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			246 lines
		
	
	
		
			9.2 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
| /*
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| 文件名:MapObject.nut
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| 路径:User/Object/Map/MapObject.nut
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| 创建日期:2024-11-22	19:40
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| 文件用途:地图对象
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| */
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| class Map extends Actor {
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|     //图层对象Map
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|     LayerObject = null;
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| 
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|     //地图编号
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|     m_mapId = 0;
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|     //数据
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|     m_data = null;
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| 
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|     //地图长度
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|     m_length = 0;
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| 
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|     //初始化图层对象
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|     function InitLayer() {
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|         //图层ObjMap
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|         LayerObject = {
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|             contact = Actor(),
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|             normal = Actor(),
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|             bottom = Actor(),
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|             close = Actor(),
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|             closeback = Actor(),
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|             middleback = Actor(),
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|             distantback = Actor(),
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|             cover = Actor(),
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|             max = Actor()
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|         };
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|         //把所有图层Obj挂上Map的子对象
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|         foreach(LayerObj in LayerObject) {
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|             Addchild(LayerObj);
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|         }
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| 
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|         local FristOrder = 10000;
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|         //按照层级给Layer设置层级
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|         LayerObject.distantback.SetZOrder(FristOrder);
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|         FristOrder += 50000;
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|         LayerObject.middleback.SetZOrder(FristOrder);
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|         FristOrder += 50000;
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|         LayerObject.bottom.SetZOrder(FristOrder);
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|         FristOrder += 50000;
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|         LayerObject.closeback.SetZOrder(FristOrder);
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|         FristOrder += 50000;
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|         LayerObject.close.SetZOrder(FristOrder);
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|         FristOrder += 50000;
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|         LayerObject.normal.SetZOrder(FristOrder);
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|         FristOrder += 50000;
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|         LayerObject.cover.SetZOrder(FristOrder);
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|         FristOrder += 50000;
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|         LayerObject.contact.SetZOrder(FristOrder);
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|         FristOrder += 50000;
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|         LayerObject.max.SetZOrder(FristOrder);
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|     };
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| 
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|     //初始化数据
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|     function InitData(path) {
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|         m_data = ScriptData.GetFileData(path, function(DataTable, Data) {
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|             while (!Data.Eof()) {
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|                 local str = Data.Get();
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|                 if (str == "[background pos]") {
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|                     DataTable.background_pos <- (Data.Get());
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|                 } else if (str == "[map name]") {
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|                     DataTable.name <- Data.Get();
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|                 } else if (str == "[tile]") {
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|                     DataTable.tile <- [];
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|                     while (true) {
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|                         local tiledata = Data.Get();
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|                         if (tiledata == "[/tile]") break;
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|                         DataTable.tile.push(tiledata);
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|                     }
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|                 } else if (str == "[extended tile]") {
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|                     DataTable.extended_tile <- [];
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|                     while (true) {
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|                         local tiledata = Data.Get();
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|                         if (tiledata == "[/extended tile]") break;
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|                         DataTable.extended_tile.push(tiledata);
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|                     }
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|                 } else if (str == "[far sight scroll]") {
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|                     DataTable.far_sight_scroll <- (Data.Get());
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|                 } else if (str == "[background animation]") {
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|                     DataTable.background_animation <- [];
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|                     while (true) {
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|                         local anidata = Data.Get();
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|                         if (anidata == "[/background animation]") break;
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|                         if (anidata == "[ani info]") {
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|                             local info = {};
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|                             Data.Get();
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|                             info["filename"] <- Data.Get();
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|                             Data.Get();
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|                             info["layer"] <- Data.Get().slice(1, -1);
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|                             Data.Get();
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|                             info["order"] <- Data.Get();
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|                             DataTable.background_animation.push(info);
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|                         }
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|                     }
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|                 } else if (str == "[sound]") {
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|                     DataTable.sound <- [];
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|                     while (true) {
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|                         local sounddata = Data.Get();
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|                         if (sounddata == "[/sound]") break;
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|                         DataTable.sound.push(sounddata);
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|                     }
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|                 } else if (str == "[animation]") {
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|                     DataTable.animation <- [];
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|                     while (true) {
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|                         local anidata = Data.Get();
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|                         if (anidata == "[/animation]") break;
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|                         local info = {};
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|                         info["filename"] <- anidata;
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|                         info["layer"] <- Data.Get().slice(1, -1);
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|                         info["xpos"] <- Data.Get();
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|                         info["ypos"] <- Data.Get();
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|                         info["zpos"] <- Data.Get();
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|                         DataTable.animation.push(info);
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|                     }
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|                 } else if (str == "[NPC]") {
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|                     DataTable.npc <- [];
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|                     while (true) {
