DOF/audio.xml

25920 lines
1.4 MiB

<?xml version="1.0"?>
<!-- edited with XMLSpy v2006 U (http://www.altova.com) by Administrator (EMBRACE) -->
<!-- edited with XMLSPY v2004 rel. 4 U (http://www.xmlspy.com) by lee (ORiON) -->
<AudioTagDatabase>
<EFFECT ID="SUMMERLISTEN_CLICK" FILE="sounds\ui\summerlisten_click.ogg" SUBGROUP="UI"/>
<EFFECT ID="SUMMERLISTEN_PLAY_01" FILE="sounds\ui\summerlisten_play_01.ogg" SUBGROUP="UI"/>
<EFFECT ID="SUMMERLISTEN_PLAY_02" FILE="sounds\ui\summerlisten_play_02.ogg" SUBGROUP="UI"/>
<EFFECT ID="SUMMERLISTEN_PLAY_03" FILE="sounds\ui\summerlisten_play_03.ogg" SUBGROUP="UI"/>
<EFFECT ID="SUMMERLISTEN_PLAY_04" FILE="sounds\ui\summerlisten_play_04.ogg" SUBGROUP="UI"/>
<EFFECT ID="SUMMERLISTEN_RESULT" FILE="sounds\ui\summerlisten_result.ogg" SUBGROUP="UI"/>
<EFFECT ID="SUMMERLISTEN_RESULT_02" FILE="sounds\ui\summerlisten_result_02.ogg" SUBGROUP="UI"/>
<EFFECT ID="SUMMERLISTEN_START" FILE="sounds\ui\summerlisten_start.ogg" SUBGROUP="UI"/>
<EFFECT ID="SUMMERLISTEN_TAG" FILE="sounds\ui\summerlisten_tag.ogg" SUBGROUP="UI"/>
<EFFECT ID="DANJIN_GAMBLE_A" FILE="sounds\UI\danjin_gamble_a.ogg" SUBGROUP="UI"/>
<EFFECT ID="DANJIN_GAMBLE_CLASS_A" FILE="sounds\UI\danjin_gamble_class_a.ogg" SUBGROUP="UI"/>
<EFFECT ID="DANJIN_GAMBLE_FANFARE" FILE="sounds\UI\danjin_gamble_fanfare.ogg" SUBGROUP="UI"/>
<EFFECT ID="DANJIN_GAMBLE_FIN" FILE="sounds\UI\danjin_gamble_fin.ogg" SUBGROUP="UI"/>
<EFFECT ID="DANJIN_GAMBLE_S" FILE="sounds\UI\danjin_gamble_s.ogg" SUBGROUP="UI"/>
<EFFECT ID="DANJIN_START_N" FILE="sounds\UI\danjin_start_n.ogg" SUBGROUP="UI"/>
<EFFECT ID="DANJIN_START_S" FILE="sounds\UI\danjin_start_s.ogg" SUBGROUP="UI"/>
<EFFECT ID="DANJIN_SUMMON_A" FILE="sounds\UI\danjin_summon_a.ogg" SUBGROUP="UI"/>
<EFFECT ID="DANJIN_SUMMON_S" FILE="sounds\UI\danjin_summon_s.ogg" SUBGROUP="UI"/>
<EFFECT ID="DANJIN_SUMMON_B" FILE="sounds\UI\danjin_summon_b.ogg" SUBGROUP="UI"/>
<EFFECT ID="DANJIN_GAMBLE_B" FILE="sounds\UI\danjin_gamble_b.ogg" SUBGROUP="UI"/>
<EFFECT ID="DANJIN_START_AS" FILE="sounds\UI\danjin_start_as.ogg" SUBGROUP="UI"/>
<EFFECT ID="SM_ATK_01" FILE="sounds\char\swordman\sm_atk_01.ogg" VOLUME_ADJUST="0" PRIORITY="0"/>
<EFFECT ID="SM_ATK_02" FILE="sounds\char\swordman\sm_atk_02.ogg"/>
<EFFECT ID="SM_ATK_03" FILE="sounds\char\swordman\sm_atk_03.ogg"/>
<EFFECT ID="SM_DMG_01" FILE="sounds\char\swordman\sm_dmg_01.ogg"/>
<EFFECT ID="SM_DMG_02" FILE="sounds\char\swordman\sm_dmg_02.ogg"/>
<EFFECT ID="SM_DMG_03" FILE="sounds\char\swordman\sm_dmg_03.ogg"/>
<EFFECT ID="SM_GUE_ATK_01" FILE="sounds\char\swordman\sm_gue_01.ogg"/>
<AMBIENT ID="AMB_ROOM" FILE="sounds\amb\amb_room.ogg" LOOP_DELAY="0"/>
<EFFECT ID="SM_GUE_ATK_02" FILE="sounds\char\swordman\sm_gue_02.ogg"/>
<EFFECT ID="SM_BAL_READY" FILE="sounds\char\swordman\sm_bal1.ogg"/>
<MUSIC ID="M_ZELBA" FILE="music\jelva.ogg" LOOP_DELAY="0"/>
<EFFECT ID="SM_BAL_SHOT" FILE="sounds\char\swordman\sm_bal2.ogg"/>
<EFFECT ID="SM_TRIPLE1" FILE="sounds\char\swordman\sm_triple1.ogg"/>
<EFFECT ID="SM_TRIPLE2" FILE="sounds\char\swordman\sm_triple2.ogg"/>
<EFFECT ID="SM_TRIPLE3" FILE="sounds\char\swordman\sm_triple3.ogg"/>
<EFFECT ID="SM_HITBACK" FILE="sounds\char\swordman\sm_hitback.ogg"/>
<EFFECT ID="SM_DIE" FILE="sounds\char\swordman\sm_die.ogg"/>
<EFFECT ID="SM_THRUST" FILE="sounds\char\swordman\sm_thrust.ogg"/>
<EFFECT ID="SM_GUE_CHARGE" FILE="sounds\char\swordman\sm_gue_charge.ogg"/>
<EFFECT ID="SM_WAVE" FILE="sounds\char\swordman\sm_wave.ogg"/>
<EFFECT ID="SM_ICEWAVE" FILE="sounds\char\swordman\sm_iceWave.ogg"/>
<EFFECT ID="SM_FIREWAVE" FILE="sounds\char\swordman\sm_fireWave.ogg"/>
<EFFECT ID="SM_GHOSTSTEP" FILE="sounds\char\swordman\sm_gStep.ogg"/>
<EFFECT ID="SM_SACRIFICE_CAST" FILE="sounds\char\swordman\sm_sacri.ogg"/>
<EFFECT ID="SM_BLOOD_CAST" FILE="sounds\char\swordman\sm_blood.ogg"/>
<EFFECT ID="SM_NOMANA" FILE="sounds\char\swordman\sm_nomana.ogg"/>
<EFFECT ID="SM_JUMP" FILE="sounds\char\swordman\sm_jump.ogg"/>
<EFFECT ID="SM_GUARD" FILE="sounds\char\swordman\sm_guard.ogg"/>
<EFFECT ID="SM_SUPERARMOR" FILE="sounds\char\swordman\sm_sArmor.ogg"/>
<EFFECT ID="SM_BACKSTEP" FILE="sounds\char\swordman\sm_back.ogg"/>
<EFFECT ID="SM_GHOST_KAZHAN" FILE="sounds\char\swordman\sm_Kghost.ogg"/>
<EFFECT ID="SM_GHOST_BREMEN" FILE="sounds\char\swordman\sm_Bghost.ogg"/>
<EFFECT ID="SM_GHOST_SAYA" FILE="sounds\char\swordman\sm_Sghost.ogg"/>
<EFFECT ID="SM_GHOST_VENUS" FILE="sounds\char\swordman\sm_Vghost.ogg"/>
<EFFECT ID="SM_JUMP_ATK_01" FILE="sounds\char\swordman\sm_jumpAtk_01.ogg"/>
<EFFECT ID="SM_JUMP_ATK_02" FILE="sounds\char\swordman\sm_jumpAtk_02.ogg"/>
<EFFECT ID="SM_OVERHIT" FILE="sounds\char\swordman\sm_overHit.ogg"/>
<EFFECT ID="SM_PROVOCATION" FILE="sounds\char\swordman\sm_hey.ogg"/>
<EFFECT ID="SM_COMMAND_PET" FILE="sounds\char\swordman\sm_cmdpet.ogg"/>
<EFFECT ID="SM_OVERDRIVE" FILE="sounds\char\swordman\sm_overdrive.ogg"/>
<EFFECT ID="SM_ANCIENT_MEMORY" FILE="sounds\char\swordman\sm_ancient.ogg"/>
<EFFECT ID="SM_MOON_CURTAIN" FILE="sounds\char\swordman\sm_mcurtain.ogg"/>
<EFFECT ID="SM_CONGESTION" FILE="sounds\char\swordman\sm_congestion.ogg"/>
<EFFECT ID="SM_LEAP_BUFF" FILE="sounds\char\swordman\sm_leap_buff.ogg"/>
<EFFECT ID="SM_MOANING_01" FILE="sounds\char\swordman\sm_moaning_01.ogg"/>
<EFFECT ID="SM_MOANING_02" FILE="sounds\char\swordman\sm_moaning_02.ogg"/>
<EFFECT ID="SM_MOANING_03" FILE="sounds\char\swordman\sm_moaning_03.ogg"/>
<EFFECT ID="SM_MOANING_04" FILE="sounds\char\swordman\sm_moaning_04.ogg"/>
<EFFECT ID="SM_TOMBSTONE" FILE="sounds\char\swordman\sm_tombstone.ogg"/>
<EFFECT ID="SM_THROW" FILE="sounds\char\swordman\sm_throw.ogg"/>
<EFFECT ID="SM_UPPER_SLASH" FILE="sounds\char\swordman\sm_upslash.ogg"/>
<EFFECT ID="SM_QUAKE_WAVE" FILE="sounds\char\swordman\sm_quake_wave.ogg"/>
<EFFECT ID="SM_BLOOD_RAVE_ATK" FILE="sounds\char\swordman\sm_blood_rave_atk.ogg"/>
<EFFECT ID="SM_BLOOD_RAVE_STORM" FILE="sounds\char\swordman\sm_blood_rave_storm.ogg"/>
<EFFECT ID="SM_BOODONG_EXLPOSION" FILE="sounds\char\swordman\sm_boodong_explosion.ogg"/>
<EFFECT ID="SM_BOODONG_START" FILE="sounds\char\swordman\sm_boodong_start.ogg"/>
<EFFECT ID="SM_BOONGSAN" FILE="sounds\char\swordman\sm_boongsan.ogg"/>
<EFFECT ID="SM_CHARGE_CRASH" FILE="sounds\char\swordman\sm_chargecrash.ogg"/>
<EFFECT ID="SM_CHARGE_CRASH_DOWN" FILE="sounds\char\swordman\sm_chargecrash_down.ogg"/>
<EFFECT ID="SM_CHARGE_CRASH_UP" FILE="sounds\char\swordman\sm_chargecrash_up.ogg"/>
<EFFECT ID="SM_FLENSE" FILE="sounds\char\swordman\sm_flense.ogg"/>
<EFFECT ID="SM_FULLMOON_ATK" FILE="sounds\char\swordman\sm_fullmoon_atk.ogg"/>
<EFFECT ID="SM_GORECROSS" FILE="sounds\char\swordman\sm_gorecross.ogg"/>
<EFFECT ID="SM_HOANYOUNG_01" FILE="sounds\char\swordman\sm_hoanyoung_01.ogg"/>
<EFFECT ID="SM_HOANYOUNG_02" FILE="sounds\char\swordman\sm_hoanyoung_02.ogg"/>
<EFFECT ID="SM_HOANYOUNG_03" FILE="sounds\char\swordman\sm_hoanyoung_03.ogg"/>
<EFFECT ID="SM_HOANYOUNG_04" FILE="sounds\char\swordman\sm_hoanyoung_04.ogg"/>
<EFFECT ID="SM_HOANYOUNG_FIN" FILE="sounds\char\swordman\sm_hoanyoung_fin.ogg"/>
<EFFECT ID="SM_HOANYOUNG_START" FILE="sounds\char\swordman\sm_hoanyoung_start.ogg"/>
<EFFECT ID="SM_JAKYEOL_WAVE_01" FILE="sounds\char\swordman\sm_jakyeol_wave_01.ogg"/>
<EFFECT ID="SM_JAKYEOL_WAVE_02" FILE="sounds\char\swordman\sm_jakyeol_wave_02.ogg"/>
<EFFECT ID="SM_JINGONG" FILE="sounds\char\swordman\sm_jingong.ogg"/>
<EFFECT ID="SM_KALRA_01" FILE="sounds\char\swordman\sm_kalra_01.ogg"/>
<EFFECT ID="SM_KALRA_02" FILE="sounds\char\swordman\sm_kalra_02.ogg"/>
<EFFECT ID="SM_KALRA_ATK" FILE="sounds\char\swordman\sm_kalra_atk.ogg"/>
<EFFECT ID="SM_KALRA_FIN" FILE="sounds\char\swordman\sm_kalra_fin.ogg"/>
<EFFECT ID="SM_KEIGA" FILE="sounds\char\swordman\sm_keiga.ogg"/>
<EFFECT ID="SM_KILL_WAVE" FILE="sounds\char\swordman\sm_kill_wave.ogg"/>
<EFFECT ID="SM_MENGRYONG_01" FILE="sounds\char\swordman\sm_mengryong_01.ogg"/>
<EFFECT ID="SM_MENGRYONG_02" FILE="sounds\char\swordman\sm_mengryong_02.ogg"/>
<EFFECT ID="SM_MENGRYONG_03" FILE="sounds\char\swordman\sm_mengryong_03.ogg"/>
<EFFECT ID="SM_MENGRYONG_FIN" FILE="sounds\char\swordman\sm_mengryong_fin.ogg"/>
<EFFECT ID="SM_MENGRYONG_START" FILE="sounds\char\swordman\sm_mengryong_start.ogg"/>
<EFFECT ID="SM_MOON_ATK" FILE="sounds\char\swordman\sm_moon_atk.ogg"/>
<EFFECT ID="SM_MUSSANG_START" FILE="sounds\char\swordman\sm_mussang_start.ogg"/>
<EFFECT ID="SM_MUSSANG_STRONG" FILE="sounds\char\swordman\sm_mussang_strong.ogg"/>
<EFFECT ID="SM_MUSSANG_WEAK" FILE="sounds\char\swordman\sm_mussang_weak.ogg"/>
<EFFECT ID="SM_OUTRAGE_BREAK_01" FILE="sounds\char\swordman\sm_outrage_break_01.ogg"/>
<EFFECT ID="SM_OUTRAGE_BREAK_02" FILE="sounds\char\swordman\sm_outrage_break_02.ogg"/>
<EFFECT ID="SM_RASA" FILE="sounds\char\swordman\sm_rasa.ogg"/>
<EFFECT ID="SM_RETURN_DISK" FILE="sounds\char\swordman\sm_return_disk.ogg"/>
<EFFECT ID="SM_STONE_SHOWER" FILE="sounds\char\swordman\sm_stone_shower.ogg"/>
<EFFECT ID="SM_SURA_JINGONG" FILE="sounds\char\swordman\sm_sura_jingong.ogg"/>
<EFFECT ID="SM_UPPERSLASH_ADD" FILE="sounds\char\swordman\sm_upperslash_add.ogg"/>
<EFFECT ID="SM_WAVE_CARVING" FILE="sounds\char\swordman\sm_wave_carving.ogg"/>
<EFFECT ID="SM_YEOLPA_DOWN" FILE="sounds\char\swordman\sm_yeolpa_down.ogg"/>
<EFFECT ID="SM_YEOLPA_UP" FILE="sounds\char\swordman\sm_yeolpa_up.ogg"/>
<EFFECT ID="SM_COOLTIME" FILE="sounds\char\swordman\sm_cooltime.ogg"/>
<EFFECT ID="SM_CONTROLBLADE_01" FILE="sounds\char\swordman\sm_controlblade_01.ogg"/>
<EFFECT ID="SM_CONTROLBLADE_02" FILE="sounds\char\swordman\sm_controlblade_02.ogg"/>
<EFFECT ID="SM_EVOCATION" FILE="sounds\char\swordman\sm_evocation.ogg"/>
<EFFECT ID="SM_GUE_FLEETNESS" FILE="sounds\char\swordman\sm_gue_fleetness.ogg"/>
<EFFECT ID="SM_GUE_SHOOTING" FILE="sounds\char\swordman\sm_gue_shooting.ogg"/>
<EFFECT ID="SM_GUE_SWORD" FILE="sounds\char\swordman\sm_gue_sword.ogg"/>
<EFFECT ID="SM_PHANTOMBLADE" FILE="sounds\char\swordman\sm_phantomblade.ogg"/>
<EFFECT ID="SM_ZIEG" FILE="sounds\char\swordman\sm_zieg.ogg"/>
<EFFECT ID="SM_BLOODBOOM_01" FILE="sounds\char\swordman\sm_bloodboom_01.ogg"/>
<EFFECT ID="SM_BLOODBOOM_02" FILE="sounds\char\swordman\sm_bloodboom_02.ogg"/>
<EFFECT ID="SM_BLOODMARBLE" FILE="sounds\char\swordman\sm_bloodmarble.ogg"/>
<EFFECT ID="SM_BLOODRIVEN_01" FILE="sounds\char\swordman\sm_bloodriven_01.ogg"/>
<EFFECT ID="SM_BLOODRIVEN_02" FILE="sounds\char\swordman\sm_bloodriven_02.ogg"/>
<EFFECT ID="SM_INDARA" FILE="sounds\char\swordman\sm_indara.ogg"/>
<EFFECT ID="SM_LIGHTNINGGOD" FILE="sounds\char\swordman\sm_lightninggod.ogg"/>
<EFFECT ID="SM_LIGHTNINGGOD_CAST" FILE="sounds\char\swordman\sm_lightninggod_cast.ogg"/>
<EFFECT ID="SM_VAJRA" FILE="sounds\char\swordman\sm_vajra.ogg"/>
<EFFECT ID="NPC_RINUS_AMB_01" FILE="sounds\npc\rinus_amb_01.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_RINUS_AMB_02" FILE="sounds\npc\rinus_amb_02.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_RINUS_AMB_03" FILE="sounds\npc\rinus_amb_03.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_RINUS_AMB_04" FILE="sounds\effect\blacksmith.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_RINUS_TALK_01" FILE="sounds\npc\rinus_tk_01.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_RINUS_TALK_02" FILE="sounds\npc\rinus_tk_02.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_RINUS_TALK_03" FILE="sounds\npc\rinus_tk_03.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_RUNUS_FAREWELL_01" FILE="sounds\npc\rinus_fw_01.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_RUNUS_FAREWELL_02" FILE="sounds\npc\rinus_fw_02.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_RUNUS_FAREWELL_03" FILE="sounds\npc\rinus_fw_03.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_SERIA_AMB_01" FILE="sounds\npc\seria_amb_01.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_SERIA_AMB_02" FILE="sounds\npc\seria_amb_02.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_SERIA_AMB_03" FILE="sounds\npc\seria_amb_03.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_SERIA_AMB_04" FILE="sounds\effect\glittering.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_SERIA_TALK_01" FILE="sounds\npc\seria_tk_01.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_SERIA_TALK_02" FILE="sounds\npc\seria_tk_02.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_SERIA_TALK_03" FILE="sounds\npc\seria_tk_03.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_SERIA_FAREWELL_01" FILE="sounds\npc\seria_fw_01.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_SERIA_FAREWELL_02" FILE="sounds\npc\seria_fw_02.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_SERIA_FAREWELL_03" FILE="sounds\npc\seria_fw_03.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_KANNA_AMB_01" FILE="sounds\npc\kanna_amb_01.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_KANNA_AMB_02" FILE="sounds\npc\kanna_amb_02.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_KANNA_AMB_03" FILE="sounds\npc\kanna_amb_03.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_KANNA_TALK_01" FILE="sounds\npc\kanna_tk_01.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_KANNA_TALK_02" FILE="sounds\npc\kanna_tk_02.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_KANNA_TALK_03" FILE="sounds\npc\kanna_tk_03.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_KANNA_FAREWELL_01" FILE="sounds\npc\kanna_fw_01.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_KANNA_FAREWELL_02" FILE="sounds\npc\kanna_fw_02.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_KANNA_FAREWELL_03" FILE="sounds\npc\kanna_fw_03.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_SINDA_AMB_01" FILE="sounds\npc\sin_amb_01.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_SINDA_AMB_02" FILE="sounds\effect\sharpening.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_SINDA_TALK_01" FILE="sounds\npc\sin_tk_01.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_SINDA_TALK_02" FILE="sounds\npc\sin_tk_02.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_SINDA_TALK_03" FILE="sounds\npc\sin_tk_03.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_SINDA_FAREWELL_01" FILE="sounds\npc\sin_fw_01.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_SINDA_FAREWELL_02" FILE="sounds\npc\sin_fw_02.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_SUSIA_AMB_01" FILE="sounds\npc\su_amb_01.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_SUSIA_AMB_02" FILE="sounds\npc\su_amb_02.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_SUSIA_AMB_03" FILE="sounds\effect\tavern.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_SUSIA_TALK_01" FILE="sounds\npc\su_tk_01.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_SUSIA_TALK_02" FILE="sounds\npc\su_tk_02.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_SUSIA_TALK_03" FILE="sounds\npc\su_tk_03.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_SUSIA_FAREWELL_01" FILE="sounds\npc\su_fw_01.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_SUSIA_FAREWELL_02" FILE="sounds\npc\su_fw_02.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_PUNGJIN_AMB_01" FILE="sounds\npc\pj_amb_01.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_PUNGJIN_AMB_02" FILE="sounds\effect\fighting_hall.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_PUNGJIN_TALK_01" FILE="sounds\npc\pj_tk_01.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_PUNGJIN_TALK_02" FILE="sounds\npc\pj_tk_02.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_PUNGJIN_FAREWELL_01" FILE="sounds\npc\pj_fw_01.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_PUNGJIN_FAREWELL_02" FILE="sounds\npc\pj_fw_02.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_ROTONM_AMB_01" FILE="sounds\npc\rt_amb_01.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_ROTONM_AMB_02" FILE="sounds\npc\rt_amb_02.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_ROTONM_AMB_03" FILE="sounds\npc\rt_amb_03.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_ROTONM_AMB_04" FILE="sounds\UI\msot_tk.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_ROTONM_TALK_01" FILE="sounds\npc\rt_tk_01.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_ROTONM_TALK_02" FILE="sounds\npc\rt_tk_02.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_ROTONM_TALK_03" FILE="sounds\npc\rt_tk_03.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_ROTONM_FAREWELL_01" FILE="sounds\npc\rt_fw_01.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_ROTONM_FAREWELL_02" FILE="sounds\npc\rt_fw_02.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_ROTONM_FAREWELL_03" FILE="sounds\npc\rt_fw_03.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_JAR_AMB_01" FILE="sounds\npc\dj_amb_01.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_JAR_AMB_02" FILE="sounds\npc\dj_amb_02.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_JAR_TALK_01" FILE="sounds\npc\dj_tk_01.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_JAR_TALK_02" FILE="sounds\npc\dj_tk_02.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_JAR_TALK_03" FILE="sounds\npc\dj_tk_03.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_JAR_FAREWELL_01" FILE="sounds\npc\dj_fw_01.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_JAR_FAREWELL_02" FILE="sounds\npc\dj_fw_02.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_GOBLIND_AMB_01" FILE="sounds\npc\gbn_amb_01.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_GOBLIND_AMB_02" FILE="sounds\npc\gbn_amb_02.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_GOBLIND_TALK_01" FILE="sounds\npc\gbn_tk_01.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_GOBLIND_TALK_02" FILE="sounds\npc\gbn_tk_02.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_GOBLIND_TALK_03" FILE="sounds\npc\gbn_tk_03.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_GOBLIND_FAREWELL_01" FILE="sounds\npc\gbn_fw_01.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_GOBLIND_FAREWELL_02" FILE="sounds\npc\gbn_fw_02.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_LORIAN_AMB_01" FILE="sounds\npc\lo_amb_01.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_LORIAN_AMB_02" FILE="sounds\effect\drg_cry_01.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_LORIAN_AMB_03" FILE="sounds\effect\drg_cry_02.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_LORIAN_TALK_01" FILE="sounds\npc\lo_tk_01.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_LORIAN_TALK_02" FILE="sounds\npc\lo_tk_02.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_LORIAN_TALK_03" FILE="sounds\npc\lo_tk_03.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_LORIAN_FAREWELL_01" FILE="sounds\npc\lo_fw_01.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_LORIAN_FAREWELL_02" FILE="sounds\npc\lo_fw_02.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_KAGON_AMB_01" FILE="sounds\npc\kagon_amb_01.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_KAGON_AMB_02" FILE="sounds\npc\kagon_amb_02.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_KAGON_AMB_03" FILE="sounds\npc\kagon_amb_03.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_KAGON_TALK_01" FILE="sounds\npc\kagon_tk_01.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_KAGON_TALK_02" FILE="sounds\npc\kagon_tk_02.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_KAGON_TALK_03" FILE="sounds\npc\kagon_tk_03.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_KAGON_FAREWELL_01" FILE="sounds\npc\kagon_fw_01.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_KAGON_FAREWELL_02" FILE="sounds\npc\kagon_fw_02.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_KAGON_FAREWELL_03" FILE="sounds\npc\kagon_fw_03.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_SHARAN_AMB_01" FILE="sounds\npc\sr_amb_01.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_SHARAN_AMB_02" FILE="sounds\npc\sr_amb_02.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_SHARAN_TALK_01" FILE="sounds\npc\sr_tk_01.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_SHARAN_TALK_02" FILE="sounds\npc\sr_tk_02.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_SHARAN_FAREWELL_01" FILE="sounds\npc\sr_fw_01.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_SHARAN_FAREWELL_02" FILE="sounds\npc\sr_fw_02.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_SHARAN_FAREWELL_03" FILE="sounds\npc\sr_fw_03.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_GSD_AMB_01" FILE="sounds\npc\gsd_amb_01.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_GSD_AMB_02" FILE="sounds\npc\gsd_amb_02.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_GSD_AMB_03" FILE="sounds\npc\gsd_amb_03.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_GSD_AMB_04" FILE="sounds\effect\gloomy.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_GSD_TALK_01" FILE="sounds\npc\gsd_tk_01.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_GSD_TALK_02" FILE="sounds\npc\gsd_tk_02.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_GSD_TALK_03" FILE="sounds\npc\gsd_tk_03.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_GSD_FAREWELL_01" FILE="sounds\npc\gsd_fw_01.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_GSD_FAREWELL_02" FILE="sounds\npc\gsd_fw_02.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_GSD_FAREWELL_03" FILE="sounds\npc\gsd_fw_03.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_DERILLA_AMB_01" FILE="sounds\npc\de_amb_01.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_DERILLA_AMB_02" FILE="sounds\npc\de_amb_02.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_DERILLA_TALK_01" FILE="sounds\npc\de_tk_01.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_DERILLA_TALK_02" FILE="sounds\npc\de_tk_02.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_DERILLA_FAREWELL_01" FILE="sounds\npc\de_fw_01.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_DERILLA_FAREWELL_02" FILE="sounds\npc\de_fw_02.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_KIRI_TALK_01" FILE="sounds\npc\kiri_tk_01.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_KIRI_TALK_02" FILE="sounds\npc\kiri_tk_02.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_KIRI_TALK_03" FILE="sounds\npc\kiri_tk_03.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_KIRI_FAREWELL_01" FILE="sounds\npc\kiri_fw_01.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_KIRI_FAREWELL_02" FILE="sounds\npc\kiri_fw_02.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_KIRI_FAREWELL_03" FILE="sounds\npc\kiri_fw_03.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_KIRI_AMB_01" FILE="sounds\npc\kiri_amb_01.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_KIRI_AMB_02" FILE="sounds\npc\kiri_amb_02.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_KIRI_AMB_03" FILE="sounds\npc\kiri_amb_03.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_BIRKEN_AMB_01" FILE="sounds\npc\bk_amb.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_BIRKEN_TALK_01" FILE="sounds\npc\bk_tk_01.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_BIRKEN_TALK_02" FILE="sounds\npc\bk_tk_02.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_BIRKEN_TALK_03" FILE="sounds\npc\bk_tk_03.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_BIRKEN_TALK_04" FILE="sounds\npc\bk_tk_04.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_BIRKEN_TALK_05" FILE="sounds\npc\bk_tk_05.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_BIRKEN_FAREWELL_01" FILE="sounds\npc\bk_fw_01.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_BIRKEN_FAREWELL_02" FILE="sounds\npc\bk_fw_02.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_BIRKEN_FAREWELL_03" FILE="sounds\npc\bk_fw_03.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_BIRKEN_FAREWELL_04" FILE="sounds\npc\bk_fw_04.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_BIRKEN_FAREWELL_05" FILE="sounds\npc\bk_fw_05.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_OPILIA_AMB_01" FILE="sounds\npc\op_amb_01.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_OPILIA_AMB_02" FILE="sounds\npc\op_amb_02.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_OPILIA_AMB_03" FILE="sounds\npc\op_amb_03.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_OPILIA_AMB_04" FILE="sounds\npc\op_amb_04.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_OPILIA_TALK_01" FILE="sounds\npc\op_tk_01.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_OPILIA_TALK_02" FILE="sounds\npc\op_tk_02.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_OPILIA_TALK_03" FILE="sounds\npc\op_tk_03.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_OPILIA_TALK_04" FILE="sounds\npc\op_tk_04.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_OPILIA_TALK_05" FILE="sounds\npc\op_tk_05.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_OPILIA_TALK_06" FILE="sounds\npc\op_tk_06.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_OPILIA_FAREWELL_01" FILE="sounds\npc\op_fw_01.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_OPILIA_FAREWELL_02" FILE="sounds\npc\op_fw_02.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_OPILIA_FAREWELL_03" FILE="sounds\npc\op_fw_03.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_OPILIA_FAREWELL_04" FILE="sounds\npc\op_fw_04.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_OPILIA_FAREWELL_05" FILE="sounds\npc\op_fw_05.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_OPILIA_FAREWELL_06" FILE="sounds\npc\op_fw_06.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_GALE_AMB_01" FILE="sounds\npc\gale_amb_01.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_GALE_AMB_02" FILE="sounds\npc\gale_amb_02.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_GALE_AMB_03" FILE="sounds\npc\gale_amb_03.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_GALE_TALK_01" FILE="sounds\npc\gale_tk_01.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_GALE_TALK_02" FILE="sounds\npc\gale_tk_02.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_GALE_TALK_03" FILE="sounds\npc\gale_tk_03.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_GALE_TALK_04" FILE="sounds\npc\gale_tk_04.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_GALE_FAREWELL_01" FILE="sounds\npc\gale_fw_01.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_GALE_FAREWELL_02" FILE="sounds\npc\gale_fw_02.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_GALE_FAREWELL_03" FILE="sounds\npc\gale_fw_03.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_GALE_FAREWELL_04" FILE="sounds\npc\gale_fw_04.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_BIRKEN02_TALK_01" FILE="sounds\npc\bk2_tk_01.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_BIRKEN02_TALK_02" FILE="sounds\npc\bk2_tk_02.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_BIRKEN02_TALK_03" FILE="sounds\npc\bk2_tk_03.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_BIRKEN02_TALK_04" FILE="sounds\npc\bk2_tk_04.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_BIRKEN02_TALK_05" FILE="sounds\npc\bk2_tk_05.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_BIRKEN02_FAREWELL_01" FILE="sounds\npc\bk2_fw_01.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_BIRKEN02_FAREWELL_02" FILE="sounds\npc\bk2_fw_02.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_BIRKEN02_FAREWELL_03" FILE="sounds\npc\bk2_fw_03.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_BIRKEN02_FAREWELL_04" FILE="sounds\npc\bk2_fw_04.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_BIRKEN02_FAREWELL_05" FILE="sounds\npc\bk2_fw_05.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_BREEZE_AMB_01" FILE="sounds\npc\breeze_amb_01.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_BREEZE_AMB_02" FILE="sounds\npc\breeze_amb_02.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_BREEZE_AMB_03" FILE="sounds\npc\breeze_amb_03.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_BREEZE_TALK_01" FILE="sounds\npc\breeze_tk_01.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_BREEZE_TALK_02" FILE="sounds\npc\breeze_tk_02.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_BREEZE_TALK_03" FILE="sounds\npc\breeze_tk_03.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_BREEZE_TALK_04" FILE="sounds\npc\breeze_tk_04.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_BREEZE_FAREWELL_01" FILE="sounds\npc\breeze_fw_01.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_BREEZE_FAREWELL_02" FILE="sounds\npc\breeze_fw_02.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_BREEZE_FAREWELL_03" FILE="sounds\npc\breeze_fw_03.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_BREEZE_FAREWELL_04" FILE="sounds\npc\breeze_fw_04.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_IRIS_AMB_01" FILE="sounds\npc\iris_amb_01.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_IRIS_AMB_02" FILE="sounds\npc\iris_amb_02.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_IRIS_AMB_03" FILE="sounds\npc\iris_amb_03.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_IRIS_AMB_04" FILE="sounds\npc\iris_amb_04.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_IRIS_TALK_01" FILE="sounds\npc\iris_tk_01.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_IRIS_TALK_02" FILE="sounds\npc\iris_tk_02.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_IRIS_TALK_03" FILE="sounds\npc\iris_tk_03.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_IRIS_TALK_04" FILE="sounds\npc\iris_tk_04.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_IRIS_TALK_05" FILE="sounds\npc\iris_tk_05.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_IRIS_FAREWELL_01" FILE="sounds\npc\iris_fw_01.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_IRIS_FAREWELL_02" FILE="sounds\npc\iris_fw_02.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_IRIS_FAREWELL_03" FILE="sounds\npc\iris_fw_03.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_IRIS_FAREWELL_04" FILE="sounds\npc\iris_fw_04.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_IRIS_AMB_05" FILE="sounds\npc\iris_amb_05.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_IRIS_AMB_06" FILE="sounds\npc\iris_amb_06.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_IRIS_AMB_07" FILE="sounds\npc\iris_amb_07.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_IRIS_AMB_08" FILE="sounds\npc\iris_amb_08.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_IRIS_AMB_09" FILE="sounds\npc\iris_amb_09.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_IRIS_AMB_10" FILE="sounds\npc\iris_amb_10.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_IRIS_FW_05" FILE="sounds\npc\iris_fw_05.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_IRIS_FW_06" FILE="sounds\npc\iris_fw_06.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_IRIS_FW_07" FILE="sounds\npc\iris_fw_07.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_IRIS_FW_08" FILE="sounds\npc\iris_fw_08.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_IRIS_TK_06" FILE="sounds\npc\iris_tk_06.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_IRIS_TK_07" FILE="sounds\npc\iris_tk_07.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_IRIS_TK_08" FILE="sounds\npc\iris_tk_08.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_IRIS_TK_09" FILE="sounds\npc\iris_tk_09.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_IRIS_TK_10" FILE="sounds\npc\iris_tk_10.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_ALBERT_AMB_01" FILE="sounds\npc\albert_amb_01.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_ALBERT_AMB_02" FILE="sounds\npc\albert_amb_02.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_ALBERT_AMB_03" FILE="sounds\npc\albert_amb_03.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_ALBERT_AMB_04" FILE="sounds\npc\albert_amb_04.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_ALBERT_AMB_05" FILE="sounds\npc\albert_amb_05.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_ALBERT_TALK_01" FILE="sounds\npc\albert_tk_01.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_ALBERT_TALK_02" FILE="sounds\npc\albert_tk_02.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_ALBERT_TALK_03" FILE="sounds\npc\albert_tk_03.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_ALBERT_TALK_04" FILE="sounds\npc\albert_tk_04.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_ALBERT_TALK_05" FILE="sounds\npc\albert_tk_05.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_ALBERT_FAREWELL_01" FILE="sounds\npc\albert_fw_01.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_ALBERT_FAREWELL_02" FILE="sounds\npc\albert_fw_02.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_ALBERT_FAREWELL_03" FILE="sounds\npc\albert_fw_03.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_ALBERT_FAREWELL_04" FILE="sounds\npc\albert_fw_04.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_KLONTER_AMB_01" FILE="sounds\npc\klonter_amb_01.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_KLONTER_AMB_02" FILE="sounds\npc\klonter_amb_02.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_KLONTER_AMB_03" FILE="sounds\npc\klonter_amb_03.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_KLONTER_TALK_01" FILE="sounds\npc\klonter_tk_01.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_KLONTER_TALK_02" FILE="sounds\npc\klonter_tk_02.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_KLONTER_TALK_03" FILE="sounds\npc\klonter_tk_03.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_KLONTER_FAREWELL_01" FILE="sounds\npc\klonter_fw_01.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_KLONTER_FAREWELL_02" FILE="sounds\npc\klonter_fw_02.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_KLONTER_FAREWELL_03" FILE="sounds\npc\klonter_fw_03.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_DAPHNE_AMB_01" FILE="sounds\npc\daphne_amb_01.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_DAPHNE_AMB_02" FILE="sounds\npc\daphne_amb_02.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_DAPHNE_AMB_03" FILE="sounds\npc\daphne_amb_03.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_DAPHNE_TALK_01" FILE="sounds\npc\daphne_tk_01.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_DAPHNE_TALK_02" FILE="sounds\npc\daphne_tk_02.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_DAPHNE_TALK_03" FILE="sounds\npc\daphne_tk_03.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_DAPHNE_TALK_04" FILE="sounds\npc\daphne_tk_04.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_DAPHNE_FAREWELL_01" FILE="sounds\npc\daphne_fw_01.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_DAPHNE_FAREWELL_02" FILE="sounds\npc\daphne_fw_02.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_DAPHNE_FAREWELL_03" FILE="sounds\npc\daphne_fw_03.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_ROGER_TALK_01" FILE="sounds\npc\roger_tk_01.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_ROGER_TALK_02" FILE="sounds\npc\roger_tk_02.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_ROGER_TALK_03" FILE="sounds\npc\roger_tk_03.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_ROGER_TALK_04" FILE="sounds\npc\roger_tk_04.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_ROGER_FAREWELL_01" FILE="sounds\npc\roger_fw_01.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_ROGER_FAREWELL_02" FILE="sounds\npc\roger_fw_02.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_ROGER_FAREWELL_03" FILE="sounds\npc\roger_fw_03.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_ROGER_FAREWELL_04" FILE="sounds\npc\roger_fw_04.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_ROGER_FAREWELL_05" FILE="sounds\npc\roger_fw_05.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_ROGER_AMB_01" FILE="sounds\effect\horse_amb_01.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_ROGER_AMB_02" FILE="sounds\effect\horse_amb_02.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_ROGER_AMB_03" FILE="sounds\effect\amb\steam_out.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_ROGER_AMB_04" FILE="sounds\npc\roger_amb_04.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_ROGER_AMB_05" FILE="sounds\npc\roger_amb_05.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_BQM_AMB_01" FILE="sounds\npc\bqm_amb_01.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_BQM_AMB_02" FILE="sounds\npc\bqm_amb_02.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_BQM_FAREWELL_01" FILE="sounds\npc\bqm_fw_01.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_BQM_FAREWELL_02" FILE="sounds\npc\bqm_fw_02.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_BQM_FAREWELL_03" FILE="sounds\npc\bqm_fw_03.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_BQM_FAREWELL_04" FILE="sounds\npc\bqm_fw_04.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_BQM_FAREWELL_05" FILE="sounds\npc\bqm_fw_05.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_BQM_TALK_01" FILE="sounds\npc\bqm_tk_01.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_BQM_TALK_02" FILE="sounds\npc\bqm_tk_02.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_BQM_TALK_03" FILE="sounds\npc\bqm_tk_03.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_BQM_TALK_04" FILE="sounds\npc\bqm_tk_04.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_ORAN_AMB_01" FILE="sounds\npc\oran_amb_01.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_ORAN_AMB_02" FILE="sounds\npc\oran_amb_02.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_ORAN_AMB_03" FILE="sounds\npc\oran_amb_03.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_ORAN_FAREWELL_01" FILE="sounds\npc\oran_fw_01.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_ORAN_FAREWELL_02" FILE="sounds\npc\oran_fw_02.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_ORAN_FAREWELL_03" FILE="sounds\npc\oran_fw_03.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_ORAN_TALK_01" FILE="sounds\npc\oran_tk_01.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_ORAN_TALK_02" FILE="sounds\npc\oran_tk_02.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_BALENA_AMB_01" FILE="sounds\npc\balena_amb_01.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_BALENA_AMB_02" FILE="sounds\npc\balena_amb_02.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_BALENA_AMB_03" FILE="sounds\npc\balena_amb_03.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_BALENA_TALK_01" FILE="sounds\npc\balena_tk_01.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_BALENA_TALK_02" FILE="sounds\npc\balena_tk_02.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_BALENA_FAREWELL_01" FILE="sounds\npc\balena_fw_01.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_BALENA_FAREWELL_02" FILE="sounds\npc\balena_fw_02.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_BALENA_FAREWELL_03" FILE="sounds\npc\balena_fw_03.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_MINTAI_FAREWELL_01" FILE="sounds\npc\mintai_fw_01.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_MINTAI_FAREWELL_02" FILE="sounds\npc\mintai_fw_02.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_MINTAI_FAREWELL_03" FILE="sounds\npc\mintai_fw_03.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_MINTAI_TALK_01" FILE="sounds\npc\mintai_tk_01.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_MINTAI_TALK_02" FILE="sounds\npc\mintai_tk_02.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_MINTAI_TALK_03" FILE="sounds\npc\mintai_tk_03.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_MINTAI_AMB_01" FILE="sounds\npc\mintai_amb_01.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_MINTAI_AMB_02" FILE="sounds\npc\mintai_amb_02.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_MINTAI_AMB_03" FILE="sounds\npc\mintai_amb_03.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_ORCA_FAREWELL_01" FILE="sounds\npc\orca_fw_01.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_ORCA_FAREWELL_02" FILE="sounds\npc\orca_fw_02.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_ORCA_FAREWELL_03" FILE="sounds\npc\orca_fw_03.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_ORCA_FAREWELL_04" FILE="sounds\npc\orca_fw_04.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_ORCA_TALK_01" FILE="sounds\npc\orca_tk_01.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_ORCA_TALK_02" FILE="sounds\npc\orca_tk_02.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_ORCA_TALK_03" FILE="sounds\npc\orca_tk_03.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_ORCA_AMB_01" FILE="sounds\npc\orca_amb_01.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_ORCA_AMB_02" FILE="sounds\npc\orca_amb_02.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_ORCA_AMB_03" FILE="sounds\npc\orca_amb_03.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_RINO_FAREWELL_01" FILE="sounds\npc\rino_fw_01.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_RINO_FAREWELL_02" FILE="sounds\npc\rino_fw_02.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_RINO_FAREWELL_03" FILE="sounds\npc\rino_fw_03.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_RINO_TALK_01" FILE="sounds\npc\rino_tk_01.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_RINO_TALK_02" FILE="sounds\npc\rino_tk_02.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_RINO_TALK_03" FILE="sounds\npc\rino_tk_03.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_RINO_AMB_01" FILE="sounds\npc\rino_amb_01.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_RINO_AMB_02" FILE="sounds\npc\rino_amb_02.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_RINO_AMB_03" FILE="sounds\npc\rino_amb_03.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_GRASIA_FAREWELL_01" FILE="sounds\npc\gr_fw_01.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_GRASIA_FAREWELL_02" FILE="sounds\npc\gr_fw_02.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_GRASIA_FAREWELL_03" FILE="sounds\npc\gr_fw_03.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_GRASIA_FAREWELL_04" FILE="sounds\npc\gr_fw_04.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_GRASIA_TALK_01" FILE="sounds\npc\gr_tk_01.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_GRASIA_TALK_02" FILE="sounds\npc\gr_tk_02.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_GRASIA_TALK_03" FILE="sounds\npc\gr_tk_03.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_GRASIA_AMB_01" FILE="sounds\npc\gr_amb_01.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_GRASIA_AMB_02" FILE="sounds\npc\gr_amb_02.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_GRASIA_AMB_03" FILE="sounds\npc\gr_amb_03.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_DRAPYUS_FAREWELL_01" FILE="sounds\npc\drapyus_fw_01.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_DRAPYUS_FAREWELL_02" FILE="sounds\npc\drapyus_fw_02.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_DRAPYUS_TALK_01" FILE="sounds\npc\drapyus_tk_01.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_DRAPYUS_TALK_02" FILE="sounds\npc\drapyus_tk_02.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_DRAPYUS_AMB_01" FILE="sounds\npc\drapyus_amb_01.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_DRAPYUS_AMB_02" FILE="sounds\npc\drapyus_amb_02.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_DRAPYUS_AMB_03" FILE="sounds\npc\drapyus_amb_03.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_DRAPYUS_AMB_04" FILE="sounds\npc\drapyus_amb_04.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_VERRICKT_AMB_01" FILE="sounds\npc\verrickt_amb_01.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_VERRICKT_AMB_02" FILE="sounds\npc\verrickt_amb_02.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_VERRICKT_AMB_03" FILE="sounds\npc\verrickt_amb_03.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_VERRICKT_AMB_04" FILE="sounds\npc\verrickt_amb_04.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_VERRICKT_TALK_01" FILE="sounds\npc\verrickt_tk_01.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_VERRICKT_TALK_02" FILE="sounds\npc\verrickt_tk_02.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_VERRICKT_TALK_03" FILE="sounds\npc\verrickt_tk_03.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_VERRICKT_TALK_04" FILE="sounds\npc\verrickt_tk_04.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_VERRICKT_FAREWELL_01" FILE="sounds\npc\verrickt_fw_01.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_VERRICKT_FAREWELL_02" FILE="sounds\npc\verrickt_fw_02.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_VERRICKT_FAREWELL_03" FILE="sounds\npc\verrickt_fw_03.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_VERRICKT_FAREWELL_04" FILE="sounds\npc\verrickt_fw_04.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_ZELDIN_AMB_01" FILE="sounds\npc\zeldin_amb_01.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_ZELDIN_AMB_02" FILE="sounds\npc\zeldin_amb_02.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_ZELDIN_AMB_03" FILE="sounds\npc\zeldin_amb_03.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_ZELDIN_AMB_04" FILE="sounds\npc\zeldin_amb_04.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_ZELDIN_TALK_01" FILE="sounds\npc\zeldin_tk_01.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_ZELDIN_TALK_02" FILE="sounds\npc\zeldin_tk_02.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_ZELDIN_TALK_03" FILE="sounds\npc\zeldin_tk_03.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_ZELDIN_TALK_04" FILE="sounds\npc\zeldin_tk_04.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_ZELDIN_FAREWELL_01" FILE="sounds\npc\zeldin_fw_01.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_ZELDIN_FAREWELL_02" FILE="sounds\npc\zeldin_fw_02.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_ZELDIN_FAREWELL_03" FILE="sounds\npc\zeldin_fw_03.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_ZELDIN_FAREWELL_04" FILE="sounds\npc\zeldin_fw_04.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_MELVIN_AMB_01" FILE="sounds\npc\melvin_amb_01.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_MELVIN_AMB_02" FILE="sounds\npc\melvin_amb_02.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_MELVIN_AMB_03" FILE="sounds\npc\melvin_amb_03.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_MELVIN_AMB_04" FILE="sounds\npc\melvin_amb_04.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_MELVIN_AMB_05" FILE="sounds\npc\melvin_amb_05.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_MELVIN_AMB_06" FILE="sounds\npc\melvin_amb_06.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_MELVIN_TALK_01" FILE="sounds\npc\melvin_tk_01.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_MELVIN_TALK_02" FILE="sounds\npc\melvin_tk_02.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_MELVIN_TALK_03" FILE="sounds\npc\melvin_tk_03.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_MELVIN_TALK_04" FILE="sounds\npc\melvin_tk_04.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_MELVIN_FAREWELL_01" FILE="sounds\npc\melvin_fw_01.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_MELVIN_FAREWELL_02" FILE="sounds\npc\melvin_fw_02.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_MELVIN_FAREWELL_03" FILE="sounds\npc\melvin_fw_03.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_MELVIN_FAREWELL_04" FILE="sounds\npc\melvin_fw_04.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_MARLENE_AMB_01" FILE="sounds\npc\marlene_amb_01.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_MARLENE_AMB_02" FILE="sounds\npc\marlene_amb_02.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_MARLENE_AMB_03" FILE="sounds\npc\marlene_amb_03.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_MARLENE_AMB_04" FILE="sounds\npc\marlene_amb_04.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_MARLENE_TALK_01" FILE="sounds\npc\marlene_tk_01.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_MARLENE_TALK_02" FILE="sounds\npc\marlene_tk_02.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_MARLENE_TALK_03" FILE="sounds\npc\marlene_tk_03.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_MARLENE_FAREWELL_01" FILE="sounds\npc\marlene_fw_01.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_MARLENE_FAREWELL_02" FILE="sounds\npc\marlene_fw_02.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_MARLENE_FAREWELL_03" FILE="sounds\npc\marlene_fw_03.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_DOROSHI_AMB_01" FILE="sounds\npc\doroshi_amb_01.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_DOROSHI_AMB_02" FILE="sounds\npc\doroshi_amb_02.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_DOROSHI_AMB_03" FILE="sounds\npc\doroshi_amb_03.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_DOROSHI_AMB_04" FILE="sounds\npc\doroshi_amb_04.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_DOROSHI_TALK_01" FILE="sounds\npc\doroshi_tk_01.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_DOROSHI_TALK_02" FILE="sounds\npc\doroshi_tk_02.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_DOROSHI_TALK_03" FILE="sounds\npc\doroshi_tk_03.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_DOROSHI_TALK_04" FILE="sounds\npc\doroshi_tk_04.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_DOROSHI_FAREWELL_01" FILE="sounds\npc\doroshi_fw_01.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_DOROSHI_FAREWELL_02" FILE="sounds\npc\doroshi_fw_02.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_DOROSHI_FAREWELL_03" FILE="sounds\npc\doroshi_fw_03.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_DOROSHI_FAREWELL_04" FILE="sounds\npc\doroshi_fw_04.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_GLAM_AMB_01" FILE="sounds\npc\glam_amb_01.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_GLAM_AMB_02" FILE="sounds\npc\glam_amb_02.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_GLAM_AMB_03" FILE="sounds\npc\glam_amb_03.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_GLAM_AMB_04" FILE="sounds\npc\glam_amb_04.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_GLAM_FW_01" FILE="sounds\npc\glam_fw_01.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_GLAM_FW_02" FILE="sounds\npc\glam_fw_02.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_GLAM_FW_03" FILE="sounds\npc\glam_fw_03.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_GLAM_TK_01" FILE="sounds\npc\glam_tk_01.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_GLAM_TK_02" FILE="sounds\npc\glam_tk_02.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_GLAM_TK_03" FILE="sounds\npc\glam_tk_03.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_GLAM_TK_04" FILE="sounds\npc\glam_tk_04.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_VEOL_AMB_01" FILE="sounds\npc\veol_amb_01.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_VEOL_AMB_02" FILE="sounds\npc\veol_amb_02.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_VEOL_AMB_03" FILE="sounds\npc\veol_amb_03.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_VEOL_AMB_04" FILE="sounds\npc\veol_amb_04.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_VEOL_FW_01" FILE="sounds\npc\veol_fw_01.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_VEOL_FW_02" FILE="sounds\npc\veol_fw_02.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_VEOL_FW_03" FILE="sounds\npc\veol_fw_03.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_VEOL_TK_01" FILE="sounds\npc\veol_tk_01.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_VEOL_TK_02" FILE="sounds\npc\veol_tk_02.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_VEOL_TK_03" FILE="sounds\npc\veol_tk_03.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_VEOL_TK_04" FILE="sounds\npc\veol_tk_04.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_MINET_AMB_01" FILE="sounds\npc\minet_amb_01.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_MINET_AMB_02" FILE="sounds\npc\minet_amb_02.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_MINET_FW_01" FILE="sounds\npc\minet_fw_01.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_MINET_FW_02" FILE="sounds\npc\minet_fw_02.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_MINET_FW_03" FILE="sounds\npc\minet_fw_03.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_MINET_TK_01" FILE="sounds\npc\minet_tk_01.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_MINET_TK_02" FILE="sounds\npc\minet_tk_02.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_MINET_TK_03" FILE="sounds\npc\minet_tk_03.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_WERN_AMB_01" FILE="sounds\npc\wern_amb_01.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_WERN_AMB_02" FILE="sounds\npc\wern_amb_02.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_WERN_AMB_03" FILE="sounds\npc\wern_amb_03.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_WERN_AMB_04" FILE="sounds\npc\wern_amb_04.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_WERN_AMB_05" FILE="sounds\npc\wern_amb_05.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_WERN_FW_01" FILE="sounds\npc\wern_fw_01.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_WERN_FW_02" FILE="sounds\npc\wern_fw_02.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_WERN_FW_03" FILE="sounds\npc\wern_fw_03.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_WERN_TK_01" FILE="sounds\npc\wern_tk_01.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_WERN_TK_02" FILE="sounds\npc\wern_tk_02.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_WERN_TK_03" FILE="sounds\npc\wern_tk_03.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_WERN_TK_04" FILE="sounds\npc\wern_tk_04.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_TWINKY_AMB_01" FILE="sounds\npc\twinky_amb_01.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_TWINKY_AMB_02" FILE="sounds\npc\twinky_amb_02.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_TWINKY_AMB_03" FILE="sounds\npc\twinky_amb_03.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_TWINKY_AMB_04" FILE="sounds\npc\twinky_amb_04.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_TWINKY_FW_01" FILE="sounds\npc\twinky_fw_01.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_TWINKY_FW_02" FILE="sounds\npc\twinky_fw_02.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_TWINKY_FW_03" FILE="sounds\npc\twinky_fw_03.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_TWINKY_TK_01" FILE="sounds\npc\twinky_tk_01.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_TWINKY_TK_02" FILE="sounds\npc\twinky_tk_02.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_TWINKY_TK_03" FILE="sounds\npc\twinky_tk_03.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_TWINKY_TK_04" FILE="sounds\npc\twinky_tk_04.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_AVELO_AMB_01" FILE="sounds\npc\avelo_amb_01.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_AVELO_AMB_02" FILE="sounds\npc\avelo_amb_02.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_AVELO_AMB_03" FILE="sounds\npc\avelo_amb_03.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_AVELO_AMB_04" FILE="sounds\npc\avelo_amb_04.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_AVELO_FW_01" FILE="sounds\npc\avelo_fw_01.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_AVELO_FW_02" FILE="sounds\npc\avelo_fw_02.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_AVELO_FW_03" FILE="sounds\npc\avelo_fw_03.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_AVELO_TK_01" FILE="sounds\npc\avelo_tk_01.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_AVELO_TK_02" FILE="sounds\npc\avelo_tk_02.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_AVELO_TK_03" FILE="sounds\npc\avelo_tk_03.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_SIMONA_AMB_01" FILE="sounds\npc\simona_amb_01.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_SIMONA_AMB_02" FILE="sounds\npc\simona_amb_02.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_SIMONA_AMB_03" FILE="sounds\npc\simona_amb_03.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_SIMONA_FW_01" FILE="sounds\npc\simona_fw_01.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_SIMONA_FW_02" FILE="sounds\npc\simona_fw_02.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_SIMONA_TK_01" FILE="sounds\npc\simona_tk_01.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_SIMONA_TK_02" FILE="sounds\npc\simona_tk_02.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_SIMONA_TK_03" FILE="sounds\npc\simona_tk_03.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_AZALEA_AMB_01" FILE="sounds\npc\azalea_amb_01.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_AZALEA_AMB_02" FILE="sounds\npc\azalea_amb_02.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_AZALEA_AMB_03" FILE="sounds\npc\azalea_amb_03.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_AZALEA_AMB_04" FILE="sounds\npc\azalea_amb_04.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_AZALEA_AMB_05" FILE="sounds\npc\azalea_amb_05.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_AZALEA_AMB_06" FILE="sounds\npc\azalea_amb_06.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_AZALEA_FW_01" FILE="sounds\npc\azalea_fw_01.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_AZALEA_FW_02" FILE="sounds\npc\azalea_fw_02.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_AZALEA_FW_03" FILE="sounds\npc\azalea_fw_03.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_AZALEA_FW_04" FILE="sounds\npc\azalea_fw_04.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_AZALEA_FW_05" FILE="sounds\npc\azalea_fw_05.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_AZALEA_FW_06" FILE="sounds\npc\azalea_fw_06.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_AZALEA_TK_01" FILE="sounds\npc\azalea_tk_01.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_AZALEA_TK_02" FILE="sounds\npc\azalea_tk_02.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_AZALEA_TK_03" FILE="sounds\npc\azalea_tk_03.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_AZALEA_TK_04" FILE="sounds\npc\azalea_tk_04.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_AZALEA_TK_05" FILE="sounds\npc\azalea_tk_05.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_AZALEA_TK_06" FILE="sounds\npc\azalea_tk_06.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_AZALEA_TK_07" FILE="sounds\npc\azalea_tk_07.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_ASKA_AMB_01" FILE="sounds\npc\aska_amb_01.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_ASKA_AMB_02" FILE="sounds\npc\aska_amb_02.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_ASKA_AMB_03" FILE="sounds\npc\aska_amb_03.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_ASKA_FW_01" FILE="sounds\npc\aska_fw_01.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_ASKA_FW_02" FILE="sounds\npc\aska_fw_02.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_ASKA_FW_03" FILE="sounds\npc\aska_fw_03.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_ASKA_TK_01" FILE="sounds\npc\aska_tk_01.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_ASKA_TK_02" FILE="sounds\npc\aska_tk_02.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_ASKA_TK_03" FILE="sounds\npc\aska_tk_03.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_JUN_AMB_01" FILE="sounds\npc\jun_amb_01.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_JUN_AMB_02" FILE="sounds\npc\jun_amb_02.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_JUN_AMB_03" FILE="sounds\npc\jun_amb_03.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_JUN_FW_01" FILE="sounds\npc\jun_fw_01.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_JUN_FW_02" FILE="sounds\npc\jun_fw_02.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_JUN_TK_01" FILE="sounds\npc\jun_tk_01.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_JUN_TK_02" FILE="sounds\npc\jun_tk_02.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_JUN_TK_03" FILE="sounds\npc\jun_tk_03.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_SIRAN_AMB_01" FILE="sounds\npc\siran_amb_01.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_SIRAN_AMB_02" FILE="sounds\npc\siran_amb_02.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_SIRAN_AMB_03" FILE="sounds\npc\siran_amb_03.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_SIRAN_FW_01" FILE="sounds\npc\siran_fw_01.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_SIRAN_FW_02" FILE="sounds\npc\siran_fw_02.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_SIRAN_FW_03" FILE="sounds\npc\siran_fw_03.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_SIRAN_TK_01" FILE="sounds\npc\siran_tk_01.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_SIRAN_TK_02" FILE="sounds\npc\siran_tk_02.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_SIRAN_TK_03" FILE="sounds\npc\siran_tk_03.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_SIRAN_TK_04" FILE="sounds\npc\siran_tk_04.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_SIRAN_TK_05" FILE="sounds\npc\siran_tk_05.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_WOO_AMB_01" FILE="sounds\npc\woo_amb_01.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_WOO_AMB_02" FILE="sounds\npc\woo_amb_02.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_WOO_AMB_03" FILE="sounds\npc\woo_amb_03.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_WOO_AMB_04" FILE="sounds\npc\woo_amb_04.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_WOO_AMB_05" FILE="sounds\npc\woo_amb_05.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_WOO_AMB_06" FILE="sounds\npc\woo_amb_06.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_WOO_FW_01" FILE="sounds\npc\woo_fw_01.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_WOO_FW_02" FILE="sounds\npc\woo_fw_02.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_WOO_FW_03" FILE="sounds\npc\woo_fw_03.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_WOO_TK_01" FILE="sounds\npc\woo_tk_01.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_WOO_TK_02" FILE="sounds\npc\woo_tk_02.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_WOO_TK_03" FILE="sounds\npc\woo_tk_03.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_MEHMET_AMB_01" FILE="sounds\npc\mehmet_amb_01.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_MEHMET_AMB_02" FILE="sounds\npc\mehmet_amb_02.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_MEHMET_AMB_03" FILE="sounds\npc\mehmet_amb_03.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_MEHMET_AMB_04" FILE="sounds\npc\mehmet_amb_04.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_MEHMET_FW_01" FILE="sounds\npc\mehmet_fw_01.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_MEHMET_FW_02" FILE="sounds\npc\mehmet_fw_02.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_MEHMET_FW_03" FILE="sounds\npc\mehmet_fw_03.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_MEHMET_TK_01" FILE="sounds\npc\mehmet_tk_01.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_MEHMET_TK_02" FILE="sounds\npc\mehmet_tk_02.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_MEHMET_TK_03" FILE="sounds\npc\mehmet_tk_03.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_SWORDWOMAN_AMB_01" FILE="sounds\npc\swordwoman_amb_01.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_SWORDWOMAN_AMB_02" FILE="sounds\npc\swordwoman_amb_02.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_SWORDWOMAN_AMB_03" FILE="sounds\npc\swordwoman_amb_03.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_SWORDWOMAN_FW_01" FILE="sounds\npc\swordwoman_fw_01.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_SWORDWOMAN_FW_02" FILE="sounds\npc\swordwoman_fw_02.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_SWORDWOMAN_TK_01" FILE="sounds\npc\swordwoman_tk_01.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_SWORDWOMAN_TK_02" FILE="sounds\npc\swordwoman_tk_02.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_SWORDWOMAN_TK_03" FILE="sounds\npc\swordwoman_tk_03.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_ERZE_AMB_01" FILE="sounds\npc\erze_amb_01.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_ERZE_AMB_02" FILE="sounds\npc\erze_amb_02.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_ERZE_AMB_03" FILE="sounds\npc\erze_amb_03.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_ERZE_AMB_04" FILE="sounds\npc\erze_amb_04.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_ERZE_AMB_05" FILE="sounds\npc\erze_amb_05.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_ERZE_AMB_06" FILE="sounds\npc\erze_amb_06.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_ERZE_AMB_07" FILE="sounds\npc\erze_amb_07.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_ERZE_AMB_08" FILE="sounds\npc\erze_amb_08.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_ERZE_FW_01" FILE="sounds\npc\erze_fw_01.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_ERZE_FW_02" FILE="sounds\npc\erze_fw_02.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_ERZE_FW_03" FILE="sounds\npc\erze_fw_03.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_ERZE_FW_04" FILE="sounds\npc\erze_fw_04.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_ERZE_FW_05" FILE="sounds\npc\erze_fw_05.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_ERZE_FW_06" FILE="sounds\npc\erze_fw_06.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_ERZE_FW_07" FILE="sounds\npc\erze_fw_07.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_ERZE_TK_01" FILE="sounds\npc\erze_tk_01.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_ERZE_TK_02" FILE="sounds\npc\erze_tk_02.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_ERZE_TK_03" FILE="sounds\npc\erze_tk_03.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_ERZE_TK_04" FILE="sounds\npc\erze_tk_04.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_ERZE_TK_05" FILE="sounds\npc\erze_tk_05.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_ERZE_TK_06" FILE="sounds\npc\erze_tk_06.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_ERZE_TK_07" FILE="sounds\npc\erze_tk_07.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_MATHIAS_AMB_01" FILE="sounds\npc\mathias_amb_01.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_MATHIAS_AMB_02" FILE="sounds\npc\mathias_amb_02.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_MATHIAS_AMB_03" FILE="sounds\npc\mathias_amb_03.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_MATHIAS_AMB_04" FILE="sounds\npc\mathias_amb_04.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_MATHIAS_AMB_05" FILE="sounds\npc\mathias_amb_05.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_MATHIAS_FW_01" FILE="sounds\npc\mathias_fw_01.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_MATHIAS_FW_02" FILE="sounds\npc\mathias_fw_02.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_MATHIAS_FW_03" FILE="sounds\npc\mathias_fw_03.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_MATHIAS_FW_04" FILE="sounds\npc\mathias_fw_04.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_MATHIAS_TK_01" FILE="sounds\npc\mathias_tk_01.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_MATHIAS_TK_02" FILE="sounds\npc\mathias_tk_02.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_MATHIAS_TK_03" FILE="sounds\npc\mathias_tk_03.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_MATHIAS_TK_04" FILE="sounds\npc\mathias_tk_04.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_MATHIAS_TK_05" FILE="sounds\npc\mathias_tk_05.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_NIBER_AMB_01" FILE="sounds\npc\niber_amb_01.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_NIBER_AMB_02" FILE="sounds\npc\niber_amb_02.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_NIBER_AMB_03" FILE="sounds\npc\niber_amb_03.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_NIBER_AMB_04" FILE="sounds\npc\niber_amb_04.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_NIBER_AMB_05" FILE="sounds\npc\niber_amb_05.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_NIBER_FW_01" FILE="sounds\npc\niber_fw_01.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_NIBER_FW_02" FILE="sounds\npc\niber_fw_02.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_NIBER_FW_03" FILE="sounds\npc\niber_fw_03.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_NIBER_FW_04" FILE="sounds\npc\niber_fw_04.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_NIBER_TK_01" FILE="sounds\npc\niber_tk_01.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_NIBER_TK_02" FILE="sounds\npc\niber_tk_02.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_NIBER_TK_03" FILE="sounds\npc\niber_tk_03.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_NIBER_TK_04" FILE="sounds\npc\niber_tk_04.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_PHARRELL_AMB_01" FILE="sounds\npc\pharrell_amb_01.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_PHARRELL_AMB_02" FILE="sounds\npc\pharrell_amb_02.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_PHARRELL_AMB_03" FILE="sounds\npc\pharrell_amb_03.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_PHARRELL_AMB_04" FILE="sounds\npc\pharrell_amb_04.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_PHARRELL_AMB_05" FILE="sounds\npc\pharrell_amb_05.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_PHARRELL_FW_01" FILE="sounds\npc\pharrell_fw_01.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_PHARRELL_FW_02" FILE="sounds\npc\pharrell_fw_02.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_PHARRELL_FW_03" FILE="sounds\npc\pharrell_fw_03.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_PHARRELL_TK_01" FILE="sounds\npc\pharrell_tk_01.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_PHARRELL_TK_02" FILE="sounds\npc\pharrell_tk_02.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_PHARRELL_TK_03" FILE="sounds\npc\pharrell_tk_03.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_RIA_AMB_01" FILE="sounds\npc\ria_amb_01.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_RIA_AMB_02" FILE="sounds\npc\ria_amb_02.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_RIA_AMB_03" FILE="sounds\npc\ria_amb_03.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_RIA_AMB_04" FILE="sounds\npc\ria_amb_04.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_RIA_AMB_05" FILE="sounds\npc\ria_amb_05.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_RIA_FW_01" FILE="sounds\npc\ria_fw_01.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_RIA_FW_02" FILE="sounds\npc\ria_fw_02.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_RIA_FW_03" FILE="sounds\npc\ria_fw_03.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_RIA_TK_01" FILE="sounds\npc\ria_tk_01.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_RIA_TK_02" FILE="sounds\npc\ria_tk_02.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_RIA_TK_03" FILE="sounds\npc\ria_tk_03.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_DEFENDER_PAN_AMB" FILE="sounds\npc\defender_pan_amb.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_DEFENDER_PAN_TK" FILE="sounds\npc\defender_pan_tk.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_G_DEFENDER_AMB" FILE="sounds\npc\g_defender_amb.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_FERRERO_AMB_01" FILE="sounds\npc\ferrero_amb_01.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_FERRERO_TK_01" FILE="sounds\npc\ferrero_tk_01.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_FERRERO_TK_02" FILE="sounds\npc\ferrero_tk_02.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_LOBATO_AMB_01" FILE="sounds\npc\lobato_amb_01.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_LOBATO_AMB_02" FILE="sounds\npc\lobato_amb_02.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_LOBATO_AMB_03" FILE="sounds\npc\lobato_amb_03.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_LOBATO_AMB_04" FILE="sounds\npc\lobato_amb_04.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_LOBATO_AMB_05" FILE="sounds\npc\lobato_amb_05.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_LOBATO_FW_01" FILE="sounds\npc\lobato_fw_01.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_LOBATO_FW_02" FILE="sounds\npc\lobato_fw_02.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_LOBATO_FW_03" FILE="sounds\npc\lobato_fw_03.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_LOBATO_TK_01" FILE="sounds\npc\lobato_tk_01.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_LOBATO_TK_02" FILE="sounds\npc\lobato_tk_02.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_LOBATO_TK_03" FILE="sounds\npc\lobato_tk_03.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_LOWELL_AMB_01" FILE="sounds\npc\lowell_amb_01.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_LOWELL_AMB_02" FILE="sounds\npc\lowell_amb_02.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_LOWELL_AMB_03" FILE="sounds\npc\lowell_amb_03.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_LOWELL_AMB_04" FILE="sounds\npc\lowell_amb_04.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_LOWELL_AMB_05" FILE="sounds\npc\lowell_amb_05.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_LOWELL_FW_01" FILE="sounds\npc\lowell_fw_01.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_LOWELL_FW_02" FILE="sounds\npc\lowell_fw_02.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_LOWELL_FW_03" FILE="sounds\npc\lowell_fw_03.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_LOWELL_TK_01" FILE="sounds\npc\lowell_tk_01.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_LOWELL_TK_02" FILE="sounds\npc\lowell_tk_02.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_LOWELL_TK_03" FILE="sounds\npc\lowell_tk_03.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_LOWELL_TK_04" FILE="sounds\npc\lowell_tk_04.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_SKADY_AMB_01" FILE="sounds\npc\skady_amb_01.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_SKADY_AMB_02" FILE="sounds\npc\skady_amb_02.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_SKADY_AMB_03" FILE="sounds\npc\skady_amb_03.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_SKADY_AMB_04" FILE="sounds\npc\skady_amb_04.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_SKADY_AMB_05" FILE="sounds\npc\skady_amb_05.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_SKADY_FW_01" FILE="sounds\npc\skady_fw_01.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_SKADY_FW_02" FILE="sounds\npc\skady_fw_02.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_SKADY_FW_03" FILE="sounds\npc\skady_fw_03.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_SKADY_TK_01" FILE="sounds\npc\skady_tk_01.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_SKADY_TK_02" FILE="sounds\npc\skady_tk_02.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_SKADY_TK_03" FILE="sounds\npc\skady_tk_03.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_SWARRIOR_AMB_01" FILE="sounds\npc\swarrior_amb_01.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_SWARRIOR_AMB_02" FILE="sounds\npc\swarrior_amb_02.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_SWARRIOR_FW_01" FILE="sounds\npc\swarrior_fw_01.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_SWARRIOR_FW_02" FILE="sounds\npc\swarrior_fw_02.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_SWARRIOR_FW_03" FILE="sounds\npc\swarrior_fw_03.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_SWARRIOR_TK_01" FILE="sounds\npc\swarrior_tk_01.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_SWARRIOR_TK_02" FILE="sounds\npc\swarrior_tk_02.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_CHOBOONG_AMB_01" FILE="sounds\npc\choboong_amb_01.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_CHOBOONG_AMB_02" FILE="sounds\npc\choboong_amb_02.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_CHOBOONG_AMB_03" FILE="sounds\npc\choboong_amb_03.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_CHOBOONG_AMB_04" FILE="sounds\npc\choboong_amb_04.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_CHOBOONG_FW_01" FILE="sounds\npc\choboong_fw_01.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_CHOBOONG_FW_02" FILE="sounds\npc\choboong_fw_02.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_CHOBOONG_FW_03" FILE="sounds\npc\choboong_fw_03.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_CHOBOONG_FW_04" FILE="sounds\npc\choboong_fw_04.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_CHOBOONG_TK_01" FILE="sounds\npc\choboong_tk_01.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_CHOBOONG_TK_02" FILE="sounds\npc\choboong_tk_02.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_CHOBOONG_TK_03" FILE="sounds\npc\choboong_tk_03.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_CHOBOONG_TK_04" FILE="sounds\npc\choboong_tk_04.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_HARU_AMB_01" FILE="sounds\npc\haru_amb_01.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_HARU_AMB_02" FILE="sounds\npc\haru_amb_02.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_HARU_AMB_03" FILE="sounds\npc\haru_amb_03.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_HARU_AMB_04" FILE="sounds\npc\haru_amb_04.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_HARU_FW_01" FILE="sounds\npc\haru_fw_01.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_HARU_FW_02" FILE="sounds\npc\haru_fw_02.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_HARU_FW_03" FILE="sounds\npc\haru_fw_03.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_HARU_FW_04" FILE="sounds\npc\haru_fw_04.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_HARU_TK_01" FILE="sounds\npc\haru_tk_01.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_HARU_TK_02" FILE="sounds\npc\haru_tk_02.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_HARU_TK_03" FILE="sounds\npc\haru_tk_03.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_HARU_TK_04" FILE="sounds\npc\haru_tk_04.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_SUNBAE_AMB_01" FILE="sounds\npc\sunbae_amb_01.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_SUNBAE_AMB_02" FILE="sounds\npc\sunbae_amb_02.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_SUNBAE_AMB_03" FILE="sounds\npc\sunbae_amb_03.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_SUNBAE_FW_01" FILE="sounds\npc\sunbae_fw_01.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_SUNBAE_FW_02" FILE="sounds\npc\sunbae_fw_02.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_SUNBAE_FW_03" FILE="sounds\npc\sunbae_fw_03.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_SUNBAE_TK_01" FILE="sounds\npc\sunbae_tk_01.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_SUNBAE_TK_02" FILE="sounds\npc\sunbae_tk_02.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_SUNBAE_TK_03" FILE="sounds\npc\sunbae_tk_03.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_V_MACHINE_AMB_01" FILE="sounds\npc\v_machine_amb_01.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_V_MACHINE_AMB_02" FILE="sounds\npc\v_machine_amb_02.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_DSPACE_TK" FILE="sounds\npc\dspace_tk.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_DOLL_TK_01" FILE="sounds\npc\doll_tk_01.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_DOLL_TK_02" FILE="sounds\npc\doll_tk_02.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_DOLL_TK_03" FILE="sounds\npc\doll_tk_03.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_AGANZO_AMB_01" FILE="sounds\npc\aganzo_amb_01.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_AGANZO_AMB_02" FILE="sounds\npc\aganzo_amb_02.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_AGANZO_AMB_03" FILE="sounds\npc\aganzo_amb_03.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_AGANZO_FW_01" FILE="sounds\npc\aganzo_fw_01.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_AGANZO_FW_02" FILE="sounds\npc\aganzo_fw_02.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_AGANZO_FW_03" FILE="sounds\npc\aganzo_fw_03.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_AGANZO_TK_01" FILE="sounds\npc\aganzo_tk_01.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_AGANZO_TK_02" FILE="sounds\npc\aganzo_tk_02.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_AGANZO_TK_03" FILE="sounds\npc\aganzo_tk_03.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_BWANGA_AMB_01" FILE="sounds\npc\bwanga_amb_01.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_BWANGA_AMB_02" FILE="sounds\npc\bwanga_amb_02.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_BWANGA_AMB_03" FILE="sounds\npc\bwanga_amb_03.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_BWANGA_FW_01" FILE="sounds\npc\bwanga_fw_01.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_BWANGA_FW_02" FILE="sounds\npc\bwanga_fw_02.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_BWANGA_FW_03" FILE="sounds\npc\bwanga_fw_03.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_BWANGA_TK_01" FILE="sounds\npc\bwanga_tk_01.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_BWANGA_TK_02" FILE="sounds\npc\bwanga_tk_02.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_BWANGA_TK_03" FILE="sounds\npc\bwanga_tk_03.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_ISADORA_AMB_01" FILE="sounds\npc\isadora_amb_01.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_ISADORA_AMB_02" FILE="sounds\npc\isadora_amb_02.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_ISADORA_AMB_03" FILE="sounds\npc\isadora_amb_03.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_ISADORA_FW_01" FILE="sounds\npc\isadora_fw_01.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_ISADORA_FW_02" FILE="sounds\npc\isadora_fw_02.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_ISADORA_FW_03" FILE="sounds\npc\isadora_fw_03.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_ISADORA_TK_01" FILE="sounds\npc\isadora_tk_01.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_ISADORA_TK_02" FILE="sounds\npc\isadora_tk_02.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_ISADORA_TK_03" FILE="sounds\npc\isadora_tk_03.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_MEIA_AMB_01" FILE="sounds\npc\meia_amb_01.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_MEIA_AMB_02" FILE="sounds\npc\meia_amb_02.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_MEIA_AMB_03" FILE="sounds\npc\meia_amb_03.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_MEIA_FW_01" FILE="sounds\npc\meia_fw_01.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_MEIA_FW_02" FILE="sounds\npc\meia_fw_02.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_MEIA_FW_03" FILE="sounds\npc\meia_fw_03.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_MEIA_TK_01" FILE="sounds\npc\meia_tk_01.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_MEIA_TK_02" FILE="sounds\npc\meia_tk_02.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_MEIA_TK_03" FILE="sounds\npc\meia_tk_03.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_MICHELLE_AMB_01" FILE="sounds\npc\michelle_amb_01.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_MICHELLE_AMB_02" FILE="sounds\npc\michelle_amb_02.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_MICHELLE_AMB_03" FILE="sounds\npc\michelle_amb_03.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_MICHELLE_AMB_04" FILE="sounds\npc\michelle_amb_04.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_MICHELLE_FW_01" FILE="sounds\npc\michelle_fw_01.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_MICHELLE_FW_02" FILE="sounds\npc\michelle_fw_02.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_MICHELLE_FW_03" FILE="sounds\npc\michelle_fw_03.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_MICHELLE_TK_01" FILE="sounds\npc\michelle_tk_01.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_MICHELLE_TK_02" FILE="sounds\npc\michelle_tk_02.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_MICHELLE_TK_03" FILE="sounds\npc\michelle_tk_03.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_MORGAN_AMB_01" FILE="sounds\npc\morgan_amb_01.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_MORGAN_AMB_02" FILE="sounds\npc\morgan_amb_02.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_MORGAN_AMB_03" FILE="sounds\npc\morgan_amb_03.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_MORGAN_FW_01" FILE="sounds\npc\morgan_fw_01.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_MORGAN_FW_02" FILE="sounds\npc\morgan_fw_02.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_MORGAN_FW_03" FILE="sounds\npc\morgan_fw_03.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_MORGAN_TK_01" FILE="sounds\npc\morgan_tk_01.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_MORGAN_TK_02" FILE="sounds\npc\morgan_tk_02.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_MORGAN_TK_03" FILE="sounds\npc\morgan_tk_03.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_NATALIA_AMB_01" FILE="sounds\npc\natalia_amb_01.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_NATALIA_AMB_02" FILE="sounds\npc\natalia_amb_02.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_NATALIA_AMB_03" FILE="sounds\npc\natalia_amb_03.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_NATALIA_FW_01" FILE="sounds\npc\natalia_fw_01.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_NATALIA_FW_02" FILE="sounds\npc\natalia_fw_02.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_NATALIA_FW_03" FILE="sounds\npc\natalia_fw_03.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_NATALIA_TK_01" FILE="sounds\npc\natalia_tk_01.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_NATALIA_TK_02" FILE="sounds\npc\natalia_tk_02.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_NATALIA_TK_03" FILE="sounds\npc\natalia_tk_03.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_PELIS_AMB_01" FILE="sounds\npc\peris_amb_01.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_PELIS_AMB_02" FILE="sounds\npc\peris_amb_02.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_PELIS_AMB_03" FILE="sounds\npc\peris_amb_03.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_PELIS_AMB_04" FILE="sounds\npc\peris_amb_04.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_PELIS_FW_01" FILE="sounds\npc\peris_fw_01.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_PELIS_FW_02" FILE="sounds\npc\peris_fw_02.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_PELIS_FW_03" FILE="sounds\npc\peris_fw_03.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_PELIS_TK_01" FILE="sounds\npc\peris_tk_01.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_PELIS_TK_02" FILE="sounds\npc\peris_tk_02.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_PELIS_TK_03" FILE="sounds\npc\peris_tk_03.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_SHAPHRON_AMB_01" FILE="sounds\npc\shaphron_amb_01.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_SHAPHRON_AMB_02" FILE="sounds\npc\shaphron_amb_02.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_SHAPHRON_AMB_03" FILE="sounds\npc\shaphron_amb_03.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_SHAPHRON_FW_01" FILE="sounds\npc\shaphron_fw_01.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_SHAPHRON_FW_02" FILE="sounds\npc\shaphron_fw_02.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_SHAPHRON_FW_03" FILE="sounds\npc\shaphron_fw_03.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_SHAPHRON_TK_01" FILE="sounds\npc\shaphron_tk_01.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_SHAPHRON_TK_02" FILE="sounds\npc\shaphron_tk_02.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_SHAPHRON_TK_03" FILE="sounds\npc\shaphron_tk_03.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_VANJELIS_FW_01" FILE="sounds\npc\vanjelis_fw_01.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_VANJELIS_FW_02" FILE="sounds\npc\vanjelis_fw_02.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_VANJELIS_FW_03" FILE="sounds\npc\vanjelis_fw_03.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_VANJELIS_TK_01" FILE="sounds\npc\vanjelis_tk_01.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_VANJELIS_TK_02" FILE="sounds\npc\vanjelis_tk_02.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_VANJELIS_TK_03" FILE="sounds\npc\vanjelis_tk_03.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_VIITALA_AMB_01" FILE="sounds\npc\viitala_amb_01.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_VIITALA_AMB_02" FILE="sounds\npc\viitala_amb_02.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_VIITALA_AMB_03" FILE="sounds\npc\viitala_amb_03.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_VIITALA_FW_01" FILE="sounds\npc\viitala_fw_01.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_VIITALA_FW_02" FILE="sounds\npc\viitala_fw_02.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_VIITALA_FW_03" FILE="sounds\npc\viitala_fw_03.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_VIITALA_TK_01" FILE="sounds\npc\viitala_tk_01.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_VIITALA_TK_02" FILE="sounds\npc\viitala_tk_02.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_VIITALA_TK_03" FILE="sounds\npc\viitala_tk_03.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_WA_FW" FILE="sounds\npc\wa_fw.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_WA_TK_01" FILE="sounds\npc\wa_tk_01.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_WA_TK_02" FILE="sounds\npc\wa_tk_02.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_QQEUNSUN_AMB_01" FILE="sounds\npc\qqeunsun_amb_01.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_QQEUNSUN_AMB_02" FILE="sounds\npc\qqeunsun_amb_02.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_QQEUNSUN_AMB_03" FILE="sounds\npc\qqeunsun_amb_03.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_QQEUNSUN_AMB_04" FILE="sounds\npc\qqeunsun_amb_04.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_QQEUNSUN_FW_01" FILE="sounds\npc\qqeunsun_fw_01.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_QQEUNSUN_FW_02" FILE="sounds\npc\qqeunsun_fw_02.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_QQEUNSUN_FW_03" FILE="sounds\npc\qqeunsun_fw_03.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_QQEUNSUN_FW_04" FILE="sounds\npc\qqeunsun_fw_04.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_QQEUNSUN_TK_01" FILE="sounds\npc\qqeunsun_tk_01.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_QQEUNSUN_TK_02" FILE="sounds\npc\qqeunsun_tk_02.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_QQEUNSUN_TK_03" FILE="sounds\npc\qqeunsun_tk_03.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_QQEUNSUN_TK_04" FILE="sounds\npc\qqeunsun_tk_04.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_HIGH_PRIEST_AMB" FILE="sounds\npc\high_priest_amb.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_HIGH_PRIEST_FW" FILE="sounds\npc\high_priest_fw.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_HIGH_PRIEST_TK" FILE="sounds\npc\high_priest_tk.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_MAGU_FW" FILE="sounds\npc\magu_fw.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_MAGU_TK" FILE="sounds\npc\magu_tk.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_ANIS_AMB_01" FILE="sounds\npc\anis_amb_01.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_ANIS_AMB_02" FILE="sounds\npc\anis_amb_02.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_ANIS_AMB_03" FILE="sounds\npc\anis_amb_03.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_ANIS_FW_01" FILE="sounds\npc\anis_fw_01.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_ANIS_FW_02" FILE="sounds\npc\anis_fw_02.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_ANIS_FW_03" FILE="sounds\npc\anis_fw_03.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_ANIS_TK_01" FILE="sounds\npc\anis_tk_01.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_ANIS_TK_02" FILE="sounds\npc\anis_tk_02.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_ANIS_TK_03" FILE="sounds\npc\anis_tk_03.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_REPAIR_MACHINE_TK" FILE="sounds\npc\repair_machine_tk.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_SIZUKI_AMB_01" FILE="sounds\npc\sizuki_amb_01.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_SIZUKI_AMB_02" FILE="sounds\npc\sizuki_amb_02.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_SIZUKI_AMB_03" FILE="sounds\npc\sizuki_amb_03.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_SIZUKI_FW_01" FILE="sounds\npc\sizuki_fw_01.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_SIZUKI_FW_02" FILE="sounds\npc\sizuki_fw_02.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_SIZUKI_FW_03" FILE="sounds\npc\sizuki_fw_03.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_SIZUKI_TK_01" FILE="sounds\npc\sizuki_tk_01.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_SIZUKI_TK_02" FILE="sounds\npc\sizuki_tk_02.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_SIZUKI_TK_03" FILE="sounds\npc\sizuki_tk_03.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_SELECT_MACHINE_TK" FILE="sounds\npc\select_machine_tk.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_HIRAM_AMB_01" FILE="sounds\npc\hiram_amb_01.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_HIRAM_AMB_02" FILE="sounds\npc\hiram_amb_02.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_HIRAM_AMB_03" FILE="sounds\npc\hiram_amb_03.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_HIRAM_AMB_04" FILE="sounds\npc\hiram_amb_04.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_HIRAM_AMB_05" FILE="sounds\npc\hiram_amb_05.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_HIRAM_AMB_06" FILE="sounds\npc\hiram_amb_06.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_HIRAM_AMB_07" FILE="sounds\npc\hiram_amb_07.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_HIRAM_AMB_08" FILE="sounds\npc\hiram_amb_08.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_HIRAM_FW_01" FILE="sounds\npc\hiram_fw_01.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_HIRAM_FW_02" FILE="sounds\npc\hiram_fw_02.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_HIRAM_FW_03" FILE="sounds\npc\hiram_fw_03.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_HIRAM_FW_04" FILE="sounds\npc\hiram_fw_04.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_HIRAM_FW_05" FILE="sounds\npc\hiram_fw_05.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_HIRAM_FW_06" FILE="sounds\npc\hiram_fw_06.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_HIRAM_FW_07" FILE="sounds\npc\hiram_fw_07.