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2 Commits
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b59c76d0bb
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b59c76d0bb | |
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570532aa99 |
Binary file not shown.
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@ -0,0 +1,79 @@
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|||
sqr/Core/ENUM/ENUM_KEY.nut
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||||
sqr/Core/ENUM/enum_system.nut
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||||
sqr/Core/BaseTool/BaseTool.nut
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||||
sqr/Core/BaseTool/Math.nut
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||||
sqr/Core/BaseTool/String.nut
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||||
sqr/Core/BaseTool/BlobExClass.nut
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||||
sqr/Core/BaseTool/JsonClass/JsonClass.nut
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||||
sqr/Core/BaseTool/JsonClass/Json.nut
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||||
sqr/Core/BaseClass/ScriptManager/ScriptManager.nut
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||||
sqr/Core/BaseClass/ScriptManager/InitAni.nut
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||||
sqr/Core/BaseClass/Game_Window_Class.nut
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||||
sqr/Core/BaseClass/BaseObject.nut
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||||
sqr/Core/BaseClass/AudioClass.nut
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||||
sqr/Core/BaseClass/StageClass.nut
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sqr/Core/BaseClass/ActorObject.nut
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sqr/Core/BaseClass/LayerObject.nut
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sqr/Core/BaseClass/UserStorage.nut
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sqr/Core/BaseClass/SpriteObject/SpriteFrameClass.nut
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||||
sqr/Core/BaseClass/SpriteObject/SpriteClass.nut
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||||
sqr/Core/BaseClass/TextObject/Font.nut
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sqr/Core/BaseClass/TextObject/TextActor.nut
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||||
sqr/Core/BaseClass/AnimationClass/AnimationClass.nut
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||||
|
||||
sqr/Core/ExtraCalss/Socket/Socket.nut
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||||
sqr/Core/Game_Proc/Game_Proc.nut
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||||
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||||
sqr/Core/UI_Class/UI_Cursor.nut
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sqr/Core/UI_Class/UI_Core.nut
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sqr/Core/UI_Class/UI_Widget.nut
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||||
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||||
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||||
sqr/User/_ENUM/global_object.nut
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||||
sqr/User/_ENUM/enum_music.nut
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sqr/User/_ENUM/enum_packet.nut
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sqr/User/_ENUM/enum_game.nut
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||||
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sqr/User/Socket/Socket.nut
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||||
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sqr/User/Asset/AssetManager.nut
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sqr/User/Asset/FontAsset.nut
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||||
sqr/User/Asset/Character/Animation.nut
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||||
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||||
sqr/User/Asset/Item/Item.nut
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sqr/User/Asset/Item/Equipment.nut
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sqr/User/Object/StateMachine/StateMachineClass.nut
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sqr/User/Object/Object/BaseObject.nut
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sqr/User/Object/Object/AnimationObject.nut
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sqr/User/Object/Map/TileObject.nut
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sqr/User/Object/Map/MapObject.nut
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sqr/User/Object/ActiveObject/GameObjectClass.nut
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sqr/User/Object/ActiveObject/StaticObjectClass.nut
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sqr/User/Object/ActiveObject/ActiveObjectClass.nut
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sqr/User/Object/ActiveObject/PassiveObjectClass.nut
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sqr/User/Object/ActiveObject/MonsterObjectClass.nut
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sqr/User/Object/ActiveObject/CharacterObjectClass.nut
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sqr/User/Object/ActiveObject/CharacterObjectClass_AI.nut
