DOF/sqr/User/UI/Window/6_PlayerChat.nut

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/*
文件名:6_PlayerChat.nut
路径:User/UI/Window/6_PlayerChat.nut
创建日期:2025-01-20 18:03
文件用途:
*/
//主类
class _PlayerChat extends Yosin_Window {
//是否为顶层窗口
IsTop = true;
constructor(gObjectId, gX, gY, gWidth, gHeight, gTitleH) {
base.constructor(gObjectId, gX, gY, gWidth, gHeight, gTitleH);
local background = PlayerChat_Backgournd();
Addchild(background);
RegisterWidget();
}
function RegisterWidget() {
// 普通
local ordinary = PlayerChat_SplicingButton(6, 206, 53, 20, 8, "普通", sq_RGBA(255, 255, 255, 255));
AddUIChild(ordinary);
ordinary.LBDownOnClick = function(btn) {
print(111);
}
ordinary.OnTriangleClick = function(btn) {
print(222);
}
// 公会
local notice = PlayerChat_SplicingButton(60, 206, 53, 20, 47, "公会", sq_RGBA(254, 77, 245, 255));
AddUIChild(notice);
notice.LBDownOnClick = function(btn) {
print(111);
}
notice.OnTriangleClick = function(btn) {
print(222);
}
// 频道
local channel = PlayerChat_SplicingButton(114, 206, 53, 20, 48, "频道", sq_RGBA(221, 153, 197, 255));
AddUIChild(channel);
channel.LBDownOnClick = function(btn) {
print(111);
}
channel.OnTriangleClick = function(btn) {
print(222);
}
// 募集
local raise = PlayerChat_SplicingButton(168, 206, 53, 20, 49, "募集", sq_RGBA(105, 212, 238, 255));
AddUIChild(raise);
raise.LBDownOnClick = function(btn) {
print(111);
}
raise.OnTriangleClick = function(btn) {
print(222);
}
}
//逻辑入口
function Proc(Dt) {
SyncPos(X, Y);
base.Proc(Dt);
}
}
// 背景
class PlayerChat_Backgournd extends CL_CanvasObject {
constructor() {
base.constructor();
DrawBackground();
}
// 绘制背景
function DrawBackground() {
// 创建画布
CL_CanvasObject();
// 重设大小并清空
ResizeAndClear(332, 600);
// 开始绘制
BeginDraw();
local topLine = CL_SpriteFrameObject("sprite/interface/newstyle/windows/chatting/chatting_ver4.img", 159);
DrawSpriteFrame(topLine, 0, 0);
local topBg = CL_SpriteObject("sprite/interface/newstyle/windows/chatting/chatting_ver4.img", 160);
topBg.SetPosition(0, 2);
topBg.SetScale(1, 28);
DrawSprite(topBg);
local bimg = CL_SpriteFrameObject("sprite/interface/newstyle/windows/chatting/chatting_ver4.img", 161);
DrawSpriteFrame(bimg, 0, 30);
local bottomBg = CL_SpriteObject("sprite/interface/newstyle/windows/chatting/chatting_ver4.img", 162);
bottomBg.SetPosition(0, 561);
bottomBg.SetScale(1, 38);
DrawSprite(bottomBg);
local bottomLine = CL_SpriteFrameObject("sprite/interface/newstyle/windows/chatting/chatting_ver4.img", 163);
DrawSpriteFrame(bottomLine, 0, 598);
// 系统按钮
local systemBtnBackground = Yosin_EmeStretch(53, 21, "sprite/interface/lenheartwindowcommon.img", 166);
DrawSprite(systemBtnBackground, 6, 15);
local systemText = FontAssetManager.GenerateNormal("系统", true, {
color = sq_RGBA(200, 173, 134, 255)
});
DrawActor(systemText, 18, 18);
// 系统
local SystemBround = Yosin_NineBoxStretch(321, 72, "sprite/interface/newstyle/windows/chatting/chatting_ver4.img", 265);
DrawSprite(SystemBround, 6, 35);
// 喇叭按钮
local megaphoneBtnBackground = Yosin_EmeStretch(53, 21, "sprite/interface/lenheartwindowcommon.img", 166);
DrawSprite(megaphoneBtnBackground, 6, 109);
// 喇叭
local megaphoneext = FontAssetManager.GenerateNormal("喇叭", true, {
color = sq_RGBA(255, 239, 1, 255)
});
DrawActor(megaphoneext, 18, 112);
// 喇叭
local megaphoneBround = Yosin_NineBoxStretch(321, 72, "sprite/interface/newstyle/windows/chatting/chatting_ver4.img", 265);
DrawSprite(megaphoneBround, 6, 130);
// 消息
local PlayerChatBround = Yosin_NineBoxStretch(321, 345, "sprite/interface/newstyle/windows/chatting/chatting_ver4.img", 265);
DrawSprite(PlayerChatBround, 6, 225);
// 结束绘制
EndDraw();
}
}
// 消息分类按钮
class PlayerChat_SplicingButton extends Yosin_CommonUi {
//按钮状态
State = 0;
Sprite = null;
SpriteState = -1;
FrameList = null;
select = false;
cacheY = null;
LBDownOnClick = null;
OnTriangleClick = null;
constructor(X, Y, W, H, Idx, title, titleColor) {
base.constructor(X, Y, W, H);
cacheY = Y;
FrameList = [];
Sprite = CL_SpriteObject();
Addchild(Sprite);
for (local i = 0; i< 3; i++) {
local canvas = Yosin_EmeStretch(W, H, "sprite/interface/lenheartwindowcommon.img", 160 + i * 3);
local Sf = canvas.ExportSpriteFrame();
FrameList.push(Sf);
}
// 文字
local Text = FontAssetManager.GenerateNormal(title, true, {
color = titleColor
});
Text.SetPosition(12, 1);
Addchild(Text);
// 三角
local triangle = CL_SpriteObject("sprite/interface/newstyle/windows/chatting/chatting_new.img", Idx);
triangle.SetPosition(W - 15, 8);
Addchild(triangle);
// 按钮
local bigButton = Yosin_BaseButton(0, 0, W - 15, H, "sprite/interface/lenheartwindowcommon.img", 70);
AddUIChild(bigButton);
bigButton.OnClick = function(btn) {
if (LBDownOnClick) {
LBDownOnClick(this);
};
}.bindenv(this);
// 三角按钮
local triangleButton = Yosin_BaseButton(W - 15, 0, 15, H, "sprite/interface/lenheartwindowcommon.img", 70);
AddUIChild(triangleButton);
triangleButton.OnClick = function(btn) {
if (OnTriangleClick) {
OnTriangleClick(this);
};
}.bindenv(this);
}
function ChangeFrame() {
//状态更改 刷新精灵帧
if (State != SpriteState) {
if (State == 2) {
Y = cacheY - 1;
SyncPos(X, Y);
} else if (SpriteState == 2) {
Y = cacheY;
SyncPos(X, Y);
}
SpriteState = State;
Sprite.SetFrame(FrameList[SpriteState]);
Sprite.SetPosition(0, 0);
}
}
function Proc(Dt) {
if (select) return;
//不可用
if (State == 3) {
} else {
//按下
if (isLBDown) {
State = 2;
select = true;
}
//悬停
else if (isInRect) {
State = 1;
}
//普通
else {
State = 0;
}
}
ChangeFrame();
}
}