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_HIRAM_FW_08" FILE="sounds\npc\hiram_fw_08.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_HIRAM_TK_01" FILE="sounds\npc\hiram_tk_01.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_HIRAM_TK_02" FILE="sounds\npc\hiram_tk_02.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_HIRAM_TK_03" FILE="sounds\npc\hiram_tk_03.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_HIRAM_TK_04" FILE="sounds\npc\hiram_tk_04.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_HIRAM_TK_05" FILE="sounds\npc\hiram_tk_05.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_HIRAM_TK_06" FILE="sounds\npc\hiram_tk_06.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_HIRAM_TK_07" FILE="sounds\npc\hiram_tk_07.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_HIRAM_TK_08" FILE="sounds\npc\hiram_tk_08.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_NAEN_AMB_01" FILE="sounds\npc\naen_amb_01.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_NAEN_AMB_02" FILE="sounds\npc\naen_amb_02.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_NAEN_AMB_03" FILE="sounds\npc\naen_amb_03.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_NAEN_AMB_04" FILE="sounds\npc\naen_amb_04.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_NAEN_FW_01" FILE="sounds\npc\naen_fw_01.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_NAEN_FW_02" FILE="sounds\npc\naen_fw_02.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_NAEN_FW_03" FILE="sounds\npc\naen_fw_03.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_NAEN_FW_04" FILE="sounds\npc\naen_fw_04.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_NAEN_TK_01" FILE="sounds\npc\naen_tk_01.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_NAEN_TK_02" FILE="sounds\npc\naen_tk_02.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_NAEN_TK_03" FILE="sounds\npc\naen_tk_03.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_NAEN_TK_04" FILE="sounds\npc\naen_tk_04.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_NIBER_AMB_06" FILE="sounds\npc\niber_amb_06.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_NIBER_AMB_07" FILE="sounds\npc\niber_amb_07.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_NIBER_AMB_08" FILE="sounds\npc\niber_amb_08.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_NIBER_AMB_09" FILE="sounds\npc\niber_amb_09.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_NIBER_FW_05" FILE="sounds\npc\niber_fw_05.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_NIBER_FW_06" FILE="sounds\npc\niber_fw_06.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_NIBER_FW_07" FILE="sounds\npc\niber_fw_07.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_NIBER_FW_08" FILE="sounds\npc\niber_fw_08.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_NIBER_TK_05" FILE="sounds\npc\niber_tk_05.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_NIBER_TK_06" FILE="sounds\npc\niber_tk_06.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_NIBER_TK_07" FILE="sounds\npc\niber_tk_07.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_NIBER_TK_08" FILE="sounds\npc\niber_tk_08.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_WUUN_AMB_01" FILE="sounds\npc\wuun_amb_01.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_WUUN_AMB_02" FILE="sounds\npc\wuun_amb_02.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_WUUN_AMB_03" FILE="sounds\npc\wuun_amb_03.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_WUUN_AMB_04" FILE="sounds\npc\wuun_amb_04.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_WUUN_FW_01" FILE="sounds\npc\wuun_fw_01.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_WUUN_FW_02" FILE="sounds\npc\wuun_fw_02.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_WUUN_FW_03" FILE="sounds\npc\wuun_fw_03.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_WUUN_FW_04" FILE="sounds\npc\wuun_fw_04.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_WUUN_TK_01" FILE="sounds\npc\wuun_tk_01.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_WUUN_TK_02" FILE="sounds\npc\wuun_tk_02.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_WUUN_TK_03" FILE="sounds\npc\wuun_tk_03.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_WUUN_TK_04" FILE="sounds\npc\wuun_tk_04.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_ZACTOR_AMB_01" FILE="sounds\npc\zactor_amb_01.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_ZACTOR_AMB_02" FILE="sounds\npc\zactor_amb_02.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_ZACTOR_AMB_03" FILE="sounds\npc\zactor_amb_03.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_ZACTOR_AMB_04" FILE="sounds\npc\zactor_amb_04.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_ZACTOR_FW_01" FILE="sounds\npc\zactor_fw_01.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_ZACTOR_FW_02" FILE="sounds\npc\zactor_fw_02.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_ZACTOR_FW_03" FILE="sounds\npc\zactor_fw_03.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_ZACTOR_FW_04" FILE="sounds\npc\zactor_fw_04.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_ZACTOR_TK_01" FILE="sounds\npc\zactor_tk_01.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_ZACTOR_TK_02" FILE="sounds\npc\zactor_tk_02.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_ZACTOR_TK_03" FILE="sounds\npc\zactor_tk_03.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_ZACTOR_TK_04" FILE="sounds\npc\zactor_tk_04.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_HELLBUFF_MARBLE_TK" FILE="sounds\npc\hellbuff_marble_tk.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_BHAN_AMB_01" FILE="sounds\npc\bhan_amb_01.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_BHAN_AMB_02" FILE="sounds\npc\bhan_amb_02.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_BHAN_AMB_03" FILE="sounds\npc\bhan_amb_03.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_BHAN_AMB_04" FILE="sounds\npc\bhan_amb_04.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_BHAN_AMB_05" FILE="sounds\npc\bhan_amb_05.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_BHAN_FW_01" FILE="sounds\npc\bhan_fw_01.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_BHAN_FW_02" FILE="sounds\npc\bhan_fw_02.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_BHAN_FW_03" FILE="sounds\npc\bhan_fw_03.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_BHAN_FW_04" FILE="sounds\npc\bhan_fw_04.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_BHAN_TK_01" FILE="sounds\npc\bhan_tk_01.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_BHAN_TK_02" FILE="sounds\npc\bhan_tk_02.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_BHAN_TK_03" FILE="sounds\npc\bhan_tk_03.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_BHAN_TK_04" FILE="sounds\npc\bhan_tk_04.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_CYRUS_AMB_01" FILE="sounds\npc\cyrus_amb_01.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_CYRUS_AMB_02" FILE="sounds\npc\cyrus_amb_02.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_CYRUS_AMB_03" FILE="sounds\npc\cyrus_amb_03.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_CYRUS_AMB_04" FILE="sounds\npc\cyrus_amb_04.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_CYRUS_FW_01" FILE="sounds\npc\cyrus_fw_01.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_CYRUS_FW_02" FILE="sounds\npc\cyrus_fw_02.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_CYRUS_FW_03" FILE="sounds\npc\cyrus_fw_03.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_CYRUS_TK_01" FILE="sounds\npc\cyrus_tk_01.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_CYRUS_TK_02" FILE="sounds\npc\cyrus_tk_02.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_CYRUS_TK_03" FILE="sounds\npc\cyrus_tk_03.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_DANA_AMB_01" FILE="sounds\npc\dana_amb_01.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_DANA_AMB_02" FILE="sounds\npc\dana_amb_02.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_DANA_AMB_03" FILE="sounds\npc\dana_amb_03.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_DANA_AMB_04" FILE="sounds\npc\dana_amb_04.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_DANA_AMB_05" FILE="sounds\npc\dana_amb_05.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_DANA_AMB_06" FILE="sounds\npc\dana_amb_06.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_DANA_AMB_07" FILE="sounds\npc\dana_amb_07.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_DANA_AMB_08" FILE="sounds\npc\dana_amb_08.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_DANA_FW_01" FILE="sounds\npc\dana_fw_01.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_DANA_FW_02" FILE="sounds\npc\dana_fw_02.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_DANA_FW_03" FILE="sounds\npc\dana_fw_03.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_DANA_FW_04" FILE="sounds\npc\dana_fw_04.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_DANA_FW_05" FILE="sounds\npc\dana_fw_05.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_DANA_FW_06" FILE="sounds\npc\dana_fw_06.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_DANA_FW_07" FILE="sounds\npc\dana_fw_07.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_DANA_TK_01" FILE="sounds\npc\dana_tk_01.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_DANA_TK_02" FILE="sounds\npc\dana_tk_02.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_DANA_TK_03" FILE="sounds\npc\dana_tk_03.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_DANA_TK_04" FILE="sounds\npc\dana_tk_04.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_DANA_TK_05" FILE="sounds\npc\dana_tk_05.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_DANA_TK_06" FILE="sounds\npc\dana_tk_06.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_ERIKA_AMB_01" FILE="sounds\npc\erika_amb_01.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_ERIKA_AMB_02" FILE="sounds\npc\erika_amb_02.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_ERIKA_AMB_03" FILE="sounds\npc\erika_amb_03.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_ERIKA_AMB_04" FILE="sounds\npc\erika_amb_04.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_ERIKA_FW_01" FILE="sounds\npc\erika_fw_01.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_ERIKA_FW_02" FILE="sounds\npc\erika_fw_02.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_ERIKA_FW_03" FILE="sounds\npc\erika_fw_03.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_ERIKA_FW_04" FILE="sounds\npc\erika_fw_04.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_ERIKA_TK_01" FILE="sounds\npc\erika_tk_01.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_ERIKA_TK_02" FILE="sounds\npc\erika_tk_02.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_ERIKA_TK_03" FILE="sounds\npc\erika_tk_03.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_HARTZ_AMB_01" FILE="sounds\npc\hartz_amb_01.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_HARTZ_AMB_02" FILE="sounds\npc\hartz_amb_02.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_HARTZ_AMB_03" FILE="sounds\npc\hartz_amb_03.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_HARTZ_FW_01" FILE="sounds\npc\hartz_fw_01.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_HARTZ_FW_02" FILE="sounds\npc\hartz_fw_02.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_HARTZ_FW_03" FILE="sounds\npc\hartz_fw_03.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_HARTZ_TK_01" FILE="sounds\npc\hartz_tk_01.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_HARTZ_TK_02" FILE="sounds\npc\hartz_tk_02.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_HARTZ_TK_03" FILE="sounds\npc\hartz_tk_03.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_HARTZ_TK_04" FILE="sounds\npc\hartz_tk_04.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_HUNTER_AMB_01" FILE="sounds\npc\hunter_amb_01.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_HUNTER_AMB_02" FILE="sounds\npc\hunter_amb_02.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_HUNTER_AMB_03" FILE="sounds\npc\hunter_amb_03.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_HUNTER_AMB_04" FILE="sounds\npc\hunter_amb_04.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_HUNTER_AMB_05" FILE="sounds\npc\hunter_amb_05.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_HUNTER_AMB_06" FILE="sounds\npc\hunter_amb_06.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_HUNTER_AMB_07" FILE="sounds\npc\hunter_amb_07.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_HUNTER_AMB_08" FILE="sounds\npc\hunter_amb_08.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_HUNTER_AMB_09" FILE="sounds\npc\hunter_amb_09.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_HUNTER_FW_01" FILE="sounds\npc\hunter_fw_01.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_HUNTER_FW_02" FILE="sounds\npc\hunter_fw_02.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_HUNTER_FW_03" FILE="sounds\npc\hunter_fw_03.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_HUNTER_FW_04" FILE="sounds\npc\hunter_fw_04.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_HUNTER_FW_05" FILE="sounds\npc\hunter_fw_05.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_HUNTER_FW_06" FILE="sounds\npc\hunter_fw_06.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_HUNTER_TK_01" FILE="sounds\npc\hunter_tk_01.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_HUNTER_TK_02" FILE="sounds\npc\hunter_tk_02.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_HUNTER_TK_03" FILE="sounds\npc\hunter_tk_03.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_HUNTER_TK_04" FILE="sounds\npc\hunter_tk_04.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_HUNTER_TK_05" FILE="sounds\npc\hunter_tk_05.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_HUNTER_TK_06" FILE="sounds\npc\hunter_tk_06.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_INFORMATION_OFFICER_FW_01" FILE="sounds\npc\information_officer_fw_01.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_INFORMATION_OFFICER_FW_02" FILE="sounds\npc\information_officer_fw_02.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_INFORMATION_OFFICER_TK_01" FILE="sounds\npc\information_officer_tk_01.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_INFORMATION_OFFICER_TK_02" FILE="sounds\npc\information_officer_tk_02.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_INFORMATION_OFFICER_TK_03" FILE="sounds\npc\information_officer_tk_03.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_ISABELLA_AMB_01" FILE="sounds\npc\isabella_amb_01.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_ISABELLA_AMB_02" FILE="sounds\npc\isabella_amb_02.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_ISABELLA_AMB_03" FILE="sounds\npc\isabella_amb_03.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_ISABELLA_AMB_04" FILE="sounds\npc\isabella_amb_04.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_ISABELLA_AMB_05" FILE="sounds\npc\isabella_amb_05.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_ISABELLA_AMB_06" FILE="sounds\npc\isabella_amb_06.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_ISABELLA_AMB_07" FILE="sounds\npc\isabella_amb_07.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_ISABELLA_AMB_08" FILE="sounds\npc\isabella_amb_08.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_ISABELLA_AMB_09" FILE="sounds\npc\isabella_amb_09.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_ISABELLA_AMB_10" FILE="sounds\npc\isabella_amb_10.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_ISABELLA_FW_01" FILE="sounds\npc\isabella_fw_01.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_ISABELLA_FW_02" FILE="sounds\npc\isabella_fw_02.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_ISABELLA_FW_03" FILE="sounds\npc\isabella_fw_03.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_ISABELLA_FW_04" FILE="sounds\npc\isabella_fw_04.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_ISABELLA_FW_05" FILE="sounds\npc\isabella_fw_05.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_ISABELLA_FW_06" FILE="sounds\npc\isabella_fw_06.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_ISABELLA_FW_07" FILE="sounds\npc\isabella_fw_07.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_ISABELLA_FW_08" FILE="sounds\npc\isabella_fw_08.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_ISABELLA_FW_09" FILE="sounds\npc\isabella_fw_09.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_ISABELLA_FW_10" FILE="sounds\npc\isabella_fw_10.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_ISABELLA_TK_01" FILE="sounds\npc\isabella_tk_01.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_ISABELLA_TK_02" FILE="sounds\npc\isabella_tk_02.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_ISABELLA_TK_03" FILE="sounds\npc\isabella_tk_03.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_ISABELLA_TK_04" FILE="sounds\npc\isabella_tk_04.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_ISABELLA_TK_05" FILE="sounds\npc\isabella_tk_05.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_ISABELLA_TK_06" FILE="sounds\npc\isabella_tk_06.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_ISABELLA_TK_07" FILE="sounds\npc\isabella_tk_07.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_ISABELLA_TK_08" FILE="sounds\npc\isabella_tk_08.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_ISABELLA_TK_09" FILE="sounds\npc\isabella_tk_09.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_ISABELLA_TK_10" FILE="sounds\npc\isabella_tk_10.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_MERILL_AMB_01" FILE="sounds\npc\merill_amb_01.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_MERILL_AMB_02" FILE="sounds\npc\merill_amb_02.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_MERILL_AMB_03" FILE="sounds\npc\merill_amb_03.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_MERILL_FW_01" FILE="sounds\npc\merill_fw_01.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_MERILL_FW_02" FILE="sounds\npc\merill_fw_02.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_MERILL_FW_03" FILE="sounds\npc\merill_fw_03.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_MERILL_TK_01" FILE="sounds\npc\merill_tk_01.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_MERILL_TK_02" FILE="sounds\npc\merill_tk_02.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_MERILL_TK_03" FILE="sounds\npc\merill_tk_03.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_MERILL_TK_04" FILE="sounds\npc\merill_tk_04.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_ROI_AMB_01" FILE="sounds\npc\roi_amb_01.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_ROI_AMB_02" FILE="sounds\npc\roi_amb_02.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_ROI_AMB_03" FILE="sounds\npc\roi_amb_03.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_ROI_AMB_04" FILE="sounds\npc\roi_amb_04.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_ROI_FW_01" FILE="sounds\npc\roi_fw_01.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_ROI_FW_02" FILE="sounds\npc\roi_fw_02.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_ROI_FW_03" FILE="sounds\npc\roi_fw_03.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_ROI_FW_04" FILE="sounds\npc\roi_fw_04.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_ROI_FW_05" FILE="sounds\npc\roi_fw_05.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_ROI_TK_01" FILE="sounds\npc\roi_tk_01.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_ROI_TK_02" FILE="sounds\npc\roi_tk_02.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_ROI_TK_03" FILE="sounds\npc\roi_tk_03.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_ROI_TK_04" FILE="sounds\npc\roi_tk_04.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_ROI_TK_05" FILE="sounds\npc\roi_tk_05.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_SKADY_FW_04" FILE="sounds\npc\skady_fw_04.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_SKADY_FW_05" FILE="sounds\npc\skady_fw_05.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_SKADY_FW_06" FILE="sounds\npc\skady_fw_06.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_SKADY_FW_07" FILE="sounds\npc\skady_fw_07.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_SKADY_TK_04" FILE="sounds\npc\skady_tk_04.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_SKADY_TK_05" FILE="sounds\npc\skady_tk_05.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_SKADY_TK_06" FILE="sounds\npc\skady_tk_06.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_SKADY_TK_07" FILE="sounds\npc\skady_tk_07.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_YULRGENT_AMB_01" FILE="sounds\npc\yulrgent_amb_01.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_YULRGENT_AMB_02" FILE="sounds\npc\yulrgent_amb_02.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_YULRGENT_AMB_03" FILE="sounds\npc\yulrgent_amb_03.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_YULRGENT_AMB_04" FILE="sounds\npc\yulrgent_amb_04.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_YULRGENT_AMB_05" FILE="sounds\npc\yulrgent_amb_05.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_YULRGENT_AMB_06" FILE="sounds\npc\yulrgent_amb_06.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_YULRGENT_AMB_07" FILE="sounds\npc\yulrgent_amb_07.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_YULRGENT_FW_01" FILE="sounds\npc\yulrgent_fw_01.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_YULRGENT_FW_02" FILE="sounds\npc\yulrgent_fw_02.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_YULRGENT_FW_03" FILE="sounds\npc\yulrgent_fw_03.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_YULRGENT_FW_04" FILE="sounds\npc\yulrgent_fw_04.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_YULRGENT_FW_05" FILE="sounds\npc\yulrgent_fw_05.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_YULRGENT_FW_06" FILE="sounds\npc\yulrgent_fw_06.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_YULRGENT_FW_07" FILE="sounds\npc\yulrgent_fw_07.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_YULRGENT_TK_01" FILE="sounds\npc\yulrgent_tk_01.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_YULRGENT_TK_02" FILE="sounds\npc\yulrgent_tk_02.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_YULRGENT_TK_03" FILE="sounds\npc\yulrgent_tk_03.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_YULRGENT_TK_04" FILE="sounds\npc\yulrgent_tk_04.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_YULRGENT_TK_05" FILE="sounds\npc\yulrgent_tk_05.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_YULRGENT_TK_06" FILE="sounds\npc\yulrgent_tk_06.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_YULRGENT_TK_07" FILE="sounds\npc\yulrgent_tk_07.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_MINTAI_AMB_01_OLD" FILE="sounds\npc\mintai_amb_01_old.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_MINTAI_AMB_02_OLD" FILE="sounds\npc\mintai_amb_02_old.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_MINTAI_FAREWELL_01_OLD" FILE="sounds\npc\mintai_fw_01_old.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_MINTAI_FAREWELL_02_OLD" FILE="sounds\npc\mintai_fw_02_old.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_MINTAI_FAREWELL_03_OLD" FILE="sounds\npc\mintai_fw_03_old.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_MINTAI_FAREWELL_04_OLD" FILE="sounds\npc\mintai_fw_04_old.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_MINTAI_TALK_01_OLD" FILE="sounds\npc\mintai_tk_01_old.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_MINTAI_TALK_02_OLD" FILE="sounds\npc\mintai_tk_02_old.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_MINTAI_TALK_03_OLD" FILE="sounds\npc\mintai_tk_03_old.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_MINTAI_TALK_04_OLD" FILE="sounds\npc\mintai_tk_04_old.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_KAGON_AMB_01_OLD" FILE="sounds\npc\kg_amb_01.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_KAGON_AMB_02_OLD" FILE="sounds\npc\kg_amb_02.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_KAGON_TALK_01_OLD" FILE="sounds\npc\kg_tk_01.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_KAGON_TALK_02_OLD" FILE="sounds\npc\kg_tk_02.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_KAGON_TALK_03_OLD" FILE="sounds\npc\kg_tk_03.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_KAGON_FAREWELL_01_OLD" FILE="sounds\npc\kg_fw_01.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_KAGON_FAREWELL_02_OLD" FILE="sounds\npc\kg_fw_02.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_KAGON_FAREWELL_03_OLD" FILE="sounds\npc\kg_fw_03.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_SERIA_AMB_01_OLD" FILE="sounds\npc\se_amb_01.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_SERIA_AMB_02_OLD" FILE="sounds\effect\glittering.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_SERIA_TALK_01_OLD" FILE="sounds\npc\se_tk_01.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_SERIA_TALK_02_OLD" FILE="sounds\npc\se_tk_02.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_SERIA_TALK_03_OLD" FILE="sounds\npc\se_tk_03.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_SERIA_FAREWELL_01_OLD" FILE="sounds\npc\se_fw_01.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_SERIA_FAREWELL_02_OLD" FILE="sounds\npc\se_fw_02.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_LIUBEI_TK_01" FILE="sounds\npc\liubei_tk_01.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_LIUBEI_TK_02" FILE="sounds\npc\liubei_tk_02.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_LIUBEI_TK_03" FILE="sounds\npc\liubei_tk_03.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_ZHUGE_TK_01" FILE="sounds\npc\zhuge_tk_01.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_ZHUGE_TK_02" FILE="sounds\npc\zhuge_tk_02.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_MISSMYSTIC_TK_01" FILE="sounds\npc\missmystic_tk_01.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_MISSMYSTIC_TK_02" FILE="sounds\npc\missmystic_tk_02.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_MISSMYSTIC_TK_03" FILE="sounds\npc\missmystic_tk_03.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_DEFENCE_CAMP_KNIGHT_AMB_01" FILE="sounds\npc\defense_camp_knight_amb_01.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_DEFENCE_CAMP_KNIGHT_AMB_02" FILE="sounds\npc\defense_camp_knight_amb_02.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_DEFENCE_CAMP_KNIGHT_FW" FILE="sounds\npc\defense_camp_knight_fw.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_DEFENCE_CAMP_KNIGHT_TK" FILE="sounds\npc\defense_camp_knight_tk.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_OFFENCE_CAMP_KNIGHT_AMB_01" FILE="sounds\npc\offence_camp_knight_amb_01.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_OFFENCE_CAMP_KNIGHT_AMB_02" FILE="sounds\npc\offence_camp_knight_amb_02.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_OFFENCE_CAMP_KNIGHT_FW" FILE="sounds\npc\offence_camp_knight_fw.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_OFFENCE_CAMP_KNIGHT_TK" FILE="sounds\npc\offence_camp_knight_tk.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_KAIRYU_AMB_01" FILE="sounds\npc\kairyu_amb_01.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_KAIRYU_AMB_02" FILE="sounds\npc\kairyu_amb_02.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_KAIRYU_AMB_03" FILE="sounds\npc\kairyu_amb_03.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_KAIRYU_FW_01" FILE="sounds\npc\kairyu_fw_01.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_KAIRYU_FW_02" FILE="sounds\npc\kairyu_fw_02.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_KAIRYU_TK_01" FILE="sounds\npc\kairyu_tk_01.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_KAIRYU_TK_02" FILE="sounds\npc\kairyu_tk_02.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_KAIRYU_TK_03" FILE="sounds\npc\kairyu_tk_03.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_BUFF_MACHINE_TK" FILE="sounds\npc\buff_machine_tk.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_DSPACE_TK_02" FILE="sounds\npc\dspace_tk_02.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_REFORGE_MACHINE_TK" FILE="sounds\npc\reforge_machine_tk.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_STRENGTHEN_MACHINE_TK" FILE="sounds\npc\strengthen_machine_tk.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_ALISHA_AMB_01" FILE="sounds\npc\alisha_amb_01.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_ALISHA_AMB_02" FILE="sounds\npc\alisha_amb_02.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_ALISHA_AMB_03" FILE="sounds\npc\alisha_amb_03.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_ALISHA_FW_01" FILE="sounds\npc\alisha_fw_01.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_ALISHA_FW_02" FILE="sounds\npc\alisha_fw_02.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_ALISHA_FW_03" FILE="sounds\npc\alisha_fw_03.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_ALISHA_TK_01" FILE="sounds\npc\alisha_tk_01.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_ALISHA_TK_02" FILE="sounds\npc\alisha_tk_02.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_HIGHMOER_AMB_01" FILE="sounds\npc\highmoer_amb_01.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_HIGHMOER_AMB_02" FILE="sounds\npc\highmoer_amb_02.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_HIGHMOER_AMB_03" FILE="sounds\npc\highmoer_amb_03.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_HIGHMOER_FW_01" FILE="sounds\npc\highmoer_fw_01.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_HIGHMOER_FW_02" FILE="sounds\npc\highmoer_fw_02.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_HIGHMOER_FW_03" FILE="sounds\npc\highmoer_fw_03.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_HIGHMOER_TK_01" FILE="sounds\npc\highmoer_tk_01.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_HIGHMOER_TK_02" FILE="sounds\npc\highmoer_tk_02.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_HIGHMOER_TK_03" FILE="sounds\npc\highmoer_tk_03.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_8BIT_PIXEL_TK" FILE="sounds\npc\8bit_pixel_tk.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_AGIT_MACHINE_SHOP_TK" FILE="sounds\npc\agit_machine_shop_tk.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_AGIT_SHOP_TK" FILE="sounds\npc\agit_shop_tk.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_AGIT_SOLDIER_SHOP_TK" FILE="sounds\npc\agit_soldier_shop_tk.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_LENO_AMB_01" FILE="sounds\npc\leno_amb_01.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_LENO_AMB_02" FILE="sounds\npc\leno_amb_02.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_LENO_AMB_03" FILE="sounds\npc\leno_amb_03.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_LENO_AMB_04" FILE="sounds\npc\leno_amb_04.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_LENO_FW_01" FILE="sounds\npc\leno_fw_01.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_LENO_FW_02" FILE="sounds\npc\leno_fw_02.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_LENO_FW_03" FILE="sounds\npc\leno_fw_03.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_LENO_TK_01" FILE="sounds\npc\leno_tk_01.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_LENO_TK_02" FILE="sounds\npc\leno_tk_02.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_LENO_TK_03" FILE="sounds\npc\leno_tk_03.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_MERLIN_TK_01" FILE="sounds\npc\merlin_tk_01.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_MERLIN_TK_02" FILE="sounds\npc\merlin_tk_02.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_FIFI_AMB_01" FILE="sounds\npc\fifi_amb_01.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_FIFI_AMB_02" FILE="sounds\npc\fifi_amb_02.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_FIFI_AMB_03" FILE="sounds\npc\fifi_amb_03.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_FIFI_AMB_04" FILE="sounds\npc\fifi_amb_04.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_FIFI_AMB_05" FILE="sounds\npc\fifi_amb_05.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_FIFI_FW_01" FILE="sounds\npc\fifi_fw_01.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_FIFI_FW_02" FILE="sounds\npc\fifi_fw_02.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_FIFI_FW_03" FILE="sounds\npc\fifi_fw_03.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_FIFI_TK_01" FILE="sounds\npc\fifi_tk_01.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_FIFI_TK_02" FILE="sounds\npc\fifi_tk_02.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_FIFI_TK_03" FILE="sounds\npc\fifi_tk_03.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_KATE_AMB_01" FILE="sounds\npc\kate_amb_01.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_KATE_AMB_02" FILE="sounds\npc\kate_amb_02.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_KATE_AMB_03" FILE="sounds\npc\kate_amb_03.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_KATE_AMB_04" FILE="sounds\npc\kate_amb_04.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_KATE_FW_01" FILE="sounds\npc\kate_fw_01.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_KATE_FW_02" FILE="sounds\npc\kate_fw_02.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_KATE_FW_03" FILE="sounds\npc\kate_fw_03.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_KATE_TK_01" FILE="sounds\npc\kate_tk_01.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_KATE_TK_02" FILE="sounds\npc\kate_tk_02.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_KATE_TK_03" FILE="sounds\npc\kate_tk_03.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_NIU_AMB_01" FILE="sounds\npc\niu_amb_01.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_NIU_AMB_02" FILE="sounds\npc\niu_amb_02.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_NIU_AMB_03" FILE="sounds\npc\niu_amb_03.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_NIU_FW_01" FILE="sounds\npc\niu_fw_01.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_NIU_FW_02" FILE="sounds\npc\niu_fw_02.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_NIU_FW_03" FILE="sounds\npc\niu_fw_03.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_NIU_TK_01" FILE="sounds\npc\niu_tk_01.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_NIU_TK_02" FILE="sounds\npc\niu_tk_02.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_NIU_TK_03" FILE="sounds\npc\niu_tk_03.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_PIE_AMB_01" FILE="sounds\npc\pie_amb_01.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_PIE_AMB_02" FILE="sounds\npc\pie_amb_02.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_PIE_AMB_03" FILE="sounds\npc\pie_amb_03.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_PIE_FW_01" FILE="sounds\npc\pie_fw_01.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_PIE_FW_02" FILE="sounds\npc\pie_fw_02.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_PIE_FW_03" FILE="sounds\npc\pie_fw_03.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_PIE_TK_01" FILE="sounds\npc\pie_tk_01.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_PIE_TK_02" FILE="sounds\npc\pie_tk_02.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_PIE_TK_03" FILE="sounds\npc\pie_tk_03.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_REDWITCH_AMB_01" FILE="sounds\npc\redwitch_amb_01.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_REDWITCH_AMB_02" FILE="sounds\npc\redwitch_amb_02.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_REDWITCH_AMB_03" FILE="sounds\npc\redwitch_amb_03.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_REDWITCH_AMB_04" FILE="sounds\npc\redwitch_amb_04.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_REDWITCH_AMB_05" FILE="sounds\npc\redwitch_amb_05.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_REDWITCH_FW_01" FILE="sounds\npc\redwitch_fw_01.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_REDWITCH_FW_02" FILE="sounds\npc\redwitch_fw_02.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_REDWITCH_FW_03" FILE="sounds\npc\redwitch_fw_03.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_REDWITCH_TK_01" FILE="sounds\npc\redwitch_tk_01.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_REDWITCH_TK_02" FILE="sounds\npc\redwitch_tk_02.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_REDWITCH_TK_03" FILE="sounds\npc\redwitch_tk_03.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_JONATHAN_AMB_01" FILE="sounds\npc\jonathan_amb_01.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_JONATHAN_AMB_02" FILE="sounds\npc\jonathan_amb_02.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_JONATHAN_AMB_03" FILE="sounds\npc\jonathan_amb_03.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_JONATHAN_FW_01" FILE="sounds\npc\jonathan_fw_01.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_JONATHAN_FW_02" FILE="sounds\npc\jonathan_fw_02.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_JONATHAN_FW_03" FILE="sounds\npc\jonathan_fw_03.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_JONATHAN_TK_01" FILE="sounds\npc\jonathan_tk_01.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_JONATHAN_TK_02" FILE="sounds\npc\jonathan_tk_02.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_JONATHAN_TK_03" FILE="sounds\npc\jonathan_tk_03.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_INANE_TK_01" FILE="sounds\npc\inane_tk_01.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_INANE_TK_02" FILE="sounds\npc\inane_tk_02.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_ILLUSION_TK_01" FILE="sounds\npc\illusion_tk_01.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_ILLUSION_TK_02" FILE="sounds\npc\illusion_tk_02.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_ALLIEDFORCES_AMB_01" FILE="sounds\npc\alliedforces_amb_01.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_ALLIEDFORCES_AMB_02" FILE="sounds\npc\alliedforces_amb_02.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_ALLIEDFORCES_AMB_03" FILE="sounds\npc\alliedforces_amb_03.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_ALLIEDFORCES_AMB_04" FILE="sounds\npc\alliedforces_amb_04.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_ANI_GUNNER_AMB" FILE="sounds\npc\ani_gunner_amb.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_ANI_GUNNER_TK_01" FILE="sounds\npc\ani_gunner_tk_01.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_ANI_GUNNER_TK_02" FILE="sounds\npc\ani_gunner_tk_02.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_ANI_LUCASYE_AMB" FILE="sounds\npc\ani_lucasye_amb.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_ANI_LUCASYE_TK" FILE="sounds\npc\ani_lucasye_tk.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_ANI_MAEMAE_AMB" FILE="sounds\npc\ani_maemae_amb.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_ANI_MAEMAE_TK_01" FILE="sounds\npc\ani_maemae_tk_01.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_ANI_MAEMAE_TK_02" FILE="sounds\npc\ani_maemae_tk_02.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_ANI_MOSOBANG_AMB" FILE="sounds\npc\ani_mosobang_amb.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_ANI_MOSOBANG_TK_01" FILE="sounds\npc\ani_mosobang_tk_01.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_ANI_MOSOBANG_TK_02" FILE="sounds\npc\ani_mosobang_tk_02.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_ANI_RINUS_AMB_01" FILE="sounds\npc\ani_rinus_amb_01.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_ANI_RINUS_AMB_02" FILE="sounds\npc\ani_rinus_amb_02.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_ANI_RINUS_TK_01" FILE="sounds\npc\ani_rinus_tk_01.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_ANI_RINUS_TK_02" FILE="sounds\npc\ani_rinus_tk_02.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_ANI_WANGCHONJAE_AMB" FILE="sounds\npc\ani_wangchonjae_amb.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_ANI_WANGCHONJAE_TK_01" FILE="sounds\npc\ani_wangchonjae_tk_01.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_ANI_WANGCHONJAE_TK_02" FILE="sounds\npc\ani_wangchonjae_tk_02.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_MISSBLACK_TK_01" FILE="sounds\npc\missblack_tk_01.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_MISSBLACK_TK_02" FILE="sounds\npc\missblack_tk_02.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_MISSBLACK_TK_03" FILE="sounds\npc\missblack_tk_03.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_SHERLOCK_TK_01" FILE="sounds\npc\sherlock_tk_01.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_SHERLOCK_TK_02" FILE="sounds\npc\sherlock_tk_02.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_SHERLOCK_TK_03" FILE="sounds\npc\sherlock_tk_03.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_CAPTAIN_TEMI_AMB_01" FILE="sounds\npc\captain_temi_amb_01.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_CAPTAIN_TEMI_AMB_02" FILE="sounds\npc\captain_temi_amb_02.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_CAPTAIN_TEMI_AMB_03" FILE="sounds\npc\captain_temi_amb_03.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_CAPTAIN_TEMI_AMB_04" FILE="sounds\npc\captain_temi_amb_04.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_CAPTAIN_TEMI_FW_01" FILE="sounds\npc\captain_temi_fw_01.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_CAPTAIN_TEMI_FW_02" FILE="sounds\npc\captain_temi_fw_02.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_CAPTAIN_TEMI_FW_03" FILE="sounds\npc\captain_temi_fw_03.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_CAPTAIN_TEMI_FW_04" FILE="sounds\npc\captain_temi_fw_04.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_CAPTAIN_TEMI_TK_01" FILE="sounds\npc\captain_temi_tk_01.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_CAPTAIN_TEMI_TK_02" FILE="sounds\npc\captain_temi_tk_02.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_CAPTAIN_TEMI_TK_03" FILE="sounds\npc\captain_temi_tk_03.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_CAPTAIN_TEMI_TK_04" FILE="sounds\npc\captain_temi_tk_04.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_CASILLAS_AMB_01" FILE="sounds\npc\casillas_amb_01.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_CASILLAS_AMB_02" FILE="sounds\npc\casillas_amb_02.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_CASILLAS_AMB_03" FILE="sounds\npc\casillas_amb_03.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_CASILLAS_AMB_04" FILE="sounds\npc\casillas_amb_04.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_CASILLAS_FW_01" FILE="sounds\npc\casillas_fw_01.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_CASILLAS_FW_02" FILE="sounds\npc\casillas_fw_02.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_CASILLAS_FW_03" FILE="sounds\npc\casillas_fw_03.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_CASILLAS_FW_04" FILE="sounds\npc\casillas_fw_04.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_CASILLAS_TK_01" FILE="sounds\npc\casillas_tk_01.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_CASILLAS_TK_02" FILE="sounds\npc\casillas_tk_02.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_CASILLAS_TK_03" FILE="sounds\npc\casillas_tk_03.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_CASILLAS_TK_04" FILE="sounds\npc\casillas_tk_04.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_RACHEL_AMB_01" FILE="sounds\npc\rachel_amb_01.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_RACHEL_AMB_02" FILE="sounds\npc\rachel_amb_02.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_RACHEL_FW_01" FILE="sounds\npc\rachel_fw_01.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_RACHEL_TK_01" FILE="sounds\npc\rachel_tk_01.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_RACHEL_TK_02" FILE="sounds\npc\rachel_tk_02.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_YOSHUA_AMB_01" FILE="sounds\npc\yoshua_amb_01.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_YOSHUA_AMB_02" FILE="sounds\npc\yoshua_amb_02.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_YOSHUA_AMB_03" FILE="sounds\npc\yoshua_amb_03.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_YOSHUA_FW_01" FILE="sounds\npc\yoshua_fw_01.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_YOSHUA_FW_02" FILE="sounds\npc\yoshua_fw_02.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_YOSHUA_FW_03" FILE="sounds\npc\yoshua_fw_03.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_YOSHUA_TK_01" FILE="sounds\npc\yoshua_tk_01.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_YOSHUA_TK_02" FILE="sounds\npc\yoshua_tk_02.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_YOSHUA_TK_03" FILE="sounds\npc\yoshua_tk_03.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_EQUIP_OPTION_REMODEL_TK" FILE="sounds\npc\equip_option_remodel_tk.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_EPIC_PRODUCTION_AMB" FILE="sounds\npc\epic_prodution_amb.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_EPIC_PRODUCTION_TK" FILE="sounds\npc\epic_prodution_tk.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_CAPTAIN_HARD_TK_01" FILE="sounds\npc\captain_hard_tk_01.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_CAPTAIN_HARD_TK_02" FILE="sounds\npc\captain_hard_tk_02.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_CAPTAIN_NORMAL_TK_01" FILE="sounds\npc\captain_normal_tk_01.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_CAPTAIN_NORMAL_TK_02" FILE="sounds\npc\captain_normal_tk_02.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_CAPTAIN_NORMAL_TK_03" FILE="sounds\npc\captain_normal_tk_03.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_CUBE_AMB" FILE="sounds\npc\cube_amb.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_OPERATOR_TK_01" FILE="sounds\npc\operator_tk_01.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_OPERATOR_TK_02" FILE="sounds\npc\operator_tk_02.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_OPERATOR_TK_03" FILE="sounds\npc\operator_tk_03.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_CARACAS_AMB_01" FILE="sounds\npc\caracas_amb_01.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_CARACAS_AMB_02" FILE="sounds\npc\caracas_amb_02.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_CARACAS_AMB_03" FILE="sounds\npc\caracas_amb_03.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_CARACAS_FW_01" FILE="sounds\npc\caracas_fw_01.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_CARACAS_FW_02" FILE="sounds\npc\caracas_fw_02.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_CARACAS_FW_03" FILE="sounds\npc\caracas_fw_03.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_CARACAS_TK_01" FILE="sounds\npc\caracas_tk_01.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_CARACAS_TK_02" FILE="sounds\npc\caracas_tk_02.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_CARACAS_TK_03" FILE="sounds\npc\caracas_tk_03.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_TOBEY_AMB_01" FILE="sounds\npc\tobey_amb_01.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_TOBEY_AMB_02" FILE="sounds\npc\tobey_amb_02.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_TOBEY_AMB_03" FILE="sounds\npc\tobey_amb_03.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_TOBEY_FW_01" FILE="sounds\npc\tobey_fw_01.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_TOBEY_FW_02" FILE="sounds\npc\tobey_fw_02.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_TOBEY_FW_03" FILE="sounds\npc\tobey_fw_03.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_TOBEY_TK_01" FILE="sounds\npc\tobey_tk_01.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_TOBEY_TK_02" FILE="sounds\npc\tobey_tk_02.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_TOBEY_TK_03" FILE="sounds\npc\tobey_tk_03.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_SEVERALPERSON_DOG_TK_01" FILE="sounds\npc\severalperson_dog_tk_01.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_SEVERALPERSON_DOG_TK_02" FILE="sounds\npc\severalperson_dog_tk_02.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_SEVERALPERSON_SHEEP_TK_01" FILE="sounds\npc\severalperson_sheep_tk_01.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_SEVERALPERSON_SHEEP_TK_02" FILE="sounds\npc\severalperson_sheep_tk_02.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_SEVERALPERSON_SLOTH_TK_01" FILE="sounds\npc\severalperson_sloth_tk_01.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_SEVERALPERSON_SLOTH_TK_02" FILE="sounds\npc\severalperson_sloth_tk_02.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_BELL_MADAM_TK_01" FILE="sounds\npc\bell_madam_tk_01.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_BELL_MADAM_TK_02" FILE="sounds\npc\bell_madam_tk_02.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_BELL_MADAM_TK_03" FILE="sounds\npc\bell_madam_tk_03.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_DJANGO_TK_01" FILE="sounds\npc\django_tk_01.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_DJANGO_TK_02" FILE="sounds\npc\django_tk_02.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_DJANGO_TK_03" FILE="sounds\npc\django_tk_03.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_SHEPHERD_BOY_TK_01" FILE="sounds\npc\shepherd_boy_tk_01.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_SHEPHERD_BOY_TK_02" FILE="sounds\npc\shepherd_boy_tk_02.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_SHEPHERD_BOY_TK_03" FILE="sounds\npc\shepherd_boy_tk_03.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_SHERIFF_TK_01" FILE="sounds\npc\sheriff_tk_01.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_SHERIFF_TK_02" FILE="sounds\npc\sheriff_tk_02.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_SHERIFF_TK_03" FILE="sounds\npc\sheriff_tk_03.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_VARRACHT_TK_01" FILE="sounds\npc\varracht_tk_01.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_VARRACHT_TK_02" FILE="sounds\npc\varracht_tk_02.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_VARRACHT_TK_03" FILE="sounds\npc\varracht_tk_03.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_SCHMIDT_AMB_01" FILE="sounds\npc\schmidt_amb_01.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_SCHMIDT_AMB_02" FILE="sounds\npc\schmidt_amb_02.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_SCHMIDT_AMB_03" FILE="sounds\npc\schmidt_amb_03.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_SCHMIDT_FW_01" FILE="sounds\npc\schmidt_fw_01.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_SCHMIDT_FW_02" FILE="sounds\npc\schmidt_fw_02.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_SCHMIDT_FW_03" FILE="sounds\npc\schmidt_fw_03.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_SCHMIDT_TK_01" FILE="sounds\npc\schmidt_tk_01.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_SCHMIDT_TK_02" FILE="sounds\npc\schmidt_tk_02.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_SCHMIDT_TK_03" FILE="sounds\npc\schmidt_tk_03.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_GSD_TALK_QUIZ" FILE="sounds\npc\gsd_tk_quiz.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_KIRI_TALK_QUIZ" FILE="sounds\npc\kiri_tk_quiz.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_SERIA_TALK_QUIZ" FILE="sounds\npc\seria_tk_quiz.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_SUSIA_TALK_QUIZ" FILE="sounds\npc\su_tk_quiz.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_FW_HEAD_TK_01" FILE="sounds\npc\fw_head_tk_01.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_FW_HEAD_TK_02" FILE="sounds\npc\fw_head_tk_02.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_FW_HEAD_TK_03" FILE="sounds\npc\fw_head_tk_03.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_FW_REINFORCE_TK_01" FILE="sounds\npc\fw_reinforce_tk_01.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_FW_REINFORCE_TK_02" FILE="sounds\npc\fw_reinforce_tk_02.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_FW_REINFORCE_TK_03" FILE="sounds\npc\fw_reinforce_tk_03.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_ND_ALPHA_TK_01" FILE="sounds\npc\nd_alpha_tk_01.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_ND_ALPHA_TK_02" FILE="sounds\npc\nd_alpha_tk_02.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_ND_ALPHA_TK_03" FILE="sounds\npc\nd_alpha_tk_03.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_ND_EPSILON_TK_01" FILE="sounds\npc\nd_epsilon_tk_01.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_ND_EPSILON_TK_02" FILE="sounds\npc\nd_epsilon_tk_02.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_ND_EPSILON_TK_03" FILE="sounds\npc\nd_epsilon_tk_03.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_ND_LOTA_TK_01" FILE="sounds\npc\nd_lota_tk_01.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_ND_LOTA_TK_02" FILE="sounds\npc\nd_lota_tk_02.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_ND_LOTA_TK_03" FILE="sounds\npc\nd_lota_tk_03.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_BEATRICE_AMB_01" FILE="sounds\npc\beatrice_amb_01.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_BEATRICE_AMB_02" FILE="sounds\npc\beatrice_amb_02.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_BEATRICE_AMB_03" FILE="sounds\npc\beatrice_amb_03.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_BEATRICE_AMB_04" FILE="sounds\npc\beatrice_amb_04.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_BEATRICE_FW_01" FILE="sounds\npc\beatrice_fw_01.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_BEATRICE_FW_02" FILE="sounds\npc\beatrice_fw_02.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_BEATRICE_FW_03" FILE="sounds\npc\beatrice_fw_03.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_BEATRICE_FW_04" FILE="sounds\npc\beatrice_fw_04.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_BEATRICE_TK_01" FILE="sounds\npc\beatrice_tk_01.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_BEATRICE_TK_02" FILE="sounds\npc\beatrice_tk_02.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_BEATRICE_TK_03" FILE="sounds\npc\beatrice_tk_03.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_BEATRICE_TK_04" FILE="sounds\npc\beatrice_tk_04.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_COBB_AMB_01" FILE="sounds\npc\cobb_amb_01.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_COBB_AMB_02" FILE="sounds\npc\cobb_amb_02.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_COBB_AMB_03" FILE="sounds\npc\cobb_amb_03.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_COBB_AMB_04" FILE="sounds\npc\cobb_amb_04.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_COBB_FW_01" FILE="sounds\npc\cobb_fw_01.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_COBB_FW_02" FILE="sounds\npc\cobb_fw_02.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_COBB_FW_03" FILE="sounds\npc\cobb_fw_03.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_COBB_TK_01" FILE="sounds\npc\cobb_tk_01.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_COBB_TK_02" FILE="sounds\npc\cobb_tk_02.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_COBB_TK_03" FILE="sounds\npc\cobb_tk_03.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_PIE_AMB_04" FILE="sounds\npc\pie_amb_04.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_PIE_AMB_05" FILE="sounds\npc\pie_amb_05.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_PIE_AMB_06" FILE="sounds\npc\pie_amb_06.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_PIE_AMB_07" FILE="sounds\npc\pie_amb_07.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_PIE_FW_04" FILE="sounds\npc\pie_fw_04.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_PIE_FW_05" FILE="sounds\npc\pie_fw_05.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_PIE_FW_06" FILE="sounds\npc\pie_fw_06.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_PIE_TK_04" FILE="sounds\npc\pie_tk_04.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_PIE_TK_05" FILE="sounds\npc\pie_tk_05.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_PIE_TK_06" FILE="sounds\npc\pie_tk_06.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_PUMPKIN_BALL_AMB_01" FILE="sounds\npc\pumpkin_ball_amb_01.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_PUMPKIN_BALL_AMB_02" FILE="sounds\npc\pumpkin_ball_amb_02.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_PUMPKIN_BALL_AMB_03" FILE="sounds\npc\pumpkin_ball_amb_03.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_PUMPKIN_BALL_AMB_04" FILE="sounds\npc\pumpkin_ball_amb_04.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_PUMPKIN_BALL_FW_01" FILE="sounds\npc\pumpkin_ball_fw_01.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_PUMPKIN_BALL_FW_02" FILE="sounds\npc\pumpkin_ball_fw_02.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_PUMPKIN_BALL_FW_03" FILE="sounds\npc\pumpkin_ball_fw_03.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_PUMPKIN_BALL_TK_01" FILE="sounds\npc\pumpkin_ball_tk_01.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_PUMPKIN_BALL_TK_02" FILE="sounds\npc\pumpkin_ball_tk_02.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_PUMPKIN_BALL_TK_03" FILE="sounds\npc\pumpkin_ball_tk_03.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_REDNOSE_DELLA_AMB_01" FILE="sounds\npc\rednose_della_amb_01.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_REDNOSE_DELLA_AMB_02" FILE="sounds\npc\rednose_della_amb_02.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_REDNOSE_DELLA_AMB_03" FILE="sounds\npc\rednose_della_amb_03.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_REDNOSE_DELLA_AMB_04" FILE="sounds\npc\rednose_della_amb_04.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_REDNOSE_DELLA_FW_01" FILE="sounds\npc\rednose_della_fw_01.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_REDNOSE_DELLA_FW_02" FILE="sounds\npc\rednose_della_fw_02.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_REDNOSE_DELLA_FW_03" FILE="sounds\npc\rednose_della_fw_03.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_REDNOSE_DELLA_TK_01" FILE="sounds\npc\rednose_della_tk_01.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_REDNOSE_DELLA_TK_02" FILE="sounds\npc\rednose_della_tk_02.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_REDNOSE_DELLA_TK_03" FILE="sounds\npc\rednose_della_tk_03.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_SEBERREN_AMB_01" FILE="sounds\npc\seberren_amb_01.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_SEBERREN_AMB_02" FILE="sounds\npc\seberren_amb_02.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_SEBERREN_AMB_03" FILE="sounds\npc\seberren_amb_03.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_SEBERREN_AMB_04" FILE="sounds\npc\seberren_amb_04.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_SEBERREN_FW_01" FILE="sounds\npc\seberren_fw_01.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_SEBERREN_FW_02" FILE="sounds\npc\seberren_fw_02.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_SEBERREN_FW_03" FILE="sounds\npc\seberren_fw_03.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_SEBERREN_TK_01" FILE="sounds\npc\seberren_tk_01.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_SEBERREN_TK_02" FILE="sounds\npc\seberren_tk_02.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_SEBERREN_TK_03" FILE="sounds\npc\seberren_tk_03.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_NIU_AMB_04" FILE="sounds\npc\niu_amb_04.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_NIU_AMB_05" FILE="sounds\npc\niu_amb_05.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_NIU_AMB_06" FILE="sounds\npc\niu_amb_06.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_NIU_FW_04" FILE="sounds\npc\niu_fw_04.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_NIU_FW_05" FILE="sounds\npc\niu_fw_05.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_NIU_FW_06" FILE="sounds\npc\niu_fw_06.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_NIU_TK_04" FILE="sounds\npc\niu_tk_04.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_NIU_TK_05" FILE="sounds\npc\niu_tk_05.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_NIU_TK_06" FILE="sounds\npc\niu_tk_06.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_TIMOTHY_AMB_01" FILE="sounds\npc\timothy_amb_01.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_TIMOTHY_AMB_02" FILE="sounds\npc\timothy_amb_02.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_TIMOTHY_AMB_03" FILE="sounds\npc\timothy_amb_03.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_TIMOTHY_FW_01" FILE="sounds\npc\timothy_fw_01.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_TIMOTHY_FW_02" FILE="sounds\npc\timothy_fw_02.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_TIMOTHY_FW_03" FILE="sounds\npc\timothy_fw_03.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_TIMOTHY_TK_01" FILE="sounds\npc\timothy_tk_01.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_TIMOTHY_TK_02" FILE="sounds\npc\timothy_tk_02.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_TIMOTHY_TK_03" FILE="sounds\npc\timothy_tk_03.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_YGG_FOX_TK_01" FILE="sounds\npc\ygg_fox_tk_01.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_YGG_FOX_TK_02" FILE="sounds\npc\ygg_fox_tk_02.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_YGG_FOX_TK_03" FILE="sounds\npc\ygg_fox_tk_03.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_YGG_FOX_TK_04" FILE="sounds\npc\ygg_fox_tk_04.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_YGG_FOX_TK_05" FILE="sounds\npc\ygg_fox_tk_05.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_YGG_FOX_TK_06" FILE="sounds\npc\ygg_fox_tk_06.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_YGG_FOX_TK_07" FILE="sounds\npc\ygg_fox_tk_07.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_YGG_FOX_TK_08" FILE="sounds\npc\ygg_fox_tk_08.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_YGG_KETERA_TK_01" FILE="sounds\npc\ygg_ketera_tk_01.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_YGG_KETERA_TK_02" FILE="sounds\npc\ygg_ketera_tk_02.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_YGG_KETERA_TK_03" FILE="sounds\npc\ygg_ketera_tk_03.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_YGG_KETERA_TK_04" FILE="sounds\npc\ygg_ketera_tk_04.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_YGG_KETERA_TK_05" FILE="sounds\npc\ygg_ketera_tk_05.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_YGG_KETERA_TK_06" FILE="sounds\npc\ygg_ketera_tk_06.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_YGG_KETERA_TK_07" FILE="sounds\npc\ygg_ketera_tk_07.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_YGG_KETERA_TK_08" FILE="sounds\npc\ygg_ketera_tk_08.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_YGG_KETERA_TK_09" FILE="sounds\npc\ygg_ketera_tk_09.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_YGG_KETERA_TK_10" FILE="sounds\npc\ygg_ketera_tk_10.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_YGG_KETERA_TK_11" FILE="sounds\npc\ygg_ketera_tk_11.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_YGG_KETERA_TK_12" FILE="sounds\npc\ygg_ketera_tk_12.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_YGG_KETERA_TK_13" FILE="sounds\npc\ygg_ketera_tk_13.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_YGG_KETERA_TK_14" FILE="sounds\npc\ygg_ketera_tk_14.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_YGG_LION_TK_01" FILE="sounds\npc\ygg_lion_tk_01.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_YGG_LION_TK_02" FILE="sounds\npc\ygg_lion_tk_02.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_YGG_LION_TK_03" FILE="sounds\npc\ygg_lion_tk_03.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_YGG_LION_TK_04" FILE="sounds\npc\ygg_lion_tk_04.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_YGG_LION_TK_05" FILE="sounds\npc\ygg_lion_tk_05.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_YGG_LION_TK_06" FILE="sounds\npc\ygg_lion_tk_06.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_ALEXANDRA_AMB_01" FILE="sounds\npc\alexandra_amb_01.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_ALEXANDRA_AMB_02" FILE="sounds\npc\alexandra_amb_02.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_ALEXANDRA_AMB_03" FILE="sounds\npc\alexandra_amb_03.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_ALEXANDRA_DIA_01" FILE="sounds\npc\alexandra_dia_01.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_ALEXANDRA_DIA_02_1" FILE="sounds\npc\alexandra_dia_02_1.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_ALEXANDRA_DIA_02_2" FILE="sounds\npc\alexandra_dia_02_2.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_ALEXANDRA_DIA_02_3" FILE="sounds\npc\alexandra_dia_02_3.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_ALEXANDRA_DIA_03_1" FILE="sounds\npc\alexandra_dia_03_1.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_ALEXANDRA_DIA_03_2" FILE="sounds\npc\alexandra_dia_03_2.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_ALEXANDRA_DIA_04" FILE="sounds\npc\alexandra_dia_04.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_ALEXANDRA_DIA_05" FILE="sounds\npc\alexandra_dia_05.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_ALEXANDRA_DIA_06" FILE="sounds\npc\alexandra_dia_06.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_ALEXANDRA_DIA_07_1" FILE="sounds\npc\alexandra_dia_07_1.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_ALEXANDRA_DIA_07_2" FILE="sounds\npc\alexandra_dia_07_2.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_ALEXANDRA_DIA_08_1" FILE="sounds\npc\alexandra_dia_08_1.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_ALEXANDRA_DIA_08_2" FILE="sounds\npc\alexandra_dia_08_2.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_ALEXANDRA_DIA_09_1" FILE="sounds\npc\alexandra_dia_09_1.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_ALEXANDRA_DIA_09_2" FILE="sounds\npc\alexandra_dia_09_2.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_ALEXANDRA_FW_01" FILE="sounds\npc\alexandra_fw_01.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_ALEXANDRA_FW_02" FILE="sounds\npc\alexandra_fw_02.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_ALEXANDRA_FW_03" FILE="sounds\npc\alexandra_fw_03.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_ALEXANDRA_TK_01" FILE="sounds\npc\alexandra_tk_01.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_ALEXANDRA_TK_02" FILE="sounds\npc\alexandra_tk_02.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_ALEXANDRA_TK_03" FILE="sounds\npc\alexandra_tk_03.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_ARTHUR_AMB_01" FILE="sounds\npc\arthur_amb_01.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_ARTHUR_AMB_02" FILE="sounds\npc\arthur_amb_02.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_ARTHUR_AMB_03" FILE="sounds\npc\arthur_amb_03.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_ARTHUR_AMB_04" FILE="sounds\npc\arthur_amb_04.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_ARTHUR_FW_01" FILE="sounds\npc\arthur_fw_01.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_ARTHUR_FW_02" FILE="sounds\npc\arthur_fw_02.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_ARTHUR_FW_03" FILE="sounds\npc\arthur_fw_03.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_ARTHUR_TK_01" FILE="sounds\npc\arthur_tk_01.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_ARTHUR_TK_02" FILE="sounds\npc\arthur_tk_02.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_ARTHUR_TK_03" FILE="sounds\npc\arthur_tk_03.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_BLOSSOM_AMB_01" FILE="sounds\npc\blossom_amb_01.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_BLOSSOM_AMB_02" FILE="sounds\npc\blossom_amb_02.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_BLOSSOM_AMB_03" FILE="sounds\npc\blossom_amb_03.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_BLOSSOM_DIA_01" FILE="sounds\npc\blossom_dia_01.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_BLOSSOM_DIA_02_1" FILE="sounds\npc\blossom_dia_02_1.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_BLOSSOM_DIA_02_2" FILE="sounds\npc\blossom_dia_02_2.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_BLOSSOM_DIA_03_1" FILE="sounds\npc\blossom_dia_03_1.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_BLOSSOM_DIA_03_2" FILE="sounds\npc\blossom_dia_03_2.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_BLOSSOM_DIA_04" FILE="sounds\npc\blossom_dia_04.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_BLOSSOM_DIA_05" FILE="sounds\npc\blossom_dia_05.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_BLOSSOM_FW_01" FILE="sounds\npc\blossom_fw_01.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_BLOSSOM_FW_02" FILE="sounds\npc\blossom_fw_02.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_BLOSSOM_FW_03" FILE="sounds\npc\blossom_fw_03.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_BLOSSOM_TK_01" FILE="sounds\npc\blossom_tk_01.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_BLOSSOM_TK_02" FILE="sounds\npc\blossom_tk_02.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_BLOSSOM_TK_03" FILE="sounds\npc\blossom_tk_03.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_PRAXESS_DIA_01_1" FILE="sounds\npc\praxess_dia_01_1.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_PRAXESS_DIA_01_2" FILE="sounds\npc\praxess_dia_01_2.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_PRAXESS_DIA_01_3" FILE="sounds\npc\praxess_dia_01_3.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_PRAXESS_DIA_02_1" FILE="sounds\npc\praxess_dia_02_1.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_PRAXESS_DIA_02_2" FILE="sounds\npc\praxess_dia_02_2.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_PRAXESS_DIA_03_1" FILE="sounds\npc\praxess_dia_03_1.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_PRAXESS_DIA_03_2" FILE="sounds\npc\praxess_dia_03_2.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_PRAXESS_DIA_04" FILE="sounds\npc\praxess_dia_04.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_RUHOS_AMB_01" FILE="sounds\npc\ruhos_amb_01.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_RUHOS_AMB_02" FILE="sounds\npc\ruhos_amb_02.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_RUHOS_AMB_03" FILE="sounds\npc\ruhos_amb_03.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_RUHOS_FW_01" FILE="sounds\npc\ruhos_fw_01.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_RUHOS_FW_02" FILE="sounds\npc\ruhos_fw_02.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_RUHOS_FW_03" FILE="sounds\npc\ruhos_fw_03.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_RUHOS_TK_01" FILE="sounds\npc\ruhos_tk_01.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_RUHOS_TK_02" FILE="sounds\npc\ruhos_tk_02.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_RUHOS_TK_03" FILE="sounds\npc\ruhos_tk_03.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_SLENIKON_AMB_01" FILE="sounds\npc\slenikon_amb_01.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_SLENIKON_AMB_02" FILE="sounds\npc\slenikon_amb_02.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_SLENIKON_AMB_03" FILE="sounds\npc\slenikon_amb_03.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_SLENIKON_FW_01" FILE="sounds\npc\slenikon_fw_01.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_SLENIKON_FW_02" FILE="sounds\npc\slenikon_fw_02.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_SLENIKON_TK_01" FILE="sounds\npc\slenikon_tk_01.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_SLENIKON_TK_02" FILE="sounds\npc\slenikon_tk_02.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_SLENIKON_TK_03" FILE="sounds\npc\slenikon_tk_03.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_HUAIYIN_TK_01" FILE="sounds\npc\huaiyin_tk_01.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_HUAIYIN_TK_02" FILE="sounds\npc\huaiyin_tk_02.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_HUAIYIN_TK_03" FILE="sounds\npc\huaiyin_tk_03.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_HUAIYIN_TK_04" FILE="sounds\npc\huaiyin_tk_04.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_HUAIYIN_TK_05" FILE="sounds\npc\huaiyin_tk_05.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_HUAIYIN_TK_06" FILE="sounds\npc\huaiyin_tk_06.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_HUAIYIN_TK_07" FILE="sounds\npc\huaiyin_tk_07.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_HUAIYIN_TK_08" FILE="sounds\npc\huaiyin_tk_08.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_YUNKE_TK_01" FILE="sounds\npc\yunke_tk_01.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_YUNKE_TK_02" FILE="sounds\npc\yunke_tk_02.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_YUNKE_TK_03" FILE="sounds\npc\yunke_tk_03.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_YUNKE_TK_04" FILE="sounds\npc\yunke_tk_04.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_YUNKE_TK_05" FILE="sounds\npc\yunke_tk_05.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_YUNKE_TK_06" FILE="sounds\npc\yunke_tk_06.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_GROSS_AMB_01" FILE="sounds\npc\gross_amb_01.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_GROSS_AMB_02" FILE="sounds\npc\gross_amb_02.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_GROSS_AMB_03" FILE="sounds\npc\gross_amb_03.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_GROSS_FW_01" FILE="sounds\npc\gross_fw_01.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_GROSS_FW_02" FILE="sounds\npc\gross_fw_02.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_GROSS_FW_03" FILE="sounds\npc\gross_fw_03.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_GROSS_TK_01" FILE="sounds\npc\gross_tk_01.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_GROSS_TK_02" FILE="sounds\npc\gross_tk_02.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_GROSS_TK_03" FILE="sounds\npc\gross_tk_03.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_RIBE_AMB_01" FILE="sounds\npc\ribe_amb_01.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_RIBE_AMB_02" FILE="sounds\npc\ribe_amb_02.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_RIBE_AMB_03" FILE="sounds\npc\ribe_amb_03.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_RIBE_FW_01" FILE="sounds\npc\ribe_fw_01.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_RIBE_FW_02" FILE="sounds\npc\ribe_fw_02.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_RIBE_FW_03" FILE="sounds\npc\ribe_fw_03.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_RIBE_TK_01" FILE="sounds\npc\ribe_tk_01.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_RIBE_TK_02" FILE="sounds\npc\ribe_tk_02.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_RIBE_TK_03" FILE="sounds\npc\ribe_tk_03.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_WORKMAN_DIA_01" FILE="sounds\npc\workman_dia_01.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_KATE_DIA_01_1" FILE="sounds\npc\kate_dia_01_1.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_KATE_DIA_01_2" FILE="sounds\npc\kate_dia_01_2.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_KATE_DIA_02_1" FILE="sounds\npc\kate_dia_02_1.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_KATE_DIA_02_2" FILE="sounds\npc\kate_dia_02_2.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_KATE_DIA_03_1" FILE="sounds\npc\kate_dia_03_1.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_KATE_DIA_03_2" FILE="sounds\npc\kate_dia_03_2.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_KATE_DIA_04" FILE="sounds\npc\kate_dia_04.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_NIU_DIA_01_1" FILE="sounds\npc\niu_dia_01_1.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_NIU_DIA_01_2" FILE="sounds\npc\niu_dia_01_2.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_NIU_DIA_02_1" FILE="sounds\npc\niu_dia_02_1.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_NIU_DIA_02_2" FILE="sounds\npc\niu_dia_02_2.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_NIU_DIA_03_1" FILE="sounds\npc\niu_dia_03_1.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_NIU_DIA_03_2" FILE="sounds\npc\niu_dia_03_2.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_PIE_DIA_01" FILE="sounds\npc\pie_dia_01.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_RON_AMB_01" FILE="sounds\npc\ron_amb_01.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_RON_AMB_02" FILE="sounds\npc\ron_amb_02.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_RON_AMB_03" FILE="sounds\npc\ron_amb_03.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_RON_DIA_01" FILE="sounds\npc\ron_dia_01.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_RON_FW_01" FILE="sounds\npc\ron_fw_01.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_RON_FW_02" FILE="sounds\npc\ron_fw_02.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_RON_TK_01" FILE="sounds\npc\ron_tk_01.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_RON_TK_02" FILE="sounds\npc\ron_tk_02.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_RON_TK_03" FILE="sounds\npc\ron_tk_03.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_SERGEY_DIA_01" FILE="sounds\npc\sergey_dia_01.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_MINI_HIMANSTELA_TK_01" FILE="sounds\npc\mini_himanstela_tk_01.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_MINI_HIMANSTELA_TK_02" FILE="sounds\npc\mini_himanstela_tk_02.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_MINI_HIMANSTELA_TK_03" FILE="sounds\npc\mini_himanstela_tk_03.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_MINI_HIMANSTELA_TK_04" FILE="sounds\npc\mini_himanstela_tk_04.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_MINI_HIMANSTELA_TK_05" FILE="sounds\npc\mini_himanstela_tk_05.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_MINI_HIMANSTELA_TK_06" FILE="sounds\npc\mini_himanstela_tk_06.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_MINI_HIMANSTELA_TK_07" FILE="sounds\npc\mini_himanstela_tk_07.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_MINI_HIMANSTELA_TK_08" FILE="sounds\npc\mini_himanstela_tk_08.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_MINI_HIMANSTELA_TK_09" FILE="sounds\npc\mini_himanstela_tk_09.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_MINI_KAIB_TK_01" FILE="sounds\npc\mini_kaib_tk_01.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_MINI_KAIB_TK_02" FILE="sounds\npc\mini_kaib_tk_02.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_MINI_KAIB_TK_03" FILE="sounds\npc\mini_kaib_tk_03.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_MINI_KAIS_TK_01" FILE="sounds\npc\mini_kais_tk_01.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_MINI_KAIS_TK_02" FILE="sounds\npc\mini_kais_tk_02.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_MINI_KAIS_TK_03" FILE="sounds\npc\mini_kais_tk_03.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_MINI_TRIS_TK_01" FILE="sounds\npc\mini_tris_tk_01.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_MINI_TRIS_TK_02" FILE="sounds\npc\mini_tris_tk_02.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_MINI_TRIS_TK_03" FILE="sounds\npc\mini_tris_tk_03.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_IKKI_AMB_01" FILE="sounds\npc\ikki_amb_01.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_IKKI_AMB_02" FILE="sounds\npc\ikki_amb_02.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_IKKI_AMB_03" FILE="sounds\npc\ikki_amb_03.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_IKKI_FW_01" FILE="sounds\npc\ikki_fw_01.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_IKKI_FW_02" FILE="sounds\npc\ikki_fw_02.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_IKKI_FW_03" FILE="sounds\npc\ikki_fw_03.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_IKKI_TK_01" FILE="sounds\npc\ikki_tk_01.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_IKKI_TK_02" FILE="sounds\npc\ikki_tk_02.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_IKKI_TK_03" FILE="sounds\npc\ikki_tk_03.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_LAYGIN_AMB_01" FILE="sounds\npc\laygin_amb_01.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_LAYGIN_AMB_02" FILE="sounds\npc\laygin_amb_02.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_LAYGIN_AMB_03" FILE="sounds\npc\laygin_amb_03.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_LAYGIN_FW_01" FILE="sounds\npc\laygin_fw_01.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_LAYGIN_FW_02" FILE="sounds\npc\laygin_fw_02.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_LAYGIN_FW_03" FILE="sounds\npc\laygin_fw_03.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_LAYGIN_TK_01" FILE="sounds\npc\laygin_tk_01.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_LAYGIN_TK_02" FILE="sounds\npc\laygin_tk_02.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_LAYGIN_TK_03" FILE="sounds\npc\laygin_tk_03.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_MONICA_AMB_01" FILE="sounds\npc\monica_amb_01.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_MONICA_AMB_02" FILE="sounds\npc\monica_amb_02.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_MONICA_AMB_03" FILE="sounds\npc\monica_amb_03.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_MONICA_FW_01" FILE="sounds\npc\monica_fw_01.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_MONICA_FW_02" FILE="sounds\npc\monica_fw_02.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_MONICA_FW_03" FILE="sounds\npc\monica_fw_03.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_MONICA_TK_01" FILE="sounds\npc\monica_tk_01.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_MONICA_TK_02" FILE="sounds\npc\monica_tk_02.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_MONICA_TK_03" FILE="sounds\npc\monica_tk_03.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_ZASURA_AMB_01" FILE="sounds\npc\zasura_amb_01.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_ZASURA_AMB_02" FILE="sounds\npc\zasura_amb_02.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_ZASURA_AMB_03" FILE="sounds\npc\zasura_amb_03.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_ZASURA_FW_01" FILE="sounds\npc\zasura_fw_01.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_ZASURA_FW_02" FILE="sounds\npc\zasura_fw_02.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_ZASURA_FW_03" FILE="sounds\npc\zasura_fw_03.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_ZASURA_TK_01" FILE="sounds\npc\zasura_tk_01.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_ZASURA_TK_02" FILE="sounds\npc\zasura_tk_02.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_ZASURA_TK_03" FILE="sounds\npc\zasura_tk_03.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_NOLAN_TK_01" FILE="sounds\npc\nolan_tk_01.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_NOLAN_TK_02" FILE="sounds\npc\nolan_tk_02.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_NOLAN_TK_03" FILE="sounds\npc\nolan_tk_03.ogg" SUBGROUP="NPC"/>
<EFFECT ID="ERIKA_AMB_05" FILE="sounds\npc\erika_amb_05.ogg" SUBGROUP="NPC"/>
<EFFECT ID="ERIKA_AMB_06" FILE="sounds\npc\erika_amb_06.ogg" SUBGROUP="NPC"/>
<EFFECT ID="ERIKA_TK_04" FILE="sounds\npc\erika_tk_04.ogg" SUBGROUP="NPC"/>
<EFFECT ID="ERIKA_TK_05" FILE="sounds\npc\erika_tk_05.ogg" SUBGROUP="NPC"/>
<EFFECT ID="ROI_AMB_05" FILE="sounds\npc\roi_amb_05.ogg" SUBGROUP="NPC"/>
<EFFECT ID="ROI_AMB_06" FILE="sounds\npc\roi_amb_06.ogg" SUBGROUP="NPC"/>
<EFFECT ID="ROI_TK_06" FILE="sounds\npc\roi_tk_06.ogg" SUBGROUP="NPC"/>
<EFFECT ID="ROI_TK_07" FILE="sounds\npc\roi_tk_07.ogg" SUBGROUP="NPC"/>
<EFFECT ID="MAJAR_AMB_01" FILE="sounds\npc\majar_amb_01.ogg" SUBGROUP="NPC"/>
<EFFECT ID="MAJAR_AMB_02" FILE="sounds\npc\majar_amb_02.ogg" SUBGROUP="NPC"/>
<EFFECT ID="MAJAR_AMB_03" FILE="sounds\npc\majar_amb_03.ogg" SUBGROUP="NPC"/>
<EFFECT ID="MAJAR_FW_01" FILE="sounds\npc\majar_fw_01.ogg" SUBGROUP="NPC"/>
<EFFECT ID="MAJAR_FW_02" FILE="sounds\npc\majar_fw_02.ogg" SUBGROUP="NPC"/>
<EFFECT ID="MAJAR_FW_03" FILE="sounds\npc\majar_fw_03.ogg" SUBGROUP="NPC"/>
<EFFECT ID="MAJAR_TK_01" FILE="sounds\npc\majar_tk_01.ogg" SUBGROUP="NPC"/>
<EFFECT ID="MAJAR_TK_02" FILE="sounds\npc\majar_tk_02.ogg" SUBGROUP="NPC"/>
<EFFECT ID="MAJAR_TK_03" FILE="sounds\npc\majar_tk_03.ogg" SUBGROUP="NPC"/>
<EFFECT ID="OVERIS_AMB_01" FILE="sounds\npc\overis_amb_01.ogg" SUBGROUP="NPC"/>
<EFFECT ID="OVERIS_AMB_02" FILE="sounds\npc\overis_amb_02.ogg" SUBGROUP="NPC"/>
<EFFECT ID="OVERIS_AMB_03" FILE="sounds\npc\overis_amb_03.ogg" SUBGROUP="NPC"/>
<EFFECT ID="OVERIS_FW_01" FILE="sounds\npc\overis_fw_01.ogg" SUBGROUP="NPC"/>
<EFFECT ID="OVERIS_FW_02" FILE="sounds\npc\overis_fw_02.ogg" SUBGROUP="NPC"/>
<EFFECT ID="OVERIS_FW_03" FILE="sounds\npc\overis_fw_03.ogg" SUBGROUP="NPC"/>
<EFFECT ID="OVERIS_TK_01" FILE="sounds\npc\overis_tk_01.ogg" SUBGROUP="NPC"/>
<EFFECT ID="OVERIS_TK_02" FILE="sounds\npc\overis_tk_02.ogg" SUBGROUP="NPC"/>
<EFFECT ID="OVERIS_TK_03" FILE="sounds\npc\overis_tk_03.ogg" SUBGROUP="NPC"/>
<EFFECT ID="SINJANG_AMB_01" FILE="sounds\npc\sinjang_amb_01.ogg" SUBGROUP="NPC"/>
<EFFECT ID="SINJANG_AMB_02" FILE="sounds\npc\sinjang_amb_02.ogg" SUBGROUP="NPC"/>
<EFFECT ID="SINJANG_AMB_03" FILE="sounds\npc\sinjang_amb_03.ogg" SUBGROUP="NPC"/>
<EFFECT ID="SINJANG_FW_01" FILE="sounds\npc\sinjang_fw_01.ogg" SUBGROUP="NPC"/>
<EFFECT ID="SINJANG_FW_02" FILE="sounds\npc\sinjang_fw_02.ogg" SUBGROUP="NPC"/>
<EFFECT ID="SINJANG_FW_03" FILE="sounds\npc\sinjang_fw_03.ogg" SUBGROUP="NPC"/>
<EFFECT ID="SINJANG_TK_01" FILE="sounds\npc\sinjang_tk_01.ogg" SUBGROUP="NPC"/>
<EFFECT ID="SINJANG_TK_02" FILE="sounds\npc\sinjang_tk_02.ogg" SUBGROUP="NPC"/>
<EFFECT ID="SINJANG_TK_03" FILE="sounds\npc\sinjang_tk_03.ogg" SUBGROUP="NPC"/>
<EFFECT ID="TEIDA_AMB_01" FILE="sounds\npc\teida_amb_01.ogg" SUBGROUP="NPC"/>
<EFFECT ID="TEIDA_AMB_02" FILE="sounds\npc\teida_amb_02.ogg" SUBGROUP="NPC"/>
<EFFECT ID="TEIDA_AMB_03" FILE="sounds\npc\teida_amb_03.ogg" SUBGROUP="NPC"/>
<EFFECT ID="TEIDA_FW_01" FILE="sounds\npc\teida_fw_01.ogg" SUBGROUP="NPC"/>
<EFFECT ID="TEIDA_FW_02" FILE="sounds\npc\teida_fw_02.ogg" SUBGROUP="NPC"/>
<EFFECT ID="TEIDA_FW_03" FILE="sounds\npc\teida_fw_03.ogg" SUBGROUP="NPC"/>
<EFFECT ID="TEIDA_TK_01" FILE="sounds\npc\teida_tk_01.ogg" SUBGROUP="NPC"/>
<EFFECT ID="TEIDA_TK_02" FILE="sounds\npc\teida_tk_02.ogg" SUBGROUP="NPC"/>
<EFFECT ID="TEIDA_TK_03" FILE="sounds\npc\teida_tk_03.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_DALBI_AMB_01" FILE="sounds\npc\dalbi_amb_01.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_DALBI_AMB_02" FILE="sounds\npc\dalbi_amb_02.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_DALBI_AMB_03" FILE="sounds\npc\dalbi_amb_03.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_DALBI_FW_01" FILE="sounds\npc\dalbi_fw_01.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_DALBI_FW_02" FILE="sounds\npc\dalbi_fw_02.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_DALBI_FW_03" FILE="sounds\npc\dalbi_fw_03.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_DALBI_TK_01" FILE="sounds\npc\dalbi_tk_01.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_DALBI_TK_02" FILE="sounds\npc\dalbi_tk_02.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_DALBI_TK_03" FILE="sounds\npc\dalbi_tk_03.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_HILLS_AMB_01" FILE="sounds\npc\hills_amb_01.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_HILLS_AMB_02" FILE="sounds\npc\hills_amb_02.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_HILLS_AMB_03" FILE="sounds\npc\hills_amb_03.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_HILLS_AMB_04" FILE="sounds\npc\hills_amb_04.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_HILLS_AMB_05" FILE="sounds\npc\hills_amb_05.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_HILLS_AMB_06" FILE="sounds\npc\hills_amb_06.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_HILLS_FW_01" FILE="sounds\npc\hills_fw_01.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_HILLS_FW_02" FILE="sounds\npc\hills_fw_02.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_HILLS_FW_03" FILE="sounds\npc\hills_fw_03.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_HILLS_FW_04" FILE="sounds\npc\hills_fw_04.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_HILLS_FW_05" FILE="sounds\npc\hills_fw_05.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_HILLS_TK_01" FILE="sounds\npc\hills_tk_01.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_HILLS_TK_02" FILE="sounds\npc\hills_tk_02.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_HILLS_TK_03" FILE="sounds\npc\hills_tk_03.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_HILLS_TK_04" FILE="sounds\npc\hills_tk_04.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_EDWIN_YULRGENT_AMB_01" FILE="sounds\npc\edwin_yulrgent_amb_01.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_EDWIN_YULRGENT_AMB_02" FILE="sounds\npc\edwin_yulrgent_amb_02.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_EDWIN_YULRGENT_AMB_03" FILE="sounds\npc\edwin_yulrgent_amb_03.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_EDWIN_YULRGENT_FW_01" FILE="sounds\npc\edwin_yulrgent_fw_01.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_EDWIN_YULRGENT_FW_02" FILE="sounds\npc\edwin_yulrgent_fw_02.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_EDWIN_YULRGENT_FW_03" FILE="sounds\npc\edwin_yulrgent_fw_03.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_EDWIN_YULRGENT_TK_01" FILE="sounds\npc\edwin_yulrgent_tk_01.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_EDWIN_YULRGENT_TK_02" FILE="sounds\npc\edwin_yulrgent_tk_02.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_EDWIN_YULRGENT_TK_03" FILE="sounds\npc\edwin_yulrgent_tk_03.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_ERZE_AMB_09" FILE="sounds\npc\erze_amb_09.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_ERZE_AMB_10" FILE="sounds\npc\erze_amb_10.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_ERZE_AMB_11" FILE="sounds\npc\erze_amb_11.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_ERZE_FW_08" FILE="sounds\npc\erze_fw_08.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_ERZE_FW_09" FILE="sounds\npc\erze_fw_09.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_ERZE_FW_10" FILE="sounds\npc\erze_fw_10.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_ERZE_TK_08" FILE="sounds\npc\erze_tk_08.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_ERZE_TK_09" FILE="sounds\npc\erze_tk_09.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_ERZE_TK_10" FILE="sounds\npc\erze_tk_10.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_GINA_THEODORE_AMB_01" FILE="sounds\npc\gina_theodore_amb_01.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_GINA_THEODORE_AMB_02" FILE="sounds\npc\gina_theodore_amb_02.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_GINA_THEODORE_AMB_03" FILE="sounds\npc\gina_theodore_amb_03.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_GINA_THEODORE_FW_01" FILE="sounds\npc\gina_theodore_fw_01.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_GINA_THEODORE_FW_02" FILE="sounds\npc\gina_theodore_fw_02.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_GINA_THEODORE_FW_03" FILE="sounds\npc\gina_theodore_fw_03.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_GINA_THEODORE_TK_01" FILE="sounds\npc\gina_theodore_tk_01.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_GINA_THEODORE_TK_02" FILE="sounds\npc\gina_theodore_tk_02.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_GINA_THEODORE_TK_03" FILE="sounds\npc\gina_theodore_tk_03.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_HUGH_FITZRARY_AMB_01" FILE="sounds\npc\hugh_fitzrary_amb_01.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_HUGH_FITZRARY_AMB_02" FILE="sounds\npc\hugh_fitzrary_amb_02.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_HUGH_FITZRARY_AMB_03" FILE="sounds\npc\hugh_fitzrary_amb_03.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_HUGH_FITZRARY_FW_01" FILE="sounds\npc\hugh_fitzrary_fw_01.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_HUGH_FITZRARY_FW_02" FILE="sounds\npc\hugh_fitzrary_fw_02.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_HUGH_FITZRARY_FW_03" FILE="sounds\npc\hugh_fitzrary_fw_03.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_HUGH_FITZRARY_TK_01" FILE="sounds\npc\hugh_fitzrary_tk_01.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_HUGH_FITZRARY_TK_02" FILE="sounds\npc\hugh_fitzrary_tk_02.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_HUGH_FITZRARY_TK_03" FILE="sounds\npc\hugh_fitzrary_tk_03.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_HYRIA_AMB_01" FILE="sounds\npc\hyria_amb_01.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_HYRIA_AMB_02" FILE="sounds\npc\hyria_amb_02.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_HYRIA_AMB_03" FILE="sounds\npc\hyria_amb_03.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_HYRIA_FW_01" FILE="sounds\npc\hyria_fw_01.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_HYRIA_FW_02" FILE="sounds\npc\hyria_fw_02.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_HYRIA_FW_03" FILE="sounds\npc\hyria_fw_03.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_HYRIA_TK_01" FILE="sounds\npc\hyria_tk_01.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_HYRIA_TK_02" FILE="sounds\npc\hyria_tk_02.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_HYRIA_TK_03" FILE="sounds\npc\hyria_tk_03.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_LINDSAY_ROSSUM_FW_01" FILE="sounds\npc\lindsay_rossum_fw_01.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_LINDSAY_ROSSUM_FW_02" FILE="sounds\npc\lindsay_rossum_fw_02.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_LINDSAY_ROSSUM_FW_03" FILE="sounds\npc\lindsay_rossum_fw_03.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_LINDSAY_ROSSUM_AMB_01" FILE="sounds\npc\lindsay_rossum_amb_01.ogg" SUBGROUP="NPC"/>