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sqr/User/Socket/Socket.nut
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sqr/User/Stage/LodingStage.nut
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sqr/User/Stage/TestStage.nut
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sqr/User/UI/Widget/IMouse.nut
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sqr/User/UI/Widget/InputBox.nut
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sqr/User/UI/Widget/Drag_Button.nut
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sqr/User/UI/Widget/Scroll_Bar.nut
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sqr/User/UI/Widget/Text_Button.nut
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sqr/User/UI/Window/0_Login.nut
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sqr/User/UI/Window/1_Select_Character.nut
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sqr/User/UI/Window/2_create_Character.nut
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sqr/User/UI/Window/233_HUD_Message.nut
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sqr/User/main.nut
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@ -5,8 +5,8 @@
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文件用途:音频类
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*/
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if (!(getroottable().rawin("_Globa_Audio_Volume_"))) _Globa_Audio_Volume_ <- 1.0;
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if (!(getroottable().rawin("_SoundEffect_List_"))) _SoundEffect_List_ <- [];
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class Sound extends CL_BaseObject {
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if (!(getroottable().rawin("_Globa_Sound_Volume_"))) _Globa_Sound_Volume_ <- 1.0;
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class Audio extends CL_BaseObject {
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//名称
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Name = null;
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//路径
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@ -57,24 +57,6 @@ class Sound extends CL_BaseObject {
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}
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}
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class SoundEffect extends Sound {
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constructor(Name) {
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base.constructor(Name);
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//加入全局临时音效组
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JoinSoundEffect();
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//默认调用播放
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Play();
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}
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//加入全局临时音效组
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function JoinSoundEffect() {
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_SoundEffect_List_.append(this);
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}
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||||
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||||
}
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||||
|
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class AudioControlClass {
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//当前播放音乐集合
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@ -82,10 +64,6 @@ class AudioControlClass {
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|||
//音源库
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MusicList = null;
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//销毁临时音效的时间Flag
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CloseSoundEffectTimeFlag = 0;
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//销毁临时音效的间隔时间 //5秒一次
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CloseSoundEffectTime = 5000;
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//销毁音乐的时间Flag
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CloseMusicTimeFlag = 0;
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//销毁音乐的间隔时间 //5秒一次
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@ -164,25 +142,10 @@ class AudioControlClass {
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//移除音乐(淡出)
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RemoveMusic(dt);
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//销毁临时音效
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CloseSoundEffect(dt);
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//销毁音乐
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CloseMusic(dt);
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}
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function CloseSoundEffect(dt) {
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CloseSoundEffectTimeFlag += dt;
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if (CloseSoundEffectTimeFlag >= CloseSoundEffectTime) {
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for (local i = 0; i< _SoundEffect_List_.len(); i++) {
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local SoundEffectObj = _SoundEffect_List_[i];
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//播放完成销毁资源
