DOF/sqr/User/UI/Window/4_Personalinfo/Personalinfo_RoleInfoPage.nut

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/*
文件名:Personalinfo_RoleInfoPage.nut
路径:User/UI/Window/4_Personalinfo/Personalinfo_RoleInfoPage.nut
创建日期:2025-01-09 13:51
文件用途: 个人信息-角色信息页面
*/
// 角色信息
class roleInfoPage extends Yosin_CommonUi {
brown = sq_RGBA(160, 132, 75, 255);
green = sq_RGBA(74, 161, 87, 255);
Canvas = null;
constructor(gX, gY) {
local w = 266;
local h = 355;
base.constructor( gX, gY, w, h);
// 创建画布
Canvas = CL_CanvasObject();
// 重设大小并清空
Canvas.ResizeAndClear(w, h);
// 开始绘制
Canvas.BeginDraw();
// 绘制
DrawWidget();
// 结束绘制
Canvas.EndDraw();
// 添加画布
Addchild(Canvas);
}
function DrawWidget() {
// 背景
local backGround = CL_SpriteFrameObject("sprite/interface2/profile/profile.img", 60);
Canvas.DrawSpriteFrame(backGround, 0, 0);
// 上半部分 装备展示
local equipment = Personalinfo_CharactersEquipment(0, 0);
Canvas.DrawSprite(equipment);
// 名称 等级 其他
RegisterNameAndOther();
// 属性
// RegisterPropertyItems();
// 底部四个按钮
RegisterBottomButton();
}
// 名称 等级 其他
function RegisterNameAndOther() {
// 冒险家名望
local adventurerFame = CL_SpriteFrameObject("sprite/interface2/profile/profile_icon.img", 53);
Canvas.DrawSpriteFrame(adventurerFame, 70, 185);
local adventurerFameText = FontAssetManager.GenerateNormal("冒险家名望", true, {
color = brown
});
Canvas.DrawActor(adventurerFameText, adventurerFame.right() + 5, adventurerFame.Y);
// 冒险家名望数值
local adventurerFameNum = FontAssetManager.GenerateNormal("7", true, {
color = green
});
Canvas.DrawActor(adventurerFameNum, adventurerFameText.right() + 5, adventurerFameText.Y);
}
// 属性
function RegisterPropertyItems() {
// 属性
// 生命
local life = roleInfoPropertyItem.Draw( 0, "生命", "100");
Canvas.DrawSprite(life, 0, 213);
// 魔法
local magic = roleInfoPropertyItem.Draw( 1, "魔法", "100");
Canvas.DrawSprite(magic, life.right() + 16, life.Y);
// 物理防御力
local physicalDefense = roleInfoPropertyItem.Draw( "物理防御力", "100", false);
Canvas.DrawSprite(physicalDefense, life.X, life.bottom(), 8);
// 魔法防御力
local magicDefense = roleInfoPropertyItem.Draw( 9, "魔法防御力", "100");
Canvas.DrawSprite(magicDefense, physicalDefense.right() + 16, physicalDefense.Y);
// 力量
local strength = roleInfoPropertyItem.Draw( 2, "力量", "100");
Canvas.DrawSprite(strength, life.X, physicalDefense.bottom());
// 智力
local intelligence = roleInfoPropertyItem.Draw( 3, "智力", "100");
Canvas.DrawSprite(intelligence, strength.right() + 16, strength.Y);
// 体力
local vitality = roleInfoPropertyItem.Draw( 4, "体力", "100");
Canvas.DrawSprite(vitality, strength.X, strength.bottom());
// 精神
local spirit = roleInfoPropertyItem.Draw( 5, "精神", "100");
Canvas.DrawSprite(spirit, vitality.right() + 16, vitality.Y);
// 物理攻击力
local physicalATK = roleInfoPropertyItem.Draw( 6, "物理攻击力", "100");
Canvas.DrawSprite(physicalATK, life.X, spirit.bottom());
// 魔法攻击力
local magicATK = roleInfoPropertyItem.Draw( 7, "魔法攻击力", "100");
Canvas.DrawSprite(magicATK, physicalATK.right() + 16, physicalATK.Y);
// 物理暴击