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<EFFECT ID="NPC_LINDSAY_ROSSUM_AMB_03" FILE="sounds\npc\lindsay_rossum_amb_03.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_LINDSAY_ROSSUM_TK_01" FILE="sounds\npc\lindsay_rossum_tk_01.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_LINDSAY_ROSSUM_TK_02" FILE="sounds\npc\lindsay_rossum_tk_02.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_LINDSAY_ROSSUM_TK_03" FILE="sounds\npc\lindsay_rossum_tk_03.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_NAYU_DIA_01" FILE="sounds\npc\nayu_dia_01.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_NAYU_FW_01" FILE="sounds\npc\nayu_fw_01.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_NAYU_FW_02" FILE="sounds\npc\nayu_fw_02.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_NAYU_FW_03" FILE="sounds\npc\nayu_fw_03.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_NAYU_AMB_01" FILE="sounds\npc\nayu_amb_01.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_NAYU_AMB_02" FILE="sounds\npc\nayu_amb_02.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_NAYU_AMB_03" FILE="sounds\npc\nayu_amb_03.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_NAYU_TK_01" FILE="sounds\npc\nayu_tk_01.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_NAYU_TK_02" FILE="sounds\npc\nayu_tk_02.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_NAYU_TK_03" FILE="sounds\npc\nayu_tk_03.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_VAN_FRANTZ_AMB_01" FILE="sounds\npc\van_frantz_amb_01.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_VAN_FRANTZ_AMB_02" FILE="sounds\npc\van_frantz_amb_02.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_VAN_FRANTZ_AMB_03" FILE="sounds\npc\van_frantz_amb_03.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_VAN_FRANTZ_FW_01" FILE="sounds\npc\van_frantz_fw_01.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_VAN_FRANTZ_FW_02" FILE="sounds\npc\van_frantz_fw_02.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_VAN_FRANTZ_FW_03" FILE="sounds\npc\van_frantz_fw_03.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_VAN_FRANTZ_TK_01" FILE="sounds\npc\van_frantz_tk_01.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_VAN_FRANTZ_TK_02" FILE="sounds\npc\van_frantz_tk_02.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_VAN_FRANTZ_TK_03" FILE="sounds\npc\van_frantz_tk_03.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_WUUN_AMB_05" FILE="sounds\npc\wuun_amb_05.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_WUUN_AMB_06" FILE="sounds\npc\wuun_amb_06.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_WUUN_AMB_07" FILE="sounds\npc\wuun_amb_07.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_WUUN_AMB_08" FILE="sounds\npc\wuun_amb_08.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_WUUN_AMB_09" FILE="sounds\npc\wuun_amb_09.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_WUUN_AMB_10" FILE="sounds\npc\wuun_amb_10.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_WUUN_FW_05" FILE="sounds\npc\wuun_fw_05.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_WUUN_FW_06" FILE="sounds\npc\wuun_fw_06.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_WUUN_FW_07" FILE="sounds\npc\wuun_fw_07.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_WUUN_FW_08" FILE="sounds\npc\wuun_fw_08.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_WUUN_FW_09" FILE="sounds\npc\wuun_fw_09.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_WUUN_FW_10" FILE="sounds\npc\wuun_fw_10.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_WUUN_TK_05" FILE="sounds\npc\wuun_tk_05.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_WUUN_TK_06" FILE="sounds\npc\wuun_tk_06.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_WUUN_TK_07" FILE="sounds\npc\wuun_tk_07.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_WUUN_TK_08" FILE="sounds\npc\wuun_tk_08.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_WUUN_TK_09" FILE="sounds\npc\wuun_tk_09.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_WUUN_TK_10" FILE="sounds\npc\wuun_tk_10.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_GR_AMB_04" FILE="sounds\npc\gr_amb_04.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_GR_AMB_05" FILE="sounds\npc\gr_amb_05.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_GR_AMB_06" FILE="sounds\npc\gr_amb_06.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_GR_FW_05" FILE="sounds\npc\gr_fw_05.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_GR_FW_06" FILE="sounds\npc\gr_fw_06.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_GR_FW_07" FILE="sounds\npc\gr_fw_07.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_GR_TK_04" FILE="sounds\npc\gr_tk_04.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_GR_TK_05" FILE="sounds\npc\gr_tk_05.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_GR_TK_06" FILE="sounds\npc\gr_tk_06.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_OVERIS_AMB_04" FILE="sounds\npc\overis_amb_04.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_OVERIS_AMB_05" FILE="sounds\npc\overis_amb_05.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_OVERIS_AMB_06" FILE="sounds\npc\overis_amb_06.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_OVERIS_FW_04" FILE="sounds\npc\overis_fw_04.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_OVERIS_FW_05" FILE="sounds\npc\overis_fw_05.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_OVERIS_FW_06" FILE="sounds\npc\overis_fw_06.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_OVERIS_TK_04" FILE="sounds\npc\overis_tk_04.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_OVERIS_TK_05" FILE="sounds\npc\overis_tk_05.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_OVERIS_TK_06" FILE="sounds\npc\overis_tk_06.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_SINJANG_AMB_04" FILE="sounds\npc\sinjang_amb_04.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_SINJANG_AMB_05" FILE="sounds\npc\sinjang_amb_05.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_SINJANG_AMB_06" FILE="sounds\npc\sinjang_amb_06.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_SINJANG_FW_04" FILE="sounds\npc\sinjang_fw_04.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_SINJANG_FW_05" FILE="sounds\npc\sinjang_fw_05.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_SINJANG_FW_06" FILE="sounds\npc\sinjang_fw_06.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_SINJANG_TK_04" FILE="sounds\npc\sinjang_tk_04.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_SINJANG_TK_05" FILE="sounds\npc\sinjang_tk_05.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_SINJANG_TK_06" FILE="sounds\npc\sinjang_tk_06.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_TEIDA_AMB_04" FILE="sounds\npc\teida_amb_04.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_TEIDA_AMB_05" FILE="sounds\npc\teida_amb_05.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_TEIDA_AMB_06" FILE="sounds\npc\teida_amb_06.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_TEIDA_AMB_07" FILE="sounds\npc\teida_amb_07.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_TEIDA_AMB_08" FILE="sounds\npc\teida_amb_08.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_TEIDA_AMB_09" FILE="sounds\npc\teida_amb_09.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_TEIDA_FW_04" FILE="sounds\npc\teida_fw_04.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_TEIDA_FW_05" FILE="sounds\npc\teida_fw_05.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_TEIDA_FW_06" FILE="sounds\npc\teida_fw_06.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_TEIDA_FW_07" FILE="sounds\npc\teida_fw_07.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_TEIDA_FW_08" FILE="sounds\npc\teida_fw_08.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_TEIDA_FW_09" FILE="sounds\npc\teida_fw_09.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_TEIDA_TK_04" FILE="sounds\npc\teida_tk_04.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_TEIDA_TK_05" FILE="sounds\npc\teida_tk_05.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_TEIDA_TK_06" FILE="sounds\npc\teida_tk_06.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_TEIDA_TK_07" FILE="sounds\npc\teida_tk_07.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_TEIDA_TK_08" FILE="sounds\npc\teida_tk_08.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_TEIDA_TK_09" FILE="sounds\npc\teida_tk_09.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_CHIVALRY_YUNGYO_TK_01" FILE="sounds\npc\chivalry_yungyo_tk_01.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_CHIVALRY_YUNGYO_TK_02" FILE="sounds\npc\chivalry_yungyo_tk_02.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_CHIVALRY_YUNGYO_TK_03" FILE="sounds\npc\chivalry_yungyo_tk_03.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_DP_HOEEUN_TK_01" FILE="sounds\npc\dp_hoeeun_tk_01.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_DP_HOEEUN_TK_02" FILE="sounds\npc\dp_hoeeun_tk_02.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_DP_HOEEUN_TK_03" FILE="sounds\npc\dp_hoeeun_tk_03.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_DP_UNGA_TK_01" FILE="sounds\npc\dp_unga_tk_01.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_DP_UNGA_TK_02" FILE="sounds\npc\dp_unga_tk_02.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_DP_UNGA_TK_03" FILE="sounds\npc\dp_unga_tk_03.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_SANTORINI_AMB_01" FILE="sounds\npc\santorini_amb_01.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_SANTORINI_AMB_02" FILE="sounds\npc\santorini_amb_02.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_SANTORINI_AMB_03" FILE="sounds\npc\santorini_amb_03.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_SANTORINI_FW_01" FILE="sounds\npc\santorini_fw_01.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_SANTORINI_FW_02" FILE="sounds\npc\santorini_fw_02.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_SANTORINI_FW_03" FILE="sounds\npc\santorini_fw_03.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_SANTORINI_TK_01" FILE="sounds\npc\santorini_tk_01.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_SANTORINI_TK_02" FILE="sounds\npc\santorini_tk_02.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_SANTORINI_TK_03" FILE="sounds\npc\santorini_tk_03.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_NOLAN_TK_04" FILE="sounds\npc\nolan_tk_04.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_NOLAN_TK_05" FILE="sounds\npc\nolan_tk_05.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_NOLAN_TK_06" FILE="sounds\npc\nolan_tk_06.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_DRUID_MIA_AMB_01" FILE="sounds\npc\druid_mia_amb_01.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_DRUID_MIA_AMB_02" FILE="sounds\npc\druid_mia_amb_02.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_DRUID_MIA_AMB_03" FILE="sounds\npc\druid_mia_amb_03.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_DRUID_MIA_FW_01" FILE="sounds\npc\druid_mia_fw_01.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_DRUID_MIA_FW_02" FILE="sounds\npc\druid_mia_fw_02.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_DRUID_MIA_FW_03" FILE="sounds\npc\druid_mia_fw_03.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_DRUID_MIA_TK_01" FILE="sounds\npc\druid_mia_tk_01.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_DRUID_MIA_TK_02" FILE="sounds\npc\druid_mia_tk_02.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_DRUID_MIA_TK_03" FILE="sounds\npc\druid_mia_tk_03.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_LUCILLE_REDMAYNE_AMB_01" FILE="sounds\npc\lucille_redmayne_amb_01.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_LUCILLE_REDMAYNE_AMB_02" FILE="sounds\npc\lucille_redmayne_amb_02.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_LUCILLE_REDMAYNE_AMB_03" FILE="sounds\npc\lucille_redmayne_amb_03.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_LUCILLE_REDMAYNE_FW_01" FILE="sounds\npc\lucille_redmayne_fw_01.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_LUCILLE_REDMAYNE_FW_02" FILE="sounds\npc\lucille_redmayne_fw_02.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_LUCILLE_REDMAYNE_FW_03" FILE="sounds\npc\lucille_redmayne_fw_03.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_LUCILLE_REDMAYNE_TK_01" FILE="sounds\npc\lucille_redmayne_tk_01.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_LUCILLE_REDMAYNE_TK_02" FILE="sounds\npc\lucille_redmayne_tk_02.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_LUCILLE_REDMAYNE_TK_03" FILE="sounds\npc\lucille_redmayne_tk_03.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_ENIX_AMB_01" FILE="sounds\npc\enix_amb_01.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_ENIX_AMB_02" FILE="sounds\npc\enix_amb_02.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_ENIX_AMB_03" FILE="sounds\npc\enix_amb_03.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_ENIX_FW_01" FILE="sounds\npc\enix_fw_01.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_ENIX_FW_02" FILE="sounds\npc\enix_fw_02.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_ENIX_FW_03" FILE="sounds\npc\enix_fw_03.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_ENIX_TK_01" FILE="sounds\npc\enix_tk_01.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_ENIX_TK_02" FILE="sounds\npc\enix_tk_02.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_ENIX_TK_03" FILE="sounds\npc\enix_tk_03.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_LIBECK_AMB_01" FILE="sounds\npc\libeck_amb_01.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_LIBECK_AMB_02" FILE="sounds\npc\libeck_amb_02.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_LIBECK_AMB_03" FILE="sounds\npc\libeck_amb_03.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_LIBECK_FW_01" FILE="sounds\npc\libeck_fw_01.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_LIBECK_FW_02" FILE="sounds\npc\libeck_fw_02.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_LIBECK_FW_03" FILE="sounds\npc\libeck_fw_03.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_LIBECK_TK_01" FILE="sounds\npc\libeck_tk_01.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_LIBECK_TK_02" FILE="sounds\npc\libeck_tk_02.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_LIBECK_TK_03" FILE="sounds\npc\libeck_tk_03.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_NYX_AMB_01" FILE="sounds\npc\nyx_amb_01.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_NYX_AMB_02" FILE="sounds\npc\nyx_amb_02.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_NYX_AMB_03" FILE="sounds\npc\nyx_amb_03.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_NYX_FW_01" FILE="sounds\npc\nyx_fw_01.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_NYX_FW_02" FILE="sounds\npc\nyx_fw_02.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_NYX_FW_03" FILE="sounds\npc\nyx_fw_03.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_NYX_TK_01" FILE="sounds\npc\nyx_tk_01.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_NYX_TK_02" FILE="sounds\npc\nyx_tk_02.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_NYX_TK_03" FILE="sounds\npc\nyx_tk_03.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_SCHLEGEL_AMB_01" FILE="sounds\npc\schlegel_amb_01.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_SCHLEGEL_AMB_02" FILE="sounds\npc\schlegel_amb_02.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_SCHLEGEL_AMB_03" FILE="sounds\npc\schlegel_amb_03.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_SCHLEGEL_FW_01" FILE="sounds\npc\schlegel_fw_01.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_SCHLEGEL_FW_02" FILE="sounds\npc\schlegel_fw_02.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_SCHLEGEL_FW_03" FILE="sounds\npc\schlegel_fw_03.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_SCHLEGEL_TK_01" FILE="sounds\npc\schlegel_tk_01.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_SCHLEGEL_TK_02" FILE="sounds\npc\schlegel_tk_02.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_SCHLEGEL_TK_03" FILE="sounds\npc\schlegel_tk_03.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_SIRI_AMB_01" FILE="sounds\npc\siri_amb_01.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_SIRI_AMB_02" FILE="sounds\npc\siri_amb_02.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_SIRI_AMB_03" FILE="sounds\npc\siri_amb_03.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_SIRI_FW_01" FILE="sounds\npc\siri_fw_01.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_SIRI_FW_02" FILE="sounds\npc\siri_fw_02.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_SIRI_FW_03" FILE="sounds\npc\siri_fw_03.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_SIRI_TK_01" FILE="sounds\npc\siri_tk_01.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_SIRI_TK_02" FILE="sounds\npc\siri_tk_02.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_SIRI_TK_03" FILE="sounds\npc\siri_tk_03.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_TALIN_AMB_01" FILE="sounds\npc\talin_amb_01.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_TALIN_AMB_02" FILE="sounds\npc\talin_amb_02.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_TALIN_AMB_03" FILE="sounds\npc\talin_amb_03.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_TALIN_FW_01" FILE="sounds\npc\talin_fw_01.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_TALIN_FW_02" FILE="sounds\npc\talin_fw_02.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_TALIN_FW_03" FILE="sounds\npc\talin_fw_03.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_TALIN_TK_01" FILE="sounds\npc\talin_tk_01.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_TALIN_TK_02" FILE="sounds\npc\talin_tk_02.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_TALIN_TK_03" FILE="sounds\npc\talin_tk_03.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_ADRAS_AMB_01" FILE="sounds\npc\adras_amb_01.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_ADRAS_AMB_02" FILE="sounds\npc\adras_amb_02.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_ADRAS_FW_01" FILE="sounds\npc\adras_fw_01.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_ADRAS_FW_02" FILE="sounds\npc\adras_fw_02.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_ADRAS_TK_01" FILE="sounds\npc\adras_tk_01.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_ADRAS_TK_02" FILE="sounds\npc\adras_tk_02.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_ADRAS_TK_03" FILE="sounds\npc\adras_tk_03.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_ADRAS_TK_04" FILE="sounds\npc\adras_tk_04.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_FOSHA_AMB_01" FILE="sounds\npc\fosha_amb_01.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_FOSHA_AMB_02" FILE="sounds\npc\fosha_amb_02.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_FOSHA_AMB_03" FILE="sounds\npc\fosha_amb_03.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_FOSHA_FW_01" FILE="sounds\npc\fosha_fw_01.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_FOSHA_FW_02" FILE="sounds\npc\fosha_fw_02.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_FOSHA_TK_01" FILE="sounds\npc\fosha_tk_01.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_FOSHA_TK_02" FILE="sounds\npc\fosha_tk_02.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_GR_AMB_07" FILE="sounds\npc\gr_amb_07.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_GR_FW_08" FILE="sounds\npc\gr_fw_08.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_GR_FW_09" FILE="sounds\npc\gr_fw_09.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_GR_TK_07" FILE="sounds\npc\gr_tk_07.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_GR_TK_08" FILE="sounds\npc\gr_tk_08.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_JUDY_AMB_01" FILE="sounds\npc\judy_amb_01.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_JUDY_AMB_02" FILE="sounds\npc\judy_amb_02.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_JUDY_FW_01" FILE="sounds\npc\judy_fw_01.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_JUDY_FW_02" FILE="sounds\npc\judy_fw_02.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_JUDY_TK_01" FILE="sounds\npc\judy_tk_01.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_JUDY_TK_02" FILE="sounds\npc\judy_tk_02.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_JUDY_TK_03" FILE="sounds\npc\judy_tk_03.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_ALLEN_GRANT_AMB_01" FILE="sounds\npc\allen_grant_amb_01.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_ALLEN_GRANT_AMB_02" FILE="sounds\npc\allen_grant_amb_02.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_ALLEN_GRANT_AMB_03" FILE="sounds\npc\allen_grant_amb_03.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_ALLEN_GRANT_FW_01" FILE="sounds\npc\allen_grant_fw_01.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_ALLEN_GRANT_FW_02" FILE="sounds\npc\allen_grant_fw_02.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_ALLEN_GRANT_FW_03" FILE="sounds\npc\allen_grant_fw_03.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_ALLEN_GRANT_TK_01" FILE="sounds\npc\allen_grant_tk_01.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_ALLEN_GRANT_TK_02" FILE="sounds\npc\allen_grant_tk_02.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_ALLEN_GRANT_TK_03" FILE="sounds\npc\allen_grant_tk_03.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_HIMANSTELA_AMB_01" FILE="sounds\npc\himanstela_amb_01.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_ARWEN_AMB_01" FILE="sounds\npc\arwen_amb_01.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_ARWEN_AMB_02" FILE="sounds\npc\arwen_amb_02.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_ARWEN_AMB_03" FILE="sounds\npc\arwen_amb_03.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_ARWEN_FW_01" FILE="sounds\npc\arwen_fw_01.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_ARWEN_FW_02" FILE="sounds\npc\arwen_fw_02.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_ARWEN_FW_03" FILE="sounds\npc\arwen_fw_03.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_ARWEN_TK_01" FILE="sounds\npc\arwen_tk_01.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_ARWEN_TK_02" FILE="sounds\npc\arwen_tk_02.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_ARWEN_TK_03" FILE="sounds\npc\arwen_tk_03.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_CURUFIN_AMB_01" FILE="sounds\npc\curufin_amb_01.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_CURUFIN_AMB_02" FILE="sounds\npc\curufin_amb_02.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_CURUFIN_AMB_03" FILE="sounds\npc\curufin_amb_03.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_CURUFIN_FW_01" FILE="sounds\npc\curufin_fw_01.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_CURUFIN_FW_02" FILE="sounds\npc\curufin_fw_02.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_CURUFIN_FW_03" FILE="sounds\npc\curufin_fw_03.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_CURUFIN_TK_01" FILE="sounds\npc\curufin_tk_01.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_CURUFIN_TK_02" FILE="sounds\npc\curufin_tk_02.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_CURUFIN_TK_03" FILE="sounds\npc\curufin_tk_03.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_FAIRY_QUEEN_AMB_01" FILE="sounds\npc\fairy_queen_amb_01.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_FAIRY_QUEEN_AMB_02" FILE="sounds\npc\fairy_queen_amb_02.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_FAIRY_QUEEN_AMB_03" FILE="sounds\npc\fairy_queen_amb_03.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_FAIRY_QUEEN_AMB_04" FILE="sounds\npc\fairy_queen_amb_04.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_FAIRY_QUEEN_AMB_05" FILE="sounds\npc\fairy_queen_amb_05.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_FAIRY_QUEEN_AMB_06" FILE="sounds\npc\fairy_queen_amb_06.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_FAIRY_QUEEN_AMB_07" FILE="sounds\npc\fairy_queen_amb_07.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_FEANOR_AMB_01" FILE="sounds\npc\feanor_amb_01.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_FEANOR_AMB_02" FILE="sounds\npc\feanor_amb_02.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_FEANOR_AMB_03" FILE="sounds\npc\feanor_amb_03.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_FEANOR_FW_01" FILE="sounds\npc\feanor_fw_01.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_FEANOR_FW_02" FILE="sounds\npc\feanor_fw_02.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_FEANOR_FW_03" FILE="sounds\npc\feanor_fw_03.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_FEANOR_TK_01" FILE="sounds\npc\feanor_tk_01.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_FEANOR_TK_02" FILE="sounds\npc\feanor_tk_02.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_FEANOR_TK_03" FILE="sounds\npc\feanor_tk_03.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_GALAD_AMB_01" FILE="sounds\npc\galad_amb_01.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_GALAD_AMB_02" FILE="sounds\npc\galad_amb_02.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_GALAD_AMB_03" FILE="sounds\npc\galad_amb_03.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_GALAD_FW_01" FILE="sounds\npc\galad_fw_01.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_GALAD_FW_02" FILE="sounds\npc\galad_fw_02.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_GALAD_FW_03" FILE="sounds\npc\galad_fw_03.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_GALAD_TK_01" FILE="sounds\npc\galad_tk_01.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_GALAD_TK_02" FILE="sounds\npc\galad_tk_02.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_GALAD_TK_03" FILE="sounds\npc\galad_tk_03.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_BECKEY_AMB_01" FILE="sounds\npc\beckey_amb_01.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_BECKEY_AMB_02" FILE="sounds\npc\beckey_amb_02.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_BECKEY_AMB_03" FILE="sounds\npc\beckey_amb_03.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_BECKEY_FW_01" FILE="sounds\npc\beckey_fw_01.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_BECKEY_FW_02" FILE="sounds\npc\beckey_fw_02.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_BECKEY_FW_03" FILE="sounds\npc\beckey_fw_03.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_BECKEY_TK_01" FILE="sounds\npc\beckey_tk_01.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_BECKEY_TK_02" FILE="sounds\npc\beckey_tk_02.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_BECKEY_TK_03" FILE="sounds\npc\beckey_tk_03.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_CURIO_AMB_01" FILE="sounds\npc\curio_amb_01.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_CURIO_AMB_02" FILE="sounds\npc\curio_amb_02.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_CURIO_AMB_03" FILE="sounds\npc\curio_amb_03.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_CURIO_FW_01" FILE="sounds\npc\curio_fw_01.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_CURIO_FW_02" FILE="sounds\npc\curio_fw_02.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_CURIO_FW_03" FILE="sounds\npc\curio_fw_03.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_CURIO_TK_01" FILE="sounds\npc\curio_tk_01.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_CURIO_TK_02" FILE="sounds\npc\curio_tk_02.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_CURIO_TK_03" FILE="sounds\npc\curio_tk_03.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_MICHELLE_CURIO_AMB_01" FILE="sounds\npc\michelle_curio_amb_01.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_MICHELLE_CURIO_AMB_02" FILE="sounds\npc\michelle_curio_amb_02.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_MICHELLE_CURIO_AMB_03" FILE="sounds\npc\michelle_curio_amb_03.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_MICHELLE_CURIO_FW_01" FILE="sounds\npc\michelle_curio_fw_01.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_MICHELLE_CURIO_FW_02" FILE="sounds\npc\michelle_curio_fw_02.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_MICHELLE_CURIO_FW_03" FILE="sounds\npc\michelle_curio_fw_03.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_MICHELLE_CURIO_TK_01" FILE="sounds\npc\michelle_curio_tk_01.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_MICHELLE_CURIO_TK_02" FILE="sounds\npc\michelle_curio_tk_02.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_MICHELLE_CURIO_TK_03" FILE="sounds\npc\michelle_curio_tk_03.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_ODRUZ_AMB_01" FILE="sounds\npc\odruz_amb_01.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_ODRUZ_AMB_02" FILE="sounds\npc\odruz_amb_02.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_ODRUZ_AMB_03" FILE="sounds\npc\odruz_amb_03.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_ODRUZ_FW_01" FILE="sounds\npc\odruz_fw_01.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_ODRUZ_FW_02" FILE="sounds\npc\odruz_fw_02.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_ODRUZ_FW_03" FILE="sounds\npc\odruz_fw_03.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_ODRUZ_TK_01" FILE="sounds\npc\odruz_tk_01.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_ODRUZ_TK_02" FILE="sounds\npc\odruz_tk_02.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_ODRUZ_TK_03" FILE="sounds\npc\odruz_tk_03.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_TENEB_AMB_01" FILE="sounds\npc\teneb_amb_01.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_TENEB_AMB_02" FILE="sounds\npc\teneb_amb_02.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_TENEB_AMB_03" FILE="sounds\npc\teneb_amb_03.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_TENEB_FW_01" FILE="sounds\npc\teneb_fw_01.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_TENEB_FW_02" FILE="sounds\npc\teneb_fw_02.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_TENEB_FW_03" FILE="sounds\npc\teneb_fw_03.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_TENEB_TK_01" FILE="sounds\npc\teneb_tk_01.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_TENEB_TK_02" FILE="sounds\npc\teneb_tk_02.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_TENEB_TK_03" FILE="sounds\npc\teneb_tk_03.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_VOLGAN_AMB_01" FILE="sounds\npc\volgan_amb_01.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_VOLGAN_AMB_02" FILE="sounds\npc\volgan_amb_02.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_VOLGAN_AMB_03" FILE="sounds\npc\volgan_amb_03.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_VOLGAN_FW_01" FILE="sounds\npc\volgan_fw_01.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_VOLGAN_FW_02" FILE="sounds\npc\volgan_fw_02.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_VOLGAN_FW_03" FILE="sounds\npc\volgan_fw_03.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_VOLGAN_TK_01" FILE="sounds\npc\volgan_tk_01.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_VOLGAN_TK_02" FILE="sounds\npc\volgan_tk_02.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_VOLGAN_TK_03" FILE="sounds\npc\volgan_tk_03.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_MIRAZ_AMB_01" FILE="sounds\npc\miraz_amb_01.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_MIRAZ_AMB_02" FILE="sounds\npc\miraz_amb_02.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_MIRAZ_AMB_03" FILE="sounds\npc\miraz_amb_03.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_MIRAZ_FW_01" FILE="sounds\npc\miraz_fw_01.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_MIRAZ_FW_02" FILE="sounds\npc\miraz_fw_02.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_MIRAZ_FW_03" FILE="sounds\npc\miraz_fw_03.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_MIRAZ_TK_01" FILE="sounds\npc\miraz_tk_01.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_MIRAZ_TK_02" FILE="sounds\npc\miraz_tk_02.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_MIRAZ_TK_03" FILE="sounds\npc\miraz_tk_03.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_SHRINE_AMB_01" FILE="sounds\npc\shrine_amb_01.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_SHRINE_AMB_02" FILE="sounds\npc\shrine_amb_02.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_SHRINE_AMB_03" FILE="sounds\npc\shrine_amb_03.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_SHRINE_FW_01" FILE="sounds\npc\shrine_fw_01.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_SHRINE_FW_02" FILE="sounds\npc\shrine_fw_02.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_SHRINE_FW_03" FILE="sounds\npc\shrine_fw_03.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_SHRINE_TK_01" FILE="sounds\npc\shrine_tk_01.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_SHRINE_TK_02" FILE="sounds\npc\shrine_tk_02.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_SHRINE_TK_03" FILE="sounds\npc\shrine_tk_03.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_FLO_AMB_01" FILE="sounds\npc\flo_amb_01.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_FLO_AMB_02" FILE="sounds\npc\flo_amb_02.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_FLO_AMB_03" FILE="sounds\npc\flo_amb_03.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_FLO_FW_01" FILE="sounds\npc\flo_fw_01.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_FLO_FW_02" FILE="sounds\npc\flo_fw_02.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_FLO_FW_03" FILE="sounds\npc\flo_fw_03.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_FLO_TK_01" FILE="sounds\npc\flo_tk_01.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_FLO_TK_02" FILE="sounds\npc\flo_tk_02.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_FLO_TK_03" FILE="sounds\npc\flo_tk_03.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_IRINE_AMB_01" FILE="sounds\npc\irine_amb_01.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_IRINE_AMB_02" FILE="sounds\npc\irine_amb_02.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_IRINE_AMB_03" FILE="sounds\npc\irine_amb_03.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_IRINE_FW_01" FILE="sounds\npc\irine_fw_01.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_IRINE_FW_02" FILE="sounds\npc\irine_fw_02.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_IRINE_FW_03" FILE="sounds\npc\irine_fw_03.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_IRINE_TK_01" FILE="sounds\npc\irine_tk_01.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_IRINE_TK_02" FILE="sounds\npc\irine_tk_02.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_IRINE_TK_03" FILE="sounds\npc\irine_tk_03.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_JUVENIL_AMB_01" FILE="sounds\npc\juvenil_amb_01.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_JUVENIL_AMB_02" FILE="sounds\npc\juvenil_amb_02.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_JUVENIL_AMB_03" FILE="sounds\npc\juvenil_amb_03.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_JUVENIL_FW_01" FILE="sounds\npc\juvenil_fw_01.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_JUVENIL_FW_02" FILE="sounds\npc\juvenil_fw_02.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_JUVENIL_FW_03" FILE="sounds\npc\juvenil_fw_03.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_JUVENIL_TK_01" FILE="sounds\npc\juvenil_tk_01.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_JUVENIL_TK_02" FILE="sounds\npc\juvenil_tk_02.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_JUVENIL_TK_03" FILE="sounds\npc\juvenil_tk_03.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_LOSA_YULRGENT_AMB_01" FILE="sounds\npc\losa_yulrgent_amb_01.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_LOSA_YULRGENT_AMB_02" FILE="sounds\npc\losa_yulrgent_amb_02.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_LOSA_YULRGENT_AMB_03" FILE="sounds\npc\losa_yulrgent_amb_03.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_LOSA_YULRGENT_FW_01" FILE="sounds\npc\losa_yulrgent_fw_01.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_LOSA_YULRGENT_FW_02" FILE="sounds\npc\losa_yulrgent_fw_02.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_LOSA_YULRGENT_FW_03" FILE="sounds\npc\losa_yulrgent_fw_03.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_LOSA_YULRGENT_TK_01" FILE="sounds\npc\losa_yulrgent_tk_01.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_LOSA_YULRGENT_TK_02" FILE="sounds\npc\losa_yulrgent_tk_02.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_LOSA_YULRGENT_TK_03" FILE="sounds\npc\losa_yulrgent_tk_03.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_OSKAR_AMB_01" FILE="sounds\npc\oskar_amb_01.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_OSKAR_AMB_02" FILE="sounds\npc\oskar_amb_02.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_OSKAR_AMB_03" FILE="sounds\npc\oskar_amb_03.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_OSKAR_FW_01" FILE="sounds\npc\oskar_fw_01.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_OSKAR_FW_02" FILE="sounds\npc\oskar_fw_02.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_OSKAR_FW_03" FILE="sounds\npc\oskar_fw_03.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_OSKAR_TK_01" FILE="sounds\npc\oskar_tk_01.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_OSKAR_TK_02" FILE="sounds\npc\oskar_tk_02.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_OSKAR_TK_03" FILE="sounds\npc\oskar_tk_03.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_SARAH_WAYNE_AMB_01" FILE="sounds\npc\sarah_wayne_amb_01.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_SARAH_WAYNE_AMB_02" FILE="sounds\npc\sarah_wayne_amb_02.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_SARAH_WAYNE_AMB_03" FILE="sounds\npc\sarah_wayne_amb_03.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_SARAH_WAYNE_FW_01" FILE="sounds\npc\sarah_wayne_fw_01.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_SARAH_WAYNE_FW_02" FILE="sounds\npc\sarah_wayne_fw_02.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_SARAH_WAYNE_FW_03" FILE="sounds\npc\sarah_wayne_fw_03.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_SARAH_WAYNE_TK_01" FILE="sounds\npc\sarah_wayne_tk_01.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_SARAH_WAYNE_TK_02" FILE="sounds\npc\sarah_wayne_tk_02.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_SARAH_WAYNE_TK_03" FILE="sounds\npc\sarah_wayne_tk_03.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_IRINE_STORY_01" FILE="sounds\npc\irine_story_01.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_IRINE_STORY_02" FILE="sounds\npc\irine_story_02.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_IRINE_STORY_03" FILE="sounds\npc\irine_story_03.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_IRINE_STORY_04" FILE="sounds\npc\irine_story_04.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_IRINE_STORY_05" FILE="sounds\npc\irine_story_05.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_IRINE_STORY_06" FILE="sounds\npc\irine_story_06.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_IRINE_STORY_07" FILE="sounds\npc\irine_story_07.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_IRINE_STORY_08" FILE="sounds\npc\irine_story_08.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_IRINE_STORY_09" FILE="sounds\npc\irine_story_09.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_IRINE_STORY_10" FILE="sounds\npc\irine_story_10.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_IRINE_STORY_11" FILE="sounds\npc\irine_story_11.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_IRINE_STORY_12" FILE="sounds\npc\irine_story_12.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_IRINE_STORY_13" FILE="sounds\npc\irine_story_13.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_IRINE_STORY_14" FILE="sounds\npc\irine_story_14.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_IRINE_STORY_15" FILE="sounds\npc\irine_story_15.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_IRINE_STORY_16" FILE="sounds\npc\irine_story_16.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_IRINE_STORY_17" FILE="sounds\npc\irine_story_17.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_IRINE_STORY_18" FILE="sounds\npc\irine_story_18.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_IRINE_STORY_19" FILE="sounds\npc\irine_story_19.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_IRINE_STORY_20" FILE="sounds\npc\irine_story_20.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_IRINE_STORY_21" FILE="sounds\npc\irine_story_21.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_IRINE_STORY_22" FILE="sounds\npc\irine_story_22.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_IRINE_STORY_23" FILE="sounds\npc\irine_story_23.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_IRINE_STORY_24" FILE="sounds\npc\irine_story_24.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_IRINE_STORY_25" FILE="sounds\npc\irine_story_25.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_IRINE_STORY_26" FILE="sounds\npc\irine_story_26.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_CURIO_AMB_04" FILE="sounds\npc\curio_amb_04.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_CURIO_AMB_05" FILE="sounds\npc\curio_amb_05.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_CURIO_FW_04" FILE="sounds\npc\curio_fw_04.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_CURIO_FW_05" FILE="sounds\npc\curio_fw_05.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_CURIO_TK_04" FILE="sounds\npc\curio_tk_04.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_CURIO_TK_05" FILE="sounds\npc\curio_tk_05.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_ODRUZ_AMB_04" FILE="sounds\npc\odruz_amb_04.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_ODRUZ_AMB_05" FILE="sounds\npc\odruz_amb_05.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_ODRUZ_FW_04" FILE="sounds\npc\odruz_fw_04.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_ODRUZ_FW_05" FILE="sounds\npc\odruz_fw_05.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_ODRUZ_TK_04" FILE="sounds\npc\odruz_tk_04.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_ODRUZ_TK_05" FILE="sounds\npc\odruz_tk_05.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_QLIPHA_DIA_01" FILE="sounds\npc\qlipha_dia_01.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_QLIPHA_DIA_02" FILE="sounds\npc\qlipha_dia_02.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_QLIPHA_DIA_03" FILE="sounds\npc\qlipha_dia_03.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_QLIPHA_TK_01" FILE="sounds\npc\qlipha_tk_01.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_QLIPHA_TK_02" FILE="sounds\npc\qlipha_tk_02.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_QLIPHA_TK_03" FILE="sounds\npc\qlipha_tk_03.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_LIBRARIAN_AMB_01" FILE="sounds\npc\librarian_amb_01.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_LIBRARIAN_AMB_02" FILE="sounds\npc\librarian_amb_02.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_LIBRARIAN_AMB_03" FILE="sounds\npc\librarian_amb_03.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_LIBRARIAN_CHARON_AMB_01" FILE="sounds\npc\librarian_charon_amb_01.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_LIBRARIAN_CHARON_AMB_02" FILE="sounds\npc\librarian_charon_amb_02.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_LIBRARIAN_CHARON_AMB_03" FILE="sounds\npc\librarian_charon_amb_03.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_LIBRARIAN_CHARON_AMB_04" FILE="sounds\npc\librarian_charon_amb_04.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_LIBRARIAN_CHARON_AMB_05" FILE="sounds\npc\librarian_charon_amb_05.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_LIBRARIAN_CHARON_AMB_06" FILE="sounds\npc\librarian_charon_amb_06.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_LIBRARIAN_CHARON_AMB_07" FILE="sounds\npc\librarian_charon_amb_07.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_LIBRARIAN_CHARON_AMB_08" FILE="sounds\npc\librarian_charon_amb_08.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_LIBRARIAN_CHARON_AMB_09" FILE="sounds\npc\librarian_charon_amb_09.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_LIBRARIAN_CHARON_AMB_10" FILE="sounds\npc\librarian_charon_amb_10.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_LIBRARIAN_CHARON_AMB_11" FILE="sounds\npc\librarian_charon_amb_11.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_LIBRARIAN_DEWMAN_AMB_01" FILE="sounds\npc\librarian_dewman_amb_01.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_LIBRARIAN_DEWMAN_AMB_02" FILE="sounds\npc\librarian_dewman_amb_02.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_LIBRARIAN_DEWMAN_AMB_03" FILE="sounds\npc\librarian_dewman_amb_03.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_LIBRARIAN_DEWMAN_AMB_04" FILE="sounds\npc\librarian_dewman_amb_04.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_LIBRARIAN_DEWMAN_AMB_05" FILE="sounds\npc\librarian_dewman_amb_05.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_LIBRARIAN_DEWMAN_AMB_06" FILE="sounds\npc\librarian_dewman_amb_06.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_LIBRARIAN_DEWMAN_AMB_07" FILE="sounds\npc\librarian_dewman_amb_07.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_LIBRARIAN_DEWMAN_AMB_08" FILE="sounds\npc\librarian_dewman_amb_08.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_LIBRARIAN_FW_01" FILE="sounds\npc\librarian_fw_01.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_LIBRARIAN_FW_02" FILE="sounds\npc\librarian_fw_02.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_LIBRARIAN_FW_03" FILE="sounds\npc\librarian_fw_03.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_LIBRARIAN_LIGHT_WOMAN_AMB_01" FILE="sounds\npc\librarian_light_woman_amb_01.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_LIBRARIAN_LIGHT_WOMAN_AMB_02" FILE="sounds\npc\librarian_light_woman_amb_02.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_LIBRARIAN_LIGHT_WOMAN_AMB_03" FILE="sounds\npc\librarian_light_woman_amb_03.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_LIBRARIAN_LIGHT_WOMAN_AMB_04" FILE="sounds\npc\librarian_light_woman_amb_04.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_LIBRARIAN_LIGHT_WOMAN_AMB_05" FILE="sounds\npc\librarian_light_woman_amb_05.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_LIBRARIAN_LIGHT_WOMAN_AMB_06" FILE="sounds\npc\librarian_light_woman_amb_06.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_LIBRARIAN_LIGHT_WOMAN_AMB_07" FILE="sounds\npc\librarian_light_woman_amb_07.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_LIBRARIAN_LIGHT_WOMAN_AMB_08" FILE="sounds\npc\librarian_light_woman_amb_08.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_LIBRARIAN_LIGHT_WOMAN_AMB_09" FILE="sounds\npc\librarian_light_woman_amb_09.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_LIBRARIAN_MOROS_AMB_01" FILE="sounds\npc\librarian_moros_amb_01.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_LIBRARIAN_MOROS_AMB_02" FILE="sounds\npc\librarian_moros_amb_02.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_LIBRARIAN_MOROS_AMB_03" FILE="sounds\npc\librarian_moros_amb_03.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_LIBRARIAN_MOROS_AMB_04" FILE="sounds\npc\librarian_moros_amb_04.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_LIBRARIAN_MOROS_AMB_05" FILE="sounds\npc\librarian_moros_amb_05.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_LIBRARIAN_MOROS_AMB_06" FILE="sounds\npc\librarian_moros_amb_06.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_LIBRARIAN_MOROS_AMB_07" FILE="sounds\npc\librarian_moros_amb_07.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_LIBRARIAN_MOROS_AMB_08" FILE="sounds\npc\librarian_moros_amb_08.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_LIBRARIAN_MOROS_AMB_09" FILE="sounds\npc\librarian_moros_amb_09.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_LIBRARIAN_MOROS_AMB_10" FILE="sounds\npc\librarian_moros_amb_10.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_LIBRARIAN_ROOT_ABYSS_AMB_01" FILE="sounds\npc\librarian_root_abyss_amb_01.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_LIBRARIAN_ROOT_ABYSS_AMB_02" FILE="sounds\npc\librarian_root_abyss_amb_02.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_LIBRARIAN_ROOT_ABYSS_AMB_03" FILE="sounds\npc\librarian_root_abyss_amb_03.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_LIBRARIAN_ROOT_ABYSS_AMB_04" FILE="sounds\npc\librarian_root_abyss_amb_04.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_LIBRARIAN_ROOT_ABYSS_AMB_05" FILE="sounds\npc\librarian_root_abyss_amb_05.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_LIBRARIAN_ROOT_ABYSS_AMB_06" FILE="sounds\npc\librarian_root_abyss_amb_06.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_LIBRARIAN_ROOT_ABYSS_AMB_07" FILE="sounds\npc\librarian_root_abyss_amb_07.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_LIBRARIAN_ROOT_ABYSS_AMB_08" FILE="sounds\npc\librarian_root_abyss_amb_08.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_LIBRARIAN_ROOT_ABYSS_AMB_09" FILE="sounds\npc\librarian_root_abyss_amb_09.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_LIBRARIAN_TK_01" FILE="sounds\npc\librarian_tk_01.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_LIBRARIAN_TK_02" FILE="sounds\npc\librarian_tk_02.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_LIBRARIAN_TK_03" FILE="sounds\npc\librarian_tk_03.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_CURIO_AMB_06" FILE="sounds\npc\curio_amb_06.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_CURIO_AMB_07" FILE="sounds\npc\curio_amb_07.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_CURIO_AMB_08" FILE="sounds\npc\curio_amb_08.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_CURIO_TK_06" FILE="sounds\npc\curio_tk_06.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_TENEB_FW_04" FILE="sounds\npc\teneb_fw_04.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_TENEB_TK_04" FILE="sounds\npc\teneb_tk_04.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_TENEB_TK_05" FILE="sounds\npc\teneb_tk_05.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_TENEB_TK_06" FILE="sounds\npc\teneb_tk_06.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_BOOK_NIGHTMARES_TK_01" FILE="sounds\npc\book_nightmares_tk_01.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_BOOK_NIGHTMARES_TK_02" FILE="sounds\npc\book_nightmares_tk_02.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_BOOK_NIGHTMARES_TK_03" FILE="sounds\npc\book_nightmares_tk_03.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_GREENY_AMB_01" FILE="sounds\npc\greeny_amb_01.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_GREENY_AMB_02" FILE="sounds\npc\greeny_amb_02.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_GREENY_AMB_03" FILE="sounds\npc\greeny_amb_03.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_GREENY_AMB_04" FILE="sounds\npc\greeny_amb_04.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_GREENY_FW_01" FILE="sounds\npc\greeny_fw_01.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_GREENY_FW_02" FILE="sounds\npc\greeny_fw_02.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_GREENY_TK_01" FILE="sounds\npc\greeny_tk_01.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_GREENY_TK_02" FILE="sounds\npc\greeny_tk_02.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_MILAN_LITT_AMB_01" FILE="sounds\npc\milan_litt_amb_01.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_MILAN_LITT_AMB_02" FILE="sounds\npc\milan_litt_amb_02.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_MILAN_LITT_AMB_03" FILE="sounds\npc\milan_litt_amb_03.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_MILAN_LITT_AMB_04_RAIN" FILE="sounds\npc\milan_litt_amb_04_rain.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_MILAN_LITT_AMB_05_MIST" FILE="sounds\npc\milan_litt_amb_05_mist.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_MILAN_LITT_AMB_06_SHADE" FILE="sounds\npc\milan_litt_amb_06_shade.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_MILAN_LITT_FW_01" FILE="sounds\npc\milan_litt_fw_01.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_MILAN_LITT_FW_02" FILE="sounds\npc\milan_litt_fw_02.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_MILAN_LITT_FW_03" FILE="sounds\npc\milan_litt_fw_03.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_MILAN_LITT_TK_01" FILE="sounds\npc\milan_litt_tk_01.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_MILAN_LITT_TK_02" FILE="sounds\npc\milan_litt_tk_02.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_MILAN_LITT_TK_03" FILE="sounds\npc\milan_litt_tk_03.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_OLDREIN_AMB_01" FILE="sounds\npc\oldrein_amb_01.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_OLDREIN_AMB_02" FILE="sounds\npc\oldrein_amb_02.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_OLDREIN_AMB_03" FILE="sounds\npc\oldrein_amb_03.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_OLDREIN_AMB_04_RAIN" FILE="sounds\npc\oldrein_amb_04_rain.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_OLDREIN_AMB_05_MIST" FILE="sounds\npc\oldrein_amb_05_mist.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_OLDREIN_AMB_06_SHADE" FILE="sounds\npc\oldrein_amb_06_shade.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_OLDREIN_FW_01" FILE="sounds\npc\oldrein_fw_01.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_OLDREIN_FW_02" FILE="sounds\npc\oldrein_fw_02.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_OLDREIN_FW_03" FILE="sounds\npc\oldrein_fw_03.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_OLDREIN_TK_01" FILE="sounds\npc\oldrein_tk_01.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_OLDREIN_TK_02" FILE="sounds\npc\oldrein_tk_02.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_OLDREIN_TK_03" FILE="sounds\npc\oldrein_tk_03.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_PELOMA_WHITEBUTTER_AMB_01" FILE="sounds\npc\peloma_whitebutter_amb_01.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_PELOMA_WHITEBUTTER_AMB_02" FILE="sounds\npc\peloma_whitebutter_amb_02.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_PELOMA_WHITEBUTTER_AMB_03" FILE="sounds\npc\peloma_whitebutter_amb_03.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_PELOMA_WHITEBUTTER_AMB_04_RAIN" FILE="sounds\npc\peloma_whitebutter_amb_04_rain.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_PELOMA_WHITEBUTTER_AMB_05_MIST" FILE="sounds\npc\peloma_whitebutter_amb_05_mist.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_PELOMA_WHITEBUTTER_AMB_06_SHADE" FILE="sounds\npc\peloma_whitebutter_amb_06_shade.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_PELOMA_WHITEBUTTER_FW_01" FILE="sounds\npc\peloma_whitebutter_fw_01.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_PELOMA_WHITEBUTTER_FW_02" FILE="sounds\npc\peloma_whitebutter_fw_02.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_PELOMA_WHITEBUTTER_FW_03" FILE="sounds\npc\peloma_whitebutter_fw_03.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_PELOMA_WHITEBUTTER_TK_01" FILE="sounds\npc\peloma_whitebutter_tk_01.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_PELOMA_WHITEBUTTER_TK_02" FILE="sounds\npc\peloma_whitebutter_tk_02.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_PELOMA_WHITEBUTTER_TK_03" FILE="sounds\npc\peloma_whitebutter_tk_03.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_RIKI_AMB_01" FILE="sounds\npc\riki_amb_01.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_RIKI_AMB_02" FILE="sounds\npc\riki_amb_02.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_RIKI_AMB_03" FILE="sounds\npc\riki_amb_03.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_RIKI_AMB_04_RAIN" FILE="sounds\npc\riki_amb_04_rain.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_RIKI_AMB_05_MIST" FILE="sounds\npc\riki_amb_05_mist.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_RIKI_AMB_06_SHADE" FILE="sounds\npc\riki_amb_06_shade.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_RIKI_FW_01" FILE="sounds\npc\riki_fw_01.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_RIKI_FW_02" FILE="sounds\npc\riki_fw_02.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_RIKI_FW_03" FILE="sounds\npc\riki_fw_03.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_RIKI_TK_01" FILE="sounds\npc\riki_tk_01.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_RIKI_TK_02" FILE="sounds\npc\riki_tk_02.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_RIKI_TK_03" FILE="sounds\npc\riki_tk_03.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_SINSINIA_AMB_01" FILE="sounds\npc\sinsinia_amb_01.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_SINSINIA_AMB_02" FILE="sounds\npc\sinsinia_amb_02.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_SINSINIA_AMB_03" FILE="sounds\npc\sinsinia_amb_03.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_SINSINIA_AMB_04_RAIN" FILE="sounds\npc\sinsinia_amb_04_rain.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_SINSINIA_AMB_05_MIST" FILE="sounds\npc\sinsinia_amb_05_mist.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_SINSINIA_AMB_06_SHADE" FILE="sounds\npc\sinsinia_amb_06_shade.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_SINSINIA_FW_01" FILE="sounds\npc\sinsinia_fw_01.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_SINSINIA_FW_02" FILE="sounds\npc\sinsinia_fw_02.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_SINSINIA_FW_03" FILE="sounds\npc\sinsinia_fw_03.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_SINSINIA_TK_01" FILE="sounds\npc\sinsinia_tk_01.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_SINSINIA_TK_02" FILE="sounds\npc\sinsinia_tk_02.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_SINSINIA_TK_03" FILE="sounds\npc\sinsinia_tk_03.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_SWEETIE_TEHITI_AMB_01" FILE="sounds\npc\sweetie_tehiti_amb_01.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_SWEETIE_TEHITI_AMB_02" FILE="sounds\npc\sweetie_tehiti_amb_02.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_SWEETIE_TEHITI_AMB_03" FILE="sounds\npc\sweetie_tehiti_amb_03.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_SWEETIE_TEHITI_AMB_04_RAIN" FILE="sounds\npc\sweetie_tehiti_amb_04_rain.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_SWEETIE_TEHITI_AMB_05_MIST" FILE="sounds\npc\sweetie_tehiti_amb_05_mist.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_SWEETIE_TEHITI_AMB_06_SHADE" FILE="sounds\npc\sweetie_tehiti_amb_06_shade.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_SWEETIE_TEHITI_FW_01" FILE="sounds\npc\sweetie_tehiti_fw_01.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_SWEETIE_TEHITI_FW_02" FILE="sounds\npc\sweetie_tehiti_fw_02.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_SWEETIE_TEHITI_FW_03" FILE="sounds\npc\sweetie_tehiti_fw_03.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_SWEETIE_TEHITI_TK_01" FILE="sounds\npc\sweetie_tehiti_tk_01.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_SWEETIE_TEHITI_TK_02" FILE="sounds\npc\sweetie_tehiti_tk_02.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_SWEETIE_TEHITI_TK_03" FILE="sounds\npc\sweetie_tehiti_tk_03.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_BECKEY_AMB_04" FILE="sounds\npc\beckey_amb_04.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_BECKEY_AMB_05" FILE="sounds\npc\beckey_amb_05.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_BECKEY_AMB_06_RAIN" FILE="sounds\npc\beckey_amb_06_rain.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_BECKEY_AMB_07_MIST" FILE="sounds\npc\beckey_amb_07_mist.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_BECKEY_AMB_08_SHADE" FILE="sounds\npc\beckey_amb_08_shade.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_CLADIS_AMB_01" FILE="sounds\npc\cladis_amb_01.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_CLADIS_AMB_02" FILE="sounds\npc\cladis_amb_02.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_CLADIS_AMB_03" FILE="sounds\npc\cladis_amb_03.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_CLADIS_AMB_04" FILE="sounds\npc\cladis_amb_04.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_CLADIS_AMB_05" FILE="sounds\npc\cladis_amb_05.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_CLADIS_AMB_06_RAIN" FILE="sounds\npc\cladis_amb_06_rain.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_CLADIS_AMB_07_MIST" FILE="sounds\npc\cladis_amb_07_mist.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_CLADIS_AMB_08_SHADE" FILE="sounds\npc\cladis_amb_08_shade.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_CLADIS_FW_01" FILE="sounds\npc\cladis_fw_01.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_CLADIS_FW_02" FILE="sounds\npc\cladis_fw_02.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_CLADIS_FW_03" FILE="sounds\npc\cladis_fw_03.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_CLADIS_TK_01" FILE="sounds\npc\cladis_tk_01.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_CLADIS_TK_02" FILE="sounds\npc\cladis_tk_02.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_CLADIS_TK_03" FILE="sounds\npc\cladis_tk_03.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_HIMANSTELA_AMB_02" FILE="sounds\npc\himanstela_amb_02.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_HIMANSTELA_AMB_03" FILE="sounds\npc\himanstela_amb_03.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_HIMANSTELA_AMB_04" FILE="sounds\npc\himanstela_amb_04.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_HIMANSTELA_AMB_05" FILE="sounds\npc\himanstela_amb_05.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_HIMANSTELA_AMB_06_RAIN" FILE="sounds\npc\himanstela_amb_06_rain.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_HIMANSTELA_AMB_07_MIST" FILE="sounds\npc\himanstela_amb_07_mist.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_HIMANSTELA_AMB_08_SHADE" FILE="sounds\npc\himanstela_amb_08_shade.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_HIMANSTELA_TK_01" FILE="sounds\npc\himanstela_tk_01.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_HIMANSTELA_TK_02" FILE="sounds\npc\himanstela_tk_02.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_LUDMILA_AMB_01" FILE="sounds\npc\ludmila_amb_01.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_LUDMILA_AMB_02" FILE="sounds\npc\ludmila_amb_02.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_LUDMILA_AMB_03" FILE="sounds\npc\ludmila_amb_03.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_LUDMILA_AMB_04" FILE="sounds\npc\ludmila_amb_04.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_LUDMILA_AMB_05" FILE="sounds\npc\ludmila_amb_05.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_LUDMILA_AMB_06" FILE="sounds\npc\ludmila_amb_06.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_LUDMILA_AMB_07" FILE="sounds\npc\ludmila_amb_07.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_LUDMILA_AMB_08" FILE="sounds\npc\ludmila_amb_08.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_LUDMILA_AMB_09_ARCHER" FILE="sounds\npc\ludmila_amb_09_archer.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_LUDMILA_AMB_10" FILE="sounds\npc\ludmila_amb_10.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_LUDMILA_AMB_11_RAIN" FILE="sounds\npc\ludmila_amb_11_rain.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_LUDMILA_AMB_12_MIST" FILE="sounds\npc\ludmila_amb_12_mist.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_LUDMILA_AMB_13_SHADE" FILE="sounds\npc\ludmila_amb_13_shade.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_LUDMILA_FW_01" FILE="sounds\npc\ludmila_fw_01.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_LUDMILA_FW_02" FILE="sounds\npc\ludmila_fw_02.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_LUDMILA_FW_03" FILE="sounds\npc\ludmila_fw_03.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_LUDMILA_FW_04" FILE="sounds\npc\ludmila_fw_04.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_LUDMILA_TK_01" FILE="sounds\npc\ludmila_tk_01.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_LUDMILA_TK_02" FILE="sounds\npc\ludmila_tk_02.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_LUDMILA_TK_03" FILE="sounds\npc\ludmila_tk_03.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_LUDMILA_TK_04" FILE="sounds\npc\ludmila_tk_04.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_LUTHER_AMB_01" FILE="sounds\npc\luther_amb_01.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_LUTHER_AMB_02" FILE="sounds\npc\luther_amb_02.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_LUTHER_AMB_03" FILE="sounds\npc\luther_amb_03.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_LUTHER_AMB_04" FILE="sounds\npc\luther_amb_04.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_LUTHER_AMB_05" FILE="sounds\npc\luther_amb_05.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_LUTHER_AMB_06_RAIN" FILE="sounds\npc\luther_amb_06_rain.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_LUTHER_AMB_07_MIST" FILE="sounds\npc\luther_amb_07_mist.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_LUTHER_AMB_08_SHADE" FILE="sounds\npc\luther_amb_08_shade.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_LUTHER_FW_01" FILE="sounds\npc\luther_fw_01.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_LUTHER_FW_02" FILE="sounds\npc\luther_fw_02.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_LUTHER_FW_03" FILE="sounds\npc\luther_fw_03.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_LUTHER_TK_01" FILE="sounds\npc\luther_tk_01.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_LUTHER_TK_02" FILE="sounds\npc\luther_tk_02.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_LUTHER_TK_03" FILE="sounds\npc\luther_tk_03.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_LUTON_AMB_01" FILE="sounds\npc\luton_amb_01.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_LUTON_AMB_02" FILE="sounds\npc\luton_amb_02.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_LUTON_AMB_03" FILE="sounds\npc\luton_amb_03.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_LUTON_AMB_04" FILE="sounds\npc\luton_amb_04.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_LUTON_AMB_05" FILE="sounds\npc\luton_amb_05.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_LUTON_AMB_06_RAIN" FILE="sounds\npc\luton_amb_06_rain.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_LUTON_AMB_07_MIST" FILE="sounds\npc\luton_amb_07_mist.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_LUTON_AMB_08_SHADE" FILE="sounds\npc\luton_amb_08_shade.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_LUTON_FW_01" FILE="sounds\npc\luton_fw_01.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_LUTON_FW_02" FILE="sounds\npc\luton_fw_02.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_LUTON_FW_03" FILE="sounds\npc\luton_fw_03.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_LUTON_TK_01" FILE="sounds\npc\luton_tk_01.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_LUTON_TK_02" FILE="sounds\npc\luton_tk_02.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_LUTON_TK_03" FILE="sounds\npc\luton_tk_03.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_SHANNON_AMB_01" FILE="sounds\npc\shannon_amb_01.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_SHANNON_AMB_02" FILE="sounds\npc\shannon_amb_02.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_SHANNON_AMB_03" FILE="sounds\npc\shannon_amb_03.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_SHANNON_AMB_04" FILE="sounds\npc\shannon_amb_04.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_SHANNON_AMB_05_RAIN" FILE="sounds\npc\shannon_amb_05_rain.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_SHANNON_AMB_06_MIST" FILE="sounds\npc\shannon_amb_06_mist.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_SHANNON_AMB_07_SHADE" FILE="sounds\npc\shannon_amb_07_shade.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_SHANNON_FW_01" FILE="sounds\npc\shannon_fw_01.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_SHANNON_FW_02" FILE="sounds\npc\shannon_fw_02.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_SHANNON_FW_03" FILE="sounds\npc\shannon_fw_03.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_SHANNON_TK_01" FILE="sounds\npc\shannon_tk_01.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_SHANNON_TK_02" FILE="sounds\npc\shannon_tk_02.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_SHANNON_TK_03" FILE="sounds\npc\shannon_tk_03.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_SHUME_AMB_01" FILE="sounds\npc\shume_amb_01.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_SHUME_AMB_02" FILE="sounds\npc\shume_amb_02.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_SHUME_AMB_03" FILE="sounds\npc\shume_amb_03.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_SHUME_AMB_04" FILE="sounds\npc\shume_amb_04.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_SHUME_AMB_05" FILE="sounds\npc\shume_amb_05.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_SHUME_AMB_06" FILE="sounds\npc\shume_amb_06.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_SHUME_AMB_07_RAIN" FILE="sounds\npc\shume_amb_07_rain.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_SHUME_AMB_08_MIST" FILE="sounds\npc\shume_amb_08_mist.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_SHUME_AMB_09_SHADE" FILE="sounds\npc\shume_amb_09_shade.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_SHUME_FW_01" FILE="sounds\npc\shume_fw_01.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_SHUME_FW_02" FILE="sounds\npc\shume_fw_02.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_SHUME_FW_03" FILE="sounds\npc\shume_fw_03.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_SHUME_TK_01" FILE="sounds\npc\shume_tk_01.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_SHUME_TK_02" FILE="sounds\npc\shume_tk_02.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_SHUME_TK_03" FILE="sounds\npc\shume_tk_03.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_LARGO_AMB_01" FILE="sounds\npc\largo_amb_01.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_LARGO_AMB_02" FILE="sounds\npc\largo_amb_02.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_LARGO_AMB_03" FILE="sounds\npc\largo_amb_03.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_LARGO_AMB_04" FILE="sounds\npc\largo_amb_04.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_LARGO_AMB_05" FILE="sounds\npc\largo_amb_05.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_LARGO_AMB_06_RAIN" FILE="sounds\npc\largo_amb_06_rain.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_LARGO_AMB_07_SHADE" FILE="sounds\npc\largo_amb_07_shade.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_LARGO_FW_01" FILE="sounds\npc\largo_fw_01.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_LARGO_FW_02" FILE="sounds\npc\largo_fw_02.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_LARGO_FW_03" FILE="sounds\npc\largo_fw_03.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_LARGO_TK_01" FILE="sounds\npc\largo_tk_01.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_LARGO_TK_02" FILE="sounds\npc\largo_tk_02.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_LARGO_TK_03" FILE="sounds\npc\largo_tk_03.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_BONOZ_AMB_01" FILE="sounds\npc\bonoz_amb_01.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_BONOZ_AMB_02" FILE="sounds\npc\bonoz_amb_02.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_MICHELLE_CURIO_AMB_04_RAIN" FILE="sounds\npc\michelle_curio_amb_04_rain.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_MICHELLE_CURIO_AMB_05_MIST" FILE="sounds\npc\michelle_curio_amb_05_mist.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_MICHELLE_CURIO_AMB_06_SHADE" FILE="sounds\npc\michelle_curio_amb_06_shade.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_LARGO_AMB_08_MIST" FILE="sounds\npc\largo_amb_08_mist.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_BERNERS_AMB_01" FILE="sounds\npc\berners_amb_01.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_BERNERS_AMB_02" FILE="sounds\npc\berners_amb_02.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_BERNERS_AMB_03" FILE="sounds\npc\berners_amb_03.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_BERNERS_AMB_04" FILE="sounds\npc\berners_amb_04.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_BERNERS_AMB_05_RAIN" FILE="sounds\npc\berners_amb_05_rain.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_BERNERS_AMB_06_MIST" FILE="sounds\npc\berners_amb_06_mist.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_BERNERS_AMB_07_SHADE" FILE="sounds\npc\berners_amb_07_shade.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_BERNERS_FW_01" FILE="sounds\npc\berners_fw_01.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_BERNERS_FW_02" FILE="sounds\npc\berners_fw_02.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_BERNERS_FW_03" FILE="sounds\npc\berners_fw_03.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_BERNERS_TK_01" FILE="sounds\npc\berners_tk_01.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_BERNERS_TK_02" FILE="sounds\npc\berners_tk_02.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_BERNERS_TK_03" FILE="sounds\npc\berners_tk_03.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_BERNERS_TK_04" FILE="sounds\npc\berners_tk_04.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_BRIM_AMB_01" FILE="sounds\npc\brim_amb_01.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_BRIM_AMB_02" FILE="sounds\npc\brim_amb_02.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_BRIM_AMB_03" FILE="sounds\npc\brim_amb_03.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_BRIM_AMB_04" FILE="sounds\npc\brim_amb_04.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_BRIM_AMB_05" FILE="sounds\npc\brim_amb_05.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_BRIM_AMB_06_RAIN" FILE="sounds\npc\brim_amb_06_rain.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_BRIM_AMB_07_MIST" FILE="sounds\npc\brim_amb_07_mist.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_BRIM_AMB_08_SHADE" FILE="sounds\npc\brim_amb_08_shade.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_BRIM_AMB_09" FILE="sounds\npc\brim_amb_09.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_BRIM_AMB_10" FILE="sounds\npc\brim_amb_10.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_BRIM_AMB_11" FILE="sounds\npc\brim_amb_11.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_BRIM_AMB_12" FILE="sounds\npc\brim_amb_12.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_BRIM_AMB_13" FILE="sounds\npc\brim_amb_13.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_BRIM_AMB_14" FILE="sounds\npc\brim_amb_14.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_BRIM_AMB_15" FILE="sounds\npc\brim_amb_15.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_BRIM_FW_01" FILE="sounds\npc\brim_fw_01.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_BRIM_FW_02" FILE="sounds\npc\brim_fw_02.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_BRIM_FW_03" FILE="sounds\npc\brim_fw_03.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_BRIM_FW_04" FILE="sounds\npc\brim_fw_04.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_BRIM_TK_01" FILE="sounds\npc\brim_tk_01.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_BRIM_TK_02" FILE="sounds\npc\brim_tk_02.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_BRIM_TK_03" FILE="sounds\npc\brim_tk_03.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_BRIM_TK_04" FILE="sounds\npc\brim_tk_04.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_SHANNON_AMB_08" FILE="sounds\npc\shannon_amb_08.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_SHANNON_AMB_09" FILE="sounds\npc\shannon_amb_09.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_SHANNON_AMB_10" FILE="sounds\npc\shannon_amb_10.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_SHANNON_AMB_11_RAIN" FILE="sounds\npc\shannon_amb_11_rain.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_SHANNON_AMB_12_MIST" FILE="sounds\npc\shannon_amb_12_mist.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_SHANNON_AMB_13_SHADE" FILE="sounds\npc\shannon_amb_13_shade.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_SHANNON_FW_04" FILE="sounds\npc\shannon_fw_04.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_SHANNON_FW_05" FILE="sounds\npc\shannon_fw_05.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_SHANNON_FW_06" FILE="sounds\npc\shannon_fw_06.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_SHANNON_TK_04" FILE="sounds\npc\shannon_tk_04.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_SHANNON_TK_05" FILE="sounds\npc\shannon_tk_05.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_SHANNON_TK_06" FILE="sounds\npc\shannon_tk_06.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_VILLAGER_STORY_01" FILE="sounds\npc\villager_story_01.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_VILLAGER_STORY_02" FILE="sounds\npc\villager_story_02.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_SERIA_BABY_TK_01" FILE="sounds\npc\seria_baby_tk_01.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_SERIA_BABY_TK_02" FILE="sounds\npc\seria_baby_tk_02.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_SERIA_MIDLIFE_TK_01" FILE="sounds\npc\seria_midlife_tk_01.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_SERIA_MIDLIFE_TK_02" FILE="sounds\npc\seria_midlife_tk_02.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_SERIA_OLD_TK_01" FILE="sounds\npc\seria_old_tk_01.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_SERIA_OLD_TK_02" FILE="sounds\npc\seria_old_tk_02.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_CAMILLA_FW_01" FILE="sounds\npc\camilla_fw_01.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_CAMILLA_FW_02" FILE="sounds\npc\camilla_fw_02.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_CAMILLA_FW_03" FILE="sounds\npc\camilla_fw_03.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_CAMILLA_TK_01" FILE="sounds\npc\camilla_tk_01.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_CAMILLA_TK_02" FILE="sounds\npc\camilla_tk_02.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_ETHAN_AMB_01" FILE="sounds\npc\ethan_amb_01.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_ETHAN_AMB_02" FILE="sounds\npc\ethan_amb_02.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_ETHAN_AMB_03" FILE="sounds\npc\ethan_amb_03.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_ETHAN_AMB_04_RAIN" FILE="sounds\npc\ethan_amb_04_rain.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_ETHAN_AMB_05_MIST" FILE="sounds\npc\ethan_amb_05_mist.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_ETHAN_AMB_06_SHADE" FILE="sounds\npc\ethan_amb_06_shade.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_ETHAN_FW_01" FILE="sounds\npc\ethan_fw_01.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_ETHAN_FW_02" FILE="sounds\npc\ethan_fw_02.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_ETHAN_FW_03" FILE="sounds\npc\ethan_fw_03.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_ETHAN_TK_01" FILE="sounds\npc\ethan_tk_01.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_ETHAN_TK_02" FILE="sounds\npc\ethan_tk_02.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_HAZEL_AMB_01" FILE="sounds\npc\hazel_amb_01.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_HAZEL_AMB_02" FILE="sounds\npc\hazel_amb_02.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_HAZEL_AMB_03" FILE="sounds\npc\hazel_amb_03.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_HAZEL_FW_01" FILE="sounds\npc\hazel_fw_01.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_HAZEL_FW_02" FILE="sounds\npc\hazel_fw_02.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_HAZEL_FW_03" FILE="sounds\npc\hazel_fw_03.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_HAZEL_TK_01" FILE="sounds\npc\hazel_tk_01.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_HAZEL_TK_02" FILE="sounds\npc\hazel_tk_02.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_YOMUMU_AMB_01" FILE="sounds\npc\yomumu_amb_01.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_YOMUMU_AMB_02" FILE="sounds\npc\yomumu_amb_02.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_YOMUMU_AMB_03" FILE="sounds\npc\yomumu_amb_03.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_YOMUMU_AMB_04_RAIN" FILE="sounds\npc\yomumu_amb_04_rain.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_YOMUMU_AMB_05_MIST" FILE="sounds\npc\yomumu_amb_05_mist.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_YOMUMU_AMB_06_SHADE" FILE="sounds\npc\yomumu_amb_06_shade.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_YOMUMU_FW_01" FILE="sounds\npc\yomumu_fw_01.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_YOMUMU_TK_01" FILE="sounds\npc\yomumu_tk_01.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_CAMILLA_AMB_01" FILE="sounds\npc\camilla_amb_01.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_CAMILLA_AMB_02" FILE="sounds\npc\camilla_amb_02.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_CAMILLA_AMB_03_RAIN" FILE="sounds\npc\camilla_amb_03_rain.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_CAMILLA_AMB_04_MIST" FILE="sounds\npc\camilla_amb_04_mist.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_CAMILLA_AMB_05_SHADE" FILE="sounds\npc\camilla_amb_05_shade.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_CAMILLA_AMB_06" FILE="sounds\npc\camilla_amb_06.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_CAMILLA_AMB_07" FILE="sounds\npc\camilla_amb_07.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_CAMILLA_AMB_08" FILE="sounds\npc\camilla_amb_08.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_CAMILLA_AMB_09" FILE="sounds\npc\camilla_amb_09.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_CAMILLA_AMB_10" FILE="sounds\npc\camilla_amb_10.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_CAMILLA_AMB_11" FILE="sounds\npc\camilla_amb_11.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_CAMILLA_AMB_12" FILE="sounds\npc\camilla_amb_12.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_CAMILLA_AMB_13" FILE="sounds\npc\camilla_amb_13.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_CAMILLA_AMB_14" FILE="sounds\npc\camilla_amb_14.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_CAMILLA_FW_04" FILE="sounds\npc\camilla_fw_04.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_CAMILLA_FW_05" FILE="sounds\npc\camilla_fw_05.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_CAMILLA_TK_03" FILE="sounds\npc\camilla_tk_03.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_CAMILLA_TK_04" FILE="sounds\npc\camilla_tk_04.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_CAMILLA_FW_06" FILE="sounds\npc\camilla_fw_06.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_CAMILLA_FW_07" FILE="sounds\npc\camilla_fw_07.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_CAMILLA_TK_05" FILE="sounds\npc\camilla_tk_05.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_CAMILLA_TK_06" FILE="sounds\npc\camilla_tk_06.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_VENNY_AMB_01" FILE="sounds\npc\venny_amb_01.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_VENNY_AMB_02" FILE="sounds\npc\venny_amb_02.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_VENNY_FW_01" FILE="sounds\npc\venny_fw_01.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_VENNY_FW_02" FILE="sounds\npc\venny_fw_02.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_VENNY_FW_03" FILE="sounds\npc\venny_fw_03.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_VENNY_FW_04" FILE="sounds\npc\venny_fw_04.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_VENNY_TK_01" FILE="sounds\npc\venny_tk_01.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_VENNY_TK_02" FILE="sounds\npc\venny_tk_02.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_VENNY_TK_03" FILE="sounds\npc\venny_tk_03.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_VENNY_TK_04" FILE="sounds\npc\venny_tk_04.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_MU_AMB_01_MIST" FILE="sounds\npc\mu_amb_01_mist.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_MU_AMB_02_MIST" FILE="sounds\npc\mu_amb_02_mist.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_MU_AMB_03_MIST" FILE="sounds\npc\mu_amb_03_mist.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_MU_FW_01" FILE="sounds\npc\mu_fw_01.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_MU_FW_02" FILE="sounds\npc\mu_fw_02.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_MU_FW_03" FILE="sounds\npc\mu_fw_03.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_MU_TK_01" FILE="sounds\npc\mu_tk_01.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_MU_TK_02" FILE="sounds\npc\mu_tk_02.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_MU_TK_03" FILE="sounds\npc\mu_tk_03.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_CLADIS_AMB_09" FILE="sounds\npc\cladis_amb_09.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_CLADIS_AMB_10" FILE="sounds\npc\cladis_amb_10.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_CLADIS_FW_04" FILE="sounds\npc\cladis_fw_04.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_CLADIS_TK_04" FILE="sounds\npc\cladis_tk_04.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_SHUME_AMB_10" FILE="sounds\npc\shume_amb_10.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_SHUME_AMB_11" FILE="sounds\npc\shume_amb_11.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_SHUME_AMB_12" FILE="sounds\npc\shume_amb_12.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_SHUME_AMB_13" FILE="sounds\npc\shume_amb_13.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_SHUME_AMB_14" FILE="sounds\npc\shume_amb_14.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_SHUME_AMB_15" FILE="sounds\npc\shume_amb_15.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_SHUME_AMB_16" FILE="sounds\npc\shume_amb_16.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_SHUME_AMB_17" FILE="sounds\npc\shume_amb_17.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_SHUME_AMB_18" FILE="sounds\npc\shume_amb_18.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_SHUME_AMB_19" FILE="sounds\npc\shume_amb_19.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_SHUME_FW_04" FILE="sounds\npc\shume_fw_04.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_SHUME_FW_05" FILE="sounds\npc\shume_fw_05.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_SHUME_FW_06" FILE="sounds\npc\shume_fw_06.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_SHUME_FW_07" FILE="sounds\npc\shume_fw_07.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_SHUME_FW_08" FILE="sounds\npc\shume_fw_08.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_SHUME_TK_04" FILE="sounds\npc\shume_tk_04.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_SHUME_TK_05" FILE="sounds\npc\shume_tk_05.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_SHUME_TK_06" FILE="sounds\npc\shume_tk_06.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_SHUME_TK_07" FILE="sounds\npc\shume_tk_07.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_SHUME_TK_08" FILE="sounds\npc\shume_tk_08.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_MU_STORY_01" FILE="sounds\npc\mu_story_01.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_MU_STORY_02" FILE="sounds\npc\mu_story_02.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_MU_STORY_03" FILE="sounds\npc\mu_story_03.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_MU_STORY_04" FILE="sounds\npc\mu_story_04.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_MU_STORY_05" FILE="sounds\npc\mu_story_05.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_ELEEVE_AMB_01" FILE="sounds\npc\eleeve_amb_01.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_ELEEVE_AMB_02" FILE="sounds\npc\eleeve_amb_02.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_ELEEVE_AMB_03" FILE="sounds\npc\eleeve_amb_03.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_ELEEVE_AMB_04" FILE="sounds\npc\eleeve_amb_04.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_ELEEVE_FW_01" FILE="sounds\npc\eleeve_fw_01.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_ELEEVE_FW_02" FILE="sounds\npc\eleeve_fw_02.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_ELEEVE_TK_01" FILE="sounds\npc\eleeve_tk_01.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_ELEEVE_TK_02" FILE="sounds\npc\eleeve_tk_02.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_ERLICH_AMB_01" FILE="sounds\npc\erlich_amb_01.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_ERLICH_AMB_02" FILE="sounds\npc\erlich_amb_02.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_ERLICH_AMB_03" FILE="sounds\npc\erlich_amb_03.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_ERLICH_AMB_04_RAIN" FILE="sounds\npc\erlich_amb_04_rain.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_ERLICH_AMB_05_MIST" FILE="sounds\npc\erlich_amb_05_mist.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_ERLICH_AMB_06_SHADE" FILE="sounds\npc\erlich_amb_06_shade.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_ERLICH_FW_01" FILE="sounds\npc\erlich_fw_01.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_ERLICH_FW_02" FILE="sounds\npc\erlich_fw_02.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_ERLICH_FW_03" FILE="sounds\npc\erlich_fw_03.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_ERLICH_TK_01" FILE="sounds\npc\erlich_tk_01.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_ERLICH_TK_02" FILE="sounds\npc\erlich_tk_02.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_ELEEVE_BENYBOO_FW_01" FILE="sounds\npc\eleeve_benyboo_fw_01.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_ELEEVE_BENYBOO_FW_02" FILE="sounds\npc\eleeve_benyboo_fw_02.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_ELEEVE_BENYBOO_FW_03" FILE="sounds\npc\eleeve_benyboo_fw_03.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_ELEEVE_BENYBOO_TK_01" FILE="sounds\npc\eleeve_benyboo_tk_01.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_ELEEVE_BENYBOO_TK_02" FILE="sounds\npc\eleeve_benyboo_tk_02.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_ELEEVE_BENYBOO_TK_03" FILE="sounds\npc\eleeve_benyboo_tk_03.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_AUREN_AMB_01" FILE="sounds\npc\auren_amb_01.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_AUREN_AMB_02" FILE="sounds\npc\auren_amb_02.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_AUREN_AMB_03" FILE="sounds\npc\auren_amb_03.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_AUREN_FW_01" FILE="sounds\npc\auren_fw_01.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_AUREN_FW_02" FILE="sounds\npc\auren_fw_02.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_AUREN_FW_03" FILE="sounds\npc\auren_fw_03.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_AUREN_TK_01" FILE="sounds\npc\auren_tk_01.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_AUREN_TK_02" FILE="sounds\npc\auren_tk_02.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_AUREN_TK_03" FILE="sounds\npc\auren_tk_03.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_AURORA_AMB_01" FILE="sounds\npc\aurora_amb_01.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_AURORA_AMB_02" FILE="sounds\npc\aurora_amb_02.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_AURORA_AMB_03" FILE="sounds\npc\aurora_amb_03.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_AURORA_FW_01" FILE="sounds\npc\aurora_fw_01.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_AURORA_FW_02" FILE="sounds\npc\aurora_fw_02.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_AURORA_FW_03" FILE="sounds\npc\aurora_fw_03.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_AURORA_TK_01" FILE="sounds\npc\aurora_tk_01.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_AURORA_TK_02" FILE="sounds\npc\aurora_tk_02.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_AURORA_TK_03" FILE="sounds\npc\aurora_tk_03.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_BLAZERIA_TK_01" FILE="sounds\npc\blazeria_tk_01.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_BLAZERIA_TK_02" FILE="sounds\npc\blazeria_tk_02.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_RICARD_AMB_01" FILE="sounds\npc\ricard_amb_01.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_RICARD_AMB_02" FILE="sounds\npc\ricard_amb_02.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_RICARD_AMB_03" FILE="sounds\npc\ricard_amb_03.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_RICARD_FW_01" FILE="sounds\npc\ricard_fw_01.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_RICARD_FW_02" FILE="sounds\npc\ricard_fw_02.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_RICARD_FW_03" FILE="sounds\npc\ricard_fw_03.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_RICARD_TK_01" FILE="sounds\npc\ricard_tk_01.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_RICARD_TK_02" FILE="sounds\npc\ricard_tk_02.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_RICARD_TK_03" FILE="sounds\npc\ricard_tk_03.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_SKYBREAK_TK_01" FILE="sounds\npc\skybreak_tk_01.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_SKYBREAK_TK_02" FILE="sounds\npc\skybreak_tk_02.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_AQUARIUS_TK_01" FILE="sounds\npc\aquarius_tk_01.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_AQUARIUS_TK_02" FILE="sounds\npc\aquarius_tk_02.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_BLACKSTAR_TK_01" FILE="sounds\npc\blackstar_tk_01.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_BLACKSTAR_TK_02" FILE="sounds\npc\blackstar_tk_02.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_ASHA_AMB_01" FILE="sounds\npc\asha_amb_01.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_ASHA_AMB_02" FILE="sounds\npc\asha_amb_02.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_ASHA_AMB_03" FILE="sounds\npc\asha_amb_03.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_ASHA_AMB_04_RAIN" FILE="sounds\npc\asha_amb_04_rain.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_ASHA_AMB_05_MIST" FILE="sounds\npc\asha_amb_05_mist.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_ASHA_FW_01" FILE="sounds\npc\asha_fw_01.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_ASHA_FW_02" FILE="sounds\npc\asha_fw_02.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_ASHA_FW_03" FILE="sounds\npc\asha_fw_03.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_ASHA_TK_01" FILE="sounds\npc\asha_tk_01.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_ASHA_TK_02" FILE="sounds\npc\asha_tk_02.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_ASHA_TK_03" FILE="sounds\npc\asha_tk_03.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_CAMILLA_AMB_15_RAIN" FILE="sounds\npc\camilla_amb_15_rain.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_CAMILLA_AMB_16_MIST" FILE="sounds\npc\camilla_amb_16_mist.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_CAMILLA_TK_07" FILE="sounds\npc\camilla_tk_07.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_ROSELY_AMB_01" FILE="sounds\npc\rosely_amb_01.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_ROSELY_AMB_02" FILE="sounds\npc\rosely_amb_02.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_ROSELY_AMB_03" FILE="sounds\npc\rosely_amb_03.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_ROSELY_AMB_04" FILE="sounds\npc\rosely_amb_04.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_ROSELY_AMB_05_RAIN" FILE="sounds\npc\rosely_amb_05_rain.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_ROSELY_AMB_06_MIST" FILE="sounds\npc\rosely_amb_06_mist.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_ROSELY_AMB_07_SHADE" FILE="sounds\npc\rosely_amb_07_shade.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_ROSELY_FW_01" FILE="sounds\npc\rosely_fw_01.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_ROSELY_FW_02" FILE="sounds\npc\rosely_fw_02.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_ROSELY_FW_03" FILE="sounds\npc\rosely_fw_03.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_ROSELY_TK_01" FILE="sounds\npc\rosely_tk_01.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_ROSELY_TK_02" FILE="sounds\npc\rosely_tk_02.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_ROSELY_TK_03" FILE="sounds\npc\rosely_tk_03.ogg" SUBGROUP="NPC"/>
