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			123 lines
		
	
	
		
			5.9 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
| /*
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| 文件名:AssetManager.nut
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| 路径:User/Asset/AssetManager.nut
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| 创建日期:2024-11-24	08:44
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| 文件用途: 资源管理器
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| */
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| class _AssetManager_ {
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| 
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|     //角色列表
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|     CharacterList = null;
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|     //角色信息表
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|     CharacterInfoList = null;
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|     //地图列表
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|     MapList = null;
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| 
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|     function InitMapList() {
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|         MapList = ScriptData.GetFileData("map/map.lst", function(DataTable, Data) {
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|             while (!Data.Eof()) {
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|                 local Key = Data.Get();
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|                 DataTable.rawset(Key, Data.Get());
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|             }
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|             if (_DEBUG_) print("加载地图List完成, 共" + DataTable.len() + "个");
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|         });
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|     }
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| 
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|     function InitCharacter() {
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|         CharacterList = ScriptData.GetFileData("character/character.lst", function(DataTable, Data) {
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|             local dirpath = DataTable.filepath.slice(0, DataTable.filepath.lastfind("/") + 1);
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|             while (!Data.Eof()) {
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|                 local Index = Data.Get();
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|                 local Path = Data.Get();
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|                 DataTable.rawset(Index, dirpath + Path.tolower());
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|             }
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|             if (_DEBUG_) print("加载角色List完成, 共" + DataTable.len() + "个");
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|         });
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|         CharacterInfoList = [];
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|         foreach(Index, Path in CharacterList) {
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|             if (Index == "filepath") continue;
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|             local Info = ScriptData.GetFileData(Path, function(DataTable, Data) {
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|                 local dirpath = DataTable.filepath.slice(0, DataTable.filepath.lastfind("/") + 1);
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|                 while (!Data.Eof()) {
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|                     local Key = Data.Get();
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|                     if (Key == "[job]") {
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|                         DataTable.job <- Data.Get().slice(1, -1);
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|                     } else if (Key == "[growtype name]") {
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|                         DataTable.growtype <- array(6, {});
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|                         for (local i = 0; i< 5; i++) {
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|                             local name = Data.Get();
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|                             DataTable.growtype[i].name <- name;
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|                         }
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|                     }
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|                     //基础属性
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|                     else if (Key == "[HP MAX]]" || Key == "[MP MAX]]" || Key == "[physical attack]]" || Key == "[physical defense]]" || Key == "[magical attack]]" || Key == "[magical defense]]" || Key == "[inventory limit]]" || Key == "[MP regen speed]]" || Key == "[move speed]]" || Key == "[attack speed]]" || Key == "[cast speed]]" || Key == "[hit recovery]]" || Key == "[jump power]]" || Key == "[weight]]" || Key == "[jump speed]]") {
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|                         local RealKey = Key.slice(1, Key.len() - 1);
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|                         DataTable[RealKey] <- Data.Get().tofloat();
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| 
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|                     }
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|                     //基础Ani
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|                     else if (Key == "[waiting motion]" || Key == "[move motion]" || Key == "[sit motion]" || Key == "[damage motion 1]" || Key == "[damage motion 2]" || Key == "[down motion]" || Key == "[overturn motion]" || Key == "[jump motion]" || Key == "[jumpattack motion]" || Key == "[rest motion]" || Key == "[throw motion 1-1]" || Key == "[throw motion 1-2]" || Key == "[throw motion 2-1]" || Key == "[throw motion 2-2]" || Key == "[throw motion 3-1]" || Key == "[throw motion 3-2]" || Key == "[throw motion 4-1]" || Key == "[throw motion 4-2]" || Key == "[dash motion]" || Key == "[dashattack motion]" || Key == "[getitem motion]" || Key == "[buff motion]" || Key == "[simple rest motion]" || Key == "[simple move motion]" || Key == "[back motion]") {
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|                         local RealKey = Key.slice(1, Key.len() - 1);
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|                         DataTable[RealKey] <- dirpath + Data.Get().tolower();
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|                     }
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|                     //普攻Ani
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|                     else if (Key == "[attack motion]") {
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|                         DataTable.attack_motion <- [];
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|                         while (true) {
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|                             local Ret = Data.Get();
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|                             if (Ret == "[/attack motion]") break;
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|                             DataTable.attack_motion.append(dirpath + Ret.tolower());
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|                         }
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|                     }
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|                     //进阶Ani
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|                     else if (Key == "[etc motion]") {
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|                         DataTable.etc_motion <- [];
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|                         while (true) {
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|                             local Ret = Data.Get();
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|                             if (Ret == "[/etc motion]") break;
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|                             DataTable.etc_motion.append(dirpath + Ret.tolower());
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|                         }
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|                     }
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|                     //基础Atk
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|                     else if (Key == "[jumpattack info]" || Key == "[dashattack info]") {
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|                         local RealKey = Key.slice(1, Key.len() - 1);
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|                         DataTable[RealKey] <- (dirpath + Data.Get().tolower());
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|                     }
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|                     //普攻Atk
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|                     else if (Key == "[attack info]") {
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|                         DataTable.attack_info <- [];
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|                         while (true) {
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|                             local Ret = Data.Get();
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|                             if (Ret == "[/attack info]") break;
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|                             DataTable.attack_info.append(dirpath + Ret.tolower());
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|                         }
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|                     }
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|                     //进阶Atk
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|                     else if (Key == "[etc attack info]") {
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|                         DataTable.etc_attack_info <- [];
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|                         while (true) {
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|                             local Ret = Data.Get();
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|                             if (Ret == "[/etc attack info]") break;
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|                             DataTable.etc_attack_info.append(dirpath + Ret.tolower());
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|                         }
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|                     }
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|                 }
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|                 // print(DataTable);
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|                 if (_DEBUG_) print("初始化角色" + DataTable.job);
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|             });
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|             CharacterInfoList.push(Info);
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|         }
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| 
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|     }
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| 
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|     constructor() {
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|         //初始化地图列表
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|         InitMapList();
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|         //初始化角色
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|         InitCharacter();
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| 
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| 
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| 
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|         getroottable().AssetManager <- this;
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|     }
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| } |