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|                         local npcdata = Data.Get();
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|                         if (npcdata == "[/NPC]") break;
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|                         local info = {};
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|                         info["id"] <- npcdata;
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|                         info["direction"] <- Data.Get();
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|                         info["xpos"] <- Data.Get();
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|                         info["ypos"] <- Data.Get();
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|                         info["zpos"] <- Data.Get();
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|                         DataTable.npc.push(info);
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|                     }
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|                 } else if (str == "[town movable area]") {
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|                     DataTable.town_movable_area <- [];
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|                     while (true) {
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|                         local areadata = Data.Get();
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|                         if (areadata == "[/town movable area]") break;
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|                         local info = [];
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|                         info.push(areadata);
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|                         for (local i = 0; i< 5; i++) {
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|                             info.push(Data.Get())
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|                         }
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|                         DataTable.town_movable_area.push(info);
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|                     }
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|                 } else if (str == "[virtual movable area]") {
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|                     DataTable.virtual_movable_area <- [];
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|                     while (true) {
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|                         local areadata = Data.Get();
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|                         if (areadata == "[/virtual movable area]") break;
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|                         local info = [];
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|                         info.push(areadata);
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|                         for (local i = 0; i< 3; i++) {
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|                             info.push(Data.Get())
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|                         }
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|                         DataTable.virtual_movable_area.push(info);
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|                     }
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|                 }
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|             }
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|         });
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|         m_data.path <- path;
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|         m_data.dirpath <- path.slice(0, path.lastfind("/") + 1);
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|     }
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| 
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|     //初始化地板
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|     function InitTile() {
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|         //普通地板
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|         if ("tile" in m_data) {
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|             foreach(pos, path in m_data.tile) {
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|                 local realpath = m_data.dirpath + path.tolower();
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|                 local TileObj = Tile(realpath);
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|                 TileObj.SetAnchor(0.0, 0.0);
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|                 TileObj.SetPosition(pos * 224, 0);
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|                 LayerObject.bottom.Addchild(TileObj);
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|                 //计算地图长度
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|                 m_length += 224;
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|             }
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|         }
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|         //补充地板
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|         if ("extended_tile" in m_data) {
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|             foreach(pos, path in m_data.extended_tile) {
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|                 local realpath = m_data.dirpath + path.tolower();
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|                 local TileObj = Tile(realpath);
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|                 TileObj.SetAnchor(0.0, 0.0);
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|                 TileObj.SetPosition(pos * 224, 560);
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|                 LayerObject.bottom.Addchild(TileObj);
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|             }
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|         }
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|     }
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| 
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|     //初始化背景动画
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|     function InitBackgroundAnimation() {
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|         //背景动画
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|         if ("background_animation" in m_data) {
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|             foreach(Info in m_data.background_animation) {
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|                 local realpath = m_data.dirpath + Info.filename.tolower();
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|                 //先构造一个天空 然后通过宽度 和地图宽度得知还需要再构造多少个
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|                 local AniList = [];
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|                 local AniObj = Animation(realpath);
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|                 local width = AniObj.GetSize().w;
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|                 AniList.push(AniObj);
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|                 for (local i = 1; i< width; i++) {
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|                     local AniObj = Animation(realpath);
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|                     AniList.push(AniObj);
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|                 }
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|                 foreach(pos, ani in AniList) {
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|                     ani.SetAnchor(0.0, 0.0);
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|                     ani.SetPosition(pos * AniObj.GetSize().w, m_data.background_pos);
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|                     LayerObject[Info.layer].Addchild(ani);
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|                 }
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|             }
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|         }
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|     }
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| 
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|     //初始化场景Ani
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|     function InitAnimation() {
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|         foreach(pos, info in m_data.animation) {
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|             local realpath = m_data.dirpath + info.filename.tolower();
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|             local AniObj = AnimationObject(realpath);
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|             AniObj.SetAnchor(0.0, 0.0);
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|             //注意这里默认要增加120的Y轴偏移
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|             if (info.layer != "normal") AniObj.SetPositionNoLayer(info.xpos, info.ypos + m_data.background_pos + 120, info.zpos);
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|             else AniObj.SetPosition(info.xpos, info.ypos + m_data.background_pos + 120, info.zpos);
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|             LayerObject[info.layer].Addchild(AniObj);
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|         }
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|     }
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| 
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|     constructor(arg) {
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|         base.constructor();
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| 
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|         if (typeof arg == "integer") {
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| 
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|         } else if (typeof arg == "string") {
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|             InitData(arg);
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|         }
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| 
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|         //初始化图层
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|         InitLayer();
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| 
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|         //初始化地板
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|         InitTile();
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|         //初始化背景动画
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|         InitBackgroundAnimation();
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|         //初始化场景Ani
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|         InitAnimation();
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|     }
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| } |