<RANDOM ID="R_NPC_RINUS_AMB_LOOP" DELAY="20" DELAY_RANGE="2" LOOP_DELAY="22" LOOP_DELAY_RANGE="5">
<ITEM TAG="NPC_RINUS_AMB_01" PROB="10"/>
<ITEM TAG="NPC_RINUS_AMB_02" PROB="10"/>
<ITEM TAG="NPC_RINUS_AMB_03" PROB="10"/>
<ITEM TAG="NPC_RINUS_AMB_04" PROB="10"/>
<ITEM TAG="" PROB="60"/>
</RANDOM>
<RANDOM ID="R_NPC_RINUS_TALK">
<ITEM TAG="NPC_RINUS_TALK_01" PROB="33"/>
<ITEM TAG="NPC_RINUS_TALK_02" PROB="33"/>
<ITEM TAG="NPC_RINUS_TALK_03" PROB="34"/>
</RANDOM>
<RANDOM ID="R_NPC_RUNUS_FAREWELL">
<ITEM TAG="NPC_RUNUS_FAREWELL_01" PROB="33"/>
<ITEM TAG="NPC_RUNUS_FAREWELL_02" PROB="33"/>
<ITEM TAG="NPC_RUNUS_FAREWELL_03" PROB="34"/>
</RANDOM>
<RANDOM ID="R_NPC_SERIA_AMB_LOOP" DELAY="10" DELAY_RANGE="2" LOOP_DELAY="25" LOOP_DELAY_RANGE="7">
<ITEM TAG="NPC_SERIA_AMB_01" PROB="25"/>
<ITEM TAG="NPC_SERIA_AMB_02" PROB="25"/>
<ITEM TAG="NPC_SERIA_AMB_03" PROB="25"/>
<ITEM TAG="" PROB="25"/>
</RANDOM>
<RANDOM ID="R_NPC_SERIA_TALK">
<ITEM TAG="NPC_SERIA_TALK_01" PROB="33"/>
<ITEM TAG="NPC_SERIA_TALK_02" PROB="33"/>
<ITEM TAG="NPC_SERIA_TALK_03" PROB="34"/>
</RANDOM>
<RANDOM ID="R_NPC_SERIA_FAREWELL">
<ITEM TAG="NPC_SERIA_FAREWELL_01" PROB="34"/>
<ITEM TAG="NPC_SERIA_FAREWELL_02" PROB="33"/>
<ITEM TAG="NPC_SERIA_FAREWELL_03" PROB="33"/>
</RANDOM>
<RANDOM ID="R_NPC_KANNA_AMB_LOOP" DELAY="25" DELAY_RANGE="3" LOOP_DELAY="24" LOOP_DELAY_RANGE="5">
<ITEM TAG="NPC_KANNA_AMB_01" PROB="10"/>
<ITEM TAG="NPC_KANNA_AMB_02" PROB="10"/>
<ITEM TAG="NPC_KANNA_AMB_03" PROB="10"/>
<ITEM TAG="" PROB="70"/>
</RANDOM>
<RANDOM ID="R_NPC_KANNA_TALK">
<ITEM TAG="NPC_KANNA_TALK_01" PROB="34"/>
<ITEM TAG="NPC_KANNA_TALK_02" PROB="33"/>
<ITEM TAG="NPC_KANNA_TALK_03" PROB="33"/>
</RANDOM>
<RANDOM ID="R_NPC_KANNA_FAREWELL">
<ITEM TAG="NPC_KANNA_FAREWELL_01" PROB="34"/>
<ITEM TAG="NPC_KANNA_FAREWELL_02" PROB="33"/>
<ITEM TAG="NPC_KANNA_FAREWELL_03" PROB="33"/>
</RANDOM>
<RANDOM ID="R_NPC_SINDA_AMB_LOOP" DELAY="28" DELAY_RANGE="3" LOOP_DELAY="27" LOOP_DELAY_RANGE="8">
<ITEM TAG="NPC_SINDA_AMB_01" PROB="10"/>
<ITEM TAG="NPC_SINDA_AMB_02" PROB="10"/>
<ITEM TAG="" PROB="80"/>
</RANDOM>
<RANDOM ID="R_NPC_SINDA_TALK">
<ITEM TAG="NPC_SINDA_TALK_01" PROB="33"/>
<ITEM TAG="NPC_SINDA_TALK_02" PROB="33"/>
<ITEM TAG="NPC_SINDA_TALK_03" PROB="34"/>
</RANDOM>
<RANDOM ID="R_NPC_SINDA_FAREWELL">
<ITEM TAG="NPC_SINDA_FAREWELL_01" PROB="50"/>
<ITEM TAG="NPC_SINDA_FAREWELL_02" PROB="50"/>
</RANDOM>
<RANDOM ID="R_NPC_SUSIA_AMB_LOOP" DELAY="15" DELAY_RANGE="3" LOOP_DELAY="26" LOOP_DELAY_RANGE="5">
<ITEM TAG="NPC_SUSIA_AMB_01" PROB="33"/>
<ITEM TAG="NPC_SUSIA_AMB_02" PROB="33"/>
<ITEM TAG="" PROB="34"/>
</RANDOM>
<RANDOM ID="R_NPC_SUSIA_TALK">
<ITEM TAG="NPC_SUSIA_TALK_01" PROB="33"/>
<ITEM TAG="NPC_SUSIA_TALK_02" PROB="33"/>
<ITEM TAG="NPC_SUSIA_TALK_03" PROB="34"/>
</RANDOM>
<RANDOM ID="R_NPC_SUSIA_FAREWELL">
<ITEM TAG="NPC_SUSIA_FAREWELL_01" PROB="50"/>
<ITEM TAG="NPC_SUSIA_FAREWELL_02" PROB="50"/>
</RANDOM>
<RANDOM ID="R_NPC_PUNGJIN_AMB_LOOP" DELAY="17" DELAY_RANGE="3" LOOP_DELAY="24" LOOP_DELAY_RANGE="7">
<ITEM TAG="NPC_PUNGJIN_AMB_01" PROB="10"/>
<ITEM TAG="NPC_PUNGJIN_AMB_02" PROB="10"/>
<ITEM TAG="" PROB="80"/>
</RANDOM>
<RANDOM ID="R_NPC_PUNGJIN_TALK">
<ITEM TAG="NPC_PUNGJIN_TALK_01" PROB="50"/>
<ITEM TAG="NPC_PUNGJIN_TALK_02" PROB="50"/>
</RANDOM>
<RANDOM ID="R_NPC_PUNGJIN_FAREWELL">
<ITEM TAG="NPC_PUNGJIN_FAREWELL_01" PROB="50"/>
<ITEM TAG="NPC_PUNGJIN_FAREWELL_02" PROB="50"/>
</RANDOM>
<RANDOM ID="R_NPC_ROTONM_AMB_LOOP" DELAY="26" DELAY_RANGE="3" LOOP_DELAY="26" LOOP_DELAY_RANGE="5">
<ITEM TAG="NPC_ROTONM_AMB_01" PROB="10"/>
<ITEM TAG="NPC_ROTONM_AMB_02" PROB="10"/>
<ITEM TAG="NPC_ROTONM_AMB_03" PROB="10"/>
<ITEM TAG="NPC_ROTONM_AMB_04" PROB="10"/>
<ITEM TAG="" PROB="60"/>
</RANDOM>
<RANDOM ID="R_NPC_ROTONM_TALK">
<ITEM TAG="NPC_ROTONM_TALK_01" PROB="33"/>
<ITEM TAG="NPC_ROTONM_TALK_02" PROB="33"/>
<ITEM TAG="NPC_ROTONM_TALK_03" PROB="34"/>
</RANDOM>
<RANDOM ID="R_NPC_ROTONM_FAREWELL">
<ITEM TAG="NPC_ROTONM_FAREWELL_01" PROB="33"/>
<ITEM TAG="NPC_ROTONM_FAREWELL_02" PROB="33"/>
<ITEM TAG="NPC_ROTONM_FAREWELL_03" PROB="34"/>
</RANDOM>
<RANDOM ID="R_NPC_JAR_AMB_LOOP" DELAY="25" DELAY_RANGE="3" LOOP_DELAY="24" LOOP_DELAY_RANGE="8">
<ITEM TAG="NPC_JAR_AMB_01" PROB="20"/>
<ITEM TAG="NPC_JAR_AMB_02" PROB="20"/>
<ITEM TAG="" PROB="60"/>
</RANDOM>
<RANDOM ID="R_NPC_JAR_TALK">
<ITEM TAG="NPC_JAR_TALK_01" PROB="33"/>
<ITEM TAG="NPC_JAR_TALK_02" PROB="33"/>
<ITEM TAG="NPC_JAR_TALK_03" PROB="34"/>
</RANDOM>
<RANDOM ID="R_NPC_JAR_FAREWELL">
<ITEM TAG="NPC_JAR_FAREWELL_01" PROB="50"/>
<ITEM TAG="NPC_JAR_FAREWELL_02" PROB="50"/>
</RANDOM>
<RANDOM ID="R_NPC_GOBLIND_AMB_LOOP" DELAY="27" DELAY_RANGE="4" LOOP_DELAY="24" LOOP_DELAY_RANGE="5">
<ITEM TAG="NPC_GOBLIND_AMB_01" PROB="10"/>
<ITEM TAG="NPC_GOBLIND_AMB_02" PROB="10"/>
<ITEM TAG="" PROB="80"/>
</RANDOM>
<RANDOM ID="R_NPC_GOBLIND_TALK">
<ITEM TAG="NPC_GOBLIND_TALK_01" PROB="33"/>
<ITEM TAG="NPC_GOBLIND_TALK_02" PROB="33"/>
<ITEM TAG="NPC_GOBLIND_TALK_03" PROB="34"/>
</RANDOM>
<RANDOM ID="R_NPC_GOBLIND_FAREWELL">
<ITEM TAG="NPC_GOBLIND_FAREWELL_01" PROB="50"/>
<ITEM TAG="NPC_GOBLIND_FAREWELL_02" PROB="50"/>
</RANDOM>
<RANDOM ID="R_NPC_LORIAN_AMB_LOOP" DELAY="16" DELAY_RANGE="3" LOOP_DELAY="23" LOOP_DELAY_RANGE="7">
<ITEM TAG="NPC_LORIAN_AMB_01" PROB="10"/>
<ITEM TAG="NPC_LORIAN_AMB_02" PROB="10"/>
<ITEM TAG="NPC_LORIAN_AMB_03" PROB="10"/>
<ITEM TAG="" PROB="70"/>
</RANDOM>
<RANDOM ID="R_NPC_LORIAN_TALK">
<ITEM TAG="NPC_LORIAN_TALK_01" PROB="33"/>
<ITEM TAG="NPC_LORIAN_TALK_02" PROB="33"/>
<ITEM TAG="NPC_LORIAN_TALK_03" PROB="34"/>
</RANDOM>
<RANDOM ID="R_NPC_LORIAN_FAREWELL">
<ITEM TAG="NPC_LORIAN_FAREWELL_01" PROB="50"/>
<ITEM TAG="NPC_LORIAN_FAREWELL_02" PROB="50"/>
</RANDOM>
<RANDOM ID="R_NPC_KAGON_AMB_LOOP" DELAY="20" DELAY_RANGE="3" LOOP_DELAY="26" LOOP_DELAY_RANGE="5">
<ITEM TAG="NPC_KAGON_AMB_01" PROB="10"/>
<ITEM TAG="NPC_KAGON_AMB_02" PROB="10"/>
<ITEM TAG="NPC_KAGON_AMB_03" PROB="10"/>
<ITEM TAG="" PROB="70"/>
</RANDOM>
<RANDOM ID="R_NPC_KAGON_TALK">
<ITEM TAG="NPC_KAGON_TALK_01" PROB="33"/>
<ITEM TAG="NPC_KAGON_TALK_02" PROB="33"/>
<ITEM TAG="NPC_KAGON_TALK_03" PROB="34"/>
</RANDOM>
<RANDOM ID="R_NPC_KAGON_FAREWELL">
<ITEM TAG="NPC_KAGON_FAREWELL_01" PROB="33"/>
<ITEM TAG="NPC_KAGON_FAREWELL_02" PROB="33"/>
<ITEM TAG="NPC_KAGON_FAREWELL_03" PROB="34"/>
</RANDOM>
<RANDOM ID="R_NPC_SHARAN_AMB_LOOP" DELAY="17" DELAY_RANGE="3" LOOP_DELAY="25" LOOP_DELAY_RANGE="8">
<ITEM TAG="NPC_SHARAN_AMB_01" PROB="10"/>
<ITEM TAG="NPC_SHARAN_AMB_02" PROB="10"/>
<ITEM TAG="" PROB="80"/>
</RANDOM>
<RANDOM ID="R_NPC_SHARAN_TALK">
<ITEM TAG="NPC_SHARAN_TALK_01" PROB="50"/>
<ITEM TAG="NPC_SHARAN_TALK_02" PROB="50"/>
</RANDOM>
<RANDOM ID="R_NPC_SHARAN_FAREWELL">
<ITEM TAG="NPC_SHARAN_FAREWELL_01" PROB="33"/>
<ITEM TAG="NPC_SHARAN_FAREWELL_02" PROB="33"/>
<ITEM TAG="NPC_SHARAN_FAREWELL_03" PROB="34"/>
</RANDOM>
<RANDOM ID="R_NPC_GSD_AMB_LOOP" DELAY="14" DELAY_RANGE="3" LOOP_DELAY="24" LOOP_DELAY_RANGE="5">
<ITEM TAG="NPC_GSD_AMB_01" PROB="10"/>
<ITEM TAG="NPC_GSD_AMB_02" PROB="10"/>
<ITEM TAG="NPC_GSD_AMB_03" PROB="10"/>
<ITEM TAG="" PROB="70"/>
</RANDOM>
<RANDOM ID="R_NPC_GSD_TALK">
<ITEM TAG="NPC_GSD_TALK_01" PROB="33"/>
<ITEM TAG="NPC_GSD_TALK_02" PROB="33"/>
<ITEM TAG="NPC_GSD_TALK_03" PROB="34"/>
</RANDOM>
<RANDOM ID="R_NPC_GSD_FAREWELL">
<ITEM TAG="NPC_GSD_FAREWELL_01" PROB="33"/>
<ITEM TAG="NPC_GSD_FAREWELL_02" PROB="33"/>
<ITEM TAG="NPC_GSD_FAREWELL_03" PROB="34"/>
</RANDOM>
<RANDOM ID="R_NPC_DERILLA_AMB_LOOP" DELAY="14" DELAY_RANGE="3" LOOP_DELAY="23" LOOP_DELAY_RANGE="7">
<ITEM TAG="NPC_DERILLA_AMB_01" PROB="50"/>
<ITEM TAG="NPC_DERILLA_AMB_02" PROB="50"/>
</RANDOM>
<RANDOM ID="R_NPC_DERILLA_TALK">
<ITEM TAG="NPC_DERILLA_TALK_01" PROB="50"/>
<ITEM TAG="NPC_DERILLA_TALK_02" PROB="50"/>
</RANDOM>
<RANDOM ID="R_NPC_DERILLA_FAREWELL">
<ITEM TAG="NPC_DERILLA_FAREWELL_01" PROB="50"/>
<ITEM TAG="NPC_DERILLA_FAREWELL_02" PROB="50"/>
</RANDOM>
<RANDOM ID="R_NPC_KIRI_AMB_LOOP" DELAY="34" DELAY_RANGE="3" LOOP_DELAY="26" LOOP_DELAY_RANGE="5">
<ITEM TAG="NPC_KIRI_AMB_01" PROB="10"/>
<ITEM TAG="NPC_KIRI_AMB_02" PROB="10"/>
<ITEM TAG="NPC_KIRI_AMB_03" PROB="10"/>
<ITEM TAG="" PROB="70"/>
</RANDOM>
<RANDOM ID="R_NPC_KIRI_TALK">
<ITEM TAG="NPC_KIRI_TALK_01" PROB="34"/>
<ITEM TAG="NPC_KIRI_TALK_02" PROB="33"/>
<ITEM TAG="NPC_KIRI_TALK_03" PROB="33"/>
</RANDOM>
<RANDOM ID="R_NPC_KIRI_FAREWELL">
<ITEM TAG="NPC_KIRI_FAREWELL_01" PROB="34"/>
<ITEM TAG="NPC_KIRI_FAREWELL_02" PROB="33"/>
<ITEM TAG="NPC_KIRI_FAREWELL_03" PROB="33"/>
</RANDOM>
<RANDOM ID="R_NPC_BIRKEN_AMB" DELAY="24" DELAY_RANGE="3" LOOP_DELAY="25" LOOP_DELAY_RANGE="8">
<ITEM TAG="NPC_BIRKEN_AMB_01" PROB="20"/>
<ITEM TAG="" PROB="80"/>
</RANDOM>
<RANDOM ID="R_NPC_BIRKEN_TALK">
<ITEM TAG="NPC_BIRKEN_TALK_01" PROB="20"/>
<ITEM TAG="NPC_BIRKEN_TALK_02" PROB="20"/>
<ITEM TAG="NPC_BIRKEN_TALK_03" PROB="20"/>
<ITEM TAG="NPC_BIRKEN_TALK_04" PROB="20"/>
<ITEM TAG="NPC_BIRKEN_TALK_05" PROB="20"/>
</RANDOM>
<RANDOM ID="R_NPC_BIRKEN_FAREWELL">
<ITEM TAG="NPC_BIRKEN_FAREWELL_01" PROB="20"/>
<ITEM TAG="NPC_BIRKEN_FAREWELL_02" PROB="20"/>
<ITEM TAG="NPC_BIRKEN_FAREWELL_03" PROB="20"/>
<ITEM TAG="NPC_BIRKEN_FAREWELL_04" PROB="20"/>
<ITEM TAG="NPC_BIRKEN_FAREWELL_05" PROB="20"/>
</RANDOM>
<RANDOM ID="R_NPC_OPILIA_AMB_LOOP" DELAY="30" DELAY_RANGE="7" LOOP_DELAY="28" LOOP_DELAY_RANGE="5">
<ITEM TAG="NPC_OPILIA_AMB_01" PROB="10"/>
<ITEM TAG="NPC_OPILIA_AMB_02" PROB="10"/>
<ITEM TAG="NPC_OPILIA_AMB_03" PROB="10"/>
<ITEM TAG="NPC_OPILIA_AMB_04" PROB="10"/>
<ITEM TAG="" PROB="60"/>
</RANDOM>
<RANDOM ID="R_NPC_OPILIA_TALK">
<ITEM TAG="NPC_OPILIA_TALK_01" PROB="16"/>
<ITEM TAG="NPC_OPILIA_TALK_02" PROB="16"/>
<ITEM TAG="NPC_OPILIA_TALK_03" PROB="16"/>
<ITEM TAG="NPC_OPILIA_TALK_04" PROB="16"/>
<ITEM TAG="NPC_OPILIA_TALK_05" PROB="16"/>
<ITEM TAG="NPC_OPILIA_TALK_06" PROB="20"/>
</RANDOM>
<RANDOM ID="R_NPC_OPILIA_FAREWELL">
<ITEM TAG="NPC_OPILIA_FAREWELL_01" PROB="16"/>
<ITEM TAG="NPC_OPILIA_FAREWELL_02" PROB="16"/>
<ITEM TAG="NPC_OPILIA_FAREWELL_03" PROB="16"/>
<ITEM TAG="NPC_OPILIA_FAREWELL_04" PROB="16"/>
<ITEM TAG="NPC_OPILIA_FAREWELL_05" PROB="16"/>
<ITEM TAG="NPC_OPILIA_FAREWELL_06" PROB="20"/>
</RANDOM>
<RANDOM ID="R_NPC_GALE_AMB_LOOP" DELAY="17" DELAY_RANGE="3" LOOP_DELAY="24" LOOP_DELAY_RANGE="7">
<ITEM TAG="NPC_GALE_AMB_01" PROB="10"/>
<ITEM TAG="NPC_GALE_AMB_02" PROB="10"/>
<ITEM TAG="NPC_GALE_AMB_03" PROB="10"/>
<ITEM TAG="" PROB="70"/>
</RANDOM>
<RANDOM ID="R_NPC_GALE_TALK">
<ITEM TAG="NPC_GALE_TALK_01" PROB="25"/>
<ITEM TAG="NPC_GALE_TALK_02" PROB="25"/>
<ITEM TAG="NPC_GALE_TALK_03" PROB="25"/>
<ITEM TAG="NPC_GALE_TALK_04" PROB="25"/>
</RANDOM>
<RANDOM ID="R_NPC_GALE_FAREWELL">
<ITEM TAG="NPC_GALE_FAREWELL_01" PROB="25"/>
<ITEM TAG="NPC_GALE_FAREWELL_02" PROB="25"/>
<ITEM TAG="NPC_GALE_FAREWELL_03" PROB="25"/>
<ITEM TAG="NPC_GALE_FAREWELL_04" PROB="25"/>
</RANDOM>
<RANDOM ID="R_NPC_BIRKEN02_TALK">
<ITEM TAG="NPC_BIRKEN02_TALK_01" PROB="20"/>
<ITEM TAG="NPC_BIRKEN02_TALK_02" PROB="20"/>
<ITEM TAG="NPC_BIRKEN02_TALK_03" PROB="20"/>
<ITEM TAG="NPC_BIRKEN02_TALK_04" PROB="20"/>
<ITEM TAG="NPC_BIRKEN02_TALK_05" PROB="20"/>
</RANDOM>
<RANDOM ID="R_NPC_BIRKEN02_FAREWELL">
<ITEM TAG="NPC_BIRKEN02_FAREWELL_01" PROB="20"/>
<ITEM TAG="NPC_BIRKEN02_FAREWELL_02" PROB="20"/>
<ITEM TAG="NPC_BIRKEN02_FAREWELL_03" PROB="20"/>
<ITEM TAG="NPC_BIRKEN02_FAREWELL_04" PROB="20"/>
<ITEM TAG="NPC_BIRKEN02_FAREWELL_05" PROB="20"/>
</RANDOM>
<RANDOM ID="R_NPC_BREEZE_AMB_LOOP" DELAY="20" DELAY_RANGE="3" LOOP_DELAY="23" LOOP_DELAY_RANGE="5">
<ITEM TAG="NPC_BREEZE_AMB_01" PROB="10"/>
<ITEM TAG="NPC_BREEZE_AMB_02" PROB="10"/>
<ITEM TAG="NPC_BREEZE_AMB_03" PROB="10"/>
<ITEM TAG="" PROB="70"/>
</RANDOM>
<RANDOM ID="R_NPC_BREEZE_TALK">
<ITEM TAG="NPC_BREEZE_TALK_01" PROB="25"/>
<ITEM TAG="NPC_BREEZE_TALK_02" PROB="25"/>
<ITEM TAG="NPC_BREEZE_TALK_03" PROB="25"/>
<ITEM TAG="NPC_BREEZE_TALK_04" PROB="25"/>
</RANDOM>
<RANDOM ID="R_NPC_BREEZE_FAREWELL">
<ITEM TAG="NPC_BREEZE_FAREWELL_01" PROB="25"/>
<ITEM TAG="NPC_BREEZE_FAREWELL_02" PROB="25"/>
<ITEM TAG="NPC_BREEZE_FAREWELL_03" PROB="25"/>
<ITEM TAG="NPC_BREEZE_FAREWELL_04" PROB="25"/>
</RANDOM>
<RANDOM ID="R_NPC_IRIS_AMB_LOOP" DELAY="17" DELAY_RANGE="3" LOOP_DELAY="27" LOOP_DELAY_RANGE="7">
<ITEM TAG="NPC_IRIS_AMB_01" PROB="10"/>
<ITEM TAG="NPC_IRIS_AMB_02" PROB="10"/>
<ITEM TAG="NPC_IRIS_AMB_03" PROB="10"/>
<ITEM TAG="NPC_IRIS_AMB_04" PROB="10"/>
<ITEM TAG="" PROB="60"/>
</RANDOM>
<RANDOM ID="R_NPC_IRIS_TALK">
<ITEM TAG="NPC_IRIS_TALK_01" PROB="20"/>
<ITEM TAG="NPC_IRIS_TALK_02" PROB="20"/>
<ITEM TAG="NPC_IRIS_TALK_03" PROB="20"/>
<ITEM TAG="NPC_IRIS_TALK_04" PROB="20"/>
<ITEM TAG="NPC_IRIS_TALK_05" PROB="20"/>
</RANDOM>
<RANDOM ID="R_NPC_IRIS_FAREWELL">
<ITEM TAG="NPC_IRIS_FAREWELL_01" PROB="25"/>
<ITEM TAG="NPC_IRIS_FAREWELL_02" PROB="25"/>
<ITEM TAG="NPC_IRIS_FAREWELL_03" PROB="25"/>
<ITEM TAG="NPC_IRIS_FAREWELL_04" PROB="25"/>
</RANDOM>
<RANDOM ID="R_NPC_IRIS_AMB_01" DELAY="17" DELAY_RANGE="3" LOOP_DELAY="27" LOOP_DELAY_RANGE="7">
<ITEM TAG="NPC_IRIS_AMB_05" PROB="10"/>
<ITEM TAG="NPC_IRIS_AMB_06" PROB="10"/>
<ITEM TAG="NPC_IRIS_AMB_07" PROB="10"/>
<ITEM TAG="NPC_IRIS_AMB_08" PROB="10"/>
<ITEM TAG="NPC_IRIS_AMB_09" PROB="10"/>
<ITEM TAG="NPC_IRIS_AMB_10" PROB="10"/>
<ITEM TAG="" PROB="40"/>
</RANDOM>
<RANDOM ID="R_NPC_IRIS_TK_01">
<ITEM TAG="NPC_IRIS_TK_06" PROB="20"/>
<ITEM TAG="NPC_IRIS_TK_07" PROB="20"/>
<ITEM TAG="NPC_IRIS_TK_08" PROB="20"/>
<ITEM TAG="NPC_IRIS_TK_09" PROB="20"/>
<ITEM TAG="NPC_IRIS_TK_10" PROB="20"/>
</RANDOM>
<RANDOM ID="R_NPC_IRIS_FW_01">
<ITEM TAG="NPC_IRIS_FW_05" PROB="25"/>
<ITEM TAG="NPC_IRIS_FW_06" PROB="25"/>
<ITEM TAG="NPC_IRIS_FW_07" PROB="25"/>
<ITEM TAG="NPC_IRIS_FW_08" PROB="25"/>
</RANDOM>
<RANDOM ID="R_NPC_ALBERT_AMB_LOOP" DELAY="22" DELAY_RANGE="3" LOOP_DELAY="25" LOOP_DELAY_RANGE="5">
<ITEM TAG="NPC_ALBERT_AMB_01" PROB="10"/>
<ITEM TAG="NPC_ALBERT_AMB_02" PROB="10"/>
<ITEM TAG="NPC_ALBERT_AMB_03" PROB="10"/>
<ITEM TAG="NPC_ALBERT_AMB_04" PROB="10"/>
<ITEM TAG="NPC_ALBERT_AMB_05" PROB="10"/>
<ITEM TAG="" PROB="50"/>
</RANDOM>
<RANDOM ID="R_NPC_ALBERT_TALK">
<ITEM TAG="NPC_ALBERT_TALK_01" PROB="20"/>
<ITEM TAG="NPC_ALBERT_TALK_02" PROB="20"/>
<ITEM TAG="NPC_ALBERT_TALK_03" PROB="20"/>
<ITEM TAG="NPC_ALBERT_TALK_04" PROB="20"/>
<ITEM TAG="NPC_ALBERT_TALK_05" PROB="20"/>
</RANDOM>
<RANDOM ID="R_NPC_ALBERT_FAREWELL">
<ITEM TAG="NPC_ALBERT_FAREWELL_01" PROB="25"/>
<ITEM TAG="NPC_ALBERT_FAREWELL_02" PROB="25"/>
<ITEM TAG="NPC_ALBERT_FAREWELL_03" PROB="25"/>
<ITEM TAG="NPC_ALBERT_FAREWELL_04" PROB="25"/>
</RANDOM>
<RANDOM ID="R_NPC_KLONTER_AMB_LOOP" DELAY="25" DELAY_RANGE="3" LOOP_DELAY="24" LOOP_DELAY_RANGE="7">
<ITEM TAG="NPC_KLONTER_AMB_01" PROB="10"/>
<ITEM TAG="NPC_KLONTER_AMB_02" PROB="10"/>
<ITEM TAG="NPC_KLONTER_AMB_03" PROB="10"/>
<ITEM TAG="" PROB="70"/>
</RANDOM>
<RANDOM ID="R_NPC_KLONTER_TALK">
<ITEM TAG="NPC_KLONTER_TALK_01" PROB="34"/>
<ITEM TAG="NPC_KLONTER_TALK_02" PROB="33"/>
<ITEM TAG="NPC_KLONTER_TALK_03" PROB="33"/>
</RANDOM>
<RANDOM ID="R_NPC_KLONTER_FAREWELL">
<ITEM TAG="NPC_KLONTER_FAREWELL_01" PROB="34"/>
<ITEM TAG="NPC_KLONTER_FAREWELL_02" PROB="33"/>
<ITEM TAG="NPC_KLONTER_FAREWELL_03" PROB="33"/>
</RANDOM>
<RANDOM ID="R_NPC_DAPHNE_AMB_LOOP" DELAY="16" DELAY_RANGE="3" LOOP_DELAY="26" LOOP_DELAY_RANGE="5">
<ITEM TAG="NPC_DAPHNE_AMB_01" PROB="10"/>
<ITEM TAG="NPC_DAPHNE_AMB_02" PROB="10"/>
<ITEM TAG="NPC_DAPHNE_AMB_03" PROB="10"/>
<ITEM TAG="" PROB="70"/>
</RANDOM>
<RANDOM ID="R_NPC_DAPHNE_TALK">
<ITEM TAG="NPC_DAPHNE_TALK_01" PROB="25"/>
<ITEM TAG="NPC_DAPHNE_TALK_02" PROB="25"/>
<ITEM TAG="NPC_DAPHNE_TALK_03" PROB="25"/>
<ITEM TAG="NPC_DAPHNE_TALK_04" PROB="25"/>
</RANDOM>
<RANDOM ID="R_NPC_DAPHNE_FAREWELL">
<ITEM TAG="NPC_DAPHNE_FAREWELL_01" PROB="33"/>
<ITEM TAG="NPC_DAPHNE_FAREWELL_02" PROB="33"/>
<ITEM TAG="NPC_DAPHNE_FAREWELL_03" PROB="34"/>
</RANDOM>
<RANDOM ID="R_NPC_ROGER_AMB_LOOP" DELAY="14" DELAY_RANGE="3" LOOP_DELAY="25" LOOP_DELAY_RANGE="5">
<ITEM TAG="NPC_ROGER_AMB_01" PROB="10"/>
<ITEM TAG="NPC_ROGER_AMB_02" PROB="10"/>
<ITEM TAG="NPC_ROGER_AMB_03" PROB="10"/>
<ITEM TAG="NPC_ROGER_AMB_04" PROB="10"/>
<ITEM TAG="NPC_ROGER_AMB_05" PROB="10"/>
<ITEM TAG="" PROB="50"/>
</RANDOM>
<RANDOM ID="R_NPC_ROGER_TALK">
<ITEM TAG="NPC_ROGER_TALK_01" PROB="25"/>
<ITEM TAG="NPC_ROGER_TALK_02" PROB="25"/>
<ITEM TAG="NPC_ROGER_TALK_03" PROB="25"/>
<ITEM TAG="NPC_ROGER_TALK_04" PROB="25"/>
</RANDOM>
<RANDOM ID="R_NPC_ROGER_FAREWELL">
<ITEM TAG="NPC_ROGER_FAREWELL_01" PROB="20"/>
<ITEM TAG="NPC_ROGER_FAREWELL_02" PROB="20"/>
<ITEM TAG="NPC_ROGER_FAREWELL_03" PROB="20"/>
<ITEM TAG="NPC_ROGER_FAREWELL_04" PROB="20"/>
<ITEM TAG="NPC_ROGER_FAREWELL_05" PROB="20"/>
</RANDOM>
<RANDOM ID="R_NPC_BQM_AMB_LOOP" DELAY="27" DELAY_RANGE="3" LOOP_DELAY="24" LOOP_DELAY_RANGE="6">
<ITEM TAG="NPC_BQM_AMB_01" PROB="10"/>
<ITEM TAG="NPC_BQM_AMB_02" PROB="10"/>
<ITEM TAG="" PROB="80"/>
</RANDOM>
<RANDOM ID="R_NPC_BQM_FAREWELL">
<ITEM TAG="NPC_BQM_FAREWELL_01" PROB="20"/>
<ITEM TAG="NPC_BQM_FAREWELL_02" PROB="20"/>
<ITEM TAG="NPC_BQM_FAREWELL_03" PROB="20"/>
<ITEM TAG="NPC_BQM_FAREWELL_04" PROB="20"/>
<ITEM TAG="NPC_BQM_FAREWELL_05" PROB="20"/>
</RANDOM>
<RANDOM ID="R_NPC_BQM_TALK">
<ITEM TAG="NPC_BQM_TALK_01" PROB="25"/>
<ITEM TAG="NPC_BQM_TALK_02" PROB="25"/>
<ITEM TAG="NPC_BQM_TALK_03" PROB="25"/>
<ITEM TAG="NPC_BQM_TALK_04" PROB="25"/>
</RANDOM>
<RANDOM ID="R_NPC_ORAN_AMB_LOOP" DELAY="17" DELAY_RANGE="3" LOOP_DELAY="23" LOOP_DELAY_RANGE="6">
<ITEM TAG="NPC_ORAN_AMB_01" PROB="10"/>
<ITEM TAG="NPC_ORAN_AMB_02" PROB="10"/>
<ITEM TAG="NPC_ORAN_AMB_03" PROB="10"/>
<ITEM TAG="" PROB="70"/>
</RANDOM>
<RANDOM ID="R_NPC_ORAN_FAREWELL">
<ITEM TAG="NPC_ORAN_FAREWELL_01" PROB="33"/>
<ITEM TAG="NPC_ORAN_FAREWELL_02" PROB="33"/>
<ITEM TAG="NPC_ORAN_FAREWELL_03" PROB="34"/>
</RANDOM>
<RANDOM ID="R_NPC_ORAN_TALK">
<ITEM TAG="NPC_ORAN_TALK_01" PROB="50"/>
<ITEM TAG="NPC_ORAN_TALK_02" PROB="50"/>
</RANDOM>
<RANDOM ID="R_NPC_BALENA_AMB_LOOP" DELAY="37" DELAY_RANGE="3" LOOP_DELAY="24" LOOP_DELAY_RANGE="6">
<ITEM TAG="NPC_BALENA_AMB_01" PROB="10"/>
<ITEM TAG="NPC_BALENA_AMB_02" PROB="10"/>
<ITEM TAG="NPC_BALENA_AMB_03" PROB="10"/>
<ITEM TAG="" PROB="70"/>
</RANDOM>
<RANDOM ID="R_NPC_BALENA_FAREWELL">
<ITEM TAG="NPC_BALENA_FAREWELL_01" PROB="34"/>
<ITEM TAG="NPC_BALENA_FAREWELL_02" PROB="33"/>
<ITEM TAG="NPC_BALENA_FAREWELL_03" PROB="33"/>
</RANDOM>
<RANDOM ID="R_NPC_BALENA_TALK">
<ITEM TAG="NPC_BALENA_TALK_01" PROB="33"/>
<ITEM TAG="NPC_BALENA_TALK_02" PROB="33"/>
</RANDOM>
<RANDOM ID="R_NPC_MINTAI_AMB_LOOP" DELAY="35" DELAY_RANGE="3" LOOP_DELAY="23" LOOP_DELAY_RANGE="5">
<ITEM TAG="NPC_MINTAI_AMB_01" PROB="10"/>
<ITEM TAG="NPC_MINTAI_AMB_02" PROB="10"/>
<ITEM TAG="NPC_MINTAI_AMB_03" PROB="10"/>
<ITEM TAG="" PROB="70"/>
</RANDOM>
<RANDOM ID="R_NPC_MINTAI_FAREWELL">
<ITEM TAG="NPC_MINTAI_FAREWELL_01" PROB="34"/>
<ITEM TAG="NPC_MINTAI_FAREWELL_02" PROB="33"/>
<ITEM TAG="NPC_MINTAI_FAREWELL_03" PROB="33"/>
</RANDOM>
<RANDOM ID="R_NPC_MINTAI_TALK">
<ITEM TAG="NPC_MINTAI_TALK_01" PROB="34"/>
<ITEM TAG="NPC_MINTAI_TALK_02" PROB="33"/>
<ITEM TAG="NPC_MINTAI_TALK_03" PROB="33"/>
</RANDOM>
<RANDOM ID="R_NPC_ORCA_AMB_LOOP" DELAY="24" DELAY_RANGE="3" LOOP_DELAY="27" LOOP_DELAY_RANGE="4">
<ITEM TAG="NPC_ORCA_AMB_01" PROB="0"/>
<ITEM TAG="NPC_ORCA_AMB_02" PROB="10"/>
<ITEM TAG="NPC_ORCA_AMB_03" PROB="0"/>
<ITEM TAG="" PROB="90"/>
</RANDOM>
<RANDOM ID="R_NPC_ORCA_FAREWELL">
<ITEM TAG="NPC_ORCA_FAREWELL_01" PROB="25"/>
<ITEM TAG="NPC_ORCA_FAREWELL_02" PROB="25"/>
<ITEM TAG="NPC_ORCA_FAREWELL_03" PROB="25"/>
<ITEM TAG="NPC_ORCA_FAREWELL_04" PROB="25"/>
</RANDOM>
<RANDOM ID="R_NPC_ORCA_TALK">
<ITEM TAG="NPC_ORCA_TALK_01" PROB="0"/>
<ITEM TAG="NPC_ORCA_TALK_02" PROB="50"/>
<ITEM TAG="NPC_ORCA_TALK_03" PROB="50"/>
</RANDOM>
<RANDOM ID="R_NPC_RINO_AMB_LOOP" DELAY="31" DELAY_RANGE="3" LOOP_DELAY="22" LOOP_DELAY_RANGE="5">
<ITEM TAG="NPC_RINO_AMB_01" PROB="10"/>
<ITEM TAG="NPC_RINO_AMB_02" PROB="10"/>
<ITEM TAG="NPC_RINO_AMB_03" PROB="10"/>
<ITEM TAG="" PROB="70"/>
</RANDOM>
<RANDOM ID="R_NPC_RINO_FAREWELL">
<ITEM TAG="NPC_RINO_FAREWELL_01" PROB="34"/>
<ITEM TAG="NPC_RINO_FAREWELL_02" PROB="33"/>
<ITEM TAG="NPC_RINO_FAREWELL_03" PROB="33"/>
</RANDOM>
<RANDOM ID="R_NPC_RINO_TALK">
<ITEM TAG="NPC_RINO_TALK_01" PROB="33"/>
<ITEM TAG="NPC_RINO_TALK_02" PROB="33"/>
<ITEM TAG="NPC_RINO_TALK_03" PROB="34"/>
</RANDOM>
<RANDOM ID="R_NPC_GRASIA_AMB_LOOP" DELAY="19" DELAY_RANGE="3" LOOP_DELAY="22" LOOP_DELAY_RANGE="5">
<ITEM TAG="NPC_GRASIA_AMB_02" PROB="10"/>
<ITEM TAG="NPC_GRASIA_AMB_03" PROB="10"/>
<ITEM TAG="" PROB="80"/>
</RANDOM>
<RANDOM ID="R_NPC_GRASIA_FAREWELL">
<ITEM TAG="NPC_GRASIA_FAREWELL_01" PROB="25"/>
<ITEM TAG="NPC_GRASIA_FAREWELL_02" PROB="25"/>
<ITEM TAG="NPC_GRASIA_FAREWELL_03" PROB="25"/>
<ITEM TAG="NPC_GRASIA_FAREWELL_04" PROB="25"/>
</RANDOM>
<RANDOM ID="R_NPC_GRASIA_TALK">
<ITEM TAG="NPC_GRASIA_TALK_01" PROB="33"/>
<ITEM TAG="NPC_GRASIA_TALK_02" PROB="33"/>
<ITEM TAG="NPC_GRASIA_TALK_03" PROB="34"/>
</RANDOM>
<RANDOM ID="R_NPC_DRAPYUS_AMB" DELAY="6" DELAY_RANGE="3" LOOP_DELAY="21" LOOP_DELAY_RANGE="6">
<ITEM TAG="NPC_DRAPYUS_AMB_01" PROB="10"/>
<ITEM TAG="NPC_DRAPYUS_AMB_02" PROB="10"/>
<ITEM TAG="NPC_DRAPYUS_AMB_03" PROB="10"/>
<ITEM TAG="NPC_DRAPYUS_AMB_04" PROB="10"/>
<ITEM TAG="" PROB="60"/>
</RANDOM>
<RANDOM ID="R_NPC_DRAPYUS_FAREWELL">
<ITEM TAG="NPC_DRAPYUS_FAREWELL_01" PROB="50"/>
<ITEM TAG="NPC_DRAPYUS_FAREWELL_02" PROB="50"/>
</RANDOM>
<RANDOM ID="R_NPC_DRAPYUS_TALK">
<ITEM TAG="NPC_DRAPYUS_TALK_01" PROB="50"/>
<ITEM TAG="NPC_DRAPYUS_TALK_02" PROB="50"/>
</RANDOM>
<RANDOM ID="R_NPC_VERRICKT_AMB" DELAY="22" DELAY_RANGE="3" LOOP_DELAY="21" LOOP_DELAY_RANGE="6">
<ITEM TAG="NPC_VERRICKT_AMB_01" PROB="10"/>
<ITEM TAG="NPC_VERRICKT_AMB_02" PROB="10"/>
<ITEM TAG="NPC_VERRICKT_AMB_03" PROB="10"/>
<ITEM TAG="NPC_VERRICKT_AMB_04" PROB="10"/>
<ITEM TAG="" PROB="60"/>
</RANDOM>
<RANDOM ID="R_NPC_VERRICKT_TALK">
<ITEM TAG="NPC_VERRICKT_TALK_01" PROB="25"/>
<ITEM TAG="NPC_VERRICKT_TALK_02" PROB="25"/>
<ITEM TAG="NPC_VERRICKT_TALK_03" PROB="25"/>
<ITEM TAG="NPC_VERRICKT_TALK_04" PROB="25"/>
</RANDOM>
<RANDOM ID="R_NPC_VERRICKT_FAREWELL">
<ITEM TAG="NPC_VERRICKT_FAREWELL_01" PROB="25"/>
<ITEM TAG="NPC_VERRICKT_FAREWELL_02" PROB="25"/>
<ITEM TAG="NPC_VERRICKT_FAREWELL_03" PROB="25"/>
<ITEM TAG="NPC_VERRICKT_FAREWELL_04" PROB="25"/>
</RANDOM>
<RANDOM ID="R_NPC_ZELDIN_AMB" DELAY="16" DELAY_RANGE="3" LOOP_DELAY="22" LOOP_DELAY_RANGE="5">
<ITEM TAG="NPC_ZELDIN_AMB_01" PROB="10"/>
<ITEM TAG="NPC_ZELDIN_AMB_02" PROB="10"/>
<ITEM TAG="NPC_ZELDIN_AMB_03" PROB="10"/>
<ITEM TAG="NPC_ZELDIN_AMB_04" PROB="10"/>
<ITEM TAG="" PROB="60"/>
</RANDOM>
<RANDOM ID="R_NPC_ZELDIN_TALK">
<ITEM TAG="NPC_ZELDIN_TALK_01" PROB="25"/>
<ITEM TAG="NPC_ZELDIN_TALK_02" PROB="25"/>
<ITEM TAG="NPC_ZELDIN_TALK_03" PROB="25"/>
<ITEM TAG="NPC_ZELDIN_TALK_04" PROB="25"/>
</RANDOM>
<RANDOM ID="R_NPC_ZELDIN_FAREWELL">
<ITEM TAG="NPC_ZELDIN_FAREWELL_01" PROB="25"/>
<ITEM TAG="NPC_ZELDIN_FAREWELL_02" PROB="25"/>
<ITEM TAG="NPC_ZELDIN_FAREWELL_03" PROB="25"/>
<ITEM TAG="NPC_ZELDIN_FAREWELL_04" PROB="25"/>
</RANDOM>
<RANDOM ID="R_NPC_MELVIN_AMB" DELAY="20" DELAY_RANGE="3" LOOP_DELAY="20" LOOP_DELAY_RANGE="6">
<ITEM TAG="NPC_MELVIN_AMB_01" PROB="10"/>
<ITEM TAG="NPC_MELVIN_AMB_02" PROB="10"/>
<ITEM TAG="NPC_MELVIN_AMB_03" PROB="10"/>
<ITEM TAG="NPC_MELVIN_AMB_04" PROB="10"/>
<ITEM TAG="NPC_MELVIN_AMB_05" PROB="10"/>
<ITEM TAG="NPC_MELVIN_AMB_06" PROB="10"/>
<ITEM TAG="" PROB="40"/>
</RANDOM>
<RANDOM ID="R_NPC_MELVIN_TALK">
<ITEM TAG="NPC_MELVIN_TALK_01" PROB="25"/>
<ITEM TAG="NPC_MELVIN_TALK_02" PROB="25"/>
<ITEM TAG="NPC_MELVIN_TALK_03" PROB="25"/>
<ITEM TAG="NPC_MELVIN_TALK_04" PROB="25"/>
</RANDOM>
<RANDOM ID="R_NPC_MELVIN_FAREWELL">
<ITEM TAG="NPC_MELVIN_FAREWELL_01" PROB="25"/>
<ITEM TAG="NPC_MELVIN_FAREWELL_02" PROB="25"/>
<ITEM TAG="NPC_MELVIN_FAREWELL_03" PROB="25"/>
<ITEM TAG="NPC_MELVIN_FAREWELL_04" PROB="25"/>
</RANDOM>
<RANDOM ID="R_NPC_MARLENE_AMB" DELAY="19" DELAY_RANGE="3" LOOP_DELAY="21" LOOP_DELAY_RANGE="5">
<ITEM TAG="NPC_MARLENE_AMB_02" PROB="10"/>
<ITEM TAG="NPC_MARLENE_AMB_03" PROB="10"/>
<ITEM TAG="NPC_MARLENE_AMB_04" PROB="10"/>
<ITEM TAG="" PROB="70"/>
</RANDOM>
<RANDOM ID="R_NPC_MARLENE_TALK">
<ITEM TAG="NPC_MARLENE_TALK_01" PROB="50"/>
<ITEM TAG="NPC_MARLENE_TALK_02" PROB="50"/>
</RANDOM>
<RANDOM ID="R_NPC_MARLENE_FAREWELL">
<ITEM TAG="NPC_MARLENE_FAREWELL_01" PROB="50"/>
<ITEM TAG="NPC_MARLENE_FAREWELL_03" PROB="50"/>
</RANDOM>
<RANDOM ID="R_NPC_DOROSHI_AMB" DELAY="16" DELAY_RANGE="3" LOOP_DELAY="20" LOOP_DELAY_RANGE="5">
<ITEM TAG="NPC_DOROSHI_AMB_01" PROB="10"/>
<ITEM TAG="NPC_DOROSHI_AMB_02" PROB="10"/>
<ITEM TAG="NPC_DOROSHI_AMB_03" PROB="10"/>
<ITEM TAG="NPC_DOROSHI_AMB_04" PROB="10"/>
<ITEM TAG="" PROB="60"/>
</RANDOM>
<RANDOM ID="R_NPC_DOROSHI_TALK">
<ITEM TAG="NPC_DOROSHI_TALK_01" PROB="25"/>
<ITEM TAG="NPC_DOROSHI_TALK_02" PROB="25"/>
<ITEM TAG="NPC_DOROSHI_TALK_03" PROB="25"/>
<ITEM TAG="NPC_DOROSHI_TALK_04" PROB="25"/>
</RANDOM>
<RANDOM ID="R_NPC_DOROSHI_FAREWELL">
<ITEM TAG="NPC_DOROSHI_FAREWELL_01" PROB="25"/>
<ITEM TAG="NPC_DOROSHI_FAREWELL_02" PROB="25"/>
<ITEM TAG="NPC_DOROSHI_FAREWELL_03" PROB="25"/>
<ITEM TAG="NPC_DOROSHI_FAREWELL_04" PROB="25"/>
</RANDOM>
<RANDOM ID="R_NPC_GLAM_AMB" DELAY="17" DELAY_RANGE="3" LOOP_DELAY="21" LOOP_DELAY_RANGE="6">
<ITEM TAG="NPC_GLAM_AMB_01" PROB="10"/>
<ITEM TAG="NPC_GLAM_AMB_02" PROB="10"/>
<ITEM TAG="NPC_GLAM_AMB_03" PROB="10"/>
<ITEM TAG="NPC_GLAM_AMB_04" PROB="10"/>
<ITEM TAG="" PROB="60"/>
</RANDOM>
<RANDOM ID="R_NPC_GLAM_FW">
<ITEM TAG="NPC_GLAM_FW_01" PROB="34"/>
<ITEM TAG="NPC_GLAM_FW_02" PROB="33"/>
<ITEM TAG="NPC_GLAM_FW_03" PROB="33"/>
</RANDOM>
<RANDOM ID="R_NPC_GLAM_TK">
<ITEM TAG="NPC_GLAM_TK_01" PROB="25"/>
<ITEM TAG="NPC_GLAM_TK_02" PROB="25"/>
<ITEM TAG="NPC_GLAM_TK_03" PROB="25"/>
<ITEM TAG="NPC_GLAM_TK_04" PROB="25"/>
</RANDOM>
<RANDOM ID="R_NPC_VEOL_AMB" DELAY="20" DELAY_RANGE="3" LOOP_DELAY="19" LOOP_DELAY_RANGE="5">
<ITEM TAG="NPC_VEOL_AMB_01" PROB="10"/>
<ITEM TAG="NPC_VEOL_AMB_02" PROB="10"/>
<ITEM TAG="NPC_VEOL_AMB_03" PROB="10"/>
<ITEM TAG="NPC_VEOL_AMB_04" PROB="10"/>
<ITEM TAG="" PROB="60"/>
</RANDOM>
<RANDOM ID="R_NPC_VEOL_FW">
<ITEM TAG="NPC_VEOL_FW_01" PROB="34"/>
<ITEM TAG="NPC_VEOL_FW_02" PROB="33"/>
<ITEM TAG="NPC_VEOL_FW_03" PROB="33"/>
</RANDOM>
<RANDOM ID="R_NPC_VEOL_TK">
<ITEM TAG="NPC_VEOL_TK_01" PROB="25"/>
<ITEM TAG="NPC_VEOL_TK_02" PROB="25"/>
<ITEM TAG="NPC_VEOL_TK_03" PROB="25"/>
<ITEM TAG="NPC_VEOL_TK_04" PROB="25"/>
</RANDOM>
<RANDOM ID="R_NPC_MINET_AMB" DELAY="35" DELAY_RANGE="7" LOOP_DELAY="18" LOOP_DELAY_RANGE="5">
<ITEM TAG="NPC_MINET_AMB_01" PROB="10"/>
<ITEM TAG="NPC_MINET_AMB_02" PROB="10"/>
<ITEM TAG="" PROB="80"/>
</RANDOM>
<RANDOM ID="R_NPC_MINET_FW">
<ITEM TAG="NPC_MINET_FW_01" PROB="34"/>
<ITEM TAG="NPC_MINET_FW_02" PROB="33"/>
<ITEM TAG="NPC_MINET_FW_03" PROB="33"/>
</RANDOM>
<RANDOM ID="R_NPC_MINET_TK">
<ITEM TAG="NPC_MINET_TK_01" PROB="34"/>
<ITEM TAG="NPC_MINET_TK_02" PROB="33"/>
<ITEM TAG="NPC_MINET_TK_03" PROB="33"/>
</RANDOM>
<RANDOM ID="R_NPC_WERN_AMB" DELAY="17" DELAY_RANGE="3" LOOP_DELAY="20" LOOP_DELAY_RANGE="5">
<ITEM TAG="NPC_WERN_AMB_01" PROB="10"/>
<ITEM TAG="NPC_WERN_AMB_02" PROB="10"/>
<ITEM TAG="NPC_WERN_AMB_03" PROB="10"/>
<ITEM TAG="NPC_WERN_AMB_04" PROB="10"/>
<ITEM TAG="NPC_WERN_AMB_05" PROB="10"/>
<ITEM TAG="" PROB="50"/>
</RANDOM>
<RANDOM ID="R_NPC_WERN_FW">
<ITEM TAG="NPC_WERN_FW_01" PROB="34"/>
<ITEM TAG="NPC_WERN_FW_02" PROB="33"/>
<ITEM TAG="NPC_WERN_FW_03" PROB="33"/>
</RANDOM>
<RANDOM ID="R_NPC_WERN_TK">
<ITEM TAG="NPC_WERN_TK_01" PROB="25"/>
<ITEM TAG="NPC_WERN_TK_02" PROB="25"/>
<ITEM TAG="NPC_WERN_TK_03" PROB="25"/>
<ITEM TAG="NPC_WERN_TK_04" PROB="25"/>
</RANDOM>
<RANDOM ID="R_NPC_TWINKY_AMB" DELAY="21" DELAY_RANGE="3" LOOP_DELAY="18" LOOP_DELAY_RANGE="6">
<ITEM TAG="NPC_TWINKY_AMB_01" PROB="10"/>
<ITEM TAG="NPC_TWINKY_AMB_02" PROB="10"/>
<ITEM TAG="NPC_TWINKY_AMB_03" PROB="10"/>
<ITEM TAG="NPC_TWINKY_AMB_04" PROB="10"/>
<ITEM TAG="" PROB="60"/>
</RANDOM>
<RANDOM ID="R_NPC_TWINKY_FW">
<ITEM TAG="NPC_TWINKY_FW_01" PROB="34"/>
<ITEM TAG="NPC_TWINKY_FW_02" PROB="33"/>
<ITEM TAG="NPC_TWINKY_FW_03" PROB="33"/>
</RANDOM>
<RANDOM ID="R_NPC_TWINKY_TK">
<ITEM TAG="NPC_TWINKY_TK_01" PROB="25"/>
<ITEM TAG="NPC_TWINKY_TK_02" PROB="25"/>
<ITEM TAG="NPC_TWINKY_TK_03" PROB="25"/>
<ITEM TAG="NPC_TWINKY_TK_04" PROB="25"/>
</RANDOM>
<RANDOM ID="R_NPC_AVELO_AMB" DELAY="23" DELAY_RANGE="2" LOOP_DELAY="25" LOOP_DELAY_RANGE="6">
<ITEM TAG="NPC_AVELO_AMB_01" PROB="10"/>
<ITEM TAG="NPC_AVELO_AMB_02" PROB="10"/>
<ITEM TAG="NPC_AVELO_AMB_03" PROB="10"/>
<ITEM TAG="NPC_AVELO_AMB_04" PROB="40"/>
<ITEM TAG="" PROB="30"/>
</RANDOM>
<RANDOM ID="R_NPC_AVELO_FW">
<ITEM TAG="NPC_AVELO_FW_01" PROB="34"/>
<ITEM TAG="NPC_AVELO_FW_02" PROB="33"/>
<ITEM TAG="NPC_AVELO_FW_03" PROB="33"/>
</RANDOM>
<RANDOM ID="R_NPC_AVELO_TK">
<ITEM TAG="NPC_AVELO_TK_01" PROB="34"/>
<ITEM TAG="NPC_AVELO_TK_02" PROB="33"/>
<ITEM TAG="NPC_AVELO_TK_03" PROB="33"/>
</RANDOM>
<RANDOM ID="R_NPC_SIMONA_AMB" DELAY="28" DELAY_RANGE="3" LOOP_DELAY="19" LOOP_DELAY_RANGE="5">
<ITEM TAG="NPC_SIMONA_AMB_01" PROB="10"/>
<ITEM TAG="NPC_SIMONA_AMB_02" PROB="10"/>
<ITEM TAG="NPC_SIMONA_AMB_03" PROB="10"/>
<ITEM TAG="" PROB="70"/>
</RANDOM>
<RANDOM ID="R_NPC_SIMONA_FW">
<ITEM TAG="NPC_SIMONA_FW_01" PROB="50"/>
<ITEM TAG="NPC_SIMONA_FW_02" PROB="50"/>
</RANDOM>
<RANDOM ID="R_NPC_SIMONA_TK">
<ITEM TAG="NPC_SIMONA_TK_01" PROB="33"/>
<ITEM TAG="NPC_SIMONA_TK_02" PROB="33"/>
<ITEM TAG="NPC_SIMONA_TK_03" PROB="34"/>
</RANDOM>
<RANDOM ID="R_NPC_AZALEA_AMB" DELAY="18" DELAY_RANGE="4" LOOP_DELAY="22" LOOP_DELAY_RANGE="6">
<ITEM TAG="NPC_AZALEA_AMB_01" PROB="10"/>
<ITEM TAG="NPC_AZALEA_AMB_02" PROB="10"/>
<ITEM TAG="NPC_AZALEA_AMB_03" PROB="10"/>
<ITEM TAG="" PROB="70"/>
</RANDOM>
<RANDOM ID="R_NPC_AZALEA_FW">
<ITEM TAG="NPC_AZALEA_FW_01" PROB="33"/>
<ITEM TAG="NPC_AZALEA_FW_02" PROB="33"/>
<ITEM TAG="NPC_AZALEA_FW_03" PROB="34"/>
</RANDOM>
<RANDOM ID="R_NPC_AZALEA_TK">
<ITEM TAG="NPC_AZALEA_TK_01" PROB="25"/>
<ITEM TAG="NPC_AZALEA_TK_02" PROB="25"/>
<ITEM TAG="NPC_AZALEA_TK_03" PROB="25"/>
<ITEM TAG="NPC_AZALEA_TK_04" PROB="25"/>
</RANDOM>
<RANDOM ID="R_NPC_AZALEA_AMB_01" DELAY="18" DELAY_RANGE="4" LOOP_DELAY="22" LOOP_DELAY_RANGE="6">
<ITEM TAG="NPC_AZALEA_AMB_04" PROB="10"/>
<ITEM TAG="NPC_AZALEA_AMB_05" PROB="10"/>
<ITEM TAG="NPC_AZALEA_AMB_06" PROB="10"/>
<ITEM TAG="" PROB="70"/>
</RANDOM>
<RANDOM ID="R_NPC_AZALEA_FW_01">
<ITEM TAG="NPC_AZALEA_FW_04" PROB="34"/>
<ITEM TAG="NPC_AZALEA_FW_05" PROB="33"/>
<ITEM TAG="NPC_AZALEA_FW_06" PROB="33"/>
</RANDOM>
<RANDOM ID="R_NPC_AZALEA_TK_01">
<ITEM TAG="NPC_AZALEA_TK_05" PROB="34"/>
<ITEM TAG="NPC_AZALEA_TK_06" PROB="33"/>
<ITEM TAG="NPC_AZALEA_TK_07" PROB="33"/>
</RANDOM>
<RANDOM ID="R_NPC_ASKA_AMB" DELAY="20" DELAY_RANGE="3" LOOP_DELAY="21" LOOP_DELAY_RANGE="4">
<ITEM TAG="NPC_ASKA_AMB_01" PROB="10"/>
<ITEM TAG="NPC_ASKA_AMB_02" PROB="10"/>
<ITEM TAG="NPC_ASKA_AMB_03" PROB="10"/>
<ITEM TAG="" PROB="70"/>
</RANDOM>
<RANDOM ID="R_NPC_ASKA_FW">
<ITEM TAG="NPC_ASKA_FW_01" PROB="34"/>
<ITEM TAG="NPC_ASKA_FW_02" PROB="33"/>
<ITEM TAG="NPC_ASKA_FW_03" PROB="33"/>
</RANDOM>
<RANDOM ID="R_NPC_ASKA_TK">
<ITEM TAG="NPC_ASKA_TK_01" PROB="34"/>
<ITEM TAG="NPC_ASKA_TK_02" PROB="33"/>
<ITEM TAG="NPC_ASKA_TK_03" PROB="33"/>
</RANDOM>
<RANDOM ID="R_NPC_JUN_AMB" DELAY="15" DELAY_RANGE="4" LOOP_DELAY="25" LOOP_DELAY_RANGE="5">
<ITEM TAG="NPC_JUN_AMB_01" PROB="10"/>
<ITEM TAG="NPC_JUN_AMB_02" PROB="10"/>
<ITEM TAG="NPC_JUN_AMB_03" PROB="10"/>
<ITEM TAG="" PROB="70"/>
</RANDOM>
<RANDOM ID="R_NPC_JUN_FW">
<ITEM TAG="NPC_JUN_FW_01" PROB="50"/>
<ITEM TAG="NPC_JUN_FW_02" PROB="50"/>
</RANDOM>
<RANDOM ID="R_NPC_JUN_TK">
<ITEM TAG="NPC_JUN_TK_01" PROB="34"/>
<ITEM TAG="NPC_JUN_TK_02" PROB="33"/>
<ITEM TAG="NPC_JUN_TK_03" PROB="33"/>
</RANDOM>
<RANDOM ID="R_NPC_SIRAN_AMB" DELAY="25" DELAY_RANGE="3" LOOP_DELAY="23" LOOP_DELAY_RANGE="6">
<ITEM TAG="NPC_SIRAN_AMB_01" PROB="10"/>
<ITEM TAG="NPC_SIRAN_AMB_02" PROB="10"/>
<ITEM TAG="NPC_SIRAN_AMB_03" PROB="10"/>
<ITEM TAG="" PROB="70"/>
</RANDOM>
<RANDOM ID="R_NPC_SIRAN_FW">
<ITEM TAG="NPC_SIRAN_FW_01" PROB="34"/>
<ITEM TAG="NPC_SIRAN_FW_02" PROB="33"/>
<ITEM TAG="NPC_SIRAN_FW_03" PROB="33"/>
</RANDOM>
<RANDOM ID="R_NPC_SIRAN_TK">
<ITEM TAG="NPC_SIRAN_TK_01" PROB="20"/>
<ITEM TAG="NPC_SIRAN_TK_02" PROB="20"/>
<ITEM TAG="NPC_SIRAN_TK_03" PROB="20"/>
<ITEM TAG="NPC_SIRAN_TK_04" PROB="20"/>
<ITEM TAG="NPC_SIRAN_TK_05" PROB="20"/>
</RANDOM>
<RANDOM ID="R_NPC_WOO_AMB_01" DELAY="23" DELAY_RANGE="4" LOOP_DELAY="19" LOOP_DELAY_RANGE="4">
<ITEM TAG="NPC_WOO_AMB_01" PROB="10"/>
<ITEM TAG="NPC_WOO_AMB_02" PROB="10"/>
<ITEM TAG="NPC_WOO_AMB_03" PROB="10"/>
<ITEM TAG="" PROB="70"/>
</RANDOM>
<RANDOM ID="R_NPC_WOO_AMB_02" DELAY="27" DELAY_RANGE="3" LOOP_DELAY="17" LOOP_DELAY_RANGE="6">
<ITEM TAG="NPC_WOO_AMB_04" PROB="10"/>
<ITEM TAG="NPC_WOO_AMB_05" PROB="10"/>
<ITEM TAG="NPC_WOO_AMB_06" PROB="10"/>
<ITEM TAG="" PROB="70"/>
</RANDOM>
<RANDOM ID="R_NPC_WOO_FW">
<ITEM TAG="NPC_WOO_FW_01" PROB="34"/>
<ITEM TAG="NPC_WOO_FW_02" PROB="33"/>
<ITEM TAG="NPC_WOO_FW_03" PROB="33"/>
</RANDOM>
<RANDOM ID="R_NPC_WOO_TK">
<ITEM TAG="NPC_WOO_TK_01" PROB="34"/>
<ITEM TAG="NPC_WOO_TK_02" PROB="33"/>
<ITEM TAG="NPC_WOO_TK_03" PROB="33"/>
</RANDOM>
<RANDOM ID="R_NPC_MEHMET_AMB" DELAY="25" DELAY_RANGE="5" LOOP_DELAY="25" LOOP_DELAY_RANGE="6">
<ITEM TAG="NPC_MEHMET_AMB_01" PROB="10"/>
<ITEM TAG="NPC_MEHMET_AMB_02" PROB="10"/>
<ITEM TAG="NPC_MEHMET_AMB_03" PROB="10"/>
<ITEM TAG="NPC_MEHMET_AMB_04" PROB="10"/>
<ITEM TAG="" PROB="60"/>
</RANDOM>
<RANDOM ID="R_NPC_MEHMET_TK">
<ITEM TAG="NPC_MEHMET_TK_01" PROB="34"/>
<ITEM TAG="NPC_MEHMET_TK_02" PROB="33"/>
<ITEM TAG="NPC_MEHMET_TK_03" PROB="33"/>
</RANDOM>
<RANDOM ID="R_NPC_MEHMET_FW">
<ITEM TAG="NPC_MEHMET_FW_01" PROB="34"/>
<ITEM TAG="NPC_MEHMET_FW_02" PROB="33"/>
<ITEM TAG="NPC_MEHMET_FW_03" PROB="33"/>
</RANDOM>
<RANDOM ID="R_NPC_SWORDWOMAN_AMB" DELAY="28" DELAY_RANGE="3" LOOP_DELAY="20" LOOP_DELAY_RANGE="4">
<ITEM TAG="NPC_SWORDWOMAN_AMB_01" PROB="25"/>
<ITEM TAG="NPC_SWORDWOMAN_AMB_02" PROB="25"/>
<ITEM TAG="NPC_SWORDWOMAN_AMB_03" PROB="25"/>
<ITEM TAG="" PROB="25"/>
</RANDOM>
<RANDOM ID="R_NPC_SWORDWOMAN_TK">
<ITEM TAG="NPC_SWORDWOMAN_TK_01" PROB="34"/>
<ITEM TAG="NPC_SWORDWOMAN_TK_02" PROB="33"/>
<ITEM TAG="NPC_SWORDWOMAN_TK_03" PROB="33"/>
</RANDOM>
<RANDOM ID="R_NPC_SWORDWOMAN_FW">
<ITEM TAG="NPC_SWORDWOMAN_FW_01" PROB="50"/>
<ITEM TAG="NPC_SWORDWOMAN_FW_02" PROB="50"/>
</RANDOM>
<RANDOM ID="R_NPC_ERZE_AMB" DELAY="22" DELAY_RANGE="4" LOOP_DELAY="18" LOOP_DELAY_RANGE="5">
<ITEM TAG="NPC_ERZE_AMB_01" PROB="10"/>
<ITEM TAG="NPC_ERZE_AMB_02" PROB="10"/>
<ITEM TAG="NPC_ERZE_AMB_03" PROB="10"/>
<ITEM TAG="NPC_ERZE_AMB_04" PROB="10"/>
<ITEM TAG="" PROB="60"/>
</RANDOM>
<RANDOM ID="R_NPC_ERZE_TK">
<ITEM TAG="NPC_ERZE_TK_01" PROB="34"/>
<ITEM TAG="NPC_ERZE_TK_02" PROB="33"/>
<ITEM TAG="NPC_ERZE_TK_03" PROB="33"/>
</RANDOM>
<RANDOM ID="R_NPC_ERZE_FW">
<ITEM TAG="NPC_ERZE_FW_01" PROB="34"/>
<ITEM TAG="NPC_ERZE_FW_02" PROB="33"/>
<ITEM TAG="NPC_ERZE_FW_03" PROB="33"/>
</RANDOM>
<RANDOM ID="R_NPC_ERZE_AMB_01" DELAY="22" DELAY_RANGE="4" LOOP_DELAY="18" LOOP_DELAY_RANGE="5">
<ITEM TAG="NPC_ERZE_AMB_05" PROB="10"/>
<ITEM TAG="NPC_ERZE_AMB_06" PROB="10"/>
<ITEM TAG="NPC_ERZE_AMB_07" PROB="10"/>
<ITEM TAG="NPC_ERZE_AMB_08" PROB="10"/>
<ITEM TAG="" PROB="60"/>
</RANDOM>
<RANDOM ID="R_NPC_ERZE_TK_01">
<ITEM TAG="NPC_ERZE_TK_04" PROB="25"/>
<ITEM TAG="NPC_ERZE_TK_05" PROB="25"/>
<ITEM TAG="NPC_ERZE_TK_06" PROB="25"/>
<ITEM TAG="NPC_ERZE_TK_07" PROB="25"/>
</RANDOM>
<RANDOM ID="R_NPC_ERZE_FW_01">
<ITEM TAG="NPC_ERZE_FW_04" PROB="25"/>
<ITEM TAG="NPC_ERZE_FW_05" PROB="25"/>
<ITEM TAG="NPC_ERZE_FW_06" PROB="25"/>
<ITEM TAG="NPC_ERZE_FW_07" PROB="25"/>
</RANDOM>
<RANDOM ID="R_NPC_MATHIAS_AMB" DELAY="22" DELAY_RANGE="3" LOOP_DELAY="25" LOOP_DELAY_RANGE="4">
<ITEM TAG="NPC_MATHIAS_AMB_01" PROB="10"/>
<ITEM TAG="NPC_MATHIAS_AMB_03" PROB="10"/>
<ITEM TAG="NPC_MATHIAS_AMB_04" PROB="10"/>
<ITEM TAG="" PROB="70"/>
</RANDOM>
<RANDOM ID="R_NPC_MATHIAS_FW">
<ITEM TAG="NPC_MATHIAS_FW_01" PROB="25"/>
<ITEM TAG="NPC_MATHIAS_FW_02" PROB="25"/>
<ITEM TAG="NPC_MATHIAS_FW_03" PROB="25"/>
<ITEM TAG="NPC_MATHIAS_FW_04" PROB="25"/>
</RANDOM>
<RANDOM ID="R_NPC_MATHIAS_TK">
<ITEM TAG="NPC_MATHIAS_TK_01" PROB="20"/>
<ITEM TAG="NPC_MATHIAS_TK_02" PROB="20"/>
<ITEM TAG="NPC_MATHIAS_TK_03" PROB="20"/>
<ITEM TAG="NPC_MATHIAS_TK_04" PROB="20"/>
<ITEM TAG="NPC_MATHIAS_TK_05" PROB="20"/>
</RANDOM>
<RANDOM ID="R_NPC_NIBER_AMB" DELAY="29" DELAY_RANGE="5" LOOP_DELAY="17" LOOP_DELAY_RANGE="6">
<ITEM TAG="NPC_NIBER_AMB_01" PROB="10"/>
<ITEM TAG="NPC_NIBER_AMB_03" PROB="10"/>
<ITEM TAG="NPC_NIBER_AMB_04" PROB="10"/>
<ITEM TAG="" PROB="70"/>
</RANDOM>
<RANDOM ID="R_NPC_NIBER_FW">
<ITEM TAG="NPC_NIBER_FW_01" PROB="25"/>
<ITEM TAG="NPC_NIBER_FW_02" PROB="25"/>
<ITEM TAG="NPC_NIBER_FW_03" PROB="25"/>
<ITEM TAG="NPC_NIBER_FW_04" PROB="25"/>
</RANDOM>
<RANDOM ID="R_NPC_NIBER_TK">
<ITEM TAG="NPC_NIBER_TK_02" PROB="50"/>
<ITEM TAG="NPC_NIBER_TK_03" PROB="50"/>
</RANDOM>
<RANDOM ID="R_NPC_PHARRELL_AMB" DELAY="26" DELAY_RANGE="5" LOOP_DELAY="22" LOOP_DELAY_RANGE="8">
<ITEM TAG="NPC_PHARRELL_AMB_01" PROB="10"/>
<ITEM TAG="NPC_PHARRELL_AMB_03" PROB="10"/>
<ITEM TAG="NPC_PHARRELL_AMB_04" PROB="10"/>
<ITEM TAG="" PROB="70"/>
</RANDOM>
<RANDOM ID="R_NPC_PHARRELL_FW">
<ITEM TAG="NPC_PHARRELL_FW_01" PROB="34"/>
<ITEM TAG="NPC_PHARRELL_FW_02" PROB="33"/>
<ITEM TAG="NPC_PHARRELL_FW_03" PROB="33"/>
</RANDOM>
<RANDOM ID="R_NPC_PHARRELL_TK">
<ITEM TAG="NPC_PHARRELL_TK_01" PROB="34"/>
<ITEM TAG="NPC_PHARRELL_TK_02" PROB="33"/>
<ITEM TAG="NPC_PHARRELL_TK_03" PROB="33"/>
</RANDOM>
<RANDOM ID="R_NPC_RIA_AMB" DELAY="20" DELAY_RANGE="3" LOOP_DELAY="20" LOOP_DELAY_RANGE="5">
<ITEM TAG="NPC_RIA_AMB_01" PROB="10"/>
<ITEM TAG="NPC_RIA_AMB_02" PROB="10"/>
<ITEM TAG="NPC_RIA_AMB_03" PROB="10"/>
<ITEM TAG="" PROB="70"/>
</RANDOM>
<RANDOM ID="R_NPC_RIA_FW">
<ITEM TAG="NPC_RIA_FW_01" PROB="50"/>
<ITEM TAG="NPC_RIA_FW_03" PROB="50"/>
</RANDOM>
<RANDOM ID="R_NPC_RIA_TK">
<ITEM TAG="NPC_RIA_TK_01" PROB="34"/>
<ITEM TAG="NPC_RIA_TK_02" PROB="33"/>
<ITEM TAG="NPC_RIA_TK_03" PROB="33"/>
</RANDOM>
<RANDOM ID="R_NPC_DEFENDER_PAN_AMB" DELAY="15" DELAY_RANGE="3" LOOP_DELAY="20" LOOP_DELAY_RANGE="5">
<ITEM TAG="NPC_DEFENDER_PAN_AMB" PROB="20"/>
<ITEM TAG="" PROB="80"/>
</RANDOM>
<RANDOM ID="R_NPC_G_DEFENDER_AMB" DELAY="14" DELAY_RANGE="6" LOOP_DELAY="24" LOOP_DELAY_RANGE="4">
<ITEM TAG="NPC_G_DEFENDER_AMB" PROB="20"/>
<ITEM TAG="" PROB="80"/>
</RANDOM>
<RANDOM ID="R_NPC_FERRERO_AMB" DELAY="28" DELAY_RANGE="3" LOOP_DELAY="19" LOOP_DELAY_RANGE="4">
<ITEM TAG="NPC_FERRERO_AMB_01" PROB="1"/>
<ITEM TAG="" PROB="99"/>
</RANDOM>
<RANDOM ID="R_NPC_LOBATO_AMB" DELAY="5" DELAY_RANGE="2" LOOP_DELAY="22" LOOP_DELAY_RANGE="5">
<ITEM TAG="NPC_LOBATO_AMB_01" PROB="10"/>
<ITEM TAG="NPC_LOBATO_AMB_02" PROB="10"/>
<ITEM TAG="NPC_LOBATO_AMB_03" PROB="10"/>
<ITEM TAG="NPC_LOBATO_AMB_04" PROB="10"/>
<ITEM TAG="NPC_LOBATO_AMB_05" PROB="10"/>
<ITEM TAG="" PROB="50"/>
</RANDOM>
<RANDOM ID="R_NPC_LOBATO_FW">
<ITEM TAG="NPC_LOBATO_FW_01" PROB="34"/>
<ITEM TAG="NPC_LOBATO_FW_02" PROB="33"/>
<ITEM TAG="NPC_LOBATO_FW_03" PROB="33"/>
</RANDOM>
<RANDOM ID="R_NPC_LOBATO_TK">
<ITEM TAG="NPC_LOBATO_TK_01" PROB="34"/>
<ITEM TAG="NPC_LOBATO_TK_02" PROB="33"/>
<ITEM TAG="NPC_LOBATO_TK_03" PROB="33"/>
</RANDOM>
<RANDOM ID="R_NPC_LOWELL_AMB" DELAY="7" DELAY_RANGE="3" LOOP_DELAY="24" LOOP_DELAY_RANGE="7">
<ITEM TAG="NPC_LOWELL_AMB_01" PROB="10"/>
<ITEM TAG="NPC_LOWELL_AMB_02" PROB="10"/>
<ITEM TAG="NPC_LOWELL_AMB_03" PROB="10"/>
<ITEM TAG="NPC_LOWELL_AMB_04" PROB="10"/>
<ITEM TAG="NPC_LOWELL_AMB_05" PROB="10"/>
<ITEM TAG="" PROB="50"/>
</RANDOM>
<RANDOM ID="R_NPC_LOWELL_FW">
<ITEM TAG="NPC_LOWELL_FW_01" PROB="34"/>
<ITEM TAG="NPC_LOWELL_FW_02" PROB="33"/>
<ITEM TAG="NPC_LOWELL_FW_03" PROB="33"/>
</RANDOM>
<RANDOM ID="R_NPC_LOWELL_TK">
<ITEM TAG="NPC_LOWELL_TK_01" PROB="25"/>
<ITEM TAG="NPC_LOWELL_TK_02" PROB="25"/>
<ITEM TAG="NPC_LOWELL_TK_03" PROB="25"/>
<ITEM TAG="NPC_LOWELL_TK_04" PROB="25"/>
</RANDOM>
<RANDOM ID="R_NPC_LUDMILA_AMB" DELAY="16" DELAY_RANGE="3" LOOP_DELAY="26" LOOP_DELAY_RANGE="5">
<ITEM TAG="NPC_LUDMILA_AMB_01" PROB="10"/>
<ITEM TAG="NPC_LUDMILA_AMB_02" PROB="10"/>
<ITEM TAG="NPC_LUDMILA_AMB_03" PROB="10"/>
<ITEM TAG="NPC_LUDMILA_AMB_04" PROB="10"/>
<ITEM TAG="NPC_LUDMILA_AMB_05" PROB="10"/>
<ITEM TAG="" PROB="50"/>
</RANDOM>
<RANDOM ID="R_NPC_LUDMILA_FW">
<ITEM TAG="NPC_LUDMILA_FW_01" PROB="34"/>
<ITEM TAG="NPC_LUDMILA_FW_02" PROB="33"/>
<ITEM TAG="NPC_LUDMILA_FW_03" PROB="33"/>
</RANDOM>
<RANDOM ID="R_NPC_LUDMILA_TK">
<ITEM TAG="NPC_LUDMILA_TK_01" PROB="34"/>
<ITEM TAG="NPC_LUDMILA_TK_02" PROB="33"/>
<ITEM TAG="NPC_LUDMILA_TK_03" PROB="33"/>
</RANDOM>
<RANDOM ID="R_NPC_LUTHER_AMB" DELAY="25" DELAY_RANGE="3" LOOP_DELAY="19" LOOP_DELAY_RANGE="5">
<ITEM TAG="NPC_LUTHER_AMB_01" PROB="10"/>
<ITEM TAG="NPC_LUTHER_AMB_02" PROB="10"/>
<ITEM TAG="NPC_LUTHER_AMB_03" PROB="10"/>
<ITEM TAG="" PROB="70"/>
</RANDOM>
<RANDOM ID="R_NPC_LUTHER_FW">
<ITEM TAG="NPC_LUTHER_FW_01" PROB="34"/>
<ITEM TAG="NPC_LUTHER_FW_02" PROB="33"/>
<ITEM TAG="NPC_LUTHER_FW_03" PROB="33"/>
</RANDOM>
<RANDOM ID="R_NPC_LUTHER_TK">
<ITEM TAG="NPC_LUTHER_TK_01" PROB="34"/>
<ITEM TAG="NPC_LUTHER_TK_02" PROB="33"/>
<ITEM TAG="NPC_LUTHER_TK_03" PROB="33"/>
</RANDOM>
<RANDOM ID="R_NPC_SKADY_AMB" DELAY="19" DELAY_RANGE="3" LOOP_DELAY="24" LOOP_DELAY_RANGE="5">
<ITEM TAG="NPC_SKADY_AMB_01" PROB="10"/>
<ITEM TAG="NPC_SKADY_AMB_02" PROB="10"/>
<ITEM TAG="NPC_SKADY_AMB_03" PROB="10"/>
<ITEM TAG="NPC_SKADY_AMB_04" PROB="10"/>
<ITEM TAG="NPC_SKADY_AMB_05" PROB="10"/>
<ITEM TAG="" PROB="50"/>
</RANDOM>
<RANDOM ID="R_NPC_SKADY_FW">
<ITEM TAG="NPC_SKADY_FW_01" PROB="34"/>
<ITEM TAG="NPC_SKADY_FW_02" PROB="33"/>
<ITEM TAG="NPC_SKADY_FW_03" PROB="33"/>
</RANDOM>
<RANDOM ID="R_NPC_SKADY_TK">
<ITEM TAG="NPC_SKADY_TK_01" PROB="34"/>
<ITEM TAG="NPC_SKADY_TK_02" PROB="33"/>
<ITEM TAG="NPC_SKADY_TK_03" PROB="33"/>
</RANDOM>
<RANDOM ID="R_NPC_SWARRIOR_AMB" DELAY="25" DELAY_RANGE="6" LOOP_DELAY="29" LOOP_DELAY_RANGE="3">
<ITEM TAG="NPC_SWARRIOR_AMB_01" PROB="10"/>
<ITEM TAG="NPC_SWARRIOR_AMB_02" PROB="10"/>
<ITEM TAG="" PROB="80"/>
</RANDOM>
<RANDOM ID="R_NPC_SWARRIOR_FW">
<ITEM TAG="NPC_SWARRIOR_FW_01" PROB="34"/>
<ITEM TAG="NPC_SWARRIOR_FW_02" PROB="33"/>
<ITEM TAG="NPC_SWARRIOR_FW_03" PROB="33"/>
</RANDOM>
<RANDOM ID="R_NPC_SWARRIOR_TK">
<ITEM TAG="NPC_SWARRIOR_TK_01" PROB="50"/>
<ITEM TAG="NPC_SWARRIOR_TK_02" PROB="50"/>
</RANDOM>
<RANDOM ID="R_NPC_CHOBOONG_AMB" DELAY="16" DELAY_RANGE="2" LOOP_DELAY="27" LOOP_DELAY_RANGE="3">
<ITEM TAG="NPC_CHOBOONG_AMB_01" PROB="10"/>
<ITEM TAG="NPC_CHOBOONG_AMB_02" PROB="10"/>
<ITEM TAG="NPC_CHOBOONG_AMB_03" PROB="10"/>
<ITEM TAG="NPC_CHOBOONG_AMB_04" PROB="10"/>
<ITEM TAG="" PROB="60"/>
</RANDOM>
<RANDOM ID="R_NPC_CHOBOONG_FW">
<ITEM TAG="NPC_CHOBOONG_FW_01" PROB="25"/>
<ITEM TAG="NPC_CHOBOONG_FW_02" PROB="25"/>
<ITEM TAG="NPC_CHOBOONG_FW_03" PROB="25"/>
<ITEM TAG="NPC_CHOBOONG_FW_04" PROB="25"/>
</RANDOM>
<RANDOM ID="R_NPC_CHOBOONG_TK">
<ITEM TAG="NPC_CHOBOONG_TK_01" PROB="25"/>
<ITEM TAG="NPC_CHOBOONG_TK_02" PROB="25"/>
<ITEM TAG="NPC_CHOBOONG_TK_03" PROB="25"/>
<ITEM TAG="NPC_CHOBOONG_TK_04" PROB="25"/>
</RANDOM>
<RANDOM ID="R_NPC_HARU_AMB" DELAY="18" DELAY_RANGE="3" LOOP_DELAY="30" LOOP_DELAY_RANGE="6">
<ITEM TAG="NPC_HARU_AMB_01" PROB="10"/>
<ITEM TAG="NPC_HARU_AMB_02" PROB="10"/>
<ITEM TAG="NPC_HARU_AMB_03" PROB="10"/>
<ITEM TAG="NPC_HARU_AMB_04" PROB="10"/>
<ITEM TAG="" PROB="60"/>
</RANDOM>
<RANDOM ID="R_NPC_HARU_FW">
<ITEM TAG="NPC_HARU_FW_01" PROB="25"/>
<ITEM TAG="NPC_HARU_FW_02" PROB="25"/>
<ITEM TAG="NPC_HARU_FW_03" PROB="25"/>
<ITEM TAG="NPC_HARU_FW_04" PROB="25"/>
</RANDOM>
<RANDOM ID="R_NPC_HARU_TK">
<ITEM TAG="NPC_HARU_TK_01" PROB="25"/>
<ITEM TAG="NPC_HARU_TK_02" PROB="25"/>
<ITEM TAG="NPC_HARU_TK_03" PROB="25"/>
<ITEM TAG="NPC_HARU_TK_04" PROB="25"/>
</RANDOM>
<RANDOM ID="R_NPC_SUNBAE_AMB" DELAY="25" DELAY_RANGE="4" LOOP_DELAY="30" LOOP_DELAY_RANGE="5">
<ITEM TAG="NPC_SUNBAE_AMB_01" PROB="10"/>
<ITEM TAG="NPC_SUNBAE_AMB_02" PROB="10"/>
<ITEM TAG="NPC_SUNBAE_AMB_03" PROB="10"/>
<ITEM TAG="" PROB="70"/>
</RANDOM>
<RANDOM ID="R_NPC_SUNBAE_FW">
<ITEM TAG="NPC_SUNBAE_FW_01" PROB="34"/>
<ITEM TAG="NPC_SUNBAE_FW_02" PROB="33"/>
<ITEM TAG="NPC_SUNBAE_FW_03" PROB="33"/>
</RANDOM>
<RANDOM ID="R_NPC_SUNBAE_TK">
<ITEM TAG="NPC_SUNBAE_TK_01" PROB="34"/>
<ITEM TAG="NPC_SUNBAE_TK_02" PROB="33"/>
<ITEM TAG="NPC_SUNBAE_TK_03" PROB="33"/>
</RANDOM>
<RANDOM ID="R_NPC_V_MACHINE_AMB_01" DELAY="40" DELAY_RANGE="5" LOOP_DELAY="60" LOOP_DELAY_RANGE="15">
<ITEM TAG="NPC_V_MACHINE_AMB_01" PROB="80"/>
<ITEM TAG="" PROB="20"/>
</RANDOM>
<RANDOM ID="R_NPC_V_MACHINE_AMB_02" DELAY="40" DELAY_RANGE="10" LOOP_DELAY="40" LOOP_DELAY_RANGE="10">
<ITEM TAG="NPC_V_MACHINE_AMB_02" PROB="80"/>
<ITEM TAG="" PROB="20"/>
</RANDOM>
<RANDOM ID="R_NPC_DOLL_TK">
<ITEM TAG="NPC_DOLL_TK_02" PROB="50"/>
<ITEM TAG="NPC_DOLL_TK_03" PROB="50"/>
</RANDOM>
<RANDOM ID="R_NPC_AGANZO_AMB" DELAY="35" DELAY_RANGE="5" LOOP_DELAY="25" LOOP_DELAY_RANGE="5">
<ITEM TAG="NPC_AGANZO_AMB_01" PROB="10"/>
<ITEM TAG="NPC_AGANZO_AMB_02" PROB="10"/>
<ITEM TAG="NPC_AGANZO_AMB_03" PROB="10"/>
<ITEM TAG="" PROB="70"/>
</RANDOM>
<RANDOM ID="R_NPC_AGANZO_FW">
<ITEM TAG="NPC_AGANZO_FW_01" PROB="34"/>
<ITEM TAG="NPC_AGANZO_FW_02" PROB="33"/>
<ITEM TAG="NPC_AGANZO_FW_03" PROB="33"/>
</RANDOM>
<RANDOM ID="R_NPC_AGANZO_TK">
<ITEM TAG="NPC_AGANZO_TK_01" PROB="34"/>
<ITEM TAG="NPC_AGANZO_TK_02" PROB="33"/>
<ITEM TAG="NPC_AGANZO_TK_03" PROB="33"/>
</RANDOM>
<RANDOM ID="R_NPC_BWANGA_AMB" DELAY="40" DELAY_RANGE="10" LOOP_DELAY="37" LOOP_DELAY_RANGE="10">
<ITEM TAG="NPC_BWANGA_AMB_01" PROB="10"/>
<ITEM TAG="NPC_BWANGA_AMB_02" PROB="10"/>
<ITEM TAG="NPC_BWANGA_AMB_03" PROB="10"/>
<ITEM TAG="" PROB="70"/>
</RANDOM>
<RANDOM ID="R_NPC_BWANGA_FW">
<ITEM TAG="NPC_BWANGA_FW_01" PROB="34"/>
<ITEM TAG="NPC_BWANGA_FW_02" PROB="33"/>
<ITEM TAG="NPC_BWANGA_FW_03" PROB="33"/>
</RANDOM>
<RANDOM ID="R_NPC_BWANGA_TK">
<ITEM TAG="NPC_BWANGA_TK_01" PROB="34"/>
<ITEM TAG="NPC_BWANGA_TK_02" PROB="33"/>
<ITEM TAG="NPC_BWANGA_TK_03" PROB="33"/>
</RANDOM>
<RANDOM ID="R_NPC_ISADORA_AMB" DELAY="30" DELAY_RANGE="10" LOOP_DELAY="40" LOOP_DELAY_RANGE="10">
<ITEM TAG="NPC_ISADORA_AMB_01" PROB="10"/>
<ITEM TAG="NPC_ISADORA_AMB_02" PROB="10"/>
<ITEM TAG="NPC_ISADORA_AMB_03" PROB="10"/>
<ITEM TAG="" PROB="70"/>
</RANDOM>
<RANDOM ID="R_NPC_ISADORA_FW">
<ITEM TAG="NPC_ISADORA_FW_01" PROB="34"/>
<ITEM TAG="NPC_ISADORA_FW_02" PROB="33"/>
<ITEM TAG="NPC_ISADORA_FW_03" PROB="33"/>
</RANDOM>
<RANDOM ID="R_NPC_ISADORA_TK">
<ITEM TAG="NPC_ISADORA_TK_01" PROB="34"/>
<ITEM TAG="NPC_ISADORA_TK_02" PROB="33"/>
<ITEM TAG="NPC_ISADORA_TK_03" PROB="33"/>
</RANDOM>
<RANDOM ID="R_NPC_MEIA_AMB" DELAY="40" DELAY_RANGE="17" LOOP_DELAY="20" LOOP_DELAY_RANGE="3">
<ITEM TAG="NPC_MEIA_AMB_01" PROB="10"/>
<ITEM TAG="NPC_MEIA_AMB_02" PROB="10"/>
<ITEM TAG="NPC_MEIA_AMB_03" PROB="10"/>
<ITEM TAG="" PROB="70"/>
</RANDOM>
<RANDOM ID="R_NPC_MEIA_FW">
<ITEM TAG="NPC_MEIA_FW_01" PROB="34"/>
<ITEM TAG="NPC_MEIA_FW_02" PROB="33"/>
<ITEM TAG="NPC_MEIA_FW_03" PROB="33"/>
</RANDOM>
<RANDOM ID="R_NPC_MEIA_TK">
<ITEM TAG="NPC_MEIA_TK_01" PROB="34"/>
<ITEM TAG="NPC_MEIA_TK_02" PROB="33"/>
<ITEM TAG="NPC_MEIA_TK_03" PROB="33"/>
</RANDOM>
<RANDOM ID="R_NPC_MICHELLE_AMB" DELAY="30" DELAY_RANGE="5" LOOP_DELAY="27" LOOP_DELAY_RANGE="3">
<ITEM TAG="NPC_MICHELLE_AMB_01" PROB="10"/>
<ITEM TAG="NPC_MICHELLE_AMB_02" PROB="10"/>
<ITEM TAG="NPC_MICHELLE_AMB_03" PROB="10"/>
<ITEM TAG="NPC_MICHELLE_AMB_04" PROB="40"/>
<ITEM TAG="" PROB="30"/>
</RANDOM>
<RANDOM ID="R_NPC_MICHELLE_FW">
<ITEM TAG="NPC_MICHELLE_FW_01" PROB="34"/>
<ITEM TAG="NPC_MICHELLE_FW_02" PROB="33"/>
<ITEM TAG="NPC_MICHELLE_FW_03" PROB="33"/>
</RANDOM>
<RANDOM ID="R_NPC_MICHELLE_TK">
<ITEM TAG="NPC_MICHELLE_TK_01" PROB="34"/>
<ITEM TAG="NPC_MICHELLE_TK_02" PROB="33"/>
<ITEM TAG="NPC_MICHELLE_TK_03" PROB="33"/>
</RANDOM>
<RANDOM ID="R_NPC_MORGAN_AMB" DELAY="50" DELAY_RANGE="20" LOOP_DELAY="25" LOOP_DELAY_RANGE="7">
<ITEM TAG="NPC_MORGAN_AMB_01" PROB="10"/>
<ITEM TAG="NPC_MORGAN_AMB_02" PROB="10"/>
<ITEM TAG="NPC_MORGAN_AMB_03" PROB="10"/>
<ITEM TAG="" PROB="70"/>
</RANDOM>
<RANDOM ID="R_NPC_MORGAN_FW">
<ITEM TAG="NPC_MORGAN_FW_01" PROB="34"/>
<ITEM TAG="NPC_MORGAN_FW_02" PROB="33"/>
<ITEM TAG="NPC_MORGAN_FW_03" PROB="33"/>
</RANDOM>
<RANDOM ID="R_NPC_MORGAN_TK">
<ITEM TAG="NPC_MORGAN_TK_01" PROB="34"/>
<ITEM TAG="NPC_MORGAN_TK_02" PROB="33"/>
<ITEM TAG="NPC_MORGAN_TK_03" PROB="33"/>
</RANDOM>
<RANDOM ID="R_NPC_NATALIA_AMB" DELAY="30" DELAY_RANGE="10" LOOP_DELAY="25" LOOP_DELAY_RANGE="3">
<ITEM TAG="NPC_NATALIA_AMB_01" PROB="10"/>
<ITEM TAG="NPC_NATALIA_AMB_02" PROB="10"/>
<ITEM TAG="NPC_NATALIA_AMB_03" PROB="10"/>
<ITEM TAG="" PROB="70"/>
</RANDOM>
<RANDOM ID="R_NPC_NATALIA_FW">
<ITEM TAG="NPC_NATALIA_FW_01" PROB="34"/>
<ITEM TAG="NPC_NATALIA_FW_02" PROB="33"/>
<ITEM TAG="NPC_NATALIA_FW_03" PROB="33"/>
</RANDOM>
<RANDOM ID="R_NPC_NATALIA_TK">
<ITEM TAG="NPC_NATALIA_TK_01" PROB="34"/>
<ITEM TAG="NPC_NATALIA_TK_02" PROB="33"/>
<ITEM TAG="NPC_NATALIA_TK_03" PROB="33"/>
</RANDOM>
<RANDOM ID="R_NPC_PELIS_AMB" DELAY="45" DELAY_RANGE="12" LOOP_DELAY="22" LOOP_DELAY_RANGE="7">
<ITEM TAG="NPC_PELIS_AMB_01" PROB="10"/>
<ITEM TAG="NPC_PELIS_AMB_02" PROB="10"/>
<ITEM TAG="NPC_PELIS_AMB_03" PROB="10"/>
<ITEM TAG="NPC_PELIS_AMB_04" PROB="10"/>
<ITEM TAG="" PROB="60"/>
</RANDOM>
<RANDOM ID="R_NPC_PELIS_FW">
<ITEM TAG="NPC_PELIS_FW_01" PROB="34"/>
<ITEM TAG="NPC_PELIS_FW_02" PROB="33"/>
<ITEM TAG="NPC_PELIS_FW_03" PROB="33"/>
</RANDOM>
<RANDOM ID="R_NPC_PELIS_TK">
<ITEM TAG="NPC_PELIS_TK_01" PROB="34"/>
<ITEM TAG="NPC_PELIS_TK_02" PROB="33"/>
<ITEM TAG="NPC_PELIS_TK_03" PROB="33"/>
</RANDOM>
<RANDOM ID="R_NPC_SHAPHRON_AMB" DELAY="33" DELAY_RANGE="5" LOOP_DELAY="22" LOOP_DELAY_RANGE="2">
<ITEM TAG="NPC_SHAPHRON_AMB_01" PROB="10"/>
<ITEM TAG="NPC_SHAPHRON_AMB_02" PROB="10"/>
<ITEM TAG="NPC_SHAPHRON_AMB_03" PROB="10"/>
<ITEM TAG="" PROB="70"/>
</RANDOM>
<RANDOM ID="R_NPC_SHAPHRON_FW">
<ITEM TAG="NPC_SHAPHRON_FW_01" PROB="34"/>
<ITEM TAG="NPC_SHAPHRON_FW_02" PROB="33"/>
<ITEM TAG="NPC_SHAPHRON_FW_03" PROB="33"/>
</RANDOM>
<RANDOM ID="R_NPC_SHAPHRON_TK">
<ITEM TAG="NPC_SHAPHRON_TK_01" PROB="34"/>
<ITEM TAG="NPC_SHAPHRON_TK_02" PROB="33"/>
<ITEM TAG="NPC_SHAPHRON_TK_03" PROB="33"/>
</RANDOM>
<RANDOM ID="R_NPC_VANJELIS_FW">
<ITEM TAG="NPC_VANJELIS_FW_01" PROB="34"/>
<ITEM TAG="NPC_VANJELIS_FW_02" PROB="33"/>
<ITEM TAG="NPC_VANJELIS_FW_03" PROB="33"/>
</RANDOM>
<RANDOM ID="R_NPC_VANJELIS_TK">
<ITEM TAG="NPC_VANJELIS_TK_01" PROB="34"/>
<ITEM TAG="NPC_VANJELIS_TK_02" PROB="33"/>
<ITEM TAG="NPC_VANJELIS_TK_03" PROB="33"/>
</RANDOM>
<RANDOM ID="R_NPC_VIITALA_AMB" DELAY="22" DELAY_RANGE="3" LOOP_DELAY="17" LOOP_DELAY_RANGE="2">
<ITEM TAG="NPC_VIITALA_AMB_01" PROB="10"/>
<ITEM TAG="NPC_VIITALA_AMB_02" PROB="10"/>
<ITEM TAG="NPC_VIITALA_AMB_03" PROB="10"/>
<ITEM TAG="" PROB="70"/>
</RANDOM>
<RANDOM ID="R_NPC_VIITALA_FW">
<ITEM TAG="NPC_VIITALA_FW_01" PROB="34"/>
<ITEM TAG="NPC_VIITALA_FW_02" PROB="33"/>
<ITEM TAG="NPC_VIITALA_FW_03" PROB="33"/>
</RANDOM>
<RANDOM ID="R_NPC_VIITALA_TK">
<ITEM TAG="NPC_VIITALA_TK_01" PROB="34"/>
<ITEM TAG="NPC_VIITALA_TK_02" PROB="33"/>
<ITEM TAG="NPC_VIITALA_TK_03" PROB="33"/>
</RANDOM>
<RANDOM ID="R_NPC_WA_TK">
<ITEM TAG="NPC_WA_TK_01" PROB="50"/>
<ITEM TAG="NPC_WA_TK_02" PROB="50"/>
</RANDOM>
<RANDOM ID="R_NPC_QQEUNSUN_AMB" DELAY="13" DELAY_RANGE="4" LOOP_DELAY="19" LOOP_DELAY_RANGE="5">
<ITEM TAG="NPC_QQEUNSUN_AMB_01" PROB="25"/>
<ITEM TAG="NPC_QQEUNSUN_AMB_02" PROB="25"/>
<ITEM TAG="NPC_QQEUNSUN_AMB_03" PROB="25"/>
<ITEM TAG="NPC_QQEUNSUN_AMB_04" PROB="25"/>
</RANDOM>
<RANDOM ID="R_NPC_QQEUNSUN_FW">
<ITEM TAG="NPC_QQEUNSUN_FW_01" PROB="25"/>
<ITEM TAG="NPC_QQEUNSUN_FW_02" PROB="25"/>
<ITEM TAG="NPC_QQEUNSUN_FW_03" PROB="25"/>
<ITEM TAG="NPC_QQEUNSUN_FW_04" PROB="25"/>
</RANDOM>
<RANDOM ID="R_NPC_QQEUNSUN_TK">
<ITEM TAG="NPC_QQEUNSUN_TK_01" PROB="25"/>
<ITEM TAG="NPC_QQEUNSUN_TK_02" PROB="25"/>
<ITEM TAG="NPC_QQEUNSUN_TK_03" PROB="25"/>
<ITEM TAG="NPC_QQEUNSUN_TK_04" PROB="25"/>
</RANDOM>
<RANDOM ID="R_NPC_HIGH_PRIEST_AMB" DELAY="27" DELAY_RANGE="10" LOOP_DELAY="28" LOOP_DELAY_RANGE="4">
<ITEM TAG="NPC_HIGH_PRIEST_AMB" PROB="50"/>
<ITEM TAG="" PROB="50"/>
</RANDOM>
<RANDOM ID="R_NPC_ANIS_AMB" DELAY="34" DELAY_RANGE="12" LOOP_DELAY="32" LOOP_DELAY_RANGE="8">
<ITEM TAG="NPC_ANIS_AMB_01" PROB="20"/>
<ITEM TAG="NPC_ANIS_AMB_02" PROB="20"/>
<ITEM TAG="NPC_ANIS_AMB_03" PROB="20"/>
<ITEM TAG="" PROB="40"/>
</RANDOM>
<RANDOM ID="R_NPC_ANIS_FW">
<ITEM TAG="NPC_ANIS_FW_01" PROB="34"/>
<ITEM TAG="NPC_ANIS_FW_02" PROB="33"/>
<ITEM TAG="NPC_ANIS_FW_03" PROB="33"/>
</RANDOM>
<RANDOM ID="R_NPC_ANIS_TK">
<ITEM TAG="NPC_ANIS_TK_01" PROB="34"/>
<ITEM TAG="NPC_ANIS_TK_02" PROB="33"/>
<ITEM TAG="NPC_ANIS_TK_03" PROB="33"/>
</RANDOM>
<RANDOM ID="R_NPC_SIZUKI_AMB" DELAY="28" DELAY_RANGE="7" LOOP_DELAY="32" LOOP_DELAY_RANGE="14">
<ITEM TAG="NPC_SIZUKI_AMB_01" PROB="20"/>
<ITEM TAG="NPC_SIZUKI_AMB_02" PROB="20"/>
<ITEM TAG="NPC_SIZUKI_AMB_03" PROB="20"/>
<ITEM TAG="" PROB="40"/>
</RANDOM>
<RANDOM ID="R_NPC_SIZUKI_FW">
<ITEM TAG="NPC_SIZUKI_FW_01" PROB="34"/>
<ITEM TAG="NPC_SIZUKI_FW_02" PROB="33"/>
<ITEM TAG="NPC_SIZUKI_FW_03" PROB="33"/>
</RANDOM>
<RANDOM ID="R_NPC_SIZUKI_TK">
<ITEM TAG="NPC_SIZUKI_TK_01" PROB="34"/>
<ITEM TAG="NPC_SIZUKI_TK_02" PROB="33"/>
<ITEM TAG="NPC_SIZUKI_TK_03" PROB="33"/>
</RANDOM>
<RANDOM ID="R_NPC_SELECT_MACHINE_TK">
<ITEM TAG="NPC_SELECT_MACHINE_TK" PROB="50"/>
<ITEM TAG="NPC_V_MACHINE_AMB_01" PROB="50"/>
</RANDOM>
<RANDOM ID="R_NPC_HIRAM_AMB" DELAY="24" DELAY_RANGE="12" LOOP_DELAY="33" LOOP_DELAY_RANGE="15">
<ITEM TAG="NPC_HIRAM_AMB_01" PROB="5"/>
<ITEM TAG="NPC_HIRAM_AMB_02" PROB="5"/>
<ITEM TAG="NPC_HIRAM_AMB_03" PROB="5"/>
<ITEM TAG="NPC_HIRAM_AMB_04" PROB="5"/>
<ITEM TAG="" PROB="80"/>
</RANDOM>
<RANDOM ID="R_NPC_HIRAM_FW">
<ITEM TAG="NPC_HIRAM_FW_01" PROB="25"/>
<ITEM TAG="NPC_HIRAM_FW_02" PROB="25"/>
<ITEM TAG="NPC_HIRAM_FW_03" PROB="25"/>
<ITEM TAG="NPC_HIRAM_FW_04" PROB="25"/>
</RANDOM>
<RANDOM ID="R_NPC_HIRAM_TK">
<ITEM TAG="NPC_HIRAM_TK_01" PROB="25"/>
<ITEM TAG="NPC_HIRAM_TK_02" PROB="25"/>
<ITEM TAG="NPC_HIRAM_TK_03" PROB="25"/>
<ITEM TAG="NPC_HIRAM_TK_04" PROB="25"/>
</RANDOM>
<RANDOM ID="R_NPC_HIRAM_AMB_01" DELAY="24" DELAY_RANGE="12" LOOP_DELAY="33" LOOP_DELAY_RANGE="15">
<ITEM TAG="NPC_HIRAM_AMB_05" PROB="5"/>
<ITEM TAG="NPC_HIRAM_AMB_06" PROB="5"/>
<ITEM TAG="NPC_HIRAM_AMB_07" PROB="5"/>
<ITEM TAG="NPC_HIRAM_AMB_08" PROB="5"/>
<ITEM TAG="" PROB="80"/>
</RANDOM>
<RANDOM ID="R_NPC_HIRAM_FW_01">
<ITEM TAG="NPC_HIRAM_FW_05" PROB="25"/>
<ITEM TAG="NPC_HIRAM_FW_06" PROB="25"/>
<ITEM TAG="NPC_HIRAM_FW_07" PROB="25"/>
<ITEM TAG="NPC_HIRAM_FW_08" PROB="25"/>
</RANDOM>
<RANDOM ID="R_NPC_HIRAM_TK_01">
<ITEM TAG="NPC_HIRAM_TK_05" PROB="25"/>
<ITEM TAG="NPC_HIRAM_TK_06" PROB="25"/>
<ITEM TAG="NPC_HIRAM_TK_07" PROB="25"/>
<ITEM TAG="NPC_HIRAM_TK_08" PROB="25"/>
</RANDOM>
<RANDOM ID="R_NPC_NAEN_AMB" DELAY="20" DELAY_RANGE="2" LOOP_DELAY="22" LOOP_DELAY_RANGE="5">
<ITEM TAG="NPC_NAEN_AMB_01" PROB="5"/>
<ITEM TAG="NPC_NAEN_AMB_02" PROB="5"/>
<ITEM TAG="NPC_NAEN_AMB_03" PROB="5"/>
<ITEM TAG="NPC_NAEN_AMB_04" PROB="5"/>
<ITEM TAG="" PROB="80"/>
</RANDOM>
<RANDOM ID="R_NPC_NAEN_FW">
<ITEM TAG="NPC_NAEN_FW_01" PROB="25"/>
<ITEM TAG="NPC_NAEN_FW_02" PROB="25"/>
<ITEM TAG="NPC_NAEN_FW_03" PROB="25"/>
<ITEM TAG="NPC_NAEN_FW_04" PROB="25"/>
</RANDOM>
<RANDOM ID="R_NPC_NAEN_TK">
<ITEM TAG="NPC_NAEN_TK_01" PROB="25"/>
<ITEM TAG="NPC_NAEN_TK_02" PROB="25"/>
<ITEM TAG="NPC_NAEN_TK_03" PROB="25"/>
<ITEM TAG="NPC_NAEN_TK_04" PROB="25"/>
</RANDOM>
<RANDOM ID="R_NPC_NIBER_AMB_02" DELAY="25" DELAY_RANGE="3" LOOP_DELAY="24" LOOP_DELAY_RANGE="5">
<ITEM TAG="NPC_NIBER_AMB_06" PROB="5"/>
<ITEM TAG="NPC_NIBER_AMB_07" PROB="5"/>
<ITEM TAG="NPC_NIBER_AMB_08" PROB="5"/>
<ITEM TAG="NPC_NIBER_AMB_09" PROB="5"/>
<ITEM TAG="" PROB="80"/>
</RANDOM>
<RANDOM ID="R_NPC_NIBER_FW_02">
<ITEM TAG="NPC_NIBER_FW_05" PROB="25"/>
<ITEM TAG="NPC_NIBER_FW_06" PROB="25"/>
<ITEM TAG="NPC_NIBER_FW_07" PROB="25"/>
<ITEM TAG="NPC_NIBER_FW_08" PROB="25"/>
</RANDOM>
<RANDOM ID="R_NPC_NIBER_TK_02">
<ITEM TAG="NPC_NIBER_TK_05" PROB="25"/>
<ITEM TAG="NPC_NIBER_TK_06" PROB="25"/>
<ITEM TAG="NPC_NIBER_TK_07" PROB="25"/>
<ITEM TAG="NPC_NIBER_TK_08" PROB="25"/>
</RANDOM>
<RANDOM ID="R_NPC_WUUN_AMB" DELAY="15" DELAY_RANGE="3" LOOP_DELAY="26" LOOP_DELAY_RANGE="5">
<ITEM TAG="NPC_WUUN_AMB_01" PROB="5"/>
<ITEM TAG="NPC_WUUN_AMB_02" PROB="5"/>
<ITEM TAG="NPC_WUUN_AMB_03" PROB="5"/>
<ITEM TAG="NPC_WUUN_AMB_04" PROB="5"/>
<ITEM TAG="" PROB="80"/>
</RANDOM>
<RANDOM ID="R_NPC_WUUN_AMB_01" DELAY="15" DELAY_RANGE="3" LOOP_DELAY="26" LOOP_DELAY_RANGE="5">
<ITEM TAG="NPC_WUUN_AMB_04" PROB="25"/>
<ITEM TAG="" PROB="75"/>
</RANDOM>
<RANDOM ID="R_NPC_WUUN_FW">
<ITEM TAG="NPC_WUUN_FW_01" PROB="25"/>
<ITEM TAG="NPC_WUUN_FW_02" PROB="25"/>
<ITEM TAG="NPC_WUUN_FW_03" PROB="25"/>
<ITEM TAG="NPC_WUUN_FW_04" PROB="25"/>
</RANDOM>
<RANDOM ID="R_NPC_WUUN_TK">
<ITEM TAG="NPC_WUUN_TK_01" PROB="25"/>
<ITEM TAG="NPC_WUUN_TK_02" PROB="25"/>
<ITEM TAG="NPC_WUUN_TK_03" PROB="25"/>
<ITEM TAG="NPC_WUUN_TK_04" PROB="25"/>
</RANDOM>
<RANDOM ID="R_NPC_ZACTOR_AMB" DELAY="17" DELAY_RANGE="3" LOOP_DELAY="24" LOOP_DELAY_RANGE="7">
<ITEM TAG="NPC_ZACTOR_AMB_01" PROB="5"/>
<ITEM TAG="NPC_ZACTOR_AMB_02" PROB="5"/>
<ITEM TAG="NPC_ZACTOR_AMB_03" PROB="5"/>
<ITEM TAG="NPC_ZACTOR_AMB_04" PROB="5"/>
<ITEM TAG="" PROB="80"/>
</RANDOM>
<RANDOM ID="R_NPC_ZACTOR_FW">
<ITEM TAG="NPC_ZACTOR_FW_01" PROB="25"/>
<ITEM TAG="NPC_ZACTOR_FW_02" PROB="25"/>
<ITEM TAG="NPC_ZACTOR_FW_03" PROB="25"/>
<ITEM TAG="NPC_ZACTOR_FW_04" PROB="25"/>
</RANDOM>
<RANDOM ID="R_NPC_ZACTOR_TK">
<ITEM TAG="NPC_ZACTOR_TK_01" PROB="25"/>
<ITEM TAG="NPC_ZACTOR_TK_02" PROB="25"/>
<ITEM TAG="NPC_ZACTOR_TK_03" PROB="25"/>
<ITEM TAG="NPC_ZACTOR_TK_04" PROB="25"/>
</RANDOM>
<RANDOM ID="R_NPC_BHAN_AMB_01" DELAY="24" DELAY_RANGE="12" LOOP_DELAY="33" LOOP_DELAY_RANGE="15">
<ITEM TAG="NPC_BHAN_AMB_01" PROB="10"/>
<ITEM TAG="NPC_BHAN_AMB_02" PROB="10"/>
<ITEM TAG="NPC_BHAN_AMB_03" PROB="10"/>
<ITEM TAG="" PROB="70"/>
</RANDOM>
<RANDOM ID="R_NPC_BHAN_AMB_02" DELAY="24" DELAY_RANGE="12" LOOP_DELAY="33" LOOP_DELAY_RANGE="15">
<ITEM TAG="NPC_BHAN_AMB_01" PROB="5"/>
<ITEM TAG="NPC_BHAN_AMB_03" PROB="5"/>
<ITEM TAG="NPC_BHAN_AMB_04" PROB="5"/>
<ITEM TAG="NPC_BHAN_AMB_05" PROB="5"/>
<ITEM TAG="" PROB="80"/>
</RANDOM>
<RANDOM ID="R_NPC_BHAN_FW_01">
<ITEM TAG="NPC_BHAN_FW_01" PROB="33"/>
<ITEM TAG="NPC_BHAN_FW_02" PROB="33"/>
<ITEM TAG="NPC_BHAN_FW_03" PROB="34"/>
</RANDOM>
<RANDOM ID="R_NPC_BHAN_FW_02">
<ITEM TAG="NPC_BHAN_FW_01" PROB="25"/>
<ITEM TAG="NPC_BHAN_FW_02" PROB="25"/>
<ITEM TAG="NPC_BHAN_FW_03" PROB="25"/>
<ITEM TAG="NPC_BHAN_FW_04" PROB="25"/>
</RANDOM>
<RANDOM ID="R_NPC_BHAN_TK_01">
<ITEM TAG="NPC_BHAN_TK_01" PROB="34"/>
<ITEM TAG="NPC_BHAN_TK_02" PROB="33"/>
<ITEM TAG="NPC_BHAN_TK_03" PROB="33"/>
</RANDOM>
<RANDOM ID="R_NPC_BHAN_TK_02">
<ITEM TAG="NPC_BHAN_TK_01" PROB="34"/>
<ITEM TAG="NPC_BHAN_TK_02" PROB="33"/>
<ITEM TAG="NPC_BHAN_TK_04" PROB="33"/>
</RANDOM>
<RANDOM ID="R_NPC_CYRUS_AMB_01" DELAY="23" DELAY_RANGE="4" LOOP_DELAY="19" LOOP_DELAY_RANGE="4">
<ITEM TAG="NPC_CYRUS_AMB_01" PROB="10"/>
<ITEM TAG="NPC_CYRUS_AMB_02" PROB="10"/>
<ITEM TAG="NPC_CYRUS_AMB_03" PROB="10"/>
<ITEM TAG="" PROB="70"/>
</RANDOM>
<RANDOM ID="R_NPC_CYRUS_AMB_02" DELAY="23" DELAY_RANGE="4" LOOP_DELAY="19" LOOP_DELAY_RANGE="4">
<ITEM TAG="NPC_CYRUS_AMB_01" PROB="5"/>
<ITEM TAG="NPC_CYRUS_AMB_02" PROB="5"/>
<ITEM TAG="NPC_CYRUS_AMB_03" PROB="5"/>
<ITEM TAG="NPC_CYRUS_AMB_04" PROB="5"/>
<ITEM TAG="" PROB="80"/>
</RANDOM>
<RANDOM ID="R_NPC_CYRUS_FW">
<ITEM TAG="NPC_CYRUS_FW_01" PROB="34"/>
<ITEM TAG="NPC_CYRUS_FW_02" PROB="33"/>
<ITEM TAG="NPC_CYRUS_FW_03" PROB="33"/>
</RANDOM>
<RANDOM ID="R_NPC_CYRUS_TK">
<ITEM TAG="NPC_CYRUS_TK_01" PROB="34"/>
<ITEM TAG="NPC_CYRUS_TK_02" PROB="33"/>
<ITEM TAG="NPC_CYRUS_TK_03" PROB="33"/>
</RANDOM>
<RANDOM ID="R_NPC_DANA_AMB_01" DELAY="16" DELAY_RANGE="3" LOOP_DELAY="26" LOOP_DELAY_RANGE="5">
<ITEM TAG="NPC_DANA_AMB_01" PROB="10"/>
<ITEM TAG="NPC_DANA_AMB_02" PROB="10"/>
<ITEM TAG="NPC_DANA_AMB_03" PROB="10"/>
<ITEM TAG="" PROB="70"/>
</RANDOM>
<RANDOM ID="R_NPC_DANA_AMB_02" DELAY="16" DELAY_RANGE="3" LOOP_DELAY="26" LOOP_DELAY_RANGE="5">
<ITEM TAG="NPC_DANA_AMB_01" PROB="5"/>
<ITEM TAG="NPC_DANA_AMB_02" PROB="5"/>
<ITEM TAG="NPC_DANA_AMB_03" PROB="5"/>
<ITEM TAG="NPC_DANA_AMB_04" PROB="5"/>
<ITEM TAG="NPC_DANA_AMB_05" PROB="5"/>
<ITEM TAG="" PROB="75"/>
</RANDOM>
<RANDOM ID="R_NPC_DANA_FW">
<ITEM TAG="NPC_DANA_FW_01" PROB="25"/>
<ITEM TAG="NPC_DANA_FW_02" PROB="25"/>
<ITEM TAG="NPC_DANA_FW_03" PROB="25"/>
<ITEM TAG="NPC_DANA_FW_04" PROB="25"/>
</RANDOM>
<RANDOM ID="R_NPC_DANA_TK">
<ITEM TAG="NPC_DANA_TK_01" PROB="34"/>
<ITEM TAG="NPC_DANA_TK_02" PROB="33"/>
<ITEM TAG="NPC_DANA_TK_03" PROB="33"/>
</RANDOM>
<RANDOM ID="R_NPC_DANA_AMB_03" DELAY="16" DELAY_RANGE="3" LOOP_DELAY="26" LOOP_DELAY_RANGE="5">
<ITEM TAG="NPC_DANA_AMB_06" PROB="10"/>
<ITEM TAG="NPC_DANA_AMB_07" PROB="10"/>
<ITEM TAG="NPC_DANA_AMB_08" PROB="10"/>
<ITEM TAG="" PROB="70"/>
</RANDOM>
<RANDOM ID="R_NPC_DANA_FW_01">
<ITEM TAG="NPC_DANA_FW_05" PROB="34"/>
<ITEM TAG="NPC_DANA_FW_06" PROB="33"/>
<ITEM TAG="NPC_DANA_FW_07" PROB="33"/>
</RANDOM>
<RANDOM ID="R_NPC_DANA_TK_01">
<ITEM TAG="NPC_DANA_TK_04" PROB="34"/>
<ITEM TAG="NPC_DANA_TK_05" PROB="33"/>
<ITEM TAG="NPC_DANA_TK_06" PROB="33"/>
</RANDOM>
<RANDOM ID="R_NPC_ERIKA_AMB" DELAY="28" DELAY_RANGE="7" LOOP_DELAY="32" LOOP_DELAY_RANGE="14">
<ITEM TAG="NPC_ERIKA_AMB_01" PROB="5"/>
<ITEM TAG="NPC_ERIKA_AMB_02" PROB="5"/>
<ITEM TAG="NPC_ERIKA_AMB_03" PROB="5"/>
<ITEM TAG="NPC_ERIKA_AMB_04" PROB="5"/>
<ITEM TAG="" PROB="80"/>
</RANDOM>
<RANDOM ID="R_NPC_ERIKA_FW_01">
<ITEM TAG="NPC_ERIKA_FW_01" PROB="34"/>
<ITEM TAG="NPC_ERIKA_FW_02" PROB="33"/>
<ITEM TAG="NPC_ERIKA_FW_04" PROB="33"/>
</RANDOM>
<RANDOM ID="R_NPC_ERIKA_FW_02">
<ITEM TAG="NPC_ERIKA_FW_01" PROB="25"/>
<ITEM TAG="NPC_ERIKA_FW_02" PROB="25"/>
<ITEM TAG="NPC_ERIKA_FW_03" PROB="25"/>
<ITEM TAG="NPC_ERIKA_FW_04" PROB="25"/>
</RANDOM>
<RANDOM ID="R_NPC_ERIKA_TK">
<ITEM TAG="NPC_ERIKA_TK_01" PROB="34"/>
<ITEM TAG="NPC_ERIKA_TK_02" PROB="33"/>
<ITEM TAG="NPC_ERIKA_TK_03" PROB="33"/>
</RANDOM>
<RANDOM ID="R_NPC_HARTZ_AMB" DELAY="25" DELAY_RANGE="4" LOOP_DELAY="30" LOOP_DELAY_RANGE="5">
<ITEM TAG="NPC_HARTZ_AMB_01" PROB="10"/>
<ITEM TAG="NPC_HARTZ_AMB_02" PROB="10"/>
<ITEM TAG="NPC_HARTZ_AMB_03" PROB="10"/>
<ITEM TAG="" PROB="70"/>
</RANDOM>
<RANDOM ID="R_NPC_HARTZ_FW">
<ITEM TAG="NPC_HARTZ_FW_01" PROB="34"/>
<ITEM TAG="NPC_HARTZ_FW_02" PROB="33"/>
<ITEM TAG="NPC_HARTZ_FW_03" PROB="33"/>
</RANDOM>
<RANDOM ID="R_NPC_HARTZ_TK">
<ITEM TAG="NPC_HARTZ_TK_01" PROB="25"/>
<ITEM TAG="NPC_HARTZ_TK_02" PROB="25"/>
<ITEM TAG="NPC_HARTZ_TK_03" PROB="25"/>
<ITEM TAG="NPC_HARTZ_TK_04" PROB="25"/>
</RANDOM>
<RANDOM ID="R_NPC_HUNTER_AMB_01" DELAY="18" DELAY_RANGE="3" LOOP_DELAY="30" LOOP_DELAY_RANGE="6">
<ITEM TAG="NPC_HUNTER_AMB_01" PROB="10"/>
<ITEM TAG="NPC_HUNTER_AMB_02" PROB="10"/>
<ITEM TAG="NPC_HUNTER_AMB_03" PROB="10"/>
<ITEM TAG="" PROB="70"/>
</RANDOM>
<RANDOM ID="R_NPC_HUNTER_AMB_02" DELAY="18" DELAY_RANGE="3" LOOP_DELAY="30" LOOP_DELAY_RANGE="6">
<ITEM TAG="NPC_HUNTER_AMB_01" PROB="5"/>
<ITEM TAG="NPC_HUNTER_AMB_02" PROB="5"/>
<ITEM TAG="NPC_HUNTER_AMB_03" PROB="5"/>
<ITEM TAG="NPC_HUNTER_AMB_04" PROB="5"/>
<ITEM TAG="" PROB="80"/>
</RANDOM>
<RANDOM ID="R_NPC_HUNTER_FW_01">
<ITEM TAG="NPC_HUNTER_FW_01" PROB="33"/>
<ITEM TAG="NPC_HUNTER_FW_02" PROB="33"/>
<ITEM TAG="NPC_HUNTER_FW_03" PROB="34"/>
</RANDOM>
<RANDOM ID="R_NPC_HUNTER_FW_02">
<ITEM TAG="NPC_HUNTER_FW_01" PROB="25"/>
<ITEM TAG="NPC_HUNTER_FW_02" PROB="25"/>
<ITEM TAG="NPC_HUNTER_FW_03" PROB="25"/>
<ITEM TAG="NPC_HUNTER_FW_04" PROB="25"/>
</RANDOM>
<RANDOM ID="R_NPC_HUNTER_TK_01">
<ITEM TAG="NPC_HUNTER_TK_01" PROB="34"/>
<ITEM TAG="NPC_HUNTER_TK_02" PROB="33"/>
<ITEM TAG="NPC_HUNTER_TK_03" PROB="33"/>
</RANDOM>
<RANDOM ID="R_NPC_HUNTER_TK_02">
<ITEM TAG="NPC_HUNTER_TK_01" PROB="25"/>
<ITEM TAG="NPC_HUNTER_TK_02" PROB="25"/>
<ITEM TAG="NPC_HUNTER_TK_03" PROB="25"/>
<ITEM TAG="NPC_HUNTER_TK_04" PROB="25"/>
</RANDOM>
<RANDOM ID="R_NPC_HUNTER_AMB_03" DELAY="18" DELAY_RANGE="3" LOOP_DELAY="30" LOOP_DELAY_RANGE="6">
<ITEM TAG="NPC_HUNTER_AMB_04" PROB="10"/>
<ITEM TAG="NPC_HUNTER_AMB_05" PROB="10"/>
<ITEM TAG="NPC_HUNTER_AMB_06" PROB="10"/>
<ITEM TAG="" PROB="70"/>
</RANDOM>
<RANDOM ID="R_NPC_HUNTER_AMB_04" DELAY="18" DELAY_RANGE="3" LOOP_DELAY="30" LOOP_DELAY_RANGE="6">
<ITEM TAG="NPC_HUNTER_AMB_07" PROB="10"/>
<ITEM TAG="NPC_HUNTER_AMB_08" PROB="10"/>
<ITEM TAG="NPC_HUNTER_AMB_09" PROB="10"/>
<ITEM TAG="" PROB="70"/>
</RANDOM>
<RANDOM ID="R_NPC_HUNTER_FW_03">
<ITEM TAG="NPC_HUNTER_FW_04" PROB="34"/>
<ITEM TAG="NPC_HUNTER_FW_05" PROB="33"/>
<ITEM TAG="NPC_HUNTER_FW_06" PROB="33"/>
</RANDOM>
<RANDOM ID="R_NPC_HUNTER_TK_03">
<ITEM TAG="NPC_HUNTER_TK_01" PROB="34"/>
<ITEM TAG="NPC_HUNTER_TK_05" PROB="33"/>
<ITEM TAG="NPC_HUNTER_TK_06" PROB="33"/>
</RANDOM>
<RANDOM ID="R_NPC_INFORMATION_OFFICER_FW">
<ITEM TAG="NPC_INFORMATION_OFFICER_FW_01" PROB="50"/>
<ITEM TAG="NPC_INFORMATION_OFFICER_FW_02" PROB="50"/>
</RANDOM>
<RANDOM ID="R_NPC_INFORMATION_OFFICER_TK">
<ITEM TAG="NPC_INFORMATION_OFFICER_TK_01" PROB="34"/>
<ITEM TAG="NPC_INFORMATION_OFFICER_TK_02" PROB="33"/>
<ITEM TAG="NPC_INFORMATION_OFFICER_TK_03" PROB="33"/>
</RANDOM>
<RANDOM ID="R_NPC_ISABELLA_AMB_01" DELAY="23" DELAY_RANGE="2" LOOP_DELAY="25" LOOP_DELAY_RANGE="6">
<ITEM TAG="NPC_ISABELLA_AMB_01" PROB="10"/>
<ITEM TAG="NPC_ISABELLA_AMB_02" PROB="10"/>
<ITEM TAG="NPC_ISABELLA_AMB_03" PROB="10"/>
<ITEM TAG="" PROB="70"/>
</RANDOM>
<RANDOM ID="R_NPC_ISABELLA_AMB_02" DELAY="23" DELAY_RANGE="2" LOOP_DELAY="25" LOOP_DELAY_RANGE="6">
<ITEM TAG="NPC_ISABELLA_AMB_01" PROB="5"/>
<ITEM TAG="NPC_ISABELLA_AMB_02" PROB="5"/>
<ITEM TAG="NPC_ISABELLA_AMB_03" PROB="5"/>
<ITEM TAG="NPC_ISABELLA_AMB_04" PROB="5"/>
<ITEM TAG="" PROB="80"/>
</RANDOM>
<RANDOM ID="R_NPC_ISABELLA_FW_01">
<ITEM TAG="NPC_ISABELLA_FW_01" PROB="33"/>
<ITEM TAG="NPC_ISABELLA_FW_02" PROB="33"/>
<ITEM TAG="NPC_ISABELLA_FW_03" PROB="34"/>
</RANDOM>
<RANDOM ID="R_NPC_ISABELLA_FW_02">
<ITEM TAG="NPC_ISABELLA_FW_01" PROB="33"/>
<ITEM TAG="NPC_ISABELLA_FW_02" PROB="33"/>
<ITEM TAG="NPC_ISABELLA_FW_04" PROB="34"/>
</RANDOM>
<RANDOM ID="R_NPC_ISABELLA_TK_01">
<ITEM TAG="NPC_ISABELLA_TK_01" PROB="34"/>
<ITEM TAG="NPC_ISABELLA_TK_02" PROB="33"/>
<ITEM TAG="NPC_ISABELLA_TK_03" PROB="33"/>
</RANDOM>
<RANDOM ID="R_NPC_ISABELLA_TK_02">
<ITEM TAG="NPC_ISABELLA_TK_01" PROB="25"/>
<ITEM TAG="NPC_ISABELLA_TK_02" PROB="25"/>
<ITEM TAG="NPC_ISABELLA_TK_03" PROB="25"/>
<ITEM TAG="NPC_ISABELLA_TK_04" PROB="25"/>
</RANDOM>
<RANDOM ID="R_NPC_ISABELLA_AMB_03" DELAY="23" DELAY_RANGE="2" LOOP_DELAY="25" LOOP_DELAY_RANGE="6">
<ITEM TAG="NPC_ISABELLA_AMB_04" PROB="10"/>
<ITEM TAG="NPC_ISABELLA_AMB_05" PROB="10"/>
<ITEM TAG="NPC_ISABELLA_AMB_06" PROB="10"/>
<ITEM TAG="" PROB="70"/>
</RANDOM>
<RANDOM ID="R_NPC_ISABELLA_FW_03">
<ITEM TAG="NPC_ISABELLA_FW_04" PROB="34"/>
<ITEM TAG="NPC_ISABELLA_FW_05" PROB="33"/>
<ITEM TAG="NPC_ISABELLA_FW_06" PROB="33"/>
</RANDOM>
<RANDOM ID="R_NPC_ISABELLA_TK_03">
<ITEM TAG="NPC_ISABELLA_TK_04" PROB="34"/>
<ITEM TAG="NPC_ISABELLA_TK_05" PROB="33"/>
<ITEM TAG="NPC_ISABELLA_TK_06" PROB="33"/>
</RANDOM>
<RANDOM ID="R_NPC_ISABELLA_AMB_04" DELAY="23" DELAY_RANGE="2" LOOP_DELAY="25" LOOP_DELAY_RANGE="6">
<ITEM TAG="NPC_ISABELLA_AMB_07" PROB="10"/>
<ITEM TAG="NPC_ISABELLA_AMB_08" PROB="10"/>
<ITEM TAG="NPC_ISABELLA_AMB_09" PROB="10"/>
<ITEM TAG="NPC_ISABELLA_AMB_10" PROB="10"/>
<ITEM TAG="" PROB="60"/>
</RANDOM>
<RANDOM ID="R_NPC_ISABELLA_FW_04">
<ITEM TAG="NPC_ISABELLA_FW_07" PROB="25"/>
<ITEM TAG="NPC_ISABELLA_FW_08" PROB="25"/>
<ITEM TAG="NPC_ISABELLA_FW_09" PROB="25"/>
<ITEM TAG="NPC_ISABELLA_FW_10" PROB="25"/>
</RANDOM>
<RANDOM ID="R_NPC_ISABELLA_TK_04">
<ITEM TAG="NPC_ISABELLA_TK_07" PROB="25"/>
<ITEM TAG="NPC_ISABELLA_TK_08" PROB="25"/>
<ITEM TAG="NPC_ISABELLA_TK_09" PROB="25"/>
<ITEM TAG="NPC_ISABELLA_TK_10" PROB="25"/>
</RANDOM>
<RANDOM ID="R_NPC_MERILL_AMB_01" DELAY="28" DELAY_RANGE="3" LOOP_DELAY="19" LOOP_DELAY_RANGE="5">
<ITEM TAG="NPC_MERILL_AMB_01" PROB="10"/>
<ITEM TAG="NPC_MERILL_AMB_02" PROB="10"/>
<ITEM TAG="" PROB="80"/>
</RANDOM>
<RANDOM ID="R_NPC_MERILL_AMB_02" DELAY="28" DELAY_RANGE="3" LOOP_DELAY="19" LOOP_DELAY_RANGE="5">
<ITEM TAG="NPC_MERILL_AMB_01" PROB="10"/>
<ITEM TAG="NPC_MERILL_AMB_02" PROB="10"/>
<ITEM TAG="NPC_MERILL_AMB_03" PROB="10"/>
<ITEM TAG="" PROB="70"/>
</RANDOM>
<RANDOM ID="R_NPC_MERILL_FW">
<ITEM TAG="NPC_MERILL_FW_01" PROB="33"/>
<ITEM TAG="NPC_MERILL_FW_02" PROB="33"/>
<ITEM TAG="NPC_MERILL_FW_03" PROB="34"/>
</RANDOM>
<RANDOM ID="R_NPC_MERILL_TK_01">
<ITEM TAG="NPC_MERILL_TK_01" PROB="33"/>
<ITEM TAG="NPC_MERILL_TK_02" PROB="33"/>
<ITEM TAG="NPC_MERILL_TK_03" PROB="34"/>
</RANDOM>
<RANDOM ID="R_NPC_MERILL_TK_02">
<ITEM TAG="NPC_MERILL_TK_01" PROB="25"/>
<ITEM TAG="NPC_MERILL_TK_02" PROB="25"/>
<ITEM TAG="NPC_MERILL_TK_03" PROB="25"/>
<ITEM TAG="NPC_MERILL_TK_04" PROB="25"/>
</RANDOM>
<RANDOM ID="R_NPC_ROI_AMB_01" DELAY="40" DELAY_RANGE="10" LOOP_DELAY="37" LOOP_DELAY_RANGE="10">
<ITEM TAG="NPC_ROI_AMB_01" PROB="10"/>
<ITEM TAG="NPC_ROI_AMB_03" PROB="10"/>
<ITEM TAG="NPC_ROI_AMB_04" PROB="10"/>
<ITEM TAG="" PROB="70"/>
</RANDOM>
<RANDOM ID="R_NPC_ROI_AMB_02" DELAY="40" DELAY_RANGE="10" LOOP_DELAY="37" LOOP_DELAY_RANGE="10">
<ITEM TAG="NPC_ROI_AMB_01" PROB="5"/>
<ITEM TAG="NPC_ROI_AMB_02" PROB="5"/>
<ITEM TAG="NPC_ROI_AMB_03" PROB="5"/>
<ITEM TAG="NPC_ROI_AMB_04" PROB="5"/>
<ITEM TAG="" PROB="80"/>
</RANDOM>
<RANDOM ID="R_NPC_ROI_FW_01">
<ITEM TAG="NPC_ROI_FW_01" PROB="33"/>
<ITEM TAG="NPC_ROI_FW_02" PROB="33"/>
<ITEM TAG="NPC_ROI_FW_03" PROB="34"/>
</RANDOM>
<RANDOM ID="R_NPC_ROI_FW_02">
<ITEM TAG="NPC_ROI_FW_01" PROB="25"/>
<ITEM TAG="NPC_ROI_FW_02" PROB="25"/>
<ITEM TAG="NPC_ROI_FW_04" PROB="25"/>
<ITEM TAG="NPC_ROI_FW_05" PROB="25"/>
</RANDOM>
<RANDOM ID="R_NPC_ROI_TK_01">
<ITEM TAG="NPC_ROI_TK_01" PROB="25"/>
<ITEM TAG="NPC_ROI_TK_02" PROB="25"/>
<ITEM TAG="NPC_ROI_TK_03" PROB="25"/>
<ITEM TAG="NPC_ROI_TK_04" PROB="25"/>
</RANDOM>
<RANDOM ID="R_NPC_ROI_TK_02">
<ITEM TAG="NPC_ROI_TK_01" PROB="25"/>
<ITEM TAG="NPC_ROI_TK_02" PROB="25"/>
<ITEM TAG="NPC_ROI_TK_03" PROB="25"/>
<ITEM TAG="NPC_ROI_TK_05" PROB="25"/>
</RANDOM>
<RANDOM ID="R_NPC_YULRGENT_AMB" DELAY="30" DELAY_RANGE="7" LOOP_DELAY="28" LOOP_DELAY_RANGE="5">
<ITEM TAG="NPC_YULRGENT_AMB_01" PROB="10"/>
<ITEM TAG="NPC_YULRGENT_AMB_02" PROB="10"/>
<ITEM TAG="NPC_YULRGENT_AMB_03" PROB="10"/>
<ITEM TAG="" PROB="70"/>
</RANDOM>
<RANDOM ID="R_NPC_YULRGENT_FW">
<ITEM TAG="NPC_YULRGENT_FW_01" PROB="34"/>
<ITEM TAG="NPC_YULRGENT_FW_02" PROB="33"/>
<ITEM TAG="NPC_YULRGENT_FW_03" PROB="33"/>
</RANDOM>
<RANDOM ID="R_NPC_YULRGENT_TK">
<ITEM TAG="NPC_YULRGENT_TK_01" PROB="34"/>
<ITEM TAG="NPC_YULRGENT_TK_02" PROB="33"/>
<ITEM TAG="NPC_YULRGENT_TK_03" PROB="33"/>
</RANDOM>
<RANDOM ID="R_NPC_YULRGENT_AMB_01" DELAY="30" DELAY_RANGE="7" LOOP_DELAY="28" LOOP_DELAY_RANGE="5">
<ITEM TAG="NPC_YULRGENT_AMB_04" PROB="10"/>
<ITEM TAG="NPC_YULRGENT_AMB_05" PROB="10"/>
<ITEM TAG="NPC_YULRGENT_AMB_06" PROB="10"/>
<ITEM TAG="NPC_YULRGENT_AMB_07" PROB="10"/>
<ITEM TAG="" PROB="60"/>
</RANDOM>
<RANDOM ID="R_NPC_YULRGENT_FW_01">
<ITEM TAG="NPC_YULRGENT_FW_04" PROB="25"/>
<ITEM TAG="NPC_YULRGENT_FW_05" PROB="25"/>
<ITEM TAG="NPC_YULRGENT_FW_06" PROB="25"/>
<ITEM TAG="NPC_YULRGENT_FW_07" PROB="25"/>
</RANDOM>
<RANDOM ID="R_NPC_YULRGENT_TK_01">
<ITEM TAG="NPC_YULRGENT_TK_04" PROB="25"/>
<ITEM TAG="NPC_YULRGENT_TK_05" PROB="25"/>
<ITEM TAG="NPC_YULRGENT_TK_06" PROB="25"/>
<ITEM TAG="NPC_YULRGENT_TK_07" PROB="25"/>
</RANDOM>
<RANDOM ID="R_NPC_SKADY_FW_01">
<ITEM TAG="NPC_SKADY_FW_04" PROB="25"/>
<ITEM TAG="NPC_SKADY_FW_05" PROB="25"/>
<ITEM TAG="NPC_SKADY_FW_06" PROB="25"/>
<ITEM TAG="NPC_SKADY_FW_07" PROB="25"/>
</RANDOM>
<RANDOM ID="R_NPC_SKADY_TK_01">
<ITEM TAG="NPC_SKADY_TK_04" PROB="25"/>
<ITEM TAG="NPC_SKADY_TK_05" PROB="25"/>
<ITEM TAG="NPC_SKADY_TK_06" PROB="25"/>
<ITEM TAG="NPC_SKADY_TK_07" PROB="25"/>
</RANDOM>
<RANDOM ID="R_NPC_MINTAI_AMB_OLD" DELAY="35" DELAY_RANGE="3" LOOP_DELAY="23" LOOP_DELAY_RANGE="5">
<ITEM TAG="NPC_MINTAI_AMB_01_OLD" PROB="0"/>
<ITEM TAG="NPC_MINTAI_AMB_02_OLD" PROB="50"/>
<ITEM TAG="" PROB="50"/>
</RANDOM>
<RANDOM ID="R_NPC_MINTAI_FAREWELL_OLD">
<ITEM TAG="NPC_MINTAI_FAREWELL_01_OLD" PROB="25"/>
<ITEM TAG="NPC_MINTAI_FAREWELL_02_OLD" PROB="25"/>
<ITEM TAG="NPC_MINTAI_FAREWELL_03_OLD" PROB="25"/>
<ITEM TAG="NPC_MINTAI_FAREWELL_04_OLD" PROB="25"/>
</RANDOM>
<RANDOM ID="R_NPC_MINTAI_TALK_OLD">
<ITEM TAG="NPC_MINTAI_TALK_01_OLD" PROB="0"/>
<ITEM TAG="NPC_MINTAI_TALK_02_OLD" PROB="33"/>
<ITEM TAG="NPC_MINTAI_TALK_03_OLD" PROB="33"/>
<ITEM TAG="NPC_MINTAI_TALK_04_OLD" PROB="34"/>
</RANDOM>
<RANDOM ID="R_NPC_KAGON_AMB_OLD" DELAY="20" DELAY_RANGE="3" LOOP_DELAY="26" LOOP_DELAY_RANGE="5">
<ITEM TAG="NPC_KAGON_AMB_01_OLD" PROB="15"/>
<ITEM TAG="NPC_KAGON_AMB_02_OLD" PROB="15"/>
<ITEM TAG="" PROB="70"/>
</RANDOM>
<RANDOM ID="R_NPC_KAGON_TALK_OLD">
<ITEM TAG="NPC_KAGON_TALK_01_OLD" PROB="33"/>
<ITEM TAG="NPC_KAGON_TALK_02_OLD" PROB="33"/>
<ITEM TAG="NPC_KAGON_TALK_03_OLD" PROB="34"/>
</RANDOM>
<RANDOM ID="R_NPC_KAGON_FAREWELL_OLD">
<ITEM TAG="NPC_KAGON_FAREWELL_01_OLD" PROB="33"/>
<ITEM TAG="NPC_KAGON_FAREWELL_02_OLD" PROB="33"/>
<ITEM TAG="NPC_KAGON_FAREWELL_03_OLD" PROB="34"/>
</RANDOM>
<RANDOM ID="R_NPC_SERIA_AMB_OLD" DELAY="10" DELAY_RANGE="2" LOOP_DELAY="25" LOOP_DELAY_RANGE="7">
<ITEM TAG="NPC_SERIA_AMB_01_OLD" PROB="33"/>
<ITEM TAG="NPC_SERIA_AMB_02_OLD" PROB="33"/>
<ITEM TAG="" PROB="34"/>
</RANDOM>
<RANDOM ID="R_NPC_SERIA_TALK_OLD">
<ITEM TAG="NPC_SERIA_TALK_01_OLD" PROB="33"/>
<ITEM TAG="NPC_SERIA_TALK_02_OLD" PROB="33"/>
<ITEM TAG="NPC_SERIA_TALK_03_OLD" PROB="34"/>
</RANDOM>
<RANDOM ID="R_NPC_SERIA_FAREWELL_OLD">
<ITEM TAG="NPC_SERIA_FAREWELL_01_OLD" PROB="50"/>
<ITEM TAG="NPC_SERIA_FAREWELL_02_OLD" PROB="50"/>
</RANDOM>
<RANDOM ID="R_NPC_LIUBEI_TK">
<ITEM TAG="NPC_LIUBEI_TK_01" PROB="34"/>
<ITEM TAG="NPC_LIUBEI_TK_02" PROB="33"/>
<ITEM TAG="NPC_LIUBEI_TK_03" PROB="33"/>
</RANDOM>
<RANDOM ID="R_NPC_ZHUGE_TK">
<ITEM TAG="NPC_ZHUGE_TK_01" PROB="50"/>
<ITEM TAG="NPC_ZHUGE_TK_02" PROB="50"/>
</RANDOM>
<RANDOM ID="R_NPC_MISSMYSTIC_TK">
<ITEM TAG="NPC_MISSMYSTIC_TK_01" PROB="34"/>
<ITEM TAG="NPC_MISSMYSTIC_TK_02" PROB="33"/>
<ITEM TAG="NPC_MISSMYSTIC_TK_03" PROB="33"/>
</RANDOM>
<RANDOM ID="R_NPC_DEFENCE_CAMP_KNIGHT_AMB" DELAY="24" DELAY_RANGE="12" LOOP_DELAY="33" LOOP_DELAY_RANGE="15">
<ITEM TAG="NPC_DEFENCE_CAMP_KNIGHT_AMB_01" PROB="15"/>
<ITEM TAG="NPC_DEFENCE_CAMP_KNIGHT_AMB_02" PROB="15"/>
<ITEM TAG="" PROB="70"/>
</RANDOM>
<RANDOM ID="R_NPC_OFFENCE_CAMP_KNIGHT_AMB" DELAY="24" DELAY_RANGE="12" LOOP_DELAY="33" LOOP_DELAY_RANGE="15">
<ITEM TAG="NPC_OFFENCE_CAMP_KNIGHT_AMB_01" PROB="15"/>
<ITEM TAG="NPC_OFFENCE_CAMP_KNIGHT_AMB_02" PROB="15"/>
<ITEM TAG="" PROB="70"/>
</RANDOM>
<RANDOM ID="R_NPC_KAIRYU_AMB" DELAY="33" DELAY_RANGE="10" LOOP_DELAY="25" LOOP_DELAY_RANGE="7">
<ITEM TAG="NPC_KAIRYU_AMB_01" PROB="10"/>
<ITEM TAG="NPC_KAIRYU_AMB_02" PROB="10"/>
<ITEM TAG="NPC_KAIRYU_AMB_03" PROB="10"/>
<ITEM TAG="" PROB="70"/>
</RANDOM>
<RANDOM ID="R_NPC_KAIRYU_FW">
<ITEM TAG="NPC_KAIRYU_FW_01" PROB="50"/>
<ITEM TAG="NPC_KAIRYU_FW_02" PROB="50"/>
</RANDOM>
<RANDOM ID="R_NPC_KAIRYU_TK">
<ITEM TAG="NPC_KAIRYU_TK_01" PROB="34"/>
<ITEM TAG="NPC_KAIRYU_TK_02" PROB="33"/>
<ITEM TAG="NPC_KAIRYU_TK_03" PROB="33"/>
</RANDOM>
<RANDOM ID="R_NPC_ALISHA_AMB" DELAY="33" DELAY_RANGE="5" LOOP_DELAY="22" LOOP_DELAY_RANGE="2">
<ITEM TAG="NPC_ALISHA_AMB_01" PROB="10"/>
<ITEM TAG="NPC_ALISHA_AMB_02" PROB="10"/>
<ITEM TAG="NPC_ALISHA_AMB_03" PROB="10"/>
<ITEM TAG="" PROB="70"/>
</RANDOM>
<RANDOM ID="R_NPC_ALISHA_FW">
<ITEM TAG="NPC_ALISHA_FW_01" PROB="34"/>
<ITEM TAG="NPC_ALISHA_FW_02" PROB="33"/>
<ITEM TAG="NPC_ALISHA_FW_03" PROB="33"/>
</RANDOM>
<RANDOM ID="R_NPC_ALISHA_TK">
<ITEM TAG="NPC_ALISHA_TK_01" PROB="50"/>
<ITEM TAG="NPC_ALISHA_TK_02" PROB="50"/>
</RANDOM>
<RANDOM ID="R_NPC_HIGHMOER_AMB" DELAY="40" DELAY_RANGE="17" LOOP_DELAY="20" LOOP_DELAY_RANGE="3">
<ITEM TAG="NPC_HIGHMOER_AMB_01" PROB="10"/>
<ITEM TAG="NPC_HIGHMOER_AMB_02" PROB="10"/>
<ITEM TAG="NPC_HIGHMOER_AMB_03" PROB="10"/>
<ITEM TAG="" PROB="70"/>
</RANDOM>
<RANDOM ID="R_NPC_HIGHMOER_FW">
<ITEM TAG="NPC_HIGHMOER_FW_01" PROB="34"/>
<ITEM TAG="NPC_HIGHMOER_FW_02" PROB="33"/>
<ITEM TAG="NPC_HIGHMOER_FW_03" PROB="33"/>
</RANDOM>
<RANDOM ID="R_NPC_HIGHMOER_TK">
<ITEM TAG="NPC_HIGHMOER_TK_01" PROB="34"/>
<ITEM TAG="NPC_HIGHMOER_TK_02" PROB="33"/>
<ITEM TAG="NPC_HIGHMOER_TK_03" PROB="33"/>
</RANDOM>
<RANDOM ID="R_NPC_LENO_AMB" DELAY="57" DELAY_RANGE="20" LOOP_DELAY="40" LOOP_DELAY_RANGE="20">
<ITEM TAG="NPC_LENO_AMB_01" PROB="10"/>
<ITEM TAG="NPC_LENO_AMB_02" PROB="10"/>
<ITEM TAG="NPC_LENO_AMB_03" PROB="10"/>
<ITEM TAG="NPC_LENO_AMB_04" PROB="10"/>
<ITEM TAG="" PROB="60"/>
</RANDOM>
<RANDOM ID="R_NPC_LENO_FW">
<ITEM TAG="NPC_LENO_FW_01" PROB="34"/>
<ITEM TAG="NPC_LENO_FW_02" PROB="33"/>
<ITEM TAG="NPC_LENO_FW_03" PROB="33"/>
</RANDOM>
<RANDOM ID="R_NPC_LENO_TK">
<ITEM TAG="NPC_LENO_TK_01" PROB="34"/>
<ITEM TAG="NPC_LENO_TK_02" PROB="33"/>
<ITEM TAG="NPC_LENO_TK_03" PROB="33"/>
</RANDOM>
<RANDOM ID="R_NPC_MERLIN_TK">
<ITEM TAG="NPC_MERLIN_TK_01" PROB="50"/>
<ITEM TAG="NPC_MERLIN_TK_02" PROB="50"/>
</RANDOM>
<RANDOM ID="R_NPC_FIFI_AMB" DELAY="21" DELAY_RANGE="3" LOOP_DELAY="18" LOOP_DELAY_RANGE="6">
<ITEM TAG="NPC_FIFI_AMB_01" PROB="10"/>
<ITEM TAG="NPC_FIFI_AMB_02" PROB="10"/>
<ITEM TAG="NPC_FIFI_AMB_05" PROB="10"/>
<ITEM TAG="" PROB="70"/>
</RANDOM>
<RANDOM ID="R_NPC_FIFI_AMB_01" DELAY="21" DELAY_RANGE="3" LOOP_DELAY="18" LOOP_DELAY_RANGE="6">
<ITEM TAG="NPC_FIFI_AMB_03" PROB="10"/>
<ITEM TAG="NPC_FIFI_AMB_04" PROB="10"/>
<ITEM TAG="NPC_FIFI_AMB_05" PROB="10"/>
<ITEM TAG="" PROB="70"/>
</RANDOM>
<RANDOM ID="R_NPC_FIFI_FW">
<ITEM TAG="NPC_FIFI_FW_01" PROB="34"/>
<ITEM TAG="NPC_FIFI_FW_02" PROB="33"/>
<ITEM TAG="NPC_FIFI_FW_03" PROB="33"/>
</RANDOM>
<RANDOM ID="R_NPC_FIFI_TK">
<ITEM TAG="NPC_FIFI_TK_01" PROB="34"/>
<ITEM TAG="NPC_FIFI_TK_02" PROB="33"/>
<ITEM TAG="NPC_FIFI_TK_03" PROB="33"/>
</RANDOM>
<RANDOM ID="R_NPC_KATE_AMB" DELAY="35" DELAY_RANGE="7" LOOP_DELAY="18" LOOP_DELAY_RANGE="5">
<ITEM TAG="NPC_KATE_AMB_01" PROB="10"/>
<ITEM TAG="NPC_KATE_AMB_02" PROB="10"/>
<ITEM TAG="NPC_KATE_AMB_03" PROB="10"/>
<ITEM TAG="NPC_KATE_AMB_04" PROB="10"/>
<ITEM TAG="" PROB="60"/>
</RANDOM>
<RANDOM ID="R_NPC_KATE_FW">
<ITEM TAG="NPC_KATE_FW_01" PROB="34"/>
<ITEM TAG="NPC_KATE_FW_02" PROB="33"/>
<ITEM TAG="NPC_KATE_FW_03" PROB="33"/>
</RANDOM>
<RANDOM ID="R_NPC_KATE_TK">
<ITEM TAG="NPC_KATE_TK_01" PROB="34"/>
<ITEM TAG="NPC_KATE_TK_02" PROB="33"/>
<ITEM TAG="NPC_KATE_TK_03" PROB="33"/>
</RANDOM>
<RANDOM ID="R_NPC_NIU_AMB" DELAY="27" DELAY_RANGE="3" LOOP_DELAY="24" LOOP_DELAY_RANGE="6">
<ITEM TAG="NPC_NIU_AMB_01" PROB="10"/>
<ITEM TAG="NPC_NIU_AMB_02" PROB="10"/>
<ITEM TAG="NPC_NIU_AMB_03" PROB="10"/>
<ITEM TAG="" PROB="70"/>
</RANDOM>
<RANDOM ID="R_NPC_NIU_FW">
<ITEM TAG="NPC_NIU_FW_01" PROB="34"/>
<ITEM TAG="NPC_NIU_FW_02" PROB="33"/>
<ITEM TAG="NPC_NIU_FW_03" PROB="33"/>
</RANDOM>
<RANDOM ID="R_NPC_NIU_TK">
<ITEM TAG="NPC_NIU_TK_01" PROB="34"/>
<ITEM TAG="NPC_NIU_TK_02" PROB="33"/>
<ITEM TAG="NPC_NIU_TK_03" PROB="33"/>
</RANDOM>
<RANDOM ID="R_NPC_PIE_AMB" DELAY="30" DELAY_RANGE="7" LOOP_DELAY="28" LOOP_DELAY_RANGE="5">
<ITEM TAG="NPC_PIE_AMB_01" PROB="10"/>
<ITEM TAG="NPC_PIE_AMB_02" PROB="10"/>
<ITEM TAG="NPC_PIE_AMB_03" PROB="10"/>
<ITEM TAG="" PROB="70"/>
</RANDOM>
<RANDOM ID="R_NPC_PIE_FW">
<ITEM TAG="NPC_PIE_FW_01" PROB="34"/>
<ITEM TAG="NPC_PIE_FW_02" PROB="33"/>
<ITEM TAG="NPC_PIE_FW_03" PROB="33"/>
</RANDOM>
<RANDOM ID="R_NPC_PIE_TK">
<ITEM TAG="NPC_PIE_TK_01" PROB="34"/>
<ITEM TAG="NPC_PIE_TK_02" PROB="33"/>
<ITEM TAG="NPC_PIE_TK_03" PROB="33"/>
</RANDOM>
<RANDOM ID="R_NPC_REDWITCH_AMB" DELAY="16" DELAY_RANGE="3" LOOP_DELAY="23" LOOP_DELAY_RANGE="7">
<ITEM TAG="NPC_REDWITCH_AMB_01" PROB="10"/>
<ITEM TAG="NPC_REDWITCH_AMB_02" PROB="10"/>
<ITEM TAG="NPC_REDWITCH_AMB_03" PROB="10"/>
<ITEM TAG="" PROB="70"/>
</RANDOM>
<RANDOM ID="R_NPC_REDWITCH_AMB_01" DELAY="16" DELAY_RANGE="3" LOOP_DELAY="23" LOOP_DELAY_RANGE="7">
<ITEM TAG="NPC_REDWITCH_AMB_03" PROB="10"/>
<ITEM TAG="NPC_REDWITCH_AMB_04" PROB="10"/>
<ITEM TAG="NPC_REDWITCH_AMB_05" PROB="10"/>
<ITEM TAG="" PROB="70"/>
</RANDOM>
<RANDOM ID="R_NPC_REDWITCH_FW">
<ITEM TAG="NPC_REDWITCH_FW_01" PROB="34"/>
<ITEM TAG="NPC_REDWITCH_FW_02" PROB="33"/>
<ITEM TAG="NPC_REDWITCH_FW_03" PROB="33"/>
</RANDOM>
<RANDOM ID="R_NPC_REDWITCH_TK">
<ITEM TAG="NPC_REDWITCH_TK_01" PROB="34"/>
<ITEM TAG="NPC_REDWITCH_TK_02" PROB="33"/>
<ITEM TAG="NPC_REDWITCH_TK_03" PROB="33"/>
</RANDOM>
<RANDOM ID="R_NPC_JONATHAN_AMB" DELAY="25" DELAY_RANGE="3" LOOP_DELAY="24" LOOP_DELAY_RANGE="5">
<ITEM TAG="NPC_JONATHAN_AMB_01" PROB="10"/>
<ITEM TAG="NPC_JONATHAN_AMB_02" PROB="10"/>
<ITEM TAG="NPC_JONATHAN_AMB_03" PROB="10"/>
<ITEM TAG="" PROB="70"/>
</RANDOM>
<RANDOM ID="R_NPC_JONATHAN_FW">
<ITEM TAG="NPC_JONATHAN_FW_01" PROB="34"/>
<ITEM TAG="NPC_JONATHAN_FW_02" PROB="33"/>
<ITEM TAG="NPC_JONATHAN_FW_03" PROB="33"/>
</RANDOM>
<RANDOM ID="R_NPC_JONATHAN_TK">
<ITEM TAG="NPC_JONATHAN_TK_01" PROB="34"/>
<ITEM TAG="NPC_JONATHAN_TK_02" PROB="33"/>
<ITEM TAG="NPC_JONATHAN_TK_03" PROB="33"/>
</RANDOM>
<RANDOM ID="R_NPC_INANE_TK">
<ITEM TAG="NPC_INANE_TK_01" PROB="50"/>
<ITEM TAG="NPC_INANE_TK_02" PROB="50"/>
</RANDOM>
<RANDOM ID="R_NPC_ILLUSION_TK">
<ITEM TAG="NPC_ILLUSION_TK_01" PROB="50"/>
<ITEM TAG="NPC_ILLUSION_TK_02" PROB="50"/>
</RANDOM>
<RANDOM ID="R_NPC_ALLIEDFORCES_AMB_01" DELAY="24" DELAY_RANGE="3" LOOP_DELAY="25" LOOP_DELAY_RANGE="8">
<ITEM TAG="NPC_ALLIEDFORCES_AMB_01" PROB="10"/>
<ITEM TAG="" PROB="90"/>
</RANDOM>
<RANDOM ID="R_NPC_ALLIEDFORCES_AMB_02" DELAY="40" DELAY_RANGE="10" LOOP_DELAY="40" LOOP_DELAY_RANGE="10">
<ITEM TAG="NPC_ALLIEDFORCES_AMB_02" PROB="10"/>
<ITEM TAG="" PROB="90"/>
</RANDOM>
<RANDOM ID="R_NPC_ALLIEDFORCES_AMB_03" DELAY="24" DELAY_RANGE="12" LOOP_DELAY="33" LOOP_DELAY_RANGE="15">
<ITEM TAG="NPC_ALLIEDFORCES_AMB_03" PROB="10"/>
<ITEM TAG="" PROB="90"/>
</RANDOM>
<RANDOM ID="R_NPC_ALLIEDFORCES_AMB_04" DELAY="15" DELAY_RANGE="3" LOOP_DELAY="26" LOOP_DELAY_RANGE="5">
<ITEM TAG="NPC_ALLIEDFORCES_AMB_04" PROB="10"/>
<ITEM TAG="" PROB="90"/>
</RANDOM>
<RANDOM ID="R_NPC_ANI_GUNNER_AMB" DELAY="24" DELAY_RANGE="12" LOOP_DELAY="33" LOOP_DELAY_RANGE="15">
<ITEM TAG="NPC_ANI_GUNNER_AMB" PROB="10"/>
<ITEM TAG="" PROB="90"/>
</RANDOM>
<RANDOM ID="R_NPC_ANI_GUNNER_TK">
<ITEM TAG="NPC_ANI_GUNNER_TK_01" PROB="50"/>
<ITEM TAG="NPC_ANI_GUNNER_TK_02" PROB="50"/>
</RANDOM>
<RANDOM ID="R_NPC_ANI_LUCASYE_AMB" DELAY="23" DELAY_RANGE="2" LOOP_DELAY="25" LOOP_DELAY_RANGE="6">
<ITEM TAG="NPC_ANI_LUCASYE_AMB" PROB="10"/>
<ITEM TAG="" PROB="90"/>
</RANDOM>
<RANDOM ID="R_NPC_ANI_MAEMAE_AMB" DELAY="24" DELAY_RANGE="12" LOOP_DELAY="33" LOOP_DELAY_RANGE="15">
<ITEM TAG="NPC_ANI_MAEMAE_AMB" PROB="10"/>
<ITEM TAG="" PROB="90"/>
</RANDOM>
<RANDOM ID="R_NPC_ANI_MAEMAE_TK">
<ITEM TAG="NPC_ANI_MAEMAE_TK_01" PROB="50"/>
<ITEM TAG="NPC_ANI_MAEMAE_TK_02" PROB="50"/>
</RANDOM>
<RANDOM ID="R_NPC_ANI_MOSOBANG_AMB" DELAY="16" DELAY_RANGE="3" LOOP_DELAY="26" LOOP_DELAY_RANGE="5">
<ITEM TAG="NPC_ANI_MOSOBANG_AMB" PROB="10"/>
<ITEM TAG="" PROB="90"/>
</RANDOM>
<RANDOM ID="R_NPC_ANI_MOSOBANG_TK">
<ITEM TAG="NPC_ANI_MOSOBANG_TK_01" PROB="50"/>
<ITEM TAG="NPC_ANI_MOSOBANG_TK_02" PROB="50"/>
</RANDOM>
<RANDOM ID="R_NPC_ANI_RINUS_AMB" DELAY="27" DELAY_RANGE="4" LOOP_DELAY="24" LOOP_DELAY_RANGE="5">
<ITEM TAG="NPC_ANI_RINUS_AMB_01" PROB="10"/>
<ITEM TAG="NPC_ANI_RINUS_AMB_02" PROB="10"/>
<ITEM TAG="" PROB="80"/>
</RANDOM>
<RANDOM ID="R_NPC_ANI_RINUS_TK">
<ITEM TAG="NPC_ANI_RINUS_TK_01" PROB="50"/>
<ITEM TAG="NPC_ANI_RINUS_TK_02" PROB="50"/>
</RANDOM>
<RANDOM ID="R_NPC_ANI_WANGCHONJAE_AMB" DELAY="40" DELAY_RANGE="17" LOOP_DELAY="20" LOOP_DELAY_RANGE="3">
<ITEM TAG="NPC_ANI_WANGCHONJAE_AMB" PROB="10"/>
<ITEM TAG="" PROB="90"/>
</RANDOM>
<RANDOM ID="R_NPC_ANI_WANGCHONJAE_TK">
<ITEM TAG="NPC_ANI_WANGCHONJAE_TK_01" PROB="50"/>
<ITEM TAG="NPC_ANI_WANGCHONJAE_TK_02" PROB="50"/>
</RANDOM>
<RANDOM ID="R_NPC_SHERLOCK_TK">
<ITEM TAG="NPC_SHERLOCK_TK_01" PROB="34"/>
<ITEM TAG="NPC_SHERLOCK_TK_02" PROB="33"/>
<ITEM TAG="NPC_SHERLOCK_TK_03" PROB="33"/>
</RANDOM>
<RANDOM ID="R_NPC_MISSBLACK_TK">
<ITEM TAG="NPC_MISSBLACK_TK_01" PROB="34"/>
<ITEM TAG="NPC_MISSBLACK_TK_02" PROB="33"/>
<ITEM TAG="NPC_MISSBLACK_TK_03" PROB="33"/>
</RANDOM>
<RANDOM ID="R_NPC_CAPTAIN_TEMI_AMB" DELAY="20" DELAY_RANGE="3" LOOP_DELAY="23" LOOP_DELAY_RANGE="5">
<ITEM TAG="NPC_CAPTAIN_TEMI_AMB_01" PROB="10"/>
<ITEM TAG="NPC_CAPTAIN_TEMI_AMB_02" PROB="10"/>
<ITEM TAG="NPC_CAPTAIN_TEMI_AMB_03" PROB="10"/>
<ITEM TAG="NPC_CAPTAIN_TEMI_AMB_04" PROB="10"/>
<ITEM TAG="" PROB="60"/>
</RANDOM>
<RANDOM ID="R_NPC_CAPTAIN_TEMI_FW">
<ITEM TAG="NPC_CAPTAIN_TEMI_FW_01" PROB="25"/>
<ITEM TAG="NPC_CAPTAIN_TEMI_FW_02" PROB="25"/>
<ITEM TAG="NPC_CAPTAIN_TEMI_FW_03" PROB="25"/>
<ITEM TAG="NPC_CAPTAIN_TEMI_FW_04" PROB="25"/>
</RANDOM>
<RANDOM ID="R_NPC_CAPTAIN_TEMI_TK">
<ITEM TAG="NPC_CAPTAIN_TEMI_TK_01" PROB="25"/>
<ITEM TAG="NPC_CAPTAIN_TEMI_TK_02" PROB="25"/>
<ITEM TAG="NPC_CAPTAIN_TEMI_TK_03" PROB="25"/>
<ITEM TAG="NPC_CAPTAIN_TEMI_TK_04" PROB="25"/>
</RANDOM>
<RANDOM ID="R_NPC_CASILLAS_AMB" DELAY="37" DELAY_RANGE="3" LOOP_DELAY="24" LOOP_DELAY_RANGE="6">
<ITEM TAG="NPC_CASILLAS_AMB_01" PROB="10"/>
<ITEM TAG="NPC_CASILLAS_AMB_02" PROB="10"/>
<ITEM TAG="NPC_CASILLAS_AMB_03" PROB="10"/>
<ITEM TAG="NPC_CASILLAS_AMB_04" PROB="10"/>
<ITEM TAG="" PROB="60"/>
</RANDOM>
<RANDOM ID="R_NPC_CASILLAS_FW">
<ITEM TAG="NPC_CASILLAS_FW_01" PROB="25"/>
<ITEM TAG="NPC_CASILLAS_FW_02" PROB="25"/>
<ITEM TAG="NPC_CASILLAS_FW_03" PROB="25"/>
<ITEM TAG="NPC_CASILLAS_FW_04" PROB="25"/>
</RANDOM>
<RANDOM ID="R_NPC_CASILLAS_TK">
<ITEM TAG="NPC_CASILLAS_TK_01" PROB="25"/>
<ITEM TAG="NPC_CASILLAS_TK_02" PROB="25"/>
<ITEM TAG="NPC_CASILLAS_TK_03" PROB="25"/>
<ITEM TAG="NPC_CASILLAS_TK_04" PROB="25"/>
</RANDOM>
<RANDOM ID="R_NPC_RACHEL_AMB" DELAY="24" DELAY_RANGE="3" LOOP_DELAY="19" LOOP_DELAY_RANGE="4">
<ITEM TAG="NPC_RACHEL_AMB_01" PROB="10"/>
<ITEM TAG="NPC_RACHEL_AMB_02" PROB="10"/>
<ITEM TAG="" PROB="80"/>
</RANDOM>
<RANDOM ID="R_NPC_RACHEL_TK">
<ITEM TAG="NPC_RACHEL_TK_01" PROB="50"/>
<ITEM TAG="NPC_RACHEL_TK_02" PROB="50"/>
</RANDOM>
<RANDOM ID="R_NPC_YOSHUA_AMB" DELAY="25" DELAY_RANGE="3" LOOP_DELAY="24" LOOP_DELAY_RANGE="5">
<ITEM TAG="NPC_YOSHUA_AMB_01" PROB="10"/>
<ITEM TAG="NPC_YOSHUA_AMB_02" PROB="10"/>
<ITEM TAG="NPC_YOSHUA_AMB_03" PROB="10"/>
<ITEM TAG="" PROB="70"/>
</RANDOM>
<RANDOM ID="R_NPC_YOSHUA_FW">
<ITEM TAG="NPC_YOSHUA_FW_01" PROB="34"/>
<ITEM TAG="NPC_YOSHUA_FW_02" PROB="33"/>
<ITEM TAG="NPC_YOSHUA_FW_03" PROB="33"/>
</RANDOM>
<RANDOM ID="R_NPC_YOSHUA_TK">
<ITEM TAG="NPC_YOSHUA_TK_01" PROB="34"/>
<ITEM TAG="NPC_YOSHUA_TK_02" PROB="33"/>
<ITEM TAG="NPC_YOSHUA_TK_03" PROB="33"/>
</RANDOM>
<RANDOM ID="R_NPC_EPIC_PRODUCTION_AMB" DELAY="33" DELAY_RANGE="5" LOOP_DELAY="22" LOOP_DELAY_RANGE="2">
<ITEM TAG="NPC_EPIC_PRODUCTION_AMB" PROB="20"/>
<ITEM TAG="" PROB="80"/>
</RANDOM>
<RANDOM ID="R_NPC_CAPTAIN_NORMAL_TK">
<ITEM TAG="NPC_CAPTAIN_NORMAL_TK_01" PROB="34"/>
<ITEM TAG="NPC_CAPTAIN_NORMAL_TK_02" PROB="33"/>
<ITEM TAG="NPC_CAPTAIN_NORMAL_TK_03" PROB="33"/>
</RANDOM>
<RANDOM ID="R_NPC_CAPTAIN_HARD_TK">
<ITEM TAG="NPC_CAPTAIN_HARD_TK_01" PROB="50"/>
<ITEM TAG="NPC_CAPTAIN_HARD_TK_02" PROB="50"/>
</RANDOM>
<RANDOM ID="R_NPC_OPERATOR_TK">
<ITEM TAG="NPC_OPERATOR_TK_01" PROB="34"/>
<ITEM TAG="NPC_OPERATOR_TK_02" PROB="33"/>
<ITEM TAG="NPC_OPERATOR_TK_03" PROB="33"/>
</RANDOM>
<RANDOM ID="R_NPC_CUBE_AMB" DELAY="40" DELAY_RANGE="17" LOOP_DELAY="20" LOOP_DELAY_RANGE="3">
<ITEM TAG="NPC_CUBE_AMB" PROB="15"/>
<ITEM TAG="" PROB="85"/>
</RANDOM>
<RANDOM ID="R_NPC_CARACAS_AMB" DELAY="21" DELAY_RANGE="3" LOOP_DELAY="18" LOOP_DELAY_RANGE="6">
<ITEM TAG="NPC_CARACAS_AMB_01" PROB="10"/>
<ITEM TAG="NPC_CARACAS_AMB_02" PROB="10"/>
<ITEM TAG="NPC_CARACAS_AMB_03" PROB="10"/>
<ITEM TAG="" PROB="70"/>
</RANDOM>
<RANDOM ID="R_NPC_CARACAS_FW">
<ITEM TAG="NPC_CARACAS_FW_01" PROB="34"/>
<ITEM TAG="NPC_CARACAS_FW_02" PROB="33"/>
<ITEM TAG="NPC_CARACAS_FW_03" PROB="33"/>
</RANDOM>
<RANDOM ID="R_NPC_CARACAS_TK">
<ITEM TAG="NPC_CARACAS_TK_01" PROB="34"/>
<ITEM TAG="NPC_CARACAS_TK_02" PROB="33"/>
<ITEM TAG="NPC_CARACAS_TK_03" PROB="33"/>
</RANDOM>
<RANDOM ID="R_NPC_TOBEY_AMB" DELAY="16" DELAY_RANGE="3" LOOP_DELAY="22" LOOP_DELAY_RANGE="5">
<ITEM TAG="NPC_TOBEY_AMB_01" PROB="10"/>
<ITEM TAG="NPC_TOBEY_AMB_02" PROB="10"/>
<ITEM TAG="NPC_TOBEY_AMB_03" PROB="10"/>
<ITEM TAG="" PROB="70"/>
</RANDOM>
<RANDOM ID="R_NPC_TOBEY_FW">
<ITEM TAG="NPC_TOBEY_FW_01" PROB="34"/>
<ITEM TAG="NPC_TOBEY_FW_02" PROB="33"/>
<ITEM TAG="NPC_TOBEY_FW_03" PROB="33"/>
</RANDOM>
<RANDOM ID="R_NPC_TOBEY_TK">
<ITEM TAG="NPC_TOBEY_TK_01" PROB="34"/>
<ITEM TAG="NPC_TOBEY_TK_02" PROB="33"/>
<ITEM TAG="NPC_TOBEY_TK_03" PROB="33"/>
</RANDOM>
<RANDOM ID="R_NPC_SEVERALPERSON_DOG_TK">
<ITEM TAG="NPC_SEVERALPERSON_DOG_TK_01" PROB="50"/>
<ITEM TAG="NPC_SEVERALPERSON_DOG_TK_02" PROB="50"/>
</RANDOM>
<RANDOM ID="R_NPC_SEVERALPERSON_SHEEP_TK">
<ITEM TAG="NPC_SEVERALPERSON_SHEEP_TK_01" PROB="50"/>
<ITEM TAG="NPC_SEVERALPERSON_SHEEP_TK_02" PROB="50"/>
</RANDOM>
<RANDOM ID="R_NPC_SEVERALPERSON_SLOTH_TK">
<ITEM TAG="NPC_SEVERALPERSON_SLOTH_TK_01" PROB="50"/>
<ITEM TAG="NPC_SEVERALPERSON_SLOTH_TK_02" PROB="50"/>
</RANDOM>
<RANDOM ID="R_NPC_BELL_MADAM_TK">
<ITEM TAG="NPC_BELL_MADAM_TK_01" PROB="34"/>
<ITEM TAG="NPC_BELL_MADAM_TK_02" PROB="33"/>
<ITEM TAG="NPC_BELL_MADAM_TK_03" PROB="33"/>
</RANDOM>
<RANDOM ID="R_NPC_DJANGO_TK">
<ITEM TAG="NPC_DJANGO_TK_01" PROB="34"/>
<ITEM TAG="NPC_DJANGO_TK_02" PROB="33"/>
<ITEM TAG="NPC_DJANGO_TK_03" PROB="33"/>
</RANDOM>
<RANDOM ID="R_NPC_SHEPHERD_BOY_TK">
<ITEM TAG="NPC_SHEPHERD_BOY_TK_01" PROB="34"/>
<ITEM TAG="NPC_SHEPHERD_BOY_TK_02" PROB="33"/>
<ITEM TAG="NPC_SHEPHERD_BOY_TK_03" PROB="33"/>
</RANDOM>
<RANDOM ID="R_NPC_SHERIFF_TK">
<ITEM TAG="NPC_SHERIFF_TK_01" PROB="34"/>
<ITEM TAG="NPC_SHERIFF_TK_02" PROB="33"/>
<ITEM TAG="NPC_SHERIFF_TK_03" PROB="33"/>
</RANDOM>
<RANDOM ID="R_NPC_VARRACHT_TK">
<ITEM TAG="NPC_VARRACHT_TK_01" PROB="34"/>
<ITEM TAG="NPC_VARRACHT_TK_02" PROB="33"/>
<ITEM TAG="NPC_VARRACHT_TK_03" PROB="33"/>
</RANDOM>
<RANDOM ID="R_NPC_SCHMIDT_AMB" DELAY="35" DELAY_RANGE="7" LOOP_DELAY="18" LOOP_DELAY_RANGE="5">
<ITEM TAG="NPC_SCHMIDT_AMB_01" PROB="10"/>
<ITEM TAG="NPC_SCHMIDT_AMB_02" PROB="10"/>
<ITEM TAG="NPC_SCHMIDT_AMB_03" PROB="10"/>
<ITEM PROB="70"/>
</RANDOM>
<RANDOM ID="R_NPC_SCHMIDT_FW">
<ITEM TAG="NPC_SCHMIDT_FW_01" PROB="34"/>
<ITEM TAG="NPC_SCHMIDT_FW_02" PROB="33"/>
<ITEM TAG="NPC_SCHMIDT_FW_03" PROB="33"/>
</RANDOM>
<RANDOM ID="R_NPC_SCHMIDT_TK">
<ITEM TAG="NPC_SCHMIDT_TK_01" PROB="34"/>
<ITEM TAG="NPC_SCHMIDT_TK_02" PROB="33"/>
<ITEM TAG="NPC_SCHMIDT_TK_03" PROB="33"/>
</RANDOM>
<RANDOM ID="R_NPC_SERIA_TALK_QUIZ">
<ITEM TAG="NPC_SERIA_TALK_01" PROB="25"/>
<ITEM TAG="NPC_SERIA_TALK_02" PROB="25"/>
<ITEM TAG="NPC_SERIA_TALK_03" PROB="25"/>
<ITEM TAG="NPC_SERIA_TALK_QUIZ" PROB="25"/>
</RANDOM>
<RANDOM ID="R_NPC_SUSIA_TALK_QUIZ">
<ITEM TAG="NPC_SUSIA_TALK_01" PROB="25"/>
<ITEM TAG="NPC_SUSIA_TALK_02" PROB="25"/>
<ITEM TAG="NPC_SUSIA_TALK_03" PROB="25"/>
<ITEM TAG="NPC_SUSIA_TALK_QUIZ" PROB="25"/>
</RANDOM>
<RANDOM ID="R_NPC_GSD_TALK_QUIZ">
<ITEM TAG="NPC_GSD_TALK_01" PROB="25"/>
<ITEM TAG="NPC_GSD_TALK_02" PROB="25"/>
<ITEM TAG="NPC_GSD_TALK_03" PROB="25"/>
<ITEM TAG="NPC_GSD_TALK_QUIZ" PROB="25"/>
</RANDOM>
<RANDOM ID="R_NPC_KIRI_TALK_QUIZ">
<ITEM TAG="NPC_KIRI_TALK_01" PROB="25"/>
<ITEM TAG="NPC_KIRI_TALK_02" PROB="25"/>
<ITEM TAG="NPC_KIRI_TALK_03" PROB="25"/>
<ITEM TAG="NPC_KIRI_TALK_QUIZ" PROB="25"/>
</RANDOM>
<RANDOM ID="R_NPC_FW_HEAD_TK">
<ITEM TAG="NPC_FW_HEAD_TK_01" PROB="34"/>
<ITEM TAG="NPC_FW_HEAD_TK_02" PROB="33"/>
<ITEM TAG="NPC_FW_HEAD_TK_03" PROB="33"/>
</RANDOM>
<RANDOM ID="R_NPC_FW_REINFORCE_TK">
<ITEM TAG="NPC_FW_REINFORCE_TK_01" PROB="34"/>
<ITEM TAG="NPC_FW_REINFORCE_TK_02" PROB="33"/>
<ITEM TAG="NPC_FW_REINFORCE_TK_03" PROB="33"/>
</RANDOM>