local physicalCrit = roleInfoPropertyItem.Draw( 10, "物理暴击", "100");
Canvas.DrawSprite(physicalCrit, life.X, magicATK.bottom());
// 魔法暴击
local magicCrit = roleInfoPropertyItem.Draw( 11, "魔法暴击", "100");
Canvas.DrawSprite(magicCrit, physicalCrit.right() + 16, physicalCrit.Y);
// 独立攻击
local independentAttack = roleInfoPropertyItem.Draw( 12, "独立攻击", "100");
Canvas.DrawSprite(independentAttack, life.X, magicCrit.bottom());
// 攻击速度
local attackSpeed = roleInfoPropertyItem.Draw(13, "攻击速度", "100");
Canvas.DrawSprite(attackSpeed, life.X, independentAttack.bottom());
// 释放速度
local releaseSpeed = roleInfoPropertyItem.Draw( 14, "释放速度", "100");
Canvas.DrawSprite(releaseSpeed, attackSpeed.right() + 16, attackSpeed.Y);
// 移动速度
local moveSpeed = roleInfoPropertyItem.Draw( 15, "移动速度", "100");
Canvas.DrawSprite(moveSpeed, life.X, releaseSpeed.bottom());
// 攻击属性
local attackProperty = roleInfoPropertyItem.Draw( 16, "攻击属性", "火(0)/冰(0)/光(0)/暗(0)", true, 260);
Canvas.DrawSprite(attackProperty, life.X, moveSpeed.bottom());
}
// 底部四个按钮
function RegisterBottomButton() {
// 副职业
local subJob = otherButton(0, 401, 62, "副职业", false);
AddUIChild(subJob);
subJob.OnClick = function (btn) {
//todo 打开副职业面板
print(11111);
}.bindenv(this);
local separation = CL_SpriteObject("sprite/interface2/profile/profile.img", 70 );
separation.SetPosition(subJob.right(), subJob.Y + 7.5);
Addchild(separation);
// 战斗分析
local battleAnalysis = otherButton(subJob.right() + 1, subJob.Y, 64, "战斗分析");
AddUIChild(battleAnalysis);
battleAnalysis.OnClick = function (btn) {
//todo 打开面板
print(11111);
}.bindenv(this);
local separationOne = CL_SpriteObject("sprite/interface2/profile/profile.img", 70 );
separationOne.SetPosition(battleAnalysis.right(), battleAnalysis.Y + 7.5);
Addchild(separationOne);
// 决斗信息 // 根据决斗场等级 显示 sprite/interface2/pvp02/pvprank_icon/tier_icon.img 24
local duelInfo = otherButton(battleAnalysis.right() + 1, battleAnalysis.Y, 14, "决斗信息", true);
AddUIChild(duelInfo);
duelInfo.OnClick = function (btn) {
//todo 打开面板
print(11111);
}.bindenv(this);
local separationTwo = CL_SpriteObject("sprite/interface2/profile/profile.img", 70 );
separationTwo.SetPosition(duelInfo.right(), duelInfo.Y + 7.5);
Addchild(separationTwo);
// 详细信息
local detailedInformation = otherButton(duelInfo.right() + 1, duelInfo.Y, 66, "详细信息");
AddUIChild(detailedInformation);
detailedInformation.OnClick = function (btn) {
//todo 打开面板
print(11111);
}.bindenv(this);
}
//逻辑入口
function Proc(Dt) {
SyncPos(X, Y);
base.Proc(Dt);
}
}
// 属性项
class roleInfoPropertyItem{
// additionReaction 属性是否有加成 加成为绿色 不加成灰色
function Draw(idx, title, numText, additionReaction = true, width = 120) {
// 创建画布
local Canvas = CL_CanvasObject();
// 重设大小并清空
Canvas.ResizeAndClear(width, 18);
// 开始绘制
Canvas.BeginDraw();
local titlecolor = additionReaction ? sq_RGBA(160, 132, 75, 255) : sq_RGBA(79, 79, 79, 255);
local numColor = additionReaction ? sq_RGBA(75, 161, 85, 255) : sq_RGBA(79, 79, 79, 255);