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if (!SoundEffectObj.IsPlaying()) {
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_SoundEffect_List_.remove(i);
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}
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}
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CloseSoundEffectTimeFlag = 0;
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}
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}
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function CloseMusic(dt) {
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CloseMusicTimeFlag += dt;
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@ -212,7 +175,7 @@ if (!(getroottable().rawin("AudioControl"))) _Global_AudioControl_ <- AudioContr
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//播放临时音效
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function Sq_PlaySoundEffect(Name) {
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return SoundEffect(Name);
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return Sound_PlayEffect(Name.tolower(), _Globa_Sound_Volume_);
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}
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//全局音效逻辑
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@ -228,10 +228,12 @@ class _CreateCharacter extends Yosin_Window {
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firedustAni = null;
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auraAni = null;
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enter = null;
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changJobAniClock = null;
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changNextJobAniClock = null;
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nextJobIndex = null;
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jobIndex = null;
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constructor(gObjectId, gX, gY, gWidth, gHeight, gTitleH) {
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base.constructor(gObjectId, gX, gY, gWidth, gHeight, gTitleH);
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@ -247,6 +249,52 @@ class _CreateCharacter extends Yosin_Window {
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}
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function RegisterDraw() {
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//大背景
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BackGround = CL_SpriteObject("sprite/interface2/charactercreatever2/characterbackground.img", 0);
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Addchild(BackGround);
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// 人物图片
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jobImg = CL_SpriteObject("sprite/interface2/charactercreatever2/basecharctertitle.img", 0);
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jobImg.SetPosition(0, 0);
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Addchild(jobImg);
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// 下一个人物图片
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nextJobImg = CL_SpriteObject("sprite/interface2/charactercreatever2/basecharctertitle.img", 11);
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nextJobImg.SetPosition(500, 0);
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nextJobImg.SetOpacity(0);
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Addchild(nextJobImg);
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// 光动画 ui/charactercreate/topdodge.ani
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topLightObj = Animation("ui/charactercreate/topdodge.ani");
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topLightObj.SetPosition(0, 0);
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Addchild(topLightObj);
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// 底部光动画
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lightAni = Animation("ui/charactercreate/dust.ani");
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lightAni.SetPosition(0, 0);
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// lightAni.SetVisible(false);
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Addchild(lightAni);
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firedustAni = Animation("ui/charactercreate/firedust.ani");
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firedustAni.SetPosition(0, 0);
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firedustAni.SetVisible(false);
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Addchild(firedustAni);
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dustAni = Animation("ui/charactercreate/dust.ani");
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dustAni.SetPosition(0, 0);
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dustAni.SetVisible(false);
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Addchild(dustAni);
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auraAni = Animation("ui/charactercreate/aura.ani");
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auraAni.SetPosition(0, 0);
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auraAni.SetVisible(false);
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Addchild(auraAni);
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}