<RANDOM ID="R_NPC_ND_ALPHA_TK">
<ITEM TAG="NPC_ND_ALPHA_TK_01" PROB="34"/>
<ITEM TAG="NPC_ND_ALPHA_TK_02" PROB="33"/>
<ITEM TAG="NPC_ND_ALPHA_TK_03" PROB="33"/>
</RANDOM>
<RANDOM ID="R_NPC_ND_EPSILON_TK">
<ITEM TAG="NPC_ND_EPSILON_TK_01" PROB="34"/>
<ITEM TAG="NPC_ND_EPSILON_TK_02" PROB="33"/>
<ITEM TAG="NPC_ND_EPSILON_TK_03" PROB="33"/>
</RANDOM>
<RANDOM ID="R_NPC_ND_LOTA_TK">
<ITEM TAG="NPC_ND_LOTA_TK_01" PROB="34"/>
<ITEM TAG="NPC_ND_LOTA_TK_02" PROB="33"/>
<ITEM TAG="NPC_ND_LOTA_TK_03" PROB="33"/>
</RANDOM>
<RANDOM ID="R_NPC_BEATRICE_AMB_01" DELAY="21" DELAY_RANGE="3" LOOP_DELAY="18" LOOP_DELAY_RANGE="6">
<ITEM TAG="NPC_BEATRICE_AMB_01" PROB="15"/>
<ITEM TAG="NPC_BEATRICE_AMB_02" PROB="15"/>
<ITEM PROB="70"/>
</RANDOM>
<RANDOM ID="R_NPC_BEATRICE_AMB_02" DELAY="21" DELAY_RANGE="3" LOOP_DELAY="18" LOOP_DELAY_RANGE="6">
<ITEM TAG="NPC_BEATRICE_AMB_03" PROB="15"/>
<ITEM TAG="NPC_BEATRICE_AMB_04" PROB="15"/>
<ITEM PROB="70"/>
</RANDOM>
<RANDOM ID="R_NPC_BEATRICE_TK_01">
<ITEM TAG="NPC_BEATRICE_FW_01" PROB="50"/>
<ITEM TAG="NPC_BEATRICE_FW_02" PROB="50"/>
</RANDOM>
<RANDOM ID="R_NPC_BEATRICE_TK_02">
<ITEM TAG="NPC_BEATRICE_FW_03" PROB="50"/>
<ITEM TAG="NPC_BEATRICE_FW_04" PROB="50"/>
</RANDOM>
<RANDOM ID="R_NPC_BEATRICE_FW_01">
<ITEM TAG="NPC_BEATRICE_TK_01" PROB="50"/>
<ITEM TAG="NPC_BEATRICE_TK_02" PROB="50"/>
</RANDOM>
<RANDOM ID="R_NPC_BEATRICE_FW_02">
<ITEM TAG="NPC_BEATRICE_TK_03" PROB="50"/>
<ITEM TAG="NPC_BEATRICE_TK_04" PROB="50"/>
</RANDOM>
<RANDOM ID="R_NPC_COBB_AMB" DELAY="20" DELAY_RANGE="3" LOOP_DELAY="23" LOOP_DELAY_RANGE="5">
<ITEM TAG="NPC_COBB_AMB_01" PROB="10"/>
<ITEM TAG="NPC_COBB_AMB_02" PROB="10"/>
<ITEM TAG="NPC_COBB_AMB_03" PROB="10"/>
<ITEM TAG="NPC_COBB_AMB_04" PROB="10"/>
<ITEM PROB="60"/>
</RANDOM>
<RANDOM ID="R_NPC_COBB_FW">
<ITEM TAG="NPC_COBB_FW_01" PROB="34"/>
<ITEM TAG="NPC_COBB_FW_02" PROB="33"/>
<ITEM TAG="NPC_COBB_FW_03" PROB="33"/>
</RANDOM>
<RANDOM ID="R_NPC_COBB_TK">
<ITEM TAG="NPC_COBB_TK_01" PROB="34"/>
<ITEM TAG="NPC_COBB_TK_02" PROB="33"/>
<ITEM TAG="NPC_COBB_TK_03" PROB="33"/>
</RANDOM>
<RANDOM ID="R_NPC_PIE_AMB_02" DELAY="30" DELAY_RANGE="7" LOOP_DELAY="28" LOOP_DELAY_RANGE="5">
<ITEM TAG="NPC_PIE_AMB_04" PROB="10"/>
<ITEM TAG="NPC_PIE_AMB_05" PROB="10"/>
<ITEM TAG="NPC_PIE_AMB_06" PROB="10"/>
<ITEM TAG="NPC_PIE_AMB_07" PROB="10"/>
<ITEM PROB="60"/>
</RANDOM>
<RANDOM ID="R_NPC_PIE_FW_02">
<ITEM TAG="NPC_PIE_FW_04" PROB="34"/>
<ITEM TAG="NPC_PIE_FW_05" PROB="33"/>
<ITEM TAG="NPC_PIE_FW_06" PROB="33"/>
</RANDOM>
<RANDOM ID="R_NPC_PIE_TK_02">
<ITEM TAG="NPC_PIE_TK_04" PROB="34"/>
<ITEM TAG="NPC_PIE_TK_05" PROB="33"/>
<ITEM TAG="NPC_PIE_TK_06" PROB="33"/>
</RANDOM>
<RANDOM ID="R_NPC_PUMPKIN_BALL_AMB" DELAY="16" DELAY_RANGE="3" LOOP_DELAY="23" LOOP_DELAY_RANGE="7">
<ITEM TAG="NPC_PUMPKIN_BALL_AMB_01" PROB="10"/>
<ITEM TAG="NPC_PUMPKIN_BALL_AMB_02" PROB="10"/>
<ITEM TAG="NPC_PUMPKIN_BALL_AMB_03" PROB="10"/>
<ITEM TAG="NPC_PUMPKIN_BALL_AMB_04" PROB="10"/>
<ITEM PROB="60"/>
</RANDOM>
<RANDOM ID="R_NPC_PUMPKIN_BALL_FW">
<ITEM TAG="NPC_PUMPKIN_BALL_FW_01" PROB="34"/>
<ITEM TAG="NPC_PUMPKIN_BALL_FW_02" PROB="33"/>
<ITEM TAG="NPC_PUMPKIN_BALL_FW_03" PROB="33"/>
</RANDOM>
<RANDOM ID="R_NPC_PUMPKIN_BALL_TK">
<ITEM TAG="NPC_PUMPKIN_BALL_TK_01" PROB="34"/>
<ITEM TAG="NPC_PUMPKIN_BALL_TK_02" PROB="33"/>
<ITEM TAG="NPC_PUMPKIN_BALL_TK_03" PROB="33"/>
</RANDOM>
<RANDOM ID="R_NPC_REDNOSE_DELLA_AMB" DELAY="21" DELAY_RANGE="3" LOOP_DELAY="18" LOOP_DELAY_RANGE="6">
<ITEM TAG="NPC_REDNOSE_DELLA_AMB_01" PROB="8"/>
<ITEM TAG="NPC_REDNOSE_DELLA_AMB_02" PROB="8"/>
<ITEM TAG="NPC_REDNOSE_DELLA_AMB_03" PROB="7"/>
<ITEM TAG="NPC_REDNOSE_DELLA_AMB_04" PROB="7"/>
<ITEM PROB="70"/>
</RANDOM>
<RANDOM ID="R_NPC_REDNOSE_DELLA_FW">
<ITEM TAG="NPC_REDNOSE_DELLA_FW_01" PROB="34"/>
<ITEM TAG="NPC_REDNOSE_DELLA_FW_02" PROB="33"/>
<ITEM TAG="NPC_REDNOSE_DELLA_FW_03" PROB="33"/>
</RANDOM>
<RANDOM ID="R_NPC_REDNOSE_DELLA_TK">
<ITEM TAG="NPC_REDNOSE_DELLA_TK_01" PROB="34"/>
<ITEM TAG="NPC_REDNOSE_DELLA_TK_02" PROB="33"/>
<ITEM TAG="NPC_REDNOSE_DELLA_TK_03" PROB="33"/>
</RANDOM>
<RANDOM ID="R_NPC_SEBERREN_AMB" DELAY="57" DELAY_RANGE="20" LOOP_DELAY="40" LOOP_DELAY_RANGE="20">
<ITEM TAG="NPC_SEBERREN_AMB_01" PROB="5"/>
<ITEM TAG="NPC_SEBERREN_AMB_02" PROB="5"/>
<ITEM TAG="NPC_SEBERREN_AMB_03" PROB="5"/>
<ITEM TAG="NPC_SEBERREN_AMB_04" PROB="5"/>
<ITEM PROB="80"/>
</RANDOM>
<RANDOM ID="R_NPC_SEBERREN_FW">
<ITEM TAG="NPC_SEBERREN_FW_01" PROB="34"/>
<ITEM TAG="NPC_SEBERREN_FW_02" PROB="33"/>
<ITEM TAG="NPC_SEBERREN_FW_03" PROB="33"/>
</RANDOM>
<RANDOM ID="R_NPC_SEBERREN_TK">
<ITEM TAG="NPC_SEBERREN_TK_01" PROB="34"/>
<ITEM TAG="NPC_SEBERREN_TK_02" PROB="33"/>
<ITEM TAG="NPC_SEBERREN_TK_03" PROB="33"/>
</RANDOM>
<RANDOM ID="R_NPC_NIU_AMB_02" DELAY="27" DELAY_RANGE="3" LOOP_DELAY="24" LOOP_DELAY_RANGE="6">
<ITEM TAG="NPC_NIU_AMB_04" PROB="10"/>
<ITEM TAG="NPC_NIU_AMB_05" PROB="10"/>
<ITEM TAG="NPC_NIU_AMB_06" PROB="10"/>
<ITEM PROB="70"/>
</RANDOM>
<RANDOM ID="R_NPC_NIU_FW_02">
<ITEM TAG="NPC_NIU_FW_04" PROB="34"/>
<ITEM TAG="NPC_NIU_FW_05" PROB="33"/>
<ITEM TAG="NPC_NIU_FW_06" PROB="33"/>
</RANDOM>
<RANDOM ID="R_NPC_NIU_TK_02">
<ITEM TAG="NPC_NIU_TK_04" PROB="34"/>
<ITEM TAG="NPC_NIU_TK_05" PROB="33"/>
<ITEM TAG="NPC_NIU_TK_06" PROB="33"/>
</RANDOM>
<RANDOM ID="R_NPC_TIMOTHY_AMB" DELAY="28" DELAY_RANGE="7" LOOP_DELAY="32" LOOP_DELAY_RANGE="14">
<ITEM TAG="NPC_TIMOTHY_AMB_01" PROB="10"/>
<ITEM TAG="NPC_TIMOTHY_AMB_02" PROB="10"/>
<ITEM TAG="NPC_TIMOTHY_AMB_03" PROB="10"/>
<ITEM PROB="70"/>
</RANDOM>
<RANDOM ID="R_NPC_TIMOTHY_FW">
<ITEM TAG="NPC_TIMOTHY_FW_01" PROB="34"/>
<ITEM TAG="NPC_TIMOTHY_FW_02" PROB="33"/>
<ITEM TAG="NPC_TIMOTHY_FW_03" PROB="33"/>
</RANDOM>
<RANDOM ID="R_NPC_TIMOTHY_TK">
<ITEM TAG="NPC_TIMOTHY_TK_01" PROB="34"/>
<ITEM TAG="NPC_TIMOTHY_TK_02" PROB="33"/>
<ITEM TAG="NPC_TIMOTHY_TK_03" PROB="33"/>
</RANDOM>
<RANDOM ID="R_NPC_YGG_KETERA_TK">
<ITEM TAG="NPC_YGG_KETERA_TK_01" PROB="17"/>
<ITEM TAG="NPC_YGG_KETERA_TK_02" PROB="17"/>
<ITEM TAG="NPC_YGG_KETERA_TK_03" PROB="17"/>
<ITEM TAG="NPC_YGG_KETERA_TK_04" PROB="17"/>
<ITEM TAG="NPC_YGG_KETERA_TK_05" PROB="16"/>
<ITEM TAG="NPC_YGG_KETERA_TK_14" PROB="16"/>
</RANDOM>
<RANDOM ID="R_NPC_YGG_KETERA_LIGHT_TK">
<ITEM TAG="NPC_YGG_KETERA_TK_04" PROB="20"/>
<ITEM TAG="NPC_YGG_KETERA_TK_08" PROB="20"/>
<ITEM TAG="NPC_YGG_KETERA_TK_09" PROB="20"/>
<ITEM TAG="NPC_YGG_KETERA_TK_10" PROB="20"/>
<ITEM TAG="NPC_YGG_KETERA_TK_14" PROB="20"/>
</RANDOM>
<RANDOM ID="R_NPC_YGG_KETERA_DARK_TK">
<ITEM TAG="NPC_YGG_KETERA_TK_04" PROB="20"/>
<ITEM TAG="NPC_YGG_KETERA_TK_08" PROB="20"/>
<ITEM TAG="NPC_YGG_KETERA_TK_09" PROB="20"/>
<ITEM TAG="NPC_YGG_KETERA_TK_11" PROB="20"/>
<ITEM TAG="NPC_YGG_KETERA_TK_14" PROB="20"/>
</RANDOM>
<RANDOM ID="R_NPC_YGG_KETERA_CHAOS_TK">
<ITEM TAG="NPC_YGG_KETERA_TK_04" PROB="20"/>
<ITEM TAG="NPC_YGG_KETERA_TK_08" PROB="20"/>
<ITEM TAG="NPC_YGG_KETERA_TK_09" PROB="20"/>
<ITEM TAG="NPC_YGG_KETERA_TK_12" PROB="20"/>
<ITEM TAG="NPC_YGG_KETERA_TK_14" PROB="20"/>
</RANDOM>
<RANDOM ID="R_NPC_YGG_LION_TK">
<ITEM TAG="NPC_YGG_LION_TK_01" PROB="17"/>
<ITEM TAG="NPC_YGG_LION_TK_02" PROB="17"/>
<ITEM TAG="NPC_YGG_LION_TK_03" PROB="17"/>
<ITEM TAG="NPC_YGG_LION_TK_04" PROB="17"/>
<ITEM TAG="NPC_YGG_LION_TK_05" PROB="16"/>
<ITEM TAG="NPC_YGG_LION_TK_06" PROB="16"/>
</RANDOM>
<RANDOM ID="R_NPC_YGG_FOX_TK">
<ITEM TAG="NPC_YGG_FOX_TK_01" PROB="13"/>
<ITEM TAG="NPC_YGG_FOX_TK_02" PROB="12"/>
<ITEM TAG="NPC_YGG_FOX_TK_03" PROB="13"/>
<ITEM TAG="NPC_YGG_FOX_TK_04" PROB="12"/>
<ITEM TAG="NPC_YGG_FOX_TK_05" PROB="13"/>
<ITEM TAG="NPC_YGG_FOX_TK_06" PROB="12"/>
<ITEM TAG="NPC_YGG_FOX_TK_07" PROB="13"/>
<ITEM TAG="NPC_YGG_FOX_TK_08" PROB="12"/>
</RANDOM>
<RANDOM ID="R_NPC_ALEXANDRA_AMB" DELAY="57" DELAY_RANGE="20" LOOP_DELAY="40" LOOP_DELAY_RANGE="20">
<ITEM TAG="NPC_ALEXANDRA_AMB_01" PROB="10"/>
<ITEM TAG="NPC_ALEXANDRA_AMB_02" PROB="10"/>
<ITEM TAG="NPC_ALEXANDRA_AMB_03" PROB="10"/>
<ITEM PROB="70"/>
</RANDOM>
<RANDOM ID="R_NPC_ALEXANDRA_FW">
<ITEM TAG="NPC_ALEXANDRA_FW_01" PROB="34"/>
<ITEM TAG="NPC_ALEXANDRA_FW_02" PROB="33"/>
<ITEM TAG="NPC_ALEXANDRA_FW_03" PROB="33"/>
</RANDOM>
<RANDOM ID="R_NPC_ALEXANDRA_TK">
<ITEM TAG="NPC_ALEXANDRA_TK_01" PROB="34"/>
<ITEM TAG="NPC_ALEXANDRA_TK_02" PROB="33"/>
<ITEM TAG="NPC_ALEXANDRA_TK_03" PROB="33"/>
</RANDOM>
<RANDOM ID="R_NPC_ALEXANDRA_DIA_02">
<ITEM TAG="NPC_ALEXANDRA_DIA_02_1" PROB="34"/>
<ITEM TAG="NPC_ALEXANDRA_DIA_02_2" PROB="33"/>
<ITEM TAG="NPC_ALEXANDRA_DIA_02_3" PROB="33"/>
</RANDOM>
<RANDOM ID="R_NPC_ALEXANDRA_DIA_03">
<ITEM TAG="NPC_ALEXANDRA_DIA_03_1" PROB="50"/>
<ITEM TAG="NPC_ALEXANDRA_DIA_03_2" PROB="50"/>
</RANDOM>
<RANDOM ID="R_NPC_ALEXANDRA_DIA_07">
<ITEM TAG="NPC_ALEXANDRA_DIA_07_1" PROB="50"/>
<ITEM TAG="NPC_ALEXANDRA_DIA_07_2" PROB="50"/>
</RANDOM>
<RANDOM ID="R_NPC_ALEXANDRA_DIA_08">
<ITEM TAG="NPC_ALEXANDRA_DIA_08_1" PROB="50"/>
<ITEM TAG="NPC_ALEXANDRA_DIA_08_2" PROB="50"/>
</RANDOM>
<RANDOM ID="R_NPC_ALEXANDRA_DIA_09">
<ITEM TAG="NPC_ALEXANDRA_DIA_09_1" PROB="50"/>
<ITEM TAG="NPC_ALEXANDRA_DIA_09_2" PROB="50"/>
</RANDOM>
<RANDOM ID="R_NPC_ARTHUR_AMB" DELAY="25" DELAY_RANGE="3" LOOP_DELAY="24" LOOP_DELAY_RANGE="5">
<ITEM TAG="NPC_ARTHUR_AMB_01" PROB="10"/>
<ITEM TAG="NPC_ARTHUR_AMB_02" PROB="10"/>
<ITEM TAG="NPC_ARTHUR_AMB_03" PROB="10"/>
<ITEM TAG="NPC_ARTHUR_AMB_04" PROB="10"/>
<ITEM PROB="60"/>
</RANDOM>
<RANDOM ID="R_NPC_ARTHUR_FW">
<ITEM TAG="NPC_ARTHUR_FW_01" PROB="34"/>
<ITEM TAG="NPC_ARTHUR_FW_02" PROB="33"/>
<ITEM TAG="NPC_ARTHUR_FW_03" PROB="33"/>
</RANDOM>
<RANDOM ID="R_NPC_ARTHUR_TK">
<ITEM TAG="NPC_ARTHUR_TK_01" PROB="34"/>
<ITEM TAG="NPC_ARTHUR_TK_02" PROB="33"/>
<ITEM TAG="NPC_ARTHUR_TK_03" PROB="33"/>
</RANDOM>
<RANDOM ID="R_NPC_BLOSSOM_AMB" DELAY="40" DELAY_RANGE="10" LOOP_DELAY="37" LOOP_DELAY_RANGE="10">
<ITEM TAG="NPC_BLOSSOM_AMB_01" PROB="10"/>
<ITEM TAG="NPC_BLOSSOM_AMB_02" PROB="10"/>
<ITEM TAG="NPC_BLOSSOM_AMB_03" PROB="10"/>
<ITEM PROB="70"/>
</RANDOM>
<RANDOM ID="R_NPC_BLOSSOM_FW">
<ITEM TAG="NPC_BLOSSOM_FW_01" PROB="34"/>
<ITEM TAG="NPC_BLOSSOM_FW_02" PROB="33"/>
<ITEM TAG="NPC_BLOSSOM_FW_03" PROB="33"/>
</RANDOM>
<RANDOM ID="R_NPC_BLOSSOM_TK">
<ITEM TAG="NPC_BLOSSOM_TK_01" PROB="34"/>
<ITEM TAG="NPC_BLOSSOM_TK_02" PROB="33"/>
<ITEM TAG="NPC_BLOSSOM_TK_03" PROB="33"/>
</RANDOM>
<RANDOM ID="R_NPC_BLOSSOM_DIA_02">
<ITEM TAG="NPC_BLOSSOM_DIA_02_1" PROB="50"/>
<ITEM TAG="NPC_BLOSSOM_DIA_02_2" PROB="50"/>
</RANDOM>
<RANDOM ID="R_NPC_BLOSSOM_DIA_03">
<ITEM TAG="NPC_BLOSSOM_DIA_03_1" PROB="50"/>
<ITEM TAG="NPC_BLOSSOM_DIA_03_2" PROB="50"/>
</RANDOM>
<RANDOM ID="R_NPC_RUHOS_AMB" DELAY="31" DELAY_RANGE="3" LOOP_DELAY="22" LOOP_DELAY_RANGE="5">
<ITEM TAG="NPC_RUHOS_AMB_01" PROB="10"/>
<ITEM TAG="NPC_RUHOS_AMB_02" PROB="10"/>
<ITEM TAG="NPC_RUHOS_AMB_03" PROB="10"/>
<ITEM PROB="70"/>
</RANDOM>
<RANDOM ID="R_NPC_RUHOS_FW">
<ITEM TAG="NPC_RUHOS_FW_01" PROB="34"/>
<ITEM TAG="NPC_RUHOS_FW_02" PROB="33"/>
<ITEM TAG="NPC_RUHOS_FW_03" PROB="33"/>
</RANDOM>
<RANDOM ID="R_NPC_RUHOS_TK">
<ITEM TAG="NPC_RUHOS_TK_01" PROB="34"/>
<ITEM TAG="NPC_RUHOS_TK_02" PROB="33"/>
<ITEM TAG="NPC_RUHOS_TK_03" PROB="33"/>
</RANDOM>
<RANDOM ID="R_NPC_SLENIKON_AMB" DELAY="33" DELAY_RANGE="5" LOOP_DELAY="22" LOOP_DELAY_RANGE="2">
<ITEM TAG="NPC_SLENIKON_AMB_01" PROB="10"/>
<ITEM TAG="NPC_SLENIKON_AMB_02" PROB="10"/>
<ITEM TAG="NPC_SLENIKON_AMB_03" PROB="10"/>
<ITEM PROB="70"/>
</RANDOM>
<RANDOM ID="R_NPC_SLENIKON_FW">
<ITEM TAG="NPC_SLENIKON_FW_01" PROB="50"/>
<ITEM TAG="NPC_SLENIKON_FW_02" PROB="50"/>
</RANDOM>
<RANDOM ID="R_NPC_SLENIKON_TK">
<ITEM TAG="NPC_SLENIKON_TK_01" PROB="34"/>
<ITEM TAG="NPC_SLENIKON_TK_02" PROB="33"/>
<ITEM TAG="NPC_SLENIKON_TK_03" PROB="33"/>
</RANDOM>
<RANDOM ID="R_NPC_PRAXESS_DIA_01">
<ITEM TAG="NPC_PRAXESS_DIA_01_1" PROB="34"/>
<ITEM TAG="NPC_PRAXESS_DIA_01_2" PROB="33"/>
<ITEM TAG="NPC_PRAXESS_DIA_01_3" PROB="33"/>
</RANDOM>
<RANDOM ID="R_NPC_PRAXESS_DIA_02">
<ITEM TAG="NPC_PRAXESS_DIA_02_1" PROB="50"/>
<ITEM TAG="NPC_PRAXESS_DIA_02_2" PROB="50"/>
</RANDOM>
<RANDOM ID="R_NPC_PRAXESS_DIA_03">
<ITEM TAG="NPC_PRAXESS_DIA_03_1" PROB="50"/>
<ITEM TAG="NPC_PRAXESS_DIA_03_2" PROB="50"/>
</RANDOM>
<RANDOM ID="R_NPC_HUAIYIN_TK_01">
<ITEM TAG="NPC_HUAIYIN_TK_01" PROB="25"/>
<ITEM TAG="NPC_HUAIYIN_TK_02" PROB="25"/>
<ITEM TAG="NPC_HUAIYIN_TK_03" PROB="25"/>
<ITEM TAG="NPC_HUAIYIN_TK_04" PROB="25"/>
</RANDOM>
<RANDOM ID="R_NPC_HUAIYIN_TK_02">
<ITEM TAG="NPC_HUAIYIN_TK_05" PROB="25"/>
<ITEM TAG="NPC_HUAIYIN_TK_06" PROB="25"/>
<ITEM TAG="NPC_HUAIYIN_TK_07" PROB="25"/>
<ITEM TAG="NPC_HUAIYIN_TK_08" PROB="25"/>
</RANDOM>
<RANDOM ID="R_NPC_YUNKE_TK">
<ITEM TAG="NPC_YUNKE_TK_01" PROB="17"/>
<ITEM TAG="NPC_YUNKE_TK_02" PROB="17"/>
<ITEM TAG="NPC_YUNKE_TK_03" PROB="17"/>
<ITEM TAG="NPC_YUNKE_TK_04" PROB="17"/>
<ITEM TAG="NPC_YUNKE_TK_05" PROB="16"/>
<ITEM TAG="NPC_YUNKE_TK_06" PROB="16"/>
</RANDOM>
<RANDOM ID="R_NPC_GROSS_AMB" DELAY="22" DELAY_RANGE="3" LOOP_DELAY="17" LOOP_DELAY_RANGE="2">
<ITEM TAG="NPC_GROSS_AMB_01" PROB="20"/>
<ITEM TAG="NPC_GROSS_AMB_02" PROB="20"/>
<ITEM TAG="NPC_GROSS_AMB_03" PROB="20"/>
<ITEM TAG="" PROB="40"/>
</RANDOM>
<RANDOM ID="R_NPC_GROSS_FW">
<ITEM TAG="NPC_GROSS_FW_01" PROB="34"/>
<ITEM TAG="NPC_GROSS_FW_02" PROB="33"/>
<ITEM TAG="NPC_GROSS_FW_03" PROB="33"/>
</RANDOM>
<RANDOM ID="R_NPC_GROSS_TK">
<ITEM TAG="NPC_GROSS_TK_01" PROB="34"/>
<ITEM TAG="NPC_GROSS_TK_02" PROB="33"/>
<ITEM TAG="NPC_GROSS_TK_03" PROB="33"/>
</RANDOM>
<RANDOM ID="R_NPC_RIBE_AMB" DELAY="18" DELAY_RANGE="3" LOOP_DELAY="30" LOOP_DELAY_RANGE="6">
<ITEM TAG="NPC_RIBE_AMB_01" PROB="20"/>
<ITEM TAG="NPC_RIBE_AMB_02" PROB="20"/>
<ITEM TAG="NPC_RIBE_AMB_03" PROB="20"/>
<ITEM TAG="" PROB="40"/>
</RANDOM>
<RANDOM ID="R_NPC_RIBE_FW">
<ITEM TAG="NPC_RIBE_FW_01" PROB="34"/>
<ITEM TAG="NPC_RIBE_FW_02" PROB="33"/>
<ITEM TAG="NPC_RIBE_FW_03" PROB="33"/>
</RANDOM>
<RANDOM ID="R_NPC_RIBE_TK">
<ITEM TAG="NPC_RIBE_TK_01" PROB="34"/>
<ITEM TAG="NPC_RIBE_TK_02" PROB="33"/>
<ITEM TAG="NPC_RIBE_TK_03" PROB="33"/>
</RANDOM>
<RANDOM ID="R_NPC_KATE_DIA_01">
<ITEM TAG="NPC_KATE_DIA_01_1" PROB="50"/>
<ITEM TAG="NPC_KATE_DIA_01_2" PROB="50"/>
</RANDOM>
<RANDOM ID="R_NPC_KATE_DIA_02">
<ITEM TAG="NPC_KATE_DIA_02_1" PROB="50"/>
<ITEM TAG="NPC_KATE_DIA_02_2" PROB="50"/>
</RANDOM>
<RANDOM ID="R_NPC_KATE_DIA_03">
<ITEM TAG="NPC_KATE_DIA_03_1" PROB="50"/>
<ITEM TAG="NPC_KATE_DIA_03_2" PROB="50"/>
</RANDOM>
<RANDOM ID="R_NPC_NIU_DIA_01">
<ITEM TAG="NPC_NIU_DIA_01_1" PROB="50"/>
<ITEM TAG="NPC_NIU_DIA_01_2" PROB="50"/>
</RANDOM>
<RANDOM ID="R_NPC_NIU_DIA_02">
<ITEM TAG="NPC_NIU_DIA_02_1" PROB="50"/>
<ITEM TAG="NPC_NIU_DIA_02_2" PROB="50"/>
</RANDOM>
<RANDOM ID="R_NPC_NIU_DIA_03">
<ITEM TAG="NPC_NIU_DIA_03_1" PROB="50"/>
<ITEM TAG="NPC_NIU_DIA_03_2" PROB="50"/>
</RANDOM>
<RANDOM ID="R_NPC_RON_AMB" DELAY="35" DELAY_RANGE="7" LOOP_DELAY="18" LOOP_DELAY_RANGE="5">
<ITEM TAG="NPC_RON_AMB_01" PROB="10"/>
<ITEM TAG="NPC_RON_AMB_02" PROB="10"/>
<ITEM TAG="NPC_RON_AMB_03" PROB="10"/>
<ITEM PROB="70"/>
</RANDOM>
<RANDOM ID="R_NPC_RON_FW">
<ITEM TAG="NPC_RON_FW_01" PROB="50"/>
<ITEM TAG="NPC_RON_FW_02" PROB="50"/>
</RANDOM>
<RANDOM ID="R_NPC_RON_TK">
<ITEM TAG="NPC_RON_TK_01" PROB="34"/>
<ITEM TAG="NPC_RON_TK_02" PROB="33"/>
<ITEM TAG="NPC_RON_TK_03" PROB="33"/>
</RANDOM>
<RANDOM ID="R_NPC_MINI_KAIB_TK">
<ITEM TAG="NPC_MINI_KAIB_TK_01" PROB="34"/>
<ITEM TAG="NPC_MINI_KAIB_TK_02" PROB="33"/>
<ITEM TAG="NPC_MINI_KAIB_TK_03" PROB="33"/>
</RANDOM>
<RANDOM ID="R_NPC_MINI_KAIS_TK">
<ITEM TAG="NPC_MINI_KAIS_TK_01" PROB="34"/>
<ITEM TAG="NPC_MINI_KAIS_TK_02" PROB="33"/>
<ITEM TAG="NPC_MINI_KAIS_TK_03" PROB="33"/>
</RANDOM>
<RANDOM ID="R_NPC_MINI_TRIS_TK">
<ITEM TAG="NPC_MINI_TRIS_TK_01" PROB="34"/>
<ITEM TAG="NPC_MINI_TRIS_TK_02" PROB="33"/>
<ITEM TAG="NPC_MINI_TRIS_TK_03" PROB="33"/>
</RANDOM>
<RANDOM ID="R_NPC_MINI_HIMANSTELA_TK">
<ITEM TAG="NPC_MINI_HIMANSTELA_TK_01" PROB="25"/>
<ITEM TAG="NPC_MINI_HIMANSTELA_TK_02" PROB="25"/>
<ITEM TAG="NPC_MINI_HIMANSTELA_TK_03" PROB="25"/>
<ITEM TAG="NPC_MINI_HIMANSTELA_TK_04" PROB="25"/>
</RANDOM>
<RANDOM ID="R_NPC_MINI_HIMANSTELA_TK_02">
<ITEM TAG="NPC_MINI_HIMANSTELA_TK_05" PROB="20"/>
<ITEM TAG="NPC_MINI_HIMANSTELA_TK_06" PROB="20"/>
<ITEM TAG="NPC_MINI_HIMANSTELA_TK_07" PROB="20"/>
<ITEM TAG="NPC_MINI_HIMANSTELA_TK_08" PROB="20"/>
<ITEM TAG="NPC_MINI_HIMANSTELA_TK_09" PROB="20"/>
</RANDOM>
<RANDOM ID="R_NPC_LAYGIN_AMB" DELAY="20" DELAY_RANGE="3" LOOP_DELAY="23" LOOP_DELAY_RANGE="5">
<ITEM TAG="NPC_LAYGIN_AMB_01" PROB="10"/>
<ITEM TAG="NPC_LAYGIN_AMB_02" PROB="10"/>
<ITEM TAG="NPC_LAYGIN_AMB_03" PROB="10"/>
<ITEM PROB="70"/>
</RANDOM>
<RANDOM ID="R_NPC_LAYGIN_FW">
<ITEM TAG="NPC_LAYGIN_FW_01" PROB="34"/>
<ITEM TAG="NPC_LAYGIN_FW_02" PROB="33"/>
<ITEM TAG="NPC_LAYGIN_FW_03" PROB="33"/>
</RANDOM>
<RANDOM ID="R_NPC_LAYGIN_TK">
<ITEM TAG="NPC_LAYGIN_TK_01" PROB="34"/>
<ITEM TAG="NPC_LAYGIN_TK_02" PROB="33"/>
<ITEM TAG="NPC_LAYGIN_TK_03" PROB="33"/>
</RANDOM>
<RANDOM ID="R_NPC_MONICA_AMB" DELAY="35" DELAY_RANGE="7" LOOP_DELAY="18" LOOP_DELAY_RANGE="5">
<ITEM TAG="NPC_MONICA_AMB_01" PROB="10"/>
<ITEM TAG="NPC_MONICA_AMB_02" PROB="10"/>
<ITEM TAG="NPC_MONICA_AMB_03" PROB="10"/>
<ITEM PROB="70"/>
</RANDOM>
<RANDOM ID="R_NPC_MONICA_TK">
<ITEM TAG="NPC_MONICA_TK_01" PROB="34"/>
<ITEM TAG="NPC_MONICA_TK_02" PROB="33"/>
<ITEM TAG="NPC_MONICA_TK_03" PROB="33"/>
</RANDOM>
<RANDOM ID="R_NPC_MONICA_FW">
<ITEM TAG="NPC_MONICA_FW_01" PROB="34"/>
<ITEM TAG="NPC_MONICA_FW_02" PROB="33"/>
<ITEM TAG="NPC_MONICA_FW_03" PROB="33"/>
</RANDOM>
<RANDOM ID="R_NPC_ZASURA_AMB" DELAY="57" DELAY_RANGE="20" LOOP_DELAY="40" LOOP_DELAY_RANGE="20">
<ITEM TAG="NPC_ZASURA_AMB_01" PROB="10"/>
<ITEM TAG="NPC_ZASURA_AMB_02" PROB="10"/>
<ITEM TAG="NPC_ZASURA_AMB_03" PROB="10"/>
<ITEM PROB="70"/>
</RANDOM>
<RANDOM ID="R_NPC_ZASURA_TK">
<ITEM TAG="NPC_ZASURA_TK_01" PROB="34"/>
<ITEM TAG="NPC_ZASURA_TK_02" PROB="33"/>
<ITEM TAG="NPC_ZASURA_TK_03" PROB="33"/>
</RANDOM>
<RANDOM ID="R_NPC_ZASURA_FW">
<ITEM TAG="NPC_ZASURA_FW_01" PROB="34"/>
<ITEM TAG="NPC_ZASURA_FW_02" PROB="33"/>
<ITEM TAG="NPC_ZASURA_FW_03" PROB="33"/>
</RANDOM>
<RANDOM ID="R_NPC_IKKI_AMB" DELAY="30" DELAY_RANGE="7" LOOP_DELAY="28" LOOP_DELAY_RANGE="5">
<ITEM TAG="NPC_IKKI_AMB_01" PROB="10"/>
<ITEM TAG="NPC_IKKI_AMB_02" PROB="10"/>
<ITEM TAG="NPC_IKKI_AMB_03" PROB="10"/>
<ITEM PROB="70"/>
</RANDOM>
<RANDOM ID="R_NPC_IKKI_TK">
<ITEM TAG="NPC_IKKI_TK_01" PROB="34"/>
<ITEM TAG="NPC_IKKI_TK_02" PROB="33"/>
<ITEM TAG="NPC_IKKI_TK_03" PROB="33"/>
</RANDOM>
<RANDOM ID="R_NPC_IKKI_FW">
<ITEM TAG="NPC_IKKI_FW_01" PROB="34"/>
<ITEM TAG="NPC_IKKI_FW_02" PROB="33"/>
<ITEM TAG="NPC_IKKI_FW_03" PROB="33"/>
</RANDOM>
<RANDOM ID="R_NPC_NOLAN_TK">
<ITEM TAG="NPC_NOLAN_TK_01" PROB="34"/>
<ITEM TAG="NPC_NOLAN_TK_02" PROB="33"/>
<ITEM TAG="NPC_NOLAN_TK_03" PROB="33"/>
</RANDOM>
<RANDOM ID="R_NPC_ERIKA_AMB_02" DELAY="30" DELAY_RANGE="3" LOOP_DELAY="28" LOOP_DELAY_RANGE="5">
<ITEM TAG="ERIKA_AMB_05" PROB="10"/>
<ITEM TAG="ERIKA_AMB_06" PROB="10"/>
<ITEM PROB="80"/>
</RANDOM>
<RANDOM ID="R_NPC_ERIKA_TK_02">
<ITEM TAG="ERIKA_TK_04" PROB="50"/>
<ITEM TAG="ERIKA_TK_05" PROB="50"/>
</RANDOM>
<RANDOM ID="R_NPC_ROI_AMB_03" DELAY="35" DELAY_RANGE="7" LOOP_DELAY="18" LOOP_DELAY_RANGE="8">
<ITEM TAG="ROI_AMB_05" PROB="10"/>
<ITEM TAG="ROI_AMB_06" PROB="10"/>
<ITEM PROB="80"/>
</RANDOM>
<RANDOM ID="R_NPC_ROI_TK_03">
<ITEM TAG="ROI_TK_06" PROB="50"/>
<ITEM TAG="ROI_TK_07" PROB="50"/>
</RANDOM>
<RANDOM ID="R_NPC_MAJAR_AMB" DELAY="10" DELAY_RANGE="7" LOOP_DELAY="40" LOOP_DELAY_RANGE="21">
<ITEM TAG="MAJAR_AMB_01" PROB="10"/>
<ITEM TAG="MAJAR_AMB_02" PROB="10"/>
<ITEM TAG="MAJAR_AMB_03" PROB="10"/>
<ITEM PROB="70"/>
</RANDOM>
<RANDOM ID="R_NPC_MAJAR_FW">
<ITEM TAG="MAJAR_FW_01" PROB="33"/>
<ITEM TAG="MAJAR_FW_02" PROB="33"/>
<ITEM TAG="MAJAR_FW_03" PROB="34"/>
</RANDOM>
<RANDOM ID="R_NPC_MAJAR_TK">
<ITEM TAG="MAJAR_TK_01" PROB="33"/>
<ITEM TAG="MAJAR_TK_02" PROB="33"/>
<ITEM TAG="MAJAR_TK_03" PROB="34"/>
</RANDOM>
<RANDOM ID="R_NPC_OVERIS_AMB" DELAY="30" DELAY_RANGE="20" LOOP_DELAY="20" LOOP_DELAY_RANGE="5">
<ITEM TAG="OVERIS_AMB_01" PROB="10"/>
<ITEM TAG="OVERIS_AMB_02" PROB="10"/>
<ITEM TAG="OVERIS_AMB_03" PROB="10"/>
<ITEM PROB="70"/>
</RANDOM>
<RANDOM ID="R_NPC_OVERIS_FW">
<ITEM TAG="OVERIS_FW_01" PROB="33"/>
<ITEM TAG="OVERIS_FW_02" PROB="33"/>
<ITEM TAG="OVERIS_FW_03" PROB="34"/>
</RANDOM>
<RANDOM ID="R_NPC_OVERIS_TK">
<ITEM TAG="OVERIS_TK_01" PROB="33"/>
<ITEM TAG="OVERIS_TK_02" PROB="33"/>
<ITEM TAG="OVERIS_TK_03" PROB="34"/>
</RANDOM>
<RANDOM ID="R_NPC_SINJANG_AMB" DELAY="15" DELAY_RANGE="25" LOOP_DELAY="27" LOOP_DELAY_RANGE="2">
<ITEM TAG="SINJANG_AMB_01" PROB="10"/>
<ITEM TAG="SINJANG_AMB_02" PROB="10"/>
<ITEM TAG="SINJANG_AMB_03" PROB="10"/>
<ITEM PROB="70"/>
</RANDOM>
<RANDOM ID="R_NPC_SINJANG_FW">
<ITEM TAG="SINJANG_FW_01" PROB="33"/>
<ITEM TAG="SINJANG_FW_02" PROB="33"/>
<ITEM TAG="SINJANG_FW_03" PROB="34"/>
</RANDOM>
<RANDOM ID="R_NPC_SINJANG_TK">
<ITEM TAG="SINJANG_TK_01" PROB="33"/>
<ITEM TAG="SINJANG_TK_02" PROB="33"/>
<ITEM TAG="SINJANG_TK_03" PROB="34"/>
</RANDOM>
<RANDOM ID="R_NPC_TEIDA_AMB" DELAY="35" DELAY_RANGE="29" LOOP_DELAY="11" LOOP_DELAY_RANGE="19">
<ITEM TAG="TEIDA_AMB_01" PROB="10"/>
<ITEM TAG="TEIDA_AMB_02" PROB="10"/>
<ITEM TAG="TEIDA_AMB_03" PROB="10"/>
<ITEM PROB="70"/>
</RANDOM>
<RANDOM ID="R_NPC_TEIDA_FW">
<ITEM TAG="TEIDA_FW_01" PROB="33"/>
<ITEM TAG="TEIDA_FW_02" PROB="33"/>
<ITEM TAG="TEIDA_FW_03" PROB="34"/>
</RANDOM>
<RANDOM ID="R_NPC_TEIDA_TK">
<ITEM TAG="TEIDA_TK_01" PROB="33"/>
<ITEM TAG="TEIDA_TK_02" PROB="33"/>
<ITEM TAG="TEIDA_TK_03" PROB="34"/>
</RANDOM>
<RANDOM ID="R_NPC_DALBI_AMB_01" DELAY="40" DELAY_RANGE="10" LOOP_DELAY="37" LOOP_DELAY_RANGE="10">
<ITEM TAG="NPC_DALBI_AMB_01" PROB="10"/>
<ITEM TAG="NPC_DALBI_AMB_02" PROB="10"/>
<ITEM TAG="NPC_DALBI_AMB_03" PROB="10"/>
<ITEM PROB="70"/>
</RANDOM>
<RANDOM ID="R_NPC_DALBI_AMB_02" DELAY="40" DELAY_RANGE="10" LOOP_DELAY="37" LOOP_DELAY_RANGE="10">
<ITEM TAG="NPC_DALBI_AMB_01" PROB="15"/>
<ITEM TAG="NPC_DALBI_AMB_03" PROB="15"/>
<ITEM PROB="70"/>
</RANDOM>
<RANDOM ID="R_NPC_DALBI_FW">
<ITEM TAG="NPC_DALBI_FW_01" PROB="34"/>
<ITEM TAG="NPC_DALBI_FW_02" PROB="33"/>
<ITEM TAG="NPC_DALBI_FW_03" PROB="33"/>
</RANDOM>
<RANDOM ID="R_NPC_DALBI_TK">
<ITEM TAG="NPC_DALBI_TK_01" PROB="34"/>
<ITEM TAG="NPC_DALBI_TK_02" PROB="33"/>
<ITEM TAG="NPC_DALBI_TK_03" PROB="33"/>
</RANDOM>
<RANDOM ID="R_NPC_HILLS_AMB_01" DELAY="25" DELAY_RANGE="3" LOOP_DELAY="24" LOOP_DELAY_RANGE="5">
<ITEM TAG="NPC_HILLS_AMB_01" PROB="10"/>
<ITEM TAG="NPC_HILLS_AMB_02" PROB="10"/>
<ITEM TAG="NPC_HILLS_AMB_03" PROB="10"/>
<ITEM PROB="70"/>
</RANDOM>
<RANDOM ID="R_NPC_HILLS_FW_01">
<ITEM TAG="NPC_HILLS_FW_01" PROB="34"/>
<ITEM TAG="NPC_HILLS_FW_02" PROB="33"/>
<ITEM TAG="NPC_HILLS_FW_03" PROB="33"/>
</RANDOM>
<RANDOM ID="R_NPC_HILLS_TK_01">
<ITEM TAG="NPC_HILLS_TK_01" PROB="34"/>
<ITEM TAG="NPC_HILLS_TK_02" PROB="33"/>
<ITEM TAG="NPC_HILLS_TK_03" PROB="33"/>
</RANDOM>
<RANDOM ID="R_NPC_HILLS_AMB_02" DELAY="25" DELAY_RANGE="3" LOOP_DELAY="24" LOOP_DELAY_RANGE="5">
<ITEM TAG="NPC_HILLS_AMB_04" PROB="10"/>
<ITEM TAG="NPC_HILLS_AMB_05" PROB="10"/>
<ITEM TAG="NPC_HILLS_AMB_06" PROB="10"/>
<ITEM PROB="70"/>
</RANDOM>
<RANDOM ID="R_NPC_HILLS_FW_02">
<ITEM TAG="NPC_HILLS_FW_04" PROB="50"/>
<ITEM TAG="NPC_HILLS_FW_05" PROB="50"/>
</RANDOM>
<RANDOM ID="R_NPC_HILLS_TK_02">
<ITEM TAG="NPC_HILLS_TK_04" PROB="100"/>
</RANDOM>
<RANDOM ID="R_NPC_EDWIN_YULRGENT_AMB" DELAY="35" DELAY_RANGE="7" LOOP_DELAY="18" LOOP_DELAY_RANGE="5">
<ITEM TAG="NPC_EDWIN_YULRGENT_AMB_01" PROB="10"/>
<ITEM TAG="NPC_EDWIN_YULRGENT_AMB_02" PROB="10"/>
<ITEM TAG="NPC_EDWIN_YULRGENT_AMB_03" PROB="10"/>
<ITEM PROB="70"/>
</RANDOM>
<RANDOM ID="R_NPC_EDWIN_YULRGENT_FW">
<ITEM TAG="NPC_EDWIN_YULRGENT_FW_01" PROB="34"/>
<ITEM TAG="NPC_EDWIN_YULRGENT_FW_02" PROB="33"/>
<ITEM TAG="NPC_EDWIN_YULRGENT_FW_03" PROB="33"/>
</RANDOM>
<RANDOM ID="R_NPC_EDWIN_YULRGENT_TK">
<ITEM TAG="NPC_EDWIN_YULRGENT_TK_01" PROB="34"/>
<ITEM TAG="NPC_EDWIN_YULRGENT_TK_02" PROB="33"/>
<ITEM TAG="NPC_EDWIN_YULRGENT_TK_03" PROB="33"/>
</RANDOM>
<RANDOM ID="R_NPC_ERZE_AMB_02" DELAY="16" DELAY_RANGE="3" LOOP_DELAY="23" LOOP_DELAY_RANGE="7">
<ITEM TAG="NPC_ERZE_AMB_09" PROB="10"/>
<ITEM TAG="NPC_ERZE_AMB_10" PROB="10"/>
<ITEM TAG="NPC_ERZE_AMB_11" PROB="10"/>
<ITEM PROB="70"/>
</RANDOM>
<RANDOM ID="R_NPC_ERZE_FW_02">
<ITEM TAG="NPC_ERZE_FW_08" PROB="34"/>
<ITEM TAG="NPC_ERZE_FW_09" PROB="33"/>
<ITEM TAG="NPC_ERZE_FW_10" PROB="33"/>
</RANDOM>
<RANDOM ID="R_NPC_ERZE_TK_02">
<ITEM TAG="NPC_ERZE_TK_08" PROB="34"/>
<ITEM TAG="NPC_ERZE_TK_09" PROB="33"/>
<ITEM TAG="NPC_ERZE_TK_10" PROB="33"/>
</RANDOM>
<RANDOM ID="R_NPC_GINA_THEODORE_AMB" DELAY="20" DELAY_RANGE="3" LOOP_DELAY="19" LOOP_DELAY_RANGE="5">
<ITEM TAG="NPC_GINA_THEODORE_AMB_01" PROB="10"/>
<ITEM TAG="NPC_GINA_THEODORE_AMB_02" PROB="10"/>
<ITEM TAG="NPC_GINA_THEODORE_AMB_03" PROB="10"/>
<ITEM PROB="70"/>
</RANDOM>
<RANDOM ID="R_NPC_GINA_THEODORE_FW">
<ITEM TAG="NPC_GINA_THEODORE_FW_01" PROB="34"/>
<ITEM TAG="NPC_GINA_THEODORE_FW_02" PROB="33"/>
<ITEM TAG="NPC_GINA_THEODORE_FW_03" PROB="33"/>
</RANDOM>
<RANDOM ID="R_NPC_GINA_THEODORE_TK">
<ITEM TAG="NPC_GINA_THEODORE_TK_01" PROB="34"/>
<ITEM TAG="NPC_GINA_THEODORE_TK_02" PROB="33"/>
<ITEM TAG="NPC_GINA_THEODORE_TK_03" PROB="33"/>
</RANDOM>
<RANDOM ID="R_NPC_HUGH_FITZRARY_AMB" DELAY="22" DELAY_RANGE="3" LOOP_DELAY="24" LOOP_DELAY_RANGE="5">
<ITEM TAG="NPC_HUGH_FITZRARY_AMB_01" PROB="10"/>
<ITEM TAG="NPC_HUGH_FITZRARY_AMB_02" PROB="10"/>
<ITEM TAG="NPC_HUGH_FITZRARY_AMB_03" PROB="10"/>
<ITEM PROB="70"/>
</RANDOM>
<RANDOM ID="R_NPC_HUGH_FITZRARY_FW">
<ITEM TAG="NPC_HUGH_FITZRARY_FW_01" PROB="34"/>
<ITEM TAG="NPC_HUGH_FITZRARY_FW_02" PROB="33"/>
<ITEM TAG="NPC_HUGH_FITZRARY_FW_03" PROB="33"/>
</RANDOM>
<RANDOM ID="R_NPC_HUGH_FITZRARY_TK">
<ITEM TAG="NPC_HUGH_FITZRARY_TK_01" PROB="34"/>
<ITEM TAG="NPC_HUGH_FITZRARY_TK_02" PROB="33"/>
<ITEM TAG="NPC_HUGH_FITZRARY_TK_03" PROB="33"/>
</RANDOM>
<RANDOM ID="R_NPC_HYRIA_AMB" DELAY="30" DELAY_RANGE="7" LOOP_DELAY="28" LOOP_DELAY_RANGE="5">
<ITEM TAG="NPC_HYRIA_AMB_01" PROB="10"/>
<ITEM TAG="NPC_HYRIA_AMB_02" PROB="10"/>
<ITEM TAG="NPC_HYRIA_AMB_03" PROB="10"/>
<ITEM PROB="70"/>
</RANDOM>
<RANDOM ID="R_NPC_HYRIA_FW">
<ITEM TAG="NPC_HYRIA_FW_01" PROB="34"/>
<ITEM TAG="NPC_HYRIA_FW_02" PROB="33"/>
<ITEM TAG="NPC_HYRIA_FW_03" PROB="33"/>
</RANDOM>
<RANDOM ID="R_NPC_HYRIA_TK">
<ITEM TAG="NPC_HYRIA_TK_01" PROB="34"/>
<ITEM TAG="NPC_HYRIA_TK_02" PROB="33"/>
<ITEM TAG="NPC_HYRIA_TK_03" PROB="33"/>
</RANDOM>
<RANDOM ID="R_NPC_LINDSAY_ROSSUM_AMB" DELAY="40" DELAY_RANGE="10" LOOP_DELAY="37" LOOP_DELAY_RANGE="10">
<ITEM TAG="NPC_LINDSAY_ROSSUM_AMB_01" PROB="10"/>
<ITEM TAG="NPC_LINDSAY_ROSSUM_AMB_02" PROB="10"/>
<ITEM TAG="NPC_LINDSAY_ROSSUM_AMB_03" PROB="10"/>
<ITEM PROB="70"/>
</RANDOM>
<RANDOM ID="R_NPC_LINDSAY_ROSSUM_FW">
<ITEM TAG="NPC_LINDSAY_ROSSUM_FW_01" PROB="34"/>
<ITEM TAG="NPC_LINDSAY_ROSSUM_FW_02" PROB="33"/>
<ITEM TAG="NPC_LINDSAY_ROSSUM_FW_03" PROB="33"/>
</RANDOM>
<RANDOM ID="R_NPC_LINDSAY_ROSSUM_TK">
<ITEM TAG="NPC_LINDSAY_ROSSUM_TK_01" PROB="34"/>
<ITEM TAG="NPC_LINDSAY_ROSSUM_TK_02" PROB="33"/>
<ITEM TAG="NPC_LINDSAY_ROSSUM_TK_03" PROB="33"/>
</RANDOM>
<RANDOM ID="R_NPC_NAYU_AMB" DELAY="31" DELAY_RANGE="3" LOOP_DELAY="22" LOOP_DELAY_RANGE="5">
<ITEM TAG="NPC_NAYU_AMB_01" PROB="10"/>
<ITEM TAG="NPC_NAYU_AMB_02" PROB="10"/>
<ITEM TAG="NPC_NAYU_AMB_03" PROB="10"/>
<ITEM PROB="70"/>
</RANDOM>
<RANDOM ID="R_NPC_NAYU_FW">
<ITEM TAG="NPC_NAYU_FW_01" PROB="34"/>
<ITEM TAG="NPC_NAYU_FW_02" PROB="33"/>
<ITEM TAG="NPC_NAYU_FW_03" PROB="33"/>
</RANDOM>
<RANDOM ID="R_NPC_NAYU_TK">
<ITEM TAG="NPC_NAYU_TK_01" PROB="34"/>
<ITEM TAG="NPC_NAYU_TK_02" PROB="33"/>
<ITEM TAG="NPC_NAYU_TK_03" PROB="33"/>
</RANDOM>
<RANDOM ID="R_NPC_VAN_FRANTZ_AMB" DELAY="28" DELAY_RANGE="3" LOOP_DELAY="19" LOOP_DELAY_RANGE="5">
<ITEM TAG="NPC_VAN_FRANTZ_AMB_01" PROB="10"/>
<ITEM TAG="NPC_VAN_FRANTZ_AMB_02" PROB="10"/>
<ITEM TAG="NPC_VAN_FRANTZ_AMB_03" PROB="10"/>
<ITEM PROB="70"/>
</RANDOM>
<RANDOM ID="R_NPC_VAN_FRANTZ_FW">
<ITEM TAG="NPC_VAN_FRANTZ_FW_01" PROB="34"/>
<ITEM TAG="NPC_VAN_FRANTZ_FW_02" PROB="33"/>
<ITEM TAG="NPC_VAN_FRANTZ_FW_03" PROB="33"/>
</RANDOM>
<RANDOM ID="R_NPC_VAN_FRANTZ_TK">
<ITEM TAG="NPC_VAN_FRANTZ_TK_01" PROB="34"/>
<ITEM TAG="NPC_VAN_FRANTZ_TK_02" PROB="33"/>
<ITEM TAG="NPC_VAN_FRANTZ_TK_03" PROB="33"/>
</RANDOM>
<RANDOM ID="R_NPC_WUUN_AMB_02" DELAY="16" DELAY_RANGE="3" LOOP_DELAY="26" LOOP_DELAY_RANGE="5">
<ITEM TAG="NPC_WUUN_AMB_05" PROB="10"/>
<ITEM TAG="NPC_WUUN_AMB_06" PROB="10"/>
<ITEM TAG="NPC_WUUN_AMB_07" PROB="10"/>
<ITEM PROB="70"/>
</RANDOM>
<RANDOM ID="R_NPC_WUUN_FW_02">
<ITEM TAG="NPC_WUUN_FW_05" PROB="34"/>
<ITEM TAG="NPC_WUUN_FW_06" PROB="33"/>
<ITEM TAG="NPC_WUUN_FW_07" PROB="33"/>
</RANDOM>
<RANDOM ID="R_NPC_WUUN_TK_02">
<ITEM TAG="NPC_WUUN_TK_05" PROB="34"/>
<ITEM TAG="NPC_WUUN_TK_06" PROB="33"/>
<ITEM TAG="NPC_WUUN_TK_07" PROB="33"/>
</RANDOM>
<RANDOM ID="R_NPC_WUUN_AMB_03" DELAY="16" DELAY_RANGE="3" LOOP_DELAY="26" LOOP_DELAY_RANGE="5">
<ITEM TAG="NPC_WUUN_AMB_08" PROB="10"/>
<ITEM TAG="NPC_WUUN_AMB_09" PROB="10"/>
<ITEM TAG="NPC_WUUN_AMB_10" PROB="10"/>
<ITEM PROB="70"/>
</RANDOM>
<RANDOM ID="R_NPC_WUUN_FW_03">
<ITEM TAG="NPC_WUUN_FW_08" PROB="34"/>
<ITEM TAG="NPC_WUUN_FW_09" PROB="33"/>
<ITEM TAG="NPC_WUUN_FW_10" PROB="33"/>
</RANDOM>
<RANDOM ID="R_NPC_WUUN_TK_03">
<ITEM TAG="NPC_WUUN_TK_08" PROB="34"/>
<ITEM TAG="NPC_WUUN_TK_09" PROB="33"/>
<ITEM TAG="NPC_WUUN_TK_10" PROB="33"/>
</RANDOM>
<RANDOM ID="R_NPC_GR_AMB_02" DELAY="40" DELAY_RANGE="10" LOOP_DELAY="37" LOOP_DELAY_RANGE="10">
<ITEM TAG="NPC_GR_AMB_04" PROB="10"/>
<ITEM TAG="NPC_GR_AMB_05" PROB="10"/>
<ITEM TAG="NPC_GR_AMB_06" PROB="10"/>
<ITEM PROB="70"/>
</RANDOM>
<RANDOM ID="R_NPC_GR_FW_02">
<ITEM TAG="NPC_GR_FW_05" PROB="34"/>
<ITEM TAG="NPC_GR_FW_06" PROB="33"/>
<ITEM TAG="NPC_GR_FW_07" PROB="33"/>
</RANDOM>
<RANDOM ID="R_NPC_GR_TK_02">
<ITEM TAG="NPC_GR_TK_04" PROB="34"/>
<ITEM TAG="NPC_GR_TK_05" PROB="33"/>
<ITEM TAG="NPC_GR_TK_06" PROB="33"/>
</RANDOM>
<RANDOM ID="R_NPC_OVERIS_AMB_02" DELAY="30" DELAY_RANGE="20" LOOP_DELAY="20" LOOP_DELAY_RANGE="5">
<ITEM TAG="NPC_OVERIS_AMB_04" PROB="10"/>
<ITEM TAG="NPC_OVERIS_AMB_05" PROB="10"/>
<ITEM TAG="NPC_OVERIS_AMB_06" PROB="10"/>
<ITEM PROB="70"/>
</RANDOM>
<RANDOM ID="R_NPC_OVERIS_FW_02">
<ITEM TAG="NPC_OVERIS_FW_04" PROB="34"/>
<ITEM TAG="NPC_OVERIS_FW_05" PROB="33"/>
<ITEM TAG="NPC_OVERIS_FW_06" PROB="33"/>
</RANDOM>
<RANDOM ID="R_NPC_OVERIS_TK_02">
<ITEM TAG="NPC_OVERIS_TK_04" PROB="34"/>
<ITEM TAG="NPC_OVERIS_TK_05" PROB="33"/>
<ITEM TAG="NPC_OVERIS_TK_06" PROB="33"/>
</RANDOM>
<RANDOM ID="R_NPC_SINJANG_AMB_02" DELAY="15" DELAY_RANGE="25" LOOP_DELAY="27" LOOP_DELAY_RANGE="2">
<ITEM TAG="NPC_SINJANG_AMB_04" PROB="10"/>
<ITEM TAG="NPC_SINJANG_AMB_05" PROB="10"/>
<ITEM TAG="NPC_SINJANG_AMB_06" PROB="10"/>
<ITEM PROB="70"/>
</RANDOM>
<RANDOM ID="R_NPC_SINJANG_FW_02">
<ITEM TAG="NPC_SINJANG_FW_04" PROB="34"/>
<ITEM TAG="NPC_SINJANG_FW_05" PROB="33"/>
<ITEM TAG="NPC_SINJANG_FW_06" PROB="33"/>
</RANDOM>
<RANDOM ID="R_NPC_SINJANG_TK_02">
<ITEM TAG="NPC_SINJANG_TK_04" PROB="34"/>
<ITEM TAG="NPC_SINJANG_TK_05" PROB="33"/>
<ITEM TAG="NPC_SINJANG_TK_06" PROB="33"/>
</RANDOM>
<RANDOM ID="R_NPC_TEIDA_AMB_02" DELAY="35" DELAY_RANGE="29" LOOP_DELAY="11" LOOP_DELAY_RANGE="19">
<ITEM TAG="NPC_TEIDA_AMB_04" PROB="10"/>
<ITEM TAG="NPC_TEIDA_AMB_05" PROB="10"/>
<ITEM TAG="NPC_TEIDA_AMB_06" PROB="10"/>
<ITEM PROB="70"/>
</RANDOM>
<RANDOM ID="R_NPC_TEIDA_FW_02">
<ITEM TAG="NPC_TEIDA_FW_04" PROB="34"/>
<ITEM TAG="NPC_TEIDA_FW_05" PROB="33"/>
<ITEM TAG="NPC_TEIDA_FW_06" PROB="33"/>
</RANDOM>
<RANDOM ID="R_NPC_TEIDA_TK_02">
<ITEM TAG="NPC_TEIDA_TK_04" PROB="34"/>
<ITEM TAG="NPC_TEIDA_TK_05" PROB="33"/>
<ITEM TAG="NPC_TEIDA_TK_06" PROB="33"/>
</RANDOM>
<RANDOM ID="R_NPC_TEIDA_AMB_03" DELAY="35" DELAY_RANGE="29" LOOP_DELAY="11" LOOP_DELAY_RANGE="19">
<ITEM TAG="NPC_TEIDA_AMB_07" PROB="10"/>
<ITEM TAG="NPC_TEIDA_AMB_08" PROB="10"/>
<ITEM TAG="NPC_TEIDA_AMB_09" PROB="10"/>
<ITEM PROB="70"/>
</RANDOM>
<RANDOM ID="R_NPC_TEIDA_FW_03">
<ITEM TAG="NPC_TEIDA_FW_07" PROB="34"/>
<ITEM TAG="NPC_TEIDA_FW_08" PROB="33"/>
<ITEM TAG="NPC_TEIDA_FW_09" PROB="33"/>
</RANDOM>
<RANDOM ID="R_NPC_TEIDA_TK_03">
<ITEM TAG="NPC_TEIDA_TK_07" PROB="34"/>
<ITEM TAG="NPC_TEIDA_TK_08" PROB="33"/>
<ITEM TAG="NPC_TEIDA_TK_09" PROB="33"/>
</RANDOM>
<RANDOM ID="R_NPC_WUUN_AMB_04" DELAY="15" DELAY_RANGE="3" LOOP_DELAY="26" LOOP_DELAY_RANGE="5">
<ITEM TAG="NPC_WUUN_AMB_02" PROB="10"/>
<ITEM TAG="NPC_WUUN_AMB_03" PROB="10"/>
<ITEM TAG="" PROB="80"/>
</RANDOM>
<RANDOM ID="R_NPC_WUUN_FW_04">
<ITEM TAG="NPC_WUUN_FW_01" PROB="50"/>
<ITEM TAG="NPC_WUUN_FW_03" PROB="50"/>
</RANDOM>
<RANDOM ID="R_NPC_CHIVALRY_YUNGYO_TK">
<ITEM TAG="NPC_CHIVALRY_YUNGYO_TK_01" PROB="34"/>
<ITEM TAG="NPC_CHIVALRY_YUNGYO_TK_02" PROB="33"/>
<ITEM TAG="NPC_CHIVALRY_YUNGYO_TK_03" PROB="33"/>
</RANDOM>
<RANDOM ID="R_NPC_DP_HOEEUN_TK">
<ITEM TAG="NPC_DP_HOEEUN_TK_01" PROB="34"/>
<ITEM TAG="NPC_DP_HOEEUN_TK_02" PROB="33"/>
<ITEM TAG="NPC_DP_HOEEUN_TK_03" PROB="33"/>
</RANDOM>
<RANDOM ID="R_NPC_DP_UNGA_TK">
<ITEM TAG="NPC_DP_UNGA_TK_01" PROB="34"/>
<ITEM TAG="NPC_DP_UNGA_TK_02" PROB="33"/>
<ITEM TAG="NPC_DP_UNGA_TK_03" PROB="33"/>
</RANDOM>
<RANDOM ID="R_NPC_SANTORINI_AMB" DELAY="31" DELAY_RANGE="3" LOOP_DELAY="22" LOOP_DELAY_RANGE="5">
<ITEM TAG="NPC_SANTORINI_AMB_01" PROB="10"/>
<ITEM TAG="NPC_SANTORINI_AMB_02" PROB="10"/>
<ITEM TAG="NPC_SANTORINI_AMB_03" PROB="10"/>
<ITEM PROB="70"/>
</RANDOM>
<RANDOM ID="R_NPC_SANTORINI_FW">
<ITEM TAG="NPC_SANTORINI_FW_01" PROB="34"/>
<ITEM TAG="NPC_SANTORINI_FW_02" PROB="33"/>
<ITEM TAG="NPC_SANTORINI_FW_03" PROB="33"/>
</RANDOM>
<RANDOM ID="R_NPC_SANTORINI_TK">
<ITEM TAG="NPC_SANTORINI_TK_01" PROB="34"/>
<ITEM TAG="NPC_SANTORINI_TK_02" PROB="33"/>
<ITEM TAG="NPC_SANTORINI_TK_03" PROB="33"/>
</RANDOM>
<RANDOM ID="R_NPC_NOLAN_TK_02">
<ITEM TAG="NPC_NOLAN_TK_04" PROB="34"/>
<ITEM TAG="NPC_NOLAN_TK_05" PROB="33"/>
<ITEM TAG="NPC_NOLAN_TK_06" PROB="33"/>
</RANDOM>
<RANDOM ID="R_NPC_DRUID_MIA_AMB" DELAY="22" DELAY_RANGE="3" LOOP_DELAY="24" LOOP_DELAY_RANGE="5">
<ITEM TAG="NPC_DRUID_MIA_AMB_01" PROB="10"/>
<ITEM TAG="NPC_DRUID_MIA_AMB_02" PROB="10"/>
<ITEM TAG="NPC_DRUID_MIA_AMB_03" PROB="10"/>
<ITEM PROB="70"/>
</RANDOM>
<RANDOM ID="R_NPC_DRUID_MIA_FW">
<ITEM TAG="NPC_DRUID_MIA_FW_01" PROB="34"/>
<ITEM TAG="NPC_DRUID_MIA_FW_02" PROB="33"/>
<ITEM TAG="NPC_DRUID_MIA_FW_03" PROB="33"/>
</RANDOM>
<RANDOM ID="R_NPC_DRUID_MIA_TK">
<ITEM TAG="NPC_DRUID_MIA_TK_01" PROB="34"/>
<ITEM TAG="NPC_DRUID_MIA_TK_02" PROB="33"/>
<ITEM TAG="NPC_DRUID_MIA_TK_03" PROB="33"/>
</RANDOM>
<RANDOM ID="R_NPC_LUCILLE_REDMAYNE_AMB" DELAY="30" DELAY_RANGE="7" LOOP_DELAY="28" LOOP_DELAY_RANGE="5">
<ITEM TAG="NPC_LUCILLE_REDMAYNE_AMB_01" PROB="10"/>
<ITEM TAG="NPC_LUCILLE_REDMAYNE_AMB_02" PROB="10"/>
<ITEM TAG="NPC_LUCILLE_REDMAYNE_AMB_03" PROB="10"/>
<ITEM PROB="70"/>
</RANDOM>
<RANDOM ID="R_NPC_LUCILLE_REDMAYNE_FW">
<ITEM TAG="NPC_LUCILLE_REDMAYNE_FW_01" PROB="34"/>
<ITEM TAG="NPC_LUCILLE_REDMAYNE_FW_02" PROB="33"/>
<ITEM TAG="NPC_LUCILLE_REDMAYNE_FW_03" PROB="33"/>
</RANDOM>
<RANDOM ID="R_NPC_LUCILLE_REDMAYNE_TK">
<ITEM TAG="NPC_LUCILLE_REDMAYNE_TK_01" PROB="34"/>
<ITEM TAG="NPC_LUCILLE_REDMAYNE_TK_02" PROB="33"/>
<ITEM TAG="NPC_LUCILLE_REDMAYNE_TK_03" PROB="33"/>
</RANDOM>
<RANDOM ID="R_NPC_ENIX_AMB" DELAY="34" DELAY_RANGE="12" LOOP_DELAY="32" LOOP_DELAY_RANGE="8">
<ITEM TAG="NPC_ENIX_AMB_01" PROB="10"/>
<ITEM TAG="NPC_ENIX_AMB_02" PROB="10"/>
<ITEM TAG="NPC_ENIX_AMB_03" PROB="10"/>
<ITEM TAG="" PROB="70"/>
</RANDOM>
<RANDOM ID="R_NPC_ENIX_FW">
<ITEM TAG="NPC_ENIX_FW_01" PROB="34"/>
<ITEM TAG="NPC_ENIX_FW_02" PROB="33"/>
<ITEM TAG="NPC_ENIX_FW_03" PROB="33"/>
</RANDOM>
<RANDOM ID="R_NPC_ENIX_TK">
<ITEM TAG="NPC_ENIX_TK_01" PROB="34"/>
<ITEM TAG="NPC_ENIX_TK_02" PROB="33"/>
<ITEM TAG="NPC_ENIX_TK_03" PROB="33"/>
</RANDOM>
<RANDOM ID="R_NPC_LIBECK_AMB" DELAY="25" DELAY_RANGE="3" LOOP_DELAY="24" LOOP_DELAY_RANGE="5">
<ITEM TAG="NPC_LIBECK_AMB_01" PROB="10"/>
<ITEM TAG="NPC_LIBECK_AMB_02" PROB="10"/>
<ITEM TAG="NPC_LIBECK_AMB_03" PROB="10"/>
<ITEM TAG="" PROB="70"/>
</RANDOM>
<RANDOM ID="R_NPC_LIBECK_FW">
<ITEM TAG="NPC_LIBECK_FW_01" PROB="34"/>
<ITEM TAG="NPC_LIBECK_FW_02" PROB="33"/>
<ITEM TAG="NPC_LIBECK_FW_03" PROB="33"/>
</RANDOM>
<RANDOM ID="R_NPC_LIBECK_TK">
<ITEM TAG="NPC_LIBECK_TK_01" PROB="34"/>
<ITEM TAG="NPC_LIBECK_TK_02" PROB="33"/>
<ITEM TAG="NPC_LIBECK_TK_03" PROB="33"/>
</RANDOM>
<RANDOM ID="R_NPC_NYX_AMB" DELAY="28" DELAY_RANGE="3" LOOP_DELAY="27" LOOP_DELAY_RANGE="8">
<ITEM TAG="NPC_NYX_AMB_01" PROB="10"/>
<ITEM TAG="NPC_NYX_AMB_02" PROB="10"/>
<ITEM TAG="NPC_NYX_AMB_03" PROB="10"/>
<ITEM TAG="" PROB="70"/>
</RANDOM>
<RANDOM ID="R_NPC_NYX_FW">
<ITEM TAG="NPC_NYX_FW_01" PROB="34"/>
<ITEM TAG="NPC_NYX_FW_02" PROB="33"/>
<ITEM TAG="NPC_NYX_FW_03" PROB="33"/>
</RANDOM>
<RANDOM ID="R_NPC_NYX_TK">
<ITEM TAG="NPC_NYX_TK_01" PROB="34"/>
<ITEM TAG="NPC_NYX_TK_02" PROB="33"/>
<ITEM TAG="NPC_NYX_TK_03" PROB="33"/>
</RANDOM>
<RANDOM ID="R_NPC_SCHLEGEL_AMB" DELAY="16" DELAY_RANGE="3" LOOP_DELAY="23" LOOP_DELAY_RANGE="7">
<ITEM TAG="NPC_SCHLEGEL_AMB_01" PROB="10"/>
<ITEM TAG="NPC_SCHLEGEL_AMB_02" PROB="10"/>
<ITEM TAG="NPC_SCHLEGEL_AMB_03" PROB="10"/>
<ITEM TAG="" PROB="70"/>
</RANDOM>
<RANDOM ID="R_NPC_SCHLEGEL_FW">
<ITEM TAG="NPC_SCHLEGEL_FW_01" PROB="34"/>
<ITEM TAG="NPC_SCHLEGEL_FW_02" PROB="33"/>
<ITEM TAG="NPC_SCHLEGEL_FW_03" PROB="33"/>
</RANDOM>
<RANDOM ID="R_NPC_SCHLEGEL_TK">
<ITEM TAG="NPC_SCHLEGEL_TK_01" PROB="34"/>
<ITEM TAG="NPC_SCHLEGEL_TK_02" PROB="33"/>
<ITEM TAG="NPC_SCHLEGEL_TK_03" PROB="33"/>
</RANDOM>
<RANDOM ID="R_NPC_SIRI_AMB" DELAY="24" DELAY_RANGE="3" LOOP_DELAY="25" LOOP_DELAY_RANGE="8">
<ITEM TAG="NPC_SIRI_AMB_01" PROB="10"/>
<ITEM TAG="NPC_SIRI_AMB_02" PROB="10"/>
<ITEM TAG="NPC_SIRI_AMB_03" PROB="10"/>
<ITEM TAG="" PROB="70"/>
</RANDOM>
<RANDOM ID="R_NPC_SIRI_FW">
<ITEM TAG="NPC_SIRI_FW_01" PROB="34"/>
<ITEM TAG="NPC_SIRI_FW_02" PROB="33"/>
<ITEM TAG="NPC_SIRI_FW_03" PROB="33"/>
</RANDOM>
<RANDOM ID="R_NPC_SIRI_TK">
<ITEM TAG="NPC_SIRI_TK_01" PROB="34"/>
<ITEM TAG="NPC_SIRI_TK_02" PROB="33"/>
<ITEM TAG="NPC_SIRI_TK_03" PROB="33"/>
</RANDOM>
<RANDOM ID="R_NPC_TALIN_AMB" DELAY="17" DELAY_RANGE="3" LOOP_DELAY="24" LOOP_DELAY_RANGE="7">
<ITEM TAG="NPC_TALIN_AMB_01" PROB="10"/>
<ITEM TAG="NPC_TALIN_AMB_02" PROB="10"/>
<ITEM TAG="NPC_TALIN_AMB_03" PROB="10"/>
<ITEM TAG="" PROB="70"/>
</RANDOM>
<RANDOM ID="R_NPC_TALIN_FW">
<ITEM TAG="NPC_TALIN_FW_01" PROB="34"/>
<ITEM TAG="NPC_TALIN_FW_02" PROB="33"/>
<ITEM TAG="NPC_TALIN_FW_03" PROB="33"/>
</RANDOM>
<RANDOM ID="R_NPC_TALIN_TK">
<ITEM TAG="NPC_TALIN_TK_01" PROB="34"/>
<ITEM TAG="NPC_TALIN_TK_02" PROB="33"/>
<ITEM TAG="NPC_TALIN_TK_03" PROB="33"/>
</RANDOM>
<RANDOM ID="R_NPC_ADRAS_AMB" DELAY="28" DELAY_RANGE="7" LOOP_DELAY="32" LOOP_DELAY_RANGE="14">
<ITEM TAG="NPC_ADRAS_AMB_01" PROB="10"/>
<ITEM TAG="NPC_ADRAS_AMB_02" PROB="10"/>
<ITEM PROB="80"/>
</RANDOM>
<RANDOM ID="R_NPC_ADRAS_FW">
<ITEM TAG="NPC_ADRAS_FW_01" PROB="50"/>
<ITEM TAG="NPC_ADRAS_FW_02" PROB="50"/>
</RANDOM>
<RANDOM ID="R_NPC_ADRAS_TK">
<ITEM TAG="NPC_ADRAS_TK_01" PROB="50"/>
<ITEM TAG="NPC_ADRAS_TK_02" PROB="50"/>
</RANDOM>
<RANDOM ID="R_NPC_FOSHA_AMB" DELAY="30" DELAY_RANGE="7" LOOP_DELAY="28" LOOP_DELAY_RANGE="5">
<ITEM TAG="NPC_FOSHA_AMB_01" PROB="10"/>
<ITEM TAG="NPC_FOSHA_AMB_02" PROB="10"/>
<ITEM TAG="NPC_FOSHA_AMB_03" PROB="10"/>
<ITEM PROB="70"/>
</RANDOM>
<RANDOM ID="R_NPC_FOSHA_FW">
<ITEM TAG="NPC_FOSHA_FW_01" PROB="50"/>
<ITEM TAG="NPC_FOSHA_FW_02" PROB="50"/>
</RANDOM>
<RANDOM ID="R_NPC_FOSHA_TK">
<ITEM TAG="NPC_FOSHA_TK_01" PROB="50"/>
<ITEM TAG="NPC_FOSHA_TK_02" PROB="50"/>
</RANDOM>
<RANDOM ID="R_NPC_GR_AMB_03" DELAY="40" DELAY_RANGE="10" LOOP_DELAY="37" LOOP_DELAY_RANGE="10">
<ITEM TAG="NPC_GR_AMB_07" PROB="10"/>
<ITEM PROB="90"/>
</RANDOM>
<RANDOM ID="R_NPC_GR_FW_03">
<ITEM TAG="NPC_GR_FW_08" PROB="50"/>
<ITEM TAG="NPC_GR_FW_09" PROB="50"/>
</RANDOM>
<RANDOM ID="R_NPC_GR_TK_03">
<ITEM TAG="NPC_GR_TK_07" PROB="50"/>
<ITEM TAG="NPC_GR_TK_08" PROB="50"/>
</RANDOM>
<RANDOM ID="R_NPC_JUDY_AMB" DELAY="35" DELAY_RANGE="7" LOOP_DELAY="18" LOOP_DELAY_RANGE="5">
<ITEM TAG="NPC_JUDY_AMB_01" PROB="10"/>
<ITEM TAG="NPC_JUDY_AMB_02" PROB="10"/>
<ITEM PROB="80"/>
</RANDOM>
<RANDOM ID="R_NPC_JUDY_FW">
<ITEM TAG="NPC_JUDY_FW_01" PROB="50"/>
<ITEM TAG="NPC_JUDY_FW_02" PROB="50"/>
</RANDOM>
<RANDOM ID="R_NPC_JUDY_TK">
<ITEM TAG="NPC_JUDY_TK_01" PROB="34"/>
<ITEM TAG="NPC_JUDY_TK_02" PROB="33"/>
<ITEM TAG="NPC_JUDY_TK_03" PROB="33"/>
</RANDOM>
<RANDOM ID="R_NPC_ALLEN_GRANT_AMB" DELAY="17" DELAY_RANGE="3" LOOP_DELAY="24" LOOP_DELAY_RANGE="7">
<ITEM TAG="NPC_ALLEN_GRANT_AMB_01" PROB="10"/>
<ITEM TAG="NPC_ALLEN_GRANT_AMB_02" PROB="10"/>
<ITEM TAG="NPC_ALLEN_GRANT_AMB_03" PROB="10"/>
<ITEM TAG="" PROB="70"/>
</RANDOM>
<RANDOM ID="R_NPC_ALLEN_GRANT_FW">
<ITEM TAG="NPC_ALLEN_GRANT_FW_01" PROB="34"/>
<ITEM TAG="NPC_ALLEN_GRANT_FW_02" PROB="33"/>
<ITEM TAG="NPC_ALLEN_GRANT_FW_03" PROB="33"/>
</RANDOM>
<RANDOM ID="R_NPC_ALLEN_GRANT_TK">
<ITEM TAG="NPC_ALLEN_GRANT_TK_01" PROB="34"/>
<ITEM TAG="NPC_ALLEN_GRANT_TK_02" PROB="33"/>
<ITEM TAG="NPC_ALLEN_GRANT_TK_03" PROB="33"/>
</RANDOM>
<RANDOM ID="R_NPC_HIMANSTELA_AMB_01" DELAY="35" DELAY_RANGE="7" LOOP_DELAY="18" LOOP_DELAY_RANGE="5">
<ITEM TAG="NPC_HIMANSTELA_AMB_01" PROB="10"/>
<ITEM TAG="NPC_MINI_HIMANSTELA_TK_06" PROB="10"/>
<ITEM TAG="NPC_MINI_HIMANSTELA_TK_09" PROB="10"/>
<ITEM PROB="70"/>
</RANDOM>
<RANDOM ID="R_NPC_HIMANSTELA_AMB_02" DELAY="20" DELAY_RANGE="10" LOOP_DELAY="11" LOOP_DELAY_RANGE="15">
<ITEM TAG="NPC_MINI_HIMANSTELA_TK_06" PROB="15"/>
<ITEM TAG="NPC_MINI_HIMANSTELA_TK_09" PROB="15"/>
<ITEM PROB="70"/>
</RANDOM>
<RANDOM ID="R_NPC_HIMANSTELA_TK_01">
<ITEM TAG="NPC_MINI_HIMANSTELA_TK_05" PROB="50"/>
<ITEM TAG="NPC_MINI_HIMANSTELA_TK_08" PROB="50"/>
</RANDOM>
<RANDOM ID="R_NPC_ARWEN_AMB" DELAY="28" DELAY_RANGE="7" LOOP_DELAY="32" LOOP_DELAY_RANGE="14">
<ITEM TAG="NPC_ARWEN_AMB_01" PROB="10"/>
<ITEM TAG="NPC_ARWEN_AMB_02" PROB="10"/>
<ITEM TAG="NPC_ARWEN_AMB_03" PROB="10"/>
<ITEM PROB="70"/>
</RANDOM>
<RANDOM ID="R_NPC_ARWEN_FW">
<ITEM TAG="NPC_ARWEN_FW_01" PROB="34"/>
<ITEM TAG="NPC_ARWEN_FW_02" PROB="33"/>
<ITEM TAG="NPC_ARWEN_FW_03" PROB="33"/>
</RANDOM>
<RANDOM ID="R_NPC_ARWEN_TK">
<ITEM TAG="NPC_ARWEN_TK_01" PROB="34"/>
<ITEM TAG="NPC_ARWEN_TK_02" PROB="33"/>
<ITEM TAG="NPC_ARWEN_TK_03" PROB="33"/>
</RANDOM>
<RANDOM ID="R_NPC_CURUFIN_AMB" DELAY="30" DELAY_RANGE="7" LOOP_DELAY="28" LOOP_DELAY_RANGE="5">
<ITEM TAG="NPC_CURUFIN_AMB_01" PROB="10"/>
<ITEM TAG="NPC_CURUFIN_AMB_02" PROB="10"/>
<ITEM TAG="NPC_CURUFIN_AMB_03" PROB="10"/>
<ITEM PROB="70"/>
</RANDOM>
<RANDOM ID="R_NPC_CURUFIN_FW">
<ITEM TAG="NPC_CURUFIN_FW_01" PROB="34"/>
<ITEM TAG="NPC_CURUFIN_FW_02" PROB="33"/>
<ITEM TAG="NPC_CURUFIN_FW_03" PROB="33"/>
</RANDOM>
<RANDOM ID="R_NPC_CURUFIN_TK">
<ITEM TAG="NPC_CURUFIN_TK_01" PROB="34"/>
<ITEM TAG="NPC_CURUFIN_TK_02" PROB="33"/>
<ITEM TAG="NPC_CURUFIN_TK_03" PROB="33"/>
</RANDOM>
<RANDOM ID="R_NPC_FAIRY_QUEEN_AMB" DELAY="40" DELAY_RANGE="10" LOOP_DELAY="37" LOOP_DELAY_RANGE="10">
<ITEM TAG="NPC_FAIRY_QUEEN_AMB_01" PROB="2"/>
<ITEM TAG="NPC_FAIRY_QUEEN_AMB_02" PROB="2"/>
<ITEM TAG="NPC_FAIRY_QUEEN_AMB_03" PROB="2"/>
<ITEM TAG="NPC_FAIRY_QUEEN_AMB_04" PROB="2"/>
<ITEM TAG="NPC_FAIRY_QUEEN_AMB_05" PROB="2"/>
<ITEM TAG="NPC_FAIRY_QUEEN_AMB_06" PROB="2"/>
<ITEM TAG="NPC_FAIRY_QUEEN_AMB_07" PROB="2"/>
<ITEM PROB="86"/>
</RANDOM>
<RANDOM ID="R_NPC_FEANOR_AMB" DELAY="35" DELAY_RANGE="7" LOOP_DELAY="18" LOOP_DELAY_RANGE="5">
<ITEM TAG="NPC_FEANOR_AMB_01" PROB="10"/>
<ITEM TAG="NPC_FEANOR_AMB_02" PROB="10"/>
<ITEM TAG="NPC_FEANOR_AMB_03" PROB="10"/>
<ITEM PROB="70"/>
</RANDOM>
<RANDOM ID="R_NPC_FEANOR_FW">
<ITEM TAG="NPC_FEANOR_FW_01" PROB="34"/>
<ITEM TAG="NPC_FEANOR_FW_02" PROB="33"/>
<ITEM TAG="NPC_FEANOR_FW_03" PROB="33"/>
</RANDOM>
<RANDOM ID="R_NPC_FEANOR_TK">
<ITEM TAG="NPC_FEANOR_TK_01" PROB="34"/>
<ITEM TAG="NPC_FEANOR_TK_02" PROB="33"/>
<ITEM TAG="NPC_FEANOR_TK_03" PROB="33"/>
</RANDOM>
<RANDOM ID="R_NPC_GALAD_AMB" DELAY="17" DELAY_RANGE="3" LOOP_DELAY="24" LOOP_DELAY_RANGE="7">
<ITEM TAG="NPC_GALAD_AMB_01" PROB="10"/>
<ITEM TAG="NPC_GALAD_AMB_02" PROB="10"/>
<ITEM TAG="NPC_GALAD_AMB_03" PROB="10"/>
<ITEM PROB="70"/>
</RANDOM>
<RANDOM ID="R_NPC_GALAD_FW">
<ITEM TAG="NPC_GALAD_FW_01" PROB="34"/>
<ITEM TAG="NPC_GALAD_FW_02" PROB="33"/>
<ITEM TAG="NPC_GALAD_FW_03" PROB="33"/>
</RANDOM>
<RANDOM ID="R_NPC_GALAD_TK">
<ITEM TAG="NPC_GALAD_TK_01" PROB="34"/>
<ITEM TAG="NPC_GALAD_TK_02" PROB="33"/>
<ITEM TAG="NPC_GALAD_TK_03" PROB="33"/>
</RANDOM>
<RANDOM ID="R_NPC_BECKEY_AMB" DELAY="25" DELAY_RANGE="3" LOOP_DELAY="24" LOOP_DELAY_RANGE="5">
<ITEM TAG="NPC_BECKEY_AMB_01" PROB="10"/>
<ITEM TAG="NPC_BECKEY_AMB_02" PROB="10"/>
<ITEM TAG="NPC_BECKEY_AMB_03" PROB="10"/>
<ITEM TAG="" PROB="70"/>
</RANDOM>
<RANDOM ID="R_NPC_BECKEY_FW">
<ITEM TAG="NPC_BECKEY_FW_01" PROB="34"/>
<ITEM TAG="NPC_BECKEY_FW_02" PROB="33"/>
<ITEM TAG="NPC_BECKEY_FW_03" PROB="33"/>
</RANDOM>
<RANDOM ID="R_NPC_BECKEY_TK">
<ITEM TAG="NPC_BECKEY_TK_01" PROB="34"/>
<ITEM TAG="NPC_BECKEY_TK_02" PROB="33"/>
<ITEM TAG="NPC_BECKEY_TK_03" PROB="33"/>
</RANDOM>
<RANDOM ID="R_NPC_CURIO_AMB" DELAY="16" DELAY_RANGE="3" LOOP_DELAY="26" LOOP_DELAY_RANGE="5">
<ITEM TAG="NPC_CURIO_AMB_01" PROB="10"/>
<ITEM TAG="NPC_CURIO_AMB_02" PROB="10"/>
<ITEM TAG="NPC_CURIO_AMB_03" PROB="10"/>
<ITEM TAG="" PROB="70"/>
</RANDOM>
<RANDOM ID="R_NPC_CURIO_FW">
<ITEM TAG="NPC_CURIO_FW_01" PROB="34"/>
<ITEM TAG="NPC_CURIO_FW_02" PROB="33"/>
<ITEM TAG="NPC_CURIO_FW_03" PROB="33"/>
</RANDOM>
<RANDOM ID="R_NPC_CURIO_TK">
<ITEM TAG="NPC_CURIO_TK_01" PROB="34"/>
<ITEM TAG="NPC_CURIO_TK_02" PROB="33"/>
<ITEM TAG="NPC_CURIO_TK_03" PROB="33"/>
</RANDOM>
<RANDOM ID="R_NPC_MICHELLE_CURIO_AMB" DELAY="30" DELAY_RANGE="6" LOOP_DELAY="25" LOOP_DELAY_RANGE="5">
<ITEM TAG="NPC_MICHELLE_CURIO_AMB_01" PROB="10"/>
<ITEM TAG="NPC_MICHELLE_CURIO_AMB_02" PROB="10"/>
<ITEM TAG="NPC_MICHELLE_CURIO_AMB_03" PROB="10"/>
<ITEM PROB="70"/>
</RANDOM>
<RANDOM ID="R_NPC_MICHELLE_CURIO_FW">
<ITEM TAG="NPC_MICHELLE_CURIO_FW_01" PROB="34"/>
<ITEM TAG="NPC_MICHELLE_CURIO_FW_02" PROB="33"/>
<ITEM TAG="NPC_MICHELLE_CURIO_FW_03" PROB="33"/>
</RANDOM>
<RANDOM ID="R_NPC_MICHELLE_CURIO_TK">
<ITEM TAG="NPC_MICHELLE_CURIO_TK_01" PROB="34"/>
<ITEM TAG="NPC_MICHELLE_CURIO_TK_02" PROB="33"/>
<ITEM TAG="NPC_MICHELLE_CURIO_TK_03" PROB="33"/>
</RANDOM>
<RANDOM ID="R_NPC_ODRUZ_AMB" DELAY="28" DELAY_RANGE="7" LOOP_DELAY="32" LOOP_DELAY_RANGE="14">
<ITEM TAG="NPC_ODRUZ_AMB_01" PROB="10"/>
<ITEM TAG="NPC_ODRUZ_AMB_02" PROB="10"/>
<ITEM TAG="NPC_ODRUZ_AMB_03" PROB="10"/>
<ITEM PROB="70"/>
</RANDOM>
<RANDOM ID="R_NPC_ODRUZ_FW">
<ITEM TAG="NPC_ODRUZ_FW_01" PROB="34"/>
<ITEM TAG="NPC_ODRUZ_FW_02" PROB="33"/>
<ITEM TAG="NPC_ODRUZ_FW_03" PROB="33"/>
</RANDOM>
<RANDOM ID="R_NPC_ODRUZ_TK">
<ITEM TAG="NPC_ODRUZ_TK_01" PROB="34"/>
<ITEM TAG="NPC_ODRUZ_TK_02" PROB="33"/>
<ITEM TAG="NPC_ODRUZ_TK_03" PROB="33"/>
</RANDOM>
<RANDOM ID="R_NPC_TENEB_AMB" DELAY="40" DELAY_RANGE="10" LOOP_DELAY="37" LOOP_DELAY_RANGE="10">
<ITEM TAG="NPC_TENEB_AMB_01" PROB="10"/>
<ITEM TAG="NPC_TENEB_AMB_02" PROB="10"/>
<ITEM TAG="NPC_TENEB_AMB_03" PROB="10"/>
<ITEM PROB="70"/>
</RANDOM>
<RANDOM ID="R_NPC_TENEB_FW">
<ITEM TAG="NPC_TENEB_FW_01" PROB="34"/>
<ITEM TAG="NPC_TENEB_FW_02" PROB="33"/>
<ITEM TAG="NPC_TENEB_FW_03" PROB="33"/>
</RANDOM>
<RANDOM ID="R_NPC_TENEB_TK">
<ITEM TAG="NPC_TENEB_TK_01" PROB="34"/>
<ITEM TAG="NPC_TENEB_TK_02" PROB="33"/>
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<ITEM TAG="NPC_MILAN_LITT_TK_03" PROB="30"/>
</RANDOM>
<RANDOM ID="R_NPC_OLDREIN_AMB" DELAY="17" DELAY_RANGE="8" LOOP_DELAY="24" LOOP_DELAY_RANGE="7">
<ITEM TAG="NPC_OLDREIN_AMB_01" PROB="10"/>
<ITEM TAG="NPC_OLDREIN_AMB_02" PROB="10"/>
<ITEM TAG="NPC_OLDREIN_AMB_03" PROB="10"/>
<ITEM PROB="70"/>
</RANDOM>
<RANDOM ID="R_NPC_OLDREIN_FW">
<ITEM TAG="NPC_OLDREIN_FW_01" PROB="35"/>
<ITEM TAG="NPC_OLDREIN_FW_02" PROB="35"/>
<ITEM TAG="NPC_OLDREIN_FW_03" PROB="30"/>
</RANDOM>
<RANDOM ID="R_NPC_OLDREIN_TK">
<ITEM TAG="NPC_OLDREIN_TK_01" PROB="35"/>
<ITEM TAG="NPC_OLDREIN_TK_02" PROB="35"/>
<ITEM TAG="NPC_OLDREIN_TK_03" PROB="30"/>
</RANDOM>
<RANDOM ID="R_NPC_PELOMA_WHITEBUTTER_AMB" DELAY="28" DELAY_RANGE="3" LOOP_DELAY="27" LOOP_DELAY_RANGE="8">
<ITEM TAG="NPC_PELOMA_WHITEBUTTER_AMB_01" PROB="10"/>
<ITEM TAG="NPC_PELOMA_WHITEBUTTER_AMB_02" PROB="10"/>
<ITEM TAG="NPC_PELOMA_WHITEBUTTER_AMB_03" PROB="10"/>
<ITEM PROB="70"/>
</RANDOM>
<RANDOM ID="R_NPC_PELOMA_WHITEBUTTER_FW">
<ITEM TAG="NPC_PELOMA_WHITEBUTTER_FW_01" PROB="35"/>
<ITEM TAG="NPC_PELOMA_WHITEBUTTER_FW_02" PROB="35"/>
<ITEM TAG="NPC_PELOMA_WHITEBUTTER_FW_03" PROB="30"/>
</RANDOM>
<RANDOM ID="R_NPC_PELOMA_WHITEBUTTER_TK">
<ITEM TAG="NPC_PELOMA_WHITEBUTTER_TK_01" PROB="35"/>
<ITEM TAG="NPC_PELOMA_WHITEBUTTER_TK_02" PROB="35"/>
<ITEM TAG="NPC_PELOMA_WHITEBUTTER_TK_03" PROB="30"/>
</RANDOM>
<RANDOM ID="R_NPC_RIKI_AMB" DELAY="40" DELAY_RANGE="10" LOOP_DELAY="37" LOOP_DELAY_RANGE="10">
<ITEM TAG="NPC_RIKI_AMB_01" PROB="10"/>
<ITEM TAG="NPC_RIKI_AMB_02" PROB="10"/>
<ITEM TAG="NPC_RIKI_AMB_03" PROB="10"/>
<ITEM PROB="70"/>
</RANDOM>
<RANDOM ID="R_NPC_RIKI_FW">
<ITEM TAG="NPC_RIKI_FW_01" PROB="35"/>
<ITEM TAG="NPC_RIKI_FW_02" PROB="35"/>
<ITEM TAG="NPC_RIKI_FW_03" PROB="30"/>
</RANDOM>
<RANDOM ID="R_NPC_RIKI_TK">
<ITEM TAG="NPC_RIKI_TK_01" PROB="35"/>
<ITEM TAG="NPC_RIKI_TK_02" PROB="35"/>
<ITEM TAG="NPC_RIKI_TK_03" PROB="30"/>
</RANDOM>
<RANDOM ID="R_NPC_SINSINIA_AMB" DELAY="16" DELAY_RANGE="5" LOOP_DELAY="26" LOOP_DELAY_RANGE="5">
<ITEM TAG="NPC_SINSINIA_AMB_01" PROB="10"/>
<ITEM TAG="NPC_SINSINIA_AMB_02" PROB="10"/>
<ITEM TAG="NPC_SINSINIA_AMB_03" PROB="10"/>
<ITEM PROB="70"/>
</RANDOM>
<RANDOM ID="R_NPC_SINSINIA_FW">
<ITEM TAG="NPC_SINSINIA_FW_01" PROB="35"/>
<ITEM TAG="NPC_SINSINIA_FW_02" PROB="35"/>
<ITEM TAG="NPC_SINSINIA_FW_03" PROB="30"/>
</RANDOM>
<RANDOM ID="R_NPC_SINSINIA_TK">
<ITEM TAG="NPC_SINSINIA_TK_01" PROB="35"/>
<ITEM TAG="NPC_SINSINIA_TK_02" PROB="35"/>
<ITEM TAG="NPC_SINSINIA_TK_03" PROB="30"/>
</RANDOM>
<RANDOM ID="R_NPC_SWEETIE_TEHITI_AMB" DELAY="20" DELAY_RANGE="7" LOOP_DELAY="32" LOOP_DELAY_RANGE="14">
<ITEM TAG="NPC_SWEETIE_TEHITI_AMB_01" PROB="10"/>
<ITEM TAG="NPC_SWEETIE_TEHITI_AMB_02" PROB="10"/>
<ITEM TAG="NPC_SWEETIE_TEHITI_AMB_03" PROB="10"/>
<ITEM PROB="70"/>
</RANDOM>
<RANDOM ID="R_NPC_SWEETIE_TEHITI_FW">
<ITEM TAG="NPC_SWEETIE_TEHITI_FW_01" PROB="35"/>
<ITEM TAG="NPC_SWEETIE_TEHITI_FW_02" PROB="35"/>
<ITEM TAG="NPC_SWEETIE_TEHITI_FW_03" PROB="30"/>
</RANDOM>
<RANDOM ID="R_NPC_SWEETIE_TEHITI_TK">
<ITEM TAG="NPC_SWEETIE_TEHITI_TK_01" PROB="35"/>
<ITEM TAG="NPC_SWEETIE_TEHITI_TK_02" PROB="35"/>
<ITEM TAG="NPC_SWEETIE_TEHITI_TK_03" PROB="30"/>
</RANDOM>
<RANDOM ID="R_NPC_BECKEY_AMB_02" DELAY="15" DELAY_RANGE="3" LOOP_DELAY="26" LOOP_DELAY_RANGE="5">
<ITEM TAG="NPC_BECKEY_AMB_02" PROB="10"/>
<ITEM TAG="NPC_BECKEY_AMB_04" PROB="10"/>
<ITEM TAG="NPC_BECKEY_AMB_05" PROB="10"/>
<ITEM PROB="70"/>
</RANDOM>
<RANDOM ID="R_NPC_CLADIS_AMB_01" DELAY="15" DELAY_RANGE="3" LOOP_DELAY="26" LOOP_DELAY_RANGE="5">
<ITEM TAG="NPC_CLADIS_AMB_01" PROB="10"/>
<ITEM TAG="NPC_CLADIS_AMB_02" PROB="10"/>
<ITEM TAG="NPC_CLADIS_AMB_03" PROB="10"/>
<ITEM PROB="70"/>
</RANDOM>
<RANDOM ID="R_NPC_CLADIS_AMB_02" DELAY="15" DELAY_RANGE="3" LOOP_DELAY="26" LOOP_DELAY_RANGE="5">
<ITEM TAG="NPC_CLADIS_AMB_01" PROB="3"/>
<ITEM TAG="NPC_CLADIS_AMB_02" PROB="3"/>
<ITEM TAG="NPC_CLADIS_AMB_03" PROB="4"/>
<ITEM TAG="NPC_CLADIS_AMB_04" PROB="10"/>
<ITEM TAG="NPC_CLADIS_AMB_05" PROB="10"/>
<ITEM PROB="70"/>
</RANDOM>
<RANDOM ID="R_NPC_CLADIS_FW">
<ITEM TAG="NPC_CLADIS_FW_01" PROB="35"/>
<ITEM TAG="NPC_CLADIS_FW_02" PROB="35"/>
<ITEM TAG="NPC_CLADIS_FW_03" PROB="30"/>
</RANDOM>
<RANDOM ID="R_NPC_CLADIS_TK">
<ITEM TAG="NPC_CLADIS_TK_01" PROB="35"/>
<ITEM TAG="NPC_CLADIS_TK_02" PROB="35"/>
<ITEM TAG="NPC_CLADIS_TK_03" PROB="30"/>
</RANDOM>
<RANDOM ID="R_NPC_HIMANSTELA_AMB_03" DELAY="25" DELAY_RANGE="3" LOOP_DELAY="24" LOOP_DELAY_RANGE="5">
<ITEM TAG="NPC_HIMANSTELA_AMB_02" PROB="8"/>
<ITEM TAG="NPC_HIMANSTELA_AMB_03" PROB="8"/>
<ITEM TAG="NPC_HIMANSTELA_AMB_04" PROB="8"/>
<ITEM TAG="NPC_HIMANSTELA_AMB_05" PROB="6"/>
<ITEM PROB="70"/>
</RANDOM>
<RANDOM ID="R_NPC_HIMANSTELA_TK_02">
<ITEM TAG="NPC_MINI_HIMANSTELA_TK_06" PROB="35"/>
<ITEM TAG="NPC_HIMANSTELA_TK_01" PROB="35"/>
<ITEM TAG="NPC_HIMANSTELA_TK_02" PROB="30"/>
</RANDOM>
<RANDOM ID="R_NPC_LUDMILA_AMB_02" DELAY="32" DELAY_RANGE="11" LOOP_DELAY="30" LOOP_DELAY_RANGE="8">
<ITEM TAG="NPC_LUDMILA_AMB_02" PROB="4"/>
<ITEM TAG="NPC_LUDMILA_AMB_05" PROB="4"/>
<ITEM TAG="NPC_LUDMILA_AMB_06" PROB="4"/>
<ITEM TAG="NPC_LUDMILA_AMB_07" PROB="4"/>
<ITEM TAG="NPC_LUDMILA_AMB_08" PROB="4"/>
<ITEM TAG="NPC_LUDMILA_AMB_10" PROB="10"/>
<ITEM PROB="70"/>
</RANDOM>
<RANDOM ID="R_NPC_LUDMILA_AMB_03" DELAY="32" DELAY_RANGE="11" LOOP_DELAY="30" LOOP_DELAY_RANGE="8">
<ITEM TAG="NPC_LUDMILA_AMB_02" PROB="10"/>
<ITEM TAG="NPC_LUDMILA_AMB_05" PROB="5"/>
<ITEM TAG="NPC_LUDMILA_AMB_06" PROB="5"/>
<ITEM TAG="NPC_LUDMILA_AMB_07" PROB="5"/>
<ITEM TAG="NPC_LUDMILA_AMB_08" PROB="5"/>
<ITEM PROB="70"/>
</RANDOM>
<RANDOM ID="R_NPC_LUDMILA_TK_02">
<ITEM TAG="NPC_LUDMILA_TK_01" PROB="30"/>
<ITEM TAG="NPC_LUDMILA_TK_03" PROB="30"/>
<ITEM TAG="NPC_LUDMILA_TK_04" PROB="40"/>
</RANDOM>
<RANDOM ID="R_NPC_LUDMILA_FW_02">
<ITEM TAG="NPC_LUDMILA_FW_01" PROB="30"/>
<ITEM TAG="NPC_LUDMILA_FW_02" PROB="30"/>
<ITEM TAG="NPC_LUDMILA_FW_04" PROB="40"/>
</RANDOM>
<RANDOM ID="R_NPC_LUTHER_AMB_02" DELAY="16" DELAY_RANGE="5" LOOP_DELAY="26" LOOP_DELAY_RANGE="5">
<ITEM TAG="NPC_LUTHER_AMB_01" PROB="6"/>
<ITEM TAG="NPC_LUTHER_AMB_02" PROB="6"/>
<ITEM TAG="NPC_LUTHER_AMB_03" PROB="6"/>
<ITEM TAG="NPC_LUTHER_AMB_04" PROB="6"/>
<ITEM TAG="NPC_LUTHER_AMB_05" PROB="6"/>
<ITEM PROB="70"/>
</RANDOM>
<RANDOM ID="R_NPC_SHANNON_AMB_01" DELAY="17" DELAY_RANGE="3" LOOP_DELAY="20" LOOP_DELAY_RANGE="7">
<ITEM TAG="NPC_SHANNON_AMB_01" PROB="10"/>
<ITEM TAG="NPC_SHANNON_AMB_02" PROB="10"/>
<ITEM TAG="NPC_SHANNON_AMB_03" PROB="10"/>
<ITEM PROB="70"/>
</RANDOM>
<RANDOM ID="R_NPC_SHANNON_AMB_02" DELAY="17" DELAY_RANGE="3" LOOP_DELAY="20" LOOP_DELAY_RANGE="7">
<ITEM TAG="NPC_SHANNON_AMB_01" PROB="7"/>
<ITEM TAG="NPC_SHANNON_AMB_02" PROB="7"/>
<ITEM TAG="NPC_SHANNON_AMB_03" PROB="7"/>
<ITEM TAG="NPC_SHANNON_AMB_04" PROB="9"/>
<ITEM PROB="70"/>
</RANDOM>
<RANDOM ID="R_NPC_SHANNON_FW">
<ITEM TAG="NPC_SHANNON_FW_01" PROB="35"/>
<ITEM TAG="NPC_SHANNON_FW_02" PROB="35"/>
<ITEM TAG="NPC_SHANNON_FW_03" PROB="30"/>
</RANDOM>
<RANDOM ID="R_NPC_SHANNON_TK">
<ITEM TAG="NPC_SHANNON_TK_01" PROB="35"/>
<ITEM TAG="NPC_SHANNON_TK_02" PROB="35"/>
<ITEM TAG="NPC_SHANNON_TK_03" PROB="30"/>
</RANDOM>
<RANDOM ID="R_NPC_SHUME_AMB_01" DELAY="25" DELAY_RANGE="3" LOOP_DELAY="24" LOOP_DELAY_RANGE="5">
<ITEM TAG="NPC_SHUME_AMB_01" PROB="9"/>
<ITEM TAG="NPC_SHUME_AMB_02" PROB="7"/>
<ITEM TAG="NPC_SHUME_AMB_03" PROB="7"/>
<ITEM TAG="NPC_SHUME_AMB_04" PROB="7"/>
<ITEM PROB="70"/>
</RANDOM>
<RANDOM ID="R_NPC_SHUME_AMB_02" DELAY="25" DELAY_RANGE="3" LOOP_DELAY="24" LOOP_DELAY_RANGE="5">
<ITEM TAG="NPC_SHUME_AMB_01" PROB="5"/>
<ITEM TAG="NPC_SHUME_AMB_02" PROB="5"/>
<ITEM TAG="NPC_SHUME_AMB_03" PROB="5"/>
<ITEM TAG="NPC_SHUME_AMB_04" PROB="5"/>
<ITEM TAG="NPC_SHUME_AMB_05" PROB="5"/>
<ITEM TAG="NPC_SHUME_AMB_06" PROB="5"/>
<ITEM PROB="70"/>
</RANDOM>
<RANDOM ID="R_NPC_SHUME_FW">
<ITEM TAG="NPC_SHUME_FW_01" PROB="35"/>
<ITEM TAG="NPC_SHUME_FW_02" PROB="35"/>
<ITEM TAG="NPC_SHUME_FW_03" PROB="30"/>
</RANDOM>
<RANDOM ID="R_NPC_SHUME_TK">
<ITEM TAG="NPC_SHUME_TK_01" PROB="35"/>
<ITEM TAG="NPC_SHUME_TK_02" PROB="35"/>
<ITEM TAG="NPC_SHUME_TK_03" PROB="30"/>
</RANDOM>
<RANDOM ID="R_NPC_LUTON_AMB_01" DELAY="40" DELAY_RANGE="4" LOOP_DELAY="22" LOOP_DELAY_RANGE="12">
<ITEM TAG="NPC_LUTON_AMB_01" PROB="10"/>
<ITEM TAG="NPC_LUTON_AMB_02" PROB="10"/>
<ITEM TAG="NPC_LUTON_AMB_03" PROB="10"/>
<ITEM PROB="70"/>
</RANDOM>
<RANDOM ID="R_NPC_LUTON_AMB_02" DELAY="40" DELAY_RANGE="4" LOOP_DELAY="22" LOOP_DELAY_RANGE="12">
<ITEM TAG="NPC_LUTON_AMB_01" PROB="3"/>
<ITEM TAG="NPC_LUTON_AMB_02" PROB="3"/>
<ITEM TAG="NPC_LUTON_AMB_03" PROB="4"/>
<ITEM TAG="NPC_LUTON_AMB_04" PROB="10"/>
<ITEM TAG="NPC_LUTON_AMB_05" PROB="10"/>
<ITEM PROB="70"/>
</RANDOM>
<RANDOM ID="R_NPC_LUTON_FW">
<ITEM TAG="NPC_LUTON_FW_01" PROB="35"/>
<ITEM TAG="NPC_LUTON_FW_02" PROB="35"/>
<ITEM TAG="NPC_LUTON_FW_03" PROB="30"/>
</RANDOM>
<RANDOM ID="R_NPC_LUTON_TK">
<ITEM TAG="NPC_LUTON_TK_01" PROB="35"/>
<ITEM TAG="NPC_LUTON_TK_02" PROB="35"/>
<ITEM TAG="NPC_LUTON_TK_03" PROB="30"/>
</RANDOM>
<RANDOM ID="R_NPC_LARGO_AMB_01" DELAY="20" DELAY_RANGE="3" LOOP_DELAY="24" LOOP_DELAY_RANGE="7">
<ITEM TAG="NPC_LARGO_AMB_01" PROB="10"/>
<ITEM TAG="NPC_LARGO_AMB_02" PROB="10"/>
<ITEM TAG="NPC_LARGO_AMB_03" PROB="10"/>
<ITEM PROB="70"/>
</RANDOM>
<RANDOM ID="R_NPC_LARGO_AMB_02" DELAY="20" DELAY_RANGE="3" LOOP_DELAY="24" LOOP_DELAY_RANGE="7">
<ITEM TAG="NPC_LARGO_AMB_01" PROB="6"/>
<ITEM TAG="NPC_LARGO_AMB_02" PROB="6"/>
<ITEM TAG="NPC_LARGO_AMB_03" PROB="6"/>
<ITEM TAG="NPC_LARGO_AMB_04" PROB="6"/>
<ITEM TAG="NPC_LARGO_AMB_05" PROB="6"/>
<ITEM PROB="70"/>
</RANDOM>
<RANDOM ID="R_NPC_LARGO_FW">
<ITEM TAG="NPC_LARGO_FW_01" PROB="35"/>
<ITEM TAG="NPC_LARGO_FW_02" PROB="35"/>
<ITEM TAG="NPC_LARGO_FW_03" PROB="30"/>
</RANDOM>
<RANDOM ID="R_NPC_LARGO_TK">
<ITEM TAG="NPC_LARGO_TK_01" PROB="35"/>
<ITEM TAG="NPC_LARGO_TK_02" PROB="35"/>
<ITEM TAG="NPC_LARGO_TK_03" PROB="30"/>
</RANDOM>
<RANDOM ID="R_NPC_BONOZ_AMB" DELAY="10" DELAY_RANGE="3" LOOP_DELAY="25" LOOP_DELAY_RANGE="8">
<ITEM TAG="NPC_BONOZ_AMB_01" PROB="15"/>
<ITEM TAG="NPC_BONOZ_AMB_02" PROB="15"/>
<ITEM PROB="70"/>
</RANDOM>
<RANDOM ID="R_NPC_HIMANSTELA_FW">
<ITEM TAG="NPC_MINI_HIMANSTELA_TK_07" PROB="35"/>
<ITEM TAG="NPC_MINI_HIMANSTELA_TK_08" PROB="35"/>
<ITEM TAG="NPC_MINI_HIMANSTELA_TK_09" PROB="30"/>
</RANDOM>
<RANDOM ID="R_NPC_SHUME_AMB_RAIN" DELAY="25" DELAY_RANGE="3" LOOP_DELAY="24" LOOP_DELAY_RANGE="5">
<ITEM TAG="NPC_SHUME_AMB_07_RAIN" PROB="25"/>
<ITEM PROB="75"/>
</RANDOM>
<RANDOM ID="R_NPC_SHUME_AMB_MIST" DELAY="25" DELAY_RANGE="3" LOOP_DELAY="24" LOOP_DELAY_RANGE="5">
<ITEM TAG="NPC_SHUME_AMB_08_MIST" PROB="25"/>
<ITEM PROB="75"/>
</RANDOM>
<RANDOM ID="R_NPC_SHUME_AMB_SHADE" DELAY="25" DELAY_RANGE="3" LOOP_DELAY="24" LOOP_DELAY_RANGE="5">
<ITEM TAG="NPC_SHUME_AMB_09_SHADE" PROB="25"/>
<ITEM PROB="75"/>
</RANDOM>
<RANDOM ID="R_NPC_CLADIS_AMB_RAIN" DELAY="15" DELAY_RANGE="3" LOOP_DELAY="26" LOOP_DELAY_RANGE="5">
<ITEM TAG="NPC_CLADIS_AMB_06_RAIN" PROB="25"/>
<ITEM PROB="75"/>
</RANDOM>
<RANDOM ID="R_NPC_CLADIS_AMB_MIST" DELAY="15" DELAY_RANGE="3" LOOP_DELAY="26" LOOP_DELAY_RANGE="5">
<ITEM TAG="NPC_CLADIS_AMB_07_MIST" PROB="25"/>
<ITEM PROB="75"/>
</RANDOM>
<RANDOM ID="R_NPC_CLADIS_AMB_SHADE" DELAY="15" DELAY_RANGE="3" LOOP_DELAY="26" LOOP_DELAY_RANGE="5">
<ITEM TAG="NPC_CLADIS_AMB_08_SHADE" PROB="25"/>
<ITEM PROB="75"/>
</RANDOM>
<RANDOM ID="R_NPC_LARGO_AMB_RAIN" DELAY="20" DELAY_RANGE="3" LOOP_DELAY="24" LOOP_DELAY_RANGE="7">
<ITEM TAG="NPC_LARGO_AMB_06_RAIN" PROB="25"/>
<ITEM PROB="75"/>
</RANDOM>
<RANDOM ID="R_NPC_LARGO_AMB_SHADE" DELAY="20" DELAY_RANGE="3" LOOP_DELAY="24" LOOP_DELAY_RANGE="7">
<ITEM TAG="NPC_LARGO_AMB_07_SHADE" PROB="25"/>
<ITEM PROB="75"/>
</RANDOM>
<RANDOM ID="R_NPC_SHANNON_AMB_RAIN" DELAY="17" DELAY_RANGE="3" LOOP_DELAY="20" LOOP_DELAY_RANGE="7">
<ITEM TAG="NPC_SHANNON_AMB_05_RAIN" PROB="25"/>
<ITEM PROB="75"/>
</RANDOM>
<RANDOM ID="R_NPC_SHANNON_AMB_MIST" DELAY="17" DELAY_RANGE="3" LOOP_DELAY="20" LOOP_DELAY_RANGE="7">
<ITEM TAG="NPC_SHANNON_AMB_06_MIST" PROB="25"/>
<ITEM PROB="75"/>
</RANDOM>
<RANDOM ID="R_NPC_SHANNON_AMB_SHADE" DELAY="17" DELAY_RANGE="3" LOOP_DELAY="20" LOOP_DELAY_RANGE="7">
<ITEM TAG="NPC_SHANNON_AMB_07_SHADE" PROB="25"/>
<ITEM PROB="75"/>
</RANDOM>
<RANDOM ID="R_NPC_LUTON_AMB_RAIN" DELAY="40" DELAY_RANGE="4" LOOP_DELAY="22" LOOP_DELAY_RANGE="12">
<ITEM TAG="NPC_LUTON_AMB_06_RAIN" PROB="25"/>
<ITEM PROB="75"/>
</RANDOM>
<RANDOM ID="R_NPC_LUTON_AMB_MIST" DELAY="40" DELAY_RANGE="4" LOOP_DELAY="22" LOOP_DELAY_RANGE="12">
<ITEM TAG="NPC_LUTON_AMB_07_MIST" PROB="25"/>
<ITEM PROB="75"/>
</RANDOM>
<RANDOM ID="R_NPC_LUTON_AMB_SHADE" DELAY="40" DELAY_RANGE="4" LOOP_DELAY="22" LOOP_DELAY_RANGE="12">
<ITEM TAG="NPC_LUTON_AMB_08_SHADE" PROB="25"/>
<ITEM PROB="75"/>
</RANDOM>
<RANDOM ID="R_NPC_LUDMILA_AMB_RAIN" DELAY="32" DELAY_RANGE="11" LOOP_DELAY="30" LOOP_DELAY_RANGE="8">
<ITEM TAG="NPC_LUDMILA_AMB_11_RAIN" PROB="25"/>
<ITEM PROB="75"/>
</RANDOM>
<RANDOM ID="R_NPC_LUDMILA_AMB_MIST" DELAY="32" DELAY_RANGE="11" LOOP_DELAY="30" LOOP_DELAY_RANGE="8">
<ITEM TAG="NPC_LUDMILA_AMB_12_MIST" PROB="25"/>
<ITEM PROB="75"/>
</RANDOM>
<RANDOM ID="R_NPC_LUDMILA_AMB_SHADE" DELAY="32" DELAY_RANGE="11" LOOP_DELAY="30" LOOP_DELAY_RANGE="8">
<ITEM TAG="NPC_LUDMILA_AMB_13_SHADE" PROB="25"/>
<ITEM PROB="75"/>
</RANDOM>
<RANDOM ID="R_NPC_BECKEY_AMB_RAIN" DELAY="15" DELAY_RANGE="3" LOOP_DELAY="26" LOOP_DELAY_RANGE="5">
<ITEM TAG="NPC_BECKEY_AMB_06_RAIN" PROB="25"/>
<ITEM PROB="75"/>
</RANDOM>
<RANDOM ID="R_NPC_BECKEY_AMB_MIST" DELAY="15" DELAY_RANGE="3" LOOP_DELAY="26" LOOP_DELAY_RANGE="5">
<ITEM TAG="NPC_BECKEY_AMB_07_MIST" PROB="25"/>
<ITEM PROB="75"/>
</RANDOM>
<RANDOM ID="R_NPC_BECKEY_AMB_SHADE" DELAY="15" DELAY_RANGE="3" LOOP_DELAY="26" LOOP_DELAY_RANGE="5">
<ITEM TAG="NPC_BECKEY_AMB_08_SHADE" PROB="25"/>
<ITEM PROB="75"/>
</RANDOM>
<RANDOM ID="R_NPC_HIMANSTELA_AMB_RAIN" DELAY="25" DELAY_RANGE="3" LOOP_DELAY="24" LOOP_DELAY_RANGE="5">
<ITEM TAG="NPC_HIMANSTELA_AMB_06_RAIN" PROB="25"/>
<ITEM PROB="75"/>
</RANDOM>
<RANDOM ID="R_NPC_HIMANSTELA_AMB_MIST" DELAY="25" DELAY_RANGE="3" LOOP_DELAY="24" LOOP_DELAY_RANGE="5">
<ITEM TAG="NPC_HIMANSTELA_AMB_07_MIST" PROB="25"/>
<ITEM PROB="75"/>
</RANDOM>
<RANDOM ID="R_NPC_HIMANSTELA_AMB_SHADE" DELAY="25" DELAY_RANGE="3" LOOP_DELAY="24" LOOP_DELAY_RANGE="5">
<ITEM TAG="NPC_HIMANSTELA_AMB_08_SHADE" PROB="25"/>
<ITEM PROB="75"/>
</RANDOM>
<RANDOM ID="R_NPC_LUTHER_AMB_RAIN" DELAY="16" DELAY_RANGE="5" LOOP_DELAY="26" LOOP_DELAY_RANGE="5">
<ITEM TAG="NPC_LUTHER_AMB_06_RAIN" PROB="25"/>
<ITEM PROB="75"/>
</RANDOM>
<RANDOM ID="R_NPC_LUTHER_AMB_MIST" DELAY="16" DELAY_RANGE="5" LOOP_DELAY="26" LOOP_DELAY_RANGE="5">
<ITEM TAG="NPC_LUTHER_AMB_07_MIST" PROB="25"/>
<ITEM PROB="75"/>
</RANDOM>
<RANDOM ID="R_NPC_LUTHER_AMB_SHADE" DELAY="16" DELAY_RANGE="5" LOOP_DELAY="26" LOOP_DELAY_RANGE="5">
<ITEM TAG="NPC_LUTHER_AMB_08_SHADE" PROB="25"/>
<ITEM PROB="75"/>
</RANDOM>
<RANDOM ID="R_NPC_MILAN_LITT_AMB_RAIN" DELAY="39" DELAY_RANGE="5" LOOP_DELAY="23" LOOP_DELAY_RANGE="15">
<ITEM TAG="NPC_MILAN_LITT_AMB_04_RAIN" PROB="25"/>
<ITEM PROB="75"/>
</RANDOM>
<RANDOM ID="R_NPC_MILAN_LITT_AMB_MIST" DELAY="39" DELAY_RANGE="5" LOOP_DELAY="23" LOOP_DELAY_RANGE="15">
<ITEM TAG="NPC_MILAN_LITT_AMB_05_MIST" PROB="25"/>
<ITEM PROB="75"/>
</RANDOM>
<RANDOM ID="R_NPC_MILAN_LITT_AMB_SHADE" DELAY="39" DELAY_RANGE="5" LOOP_DELAY="23" LOOP_DELAY_RANGE="15">
<ITEM TAG="NPC_MILAN_LITT_AMB_06_SHADE" PROB="25"/>
<ITEM PROB="75"/>
</RANDOM>
<RANDOM ID="R_NPC_OLDREIN_AMB_RAIN" DELAY="13" DELAY_RANGE="2" LOOP_DELAY="21" LOOP_DELAY_RANGE="9">
<ITEM TAG="NPC_OLDREIN_AMB_04_RAIN" PROB="25"/>
<ITEM PROB="75"/>
</RANDOM>
<RANDOM ID="R_NPC_OLDREIN_AMB_MIST" DELAY="13" DELAY_RANGE="2" LOOP_DELAY="21" LOOP_DELAY_RANGE="9">
<ITEM TAG="NPC_OLDREIN_AMB_05_MIST" PROB="25"/>
<ITEM PROB="75"/>
</RANDOM>
<RANDOM ID="R_NPC_OLDREIN_AMB_SHADE" DELAY="13" DELAY_RANGE="2" LOOP_DELAY="21" LOOP_DELAY_RANGE="9">
<ITEM TAG="NPC_OLDREIN_AMB_06_SHADE" PROB="25"/>
<ITEM PROB="75"/>
</RANDOM>
<RANDOM ID="R_NPC_PELOMA_WHITEBUTTER_AMB_RAIN" DELAY="30" DELAY_RANGE="10" LOOP_DELAY="20" LOOP_DELAY_RANGE="4">
<ITEM TAG="NPC_PELOMA_WHITEBUTTER_AMB_04_RAIN" PROB="25"/>
<ITEM PROB="75"/>
</RANDOM>
<RANDOM ID="R_NPC_PELOMA_WHITEBUTTER_AMB_MIST" DELAY="30" DELAY_RANGE="10" LOOP_DELAY="20" LOOP_DELAY_RANGE="4">
<ITEM TAG="NPC_PELOMA_WHITEBUTTER_AMB_05_MIST" PROB="25"/>
<ITEM PROB="75"/>
</RANDOM>
<RANDOM ID="R_NPC_PELOMA_WHITEBUTTER_AMB_SHADE" DELAY="30" DELAY_RANGE="10" LOOP_DELAY="20" LOOP_DELAY_RANGE="4">
<ITEM TAG="NPC_PELOMA_WHITEBUTTER_AMB_06_SHADE" PROB="25"/>
<ITEM PROB="75"/>
</RANDOM>
<RANDOM ID="R_NPC_RIKI_AMB_RAIN" DELAY="10" DELAY_RANGE="2" LOOP_DELAY="22" LOOP_DELAY_RANGE="6">
<ITEM TAG="NPC_RIKI_AMB_04_RAIN" PROB="25"/>
<ITEM PROB="75"/>
</RANDOM>
<RANDOM ID="R_NPC_RIKI_AMB_MIST" DELAY="10" DELAY_RANGE="2" LOOP_DELAY="22" LOOP_DELAY_RANGE="6">
<ITEM TAG="NPC_RIKI_AMB_05_MIST" PROB="25"/>
<ITEM PROB="75"/>
</RANDOM>
<RANDOM ID="R_NPC_RIKI_AMB_SHADE" DELAY="10" DELAY_RANGE="2" LOOP_DELAY="22" LOOP_DELAY_RANGE="6">
<ITEM TAG="NPC_RIKI_AMB_06_SHADE" PROB="25"/>
<ITEM PROB="75"/>
</RANDOM>
<RANDOM ID="R_NPC_SINSINIA_AMB_RAIN" DELAY="25" DELAY_RANGE="5" LOOP_DELAY="30" LOOP_DELAY_RANGE="7">
<ITEM TAG="NPC_SINSINIA_AMB_04_RAIN" PROB="25"/>
<ITEM PROB="75"/>
</RANDOM>
<RANDOM ID="R_NPC_SINSINIA_AMB_MIST" DELAY="25" DELAY_RANGE="5" LOOP_DELAY="30" LOOP_DELAY_RANGE="7">
<ITEM TAG="NPC_SINSINIA_AMB_05_MIST" PROB="25"/>
<ITEM PROB="75"/>
</RANDOM>
<RANDOM ID="R_NPC_SINSINIA_AMB_SHADE" DELAY="25" DELAY_RANGE="5" LOOP_DELAY="30" LOOP_DELAY_RANGE="7">
<ITEM TAG="NPC_SINSINIA_AMB_06_SHADE" PROB="25"/>
<ITEM PROB="75"/>
</RANDOM>
<RANDOM ID="R_NPC_SWEETIE_TEHITI_AMB_RAIN" DELAY="40" DELAY_RANGE="4" LOOP_DELAY="22" LOOP_DELAY_RANGE="12">
<ITEM TAG="NPC_SWEETIE_TEHITI_AMB_04_RAIN" PROB="25"/>
<ITEM PROB="75"/>
</RANDOM>
<RANDOM ID="R_NPC_SWEETIE_TEHITI_AMB_MIST" DELAY="40" DELAY_RANGE="4" LOOP_DELAY="22" LOOP_DELAY_RANGE="12">
<ITEM TAG="NPC_SWEETIE_TEHITI_AMB_05_MIST" PROB="25"/>
<ITEM PROB="75"/>
</RANDOM>
<RANDOM ID="R_NPC_SWEETIE_TEHITI_AMB_SHADE" DELAY="40" DELAY_RANGE="4" LOOP_DELAY="22" LOOP_DELAY_RANGE="12">
<ITEM TAG="NPC_SWEETIE_TEHITI_AMB_06_SHADE" PROB="25"/>
<ITEM PROB="75"/>
</RANDOM>
<RANDOM ID="R_NPC_MICHELLE_CURIO_AMB_RAIN" DELAY="18" DELAY_RANGE="7" LOOP_DELAY="25" LOOP_DELAY_RANGE="13">
<ITEM TAG="NPC_MICHELLE_CURIO_AMB_04_RAIN" PROB="25"/>
<ITEM PROB="75"/>
</RANDOM>
<RANDOM ID="R_NPC_MICHELLE_CURIO_AMB_MIST" DELAY="18" DELAY_RANGE="7" LOOP_DELAY="25" LOOP_DELAY_RANGE="13">
<ITEM TAG="NPC_MICHELLE_CURIO_AMB_05_MIST" PROB="25"/>
<ITEM PROB="75"/>
</RANDOM>
<RANDOM ID="R_NPC_MICHELLE_CURIO_AMB_SHADE" DELAY="18" DELAY_RANGE="7" LOOP_DELAY="25" LOOP_DELAY_RANGE="13">
<ITEM TAG="NPC_MICHELLE_CURIO_AMB_06_SHADE" PROB="25"/>
<ITEM PROB="75"/>
</RANDOM>
<RANDOM ID="R_NPC_LARGO_AMB_MIST" DELAY="20" DELAY_RANGE="3" LOOP_DELAY="24" LOOP_DELAY_RANGE="7">
<ITEM TAG="NPC_LARGO_AMB_08_MIST" PROB="20"/>
<ITEM PROB="80"/>
</RANDOM>
<RANDOM ID="R_NPC_BERNERS_AMB_01" DELAY="40" DELAY_RANGE="3" LOOP_DELAY="24" LOOP_DELAY_RANGE="5">
<ITEM TAG="NPC_BERNERS_AMB_01" PROB="10"/>
<ITEM TAG="NPC_BERNERS_AMB_02" PROB="10"/>
<ITEM TAG="NPC_BERNERS_AMB_03" PROB="10"/>
<ITEM PROB="70"/>
</RANDOM>
<RANDOM ID="R_NPC_BERNERS_AMB_02" DELAY="40" DELAY_RANGE="3" LOOP_DELAY="24" LOOP_DELAY_RANGE="5">
<ITEM TAG="NPC_BERNERS_AMB_01" PROB="10"/>
<ITEM TAG="NPC_BERNERS_AMB_02" PROB="10"/>
<ITEM TAG="NPC_BERNERS_AMB_04" PROB="10"/>
<ITEM PROB="70"/>
</RANDOM>
<RANDOM ID="R_NPC_BERNERS_AMB_RAIN" DELAY="40" DELAY_RANGE="3" LOOP_DELAY="24" LOOP_DELAY_RANGE="5">
<ITEM TAG="NPC_BERNERS_AMB_05_RAIN" PROB="25"/>
<ITEM PROB="75"/>
</RANDOM>
<RANDOM ID="R_NPC_BERNERS_AMB_MIST" DELAY="40" DELAY_RANGE="3" LOOP_DELAY="24" LOOP_DELAY_RANGE="5">
<ITEM TAG="NPC_BERNERS_AMB_06_MIST" PROB="25"/>
<ITEM PROB="75"/>
</RANDOM>
<RANDOM ID="R_NPC_BERNERS_AMB_SHADE" DELAY="40" DELAY_RANGE="3" LOOP_DELAY="24" LOOP_DELAY_RANGE="5">
<ITEM TAG="NPC_BERNERS_AMB_07_SHADE" PROB="25"/>
<ITEM PROB="75"/>
</RANDOM>
<RANDOM ID="R_NPC_BERNERS_FW_01">
<ITEM TAG="NPC_BERNERS_FW_01" PROB="50"/>
<ITEM TAG="NPC_BERNERS_FW_02" PROB="50"/>
</RANDOM>
<RANDOM ID="R_NPC_BERNERS_FW_02">
<ITEM TAG="NPC_BERNERS_FW_01" PROB="50"/>
<ITEM TAG="NPC_BERNERS_FW_03" PROB="50"/>
</RANDOM>
<RANDOM ID="R_NPC_BERNERS_TK_01">
<ITEM TAG="NPC_BERNERS_TK_01" PROB="35"/>
<ITEM TAG="NPC_BERNERS_TK_02" PROB="30"/>
<ITEM TAG="NPC_BERNERS_TK_03" PROB="35"/>
</RANDOM>
<RANDOM ID="R_NPC_BERNERS_TK_02">
<ITEM TAG="NPC_BERNERS_TK_01" PROB="35"/>
<ITEM TAG="NPC_BERNERS_TK_02" PROB="30"/>
<ITEM TAG="NPC_BERNERS_TK_04" PROB="35"/>
</RANDOM>
<RANDOM ID="R_NPC_BRIM_AMB_01" DELAY="15" DELAY_RANGE="3" LOOP_DELAY="26" LOOP_DELAY_RANGE="5">
<ITEM TAG="NPC_BRIM_AMB_01" PROB="10"/>
<ITEM TAG="NPC_BRIM_AMB_02" PROB="10"/>
<ITEM TAG="NPC_BRIM_AMB_03" PROB="10"/>
<ITEM PROB="70"/>
</RANDOM>
<RANDOM ID="R_NPC_BRIM_AMB_02" DELAY="15" DELAY_RANGE="3" LOOP_DELAY="26" LOOP_DELAY_RANGE="5">
<ITEM TAG="NPC_BRIM_AMB_01" PROB="7"/>
<ITEM TAG="NPC_BRIM_AMB_02" PROB="7"/>
<ITEM TAG="NPC_BRIM_AMB_03" PROB="8"/>
<ITEM TAG="NPC_BRIM_AMB_05" PROB="8"/>
<ITEM PROB="70"/>
</RANDOM>
<RANDOM ID="R_NPC_BRIM_AMB_RAIN" DELAY="15" DELAY_RANGE="3" LOOP_DELAY="26" LOOP_DELAY_RANGE="5">
<ITEM TAG="NPC_BRIM_AMB_06_RAIN" PROB="25"/>
<ITEM PROB="75"/>
</RANDOM>
<RANDOM ID="R_NPC_BRIM_AMB_MIST" DELAY="15" DELAY_RANGE="3" LOOP_DELAY="26" LOOP_DELAY_RANGE="5">
<ITEM TAG="NPC_BRIM_AMB_07_MIST" PROB="25"/>
<ITEM PROB="75"/>
</RANDOM>
<RANDOM ID="R_NPC_BRIM_AMB_SHADE" DELAY="15" DELAY_RANGE="3" LOOP_DELAY="26" LOOP_DELAY_RANGE="5">
<ITEM TAG="NPC_BRIM_AMB_08_SHADE" PROB="25"/>
<ITEM PROB="75"/>
</RANDOM>
<RANDOM ID="R_NPC_BRIM_FW_01">
<ITEM TAG="NPC_BRIM_FW_01" PROB="33"/>
<ITEM TAG="NPC_BRIM_FW_02" PROB="34"/>
<ITEM TAG="NPC_BRIM_FW_03" PROB="33"/>
</RANDOM>
<RANDOM ID="R_NPC_BRIM_FW_02">
<ITEM TAG="NPC_BRIM_FW_01" PROB="25"/>
<ITEM TAG="NPC_BRIM_FW_02" PROB="25"/>
<ITEM TAG="NPC_BRIM_FW_03" PROB="25"/>
<ITEM TAG="NPC_BRIM_FW_04" PROB="25"/>
</RANDOM>
<RANDOM ID="R_NPC_BRIM_TK_01">
<ITEM TAG="NPC_BRIM_TK_01" PROB="33"/>
<ITEM TAG="NPC_BRIM_TK_02" PROB="34"/>
<ITEM TAG="NPC_BRIM_TK_03" PROB="33"/>
</RANDOM>
<RANDOM ID="R_NPC_BRIM_TK_02">
<ITEM TAG="NPC_BRIM_TK_01" PROB="25"/>
<ITEM TAG="NPC_BRIM_TK_02" PROB="25"/>
<ITEM TAG="NPC_BRIM_TK_03" PROB="25"/>
<ITEM TAG="NPC_BRIM_TK_04" PROB="25"/>
</RANDOM>
<RANDOM ID="R_NPC_SHANNON_AMB_03" DELAY="20" DELAY_RANGE="3" LOOP_DELAY="24" LOOP_DELAY_RANGE="7">
<ITEM TAG="NPC_SHANNON_AMB_08" PROB="10"/>
<ITEM TAG="NPC_SHANNON_AMB_09" PROB="10"/>
<ITEM TAG="NPC_SHANNON_AMB_10" PROB="10"/>
<ITEM PROB="70"/>
</RANDOM>
<RANDOM ID="R_NPC_SHANNON_AMB_RAIN_01" DELAY="20" DELAY_RANGE="3" LOOP_DELAY="24" LOOP_DELAY_RANGE="7">
<ITEM TAG="NPC_SHANNON_AMB_11_RAIN" PROB="25"/>
<ITEM PROB="75"/>
</RANDOM>
<RANDOM ID="R_NPC_SHANNON_AMB_MIST_01" DELAY="20" DELAY_RANGE="3" LOOP_DELAY="24" LOOP_DELAY_RANGE="7">
<ITEM TAG="NPC_SHANNON_AMB_12_MIST" PROB="25"/>
<ITEM PROB="75"/>
</RANDOM>
<RANDOM ID="R_NPC_SHANNON_AMB_SHADE_01" DELAY="20" DELAY_RANGE="3" LOOP_DELAY="24" LOOP_DELAY_RANGE="7">
<ITEM TAG="NPC_SHANNON_AMB_13_SHADE" PROB="25"/>
<ITEM PROB="75"/>
</RANDOM>
<RANDOM ID="R_NPC_SHANNON_FW_01">
<ITEM TAG="NPC_SHANNON_FW_04" PROB="35"/>
<ITEM TAG="NPC_SHANNON_FW_05" PROB="35"/>
<ITEM TAG="NPC_SHANNON_FW_06" PROB="30"/>
</RANDOM>
<RANDOM ID="R_NPC_SHANNON_TK_01">
<ITEM TAG="NPC_SHANNON_TK_04" PROB="35"/>
<ITEM TAG="NPC_SHANNON_TK_05" PROB="35"/>
<ITEM TAG="NPC_SHANNON_TK_06" PROB="30"/>
</RANDOM>
<RANDOM ID="R_NPC_BRIM_AMB_03" DELAY="15" DELAY_RANGE="3" LOOP_DELAY="26" LOOP_DELAY_RANGE="5">
<ITEM TAG="NPC_BRIM_AMB_09" PROB="10"/>
<ITEM TAG="NPC_BRIM_AMB_10" PROB="10"/>
<ITEM TAG="NPC_BRIM_AMB_11" PROB="10"/>
<ITEM PROB="70"/>
</RANDOM>
<RANDOM ID="R_NPC_BRIM_AMB_04" DELAY="15" DELAY_RANGE="3" LOOP_DELAY="26" LOOP_DELAY_RANGE="5">
<ITEM TAG="NPC_BRIM_AMB_12" PROB="15"/>
<ITEM TAG="NPC_BRIM_AMB_13" PROB="15"/>
<ITEM PROB="70"/>
</RANDOM>
<RANDOM ID="R_NPC_BRIM_AMB_05" DELAY="15" DELAY_RANGE="3" LOOP_DELAY="26" LOOP_DELAY_RANGE="5">
<ITEM TAG="NPC_BRIM_AMB_14" PROB="15"/>
<ITEM TAG="NPC_BRIM_AMB_15" PROB="15"/>
<ITEM PROB="70"/>
</RANDOM>
<RANDOM ID="R_NPC_SHUME_AMB_03" DELAY="25" DELAY_RANGE="3" LOOP_DELAY="24" LOOP_DELAY_RANGE="5">
<ITEM TAG="NPC_SHUME_AMB_01" PROB="10"/>
<ITEM TAG="NPC_SHUME_AMB_05" PROB="10"/>
<ITEM TAG="NPC_SHUME_AMB_06" PROB="10"/>
<ITEM PROB="70"/>
</RANDOM>
<RANDOM ID="R_NPC_LARGO_AMB_03" DELAY="20" DELAY_RANGE="3" LOOP_DELAY="24" LOOP_DELAY_RANGE="7">
<ITEM TAG="NPC_LARGO_AMB_02" PROB="7"/>
<ITEM TAG="NPC_LARGO_AMB_03" PROB="8"/>
<ITEM TAG="NPC_LARGO_AMB_04" PROB="7"/>
<ITEM TAG="NPC_LARGO_AMB_05" PROB="8"/>
<ITEM PROB="70"/>
</RANDOM>
<RANDOM ID="R_NPC_SERIA_BABY_TK">
<ITEM TAG="NPC_SERIA_BABY_TK_01" PROB="50"/>
<ITEM TAG="NPC_SERIA_BABY_TK_02" PROB="50"/>
</RANDOM>
<RANDOM ID="R_NPC_SERIA_MIDLIFE_TK">
<ITEM TAG="NPC_SERIA_MIDLIFE_TK_01" PROB="50"/>
<ITEM TAG="NPC_SERIA_MIDLIFE_TK_02" PROB="50"/>
</RANDOM>
<RANDOM ID="R_NPC_SERIA_OLD_TK">
<ITEM TAG="NPC_SERIA_OLD_TK_01" PROB="50"/>
<ITEM TAG="NPC_SERIA_OLD_TK_02" PROB="50"/>
</RANDOM>
<RANDOM ID="R_NPC_CAMILLA_AMB" DELAY="17" DELAY_RANGE="5" LOOP_DELAY="22" LOOP_DELAY_RANGE="4">
<ITEM TAG="NPC_CAMILLA_AMB_01" PROB="15"/>
<ITEM TAG="NPC_CAMILLA_AMB_02" PROB="15"/>
<ITEM PROB="70"/>
</RANDOM>
<RANDOM ID="R_NPC_CAMILLA_AMB_RAIN" DELAY="17" DELAY_RANGE="5" LOOP_DELAY="22" LOOP_DELAY_RANGE="4">
<ITEM TAG="NPC_CAMILLA_AMB_03_RAIN" PROB="25"/>
<ITEM PROB="75"/>
</RANDOM>
<RANDOM ID="R_NPC_CAMILLA_AMB_MIST" DELAY="17" DELAY_RANGE="5" LOOP_DELAY="22" LOOP_DELAY_RANGE="4">
<ITEM TAG="NPC_CAMILLA_AMB_04_MIST" PROB="25"/>
<ITEM PROB="75"/>
</RANDOM>
<RANDOM ID="R_NPC_CAMILLA_AMB_SHADE" DELAY="17" DELAY_RANGE="5" LOOP_DELAY="18" LOOP_DELAY_RANGE="4">
<ITEM TAG="NPC_CAMILLA_AMB_05_SHADE" PROB="25"/>
<ITEM PROB="75"/>
</RANDOM>
<RANDOM ID="R_NPC_CAMILLA_FW">
<ITEM TAG="NPC_CAMILLA_FW_01" PROB="34"/>
<ITEM TAG="NPC_CAMILLA_FW_02" PROB="33"/>
<ITEM TAG="NPC_CAMILLA_FW_03" PROB="33"/>
</RANDOM>
<RANDOM ID="R_NPC_CAMILLA_TK">
<ITEM TAG="NPC_CAMILLA_TK_01" PROB="50"/>
<ITEM TAG="NPC_CAMILLA_TK_02" PROB="50"/>
</RANDOM>
<RANDOM ID="R_NPC_ETHAN_AMB" DELAY="22" DELAY_RANGE="2" LOOP_DELAY="24" LOOP_DELAY_RANGE="7">
<ITEM TAG="NPC_ETHAN_AMB_01" PROB="10"/>
<ITEM TAG="NPC_ETHAN_AMB_02" PROB="10"/>
<ITEM TAG="NPC_ETHAN_AMB_03" PROB="10"/>
<ITEM PROB="70"/>
</RANDOM>
<RANDOM ID="R_NPC_ETHAN_AMB_RAIN" DELAY="22" DELAY_RANGE="2" LOOP_DELAY="24" LOOP_DELAY_RANGE="7">
<ITEM TAG="NPC_ETHAN_AMB_04_RAIN" PROB="25"/>
<ITEM PROB="75"/>
</RANDOM>
<RANDOM ID="R_NPC_ETHAN_AMB_MIST" DELAY="22" DELAY_RANGE="2" LOOP_DELAY="24" LOOP_DELAY_RANGE="7">
<ITEM TAG="NPC_ETHAN_AMB_05_MIST" PROB="25"/>
<ITEM PROB="75"/>
</RANDOM>
<RANDOM ID="R_NPC_ETHAN_AMB_SHADE" DELAY="22" DELAY_RANGE="2" LOOP_DELAY="24" LOOP_DELAY_RANGE="7">
<ITEM TAG="NPC_ETHAN_AMB_06_SHADE" PROB="25"/>
<ITEM PROB="75"/>
</RANDOM>
<RANDOM ID="R_NPC_ETHAN_FW">
<ITEM TAG="NPC_ETHAN_FW_01" PROB="34"/>
<ITEM TAG="NPC_ETHAN_FW_02" PROB="33"/>
<ITEM TAG="NPC_ETHAN_FW_03" PROB="33"/>
</RANDOM>
<RANDOM ID="R_NPC_ETHAN_TK">
<ITEM TAG="NPC_ETHAN_TK_01" PROB="50"/>
<ITEM TAG="NPC_ETHAN_TK_02" PROB="50"/>
</RANDOM>
<RANDOM ID="R_NPC_HAZEL_AMB" DELAY="30" DELAY_RANGE="3" LOOP_DELAY="20" LOOP_DELAY_RANGE="5">
<ITEM TAG="NPC_HAZEL_AMB_01" PROB="10"/>
<ITEM TAG="NPC_HAZEL_AMB_02" PROB="10"/>
<ITEM TAG="NPC_HAZEL_AMB_03" PROB="10"/>
<ITEM PROB="70"/>
</RANDOM>
<RANDOM ID="R_NPC_HAZEL_FW">
<ITEM TAG="NPC_HAZEL_FW_01" PROB="34"/>
<ITEM TAG="NPC_HAZEL_FW_02" PROB="33"/>
<ITEM TAG="NPC_HAZEL_FW_03" PROB="33"/>
</RANDOM>
<RANDOM ID="R_NPC_HAZEL_TK">
<ITEM TAG="NPC_HAZEL_TK_01" PROB="50"/>
<ITEM TAG="NPC_HAZEL_TK_02" PROB="50"/>
</RANDOM>
<RANDOM ID="R_NPC_YOMUMU_AMB" DELAY="15" DELAY_RANGE="3" LOOP_DELAY="26" LOOP_DELAY_RANGE="5">
<ITEM TAG="NPC_YOMUMU_AMB_01" PROB="10"/>
<ITEM TAG="NPC_YOMUMU_AMB_02" PROB="10"/>
<ITEM TAG="NPC_YOMUMU_AMB_03" PROB="10"/>
<ITEM PROB="70"/>
</RANDOM>
<RANDOM ID="R_NPC_YOMUMU_AMB_RAIN" DELAY="15" DELAY_RANGE="3" LOOP_DELAY="26" LOOP_DELAY_RANGE="5">
<ITEM TAG="NPC_YOMUMU_AMB_04_RAIN" PROB="25"/>
<ITEM PROB="75"/>
</RANDOM>
<RANDOM ID="R_NPC_YOMUMU_AMB_MIST" DELAY="15" DELAY_RANGE="3" LOOP_DELAY="26" LOOP_DELAY_RANGE="5">
<ITEM TAG="NPC_YOMUMU_AMB_05_MIST" PROB="25"/>
<ITEM PROB="75"/>
</RANDOM>
<RANDOM ID="R_NPC_YOMUMU_AMB_SHADE" DELAY="15" DELAY_RANGE="3" LOOP_DELAY="26" LOOP_DELAY_RANGE="5">
<ITEM TAG="NPC_YOMUMU_AMB_06_SHADE" PROB="25"/>
<ITEM PROB="75"/>
</RANDOM>
<RANDOM ID="R_NPC_CAMILLA_AMB_02" DELAY="17" DELAY_RANGE="5" LOOP_DELAY="22" LOOP_DELAY_RANGE="4">
<ITEM TAG="NPC_CAMILLA_AMB_06" PROB="15"/>
<ITEM TAG="NPC_CAMILLA_AMB_07" PROB="15"/>
<ITEM PROB="70"/>
</RANDOM>
<RANDOM ID="R_NPC_CAMILLA_AMB_03" DELAY="14" DELAY_RANGE="8" LOOP_DELAY="14" LOOP_DELAY_RANGE="4">
<ITEM TAG="NPC_CAMILLA_AMB_09" PROB="15"/>
<ITEM TAG="NPC_CAMILLA_AMB_10" PROB="15"/>
<ITEM PROB="70"/>
</RANDOM>
<RANDOM ID="R_NPC_CAMILLA_AMB_04" DELAY="28" DELAY_RANGE="10" LOOP_DELAY="26" LOOP_DELAY_RANGE="4">
<ITEM TAG="NPC_CAMILLA_AMB_09" PROB="10"/>
<ITEM TAG="NPC_CAMILLA_AMB_13" PROB="10"/>
<ITEM TAG="NPC_CAMILLA_AMB_14" PROB="10"/>
<ITEM PROB="70"/>
</RANDOM>
<RANDOM ID="R_NPC_CAMILLA_AMB_05" DELAY="20" DELAY_RANGE="3" LOOP_DELAY="24" LOOP_DELAY_RANGE="7">
<ITEM TAG="NPC_CAMILLA_AMB_11" PROB="15"/>
<ITEM TAG="NPC_CAMILLA_AMB_12" PROB="15"/>
<ITEM PROB="70"/>
</RANDOM>
<RANDOM ID="R_NPC_CAMILLA_AMB_06" DELAY="40" DELAY_RANGE="3" LOOP_DELAY="24" LOOP_DELAY_RANGE="5">
<ITEM TAG="NPC_CAMILLA_AMB_13" PROB="15"/>
<ITEM TAG="NPC_CAMILLA_AMB_14" PROB="15"/>
<ITEM PROB="70"/>
</RANDOM>
<RANDOM ID="R_NPC_CAMILLA_TK_02">
<ITEM TAG="NPC_CAMILLA_TK_03" PROB="50"/>
<ITEM TAG="NPC_CAMILLA_TK_05" PROB="50"/>
</RANDOM>
<RANDOM ID="R_NPC_CAMILLA_TK_03">
<ITEM TAG="NPC_CAMILLA_TK_04" PROB="50"/>
<ITEM TAG="NPC_CAMILLA_TK_06" PROB="50"/>
</RANDOM>
<RANDOM ID="R_NPC_CAMILLA_FW_02">
<ITEM TAG="NPC_CAMILLA_FW_04" PROB="50"/>
<ITEM TAG="NPC_CAMILLA_FW_06" PROB="50"/>
</RANDOM>
<RANDOM ID="R_NPC_CAMILLA_FW_03">
<ITEM TAG="NPC_CAMILLA_FW_05" PROB="50"/>
<ITEM TAG="NPC_CAMILLA_FW_07" PROB="50"/>
</RANDOM>
<RANDOM ID="R_NPC_VENNY_AMB" DELAY="17" DELAY_RANGE="5" LOOP_DELAY="22" LOOP_DELAY_RANGE="4">
<ITEM TAG="NPC_VENNY_AMB_01" PROB="15"/>
<ITEM TAG="NPC_VENNY_AMB_02" PROB="15"/>
<ITEM PROB="70"/>
</RANDOM>
<RANDOM ID="R_NPC_VENNY_FW_01">
<ITEM TAG="NPC_VENNY_FW_01" PROB="50"/>
<ITEM TAG="NPC_VENNY_FW_02" PROB="50"/>
</RANDOM>
<RANDOM ID="R_NPC_VENNY_FW_02">
<ITEM TAG="NPC_VENNY_FW_03" PROB="50"/>
<ITEM TAG="NPC_VENNY_FW_04" PROB="50"/>
</RANDOM>
<RANDOM ID="R_NPC_VENNY_TK_01">
<ITEM TAG="NPC_VENNY_TK_01" PROB="50"/>
<ITEM TAG="NPC_VENNY_TK_02" PROB="50"/>
</RANDOM>
<RANDOM ID="R_NPC_VENNY_TK_02">
<ITEM TAG="NPC_VENNY_TK_03" PROB="50"/>
<ITEM TAG="NPC_VENNY_TK_04" PROB="50"/>
</RANDOM>
<RANDOM ID="R_NPC_MU_AMB_MIST" DELAY="25" DELAY_RANGE="20" LOOP_DELAY="29" LOOP_DELAY_RANGE="3">
<ITEM TAG="NPC_MU_AMB_01_MIST" PROB="10"/>
<ITEM TAG="NPC_MU_AMB_02_MIST" PROB="10"/>
<ITEM TAG="NPC_MU_AMB_03_MIST" PROB="10"/>
<ITEM PROB="70"/>
</RANDOM>
<RANDOM ID="R_NPC_MU_FW">
<ITEM TAG="NPC_MU_FW_01" PROB="34"/>
<ITEM TAG="NPC_MU_FW_02" PROB="33"/>
<ITEM TAG="NPC_MU_FW_03" PROB="33"/>
</RANDOM>
<RANDOM ID="R_NPC_MU_TK">
<ITEM TAG="NPC_MU_TK_01" PROB="34"/>
<ITEM TAG="NPC_MU_TK_02" PROB="33"/>
<ITEM TAG="NPC_MU_TK_03" PROB="33"/>
</RANDOM>
<RANDOM ID="R_NPC_CLADIS_AMB_03" DELAY="15" DELAY_RANGE="3" LOOP_DELAY="26" LOOP_DELAY_RANGE="5">
<ITEM TAG="NPC_CLADIS_AMB_09" PROB="15"/>
<ITEM TAG="NPC_CLADIS_AMB_10" PROB="15"/>
<ITEM PROB="70"/>
</RANDOM>
<RANDOM ID="R_NPC_SHUME_AMB_04" DELAY="25" DELAY_RANGE="3" LOOP_DELAY="24" LOOP_DELAY_RANGE="5">
<ITEM TAG="NPC_SHUME_AMB_10" PROB="15"/>
<ITEM TAG="NPC_SHUME_AMB_11" PROB="15"/>
<ITEM PROB="70"/>
</RANDOM>
<RANDOM ID="R_NPC_SHUME_AMB_05" DELAY="25" DELAY_RANGE="3" LOOP_DELAY="24" LOOP_DELAY_RANGE="5">
<ITEM TAG="NPC_SHUME_AMB_12" PROB="15"/>
<ITEM TAG="NPC_SHUME_AMB_13" PROB="15"/>
<ITEM PROB="70"/>
</RANDOM>
<RANDOM ID="R_NPC_SHUME_AMB_06" DELAY="25" DELAY_RANGE="3" LOOP_DELAY="24" LOOP_DELAY_RANGE="5">
<ITEM TAG="NPC_SHUME_AMB_14" PROB="15"/>
<ITEM TAG="NPC_SHUME_AMB_15" PROB="15"/>
<ITEM PROB="70"/>
</RANDOM>
<RANDOM ID="R_NPC_SHUME_AMB_07" DELAY="25" DELAY_RANGE="3" LOOP_DELAY="24" LOOP_DELAY_RANGE="5">
<ITEM TAG="NPC_SHUME_AMB_16" PROB="15"/>
<ITEM TAG="NPC_SHUME_AMB_17" PROB="15"/>
<ITEM PROB="70"/>
</RANDOM>
<RANDOM ID="R_NPC_SHUME_AMB_08" DELAY="25" DELAY_RANGE="3" LOOP_DELAY="24" LOOP_DELAY_RANGE="5">
<ITEM TAG="NPC_SHUME_AMB_18" PROB="15"/>
<ITEM TAG="NPC_SHUME_AMB_19" PROB="15"/>
<ITEM PROB="70"/>
</RANDOM>
<RANDOM ID="R_NPC_ELEEVE_AMB_01" DELAY="25" DELAY_RANGE="5" LOOP_DELAY="30" LOOP_DELAY_RANGE="7">
<ITEM TAG="NPC_ELEEVE_AMB_01" PROB="35"/>
<ITEM TAG="NPC_ELEEVE_AMB_02" PROB="35"/>
<ITEM PROB="30"/>
</RANDOM>
<RANDOM ID="R_NPC_ELEEVE_AMB_02" DELAY="25" DELAY_RANGE="5" LOOP_DELAY="30" LOOP_DELAY_RANGE="7">
<ITEM TAG="NPC_ELEEVE_AMB_03" PROB="15"/>
<ITEM TAG="NPC_ELEEVE_AMB_04" PROB="15"/>
<ITEM PROB="70"/>
</RANDOM>
<RANDOM ID="R_NPC_ELEEVE_FW">
<ITEM TAG="NPC_ELEEVE_FW_01" PROB="50"/>
<ITEM TAG="NPC_ELEEVE_FW_02" PROB="50"/>
</RANDOM>
<RANDOM ID="R_NPC_ELEEVE_TK">
<ITEM TAG="NPC_ELEEVE_TK_01" PROB="50"/>
<ITEM TAG="NPC_ELEEVE_TK_02" PROB="50"/>
</RANDOM>
<RANDOM ID="R_NPC_NPC_ERLICH_AMB_01" DELAY="40" DELAY_RANGE="3" LOOP_DELAY="24" LOOP_DELAY_RANGE="5">
<ITEM TAG="NPC_ERLICH_AMB_01" PROB="10"/>
<ITEM TAG="NPC_ERLICH_AMB_02" PROB="10"/>
<ITEM TAG="NPC_ERLICH_AMB_03" PROB="10"/>
<ITEM PROB="70"/>
</RANDOM>
<RANDOM ID="R_NPC_ERLICH_AMB_RAIN" DELAY="40" DELAY_RANGE="3" LOOP_DELAY="24" LOOP_DELAY_RANGE="5">
<ITEM TAG="NPC_ERLICH_AMB_04_RAIN" PROB="25"/>
<ITEM PROB="75"/>
</RANDOM>
<RANDOM ID="R_NPC_ERLICH_AMB_MIST" DELAY="40" DELAY_RANGE="3" LOOP_DELAY="24" LOOP_DELAY_RANGE="5">
<ITEM TAG="NPC_ERLICH_AMB_05_MIST" PROB="25"/>
<ITEM PROB="75"/>
</RANDOM>
<RANDOM ID="R_NPC_ERLICH_AMB_SHADE" DELAY="40" DELAY_RANGE="3" LOOP_DELAY="24" LOOP_DELAY_RANGE="5">
<ITEM TAG="NPC_ERLICH_AMB_06_SHADE" PROB="25"/>
<ITEM PROB="75"/>
</RANDOM>
<RANDOM ID="R_NPC_ERLICH_FW">
<ITEM TAG="NPC_ERLICH_FW_01" PROB="34"/>
<ITEM TAG="NPC_ERLICH_FW_02" PROB="33"/>
<ITEM TAG="NPC_ERLICH_FW_03" PROB="33"/>
</RANDOM>
<RANDOM ID="R_NPC_ERLICH_TK">
<ITEM TAG="NPC_ERLICH_TK_01" PROB="50"/>
<ITEM TAG="NPC_ERLICH_TK_02" PROB="50"/>
</RANDOM>
<RANDOM ID="R_NPC_ELEEVE_BENYBOO_FW">
<ITEM TAG="NPC_ELEEVE_BENYBOO_FW_01" PROB="34"/>
<ITEM TAG="NPC_ELEEVE_BENYBOO_FW_02" PROB="33"/>
<ITEM TAG="NPC_ELEEVE_BENYBOO_FW_03" PROB="33"/>
</RANDOM>
<RANDOM ID="R_NPC_ELEEVE_BENYBOO_TK">
<ITEM TAG="NPC_ELEEVE_BENYBOO_TK_01" PROB="25"/>
<ITEM TAG="NPC_ELEEVE_BENYBOO_TK_02" PROB="25"/>
<ITEM TAG="NPC_ELEEVE_BENYBOO_TK_03" PROB="25"/>
<ITEM PROB="25"/>
</RANDOM>
<RANDOM ID="R_NPC_AUREN_AMB" DELAY="15" DELAY_RANGE="3" LOOP_DELAY="26" LOOP_DELAY_RANGE="5">
<ITEM TAG="NPC_AUREN_AMB_01" PROB="10"/>
<ITEM TAG="NPC_AUREN_AMB_02" PROB="10"/>
<ITEM TAG="NPC_AUREN_AMB_03" PROB="10"/>
<ITEM PROB="70"/>
</RANDOM>
<RANDOM ID="R_NPC_AUREN_FW">
<ITEM TAG="NPC_AUREN_FW_01" PROB="34"/>
<ITEM TAG="NPC_AUREN_FW_02" PROB="33"/>
<ITEM TAG="NPC_AUREN_FW_03" PROB="33"/>
</RANDOM>
<RANDOM ID="R_NPC_AUREN_TK">
<ITEM TAG="NPC_AUREN_TK_01" PROB="34"/>
<ITEM TAG="NPC_AUREN_TK_02" PROB="33"/>
<ITEM TAG="NPC_AUREN_TK_03" PROB="33"/>
</RANDOM>
<RANDOM ID="R_NPC_AURORA_AMB" DELAY="25" DELAY_RANGE="5" LOOP_DELAY="30" LOOP_DELAY_RANGE="7">
<ITEM TAG="NPC_AURORA_AMB_01" PROB="10"/>
<ITEM TAG="NPC_AURORA_AMB_02" PROB="10"/>
<ITEM TAG="NPC_AURORA_AMB_03" PROB="10"/>
<ITEM PROB="70"/>
</RANDOM>
<RANDOM ID="R_NPC_AURORA_FW">
<ITEM TAG="NPC_AURORA_FW_01" PROB="34"/>
<ITEM TAG="NPC_AURORA_FW_02" PROB="33"/>
<ITEM TAG="NPC_AURORA_FW_03" PROB="33"/>
</RANDOM>
<RANDOM ID="R_NPC_AURORA_TK">
<ITEM TAG="NPC_AURORA_TK_01" PROB="34"/>
<ITEM TAG="NPC_AURORA_TK_02" PROB="33"/>
<ITEM TAG="NPC_AURORA_TK_03" PROB="33"/>
</RANDOM>
<RANDOM ID="R_NPC_BLAZERIA_TK">
<ITEM TAG="NPC_BLAZERIA_TK_01" PROB="50"/>
<ITEM TAG="NPC_BLAZERIA_TK_02" PROB="50"/>
</RANDOM>
<RANDOM ID="R_NPC_RICARD_AMB" DELAY="35" DELAY_RANGE="4" LOOP_DELAY="15" LOOP_DELAY_RANGE="10">
<ITEM TAG="NPC_RICARD_AMB_01" PROB="10"/>
<ITEM TAG="NPC_RICARD_AMB_02" PROB="10"/>
<ITEM TAG="NPC_RICARD_AMB_03" PROB="10"/>
<ITEM PROB="70"/>
</RANDOM>
<RANDOM ID="R_NPC_RICARD_FW">
<ITEM TAG="NPC_RICARD_FW_01" PROB="34"/>
<ITEM TAG="NPC_RICARD_FW_02" PROB="33"/>
<ITEM TAG="NPC_RICARD_FW_03" PROB="33"/>
</RANDOM>
<RANDOM ID="R_NPC_RICARD_TK">
<ITEM TAG="NPC_RICARD_TK_01" PROB="34"/>
<ITEM TAG="NPC_RICARD_TK_02" PROB="33"/>
<ITEM TAG="NPC_RICARD_TK_03" PROB="33"/>
</RANDOM>
<RANDOM ID="R_NPC_SKYBREAK_TK">
<ITEM TAG="NPC_SKYBREAK_TK_01" PROB="50"/>
<ITEM TAG="NPC_SKYBREAK_TK_02" PROB="50"/>
</RANDOM>
<RANDOM ID="R_NPC_AQUARIUS_TK">
<ITEM TAG="NPC_AQUARIUS_TK_01" PROB="50"/>
<ITEM TAG="NPC_AQUARIUS_TK_02" PROB="50"/>
</RANDOM>
<RANDOM ID="R_NPC_BLACKSTAR_TK">
<ITEM TAG="NPC_BLACKSTAR_TK_01" PROB="50"/>
<ITEM TAG="NPC_BLACKSTAR_TK_02" PROB="50"/>
</RANDOM>
<RANDOM ID="R_NPC_CAMILLA_TK_04">
<ITEM TAG="NPC_CAMILLA_TK_01" PROB="25"/>
<ITEM TAG="NPC_CAMILLA_TK_02" PROB="25"/>
<ITEM TAG="NPC_CAMILLA_TK_07" PROB="50"/>
</RANDOM>
<RANDOM ID="R_NPC_CAMILLA_AMB_RAIN_02" DELAY="15" DELAY_RANGE="3" LOOP_DELAY="26" LOOP_DELAY_RANGE="5">
<ITEM TAG="NPC_CAMILLA_AMB_15_RAIN" PROB="25"/>
<ITEM PROB="75"/>
</RANDOM>
<RANDOM ID="R_NPC_CAMILLA_AMB_MIST_02" DELAY="15" DELAY_RANGE="3" LOOP_DELAY="26" LOOP_DELAY_RANGE="5">
<ITEM TAG="NPC_CAMILLA_AMB_16_MIST" PROB="25"/>
<ITEM PROB="75"/>
</RANDOM>
<RANDOM ID="R_NPC_ASHA_AMB_01" DELAY="17" DELAY_RANGE="8" LOOP_DELAY="20" LOOP_DELAY_RANGE="7">
<ITEM TAG="NPC_ASHA_AMB_01" PROB="10"/>
<ITEM TAG="NPC_ASHA_AMB_02" PROB="10"/>
<ITEM TAG="NPC_ASHA_AMB_03" PROB="10"/>
<ITEM PROB="70"/>
</RANDOM>
<RANDOM ID="R_NPC_ASHA_AMB_RAIN" DELAY="17" DELAY_RANGE="8" LOOP_DELAY="20" LOOP_DELAY_RANGE="7">
<ITEM TAG="NPC_ASHA_AMB_04_RAIN" PROB="25"/>
<ITEM PROB="75"/>
</RANDOM>
<RANDOM ID="R_NPC_ASHA_AMB_MIST" DELAY="17" DELAY_RANGE="8" LOOP_DELAY="20" LOOP_DELAY_RANGE="7">
<ITEM TAG="NPC_ASHA_AMB_05_MIST" PROB="25"/>
<ITEM PROB="75"/>
</RANDOM>
<RANDOM ID="R_NPC_ASHA_FW">
<ITEM TAG="NPC_ASHA_FW_01" PROB="34"/>
<ITEM TAG="NPC_ASHA_FW_02" PROB="33"/>
<ITEM TAG="NPC_ASHA_FW_03" PROB="33"/>
</RANDOM>
<RANDOM ID="R_NPC_ASHA_TK">
<ITEM TAG="NPC_ASHA_TK_01" PROB="34"/>
<ITEM TAG="NPC_ASHA_TK_02" PROB="33"/>
<ITEM TAG="NPC_ASHA_TK_03" PROB="33"/>
</RANDOM>
<RANDOM ID="R_NPC_ROSELY_AMB_01">
<ITEM TAG="NPC_ROSELY_AMB_01" PROB="10"/>
<ITEM TAG="NPC_ROSELY_AMB_02" PROB="10"/>
<ITEM TAG="NPC_ROSELY_AMB_03" PROB="10"/>
<ITEM PROB="70"/>
</RANDOM>
<RANDOM ID="R_NPC_ROSELY_AMB_02" DELAY="35" DELAY_RANGE="4" LOOP_DELAY="15" LOOP_DELAY_RANGE="10">
<ITEM TAG="NPC_ROSELY_AMB_01" PROB="5"/>
<ITEM TAG="NPC_ROSELY_AMB_02" PROB="5"/>
<ITEM TAG="NPC_ROSELY_AMB_03" PROB="5"/>
<ITEM TAG="NPC_ROSELY_AMB_04" PROB="15"/>
<ITEM PROB="70"/>
</RANDOM>
<RANDOM ID="R_NPC_ROSELY_AMB_RAIN" DELAY="35" DELAY_RANGE="4" LOOP_DELAY="15" LOOP_DELAY_RANGE="10">
<ITEM TAG="NPC_ROSELY_AMB_05_RAIN" PROB="25"/>
<ITEM PROB="75"/>
</RANDOM>
<RANDOM ID="R_NPC_ROSELY_AMB_MIST" DELAY="35" DELAY_RANGE="4" LOOP_DELAY="15" LOOP_DELAY_RANGE="10">
<ITEM TAG="NPC_ROSELY_AMB_06_MIST" PROB="25"/>
<ITEM PROB="75"/>
</RANDOM>
<RANDOM ID="R_NPC_ROSELY_AMB_SHADE" DELAY="35" DELAY_RANGE="4" LOOP_DELAY="15" LOOP_DELAY_RANGE="10">
<ITEM TAG="NPC_ROSELY_AMB_07_SHADE" PROB="25"/>
<ITEM PROB="75"/>
</RANDOM>
<RANDOM ID="R_NPC_ROSELY_FW">
<ITEM TAG="NPC_ROSELY_FW_01" PROB="34"/>
<ITEM TAG="NPC_ROSELY_FW_02" PROB="33"/>
<ITEM TAG="NPC_ROSELY_FW_03" PROB="33"/>
</RANDOM>
<RANDOM ID="R_NPC_ROSELY_TK">
<ITEM TAG="NPC_ROSELY_TK_01" PROB="34"/>
<ITEM TAG="NPC_ROSELY_TK_02" PROB="33"/>
<ITEM TAG="NPC_ROSELY_TK_03" PROB="33"/>
</RANDOM>
<RANDOM ID="R_NPC_CAMILLA_AMB_07" DELAY="17" DELAY_RANGE="5" LOOP_DELAY="22" LOOP_DELAY_RANGE="4">
<ITEM TAG="NPC_CAMILLA_AMB_01" PROB="20"/>
<ITEM PROB="80"/>
</RANDOM>
<EFFECT ID="NPC_A_DIA_01" FILE="sounds\npc\npc_dnl\a_dia_01.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_A_DIA_02" FILE="sounds\npc\npc_dnl\a_dia_02.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_A_DIA_03" FILE="sounds\npc\npc_dnl\a_dia_03.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_A_DIA_04" FILE="sounds\npc\npc_dnl\a_dia_04.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_A_DIA_05" FILE="sounds\npc\npc_dnl\a_dia_05.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_A_DIA_06" FILE="sounds\npc\npc_dnl\a_dia_06.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_A_DIA_07" FILE="sounds\npc\npc_dnl\a_dia_07.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_A_DIA_08" FILE="sounds\npc\npc_dnl\a_dia_08.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_A_DIA_09" FILE="sounds\npc\npc_dnl\a_dia_09.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_A_DIA_10" FILE="sounds\npc\npc_dnl\a_dia_10.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_A_DIA_11" FILE="sounds\npc\npc_dnl\a_dia_11.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_A_DIA_12" FILE="sounds\npc\npc_dnl\a_dia_12.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_A_DIA_13" FILE="sounds\npc\npc_dnl\a_dia_13.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_A_DIA_14" FILE="sounds\npc\npc_dnl\a_dia_14.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_A_DIA_15" FILE="sounds\npc\npc_dnl\a_dia_15.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_A_DIA_16" FILE="sounds\npc\npc_dnl\a_dia_16.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_A_DIA_17" FILE="sounds\npc\npc_dnl\a_dia_17.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_A_DIA_18" FILE="sounds\npc\npc_dnl\a_dia_18.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_A_DIA_19" FILE="sounds\npc\npc_dnl\a_dia_19.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_A_DIA_20" FILE="sounds\npc\npc_dnl\a_dia_20.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_A_DIA_21" FILE="sounds\npc\npc_dnl\a_dia_21.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_A_DIA_22" FILE="sounds\npc\npc_dnl\a_dia_22.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_A_DIA_23" FILE="sounds\npc\npc_dnl\a_dia_23.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_A_DIA_24" FILE="sounds\npc\npc_dnl\a_dia_24.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_A_TK_01" FILE="sounds\npc\npc_dnl\a_tk_01.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_A_TK_02" FILE="sounds\npc\npc_dnl\a_tk_02.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_A_TK_03" FILE="sounds\npc\npc_dnl\a_tk_03.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_A_TK_04" FILE="sounds\npc\npc_dnl\a_tk_04.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_A_TK_05" FILE="sounds\npc\npc_dnl\a_tk_05.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_A_TK_06" FILE="sounds\npc\npc_dnl\a_tk_06.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_A_TK_07" FILE="sounds\npc\npc_dnl\a_tk_07.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_A_TK_08" FILE="sounds\npc\npc_dnl\a_tk_08.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_A_TK_09" FILE="sounds\npc\npc_dnl\a_tk_09.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_A_TK_10" FILE="sounds\npc\npc_dnl\a_tk_10.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_A_TK_11" FILE="sounds\npc\npc_dnl\a_tk_11.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_A_TK_12" FILE="sounds\npc\npc_dnl\a_tk_12.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_A_TK_13" FILE="sounds\npc\npc_dnl\a_tk_13.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_A_TK_14" FILE="sounds\npc\npc_dnl\a_tk_14.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_A_TK_15" FILE="sounds\npc\npc_dnl\a_tk_15.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_A_TK_16" FILE="sounds\npc\npc_dnl\a_tk_16.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_A_TK_17" FILE="sounds\npc\npc_dnl\a_tk_17.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_A_TK_18" FILE="sounds\npc\npc_dnl\a_tk_18.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_A_TK_19" FILE="sounds\npc\npc_dnl\a_tk_19.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_A_TK_20" FILE="sounds\npc\npc_dnl\a_tk_20.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_A_TK_21" FILE="sounds\npc\npc_dnl\a_tk_21.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_A_TK_22" FILE="sounds\npc\npc_dnl\a_tk_22.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_A_TK_23" FILE="sounds\npc\npc_dnl\a_tk_23.ogg" SUBGROUP="NPC"/>
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<EFFECT ID="NPC_A_TK_32" FILE="sounds\npc\npc_dnl\a_tk_32.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_BB_TK_01" FILE="sounds\npc\npc_dnl\bb_tk_01.ogg" SUBGROUP="NPC"/>
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<EFFECT ID="NPC_CELYN_TK_01" FILE="sounds\npc\npc_dnl\celyn_tk_01.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_CELYN_TK_02" FILE="sounds\npc\npc_dnl\celyn_tk_02.ogg" SUBGROUP="NPC"/>
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<EFFECT ID="NPC_CELYN_TK_13" FILE="sounds\npc\npc_dnl\celyn_tk_13.ogg" SUBGROUP="NPC"/>
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<EFFECT ID="NPC_GOODMAN_TK_01" FILE="sounds\npc\npc_dnl\goodman_tk_01.ogg" SUBGROUP="NPC"/>
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<EFFECT ID="NPC_GOODMAN_TK_30" FILE="sounds\npc\npc_dnl\goodman_tk_30.ogg" SUBGROUP="NPC"/>
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<EFFECT ID="NPC_HEART_TK_21" FILE="sounds\npc\npc_dnl\heart_tk_21.ogg" SUBGROUP="NPC"/>
