DOF/sqr/User/UI/Window/5_Inventory/ItemCollect.nut

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/*
文件名:ItemCollect.nut
路径:User/UI/Window/5_Inventory/ItemCollect.nut
创建日期:2025-01-06 13:50
文件用途: 物品栏
*/
// 物品栏
class itemCollection extends Yosin_CommonUi {
// 行
column = null;
// 列
row = null;
// 悬浮时显示的框
rect = null;
columnNum = null;
rowNum = null;
Canvas = null;
constructor(x, y, w, h, columnNum, rowNum) {
base.constructor(x, y, w, h);
this.columnNum = columnNum;
this.rowNum = rowNum;
// 创建画布
Canvas = CL_CanvasObject();
// 重设大小并清空
Canvas.ResizeAndClear(w, h);
// 开始绘制
Canvas.BeginDraw();
local itemX = 0;
local itemY = 0;
for (local i = 0; i< columnNum; i++) {
local cells = [];
for (local i = 0; i< rowNum; i++) {
local bg = CL_SpriteFrameObject("sprite/interface/newstyle/windows/inventory/inventory.img", 49);
Canvas.DrawSpriteFrame(bg, itemX, itemY);
itemX += 30;
}
itemX = 0;
itemY += 30;
}
// 结束绘制
Canvas.EndDraw();
// 添加画布
Addchild(Canvas);
rect = CL_SpriteObject("sprite/interface/newstyle/windows/inventory/inventory.img", 131);
rect.SetVisible(false);
Addchild(rect);
}
//override
//鼠标事件回调
function OnMouseProc(MousePos_X, MousePos_Y) {
base.OnMouseProc(MousePos_X, MousePos_Y);
if (isInRect) {
local WorldPosition = this.GetWorldPosition();
local xx = MousePos_X - WorldPosition.x -5;
local yy = MousePos_Y - WorldPosition.y -5;
local column = (yy / 30).tointeger();
local row = (xx / 30).tointeger();
local inRadius = column< columnNum && row< rowNum;
local change = column != this.column || row != this.row;
// 移动到另一个槽
if (change && inRadius) {
this.column = column;
this.row = row;
rect.SetVisible(true);
rect.SetPosition(row * 30, column * 30);
}
} else {
this.column = null;
this.row = null;
rect.SetVisible(false);
}
}
}