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function RegisterWidget() {
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//头像
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headList = _CreateCharacter_SelectBaseHeadList(135, 40);
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@ -260,7 +308,46 @@ class _CreateCharacter extends Yosin_Window {
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// 创建职业
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infoWidget.OnClick = function () {
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enter.SetVisible(true);
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}.bindenv(this);
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// 返回按钮
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local backButton = Yosin_BaseButton(986, 30, 45, 12 "sprite/interface2/charactercreatever2/common_add.img", 0);
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//点击事件回调
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backButton.OnClick = function(Button) {
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CloseWindow();
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}.bindenv(this);
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||||
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|
||||
local backText = FontAssetManager.GenerateNormal("返回", true, {
|
||||
color = sq_RGBA(159, 137, 80, 255)
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});
|
||||
backText.SetUpdateFunc(function(Text, Dt) {
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if (Text.Parent.State == 1 || Text.Parent.State == 2) {
|
||||
Text.SetFillColor(sq_RGBA(225, 218, 126, 255));
|
||||
} else if (Text.Parent.State == 0) {
|
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Text.SetFillColor(sq_RGBA(159, 137, 80, 255));
|
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}
|
||||
})
|
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backText.SetPosition(16, -2.5);
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backButton.Addchild(backText);
|
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AddUIChild(backButton);
|
||||
|
||||
|
||||
|
||||
// 输入名字
|
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enter = _create_Character_enterName();
|
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enter.SetVisible(false);
|
||||
AddUIChild(enter);
|
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|
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// 确定
|
||||
enter.OnClick = function (enterName) {
|
||||
local jobEnum = getJobEnum(jobIndex);
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MySocket.Send(9, {
|
||||
name = enterName,
|
||||
gkb = jobEnum,
|
||||
})
|
||||
}.bindenv(this);
|
||||
|
||||
}
|
||||
|
|
@ -268,11 +355,11 @@ class _CreateCharacter extends Yosin_Window {
|
|||
|
||||
// 切换职业
|
||||
function changJob(index) {
|
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if (index == nextJobIndex) return;
|
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if (index == jobIndex) return;
|
||||
|
||||
local jobEnum = getJobEnum(index);
|
||||
|
||||
nextJobIndex = index;
|
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jobIndex = index;
|
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// 切换背景
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BackGround.SetFrame(CL_SpriteFrameObject("sprite/interface2/charactercreatever2/characterbackground.img", jobEnum));
|
||||
nextJobImg.SetFrame(CL_SpriteFrameObject("sprite/interface2/charactercreatever2/basecharctertitle.img", jobEnum));
|
||||
|
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@ -370,13 +457,13 @@ class _CreateCharacter extends Yosin_Window {
|
|||
}.bindenv(this), function () {
|
||||
changNextJobAniClock = null;
|
||||
|
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local jobEnum = getJobEnum(nextJobIndex);
|
||||
local jobEnum = getJobEnum(jobIndex);
|
||||
jobImg.SetFrame(CL_SpriteFrameObject("sprite/interface2/charactercreatever2/basecharctertitle.img", jobEnum ));
|
||||
jobImg.SetOpacity(1);
|
||||
jobImg.SetPosition(0, 0);
|
||||
|
||||
if (nextJobIndex < 16) {
|
||||
nextJobImg.SetFrame(CL_SpriteFrameObject("sprite/interface2/charactercreatever2/basecharctertitle.img", getJobEnum(nextJobIndex + 1)));
|
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if (jobIndex < 16) {
|
||||
nextJobImg.SetFrame(CL_SpriteFrameObject("sprite/interface2/charactercreatever2/basecharctertitle.img", getJobEnum(jobIndex + 1)));
|
||||
nextJobImg.SetOpacity(0);
|
||||
nextJobImg.SetPosition(500, 0);
|
||||
}
|
||||
|
|
@ -385,53 +472,8 @@ class _CreateCharacter extends Yosin_Window {
|
|||
|
||||
}
|
||||
|
||||
function RegisterDraw() {
|
||||
//大背景
|
||||
BackGround = CL_SpriteObject("sprite/interface2/charactercreatever2/characterbackground.img", 0);
|
||||
Addchild(BackGround);
|
||||
|
||||
|
||||
// 人物图片
|
||||
jobImg = CL_SpriteObject("sprite/interface2/charactercreatever2/basecharctertitle.img", 0);
|
||||
jobImg.SetPosition(0, 0);
|
||||
Addchild(jobImg);
|
||||
|
||||
// 下一个人物图片
|
||||
nextJobImg = CL_SpriteObject("sprite/interface2/charactercreatever2/basecharctertitle.img", 11);
|
||||
nextJobImg.SetPosition(500, 0);
|
||||
nextJobImg.SetOpacity(0);
|
||||
Addchild(nextJobImg);