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<EFFECT ID="NPC_ICY_TK_02" FILE="sounds\npc\npc_dnl\icy_tk_02.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_ICY_TK_03" FILE="sounds\npc\npc_dnl\icy_tk_03.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_ICY_TK_04" FILE="sounds\npc\npc_dnl\icy_tk_04.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_ICY_TK_05" FILE="sounds\npc\npc_dnl\icy_tk_05.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_ICY_TK_06" FILE="sounds\npc\npc_dnl\icy_tk_06.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_ICY_TK_07" FILE="sounds\npc\npc_dnl\icy_tk_07.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_ICY_TK_08" FILE="sounds\npc\npc_dnl\icy_tk_08.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_ICY_TK_09" FILE="sounds\npc\npc_dnl\icy_tk_09.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_ICY_TK_10" FILE="sounds\npc\npc_dnl\icy_tk_10.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_ICY_TK_11" FILE="sounds\npc\npc_dnl\icy_tk_11.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_ICY_TK_12" FILE="sounds\npc\npc_dnl\icy_tk_12.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_ICY_TK_13" FILE="sounds\npc\npc_dnl\icy_tk_13.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_ICY_TK_14" FILE="sounds\npc\npc_dnl\icy_tk_14.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_ICY_TK_15" FILE="sounds\npc\npc_dnl\icy_tk_15.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_ICY_TK_16" FILE="sounds\npc\npc_dnl\icy_tk_16.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_ICY_TK_17" FILE="sounds\npc\npc_dnl\icy_tk_17.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_ICY_TK_18" FILE="sounds\npc\npc_dnl\icy_tk_18.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_ICY_TK_19" FILE="sounds\npc\npc_dnl\icy_tk_19.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_ICY_TK_20" FILE="sounds\npc\npc_dnl\icy_tk_20.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_ICY_TK_21" FILE="sounds\npc\npc_dnl\icy_tk_21.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_TEMBER_TK_01" FILE="sounds\npc\npc_dnl\tember_tk_01.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_TEMBER_TK_02" FILE="sounds\npc\npc_dnl\tember_tk_02.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_TEMBER_TK_03" FILE="sounds\npc\npc_dnl\tember_tk_03.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_TEMBER_TK_04" FILE="sounds\npc\npc_dnl\tember_tk_04.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_TEMBER_TK_05" FILE="sounds\npc\npc_dnl\tember_tk_05.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_TEMBER_TK_06" FILE="sounds\npc\npc_dnl\tember_tk_06.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_TEMBER_TK_07" FILE="sounds\npc\npc_dnl\tember_tk_07.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_TEMBER_TK_08" FILE="sounds\npc\npc_dnl\tember_tk_08.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_TEMBER_TK_09" FILE="sounds\npc\npc_dnl\tember_tk_09.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_AUGUSTER_TK_01" FILE="sounds\npc\npc_dnl\auguster_tk_01.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_AUGUSTER_TK_02" FILE="sounds\npc\npc_dnl\auguster_tk_02.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_AUGUSTER_TK_03" FILE="sounds\npc\npc_dnl\auguster_tk_03.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_AUGUSTER_TK_04" FILE="sounds\npc\npc_dnl\auguster_tk_04.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_AUGUSTER_TK_05" FILE="sounds\npc\npc_dnl\auguster_tk_05.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_AUGUSTER_TK_06" FILE="sounds\npc\npc_dnl\auguster_tk_06.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_AUGUSTER_TK_07" FILE="sounds\npc\npc_dnl\auguster_tk_07.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_AUGUSTER_TK_08" FILE="sounds\npc\npc_dnl\auguster_tk_08.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_BLANCHE_NEIGE_TK_01" FILE="sounds\npc\npc_dnl\blanche_neige_tk_01.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_BLANCHE_NEIGE_TK_02" FILE="sounds\npc\npc_dnl\blanche_neige_tk_02.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_BLANCHE_NEIGE_TK_03" FILE="sounds\npc\npc_dnl\blanche_neige_tk_03.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_BLANCHE_NEIGE_TK_04" FILE="sounds\npc\npc_dnl\blanche_neige_tk_04.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_BLANCHE_NEIGE_TK_05" FILE="sounds\npc\npc_dnl\blanche_neige_tk_05.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_BLANCHE_NEIGE_TK_06" FILE="sounds\npc\npc_dnl\blanche_neige_tk_06.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_BLANCHE_NEIGE_TK_07" FILE="sounds\npc\npc_dnl\blanche_neige_tk_07.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_BLANCHE_NEIGE_TK_08" FILE="sounds\npc\npc_dnl\blanche_neige_tk_08.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_BUDNA_TK_01" FILE="sounds\npc\npc_dnl\budna_tk_01.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_BUDNA_TK_02" FILE="sounds\npc\npc_dnl\budna_tk_02.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_BUDNA_TK_03" FILE="sounds\npc\npc_dnl\budna_tk_03.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_BUDNA_TK_04" FILE="sounds\npc\npc_dnl\budna_tk_04.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_BUDNA_TK_05" FILE="sounds\npc\npc_dnl\budna_tk_05.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_BUDNA_TK_06" FILE="sounds\npc\npc_dnl\budna_tk_06.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_BUDNA_TK_07" FILE="sounds\npc\npc_dnl\budna_tk_07.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_BUDNA_TK_08" FILE="sounds\npc\npc_dnl\budna_tk_08.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_BUDNA_TK_09" FILE="sounds\npc\npc_dnl\budna_tk_09.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_BUDNASPRING_TK_01" FILE="sounds\npc\npc_dnl\budnaspring_tk_01.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_BUDNASPRING_TK_02" FILE="sounds\npc\npc_dnl\budnaspring_tk_02.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_BUDNASPRING_TK_03" FILE="sounds\npc\npc_dnl\budnaspring_tk_03.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_BUDNASPRING_TK_04" FILE="sounds\npc\npc_dnl\budnaspring_tk_04.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_BUDNASPRING_TK_05" FILE="sounds\npc\npc_dnl\budnaspring_tk_05.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_BUDNASPRING_TK_06" FILE="sounds\npc\npc_dnl\budnaspring_tk_06.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_BUDNASPRING_TK_07" FILE="sounds\npc\npc_dnl\budnaspring_tk_07.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_BUDNASPRING_TK_08" FILE="sounds\npc\npc_dnl\budnaspring_tk_08.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_BUDNASPRING_TK_09" FILE="sounds\npc\npc_dnl\budnaspring_tk_09.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_CHAOS_DEVIL_TK_01" FILE="sounds\npc\npc_dnl\chaos_devil_tk_01.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_CHAOS_DEVIL_TK_02" FILE="sounds\npc\npc_dnl\chaos_devil_tk_02.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_CHAOS_DEVIL_TK_03" FILE="sounds\npc\npc_dnl\chaos_devil_tk_03.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_CHAOS_DEVIL_TK_04" FILE="sounds\npc\npc_dnl\chaos_devil_tk_04.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_CHAOS_DEVIL_TK_05" FILE="sounds\npc\npc_dnl\chaos_devil_tk_05.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_CHAOS_DEVIL_TK_06" FILE="sounds\npc\npc_dnl\chaos_devil_tk_06.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_CHAOS_DEVIL_TK_07" FILE="sounds\npc\npc_dnl\chaos_devil_tk_07.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_CHEF_BATTLE_TK_01" FILE="sounds\npc\npc_dnl\chef_battle_tk_01.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_CHEF_BATTLE_TK_02" FILE="sounds\npc\npc_dnl\chef_battle_tk_02.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_CHEF_BATTLE_TK_03" FILE="sounds\npc\npc_dnl\chef_battle_tk_03.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_CHEF_BATTLE_TK_04" FILE="sounds\npc\npc_dnl\chef_battle_tk_04.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_CHEF_BATTLE_TK_05" FILE="sounds\npc\npc_dnl\chef_battle_tk_05.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_CHEF_BATTLE_TK_06" FILE="sounds\npc\npc_dnl\chef_battle_tk_06.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_CHEF_BATTLE_TK_07" FILE="sounds\npc\npc_dnl\chef_battle_tk_07.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_CHEF_BATTLE_TK_08" FILE="sounds\npc\npc_dnl\chef_battle_tk_08.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_DORIS_TK_01" FILE="sounds\npc\npc_dnl\doris_tk_01.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_DORIS_TK_02" FILE="sounds\npc\npc_dnl\doris_tk_02.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_DORIS_TK_03" FILE="sounds\npc\npc_dnl\doris_tk_03.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_DORIS_TK_04" FILE="sounds\npc\npc_dnl\doris_tk_04.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_DORIS_TK_05" FILE="sounds\npc\npc_dnl\doris_tk_05.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_DORIS_TK_06" FILE="sounds\npc\npc_dnl\doris_tk_06.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_DORIS_TK_07" FILE="sounds\npc\npc_dnl\doris_tk_07.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_DORIS_TK_08" FILE="sounds\npc\npc_dnl\doris_tk_08.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_DORIS_TK_09" FILE="sounds\npc\npc_dnl\doris_tk_09.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_DR_ALAN_TK_01" FILE="sounds\npc\npc_dnl\dr_alan_tk_01.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_DR_ALAN_TK_02" FILE="sounds\npc\npc_dnl\dr_alan_tk_02.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_DR_ALAN_TK_03" FILE="sounds\npc\npc_dnl\dr_alan_tk_03.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_DR_ALAN_TK_04" FILE="sounds\npc\npc_dnl\dr_alan_tk_04.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_DR_ALAN_TK_05" FILE="sounds\npc\npc_dnl\dr_alan_tk_05.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_DR_ALAN_TK_06" FILE="sounds\npc\npc_dnl\dr_alan_tk_06.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_DR_ALAN_TK_07" FILE="sounds\npc\npc_dnl\dr_alan_tk_07.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_DR_ALAN_TK_08" FILE="sounds\npc\npc_dnl\dr_alan_tk_08.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_DR_ALAN_TK_09" FILE="sounds\npc\npc_dnl\dr_alan_tk_09.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_GAON_SHOOTER_TK_01" FILE="sounds\npc\npc_dnl\gaon_shooter_tk_01.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_GAON_SHOOTER_TK_02" FILE="sounds\npc\npc_dnl\gaon_shooter_tk_02.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_GAON_SHOOTER_TK_03" FILE="sounds\npc\npc_dnl\gaon_shooter_tk_03.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_GAON_SHOOTER_TK_04" FILE="sounds\npc\npc_dnl\gaon_shooter_tk_04.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_GAON_SHOOTER_TK_05" FILE="sounds\npc\npc_dnl\gaon_shooter_tk_05.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_GAON_SHOOTER_TK_06" FILE="sounds\npc\npc_dnl\gaon_shooter_tk_06.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_GAON_SHOOTER_TK_07" FILE="sounds\npc\npc_dnl\gaon_shooter_tk_07.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_GAON_SHOOTER_TK_08" FILE="sounds\npc\npc_dnl\gaon_shooter_tk_08.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_GOLDEN_FROG_TK_01" FILE="sounds\npc\npc_dnl\golden_frog_tk_01.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_GOLDEN_FROG_TK_02" FILE="sounds\npc\npc_dnl\golden_frog_tk_02.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_GOLDEN_FROG_TK_03" FILE="sounds\npc\npc_dnl\golden_frog_tk_03.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_GOLDEN_FROG_TK_04" FILE="sounds\npc\npc_dnl\golden_frog_tk_04.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_GOLDEN_FROG_TK_05" FILE="sounds\npc\npc_dnl\golden_frog_tk_05.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_GOLDEN_FROG_TK_06" FILE="sounds\npc\npc_dnl\golden_frog_tk_06.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_GOLDEN_FROG_TK_07" FILE="sounds\npc\npc_dnl\golden_frog_tk_07.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_GOLDEN_FROG_TK_08" FILE="sounds\npc\npc_dnl\golden_frog_tk_08.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_GOLDEN_FROG_TK_09" FILE="sounds\npc\npc_dnl\golden_frog_tk_09.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_GOLDEN_FROG_TK_10" FILE="sounds\npc\npc_dnl\golden_frog_tk_10.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_HEARTNYANG_TK_01" FILE="sounds\npc\npc_dnl\heartnyang_tk_01.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_HEARTNYANG_TK_02" FILE="sounds\npc\npc_dnl\heartnyang_tk_02.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_HEARTNYANG_TK_03" FILE="sounds\npc\npc_dnl\heartnyang_tk_03.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_HEARTNYANG_TK_04" FILE="sounds\npc\npc_dnl\heartnyang_tk_04.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_HEARTNYANG_TK_05" FILE="sounds\npc\npc_dnl\heartnyang_tk_05.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_HEARTNYANG_TK_06" FILE="sounds\npc\npc_dnl\heartnyang_tk_06.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_HEARTNYANG_TK_07" FILE="sounds\npc\npc_dnl\heartnyang_tk_07.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_HEARTNYANG_TK_08" FILE="sounds\npc\npc_dnl\heartnyang_tk_08.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_HEARTNYANG_TK_09" FILE="sounds\npc\npc_dnl\heartnyang_tk_09.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_KING_OF_BUNNY_TK_01" FILE="sounds\npc\npc_dnl\king_of_bunny_tk_01.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_KING_OF_BUNNY_TK_02" FILE="sounds\npc\npc_dnl\king_of_bunny_tk_02.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_KING_OF_BUNNY_TK_03" FILE="sounds\npc\npc_dnl\king_of_bunny_tk_03.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_KING_OF_BUNNY_TK_04" FILE="sounds\npc\npc_dnl\king_of_bunny_tk_04.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_KING_OF_BUNNY_TK_05" FILE="sounds\npc\npc_dnl\king_of_bunny_tk_05.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_KING_OF_BUNNY_TK_06" FILE="sounds\npc\npc_dnl\king_of_bunny_tk_06.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_KING_OF_BUNNY_TK_07" FILE="sounds\npc\npc_dnl\king_of_bunny_tk_07.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_KING_OF_BUNNY_TK_08" FILE="sounds\npc\npc_dnl\king_of_bunny_tk_08.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_MADELEINE_TK_01" FILE="sounds\npc\npc_dnl\madeleine_tk_01.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_MADELEINE_TK_02" FILE="sounds\npc\npc_dnl\madeleine_tk_02.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_MADELEINE_TK_03" FILE="sounds\npc\npc_dnl\madeleine_tk_03.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_MADELEINE_TK_04" FILE="sounds\npc\npc_dnl\madeleine_tk_04.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_MADELEINE_TK_05" FILE="sounds\npc\npc_dnl\madeleine_tk_05.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_MADELEINE_TK_06" FILE="sounds\npc\npc_dnl\madeleine_tk_06.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_MADELEINE_TK_07" FILE="sounds\npc\npc_dnl\madeleine_tk_07.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_MADELEINE_TK_08" FILE="sounds\npc\npc_dnl\madeleine_tk_08.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_MADELEINE_TK_09" FILE="sounds\npc\npc_dnl\madeleine_tk_09.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_MR_VALENTINE_TK_01" FILE="sounds\npc\npc_dnl\mr_valentine_tk_01.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_MR_VALENTINE_TK_02" FILE="sounds\npc\npc_dnl\mr_valentine_tk_02.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_MR_VALENTINE_TK_03" FILE="sounds\npc\npc_dnl\mr_valentine_tk_03.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_MR_VALENTINE_TK_04" FILE="sounds\npc\npc_dnl\mr_valentine_tk_04.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_MR_VALENTINE_TK_05" FILE="sounds\npc\npc_dnl\mr_valentine_tk_05.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_MR_VALENTINE_TK_06" FILE="sounds\npc\npc_dnl\mr_valentine_tk_06.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_MR_VALENTINE_TK_07" FILE="sounds\npc\npc_dnl\mr_valentine_tk_07.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_MR_VALENTINE_TK_08" FILE="sounds\npc\npc_dnl\mr_valentine_tk_08.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_MS_RICH_SON_TK_01" FILE="sounds\npc\npc_dnl\ms_rich_son_tk_01.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_MS_RICH_SON_TK_02" FILE="sounds\npc\npc_dnl\ms_rich_son_tk_02.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_MS_RICH_SON_TK_03" FILE="sounds\npc\npc_dnl\ms_rich_son_tk_03.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_MS_RICH_SON_TK_04" FILE="sounds\npc\npc_dnl\ms_rich_son_tk_04.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_MS_RICH_SON_TK_05" FILE="sounds\npc\npc_dnl\ms_rich_son_tk_05.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_MS_RICH_SON_TK_06" FILE="sounds\npc\npc_dnl\ms_rich_son_tk_06.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_MS_RICH_SON_TK_07" FILE="sounds\npc\npc_dnl\ms_rich_son_tk_07.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_MS_RICH_SON_TK_08" FILE="sounds\npc\npc_dnl\ms_rich_son_tk_08.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_MS_RICH_SON_TK_09" FILE="sounds\npc\npc_dnl\ms_rich_son_tk_09.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_MS_RICH_TK_01" FILE="sounds\npc\npc_dnl\ms_rich_tk_01.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_MS_RICH_TK_02" FILE="sounds\npc\npc_dnl\ms_rich_tk_02.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_MS_RICH_TK_03" FILE="sounds\npc\npc_dnl\ms_rich_tk_03.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_MS_RICH_TK_04" FILE="sounds\npc\npc_dnl\ms_rich_tk_04.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_MS_RICH_TK_05" FILE="sounds\npc\npc_dnl\ms_rich_tk_05.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_MS_RICH_TK_06" FILE="sounds\npc\npc_dnl\ms_rich_tk_06.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_MS_RICH_TK_07" FILE="sounds\npc\npc_dnl\ms_rich_tk_07.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_MS_RICH_TK_08" FILE="sounds\npc\npc_dnl\ms_rich_tk_08.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_MS_RICH_TK_09" FILE="sounds\npc\npc_dnl\ms_rich_tk_09.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_PALE_VEIL_TK_01" FILE="sounds\npc\npc_dnl\pale_veil_tk_01.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_PALE_VEIL_TK_02" FILE="sounds\npc\npc_dnl\pale_veil_tk_02.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_PALE_VEIL_TK_03" FILE="sounds\npc\npc_dnl\pale_veil_tk_03.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_PALE_VEIL_TK_04" FILE="sounds\npc\npc_dnl\pale_veil_tk_04.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_PALE_VEIL_TK_05" FILE="sounds\npc\npc_dnl\pale_veil_tk_05.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_PALE_VEIL_TK_06" FILE="sounds\npc\npc_dnl\pale_veil_tk_06.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_PALE_VEIL_TK_07" FILE="sounds\npc\npc_dnl\pale_veil_tk_07.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_PALE_VEIL_TK_08" FILE="sounds\npc\npc_dnl\pale_veil_tk_08.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_PALE_VEIL_TK_09" FILE="sounds\npc\npc_dnl\pale_veil_tk_09.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_PALE_VEIL_TK_10" FILE="sounds\npc\npc_dnl\pale_veil_tk_10.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_RELEASED_SLAVE_TK_01" FILE="sounds\npc\npc_dnl\released_slave_tk_01.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_RELEASED_SLAVE_TK_02" FILE="sounds\npc\npc_dnl\released_slave_tk_02.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_RELEASED_SLAVE_TK_03" FILE="sounds\npc\npc_dnl\released_slave_tk_03.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_RELEASED_SLAVE_TK_04" FILE="sounds\npc\npc_dnl\released_slave_tk_04.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_RELEASED_SLAVE_TK_05" FILE="sounds\npc\npc_dnl\released_slave_tk_05.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_RELEASED_SLAVE_TK_06" FILE="sounds\npc\npc_dnl\released_slave_tk_06.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_RELEASED_SLAVE_TK_07" FILE="sounds\npc\npc_dnl\released_slave_tk_07.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_RELEASED_SLAVE_TK_08" FILE="sounds\npc\npc_dnl\released_slave_tk_08.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_RELEASED_SLAVE_TK_09" FILE="sounds\npc\npc_dnl\released_slave_tk_09.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_RELEASED_SLAVE_TK_10" FILE="sounds\npc\npc_dnl\released_slave_tk_10.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_SECRET_SCHOLAR_TK_01" FILE="sounds\npc\npc_dnl\secret_scholar_tk_01.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_SECRET_SCHOLAR_TK_02" FILE="sounds\npc\npc_dnl\secret_scholar_tk_02.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_SECRET_SCHOLAR_TK_03" FILE="sounds\npc\npc_dnl\secret_scholar_tk_03.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_SECRET_SCHOLAR_TK_04" FILE="sounds\npc\npc_dnl\secret_scholar_tk_04.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_SECRET_SCHOLAR_TK_05" FILE="sounds\npc\npc_dnl\secret_scholar_tk_05.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_SECRET_SCHOLAR_TK_06" FILE="sounds\npc\npc_dnl\secret_scholar_tk_06.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_SECRET_SCHOLAR_TK_07" FILE="sounds\npc\npc_dnl\secret_scholar_tk_07.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_SECRET_SCHOLAR_TK_08" FILE="sounds\npc\npc_dnl\secret_scholar_tk_08.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_SECRET_SCHOLAR_TK_09" FILE="sounds\npc\npc_dnl\secret_scholar_tk_09.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_TRUTH_SCHOLAR_TK_01" FILE="sounds\npc\npc_dnl\truth_scholar_tk_01.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_TRUTH_SCHOLAR_TK_02" FILE="sounds\npc\npc_dnl\truth_scholar_tk_02.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_TRUTH_SCHOLAR_TK_03" FILE="sounds\npc\npc_dnl\truth_scholar_tk_03.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_TRUTH_SCHOLAR_TK_04" FILE="sounds\npc\npc_dnl\truth_scholar_tk_04.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_TRUTH_SCHOLAR_TK_05" FILE="sounds\npc\npc_dnl\truth_scholar_tk_05.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_TRUTH_SCHOLAR_TK_06" FILE="sounds\npc\npc_dnl\truth_scholar_tk_06.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_TRUTH_SCHOLAR_TK_07" FILE="sounds\npc\npc_dnl\truth_scholar_tk_07.ogg" SUBGROUP="NPC"/>
<EFFECT ID="NPC_TRUTH_SCHOLAR_TK_08" FILE="sounds\npc\npc_dnl\truth_scholar_tk_08.ogg" SUBGROUP="NPC"/>
<RANDOM ID="R_NPC_A_TK_01">
<ITEM TAG="NPC_A_TK_02" PROB="50"/>
<ITEM TAG="NPC_A_TK_03" PROB="50"/>
</RANDOM>
<RANDOM ID="R_NPC_A_TK_02">
<ITEM TAG="NPC_A_TK_07" PROB="40"/>
<ITEM TAG="NPC_A_TK_08" PROB="30"/>
<ITEM TAG="NPC_A_TK_09" PROB="30"/>
</RANDOM>
<RANDOM ID="R_NPC_A_TK_03">
<ITEM TAG="NPC_A_TK_11" PROB="40"/>
<ITEM TAG="NPC_A_TK_12" PROB="30"/>
<ITEM TAG="NPC_A_TK_13" PROB="30"/>
</RANDOM>
<RANDOM ID="R_NPC_A_TK_04">
<ITEM TAG="NPC_A_TK_14" PROB="50"/>
<ITEM TAG="NPC_A_TK_15" PROB="50"/>
</RANDOM>
<RANDOM ID="R_NPC_A_TK_05">
<ITEM TAG="NPC_A_TK_16" PROB="40"/>
<ITEM TAG="NPC_A_TK_17" PROB="30"/>
<ITEM TAG="NPC_A_TK_18" PROB="30"/>
</RANDOM>
<RANDOM ID="R_NPC_A_TK_06">
<ITEM TAG="NPC_A_TK_19" PROB="40"/>
<ITEM TAG="NPC_A_TK_20" PROB="30"/>
<ITEM TAG="NPC_A_TK_21" PROB="30"/>
</RANDOM>
<RANDOM ID="R_NPC_A_TK_07">
<ITEM TAG="NPC_A_TK_05" PROB="50"/>
<ITEM TAG="NPC_A_TK_06" PROB="50"/>
</RANDOM>
<RANDOM ID="R_NPC_A_DIA_01">
<ITEM TAG="NPC_A_DIA_01" PROB="40"/>
<ITEM TAG="NPC_A_DIA_02" PROB="30"/>
<ITEM TAG="NPC_A_DIA_03" PROB="30"/>
</RANDOM>
<RANDOM ID="R_NPC_A_DIA_02">
<ITEM TAG="NPC_A_DIA_04" PROB="40"/>
<ITEM TAG="NPC_A_DIA_05" PROB="30"/>
<ITEM TAG="NPC_A_DIA_06" PROB="30"/>
</RANDOM>
<RANDOM ID="R_NPC_A_DIA_03">
<ITEM TAG="NPC_A_DIA_07" PROB="40"/>
<ITEM TAG="NPC_A_DIA_08" PROB="30"/>
<ITEM TAG="NPC_A_DIA_09" PROB="30"/>
</RANDOM>
<RANDOM ID="R_NPC_A_DIA_04">
<ITEM TAG="NPC_A_DIA_10" PROB="40"/>
<ITEM TAG="NPC_A_DIA_11" PROB="30"/>
<ITEM TAG="NPC_A_DIA_12" PROB="30"/>
</RANDOM>
<RANDOM ID="R_NPC_A_DIA_05">
<ITEM TAG="NPC_A_DIA_13" PROB="40"/>
<ITEM TAG="NPC_A_DIA_14" PROB="30"/>
<ITEM TAG="NPC_A_DIA_15" PROB="30"/>
</RANDOM>
<RANDOM ID="R_NPC_A_DIA_06">
<ITEM TAG="NPC_A_DIA_16" PROB="40"/>
<ITEM TAG="NPC_A_DIA_17" PROB="30"/>
<ITEM TAG="NPC_A_DIA_18" PROB="30"/>
</RANDOM>
<RANDOM ID="R_NPC_A_DIA_07">
<ITEM TAG="NPC_A_DIA_19" PROB="40"/>
<ITEM TAG="NPC_A_DIA_20" PROB="30"/>
<ITEM TAG="NPC_A_DIA_21" PROB="30"/>
</RANDOM>
<RANDOM ID="R_NPC_A_DIA_08">
<ITEM TAG="NPC_A_DIA_22" PROB="40"/>
<ITEM TAG="NPC_A_DIA_23" PROB="30"/>
<ITEM TAG="NPC_A_DIA_24" PROB="30"/>
</RANDOM>
<RANDOM ID="R_NPC_BB_TK_01">
<ITEM TAG="NPC_BB_TK_01" PROB="40"/>
<ITEM TAG="NPC_BB_TK_02" PROB="30"/>
<ITEM TAG="NPC_BB_TK_03" PROB="30"/>
</RANDOM>
<RANDOM ID="R_NPC_BB_TK_02">
<ITEM TAG="NPC_BB_TK_06" PROB="40"/>
<ITEM TAG="NPC_BB_TK_07" PROB="30"/>
<ITEM TAG="NPC_BB_TK_08" PROB="30"/>
</RANDOM>
<RANDOM ID="R_NPC_BB_TK_03">
<ITEM TAG="NPC_BB_TK_12" PROB="40"/>
<ITEM TAG="NPC_BB_TK_13" PROB="30"/>
<ITEM TAG="NPC_BB_TK_14" PROB="30"/>
</RANDOM>
<RANDOM ID="R_NPC_BB_TK_04">
<ITEM TAG="NPC_BB_TK_15" PROB="50"/>
<ITEM TAG="NPC_BB_TK_16" PROB="50"/>
</RANDOM>
<RANDOM ID="R_NPC_BB_TK_05">
<ITEM TAG="NPC_BB_TK_17" PROB="50"/>
<ITEM TAG="NPC_BB_TK_18" PROB="50"/>
</RANDOM>
<RANDOM ID="R_NPC_BB_TK_06">
<ITEM TAG="NPC_BB_TK_19" PROB="40"/>
<ITEM TAG="NPC_BB_TK_20" PROB="30"/>
<ITEM TAG="NPC_BB_TK_21" PROB="30"/>
</RANDOM>
<RANDOM ID="R_NPC_BB_TK_07">
<ITEM TAG="NPC_BB_TK_09" PROB="50"/>
<ITEM TAG="NPC_BB_TK_10" PROB="50"/>
</RANDOM>
<RANDOM ID="R_NPC_CELYN_TK_01">
<ITEM TAG="NPC_CELYN_TK_01" PROB="50"/>
<ITEM TAG="NPC_CELYN_TK_02" PROB="50"/>
</RANDOM>
<RANDOM ID="R_NPC_CELYN_TK_02">
<ITEM TAG="NPC_CELYN_TK_03" PROB="40"/>
<ITEM TAG="NPC_CELYN_TK_04" PROB="30"/>
<ITEM TAG="NPC_CELYN_TK_05" PROB="30"/>
</RANDOM>
<RANDOM ID="R_NPC_CELYN_TK_03">
<ITEM TAG="NPC_CELYN_TK_14" PROB="50"/>
<ITEM TAG="NPC_CELYN_TK_15" PROB="50"/>
</RANDOM>
<RANDOM ID="R_NPC_CELYN_TK_04">
<ITEM TAG="NPC_CELYN_TK_16" PROB="50"/>
<ITEM TAG="NPC_CELYN_TK_17" PROB="50"/>
</RANDOM>
<RANDOM ID="R_NPC_CELYN_TK_05">
<ITEM TAG="NPC_CELYN_TK_09" PROB="50"/>
<ITEM TAG="NPC_CELYN_TK_10" PROB="50"/>
</RANDOM>
<RANDOM ID="R_NPC_CELYN_TK_06">
<ITEM TAG="NPC_CELYN_TK_11" PROB="50"/>
<ITEM TAG="NPC_CELYN_TK_12" PROB="50"/>
</RANDOM>
<RANDOM ID="R_NPC_DAY_TK_01">
<ITEM TAG="NPC_DAY_TK_01" PROB="40"/>
<ITEM TAG="NPC_DAY_TK_02" PROB="30"/>
<ITEM TAG="NPC_DAY_TK_03" PROB="30"/>
</RANDOM>
<RANDOM ID="R_NPC_DAY_TK_02">
<ITEM TAG="NPC_DAY_TK_04" PROB="50"/>
<ITEM TAG="NPC_DAY_TK_05" PROB="50"/>
</RANDOM>
<RANDOM ID="R_NPC_DAY_TK_03">
<ITEM TAG="NPC_DAY_TK_07" PROB="40"/>
<ITEM TAG="NPC_DAY_TK_08" PROB="30"/>
<ITEM TAG="NPC_DAY_TK_09" PROB="30"/>
</RANDOM>
<RANDOM ID="R_NPC_DAY_TK_04">
<ITEM TAG="NPC_DAY_TK_13" PROB="40"/>
<ITEM TAG="NPC_DAY_TK_14" PROB="30"/>
<ITEM TAG="NPC_DAY_TK_15" PROB="30"/>
</RANDOM>
<RANDOM ID="R_NPC_DAY_TK_05">
<ITEM TAG="NPC_DAY_TK_16" PROB="50"/>
<ITEM TAG="NPC_DAY_TK_17" PROB="50"/>
</RANDOM>
<RANDOM ID="R_NPC_DAY_TK_06">
<ITEM TAG="NPC_DAY_TK_18" PROB="40"/>
<ITEM TAG="NPC_DAY_TK_19" PROB="30"/>
<ITEM TAG="NPC_DAY_TK_20" PROB="30"/>
</RANDOM>
<RANDOM ID="R_NPC_DAY_TK_07">
<ITEM TAG="NPC_DAY_TK_21" PROB="40"/>
<ITEM TAG="NPC_DAY_TK_22" PROB="30"/>
<ITEM TAG="NPC_DAY_TK_23" PROB="30"/>
</RANDOM>
<RANDOM ID="R_NPC_DAY_TK_08">
<ITEM TAG="NPC_DAY_TK_10" PROB="50"/>
<ITEM TAG="NPC_DAY_TK_11" PROB="50"/>
</RANDOM>
<RANDOM ID="R_NPC_EDDY_TK_01">
<ITEM TAG="NPC_EDDY_TK_04" PROB="50"/>
<ITEM TAG="NPC_EDDY_TK_05" PROB="50"/>
</RANDOM>
<RANDOM ID="R_NPC_EDDY_TK_02">
<ITEM TAG="NPC_EDDY_TK_08" PROB="40"/>
<ITEM TAG="NPC_EDDY_TK_09" PROB="30"/>
<ITEM TAG="NPC_EDDY_TK_10" PROB="30"/>
</RANDOM>
<RANDOM ID="R_NPC_EDDY_TK_03">
<ITEM TAG="NPC_EDDY_TK_11" PROB="50"/>
<ITEM TAG="NPC_EDDY_TK_12" PROB="50"/>
</RANDOM>
<RANDOM ID="R_NPC_EDDY_TK_04">
<ITEM TAG="NPC_EDDY_TK_13" PROB="50"/>
<ITEM TAG="NPC_EDDY_TK_14" PROB="50"/>
</RANDOM>
<RANDOM ID="R_NPC_EDDY_TK_05">
<ITEM TAG="NPC_EDDY_TK_15" PROB="50"/>
<ITEM TAG="NPC_EDDY_TK_16" PROB="50"/>
</RANDOM>
<RANDOM ID="R_NPC_FINE_TK_01">
<ITEM TAG="NPC_FINE_TK_01" PROB="40"/>
<ITEM TAG="NPC_FINE_TK_02" PROB="30"/>
<ITEM TAG="NPC_FINE_TK_03" PROB="30"/>
</RANDOM>
<RANDOM ID="R_NPC_FINE_TK_02">
<ITEM TAG="NPC_FINE_TK_04" PROB="50"/>
<ITEM TAG="NPC_FINE_TK_05" PROB="50"/>
</RANDOM>
<RANDOM ID="R_NPC_FINE_TK_03">
<ITEM TAG="NPC_FINE_TK_11" PROB="40"/>
<ITEM TAG="NPC_FINE_TK_12" PROB="30"/>
<ITEM TAG="NPC_FINE_TK_13" PROB="30"/>
</RANDOM>
<RANDOM ID="R_NPC_FINE_TK_04">
<ITEM TAG="NPC_FINE_TK_14" PROB="50"/>
<ITEM TAG="NPC_FINE_TK_15" PROB="50"/>
</RANDOM>
<RANDOM ID="R_NPC_FINE_TK_05">
<ITEM TAG="NPC_FINE_TK_16" PROB="50"/>
<ITEM TAG="NPC_FINE_TK_17" PROB="50"/>
</RANDOM>
<RANDOM ID="R_NPC_FINE_TK_06">
<ITEM TAG="NPC_FINE_TK_18" PROB="40"/>
<ITEM TAG="NPC_FINE_TK_19" PROB="30"/>
<ITEM TAG="NPC_FINE_TK_20" PROB="30"/>
</RANDOM>
<RANDOM ID="R_NPC_FINE_TK_07">
<ITEM TAG="NPC_FINE_TK_07" PROB="50"/>
<ITEM TAG="NPC_FINE_TK_08" PROB="50"/>
</RANDOM>
<RANDOM ID="R_NPC_GOODMAN_TK_01">
<ITEM TAG="NPC_GOODMAN_TK_01" PROB="40"/>
<ITEM TAG="NPC_GOODMAN_TK_02" PROB="30"/>
<ITEM TAG="NPC_GOODMAN_TK_03" PROB="30"/>
</RANDOM>
<RANDOM ID="R_NPC_GOODMAN_TK_02">
<ITEM TAG="NPC_GOODMAN_TK_04" PROB="40"/>
<ITEM TAG="NPC_GOODMAN_TK_05" PROB="30"/>
<ITEM TAG="NPC_GOODMAN_TK_06" PROB="30"/>
</RANDOM>
<RANDOM ID="R_NPC_GOODMAN_TK_03">
<ITEM TAG="NPC_GOODMAN_TK_07" PROB="40"/>
<ITEM TAG="NPC_GOODMAN_TK_08" PROB="30"/>
<ITEM TAG="NPC_GOODMAN_TK_09" PROB="30"/>
</RANDOM>
<RANDOM ID="R_NPC_GOODMAN_TK_04">
<ITEM TAG="NPC_GOODMAN_TK_10" PROB="40"/>
<ITEM TAG="NPC_GOODMAN_TK_11" PROB="30"/>
<ITEM TAG="NPC_GOODMAN_TK_12" PROB="30"/>
</RANDOM>
<RANDOM ID="R_NPC_GOODMAN_TK_05">
<ITEM TAG="NPC_GOODMAN_TK_13" PROB="40"/>
<ITEM TAG="NPC_GOODMAN_TK_14" PROB="30"/>
<ITEM TAG="NPC_GOODMAN_TK_15" PROB="30"/>
</RANDOM>
<RANDOM ID="R_NPC_GOODMAN_TK_06">
<ITEM TAG="NPC_GOODMAN_TK_16" PROB="40"/>
<ITEM TAG="NPC_GOODMAN_TK_17" PROB="30"/>
<ITEM TAG="NPC_GOODMAN_TK_18" PROB="30"/>
</RANDOM>
<RANDOM ID="R_NPC_GOODMAN_TK_07">
<ITEM TAG="NPC_GOODMAN_TK_19" PROB="40"/>
<ITEM TAG="NPC_GOODMAN_TK_20" PROB="30"/>
<ITEM TAG="NPC_GOODMAN_TK_21" PROB="30"/>
</RANDOM>
<RANDOM ID="R_NPC_GOODMAN_TK_08">
<ITEM TAG="NPC_GOODMAN_TK_22" PROB="40"/>
<ITEM TAG="NPC_GOODMAN_TK_23" PROB="30"/>
<ITEM TAG="NPC_GOODMAN_TK_24" PROB="30"/>
</RANDOM>
<RANDOM ID="R_NPC_GOODMAN_TK_09">
<ITEM TAG="NPC_GOODMAN_TK_25" PROB="40"/>
<ITEM TAG="NPC_GOODMAN_TK_26" PROB="30"/>
<ITEM TAG="NPC_GOODMAN_TK_27" PROB="30"/>
</RANDOM>
<RANDOM ID="R_NPC_GOODMAN_TK_10">
<ITEM TAG="NPC_GOODMAN_TK_28" PROB="40"/>
<ITEM TAG="NPC_GOODMAN_TK_29" PROB="30"/>
<ITEM TAG="NPC_GOODMAN_TK_30" PROB="30"/>
</RANDOM>
<RANDOM ID="R_NPC_HEART_TK_01">
<ITEM TAG="NPC_HEART_TK_01" PROB="50"/>
<ITEM TAG="NPC_HEART_TK_02" PROB="50"/>
</RANDOM>
<RANDOM ID="R_NPC_HEART_TK_02">
<ITEM TAG="NPC_HEART_TK_05" PROB="40"/>
<ITEM TAG="NPC_HEART_TK_06" PROB="30"/>
<ITEM TAG="NPC_HEART_TK_07" PROB="30"/>
</RANDOM>
<RANDOM ID="R_NPC_HEART_TK_03">
<ITEM TAG="NPC_HEART_TK_10" PROB="50"/>
<ITEM TAG="NPC_HEART_TK_11" PROB="50"/>
</RANDOM>
<RANDOM ID="R_NPC_HEART_TK_04">
<ITEM TAG="NPC_HEART_TK_12" PROB="40"/>
<ITEM TAG="NPC_HEART_TK_13" PROB="30"/>
<ITEM TAG="NPC_HEART_TK_14" PROB="30"/>
</RANDOM>
<RANDOM ID="R_NPC_HEART_TK_05">
<ITEM TAG="NPC_HEART_TK_15" PROB="50"/>
<ITEM TAG="NPC_HEART_TK_16" PROB="50"/>
</RANDOM>
<RANDOM ID="R_NPC_HEART_TK_06">
<ITEM TAG="NPC_HEART_TK_17" PROB="50"/>
<ITEM TAG="NPC_HEART_TK_18" PROB="50"/>
</RANDOM>
<RANDOM ID="R_NPC_HEART_TK_07">
<ITEM TAG="NPC_HEART_TK_19" PROB="40"/>
<ITEM TAG="NPC_HEART_TK_20" PROB="30"/>
<ITEM TAG="NPC_HEART_TK_21" PROB="30"/>
</RANDOM>
<RANDOM ID="R_NPC_HEART_TK_08">
<ITEM TAG="NPC_HEART_TK_08" PROB="50"/>
<ITEM TAG="NPC_HEART_TK_09" PROB="50"/>
</RANDOM>
<RANDOM ID="R_NPC_ICY_TK_01">
<ITEM TAG="NPC_ICY_TK_01" PROB="50"/>
<ITEM TAG="NPC_ICY_TK_02" PROB="50"/>
</RANDOM>
<RANDOM ID="R_NPC_ICY_TK_02">
<ITEM TAG="NPC_ICY_TK_05" PROB="40"/>
<ITEM TAG="NPC_ICY_TK_06" PROB="30"/>
<ITEM TAG="NPC_ICY_TK_07" PROB="30"/>
</RANDOM>
<RANDOM ID="R_NPC_ICY_TK_03">
<ITEM TAG="NPC_ICY_TK_10" PROB="50"/>
<ITEM TAG="NPC_ICY_TK_11" PROB="50"/>
</RANDOM>
<RANDOM ID="R_NPC_ICY_TK_04">
<ITEM TAG="NPC_ICY_TK_12" PROB="40"/>
<ITEM TAG="NPC_ICY_TK_13" PROB="30"/>
<ITEM TAG="NPC_ICY_TK_14" PROB="30"/>
</RANDOM>
<RANDOM ID="R_NPC_ICY_TK_05">
<ITEM TAG="NPC_ICY_TK_15" PROB="50"/>
<ITEM TAG="NPC_ICY_TK_16" PROB="50"/>
</RANDOM>
<RANDOM ID="R_NPC_ICY_TK_06">
<ITEM TAG="NPC_ICY_TK_17" PROB="50"/>
<ITEM TAG="NPC_ICY_TK_18" PROB="50"/>
</RANDOM>
<RANDOM ID="R_NPC_ICY_TK_07">
<ITEM TAG="NPC_ICY_TK_19" PROB="40"/>
<ITEM TAG="NPC_ICY_TK_20" PROB="30"/>
<ITEM TAG="NPC_ICY_TK_21" PROB="30"/>
</RANDOM>
<RANDOM ID="R_NPC_ICY_TK_08">
<ITEM TAG="NPC_ICY_TK_08" PROB="50"/>
<ITEM TAG="NPC_ICY_TK_09" PROB="50"/>
</RANDOM>
<RANDOM ID="R_NPC_TEMBER_TK_01">
<ITEM TAG="NPC_TEMBER_TK_01" PROB="50"/>
<ITEM TAG="NPC_TEMBER_TK_02" PROB="50"/>
</RANDOM>
<RANDOM ID="R_NPC_TEMBER_TK_02">
<ITEM TAG="NPC_TEMBER_TK_04" PROB="25"/>
<ITEM TAG="NPC_TEMBER_TK_05" PROB="25"/>
<ITEM TAG="NPC_TEMBER_TK_06" PROB="25"/>
<ITEM TAG="NPC_TEMBER_TK_07" PROB="25"/>
</RANDOM>
<RANDOM ID="R_NPC_TEMBER_TK_03">
<ITEM TAG="NPC_TEMBER_TK_08" PROB="50"/>
<ITEM TAG="NPC_TEMBER_TK_09" PROB="50"/>
</RANDOM>
<RANDOM ID="R_NPC_AUGUSTER_TK_01" DELAY="28" DELAY_RANGE="3" LOOP_DELAY="27" LOOP_DELAY_RANGE="8">
<ITEM TAG="NPC_AUGUSTER_TK_01" PROB="15"/>
<ITEM TAG="NPC_AUGUSTER_TK_02" PROB="15"/>
<ITEM PROB="70"/>
</RANDOM>
<RANDOM ID="R_NPC_AUGUSTER_TK_02">
<ITEM TAG="NPC_AUGUSTER_TK_03" PROB="40"/>
<ITEM TAG="NPC_AUGUSTER_TK_04" PROB="30"/>
<ITEM TAG="NPC_AUGUSTER_TK_05" PROB="30"/>
</RANDOM>
<RANDOM ID="R_NPC_AUGUSTER_TK_03">
<ITEM TAG="NPC_AUGUSTER_TK_06" PROB="50"/>
<ITEM TAG="NPC_AUGUSTER_TK_07" PROB="50"/>
</RANDOM>
<RANDOM ID="R_NPC_BLANCHE_NEIGE_TK_01" DELAY="15" DELAY_RANGE="3" LOOP_DELAY="26" LOOP_DELAY_RANGE="5">
<ITEM TAG="NPC_BLANCHE_NEIGE_TK_01" PROB="15"/>
<ITEM TAG="NPC_BLANCHE_NEIGE_TK_02" PROB="15"/>
<ITEM PROB="70"/>
</RANDOM>
<RANDOM ID="R_NPC_BLANCHE_NEIGE_TK_02">
<ITEM TAG="NPC_BLANCHE_NEIGE_TK_03" PROB="40"/>
<ITEM TAG="NPC_BLANCHE_NEIGE_TK_04" PROB="30"/>
<ITEM TAG="NPC_BLANCHE_NEIGE_TK_05" PROB="30"/>
</RANDOM>
<RANDOM ID="R_NPC_BLANCHE_NEIGE_TK_03">
<ITEM TAG="NPC_BLANCHE_NEIGE_TK_06" PROB="50"/>
<ITEM TAG="NPC_BLANCHE_NEIGE_TK_07" PROB="50"/>
</RANDOM>
<RANDOM ID="R_NPC_BUDNA_TK_01" DELAY="34" DELAY_RANGE="12" LOOP_DELAY="32" LOOP_DELAY_RANGE="8">
<ITEM TAG="NPC_BUDNA_TK_01" PROB="15"/>
<ITEM TAG="NPC_BUDNA_TK_02" PROB="15"/>
<ITEM PROB="70"/>
</RANDOM>
<RANDOM ID="R_NPC_BUDNA_TK_02">
<ITEM TAG="NPC_BUDNA_TK_03" PROB="40"/>
<ITEM TAG="NPC_BUDNA_TK_04" PROB="30"/>
<ITEM TAG="NPC_BUDNA_TK_05" PROB="30"/>
</RANDOM>
<RANDOM ID="R_NPC_BUDNA_TK_03">
<ITEM TAG="NPC_BUDNA_TK_06" PROB="40"/>
<ITEM TAG="NPC_BUDNA_TK_07" PROB="30"/>
<ITEM TAG="NPC_BUDNA_TK_08" PROB="30"/>
</RANDOM>
<RANDOM ID="R_NPC_BUDNASPRING_TK_01" DELAY="40" DELAY_RANGE="10" LOOP_DELAY="37" LOOP_DELAY_RANGE="10">
<ITEM TAG="NPC_BUDNASPRING_TK_01" PROB="15"/>
<ITEM TAG="NPC_BUDNASPRING_TK_02" PROB="15"/>
<ITEM PROB="70"/>
</RANDOM>
<RANDOM ID="R_NPC_BUDNASPRING_TK_02">
<ITEM TAG="NPC_BUDNASPRING_TK_03" PROB="40"/>
<ITEM TAG="NPC_BUDNASPRING_TK_04" PROB="30"/>
<ITEM TAG="NPC_BUDNASPRING_TK_05" PROB="30"/>
</RANDOM>
<RANDOM ID="R_NPC_BUDNASPRING_TK_03">
<ITEM TAG="NPC_BUDNASPRING_TK_06" PROB="40"/>
<ITEM TAG="NPC_BUDNASPRING_TK_07" PROB="30"/>
<ITEM TAG="NPC_BUDNASPRING_TK_08" PROB="30"/>
</RANDOM>
<RANDOM ID="R_NPC_CHAOS_DEVIL_TK_01" DELAY="57" DELAY_RANGE="20" LOOP_DELAY="40" LOOP_DELAY_RANGE="20">
<ITEM TAG="NPC_CHAOS_DEVIL_TK_01" PROB="40"/>
<ITEM TAG="NPC_CHAOS_DEVIL_TK_02" PROB="30"/>
<ITEM TAG="NPC_CHAOS_DEVIL_TK_03" PROB="30"/>
</RANDOM>
<RANDOM ID="R_NPC_CHAOS_DEVIL_TK_02">
<ITEM TAG="NPC_CHAOS_DEVIL_TK_05" PROB="50"/>
<ITEM TAG="NPC_CHAOS_DEVIL_TK_06" PROB="50"/>
</RANDOM>
<RANDOM ID="R_NPC_CHEF_BATTLE_TK_01" DELAY="20" DELAY_RANGE="3" LOOP_DELAY="23" LOOP_DELAY_RANGE="5">
<ITEM TAG="NPC_CHEF_BATTLE_TK_01" PROB="10"/>
<ITEM TAG="NPC_CHEF_BATTLE_TK_02" PROB="10"/>
<ITEM TAG="NPC_CHEF_BATTLE_TK_03" PROB="10"/>
<ITEM PROB="70"/>
</RANDOM>
<RANDOM ID="R_NPC_CHEF_BATTLE_TK_02">
<ITEM TAG="NPC_CHEF_BATTLE_TK_04" PROB="50"/>
<ITEM TAG="NPC_CHEF_BATTLE_TK_05" PROB="50"/>
</RANDOM>
<RANDOM ID="R_NPC_CHEF_BATTLE_TK_03">
<ITEM TAG="NPC_CHEF_BATTLE_TK_06" PROB="50"/>
<ITEM TAG="NPC_CHEF_BATTLE_TK_07" PROB="50"/>
</RANDOM>
<RANDOM ID="R_NPC_DORIS_TK_01" DELAY="10" DELAY_RANGE="2" LOOP_DELAY="25" LOOP_DELAY_RANGE="7">
<ITEM TAG="NPC_DORIS_TK_01" PROB="10"/>
<ITEM TAG="NPC_DORIS_TK_02" PROB="10"/>
<ITEM TAG="NPC_DORIS_TK_03" PROB="10"/>
<ITEM PROB="70"/>
</RANDOM>
<RANDOM ID="R_NPC_DORIS_TK_02">
<ITEM TAG="NPC_DORIS_TK_04" PROB="40"/>
<ITEM TAG="NPC_DORIS_TK_05" PROB="30"/>
<ITEM TAG="NPC_DORIS_TK_06" PROB="30"/>
</RANDOM>
<RANDOM ID="R_NPC_DORIS_TK_03">
<ITEM TAG="NPC_DORIS_TK_07" PROB="50"/>
<ITEM TAG="NPC_DORIS_TK_08" PROB="50"/>
</RANDOM>
<RANDOM ID="R_NPC_DR_ALAN_TK_01" DELAY="17" DELAY_RANGE="3" LOOP_DELAY="24" LOOP_DELAY_RANGE="7">
<ITEM TAG="NPC_DR_ALAN_TK_01" PROB="15"/>
<ITEM TAG="NPC_DR_ALAN_TK_02" PROB="15"/>
<ITEM PROB="70"/>
</RANDOM>
<RANDOM ID="R_NPC_DR_ALAN_TK_02">
<ITEM TAG="NPC_DR_ALAN_TK_03" PROB="40"/>
<ITEM TAG="NPC_DR_ALAN_TK_04" PROB="30"/>
<ITEM TAG="NPC_DR_ALAN_TK_05" PROB="30"/>
</RANDOM>
<RANDOM ID="R_NPC_DR_ALAN_TK_03">
<ITEM TAG="NPC_DR_ALAN_TK_06" PROB="50"/>
<ITEM TAG="NPC_DR_ALAN_TK_07" PROB="50"/>
</RANDOM>
<RANDOM ID="R_NPC_DR_ALAN_TK_04">
<ITEM TAG="NPC_DR_ALAN_TK_08" PROB="50"/>
<ITEM TAG="NPC_DR_ALAN_TK_09" PROB="50"/>
</RANDOM>
<RANDOM ID="R_NPC_GAON_SHOOTER_TK_01" DELAY="40" DELAY_RANGE="11" LOOP_DELAY="37" LOOP_DELAY_RANGE="11">
<ITEM TAG="NPC_GAON_SHOOTER_TK_01" PROB="15"/>
<ITEM TAG="NPC_GAON_SHOOTER_TK_02" PROB="15"/>
<ITEM PROB="70"/>
</RANDOM>
<RANDOM ID="R_NPC_GAON_SHOOTER_TK_02">
<ITEM TAG="NPC_GAON_SHOOTER_TK_03" PROB="40"/>
<ITEM TAG="NPC_GAON_SHOOTER_TK_04" PROB="30"/>
<ITEM TAG="NPC_GAON_SHOOTER_TK_05" PROB="30"/>
</RANDOM>
<RANDOM ID="R_NPC_GAON_SHOOTER_TK_03">
<ITEM TAG="NPC_GAON_SHOOTER_TK_06" PROB="50"/>
<ITEM TAG="NPC_GAON_SHOOTER_TK_07" PROB="50"/>
</RANDOM>
<RANDOM ID="R_NPC_GOLDEN_FROG_TK_01" DELAY="30" DELAY_RANGE="20" LOOP_DELAY="20" LOOP_DELAY_RANGE="5">
<ITEM TAG="NPC_GOLDEN_FROG_TK_01" PROB="8"/>
<ITEM TAG="NPC_GOLDEN_FROG_TK_02" PROB="8"/>
<ITEM TAG="NPC_GOLDEN_FROG_TK_03" PROB="8"/>
<ITEM TAG="NPC_GOLDEN_FROG_TK_04" PROB="6"/>
<ITEM PROB="70"/>
</RANDOM>
<RANDOM ID="R_NPC_GOLDEN_FROG_TK_02">
<ITEM TAG="NPC_GOLDEN_FROG_TK_05" PROB="40"/>
<ITEM TAG="NPC_GOLDEN_FROG_TK_06" PROB="30"/>
<ITEM TAG="NPC_GOLDEN_FROG_TK_07" PROB="30"/>
</RANDOM>
<RANDOM ID="R_NPC_GOLDEN_FROG_TK_03">
<ITEM TAG="NPC_GOLDEN_FROG_TK_08" PROB="50"/>
<ITEM TAG="NPC_GOLDEN_FROG_TK_09" PROB="50"/>
</RANDOM>
<RANDOM ID="R_NPC_HEARTNYANG_TK_01" DELAY="5" DELAY_RANGE="2" LOOP_DELAY="22" LOOP_DELAY_RANGE="5">
<ITEM TAG="NPC_HEARTNYANG_TK_01" PROB="15"/>
<ITEM TAG="NPC_HEARTNYANG_TK_02" PROB="15"/>
<ITEM PROB="70"/>
</RANDOM>
<RANDOM ID="R_NPC_HEARTNYANG_TK_02">
<ITEM TAG="NPC_HEARTNYANG_TK_03" PROB="40"/>
<ITEM TAG="NPC_HEARTNYANG_TK_04" PROB="30"/>
<ITEM TAG="NPC_HEARTNYANG_TK_05" PROB="30"/>
</RANDOM>
<RANDOM ID="R_NPC_HEARTNYANG_TK_03">
<ITEM TAG="NPC_HEARTNYANG_TK_06" PROB="40"/>
<ITEM TAG="NPC_HEARTNYANG_TK_07" PROB="30"/>
<ITEM TAG="NPC_HEARTNYANG_TK_08" PROB="30"/>
</RANDOM>
<RANDOM ID="R_NPC_KING_OF_BUNNY_TK_01" DELAY="28" DELAY_RANGE="3" LOOP_DELAY="19" LOOP_DELAY_RANGE="5">
<ITEM TAG="NPC_KING_OF_BUNNY_TK_01" PROB="10"/>
<ITEM TAG="NPC_KING_OF_BUNNY_TK_02" PROB="10"/>
<ITEM TAG="NPC_KING_OF_BUNNY_TK_03" PROB="10"/>
<ITEM PROB="70"/>
</RANDOM>
<RANDOM ID="R_NPC_KING_OF_BUNNY_TK_02">
<ITEM TAG="NPC_KING_OF_BUNNY_TK_04" PROB="40"/>
<ITEM TAG="NPC_KING_OF_BUNNY_TK_05" PROB="30"/>
<ITEM TAG="NPC_KING_OF_BUNNY_TK_06" PROB="30"/>
</RANDOM>
<RANDOM ID="R_NPC_MADELEINE_TK_01" DELAY="16" DELAY_RANGE="3" LOOP_DELAY="23" LOOP_DELAY_RANGE="7">
<ITEM TAG="NPC_MADELEINE_TK_01" PROB="15"/>
<ITEM TAG="NPC_MADELEINE_TK_02" PROB="15"/>
<ITEM PROB="70"/>
</RANDOM>
<RANDOM ID="R_NPC_MADELEINE_TK_02">
<ITEM TAG="NPC_MADELEINE_TK_03" PROB="40"/>
<ITEM TAG="NPC_MADELEINE_TK_04" PROB="30"/>
<ITEM TAG="NPC_MADELEINE_TK_05" PROB="30"/>
</RANDOM>
<RANDOM ID="R_NPC_MADELEINE_TK_03">
<ITEM TAG="NPC_MADELEINE_TK_06" PROB="40"/>
<ITEM TAG="NPC_MADELEINE_TK_07" PROB="30"/>
<ITEM TAG="NPC_MADELEINE_TK_08" PROB="30"/>
</RANDOM>
<RANDOM ID="R_NPC_MR_VALENTINE_TK_01" DELAY="22" DELAY_RANGE="3" LOOP_DELAY="24" LOOP_DELAY_RANGE="5">
<ITEM TAG="NPC_MR_VALENTINE_TK_01" PROB="15"/>
<ITEM TAG="NPC_MR_VALENTINE_TK_02" PROB="15"/>
<ITEM PROB="70"/>
</RANDOM>
<RANDOM ID="R_NPC_MR_VALENTINE_TK_02">
<ITEM TAG="NPC_MR_VALENTINE_TK_03" PROB="40"/>
<ITEM TAG="NPC_MR_VALENTINE_TK_04" PROB="30"/>
<ITEM TAG="NPC_MR_VALENTINE_TK_05" PROB="30"/>
</RANDOM>
<RANDOM ID="R_NPC_MR_VALENTINE_TK_03">
<ITEM TAG="NPC_MR_VALENTINE_TK_06" PROB="50"/>
<ITEM TAG="NPC_MR_VALENTINE_TK_07" PROB="50"/>
</RANDOM>
<RANDOM ID="R_NPC_MS_RICH_SON_TK_01" DELAY="40" DELAY_RANGE="17" LOOP_DELAY="20" LOOP_DELAY_RANGE="3">
<ITEM TAG="NPC_MS_RICH_SON_TK_01" PROB="10"/>
<ITEM TAG="NPC_MS_RICH_SON_TK_02" PROB="10"/>
<ITEM TAG="NPC_MS_RICH_SON_TK_03" PROB="10"/>
<ITEM PROB="70"/>
</RANDOM>
<RANDOM ID="R_NPC_MS_RICH_SON_TK_02">
<ITEM TAG="NPC_MS_RICH_SON_TK_04" PROB="40"/>
<ITEM TAG="NPC_MS_RICH_SON_TK_05" PROB="30"/>
<ITEM TAG="NPC_MS_RICH_SON_TK_06" PROB="30"/>
</RANDOM>
<RANDOM ID="R_NPC_MS_RICH_SON_TK_03">
<ITEM TAG="NPC_MS_RICH_SON_TK_07" PROB="50"/>
<ITEM TAG="NPC_MS_RICH_SON_TK_08" PROB="50"/>
</RANDOM>
<RANDOM ID="R_NPC_MS_RICH_TK_01" DELAY="20" DELAY_RANGE="2" LOOP_DELAY="22" LOOP_DELAY_RANGE="5">
<ITEM TAG="NPC_MS_RICH_TK_01" PROB="10"/>
<ITEM TAG="NPC_MS_RICH_TK_02" PROB="10"/>
<ITEM TAG="NPC_MS_RICH_TK_03" PROB="10"/>
<ITEM PROB="70"/>
</RANDOM>
<RANDOM ID="R_NPC_MS_RICH_TK_02">
<ITEM TAG="NPC_MS_RICH_TK_04" PROB="40"/>
<ITEM TAG="NPC_MS_RICH_TK_05" PROB="30"/>
<ITEM TAG="NPC_MS_RICH_TK_06" PROB="30"/>
</RANDOM>
<RANDOM ID="R_NPC_MS_RICH_TK_03">
<ITEM TAG="NPC_MS_RICH_TK_07" PROB="50"/>
<ITEM TAG="NPC_MS_RICH_TK_08" PROB="50"/>
</RANDOM>
<RANDOM ID="R_NPC_PALE_VEIL_TK_01" DELAY="30" DELAY_RANGE="7" LOOP_DELAY="28" LOOP_DELAY_RANGE="5">
<ITEM TAG="NPC_PALE_VEIL_TK_01" PROB="10"/>
<ITEM TAG="NPC_PALE_VEIL_TK_02" PROB="10"/>
<ITEM TAG="NPC_PALE_VEIL_TK_03" PROB="10"/>
<ITEM PROB="70"/>
</RANDOM>
<RANDOM ID="R_NPC_PALE_VEIL_TK_02">
<ITEM TAG="NPC_PALE_VEIL_TK_04" PROB="40"/>
<ITEM TAG="NPC_PALE_VEIL_TK_05" PROB="30"/>
<ITEM TAG="NPC_PALE_VEIL_TK_06" PROB="30"/>
</RANDOM>
<RANDOM ID="R_NPC_PALE_VEIL_TK_03">
<ITEM TAG="NPC_PALE_VEIL_TK_07" PROB="40"/>
<ITEM TAG="NPC_PALE_VEIL_TK_08" PROB="30"/>
<ITEM TAG="NPC_PALE_VEIL_TK_09" PROB="30"/>
</RANDOM>
<RANDOM ID="R_NPC_RELEASED_SLAVE_TK_01" DELAY="35" DELAY_RANGE="7" LOOP_DELAY="18" LOOP_DELAY_RANGE="5">
<ITEM TAG="NPC_RELEASED_SLAVE_TK_01" PROB="10"/>
<ITEM TAG="NPC_RELEASED_SLAVE_TK_02" PROB="10"/>
<ITEM TAG="NPC_RELEASED_SLAVE_TK_03" PROB="10"/>
<ITEM PROB="70"/>
</RANDOM>
<RANDOM ID="R_NPC_RELEASED_SLAVE_TK_02">
<ITEM TAG="NPC_RELEASED_SLAVE_TK_04" PROB="40"/>
<ITEM TAG="NPC_RELEASED_SLAVE_TK_05" PROB="30"/>
<ITEM TAG="NPC_RELEASED_SLAVE_TK_06" PROB="30"/> </RANDOM>
<RANDOM ID="R_NPC_RELEASED_SLAVE_TK_03">
<ITEM TAG="NPC_RELEASED_SLAVE_TK_07" PROB="40"/>
<ITEM TAG="NPC_RELEASED_SLAVE_TK_08" PROB="30"/>
<ITEM TAG="NPC_RELEASED_SLAVE_TK_09" PROB="30"/>
</RANDOM>
<RANDOM ID="R_NPC_SECRET_SCHOLAR_TK_01" DELAY="22" DELAY_RANGE="3" LOOP_DELAY="24" LOOP_DELAY_RANGE="5">
<ITEM TAG="NPC_SECRET_SCHOLAR_TK_01" PROB="10"/>
<ITEM TAG="NPC_SECRET_SCHOLAR_TK_02" PROB="10"/>
<ITEM TAG="NPC_SECRET_SCHOLAR_TK_03" PROB="10"/>
<ITEM PROB="70"/>
</RANDOM>
<RANDOM ID="R_NPC_SECRET_SCHOLAR_TK_02">
<ITEM TAG="NPC_SECRET_SCHOLAR_TK_04" PROB="40"/>
<ITEM TAG="NPC_SECRET_SCHOLAR_TK_05" PROB="30"/>
<ITEM TAG="NPC_SECRET_SCHOLAR_TK_06" PROB="30"/>
</RANDOM>
<RANDOM ID="R_NPC_SECRET_SCHOLAR_TK_03">
<ITEM TAG="NPC_SECRET_SCHOLAR_TK_07" PROB="50"/>
<ITEM TAG="NPC_SECRET_SCHOLAR_TK_08" PROB="50"/>
</RANDOM>
<RANDOM ID="R_NPC_TRUTH_SCHOLAR_TK_01" DELAY="40" DELAY_RANGE="5" LOOP_DELAY="60" LOOP_DELAY_RANGE="15">
<ITEM TAG="NPC_TRUTH_SCHOLAR_TK_01" PROB="10"/>
<ITEM TAG="NPC_TRUTH_SCHOLAR_TK_02" PROB="10"/>
<ITEM TAG="NPC_TRUTH_SCHOLAR_TK_03" PROB="10"/>
<ITEM PROB="70"/>
</RANDOM>
<RANDOM ID="R_NPC_TRUTH_SCHOLAR_TK_02">
<ITEM TAG="NPC_TRUTH_SCHOLAR_TK_04" PROB="50"/>
<ITEM TAG="NPC_TRUTH_SCHOLAR_TK_05" PROB="50"/>
</RANDOM>
<RANDOM ID="R_NPC_TRUTH_SCHOLAR_TK_03">
<ITEM TAG="NPC_TRUTH_SCHOLAR_TK_06" PROB="50"/>
<ITEM TAG="NPC_TRUTH_SCHOLAR_TK_07" PROB="50"/>
</RANDOM>
<RANDOM ID="R_SM_ATK">
<ITEM TAG="SM_ATK_01" PROB="33"/>
<ITEM TAG="SM_ATK_02" PROB="33"/>
<ITEM TAG="SM_ATK_03" PROB="34"/>
</RANDOM>
<RANDOM ID="R_SM_GUE">
<ITEM TAG="SM_GUE_ATK_01" PROB="50"/>
<ITEM TAG="SM_GUE_ATK_02" PROB="50"/>
</RANDOM>
<RANDOM ID="R_SM_JUMP_ATK">
<ITEM TAG="SM_JUMP_ATK_01" PROB="50"/>
<ITEM TAG="SM_JUMP_ATK_02" PROB="50"/>
</RANDOM>
<RANDOM ID="R_SM_DMG">
<ITEM TAG="SM_DMG_01" PROB="33"/>
<ITEM TAG="SM_DMG_02" PROB="33"/>
<ITEM TAG="SM_DMG_03" PROB="34"/>
</RANDOM>
<RANDOM ID="R_SM_MOANING_LOOP" DELAY="1" LOOP_DELAY="3" LOOP_DELAY_RANGE="1">
<ITEM TAG="SM_MOANING_01" PROB="25"/>
<ITEM TAG="SM_MOANING_02" PROB="25"/>
<ITEM TAG="SM_MOANING_03" PROB="25"/>
<ITEM TAG="SM_MOANING_04" PROB="25"/>
</RANDOM>
<RANDOM ID="R_SM_HOANYOUNG">
<ITEM TAG="SM_HOANYOUNG_01" PROB="25"/>
<ITEM TAG="SM_HOANYOUNG_02" PROB="25"/>
<ITEM TAG="SM_HOANYOUNG_03" PROB="25"/>
<ITEM TAG="SM_HOANYOUNG_04" PROB="25"/>
</RANDOM>
<RANDOM ID="R_SM_MENGRYONG">
<ITEM TAG="SM_MENGRYONG_01" PROB="34"/>
<ITEM TAG="SM_MENGRYONG_02" PROB="33"/>
<ITEM TAG="SM_MENGRYONG_03" PROB="33"/>
</RANDOM>
<EFFECT ID="SW_1ATK_01" FILE="sounds\char\swordman_f\sw_1atk_01.ogg" VOLUME_ADJUST="0" PRIORITY="0"/>
<EFFECT ID="SW_1ATK_02" FILE="sounds\char\swordman_f\sw_1atk_02.ogg"/>
<EFFECT ID="SW_2ATK_01" FILE="sounds\char\swordman_f\sw_2atk_01.ogg"/>
<EFFECT ID="SW_2ATK_02" FILE="sounds\char\swordman_f\sw_2atk_02.ogg"/>
<EFFECT ID="SW_2ATK_03" FILE="sounds\char\swordman_f\sw_2atk_03.ogg"/>
<EFFECT ID="SW_3ATK_01" FILE="sounds\char\swordman_f\sw_3atk_01.ogg"/>
<EFFECT ID="SW_3ATK_02" FILE="sounds\char\swordman_f\sw_3atk_02.ogg"/>
<EFFECT ID="SW_3ATK_03" FILE="sounds\char\swordman_f\sw_3atk_03.ogg"/>
<EFFECT ID="SW_ANCIENT" FILE="sounds\char\swordman_f\sw_ancient.ogg"/>
<EFFECT ID="SW_AUTOGUARD_01" FILE="sounds\char\swordman_f\sw_autoguard_01.ogg"/>
<EFFECT ID="SW_AUTOGUARD_02" FILE="sounds\char\swordman_f\sw_autoguard_02.ogg"/>
<EFFECT ID="SW_BACK" FILE="sounds\char\swordman_f\sw_back.ogg"/>
<EFFECT ID="SW_BLOODDANCE_01" FILE="sounds\char\swordman_f\sw_blooddance_01.ogg"/>
<EFFECT ID="SW_BLOODDANCE_02" FILE="sounds\char\swordman_f\sw_blooddance_02.ogg"/>
<EFFECT ID="SW_BLOODSEAL" FILE="sounds\char\swordman_f\sw_bloodseal.ogg"/>
<EFFECT ID="SW_BUFF_BURSTER" FILE="sounds\char\swordman_f\sw_buff_burster.ogg"/>
<EFFECT ID="SW_CHAINSLASH" FILE="sounds\char\swordman_f\sw_chainslash.ogg"/>
<EFFECT ID="SW_CHANGESWORD_01" FILE="sounds\char\swordman_f\sw_changesword_01.ogg"/>
<EFFECT ID="SW_CHANGESWORD_02" FILE="sounds\char\swordman_f\sw_changesword_02.ogg"/>
<EFFECT ID="SW_CLAWBLADE" FILE="sounds\char\swordman_f\sw_clawblade.ogg"/>
<EFFECT ID="SW_CMDPET" FILE="sounds\char\swordman_f\sw_cmdpet.ogg"/>
<EFFECT ID="SW_COOLTIME_01" FILE="sounds\char\swordman_f\sw_cooltime_01.ogg"/>
<EFFECT ID="SW_COOLTIME_02" FILE="sounds\char\swordman_f\sw_cooltime_02.ogg"/>
<EFFECT ID="SW_COUNTERSLASH" FILE="sounds\char\swordman_f\sw_counterslash.ogg"/>
<EFFECT ID="SW_DANCE" FILE="sounds\char\swordman_f\sw_dance.ogg"/>
<EFFECT ID="SW_DARKSLASH" FILE="sounds\char\swordman_f\sw_darkslash.ogg"/>
<EFFECT ID="SW_DASHATK" FILE="sounds\char\swordman_f\sw_dashatk.ogg"/>
<EFFECT ID="SW_DEVILSLASH" FILE="sounds\char\swordman_f\sw_devilslash.ogg"/>
<EFFECT ID="SW_DEVILSLASH_FIN" FILE="sounds\char\swordman_f\sw_devilslash_fin.ogg"/>
<EFFECT ID="SW_DIE_01" FILE="sounds\char\swordman_f\sw_die_01.ogg"/>
<EFFECT ID="SW_DIE_02" FILE="sounds\char\swordman_f\sw_die_02.ogg"/>
<EFFECT ID="SW_DMG_01" FILE="sounds\char\swordman_f\sw_dmg_01.ogg"/>
<EFFECT ID="SW_DMG_02" FILE="sounds\char\swordman_f\sw_dmg_02.ogg"/>
<EFFECT ID="SW_DMG_03" FILE="sounds\char\swordman_f\sw_dmg_03.ogg"/>
<EFFECT ID="SW_DMG_04" FILE="sounds\char\swordman_f\sw_dmg_04.ogg"/>
<EFFECT ID="SW_EXCALIBUR" FILE="sounds\char\swordman_f\sw_excalibur.ogg"/>
<EFFECT ID="SW_EXECUTION" FILE="sounds\char\swordman_f\sw_execution.ogg"/>
<EFFECT ID="SW_FLASH" FILE="sounds\char\swordman_f\sw_flash.ogg"/>
<EFFECT ID="SW_GIGA" FILE="sounds\char\swordman_f\sw_giga.ogg"/>
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<EFFECT ID="SW_ILLUSIONBLADE" FILE="sounds\char\swordman_f\sw_illusionblade.ogg"/>
<EFFECT ID="SW_JUMP_01" FILE="sounds\char\swordman_f\sw_jump_01.ogg"/>
<EFFECT ID="SW_JUMP_02" FILE="sounds\char\swordman_f\sw_jump_02.ogg"/>
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<EFFECT ID="SW_LEAP_BUFF" FILE="sounds\char\swordman_f\sw_leap_buff.ogg"/>
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<EFFECT ID="SW_PREDATOR" FILE="sounds\char\swordman_f\sw_predator.ogg"/>
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<EFFECT ID="SW_SPEEDSLASH" FILE="sounds\char\swordman_f\sw_speedslash.ogg"/>
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<EFFECT ID="SW_SPOUT" FILE="sounds\char\swordman_f\sw_spout.ogg"/>
<EFFECT ID="SW_THROW" FILE="sounds\char\swordman_f\sw_throw.ogg"/>
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<EFFECT ID="SW_WILLPOWER" FILE="sounds\char\swordman_f\sw_willpower.ogg"/>
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<ITEM TAG="SW_1ATK_01" PROB="34"/>
<ITEM TAG="SW_1ATK_02" PROB="33"/>
<ITEM TAG="EMPTY_SOUND" PROB="33"/>
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<RANDOM ID="R_SW_2ATK">
<ITEM TAG="SW_2ATK_01" PROB="25"/>
<ITEM TAG="SW_2ATK_02" PROB="25"/>
<ITEM TAG="SW_2ATK_03" PROB="25"/>
<ITEM TAG="EMPTY_SOUND" PROB="25"/>
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<RANDOM ID="R_SW_3ATK">
<ITEM TAG="SW_3ATK_01" PROB="25"/>
<ITEM TAG="SW_3ATK_02" PROB="25"/>
<ITEM TAG="SW_3ATK_03" PROB="25"/>
<ITEM TAG="EMPTY_SOUND" PROB="25"/>
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<RANDOM ID="R_SW_AUTOGUARD">
<ITEM TAG="SW_AUTOGUARD_01" PROB="50"/>
<ITEM TAG="SW_AUTOGUARD_02" PROB="50"/>
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<RANDOM ID="R_SW_CHANGESWORD">
<ITEM TAG="SW_CHANGESWORD_01" PROB="35"/>
<ITEM TAG="SW_CHANGESWORD_02" PROB="35"/>
<ITEM TAG="EMPTY_SOUND" PROB="30"/>
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<RANDOM ID="R_SW_COOLTIME">
<ITEM TAG="SW_COOLTIME_01" PROB="50"/>
<ITEM TAG="SW_COOLTIME_02" PROB="50"/>
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<RANDOM ID="R_SW_DIE">
<ITEM TAG="SW_DIE_01" PROB="50"/>
<ITEM TAG="SW_DIE_02" PROB="50"/>
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<RANDOM ID="R_SW_DMG">
<ITEM TAG="SW_DMG_01" PROB="25"/>
<ITEM TAG="SW_DMG_02" PROB="25"/>
<ITEM TAG="SW_DMG_03" PROB="25"/>
<ITEM TAG="SW_DMG_04" PROB="25"/>
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<RANDOM ID="R_SW_GROUNDCRASH">
<ITEM TAG="SW_GROUNDCRASH_01" PROB="50"/>
<ITEM TAG="SW_GROUNDCRASH_02" PROB="50"/>
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<RANDOM ID="R_SW_JUMP">
<ITEM TAG="SW_JUMP_01" PROB="50"/>
<ITEM TAG="SW_JUMP_02" PROB="50"/>
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<RANDOM ID="R_SW_JUMPATK">
<ITEM TAG="SW_JUMPATK_01" PROB="50"/>
<ITEM TAG="SW_JUMPATK_02" PROB="50"/>
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<RANDOM ID="R_SW_LIFTSLASH">
<ITEM TAG="SW_LIFTSLASH_01" PROB="25"/>
<ITEM TAG="SW_LIFTSLASH_02" PROB="25"/>
<ITEM TAG="EMPTY_SOUND" PROB="25"/>
<ITEM TAG="EMPTY_SOUND" PROB="25"/>
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<RANDOM ID="R_SW_NOMANA">
<ITEM TAG="SW_NOMANA_01" PROB="50"/>
<ITEM TAG="SW_NOMANA_02" PROB="50"/>
</RANDOM>
<RANDOM ID="R_SW_BACK">
<ITEM TAG="SW_BACK" PROB="10"/>
<ITEM TAG="EMPTY_SOUND" PROB="90"/>
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<EFFECT ID="WZ_ATK_01" FILE="sounds\char\wizard\wz_atk_01.ogg" VOLUME_ADJUST="0" PRIORITY="0"/>
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<EFFECT ID="WZ_JUMP" FILE="sounds\char\wizard\wz_jump.ogg"/>
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<EFFECT ID="WZ_SWING" FILE="sounds\char\wizard\wz_swing.ogg"/>
<EFFECT ID="WZ_INVOKE" FILE="sounds\char\wizard\wz_invoke.ogg"/>
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<EFFECT ID="WZ_CMD_CHASER" FILE="sounds\char\wizard\wz_cmd_chaser.ogg"/>
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<EFFECT ID="WZ_SHOWTIME" FILE="sounds\char\wizard\wz_showtime.ogg"/>
<EFFECT ID="WZ_AUTO_CHASER" FILE="sounds\char\wizard\wz_auto_chaser.ogg"/>
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<EFFECT ID="WZ_INVOKE_AUXO" FILE="sounds\char\wizard\wz_invoke_auxo.ogg"/>
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<EFFECT ID="WZ_SHURR" FILE="sounds\char\wizard\wz_shurr.ogg"/>
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<EFFECT ID="WZ_CASILLAS" FILE="sounds\char\wizard\wz_casillas.ogg"/>
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<EFFECT ID="WZ_SUMMON_DMURKER" FILE="sounds\char\wizard\wz_summon_dmurker.ogg"/>
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<EFFECT ID="WZ_BROOM_SPIN_DIZZY" FILE="sounds\char\wizard\wz_broom_spin_dizzy.ogg"/>
<EFFECT ID="WZ_BROOM_SPIN_LANDING" FILE="sounds\char\wizard\wz_broom_spin_landing.ogg"/>
<EFFECT ID="WZ_CHILLING_POWDER" FILE="sounds\char\wizard\wz_chilling_powder.ogg"/>
<EFFECT ID="WZ_DEATH_POWDER" FILE="sounds\char\wizard\wz_death_powder.ogg"/>
<EFFECT ID="WZ_ENHANCED_MISSILE" FILE="sounds\char\wizard\wz_enhanced_Missile.ogg"/>
<EFFECT ID="WZ_FH_FURNACE_PUSH_01" FILE="sounds\char\wizard\wz_fh_furnace_push_01.ogg"/>
<EFFECT ID="WZ_FH_FURNACE_PUSH_02" FILE="sounds\char\wizard\wz_fh_furnace_push_02.ogg"/>
<EFFECT ID="WZ_FLAPPER" FILE="sounds\char\wizard\wz_flapper.ogg"/>
<EFFECT ID="WZ_FLUORE_COLLIDER" FILE="sounds\char\wizard\wz_fluore_collider.ogg"/>
<EFFECT ID="WZ_FH_FURNACE" FILE="sounds\char\wizard\wz_furious_heating_furnace.ogg"/>
<EFFECT ID="WZ_IMPROVED_SHURURU" FILE="sounds\char\wizard\wz_improved_shururu.ogg"/>
<EFFECT ID="WZ_LAVA_POTION" FILE="sounds\char\wizard\wz_lava_potion.ogg"/>
<EFFECT ID="WZ_MEGA_DRILL" FILE="sounds\char\wizard\wz_mega_drill.ogg"/>
<EFFECT ID="WZ_SWEET_CANDYBAR" FILE="sounds\char\wizard\wz_sweet_candybar.ogg"/>
<EFFECT ID="WZ_FCRAFT_01" FILE="sounds\char\wizard\wz_Fcraft_01.ogg"/>
<EFFECT ID="WZ_FCRAFT_02" FILE="sounds\char\wizard\wz_Fcraft_02.ogg"/>
<EFFECT ID="WZ_FCRAFT_03" FILE="sounds\char\wizard\wz_Fcraft_03.ogg"/>
<EFFECT ID="WZ_FCRAFT_START" FILE="sounds\char\wizard\wz_Fcraft_start.ogg"/>
<EFFECT ID="WZ_TIMERBOMB_READY" FILE="sounds\char\wizard\wz_timerbomb_ready.ogg"/>
<EFFECT ID="WZ_TIMERBOMB" FILE="sounds\char\wizard\wz_timerbomb.ogg"/>
<RANDOM ID="R_WZ_DMG">
<ITEM TAG="WZ_DMG_01" PROB="33"/>
<ITEM TAG="WZ_DMG_02" PROB="33"/>
<ITEM TAG="WZ_DMG_03" PROB="34"/>
</RANDOM>
<RANDOM ID="R_WZ_ATK">
<ITEM TAG="WZ_ATK_01" PROB="33"/>
<ITEM TAG="WZ_ATK_02" PROB="33"/>
<ITEM TAG="WZ_ATK_03" PROB="34"/>
</RANDOM>
<RANDOM ID="R_WZ_LAST_ATK">
<ITEM TAG="WZ_LAST_ATK_01" PROB="33"/>
<ITEM TAG="WZ_LAST_ATK_02" PROB="33"/>
<ITEM TAG="WZ_LAST_ATK_03" PROB="34"/>
</RANDOM>
<RANDOM ID="R_WZ_THROW">
<ITEM TAG="WZ_THROW_01" PROB="50"/>
<ITEM TAG="WZ_THROW_02" PROB="50"/>
</RANDOM>
<RANDOM ID="R_WZ_PRICK">
<ITEM TAG="WZ_PRICK_01" PROB="33"/>
<ITEM TAG="WZ_PRICK_02" PROB="33"/>
<ITEM TAG="WZ_PRICK_03" PROB="34"/>
</RANDOM>
<RANDOM ID="R_WZ_THROWST">
<ITEM TAG="WZ_THROWST_01" PROB="50"/>
<ITEM TAG="WZ_THROWST_02" PROB="50"/>
</RANDOM>
<RANDOM ID="R_WZ_WALK">
<ITEM TAG="WZ_WALK_01" PROB="50"/>
<ITEM TAG="WZ_WALK_02" PROB="50"/>
</RANDOM>
<RANDOM ID="R_WZ_LESSON_START">
<ITEM TAG="WZ_LESSON_START_01" PROB="33"/>
<ITEM TAG="WZ_LESSON_START_02" PROB="33"/>
<ITEM TAG="WZ_LESSON_START_03" PROB="34"/>
</RANDOM>
<RANDOM ID="R_WZ_FOLLOW_ME">
<ITEM TAG="WZ_FOLLOW_ME_01" PROB="33"/>
<ITEM TAG="WZ_FOLLOW_ME_02" PROB="33"/>
<ITEM TAG="WZ_FOLLOW_ME_03" PROB="34"/>
</RANDOM>
<RANDOM ID="R_WZ_PALMFLASH">
<ITEM TAG="WZ_PALMFLASH_01" PROB="33"/>
<ITEM TAG="WZ_PALMFLASH_02" PROB="33"/>
<ITEM TAG="WZ_PALMFLASH_03" PROB="34"/>
</RANDOM>
<RANDOM ID="R_WZ_LANTERN_FIRE_READY">
<ITEM TAG="WZ_LANTERN_FIRE_READY" PROB="100"/>
</RANDOM>
<RANDOM ID="R_WZ_LANTERN_FIRE">
<ITEM TAG="WZ_LANTERN_FIRE" PROB="100"/>
</RANDOM>
<RANDOM ID="R_WZ_SHOOTING_STAR_READY">
<ITEM TAG="WZ_SHOOTING_STAR_READY" PROB="100"/>
</RANDOM>
<RANDOM ID="R_WZ_SHOOTING_STAR">
<ITEM TAG="WZ_SHOOTING_STAR" PROB="100"/>
</RANDOM>
<RANDOM ID="R_WZ_FROSTHEAD_READY">
<ITEM TAG="WZ_FROSTHEAD_READY" PROB="100"/>
</RANDOM>
<RANDOM ID="R_WZ_FROSTHEAD">
<ITEM TAG="WZ_FROSTHEAD" PROB="100"/>
</RANDOM>
<RANDOM ID="R_WZ_LAUNCH_PLUTO_READY">
<ITEM TAG="WZ_LAUNCH_PLUTO_READY" PROB="100"/>
</RANDOM>
<RANDOM ID="R_WZ_LAUNCH_PLUTO">
<ITEM TAG="WZ_LAUNCH_PLUTO" PROB="100"/>
</RANDOM>
<RANDOM ID="R_WZ_VOID_READY">
<ITEM TAG="WZ_VOID_READY" PROB="100"/>
</RANDOM>
<RANDOM ID="R_WZ_VOID">
<ITEM TAG="WZ_VOID" PROB="100"/>
</RANDOM>
<RANDOM ID="R_WZ_FLUORE_READY">
<ITEM TAG="WZ_FLUORE_READY" PROB="100"/>
</RANDOM>
<RANDOM ID="R_WZ_FLUORE">
<ITEM TAG="WZ_FLUORE" PROB="100"/>
</RANDOM>
<RANDOM ID="R_WZ_SUNBURST_READY">
<ITEM TAG="WZ_SUNBURST_READY" PROB="100"/>
</RANDOM>
<RANDOM ID="R_WZ_SUNBURST">
<ITEM TAG="WZ_SUNBURST" PROB="100"/>
</RANDOM>
<RANDOM ID="R_WZ_MAGIC_MISSILE_READY">
<ITEM TAG="WZ_MAGIC_MISSILE_READY" PROB="100"/>
</RANDOM>
<RANDOM ID="R_WZ_MAGIC_MISSILE">
<ITEM TAG="WZ_MAGIC_MISSILE" PROB="100"/>
</RANDOM>
<RANDOM ID="R_WZ_SACRIFICE_SPIRIT">
<ITEM TAG="WZ_SACRIFICE_SPIRIT_01" PROB="33"/>
<ITEM TAG="WZ_SACRIFICE_SPIRIT_02" PROB="33"/>
<ITEM TAG="WZ_SACRIFICE_SPIRIT_03" PROB="34"/>
</RANDOM>
<RANDOM ID="R_WZ_TEANA_ATK">
<ITEM TAG="WZ_TEANA_ATK_01" PROB="33"/>
<ITEM TAG="WZ_TEANA_ATK_02" PROB="33"/>
<ITEM TAG="WZ_TEANA_ATK_03" PROB="34"/>
</RANDOM>
<RANDOM ID="R_WZ_TEANA_ATK_FIN">
<ITEM TAG="WZ_TEANA_ATK_FIN_01" PROB="50"/>
<ITEM TAG="WZ_TEANA_ATK_FIN_02" PROB="50"/>
</RANDOM>
<RANDOM ID="R_WZ_TEANA_DASHATK">
<ITEM TAG="WZ_TEANA_DASHATK_01" PROB="50"/>
<ITEM TAG="WZ_TEANA_DASHATK_02" PROB="50"/>
</RANDOM>
<RANDOM ID="R_WZ_TEANA_JUMPATK">
<ITEM TAG="WZ_TEANA_JUMPATK_01" PROB="50"/>
<ITEM TAG="WZ_TEANA_JUMPATK_02" PROB="50"/>
</RANDOM>
<RANDOM ID="R_WZ_HWANSU">
<ITEM TAG="WZ_HWANSU_01" PROB="30"/>
<ITEM TAG="WZ_HWANSU_02" PROB="70"/>
</RANDOM>
<RANDOM ID="R_WZ_FH_FURNACE_PUSH">
<ITEM TAG="WZ_FH_FURNACE_PUSH_01" PROB="50"/>
<ITEM TAG="WZ_FH_FURNACE_PUSH_02" PROB="50"/>
</RANDOM>
<RANDOM ID="R_WZ_FCRAFT">
<ITEM TAG="WZ_FCRAFT_01" PROB="35"/>
<ITEM TAG="WZ_FCRAFT_02" PROB="35"/>
<ITEM TAG="WZ_FCRAFT_03" PROB="30"/>
</RANDOM>
<EFFECT ID="MW_1ATK" FILE="sounds\char\wizard_m\mw_1atk.ogg" VOLUME_ADJUST="0" PRIORITY="0"/>
<EFFECT ID="MW_2ATK" FILE="sounds\char\wizard_m\mw_2atk.ogg"/>
<EFFECT ID="MW_3ATK" FILE="sounds\char\wizard_m\mw_3atk.ogg"/>
<EFFECT ID="MW_4ATK" FILE="sounds\char\wizard_m\mw_4atk.ogg"/>
<EFFECT ID="MW_ANCIENT" FILE="sounds\char\wizard_m\mw_ancient.ogg"/>
<EFFECT ID="MW_BACK" FILE="sounds\char\wizard_m\mw_back.ogg"/>
<EFFECT ID="MW_BARROW" FILE="sounds\char\wizard_m\mw_barrow.ogg"/>
<EFFECT ID="MW_BARROW_FIN" FILE="sounds\char\wizard_m\mw_barrow_fin.ogg"/>
<EFFECT ID="MW_CHAINLIGHT" FILE="sounds\char\wizard_m\mw_chainlight.ogg"/>
<EFFECT ID="MW_CMDPET" FILE="sounds\char\wizard_m\mw_cmdpet.ogg"/>
<EFFECT ID="MW_COOLTIME_01" FILE="sounds\char\wizard_m\mw_cooltime_01.ogg"/>
<EFFECT ID="MW_COOLTIME_02" FILE="sounds\char\wizard_m\mw_cooltime_02.ogg"/>
<EFFECT ID="MW_CRYSTALATK" FILE="sounds\char\wizard_m\mw_crystalatk.ogg"/>
<EFFECT ID="MW_DASHATK" FILE="sounds\char\wizard_m\mw_dashatk.ogg"/>
<EFFECT ID="MW_DCHANGE" FILE="sounds\char\wizard_m\mw_dchange.ogg"/>
<EFFECT ID="MW_DIE" FILE="sounds\char\wizard_m\mw_die.ogg"/>
<EFFECT ID="MW_DMANTLE" FILE="sounds\char\wizard_m\mw_dmantle.ogg"/>
<EFFECT ID="MW_DMANTLE_READY" FILE="sounds\char\wizard_m\mw_dmantle_ready.ogg"/>
<EFFECT ID="MW_DMG_01" FILE="sounds\char\wizard_m\mw_dmg_01.ogg"/>
<EFFECT ID="MW_DMG_02" FILE="sounds\char\wizard_m\mw_dmg_02.ogg"/>
<EFFECT ID="MW_DMG_03" FILE="sounds\char\wizard_m\mw_dmg_03.ogg"/>
<EFFECT ID="MW_DMG_04" FILE="sounds\char\wizard_m\mw_dmg_04.ogg"/>
<EFFECT ID="MW_EBUSTER" FILE="sounds\char\wizard_m\mw_ebuster.ogg"/>
<EFFECT ID="MW_EBUSTER_READY" FILE="sounds\char\wizard_m\mw_ebuster_ready.ogg"/>
<EFFECT ID="MW_ERAIN" FILE="sounds\char\wizard_m\mw_erain.ogg"/>
<EFFECT ID="MW_ERAIN_FIN" FILE="sounds\char\wizard_m\mw_erain_fin.ogg"/>
<EFFECT ID="MW_ERAIN_READY" FILE="sounds\char\wizard_m\mw_erain_ready.ogg"/>
<EFFECT ID="MW_ESHIELD" FILE="sounds\char\wizard_m\mw_eshield.ogg"/>
<EFFECT ID="MW_FIREROAD" FILE="sounds\char\wizard_m\mw_fireroad.ogg"/>
<EFFECT ID="MW_FLAMECILCLE" FILE="sounds\char\wizard_m\mw_flamecilcle.ogg"/>
<EFFECT ID="MW_FLAMECILCLE_READY" FILE="sounds\char\wizard_m\mw_flamecilcle_ready.ogg"/>
<EFFECT ID="MW_FLOODMANA" FILE="sounds\char\wizard_m\mw_floodmana.ogg"/>
<EFFECT ID="MW_FPILLAR" FILE="sounds\char\wizard_m\mw_fpillar.ogg"/>
<EFFECT ID="MW_FPILLAR_READY" FILE="sounds\char\wizard_m\mw_fpillar_ready.ogg"/>
<EFFECT ID="MW_ICEBLADE_1ATK" FILE="sounds\char\wizard_m\mw_iceblade_1atk.ogg"/>
<EFFECT ID="MW_ICEBLADE_2ATK" FILE="sounds\char\wizard_m\mw_iceblade_2atk.ogg"/>
<EFFECT ID="MW_ICEBLADE_3ATK_01" FILE="sounds\char\wizard_m\mw_iceblade_3atk_01.ogg"/>
<EFFECT ID="MW_ICEBLADE_3ATK_02" FILE="sounds\char\wizard_m\mw_iceblade_3atk_02.ogg"/>
<EFFECT ID="MW_ICECRASH" FILE="sounds\char\wizard_m\mw_icecrash.ogg"/>
<EFFECT ID="MW_ICEHAMMER" FILE="sounds\char\wizard_m\mw_icehammer.ogg"/>
<EFFECT ID="MW_ICEHAMMER_READY" FILE="sounds\char\wizard_m\mw_icehammer_ready.ogg"/>
<EFFECT ID="MW_ICEMAN" FILE="sounds\char\wizard_m\mw_iceman.ogg"/>
<EFFECT ID="MW_ICERAIN" FILE="sounds\char\wizard_m\mw_icerain.ogg"/>
<EFFECT ID="MW_ICEROAD" FILE="sounds\char\wizard_m\mw_iceroad.ogg"/>
<EFFECT ID="MW_ICESPEAR" FILE="sounds\char\wizard_m\mw_icespear.ogg"/>
<EFFECT ID="MW_JUMP" FILE="sounds\char\wizard_m\mw_jump.ogg"/>
<EFFECT ID="MW_JUMPATK_01" FILE="sounds\char\wizard_m\mw_jumpatk_01.ogg"/>
<EFFECT ID="MW_JUMPATK_02" FILE="sounds\char\wizard_m\mw_jumpatk_02.ogg"/>
<EFFECT ID="MW_KNAJANG" FILE="sounds\char\wizard_m\mw_knajang.ogg"/>
<EFFECT ID="MW_KSULHWA" FILE="sounds\char\wizard_m\mw_ksulhwa.ogg"/>
<EFFECT ID="MW_LEAP_BUFF" FILE="sounds\char\wizard_m\mw_leap_buff.ogg"/>
<EFFECT ID="MW_LIGHTWALL" FILE="sounds\char\wizard_m\mw_lightwall.ogg"/>
<EFFECT ID="MW_LIGHTWALL_READY" FILE="sounds\char\wizard_m\mw_lightwall_ready.ogg"/>
<EFFECT ID="MW_MCANNON" FILE="sounds\char\wizard_m\mw_mcannon.ogg"/>
<EFFECT ID="MW_MCANNON_READY" FILE="sounds\char\wizard_m\mw_mcannon_ready.ogg"/>
<EFFECT ID="MW_NOMANA" FILE="sounds\char\wizard_m\mw_nomana.ogg"/>
<EFFECT ID="MW_PCHANGE" FILE="sounds\char\wizard_m\mw_pchange.ogg"/>
<EFFECT ID="MW_PIECEICE" FILE="sounds\char\wizard_m\mw_pieceice.ogg"/>
<EFFECT ID="MW_RAGEBLAST" FILE="sounds\char\wizard_m\mw_rageblast.ogg"/>
<EFFECT ID="MW_RAGEBLAST_READY" FILE="sounds\char\wizard_m\mw_rageblast_ready.ogg"/>
<EFFECT ID="MW_SLASHWATER" FILE="sounds\char\wizard_m\mw_slashwater.ogg"/>
<EFFECT ID="MW_SPINSPEAR_1ATK" FILE="sounds\char\wizard_m\mw_spinspear_1atk.ogg"/>
<EFFECT ID="MW_SPINSPEAR_2ATK" FILE="sounds\char\wizard_m\mw_spinspear_2atk.ogg"/>
<EFFECT ID="MW_SUIN_1ATK" FILE="sounds\char\wizard_m\mw_suin_1atk.ogg"/>
<EFFECT ID="MW_SUIN_2ATK" FILE="sounds\char\wizard_m\mw_suin_2atk.ogg"/>
<EFFECT ID="MW_SUIN_3ATK" FILE="sounds\char\wizard_m\mw_suin_3atk.ogg"/>
<EFFECT ID="MW_TAKE" FILE="sounds\char\wizard_m\mw_take.ogg"/>
<EFFECT ID="MW_TELEPORT" FILE="sounds\char\wizard_m\mw_teleport.ogg"/>
<EFFECT ID="MW_THROW_01" FILE="sounds\char\wizard_m\mw_throw_01.ogg"/>
<EFFECT ID="MW_THROW_02" FILE="sounds\char\wizard_m\mw_throw_02.ogg"/>
<EFFECT ID="MW_WCANNON" FILE="sounds\char\wizard_m\mw_wcannon.ogg"/>
<EFFECT ID="MW_WCANNON_READY" FILE="sounds\char\wizard_m\mw_wcannon_ready.ogg"/>
<EFFECT ID="MW_WILL" FILE="sounds\char\wizard_m\mw_will.ogg"/>
<EFFECT ID="MW_WINDSTRIKE" FILE="sounds\char\wizard_m\mw_windstrike.ogg"/>
<EFFECT ID="MW_CONCENTRATE" FILE="sounds\char\wizard_m\mw_concentrate.ogg"/>
<EFFECT ID="MW_ESTRIKE" FILE="sounds\char\wizard_m\mw_estrike.ogg"/>
<EFFECT ID="MW_ICEFIELD" FILE="sounds\char\wizard_m\mw_icefield.ogg"/>
<EFFECT ID="MW_ICEORB" FILE="sounds\char\wizard_m\mw_iceorb.ogg"/>
<RANDOM ID="R_MW_COOLTIME">
<ITEM TAG="MW_COOLTIME_01" PROB="50"/>
<ITEM TAG="MW_COOLTIME_02" PROB="50"/>
</RANDOM>
<RANDOM ID="R_MW_DMG">
<ITEM TAG="MW_DMG_01" PROB="25"/>
<ITEM TAG="MW_DMG_02" PROB="25"/>
<ITEM TAG="MW_DMG_03" PROB="25"/>
<ITEM TAG="MW_DMG_04" PROB="25"/>
</RANDOM>
<RANDOM ID="R_MW_ICEBLADE_3ATK">
<ITEM TAG="MW_ICEBLADE_3ATK_01" PROB="50"/>
<ITEM TAG="MW_ICEBLADE_3ATK_02" PROB="50"/>
</RANDOM>
<RANDOM ID="R_MW_JUMPATK">
<ITEM TAG="MW_JUMPATK_01" PROB="50"/>
<ITEM TAG="MW_JUMPATK_02" PROB="50"/>
</RANDOM>
<RANDOM ID="R_MW_THROW">
<ITEM TAG="MW_THROW_01" PROB="50"/>
<ITEM TAG="MW_THROW_02" PROB="50"/>
</RANDOM>
<RANDOM ID="R_MW_MCANNON">
<ITEM TAG="MW_MCANNON" PROB="50"/>
<ITEM TAG="MW_MCANNON_READY" PROB="50"/>
</RANDOM>
<EFFECT ID="FT_UPPER_READY" FILE="sounds\char\fighter\ft_upper1.ogg" VOLUME_ADJUST="0" PRIORITY="0"/>
<EFFECT ID="FT_UPPER_SWING" FILE="sounds\char\fighter\ft_upper2.ogg"/>
<EFFECT ID="FT_KICK_AX_01" FILE="sounds\char\fighter\ft_axKick_01.ogg"/>
<EFFECT ID="FT_KICK_AX_02" FILE="sounds\char\fighter\ft_axKick_02.ogg"/>
<EFFECT ID="FT_KICK_JUMP_01" FILE="sounds\char\fighter\ft_jumpKick_01.ogg"/>
<EFFECT ID="FT_KICK_JUMP_02" FILE="sounds\char\fighter\ft_jumpKick_02.ogg"/>
<EFFECT ID="FT_KICK_LOW_01" FILE="sounds\char\fighter\ft_lowKick_01.ogg"/>
<EFFECT ID="FT_KICK_LOW_02" FILE="sounds\char\fighter\ft_lowKick_02.ogg"/>
<EFFECT ID="FT_KICK_LOW_03" FILE="sounds\char\fighter\ft_lowKick_03.ogg"/>
<EFFECT ID="FT_SHOULDER_01" FILE="sounds\char\fighter\ft_shoulder_01.ogg"/>
<EFFECT ID="FT_SHOULDER_02" FILE="sounds\char\fighter\ft_shoulder_02.ogg"/>
<EFFECT ID="FT_JUMP" FILE="sounds\char\fighter\ft_jump.ogg"/>
<EFFECT ID="FT_DMG_01" FILE="sounds\char\fighter\ft_dmg_01.ogg"/>
<EFFECT ID="FT_DMG_02" FILE="sounds\char\fighter\ft_dmg_02.ogg"/>
<EFFECT ID="FT_DMG_03" FILE="sounds\char\fighter\ft_dmg_03.ogg"/>
<EFFECT ID="FT_DMG_04" FILE="sounds\char\fighter\ft_dmg_04.ogg"/>
<EFFECT ID="FT_DIE" FILE="sounds\char\fighter\ft_die.ogg"/>
<EFFECT ID="FT_SIT" FILE="sounds\char\fighter\ft_sit.ogg"/>
<EFFECT ID="FT_ATK_01" FILE="sounds\char\fighter\ft_atk_01.ogg"/>
<EFFECT ID="FT_ATK_02" FILE="sounds\char\fighter\ft_atk_02.ogg"/>
<EFFECT ID="FT_ATK_03" FILE="sounds\char\fighter\ft_atk_03.ogg"/>
<EFFECT ID="FT_HOLD" FILE="sounds\char\fighter\ft_hold.ogg"/>
<EFFECT ID="FT_SUPLEX" FILE="sounds\char\fighter\ft_spx.ogg"/>
<EFFECT ID="FT_BACK_SUPLEX" FILE="sounds\char\fighter\ft_backSpx.ogg"/>
<EFFECT ID="FT_KENSIN" FILE="sounds\char\fighter\ft_kensin.ogg"/>
<EFFECT ID="FT_MOUNTAIN_ATK_01" FILE="sounds\char\fighter\ft_mAtk_01.ogg"/>
<EFFECT ID="FT_MOUNTAIN_ATK_02" FILE="sounds\char\fighter\ft_mAtk_02.ogg"/>
<EFFECT ID="FT_NENTAN" FILE="sounds\char\fighter\ft_nentan.ogg"/>
<EFFECT ID="FT_ENERGYING" FILE="sounds\char\fighter\ft_energy.ogg"/>
<EFFECT ID="FT_ENERGY_SHOT" FILE="sounds\char\fighter\ft_energy_shot.ogg"/>
<EFFECT ID="FT_HAMMER_KICK" FILE="sounds\char\fighter\ft_ham_kick.ogg"/>
<EFFECT ID="FT_HELLTER" FILE="sounds\char\fighter\ft_hellter.ogg"/>
<EFFECT ID="FT_NOMANA" FILE="sounds\char\fighter\ft_nomana.ogg"/>
<EFFECT ID="FT_ONEINCH" FILE="sounds\char\fighter\ft_1punch.ogg"/>
<EFFECT ID="FT_SKYSTEP" FILE="sounds\char\fighter\ft_skyStep.ogg"/>
<EFFECT ID="FT_SPIRE" FILE="sounds\char\fighter\ft_spire.ogg"/>
<EFFECT ID="FT_SUPLEX_CRASH" FILE="sounds\char\fighter\ft_spx_crash.ogg"/>
<EFFECT ID="FT_BACKSTEP" FILE="sounds\char\fighter\ft_back.ogg"/>
<EFFECT ID="FT_MOUNTAIN" FILE="sounds\char\fighter\ft_mount.ogg"/>
<EFFECT ID="FT_SAJAHU_CAST" FILE="sounds\char\fighter\ft_sjh.ogg"/>
<EFFECT ID="FT_BONECRUSHER" FILE="sounds\char\fighter\ft_lowKick_01.ogg"/>
<EFFECT ID="FT_COMMAND_PET" FILE="sounds\char\fighter\ft_cmdpet.ogg"/>
<EFFECT ID="FT_SUPERARMOR" FILE="sounds\char\fighter\ft_sarmor.ogg"/>
<EFFECT ID="FT_STRONG_FIST" FILE="sounds\char\fighter\ft_strfist.ogg"/>
<EFFECT ID="FT_SPIRAL_NEN" FILE="sounds\char\fighter\ft_spiralnen.ogg"/>
<EFFECT ID="FT_FATAL_SPOT" FILE="sounds\char\fighter\ft_fatalspot.ogg"/>
<EFFECT ID="FT_SUN_CURTAIN" FILE="sounds\char\fighter\ft_scurtain.ogg"/>
<EFFECT ID="FT_ANCIENT_MEMORY" FILE="sounds\char\fighter\ft_ancient.ogg"/>
<EFFECT ID="FT_NEN_GUARD" FILE="sounds\char\fighter\ft_nenguard.ogg"/>
<EFFECT ID="FT_FAST_FIST_BUFF" FILE="sounds\char\fighter\ft_ffist_buff.ogg"/>
<EFFECT ID="FT_LEAP_BUFF" FILE="sounds\char\fighter\ft_leap_buff.ogg"/>
<EFFECT ID="FT_POISON_SPREAD_01" FILE="sounds\char\fighter\ft_poisonsp_01.ogg"/>
<EFFECT ID="FT_POISON_SPREAD_02" FILE="sounds\char\fighter\ft_poisonsp_02.ogg"/>
<EFFECT ID="FT_PROVOCATION_01" FILE="sounds\char\fighter\ft_provocation_01.ogg"/>
<EFFECT ID="FT_PROVOCATION_02" FILE="sounds\char\fighter\ft_provocation_02.ogg"/>
<EFFECT ID="FT_PROVOCATION_03" FILE="sounds\char\fighter\ft_provocation_03.ogg"/>
<EFFECT ID="FT_THROW" FILE="sounds\char\fighter\ft_throw.ogg"/>
<EFFECT ID="FT_ROPLING" FILE="sounds\char\fighter\ft_ropling.ogg"/>
<EFFECT ID="FT_TK_READY" FILE="sounds\char\fighter\ft_teckle_ready.ogg"/>
<EFFECT ID="FT_TK" FILE="sounds\char\fighter\ft_teckle.ogg"/>
<EFFECT ID="FT_POISON_MIST" FILE="sounds\char\fighter\ft_poison_mist.ogg"/>
<EFFECT ID="FT_FINAL_LOWKICK" FILE="sounds\char\fighter\ft_final_lowkick.ogg"/>
<EFFECT ID="FT_GRIP" FILE="sounds\char\fighter\ft_grip.ogg"/>
<EFFECT ID="FT_BAST" FILE="sounds\char\fighter\ft_bast.ogg"/>
<EFFECT ID="FT_NET" FILE="sounds\char\fighter\ft_net.ogg"/>
<EFFECT ID="FT_NET_PULL" FILE="sounds\char\fighter\ft_net_pull.ogg"/>
<EFFECT ID="FT_CRAZY_VOLCAN" FILE="sounds\char\fighter\ft_crazy_volcan.ogg"/>
<EFFECT ID="FT_JUNK_SPIN" FILE="sounds\char\fighter\ft_junk_spin.ogg"/>
<EFFECT ID="FT_THROW_MINE" FILE="sounds\char\fighter\ft_throw_mine.ogg"/>
<EFFECT ID="FT_CRASH_MINE" FILE="sounds\char\fighter\ft_crash_mine.ogg"/>
<EFFECT ID="FT_HIDDEN_STING" FILE="sounds\char\fighter\ft_hidden_sting.ogg"/>
<EFFECT ID="FT_LIGHTNING_DANCE" FILE="sounds\char\fighter\ft_lightning_dance.ogg"/>
<EFFECT ID="FT_BLOCKBUSTER" FILE="sounds\char\fighter\ft_blockbuster.ogg"/>
<EFFECT ID="FT_GO_TYPHOON" FILE="sounds\char\fighter\ft_go_typhoon.ogg"/>
<EFFECT ID="FT_FIN_TYPHOON" FILE="sounds\char\fighter\ft_fin_typhoon.ogg"/>
<EFFECT ID="FT_NENKA" FILE="sounds\char\fighter\ft_nenka.ogg"/>
<EFFECT ID="FT_GO_AIRSTEINER" FILE="sounds\char\fighter\ft_go_airsteiner.ogg"/>
<EFFECT ID="FT_FIN_AIRSTEINER" FILE="sounds\char\fighter\ft_fin_airsteiner.ogg"/>
<EFFECT ID="FT_BEAT_DRIVE" FILE="sounds\char\fighter\ft_beat_drive.ogg"/>
<EFFECT ID="FT_BEAT_DRIVE_FIN" FILE="sounds\char\fighter\ft_beat_drive_fin.ogg"/>
<EFFECT ID="FT_BEAT_DRIVE_SPIN" FILE="sounds\char\fighter\ft_beat_drive_spin.ogg"/>
<EFFECT ID="FT_BOONG" FILE="sounds\char\fighter\ft_boong.ogg"/>
<EFFECT ID="FT_BREAKING_ELBOW" FILE="sounds\char\fighter\ft_breaking_elbow.ogg"/>
<EFFECT ID="FT_BREAKING_ELBOW_FIN" FILE="sounds\char\fighter\ft_breaking_elbow_fin.ogg"/>
<EFFECT ID="FT_FIN_LOWKICK" FILE="sounds\char\fighter\ft_fin_lowkick.ogg"/>
<EFFECT ID="FT_FIN_LOWKICK_FIN" FILE="sounds\char\fighter\ft_fin_lowkick_fin.ogg"/>
<EFFECT ID="FT_FIN_LOWKICK_GET" FILE="sounds\char\fighter\ft_fin_lowkick_get.ogg"/>
<EFFECT ID="FT_HOSHIN" FILE="sounds\char\fighter\ft_hoshin.ogg"/>
<EFFECT ID="FT_KMKANG" FILE="sounds\char\fighter\ft_kmkang.ogg"/>
<EFFECT ID="FT_NECK_SNAP" FILE="sounds\char\fighter\ft_neck_snap.ogg"/>
<EFFECT ID="FT_NEN_CANNON_GET" FILE="sounds\char\fighter\ft_nen_cannon_get.ogg"/>
<EFFECT ID="FT_NEN_CANNON_SHOT" FILE="sounds\char\fighter\ft_nen_cannon_shot.ogg"/>
<EFFECT ID="FT_NEN_DRAGON" FILE="sounds\char\fighter\ft_nen_dragon.ogg"/>
<EFFECT ID="FT_NEN_FLOWER_EXPLOSION" FILE="sounds\char\fighter\ft_nen_flower_explosion.ogg"/>
<EFFECT ID="FT_NEN_TIGER" FILE="sounds\char\fighter\ft_nen_tiger.ogg"/>
<EFFECT ID="FT_POSION_EXPLOSION" FILE="sounds\char\fighter\ft_posion_explosion.ogg"/>
<EFFECT ID="FT_RISING_KNUCKLE_ATTACK" FILE="sounds\char\fighter\ft_rising_knuckle_attack.ogg"/>
<EFFECT ID="FT_RISING_KNUCKLE_DASH" FILE="sounds\char\fighter\ft_rising_knuckle_dash.ogg"/>
<EFFECT ID="FT_SCYCLONE" FILE="sounds\char\fighter\ft_scyclone.ogg"/>
<EFFECT ID="FT_SCYCLONE_FIN" FILE="sounds\char\fighter\ft_scyclone_fin.ogg"/>
<EFFECT ID="FT_SHIFT_MODE" FILE="sounds\char\fighter\ft_shift_mode.ogg"/>
<EFFECT ID="FT_TYPHOON_FIN" FILE="sounds\char\fighter\ft_typhoon_fin.ogg"/>
<EFFECT ID="FT_WC_SPIKE" FILE="sounds\char\fighter\ft_wc_spike.ogg"/>
<EFFECT ID="FT_WC_SPIKE_FIN" FILE="sounds\char\fighter\ft_wc_spike_fin.ogg"/>
<EFFECT ID="FT_COOLTIME" FILE="sounds\char\fighter\ft_cooltime.ogg"/>
<EFFECT ID="FT_BRILLIANCE_NEN_01" FILE="sounds\char\fighter\ft_brilliance_nen_01.ogg"/>
<EFFECT ID="FT_BRILLIANCE_NEN_02" FILE="sounds\char\fighter\ft_brilliance_nen_02.ogg"/>
<EFFECT ID="FT_DESTRUCTION_01" FILE="sounds\char\fighter\ft_destruction_01.ogg"/>
<EFFECT ID="FT_DESTRUCTION_02" FILE="sounds\char\fighter\ft_destruction_02.ogg"/>
<EFFECT ID="FT_DESTRUCTION_03" FILE="sounds\char\fighter\ft_destruction_03.ogg"/>
<EFFECT ID="FT_DESTRUCTION_04" FILE="sounds\char\fighter\ft_destruction_04.ogg"/>
<EFFECT ID="FT_DRAGONMINE_01" FILE="sounds\char\fighter\ft_dragonmine_01.ogg"/>
<EFFECT ID="FT_DRAGONMINE_02" FILE="sounds\char\fighter\ft_dragonmine_02.ogg"/>
<EFFECT ID="FT_ELBOWTHROW_01" FILE="sounds\char\fighter\ft_elbowthrow_01.ogg"/>
<EFFECT ID="FT_ELBOWTHROW_02" FILE="sounds\char\fighter\ft_elbowthrow_02.ogg"/>
<EFFECT ID="FT_FINALHEAVEN_01" FILE="sounds\char\fighter\ft_finalheaven_01.ogg"/>
<EFFECT ID="FT_FINALHEAVEN_02" FILE="sounds\char\fighter\ft_finalheaven_02.ogg"/>
<EFFECT ID="FT_INHALEDENERGY_01" FILE="sounds\char\fighter\ft_inhaledenergy_01.ogg"/>
<EFFECT ID="FT_INHALEDENERGY_02" FILE="sounds\char\fighter\ft_inhaledenergy_02.ogg"/>
<EFFECT ID="FT_POISON_ERECTION" FILE="sounds\char\fighter\ft_poison_erection.ogg"/>
<EFFECT ID="FT_POISONSNAKE" FILE="sounds\char\fighter\ft_poisonsnake.ogg"/>
<EFFECT ID="FT_SAINTILLUSION_01" FILE="sounds\char\fighter\ft_saintillusion_01.ogg"/>
<EFFECT ID="FT_SAINTILLUSION_02" FILE="sounds\char\fighter\ft_saintillusion_02.ogg"/>
<EFFECT ID="FT_SUPERSUPLEX_01" FILE="sounds\char\fighter\ft_supersuplex_01.ogg"/>
<EFFECT ID="FT_SUPERSUPLEX_02" FILE="sounds\char\fighter\ft_supersuplex_02.ogg"/>
<EFFECT ID="FT_TIGERSTRIKE_01" FILE="sounds\char\fighter\ft_tigerstrike_01.ogg"/>
<EFFECT ID="FT_TIGERSTRIKE_02" FILE="sounds\char\fighter\ft_tigerstrike_02.ogg"/>
<EFFECT ID="FT_TIGERSTRIKE_03" FILE="sounds\char\fighter\ft_tigerstrike_03.ogg"/>
<EFFECT ID="FT_TORBELLINO" FILE="sounds\char\fighter\ft_torbellino.ogg"/>
<RANDOM ID="R_FT_KICK_AX">
<ITEM TAG="FT_KICK_AX_01" PROB="50"/>
<ITEM TAG="FT_KICK_AX_02" PROB="50"/>
</RANDOM>
<RANDOM ID="R_FT_KICK_JUMP">
<ITEM TAG="FT_KICK_JUMP_01" PROB="50"/>
<ITEM TAG="FT_KICK_JUMP_02" PROB="50"/>
</RANDOM>
<RANDOM ID="R_FT_KICK_LOW">
<ITEM TAG="FT_KICK_LOW_01" PROB="33"/>
<ITEM TAG="FT_KICK_LOW_02" PROB="33"/>
<ITEM TAG="FT_KICK_LOW_03" PROB="34"/>
</RANDOM>
<RANDOM ID="R_FT_MOUNTAIN_ATK">
<ITEM TAG="FT_MOUNTAIN_ATK_01" PROB="50"/>
<ITEM TAG="FT_MOUNTAIN_ATK_02" PROB="50"/>
</RANDOM>
<RANDOM ID="R_FT_PAM_BREAST">
<ITEM TAG="FT_SHOULDER_01" PROB="50"/>
<ITEM TAG="FT_SHOULDER_02" PROB="50"/>
</RANDOM>
<RANDOM ID="R_FT_DMG">
<ITEM TAG="FT_DMG_01" PROB="25"/>
<ITEM TAG="FT_DMG_02" PROB="25"/>
<ITEM TAG="FT_DMG_03" PROB="25"/>
<ITEM TAG="FT_DMG_04" PROB="25"/>
</RANDOM>
<RANDOM ID="R_FT_DIE">
<ITEM TAG="FT_DIE" PROB="100"/>
</RANDOM>
<RANDOM ID="R_FT_ATK">
<ITEM TAG="FT_ATK_01" PROB="33"/>
<ITEM TAG="FT_ATK_02" PROB="34"/>
<ITEM TAG="FT_ATK_03" PROB="33"/>
</RANDOM>
<RANDOM ID="R_FT_POISON_SPREAD">
<ITEM TAG="FT_POISON_SPREAD_01" PROB="50"/>
<ITEM TAG="FT_POISON_SPREAD_02" PROB="50"/>
</RANDOM>
<RANDOM ID="R_FT_PROVOCATION">
<ITEM TAG="FT_PROVOCATION_01" PROB="33"/>
<ITEM TAG="FT_PROVOCATION_02" PROB="33"/>
<ITEM TAG="FT_PROVOCATION_03" PROB="34"/>
</RANDOM>
<GROUP ID="G_BACK_SUPLEX_START">
<ITEM TAG="FT_BACK_SUPLEX" DELAY="0.5" DELAY_RANGE="0"/>
</GROUP>
<GROUP ID="G_MONAHUN_DIALOG_01">
<ITEM TAG="MONAHUN_DIALOG_01" DELAY="3" DELAY_RANGE="2"/>
</GROUP>
<GROUP ID="G_MONAHUN_DIALOG_02">
<ITEM TAG="MONAHUN_DIALOG_02" DELAY="3" DELAY_RANGE="2"/>
</GROUP>
<GROUP ID="G_MONAHUN_DIALOG_03">
<ITEM TAG="MONAHUN_DIALOG_03" DELAY="3" DELAY_RANGE="2"/>
</GROUP>
<GROUP ID="G_MONAHUN_DIALOG_04">
<ITEM TAG="MONAHUN_DIALOG_04" DELAY="3" DELAY_RANGE="2"/>
</GROUP>
<GROUP ID="G_MONAHUN_DIALOG_05">
<ITEM TAG="MONAHUN_DIALOG_05" DELAY="3" DELAY_RANGE="2"/>
</GROUP>
<GROUP ID="G_MONAHUN_DIALOG_06">
<ITEM TAG="MONAHUN_DIALOG_06" DELAY="3" DELAY_RANGE="2"/>
</GROUP>
<GROUP ID="G_MONAHUN_DIALOG_07">
<ITEM TAG="MONAHUN_DIALOG_07" DELAY="3" DELAY_RANGE="2"/>
</GROUP>
<GROUP ID="G_TRASHFIELD_AMB">
<ITEM TAG="LAUGH" DELAY="5.0" DELAY_RANGE="4.0"/>
<ITEM TAG="BLACKSMITH" DELAY="10" DELAY_RANGE="5"/>
</GROUP>
<GROUP ID="G_SUPLEX_START">
<ITEM TAG="FT_SUPLEX" DELAY="0.5" DELAY_RANGE="0"/>
</GROUP>
<EFFECT ID="MF_1ATK" FILE="sounds\char\fighter_m\mf_1atk.ogg" VOLUME_ADJUST="0" PRIORITY="0"/>
<EFFECT ID="MF_2ATK" FILE="sounds\char\fighter_m\mf_2atk.ogg"/>
<EFFECT ID="MF_3ATK" FILE="sounds\char\fighter_m\mf_3atk.ogg"/>
<EFFECT ID="MF_4ATK" FILE="sounds\char\fighter_m\mf_4atk.ogg"/>
<EFFECT ID="MF_ANCIENT" FILE="sounds\char\fighter_m\mf_ancient.ogg"/>
<EFFECT ID="MF_ASTEINER" FILE="sounds\char\fighter_m\mf_asteiner.ogg"/>
<EFFECT ID="MF_ASTEINER_CATCH" FILE="sounds\char\fighter_m\mf_asteiner_catch.ogg"/>
<EFFECT ID="MF_BACK" FILE="sounds\char\fighter_m\mf_back.ogg"/>
<EFFECT ID="MF_BANJAP_01" FILE="sounds\char\fighter_m\mf_banjap_01.ogg"/>
<EFFECT ID="MF_BANJAP_02" FILE="sounds\char\fighter_m\mf_banjap_02.ogg"/>
<EFFECT ID="MF_BANJAP_03" FILE="sounds\char\fighter_m\mf_banjap_03.ogg"/>
<EFFECT ID="MF_BCRUSHER_1ATK" FILE="sounds\char\fighter_m\mf_bcrusher_1atk.ogg"/>
<EFFECT ID="MF_BCRUSHER_2ATK" FILE="sounds\char\fighter_m\mf_bcrusher_2atk.ogg"/>
<EFFECT ID="MF_BDRIVE_1ATK" FILE="sounds\char\fighter_m\mf_bdrive_1atk.ogg"/>
<EFFECT ID="MF_BDRIVE_2ATK" FILE="sounds\char\fighter_m\mf_bdrive_2atk.ogg"/>
<EFFECT ID="MF_BDRIVE_3ATK" FILE="sounds\char\fighter_m\mf_bdrive_3atk.ogg"/>
<EFFECT ID="MF_BDRIVE_FIN" FILE="sounds\char\fighter_m\mf_bdrive_fin.ogg"/>
<EFFECT ID="MF_BELBOW" FILE="sounds\char\fighter_m\mf_belbow.ogg"/>
<EFFECT ID="MF_BELBOW_CATCH" FILE="sounds\char\fighter_m\mf_belbow_catch.ogg"/>
<EFFECT ID="MF_BOONG" FILE="sounds\char\fighter_m\mf_boong.ogg"/>
<EFFECT ID="MF_BREATHING" FILE="sounds\char\fighter_m\mf_breathing.ogg"/>
<EFFECT ID="MF_BUSTER" FILE="sounds\char\fighter_m\mf_buster.ogg"/>
<EFFECT ID="MF_BUSTER_CATCH" FILE="sounds\char\fighter_m\mf_buster_catch.ogg"/>
<EFFECT ID="MF_CBOONG_FIN" FILE="sounds\char\fighter_m\mf_cboong_fin.ogg"/>
<EFFECT ID="MF_CBOONG_JUMP" FILE="sounds\char\fighter_m\mf_cboong_jump.ogg"/>
<EFFECT ID="MF_CBOONG_START" FILE="sounds\char\fighter_m\mf_cboong_start.ogg"/>
<EFFECT ID="MF_CHULSAN" FILE="sounds\char\fighter_m\mf_chulsan.ogg"/>
<EFFECT ID="MF_CKICK" FILE="sounds\char\fighter_m\mf_ckick.ogg"/>
<EFFECT ID="MF_CMDPET" FILE="sounds\char\fighter_m\mf_cmdpet.ogg"/>
<EFFECT ID="MF_COOLTIME_01" FILE="sounds\char\fighter_m\mf_cooltime_01.ogg"/>
<EFFECT ID="MF_COOLTIME_02" FILE="sounds\char\fighter_m\mf_cooltime_02.ogg"/>
<EFFECT ID="MF_CVOLCAN" FILE="sounds\char\fighter_m\mf_cvolcan.ogg"/>
<EFFECT ID="MF_CVOLCAN_READY" FILE="sounds\char\fighter_m\mf_cvolcan_ready.ogg"/>
<EFFECT ID="MF_DANCE" FILE="sounds\char\fighter_m\mf_dance.ogg"/>
<EFFECT ID="MF_DANCE_READY" FILE="sounds\char\fighter_m\mf_dance_ready.ogg"/>
<EFFECT ID="MF_DASHATK" FILE="sounds\char\fighter_m\mf_dashatk.ogg"/>
<EFFECT ID="MF_DIE" FILE="sounds\char\fighter_m\mf_die.ogg"/>
<EFFECT ID="MF_DMG_01" FILE="sounds\char\fighter_m\mf_dmg_01.ogg"/>
<EFFECT ID="MF_DMG_02" FILE="sounds\char\fighter_m\mf_dmg_02.ogg"/>
<EFFECT ID="MF_DMG_03" FILE="sounds\char\fighter_m\mf_dmg_03.ogg"/>
<EFFECT ID="MF_DPOINT" FILE="sounds\char\fighter_m\mf_dpoint.ogg"/>
<EFFECT ID="MF_FIREMAN" FILE="sounds\char\fighter_m\mf_fireman.ogg"/>
<EFFECT ID="MF_GIGONG" FILE="sounds\char\fighter_m\mf_gigong.ogg"/>
<EFFECT ID="MF_GIGONG_READY" FILE="sounds\char\fighter_m\mf_gigong_ready.ogg"/>
<EFFECT ID="MF_GKICK" FILE="sounds\char\fighter_m\mf_gkick.ogg"/>
<EFFECT ID="MF_HANMOM_1ATK" FILE="sounds\char\fighter_m\mf_hannom_1atk.ogg"/>
<EFFECT ID="MF_HANMOM_2ATK" FILE="sounds\char\fighter_m\mf_hannom_2atk.ogg"/>
<EFFECT ID="MF_HANMOM_3ATK" FILE="sounds\char\fighter_m\mf_hannom_3atk.ogg"/>
<EFFECT ID="MF_HANMOM_FIN" FILE="sounds\char\fighter_m\mf_hannom_fin.ogg"/>
<EFFECT ID="MF_HANMOM_FLY" FILE="sounds\char\fighter_m\mf_hannom_fly.ogg"/>
<EFFECT ID="MF_HELTER" FILE="sounds\char\fighter_m\mf_helter.ogg"/>
<EFFECT ID="MF_HKICK" FILE="sounds\char\fighter_m\mf_hkick.ogg"/>
<EFFECT ID="MF_HONG" FILE="sounds\char\fighter_m\mf_hong.ogg"/>
<EFFECT ID="MF_HOSIN_1ATK" FILE="sounds\char\fighter_m\mf_hosin_1atk.ogg"/>
<EFFECT ID="MF_HOSIN_2ATK" FILE="sounds\char\fighter_m\mf_hosin_2atk.ogg"/>
<EFFECT ID="MF_HOSIN_3ATK" FILE="sounds\char\fighter_m\mf_hosin_3atk.ogg"/>
<EFFECT ID="MF_JPOONG" FILE="sounds\char\fighter_m\mf_jpoong.ogg"/>
<EFFECT ID="MF_JUMP" FILE="sounds\char\fighter_m\mf_jump.ogg"/>
<EFFECT ID="MF_JUMPATK" FILE="sounds\char\fighter_m\mf_jumpatk.ogg"/>
<EFFECT ID="MF_KAI" FILE="sounds\char\fighter_m\mf_kai.ogg"/>
<EFFECT ID="MF_KANG" FILE="sounds\char\fighter_m\mf_kang.ogg"/>
<EFFECT ID="MF_KCHOONG" FILE="sounds\char\fighter_m\mf_kchoong.ogg"/>
<EFFECT ID="MF_KCHOONG_READY" FILE="sounds\char\fighter_m\mf_kchoong_ready.ogg"/>
<EFFECT ID="MF_KENSIN" FILE="sounds\char\fighter_m\mf_kensin.ogg"/>
<EFFECT ID="MF_KMKANG" FILE="sounds\char\fighter_m\mf_kmkang.ogg"/>
<EFFECT ID="MF_LEAP_BUFF" FILE="sounds\char\fighter_m\mf_leap_buff.ogg"/>
<EFFECT ID="MF_MOUNT_01" FILE="sounds\char\fighter_m\mf_mount_01.ogg"/>
<EFFECT ID="MF_MOUNT_02" FILE="sounds\char\fighter_m\mf_mount_02.ogg"/>
<EFFECT ID="MF_MOUNT_03" FILE="sounds\char\fighter_m\mf_mount_03.ogg"/>
<EFFECT ID="MF_MSHIFT" FILE="sounds\char\fighter_m\mf_mshift.ogg"/>
<EFFECT ID="MF_MUPPER" FILE="sounds\char\fighter_m\mf_mupper.ogg"/>
<EFFECT ID="MF_NASUN" FILE="sounds\char\fighter_m\mf_nasun.ogg"/>
<EFFECT ID="MF_NECK_SNAP" FILE="sounds\char\fighter_m\mf_neck_snap.ogg"/>
<EFFECT ID="MF_NEEDLE" FILE="sounds\char\fighter_m\mf_needle.ogg"/>
<EFFECT ID="MF_NEN_TIGER" FILE="sounds\char\fighter_m\mf_nen_tiger.ogg"/>
<EFFECT ID="MF_NENGUARD" FILE="sounds\char\fighter_m\mf_nenguard.ogg"/>
<EFFECT ID="MF_NENTAN" FILE="sounds\char\fighter_m\mf_nentan.ogg"/>
<EFFECT ID="MF_NENTIGER" FILE="sounds\char\fighter_m\mf_nentiger.ogg"/>
<EFFECT ID="MF_NENTIGER_FIN" FILE="sounds\char\fighter_m\mf_nentiger_fin.ogg"/>
<EFFECT ID="MF_NET" FILE="sounds\char\fighter_m\mf_net.ogg"/>
<EFFECT ID="MF_NET_READY" FILE="sounds\char\fighter_m\mf_net_ready.ogg"/>
<EFFECT ID="MF_NOMANA" FILE="sounds\char\fighter_m\mf_nomana.ogg"/>
<EFFECT ID="MF_NSPIN" FILE="sounds\char\fighter_m\mf_nspin.ogg"/>
<EFFECT ID="MF_PNENTAN" FILE="sounds\char\fighter_m\mf_pnentan.ogg"/>
<EFFECT ID="MF_PNENTAN_READY" FILE="sounds\char\fighter_m\mf_pnentan_ready.ogg"/>
<EFFECT ID="MF_POISON_THROW" FILE="sounds\char\fighter_m\mf_poison_throw.ogg"/>
<EFFECT ID="MF_POWDER" FILE="sounds\char\fighter_m\mf_powder.ogg"/>
<EFFECT ID="MF_POWDER_CATCH" FILE="sounds\char\fighter_m\mf_powder_catch.ogg"/>
<EFFECT ID="MF_PROVOCATION" FILE="sounds\char\fighter_m\mf_provocation.ogg"/>
<EFFECT ID="MF_ROPLING" FILE="sounds\char\fighter_m\mf_ropling.ogg"/>
<EFFECT ID="MF_ROPLING_CATCH" FILE="sounds\char\fighter_m\mf_ropling_catch.ogg"/>
<EFFECT ID="MF_SARMOR_01" FILE="sounds\char\fighter_m\mf_sarmor_01.ogg"/>
<EFFECT ID="MF_SARMOR_02" FILE="sounds\char\fighter_m\mf_sarmor_02.ogg"/>
<EFFECT ID="MF_SARMOR_03" FILE="sounds\char\fighter_m\mf_sarmor_03.ogg"/>
<EFFECT ID="MF_SCURTAIN" FILE="sounds\char\fighter_m\mf_scurtain.ogg"/>
<EFFECT ID="MF_SCYCLONE" FILE="sounds\char\fighter_m\mf_scyclone.ogg"/>
<EFFECT ID="MF_SCYCLONE_CATCH" FILE="sounds\char\fighter_m\mf_scyclone_catch.ogg"/>
<EFFECT ID="MF_SHOULDER" FILE="sounds\char\fighter_m\mf_shoulder.ogg"/>
<EFFECT ID="MF_SHOULDER_READY" FILE="sounds\char\fighter_m\mf_shoulder_ready.ogg"/>
<EFFECT ID="MF_SJH" FILE="sounds\char\fighter_m\mf_sjh.ogg"/>
<EFFECT ID="MF_SKYSTEP" FILE="sounds\char\fighter_m\mf_skystep_01.ogg"/>
<EFFECT ID="MF_SOONBO" FILE="sounds\char\fighter_m\mf_soonbo.ogg"/>
<EFFECT ID="MF_SPIRE" FILE="sounds\char\fighter_m\mf_spire.ogg"/>
<EFFECT ID="MF_SPIRE_FLY" FILE="sounds\char\fighter_m\mf_spire_fly.ogg"/>
<EFFECT ID="MF_SPX_1ATK" FILE="sounds\char\fighter_m\mf_spx_1atk.ogg"/>
<EFFECT ID="MF_SPX_2ATK" FILE="sounds\char\fighter_m\mf_spx_2atk.ogg"/>
<EFFECT ID="MF_SPX_3ATK" FILE="sounds\char\fighter_m\mf_spx_3atk.ogg"/>
<EFFECT ID="MF_SPX_FIN" FILE="sounds\char\fighter_m\mf_spx_fin.ogg"/>
<EFFECT ID="MF_THROW_01" FILE="sounds\char\fighter_m\mf_throw_01.ogg"/>
<EFFECT ID="MF_THROW_02" FILE="sounds\char\fighter_m\mf_throw_02.ogg"/>
<EFFECT ID="MF_WC_CASTING" FILE="sounds\char\fighter_m\mf_wc_casting.ogg"/>
<EFFECT ID="MF_WC_SPIKE" FILE="sounds\char\fighter_m\mf_wc_spike.ogg"/>
<EFFECT ID="MF_WILL" FILE="sounds\char\fighter_m\mf_will.ogg"/>
<RANDOM ID="R_MF_BANJAP">
<ITEM TAG="MF_BANJAP_01" PROB="20"/>
<ITEM TAG="MF_BANJAP_02" PROB="40"/>
<ITEM TAG="MF_BANJAP_03" PROB="40"/>
</RANDOM>
<RANDOM ID="R_MF_DMG">
<ITEM TAG="MF_DMG_01" PROB="34"/>
<ITEM TAG="MF_DMG_02" PROB="33"/>
<ITEM TAG="MF_DMG_03" PROB="33"/>
</RANDOM>
<RANDOM ID="R_MF_MOUNT">
<ITEM TAG="MF_MOUNT_01" PROB="30"/>
<ITEM TAG="MF_MOUNT_02" PROB="30"/>
<ITEM TAG="MF_MOUNT_03" PROB="40"/>
</RANDOM>
<RANDOM ID="R_MF_SARMOR">
<ITEM TAG="MF_SARMOR_01" PROB="20"/>
<ITEM TAG="MF_SARMOR_02" PROB="30"/>
<ITEM TAG="MF_SARMOR_03" PROB="50"/>
</RANDOM>
<RANDOM ID="R_MF_THROW">
<ITEM TAG="MF_THROW_01" PROB="50"/>
<ITEM TAG="MF_THROW_02" PROB="50"/>
</RANDOM>
<EFFECT ID="GN_FINAL_SHOT_01" FILE="sounds\char\gunner\gn_finalshot_01.ogg" VOLUME_ADJUST="0" PRIORITY="0"/>
<EFFECT ID="GN_FINAL_SHOT_02" FILE="sounds\char\gunner\gn_finalshot_02.ogg"/>
<EFFECT ID="GN_FINAL_SHOT_03" FILE="sounds\char\gunner\gn_finalshot_03.ogg"/>
<EFFECT ID="GN_HEAD_SHOT_01" FILE="sounds\char\gunner\gn_hshot_01.ogg"/>
<EFFECT ID="GN_HEAD_SHOT_02" FILE="sounds\char\gunner\gn_hshot_02.ogg"/>
<EFFECT ID="GN_HEAD_SHOT_03" FILE="sounds\char\gunner\gn_hshot_03.ogg"/>
<EFFECT ID="GN_WINDMILL_01" FILE="sounds\char\gunner\gn_windmill_01.ogg"/>
<EFFECT ID="GN_WINDMILL_02" FILE="sounds\char\gunner\gn_windmill_02.ogg"/>
<EFFECT ID="GN_MOVESHOT" FILE="sounds\char\gunner\gn_mvshot.ogg"/>
<EFFECT ID="GN_FLAMETHROWER" FILE="sounds\char\gunner\gn_fthrowershot_02.ogg"/>
<EFFECT ID="GN_LASER" FILE="sounds\char\gunner\gn_laser.ogg"/>
<EFFECT ID="GN_LASER_CHARGE_01" FILE="sounds\char\gunner\gn_lcharge_01.ogg"/>
<EFFECT ID="GN_LASER_CHARGE_02" FILE="sounds\char\gunner\gn_lcharge_02.ogg"/>
<EFFECT ID="GN_LASER_SHOT_01" FILE="sounds\char\gunner\gn_lshot_01.ogg"/>
<EFFECT ID="GN_LASER_SHOT_02" FILE="sounds\char\gunner\gn_lshot_02.ogg"/>
<EFFECT ID="GN_PUNISHER" FILE="sounds\char\gunner\gn_punisher.ogg"/>
<EFFECT ID="GN_PUNISHER_END_01" FILE="sounds\char\gunner\gn_punisherend_01.ogg"/>
<EFFECT ID="GN_PUNISHER_END_02" FILE="sounds\char\gunner\gn_punisherend_02.ogg"/>
<EFFECT ID="GN_NOMANA" FILE="sounds\char\gunner\gn_nomana.ogg"/>
<EFFECT ID="GN_NOTGOOD" FILE="sounds\char\gunner\gn_notgood.ogg"/>
<EFFECT ID="GN_FLAMETHROWER_SHOT_01" FILE="sounds\char\gunner\gn_fthrowershot_02.ogg"/>
<EFFECT ID="GN_FLAMETHROWER_SHOT_02" FILE="sounds\char\gunner\gn_fthrowershot_02.ogg"/>
<EFFECT ID="GN_FLAMESHOT" FILE="sounds\char\gunner\gn_fshot.ogg"/>
<EFFECT ID="GN_ICESHOT" FILE="sounds\char\gunner\gn_ishot.ogg"/>
<EFFECT ID="GN_SILVERSHOT" FILE="sounds\char\gunner\gn_sshot.ogg"/>
<EFFECT ID="GN_RANDOMSHOT" FILE="sounds\char\gunner\gn_rshot.ogg"/>
<EFFECT ID="GN_RANDOMSHOT_CHANGE_01" FILE="sounds\char\gunner\gn_rshotchange_01.ogg"/>
<EFFECT ID="GN_RANDOMSHOT_CHANGE_02" FILE="sounds\char\gunner\gn_rshotchange_02.ogg"/>
<EFFECT ID="GN_RANDOMSHOT_CHANGE_03" FILE="sounds\char\gunner\gn_rshotchange_03.ogg"/>
<EFFECT ID="GN_RANDOMSHOT_CHANGE_04" FILE="sounds\char\gunner\gn_rshotchange_04.ogg"/>
<EFFECT ID="GN_BBQ_01" FILE="sounds\char\gunner\gn_bbq_01.ogg"/>
<EFFECT ID="GN_BBQ_02" FILE="sounds\char\gunner\gn_bbq_02.ogg"/>
<EFFECT ID="GN_BBQ_03" FILE="sounds\char\gunner\gn_bbq_03.ogg"/>
<EFFECT ID="GN_STEYR" FILE="sounds\char\gunner\gn_steyr.ogg"/>
<EFFECT ID="GN_COMMAND_PET_01" FILE="sounds\char\gunner\gn_cmdpet_01.ogg"/>
<EFFECT ID="GN_COMMAND_PET_02" FILE="sounds\char\gunner\gn_cmdpet_02.ogg"/>
<EFFECT ID="GN_COMMAND_PET_03" FILE="sounds\char\gunner\gn_cmdpet_03.ogg"/>
<EFFECT ID="GN_LADNRUNNER" FILE="sounds\char\gunner\gn_lrunner.ogg"/>
<EFFECT ID="GN_COUNTDOWN_01" FILE="sounds\char\gunner\gn_cdown_01.ogg"/>
<EFFECT ID="GN_COUNTDOWN_02" FILE="sounds\char\gunner\gn_cdown_02.ogg"/>
<EFFECT ID="GN_VIPER" FILE="sounds\char\gunner\gn_viper.ogg"/>
<EFFECT ID="GN_ONEMORE_BOMB_01" FILE="sounds\char\gunner\gn_morebomb_01.ogg"/>
<EFFECT ID="GN_ONEMORE_BOMB_02" FILE="sounds\char\gunner\gn_morebomb_02.ogg"/>
<EFFECT ID="GN_URANIUM_01" FILE="sounds\char\gunner\gn_ubomb_01.ogg"/>
<EFFECT ID="GN_URANIUM_02" FILE="sounds\char\gunner\gn_ubomb_02.ogg"/>
<EFFECT ID="GN_NETRO_01" FILE="sounds\char\gunner\gn_netro_01.ogg"/>
<EFFECT ID="GN_NETRO_02" FILE="sounds\char\gunner\gn_netro_02.ogg"/>
<EFFECT ID="GN_GATTLING" FILE="sounds\char\gunner\gn_gattling.ogg"/>
<EFFECT ID="GN_GRENADE" FILE="sounds\char\gunner\gn_grenade.ogg"/>
<EFFECT ID="GN_PARTYSHOT" FILE="sounds\char\gunner\gn_partyshot.ogg"/>
<EFFECT ID="GN_CRISIS_LADNRUNNER" FILE="sounds\char\gunner\gn_clrunner.ogg"/>
<EFFECT ID="GN_AIMSHOT" FILE="sounds\char\gunner\gn_aimshot.ogg"/>
<EFFECT ID="GN_WESTERN_FIRE" FILE="sounds\char\gunner\gn_wfire.ogg"/>
<EFFECT ID="GN_ANCIENT_MEMORY" FILE="sounds\char\gunner\gn_ancient.ogg"/>
<EFFECT ID="GN_JUMP" FILE="sounds\char\gunner\gn_jump.ogg"/>
<EFFECT ID="GN_DMG_01" FILE="sounds\char\gunner\gn_dmg_01.ogg"/>
<EFFECT ID="GN_DMG_02" FILE="sounds\char\gunner\gn_dmg_02.ogg"/>
<EFFECT ID="GN_DMG_03" FILE="sounds\char\gunner\gn_dmg_03.ogg"/>
<EFFECT ID="GN_DMG_04" FILE="sounds\char\gunner\gn_dmg_04.ogg"/>
<EFFECT ID="GN_DIE_01" FILE="sounds\char\gunner\gn_die_01.ogg"/>
<EFFECT ID="GN_DIE_02" FILE="sounds\char\gunner\gn_die_02.ogg"/>
<EFFECT ID="GN_DIE_03" FILE="sounds\char\gunner\gn_die_03.ogg"/>
<EFFECT ID="GN_BACK_STEP" FILE="sounds\char\gunner\gn_bstep.ogg"/>
<EFFECT ID="GN_SLIDING_01" FILE="sounds\char\gunner\gn_sliding_01.ogg"/>
<EFFECT ID="GN_SLIDING_02" FILE="sounds\char\gunner\gn_sliding_02.ogg"/>
<EFFECT ID="GN_SLIDING_03" FILE="sounds\char\gunner\gn_sliding_03.ogg"/>
<EFFECT ID="GN_MACH_01" FILE="sounds\char\gunner\gn_mach_01.ogg"/>
<EFFECT ID="GN_MACH_02" FILE="sounds\char\gunner\gn_mach_02.ogg"/>
<EFFECT ID="GN_MACH_03" FILE="sounds\char\gunner\gn_mach_03.ogg"/>
<EFFECT ID="GN_JACKSPIKE_01" FILE="sounds\char\gunner\gn_jspike_01.ogg"/>
<EFFECT ID="GN_JACKSPIKE_02" FILE="sounds\char\gunner\gn_jspike_02.ogg"/>
<EFFECT ID="GN_GUNGUARD_01" FILE="sounds\char\gunner\gn_gguard_01.ogg"/>
<EFFECT ID="GN_GUNGUARD_02" FILE="sounds\char\gunner\gn_gguard_02.ogg"/>
<EFFECT ID="GN_FASTESTGUN" FILE="sounds\char\gunner\gn_fgun.ogg"/>
<EFFECT ID="GN_LEAP_BUFF" FILE="sounds\char\gunner\gn_leap_buff.ogg"/>
<EFFECT ID="GN_RISING_SHOT" FILE="sounds\char\gunner\gn_risingshot.ogg"/>
<EFFECT ID="GN_SHOTGUN" FILE="sounds\char\gunner\gn_shotgun.ogg"/>
<EFFECT ID="GN_THROW" FILE="sounds\char\gunner\gn_throw.ogg"/>
<EFFECT ID="GN_CROSS_SHOT" FILE="sounds\char\gunner\gn_cross_shot.ogg"/>
<EFFECT ID="GN_NAPALM" FILE="sounds\char\gunner\gn_napalm.ogg"/>
<EFFECT ID="GN_DEATH" FILE="sounds\char\gunner\gn_death.ogg"/>
<EFFECT ID="GN_MIRACLE" FILE="sounds\char\gunner\gn_miracle.ogg"/>
<EFFECT ID="GN_SATELLITE_BEAM" FILE="sounds\char\gunner\gn_satellitebeam.ogg"/>
<EFFECT ID="GN_AIRSHOT" FILE="sounds\char\gunner\gn_air_shot.ogg"/>
<EFFECT ID="GN_BINGO" FILE="sounds\char\gunner\gn_bingo.ogg"/>
<EFFECT ID="GN_BLACKROSE" FILE="sounds\char\gunner\gn_blackrose.ogg"/>
<EFFECT ID="GN_BOMB" FILE="sounds\char\gunner\gn_bomb.ogg"/>
<EFFECT ID="GN_BURNING_SHOT" FILE="sounds\char\gunner\gn_buringshot.ogg"/>
<EFFECT ID="GN_BURST_READY" FILE="sounds\char\gunner\gn_burster_ready.ogg"/>
<EFFECT ID="GN_CROSS" FILE="sounds\char\gunner\gn_cross.ogg"/>
<EFFECT ID="GN_DB_REVOLVER" FILE="sounds\char\gunner\gn_db_revolver.ogg"/>
<EFFECT ID="GN_FIRE" FILE="sounds\char\gunner\gn_fire.ogg"/>
<EFFECT ID="GN_FLASH_READY" FILE="sounds\char\gunner\gn_flasher_ready.ogg"/>
<EFFECT ID="GN_FREEZE_READY" FILE="sounds\char\gunner\gn_freezer_ready.ogg"/>
<EFFECT ID="GN_GPUNCH_01" FILE="sounds\char\gunner\gn_gpunch_01.ogg"/>
<EFFECT ID="GN_GPUNCH_02" FILE="sounds\char\gunner\gn_gpunch_02.ogg"/>
<EFFECT ID="GN_LAUGH" FILE="sounds\char\gunner\gn_laugh.ogg"/>
<EFFECT ID="GN_MVISION" FILE="sounds\char\gunner\gn_mvision.ogg"/>
<EFFECT ID="GN_RISING_SHOT_2" FILE="sounds\char\gunner\gn_risingshot2.ogg"/>
<EFFECT ID="GN_ROBOTICS" FILE="sounds\char\gunner\gn_robotics.ogg"/>
<EFFECT ID="GN_SBEAM" FILE="sounds\char\gunner\gn_sbeam.ogg"/>
<EFFECT ID="GN_SJ_SPIN" FILE="sounds\char\gunner\gn_sj_spin.ogg"/>
<EFFECT ID="GN_SJ_START" FILE="sounds\char\gunner\gn_sj_start.ogg"/>
<EFFECT ID="GN_TRMPESTER" FILE="sounds\char\gunner\gn_tempester.ogg"/>
<EFFECT ID="GN_AIRRAID" FILE="sounds\char\gunner\gn_airraid.ogg"/>
<EFFECT ID="GN_C4_01" FILE="sounds\char\gunner\gn_c4_01.ogg"/>
<EFFECT ID="GN_C4_02" FILE="sounds\char\gunner\gn_c4_02.ogg"/>
<EFFECT ID="GN_C4_03" FILE="sounds\char\gunner\gn_c4_03.ogg"/>
<EFFECT ID="GN_C4_FIRE" FILE="sounds\char\gunner\gn_c4_fire.ogg"/>
<EFFECT ID="GN_CANNONBALL_FIRE" FILE="sounds\char\gunner\gn_cannonball_fire.ogg"/>
<EFFECT ID="GN_CANNONBALL_GET" FILE="sounds\char\gunner\gn_cannonball_get.ogg"/>
<EFFECT ID="GN_DGUNHAWK_FIRST" FILE="sounds\char\gunner\gn_Dgunhawk_first.ogg"/>
<EFFECT ID="GN_DGUNHAWK_GUN_01" FILE="sounds\char\gunner\gn_Dgunhawk_gun_01.ogg"/>
<EFFECT ID="GN_DGUNHAWK_GUN_02" FILE="sounds\char\gunner\gn_Dgunhawk_gun_02.ogg"/>
<EFFECT ID="GN_DGUNHAWK_SEC" FILE="sounds\char\gunner\gn_Dgunhawk_sec.ogg"/>
<EFFECT ID="GN_DGUNHAWK_THIRD" FILE="sounds\char\gunner\gn_Dgunhawk_third.ogg"/>
<EFFECT ID="GN_EXTRUDER" FILE="sounds\char\gunner\gn_extruder.ogg"/>
<EFFECT ID="GN_EXTRUDER_FIRE" FILE="sounds\char\gunner\gn_extruder_fire.ogg"/>
<EFFECT ID="GN_FALLDOWN" FILE="sounds\char\gunner\gn_falldown.ogg"/>
<EFFECT ID="GN_FLASHMINE" FILE="sounds\char\gunner\gn_flashmine.ogg"/>
<EFFECT ID="GN_G1" FILE="sounds\char\gunner\gn_g1.ogg"/>
<EFFECT ID="GN_G1_1" FILE="sounds\char\gunner\gn_g1_1.ogg"/>
<EFFECT ID="GN_G2" FILE="sounds\char\gunner\gn_g2.ogg"/>
<EFFECT ID="GN_G3" FILE="sounds\char\gunner\gn_g3.ogg"/>
<EFFECT ID="GN_GTRANSFORM" FILE="sounds\char\gunner\gn_Gtransform.ogg"/>
<EFFECT ID="GN_GUNGUARD_01" FILE="sounds\char\gunner\gn_gunguard_01.ogg"/>
<EFFECT ID="GN_GUNGUARD_02" FILE="sounds\char\gunner\gn_gunguard_02.ogg"/>
<EFFECT ID="GN_METALJACKET" FILE="sounds\char\gunner\gn_metaljacket.ogg"/>
