94 lines
		
	
	
		
			2.6 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
			
		
		
	
	
			94 lines
		
	
	
		
			2.6 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
| /*
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| 文件名:Equipment.nut
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| 路径:User/Asset/Item/Equipment.nut
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| 创建日期:2024-12-12	19:03
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| 文件用途:
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| */
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| class GameItem.Equipment extends GameItem.Item {
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|     //装备ID
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|     Idx = -1;
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|     //装备名称
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|     Name = "";
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|     //装备类型
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|     Type = -1;
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|     //装备槽位
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|     SlotType = -1;
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|     //装备可穿戴等级
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|     Minimum_level = -1;
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|     //装备等级组
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|     Grade = null;
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|     //装备可穿戴职业
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|     Job = 0;
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|     //装备图标
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|     Icon = "";
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|     //动画
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|     Animation_Job = null;
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|     //装备描述
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|     Description = "";
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|     //文件路径
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|     DirPath = null;
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| 
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|     //装备属性
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|     Property = null;
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| 
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|     constructor(...) {
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|         //直接裸构造
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|         if (vargv.len() == 0) {
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| 
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|         }
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|         //通过参数构造
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|         else if (vargv.len() == 1) {
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|             //通过ID构造
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|             if (typeof vargv[0] == "integer") {
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|                 local EquInfo = AssetManager.GetEquipment(vargv[0]);
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|                 if (EquInfo) {
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|                     Idx = vargv[0];
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|                     Name = EquInfo["name"];
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|                     GetRealEquipmentType(EquInfo["type"].path);
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|                     Minimum_level = EquInfo["minimum level"];
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|                     Grade = EquInfo["grade"];
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|                     Job = EquInfo["usable_job"];
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|                     Icon = EquInfo["icon"];
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|                     Animation_Job = EquInfo["Ani"];
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|                     DirPath = EquInfo["DirPath"];
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|                 }
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|             }
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|         }
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|     }
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| 
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|     //设置真实装备类型
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|     function SetRealEquipmentType(AType, BType) {
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|         SlotType = AType;
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|         Type = BType;
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|     }
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|     //获取真实装备类型
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|     function GetRealEquipmentType(EType) {
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|         if (EType == "skin avatar") SetRealEquipmentType("skin", "avatar");
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|         else if (EType == "weapon") SetRealEquipmentType("weapon", "equipment");
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|         else if (EType == "hat avatar") SetRealEquipmentType("hat", "avatar");
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|         else if (EType == "hair avatar") SetRealEquipmentType("hair", "avatar");
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|         else if (EType == "coat avatar") SetRealEquipmentType("coat", "avatar");
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|         else if (EType == "pants avatar") SetRealEquipmentType("pants", "avatar");
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|         else if (EType == "waist avatar") SetRealEquipmentType("waist", "avatar");
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|         else if (EType == "shoes avatar") SetRealEquipmentType("shoes", "avatar");
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|         else if (EType == "breast avatar") SetRealEquipmentType("breast", "avatar");
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|         else if (EType == "face avatar") SetRealEquipmentType("face", "avatar");
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|     }
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| 
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|     //穿戴装备回调
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|     function OnWearStart() {
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| 
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|     }
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| 
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|     //穿戴时
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|     function OnWearProc(Dt) {
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| 
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|     }
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| 
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|     //卸载时
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|     function OnWearEnd() {
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| 
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|     }
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| 
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| 
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| } |