DOF/sqr/Core/UI_Class/UI_Widget.nut

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/*
文件名:UI_Widget.nut
路径:Core/UI_Class/UI_Widget.nut
创建日期:2024-11-08 14:24
文件用途: 控件基类
*/
//基础UI
class Yosin_CommonUi extends Yosin_BaseWindow {
ObjectId = null;
Localtion_X = 0;
Localtion_Y = 0;
Width = null;
Height = null;
isLBDown = false;
//是否悬停
isInRect = false;
OnClick = null;
OnClickSound = null;
Data = null;
constructor(x, y, width, height) {
this.Localtion_X = x;
this.Localtion_Y = y;
this.Width = width;
this.Height = height;
ObjectId = clock();
base.constructor();
//构造时第一次同步坐标
SyncPos(x, y);
}
//override
//鼠标事件回调
function OnMouseProc(MousePos_X, MousePos_Y) {
local Pos = GetWorldPosition();
if (Math.IsIntersectRect(MousePos_X, MousePos_Y, 1, 1, Pos.x, Pos.y, Width, Height)) isInRect = true;
else isInRect = false;
}
//鼠标左键按下回调
function OnMouseLbDown(MousePos_X, MousePos_Y) {
local Pos = GetWorldPosition();
if (Math.IsIntersectRect(MousePos_X, MousePos_Y, 1, 1, Pos.x, Pos.y, Width, Height)) {
isLBDown = true;
//如果有配置按键音效
if (OnClickSound) {
Sq_PlaySoundEffect(OnClickSound);
}
}
}
//鼠标左键弹起回调
function OnMouseLbUp(MousePos_X, MousePos_Y) {
isLBDown = false;
}
//鼠标左键单击回调
function OnMouseLbClick(MousePos_X, MousePos_Y) {
local Pos = GetWorldPosition();
if (Math.IsIntersectRect(MousePos_X, MousePos_Y, 1, 1, Pos.x, Pos.y, Width, Height)) {
if (OnClick) OnClick(this);
}
}
}
//基础按钮
class Yosin_BaseButton extends Yosin_CommonUi {
//按钮状态
State = 0;
DWidth = null;
Path = null;
Idx = null;
Sprite = null;
SpriteState = -1;
FrameList = null;
constructor(X, Y, W, H, Path, Idx) {
this.DWidth = W;
this.Path = Path;
this.Idx = Idx;
base.constructor(X, Y, W, H);
FrameList = [];
Sprite = CL_SpriteObject();
// Sprite.ShowBorder(true);
Addchild(Sprite);
for (local i = 0; i< 4; i++) {
local Sf = CL_SpriteFrameObject(this.Path, this.Idx + i);
FrameList.push(Sf);
}
}
function ChangeFrame() {
//状态更改 刷新精灵帧
if (State != SpriteState) {
//如果按下 调整Y坐标向下一个单位
if (State == 2) {
Y += 1;
SyncPos(X, Y);
} else if (SpriteState == 2) {
Y -= 1;
SyncPos(X, Y);
}
SpriteState = State;
Sprite.SetFrame(FrameList[SpriteState]);
Sprite.SetPosition(0, 0);
}
}
function Proc(Dt) {
//不可用
if (State == 3) {
} else {
//按下
if (isLBDown) {
State = 2;
}
//悬停
else if (isInRect) {
State = 1;
}
//普通
else {
State = 0;
}
}
ChangeFrame();
}
}