<EFFECT ID="GN_MULTIHEAD_01" FILE="sounds\char\gunner\gn_multihead_01.ogg"/>
<EFFECT ID="GN_MULTIHEAD_02" FILE="sounds\char\gunner\gn_multihead_02.ogg"/>
<EFFECT ID="GN_MULTIHEAD_03" FILE="sounds\char\gunner\gn_multihead_03.ogg"/>
<EFFECT ID="GN_MULTIHEAD_FIN" FILE="sounds\char\gunner\gn_multihead_fin.ogg"/>
<EFFECT ID="GN_MULTIHEAD_READY" FILE="sounds\char\gunner\gn_multihead_ready.ogg"/>
<EFFECT ID="GN_NSHOT" FILE="sounds\char\gunner\gn_nshot.ogg"/>
<EFFECT ID="GN_REVENGER" FILE="sounds\char\gunner\gn_revenger.ogg"/>
<EFFECT ID="GN_SNIPING" FILE="sounds\char\gunner\gn_sniping.ogg"/>
<EFFECT ID="GN_SNIPING_FAIL_01" FILE="sounds\char\gunner\gn_sniping_fail_01.ogg"/>
<EFFECT ID="GN_SNIPING_FAIL_02" FILE="sounds\char\gunner\gn_sniping_fail_02.ogg"/>
<EFFECT ID="GN_SNIPING_FAIL_03" FILE="sounds\char\gunner\gn_sniping_fail_03.ogg"/>
<EFFECT ID="GN_SNIPING_SUC_01" FILE="sounds\char\gunner\gn_sniping_suc_01.ogg"/>
<EFFECT ID="GN_SNIPING_SUC_02" FILE="sounds\char\gunner\gn_sniping_suc_02.ogg"/>
<EFFECT ID="GN_SNIPING_SUC_03" FILE="sounds\char\gunner\gn_sniping_suc_03.ogg"/>
<EFFECT ID="GN_SPARROW_FACTORY" FILE="sounds\char\gunner\gn_sparrow_factory.ogg"/>
<EFFECT ID="GN_STINGER" FILE="sounds\char\gunner\gn_stinger.ogg"/>
<RANDOM ID="R_GN_FINAL_SHOT">
<ITEM TAG="GN_FINAL_SHOT_01" PROB="33"/>
<ITEM TAG="GN_FINAL_SHOT_02" PROB="33"/>
<ITEM TAG="GN_FINAL_SHOT_03" PROB="34"/>
</RANDOM>
<RANDOM ID="R_GN_HEAD_SHOT">
<ITEM TAG="GN_HEAD_SHOT_01" PROB="33"/>
<ITEM TAG="GN_HEAD_SHOT_02" PROB="33"/>
<ITEM TAG="GN_HEAD_SHOT_03" PROB="34"/>
</RANDOM>
<RANDOM ID="R_GN_WINDMILL">
<ITEM TAG="GN_WINDMILL_01" PROB="50"/>
<ITEM TAG="GN_WINDMILL_02" PROB="50"/>
</RANDOM>
<RANDOM ID="R_GN_LASER_CHARGE">
<ITEM TAG="GN_LASER_CHARGE_01" PROB="50"/>
<ITEM TAG="GN_LASER_CHARGE_02" PROB="50"/>
</RANDOM>
<RANDOM ID="R_GN_LASER_SHOT">
<ITEM TAG="GN_LASER_SHOT_01" PROB="50"/>
<ITEM TAG="GN_LASER_SHOT_02" PROB="50"/>
</RANDOM>
<RANDOM ID="R_GN_PUNISHER_END">
<ITEM TAG="GN_PUNISHER_END_01" PROB="50"/>
<ITEM TAG="GN_PUNISHER_END_02" PROB="50"/>
</RANDOM>
<RANDOM ID="R_GN_NOMANA">
<ITEM TAG="GN_NOMANA" PROB="50"/>
<ITEM TAG="GN_NOTGOOD" PROB="50"/>
</RANDOM>
<RANDOM ID="R_GN_FLAMETHROWER_SHOT">
<ITEM TAG="GN_FLAMETHROWER_SHOT_01" PROB="50"/>
<ITEM TAG="GN_FLAMETHROWER_SHOT_02" PROB="50"/>
</RANDOM>
<RANDOM ID="R_GN_RANDOMSHOT_CHANGE">
<ITEM TAG="GN_RANDOMSHOT_CHANGE_01" PROB="25"/>
<ITEM TAG="GN_RANDOMSHOT_CHANGE_02" PROB="25"/>
<ITEM TAG="GN_RANDOMSHOT_CHANGE_03" PROB="25"/>
<ITEM TAG="GN_RANDOMSHOT_CHANGE_04" PROB="25"/>
</RANDOM>
<RANDOM ID="R_GN_BBQ">
<ITEM TAG="GN_BBQ_01" PROB="33"/>
<ITEM TAG="GN_BBQ_02" PROB="33"/>
<ITEM TAG="GN_BBQ_03" PROB="34"/>
</RANDOM>
<RANDOM ID="R_GN_COMMAND_PET">
<ITEM TAG="GN_COMMAND_PET_01" PROB="33"/>
<ITEM TAG="GN_COMMAND_PET_02" PROB="33"/>
<ITEM TAG="GN_COMMAND_PET_03" PROB="34"/>
</RANDOM>
<RANDOM ID="R_GN_COUNTDOWN">
<ITEM TAG="GN_COUNTDOWN_01" PROB="50"/>
<ITEM TAG="GN_COUNTDOWN_02" PROB="50"/>
</RANDOM>
<RANDOM ID="R_GN_ONEMORE_BOMB">
<ITEM TAG="GN_ONEMORE_BOMB_01" PROB="50"/>
<ITEM TAG="GN_ONEMORE_BOMB_02" PROB="50"/>
</RANDOM>
<RANDOM ID="R_GN_URANIUM">
<ITEM TAG="GN_URANIUM_01" PROB="50"/>
<ITEM TAG="GN_URANIUM_02" PROB="50"/>
</RANDOM>
<RANDOM ID="R_GN_NETRO">
<ITEM TAG="GN_NETRO_01" PROB="50"/>
<ITEM TAG="GN_NETRO_02" PROB="50"/>
</RANDOM>
<RANDOM ID="R_GN_DMG">
<ITEM TAG="GN_DMG_01" PROB="25"/>
<ITEM TAG="GN_DMG_02" PROB="25"/>
<ITEM TAG="GN_DMG_03" PROB="25"/>
<ITEM TAG="GN_DMG_04" PROB="25"/>
</RANDOM>
<RANDOM ID="R_GN_DIE">
<ITEM TAG="GN_DIE_01" PROB="33"/>
<ITEM TAG="GN_DIE_02" PROB="33"/>
<ITEM TAG="GN_DIE_03" PROB="34"/>
</RANDOM>
<RANDOM ID="R_GN_SLIDING">
<ITEM TAG="GN_SLIDING_01" PROB="33"/>
<ITEM TAG="GN_SLIDING_02" PROB="33"/>
<ITEM TAG="GN_SLIDING_03" PROB="34"/>
</RANDOM>
<RANDOM ID="R_GN_MACH">
<ITEM TAG="GN_MACH_01" PROB="33"/>
<ITEM TAG="GN_MACH_02" PROB="33"/>
<ITEM TAG="GN_MACH_03" PROB="34"/>
</RANDOM>
<RANDOM ID="R_GN_JACKSPIKE">
<ITEM TAG="GN_JACKSPIKE_01" PROB="50"/>
<ITEM TAG="GN_JACKSPIKE_02" PROB="50"/>
</RANDOM>
<RANDOM ID="R_GN_GUNGUARD">
<ITEM TAG="GN_GUNGUARD_01" PROB="50"/>
<ITEM TAG="GN_GUNGUARD_02" PROB="50"/>
</RANDOM>
<RANDOM ID="R_GN_RISING_SHOT">
<ITEM TAG="GN_RISING_SHOT" PROB="50"/>
<ITEM TAG="GN_RISING_SHOT_2" PROB="50"/>
</RANDOM>
<RANDOM ID="R_GN_CROSS_SHOT">
<ITEM TAG="GN_CROSS_SHOT" PROB="50"/>
<ITEM TAG="GN_CROSS" PROB="50"/>
</RANDOM>
<RANDOM ID="R_GN_C4">
<ITEM TAG="GN_C4_01" PROB="34"/>
<ITEM TAG="GN_C4_02" PROB="33"/>
<ITEM TAG="GN_C4_03" PROB="33"/>
</RANDOM>
<RANDOM ID="R_GN_DGUNHAWK_GUN">
<ITEM TAG="GN_DGUNHAWK_GUN_01" PROB="50"/>
<ITEM TAG="GN_DGUNHAWK_GUN_02" PROB="50"/>
</RANDOM>
<RANDOM ID="R_GN_GUNGUARD">
<ITEM TAG="GN_GUNGUARD_01" PROB="50"/>
<ITEM TAG="GN_GUNGUARD_02" PROB="50"/>
</RANDOM>
<RANDOM ID="R_GN_MULTIHEAD">
<ITEM TAG="GN_MULTIHEAD_01" PROB="34"/>
<ITEM TAG="GN_MULTIHEAD_02" PROB="33"/>
<ITEM TAG="GN_MULTIHEAD_03" PROB="33"/>
</RANDOM>
<RANDOM ID="R_GN_SNIPING_FAIL">
<ITEM TAG="GN_SNIPING_FAIL_01" PROB="34"/>
<ITEM TAG="GN_SNIPING_FAIL_02" PROB="33"/>
<ITEM TAG="GN_SNIPING_FAIL_03" PROB="33"/>
</RANDOM>
<RANDOM ID="R_GN_SNIPING_SUC">
<ITEM TAG="GN_SNIPING_SUC_01" PROB="34"/>
<ITEM TAG="GN_SNIPING_SUC_02" PROB="33"/>
<ITEM TAG="GN_SNIPING_SUC_03" PROB="33"/>
</RANDOM>
<EFFECT ID="FG_AIMBOMB" FILE="sounds\char\gunner_f\fg_aimbomb.ogg" VOLUME_ADJUST="0" PRIORITY="0"/>
<EFFECT ID="FG_AIRRAID" FILE="sounds\char\gunner_f\fg_airraid.ogg"/>
<EFFECT ID="FG_ANCIENT" FILE="sounds\char\gunner_f\fg_ancient.ogg"/>
<EFFECT ID="FG_BBQ_01" FILE="sounds\char\gunner_f\fg_bbq_01.ogg"/>
<EFFECT ID="FG_BBQ_02" FILE="sounds\char\gunner_f\fg_bbq_02.ogg"/>
<EFFECT ID="FG_BIGBOMB_01" FILE="sounds\char\gunner_f\fg_bigbomb_01.ogg"/>
<EFFECT ID="FG_BIGBOMB_02" FILE="sounds\char\gunner_f\fg_bigbomb_02.ogg"/>
<EFFECT ID="FG_BSTEP" FILE="sounds\char\gunner_f\fg_bstep.ogg"/>
<EFFECT ID="FG_BURSTER_READY" FILE="sounds\char\gunner_f\fg_burster_ready.ogg"/>
<EFFECT ID="FG_C4_01" FILE="sounds\char\gunner_f\fg_c4_01.ogg"/>
<EFFECT ID="FG_C4_02" FILE="sounds\char\gunner_f\fg_c4_02.ogg"/>
<EFFECT ID="FG_C4_FIRE" FILE="sounds\char\gunner_f\fg_c4_fire.ogg"/>
<EFFECT ID="FG_CANNONBALL_FIRE" FILE="sounds\char\gunner_f\fg_cannonball_fire.ogg"/>
<EFFECT ID="FG_CANNONBALL_GET" FILE="sounds\char\gunner_f\fg_cannonball_get.ogg"/>
<EFFECT ID="FG_CDOWN_01" FILE="sounds\char\gunner_f\fg_cdown_01.ogg"/>
<EFFECT ID="FG_CDOWN_02" FILE="sounds\char\gunner_f\fg_cdown_02.ogg"/>
<EFFECT ID="FG_CMDPET" FILE="sounds\char\gunner_f\fg_cmdpet.ogg"/>
<EFFECT ID="FG_COOLTIME_01" FILE="sounds\char\gunner_f\fg_cooltime_01.ogg"/>
<EFFECT ID="FG_COOLTIME_02" FILE="sounds\char\gunner_f\fg_cooltime_02.ogg"/>
<EFFECT ID="FG_CROSSM_01" FILE="sounds\char\gunner_f\fg_crossm_01.ogg"/>
<EFFECT ID="FG_CROSSM_02" FILE="sounds\char\gunner_f\fg_crossm_02.ogg"/>
<EFFECT ID="FG_DB_REVOLVER_01" FILE="sounds\char\gunner_f\fg_db_revolver_01.ogg"/>
<EFFECT ID="FG_DB_REVOLVER_02" FILE="sounds\char\gunner_f\fg_db_revolver_02.ogg"/>
<EFFECT ID="FG_DGUNHAWK_FIRST" FILE="sounds\char\gunner_f\fg_Dgunhawk_first.ogg"/>
<EFFECT ID="FG_DGUNHAWK_SEC" FILE="sounds\char\gunner_f\fg_Dgunhawk_sec.ogg"/>
<EFFECT ID="FG_DGUNHAWK_THIRD" FILE="sounds\char\gunner_f\fg_Dgunhawk_third.ogg"/>
<EFFECT ID="FG_DGUNHAWK_GUN_01" FILE="sounds\char\gunner_f\fg_Dgunhawk_gun_01.ogg"/>
<EFFECT ID="FG_DGUNHAWK_GUN_02" FILE="sounds\char\gunner_f\fg_Dgunhawk_gun_02.ogg"/>
<EFFECT ID="FG_DIE_01" FILE="sounds\char\gunner_f\fg_die_01.ogg"/>
<EFFECT ID="FG_DIE_02" FILE="sounds\char\gunner_f\fg_die_02.ogg"/>
<EFFECT ID="FG_DIE_03" FILE="sounds\char\gunner_f\fg_die_03.ogg"/>
<EFFECT ID="FG_DMG_01" FILE="sounds\char\gunner_f\fg_dmg_01.ogg"/>
<EFFECT ID="FG_DMG_02" FILE="sounds\char\gunner_f\fg_dmg_02.ogg"/>
<EFFECT ID="FG_DMG_03" FILE="sounds\char\gunner_f\fg_dmg_03.ogg"/>
<EFFECT ID="FG_DMG_04" FILE="sounds\char\gunner_f\fg_dmg_04.ogg"/>
<EFFECT ID="FG_DMG_05" FILE="sounds\char\gunner_f\fg_dmg_05.ogg"/>
<EFFECT ID="FG_EXTRUDER" FILE="sounds\char\gunner_f\fg_extruder.ogg"/>
<EFFECT ID="FG_EXTRUDER_FIRE" FILE="sounds\char\gunner_f\fg_extruder_fire.ogg"/>
<EFFECT ID="FG_FGUN" FILE="sounds\char\gunner_f\fg_fgun.ogg"/>
<EFFECT ID="FG_FINALSHOT_01" FILE="sounds\char\gunner_f\fg_finalshot_01.ogg"/>
<EFFECT ID="FG_FINALSHOT_02" FILE="sounds\char\gunner_f\fg_finalshot_02.ogg"/>
<EFFECT ID="FG_FIRE" FILE="sounds\char\gunner_f\fg_fire.ogg"/>
<EFFECT ID="FG_FLASHER_READY" FILE="sounds\char\gunner_f\fg_flasher_ready.ogg"/>
<EFFECT ID="FG_FLASHMINE" FILE="sounds\char\gunner_f\fg_flashmine.ogg"/>
<EFFECT ID="FG_FREEZER_READY" FILE="sounds\char\gunner_f\fg_freezer_ready.ogg"/>
<EFFECT ID="FG_FSHOT" FILE="sounds\char\gunner_f\fg_fshot.ogg"/>
<EFFECT ID="FG_G1" FILE="sounds\char\gunner_f\fg_g1.ogg"/>
<EFFECT ID="FG_G1_1" FILE="sounds\char\gunner_f\fg_g1_1.ogg"/>
<EFFECT ID="FG_G2" FILE="sounds\char\gunner_f\fg_g2.ogg"/>
<EFFECT ID="FG_G3" FILE="sounds\char\gunner_f\fg_g3.ogg"/>
<EFFECT ID="FG_GATTLING" FILE="sounds\char\gunner_f\fg_gattling.ogg"/>
<EFFECT ID="FG_GFORCE" FILE="sounds\char\gunner_f\fg_gforce.ogg"/>
<EFFECT ID="FG_GGUARD_01" FILE="sounds\char\gunner_f\fg_gguard_01.ogg"/>
<EFFECT ID="FG_GGUARD_02" FILE="sounds\char\gunner_f\fg_gguard_02.ogg"/>
<EFFECT ID="FG_GRENADE" FILE="sounds\char\gunner_f\fg_grenade.ogg"/>
<EFFECT ID="FG_HSHOT_01" FILE="sounds\char\gunner_f\fg_hshot_01.ogg"/>
<EFFECT ID="FG_HSHOT_02" FILE="sounds\char\gunner_f\fg_hshot_02.ogg"/>
<EFFECT ID="FG_ISHOT" FILE="sounds\char\gunner_f\fg_ishot.ogg"/>
<EFFECT ID="FG_JUMP" FILE="sounds\char\gunner_f\fg_jump.ogg"/>
<EFFECT ID="FG_KAMO" FILE="sounds\char\gunner_f\fg_kamo.ogg"/>
<EFFECT ID="FG_LANCER" FILE="sounds\char\gunner_f\fg_lancer.ogg"/>
<EFFECT ID="FG_LAUGH_01" FILE="sounds\char\gunner_f\fg_laugh_01.ogg"/>
<EFFECT ID="FG_LAUGH_02" FILE="sounds\char\gunner_f\fg_laugh_02.ogg"/>
<EFFECT ID="FG_LAUGH_03" FILE="sounds\char\gunner_f\fg_laugh_03.ogg"/>
<EFFECT ID="FG_LEAP_BUFF" FILE="sounds\char\gunner_f\fg_leap_buff.ogg"/>
<EFFECT ID="FG_LIGHTSHOT" FILE="sounds\char\gunner_f\fg_lightshot.ogg"/>
<EFFECT ID="FG_LRUNNER_01" FILE="sounds\char\gunner_f\fg_lrunner_01.ogg"/>
<EFFECT ID="FG_LRUNNER_02" FILE="sounds\char\gunner_f\fg_lrunner_02.ogg"/>
<EFFECT ID="FG_LSHOT_SHOT" FILE="sounds\char\gunner_f\fg_lshot_01.ogg"/>
<EFFECT ID="FG_LSHOT_02" FILE="sounds\char\gunner_f\fg_lshot_02.ogg"/>
<EFFECT ID="FG_LSHOT_03" FILE="sounds\char\gunner_f\fg_lshot_03.ogg"/>
<EFFECT ID="FG_METALJACKET" FILE="sounds\char\gunner_f\fg_metaljacket.ogg"/>
<EFFECT ID="FG_MROSE_01" FILE="sounds\char\gunner_f\fg_mrose_01.ogg"/>
<EFFECT ID="FG_MROSE_02" FILE="sounds\char\gunner_f\fg_mrose_02.ogg"/>
<EFFECT ID="FG_MULTIHEAD_01" FILE="sounds\char\gunner_f\fg_multihead_01.ogg"/>
<EFFECT ID="FG_MULTIHEAD_02" FILE="sounds\char\gunner_f\fg_multihead_02.ogg"/>
<EFFECT ID="FG_MULTIHEAD_03" FILE="sounds\char\gunner_f\fg_multihead_03.ogg"/>
<EFFECT ID="FG_MULTIHEAD_FIN" FILE="sounds\char\gunner_f\fg_multihead_fin.ogg"/>
<EFFECT ID="FG_MULTIHEAD_READY" FILE="sounds\char\gunner_f\fg_multihead_ready.ogg"/>
<EFFECT ID="FG_MVISION" FILE="sounds\char\gunner_f\fg_mvision.ogg"/>
<EFFECT ID="FG_MVSHOT_01" FILE="sounds\char\gunner_f\fg_mvshot_01.ogg"/>
<EFFECT ID="FG_MVSHOT_02" FILE="sounds\char\gunner_f\fg_mvshot_02.ogg"/>
<EFFECT ID="FG_NOMANA_01" FILE="sounds\char\gunner_f\fg_nomana_01.ogg"/>
<EFFECT ID="FG_NOMANA_02" FILE="sounds\char\gunner_f\fg_nomana_02.ogg"/>
<EFFECT ID="FG_NSHOT" FILE="sounds\char\gunner_f\fg_nshot.ogg"/>
<EFFECT ID="FG_NSOBAT_01" FILE="sounds\char\gunner_f\fg_nsobat_01.ogg"/>
<EFFECT ID="FG_NSOBAT_02" FILE="sounds\char\gunner_f\fg_nsobat_02.ogg"/>
<EFFECT ID="FG_RANDOMSHOT_01" FILE="sounds\char\gunner_f\fg_randomshot_01.ogg"/>
<EFFECT ID="FG_RANDOMSHOT_02" FILE="sounds\char\gunner_f\fg_randomshot_02.ogg"/>
<EFFECT ID="FG_REVENGER" FILE="sounds\char\gunner_f\fg_revenger.ogg"/>
<EFFECT ID="FG_RISINGSHOT" FILE="sounds\char\gunner_f\fg_risingshot.ogg"/>
<EFFECT ID="FG_ROBOTFIRE" FILE="sounds\char\gunner_f\fg_robotfire.ogg"/>
<EFFECT ID="FG_ROBOTICS" FILE="sounds\char\gunner_f\fg_robotics.ogg"/>
<EFFECT ID="FG_SHOT" FILE="sounds\char\gunner_f\fg_shot.ogg"/>
<EFFECT ID="FG_SKYSHOT" FILE="sounds\char\gunner_f\fg_skyshot.ogg"/>
<EFFECT ID="FG_SLIDING_01" FILE="sounds\char\gunner_f\fg_sliding_01.ogg"/>
<EFFECT ID="FG_SLIDING_02" FILE="sounds\char\gunner_f\fg_sliding_02.ogg"/>
<EFFECT ID="FG_SNIPING" FILE="sounds\char\gunner_f\fg_sniping.ogg"/>
<EFFECT ID="FG_SNIPING_FAIL_01" FILE="sounds\char\gunner_f\fg_sniping_fail_01.ogg"/>
<EFFECT ID="FG_SNIPING_FAIL_02" FILE="sounds\char\gunner_f\fg_sniping_fail_02.ogg"/>
<EFFECT ID="FG_SNIPING_SUC_01" FILE="sounds\char\gunner_f\fg_sniping_suc_01.ogg"/>
<EFFECT ID="FG_SNIPING_SUC_02" FILE="sounds\char\gunner_f\fg_sniping_suc_02.ogg"/>
<EFFECT ID="FG_SNIPING_SUC_03" FILE="sounds\char\gunner_f\fg_sniping_suc_03.ogg"/>
<EFFECT ID="FG_SPARROW_FACTORY" FILE="sounds\char\gunner_f\fg_sparrow_factory.ogg"/>
<EFFECT ID="FG_SPGUN_01" FILE="sounds\char\gunner_f\fg_spgun_01.ogg"/>
<EFFECT ID="FG_SPGUN_02" FILE="sounds\char\gunner_f\fg_spgun_02.ogg"/>
<EFFECT ID="FG_SPGUN_SLIDING" FILE="sounds\char\gunner_f\fg_spgun_sliding.ogg"/>
<EFFECT ID="FG_SSHOT" FILE="sounds\char\gunner_f\fg_sshot.ogg"/>
<EFFECT ID="FG_STEYR" FILE="sounds\char\gunner_f\fg_steyr.ogg"/>
<EFFECT ID="FG_TOPSPIN_01" FILE="sounds\char\gunner_f\fg_topspin_01.ogg"/>
<EFFECT ID="FG_TOPSPIN_02" FILE="sounds\char\gunner_f\fg_topspin_02.ogg"/>
<EFFECT ID="FG_VIPER" FILE="sounds\char\gunner_f\fg_viper.ogg"/>
<EFFECT ID="FG_HIGH_SLIDING" FILE="sounds\char\gunner_f\fg_high_sliding.ogg"/>
<EFFECT ID="FG_SONIC_SPIKE" FILE="sounds\char\gunner_f\fg_sonics.ogg"/>
<EFFECT ID="FG_ATRIGGER" FILE="sounds\char\gunner_f\fg_atrigger.ogg"/>
<EFFECT ID="FG_ATRIGGER_FULL" FILE="sounds\char\gunner_f\fg_atrigger_full.ogg"/>
<EFFECT ID="FG_EMPSTORM" FILE="sounds\char\gunner_f\fg_EMPstorm.ogg"/>
<EFFECT ID="FG_G0" FILE="sounds\char\gunner_f\fg_g0.ogg"/>
<EFFECT ID="FG_G0_CHANGE" FILE="sounds\char\gunner_f\fg_g0_change.ogg"/>
<EFFECT ID="FG_TWINGUN" FILE="sounds\char\gunner_f\fg_twingun.ogg"/>
<EFFECT ID="FG_TWINGUN_PULL" FILE="sounds\char\gunner_f\fg_twingun_pull.ogg"/>
<EFFECT ID="FG_TWINGUN_PULL_START" FILE="sounds\char\gunner_f\fg_twingun_pull_start.ogg"/>
<EFFECT ID="FG_TWINGUN_RKICK" FILE="sounds\char\gunner_f\fg_twingun_rkick.ogg"/>
<EFFECT ID="FG_TWINGUN_SHOT" FILE="sounds\char\gunner_f\fg_twingun_shot.ogg"/>
<EFFECT ID="FG_TWINGUN_SHOT_DASH" FILE="sounds\char\gunner_f\fg_twingun_shot_dash.ogg"/>
<EFFECT ID="FG_TWINGUN_SHOT_FIN" FILE="sounds\char\gunner_f\fg_twingun_shot_fin.ogg"/>
<EFFECT ID="FG_TWINGUN_SHOT_JUMP" FILE="sounds\char\gunner_f\fg_twingun_shot_jump.ogg"/>
<EFFECT ID="FG_TWINGUN_SHOWER" FILE="sounds\char\gunner_f\fg_twingun_shower.ogg"/>
<EFFECT ID="FG_TWINGUN_SPIN" FILE="sounds\char\gunner_f\fg_twingun_spin.ogg"/>
<EFFECT ID="FG_TWINGUN_SWORD_01" FILE="sounds\char\gunner_f\fg_twingun_sword_01.ogg"/>
<EFFECT ID="FG_TWINGUN_SWORD_02" FILE="sounds\char\gunner_f\fg_twingun_sword_02.ogg"/>
<EFFECT ID="FG_TWINGUN_SWORD_03" FILE="sounds\char\gunner_f\fg_twingun_sword_03.ogg"/>
<EFFECT ID="FG_TWINGUN_SWORD_DASH" FILE="sounds\char\gunner_f\fg_twingun_sword_dash.ogg"/>
<EFFECT ID="FG_TWINGUN_SWORD_FIN" FILE="sounds\char\gunner_f\fg_twingun_sword_fin.ogg"/>
<EFFECT ID="FG_TWINGUN_SWORD_JUMP" FILE="sounds\char\gunner_f\fg_twingun_sword_jump.ogg"/>
<RANDOM ID="R_FG_BBQ">
<ITEM TAG="FG_BBQ_01" PROB="50"/>
<ITEM TAG="FG_BBQ_02" PROB="50"/>
</RANDOM>
<RANDOM ID="R_FG_BIGBOMB">
<ITEM TAG="FG_BIGBOMB_01" PROB="50"/>
<ITEM TAG="FG_BIGBOMB_02" PROB="50"/>
</RANDOM>
<RANDOM ID="R_FG_C4">
<ITEM TAG="FG_C4_01" PROB="50"/>
<ITEM TAG="FG_C4_02" PROB="50"/>
</RANDOM>
<RANDOM ID="R_FG_CDOWN">
<ITEM TAG="FG_CDOWN_01" PROB="50"/>
<ITEM TAG="FG_CDOWN_02" PROB="50"/>
</RANDOM>
<RANDOM ID="R_FG_COOLTIME">
<ITEM TAG="FG_COOLTIME_01" PROB="50"/>
<ITEM TAG="FG_COOLTIME_02" PROB="50"/>
</RANDOM>
<RANDOM ID="R_FG_CROSSM">
<ITEM TAG="FG_CROSSM_01" PROB="50"/>
<ITEM TAG="FG_CROSSM_01" PROB="50"/>
</RANDOM>
<RANDOM ID="R_FG_DB_REVOLVER">
<ITEM TAG="FG_DB_REVOLVER_01" PROB="50"/>
<ITEM TAG="FG_DB_REVOLVER_02" PROB="50"/>
</RANDOM>
<RANDOM ID="R_FG_DGUNHAWK_GUN">
<ITEM TAG="FG_DGUNHAWK_GUN_01" PROB="50"/>
<ITEM TAG="FG_DGUNHAWK_GUN_02" PROB="50"/>
</RANDOM>
<RANDOM ID="R_FG_DIE">
<ITEM TAG="FG_DIE_01" PROB="34"/>
<ITEM TAG="FG_DIE_02" PROB="33"/>
<ITEM TAG="FG_DIE_03" PROB="33"/>
</RANDOM>
<RANDOM ID="R_FG_DMG">
<ITEM TAG="FG_DMG_01" PROB="20"/>
<ITEM TAG="FG_DMG_02" PROB="20"/>
<ITEM TAG="FG_DMG_03" PROB="20"/>
<ITEM TAG="FG_DMG_04" PROB="20"/>
<ITEM TAG="FG_DMG_05" PROB="20"/>
</RANDOM>
<RANDOM ID="R_FG_FINALSHOT">
<ITEM TAG="FG_FINALSHOT_01" PROB="50"/>
<ITEM TAG="FG_FINALSHOT_02" PROB="50"/>
</RANDOM>
<RANDOM ID="R_FG_GGUARD">
<ITEM TAG="FG_GGUARD_01" PROB="50"/>
<ITEM TAG="FG_GGUARD_02" PROB="50"/>
</RANDOM>
<RANDOM ID="R_FG_HSHOT">
<ITEM TAG="FG_HSHOT_01" PROB="50"/>
<ITEM TAG="FG_HSHOT_02" PROB="50"/>
</RANDOM>
<RANDOM ID="R_FG_LAUGH">
<ITEM TAG="FG_LAUGH_01" PROB="34"/>
<ITEM TAG="FG_LAUGH_02" PROB="33"/>
<ITEM TAG="FG_LAUGH_03" PROB="33"/>
</RANDOM>
<RANDOM ID="R_FG_LRUNNER">
<ITEM TAG="FG_LRUNNER_01" PROB="50"/>
<ITEM TAG="FG_LRUNNER_02" PROB="50"/>
</RANDOM>
<RANDOM ID="R_FG_LSHOT">
<ITEM TAG="FG_LSHOT_02" PROB="50"/>
<ITEM TAG="FG_LSHOT_03" PROB="50"/>
</RANDOM>
<RANDOM ID="R_FG_MROSE">
<ITEM TAG="FG_MROSE_01" PROB="50"/>
<ITEM TAG="FG_MROSE_02" PROB="50"/>
</RANDOM>
<RANDOM ID="R_FG_MULTIHEAD">
<ITEM TAG="FG_MULTIHEAD_01" PROB="34"/>
<ITEM TAG="FG_MULTIHEAD_02" PROB="33"/>
<ITEM TAG="FG_MULTIHEAD_03" PROB="33"/>
</RANDOM>
<RANDOM ID="R_FG_MVSHOT">
<ITEM TAG="FG_MVSHOT_01" PROB="50"/>
<ITEM TAG="FG_MVSHOT_02" PROB="50"/>
</RANDOM>
<RANDOM ID="R_FG_NOMANA">
<ITEM TAG="FG_NOMANA_01" PROB="50"/>
<ITEM TAG="FG_NOMANA_02" PROB="50"/>
</RANDOM>
<RANDOM ID="R_FG_NSOBAT">
<ITEM TAG="FG_NSOBAT_01" PROB="50"/>
<ITEM TAG="FG_NSOBAT_02" PROB="50"/>
</RANDOM>
<RANDOM ID="R_FG_RANDOMSHOT">
<ITEM TAG="FG_RANDOMSHOT_01" PROB="50"/>
<ITEM TAG="FG_RANDOMSHOT_02" PROB="50"/>
</RANDOM>
<RANDOM ID="R_FG_SLIDING">
<ITEM TAG="FG_SLIDING_01" PROB="50"/>
<ITEM TAG="FG_SLIDING_02" PROB="50"/>
</RANDOM>
<RANDOM ID="R_FG_SNIPING_FAIL">
<ITEM TAG="FG_SNIPING_FAIL_01" PROB="50"/>
<ITEM TAG="FG_SNIPING_FAIL_02" PROB="50"/>
</RANDOM>
<RANDOM ID="R_FG_SNIPING_SUC">
<ITEM TAG="FG_SNIPING_SUC_01" PROB="34"/>
<ITEM TAG="FG_SNIPING_SUC_02" PROB="33"/>
<ITEM TAG="FG_SNIPING_SUC_03" PROB="33"/>
</RANDOM>
<RANDOM ID="R_FG_SPGUN">
<ITEM TAG="FG_SPGUN_01" PROB="50"/>
<ITEM TAG="FG_SPGUN_02" PROB="50"/>
</RANDOM>
<RANDOM ID="R_FG_TOPSPIN">
<ITEM TAG="FG_TOPSPIN_01" PROB="50"/>
<ITEM TAG="FG_TOPSPIN_02" PROB="50"/>
</RANDOM>
<RANDOM ID="R_FG_SONIC_SPIKE">
<ITEM TAG="FG_AIRRAID" PROB="60"/>
<ITEM TAG="FG_SONIC_SPIKE" PROB="40"/>
</RANDOM>
<RANDOM ID="R_FG_TWINGUN_SWORD">
<ITEM TAG="FG_TWINGUN_SWORD_01" PROB="40"/>
<ITEM TAG="FG_TWINGUN_SWORD_02" PROB="30"/>
<ITEM TAG="FG_TWINGUN_SWORD_03" PROB="30"/>
</RANDOM>
<EFFECT ID="PR_CMD_PET" FILE="sounds\char\priest\pr_cmd_prt.ogg" VOLUME_ADJUST="0" PRIORITY="0"/>
<EFFECT ID="PR_NOMANA" FILE="sounds\char\priest\pr_nomana.ogg"/>
<EFFECT ID="PR_COOLTIME" FILE="sounds\char\priest\pr_cooltime.ogg"/>
<EFFECT ID="PR_MEMORY" FILE="sounds\char\priest\pr_memory.ogg"/>
<EFFECT ID="PR_JUMP" FILE="sounds\char\priest\pr_jump.ogg"/>
<EFFECT ID="PR_JATK_01" FILE="sounds\char\priest\pr_jatk_01.ogg"/>
<EFFECT ID="PR_JATK_02" FILE="sounds\char\priest\pr_jatk_02.ogg"/>
<EFFECT ID="PR_DMG_01" FILE="sounds\char\priest\pr_dmg_01.ogg"/>
<EFFECT ID="PR_DMG_02" FILE="sounds\char\priest\pr_dmg_02.ogg"/>
<EFFECT ID="PR_DMG_03" FILE="sounds\char\priest\pr_dmg_03.ogg"/>
<EFFECT ID="PR_DIE" FILE="sounds\char\priest\pr_die.ogg"/>
<EFFECT ID="PR_BSTEP" FILE="sounds\char\priest\pr_bstep.ogg"/>
<EFFECT ID="PR_DATK" FILE="sounds\char\priest\pr_datk.ogg"/>
<EFFECT ID="PR_LEAP" FILE="sounds\char\priest\pr_leap.ogg"/>
<EFFECT ID="PR_WILL" FILE="sounds\char\priest\pr_will.ogg"/>
<EFFECT ID="PR_ATK_01" FILE="sounds\char\priest\pr_atk_01.ogg"/>
<EFFECT ID="PR_ATK_02" FILE="sounds\char\priest\pr_atk_02.ogg"/>
<EFFECT ID="PR_ATK_03" FILE="sounds\char\priest\pr_atk_03.ogg"/>
<EFFECT ID="PR_ATK_ONE" FILE="sounds\char\priest\pr_atk_one.ogg"/>
<EFFECT ID="PR_ATK_TWO" FILE="sounds\char\priest\pr_atk_two.ogg"/>
<EFFECT ID="PR_3ATK" FILE="sounds\char\priest\pr_3atk.ogg"/>
<EFFECT ID="PR_4ATK0" FILE="sounds\char\priest\pr_4atk.ogg"/>
<EFFECT ID="PR_THROW" FILE="sounds\char\priest\pr_throw.ogg"/>
<EFFECT ID="PR_STRIKING" FILE="sounds\char\priest\pr_striking.ogg"/>
<EFFECT ID="PR_HEAL_SLOW" FILE="sounds\char\priest\pr_heal_slow.ogg"/>
<EFFECT ID="PR_CURE_01" FILE="sounds\char\priest\pr_cure_01.ogg"/>
<EFFECT ID="PR_CURE_02" FILE="sounds\char\priest\pr_cure_02.ogg"/>
<EFFECT ID="PR_BLESS_01" FILE="sounds\char\priest\pr_bless_01.ogg"/>
<EFFECT ID="PR_BLESS_02" FILE="sounds\char\priest\pr_bless_02.ogg"/>
<EFFECT ID="PR_GUARD_01" FILE="sounds\char\priest\pr_guard_01.ogg"/>
<EFFECT ID="PR_GUARD_02" FILE="sounds\char\priest\pr_guard_02.ogg"/>
<EFFECT ID="PR_MELODY" FILE="sounds\char\priest\pr_melody.ogg"/>
<EFFECT ID="PR_HARMONY" FILE="sounds\char\priest\pr_harmony.ogg"/>
<EFFECT ID="PR_HEAL_FAST" FILE="sounds\char\priest\pr_heal_fast.ogg"/>
<EFFECT ID="PR_HWIND" FILE="sounds\char\priest\pr_hwind.ogg"/>
<EFFECT ID="PR_LIGHT" FILE="sounds\char\priest\pr_light.ogg"/>
<EFFECT ID="PR_DWALL_01" FILE="sounds\char\priest\pr_dwall_01.ogg"/>
<EFFECT ID="PR_DWALL_02" FILE="sounds\char\priest\pr_dwall_02.ogg"/>
<EFFECT ID="PR_HEART_01" FILE="sounds\char\priest\pr_heart_01.ogg"/>
<EFFECT ID="PR_HEART_02" FILE="sounds\char\priest\pr_heart_02.ogg"/>
<EFFECT ID="PR_FGLOVE" FILE="sounds\char\priest\pr_fglove.ogg"/>
<EFFECT ID="PR_REVENGE" FILE="sounds\char\priest\pr_revenge.ogg"/>
<EFFECT ID="PR_NOVA" FILE="sounds\char\priest\pr_nova.ogg"/>
<EFFECT ID="PR_LUCKY" FILE="sounds\char\priest\pr_lucky.ogg"/>
<EFFECT ID="PR_SE_UPPER" FILE="sounds\char\priest\pr_se_upper.ogg"/>
<EFFECT ID="PR_SCATCH" FILE="sounds\char\priest\pr_scatch.ogg"/>
<EFFECT ID="PR_STHROW" FILE="sounds\char\priest\pr_sthrow.ogg"/>
<EFFECT ID="PR_HC_PRAY" FILE="sounds\char\priest\pr_hc_pray.ogg"/>
<EFFECT ID="PR_HC_ATK" FILE="sounds\char\priest\pr_hc_atk.ogg"/>
<EFFECT ID="PR_COMB" FILE="sounds\char\priest\pr_comb.ogg"/>
<EFFECT ID="PR_DRIVER" FILE="sounds\char\priest\pr_driver.ogg"/>
<EFFECT ID="PR_RETAKE" FILE="sounds\char\priest\pr_retake.ogg"/>
<EFFECT ID="PR_DDASH_01" FILE="sounds\char\priest\pr_ddash_01.ogg"/>
<EFFECT ID="PR_DDASH_02" FILE="sounds\char\priest\pr_ddash_02.ogg"/>
<EFFECT ID="PR_DSTRAIGHT" FILE="sounds\char\priest\pr_lucky.ogg"/>
<EFFECT ID="PR_DUPPER" FILE="sounds\char\priest\pr_3atk.ogg"/>
<EFFECT ID="PR_DBODY" FILE="sounds\char\priest\pr_hc_atk.ogg"/>
<EFFECT ID="PR_SWAY" FILE="sounds\char\priest\pr_sway.ogg"/>
<EFFECT ID="PR_HAMMER" FILE="sounds\char\priest\pr_datk.ogg"/>
<EFFECT ID="PR_HURRICANE" FILE="sounds\char\priest\pr_hurricane.ogg"/>
<EFFECT ID="PR_SBOXER" FILE="sounds\char\priest\pr_sboxer.ogg"/>
<EFFECT ID="PR_HROLL" FILE="sounds\char\priest\pr_hroll.ogg"/>
<EFFECT ID="PR_HROLL_FIN" FILE="sounds\char\priest\pr_hroll_fin.ogg"/>
<EFFECT ID="PR_ANTIAIR" FILE="sounds\char\priest\pr_antiair.ogg"/>
<EFFECT ID="PR_MINE" FILE="sounds\char\priest\pr_mine.ogg"/>
<EFFECT ID="PR_BUDD" FILE="sounds\char\priest\pr_budd.ogg"/>
<EFFECT ID="PR_SPIN" FILE="sounds\char\priest\pr_spin.ogg"/>
<EFFECT ID="PR_SPIN_FIN" FILE="sounds\char\priest\pr_spin_fin.ogg"/>
<EFFECT ID="PR_RATK" FILE="sounds\char\priest\pr_ratk.ogg"/>
<EFFECT ID="PR_LIGHTNING" FILE="sounds\char\priest\pr_lightning.ogg"/>
<EFFECT ID="PR_CIRCLE" FILE="sounds\char\priest\pr_spin_fin.ogg"/>
<EFFECT ID="PR_CONTROL" FILE="sounds\char\priest\pr_control.ogg"/>
<EFFECT ID="PR_CHA_HOT" FILE="sounds\char\priest\pr_cha_hot.ogg"/>
<EFFECT ID="PR_CHA_COLD" FILE="sounds\char\priest\pr_cha_cold.ogg"/>
<EFFECT ID="PR_BEKHO" FILE="sounds\char\priest\pr_bekho.ogg"/>
<EFFECT ID="PR_HYUNMU" FILE="sounds\char\priest\pr_hyunmu.ogg"/>
<EFFECT ID="PR_STAR_ATK" FILE="sounds\char\priest\pr_star_atk.ogg"/>
<EFFECT ID="PR_STAR_THROW" FILE="sounds\char\priest\pr_star_throw.ogg"/>
<EFFECT ID="PR_STAR_THROW_FULL" FILE="sounds\char\priest\pr_star_throw_full.ogg"/>
<EFFECT ID="PR_LAUGH_01" FILE="sounds\char\priest\pr_laugh_01.ogg"/>
<EFFECT ID="PR_PAIN" FILE="sounds\char\priest\pr_pain.ogg"/>
<EFFECT ID="PR_DEVIL" FILE="sounds\char\priest\pr_devil.ogg"/>
<EFFECT ID="PR_LAUGH_02" FILE="sounds\char\priest\pr_laugh_02.ogg"/>
<EFFECT ID="PR_REPRISAL" FILE="sounds\char\priest\pr_reprisal.ogg"/>
<EFFECT ID="PR_BARRIER" FILE="sounds\char\priest\pr_barrier.ogg"/>
<EFFECT ID="PR_SHOUT" FILE="sounds\char\priest\pr_shout.ogg"/>
<EFFECT ID="PR_RUSH_01" FILE="sounds\char\priest\pr_rush_01.ogg"/>
<EFFECT ID="PR_RUSH_02" FILE="sounds\char\priest\pr_rush_02.ogg"/>
<EFFECT ID="PR_CATCH" FILE="sounds\char\priest\pr_catch.ogg"/>
<EFFECT ID="PR_TIGHTEN" FILE="sounds\char\priest\pr_tighten.ogg"/>
<EFFECT ID="PR_DBEAM" FILE="sounds\char\priest\pr_dbeam.ogg"/>
<EFFECT ID="PR_EXPLOSION" FILE="sounds\char\priest\pr_explosion.ogg"/>
<EFFECT ID="PR_MOONLIGHT" FILE="sounds\char\priest\pr_moonlight.ogg"/>
<EFFECT ID="PR_DBLESS" FILE="sounds\char\priest\pr_dbless.ogg"/>
<EFFECT ID="PR_LAUGH_03" FILE="sounds\char\priest\pr_laugh_03.ogg"/>
<EFFECT ID="PR_BOW_01" FILE="sounds\char\priest\pr_bow_01.ogg"/>
<EFFECT ID="PR_BOW_02" FILE="sounds\char\priest\pr_bow_02.ogg"/>
<EFFECT ID="PR_BREATH" FILE="sounds\char\priest\pr_breath.ogg"/>
<EFFECT ID="PR_LAUGH_04" FILE="sounds\char\priest\pr_laugh_04.ogg"/>
<EFFECT ID="PR_AMEN" FILE="sounds\char\priest\pr_amen.ogg"/>
<EFFECT ID="PR_THREE" FILE="sounds\char\priest\pr_three.ogg"/>
<EFFECT ID="PR_FOUR" FILE="sounds\char\priest\pr_four.ogg"/>
<EFFECT ID="PR_FIN" FILE="sounds\char\priest\pr_fin.ogg"/>
<EFFECT ID="PR_ATOMIC" FILE="sounds\char\priest\pr_atomic.ogg"/>
<EFFECT ID="PR_BUSTER" FILE="sounds\char\priest\pr_buster.ogg"/>
<EFFECT ID="PR_APOCAL" FILE="sounds\char\priest\pr_apocal.ogg"/>
<EFFECT ID="PR_BIGPUNCH_01" FILE="sounds\char\priest\pr_bigpunch_01.ogg"/>
<EFFECT ID="PR_BIGPUNCH_02" FILE="sounds\char\priest\pr_bigpunch_02.ogg"/>
<EFFECT ID="PR_BIGPUNCH_DOWN" FILE="sounds\char\priest\pr_bigpunch_down.ogg"/>
<EFFECT ID="PR_BIGPUNCH_FIN" FILE="sounds\char\priest\pr_bigpunch_fin.ogg"/>
<EFFECT ID="PR_BIGPUNCH_GET" FILE="sounds\char\priest\pr_bigpunch_get.ogg"/>
<EFFECT ID="PR_DCRASH" FILE="sounds\char\priest\pr_dcrash.ogg"/>
<EFFECT ID="PR_DRAGONSPEAR" FILE="sounds\char\priest\pr_dragonspear.ogg"/>
<EFFECT ID="PR_DRAGONSPEAR_SHOT" FILE="sounds\char\priest\pr_dragonspear_shot.ogg"/>
<EFFECT ID="PR_DWALL" FILE="sounds\char\priest\pr_dwall.ogg"/>
<EFFECT ID="PR_HCOMBI_FIN" FILE="sounds\char\priest\pr_hcombi_fin.ogg"/>
<EFFECT ID="PR_HCOMBI_LEFT" FILE="sounds\char\priest\pr_hcombi_left.ogg"/>
<EFFECT ID="PR_HCOMBI_RIGHT" FILE="sounds\char\priest\pr_hcombi_right.ogg"/>
<EFFECT ID="PR_JUDGMENT" FILE="sounds\char\priest\pr_judgment.ogg"/>
<EFFECT ID="PR_MJAP" FILE="sounds\char\priest\pr_mjap.ogg"/>
<EFFECT ID="PR_MJAP_DOWN" FILE="sounds\char\priest\pr_mjap_down.ogg"/>
<EFFECT ID="PR_MJAP_UP" FILE="sounds\char\priest\pr_mjap_up.ogg"/>
<EFFECT ID="PR_MUSSANG_01" FILE="sounds\char\priest\pr_mussang_01.ogg"/>
<EFFECT ID="PR_MUSSANG_FIN" FILE="sounds\char\priest\pr_mussang_fin.ogg"/>
<EFFECT ID="PR_PHAMMER" FILE="sounds\char\priest\pr_phammer.ogg"/>
<EFFECT ID="PR_RWIND" FILE="sounds\char\priest\pr_rwind.ogg"/>
<EFFECT ID="PR_SWIND_01" FILE="sounds\char\priest\pr_swind_01.ogg"/>
<EFFECT ID="PR_SWIND_02" FILE="sounds\char\priest\pr_swind_02.ogg"/>
<EFFECT ID="PR_SWIND_PULL" FILE="sounds\char\priest\pr_swind_pull.ogg"/>
<EFFECT ID="PR_WEAPONATK_01" FILE="sounds\char\priest\pr_weaponatk_01.ogg"/>
<EFFECT ID="PR_WEAPONATK_02" FILE="sounds\char\priest\pr_weaponatk_02.ogg"/>
<EFFECT ID="PR_WEAPONATK_FIN" FILE="sounds\char\priest\pr_weaponatk_fin.ogg"/>
<EFFECT ID="PR_WSPEAR_GET" FILE="sounds\char\priest\pr_wspear_get.ogg"/>
<EFFECT ID="PR_WSPEAR_THROW" FILE="sounds\char\priest\pr_wspear_throw.ogg"/>
<EFFECT ID="PR_SCHUN" FILE="sounds\char\priest\pr_schun.ogg"/>
<EFFECT ID="PR_AVG1ATK" FILE="sounds\char\priest\pr_avg1atk.ogg"/>
<EFFECT ID="PR_AVG2ATK" FILE="sounds\char\priest\pr_avg2atk.ogg"/>
<EFFECT ID="PR_AVG3ATK" FILE="sounds\char\priest\pr_avg3atk.ogg"/>
<EFFECT ID="PR_AVG4ATK" FILE="sounds\char\priest\pr_avg4atk.ogg"/>
<EFFECT ID="PR_DARKPOWER" FILE="sounds\char\priest\pr_darkpower.ogg"/>
<EFFECT ID="PR_DARKPOWER_READY" FILE="sounds\char\priest\pr_darkpower_ready.ogg"/>
<EFFECT ID="PR_DGUARDIAN_1ATK" FILE="sounds\char\priest\pr_dguardian_1atk.ogg"/>
<EFFECT ID="PR_DGUARDIAN_2ATK" FILE="sounds\char\priest\pr_dguardian_2atk.ogg"/>
<EFFECT ID="PR_DGUARDIAN_3ATK" FILE="sounds\char\priest\pr_dguardian_3atk.ogg"/>
<EFFECT ID="PR_DGUARDIAN_CHANGE" FILE="sounds\char\priest\pr_dguardian_change.ogg"/>
<EFFECT ID="PR_DGUARDIAN_CHOP" FILE="sounds\char\priest\pr_dguardian_chop.ogg"/>
<EFFECT ID="PR_DGUARDIAN_DASH" FILE="sounds\char\priest\pr_dguardian_dash.ogg"/>
<EFFECT ID="PR_DGUARDIAN_END" FILE="sounds\char\priest\pr_dguardian_end.ogg"/>
<EFFECT ID="PR_EXECUTION_DRAWN" FILE="sounds\char\priest\pr_execution_drawn.ogg"/>
<EFFECT ID="PR_EXECUTION_READY" FILE="sounds\char\priest\pr_execution_ready.ogg"/>
<EFFECT ID="PR_FASTCUT" FILE="sounds\char\priest\pr_fastcut.ogg"/>
<EFFECT ID="PR_FASTCUT_READY" FILE="sounds\char\priest\pr_fastcut_ready.ogg"/>
<EFFECT ID="PR_FMOVE" FILE="sounds\char\priest\pr_fmove.ogg"/>
<EFFECT ID="PR_HEDGEHOG" FILE="sounds\char\priest\pr_hedgehog.ogg"/>
<EFFECT ID="PR_RIPPER_01" FILE="sounds\char\priest\pr_ripper_01.ogg"/>
<EFFECT ID="PR_RIPPER_02" FILE="sounds\char\priest\pr_ripper_02.ogg"/>
<EFFECT ID="PR_RIPPER_READY" FILE="sounds\char\priest\pr_ripper_ready.ogg"/>
<EFFECT ID="PR_SCUTTER" FILE="sounds\char\priest\pr_scutter.ogg"/>
<EFFECT ID="PR_DGUARDIAN_BUKMA" FILE="sounds\char\priest\pr_dguardian_bukma.ogg"/>
<EFFECT ID="PR_DGUARDIAN_DISASTER" FILE="sounds\char\priest\pr_dguardian_disaster.ogg"/>
<EFFECT ID="PR_DISASTER" FILE="sounds\char\priest\pr_disaster.ogg"/>
<RANDOM ID="R_PR_DMG">
<ITEM TAG="PR_DMG_01" PROB="33"/>
<ITEM TAG="PR_DMG_02" PROB="33"/>
<ITEM TAG="PR_DMG_03" PROB="34"/>
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<ITEM TAG="PR_ATK_01" PROB="25"/>
<ITEM TAG="PR_ATK_02" PROB="25"/>
<ITEM TAG="PR_ATK_03" PROB="25"/>
<ITEM TAG="PR_ATK_ONE" PROB="25"/>
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<RANDOM ID="R_PR_ATK_02">
<ITEM TAG="PR_ATK_01" PROB="25"/>
<ITEM TAG="PR_ATK_02" PROB="25"/>
<ITEM TAG="PR_ATK_03" PROB="25"/>
<ITEM TAG="PR_ATK_TWO" PROB="25"/>
</RANDOM>
<RANDOM ID="R_PR_CURE">
<ITEM TAG="PR_CURE_01" PROB="50"/>
<ITEM TAG="PR_CURE_02" PROB="50"/>
</RANDOM>
<RANDOM ID="R_PR_BLESS">
<ITEM TAG="PR_BLESS_01" PROB="50"/>
<ITEM TAG="PR_BLESS_02" PROB="50"/>
</RANDOM>
<RANDOM ID="R_PR_GUARD">
<ITEM TAG="PR_GUARD_01" PROB="50"/>
<ITEM TAG="PR_GUARD_02" PROB="50"/>
</RANDOM>
<RANDOM ID="R_PR_DWALL">
<ITEM TAG="PR_DWALL_01" PROB="50"/>
<ITEM TAG="PR_DWALL_02" PROB="50"/>
</RANDOM>
<RANDOM ID="R_PR_HEART">
<ITEM TAG="PR_HEART_01" PROB="50"/>
<ITEM TAG="PR_HEART_02" PROB="50"/>
</RANDOM>
<RANDOM ID="R_PR_DDASH">
<ITEM TAG="PR_DDASH_01" PROB="50"/>
<ITEM TAG="PR_DDASH_02" PROB="50"/>
</RANDOM>
<RANDOM ID="R_PR_RUSH">
<ITEM TAG="PR_RUSH_01" PROB="50"/>
<ITEM TAG="PR_RUSH_02" PROB="50"/>
</RANDOM>
<RANDOM ID="R_PR_SWIND">
<ITEM TAG="PR_SWIND_01" PROB="50"/>
<ITEM TAG="PR_SWIND_02" PROB="50"/>
</RANDOM>
<RANDOM ID="R_PR_ATK_03">
<ITEM TAG="PR_ATK_01" PROB="50"/>
<ITEM TAG="PR_ATK_02" PROB="50"/>
</RANDOM>
<RANDOM ID="R_PR_RIPPER">
<ITEM TAG="PR_RIPPER_01" PROB="50"/>
<ITEM TAG="PR_RIPPER_02" PROB="50"/>
</RANDOM>
<EFFECT ID="TF_AJUMP" FILE="sounds\char\thief\tf_Ajump.ogg" VOLUME_ADJUST="0" PRIORITY="0"/>
<EFFECT ID="TF_ANCIENT" FILE="sounds\char\thief\tf_ancient.ogg"/>
<EFFECT ID="TF_ANKLE" FILE="sounds\char\thief\tf_ankle.ogg"/>
<EFFECT ID="TF_ASTRIKE" FILE="sounds\char\thief\tf_astrike.ogg"/>
<EFFECT ID="TF_ASTRIKE_1ATK" FILE="sounds\char\thief\tf_astrike_1atk.ogg"/>
<EFFECT ID="TF_ASTRIKE_2ATK" FILE="sounds\char\thief\tf_astrike_2atk.ogg"/>
<EFFECT ID="TF_ASTRIKE_3ATK" FILE="sounds\char\thief\tf_astrike_3atk.ogg"/>
<EFFECT ID="TF_ATK12_01" FILE="sounds\char\thief\tf_atk12_01.ogg"/>
<EFFECT ID="TF_ATK12_02" FILE="sounds\char\thief\tf_atk12_02.ogg"/>
<EFFECT ID="TF_ATK3" FILE="sounds\char\thief\tf_atk3.ogg"/>
<EFFECT ID="TF_ATK4" FILE="sounds\char\thief\tf_atk4.ogg"/>
<EFFECT ID="TF_BALAC" FILE="sounds\char\thief\tf_balac.ogg"/>
<EFFECT ID="TF_BENDYCUT" FILE="sounds\char\thief\tf_bendycut.ogg"/>
<EFFECT ID="TF_BONESHIELD" FILE="sounds\char\thief\tf_boneshield.ogg"/>
<EFFECT ID="TF_BRUSH" FILE="sounds\char\thief\tf_brush.ogg"/>
<EFFECT ID="TF_BSTEP" FILE="sounds\char\thief\tf_bstep.ogg"/>
<EFFECT ID="TF_CHAIN_1ATK" FILE="sounds\char\thief\tf_chain_1atk.ogg"/>
<EFFECT ID="TF_CHAIN_2ATK" FILE="sounds\char\thief\tf_chain_2atk.ogg"/>
<EFFECT ID="TF_CHAIN_3ATK" FILE="sounds\char\thief\tf_chain_3atk.ogg"/>
<EFFECT ID="TF_CHANGE_SKIN" FILE="sounds\char\thief\tf_change_skin.ogg"/>
<EFFECT ID="TF_CMDPET" FILE="sounds\char\thief\tf_cmdpet.ogg"/>
<EFFECT ID="TF_COOLTIME" FILE="sounds\char\thief\tf_cooltime.ogg"/>
<EFFECT ID="TF_CSPEAR" FILE="sounds\char\thief\tf_cspear.ogg"/>
<EFFECT ID="TF_DARKNAIL" FILE="sounds\char\thief\tf_darknail.ogg"/>
<EFFECT ID="TF_DARKSOUL" FILE="sounds\char\thief\tf_darksoul.ogg"/>
<EFFECT ID="TF_DARKSOUL_GET" FILE="sounds\char\thief\tf_darksoul_get.ogg"/>
<EFFECT ID="TF_DASHATK" FILE="sounds\char\thief\tf_dashAtk.ogg"/>
<EFFECT ID="TF_DIE" FILE="sounds\char\thief\tf_die.ogg"/>
<EFFECT ID="TF_DIVINGARROW" FILE="sounds\char\thief\tf_divingarrow.ogg"/>
<EFFECT ID="TF_DIVINGARROW_FIN" FILE="sounds\char\thief\tf_divingarrow_fin.ogg"/>
<EFFECT ID="TF_DMG_01" FILE="sounds\char\thief\tf_dmg_01.ogg"/>
<EFFECT ID="TF_DMG_02" FILE="sounds\char\thief\tf_dmg_02.ogg"/>
<EFFECT ID="TF_DMG_03" FILE="sounds\char\thief\tf_dmg_03.ogg"/>
<EFFECT ID="TF_DOUBLEP" FILE="sounds\char\thief\tf_doublep.ogg"/>
<EFFECT ID="TF_ERASER" FILE="sounds\char\thief\tf_eraser.ogg"/>
<EFFECT ID="TF_ERASER_ATK" FILE="sounds\char\thief\tf_eraser_dash.ogg"/>
<EFFECT ID="TF_ERASER_FIN" FILE="sounds\char\thief\tf_eraser_fin.ogg"/>
<EFFECT ID="TF_FIREATK" FILE="sounds\char\thief\tf_fireAtk.ogg"/>
<EFFECT ID="TF_GRUDGE" FILE="sounds\char\thief\tf_grudge.ogg"/>
<EFFECT ID="TF_HITEND_01" FILE="sounds\char\thief\tf_hitend_01.ogg"/>
<EFFECT ID="TF_HITEND_02" FILE="sounds\char\thief\tf_hitend_02.ogg"/>
<EFFECT ID="TF_HITEND_03" FILE="sounds\char\thief\tf_hitend_03.ogg"/>
<EFFECT ID="TF_HITEND_04" FILE="sounds\char\thief\tf_hitend_04.ogg"/>
<EFFECT ID="TF_HURRICANE" FILE="sounds\char\thief\tf_hurricane.ogg"/>
<EFFECT ID="TF_IN_DIALOG_01" FILE="sounds\char\thief\tf_in_dialog_01.ogg"/>
<EFFECT ID="TF_IN_DIALOG_02" FILE="sounds\char\thief\tf_in_dialog_02.ogg"/>
<EFFECT ID="TF_IN_DIALOG_03" FILE="sounds\char\thief\tf_in_dialog_03.ogg"/>
<EFFECT ID="TF_IN_DIALOG_04" FILE="sounds\char\thief\tf_in_dialog_04.ogg"/>
<EFFECT ID="TF_JUMP" FILE="sounds\char\thief\tf_jump.ogg"/>
<EFFECT ID="TF_JUMPATK" FILE="sounds\char\thief\tf_jumpAtk.ogg"/>
<EFFECT ID="TF_LEAP_BUFF" FILE="sounds\char\thief\tf_leap_buff.ogg"/>
<EFFECT ID="TF_LIGHTNING" FILE="sounds\char\thief\tf_lightning.ogg"/>
<EFFECT ID="TF_LIGHTNING_DASH_01" FILE="sounds\char\thief\tf_lightning_dash_01.ogg"/>
<EFFECT ID="TF_LIGHTNING_DASH_02" FILE="sounds\char\thief\tf_lightning_dash_02.ogg"/>
<EFFECT ID="TF_LIGHTNING_FIN" FILE="sounds\char\thief\tf_lightning_fin.ogg"/>
<EFFECT ID="TF_MYBLOOD" FILE="sounds\char\thief\tf_myblood.ogg"/>
<EFFECT ID="TF_NICOLAS" FILE="sounds\char\thief\tf_nicolas.ogg"/>
<EFFECT ID="TF_NICOLAS_OBEY" FILE="sounds\char\thief\tf_nicolas_obey.ogg"/>
<EFFECT ID="TF_NOMANA" FILE="sounds\char\thief\tf_nomana.ogg"/>
<EFFECT ID="TF_PROVOCATION_01" FILE="sounds\char\thief\tf_provocation_01.ogg"/>
<EFFECT ID="TF_PROVOCATION_02" FILE="sounds\char\thief\tf_provocation_02.ogg"/>
<EFFECT ID="TF_PROVOCATION_03" FILE="sounds\char\thief\tf_provocation_03.ogg"/>
<EFFECT ID="TF_RISINGCUT" FILE="sounds\char\thief\tf_risingcut.ogg"/>
<EFFECT ID="TF_SHADOW_DIALOG_01" FILE="sounds\char\thief\tf_shadow_dialog_01.ogg"/>
<EFFECT ID="TF_SHADOW_DIALOG_02" FILE="sounds\char\thief\tf_shadow_dialog_02.ogg"/>
<EFFECT ID="TF_SHADOW_DIALOG_03" FILE="sounds\char\thief\tf_shadow_dialog_03.ogg"/>
<EFFECT ID="TF_SHADOW_DIALOG_04" FILE="sounds\char\thief\tf_shadow_dialog_04.ogg"/>
<EFFECT ID="TF_SHADOWCUT" FILE="sounds\char\thief\tf_shadowcut.ogg"/>
<EFFECT ID="TF_SHINESPARK" FILE="sounds\char\thief\tf_shinespark.ogg"/>
<EFFECT ID="TF_SHININGCUT" FILE="sounds\char\thief\tf_shiningcut.ogg"/>
<EFFECT ID="TF_SILVER" FILE="sounds\char\thief\tf_silver.ogg"/>
<EFFECT ID="TF_SILVER_FIN" FILE="sounds\char\thief\tf_silver_fin.ogg"/>
<EFFECT ID="TF_SLICER" FILE="sounds\char\thief\tf_slicer.ogg"/>
<EFFECT ID="TF_SONIC" FILE="sounds\char\thief\tf_sonic.ogg"/>
<EFFECT ID="TF_SONIC_FIN" FILE="sounds\char\thief\tf_sonic_fin.ogg"/>
<EFFECT ID="TF_SONIC_TARGET" FILE="sounds\char\thief\tf_sonic_target.ogg"/>
<EFFECT ID="TF_SOUL_DIALOG_01" FILE="sounds\char\thief\tf_soul_dialog_01.ogg"/>
<EFFECT ID="TF_SOUL_DIALOG_02" FILE="sounds\char\thief\tf_soul_dialog_02.ogg"/>
<EFFECT ID="TF_SOUL_DIALOG_03" FILE="sounds\char\thief\tf_soul_dialog_03.ogg"/>
<EFFECT ID="TF_SOUL_DIALOG_04" FILE="sounds\char\thief\tf_soul_dialog_04.ogg"/>
<EFFECT ID="TF_SOULBAIT" FILE="sounds\char\thief\tf_soulbait.ogg"/>
<EFFECT ID="TF_SOULBAIT_EXP" FILE="sounds\char\thief\tf_soulbait_exp.ogg"/>
<EFFECT ID="TF_SQUIRREL" FILE="sounds\char\thief\tf_squirrel.ogg"/>
<EFFECT ID="TF_SQUIRREL_FIN" FILE="sounds\char\thief\tf_squirrel_fin.ogg"/>
<EFFECT ID="TF_SSTEP" FILE="sounds\char\thief\tf_sstep.ogg"/>
<EFFECT ID="TF_SWIFT_DIALOG_01" FILE="sounds\char\thief\tf_swift_dialog_01.ogg"/>
<EFFECT ID="TF_SWIFT_DIALOG_02" FILE="sounds\char\thief\tf_swift_dialog_02.ogg"/>
<EFFECT ID="TF_SWIFT_DIALOG_03" FILE="sounds\char\thief\tf_swift_dialog_03.ogg"/>
<EFFECT ID="TF_SWIFT_DIALOG_04" FILE="sounds\char\thief\tf_swift_dialog_04.ogg"/>
<EFFECT ID="TF_THROW" FILE="sounds\char\thief\tf_throw.ogg"/>
<EFFECT ID="TF_VERTICAL" FILE="sounds\char\thief\tf_vertical.ogg"/>
<EFFECT ID="TF_VERTICAL_PLUS" FILE="sounds\char\thief\tf_vertical_plus.ogg"/>
<RANDOM ID="R_TF_ATK12">
<ITEM TAG="TF_ATK12_01" PROB="50"/>
<ITEM TAG="TF_ATK12_02" PROB="50"/>
</RANDOM>
<RANDOM ID="R_TF_DMG">
<ITEM TAG="TF_DMG_01" PROB="35"/>
<ITEM TAG="TF_DMG_02" PROB="35"/>
<ITEM TAG="TF_DMG_03" PROB="30"/>
</RANDOM>
<RANDOM ID="R_TF_RISINGCUT">
<ITEM TAG="TF_RISINGCUT" PROB="80"/>
<ITEM TAG="TF_SWIFT_DIALOG_01" PROB="5"/>
<ITEM TAG="TF_SWIFT_DIALOG_02" PROB="5"/>
<ITEM TAG="TF_SWIFT_DIALOG_03" PROB="5"/>
<ITEM TAG="TF_SWIFT_DIALOG_04" PROB="5"/>
</RANDOM>
<RANDOM ID="R_TF_SLICER">
<ITEM TAG="TF_SLICER" PROB="80"/>
<ITEM TAG="TF_SWIFT_DIALOG_01" PROB="5"/>
<ITEM TAG="TF_SWIFT_DIALOG_02" PROB="5"/>
<ITEM TAG="TF_SWIFT_DIALOG_03" PROB="5"/>
<ITEM TAG="TF_SWIFT_DIALOG_04" PROB="5"/>
</RANDOM>
<RANDOM ID="R_TF_SHININGCUT">
<ITEM TAG="TF_SHININGCUT" PROB="80"/>
<ITEM TAG="TF_SWIFT_DIALOG_01" PROB="5"/>
<ITEM TAG="TF_SWIFT_DIALOG_02" PROB="5"/>
<ITEM TAG="TF_SWIFT_DIALOG_03" PROB="5"/>
<ITEM TAG="TF_SWIFT_DIALOG_04" PROB="5"/>
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<EFFECT ID="CR_THROW_01" FILE="sounds\char\creator\cr_throw_01.ogg"/>
<EFFECT ID="CR_THROW_02" FILE="sounds\char\creator\cr_throw_02.ogg"/>
<EFFECT ID="CR_THROW_MONSTER" FILE="sounds\char\creator\cr_throw_monster.ogg"/>
<EFFECT ID="CR_WILL" FILE="sounds\char\creator\cr_will.ogg"/>
<EFFECT ID="CR_WIND_01" FILE="sounds\char\creator\cr_wind_01.ogg"/>
<EFFECT ID="CR_WIND_02" FILE="sounds\char\creator\cr_wind_02.ogg"/>
<EFFECT ID="CR_WINDPRESS_01" FILE="sounds\char\creator\cr_windpress_01.ogg"/>
<EFFECT ID="CR_WINDPRESS_02" FILE="sounds\char\creator\cr_windpress_02.ogg"/>
<EFFECT ID="CR_WINDSTORM" FILE="sounds\char\creator\cr_windstorm.ogg"/>
<EFFECT ID="CR_WOODFENCE" FILE="sounds\char\creator\cr_woodfence.ogg"/>
<RANDOM ID="R_CR_ATK">
<ITEM TAG="CR_ATK_01" PROB="20"/>
<ITEM TAG="CR_ATK_02" PROB="20"/>
<ITEM TAG="CR_ATK_03" PROB="20"/>
<ITEM TAG="CR_ATK_04" PROB="20"/>
<ITEM TAG="CR_ATK_05" PROB="20"/>
</RANDOM>
<RANDOM ID="R_CR_NOMANA">
<ITEM TAG="CR_NOMANA_01" PROB="50"/>
<ITEM TAG="CR_NOMANA_02" PROB="50"/>
</RANDOM>
<RANDOM ID="R_CR_COOLTIME">
<ITEM TAG="CR_COOLTIME_01" PROB="50"/>
<ITEM TAG="CR_COOLTIME_02" PROB="50"/>
</RANDOM>
<RANDOM ID="R_CR_JUMP">
<ITEM TAG="CR_JUMP_01" PROB="50"/>
<ITEM TAG="CR_JUMP_02" PROB="50"/>
</RANDOM>
<RANDOM ID="R_CR_DMG">
<ITEM TAG="CR_DMG_01" PROB="33"/>
<ITEM TAG="CR_DMG_02" PROB="33"/>
<ITEM TAG="CR_DMG_03" PROB="34"/>
</RANDOM>
<RANDOM ID="R_CR_DIE">
<ITEM TAG="CR_DIE_01" PROB="50"/>
<ITEM TAG="CR_DIE_02" PROB="50"/>
</RANDOM>
<RANDOM ID="R_CR_LEAP_BUFF">
<ITEM TAG="CR_LEAP_BUFF_01" PROB="50"/>
<ITEM TAG="CR_LEAP_BUFF_02" PROB="50"/>
</RANDOM>
<RANDOM ID="R_CR_THROW">
<ITEM TAG="CR_THROW_01" PROB="50"/>
<ITEM TAG="CR_THROW_02" PROB="50"/>
</RANDOM>
<RANDOM ID="R_CR_FIREFORCE">
<ITEM TAG="CR_FIREFORCE_01" PROB="50"/>
<ITEM TAG="CR_FIREFORCE_02" PROB="50"/>
</RANDOM>
<RANDOM ID="R_CR_ICYCOLD">
<ITEM TAG="CR_ICYCOLD_01" PROB="50"/>
<ITEM TAG="CR_ICYCOLD_02" PROB="50"/>
</RANDOM>
<RANDOM ID="R_CR_INTERRUPTION">
<ITEM TAG="CR_INTERRUPTION_01" PROB="50"/>
<ITEM TAG="CR_INTERRUPTION_02" PROB="50"/>
</RANDOM>
<RANDOM ID="R_CR_PROTECTION">
<ITEM TAG="CR_PROTECTION_01" PROB="50"/>
<ITEM TAG="CR_PROTECTION_02" PROB="50"/>
</RANDOM>
<RANDOM ID="R_CR_WIND">
<ITEM TAG="CR_WIND_01" PROB="50"/>
<ITEM TAG="CR_WIND_02" PROB="50"/>
</RANDOM>
<RANDOM ID="R_CR_FIREWALL">
<ITEM TAG="CR_FIREWALL_01" PROB="50"/>
<ITEM TAG="CR_FIREWALL_02" PROB="50"/>
</RANDOM>
<RANDOM ID="R_CR_METEO">
<ITEM TAG="CR_METEO_01" PROB="33"/>
<ITEM TAG="CR_METEO_02" PROB="33"/>
<ITEM TAG="CR_METEO_03" PROB="34"/>
</RANDOM>
<RANDOM ID="R_CR_ICESTONE">
<ITEM TAG="CR_ICESTONE" PROB="50"/>
<ITEM TAG="CR_FIREFORCE_02" PROB="50"/>
</RANDOM>
<RANDOM ID="R_CR_ICEPLATE">
<ITEM TAG="CR_ICEPLATE" PROB="50"/>
<ITEM TAG="CR_WIND_02" PROB="50"/>
</RANDOM>
<RANDOM ID="R_CR_WOODFENCE">
<ITEM TAG="CR_WOODFENCE" PROB="50"/>
<ITEM TAG="CR_FIREFORCE_02" PROB="50"/>
</RANDOM>
<RANDOM ID="R_CR_THROW_MONSTER">
<ITEM TAG="CR_THROW_MONSTER" PROB="40"/>
<ITEM TAG="CR_ATK_03" PROB="20"/>
<ITEM TAG="CR_ATK_04" PROB="20"/>
<ITEM TAG="CR_ATK_05" PROB="20"/>
</RANDOM>
<RANDOM ID="R_CR_HURRICANE">
<ITEM TAG="CR_HURRICANE" PROB="60"/>
<ITEM TAG="CR_METEO_02" PROB="40"/>
</RANDOM>
<RANDOM ID="R_CR_ICESHIELD">
<ITEM TAG="CR_ICESHIELD" PROB="50"/>
<ITEM TAG="CR_THROW_02" PROB="50"/>
</RANDOM>
<RANDOM ID="R_CR_WINDSTORM">
<ITEM TAG="CR_WINDSTORM" PROB="50"/>
<ITEM TAG="CR_ICYCOLD_02" PROB="50"/>
</RANDOM>
<RANDOM ID="R_CR_WINDPRESS">
<ITEM TAG="CR_WINDPRESS_01" PROB="50"/>
<ITEM TAG="CR_WINDPRESS_02" PROB="50"/>
</RANDOM>
<EFFECT ID="SLASH_HIT_01" FILE="sounds\effect\hit_slash_01.ogg" VOLUME_ADJUST="0" PRIORITY="0"/>
<EFFECT ID="SACRED_SONG" FILE="sounds\effect\amb\sacred_song.ogg"/>
<EFFECT ID="BEHEMOTH_CRY" FILE="sounds\effect\amb\behemoth_cry.ogg"/>
<EFFECT ID="BEHEMOTH_SCREAM" FILE="sounds\effect\amb\behemoth_scream.ogg"/>
<EFFECT ID="SUDDEN_DROP" FILE="sounds\effect\amb\sudden_drop.ogg"/>
<EFFECT ID="ZOOM_UP" FILE="sounds\effect\amb\zoom_up.ogg"/>
<EFFECT ID="SLASH_HIT_02" FILE="sounds\effect\hit_slash_02.ogg"/>
<EFFECT ID="SLASH_HIT_03" FILE="sounds\effect\hit_slash_03.ogg"/>
<EFFECT ID="SLASH_HIT_04" FILE="sounds\effect\hit_slash_04.ogg"/>
<EFFECT ID="SLASH_HIT_05" FILE="sounds\effect\hit_slash_05.ogg"/>
<EFFECT ID="JUMP_START" FILE="sounds\effect\pub_landing_01.ogg"/>
<EFFECT ID="CONDITION_POSION" FILE="sounds\effect\c_poison.ogg"/>
<EFFECT ID="CONDITION_SLOW" FILE="sounds\effect\c_slow.ogg"/>
<EFFECT ID="CONDITION_HASTE" FILE="sounds\effect\c_haste.ogg"/>
<EFFECT ID="CONDITION_POSION_DROP" FILE="sounds\effect\c_poison_drop.ogg" LOOP_DELAY="3"/>
<EFFECT ID="CONDITION_POISON_POP" FILE="sounds\effect\c_poison_pop.ogg" LOOP_DELAY="1"/>
<EFFECT ID="CONDITION_STUN" FILE="sounds\effect\c_stun.ogg"/>
<EFFECT ID="CONDITION_STONE" FILE="sounds\effect\c_stone.ogg"/>
<EFFECT ID="CONDITION_BLOODING" FILE="sounds\effect\c_blooding.ogg"/>
<EFFECT ID="BLOOD_DROP_LOOP" FILE="sounds\effect\blood_drop.ogg"/>
<EFFECT ID="CONDITION_SLEEP" FILE="sounds\effect\c_sleep.ogg"/>
<EFFECT ID="CONDITION_CONFUSE" FILE="sounds\effect\c_confuse.ogg"/>
<EFFECT ID="STONE_DIE" FILE="sounds\effect\stone_die.ogg"/>
<EFFECT ID="STONE_CUT" FILE="sounds\effect\stone_cut.ogg"/>
<EFFECT ID="DOOR_SHUT" FILE="sounds\effect\doorShut.ogg"/>
<EFFECT ID="WALK_STONE_LOOP" FILE="sounds\effect\stoneWalk_01.ogg" LOOP_DELAY="0"/>
<EFFECT ID="JUMP_END" FILE="sounds\effect\pub_landing_02.ogg"/>
<EFFECT ID="WALK_SOIL_LOOP" FILE="sounds\effect\pub_wrk_01.ogg" LOOP_DELAY="0"/>
<EFFECT ID="WALK_GRASS_LOOP" FILE="sounds\effect\pub_wrk_01.ogg" LOOP_DELAY="0"/>
<EFFECT ID="WALK_SWAMP_01" FILE="sounds\effect\swamp_walk1.ogg"/>
<EFFECT ID="WALK_SWAMP_02" FILE="sounds\effect\swamp_walk2.ogg"/>
<EFFECT ID="RUN_SWAMP_01" FILE="sounds\effect\swamp_run1.ogg"/>
<EFFECT ID="RUN_SWAMP_02" FILE="sounds\effect\swamp_run2.ogg"/>
<EFFECT ID="SKYRADE_SWING" FILE="sounds\effect\skyraid.ogg"/>
<EFFECT ID="GHOSTSTEP_DISAPPEAR" FILE="sounds\effect\gStep_disappear.ogg"/>
<EFFECT ID="GHOSTSTEP_APPEAR" FILE="sounds\effect\gStep_appear.ogg"/>
<EFFECT ID="GHOSTSLASH_CRY" FILE="sounds\effect\ghostSlashCry.ogg"/>
<EFFECT ID="GHOSTSLASH_CHARGE_END" FILE="sounds\effect\gslash_charged.ogg"/>
<EFFECT ID="KICK_AX" FILE="sounds\effect\axKick.ogg"/>
<EFFECT ID="KICK_AX_HIT" FILE="sounds\effect\axKick_hit.ogg"/>
<EFFECT ID="JUMP_KICK" FILE="sounds\effect\jumpKick_01.ogg"/>
<EFFECT ID="JUMP_KICK_HIT" FILE="sounds\effect\jumpKick_hit_01.ogg"/>
<EFFECT ID="POWER_STEP" FILE="sounds\effect\powerStep.ogg"/>
<EFFECT ID="SHOULDER_HIT" FILE="sounds\effect\shoulder_hit_01.ogg"/>
<EFFECT ID="BONE_CRUSHER_HIT" FILE="sounds\effect\boneCrusher_hit.ogg"/>
<EFFECT ID="TRIPKICK_HIT" FILE="sounds\effect\tripKick_hit_01.ogg"/>
<EFFECT ID="LOWKICK_HIT_01" FILE="sounds\effect\lowKick_hit_01.ogg"/>
<EFFECT ID="LOWKICK_SWING" FILE="sounds\effect\lowKick_01.ogg"/>
<EFFECT ID="BONE_CRUSHER_SWING" FILE="sounds\effect\boneCrusher.ogg"/>
<EFFECT ID="TRIPKICK_SWING" FILE="sounds\effect\tripKick_01.ogg"/>
<EFFECT ID="HOLD" FILE="sounds\effect\hold_01.ogg"/>
<EFFECT ID="SUPLEX_HIT" FILE="sounds\effect\spx_hit_01.ogg"/>
<EFFECT ID="KENSIN_APPEAR" FILE="sounds\effect\kensin_appear.ogg"/>
<EFFECT ID="KENSIN_DISAPPEAR" FILE="sounds\effect\kensin_disappear.ogg"/>
<EFFECT ID="RUN_STONE_LOOP" FILE="sounds\effect\pub_run_01.ogg" LOOP_DELAY="0"/>
<EFFECT ID="RUN_SOIL_LOOP" FILE="sounds\effect\pub_run_01.ogg" LOOP_DELAY="0"/>
<EFFECT ID="RUN_GRASS_LOOP" FILE="sounds\effect\pub_run_01.ogg" LOOP_DELAY="0"/>
<EFFECT ID="BLUNT_HIT" FILE="sounds\effect\pub_hit_01.ogg"/>
<EFFECT ID="AXE_HIT" FILE="sounds\effect\pub_hit_01.ogg"/>
<EFFECT ID="THROW_STONE" FILE="sounds\effect\throw_stone.ogg"/>
<EFFECT ID="FROZEN" FILE="sounds\effect\swd_ice_01.ogg"/>
<EFFECT ID="RIDE" FILE="sounds\effect\ride.ogg"/>
<EFFECT ID="CONDITION_BLIND" FILE="sounds\effect\c_blind.ogg"/>
<EFFECT ID="CONDITION_CURSE" FILE="sounds\effect\c_curse.ogg"/>
<EFFECT ID="CONDITION_BLESS" FILE="sounds\effect\c_bless.ogg"/>
<EFFECT ID="FROZEN_DIE" FILE="sounds\effect\frozenDie.ogg"/>
<EFFECT ID="CONDTION_LIGHT" FILE="sounds\effect\c_light.ogg"/>
<EFFECT ID="CONDITION_LIGTHNING_LOOP" FILE="sounds\effect\c_lighting.ogg" LOOP_DELAY="1.5"/>
<EFFECT ID="CONDITION_LIGHT_ADD" FILE="sounds\effect\c_lightadd.ogg"/>
<EFFECT ID="RAIN_LOOP" FILE="sounds\effect\rain.ogg" LOOP_DELAY="0"/>
<EFFECT ID="ONE_INCH_PUNCH_HIT" FILE="sounds\effect\1Punch_hit.ogg"/>
<EFFECT ID="SPIRE_UP" FILE="sounds\effect\swing_long.ogg"/>
<EFFECT ID="SPIRE_SPIN_LOOP" FILE="sounds\effect\spire_spin.ogg" LOOP_DELAY="0"/>
<EFFECT ID="SPIRE_CRASH" FILE="sounds\effect\heavy_dn.ogg"/>
<EFFECT ID="SUPLEX_CRASH" FILE="sounds\effect\spx_crash.ogg"/>
<EFFECT ID="BURN_ATK" FILE="sounds\effect\burn_atk.ogg"/>
<EFFECT ID="SUPERARMOR" FILE="sounds\effect\sArmor.ogg"/>
<EFFECT ID="JAIL_CRASH" FILE="sounds\effect\jail_crash.ogg"/>
<EFFECT ID="JAIL_BREAK" FILE="sounds\effect\jail_break.ogg"/>
<EFFECT ID="THROW_BOMB" FILE="sounds\effect\throw_bomb.ogg"/>
<EFFECT ID="BOMB_EXPLOSION" FILE="sounds\effect\bomb_ex.ogg"/>
<EFFECT ID="CHANDELIER_CUT" FILE="sounds\effect\chand_cut.ogg"/>
<EFFECT ID="CHANDELIER_BROKEN" FILE="sounds\effect\chand_broken.ogg"/>
<EFFECT ID="THROW_FIRELOCK" FILE="sounds\effect\throw_firel.ogg"/>
<EFFECT ID="FIRELOCK_ROLLING_LOOP" FILE="sounds\effect\magic\firewaving.ogg" LOOP_DELAY="0"/>
<EFFECT ID="SWING_UPPER" FILE="sounds\effect\swing_upper.ogg"/>
<EFFECT ID="UPPER_HIT" FILE="sounds\effect\upper_hit.ogg"/>
<EFFECT ID="GROUP_EFFECT" FILE="sounds\effect\group_eff.ogg"/>
<EFFECT ID="TINGKERBELL_FLOAT_LOOP" FILE="sounds\effect\tingk_float.ogg" LOOP_DELAY="0"/>
<EFFECT ID="TINGKERBELL_HP_ABSORB" FILE="sounds\effect\tingk_hab.ogg"/>
<EFFECT ID="TINGKERBELL_MP_ABSORB" FILE="sounds\effect\tingk_mab.ogg"/>
<EFFECT ID="TINGKERBELL_ALL_ABSORB" FILE="sounds\effect\tingk_aab.ogg"/>
<EFFECT ID="CLAY_SHOOT" FILE="sounds\effect\clay_shoot.ogg"/>
<EFFECT ID="CLAY_HIT" FILE="sounds\effect\clay_hit.ogg"/>
<EFFECT ID="POWER_UP " FILE="sounds\effect\power_up.ogg"/>
<EFFECT ID="POWER_DOWN" FILE="sounds\effect\power_dn.ogg"/>
<EFFECT ID="CRITICAL_UP" FILE="sounds\effect\critical_up.ogg"/>
<EFFECT ID="THROW_SHURIKEN" FILE="sounds\effect\throw_shuriken.ogg"/>
<EFFECT ID="WALK_BONE_LOOP" FILE="sounds\effect\walk_bone.ogg" LOOP_DELAY="0"/>
<EFFECT ID="RUN_BONE_LOOP" FILE="sounds\effect\run_bone.ogg" LOOP_DELAY="0"/>
<EFFECT ID="WALK_FLOOR_01_LOOP" FILE="sounds\effect\walk_floor_01.ogg" LOOP_DELAY="0"/>
<EFFECT ID="WALK_FLOOR_02_LOOP" FILE="sounds\effect\walk_floor_02.ogg" LOOP_DELAY="2" LOOP_DELAY_RANGE="0.8"/>
<EFFECT ID="RUN_FLOOR_01_LOOP" FILE="sounds\effect\run_floor_01.ogg" LOOP_DELAY="0"/>
<EFFECT ID="RUN_FLOOR_01" FILE="sounds\effect\run_floor_01.ogg"/>
<EFFECT ID="RUN_FLOOR_02_LOOP" FILE="sounds\effect\run_floor_02.ogg" LOOP_DELAY="1" LOOP_DELAY_RANGE="0.5"/>
<EFFECT ID="STAFF_HIT" FILE="sounds\effect\staff_hit.ogg"/>
<EFFECT ID="AXE_DMG" FILE="sounds\effect\axe_dmg.ogg"/>
<EFFECT ID="LASER_HIT" FILE="sounds\effect\laser_hit.ogg"/>
<EFFECT ID="LASER_HIT_02" FILE="sounds\effect\laser_hit_02.ogg"/>
<EFFECT ID="STONE_DMG" FILE="sounds\effect\stone_dmg.ogg"/>
<EFFECT ID="JEWEL_HIT" FILE="sounds\effect\jewel_hit.ogg"/>
<EFFECT ID="ZIEG_HIT" FILE="sounds\effect\zieg_hit.ogg"/>
<EFFECT ID="SLUG_HIT" FILE="sounds\effect\slug_hit.ogg"/>
<EFFECT ID="CANNON_HIT" FILE="sounds\effect\cannon_hit.ogg"/>
<EFFECT ID="SPEAR_HIT" FILE="sounds\effect\spear_hit.ogg"/>
<EFFECT ID="STONE_HIT" FILE="sounds\effect\stone_hit.ogg"/>
<EFFECT ID="IRON_HIT" FILE="sounds\effect\iron_hit.ogg"/>
<EFFECT ID="DIE_HARD_LOOP" FILE="sounds\effect\die_hard.ogg" LOOP_DELAY="0"/>
<EFFECT ID="WRONG_SPIRIT" FILE="sounds\effect\wrong_spirit.ogg"/>
<EFFECT ID="JOB_CONVERTER" FILE="sounds\effect\job_converter.ogg"/>
<EFFECT ID="ITEM_BREAK" FILE="sounds\effect\iBreak.ogg"/>
<EFFECT ID="ITEM_DROP" FILE="sounds\effect\item_drop.ogg"/>
<EFFECT ID="ITEM_PICK" FILE="sounds\effect\item_pick.ogg"/>
<EFFECT ID="FRAGMENT_HIT" FILE="sounds\effect\fragment_hit.ogg"/>
<EFFECT ID="CANNON_STUCK" FILE="sounds\effect\cannon_stuck.ogg"/>
<EFFECT ID="QUICK_MOTION_01" FILE="sounds\effect\quick_motion_01.ogg"/>
<EFFECT ID="QUICK_MOTION_02" FILE="sounds\effect\quick_motion_02.ogg"/>
<EFFECT ID="SLIDING" FILE="sounds\effect\sliding.ogg"/>
<EFFECT ID="SLIDING_HIT_01" FILE="sounds\effect\sliding_hit_01.ogg"/>
<EFFECT ID="SLIDING_HIT_02" FILE="sounds\effect\sliding_hit_02.ogg"/>
<EFFECT ID="WINDMILL_SWING" FILE="sounds\effect\windmill_swing.ogg"/>
<EFFECT ID="WINDMILL_HIT" FILE="sounds\effect\windmill_hit.ogg"/>
<EFFECT ID="WINDSHIELD_LOOP" FILE="sounds\effect\windshield.ogg" LOOP_DELAY="0"/>
<EFFECT ID="MACH_SWING" FILE="sounds\effect\mach_swing.ogg"/>
<EFFECT ID="MACH_HIT" FILE="sounds\effect\mach_hit.ogg"/>
<EFFECT ID="JACKSPIKE_SWING" FILE="sounds\effect\jspike_swing.ogg"/>
<EFFECT ID="JACKSPIKE_HIT" FILE="sounds\effect\jspike_hit.ogg"/>
<EFFECT ID="PUNISHER_SWING" FILE="sounds\effect\punisher_swing.ogg"/>
<EFFECT ID="DOWN_LIGHT" FILE="sounds\effect\light_dn.ogg"/>
<EFFECT ID="DOWN_MIDDLE" FILE="sounds\effect\medium_dn.ogg"/>
<EFFECT ID="DOWN_HEAVY" FILE="sounds\effect\heavy_dn.ogg"/>
<EFFECT ID="STEP_ON" FILE="sounds\effect\step_on.ogg"/>
<EFFECT ID="LIFT_UP" FILE="sounds\effect\lift_up.ogg"/>
<EFFECT ID="BBQ_STUCK" FILE="sounds\effect\bbq_stuck.ogg"/>
<EFFECT ID="QUICK_TURN" FILE="sounds\effect\quick_draw.ogg"/>
<EFFECT ID="ROBOT_MOVE_LOOP" FILE="sounds\effect\robot_move.ogg" LOOP_DELAY="0"/>
<EFFECT ID="ROBOT_SET_01" FILE="sounds\effect\robot_set_01.ogg"/>
<EFFECT ID="BURN_WICK_LOOP" FILE="sounds\effect\burn_wick.ogg" LOOP_DELAY="0"/>
<EFFECT ID="ROBOT_EX_READY" FILE="sounds\effect\robot_ex_ready.ogg"/>
<EFFECT ID="ROBOT_EX_01" FILE="sounds\effect\ex_robot_01.ogg"/>
<EFFECT ID="ROBOT_SET_02" FILE="sounds\effect\robot_set_02.ogg"/>
<EFFECT ID="ROBOT_CLICK_LOOP" FILE="sounds\effect\robot_click_01.ogg" LOOP_DELAY="0"/>
<EFFECT ID="ROBOT_CLICK_EX" FILE="sounds\effect\robot_click_02.ogg"/>
<EFFECT ID="ROBOT_EX_02" FILE="sounds\effect\ex_robot_02.ogg"/>
<EFFECT ID="ROBOT_SET_03" FILE="sounds\effect\robot_set_03.ogg"/>
<EFFECT ID="ROBOT_EX_03" FILE="sounds\effect\ex_robot_03.ogg"/>
<EFFECT ID="HP_RECOVERED" FILE="sounds\effect\hp_recovered.ogg"/>
<EFFECT ID="MP_RECOVERED" FILE="sounds\effect\mp_recovered.ogg"/>
<EFFECT ID="CONDITION_BERSERK" FILE="sounds\effect\c_berserk.ogg"/>
<EFFECT ID="SWING_SHORT" FILE="sounds\effect\swing_short.ogg"/>
<EFFECT ID="SWING_LONG" FILE="sounds\effect\swing_long.ogg"/>
<EFFECT ID="KNIFE_STICK" FILE="sounds\effect\knife_stick.ogg"/>
<EFFECT ID="KNIFE_HIT" FILE="sounds\effect\knife_hit.ogg"/>
<EFFECT ID="TEEN_MONSTER_DIE" FILE="sounds\effect\teen_monster_die.ogg"/>
<EFFECT ID="STUCK_BLADE" FILE="sounds\effect\stuck_blade.ogg"/>
<EFFECT ID="STUCK_BLUNT" FILE="sounds\effect\stuck_blunt.ogg"/>
<EFFECT ID="TOMBSTONE_DROP" FILE="sounds\effect\tombtone_drop.ogg"/>
<EFFECT ID="TOMBTONE_STUCK" FILE="sounds\effect\tombstone_stuck.ogg"/>
<EFFECT ID="TOMBSTONE_DIG" FILE="sounds\effect\tombstone_dig.ogg"/>
<EFFECT ID="BOMB_DROP" FILE="sounds\effect\bomb_drop.ogg"/>
<EFFECT ID="CAMOUFLAGE_DISAPPEAR" FILE="sounds\effect\camo_disappear.ogg"/>
<EFFECT ID="CAMOUFLAGE_APPEAR" FILE="sounds\effect\camo_appear.ogg"/>
<EFFECT ID="LANDRUNNER_OUT" FILE="sounds\effect\landrunner_out.ogg"/>
<EFFECT ID="REPAIR_OBJECT" FILE="sounds\effect\repair_object.ogg"/>
<EFFECT ID="CREATE_BARRIER" FILE="sounds\effect\barrier_create.ogg"/>
<EFFECT ID="STARFISH_ATK" FILE="sounds\effect\starfish_atk.ogg"/>
<EFFECT ID="MOVING_ATTACK_LOOP" FILE="sounds\effect\moving_attack.ogg" LOOP_DELAY="0"/>
<EFFECT ID="WAVE_CANCLE" FILE="sounds\effect\wave_cancle.ogg"/>
<EFFECT ID="BLOOD_HOLD" FILE="sounds\effect\wet_hold.ogg"/>
<EFFECT ID="BLOOD_SUCK" FILE="sounds\effect\blood_suck.ogg"/>
<EFFECT ID="BLOOD_SPREAD" FILE="sounds\effect\blood_spread.ogg"/>
<EFFECT ID="AIR_SWORD_READY" FILE="sounds\effect\air_sword_ready.ogg"/>
<EFFECT ID="AIR_SWORD" FILE="sounds\effect\air_sword.ogg"/>
<EFFECT ID="BOMB_READY_LOOP" FILE="sounds\effect\bomb_ready.ogg" LOOP_DELAY="0"/>
<EFFECT ID="BOMB_READY" FILE="sounds\effect\bomb_ready.ogg"/>
<EFFECT ID="BOMB_AREA" FILE="sounds\effect\bomb_area.ogg"/>
<EFFECT ID="GAS_OUT" FILE="sounds\effect\gas_out.ogg"/>
<EFFECT ID="SKULL_BREAK" FILE="sounds\effect\skull_break.ogg"/>
<EFFECT ID="BORROW_DOWN" FILE="sounds\effect\borrow_down.ogg"/>
<EFFECT ID="BORROW_UP" FILE="sounds\effect\borrow_up.ogg"/>
<EFFECT ID="SAFE_CRASH" FILE="sounds\effect\safe_crash.ogg"/>
<EFFECT ID="CROSS_CRASH" FILE="sounds\effect\cross_crash.ogg"/>
<EFFECT ID="BUSH_CRASH" FILE="sounds\effect\bush_crash.ogg"/>
<EFFECT ID="GLASS_CRASH" FILE="sounds\effect\glass_crash.ogg"/>
<EFFECT ID="BOX_BREAK" FILE="sounds\effect\box_break.ogg"/>
<EFFECT ID="FLICK_HIT" FILE="sounds\effect\flick_hit.ogg"/>
<EFFECT ID="ELECTRIC_LAUNCH" FILE="sounds\effect\electric_launch.ogg"/>
<EFFECT ID="ELECTRIC_HIT" FILE="sounds\effect\electric_hit.ogg"/>
<EFFECT ID="AMOR_AMB_LOOP" FILE="sounds\effect\amor_amb.ogg" LOOP_DELAY="0"/>
<EFFECT ID="AMOR_HIT" FILE="sounds\effect\amor_hit.ogg"/>
<EFFECT ID="ENERGY_CHARGE" FILE="sounds\effect\energy_charge.ogg"/>
<EFFECT ID="ENERGY_CHARGE_END" FILE="sounds\effect\energy_charge_end.ogg"/>
<EFFECT ID="HOOP_SHIELD" FILE="sounds\effect\hoop_shield.ogg"/>
<EFFECT ID="QUAKE_WAVE_LOOP" FILE="sounds\effect\quake_wave.ogg" LOOP_DELAY="0"/>
<EFFECT ID="QUAKE_WAVE_READY_LOOP" FILE="sounds\effect\quake_wave_ready.ogg" LOOP_DELAY="0"/>
<EFFECT ID="FP_UP" FILE="sounds\effect\fp_up.ogg"/>
<EFFECT ID="M_RESULT" FILE="sounds\effect\result.ogg"/>
<EFFECT ID="WHIRL_WIND_LOOP" FILE="sounds\effect\whirl_wind_loop.ogg" LOOP_DELAY="0"/>
<EFFECT ID="CHEER_SHOUT" FILE="sounds\effect\cheer_shout.ogg"/>
<EFFECT ID="CHEER_CLAP" FILE="sounds\effect\cheer_clap.ogg"/>
<EFFECT ID="WHISTLE" FILE="sounds\effect\whistle.ogg"/>
<EFFECT ID="BALL_HIT_01" FILE="sounds\effect\ball_hit_01.ogg"/>
<EFFECT ID="BALL_HIT_02" FILE="sounds\effect\ball_hit_02.ogg"/>
<EFFECT ID="BALL_HIT_03" FILE="sounds\effect\ball_hit_03.ogg"/>
<EFFECT ID="BALL_HIT_04" FILE="sounds\effect\ball_hit_04.ogg"/>
<EFFECT ID="RANDOM_ALERT" FILE="sounds\effect\random_alert.ogg"/>
<EFFECT ID="BALL_MISS" FILE="sounds\effect\ball_miss.ogg"/>
<EFFECT ID="BRICK_HIT" FILE="sounds\effect\brick_hit.ogg"/>
<EFFECT ID="BRICK_BREAK" FILE="sounds\effect\brick_break.ogg"/>
<EFFECT ID="GIGANTIC_TYPHOON_LOOP" FILE="sounds\effect\typhoon_wind_loop.ogg" LOOP_DELAY="0"/>
<EFFECT ID="GIGANTIC_TYPHOON_UP" FILE="sounds\effect\typhoon_wind_up.ogg"/>
<EFFECT ID="WHIRLWIND" FILE="sounds\effect\typhoon_wind_loop.ogg"/>
<EFFECT ID="POISON_OUT" FILE="sounds\effect\poison_out.ogg"/>
<EFFECT ID="POISON_FLOAT_LOOP" FILE="sounds\effect\poison_float_loop.ogg" LOOP_DELAY="0"/>
<EFFECT ID="POISON_EXPLOSION" FILE="sounds\effect\poison_explosion.ogg"/>
<EFFECT ID="POISON_DISAPPEAR" FILE="sounds\effect\poison_disappear.ogg"/>
<EFFECT ID="ROBOT_ALERT_LOOP" FILE="sounds\effect\robot_alert.ogg" LOOP_DELAY="0"/>
<EFFECT ID="ROBOT_SUMMON_MONSTER" FILE="sounds\effect\robot_summon_monster.ogg"/>
<EFFECT ID="RISE_UP" FILE="sounds\effect\rise_up.ogg"/>
<EFFECT ID="FALL_DOWN" FILE="sounds\effect\fall_down.ogg"/>
<EFFECT ID="TRANSMISSION_OBJECT" FILE="sounds\effect\transmission_object.ogg"/>
<EFFECT ID="TRANSMISSION_SUMMON" FILE="sounds\effect\transmission_summon.ogg"/>
<EFFECT ID="WOOD_HIT" FILE="sounds\effect\wood_hit.ogg"/>
<EFFECT ID="WASTE_BOX_HIT" FILE="sounds\effect\waste_box_hit.ogg"/>
<EFFECT ID="NECK_BREAK" FILE="sounds\effect\neck_break.ogg"/>
<EFFECT ID="COKE_COIN_IN" FILE="sounds\effect\coke_coin_in.ogg"/>
<EFFECT ID="COKE_PRE_VENDING_LOOP" FILE="sounds\effect\coke_pre_vending_loop.ogg" LOOP_DELAY="0"/>
<EFFECT ID="COKE_VENDING_MACHINE" FILE="sounds\effect\coke_vending_machine.ogg"/>
<EFFECT ID="COKE_STOP_BUTTON" FILE="sounds\effect\coke_stop_button.ogg"/>
<EFFECT ID="COKE_ITEM_OUT" FILE="sounds\effect\coke_item_out.ogg"/>
<EFFECT ID="FT_AVATAR_HORROR_01" FILE="sounds\effect\ft_avatar_01.ogg"/>
<EFFECT ID="FT_AVATAR_HORROR_02" FILE="sounds\effect\ft_avatar_02.ogg"/>
<EFFECT ID="FT_AVATAR_HORROR_03" FILE="sounds\effect\ft_avatar_03.ogg"/>
<EFFECT ID="GN_AVATAR_HORROR_01" FILE="sounds\effect\gn_avatar_01.ogg"/>
<EFFECT ID="GN_AVATAR_HORROR_02" FILE="sounds\effect\gn_avatar_02.ogg"/>
<EFFECT ID="GN_AVATAR_HORROR_03" FILE="sounds\effect\gn_avatar_03.ogg"/>
<EFFECT ID="SW_AVATAR_HORROR_01" FILE="sounds\effect\sw_avatar_01.ogg"/>
<EFFECT ID="SW_AVATAR_HORROR_02" FILE="sounds\effect\sw_avatar_02.ogg"/>
<EFFECT ID="SW_AVATAR_HORROR_03" FILE="sounds\effect\sw_avatar_03.ogg"/>
<EFFECT ID="WZ_AVATAR_HORROR_01" FILE="sounds\effect\wz_avatar_01.ogg"/>
<EFFECT ID="WZ_AVATAR_HORROR_02" FILE="sounds\effect\wz_avatar_02.ogg"/>
<EFFECT ID="WZ_AVATAR_HORROR_03" FILE="sounds\effect\wz_avatar_03.ogg"/>
<EFFECT ID="SNOW_WALK_01" FILE="sounds\effect\snow_walk_01.ogg"/>
<EFFECT ID="SNOW_WALK_02" FILE="sounds\effect\snow_walk_02.ogg"/>
<EFFECT ID="SNOW_WALK_03" FILE="sounds\effect\snow_walk_03.ogg"/>
<EFFECT ID="SNOW_RUN_01" FILE="sounds\effect\snow_run_01.ogg"/>
<EFFECT ID="SNOW_RUN_02" FILE="sounds\effect\snow_run_02.ogg"/>
<EFFECT ID="SNOW_RUN_03" FILE="sounds\effect\snow_run_03.ogg"/>
<EFFECT ID="LEATHERBAG_BREAK" FILE="sounds\effect\leatherbag_break.ogg"/>
<EFFECT ID="FROZENWOOD_BREAK" FILE="sounds\effect\frozenwood_break.ogg"/>
<EFFECT ID="DMATCH_ITEM_GET" FILE="sounds\effect\item_get.ogg"/>
<EFFECT ID="EPIC_AB" FILE="sounds\effect\epic_ab.ogg"/>
<EFFECT ID="EPIC_WB" FILE="sounds\effect\epic_wb.ogg"/>
<EFFECT ID="EPIC_WK" FILE="sounds\effect\epic_wk.ogg"/>
<EFFECT ID="ATK_DARKLIGHTNING" FILE="sounds\effect\atk_darklightning.ogg"/>
<EFFECT ID="ATK_FIRE" FILE="sounds\effect\atk_fire.ogg"/>
<EFFECT ID="ATK_LIGHTNING" FILE="sounds\effect\atk_lightning.ogg"/>
<EFFECT ID="ATK_WATER" FILE="sounds\effect\atk_water.ogg"/>
<EFFECT ID="CANCEL_EFFECT" FILE="sounds\effect\cancel_effect.ogg"/>
<EFFECT ID="COUNTER_EFFECT" FILE="sounds\effect\counter_effect.ogg"/>
<EFFECT ID="HAMELN_AMB" FILE="sounds\effect\hameln_amb.wav" LOOP_DELAY="0"/>
<EFFECT ID="5SECOND" FILE="sounds\effect\5second.ogg"/>
<EFFECT ID="TOWNFIGHT_SWORD" FILE="sounds\effect\townfight_sword.ogg"/>
<EFFECT ID="TOWNFIGHT_SIREN" FILE="sounds\effect\townfight_siren.ogg"/>
<EFFECT ID="TOWNFIGHT_KILL" FILE="sounds\effect\townfight_kill.ogg"/>
<EFFECT ID="TOWNFIGHT_AMB_01" FILE="sounds\effect\amb\townfight_amb_01.ogg"/>
<EFFECT ID="TOWNFIGHT_AMB_02" FILE="sounds\effect\amb\townfight_amb_02.ogg"/>
<EFFECT ID="EVILTOWER_WALK_LOOP" FILE="sounds\effect\eviltower_walk_loop.ogg" LOOP_DELAY="0"/>
<EFFECT ID="GIFT_OPEN" FILE="sounds\effect\gift_open.ogg"/>
<EFFECT ID="SKILL_ICON" FILE="sounds\effect\skill_icon.ogg"/>
<EFFECT ID="GOURD_HIT_01" FILE="sounds\effect\gourd_hit_01.ogg"/>
<EFFECT ID="GOURD_HIT_02" FILE="sounds\effect\gourd_hit_02.ogg"/>
<EFFECT ID="GOURD_HIT_03" FILE="sounds\effect\gourd_hit_03.ogg"/>
<EFFECT ID="BOMB_HIT_01" FILE="sounds\effect\bomb_hit_01.ogg"/>
<EFFECT ID="BOMB_HIT_02" FILE="sounds\effect\bomb_hit_02.ogg"/>
<EFFECT ID="STAB_HIT_01" FILE="sounds\effect\stab_hit_01.ogg"/>
<EFFECT ID="STAB_HIT_02" FILE="sounds\effect\stab_hit_02.ogg"/>
<EFFECT ID="SHOCKWAVE_HIT_01" FILE="sounds\effect\shockwave_hit_01.ogg"/>
<EFFECT ID="SHOCKWAVE_HIT_02" FILE="sounds\effect\shockwave_hit_02.ogg"/>
<EFFECT ID="APC_PACK_ATK" FILE="sounds\effect\apc_pack_attack.ogg"/>
<EFFECT ID="APC_PACK_HIT_01" FILE="sounds\effect\apc_pack_hit_01.ogg"/>
<EFFECT ID="APC_PACK_HIT_02" FILE="sounds\effect\apc_pack_hit_02.ogg"/>
<EFFECT ID="APC_PACK_TOUCH" FILE="sounds\effect\apc_pack_touch.ogg"/>
<EFFECT ID="RAMEN_ITEM_OUT" FILE="sounds\effect\ramen_item_out.ogg"/>
<EFFECT ID="MISSION_COMP" FILE="sounds\effect\mission_comp.ogg"/>
<EFFECT ID="WRIGGLE_SLOW" FILE="sounds\effect\amb\wriggle_slow.ogg"/>
<EFFECT ID="WRIGGLE_FAST" FILE="sounds\effect\amb\wriggle_fast.ogg"/>
<EFFECT ID="CHILDRENSDAY_FT" FILE="sounds\effect\childrensday_ft.ogg"/>
<EFFECT ID="CHILDRENSDAY_GNPR" FILE="sounds\effect\childrensday_gnpr.ogg"/>
<EFFECT ID="CHILDRENSDAY_SM" FILE="sounds\effect\childrensday_sm.ogg"/>
<EFFECT ID="CHILDRENSDAY_WZ" FILE="sounds\effect\childrensday_wz.ogg"/>
<EFFECT ID="DIST_IRON_01" FILE="sounds\effect\dist_iron_01.ogg"/>
<EFFECT ID="DIST_IRON_02" FILE="sounds\effect\dist_iron_02.ogg"/>
<EFFECT ID="DIST_WOOD_01" FILE="sounds\effect\dist_wood_01.ogg"/>
<EFFECT ID="DIST_WOOD_02" FILE="sounds\effect\dist_wood_02.ogg"/>
<EFFECT ID="DIST_WOOD_03" FILE="sounds\effect\dist_wood_03.ogg"/>
<EFFECT ID="DIST_WOOD_04" FILE="sounds\effect\dist_wood_04.ogg"/>
<EFFECT ID="DIST_ICE" FILE="sounds\effect\dist_ice.ogg"/>
<EFFECT ID="HIT_IRON_01" FILE="sounds\effect\hit_iron_01.ogg"/>
<EFFECT ID="HIT_IRON_02" FILE="sounds\effect\hit_iron_02.ogg"/>
<EFFECT ID="HIT_STONE_01" FILE="sounds\effect\hit_stone_01.ogg"/>
<EFFECT ID="HIT_STONE_02" FILE="sounds\effect\hit_stone_02.ogg"/>
<EFFECT ID="HIT_WOOD_01" FILE="sounds\effect\hit_wood_01.ogg"/>
<EFFECT ID="HIT_WOOD_02" FILE="sounds\effect\hit_wood_02.ogg"/>
<EFFECT ID="THROW_FIRESTONE" FILE="sounds\effect\throw_firestone.ogg"/>
<EFFECT ID="ROPE_UP" FILE="sounds\effect\rope_up.ogg"/>
<EFFECT ID="CHANGE_MIND" FILE="sounds\effect\change_mind.ogg"/>
<EFFECT ID="CHANGE_SICKNESS" FILE="sounds\effect\change_sickness.ogg"/>
<EFFECT ID="CHANGE_SILENCE" FILE="sounds\effect\change_silence.ogg"/>
<EFFECT ID="FAVOR_UP" FILE="sounds\effect\favor_up.ogg"/>
<EFFECT ID="FAVOR_DOWN" FILE="sounds\effect\favor_down.ogg"/>
<EFFECT ID="FAVOR_KEEP" FILE="sounds\effect\favor_keep.ogg"/>
<EFFECT ID="FAVOR_LV_UP" FILE="sounds\effect\favor_lv_up.ogg"/>
<EFFECT ID="FAVOR_LV_DOWN" FILE="sounds\effect\favor_lv_down.ogg"/>
<EFFECT ID="POTION_PRODUCTION" FILE="sounds\effect\potion_production.ogg"/>
<EFFECT ID="DOLL_PRODUCTION" FILE="sounds\effect\doll_production.ogg"/>
<EFFECT ID="MAGIC_PRODUCTION" FILE="sounds\effect\magic_production.ogg"/>
<EFFECT ID="5BRIDE_FIREWORK" FILE="sounds\effect\5bride_firework.ogg"/>
<EFFECT ID="5BRIDE_PETAL" FILE="sounds\effect\5bride_petal.ogg"/>
<EFFECT ID="5BRIDE_HEART" FILE="sounds\effect\5bride_heart.ogg"/>
<EFFECT ID="HIT_IRON_03" FILE="sounds\effect\hit_iron_03.ogg"/>
<EFFECT ID="HIT_IRON_04" FILE="sounds\effect\hit_iron_04.ogg"/>
<EFFECT ID="HIT_IRON_05" FILE="sounds\effect\hit_iron_05.ogg"/>
<EFFECT ID="HIT_IRON_06" FILE="sounds\effect\hit_iron_06.ogg"/>
<EFFECT ID="SIREN_01" FILE="sounds\effect\siren_01.ogg"/>
<EFFECT ID="DIST_IRON_03" FILE="sounds\effect\dist_iron_03.ogg"/>
<EFFECT ID="HALLOWEEN_BAT" FILE="sounds\effect\halloween_bat.ogg"/>
<EFFECT ID="HALLOWEEN_GHOST" FILE="sounds\effect\halloween_ghost.ogg"/>
<EFFECT ID="HALLOWEEN_PUMPKIN" FILE="sounds\effect\helloween_pumpkin.ogg"/>
<EFFECT ID="GHOSTSE_DIE" FILE="sounds\effect\ghostse_die.ogg"/>
<EFFECT ID="GHOSTSE_DMG_01" FILE="sounds\effect\ghostse_dmg_01.ogg"/>
<EFFECT ID="GHOSTSE_DMG_02" FILE="sounds\effect\ghostse_dmg_02.ogg"/>
<EFFECT ID="HIT_IRON_07" FILE="sounds\effect\hit_iron_07.ogg"/>
<EFFECT ID="HIT_IRON_08" FILE="sounds\effect\hit_iron_08.ogg"/>
<EFFECT ID="FIRE_01_LOOP" FILE="sounds\effect\fire_01.ogg" LOOP_DELAY="0"/>
<EFFECT ID="FIRE_02_LOOP" FILE="sounds\effect\fire_02.ogg" LOOP_DELAY="0"/>
<EFFECT ID="SNOW_DROP" FILE="sounds\effect\snow_drop.ogg"/>
<EFFECT ID="DIST_POT" FILE="sounds\effect\dist_pot.ogg"/>
<EFFECT ID="DIST_WOOD_05" FILE="sounds\effect\dist_wood_05.ogg"/>
<EFFECT ID="DIST_WOOD_06" FILE="sounds\effect\dist_wood_06.ogg"/>
<EFFECT ID="HIT_WOOD_03" FILE="sounds\effect\hit_wood_03.ogg"/>
<EFFECT ID="HIT_WOOD_04" FILE="sounds\effect\hit_wood_04.ogg"/>
<EFFECT ID="HIT_WOOD_05" FILE="sounds\effect\hit_wood_05.ogg"/>
<EFFECT ID="2010WORLDCUP" FILE="sounds\effect\2010worldcup.ogg"/>
<EFFECT ID="AT5T_ALERT" FILE="sounds\effect\at5t_alert.ogg"/>
<EFFECT ID="AT5T_DASH" FILE="sounds\effect\at5t_dash.ogg"/>
<EFFECT ID="AT5T_FIREATK" FILE="sounds\effect\at5t_fireatk.ogg"/>
<EFFECT ID="AT5T_MOVE" FILE="sounds\effect\at5t_move.ogg"/>
<EFFECT ID="AT5T_START" FILE="sounds\effect\at5t_start.ogg"/>
<EFFECT ID="AT5T_WALK" FILE="sounds\effect\at5t_walk.ogg"/>
<EFFECT ID="TRANS_GBL_CHARGE" FILE="sounds\effect\trans_gbl_charge.ogg"/>
<EFFECT ID="TRANS_GBL_CHARGESHOT" FILE="sounds\effect\trans_gbl_chargeshot.ogg"/>
<EFFECT ID="TRANS_GBL_FIRE" FILE="sounds\effect\trans_gbl_fire.ogg"/>
<EFFECT ID="TRANS_GBL_FIRESHOT" FILE="sounds\effect\trans_gbl_fireshot.ogg"/>
<EFFECT ID="TRANS_GBL_FIRESHOT_CHARGE" FILE="sounds\effect\trans_gbl_fireshot_charge.ogg"/>
<EFFECT ID="TRANS_GBL_FIRESHOT_EXP" FILE="sounds\effect\trans_gbl_fireshot_exp.ogg"/>
<EFFECT ID="TRANS_GBL_FIRESHOT_FALL" FILE="sounds\effect\trans_gbl_fireshot_fall.ogg"/>
<EFFECT ID="TRANS_GBL_MULTISHOT" FILE="sounds\effect\trans_gbl_multishot.ogg"/>
<EFFECT ID="TRANS_GBL_SHOT" FILE="sounds\effect\trans_gbl_shot.ogg"/>
<EFFECT ID="TRANS_ACTION" FILE="sounds\effect\trans_action.ogg"/>
<EFFECT ID="TRANS_READY" FILE="sounds\effect\trans_ready.ogg"/>
<EFFECT ID="TRANS_READY2" FILE="sounds\effect\trans_ready2.ogg"/>
<EFFECT ID="TRANS_STOP" FILE="sounds\effect\trans_stop.ogg"/>
<EFFECT ID="TRANS_MASA_DMG_SPIN" FILE="sounds\effect\trans_masa_dmg_spin.ogg"/>
<EFFECT ID="TRANS_MASA_IWAVE" FILE="sounds\effect\trans_masa_iwave.ogg"/>
<EFFECT ID="TRANS_MASA_IWAVE_READY" FILE="sounds\effect\trans_masa_iwave_ready.ogg"/>
<EFFECT ID="TRANS_MASA_SELF_IN" FILE="sounds\effect\trans_masa_self_in.ogg"/>
<EFFECT ID="TRANS_MASA_SELF_OUT" FILE="sounds\effect\trans_masa_self_out.ogg"/>
<EFFECT ID="TRANS_MASA_SHADOW" FILE="sounds\effect\trans_masa_shadow.ogg"/>
<EFFECT ID="TRANS_MASA_SPIN" FILE="sounds\effect\trans_masa_spin.ogg"/>
<EFFECT ID="CTURKEY_CHANGE" FILE="sounds\effect\cturkey_change.ogg"/>
<EFFECT ID="CTURKEY_DIE" FILE="sounds\effect\cturkey_die.ogg"/>
<EFFECT ID="CTURKEY_JUMP" FILE="sounds\effect\cturkey_jump.ogg"/>
<EFFECT ID="CTURKEY_RUN_LOOP" FILE="sounds\effect\cturkey_run_loop.ogg" LOOP_DELAY="0"/>
<EFFECT ID="CTURKEY_RUN_VO" FILE="sounds\effect\cturkey_run_vo.ogg"/>
<EFFECT ID="HIT_STONE_03" FILE="sounds\effect\hit_stone_03.ogg"/>
<EFFECT ID="HIT_STONE_04" FILE="sounds\effect\hit_stone_04.ogg"/>
<EFFECT ID="SERIA_BCUBE_SPIN" FILE="sounds\effect\seria_bcube_fin.ogg"/>
<EFFECT ID="SERIA_BCUBE_FIN" FILE="sounds\effect\seria_bcube_spin.ogg"/>
<EFFECT ID="SERIA_CANDLE_HIT" FILE="sounds\effect\seria_candle_hit.ogg"/>
<EFFECT ID="SERIA_KBOX_FIN" FILE="sounds\effect\seria_kbox_fin.ogg"/>
<EFFECT ID="SERIA_KBOX_SPIN" FILE="sounds\effect\seria_kbox_spin.ogg"/>
<EFFECT ID="SERIA_PROVOCATION" FILE="sounds\effect\seria_provocation.ogg"/>
<EFFECT ID="SERIA_REMI" FILE="sounds\effect\seria_remi.ogg"/>
<EFFECT ID="SERIA_SJH" FILE="sounds\effect\seria_sjh.ogg"/>
<EFFECT ID="SERIA_STORAGE_CRASH" FILE="sounds\effect\seria_storage_crash.ogg"/>
<EFFECT ID="SERIA_MPHONE" FILE="sounds\effect\seria_mphone.ogg"/>
<EFFECT ID="SE_ATK1_01" FILE="sounds\effect\se_atk1_01.ogg"/>
<EFFECT ID="SE_ATK1_02" FILE="sounds\effect\se_atk1_02.ogg"/>
<EFFECT ID="SE_ATK2_01" FILE="sounds\effect\se_atk2_01.ogg"/>
<EFFECT ID="SE_ATK2_02" FILE="sounds\effect\se_atk2_02.ogg"/>
<EFFECT ID="SE_BCUBE_01" FILE="sounds\effect\se_bcube_01.ogg"/>
<EFFECT ID="SE_BCUBE_02" FILE="sounds\effect\se_bcube_02.ogg"/>
<EFFECT ID="SE_CANDLE" FILE="sounds\effect\se_candle.ogg"/>
<EFFECT ID="SE_COOLTIME" FILE="sounds\effect\se_cooltime.ogg"/>
<EFFECT ID="SE_DASHATK" FILE="sounds\effect\se_dashatk.ogg"/>
<EFFECT ID="SE_DIE" FILE="sounds\effect\se_die.ogg"/>
<EFFECT ID="SE_DMG_01" FILE="sounds\effect\se_dmg_01.ogg"/>
<EFFECT ID="SE_DMG_02" FILE="sounds\effect\se_dmg_02.ogg"/>
<EFFECT ID="SE_HELPME_01" FILE="sounds\effect\se_helpme_01.ogg"/>
<EFFECT ID="SE_HELPME_02" FILE="sounds\effect\se_helpme_02.ogg"/>
<EFFECT ID="SE_JUMP" FILE="sounds\effect\se_jump.ogg"/>
<EFFECT ID="SE_JUMPATK" FILE="sounds\effect\se_jumpatk.ogg"/>
<EFFECT ID="SE_KBOX" FILE="sounds\effect\se_kbox.ogg"/>
<EFFECT ID="SE_MPHONE" FILE="sounds\effect\se_mphone.ogg"/>
<EFFECT ID="SE_NENGUARD" FILE="sounds\effect\se_nenguard.ogg"/>
<EFFECT ID="SE_PROVOCATION" FILE="sounds\effect\se_provocation.ogg"/>
<EFFECT ID="SE_REMI" FILE="sounds\effect\se_remi.ogg"/>
<EFFECT ID="SE_SJH" FILE="sounds\effect\se_sjh.ogg"/>
<EFFECT ID="SE_STORAGE_01" FILE="sounds\effect\se_storage_01.ogg"/>
<EFFECT ID="SERIA_TRANS" FILE="sounds\effect\seria_trans.ogg"/>
<EFFECT ID="USE_DEBUFF" FILE="sounds\effect\debuff.ogg"/>
<EFFECT ID="TELEPORT_ACT_01" FILE="sounds\effect\teleport_act_01.ogg"/>
<EFFECT ID="TELEPORT_ACT_02" FILE="sounds\effect\teleport_act_02.ogg"/>
<EFFECT ID="TELEPORT_ACT_03" FILE="sounds\effect\teleport_act_03.ogg"/>
<EFFECT ID="TELEPORT_CAST" FILE="sounds\effect\teleport_cast.ogg"/>
<EFFECT ID="TELEPORT_READY" FILE="sounds\effect\teleport_ready.ogg"/>
<EFFECT ID="RUN_FLOOR_02" FILE="sounds\effect\run_floor_02.ogg"/>
<EFFECT ID="RUN_STONE" FILE="sounds\effect\pub_run_01.ogg"/>
<EFFECT ID="RUN_SOIL" FILE="sounds\effect\pub_run_01.ogg"/>
<EFFECT ID="RUN_GRASS" FILE="sounds\effect\pub_run_01.ogg"/>
<EFFECT ID="CHICK_PEEP" FILE="sounds\effect\chick_peep.ogg"/>
<EFFECT ID="EMPTY_SOUND" FILE="sounds\effect\empty_sound.ogg"/>
<EFFECT ID="FIRECRACKER_CHINESE" FILE="sounds\effect\firecracker_chinese.ogg" LOOP_DELAY="0"/>
<EFFECT ID="MON_SLOW" FILE="sounds\effect\mon_slow.ogg"/>
<EFFECT ID="SUPERARMOUR_BREAK" FILE="sounds\effect\superarmour_break.ogg"/>
<EFFECT ID="OVERACTION_SWISH_01" FILE="sounds\effect\overaction_swish_01.ogg"/>
<EFFECT ID="OVERACTION_SWISH_02" FILE="sounds\effect\overaction_swish_02.ogg"/>
<EFFECT ID="OVERACTION_SWISH_03" FILE="sounds\effect\overaction_swish_03.ogg"/>
<EFFECT ID="RANK_SCORE" FILE="sounds\effect\rank_score.ogg"/>
<EFFECT ID="COIN_PICK_01" FILE="sounds\effect\coin_pick_01.ogg"/>
<EFFECT ID="COIN_PICK_02" FILE="sounds\effect\coin_pick_02.ogg"/>
<EFFECT ID="COIN_PICK_03" FILE="sounds\effect\coin_pick_03.ogg"/>
<EFFECT ID="COIN_PICK_04" FILE="sounds\effect\coin_pick_04.ogg"/>
<EFFECT ID="COIN_PICK_05" FILE="sounds\effect\coin_pick_05.ogg"/>
<RANDOM ID="R_SLASH_HIT">
<ITEM TAG="SLASH_HIT_01" PROB="20"/>
<ITEM TAG="SLASH_HIT_02" PROB="20"/>
<ITEM TAG="SLASH_HIT_03" PROB="20"/>
<ITEM TAG="SLASH_HIT_04" PROB="20"/>
<ITEM TAG="SLASH_HIT_05" PROB="20"/>
</RANDOM>
<RANDOM ID="R_LOWKICK_HIT">
<ITEM TAG="LOWKICK_HIT_01" PROB="100"/>
</RANDOM>
<RANDOM ID="R_WALK_SWAMP_LOOP" LOOP_DELAY="0">
<ITEM TAG="WALK_SWAMP_01" PROB="50"/>
<ITEM TAG="WALK_SWAMP_02" PROB="50"/>
</RANDOM>
<RANDOM ID="R_RUN_SWAMP_LOOP" LOOP_DELAY="0">
<ITEM TAG="RUN_SWAMP_01" PROB="50"/>
<ITEM TAG="RUN_SWAMP_02" PROB="50"/>
</RANDOM>
<RANDOM ID="WIND_LOOP" LOOP_DELAY="5.0" LOOP_DELAY_RANGE="2.0">
<ITEM TAG="WIND_01" PROB="100"/>
</RANDOM>
<RANDOM ID="R_QUICK_MOTION">
<ITEM TAG="QUICK_MOTION_01" PROB="50"/>
<ITEM TAG="QUICK_MOTION_02" PROB="50"/>
</RANDOM>
<RANDOM ID="R_SLIDING_HIT">
<ITEM TAG="SLIDING_HIT_01" PROB="50"/>
<ITEM TAG="SLIDING_HIT_02" PROB="50"/>
</RANDOM>
<RANDOM ID="R_WHIRL_WIND_KICK">
<ITEM TAG="SLIDING_HIT_01" PROB="25"/>
<ITEM TAG="SLIDING_HIT_02" PROB="25"/>
<ITEM TAG="KICK_AX_HIT" PROB="25"/>
<ITEM TAG="LOWKICK_HIT_01" PROB="25"/>
</RANDOM>
<RANDOM ID="R_BALL_HIT">
<ITEM TAG="BALL_HIT_01" PROB="25"/>
<ITEM TAG="BALL_HIT_02" PROB="25"/>
<ITEM TAG="BALL_HIT_03" PROB="25"/>
<ITEM TAG="BALL_HIT_04" PROB="25"/>
</RANDOM>
<RANDOM ID="R_AIRSTEINER_ATK">
<ITEM TAG="TOMBTONE_STUCK" PROB="34"/>
<ITEM TAG="TEEN_MONSTER_DIE" PROB="33"/>
<ITEM TAG="SAFE_CRASH" PROB="33"/>
</RANDOM>
<RANDOM ID="R_FT_AVATAR_HORROR">
<ITEM TAG="FT_AVATAR_HORROR_01" PROB="34"/>
<ITEM TAG="FT_AVATAR_HORROR_02" PROB="33"/>
<ITEM TAG="FT_AVATAR_HORROR_03" PROB="33"/>
</RANDOM>
<RANDOM ID="R_GN_AVATAR_HORROR">
<ITEM TAG="GN_AVATAR_HORROR_01" PROB="34"/>
<ITEM TAG="GN_AVATAR_HORROR_02" PROB="33"/>
<ITEM TAG="GN_AVATAR_HORROR_03" PROB="33"/>
</RANDOM>
<RANDOM ID="R_SW_AVATAR_HORROR">
<ITEM TAG="SW_AVATAR_HORROR_01" PROB="34"/>
<ITEM TAG="SW_AVATAR_HORROR_02" PROB="33"/>
<ITEM TAG="SW_AVATAR_HORROR_03" PROB="33"/>
</RANDOM>
<RANDOM ID="R_WZ_AVATAR_HORROR">
<ITEM TAG="WZ_AVATAR_HORROR_01" PROB="34"/>
<ITEM TAG="WZ_AVATAR_HORROR_02" PROB="33"/>
<ITEM TAG="WZ_AVATAR_HORROR_03" PROB="33"/>
</RANDOM>
<RANDOM ID="R_WALK_SNOW_LOOP" LOOP_DELAY="0">
<ITEM TAG="SNOW_WALK_01" PROB="34"/>
<ITEM TAG="SNOW_WALK_02" PROB="33"/>
<ITEM TAG="SNOW_WALK_03" PROB="33"/>
</RANDOM>
<RANDOM ID="R_RUN_SNOW_LOOP" LOOP_DELAY="0">
<ITEM TAG="SNOW_RUN_01" PROB="34"/>
<ITEM TAG="SNOW_RUN_02" PROB="33"/>
<ITEM TAG="SNOW_RUN_03" PROB="33"/>
</RANDOM>
<RANDOM ID="R_BONE_DRAW">
<ITEM TAG="QUICK_MOTION_01" PROB="34"/>
<ITEM TAG="QUICK_MOTION_02" PROB="33"/>
<ITEM TAG="QUICK_TURN" PROB="33"/>
</RANDOM>
<RANDOM ID="R_TOWNFIGHT_AMB">
<ITEM TAG="TOWNFIGHT_AMB_01" PROB="50"/>
<ITEM TAG="TOWNFIGHT_AMB_02" PROB="50"/>
</RANDOM>
<RANDOM ID="R_GOURD_HIT">
<ITEM TAG="GOURD_HIT_01" PROB="40"/>
<ITEM TAG="GOURD_HIT_02" PROB="20"/>
<ITEM TAG="GOURD_HIT_03" PROB="40"/>
</RANDOM>
<RANDOM ID="R_BOMB_HIT">
<ITEM TAG="BOMB_HIT_01" PROB="50"/>
<ITEM TAG="BOMB_HIT_02" PROB="50"/>
</RANDOM>
<RANDOM ID="R_STAB_HIT">
<ITEM TAG="STAB_HIT_01" PROB="50"/>
<ITEM TAG="STAB_HIT_02" PROB="50"/>
</RANDOM>
<RANDOM ID="R_SHOCKWAVE_HIT">
<ITEM TAG="SHOCKWAVE_HIT_01" PROB="50"/>
<ITEM TAG="SHOCKWAVE_HIT_02" PROB="50"/>
</RANDOM>
<RANDOM ID="R_APC_PACK_HIT">
<ITEM TAG="APC_PACK_HIT_01" PROB="50"/>
<ITEM TAG="APC_PACK_HIT_02" PROB="50"/>
</RANDOM>
<RANDOM ID="R_BUBBLE_SLOTOR_ATK">
<ITEM TAG="WRIGGLE_SLOW" PROB="50"/>
<ITEM TAG="WRIGGLE_FAST" PROB="50"/>
</RANDOM>
<RANDOM ID="R_DIST_IRON">
<ITEM TAG="DIST_IRON_01" PROB="50"/>
<ITEM TAG="DIST_IRON_02" PROB="50"/>
</RANDOM>
<RANDOM ID="R_DIST_WOOD">
<ITEM TAG="DIST_WOOD_01" PROB="50"/>
<ITEM TAG="DIST_WOOD_02" PROB="50"/>
</RANDOM>
<RANDOM ID="R_HIT_IRON">
<ITEM TAG="HIT_IRON_01" PROB="50"/>
<ITEM TAG="HIT_IRON_02" PROB="50"/>
</RANDOM>
<RANDOM ID="R_HIT_STONE">
<ITEM TAG="HIT_STONE_01" PROB="50"/>
<ITEM TAG="HIT_STONE_02" PROB="50"/>
</RANDOM>
<RANDOM ID="R_HIT_WOOD">
<ITEM TAG="HIT_WOOD_01" PROB="50"/>
<ITEM TAG="HIT_WOOD_02" PROB="50"/>
</RANDOM>
<RANDOM ID="R_CONDTION_LIGHT">
<ITEM TAG="CONDTION_LIGHT" PROB="70"/>
<ITEM TAG="CONDITION_LIGHT_ADD" PROB="30"/>
</RANDOM>
<RANDOM ID="R_HIT_IRON2">
<ITEM TAG="HIT_IRON_03" PROB="50"/>
<ITEM TAG="HIT_IRON_04" PROB="50"/>
</RANDOM>
<RANDOM ID="R_HIT_IRON3">
<ITEM TAG="HIT_IRON_05" PROB="50"/>
<ITEM TAG="HIT_IRON_06" PROB="50"/>
</RANDOM>
<RANDOM ID="R_GHOSTSE_DMG">
<ITEM TAG="GHOSTSE_DMG_01" PROB="50"/>
<ITEM TAG="GHOSTSE_DMG_02" PROB="50"/>
</RANDOM>
<RANDOM ID="R_HIT_IRON4">
<ITEM TAG="HIT_IRON_07" PROB="50"/>
<ITEM TAG="HIT_IRON_08" PROB="50"/>
</RANDOM>
<RANDOM ID="R_CONDTION_LIGHT_LOOP" LOOP_DELAY="1" LOOP_DELAY_RANGE="0.5">
<ITEM TAG="CONDTION_LIGHT" PROB="70"/>
<ITEM TAG="CONDITION_LIGHT_ADD" PROB="30"/>
</RANDOM>
<RANDOM ID="R_DIST_WOOD2">
<ITEM TAG="DIST_WOOD_05" PROB="50"/>
<ITEM TAG="DIST_WOOD_06" PROB="50"/>
</RANDOM>
<RANDOM ID="R_HIT_WOOD2">
<ITEM TAG="HIT_WOOD_03" PROB="30"/>
<ITEM TAG="HIT_WOOD_04" PROB="40"/>
<ITEM TAG="HIT_WOOD_05" PROB="30"/>
</RANDOM>
<RANDOM ID="R_HIT_STONE2">
<ITEM TAG="HIT_STONE_03" PROB="50"/>
<ITEM TAG="HIT_STONE_04" PROB="50"/>
</RANDOM>
<RANDOM ID="R_SE_ATK1">
<ITEM TAG="SE_ATK1_01" PROB="50"/>
<ITEM TAG="SE_ATK1_02" PROB="50"/>
</RANDOM>
<RANDOM ID="R_SE_ATK2">
<ITEM TAG="SE_ATK2_01" PROB="50"/>
<ITEM TAG="SE_ATK2_02" PROB="50"/>
</RANDOM>
<RANDOM ID="R_SE_BCUBE">
<ITEM TAG="SE_BCUBE_01" PROB="50"/>
<ITEM TAG="SE_BCUBE_02" PROB="50"/>
</RANDOM>
<RANDOM ID="R_SE_DMG">
<ITEM TAG="SE_DMG_01" PROB="50"/>
<ITEM TAG="SE_DMG_02" PROB="50"/>
</RANDOM>
<RANDOM ID="R_SE_HELPME">
<ITEM TAG="SE_HELPME_01" PROB="50"/>
<ITEM TAG="SE_HELPME_02" PROB="50"/>
</RANDOM>
<RANDOM ID="R_RUN_SNOW">
<ITEM TAG="SNOW_RUN_01" PROB="34"/>
<ITEM TAG="SNOW_RUN_02" PROB="33"/>
<ITEM TAG="SNOW_RUN_03" PROB="33"/>
</RANDOM>
<RANDOM ID="R_RUN_FLOOR">
<ITEM TAG="RUN_FLOOR_01" PROB="50"/>
<ITEM TAG="RUN_FLOOR_02" PROB="50"/>
</RANDOM>
<RANDOM ID="R_OVERACTION_SWISH">
<ITEM TAG="OVERACTION_SWISH_01" PROB="34"/>
<ITEM TAG="OVERACTION_SWISH_02" PROB="33"/>
<ITEM TAG="OVERACTION_SWISH_03" PROB="33"/>
</RANDOM>
<GROUP ID="G_LOWKICK">
<ITEM TAG="FT_KICK_LOW_01" DELAY="0" DELAY_RANGE="0"/>
<ITEM TAG="LOWKICK_SWING" DELAY="0" DELAY_RANGE="0"/>
</GROUP>
<GROUP ID="G_TRIPKICK">
<ITEM TAG="FT_KICK_LOW_02" DELAY="0" DELAY_RANGE="0"/>
<ITEM TAG="TRIPKICK_SWING" DELAY="0" DELAY_RANGE="0"/>
</GROUP>
<GROUP ID="G_POISON_LOOP">
<ITEM TAG="CONDITION_POSION_DROP" DELAY="0" DELAY_RANGE="0"/>
<ITEM TAG="CONDITION_POISON_POP" DELAY="0" DELAY_RANGE="0"/>
</GROUP>
<GROUP ID="G_BONECRUSHER">
<ITEM TAG="FT_BONECRUSHER" DELAY="0" DELAY_RANGE="0"/>
<ITEM TAG="BONE_CRUSHER_SWING" DELAY="0" DELAY_RANGE="0"/>
</GROUP>
<GROUP ID="G_SHOULDER">
<ITEM TAG="POWER_STEP" DELAY="0" DELAY_RANGE="0"/>
</GROUP>
<GROUP ID="G_GHOSTSTEP_DISAPPEAR">
<ITEM TAG="SM_GHOSTSTEP" DELAY="0" DELAY_RANGE="0"/>
<ITEM TAG="GHOSTSTEP_DISAPPEAR" DELAY="0" DELAY_RANGE="0"/>
</GROUP>
<GROUP ID="G_WALK_FLOOR_LOOP">
<ITEM TAG="WALK_FLOOR_01_LOOP" DELAY="0" DELAY_RANGE="0" LOOP_DELAY="0" LOOP_DELAY_RANGE="0"/>
<ITEM TAG="WALK_FLOOR_02_LOOP" DELAY="0.5" DELAY_RANGE="0.3" LOOP_DELAY="2" LOOP_DELAY_RANGE="0.8"/>
</GROUP>
<GROUP ID="G_RUN_FLOOR_LOOP">
<ITEM TAG="RUN_FLOOR_01_LOOP" DELAY="0" DELAY_RANGE="0" LOOP_DELAY="0" LOOP_DELAY_RANGE="0"/>
<ITEM TAG="RUN_FLOOR_02_LOOP" DELAY="0.3" DELAY_RANGE="0.1" LOOP_DELAY="1" LOOP_DELAY_RANGE="0.5"/>
</GROUP>
<EFFECT ID="SIZZLE_CREATE" FILE="sounds\effect\magic\sizzle_fire.ogg" VOLUME_ADJUST="0" PRIORITY="0"/>
<EFFECT ID="SIZZLE_HIT" FILE="sounds\effect\magic\sizzle_hit.ogg"/>
<EFFECT ID="ICICLE_CREATE" FILE="sounds\effect\magic\icicle_fire.ogg"/>
<EFFECT ID="WAVE_CREATE" FILE="sounds\effect\magic\wave_fire.ogg"/>
<EFFECT ID="WAVE_HIT" FILE="sounds\effect\magic\wave_hit.ogg"/>
<EFFECT ID="ICEWAVE_CREATE" FILE="sounds\effect\magic\icewave_fire.ogg"/>
<EFFECT ID="ICEWAVE_RISE" FILE="sounds\effect\magic\icewave_rise.ogg"/>
<EFFECT ID="ICEWAVE_PARTICLE" FILE="sounds\effect\magic\icewave_particle.ogg"/>
<EFFECT ID="FIREWAVE_CREATE" FILE="sounds\effect\magic\firewave_fire.ogg"/>
<EFFECT ID="FIREWAVE_MOVING" FILE="sounds\effect\magic\firewaving.ogg" LOOP_DELAY="0"/>
<EFFECT ID="ICICLE_HIT" FILE="sounds\effect\magic\icicle_hit.ogg"/>
<EFFECT ID="FIRE_EXPLOSION_CREATE" FILE="sounds\effect\magic\fire_explosion.ogg"/>
<EFFECT ID="SIZZLE_LOOP" FILE="sounds\effect\magic\fire_loop.ogg" LOOP_DELAY="0"/>
<EFFECT ID="SIZZLE" FILE="sounds\effect\magic\fire_loop.ogg"/>
<EFFECT ID="NEN_BEGIN" FILE="sounds\effect\magic\nen.ogg"/>
<EFFECT ID="NEN_HIT" FILE="sounds\effect\magic\nenHit.ogg"/>
<EFFECT ID="ENERGYING" FILE="sounds\effect\magic\energy.ogg"/>
<EFFECT ID="ENERGY_EXPLOTION" FILE="sounds\effect\magic\energyEx.ogg"/>
<EFFECT ID="SAJAHU_SPREAD" FILE="sounds\effect\magic\sjh.ogg"/>
<EFFECT ID="SAND_SPREAD" FILE="sounds\effect\magic\sand.ogg"/>
<EFFECT ID="SAND_DROP" FILE="sounds\effect\magic\sandDrop.ogg"/>
<EFFECT ID="SACRIFICE_BEGIN" FILE="sounds\effect\magic\sacri.ogg"/>
<EFFECT ID="BLOOD_CIRCLE_CREATE" FILE="sounds\effect\magic\bloodCircle.ogg"/>
<EFFECT ID="FIRE_PILLAR_UP" FILE="sounds\effect\magic\fire_pillar.ogg"/>
<EFFECT ID="FIRE_PILLAR_HIT" FILE="sounds\effect\magic\fire_pillarHit.ogg"/>
<EFFECT ID="CLOUD_KILL_LOOP" FILE="sounds\effect\magic\cloudkill.ogg" LOOP_DELAY="0.1"/>
<EFFECT ID="FLAME_ON" FILE="sounds\effect\magic\flameon.ogg"/>
<EFFECT ID="FLAME_OFF" FILE="sounds\effect\magic\flameoff.ogg"/>
<EFFECT ID="FROST_ON" FILE="sounds\effect\magic\froston.ogg"/>
<EFFECT ID="FROST_OFF" FILE="sounds\effect\magic\frostoff.ogg"/>
<EFFECT ID="SSTAR_HIT" FILE="sounds\effect\magic\sstar_hit.ogg"/>
<EFFECT ID="SSTAR_DROP" FILE="sounds\effect\magic\sstar_drop.ogg"/>
<EFFECT ID="SSTAR_DMG" FILE="sounds\effect\magic\sstar_dmg.ogg"/>
<EFFECT ID="EARTHFIRE_LOOP" FILE="sounds\effect\magic\earthfire.ogg" LOOP_DELAY="0"/>
<EFFECT ID="ICE_NIDDLE_CREATE" FILE="sounds\effect\magic\ice_niddle.ogg"/>
<EFFECT ID="ICE_NIDDLE_HIT" FILE="sounds\effect\magic\ice_niddleHit.ogg"/>
<EFFECT ID="GHOST_CIRCLE" FILE="sounds\effect\magic\ghost_circle.ogg"/>
<EFFECT ID="GHOST_KAJAN" FILE="sounds\effect\magic\ghost_kajan.ogg"/>
<EFFECT ID="GHOST_BREMEN" FILE="sounds\effect\magic\ghost_bremen.ogg"/>
<EFFECT ID="GHOST_SAYA" FILE="sounds\effect\magic\ghost_saya.ogg"/>
<EFFECT ID="BEFORE_THUNDER" FILE="sounds\effect\magic\before_thunder.ogg"/>
<EFFECT ID="THUNDER_STRIKE" FILE="sounds\effect\magic\thunder.ogg"/>
<EFFECT ID="FORCE_FIELD_CIRCLE" FILE="sounds\effect\magic\ffield_c.ogg"/>
<EFFECT ID="FORCE_FIELD_FIRE" FILE="sounds\effect\magic\ffield_fire.ogg"/>
<EFFECT ID="AURA_ICE_SET" FILE="sounds\effect\magic\aura_iced.ogg"/>
<EFFECT ID="AURA_ICE_DMG" FILE="sounds\effect\magic\aura_ice_dmg.ogg"/>
<EFFECT ID="AURA_SLOW_SET" FILE="sounds\effect\magic\aura_slowed.ogg"/>
<EFFECT ID="AURA_POWER_SET" FILE="sounds\effect\magic\aura_powerup.ogg"/>
<EFFECT ID="AURA_FURY" FILE="sounds\effect\magic\aura_fury.ogg"/>
<EFFECT ID="AURA_DEFEND" FILE="sounds\effect\magic\aura_defend.ogg"/>
<EFFECT ID="SHIELD_FLASH" FILE="sounds\effect\magic\shield_flash.ogg"/>
<EFFECT ID="SHIELD_ICE" FILE="sounds\effect\magic\shiled_ice.ogg"/>
<EFFECT ID="BUFF_TAKE" FILE="sounds\effect\magic\buff_take.ogg"/>
<EFFECT ID="STONE_LASER_READY" FILE="sounds\effect\magic\stlaser_ready.ogg"/>
<EFFECT ID="STONE_LASER_FIRE" FILE="sounds\effect\magic\stlaser_fire.ogg"/>
<EFFECT ID="MOON_CURTAIN_LIGHT" FILE="sounds\effect\magic\mcurtain_light.ogg"/>
<EFFECT ID="BUFF_ICON_SET" FILE="sounds\effect\magic\buff_icon.ogg"/>
<EFFECT ID="BUFF_LEAP" FILE="sounds\effect\magic\buff_leap.ogg"/>
<EFFECT ID="BUFF_INTUP" FILE="sounds\effect\magic\buff_intup.ogg"/>
<EFFECT ID="BUFF_MOONCURTAIN" FILE="sounds\effect\magic\buff_mcurtain.ogg"/>
<EFFECT ID="BUFF_OVERDRIVE" FILE="sounds\effect\magic\buff_odrive.ogg"/>
<EFFECT ID="BUFF_CONGESTION" FILE="sounds\effect\magic\buff_congestion.ogg"/>
<EFFECT ID="BUFF_SUPERARMOR" FILE="sounds\effect\magic\buff_sarmor.ogg"/>
<EFFECT ID="SPIRAL_NEN_HIT" FILE="sounds\effect\c_light.ogg"/>
<EFFECT ID="BUFF_FLAMESHOT" FILE="sounds\effect\magic\buff_fshot.ogg"/>
<EFFECT ID="BUFF_ICESHOT" FILE="sounds\effect\magic\buff_ishot.ogg"/>
<EFFECT ID="BUFF_SILVERSHOT" FILE="sounds\effect\magic\buff_sshot.ogg"/>
<EFFECT ID="BUFF_BURSTER" FILE="sounds\effect\magic\buff_burster.ogg"/>
<GROUP ID="G_ICEWAVE_MOVING">
<ITEM TAG="ICEWAVE_RISE" DELAY="0"/>
<ITEM TAG="ICEWAVE_PARTICLE" DELAY="0.65"/>
</GROUP>
<GROUP ID="G_GHOST_CIRCLE">
<ITEM TAG="GHOST_CIRCLE" DELAY="0"/>
</GROUP>
<EFFECT ID="CARROT_ATK_01" FILE="sounds\effect\weapon_avatar\carrot_atk_01.ogg" VOLUME_ADJUST="0" PRIORITY="0"/>
<EFFECT ID="CARROT_ATK_02" FILE="sounds\effect\weapon_avatar\carrot_atk_02.ogg"/>
<EFFECT ID="CARROT_BREAK" FILE="sounds\effect\weapon_avatar\carrot_break.ogg"/>
<EFFECT ID="CARROT_HIT_01" FILE="sounds\effect\weapon_avatar\carrot_hit_01.ogg"/>
<EFFECT ID="CARROT_HIT_02" FILE="sounds\effect\weapon_avatar\carrot_hit_02.ogg"/>
<EFFECT ID="CORN_ATK_01" FILE="sounds\effect\weapon_avatar\corn_atk_01.ogg"/>
<EFFECT ID="CORN_ATK_02" FILE="sounds\effect\weapon_avatar\corn_atk_02.ogg"/>
<EFFECT ID="CORN_HIT_01" FILE="sounds\effect\weapon_avatar\corn_hit_01.ogg"/>
<EFFECT ID="CORN_HIT_02" FILE="sounds\effect\weapon_avatar\corn_hit_02.ogg"/>
<EFFECT ID="CORN_POPCORN" FILE="sounds\effect\weapon_avatar\corn_popcorn.ogg"/>
<EFFECT ID="F_PAN_ATK_01" FILE="sounds\effect\weapon_avatar\f_pan_atk_01.ogg"/>
<EFFECT ID="F_PAN_ATK_02" FILE="sounds\effect\weapon_avatar\f_pan_atk_02.ogg"/>
<EFFECT ID="F_PAN_CHICK" FILE="sounds\effect\weapon_avatar\f_pan_chick.ogg"/>
<EFFECT ID="F_PAN_EGG" FILE="sounds\effect\weapon_avatar\f_pan_egg.ogg"/>
<EFFECT ID="F_PAN_FRIEDEGG" FILE="sounds\effect\weapon_avatar\f_pan_friedegg.ogg"/>
<EFFECT ID="F_PAN_HIT_01" FILE="sounds\effect\weapon_avatar\f_pan_hit_01.ogg"/>
<EFFECT ID="F_PAN_HIT_02" FILE="sounds\effect\weapon_avatar\f_pan_hit_02.ogg"/>
<EFFECT ID="GRILL_ATK_01" FILE="sounds\effect\weapon_avatar\grill_atk_01.ogg"/>
<EFFECT ID="GRILL_ATK_02" FILE="sounds\effect\weapon_avatar\grill_atk_02.ogg"/>
<EFFECT ID="GRILL_HIT_01" FILE="sounds\effect\weapon_avatar\grill_hit_01.ogg"/>
<EFFECT ID="GRILL_HIT_02" FILE="sounds\effect\weapon_avatar\grill_hit_02.ogg"/>
<EFFECT ID="GRILL_PEPPER" FILE="sounds\effect\weapon_avatar\grill_pepper.ogg"/>
<EFFECT ID="ICECREAM_ATK_01" FILE="sounds\effect\weapon_avatar\icecream_atk_01.ogg"/>
<EFFECT ID="ICECREAM_ATK_02" FILE="sounds\effect\weapon_avatar\icecream_atk_02.ogg"/>
<EFFECT ID="ICECREAM_FALL" FILE="sounds\effect\weapon_avatar\icecream_fall.ogg"/>
<EFFECT ID="ICECREAM_HIT_01" FILE="sounds\effect\weapon_avatar\icecream_hit_01.ogg"/>
<EFFECT ID="ICECREAM_HIT_02" FILE="sounds\effect\weapon_avatar\icecream_hit_02.ogg"/>
<EFFECT ID="TOMATO_ATK" FILE="sounds\effect\weapon_avatar\tomato_atk.ogg"/>
<EFFECT ID="TOMATO_BREAK" FILE="sounds\effect\weapon_avatar\tomato_break.ogg"/>
<EFFECT ID="TOMATO_FALL" FILE="sounds\effect\weapon_avatar\tomato_fall.ogg"/>
<EFFECT ID="TOMATO_HIT" FILE="sounds\effect\weapon_avatar\tomato_hit.ogg"/>
<EFFECT ID="BEAR_STAR" FILE="sounds\effect\weapon_avatar\bear_star.ogg"/>
<EFFECT ID="CAT_ATK_01" FILE="sounds\effect\weapon_avatar\cat_atk_01.ogg"/>
<EFFECT ID="CAT_ATK_02" FILE="sounds\effect\weapon_avatar\cat_atk_02.ogg"/>
<EFFECT ID="CAT_CALL" FILE="sounds\effect\weapon_avatar\cat_call.ogg"/>
<EFFECT ID="CAT_HIT_01" FILE="sounds\effect\weapon_avatar\cat_hit_01.ogg"/>
<EFFECT ID="CAT_HIT_02" FILE="sounds\effect\weapon_avatar\cat_hit_02.ogg"/>
<EFFECT ID="COW_ATK_01" FILE="sounds\effect\weapon_avatar\cow_atk_01.ogg"/>
<EFFECT ID="COW_ATK_02" FILE="sounds\effect\weapon_avatar\cow_atk_02.ogg"/>
<EFFECT ID="COW_HIT_01" FILE="sounds\effect\weapon_avatar\cow_hit_01.ogg"/>
<EFFECT ID="COW_HIT_02" FILE="sounds\effect\weapon_avatar\cow_hit_02.ogg"/>
<EFFECT ID="COW_HIT_03" FILE="sounds\effect\weapon_avatar\cow_hit_03.ogg"/>
<EFFECT ID="COW_HIT_04" FILE="sounds\effect\weapon_avatar\cow_hit_04.ogg"/>
<EFFECT ID="FOX_CALL" FILE="sounds\effect\weapon_avatar\fox_call.ogg"/>
<EFFECT ID="OTTER_HIT_01" FILE="sounds\effect\weapon_avatar\otter_hit_01.ogg"/>
<EFFECT ID="OTTER_HIT_02" FILE="sounds\effect\weapon_avatar\otter_hit_02.ogg"/>
<EFFECT ID="OTTER_SEAFOOD" FILE="sounds\effect\weapon_avatar\otter_seafood.ogg"/>
<EFFECT ID="WOLF_CALL" FILE="sounds\effect\weapon_avatar\wolf_call.ogg"/>
<EFFECT ID="CARD_MAGIC" FILE="sounds\effect\weapon_avatar\card_magic.ogg"/>
<EFFECT ID="CARD_WING" FILE="sounds\effect\weapon_avatar\card_wing.ogg"/>
<EFFECT ID="8BIT_WP_01" FILE="sounds\effect\weapon_avatar\8bit_wp_01.ogg"/>
<EFFECT ID="8BIT_WP_02" FILE="sounds\effect\weapon_avatar\8bit_wp_02.ogg"/>
<EFFECT ID="8BIT_WP_03" FILE="sounds\effect\weapon_avatar\8bit_wp_03.ogg"/>
<EFFECT ID="8BIT_WP_04" FILE="sounds\effect\weapon_avatar\8bit_wp_04.ogg"/>
<EFFECT ID="8BIT_WP_05" FILE="sounds\effect\weapon_avatar\8bit_wp_05.ogg"/>
<EFFECT ID="8BIT_WP_06" FILE="sounds\effect\weapon_avatar\8bit_wp_06.ogg"/>
<EFFECT ID="8BIT_WP_07" FILE="sounds\effect\weapon_avatar\8bit_wp_07.ogg"/>
<EFFECT ID="8BIT_WP_08" FILE="sounds\effect\weapon_avatar\8bit_wp_08.ogg"/>
<EFFECT ID="8BIT_WP_09" FILE="sounds\effect\weapon_avatar\8bit_wp_09.ogg"/>
<EFFECT ID="8BIT_WP_10" FILE="sounds\effect\weapon_avatar\8bit_wp_10.ogg"/>
<EFFECT ID="8BIT_WP_11" FILE="sounds\effect\weapon_avatar\8bit_wp_11.ogg"/>
<EFFECT ID="8BIT_WP_12" FILE="sounds\effect\weapon_avatar\8bit_wp_12.ogg"/>
<EFFECT ID="8BIT_WP_13" FILE="sounds\effect\weapon_avatar\8bit_wp_13.ogg"/>
<EFFECT ID="8BIT_WP_14" FILE="sounds\effect\weapon_avatar\8bit_wp_14.ogg"/>
<EFFECT ID="8BIT_WP_15" FILE="sounds\effect\weapon_avatar\8bit_wp_15.ogg"/>
<EFFECT ID="8BIT_WP_16" FILE="sounds\effect\weapon_avatar\8bit_wp_16.ogg"/>
<EFFECT ID="8BIT_WP_17" FILE="sounds\effect\weapon_avatar\8bit_wp_17.ogg"/>
<EFFECT ID="8BIT_WP_18" FILE="sounds\effect\weapon_avatar\8bit_wp_18.ogg"/>
<EFFECT ID="8BIT_WP_19" FILE="sounds\effect\weapon_avatar\8bit_wp_19.ogg"/>
<EFFECT ID="8BIT_WP_20" FILE="sounds\effect\weapon_avatar\8bit_wp_20.ogg"/>
<EFFECT ID="8BIT_WP_TOUCH" FILE="sounds\effect\weapon_avatar\8bit_wp_touch.ogg"/>
<EFFECT ID="MAGICWAND_HIT_01" FILE="sounds\effect\weapon_avatar\magicwand_hit_01.ogg"/>
<EFFECT ID="MAGICWAND_HIT_02" FILE="sounds\effect\weapon_avatar\magicwand_hit_02.ogg"/>
<EFFECT ID="MAGICWAND_HIT_03" FILE="sounds\effect\weapon_avatar\magicwand_hit_03.ogg"/>
<EFFECT ID="MAGICWAND_PARTICLE_01" FILE="sounds\effect\weapon_avatar\magicwand_particle_01.ogg"/>
<EFFECT ID="MAGICWAND_PARTICLE_02" FILE="sounds\effect\weapon_avatar\magicwand_particle_02.ogg"/>
<EFFECT ID="MAGICWAND_PARTICLE_03" FILE="sounds\effect\weapon_avatar\magicwand_particle_03.ogg"/>
<EFFECT ID="MAGICWAND_TOUCH" FILE="sounds\effect\weapon_avatar\magicwand_touch.ogg"/>
<RANDOM ID="R_CARROT_ATK">
<ITEM TAG="CARROT_ATK_01" PROB="50"/>
<ITEM TAG="CARROT_ATK_02" PROB="50"/>
</RANDOM>
<RANDOM ID="R_CARROT_HIT">
<ITEM TAG="CARROT_HIT_01" PROB="50"/>
<ITEM TAG="CARROT_HIT_02" PROB="50"/>
</RANDOM>
<RANDOM ID="R_CORN_ATK">
<ITEM TAG="CORN_ATK_01" PROB="50"/>
<ITEM TAG="CORN_ATK_02" PROB="50"/>
</RANDOM>
<RANDOM ID="R_CORN_HIT">
<ITEM TAG="CORN_HIT_01" PROB="50"/>
<ITEM TAG="CORN_HIT_02" PROB="50"/>
</RANDOM>
<RANDOM ID="R_F_PAN_ATK">
<ITEM TAG="F_PAN_ATK_01" PROB="50"/>
<ITEM TAG="F_PAN_ATK_02" PROB="50"/>
</RANDOM>
<RANDOM ID="R_F_PAN_HIT">
<ITEM TAG="F_PAN_HIT_01" PROB="50"/>
<ITEM TAG="F_PAN_HIT_02" PROB="50"/>
</RANDOM>
<RANDOM ID="R_GRILL_ATK">
<ITEM TAG="GRILL_ATK_01" PROB="50"/>
<ITEM TAG="GRILL_ATK_02" PROB="50"/>
</RANDOM>
<RANDOM ID="R_GRILL_HIT">
<ITEM TAG="GRILL_HIT_01" PROB="50"/>
<ITEM TAG="GRILL_HIT_02" PROB="50"/>
</RANDOM>
<RANDOM ID="R_ICECREAM_ATK">
<ITEM TAG="ICECREAM_ATK_01" PROB="50"/>
<ITEM TAG="ICECREAM_ATK_02" PROB="50"/>
</RANDOM>
<RANDOM ID="R_ICECREAM_HIT">
<ITEM TAG="ICECREAM_HIT_01" PROB="50"/>
<ITEM TAG="ICECREAM_HIT_02" PROB="50"/>
</RANDOM>
<RANDOM ID="R_CAT_ATK">
<ITEM TAG="CAT_ATK_01" PROB="50"/>
<ITEM TAG="CAT_ATK_02" PROB="50"/>
</RANDOM>
<RANDOM ID="R_CAT_HIT">
<ITEM TAG="CAT_HIT_01" PROB="50"/>
<ITEM TAG="CAT_HIT_02" PROB="50"/>
</RANDOM>
<RANDOM ID="R_COW_ATK">
<ITEM TAG="COW_ATK_01" PROB="50"/>
<ITEM TAG="COW_ATK_02" PROB="50"/>
</RANDOM>
<RANDOM ID="R_COW_HIT">
<ITEM TAG="COW_HIT_01" PROB="25"/>
<ITEM TAG="COW_HIT_02" PROB="25"/>
<ITEM TAG="COW_HIT_03" PROB="25"/>
<ITEM TAG="COW_HIT_04" PROB="25"/>
</RANDOM>
<RANDOM ID="R_OTTER_HIT">
<ITEM TAG="OTTER_HIT_01" PROB="50"/>
<ITEM TAG="OTTER_HIT_02" PROB="50"/>
</RANDOM>
<RANDOM ID="R_8BIT_WP">
<ITEM TAG="8BIT_WP_01" PROB="5"/>
<ITEM TAG="8BIT_WP_02" PROB="5"/>
<ITEM TAG="8BIT_WP_03" PROB="5"/>
<ITEM TAG="8BIT_WP_04" PROB="5"/>
<ITEM TAG="8BIT_WP_05" PROB="5"/>
<ITEM TAG="8BIT_WP_06" PROB="5"/>
<ITEM TAG="8BIT_WP_07" PROB="5"/>
<ITEM TAG="8BIT_WP_08" PROB="5"/>
<ITEM TAG="8BIT_WP_09" PROB="5"/>
<ITEM TAG="8BIT_WP_10" PROB="5"/>
<ITEM TAG="8BIT_WP_11" PROB="5"/>
<ITEM TAG="8BIT_WP_12" PROB="5"/>
<ITEM TAG="8BIT_WP_13" PROB="5"/>
<ITEM TAG="8BIT_WP_14" PROB="5"/>
<ITEM TAG="8BIT_WP_15" PROB="5"/>
<ITEM TAG="8BIT_WP_16" PROB="5"/>
<ITEM TAG="8BIT_WP_17" PROB="5"/>
<ITEM TAG="8BIT_WP_18" PROB="5"/>
<ITEM TAG="8BIT_WP_19" PROB="5"/>
<ITEM TAG="8BIT_WP_20" PROB="5"/>
</RANDOM>
<RANDOM ID="R_MAGICWAND_HIT">
<ITEM TAG="MAGICWAND_HIT_01" PROB="34"/>
<ITEM TAG="MAGICWAND_HIT_02" PROB="33"/>
<ITEM TAG="MAGICWAND_HIT_03" PROB="33"/>
</RANDOM>
<RANDOM ID="R_MAGICWAND_PARTICLE">
<ITEM TAG="MAGICWAND_PARTICLE_01" PROB="34"/>
