/* 文件名:Equipment.nut 路径:User/Asset/Item/Equipment.nut 创建日期:2024-12-12 19:03 文件用途: */ class GameItem.Equipment extends GameItem.Item { //装备ID Idx = -1; //装备名称 Name = ""; //装备类型 Type = -1; //装备槽位 SlotType = -1; //装备可穿戴等级 Minimum_level = -1; //装备等级组 Grade = null; //装备可穿戴职业 Job = 0; //装备图标 Icon = ""; //动画 Animation_Job = null; //装备描述 Description = ""; //文件路径 DirPath = null; //装备属性 Property = null; constructor(...) { //直接裸构造 if (vargv.len() == 0) { } //通过参数构造 else if (vargv.len() == 1) { //通过ID构造 if (typeof vargv[0] == "integer") { local EquInfo = AssetManager.GetEquipment(vargv[0]); if (EquInfo) { Idx = vargv[0]; if (EquInfo.rawin("name")) Name = EquInfo["name"]; if (EquInfo.rawin("type")) GetRealEquipmentType(EquInfo["type"].path); if (EquInfo.rawin("minimum level")) Minimum_level = EquInfo["minimum level"]; if (EquInfo.rawin("grade")) Grade = EquInfo["grade"]; if (EquInfo.rawin("usable_job")) Job = EquInfo["usable_job"]; if (EquInfo.rawin("icon")) Icon = EquInfo["icon"]; if (EquInfo.rawin("Ani")) Animation_Job = EquInfo["Ani"]; if (EquInfo.rawin("DirPath")) DirPath = EquInfo["DirPath"]; } } } } //设置真实装备类型 function SetRealEquipmentType(AType, BType) { SlotType = AType; Type = BType; } //获取真实装备类型 function GetRealEquipmentType(EType) { if (EType == "skin avatar") SetRealEquipmentType("skin", "avatar"); else if (EType == "weapon") SetRealEquipmentType("weapon", "equipment"); else if (EType == "hat avatar") SetRealEquipmentType("hat", "avatar"); else if (EType == "hair avatar") SetRealEquipmentType("hair", "avatar"); else if (EType == "coat avatar") SetRealEquipmentType("coat", "avatar"); else if (EType == "pants avatar") SetRealEquipmentType("pants", "avatar"); else if (EType == "waist avatar") SetRealEquipmentType("waist", "avatar"); else if (EType == "shoes avatar") SetRealEquipmentType("shoes", "avatar"); else if (EType == "breast avatar") SetRealEquipmentType("breast", "avatar"); else if (EType == "face avatar") SetRealEquipmentType("face", "avatar"); } //穿戴装备回调 function OnWearStart() { } //穿戴时 function OnWearProc(Dt) { } //卸载时 function OnWearEnd() { } }