|
||||
|
||||
// 光动画 ui/charactercreate/topdodge.ani
|
||||
topLightObj = Animation("ui/charactercreate/topdodge.ani");
|
||||
topLightObj.SetPosition(0, 0);
|
||||
Addchild(topLightObj);
|
||||
|
||||
|
||||
// 底部光动画
|
||||
lightAni = Animation("ui/charactercreate/dust.ani");
|
||||
lightAni.SetPosition(0, 0);
|
||||
// lightAni.SetVisible(false);
|
||||
Addchild(lightAni);
|
||||
|
||||
firedustAni = Animation("ui/charactercreate/firedust.ani");
|
||||
firedustAni.SetPosition(0, 0);
|
||||
firedustAni.SetVisible(false);
|
||||
Addchild(firedustAni);
|
||||
|
||||
dustAni = Animation("ui/charactercreate/dust.ani");
|
||||
dustAni.SetPosition(0, 0);
|
||||
dustAni.SetVisible(false);
|
||||
Addchild(dustAni);
|
||||
|
||||
auraAni = Animation("ui/charactercreate/aura.ani");
|
||||
auraAni.SetPosition(0, 0);
|
||||
auraAni.SetVisible(false);
|
||||
Addchild(auraAni);
|
||||
|
||||
|
||||
}
|
||||
|
||||
//逻辑入口
|
||||
function Proc(Dt) {
|
||||
|
||||
|
|
@ -701,10 +743,116 @@ class HeadButton extends Yosin_CommonUi {
|
|||
}
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
// 输入角色名称
|
||||
class _create_Character_enterName extends Yosin_Window {
|
||||
|
||||
nameInputBox = null;
|
||||
|
||||
//是否为独立窗口
|
||||
IsIndependent = false;
|
||||
|
||||
OnClick = null;
|
||||
|
||||
constructor() {
|
||||
base.constructor("输入角色名称", 0, 0, 1066, 600, 0);
|
||||
|
||||
//背景
|
||||
local background = Yosin_NineBoxStretch(-2, 0, 1070, 604, "sprite/interface/lenheartwindowcommon.img", 97);
|
||||
AddUIChild(background);
|
||||
|
||||
//背景
|
||||
local background = Yosin_NineBoxStretch(413, 228, 240, 140, "sprite/interface/lenheartwindowcommon.img", 97);
|
||||
AddUIChild(background);
|
||||
|
||||
// 标题文字
|
||||
local title = CL_SpriteObject("sprite/interface2/charactercreatever2/charctertitle.img", 13);
|
||||
title.SetPosition(477.5, 240);
|
||||
Addchild(title);
|
||||
|
||||
// 输入框
|
||||
nameInputBox = Yosin_InputBox(433, 270, 150);
|
||||
AddUIChild(nameInputBox);
|
||||
|
||||
// 重复检查按钮
|
||||
local checkButton = Yosin_BaseButton(593, 267, 46, 24 "sprite/interface/lenheartwindowcommon.img", 400);
|
||||
checkButton.State = 3;
|
||||
checkButton.SetUpdateFunc(function(button, Dt) {
|
||||
if (button.Parent.nameInputBox.str.len() > 0) {
|
||||
button.State = 0;
|
||||
}else{
|
||||
button.State = 3;
|
||||
}
|
||||
})
|
||||
//点击事件回调
|
||||
checkButton.OnClick = function(Button) {
|
||||
if (OnClick != null) OnClick(Button.Parent.nameInputBox.str);
|
||||
}.bindenv(this);
|
||||
//按钮文本
|
||||
local checkTextActor = FontAssetManager.GenerateNormal("重复", true, {
|
||||
color = sq_RGBA(200, 195, 169, 255)
|
||||
});
|
||||
checkTextActor.SetPosition(11, 4);
|
||||
checkButton.Addchild(checkTextActor);
|
||||
AddUIChild(checkButton);
|
||||
|
||||
|
||||
//提示文本
|
||||
local tipTextActor = FontAssetManager.GenerateNormal("最多可以输入2~6个汉字、12个英文字符。", true, {
|
||||
color = sq_RGBA(200, 195, 169, 255)
|
||||
wrap_width = 150,
|
||||
});
|
||||
tipTextActor.SetPosition(458, 300);
|
||||
Addchild(tipTextActor);
|
||||
|
||||
|
||||
// 确认检查按钮
|
||||
local affirmButton = Yosin_BaseButton(473, 338, 46, 24 "sprite/interface/lenheartwindowcommon.img", 400);
|
||||
affirmButton.State = 3;
|
||||
affirmButton.SetUpdateFunc(function(button, Dt) {
|
||||
if (button.Parent.nameInputBox.str.len() > 0) {
|
||||
button.State = 0;
|
||||
}else{
|
||||
button.State = 3;
|
||||
}
|
||||
})
|
||||
//点击事件回调
|
||||
affirmButton.OnClick = function(Button) {
|
||||
|
||||
}.bindenv(this);
|
||||
//按钮文本
|
||||
local affirmTextActor = FontAssetManager.GenerateNormal("确认", true, {
|
||||
color = sq_RGBA(153,128,71, 255)
|
||||
});
|
||||
affirmTextActor.SetPosition(11, 4);
|
||||
affirmButton.Addchild(affirmTextActor);
|
||||
AddUIChild(affirmButton);
|
||||
|
||||
|
||||
// 取消检查按钮
|
||||
local cancelButton = Yosin_BaseButton(533, 338, 46, 24 "sprite/interface/lenheartwindowcommon.img", 400);
|
||||
//点击事件回调
|
||||
cancelButton.OnClick = function(button) {
|
||||
nameInputBox.str = "";
|
||||
button.Parent.SetVisible(false);
|
||||
}.bindenv(this);
|
||||
//按钮文本
|
||||
local cancelTextActor = FontAssetManager.GenerateNormal("取消", true, {
|
||||
color = sq_RGBA(153,128,71, 255)
|
||||
});
|
||||
cancelTextActor.SetPosition(11, 4);
|
||||
cancelButton.Addchild(cancelTextActor);
|
||||
AddUIChild(cancelButton);
|
||||
|
||||
}
|
||||
|
||||
//逻辑入口
|
||||
function Proc(Dt) {
|
||||
|
||||
SyncPos(X, Y);
|
||||
base.Proc(Dt);
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
|
|
|||
|
|
@ -0,0 +1,23 @@
|
|||
/*
|
||||
文件名:enum_music.nut
|
||||
路径:User/_ENUM/enum_music.nut
|
||||
创建日期:2024-12-19 01:36
|
||||
文件用途:枚举音乐
|
||||
*/
|
||||
enum MUSIC {
|
||||
M_CHARACTER_SELECT = "music/characterSelectStage.ogg"
|
||||
|
||||
}
|
||||
|
||||
enum SOUND {
|
||||
BUTTON_01 = "sounds/UI/button_01.ogg"
|
||||
BUTTON_02 = "sounds/UI/button_02.ogg"
|
||||
BUTTON_03 = "sounds/UI/button_03.ogg"
|
||||
BUTTON_04 = "sounds/UI/button_04.ogg"
|
||||
BUTTON_05 = "sounds/UI/button_05.ogg"
|
||||
BUTTON_06 = "sounds/UI/button_06.ogg"
|
||||
CLICK_BUTTON1 = "sounds/UI/click1.ogg"
|
||||
CLICK_BUTTON2 = "sounds/UI/click2.ogg"
|
||||
CLICK_BUTTON3 = "sounds/UI/click3.ogg"
|
||||
CLICK_BUTTON4 = "sounds/UI/click4.ogg"
|
||||
}
|
||||
Loading…
Reference in New Issue