130 lines
3.3 KiB
Plaintext
130 lines
3.3 KiB
Plaintext
/*
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文件名:BaseObject.nut
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路径:User/Object/Object/BaseObject.nut
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创建日期:2024-11-29 10:32
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文件用途:
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*/
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class BaseObject extends Actor {
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//所在地图
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MySelfMap = null;
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//方向
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Direction = 1;
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//坐标
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X = 0;
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Y = 0;
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Z = 0;
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constructor(...) {
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local C_Object;
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if (vargv.len() == 0) {
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C_Object = BaseObject_Create();
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} else {
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C_Object = vargv[0];
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}
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base.constructor(C_Object);
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//锚点居中
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SetAnchor(0.5, 0.5);
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}
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function SetPositionNoLayer(Value, ...) {
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if (vargv.len() == 0) {
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X = Value.x;
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Y = Value.y;
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Z = Value.z;
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Value.y = Value.y - Value.z;
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base.SetPosition(Value);
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} else if (vargv.len() == 2) {
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X = Value;
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Y = vargv[0];
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Z = vargv[1];
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base.SetPosition(Value, vargv[0] - vargv[1]);
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}
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}
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//override
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function SetPosition(Value, ...) {
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if (vargv.len() == 0) {
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X = Value.x;
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Y = Value.y;
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Z = Value.z;
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Value.y = Value.y - Value.z;
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base.SetPosition(Value);
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} else if (vargv.len() == 2) {
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X = Value;
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Y = vargv[0];
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Z = vargv[1];
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base.SetPosition(Value, vargv[0] - vargv[1]);
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}
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SetZOrder(Y);
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}
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//传入坐标 xyz 的table 或者 单独传 xyz
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function MoveTo(Value, ...) {
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if (vargv.len() == 0) {
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X = Value.x;
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Y = Value.y;
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Z = Value.z;
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Value.y = Value.y - Value.z;
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base.MoveTo(Value);
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} else if (vargv.len() == 2) {
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X = Value;
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Y = vargv[0];
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Z = vargv[1];
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base.MoveTo(Value, vargv[0] - vargv[1]);
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}
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SetZOrder(Y);
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}
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//传入坐标 xyz 的table 或者 单独传 xyz
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function MoveBy(Value, ...) {
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if (vargv.len() == 0) {
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//如果在地图中 判断是否可行
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if (MySelfMap) {
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local pos = MySelfMap.CheckMovableArea(X, Value.x, Y, Value.y);
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X += pos.x;
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Y += pos.y;
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base.MoveBy(pos.x, pos.y - Value.z);
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} else {
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X += Value.x;
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Y += Value.y;
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Value.y = Value.y - Value.z;
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base.MoveBy(Value);
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}
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Z += Value.z;
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} else if (vargv.len() == 2) {
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//如果在地图中 判断是否可行
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if (MySelfMap) {
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local pos = MySelfMap.CheckMovableArea(X, Value, Y, vargv[0]);
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X += pos.x;
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Y += pos.y;
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base.MoveBy(pos.x, pos.y - vargv[1]);
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} else {
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X += Value;
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Y += vargv[0];
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base.MoveBy(Value, vargv[0] - vargv[1]);
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}
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Z += vargv[1];
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}
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SetZOrder(Y);
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MySelfMap.CheckMovableAreaTransmit(this, X, Y);
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}
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//设置方向
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function SetDirection(D) {
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if (D == DIRECTION.RIGHT) {
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SetScale(fabs(GetScale().x), GetScale().y);
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} else if (D == DIRECTION.LEFT) {
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SetScale(-fabs(GetScale().x), GetScale().y);
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}
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Direction = D;
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}
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//销毁自身
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function DestroySelf() {
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RemoveSelf();
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}
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} |