DOF/sqr/User/Socket/FunctionalPack.nut

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/*
文件名:FunctionalPack.nut
路径:User/Socket/FunctionalPack.nut
创建日期:2025-01-05 00:07
文件用途:功能数据包
*/
//注册功能包
function RegisterFunctionalPack() {
//城镇中添加角色的回包
MySocket.RegisterBinaryHandler(PACKET_ID.TOWN_ADD_CHARACTER_CALLBACK, function(Binary) {
local Pack = Packet(Binary);
local op = Pack.Get_Int();
local cid = Pack.Get_Int();
local namelen = Pack.Get_Byte();
local name = Pack.Get_String(namelen);
local job = Pack.Get_Byte();
local lv = Pack.Get_Byte();
local moveflag = Pack.Get_Byte();
local posx = Pack.Get_Int();
local posy = Pack.Get_Int();
local posz = 0;
local equcount = Pack.Get_Byte();
local equ = [];
for (local i = 0; i< equcount; i++) {
equ.push(Pack.Get_Int());
}
//构造角色
local Charc = GameObject.CreateCharacter(job, equ);
Charc.Cid = cid;
Charc.SetPosition(posx, posy, posz);
//从全局地图中找到城镇并添加角色
if (GlobalTownManager.CurrentMap) {
GlobalTownManager.CurrentMap.AddObject(Charc);
}
//设置角色移动状态
if (moveflag != DIRECTION.NONE) {
Charc.SetMoveFlag(moveflag);
}
});
//城镇中移除角色的回包
MySocket.RegisterHandler(PACKET_ID.TOWN_REMOVE_CHARACTER_CALLBACK, function(Jso) {
//从全局地图中找到城镇并移除角色
if (GlobalTownManager.CurrentMap) {
//遍历所有角色
foreach(obj in GlobalTownManager.CurrentMap.PlayerList) {
//角色对象
if (typeof obj == "character" && obj.Cid == Jso.cid) {
GlobalTownManager.CurrentMap.RemoveObject(obj);
}
}
}
});
//移动城镇的回包
MySocket.RegisterHandler(PACKET_ID.CHANGE_TOWN_AREA_CALLBACK, function(Jso) {
//我自己的移动城镇添加角色对象
local MapObj = GlobalTownManager.TownList[Jso.town].map[Jso.region];
MapObj.AddObjectByChangeTown(ClientCharacter, Jso.pos);
});
//城镇中角色移动的回包
MySocket.RegisterBinaryHandler(PACKET_ID.TOWN_CHARACTER_MOVE_CALLBACK, function(Binary) {
local Pack = Packet(Binary);
Pack.Get_Int();
local cid = Pack.Get_Int();
local MoveFlag = Pack.Get_Byte();
local X = Pack.Get_Int();
local Y = Pack.Get_Int();
//获取角色对象
local obj = GameObject.GetCharacterByCid(cid);
if (obj) {
obj.SetPosition(X, Y, 0);
obj.SetMoveFlag(MoveFlag);
}
});
}
//城镇包
TOWN_PACKET <- {
//城镇角色移动改变状态包
function SendTownMoveStatePacket(X, Y, MoveFlag) {
local Pack = Packet();
Pack.Put_Byte(MoveFlag);
Pack.Put_Int(X);
Pack.Put_Int(Y);
MySocket.Send(PACKET_ID.TOWN_CHARACTER_MOVE, Pack.Data);
}
}