local icon = CL_SpriteFrameObject("sprite/interface2/profile/profile_icon.img", idx);
Canvas.DrawSpriteFrame(icon, 5, 0);
// 属性名称
local property = FontAssetManager.GenerateNormal(title, true, {
color = titlecolor
});
Canvas.DrawActor(property, icon.right() + 5, icon.Y);
// 属性数值
local propertyNum = FontAssetManager.GenerateNormal(numText, true, {
color = numColor
});
local numX = width - propertyNum.GetSize().w;
Canvas.DrawActor(property, numX, icon.Y);
// 结束绘制
Canvas.EndDraw();
return Canvas;
}
}
// 其他面板按钮
class otherButton extends Yosin_CommonUi {
// 是否启用按钮
enabled = true;
// pvp 是否是pvp 按钮
constructor(gX, gY, idx, title, pvp = false, enabled = true, ) {
base.constructor(gX, gY, 65, 65);
this.enabled = enabled;
local titlecolor = enabled? sq_RGBA(160, 132, 75, 255) : sq_RGBA(79, 79, 79, 255);
// 属性名称
local property = FontAssetManager.GenerateNormal(title, true, {
color = titlecolor
});
property.SetPosition( 32 - property.GetSize().w / 2 , 45 );
Addchild(property);
local path = pvp? "sprite/interface2/profile/profile_pvp_icon.img" : "sprite/interface2/profile/profile.img";
local icon = CL_SpriteObject(path, enabled ? idx : idx +1 );
icon.SetPosition(32 - icon.GetSize().w / 2, 45/2 - icon.GetSize().h / 2 + 3 );
Addchild(icon);
}
}
// 上半部分 人物装备穿戴
class Personalinfo_CharactersEquipment extends Yosin_CommonUi {
// 展示其他装备
showOtherEquipment = null;
// 允许更换装备
allowChangeEquipment = null;
// 画布
Canvas = null;
constructor(x, y) {
local w = 248;
local h = 179;
base.constructor(x, y, w, h);
showOtherEquipment = false;
allowChangeEquipment = false;
// 创建画布
Canvas = CL_CanvasObject();
// 重设大小并清空
Canvas.ResizeAndClear(w, h);
// 设置填充画刷 用于绘制边框和线条
// Canvas.SetFillBrush(sq_RGBA(59, 56, 57, 250));
// 设置轮廓画刷 用于绘制边框和线条
// Canvas.SetStrokeBrush(sq_RGBA(59, 56, 57, 250));
// 开始绘制
Canvas.BeginDraw();
// 绘制背景
DrawBackground();
// 结束绘制
Canvas.EndDraw();
// 添加画布
Addchild(Canvas);
}
// 背景
function DrawBackground() {
// 装备栏背景
local equipmentBackground = CL_SpriteFrameObject("sprite/interface/newstyle/windows/inventory/inventory.img", 21);
Canvas.DrawSpriteFrame(equipmentBackground, 5, 5);
// 顶部光线
local topLight = CL_SpriteFrameObject("sprite/interface/newstyle/windows/inventory/inventory.img", 178);
Canvas.DrawSpriteFrame(topLight, Width / 2 - topLight.GetSize().w / 2, 0);
// todo 角色展示
// 结婚戒指槽位
local ringSlotBg = CL_SpriteFrameObject("sprite/interface/newstyle/windows/inventory/inventory_cn.img", 0);
Canvas.DrawSpriteFrame(ringSlotBg, Width / 2 - ringSlotBg.GetSize().w / 2, 5);
// todo 根据是否装备 显示装备
if (showOtherEquipment) {
// 辅助装备
local assist = CL_SpriteFrameObject("sprite/interface/newstyle/windows/inventory/inventory.img", 19);
Canvas.DrawSpriteFrame(assist, 179, 69);
// 耳环
local earrings = CL_SpriteFrameObject("sprite/interface/newstyle/windows/inventory/inventory.img", 122);
Canvas.DrawSpriteFrame(earrings, 179, 102);
// 魔法石
local MagicStone = CL_SpriteFrameObject("sprite/interface/newstyle/windows/inventory/inventory.img", 20);
Canvas.DrawSpriteFrame(MagicStone, 211, 101);
}
}
}