<ITEM TAG="MAGICWAND_PARTICLE_02" PROB="33"/>
<ITEM TAG="MAGICWAND_PARTICLE_03" PROB="33"/>
</RANDOM>
<EFFECT ID="LAUGH" FILE="sounds\effect\amb\laugh.ogg" LOOP_DELAY="15" LOOP_DELAY_RANGE="20" DELAY="2" DELAY_RANGE="1.5" X="1500" XRANGE="10"/>
<EFFECT ID="BLACKSMITH" FILE="sounds\effect\amb\blackSmith.ogg" LOOP_DELAY="15" LOOP_DELAY_RANGE="15" X="100" XRANGE="10.0"/>
<EFFECT ID="GRASS_HASH" FILE="sounds\effect\amb\grassHash.ogg"/>
<EFFECT ID="GRASS_BLOW" FILE="sounds\effect\amb\grassBlow.ogg"/>
<EFFECT ID="TRAP_GRASS_CHECK" FILE="sounds\effect\amb\TgrassUp.ogg"/>
<EFFECT ID="TRAP_GRASS_UP" FILE="sounds\effect\amb\TgrassUp.ogg"/>
<EFFECT ID="TRAP_GRASS_HIT" FILE="sounds\effect\amb\TgrassHit.ogg"/>
<EFFECT ID="TRAP_GRASS_DIE" FILE="sounds\effect\amb\TgrassDie.ogg"/>
<EFFECT ID="TRAP_STONE_BEGIN" FILE="sounds\effect\amb\TstoneBegin.ogg"/>
<EFFECT ID="TRAP_STONE_ROLLING_LOOP" FILE="sounds\effect\amb\Tstone.ogg" LOOP_DELAY="0"/>
<EFFECT ID="WOOD_HIT_AMB" FILE="sounds\effect\amb\woodHit.ogg"/>
<EFFECT ID="WOOD_CRASH" FILE="sounds\effect\amb\woodCrash.ogg"/>
<EFFECT ID="BOX_HIT" FILE="sounds\effect\amb\box_hit.ogg"/>
<EFFECT ID="BOX_OPEN" FILE="sounds\effect\amb\box_open.ogg"/>
<EFFECT ID="TRAP_STONE_BREAK" FILE="sounds\effect\amb\Tstone_break.ogg"/>
<EFFECT ID="TRAP_STONE_HIT" FILE="sounds\effect\amb\Tstone_hit.ogg"/>
<EFFECT ID="THORN_POST_FLOAT_LOOP" FILE="sounds\effect\amb\tpost_float.ogg" LOOP_DELAY="0"/>
<EFFECT ID="FAN_ROTATE_LOOP" FILE="sounds\effect\amb\fan_rotate.ogg" LOOP_DELAY="0"/>
<EFFECT ID="FAN_WIND_BLOW_LOOP" FILE="sounds\effect\amb\fan_wind.ogg" LOOP_DELAY="0"/>
<EFFECT ID="CRYSTAL_BREAK" FILE="sounds\effect\amb\crystal_break.ogg"/>
<EFFECT ID="FAN_BREAK" FILE="sounds\effect\amb\fan_break.ogg"/>
<EFFECT ID="GRASS_PASS" FILE="sounds\effect\amb\grass_pass.ogg"/>
<EFFECT ID="ELVEN_GATE" FILE="sounds\effect\amb\ev_gate.ogg"/>
<EFFECT ID="SKY_GATE" FILE="sounds\effect\amb\sc_gate.ogg"/>
<EFFECT ID="SKY_STAIRS_LOOP" FILE="sounds\effect\amb\sc_stairs.ogg" LOOP_DELAY="0"/>
<EFFECT ID="TREE_SHAKE" FILE="sounds\effect\amb\tree_shake.ogg"/>
<EFFECT ID="BUNKER_HIT" FILE="sounds\effect\amb\bunker_hit.ogg"/>
<EFFECT ID="BUNKER_OPEN" FILE="sounds\effect\amb\bunker_open.ogg"/>
<EFFECT ID="BUNKER_BREAK" FILE="sounds\effect\amb\bunker_break.ogg"/>
<EFFECT ID="SWAMP_BUBBLE_LOOP" FILE="sounds\effect\amb\swamp_bubble.ogg" LOOP_DELAY="0"/>
<EFFECT ID="THRON_HIT" FILE="sounds\effect\amb\thorn_hit.ogg"/>
<EFFECT ID="SPINNER_LOOP" FILE="sounds\effect\amb\spinner_spin.ogg" LOOP_DELAY="0"/>
<EFFECT ID="SPINNER_DMG" FILE="sounds\effect\amb\spinner_dmg.ogg"/>
<EFFECT ID="SPINNER_BREAK" FILE="sounds\effect\amb\spinner_break.ogg"/>
<EFFECT ID="SPINNER_ON" FILE="sounds\effect\amb\spinner_on.ogg"/>
<EFFECT ID="TWIST_AMB_LOOP" FILE="sounds\effect\amb\twist_amb.ogg" LOOP_DELAY="0"/>
<EFFECT ID="TWIST_SPIN" FILE="sounds\effect\amb\twist_spin.ogg"/>
<EFFECT ID="FOUNTAIN_FLOW_LOOP" FILE="sounds\effect\amb\fountain_flow.ogg" LOOP_DELAY="0"/>
<EFFECT ID="FOUNTAIN_BREAK" FILE="sounds\effect\amb\fountain_break.ogg"/>
<EFFECT ID="FLAOTING_LOOP" FILE="sounds\effect\amb\flaoting.ogg" LOOP_DELAY="0"/>
<EFFECT ID="DRG_CRY_03" FILE="sounds\effect\amb\drg_cry_03.ogg"/>
<EFFECT ID="INVASION_ALERT" FILE="sounds\effect\amb\invasion_alert.ogg"/>
<EFFECT ID="AIRPLANE_01" FILE="sounds\effect\amb\airplane_01.ogg"/>
<EFFECT ID="AIRPLANE_02" FILE="sounds\effect\amb\airplane_02.ogg"/>
<EFFECT ID="SLIME_DROP" FILE="sounds\effect\amb\slime_drop.ogg"/>
<EFFECT ID="MOLLUSK_MOVE" FILE="sounds\effect\amb\mollusk_move.ogg"/>
<EFFECT ID="WALK_VINE_LOOP" FILE="sounds\effect\amb\walk_vine.ogg"/>
<EFFECT ID="RUN_VINE_LOOP" FILE="sounds\effect\amb\run_vine.ogg"/>
<EFFECT ID="TIE_VINE" FILE="sounds\effect\amb\tie_vine.ogg"/>
<EFFECT ID="BURN_VINE" FILE="sounds\effect\amb\burn_vine.ogg"/>
<EFFECT ID="WRIGGLE_SLOW_LOOP" FILE="sounds\effect\amb\wriggle_slow.ogg" LOOP_DELAY="0"/>
<EFFECT ID="WRIGGLE_FAST_LOOP" FILE="sounds\effect\amb\wriggle_fast.ogg" LOOP_DELAY="0"/>
<EFFECT ID="HATCH_EGG" FILE="sounds\effect\amb\hatch_egg.ogg"/>
<EFFECT ID="TRAP_OCTOPUS_READY" FILE="sounds\effect\amb\toctopus_ready.ogg"/>
<EFFECT ID="TRAP_OCTOPUS_TIGHTEN" FILE="sounds\effect\amb\toctopus_tighten.ogg"/>
<EFFECT ID="HIT_BELL" FILE="sounds\effect\amb\hit_bell.ogg"/>
<EFFECT ID="BREAK_BELL" FILE="sounds\effect\amb\break_bell.ogg"/>
<EFFECT ID="CAMPFIRE_LOOP" FILE="sounds\effect\amb\campfire.ogg" LOOP_DELAY="0"/>
<RANDOM ID="R_AIRPLANE" LOOP_DELAY="15.0" LOOP_DELAY_RANGE="10.0">
<ITEM TAG="AIRPLANE_01" PROB="50"/>
<ITEM TAG="AIRPLANE_02" PROB="50"/>
</RANDOM>
<RANDOM ID="R_FLYDRAGON_LOOP" LOOP_DELAY="15.0" LOOP_DELAY_RANGE="8.0">
<ITEM TAG="FALCON_RUSH" PROB="33"/>
<ITEM TAG="FLYDRAGON_MAD" PROB="33"/>
<ITEM TAG="FLYDRAGON_CRY" PROB="34"/>
</RANDOM>
<GROUP ID="G_AMON">
<ITEM TAG="R_FLYDRAGON_LOOP" DELAY="10" DELAY_RANGE="3"/>
</GROUP>
<GROUP ID="G_TRAP_GRASS_UP">
<ITEM TAG="TRAP_GRASS_CHECK"/>
<ITEM TAG="TRAP_GRASS_UP" DELAY="0.5"/>
</GROUP>
<GROUP ID="G_SHALLOWKEEP">
<ITEM TAG="R_CAVE_AMB" DELAY="6" DELAY_RANGE="2"/>
</GROUP>
<GROUP ID="G_DARKELF_CEMETARY">
<ITEM TAG="R_HORROR_AMB" DELAY="7" DELAY_RANGE="3"/>
</GROUP>
<GROUP ID="G_SNOW">
<ITEM TAG="R_SNOW_AMB" DELAY="5" DELAY_RANGE="2"/>
</GROUP>
<GROUP ID="G_GSEEKER_FOREST">
<ITEM TAG="FOUNTAIN_FLOW_LOOP" DELAY="0" DELAY_RANGE="0"/>
<ITEM TAG="R_BIRD_LOOP" DELAY="1.0" DELAY_RANGE="0"/>
</GROUP>
<EFFECT ID="BRACELET_TOUCH" FILE="sounds\equip\acc\bracelet.ogg" VOLUME_ADJUST="0" PRIORITY="0"/>
<EFFECT ID="NECKLACE_TOUCH" FILE="sounds\equip\acc\necklace.ogg"/>
<EFFECT ID="RING_TOUCH" FILE="sounds\equip\acc\ring.ogg"/>
<EFFECT ID="NAME_TOUCH" FILE="sounds\equip\title\name_touch.ogg" VOLUME_ADJUST="0" PRIORITY="0"/>
<EFFECT ID="CLOTH_TOUCH" FILE="sounds\equip\armor\cloth_touch.ogg" VOLUME_ADJUST="0" PRIORITY="0"/>
<EFFECT ID="SCRAP_TOUCH" FILE="sounds\equip\armor\scrap_touch.ogg"/>
<EFFECT ID="WOOD_TOUCH" FILE="sounds\equip\armor\wood_touch.ogg"/>
<EFFECT ID="BOOMERANG_SHOOT_LOOP" FILE="sounds\stak\throw\bmr_shoot.ogg" LOOP_DELAY="0"/>
<EFFECT ID="BOOMERANG_BACK_LOOP" FILE="sounds\stak\throw\bmr_back.ogg" LOOP_DELAY="0"/>
<EFFECT ID="BOOMERNAG_HIT" FILE="sounds\stak\throw\bmr_hit.ogg"/>
<EFFECT ID="HEDGEHOG_SHOOT" FILE="sounds\stak\throw\hedg_shoot.ogg"/>
<EFFECT ID="HEDGEHOG_BUMP" FILE="sounds\stak\throw\hedg_bump.ogg"/>
<EFFECT ID="HEDGEHOG_HIT" FILE="sounds\stak\throw\hedg_hit.ogg"/>
<EFFECT ID="RECIPE_NOTICE" FILE="sounds\UI\otherJoin.ogg" VOLUME_ADJUST="0" PRIORITY="0"/>
<EFFECT ID="RECIPE_COMBINE" FILE="sounds\stak\recipe\recipe_combine.ogg"/>
<EFFECT ID="RECIPE_DIVIDE" FILE="sounds\stak\recipe\recipe_divide.ogg"/>
<EFFECT ID="RECIPE_OPEN" FILE="sounds\stak\recipe\recipe_open.ogg"/>
<EFFECT ID="BONE_TOUCH" FILE="sounds\stak\material\bone.ogg" VOLUME_ADJUST="0" PRIORITY="0"/>
<EFFECT ID="JEWEL_TOUCH" FILE="sounds\stak\material\jewel.ogg"/>
<EFFECT ID="SKIN_TOUCH" FILE="sounds\stak\material\skin_touch.ogg"/>
<EFFECT ID="TRUNK_TOUCH" FILE="sounds\stak\material\trunk.ogg"/>
<EFFECT ID="GOLD_DROP1" FILE="sounds\stak\material\goldDrop1.ogg"/>
<EFFECT ID="GOLD_DROP2" FILE="sounds\stak\material\goldDrop2.ogg"/>
<EFFECT ID="CUBE_TOUCH" FILE="sounds\stak\material\cube_touch.ogg"/>
<EFFECT ID="IRON_TOUCH" FILE="sounds\stak\material\iron_touch.ogg"/>
<EFFECT ID="PAPER_TOUCH" FILE="sounds\stak\material\paper_touch.ogg"/>
<EFFECT ID="BOTTLE_TOUCH" FILE="sounds\stak\material\bottle_touch.ogg"/>
<EFFECT ID="BOOK_TOUCH" FILE="sounds\stak\book_touch.ogg" VOLUME_ADJUST="0" PRIORITY="0"/>
<EFFECT ID="FLASK_TOUCH" FILE="sounds\stak\flask_touch.ogg"/>
<EFFECT ID="FLASK_USE" FILE="sounds\stak\flask_use.ogg"/>
<EFFECT ID="SHOUTING" FILE="sounds\stak\shouting.ogg"/>
<EFFECT ID="CHARM_ICE_USE" FILE="sounds\stak\charm_ice.ogg"/>
<EFFECT ID="CHARM_FIRE_USE" FILE="sounds\stak\charm_fire.ogg"/>
<EFFECT ID="CHARM_MOON_USE" FILE="sounds\stak\charm_moon.ogg"/>
<EFFECT ID="CHARM_SUN_USE" FILE="sounds\stak\charm_sun.ogg"/>
<EFFECT ID="CHARM_MIDDLEOCEAN_USE" FILE="sounds\stak\charm_ocean.ogg"/>
<EFFECT ID="POTION_TOUCH" FILE="sounds\stak\ptn.ogg"/>
<EFFECT ID="POTION_USE" FILE="sounds\stak\ptn_use.ogg"/>
<EFFECT ID="POTION_SPREAD" FILE="sounds\stak\ptn_spread.ogg"/>
<EFFECT ID="CONDITION_REMOVE" FILE="sounds\stak\c_remove.ogg"/>
<EFFECT ID="FOOD_USE" FILE="sounds\stak\food_use.ogg"/>
<EFFECT ID="CIGAR_USE" FILE="sounds\stak\cigar_use.ogg"/>
<EFFECT ID="FOOD_TOUCH" FILE="sounds\stak\food.ogg"/>
<EFFECT ID="UNIQUE_DROP" FILE="sounds\equip\acc\unique_drop.ogg"/>
<EFFECT ID="SQUARESWDA_01" FILE="sounds\char\swordman\weapon\sqrSwdA_01.ogg" VOLUME_ADJUST="0" PRIORITY="0"/>
<EFFECT ID="SQUARESWDA_02" FILE="sounds\char\swordman\weapon\sqrSwdA_02.ogg"/>
<EFFECT ID="SQUARESWDB" FILE="sounds\char\swordman\weapon\sqrSwdB.ogg"/>
<EFFECT ID="SQUARESWDC_01" FILE="sounds\char\swordman\weapon\sqrSwdC_01.ogg"/>
<EFFECT ID="SQUARESWDA_HIT_01" FILE="sounds\char\swordman\weapon\sqrSwdA_hit_01.ogg"/>
<EFFECT ID="SQUARESWDA_HIT_02" FILE="sounds\char\swordman\weapon\sqrSwdA_hit_02.ogg"/>
<EFFECT ID="SQUARESWDB_HIT" FILE="sounds\char\swordman\weapon\sqrSwdB_hit.ogg"/>
<EFFECT ID="SQUARESWDC_HIT_01" FILE="sounds\char\swordman\weapon\sqrSwdC_hit_01.ogg"/>
<EFFECT ID="SQUARESWDC_HIT_02" FILE="sounds\char\swordman\weapon\sqrSwdC_hit_02.ogg"/>
<EFFECT ID="SQUARESWD_TOUCH" FILE="sounds\char\swordman\weapon\sqrSwd_touch.ogg"/>
<EFFECT ID="MINERALSWDA_01" FILE="sounds\char\swordman\weapon\minSwdA_01.ogg"/>
<EFFECT ID="MINERALSWDA_02" FILE="sounds\char\swordman\weapon\minSwdA_02.ogg"/>
<EFFECT ID="MINERALSWDA_03" FILE="sounds\char\swordman\weapon\minSwdA_03.ogg"/>
<EFFECT ID="MINERALSWDB" FILE="sounds\char\swordman\weapon\minSwdB.ogg"/>
<EFFECT ID="MINERALSWDC_01" FILE="sounds\char\swordman\weapon\minSwdC_01.ogg"/>
<EFFECT ID="MINERALSWDC_02" FILE="sounds\char\swordman\weapon\minSwdC_02.ogg"/>
<EFFECT ID="MINERALSWDC_03" FILE="sounds\char\swordman\weapon\minSwdC_03.ogg"/>
<EFFECT ID="MINERALSWDA_HIT_01" FILE="sounds\char\swordman\weapon\minSwdA_hit_01.ogg"/>
<EFFECT ID="MINERALSWDA_HIT_02" FILE="sounds\char\swordman\weapon\minSwdA_hit_02.ogg"/>
<EFFECT ID="MINERALSWDA_HIT_03" FILE="sounds\char\swordman\weapon\minSwdA_hit_03.ogg"/>
<EFFECT ID="MINERAL_SWDB_HIT" FILE="sounds\char\swordman\weapon\minSwdB_hit.ogg"/>
<EFFECT ID="MINERALSWDC_HIT_01" FILE="sounds\char\swordman\weapon\minSwdC_hit.ogg"/>
<EFFECT ID="MINERALSWD_TOUCH" FILE="sounds\char\swordman\weapon\minSwd_touch.ogg"/>
<EFFECT ID="SWD_BAL_END" FILE="sounds\char\swordman\weapon\swd_bal_03.ogg"/>
<EFFECT ID="SWD_REFLECT" FILE="sounds\char\swordman\weapon\swd_eff_08.ogg"/>
<EFFECT ID="SWD_GUARDED" FILE="sounds\char\swordman\weapon\swd_eff_01.ogg"/>
<EFFECT ID="SWD_GUARD" FILE="sounds\char\swordman\weapon\swd_eff_05.ogg"/>
<EFFECT ID="SWD_GUARD_END" FILE="sounds\char\swordman\weapon\swd_eff_06.ogg"/>
<EFFECT ID="KATANAA_01" FILE="sounds\char\swordman\weapon\katA_01.ogg"/>
<EFFECT ID="KATANAA_02" FILE="sounds\char\swordman\weapon\katA_02.ogg"/>
<EFFECT ID="KATANAA_03" FILE="sounds\char\swordman\weapon\katA_03.ogg"/>
<EFFECT ID="KATANAB" FILE="sounds\char\swordman\weapon\katB.ogg"/>
<EFFECT ID="KATANAC_01" FILE="sounds\char\swordman\weapon\katC_01.ogg"/>
<EFFECT ID="KATANAC_02" FILE="sounds\char\swordman\weapon\katC_02.ogg"/>
<EFFECT ID="KATANAA_HIT_01" FILE="sounds\char\swordman\weapon\katA_hit_01.ogg"/>
<EFFECT ID="KATANAA_HIT_02" FILE="sounds\char\swordman\weapon\katA_hit_02.ogg"/>
<EFFECT ID="KATANAB_HIT" FILE="sounds\char\swordman\weapon\katB_hit.ogg"/>
<EFFECT ID="KATANAC_HIT_01" FILE="sounds\char\swordman\weapon\katC_hit_01.ogg"/>
<EFFECT ID="KATANA_TOUCH" FILE="sounds\char\swordman\weapon\kat_touch.ogg"/>
<EFFECT ID="STICKA_01" FILE="sounds\char\swordman\weapon\stickA_01.ogg"/>
<EFFECT ID="STICKA_02" FILE="sounds\char\swordman\weapon\stickA_02.ogg"/>
<EFFECT ID="STICKB_01" FILE="sounds\char\swordman\weapon\stickB_01.ogg"/>
<EFFECT ID="STICKC_01" FILE="sounds\char\swordman\weapon\stickC_01.ogg"/>
<EFFECT ID="STICKA_HIT_01" FILE="sounds\char\swordman\weapon\stickA_hit_01.ogg"/>
<EFFECT ID="STICKA_HIT_02" FILE="sounds\char\swordman\weapon\stickA_hit_02.ogg"/>
<EFFECT ID="STICKB_HIT_01" FILE="sounds\char\swordman\weapon\stickB_hit_01.ogg"/>
<EFFECT ID="STICKC_HIT_01" FILE="sounds\char\swordman\weapon\stickC_hit_01.ogg"/>
<EFFECT ID="STICKC_HIT_02" FILE="sounds\char\swordman\weapon\stickC_hit_02.ogg"/>
<EFFECT ID="STICK_TOUCH" FILE="sounds\char\swordman\weapon\stick_touch.ogg"/>
<EFFECT ID="BEAMSWDA_01" FILE="sounds\char\swordman\weapon\beamSwdA_01.ogg"/>
<EFFECT ID="BEAMSWDA_02" FILE="sounds\char\swordman\weapon\beamSwdA_02.ogg"/>
<EFFECT ID="BEAMSWDA_03" FILE="sounds\char\swordman\weapon\beamSwdA_03.ogg"/>
<EFFECT ID="BEAMSWDB" FILE="sounds\char\swordman\weapon\beamSwdB.ogg"/>
<EFFECT ID="BEAMSWDC" FILE="sounds\char\swordman\weapon\beamSwdC_01.ogg"/>
<EFFECT ID="BEAMSWDA_HIT_01" FILE="sounds\char\swordman\weapon\beamSwdA_hit_01.ogg"/>
<EFFECT ID="BEAMSWDA_HIT_02" FILE="sounds\char\swordman\weapon\beamSwdA_hit_02.ogg"/>
<EFFECT ID="BEAMSWDB_HIT" FILE="sounds\char\swordman\weapon\beamSwdB_hit.ogg"/>
<EFFECT ID="BEAMSWDC_HIT_01" FILE="sounds\char\swordman\weapon\beamSwdC_hit_01.ogg"/>
<EFFECT ID="BEAMSWDC_HIT_02" FILE="sounds\char\swordman\weapon\beamSwdC_hit_02.ogg"/>
<EFFECT ID="SLESSSWDA_01" FILE="sounds\char\swordman\weapon\slessSwd_01.ogg"/>
<EFFECT ID="SLESSSWDA_02" FILE="sounds\char\swordman\weapon\slessSwd_02.ogg"/>
<EFFECT ID="SLESSSWDA_HIT_01" FILE="sounds\char\swordman\weapon\slessSwd_hit_01.ogg"/>
<EFFECT ID="SLESSSWDA_HIT_02" FILE="sounds\char\swordman\weapon\slessSwd_hit_02.ogg"/>
<EFFECT ID="SLESSSWD_TOUCH" FILE="sounds\char\swordman\weapon\slessSwd_touch.ogg"/>
<RANDOM ID="R_SQUARESWDA">
<ITEM TAG="SQUARESWDA_01" PROB="50"/>
<ITEM TAG="SQUARESWDA_02" PROB="50"/>
</RANDOM>
<RANDOM ID="R_SQUARESWDC">
<ITEM TAG="SQUARESWDB" PROB="50"/>
<ITEM TAG="SQUARESWDC_01" PROB="50"/>
</RANDOM>
<RANDOM ID="R_SQUARESWDA_HIT">
<ITEM TAG="SQUARESWDA_HIT_01" PROB="50"/>
<ITEM TAG="SQUARESWDA_HIT_02" PROB="50"/>
</RANDOM>
<RANDOM ID="R_SQUARESWDC_HIT">
<ITEM TAG="SQUARESWDC_HIT_01" PROB="50"/>
<ITEM TAG="SQUARESWDC_HIT_02" PROB="50"/>
</RANDOM>
<RANDOM ID="R_MINERALSWDA">
<ITEM TAG="MINERALSWDA_01" PROB="33"/>
<ITEM TAG="MINERALSWDA_02" PROB="33"/>
<ITEM TAG="MINERALSWDA_03" PROB="34"/>
</RANDOM>
<RANDOM ID="R_MINERALSWDC">
<ITEM TAG="MINERALSWDC_01" PROB="33"/>
<ITEM TAG="MINERALSWDC_02" PROB="33"/>
<ITEM TAG="MINERALSWDC_03" PROB="34"/>
</RANDOM>
<RANDOM ID="R_MINERALSWDA_HIT">
<ITEM TAG="MINERALSWDA_HIT_01" PROB="33"/>
<ITEM TAG="MINERALSWDA_HIT_02" PROB="33"/>
<ITEM TAG="MINERALSWDA_HIT_03" PROB="34"/>
</RANDOM>
<RANDOM ID="R_MINERALSWDC_HIT">
<ITEM TAG="MINERALSWDA_HIT_03" PROB="50"/>
<ITEM TAG="MINERALSWDC_HIT_01" PROB="50"/>
</RANDOM>
<RANDOM ID="R_KATANAA">
<ITEM TAG="KATANAA_01" PROB="33"/>
<ITEM TAG="KATANAA_02" PROB="33"/>
<ITEM TAG="KATANAA_03" PROB="34"/>
</RANDOM>
<RANDOM ID="R_KATANAC">
<ITEM TAG="KATANAC_01" PROB="33"/>
<ITEM TAG="KATANAC_02" PROB="33"/>
</RANDOM>
<RANDOM ID="R_KATANAA_HIT">
<ITEM TAG="KATANAA_HIT_01" PROB="50"/>
<ITEM TAG="KATANAA_HIT_02" PROB="50"/>
</RANDOM>
<RANDOM ID="R_KATANAC_HIT">
<ITEM TAG="KATANAA_HIT_02" PROB="50"/>
<ITEM TAG="KATANAC_HIT_01" PROB="50"/>
</RANDOM>
<RANDOM ID="R_STICKA">
<ITEM TAG="STICKA_01" PROB="50"/>
<ITEM TAG="STICKA_02" PROB="50"/>
</RANDOM>
<RANDOM ID="R_STICKC">
<ITEM TAG="STICKB_01" PROB="50"/>
<ITEM TAG="STICKC_01" PROB="50"/>
</RANDOM>
<RANDOM ID="R_STICKA_HIT">
<ITEM TAG="STICKA_HIT_01" PROB="50"/>
<ITEM TAG="STICKA_HIT_02" PROB="50"/>
</RANDOM>
<RANDOM ID="R_STICKC_HIT">
<ITEM TAG="STICKC_HIT_01" PROB="50"/>
<ITEM TAG="STICKC_HIT_02" PROB="50"/>
</RANDOM>
<RANDOM ID="R_BEAMSWDA">
<ITEM TAG="BEAMSWDA_01" PROB="33"/>
<ITEM TAG="BEAMSWDA_02" PROB="33"/>
<ITEM TAG="BEAMSWDA_03" PROB="34"/>
</RANDOM>
<RANDOM ID="R_BEAMSWDA_HIT">
<ITEM TAG="BEAMSWDA_HIT_01" PROB="50"/>
<ITEM TAG="BEAMSWDA_HIT_02" PROB="50"/>
</RANDOM>
<RANDOM ID="R_BEAMSWDC_HIT">
<ITEM TAG="BEAMSWDC_HIT_01" PROB="50"/>
<ITEM TAG="BEAMSWDC_HIT_02" PROB="50"/>
</RANDOM>
<RANDOM ID="R_SLESSSWDA">
<ITEM TAG="SLESSSWDA_01" PROB="50"/>
<ITEM TAG="SLESSSWDA_02" PROB="50"/>
</RANDOM>
<RANDOM ID="R_SLESSSWDA_HIT">
<ITEM TAG="SLESSSWDA_HIT_01" PROB="50"/>
<ITEM TAG="SLESSSWDA_HIT_02" PROB="50"/>
</RANDOM>
<EFFECT ID="GHOST_DRIVE_BREMEN" FILE="sounds\char\swordman\effect\ghost_drive_bremen.ogg" VOLUME_ADJUST="0" PRIORITY="0"/>
<EFFECT ID="GHOST_DRIVE_HIT" FILE="sounds\char\swordman\effect\ghost_drive_hit.ogg"/>
<EFFECT ID="GHOST_DRIVE_KHAZAN" FILE="sounds\char\swordman\effect\ghost_drive_khazan.ogg"/>
<EFFECT ID="GHOST_DRIVE_SAYA" FILE="sounds\char\swordman\effect\ghost_drive_saya.ogg"/>
<EFFECT ID="MOON_CURTAIN" FILE="sounds\char\swordman\effect\moon_curtain.ogg"/>
<EFFECT ID="UPPER_SLASH_01" FILE="sounds\char\swordman\effect\upper_slash_01.ogg"/>
<EFFECT ID="UPPER_SLASH_02" FILE="sounds\char\swordman\effect\upper_slash_02.ogg"/>
<EFFECT ID="JAKYEOL_FLASH" FILE="sounds\char\swordman\effect\jakyeol_flash.ogg"/>
<EFFECT ID="JAKYEOL_HIT" FILE="sounds\char\swordman\effect\jakyeol_hit.ogg"/>
<EFFECT ID="JAKYEOL_LAND" FILE="sounds\char\swordman\effect\jakyeol_land.ogg"/>
<EFFECT ID="JAKYEOL_SWING" FILE="sounds\char\swordman\effect\jakyeol_swing.ogg"/>
<EFFECT ID="KEIGA_ATK" FILE="sounds\char\swordman\effect\keiga_atk.ogg"/>
<EFFECT ID="KEIGA_IN" FILE="sounds\char\swordman\effect\keiga_in.ogg"/>
<EFFECT ID="KEIGA_OUT" FILE="sounds\char\swordman\effect\keiga_out.ogg"/>
<EFFECT ID="KEIGA_SUMMON" FILE="sounds\char\swordman\effect\keiga_summon.ogg"/>
<EFFECT ID="THRUST_BEAMS" FILE="sounds\char\swordman\effect\thrust_beams.ogg"/>
<EFFECT ID="TSLASH_01" FILE="sounds\char\swordman\effect\tslash_01.ogg"/>
<EFFECT ID="TSLASH_02" FILE="sounds\char\swordman\effect\tslash_02.ogg"/>
<EFFECT ID="TSLASH_03" FILE="sounds\char\swordman\effect\tslash_03.ogg"/>
<EFFECT ID="YEOLPA_FLASH" FILE="sounds\char\swordman\effect\yeolpa_flash.ogg"/>
<EFFECT ID="YEOLPA_WIND" FILE="sounds\char\swordman\effect\yeolpa_wind.ogg"/>
<EFFECT ID="YEOLPA_WIND_HIT" FILE="sounds\char\swordman\effect\yeolpa_wind_hit.ogg"/>
<EFFECT ID="GORECROSS_CROSS" FILE="sounds\char\swordman\effect\gorecross_cross.ogg"/>
<EFFECT ID="GORECROSS_HIT_01" FILE="sounds\char\swordman\effect\gorecross_hit_01.ogg"/>
<EFFECT ID="GORECROSS_HIT_02" FILE="sounds\char\swordman\effect\gorecross_hit_02.ogg"/>
<EFFECT ID="KILL_WAVE_LOOP" FILE="sounds\char\swordman\effect\kill_wave_loop.ogg" LOOP_DELAY="0"/>
<EFFECT ID="MUSSANG_ATK_01" FILE="sounds\char\swordman\effect\mussang_atk_01.ogg"/>
<EFFECT ID="MUSSANG_ATK_02" FILE="sounds\char\swordman\effect\mussang_atk_02.ogg"/>
<EFFECT ID="MUSSANG_START" FILE="sounds\char\swordman\effect\mussang_start.ogg"/>
<EFFECT ID="WAVE_CARVING" FILE="sounds\char\swordman\effect\wave_carving.ogg"/>
<EFFECT ID="WAVE_CARVING_END" FILE="sounds\char\swordman\effect\wave_carving_end.ogg"/>
<EFFECT ID="WAVE_CARVING_GET" FILE="sounds\char\swordman\effect\wave_carving_get.ogg"/>
<EFFECT ID="WAVE_CARVING_LOOP" FILE="sounds\char\swordman\effect\wave_carving_loop.ogg" LOOP_DELAY="0"/>
<EFFECT ID="AUTO_GUARD" FILE="sounds\char\swordman\effect\auto_guard.ogg"/>
<EFFECT ID="CCRASH_CRASH" FILE="sounds\char\swordman\effect\Ccrash_crash.ogg"/>
<EFFECT ID="CCRASH_GET" FILE="sounds\char\swordman\effect\Ccrash_get.ogg"/>
<EFFECT ID="CCRASH_MOVING" FILE="sounds\char\swordman\effect\Ccrash_moving.ogg"/>
<EFFECT ID="DRAWING_SWORD" FILE="sounds\char\swordman\effect\drawing_sword.ogg"/>
<EFFECT ID="DRAWING_SWORD_HIT_01" FILE="sounds\char\swordman\effect\drawing_sword_hit_01.ogg"/>
<EFFECT ID="DRAWING_SWORD_HIT_02" FILE="sounds\char\swordman\effect\drawing_sword_hit_02.ogg"/>
<EFFECT ID="GHOST_BALL" FILE="sounds\char\swordman\effect\ghost_ball.ogg"/>
<EFFECT ID="MOON_ATK_01" FILE="sounds\char\swordman\effect\moon_atk_01.ogg"/>
<EFFECT ID="MOON_ATK_02" FILE="sounds\char\swordman\effect\moon_atk_02.ogg"/>
<EFFECT ID="HADOUKEN" FILE="sounds\char\swordman\effect\hadouken.ogg"/>
<EFFECT ID="HADOUKEN_HIT_01" FILE="sounds\char\swordman\effect\hadouken_hit_01.ogg"/>
<EFFECT ID="HADOUKEN_HIT_02" FILE="sounds\char\swordman\effect\hadouken_hit_02.ogg"/>
<EFFECT ID="BOODONG_BALL" FILE="sounds\char\swordman\effect\boodong_ball.ogg"/>
<EFFECT ID="BOODONG_CIRCLE_LOOP" FILE="sounds\char\swordman\effect\boodong_circle_loop.ogg" LOOP_DELAY="0"/>
<EFFECT ID="BOODONG_EXPLOSION" FILE="sounds\char\swordman\effect\boodong_explosion.ogg"/>
<EFFECT ID="BOODONG_HIT_01" FILE="sounds\char\swordman\effect\boodong_hit_01.ogg"/>
<EFFECT ID="BOODONG_HIT_02" FILE="sounds\char\swordman\effect\boodong_hit_02.ogg"/>
<EFFECT ID="FLENSE_CHANGE" FILE="sounds\char\swordman\effect\flense_change.ogg"/>
<EFFECT ID="FLENSE_FLASH" FILE="sounds\char\swordman\effect\flense_flash.ogg"/>
<EFFECT ID="FLENSE_GET" FILE="sounds\char\swordman\effect\flense_get.ogg"/>
<EFFECT ID="FLENSE_SUCK" FILE="sounds\char\swordman\effect\flense_suck.ogg"/>
<EFFECT ID="HOANYOUNG_WAVE" FILE="sounds\char\swordman\effect\hoanyoung_wave.ogg"/>
<EFFECT ID="HOANYOUNG_HIT" FILE="sounds\char\swordman\effect\hoanyoung_hit.ogg"/>
<EFFECT ID="MENGRYOUNG_ATK" FILE="sounds\char\swordman\effect\mengryong_atk.ogg"/>
<EFFECT ID="BLOODR_FIRE" FILE="sounds\char\swordman\effect\bloodR_fire.ogg"/>
<EFFECT ID="BLOODR_GET" FILE="sounds\char\swordman\effect\bloodR_get.ogg"/>
<EFFECT ID="BLOODYR_BLACKHOLE_LOOP" FILE="sounds\char\swordman\effect\bloodyR_blackhole.ogg" LOOP_DELAY="0"/>
<EFFECT ID="GUARD_ATK" FILE="sounds\char\swordman\effect\guard_atk.ogg"/>
<EFFECT ID="OUTRAGE_CRASH" FILE="sounds\char\swordman\effect\outrage_crash.ogg"/>
<EFFECT ID="OUTRAGE_READY" FILE="sounds\char\swordman\effect\outrage_ready.ogg"/>
<EFFECT ID="OUTRAGE_SWING" FILE="sounds\char\swordman\effect\outrage_swing.ogg"/>
<EFFECT ID="KALA_ATK_12" FILE="sounds\char\swordman\effect\kala_atk_12.ogg"/>
<EFFECT ID="KALA_ATK_3" FILE="sounds\char\swordman\effect\kala_atk_3.ogg"/>
<EFFECT ID="KALA_READY" FILE="sounds\char\swordman\effect\kala_ready.ogg"/>
<EFFECT ID="KALA_SUMMON" FILE="sounds\char\swordman\effect\kala_summon.ogg"/>
<EFFECT ID="KALA_THROW" FILE="sounds\char\swordman\effect\kala_throw.ogg"/>
<EFFECT ID="KEIGA_SHIELD_LOOP" FILE="sounds\char\swordman\effect\keiga_shield_loop.ogg" LOOP_DELAY="0"/>
<EFFECT ID="KEIGA_SHIELD_SUMMON" FILE="sounds\char\swordman\effect\keiga_shield_summon.ogg"/>
<EFFECT ID="W_MOVING_ATK_01" FILE="sounds\char\swordman\effect\W_atk_01.ogg"/>
<EFFECT ID="W_MOVING_ATK_02" FILE="sounds\char\swordman\effect\W_atk_02.ogg"/>
<EFFECT ID="W_MOVING_ATK_FIN" FILE="sounds\char\swordman\effect\W_atk_fin.ogg"/>
<EFFECT ID="W_GET_SPIRITS" FILE="sounds\char\swordman\effect\W_get_spirits.ogg"/>
<EFFECT ID="W_SPIRITS_FLASH" FILE="sounds\char\swordman\effect\W_spirits_flash.ogg"/>
<EFFECT ID="W_WEAPON_DRIVE" FILE="sounds\char\swordman\effect\W_weapon_drive.ogg"/>
<EFFECT ID="W_WEAPON_MOVING" FILE="sounds\char\swordman\effect\W_weapon_moving.ogg"/>
<EFFECT ID="S_BLASHU_ENTER" FILE="sounds\char\swordman\effect\S_blashu_enter.ogg"/>
<EFFECT ID="S_BLASHU_OUT" FILE="sounds\char\swordman\effect\S_blashu_out.ogg"/>
<EFFECT ID="S_BLASHU_SCREAM" FILE="sounds\char\swordman\effect\S_blashu_scream.ogg"/>
<EFFECT ID="S_LAND" FILE="sounds\char\swordman\effect\S_land.ogg"/>
<EFFECT ID="S_SWAMP" FILE="sounds\char\swordman\effect\S_swamp.ogg"/>
<EFFECT ID="S_SWAMP_CREATION" FILE="sounds\char\swordman\effect\S_swamp_creation.ogg"/>
<EFFECT ID="B_START" FILE="sounds\char\swordman\effect\B_start.ogg"/>
<EFFECT ID="B_FIRE_COLUMN_LOOP" FILE="sounds\char\swordman\effect\B_fire_column_loop.ogg" LOOP_DELAY="0"/>
<EFFECT ID="B_FIRE_EXPLOSION" FILE="sounds\char\swordman\effect\B_fire_explosion.ogg"/>
<EFFECT ID="B_FIRE_EXPLOSION_READY" FILE="sounds\char\swordman\effect\B_fire_explosion_ready.ogg"/>
<EFFECT ID="A_DARK" FILE="sounds\char\swordman\effect\A_dark.ogg"/>
<EFFECT ID="A_FIREWAVE" FILE="sounds\char\swordman\effect\A_fireWave.ogg"/>
<EFFECT ID="A_ICEWAVE" FILE="sounds\char\swordman\effect\A_iceWave.ogg"/>
<EFFECT ID="A_WHEEL" FILE="sounds\char\swordman\effect\A_wheel.ogg"/>
<EFFECT ID="A_WHEEL_CREATION" FILE="sounds\char\swordman\effect\A_wheel_creation.ogg"/>
<EFFECT ID="A_WHEEL_HIT" FILE="sounds\char\swordman\effect\A_wheel_hit.ogg"/>
<EFFECT ID="A_EYE_FLASH" FILE="sounds\char\swordman\effect\A_eye_flash.ogg"/>
<EFFECT ID="A_FINISH" FILE="sounds\char\swordman\effect\A_finish.ogg"/>
<EFFECT ID="A_GLASS_BREAK" FILE="sounds\char\swordman\effect\A_glass_break.ogg"/>
<EFFECT ID="A_WING_CREATION" FILE="sounds\char\swordman\effect\A_wing_creation.ogg"/>
<EFFECT ID="P_DRAWING_SWORD" FILE="sounds\char\swordman\effect\p_drawing_sword.ogg"/>
<EFFECT ID="P_DRAWING_SWORD_LOOP" FILE="sounds\char\swordman\effect\p_drawing_sword_loop.ogg" LOOP_DELAY="0"/>
<EFFECT ID="P_SAYA_ICE" FILE="sounds\char\swordman\effect\p_saya_ice.ogg"/>
<EFFECT ID="P_SAYA_ICE_HIT" FILE="sounds\char\swordman\effect\p_saya_ice_hit.ogg"/>
<EFFECT ID="P_TOMBSTONE" FILE="sounds\char\swordman\effect\p_tombstone.ogg"/>
<EFFECT ID="P_TOMBSTONE_CIRCLE" FILE="sounds\char\swordman\effect\p_tombstone_circle.ogg"/>
<EFFECT ID="P_TOMBSTONE_EXP" FILE="sounds\char\swordman\effect\p_tombstone_exp.ogg"/>
<EFFECT ID="P_TOMBSTONE_LOOP" FILE="sounds\char\swordman\effect\p_tombstone_loop.ogg" LOOP_DELAY="0"/>
<EFFECT ID="P_BLOODEXP" FILE="sounds\char\swordman\effect\p_bloodexp.ogg"/>
<EFFECT ID="P_BLOODR_FIRE" FILE="sounds\char\swordman\effect\p_bloodr_fire.ogg"/>
<EFFECT ID="P_FIREWAVE" FILE="sounds\char\swordman\effect\p_firewave.ogg"/>
<EFFECT ID="BLOODSWORD" FILE="sounds\char\swordman\effect\bloodsword.ogg"/>
<EFFECT ID="BLOODSWORD_READY" FILE="sounds\char\swordman\effect\bloodsword_ready.ogg"/>
<EFFECT ID="RYUSIM_3" FILE="sounds\char\swordman\effect\ryusim_3.ogg"/>
<EFFECT ID="RUYSIM_KANG" FILE="sounds\char\swordman\effect\ryusim_kang.ogg"/>
<EFFECT ID="RYUSIM_READY" FILE="sounds\char\swordman\effect\ryusim_ready.ogg"/>
<EFFECT ID="GORECROSS_ATK3" FILE="sounds\char\swordman\effect\gorecross_atk3.ogg"/>
<EFFECT ID="SACRI" FILE="sounds\char\swordman\effect\sacri.ogg"/>
<EFFECT ID="SACRI_LOOP" FILE="sounds\char\swordman\effect\sacri_loop.ogg" LOOP_DELAY="0"/>
<EFFECT ID="CONTROLBLADE_ATK" FILE="sounds\char\swordman\effect\controlblade_atk.ogg"/>
<EFFECT ID="CONTROLBLADE_CAST_01" FILE="sounds\char\swordman\effect\controlblade_cast_01.ogg"/>
<EFFECT ID="CONTROLBLADE_CAST_02" FILE="sounds\char\swordman\effect\controlblade_cast_02.ogg"/>
<EFFECT ID="CONTROLBLADE_CUT" FILE="sounds\char\swordman\effect\controlblade_cut.ogg"/>
<EFFECT ID="CONTROLBLADE_EXP" FILE="sounds\char\swordman\effect\controlblade_exp.ogg"/>
<EFFECT ID="CONTROLBLADE_THROW" FILE="sounds\char\swordman\effect\controlblade_throw.ogg"/>
<EFFECT ID="GUE_FLEETNESS" FILE="sounds\char\swordman\effect\gue_fleetness.ogg"/>
<EFFECT ID="GUE_FLEETNESS_CAST" FILE="sounds\char\swordman\effect\gue_fleetness_cast.ogg"/>
<EFFECT ID="GUE_FLEETNESS_EXP" FILE="sounds\char\swordman\effect\gue_fleetness_exp.ogg"/>
<EFFECT ID="GUE_SWORD_01" FILE="sounds\char\swordman\effect\gue_sword_01.ogg"/>
<EFFECT ID="GUE_SWORD_02" FILE="sounds\char\swordman\effect\gue_sword_02.ogg"/>
<EFFECT ID="GUE_SWORD_03" FILE="sounds\char\swordman\effect\gue_sword_03.ogg"/>
<EFFECT ID="GUE_SWORD_04" FILE="sounds\char\swordman\effect\gue_sword_04.ogg"/>
<EFFECT ID="GUE_SWORD_05" FILE="sounds\char\swordman\effect\gue_sword_05.ogg"/>
<EFFECT ID="GUE_SWORD_CAST" FILE="sounds\char\swordman\effect\gue_sword_cast.ogg"/>
<EFFECT ID="MENGRYONG_TORNADO" FILE="sounds\char\swordman\effect\mengryong_tornado.ogg"/>
<EFFECT ID="STANDBY_SM_01" FILE="sounds\char\swordman\effect\standby_sm_01.ogg"/>
<EFFECT ID="STANDBY_SM_02" FILE="sounds\char\swordman\effect\standby_sm_02.ogg"/>
<EFFECT ID="STANDBY_SM_03_1" FILE="sounds\char\swordman\effect\standby_sm_03_1.ogg"/>
<EFFECT ID="STANDBY_SM_03_2" FILE="sounds\char\swordman\effect\standby_sm_03_2.ogg"/>
<EFFECT ID="STANDBY_SM_03_3" FILE="sounds\char\swordman\effect\standby_sm_03_3.ogg"/>
<EFFECT ID="STANDBY_SM_04_1" FILE="sounds\char\swordman\effect\standby_sm_04_1.ogg"/>
<EFFECT ID="STANDBY_SM_04_2" FILE="sounds\char\swordman\effect\standby_sm_04_2.ogg"/>
<EFFECT ID="STANDBY_SM_04_3" FILE="sounds\char\swordman\effect\standby_sm_04_3.ogg"/>
<EFFECT ID="NECROMANCY_EVOCATION" FILE="sounds\char\swordman\effect\necromancy_evocation.ogg"/>
<EFFECT ID="PHANTOMBLADE_FINISH" FILE="sounds\char\swordman\effect\phantomblade_finish.ogg"/>
<EFFECT ID="PHANTOMBLADE_GHOST" FILE="sounds\char\swordman\effect\phantomblade_ghost.ogg"/>
<EFFECT ID="PHANTOMBLADE_GHOST_ATK_01" FILE="sounds\char\swordman\effect\phantomblade_ghost_atk_01.ogg"/>
<EFFECT ID="PHANTOMBLADE_GHOST_ATK_02" FILE="sounds\char\swordman\effect\phantomblade_ghost_atk_02.ogg"/>
<EFFECT ID="PHANTOMBLADE_GHOST_ATK_03" FILE="sounds\char\swordman\effect\phantomblade_ghost_atk_03.ogg"/>
<EFFECT ID="PHANTOMBLADE_GHOST_ATK_04" FILE="sounds\char\swordman\effect\phantomblade_ghost_atk_04.ogg"/>
<EFFECT ID="PHANTOMBLADE_SUMMON" FILE="sounds\char\swordman\effect\phantomblade_summon.ogg"/>
<EFFECT ID="ZIEG_CUTTER_IN" FILE="sounds\char\swordman\effect\zieg_cutter_in.ogg"/>
<EFFECT ID="ZIEG_CUTTER_OUT" FILE="sounds\char\swordman\effect\zieg_cutter_out.ogg"/>
<EFFECT ID="ZIEG_CUTTER_STAB_01" FILE="sounds\char\swordman\effect\zieg_cutter_stab_01.ogg"/>
<EFFECT ID="ZIEG_CUTTER_STAB_02" FILE="sounds\char\swordman\effect\zieg_cutter_stab_02.ogg"/>
<EFFECT ID="ZIEG_DARKSWORD" FILE="sounds\char\swordman\effect\zieg_darksword.ogg"/>
<EFFECT ID="ZIEG_ENCROACH" FILE="sounds\char\swordman\effect\zieg_encroach.ogg"/>
<EFFECT ID="ZIEG_INVOCATION" FILE="sounds\char\swordman\effect\zieg_invocation.ogg"/>
<EFFECT ID="ZIEG_SCREAM" FILE="sounds\char\swordman\effect\zieg_scream.ogg"/>
<EFFECT ID="ZIEG_SOULCUTTER" FILE="sounds\char\swordman\effect\zieg_soulcutter.ogg"/>
<EFFECT ID="ZIEG_STAB_01" FILE="sounds\char\swordman\effect\zieg_stab_01.ogg"/>
<EFFECT ID="ZIEG_STAB_02" FILE="sounds\char\swordman\effect\zieg_stab_02.ogg"/>
<EFFECT ID="ZIEG_STAB_HIT_01" FILE="sounds\char\swordman\effect\zieg_stab_hit_01.ogg"/>
<EFFECT ID="ZIEG_STAB_HIT_02" FILE="sounds\char\swordman\effect\zieg_stab_hit_02.ogg"/>
<EFFECT ID="ZIEG_STAB_HIT_03" FILE="sounds\char\swordman\effect\zieg_stab_hit_03.ogg"/>
<EFFECT ID="ZIEG_STAB_HIT_04" FILE="sounds\char\swordman\effect\zieg_stab_hit_04.ogg"/>
<EFFECT ID="ZIEG_TOMBSTONE_01" FILE="sounds\char\swordman\effect\zieg_tombstone_01.ogg"/>
<EFFECT ID="ZIEG_TOMBSTONE_02" FILE="sounds\char\swordman\effect\zieg_tombstone_02.ogg"/>
<EFFECT ID="ZIEG_TOMBSTONE_03" FILE="sounds\char\swordman\effect\zieg_tombstone_03.ogg"/>
<EFFECT ID="ZIEG_TOMBSTONE_04" FILE="sounds\char\swordman\effect\zieg_tombstone_04.ogg"/>
<EFFECT ID="ZIEG_TOMBSTONE_READY" FILE="sounds\char\swordman\effect\zieg_tombstone_ready.ogg"/>
<EFFECT ID="LIGHTNINGGOD_ROAR" FILE="sounds\char\swordman\effect\lightninggod_roar.ogg"/>
<EFFECT ID="VAJRA_CLOUD" FILE="sounds\char\swordman\effect\vajra_cloud.ogg"/>
<EFFECT ID="VAJRA_CHANGE" FILE="sounds\char\swordman\effect\vajra_change.ogg"/>
<EFFECT ID="VAJRA_CHANGE_EXP" FILE="sounds\char\swordman\effect\vajra_change_exp.ogg"/>
<EFFECT ID="LIGHTNINGGOD_SWORD" FILE="sounds\char\swordman\effect\lightninggod_sword.ogg"/>
<EFFECT ID="BLOODBOOM_CAST_01" FILE="sounds\char\swordman\effect\bloodboom_cast_01.ogg"/>
<EFFECT ID="BLOODBOOM_CAST_02" FILE="sounds\char\swordman\effect\bloodboom_cast_02.ogg"/>
<EFFECT ID="BLOODBOOM_EXP" FILE="sounds\char\swordman\effect\bloodboom_exp.ogg"/>
<EFFECT ID="BLOODMARBLE_ABSOLB" FILE="sounds\char\swordman\effect\bloodmarble_absolb.ogg"/>
<EFFECT ID="BLOODMARBLE_ATK" FILE="sounds\char\swordman\effect\bloodmarble_atk.ogg"/>
<EFFECT ID="BLOODMARBLE_BEAT" FILE="sounds\char\swordman\effect\bloodmarble_beat.ogg"/>
<EFFECT ID="BLOODMARBLE_EXP" FILE="sounds\char\swordman\effect\bloodmarble_exp.ogg"/>
<EFFECT ID="BLOODMARBLE_READY" FILE="sounds\char\swordman\effect\bloodmarble_ready.ogg"/>
<EFFECT ID="BLOODRIVEN_CAST" FILE="sounds\char\swordman\effect\bloodriven_cast.ogg"/>
<EFFECT ID="BLOODRIVEN_CHANGE" FILE="sounds\char\swordman\effect\bloodriven_change.ogg"/>
<EFFECT ID="BLOODRIVEN_CIRCLE_01" FILE="sounds\char\swordman\effect\bloodriven_circle_01.ogg"/>
<EFFECT ID="BLOODRIVEN_CIRCLE_02" FILE="sounds\char\swordman\effect\bloodriven_circle_02.ogg"/>
<EFFECT ID="BLOODRIVEN_CIRCLE_03" FILE="sounds\char\swordman\effect\bloodriven_circle_03.ogg"/>
<EFFECT ID="BLOODRIVEN_ATK" FILE="sounds\char\swordman\effect\bloodriven_atk.ogg"/>
<EFFECT ID="BLOODRIVEN_EXP" FILE="sounds\char\swordman\effect\bloodriven_exp.ogg"/>
<EFFECT ID="ASURA_SWORD_01" FILE="sounds\char\swordman\effect\asura_sword_01.ogg"/>
<EFFECT ID="ASURA_SWORD_02" FILE="sounds\char\swordman\effect\asura_sword_02.ogg"/>
<EFFECT ID="ASURA_SWORD_03" FILE="sounds\char\swordman\effect\asura_sword_03.ogg"/>
<RANDOM ID="R_TSLASH">
<ITEM TAG="TSLASH_01" PROB="34"/>
<ITEM TAG="TSLASH_02" PROB="33"/>
<ITEM TAG="TSLASH_03" PROB="33"/>
</RANDOM>
<RANDOM ID="R_GORECROSS_HIT">
<ITEM TAG="GORECROSS_HIT_01" PROB="50"/>
<ITEM TAG="GORECROSS_HIT_02" PROB="50"/>
</RANDOM>
<RANDOM ID="R_DRAWING_SWORD_HIT">
<ITEM TAG="DRAWING_SWORD_HIT_01" PROB="50"/>
<ITEM TAG="DRAWING_SWORD_HIT_02" PROB="50"/>
</RANDOM>
<RANDOM ID="R_BOODONG_HIT">
<ITEM TAG="BOODONG_HIT_01" PROB="50"/>
<ITEM TAG="BOODONG_HIT_02" PROB="50"/>
</RANDOM>
<RANDOM ID="R_W_MOVING_ATK">
<ITEM TAG="W_MOVING_ATK_01" PROB="50"/>
<ITEM TAG="W_MOVING_ATK_02" PROB="50"/>
</RANDOM>
<RANDOM ID="R_HADOUKEN_HIT">
<ITEM TAG="HADOUKEN_HIT_01" PROB="50"/>
<ITEM TAG="HADOUKEN_HIT_02" PROB="50"/>
</RANDOM>
<RANDOM ID="R_GUE_SWORD">
<ITEM TAG="GUE_SWORD_01" PROB="20"/>
<ITEM TAG="GUE_SWORD_02" PROB="20"/>
<ITEM TAG="GUE_SWORD_03" PROB="20"/>
<ITEM TAG="GUE_SWORD_04" PROB="20"/>
<ITEM TAG="GUE_SWORD_05" PROB="20"/>
</RANDOM>
<RANDOM ID="R_PHANTOMBLADE_GHOST_ATK">
<ITEM TAG="PHANTOMBLADE_GHOST_ATK_01" PROB="25"/>
<ITEM TAG="PHANTOMBLADE_GHOST_ATK_02" PROB="25"/>
<ITEM TAG="PHANTOMBLADE_GHOST_ATK_03" PROB="25"/>
<ITEM TAG="PHANTOMBLADE_GHOST_ATK_04" PROB="25"/>
</RANDOM>
<RANDOM ID="R_ZIEG_TOMBSTONE">
<ITEM TAG="ZIEG_TOMBSTONE_01" PROB="25"/>
<ITEM TAG="ZIEG_TOMBSTONE_02" PROB="25"/>
<ITEM TAG="ZIEG_TOMBSTONE_03" PROB="25"/>
<ITEM TAG="ZIEG_TOMBSTONE_04" PROB="25"/>
</RANDOM>
<RANDOM ID="R_ZIEG_STAB_HIT">
<ITEM TAG="ZIEG_STAB_HIT_01" PROB="25"/>
<ITEM TAG="ZIEG_STAB_HIT_02" PROB="25"/>
<ITEM TAG="ZIEG_STAB_HIT_03" PROB="25"/>
<ITEM TAG="ZIEG_STAB_HIT_04" PROB="25"/>
</RANDOM>
<RANDOM ID="R_STANDBY_SM_03">
<ITEM TAG="STANDBY_SM_03_1" PROB="16"/>
<ITEM TAG="EMPTY_SOUND" PROB="16"/>
<ITEM TAG="STANDBY_SM_03_2" PROB="16"/>
<ITEM TAG="EMPTY_SOUND" PROB="16"/>
<ITEM TAG="STANDBY_SM_03_3" PROB="16"/>
<ITEM TAG="EMPTY_SOUND" PROB="20"/>
</RANDOM>
<RANDOM ID="R_STANDBY_SM_04">
<ITEM TAG="STANDBY_SM_04_1" PROB="16"/>
<ITEM TAG="EMPTY_SOUND" PROB="16"/>
<ITEM TAG="STANDBY_SM_04_2" PROB="16"/>
<ITEM TAG="EMPTY_SOUND" PROB="16"/>
<ITEM TAG="STANDBY_SM_04_3" PROB="16"/>
<ITEM TAG="EMPTY_SOUND" PROB="20"/>
</RANDOM>
<RANDOM ID="R_ASURA_SWORD">
<ITEM TAG="ASURA_SWORD_01" PROB="34"/>
<ITEM TAG="ASURA_SWORD_02" PROB="33"/>
<ITEM TAG="ASURA_SWORD_03" PROB="33"/>
</RANDOM>
<EFFECT ID="BEAMSWD_01" FILE="sounds\char\swordman_f\weapon\beamswd_01.ogg" VOLUME_ADJUST="0" PRIORITY="0"/>
<EFFECT ID="BEAMSWD_02" FILE="sounds\char\swordman_f\weapon\beamswd_02.ogg"/>
<EFFECT ID="BEAMSWD_03" FILE="sounds\char\swordman_f\weapon\beamswd_03.ogg"/>
<EFFECT ID="BEAMSWD_04" FILE="sounds\char\swordman_f\weapon\beamswd_04.ogg"/>
<EFFECT ID="BEAMSWD_05" FILE="sounds\char\swordman_f\weapon\beamswd_05.ogg"/>
<EFFECT ID="BEAMSWD_TOUCH" FILE="sounds\char\swordman_f\weapon\beamswd_touch.ogg"/>
<EFFECT ID="BLUNT_01" FILE="sounds\char\swordman_f\weapon\blunt_01.ogg"/>
<EFFECT ID="BLUNT_02" FILE="sounds\char\swordman_f\weapon\blunt_02.ogg"/>
<EFFECT ID="BLUNT_03" FILE="sounds\char\swordman_f\weapon\blunt_03.ogg"/>
<EFFECT ID="BLUNT_04" FILE="sounds\char\swordman_f\weapon\blunt_04.ogg"/>
<EFFECT ID="BLUNT_05" FILE="sounds\char\swordman_f\weapon\blunt_05.ogg"/>
<EFFECT ID="BLUNT_TOUCH" FILE="sounds\char\swordman_f\weapon\blunt_touch.ogg"/>
<EFFECT ID="SWD_HIT_01" FILE="sounds\char\swordman_f\weapon\swd_hit_01.ogg"/>
<EFFECT ID="SWD_HIT_02" FILE="sounds\char\swordman_f\weapon\swd_hit_02.ogg"/>
<EFFECT ID="SWD_HIT_03" FILE="sounds\char\swordman_f\weapon\swd_hit_03.ogg"/>
<EFFECT ID="SWD_HIT_04" FILE="sounds\char\swordman_f\weapon\swd_hit_04.ogg"/>
<EFFECT ID="SWD_HIT_05" FILE="sounds\char\swordman_f\weapon\swd_hit_05.ogg"/>
<EFFECT ID="SWD_HIT_06" FILE="sounds\char\swordman_f\weapon\swd_hit_06.ogg"/>
<EFFECT ID="SWD_HIT_07" FILE="sounds\char\swordman_f\weapon\swd_hit_07.ogg"/>
<EFFECT ID="SWDA_01" FILE="sounds\char\swordman_f\weapon\swda_01.ogg"/>
<EFFECT ID="SWDA_02" FILE="sounds\char\swordman_f\weapon\swda_02.ogg"/>
<EFFECT ID="SWDA_03" FILE="sounds\char\swordman_f\weapon\swda_03.ogg"/>
<EFFECT ID="SWDA_04" FILE="sounds\char\swordman_f\weapon\swda_04.ogg"/>
<EFFECT ID="SWDA_05" FILE="sounds\char\swordman_f\weapon\swda_05.ogg"/>
<EFFECT ID="SWDA_06" FILE="sounds\char\swordman_f\weapon\swda_06.ogg"/>
<EFFECT ID="SWDA_TOUCH" FILE="sounds\char\swordman_f\weapon\swda_touch.ogg"/>
<EFFECT ID="SWDB_01" FILE="sounds\char\swordman_f\weapon\swdb_01.ogg"/>
<EFFECT ID="SWDB_02" FILE="sounds\char\swordman_f\weapon\swdb_02.ogg"/>
<EFFECT ID="SWDB_03" FILE="sounds\char\swordman_f\weapon\swdb_03.ogg"/>
<EFFECT ID="SWDB_04" FILE="sounds\char\swordman_f\weapon\swdb_04.ogg"/>
<EFFECT ID="SWDB_05" FILE="sounds\char\swordman_f\weapon\swdb_05.ogg"/>
<EFFECT ID="SWDB_TOUCH" FILE="sounds\char\swordman_f\weapon\swdb_touch.ogg"/>
<EFFECT ID="SWDC_01" FILE="sounds\char\swordman_f\weapon\swdc_01.ogg"/>
<EFFECT ID="SWDC_02" FILE="sounds\char\swordman_f\weapon\swdc_02.ogg"/>
<EFFECT ID="SWDC_03" FILE="sounds\char\swordman_f\weapon\swdc_03.ogg"/>
<EFFECT ID="SWDC_04" FILE="sounds\char\swordman_f\weapon\swdc_04.ogg"/>
<EFFECT ID="SWDC_05" FILE="sounds\char\swordman_f\weapon\swdc_05.ogg"/>
<EFFECT ID="SWDC_TOUCH" FILE="sounds\char\swordman_f\weapon\swdc_touch.ogg"/>
<RANDOM ID="R_BEAMSWD">
<ITEM TAG="BEAMSWD_01" PROB="20"/>
<ITEM TAG="BEAMSWD_02" PROB="20"/>
<ITEM TAG="BEAMSWD_03" PROB="20"/>
<ITEM TAG="BEAMSWD_04" PROB="20"/>
<ITEM TAG="BEAMSWD_05" PROB="20"/>
</RANDOM>
<RANDOM ID="R_BLUNT">
<ITEM TAG="BLUNT_01" PROB="20"/>
<ITEM TAG="BLUNT_02" PROB="20"/>
<ITEM TAG="BLUNT_03" PROB="20"/>
<ITEM TAG="BLUNT_04" PROB="20"/>
<ITEM TAG="BLUNT_05" PROB="20"/>
</RANDOM>
<RANDOM ID="R_SWD_HIT">
<ITEM TAG="SWD_HIT_01" PROB="14"/>
<ITEM TAG="SWD_HIT_02" PROB="14"/>
<ITEM TAG="SWD_HIT_03" PROB="14"/>
<ITEM TAG="SWD_HIT_04" PROB="14"/>
<ITEM TAG="SWD_HIT_05" PROB="14"/>
<ITEM TAG="SWD_HIT_06" PROB="15"/>
<ITEM TAG="SWD_HIT_07" PROB="15"/>
</RANDOM>
<RANDOM ID="R_SWDA">
<ITEM TAG="SWDA_01" PROB="16"/>
<ITEM TAG="SWDA_02" PROB="17"/>
<ITEM TAG="SWDA_03" PROB="17"/>
<ITEM TAG="SWDA_04" PROB="17"/>
<ITEM TAG="SWDA_05" PROB="17"/>
<ITEM TAG="SWDA_06" PROB="16"/>
</RANDOM>
<RANDOM ID="R_SWDB">
<ITEM TAG="SWDB_01" PROB="20"/>
<ITEM TAG="SWDB_02" PROB="20"/>
<ITEM TAG="SWDB_03" PROB="20"/>
<ITEM TAG="SWDB_04" PROB="20"/>
<ITEM TAG="SWDB_05" PROB="20"/>
</RANDOM>
<RANDOM ID="R_SWDC">
<ITEM TAG="SWDC_01" PROB="20"/>
<ITEM TAG="SWDC_02" PROB="20"/>
<ITEM TAG="SWDC_03" PROB="20"/>
<ITEM TAG="SWDC_04" PROB="20"/>
<ITEM TAG="SWDC_05" PROB="20"/>
</RANDOM>
<EFFECT ID="BLOODDANCE_01" FILE="sounds\char\swordman_f\effect\blooddance_01.ogg" VOLUME_ADJUST="0" PRIORITY="0"/>
<EFFECT ID="BLOODDANCE_02" FILE="sounds\char\swordman_f\effect\blooddance_02.ogg"/>
<EFFECT ID="BLOODSEAL_BURST" FILE="sounds\char\swordman_f\effect\bloodseal_burst.ogg"/>
<EFFECT ID="BLOODSEAL_EXP" FILE="sounds\char\swordman_f\effect\bloodseal_exp.ogg"/>
<EFFECT ID="BLOODSEAL_EXP_HIT" FILE="sounds\char\swordman_f\effect\bloodseal_exp_hit.ogg"/>
<EFFECT ID="BLOODSEAL_HIT" FILE="sounds\char\swordman_f\effect\bloodseal_hit.ogg"/>
<EFFECT ID="BLOODSEAL_MOVE_LOOP" FILE="sounds\char\swordman_f\effect\bloodseal_move_loop.ogg" LOOP_DELAY="0"/>
<EFFECT ID="BLOODSEAL_READY" FILE="sounds\char\swordman_f\effect\bloodseal_ready.ogg"/>
<EFFECT ID="CALLDAIMUS_01" FILE="sounds\char\swordman_f\effect\calldaimus_01.ogg"/>
<EFFECT ID="CALLDAIMUS_02" FILE="sounds\char\swordman_f\effect\calldaimus_02.ogg"/>
<EFFECT ID="CLAWBLADE_01" FILE="sounds\char\swordman_f\effect\clawblade_01.ogg"/>
<EFFECT ID="CLAWBLADE_02" FILE="sounds\char\swordman_f\effect\clawblade_02.ogg"/>
<EFFECT ID="CLAWBLADE_HIT_01" FILE="sounds\char\swordman_f\effect\clawblade_hit_01.ogg"/>
<EFFECT ID="CLAWBLADE_HIT_02" FILE="sounds\char\swordman_f\effect\clawblade_hit_02.ogg"/>
<EFFECT ID="CLAWBLADE_HIT_03" FILE="sounds\char\swordman_f\effect\clawblade_hit_03.ogg"/>
<EFFECT ID="DAIMUS_HIT_01" FILE="sounds\char\swordman_f\effect\daimus_hit_01.ogg"/>
<EFFECT ID="DAIMUS_HIT_02" FILE="sounds\char\swordman_f\effect\daimus_hit_02.ogg"/>
<EFFECT ID="DAIMUS_HIT_03" FILE="sounds\char\swordman_f\effect\daimus_hit_03.ogg"/>
<EFFECT ID="DAIMUS_HIT_04" FILE="sounds\char\swordman_f\effect\daimus_hit_04.ogg"/>
<EFFECT ID="DAIMUSWHIP_HIT_01" FILE="sounds\char\swordman_f\effect\daimuswhip_hit_01.ogg"/>
<EFFECT ID="DAIMUSWHIP_HIT_02" FILE="sounds\char\swordman_f\effect\daimuswhip_hit_02.ogg"/>
<EFFECT ID="DANCE_APPEAR" FILE="sounds\char\swordman_f\effect\dance_appear.ogg"/>
<EFFECT ID="DANCE_MOVE" FILE="sounds\char\swordman_f\effect\dance_move.ogg"/>
<EFFECT ID="EVILSWORD_01" FILE="sounds\char\swordman_f\effect\evilsword_01.ogg"/>
<EFFECT ID="EVILSWORD_02" FILE="sounds\char\swordman_f\effect\evilsword_02.ogg"/>
<EFFECT ID="EVILSWORD_03" FILE="sounds\char\swordman_f\effect\evilsword_03.ogg"/>
<EFFECT ID="EVILSWORD_04" FILE="sounds\char\swordman_f\effect\evilsword_04.ogg"/>
<EFFECT ID="EVILSWORD_05" FILE="sounds\char\swordman_f\effect\evilsword_05.ogg"/>
<EFFECT ID="EVILSWORD_06" FILE="sounds\char\swordman_f\effect\evilsword_06.ogg"/>
<EFFECT ID="EVILWHIP_HIT_01" FILE="sounds\char\swordman_f\effect\evilwhip_hit_01.ogg"/>
<EFFECT ID="EVILWHIP_HIT_02" FILE="sounds\char\swordman_f\effect\evilwhip_hit_02.ogg"/>
<EFFECT ID="EVILWHIP_HIT_03" FILE="sounds\char\swordman_f\effect\evilwhip_hit_03.ogg"/>
<EFFECT ID="FRENZY_CAST" FILE="sounds\char\swordman_f\effect\frenzy_cast.ogg"/>
<EFFECT ID="GIGA_BACKSTEP" FILE="sounds\char\swordman_f\effect\giga_backstep.ogg"/>
<EFFECT ID="GIGA_READY" FILE="sounds\char\swordman_f\effect\giga_ready.ogg"/>
<EFFECT ID="GIGA_EVIL" FILE="sounds\char\swordman_f\effect\giga_evil.ogg"/>
<EFFECT ID="GIGA_EXP" FILE="sounds\char\swordman_f\effect\giga_exp.ogg"/>
<EFFECT ID="GIGA_EXP_REVERS" FILE="sounds\char\swordman_f\effect\giga_exp_revers.ogg"/>
<EFFECT ID="GIGA_EXP_SWISH" FILE="sounds\char\swordman_f\effect\giga_exp_swish.ogg"/>
<EFFECT ID="GIGA_GATE" FILE="sounds\char\swordman_f\effect\giga_gate.ogg"/>
<EFFECT ID="GIGA_GATE_KELKUS" FILE="sounds\char\swordman_f\effect\giga_gate_kelkus.ogg"/>
<EFFECT ID="GIGA_GATE_PUT" FILE="sounds\char\swordman_f\effect\giga_gate_put.ogg"/>
<EFFECT ID="GIGA_GATE_READY" FILE="sounds\char\swordman_f\effect\giga_gate_ready.ogg"/>
<EFFECT ID="GIGA_SWORD" FILE="sounds\char\swordman_f\effect\giga_sword.ogg"/>
<EFFECT ID="GIGA_SWORD_DOWN" FILE="sounds\char\swordman_f\effect\giga_sword_down.ogg"/>
<EFFECT ID="GIGA_SWORD_UP" FILE="sounds\char\swordman_f\effect\giga_sword_up.ogg"/>
<EFFECT ID="GIGADAGGER_HIT_01" FILE="sounds\char\swordman_f\effect\gigadagger_hit_01.ogg"/>
<EFFECT ID="GIGADAGGER_HIT_02" FILE="sounds\char\swordman_f\effect\gigadagger_hit_02.ogg"/>
<EFFECT ID="GIGADAGGER_HIT_03" FILE="sounds\char\swordman_f\effect\gigadagger_hit_03.ogg"/>
<EFFECT ID="GIGADAGGER_HIT_04" FILE="sounds\char\swordman_f\effect\gigadagger_hit_04.ogg"/>
<EFFECT ID="GIGAEVIL_HIT_01" FILE="sounds\char\swordman_f\effect\gigaevil_hit_01.ogg"/>
<EFFECT ID="GIGAEVIL_HIT_02" FILE="sounds\char\swordman_f\effect\gigaevil_hit_02.ogg"/>
<EFFECT ID="GIGAEVIL_HIT_03" FILE="sounds\char\swordman_f\effect\gigaevil_hit_03.ogg"/>
<EFFECT ID="GIGAEXP_HIT" FILE="sounds\char\swordman_f\effect\gigaexp_hit.ogg"/>
<EFFECT ID="GIGASWORD_HIT_01" FILE="sounds\char\swordman_f\effect\gigasword_hit_01.ogg"/>
<EFFECT ID="GIGASWORD_HIT_02" FILE="sounds\char\swordman_f\effect\gigasword_hit_02.ogg"/>
<EFFECT ID="GIGASWORD_HIT_03" FILE="sounds\char\swordman_f\effect\gigasword_hit_03.ogg"/>
<EFFECT ID="GREED_FRAME" FILE="sounds\char\swordman_f\effect\greed_frame.ogg"/>
<EFFECT ID="GREED_FRAME_LOOP" FILE="sounds\char\swordman_f\effect\greed_frame_loop.ogg" LOOP_DELAY="0"/>
<EFFECT ID="PIKESWORD_01" FILE="sounds\char\swordman_f\effect\pikesword_01.ogg"/>
<EFFECT ID="PIKESWORD_02" FILE="sounds\char\swordman_f\effect\pikesword_02.ogg"/>
<EFFECT ID="PIKESWORD_HIT_01" FILE="sounds\char\swordman_f\effect\pikesword_hit_01.ogg"/>
<EFFECT ID="PIKESWORD_HIT_02" FILE="sounds\char\swordman_f\effect\pikesword_hit_02.ogg"/>
<EFFECT ID="SNAKEDANCE_01" FILE="sounds\char\swordman_f\effect\snakedance_01.ogg"/>
<EFFECT ID="SNAKEDANCE_02" FILE="sounds\char\swordman_f\effect\snakedance_02.ogg"/>
<EFFECT ID="SNAKEDANCE_03" FILE="sounds\char\swordman_f\effect\snakedance_03.ogg"/>
<EFFECT ID="SNAKEDANCE_HIT_01" FILE="sounds\char\swordman_f\effect\snakedance_hit_01.ogg"/>
<EFFECT ID="SNAKEDANCE_HIT_02" FILE="sounds\char\swordman_f\effect\snakedance_hit_02.ogg"/>
<EFFECT ID="SUMMONDAIMUS_JUMP" FILE="sounds\char\swordman_f\effect\summondaimus_jump.ogg"/>
<EFFECT ID="SUMMONDAIMUS_LANDING" FILE="sounds\char\swordman_f\effect\summondaimus_landing.ogg"/>
<EFFECT ID="SUMMONDAIMUS_APPEAR" FILE="sounds\char\swordman_f\effect\summondaimus_appear.ogg"/>
<EFFECT ID="SUMMONDAIMUS_DISAPPEAR" FILE="sounds\char\swordman_f\effect\summondaimus_disappear.ogg"/>
<EFFECT ID="SUMMONDAIMUS_ENERGY" FILE="sounds\char\swordman_f\effect\summondaimus_energy.ogg"/>
<EFFECT ID="SUMMONDAIMUS_STAB_01" FILE="sounds\char\swordman_f\effect\summondaimus_stab_01.ogg"/>
<EFFECT ID="SUMMONDAIMUS_STAB_02" FILE="sounds\char\swordman_f\effect\summondaimus_stab_02.ogg"/>
<EFFECT ID="SUMMONDAIMUS_STAB_03" FILE="sounds\char\swordman_f\effect\summondaimus_stab_03.ogg"/>
<EFFECT ID="SUMMONDAIMUS_STAB_04" FILE="sounds\char\swordman_f\effect\summondaimus_stab_04.ogg"/>
<EFFECT ID="SUMMONDAIMUS_STAB_05" FILE="sounds\char\swordman_f\effect\summondaimus_stab_05.ogg"/>
<EFFECT ID="SUMMONDAIMUS_SWISH" FILE="sounds\char\swordman_f\effect\summondaimus_swish.ogg"/>
<EFFECT ID="WHIPSWORD_HIT_01" FILE="sounds\char\swordman_f\effect\whipsword_hit_01.ogg"/>
<EFFECT ID="WHIPSWORD_HIT_02" FILE="sounds\char\swordman_f\effect\whipsword_hit_02.ogg"/>
<EFFECT ID="WHIPSWORDBAL_FINISH" FILE="sounds\char\swordman_f\effect\whipswordbal_finish.ogg"/>
<EFFECT ID="WHIPSWORDBAL_READY" FILE="sounds\char\swordman_f\effect\whipswordbal_ready.ogg"/>
<EFFECT ID="WHIPSWORDBAL_STICK" FILE="sounds\char\swordman_f\effect\whipswordbal_stick.ogg"/>
<EFFECT ID="WILDWHIP_HIT_01" FILE="sounds\char\swordman_f\effect\wildwhip_hit_01.ogg"/>
<EFFECT ID="WILDWHIP_HIT_02" FILE="sounds\char\swordman_f\effect\wildwhip_hit_02.ogg"/>
<EFFECT ID="WILDWHIP_HIT_03" FILE="sounds\char\swordman_f\effect\wildwhip_hit_03.ogg"/>
<EFFECT ID="WILDWHIP_HIT_04" FILE="sounds\char\swordman_f\effect\wildwhip_hit_04.ogg"/>
<EFFECT ID="WILDWHIP_SPIRAL_FINISH" FILE="sounds\char\swordman_f\effect\wildwhip_spiral_finish.ogg"/>
<EFFECT ID="WILDWHIP_SPIRAL_LOOP" FILE="sounds\char\swordman_f\effect\wildwhip_spiral_loop.ogg" LOOP_DELAY="0"/>
<EFFECT ID="WILDWHIP_SPIRAL_READY" FILE="sounds\char\swordman_f\effect\wildwhip_spiral_ready.ogg"/>
<EFFECT ID="WILLPOWER_CAST" FILE="sounds\char\swordman_f\effect\willpower_cast.ogg"/>
<EFFECT ID="AIRATK" FILE="sounds\char\swordman_f\effect\airatk.ogg"/>
<EFFECT ID="CHAINSLASH_01" FILE="sounds\char\swordman_f\effect\chainslash_01.ogg"/>
<EFFECT ID="CHAINSLASH_02" FILE="sounds\char\swordman_f\effect\chainslash_02.ogg"/>
<EFFECT ID="CHANGE_DARK" FILE="sounds\char\swordman_f\effect\change_dark.ogg"/>
<EFFECT ID="CHANGE_FIRE" FILE="sounds\char\swordman_f\effect\change_fire.ogg"/>
<EFFECT ID="CHANGE_ICE" FILE="sounds\char\swordman_f\effect\change_ice.ogg"/>
<EFFECT ID="CHANGE_LIGHT" FILE="sounds\char\swordman_f\effect\change_light.ogg"/>
<EFFECT ID="DARK_EFFECT_01" FILE="sounds\char\swordman_f\effect\dark_effect_01.ogg"/>
<EFFECT ID="DARK_EFFECT_02" FILE="sounds\char\swordman_f\effect\dark_effect_02.ogg"/>
<EFFECT ID="DARKSLASH_01" FILE="sounds\char\swordman_f\effect\darkslash_01.ogg"/>
<EFFECT ID="DARKSLASH_02" FILE="sounds\char\swordman_f\effect\darkslash_02.ogg"/>
<EFFECT ID="DARKSWD_01" FILE="sounds\char\swordman_f\effect\darkswd_01.ogg"/>
<EFFECT ID="DARKSWD_02" FILE="sounds\char\swordman_f\effect\darkswd_02.ogg"/>
<EFFECT ID="DARKSWD_03" FILE="sounds\char\swordman_f\effect\darkswd_03.ogg"/>
<EFFECT ID="DARKSWD_04" FILE="sounds\char\swordman_f\effect\darkswd_04.ogg"/>
<EFFECT ID="DARKSWD_05" FILE="sounds\char\swordman_f\effect\darkswd_05.ogg"/>
<EFFECT ID="DARKSWD_06" FILE="sounds\char\swordman_f\effect\darkswd_06.ogg"/>
<EFFECT ID="DEVILSLASH_EXP" FILE="sounds\char\swordman_f\effect\devilslash_exp.ogg"/>
<EFFECT ID="DEVILSLASH_LOOP" FILE="sounds\char\swordman_f\effect\devilslash_loop.ogg" LOOP_DELAY="0"/>
<EFFECT ID="EXCAL_01" FILE="sounds\char\swordman_f\effect\excal_01.ogg"/>
<EFFECT ID="EXCAL_02" FILE="sounds\char\swordman_f\effect\excal_02.ogg"/>
<EFFECT ID="EXCAL_03" FILE="sounds\char\swordman_f\effect\excal_03.ogg"/>
<EFFECT ID="EXCAL_DARK_01" FILE="sounds\char\swordman_f\effect\excal_dark_01.ogg"/>
<EFFECT ID="EXCAL_DARK_02" FILE="sounds\char\swordman_f\effect\excal_dark_02.ogg"/>
<EFFECT ID="EXCAL_DARK_03" FILE="sounds\char\swordman_f\effect\excal_dark_03.ogg"/>
<EFFECT ID="EXCAL_EXP" FILE="sounds\char\swordman_f\effect\excal_exp.ogg"/>
<EFFECT ID="EXCAL_EXP_01" FILE="sounds\char\swordman_f\effect\excal_exp_01.ogg"/>
<EFFECT ID="EXCAL_FIRE_01" FILE="sounds\char\swordman_f\effect\excal_fire_01.ogg"/>
<EFFECT ID="EXCAL_FIRE_02" FILE="sounds\char\swordman_f\effect\excal_fire_02.ogg"/>
<EFFECT ID="EXCAL_FIRE_03" FILE="sounds\char\swordman_f\effect\excal_fire_03.ogg"/>
<EFFECT ID="EXCAL_ICE_01" FILE="sounds\char\swordman_f\effect\excal_ice_01.ogg"/>
<EFFECT ID="EXCAL_ICE_02" FILE="sounds\char\swordman_f\effect\excal_ice_02.ogg"/>
<EFFECT ID="EXCAL_ICE_03" FILE="sounds\char\swordman_f\effect\excal_ice_03.ogg"/>
<EFFECT ID="EXCAL_LIGHT_01" FILE="sounds\char\swordman_f\effect\excal_light_01.ogg"/>
<EFFECT ID="EXCAL_LIGHT_02" FILE="sounds\char\swordman_f\effect\excal_light_02.ogg"/>
<EFFECT ID="EXCAL_LIGHT_03" FILE="sounds\char\swordman_f\effect\excal_light_03.ogg"/>
<EFFECT ID="EXECUTION_ATK" FILE="sounds\char\swordman_f\effect\execution_atk.ogg"/>
<EFFECT ID="EXECUTION_CAST" FILE="sounds\char\swordman_f\effect\execution_cast.ogg"/>
<EFFECT ID="EXECUTION_WAVE_01" FILE="sounds\char\swordman_f\effect\execution_wave_01.ogg"/>
<EFFECT ID="EXECUTION_WAVE_02" FILE="sounds\char\swordman_f\effect\execution_wave_02.ogg"/>
<EFFECT ID="EXECUTION_WAVE_03" FILE="sounds\char\swordman_f\effect\execution_wave_03.ogg"/>
<EFFECT ID="FIRE_EFFECT" FILE="sounds\char\swordman_f\effect\fire_effect.ogg"/>
<EFFECT ID="FIRESWD_01" FILE="sounds\char\swordman_f\effect\fireswd_01.ogg"/>
<EFFECT ID="FIRESWD_02" FILE="sounds\char\swordman_f\effect\fireswd_02.ogg"/>
<EFFECT ID="FIRESWD_03" FILE="sounds\char\swordman_f\effect\fireswd_03.ogg"/>
<EFFECT ID="FIRESWD_04" FILE="sounds\char\swordman_f\effect\fireswd_04.ogg"/>
<EFFECT ID="FIRESWD_05" FILE="sounds\char\swordman_f\effect\fireswd_05.ogg"/>
<EFFECT ID="FIRESWD_06" FILE="sounds\char\swordman_f\effect\fireswd_06.ogg"/>
<EFFECT ID="FLASH_ATK" FILE="sounds\char\swordman_f\effect\flash_atk.ogg"/>
<EFFECT ID="FLASH_CAST" FILE="sounds\char\swordman_f\effect\flash_cast.ogg"/>
<EFFECT ID="GROUNDCRASH_01" FILE="sounds\char\swordman_f\effect\groundcrash_01.ogg"/>
<EFFECT ID="GROUNDCRASH_02" FILE="sounds\char\swordman_f\effect\groundcrash_02.ogg"/>
<EFFECT ID="GUARD_SWD" FILE="sounds\char\swordman_f\effect\guard_swd.ogg"/>
<EFFECT ID="HALFMOON" FILE="sounds\char\swordman_f\effect\halfmoon.ogg"/>
<EFFECT ID="HALFMOON_LOOP_01" FILE="sounds\char\swordman_f\effect\halfmoon_loop_01.ogg" LOOP_DELAY="0"/>
<EFFECT ID="HALFMOON_LOOP_02" FILE="sounds\char\swordman_f\effect\halfmoon_loop_02.ogg" LOOP_DELAY="0"/>
<EFFECT ID="ICE_EFFECT" FILE="sounds\char\swordman_f\effect\ice_effect.ogg"/>
<EFFECT ID="ICESWD_01" FILE="sounds\char\swordman_f\effect\iceswd_01.ogg"/>
<EFFECT ID="ICESWD_02" FILE="sounds\char\swordman_f\effect\iceswd_02.ogg"/>
<EFFECT ID="ICESWD_03" FILE="sounds\char\swordman_f\effect\iceswd_03.ogg"/>
<EFFECT ID="ICESWD_04" FILE="sounds\char\swordman_f\effect\iceswd_04.ogg"/>
<EFFECT ID="ICESWD_05" FILE="sounds\char\swordman_f\effect\iceswd_05.ogg"/>
<EFFECT ID="ICESWD_06" FILE="sounds\char\swordman_f\effect\iceswd_06.ogg"/>
<EFFECT ID="ILLUSIONBLADE_01" FILE="sounds\char\swordman_f\effect\illusionblade_01.ogg"/>
<EFFECT ID="ILLUSIONBLADE_02" FILE="sounds\char\swordman_f\effect\illusionblade_02.ogg"/>
<EFFECT ID="ILLUSIONBLADE_03" FILE="sounds\char\swordman_f\effect\illusionblade_03.ogg"/>
<EFFECT ID="ILLUSIONBLADE_CAST" FILE="sounds\char\swordman_f\effect\illusionblade_cast.ogg"/>
<EFFECT ID="LIGHT_EFFECT_01" FILE="sounds\char\swordman_f\effect\light_effect_01.ogg"/>
<EFFECT ID="LIGHT_EFFECT_02" FILE="sounds\char\swordman_f\effect\light_effect_02.ogg"/>
<EFFECT ID="LIGHT_EFFECT_03" FILE="sounds\char\swordman_f\effect\light_effect_03.ogg"/>
<EFFECT ID="LIGHTSWD_01" FILE="sounds\char\swordman_f\effect\lightswd_01.ogg"/>
<EFFECT ID="LIGHTSWD_02" FILE="sounds\char\swordman_f\effect\lightswd_02.ogg"/>
<EFFECT ID="LIGHTSWD_03" FILE="sounds\char\swordman_f\effect\lightswd_03.ogg"/>
<EFFECT ID="LIGHTSWD_04" FILE="sounds\char\swordman_f\effect\lightswd_04.ogg"/>
<EFFECT ID="LIGHTSWD_05" FILE="sounds\char\swordman_f\effect\lightswd_05.ogg"/>
<EFFECT ID="LIGHTSWD_06" FILE="sounds\char\swordman_f\effect\lightswd_06.ogg"/>
<EFFECT ID="OVERDRIVE_CAST" FILE="sounds\char\swordman_f\effect\overdrive_cast.ogg"/>
<EFFECT ID="SIRYUN_01" FILE="sounds\char\swordman_f\effect\siryun_01.ogg"/>
<EFFECT ID="SIRYUN_02" FILE="sounds\char\swordman_f\effect\siryun_02.ogg"/>
<EFFECT ID="SPEEDSLASH_01" FILE="sounds\char\swordman_f\effect\speedslash_01.ogg"/>
<EFFECT ID="SPEEDSLASH_02" FILE="sounds\char\swordman_f\effect\speedslash_02.ogg"/>
<EFFECT ID="SPINSLASH" FILE="sounds\char\swordman_f\effect\spinslash.ogg"/>
<EFFECT ID="THUNDERSLASH" FILE="sounds\char\swordman_f\effect\thunderslash.ogg"/>
<EFFECT ID="TIMESLASH_CAST" FILE="sounds\char\swordman_f\effect\timeslash_cast.ogg"/>
<EFFECT ID="TIMESLASH_CRACK" FILE="sounds\char\swordman_f\effect\timeslash_crack.ogg"/>
<EFFECT ID="TIMESLASH_CRASH_01" FILE="sounds\char\swordman_f\effect\timeslash_crash_01.ogg"/>
<EFFECT ID="TIMESLASH_CRASH_02" FILE="sounds\char\swordman_f\effect\timeslash_crash_02.ogg"/>
<EFFECT ID="TIMESLASH_EXP" FILE="sounds\char\swordman_f\effect\timeslash_exp.ogg"/>
<EFFECT ID="TIMESLASH_EYE" FILE="sounds\char\swordman_f\effect\timeslash_eye.ogg"/>
<EFFECT ID="UPPERSLASH_ATK" FILE="sounds\char\swordman_f\effect\upperslash_atk.ogg"/>
<EFFECT ID="UPPERSLASH_RUSH" FILE="sounds\char\swordman_f\effect\upperslash_rush.ogg"/>
<EFFECT ID="DAIMUS_ATK_01" FILE="sounds\char\swordman_f\effect\daimus_atk_01.ogg"/>
<EFFECT ID="DAIMUS_ATK_02" FILE="sounds\char\swordman_f\effect\daimus_atk_02.ogg"/>
<EFFECT ID="DAIMUS_ATK_03" FILE="sounds\char\swordman_f\effect\daimus_atk_03.ogg"/>
<EFFECT ID="DAIMUS_BLOODDANCE_01" FILE="sounds\char\swordman_f\effect\daimus_blooddance_01.ogg"/>
<EFFECT ID="DAIMUS_BLOODDANCE_02" FILE="sounds\char\swordman_f\effect\daimus_blooddance_02.ogg"/>
<EFFECT ID="DAIMUS_BLOODSEAL" FILE="sounds\char\swordman_f\effect\daimus_bloodseal.ogg"/>
<EFFECT ID="DAIMUS_BUFF_BURSTER" FILE="sounds\char\swordman_f\effect\daimus_buff_burster.ogg"/>
<EFFECT ID="DAIMUS_CALL" FILE="sounds\char\swordman_f\effect\daimus_call.ogg"/>
<EFFECT ID="DAIMUS_CLAWBLADE" FILE="sounds\char\swordman_f\effect\daimus_clawblade.ogg"/>
<EFFECT ID="DAIMUS_DANCE" FILE="sounds\char\swordman_f\effect\daimus_dance.ogg"/>
<EFFECT ID="DAIMUS_DMG_01" FILE="sounds\char\swordman_f\effect\daimus_dmg_01.ogg"/>
<EFFECT ID="DAIMUS_DMG_02" FILE="sounds\char\swordman_f\effect\daimus_dmg_02.ogg"/>
<EFFECT ID="DAIMUS_DMG_03" FILE="sounds\char\swordman_f\effect\daimus_dmg_03.ogg"/>
<EFFECT ID="DAIMUS_FRENZY" FILE="sounds\char\swordman_f\effect\daimus_frenzy.ogg"/>
<EFFECT ID="DAIMUS_GIGA" FILE="sounds\char\swordman_f\effect\daimus_giga.ogg"/>
<EFFECT ID="DAIMUS_PIKESWORD" FILE="sounds\char\swordman_f\effect\daimus_pikesword.ogg"/>
<EFFECT ID="DAIMUS_PREDATOR" FILE="sounds\char\swordman_f\effect\daimus_predator.ogg"/>
<EFFECT ID="DAIMUS_RYUSIM_01" FILE="sounds\char\swordman_f\effect\daimus_ryusim_01.ogg"/>
<EFFECT ID="DAIMUS_RYUSIM_02" FILE="sounds\char\swordman_f\effect\daimus_ryusim_02.ogg"/>
<EFFECT ID="DAIMUS_RYUSIM_03" FILE="sounds\char\swordman_f\effect\daimus_ryusim_03.ogg"/>
<EFFECT ID="DAIMUS_RYUSIM_04" FILE="sounds\char\swordman_f\effect\daimus_ryusim_04.ogg"/>
<EFFECT ID="DAIMUS_RYUSIM_05" FILE="sounds\char\swordman_f\effect\daimus_ryusim_05.ogg"/>
<EFFECT ID="DAIMUS_RYUSIM_06" FILE="sounds\char\swordman_f\effect\daimus_ryusim_06.ogg"/>
<EFFECT ID="DAIMUS_RYUSIM_07" FILE="sounds\char\swordman_f\effect\daimus_ryusim_07.ogg"/>
<EFFECT ID="DAIMUS_RYUSIM_08" FILE="sounds\char\swordman_f\effect\daimus_ryusim_08.ogg"/>
<EFFECT ID="DAIMUS_SNAKEDANCE_01" FILE="sounds\char\swordman_f\effect\daimus_snakedance_01.ogg"/>
<EFFECT ID="DAIMUS_SNAKEDANCE_02" FILE="sounds\char\swordman_f\effect\daimus_snakedance_02.ogg"/>
<EFFECT ID="DAIMUS_SNAKEDANCE_03" FILE="sounds\char\swordman_f\effect\daimus_snakedance_03.ogg"/>
<EFFECT ID="DAIMUS_SUMMON" FILE="sounds\char\swordman_f\effect\daimus_summon.ogg"/>
<EFFECT ID="DAIMUS_WHIPSWORDBAL" FILE="sounds\char\swordman_f\effect\daimus_whipswordbal.ogg"/>
<EFFECT ID="DAIMUS_WILDWHIP" FILE="sounds\char\swordman_f\effect\daimus_wildwhip.ogg"/>
<EFFECT ID="DAIMUS_WILLPOWER" FILE="sounds\char\swordman_f\effect\daimus_willpower.ogg"/>
<EFFECT ID="PHNOM_CALL" FILE="sounds\char\swordman_f\effect\phnom_call.ogg"/>
<EFFECT ID="REQUIEM_ATK_01" FILE="sounds\char\swordman_f\effect\requiem_atk_01.ogg"/>
<EFFECT ID="REQUIEM_ATK_02" FILE="sounds\char\swordman_f\effect\requiem_atk_02.ogg"/>
<EFFECT ID="REQUIEM_ATK_03" FILE="sounds\char\swordman_f\effect\requiem_atk_03.ogg"/>
<EFFECT ID="REQUIEM_CAST" FILE="sounds\char\swordman_f\effect\requiem_cast.ogg"/>
<EFFECT ID="REQUIEM_EXP" FILE="sounds\char\swordman_f\effect\requiem_exp.ogg"/>
<EFFECT ID="SPOUT_ATK" FILE="sounds\char\swordman_f\effect\spout_atk.ogg"/>
<EFFECT ID="SPOUT_CAST" FILE="sounds\char\swordman_f\effect\spout_cast.ogg"/>
<EFFECT ID="SPOUT_EXP" FILE="sounds\char\swordman_f\effect\spout_exp.ogg"/>
<EFFECT ID="PHNOM_CAGE" FILE="sounds\char\swordman_f\effect\phnom_cage.ogg"/>
<EFFECT ID="PHNOM_EXP" FILE="sounds\char\swordman_f\effect\phnom_exp.ogg"/>
<EFFECT ID="PHNOM_EXP_READY" FILE="sounds\char\swordman_f\effect\phnom_exp_ready.ogg"/>
<EFFECT ID="PHNOM_FLY" FILE="sounds\char\swordman_f\effect\phnom_fly.ogg"/>
<EFFECT ID="PHNOM_GORE_01" FILE="sounds\char\swordman_f\effect\phnom_gore_01.ogg"/>
<EFFECT ID="PHNOM_GORE_02" FILE="sounds\char\swordman_f\effect\phnom_gore_02.ogg"/>
<EFFECT ID="PHNOM_GORE_03" FILE="sounds\char\swordman_f\effect\phnom_gore_03.ogg"/>
<EFFECT ID="PHNOM_GORE_04" FILE="sounds\char\swordman_f\effect\phnom_gore_04.ogg"/>
<EFFECT ID="PHNOM_READY" FILE="sounds\char\swordman_f\effect\phnom_ready.ogg"/>
<EFFECT ID="PREDATOR_CATCH" FILE="sounds\char\swordman_f\effect\predator_catch.ogg"/>
<EFFECT ID="PREDATOR_DARK" FILE="sounds\char\swordman_f\effect\predator_dark.ogg"/>
<EFFECT ID="PREDATOR_EXP" FILE="sounds\char\swordman_f\effect\predator_exp.ogg"/>
<EFFECT ID="PREDATOR_IMPACT" FILE="sounds\char\swordman_f\effect\predator_impact.ogg"/>
<EFFECT ID="PREDATOR_READY" FILE="sounds\char\swordman_f\effect\predator_ready.ogg"/>
<EFFECT ID="PREDATOR_SUMMON" FILE="sounds\char\swordman_f\effect\predator_summon.ogg"/>
<EFFECT ID="PREDATOR_WHOOSH" FILE="sounds\char\swordman_f\effect\predator_whoosh.ogg"/>
<RANDOM ID="R_EVILSWORD">
<ITEM TAG="EVILSWORD_01" PROB="17"/>
<ITEM TAG="EVILSWORD_02" PROB="17"/>
<ITEM TAG="EVILSWORD_03" PROB="17"/>
<ITEM TAG="EVILSWORD_04" PROB="17"/>
<ITEM TAG="EVILSWORD_05" PROB="16"/>
<ITEM TAG="EVILSWORD_06" PROB="16"/>
</RANDOM>
<RANDOM ID="R_EVILWHIP_HIT">
<ITEM TAG="EVILWHIP_HIT_01" PROB="34"/>
<ITEM TAG="EVILWHIP_HIT_02" PROB="33"/>
<ITEM TAG="EVILWHIP_HIT_03" PROB="33"/>
</RANDOM>
<RANDOM ID="R_WHIPSWORD_HIT ">
<ITEM TAG="WHIPSWORD_HIT_01" PROB="50"/>
<ITEM TAG="WHIPSWORD_HIT_02" PROB="50"/>
</RANDOM>
<RANDOM ID="R_SNAKEDANCE_HIT">
<ITEM TAG="SNAKEDANCE_HIT_01" PROB="50"/>
<ITEM TAG="SNAKEDANCE_HIT_02" PROB="50"/>
</RANDOM>
<RANDOM ID="R_CLAWBLADE_HIT">
<ITEM TAG="CLAWBLADE_HIT_01" PROB="34"/>
<ITEM TAG="CLAWBLADE_HIT_02" PROB="33"/>
<ITEM TAG="CLAWBLADE_HIT_03" PROB="33"/>
</RANDOM>
<RANDOM ID="R_WILDWHIP_HIT">
<ITEM TAG="WILDWHIP_HIT_01" PROB="25"/>
<ITEM TAG="WILDWHIP_HIT_02" PROB="25"/>
<ITEM TAG="WILDWHIP_HIT_03" PROB="25"/>
<ITEM TAG="WILDWHIP_HIT_04" PROB="25"/>
</RANDOM>
<RANDOM ID="R_PIKESWORD_HIT">
<ITEM TAG="PIKESWORD_HIT_01" PROB="50"/>
<ITEM TAG="PIKESWORD_HIT_02" PROB="50"/>
</RANDOM>
<RANDOM ID="R_DAIMUSWHIP_HIT">
<ITEM TAG="DAIMUSWHIP_HIT_01" PROB="50"/>
<ITEM TAG="DAIMUSWHIP_HIT_02" PROB="50"/>
</RANDOM>
<RANDOM ID="R_DAIMUS_HIT">
<ITEM TAG="DAIMUS_HIT_01" PROB="25"/>
<ITEM TAG="DAIMUS_HIT_02" PROB="25"/>
<ITEM TAG="DAIMUS_HIT_03" PROB="25"/>
<ITEM TAG="DAIMUS_HIT_04" PROB="25"/>
</RANDOM>
<RANDOM ID="R_GIGADAGGER_HIT">
<ITEM TAG="GIGADAGGER_HIT_01" PROB="25"/>
<ITEM TAG="GIGADAGGER_HIT_02" PROB="25"/>
<ITEM TAG="GIGADAGGER_HIT_03" PROB="25"/>
<ITEM TAG="GIGADAGGER_HIT_04" PROB="25"/>
</RANDOM>
<RANDOM ID="R_GIGAEVIL_HIT">
<ITEM TAG="GIGAEVIL_HIT_01" PROB="34"/>
<ITEM TAG="GIGAEVIL_HIT_02" PROB="33"/>
<ITEM TAG="GIGAEVIL_HIT_03" PROB="33"/>
</RANDOM>
<RANDOM ID="R_GIGASWORD_HIT">
<ITEM TAG="GIGASWORD_HIT_01" PROB="34"/>
<ITEM TAG="GIGASWORD_HIT_02" PROB="33"/>
<ITEM TAG="GIGASWORD_HIT_03" PROB="33"/>
</RANDOM>
<RANDOM ID="R_DSWD">
<ITEM TAG="DARKSWD_01" PROB="17"/>
<ITEM TAG="DARKSWD_02" PROB="17"/>
<ITEM TAG="DARKSWD_03" PROB="17"/>
<ITEM TAG="DARKSWD_04" PROB="17"/>
<ITEM TAG="DARKSWD_05" PROB="16"/>
<ITEM TAG="DARKSWD_06" PROB="16"/>
</RANDOM>
<RANDOM ID="R_DEVILSLASH">
<ITEM TAG="SPEEDSLASH_01" PROB="12"/>
<ITEM TAG="SPEEDSLASH_02" PROB="12"/>
<ITEM TAG="ILLUSIONBLADE_01" PROB="12"/>
<ITEM TAG="ILLUSIONBLADE_02" PROB="12"/>
<ITEM TAG="ILLUSIONBLADE_03" PROB="12"/>
<ITEM TAG="DARKSLASH_01" PROB="10"/>
<ITEM TAG="DARKSLASH_02" PROB="10"/>
<ITEM TAG="CHAINSLASH_01" PROB="10"/>
<ITEM TAG="CHAINSLASH_02" PROB="10"/>
</RANDOM>
<RANDOM ID="R_EXCAL">
<ITEM TAG="EXCAL_01" PROB="34"/>
<ITEM TAG="EXCAL_02" PROB="33"/>
<ITEM TAG="EXCAL_03" PROB="33"/>
</RANDOM>
<RANDOM ID="R_EXCAL_DARK">
<ITEM TAG="EXCAL_DARK_01" PROB="34"/>
<ITEM TAG="EXCAL_DARK_02" PROB="33"/>
<ITEM TAG="EXCAL_DARK_03" PROB="33"/>
</RANDOM>
<RANDOM ID="R_EXCAL_FIRE">
<ITEM TAG="EXCAL_FIRE_01" PROB="34"/>
<ITEM TAG="EXCAL_FIRE_02" PROB="33"/>
<ITEM TAG="EXCAL_FIRE_03" PROB="33"/>
</RANDOM>
<RANDOM ID="R_EXCAL_ICE">
<ITEM TAG="EXCAL_ICE_01" PROB="34"/>
<ITEM TAG="EXCAL_ICE_02" PROB="33"/>
<ITEM TAG="EXCAL_ICE_03" PROB="33"/>
</RANDOM>
<RANDOM ID="R_EXCAL_LIGHT">
<ITEM TAG="EXCAL_LIGHT_01" PROB="34"/>
<ITEM TAG="EXCAL_LIGHT_02" PROB="33"/>
<ITEM TAG="EXCAL_LIGHT_03" PROB="33"/>
</RANDOM>
<RANDOM ID="R_EXECUTION_WAVE">
<ITEM TAG="EXECUTION_WAVE_01" PROB="34"/>
<ITEM TAG="EXECUTION_WAVE_02" PROB="33"/>
<ITEM TAG="EXECUTION_WAVE_03" PROB="33"/>
</RANDOM>
<RANDOM ID="R_FSWD">
<ITEM TAG="FIRESWD_01" PROB="17"/>
<ITEM TAG="FIRESWD_02" PROB="17"/>
<ITEM TAG="FIRESWD_03" PROB="17"/>
<ITEM TAG="FIRESWD_04" PROB="17"/>
<ITEM TAG="FIRESWD_05" PROB="16"/>
<ITEM TAG="FIRESWD_06" PROB="16"/>
</RANDOM>
<RANDOM ID="R_ISWD">
<ITEM TAG="ICESWD_01" PROB="17"/>
<ITEM TAG="ICESWD_02" PROB="17"/>
<ITEM TAG="ICESWD_03" PROB="17"/>
<ITEM TAG="ICESWD_04" PROB="17"/>
<ITEM TAG="ICESWD_05" PROB="16"/>
<ITEM TAG="ICESWD_06" PROB="16"/>
</RANDOM>
<RANDOM ID="R_LSWD">
<ITEM TAG="LIGHTSWD_01" PROB="17"/>
<ITEM TAG="LIGHTSWD_02" PROB="17"/>
<ITEM TAG="LIGHTSWD_03" PROB="17"/>
<ITEM TAG="LIGHTSWD_04" PROB="17"/>
<ITEM TAG="LIGHTSWD_05" PROB="16"/>
<ITEM TAG="LIGHTSWD_06" PROB="16"/>
</RANDOM>
<RANDOM ID="R_SUMMONDAIMUS_STAB">
<ITEM TAG="SUMMONDAIMUS_STAB_01" PROB="20"/>
<ITEM TAG="SUMMONDAIMUS_STAB_02" PROB="20"/>
<ITEM TAG="SUMMONDAIMUS_STAB_03" PROB="20"/>
<ITEM TAG="SUMMONDAIMUS_STAB_04" PROB="20"/>
<ITEM TAG="SUMMONDAIMUS_STAB_05" PROB="20"/>
</RANDOM>
<RANDOM ID="R_DAIMUS_DMG">
<ITEM TAG="DAIMUS_DMG_01" PROB="33"/>
<ITEM TAG="DAIMUS_DMG_02" PROB="33"/>
<ITEM TAG="DAIMUS_DMG_03" PROB="34"/>
</RANDOM>
<RANDOM ID="R_REQUIEM_ATK">
<ITEM TAG="REQUIEM_ATK_01" PROB="33"/>
<ITEM TAG="REQUIEM_ATK_02" PROB="33"/>
<ITEM TAG="REQUIEM_ATK_03" PROB="34"/>
</RANDOM>
<RANDOM ID="R_PHNOM_GORE">
<ITEM TAG="PHNOM_GORE_01" PROB="25"/>
<ITEM TAG="PHNOM_GORE_02" PROB="25"/>
<ITEM TAG="PHNOM_GORE_03" PROB="25"/>
<ITEM TAG="PHNOM_GORE_04" PROB="25"/>
</RANDOM>
<EFFECT ID="CLAWA_01" FILE="sounds\char\fighter\weapon\clawA_01.ogg" VOLUME_ADJUST="0" PRIORITY="0"/>
<EFFECT ID="CLAWB_01" FILE="sounds\char\fighter\weapon\clawB_01.ogg"/>
<EFFECT ID="CLAWB_02" FILE="sounds\char\fighter\weapon\clawB_02.ogg"/>
<EFFECT ID="CLAWC_01" FILE="sounds\char\fighter\weapon\clawC_01.ogg"/>
<EFFECT ID="CLAWC_02" FILE="sounds\char\fighter\weapon\clawC_02.ogg"/>
<EFFECT ID="CLAWA_HIT_01" FILE="sounds\char\fighter\weapon\clawA_hit_01.ogg"/>
<EFFECT ID="CLAWA_HIT_02" FILE="sounds\char\fighter\weapon\clawA_hit_02.ogg"/>
<EFFECT ID="CLAWB_HIT_01" FILE="sounds\char\fighter\weapon\clawB_hit_01.ogg"/>
<EFFECT ID="CLAWB_HIT_02" FILE="sounds\char\fighter\weapon\clawB_hit_02.ogg"/>
<EFFECT ID="CLAWC_HIT_01" FILE="sounds\char\fighter\weapon\clawC_hit_01.ogg"/>
<EFFECT ID="CLAWC_HIT_02" FILE="sounds\char\fighter\weapon\clawC_hit_02.ogg"/>
<EFFECT ID="CLAW_TOUCH" FILE="sounds\char\fighter\weapon\claw_touch.ogg"/>
<EFFECT ID="KNUCKLEA_01" FILE="sounds\char\fighter\weapon\knucA_01.ogg"/>
<EFFECT ID="KNUCKLEB_01" FILE="sounds\char\fighter\weapon\knucB_01.ogg"/>
<EFFECT ID="KNUCKLEA_HIT_01" FILE="sounds\char\fighter\weapon\knucA_hit_01.ogg"/>
<EFFECT ID="KNUCKLEB_HIT_01" FILE="sounds\char\fighter\weapon\knucB_hit_01.ogg"/>
<EFFECT ID="KNUCKLEB_HIT_02" FILE="sounds\char\fighter\weapon\knucB_hit_02.ogg"/>
<EFFECT ID="KNUCKLEB_HIT_03" FILE="sounds\char\fighter\weapon\knucB_hit_03.ogg"/>
<EFFECT ID="KNUCKLE_TOUCH" FILE="sounds\char\fighter\weapon\knuc_touch.ogg"/>
<EFFECT ID="GUNTLETA_01" FILE="sounds\char\fighter\weapon\guntA_01.ogg"/>
<EFFECT ID="GUNTLETB_01" FILE="sounds\char\fighter\weapon\guntB_01.ogg"/>
<EFFECT ID="GUNTLETB_02" FILE="sounds\char\fighter\weapon\guntB_02.ogg"/>
<EFFECT ID="GUNTLETA_HIT_01" FILE="sounds\char\fighter\weapon\guntA_hit_01.ogg"/>
<EFFECT ID="GUNTLETB_HIT_01" FILE="sounds\char\fighter\weapon\guntB_hit_01.ogg"/>
<EFFECT ID="GUNTLETB_HIT_02" FILE="sounds\char\fighter\weapon\guntB_hit_02.ogg"/>
<EFFECT ID="GUNTLET_TOUCH" FILE="sounds\char\fighter\weapon\gunt_touch.ogg"/>
<EFFECT ID="TONFAA_01" FILE="sounds\char\fighter\weapon\tonfaA_01.ogg"/>
<EFFECT ID="TONFAB_01" FILE="sounds\char\fighter\weapon\tonfaB_01.ogg"/>
<EFFECT ID="TONFAB_02" FILE="sounds\char\fighter\weapon\tonfaB_02.ogg"/>
<EFFECT ID="TONFAC_01" FILE="sounds\char\fighter\weapon\tonfaC_01.ogg"/>
<EFFECT ID="TONFAC_02" FILE="sounds\char\fighter\weapon\tonfaC_02.ogg"/>
<EFFECT ID="TONFAA_HIT_01" FILE="sounds\char\fighter\weapon\tonfaA_hit_01.ogg"/>
<EFFECT ID="TONFAB_HIT_01" FILE="sounds\char\fighter\weapon\tonfaB_hit_01.ogg"/>
<EFFECT ID="TONFAB_HIT_02" FILE="sounds\char\fighter\weapon\tonfaB_hit_02.ogg"/>
<EFFECT ID="TONFAC_HIT_01" FILE="sounds\char\fighter\weapon\tonfaC_hit_01.ogg"/>
<EFFECT ID="TONFAC_HIT_02" FILE="sounds\char\fighter\weapon\tonfaC_hit_02.ogg"/>
<EFFECT ID="TONFA_TOUCH" FILE="sounds\char\fighter\weapon\tonfa_touch.ogg"/>
<EFFECT ID="BGLOVEA" FILE="sounds\char\fighter\weapon\BgloveA.ogg"/>
<EFFECT ID="BGLOVEB_01" FILE="sounds\char\fighter\weapon\BgloveB_01.ogg"/>
<EFFECT ID="BGLOVEB_02" FILE="sounds\char\fighter\weapon\BgloveB_02.ogg"/>
<EFFECT ID="BGLOVEC_01" FILE="sounds\char\fighter\weapon\BgloveC_01.ogg"/>
<EFFECT ID="BGLOVEC_02" FILE="sounds\char\fighter\weapon\BgloveC_02.ogg"/>
<EFFECT ID="BGLOVEA_HIT" FILE="sounds\char\fighter\weapon\BgloveA_hit.ogg"/>
<EFFECT ID="BGLOVEB_HIT_01" FILE="sounds\char\fighter\weapon\BgloveB_hit_01.ogg"/>
<EFFECT ID="BGLOVEB_HIT_02" FILE="sounds\char\fighter\weapon\BgloveB_hit_02.ogg"/>
<EFFECT ID="BGLOVEC_HIT" FILE="sounds\char\fighter\weapon\BgloveC_hit.ogg"/>
<EFFECT ID="BGLOVE_TOUCH" FILE="sounds\char\fighter\weapon\Bglove_touch.ogg"/>
<EFFECT ID="PAWA_01" FILE="sounds\char\fighter\weapon\pawA_01.ogg"/>
<EFFECT ID="PAWA_02" FILE="sounds\char\fighter\weapon\pawA_02.ogg"/>
<EFFECT ID="PAWA_HIT_01" FILE="sounds\char\fighter\weapon\pawA_hit_01.ogg"/>
<EFFECT ID="PAWA_HIT_02" FILE="sounds\char\fighter\weapon\pawA_hit_02.ogg"/>
<EFFECT ID="PAW_TOUCH" FILE="sounds\char\fighter\weapon\paw_touch.ogg"/>
<RANDOM ID="R_KNUCKLEA">
<ITEM TAG="KNUCKLEA_01" PROB="100"/>
</RANDOM>
<RANDOM ID="R_KNUCKLEB">
<ITEM TAG="KNUCKLEB_01" PROB="100"/>
</RANDOM>
<RANDOM ID="R_KNUCKLEA_HIT">
<ITEM TAG="KNUCKLEA_HIT_01" PROB="100"/>
</RANDOM>
<RANDOM ID="R_KNUCKLEB_HIT">
<ITEM TAG="KNUCKLEB_HIT_01" PROB="33"/>
<ITEM TAG="KNUCKLEB_HIT_02" PROB="33"/>
<ITEM TAG="KNUCKLEB_HIT_03" PROB="34"/>
</RANDOM>
<RANDOM ID="R_CLAWA">
<ITEM TAG="CLAWA_01" PROB="100"/>
</RANDOM>
<RANDOM ID="R_CLAWB">
<ITEM TAG="CLAWB_01" PROB="50"/>
<ITEM TAG="CLAWB_02" PROB="50"/>
</RANDOM>
<RANDOM ID="R_CLAWC">
<ITEM TAG="CLAWC_01" PROB="50"/>
<ITEM TAG="CLAWC_02" PROB="50"/>
</RANDOM>
<RANDOM ID="R_CLAWA_HIT">
<ITEM TAG="CLAWA_HIT_01" PROB="50"/>
<ITEM TAG="CLAWA_HIT_02" PROB="50"/>
</RANDOM>
<RANDOM ID="R_CLAWB_HIT">
<ITEM TAG="CLAWB_HIT_01" PROB="50"/>
<ITEM TAG="CLAWB_HIT_02" PROB="50"/>
</RANDOM>
<RANDOM ID="R_CLAWC_HIT">
<ITEM TAG="CLAWC_HIT_01" PROB="50"/>
<ITEM TAG="CLAWC_HIT_02" PROB="50"/>
</RANDOM>
<RANDOM ID="R_GUNTLETB">
<ITEM TAG="GUNTLETB_01" PROB="50"/>
<ITEM TAG="GUNTLETB_02" PROB="50"/>
</RANDOM>
<RANDOM ID="R_GUNTLETB_HIT">
<ITEM TAG="GUNTLETB_HIT_01" PROB="50"/>
<ITEM TAG="GUNTLETB_HIT_02" PROB="50"/>
</RANDOM>
<RANDOM ID="R_TONFAB">
<ITEM TAG="TONFAB_01" PROB="50"/>
<ITEM TAG="TONFAB_02" PROB="50"/>
</RANDOM>
<RANDOM ID="R_TONFAC">
<ITEM TAG="TONFAC_01" PROB="50"/>
<ITEM TAG="TONFAC_02" PROB="50"/>
</RANDOM>
<RANDOM ID="R_TONFAB_HIT">
<ITEM TAG="TONFAB_HIT_01" PROB="50"/>
<ITEM TAG="TONFAB_HIT_02" PROB="50"/>
</RANDOM>
<RANDOM ID="R_TONFAC_HIT">
<ITEM TAG="TONFAC_HIT_01" PROB="50"/>
<ITEM TAG="TONFAC_HIT_02" PROB="50"/>
</RANDOM>
<RANDOM ID="R_BGLOVEB">
<ITEM TAG="BGLOVEB_01" PROB="50"/>
<ITEM TAG="BGLOVEB_02" PROB="50"/>
</RANDOM>
<RANDOM ID="R_BGLOVEC">
<ITEM TAG="BGLOVEC_01" PROB="50"/>
<ITEM TAG="BGLOVEC_02" PROB="50"/>
</RANDOM>
<RANDOM ID="R_BGLOVEB_HIT">
<ITEM TAG="BGLOVEB_HIT_01" PROB="50"/>
<ITEM TAG="BGLOVEB_HIT_02" PROB="50"/>
</RANDOM>
<RANDOM ID="R_PAWA">
<ITEM TAG="PAWA_01" PROB="50"/>
<ITEM TAG="PAWA_02" PROB="50"/>
</RANDOM>
<RANDOM ID="R_PAWA_HIT">
<ITEM TAG="PAWA_HIT_01" PROB="50"/>
<ITEM TAG="PAWA_HIT_02" PROB="50"/>
</RANDOM>
<EFFECT ID="NEN_FLOWER_BLOW" FILE="sounds\char\fighter\effect\nen_flower_blow.ogg" VOLUME_ADJUST="0" PRIORITY="0"/>
<EFFECT ID="NEN_FLOWER_LIGHT" FILE="sounds\char\fighter\effect\nen_flower_light.ogg"/>
<EFFECT ID="NEN_FLOWER_EXPLOSION" FILE="sounds\char\fighter\effect\nen_flower_explosion.ogg"/>
<EFFECT ID="NEN_GUARD" FILE="sounds\char\fighter\effect\nen_guard.ogg"/>
<EFFECT ID="LIGHTNING_DANCE_01" FILE="sounds\char\fighter\effect\lightning_dance_01.ogg"/>
<EFFECT ID="LIGHTNING_DANCE_02" FILE="sounds\char\fighter\effect\lightning_dance_02.ogg"/>
<EFFECT ID="LIGHTNING_DANCE_03" FILE="sounds\char\fighter\effect\lightning_dance_03.ogg"/>
<EFFECT ID="LIGHTNING_DANCE_04" FILE="sounds\char\fighter\effect\lightning_dance_04.ogg"/>
<EFFECT ID="LIGHTNING_DANCE_05" FILE="sounds\char\fighter\effect\lightning_dance_05.ogg"/>
<EFFECT ID="LIGHTNING_DANCE_HIT_01" FILE="sounds\char\fighter\effect\lightning_dance_hit_01.ogg"/>
<EFFECT ID="LIGHTNING_DANCE_HIT_02" FILE="sounds\char\fighter\effect\lightning_dance_hit_02.ogg"/>
<EFFECT ID="LIGHTNING_DANCE_HIT_03" FILE="sounds\char\fighter\effect\lightning_dance_hit_03.ogg"/>
<EFFECT ID="LIGHTNING_DANCE_HIT_04" FILE="sounds\char\fighter\effect\lightning_dance_hit_04.ogg"/>
<EFFECT ID="LIGHTNING_DANCE_HIT_05" FILE="sounds\char\fighter\effect\lightning_dance_hit_05.ogg"/>
<EFFECT ID="STRONG_LOWKICK_READY" FILE="sounds\char\fighter\effect\strong_lowkick_ready.ogg"/>
<EFFECT ID="STRONG_LOWKICK_SWING" FILE="sounds\char\fighter\effect\strong_lowkick_swing.ogg"/>
<EFFECT ID="1ST_STRONG_LOWKICK_HIT" FILE="sounds\char\fighter\effect\1st_strong_lowkick_hit.ogg"/>
<EFFECT ID="2ND_STRONG_LOWKICK_HIT" FILE="sounds\char\fighter\effect\2nd_strong_lowkick_hit.ogg"/>
<EFFECT ID="3RD_STRONG_LOWKICK_HIT" FILE="sounds\char\fighter\effect\3rd_strong_lowkick_hit.ogg"/>
<EFFECT ID="NEN_SHIELD_LOOP" FILE="sounds\char\fighter\effect\nen_shield_loop.ogg" LOOP_DELAY="0"/>
<EFFECT ID="NEN_SHIELD_DMG" FILE="sounds\char\fighter\effect\nen_shield_dmg.ogg"/>
<EFFECT ID="NEN_SHIELD_SCATTER" FILE="sounds\char\fighter\effect\nen_shield_scatter.ogg"/>
<EFFECT ID="STAMPEDE_WALK" FILE="sounds\char\fighter\effect\stampede_walk.ogg"/>
<EFFECT ID="CV_ATK" FILE="sounds\char\fighter\effect\cv_atk.ogg"/>
<EFFECT ID="CV_ATK_FIN" FILE="sounds\char\fighter\effect\cv_atk_fin.ogg"/>
<EFFECT ID="CV_GET" FILE="sounds\char\fighter\effect\cv_get.ogg"/>
<EFFECT ID="CV_HIT" FILE="sounds\char\fighter\effect\cv_hit.ogg"/>
<EFFECT ID="CV_HIT_FIN" FILE="sounds\char\fighter\effect\cv_hit_fin.ogg"/>
<EFFECT ID="HS_ATK" FILE="sounds\char\fighter\effect\hs_atk.ogg"/>
<EFFECT ID="HS_HIT" FILE="sounds\char\fighter\effect\hs_hit.ogg"/>
<EFFECT ID="JS_TYPHOON_LOOP" FILE="sounds\char\fighter\effect\js_typhoon.ogg" LOOP_DELAY="0"/>
<EFFECT ID="VM_CRASH" FILE="sounds\char\fighter\effect\vm_crash.ogg"/>
<EFFECT ID="VM_MINE" FILE="sounds\char\fighter\effect\vm_mine.ogg"/>
<EFFECT ID="VM_PUNCH" FILE="sounds\char\fighter\effect\vm_punch.ogg"/>
<EFFECT ID="VM_THROW" FILE="sounds\char\fighter\effect\vm_throw.ogg"/>
<EFFECT ID="NET_IN" FILE="sounds\char\fighter\effect\net_in.ogg"/>
<EFFECT ID="NET_OUT" FILE="sounds\char\fighter\effect\net_out.ogg"/>
<EFFECT ID="HELLTER" FILE="sounds\char\fighter\effect\hellter.ogg"/>
<EFFECT ID="NEN_TIGERATK_01" FILE="sounds\char\fighter\effect\nen_tigerAtk_01.ogg"/>
<EFFECT ID="NEN_TIGERATK_02" FILE="sounds\char\fighter\effect\nen_tigerAtk_02.ogg"/>
<EFFECT ID="NEN_TIGERATK_FIN" FILE="sounds\char\fighter\effect\nen_tigerAtk_fin.ogg"/>
<EFFECT ID="NEN_DRAGONATK" FILE="sounds\char\fighter\effect\nen_dragonatk.ogg"/>
<EFFECT ID="NEN_DRAGONATK_LOOP" FILE="sounds\char\fighter\effect\nen_dragonatk_loop.ogg" LOOP_DELAY="0"/>
<EFFECT ID="NEN_DRAGONATK_SHOT" FILE="sounds\char\fighter\effect\nen_dragonatk_shot.ogg"/>
<EFFECT ID="NEN_DRAGONATK_START" FILE="sounds\char\fighter\effect\nen_dragonatk_start.ogg"/>
<EFFECT ID="SCYCLONE_CRASH" FILE="sounds\char\fighter\effect\scyclone_crash.ogg"/>
<EFFECT ID="SCYCLONE_KICK" FILE="sounds\char\fighter\effect\scyclone_kick.ogg"/>
<EFFECT ID="POISON_SWAMP" FILE="sounds\char\fighter\effect\poison_swamp.ogg"/>
<EFFECT ID="NENWHA_DISAPPEAR" FILE="sounds\char\fighter\effect\nenwha_disappear.ogg"/>
<EFFECT ID="NENWHA_DISAPPEAR_READY" FILE="sounds\char\fighter\effect\nenwha_disappear_ready.ogg"/>
<EFFECT ID="NENWHA_EXPLOSION_READY" FILE="sounds\char\fighter\effect\nenwha_explosion_ready.ogg"/>
<EFFECT ID="NENWHA_FLOWER" FILE="sounds\char\fighter\effect\nenwha_flower.ogg"/>
<EFFECT ID="NENWHA_SEED" FILE="sounds\char\fighter\effect\nenwha_seed.ogg"/>
<EFFECT ID="STRONG_LOWKICK" FILE="sounds\char\fighter\effect\Strong_lowkick.ogg"/>
<EFFECT ID="STRONG_LOWKICK_GET_01" FILE="sounds\char\fighter\effect\Strong_lowkick_get_01.ogg"/>
<EFFECT ID="STRONG_LOWKICK_GET_02" FILE="sounds\char\fighter\effect\Strong_lowkick_get_02.ogg"/>
<EFFECT ID="STRONG_LOWKICK_LOOP" FILE="sounds\char\fighter\effect\Strong_lowkick_loop.ogg" LOOP_DELAY="0"/>
<EFFECT ID="STRONG_LOWKICK_FLASH" FILE="sounds\char\fighter\effect\Strong_lowkick_flash.ogg"/>
<EFFECT ID="TYPHOON_FIN_CRASH" FILE="sounds\char\fighter\effect\typhoon_fin_crash.ogg"/>
<EFFECT ID="TYPHOON_FIN_DOWN" FILE="sounds\char\fighter\effect\typhoon_fin_down.ogg"/>
<EFFECT ID="TYPHOON_FIN_UP" FILE="sounds\char\fighter\effect\typhoon_fin_up.ogg"/>
<EFFECT ID="WC_SPIKE_CRASH" FILE="sounds\char\fighter\effect\wc_spike_crash.ogg"/>
<EFFECT ID="P_NENGUARD_FIN" FILE="sounds\char\fighter\effect\p_nenguard_fin.ogg"/>
<EFFECT ID="P_NENGUARD_LOOP" FILE="sounds\char\fighter\effect\p_nenguard_loop.ogg" LOOP_DELAY="0"/>
<EFFECT ID="P_NENGUARD_START" FILE="sounds\char\fighter\effect\p_nenguard_start.ogg"/>
<EFFECT ID="P_SJH" FILE="sounds\char\fighter\effect\p_sjh.ogg"/>
<EFFECT ID="P_SCYCLONE_LOOP" FILE="sounds\char\fighter\effect\p_scyclone_loop.ogg" LOOP_DELAY="0"/>
<EFFECT ID="GROUNDKICK" FILE="sounds\char\fighter\effect\groundKick.ogg"/>
<EFFECT ID="GROUNDKICK_READY" FILE="sounds\char\fighter\effect\groundKick_ready.ogg"/>
<EFFECT ID="JUMPATK_FIN" FILE="sounds\char\fighter\effect\jumpatk_fin.ogg"/>
<EFFECT ID="BRILLIANCE_NEN_BALL" FILE="sounds\char\fighter\effect\brilliance_nen_ball.ogg"/>
<EFFECT ID="BRILLIANCE_NEN_LIGHT" FILE="sounds\char\fighter\effect\brilliance_nen_light.ogg"/>
<EFFECT ID="BRILLIANCE_NEN_LIGHT_EXP" FILE="sounds\char\fighter\effect\brilliance_nen_light_exp.ogg"/>
<EFFECT ID="BRILLIANCE_NEN_READY" FILE="sounds\char\fighter\effect\brilliance_nen_ready.ogg"/>
<EFFECT ID="DESTRUCTION_01" FILE="sounds\char\fighter\effect\destruction_01.ogg"/>
<EFFECT ID="DESTRUCTION_02" FILE="sounds\char\fighter\effect\destruction_02.ogg"/>
<EFFECT ID="DESTRUCTION_03" FILE="sounds\char\fighter\effect\destruction_03.ogg"/>
<EFFECT ID="DESTRUCTION_FINISH" FILE="sounds\char\fighter\effect\destruction_finish.ogg"/>
<EFFECT ID="DESTRUCTION_FINISH_READY" FILE="sounds\char\fighter\effect\destruction_finish_ready.ogg"/>
<EFFECT ID="DRAGONMINE_01" FILE="sounds\char\fighter\effect\dragonmine_01.ogg"/>
<EFFECT ID="DRAGONMINE_02" FILE="sounds\char\fighter\effect\dragonmine_02.ogg"/>
<EFFECT ID="DRAGONMINE_03" FILE="sounds\char\fighter\effect\dragonmine_03.ogg"/>
<EFFECT ID="DRAGONMINE_04" FILE="sounds\char\fighter\effect\dragonmine_04.ogg"/>
<EFFECT ID="DRAGONMINE_05" FILE="sounds\char\fighter\effect\dragonmine_05.ogg"/>
<EFFECT ID="ELBOWTHROW_01" FILE="sounds\char\fighter\effect\elbowthrow_01.ogg"/>
<EFFECT ID="ELBOWTHROW_02" FILE="sounds\char\fighter\effect\elbowthrow_02.ogg"/>
<EFFECT ID="ELBOWTHROW_HIT" FILE="sounds\char\fighter\effect\elbowthrow_hit.ogg"/>
<EFFECT ID="ELBOWTHROW_IMPACT" FILE="sounds\char\fighter\effect\elbowthrow_impact.ogg"/>
<EFFECT ID="FINALHEAVEN_01" FILE="sounds\char\fighter\effect\finalheaven_01.ogg"/>
<EFFECT ID="FINALHEAVEN_02" FILE="sounds\char\fighter\effect\finalheaven_02.ogg"/>
<EFFECT ID="FINALHEAVEN_03" FILE="sounds\char\fighter\effect\finalheaven_03.ogg"/>
<EFFECT ID="FINALHEAVEN_APPEAR" FILE="sounds\char\fighter\effect\finalheaven_appear.ogg"/>
<EFFECT ID="FINALHEAVEN_DISAPPEAR" FILE="sounds\char\fighter\effect\finalheaven_disappear.ogg"/>
<EFFECT ID="FINALHEAVEN_ENERGY" FILE="sounds\char\fighter\effect\finalheaven_energy.ogg"/>
<EFFECT ID="FINALHEAVEN_EXP" FILE="sounds\char\fighter\effect\finalheaven_exp.ogg"/>
<EFFECT ID="INHALEDENERGY_ENERGYBALL" FILE="sounds\char\fighter\effect\inhaledenergy_energyball.ogg"/>
<EFFECT ID="INHALEDENERGY_POWER_LV0" FILE="sounds\char\fighter\effect\inhaledenergy_power_lv0.ogg"/>
<EFFECT ID="INHALEDENERGY_POWER_LV1" FILE="sounds\char\fighter\effect\inhaledenergy_power_lv1.ogg"/>
<EFFECT ID="INHALEDENERGY_POWER_LV2" FILE="sounds\char\fighter\effect\inhaledenergy_power_lv2.ogg"/>
<EFFECT ID="INHALEDENERGY_READY" FILE="sounds\char\fighter\effect\inhaledenergy_ready.ogg"/>
<EFFECT ID="INHALEDENERGY_SHOOT_LV0" FILE="sounds\char\fighter\effect\inhaledenergy_shoot_lv0.ogg"/>
<EFFECT ID="INHALEDENERGY_SHOOT_LV1" FILE="sounds\char\fighter\effect\inhaledenergy_shoot_lv1.ogg"/>
<EFFECT ID="INHALEDENERGY_SHOOT_LV2" FILE="sounds\char\fighter\effect\inhaledenergy_shoot_lv2.ogg"/>
<EFFECT ID="POISON_ERECTION_EXP" FILE="sounds\char\fighter\effect\poison_erection_exp.ogg"/>
<EFFECT ID="POISON_ERECTION_HIT" FILE="sounds\char\fighter\effect\poison_erection_hit.ogg"/>
<EFFECT ID="POISON_ERECTION_READY" FILE="sounds\char\fighter\effect\poison_erection_ready.ogg"/>
<EFFECT ID="POISONSNAKE_01" FILE="sounds\char\fighter\effect\poisonsnake_01.ogg"/>
<EFFECT ID="POISONSNAKE_02" FILE="sounds\char\fighter\effect\poisonsnake_02.ogg"/>
<EFFECT ID="POISONSNAKE_03" FILE="sounds\char\fighter\effect\poisonsnake_03.ogg"/>
<EFFECT ID="POISONSNAKE_CAST" FILE="sounds\char\fighter\effect\poisonsnake_cast.ogg"/>
<EFFECT ID="POISONSNAKE_CLING" FILE="sounds\char\fighter\effect\poisonsnake_cling.ogg"/>
<EFFECT ID="POISONSNAKE_JUMP" FILE="sounds\char\fighter\effect\poisonsnake_jump.ogg"/>
<EFFECT ID="SAINTILLUSION_01" FILE="sounds\char\fighter\effect\saintillusion_01.ogg"/>
<EFFECT ID="SAINTILLUSION_02" FILE="sounds\char\fighter\effect\saintillusion_02.ogg"/>
<EFFECT ID="SAINTILLUSION_03" FILE="sounds\char\fighter\effect\saintillusion_03.ogg"/>
<EFFECT ID="SAINTILLUSION_CAST" FILE="sounds\char\fighter\effect\saintillusion_cast.ogg"/>
<EFFECT ID="SUPERSUPLEX_CRASH" FILE="sounds\char\fighter\effect\supersuplex_crash.ogg"/>
<EFFECT ID="SUPERSUPLEX_FALL" FILE="sounds\char\fighter\effect\supersuplex_fall.ogg"/>
<EFFECT ID="SUPERSUPLEX_GRAB" FILE="sounds\char\fighter\effect\supersuplex_grab.ogg"/>
<EFFECT ID="SUPERSUPLEX_JUMP" FILE="sounds\char\fighter\effect\supersuplex_jump.ogg"/>
<EFFECT ID="SUPERSUPLEX_UPPER" FILE="sounds\char\fighter\effect\supersuplex_upper.ogg"/>
<EFFECT ID="TIGERSTRIKE_01" FILE="sounds\char\fighter\effect\tigerstrike_01.ogg"/>
<EFFECT ID="TIGERSTRIKE_02" FILE="sounds\char\fighter\effect\tigerstrike_02.ogg"/>
<EFFECT ID="TIGERSTRIKE_03" FILE="sounds\char\fighter\effect\tigerstrike_03.ogg"/>
<EFFECT ID="TIGERSTRIKE_BEAT" FILE="sounds\char\fighter\effect\tigerstrike_beat.ogg"/>
<EFFECT ID="TIGERSTRIKE_SWISH" FILE="sounds\char\fighter\effect\tigerstrike_swish.ogg"/>
<EFFECT ID="TORBELLINO_01" FILE="sounds\char\fighter\effect\torbellino_01.ogg"/>
<EFFECT ID="TORBELLINO_02" FILE="sounds\char\fighter\effect\torbellino_02.ogg"/>
<EFFECT ID="TORBELLINO_03" FILE="sounds\char\fighter\effect\torbellino_03.ogg"/>
<EFFECT ID="TORBELLINO_SLIDE" FILE="sounds\char\fighter\effect\torbellino_slide.ogg"/>
<RANDOM ID="R_LIGHTNING_DANCE">
<ITEM TAG="LIGHTNING_DANCE_01" PROB="25"/>
<ITEM TAG="LIGHTNING_DANCE_02" PROB="25"/>
<ITEM TAG="LIGHTNING_DANCE_03" PROB="25"/>
<ITEM TAG="LIGHTNING_DANCE_04" PROB="25"/>
<ITEM TAG="LIGHTNING_DANCE_05" PROB="25"/>
</RANDOM>
<RANDOM ID="R_LIGHTNING_DANCE_HIT">
<ITEM TAG="LIGHTNING_DANCE_HIT_01" PROB="25"/>
<ITEM TAG="LIGHTNING_DANCE_HIT_02" PROB="25"/>
<ITEM TAG="LIGHTNING_DANCE_HIT_03" PROB="25"/>
<ITEM TAG="LIGHTNING_DANCE_HIT_04" PROB="25"/>
<ITEM TAG="LIGHTNING_DANCE_HIT_05" PROB="25"/>
</RANDOM>
<RANDOM ID="R_AIRIAL_STAMP">
<ITEM TAG="CANNON_HIT" PROB="33"/>
<ITEM TAG="JEWEL_HIT" PROB="33"/>
<ITEM TAG="SLIDING_HIT_01" PROB="34"/>
</RANDOM>
<RANDOM ID="R_NEN_TIGERATK">
<ITEM TAG="NEN_TIGERATK_01" PROB="50"/>
<ITEM TAG="NEN_TIGERATK_02" PROB="50"/>
</RANDOM>
<RANDOM ID="R_STRONG_LOWKICK_GET">
<ITEM TAG="STRONG_LOWKICK_GET_01" PROB="50"/>
<ITEM TAG="STRONG_LOWKICK_GET_02" PROB="50"/>
</RANDOM>
<RANDOM ID="R_POISONSNAKE">
<ITEM TAG="POISONSNAKE_01" PROB="34"/>
<ITEM TAG="POISONSNAKE_02" PROB="33"/>
<ITEM TAG="POISONSNAKE_03" PROB="33"/>
</RANDOM>
<EFFECT ID="GUN_LOAD" FILE="sounds\char\gunner\weapon\gun_load.ogg" VOLUME_ADJUST="0" PRIORITY="0"/>
<EFFECT ID="GUN_RELOAD" FILE="sounds\char\gunner\weapon\gun_reload.ogg"/>
<EFFECT ID="GUN_DRAW1" FILE="sounds\char\gunner\weapon\gun_draw1.ogg"/>
<EFFECT ID="GUN_DRAW2" FILE="sounds\char\gunner\weapon\gun_draw2.ogg"/>
<EFFECT ID="GUN_DRAW3" FILE="sounds\char\gunner\weapon\gun_draw3.ogg"/>
<EFFECT ID="GUN_IN" FILE="sounds\char\gunner\weapon\gun_in.ogg"/>
<EFFECT ID="GUN_GRAB" FILE="sounds\char\gunner\weapon\gun_grab.ogg"/>
<EFFECT ID="GUN_ROTATE" FILE="sounds\char\gunner\weapon\gun_rotate.ogg"/>
<EFFECT ID="GUN_MAGAZINE_ON" FILE="sounds\char\gunner\weapon\gun_mgz_on.ogg"/>
<EFFECT ID="GUN_MAGAZINE_OFF" FILE="sounds\char\gunner\weapon\gun_mgz_off.ogg"/>
<EFFECT ID="GUN_MAGAZINE_DROP" FILE="sounds\char\gunner\weapon\gun_mgz_drop.ogg"/>
<EFFECT ID="GUN_CARTRIDGE_OFF" FILE="sounds\char\gunner\weapon\gun_cart_off.ogg"/>
<EFFECT ID="GUN_CARTRIDGE_DROP" FILE="sounds\char\gunner\weapon\gun_cart_drop.ogg"/>
<EFFECT ID="GUN_GRAZE_01" FILE="sounds\char\gunner\weapon\gun_graze_01.ogg"/>
<EFFECT ID="GUN_GRAZE_02" FILE="sounds\char\gunner\weapon\gun_graze_02.ogg"/>
<EFFECT ID="45CALIBERA_01" FILE="sounds\char\gunner\weapon\45caliberA_01.ogg"/>
<EFFECT ID="45CALIBERA_02" FILE="sounds\char\gunner\weapon\45caliberA_02.ogg"/>
<EFFECT ID="45CALIBERB" FILE="sounds\char\gunner\weapon\45caliberB.ogg"/>
<EFFECT ID="45CALIBERA_HIT_01" FILE="sounds\char\gunner\weapon\gun_hit_01.ogg"/>
<EFFECT ID="45CALIBERA_HIT_02" FILE="sounds\char\gunner\weapon\gun_hit_02.ogg"/>
<EFFECT ID="45CALIBERB_HIT" FILE="sounds\char\gunner\weapon\gun_hit_01.ogg"/>
<EFFECT ID="BOWGUN_LOAD" FILE="sounds\char\gunner\weapon\bowgun_load.ogg"/>
<EFFECT ID="BOWGUN_DRAW1" FILE="sounds\char\gunner\weapon\bowgun_draw1.ogg"/>
<EFFECT ID="BOWGUN_DRAW2" FILE="sounds\char\gunner\weapon\bowgun_draw2.ogg"/>
<EFFECT ID="BOWGUN_DRAW3" FILE="sounds\char\gunner\weapon\bowgun_draw3.ogg"/>
<EFFECT ID="SUBWEAPON_DRAW" FILE="sounds\char\gunner\weapon\subweapon_draw1.ogg"/>
<EFFECT ID="BOWGUN_IN" FILE="sounds\char\gunner\weapon\bowgun_in.ogg"/>
<EFFECT ID="SUBWEAPON_IN" FILE="sounds\char\gunner\weapon\subweapon_in.ogg"/>
<EFFECT ID="BOWGUN_GRAB" FILE="sounds\char\gunner\weapon\bowgun_grab.ogg"/>
<EFFECT ID="SUBWEAPON_GRAB" FILE="sounds\char\gunner\weapon\subweapon_grab.ogg"/>
<EFFECT ID="BOWGUN_ROTATE" FILE="sounds\char\gunner\weapon\bowgun_rotate.ogg"/>
<EFFECT ID="BOWGUN_MAGAZINE_ON" FILE="sounds\char\gunner\weapon\bowgun_mgz_on.ogg"/>
<EFFECT ID="BOWGUN_MAGAZINE_OFF" FILE="sounds\char\gunner\weapon\bowgun_mgz_off.ogg"/>
<EFFECT ID="SUBWEAPON_MAGAZINE_OFF" FILE="sounds\char\gunner\weapon\subweapon_mgz_off.ogg"/>
<EFFECT ID="BOWGUN_MAGAZINE_DROP" FILE="sounds\char\gunner\weapon\bowgun_mgz_drop.ogg"/>
<EFFECT ID="SUBWEAPON_MAGAZINE_DROP" FILE="sounds\char\gunner\weapon\subweapon_mgz_drop.ogg"/>
<EFFECT ID="SUBWEAPON_CARTRIDGE_DROP" FILE="sounds\char\gunner\weapon\subweapon_cart_drop.ogg"/>
<EFFECT ID="BOWGUN_GRAZE_01" FILE="sounds\char\gunner\weapon\bowgun_graze_01.ogg"/>
<EFFECT ID="BOWGUN_GRAZE_02" FILE="sounds\char\gunner\weapon\bowgun_graze_02.ogg"/>
<EFFECT ID="GUN_HIT_01" FILE="sounds\char\gunner\weapon\gun_hit_01.ogg"/>
<EFFECT ID="GUN_HIT_02" FILE="sounds\char\gunner\weapon\gun_hit_02.ogg"/>
<EFFECT ID="GUN_HEADHIT_01" FILE="sounds\char\gunner\weapon\gun_hhit_01.ogg"/>
<EFFECT ID="GUN_HEADHIT_02" FILE="sounds\char\gunner\weapon\gun_hhit_02.ogg"/>
<EFFECT ID="GUN_SOFTHIT_01" FILE="sounds\char\gunner\weapon\gun_softhit_01.ogg"/>
<EFFECT ID="GUN_SOFTHIT_02" FILE="sounds\char\gunner\weapon\gun_softhit_02.ogg"/>
<EFFECT ID="BOWGUN_HIT_01" FILE="sounds\char\gunner\weapon\bowgun_hit_01.ogg"/>
<EFFECT ID="BOWGUN_HIT_02" FILE="sounds\char\gunner\weapon\bowgun_hit_02.ogg"/>
<EFFECT ID="BOWGUN_HEADHIT_01" FILE="sounds\char\gunner\weapon\bowgun_hhit_01.ogg"/>
<EFFECT ID="BOWGUN_HEADHIT_02" FILE="sounds\char\gunner\weapon\bowgun_hhit_02.ogg"/>
<EFFECT ID="MUSKETA_01" FILE="sounds\char\gunner\weapon\musketA_01.ogg"/>
<EFFECT ID="MUSKETA_02" FILE="sounds\char\gunner\weapon\musketA_02.ogg"/>
<EFFECT ID="MUSKETB" FILE="sounds\char\gunner\weapon\musketB.ogg"/>
<EFFECT ID="HCANNONA_01" FILE="sounds\char\gunner\weapon\hdcannonA_01.ogg"/>
<EFFECT ID="HCANNONA_02" FILE="sounds\char\gunner\weapon\hdcannonA_02.ogg"/>
<EFFECT ID="HCANNONB" FILE="sounds\char\gunner\weapon\hdcannonB.ogg"/>
<EFFECT ID="SMALLGUNA_01" FILE="sounds\char\gunner\weapon\sgunA_01.ogg"/>
<EFFECT ID="SMALLGUNA_02" FILE="sounds\char\gunner\weapon\sgunA_02.ogg"/>
<EFFECT ID="SMALLGUNB" FILE="sounds\char\gunner\weapon\sgunB.ogg"/>
<EFFECT ID="9MILLIA_01" FILE="sounds\char\gunner\weapon\9milliA_01.ogg"/>
<EFFECT ID="9MILLIA_02" FILE="sounds\char\gunner\weapon\9milliA_02.ogg"/>
<EFFECT ID="9MILLIB" FILE="sounds\char\gunner\weapon\9milliB.ogg"/>
<EFFECT ID="50CALIBERA_01" FILE="sounds\char\gunner\weapon\50caliverA_01.ogg"/>
<EFFECT ID="50CALIBERA_02" FILE="sounds\char\gunner\weapon\50caliverA_02.ogg"/>
<EFFECT ID="50CALIBERB" FILE="sounds\char\gunner\weapon\50caliverB.ogg"/>
<EFFECT ID="PANING_01" FILE="sounds\char\gunner\weapon\paning_01.ogg"/>
<EFFECT ID="PANING_02" FILE="sounds\char\gunner\weapon\paning_02.ogg"/>
<EFFECT ID="WREVOLVERA_01" FILE="sounds\char\gunner\weapon\wrevolverA_01.ogg"/>
<EFFECT ID="WREVOLVERA_02" FILE="sounds\char\gunner\weapon\wrevolverA_02.ogg"/>
<EFFECT ID="PISTON_ROTATE" FILE="sounds\char\gunner\weapon\piston_rotate.ogg"/>
<EFFECT ID="MREVOLVERA_01" FILE="sounds\char\gunner\weapon\mrevolverA_01.ogg"/>
<EFFECT ID="MREVOLVERA_02" FILE="sounds\char\gunner\weapon\mrevolverA_02.ogg"/>
<EFFECT ID="MREVOLVERB" FILE="sounds\char\gunner\weapon\mrevolverB.ogg"/>
<EFFECT ID="WREVOLVERB" FILE="sounds\char\gunner\weapon\wrevolverB.ogg"/>
<EFFECT ID="BOWGUNA_01" FILE="sounds\char\gunner\weapon\bowgunA_01.ogg"/>
<EFFECT ID="BOWGUNA_02" FILE="sounds\char\gunner\weapon\bowgunA_02.ogg"/>
<EFFECT ID="BOWGUNB" FILE="sounds\char\gunner\weapon\bowgunB.ogg"/>
<EFFECT ID="BOWGUN_RELOAD" FILE="sounds\char\gunner\weapon\bowgun_reload.ogg"/>
<EFFECT ID="MACHINEGUNA_01" FILE="sounds\char\gunner\weapon\machgunA_01.ogg"/>
<EFFECT ID="MACHINEGUNA_02" FILE="sounds\char\gunner\weapon\machgunA_02.ogg"/>
<EFFECT ID="SUBWEAPON_CARTRIDGE_OFF" FILE="sounds\char\gunner\weapon\subweapon_cart_off.ogg"/>
<EFFECT ID="MACHINEGUNA_HIT_01" FILE="sounds\char\gunner\weapon\machgunA_hit_01.ogg"/>
<EFFECT ID="MACHINEGUNA_HIT_02" FILE="sounds\char\gunner\weapon\machgunA_hit_02.ogg"/>
<EFFECT ID="MACHINEGUN_OVERHIT" FILE="sounds\char\gunner\weapon\machgun_overhit.ogg"/>
<EFFECT ID="GLAUNCHERA_01" FILE="sounds\char\gunner\weapon\glauncherA_01.ogg"/>
<EFFECT ID="GLAUNCHERA_02" FILE="sounds\char\gunner\weapon\glauncherA_02.ogg"/>
<EFFECT ID="GLAUNCHERA_HIT_01" FILE="sounds\char\gunner\weapon\glauncherA_hit_01.ogg"/>
<EFFECT ID="GLAUNCHERA_HIT_02" FILE="sounds\char\gunner\weapon\glauncherA_hit_02.ogg"/>
<EFFECT ID="GLAUNCHER_DROP" FILE="sounds\char\gunner\weapon\glauncher_drop.ogg"/>
<EFFECT ID="LASERGUNA_01" FILE="sounds\char\gunner\weapon\lasergunA_01.ogg"/>
<EFFECT ID="LASERGUNA_02" FILE="sounds\char\gunner\weapon\lasergunA_02.ogg"/>
<EFFECT ID="LASERGUNB_01" FILE="sounds\char\gunner\weapon\lasergunB_01.ogg"/>
<EFFECT ID="LASERGUNB_02" FILE="sounds\char\gunner\weapon\lasergunB_02.ogg"/>
<EFFECT ID="LASERGUNA_HIT_01" FILE="sounds\char\gunner\weapon\lasergunA_hit_01.ogg"/>
<EFFECT ID="LASERGUNA_HIT_02" FILE="sounds\char\gunner\weapon\lasergunA_hit_02.ogg"/>
<EFFECT ID="LASERGUN_CHARGE_LOOP" FILE="sounds\char\gunner\weapon\lasergun_charge.ogg" LOOP_DELAY="0"/>
<EFFECT ID="MISSILEA_01" FILE="sounds\char\gunner\weapon\missileA_01.ogg"/>
<EFFECT ID="MISSILEA_02" FILE="sounds\char\gunner\weapon\missileA_02.ogg"/>
<EFFECT ID="MISSILEA_HIT_01" FILE="sounds\char\gunner\weapon\missileA_hit_01.ogg"/>
<EFFECT ID="MISSILEA_HIT_02" FILE="sounds\char\gunner\weapon\missileA_hit_02.ogg"/>
<EFFECT ID="MISSILE_PROPELL" FILE="sounds\char\gunner\weapon\missile_propell.ogg"/>
<EFFECT ID="SHOTGUNA_01" FILE="sounds\char\gunner\weapon\shotgunA_01.ogg"/>
<EFFECT ID="SHOTGUNA_02" FILE="sounds\char\gunner\weapon\shotgunA_02.ogg"/>
<EFFECT ID="SHOTGUNA_HIT_01" FILE="sounds\char\gunner\weapon\shotgunA_hit_01.ogg"/>
<EFFECT ID="SHOTGUNA_HIT_02" FILE="sounds\char\gunner\weapon\shotgunA_hit_02.ogg"/>
<EFFECT ID="DIFFUSION_GUNA_01" FILE="sounds\char\gunner\weapon\diffugunA_01.ogg"/>
<EFFECT ID="DIFFUSION_GUNA_02" FILE="sounds\char\gunner\weapon\diffugunA_02.ogg"/>
<EFFECT ID="SUBWEAPON_RELOAD" FILE="sounds\char\gunner\weapon\subweapon_reload.ogg"/>
<EFFECT ID="DIFFUSION_GUNA_HIT_01" FILE="sounds\char\gunner\weapon\diffugunA_hit_01.ogg"/>
<EFFECT ID="DIFFUSION_GUNA_HIT_02" FILE="sounds\char\gunner\weapon\diffugunA_hit_02.ogg"/>
<EFFECT ID="DIFFUSION_GUN_CHARGE" FILE="sounds\char\gunner\weapon\diffugun_charge.ogg"/>
<EFFECT ID="DIFFUSION_GUN_EX" FILE="sounds\char\gunner\weapon\diffugunA_ex.ogg"/>
<EFFECT ID="CHAOSGUNA_01" FILE="sounds\char\gunner\weapon\chaosgunA_01.ogg"/>
<EFFECT ID="CHAOSGUNA_02" FILE="sounds\char\gunner\weapon\chaosgunA_02.ogg"/>
<EFFECT ID="CHAOSGUNA_HIT_01" FILE="sounds\char\gunner\weapon\chaosgunA_hit_01.ogg"/>
<EFFECT ID="CHAOSGUNA_HIT_02" FILE="sounds\char\gunner\weapon\chaosgunA_hit_02.ogg"/>
<EFFECT ID="LIQUIDGUNA_01" FILE="sounds\char\gunner\weapon\liquidgunA_01.ogg"/>
<EFFECT ID="LIQUIDGUNA_02" FILE="sounds\char\gunner\weapon\liquidgunA_02.ogg"/>
<EFFECT ID="LIQUIDGUNA_HIT_01" FILE="sounds\char\gunner\weapon\liquidgunA_hit_01.ogg"/>
<EFFECT ID="LIQUIDGUNA_HIT_02" FILE="sounds\char\gunner\weapon\liquidgunA_hit_02.ogg"/>
<EFFECT ID="LIQUIDGUN_SPRAY" FILE="sounds\char\gunner\weapon\liquidgun_spray.ogg"/>
<EFFECT ID="FLAMETHROWER_FIRE" FILE="sounds\char\gunner\weapon\fthrowerA.ogg"/>
<EFFECT ID="FLAMETHROWER_LOOP" FILE="sounds\char\gunner\weapon\fthrowering.ogg" LOOP_DELAY="0" DELAY="0.8"/>
<EFFECT ID="GUN_TOUCH" FILE="sounds\char\gunner\weapon\gun_touch.ogg"/>
<EFFECT ID="RIFLE_TOUCH" FILE="sounds\char\gunner\weapon\rifle_touch.ogg"/>
<EFFECT ID="BOWGUN_TOUCH" FILE="sounds\char\gunner\weapon\bowgun_touch.ogg"/>
<EFFECT ID="NAPALM_SHOT" FILE="sounds\char\gunner\weapon\napalm_shot.ogg"/>
<EFFECT ID="NAPALM_EXPLOSION" FILE="sounds\char\gunner\weapon\napalm_explosion.ogg"/>
<EFFECT ID="CROSS_SHOT" FILE="sounds\char\gunner\weapon\cross_shot.ogg"/>
<EFFECT ID="BOWGUN_METALHIT_01" FILE="sounds\char\gunner\weapon\bowgun_metalhit_01.ogg"/>
<EFFECT ID="BOWGUN_METALHIT_02" FILE="sounds\char\gunner\weapon\bowgun_metalhit_02.ogg"/>
<EFFECT ID="BOWGUN_SOFTHIT_01" FILE="sounds\char\gunner\weapon\bowgun_softhit_01.ogg"/>
<EFFECT ID="BOWGUN_SOFTHIT_02" FILE="sounds\char\gunner\weapon\bowgun_softhit_02.ogg"/>
<EFFECT ID="BOWGUN_STUCK_01" FILE="sounds\char\gunner\weapon\bowgun_stuck_01.ogg"/>
<EFFECT ID="BOWGUN_STUCK_02" FILE="sounds\char\gunner\weapon\bowgun_stuck_02.ogg"/>
<EFFECT ID="BOWGUN_WOODHIT_01" FILE="sounds\char\gunner\weapon\bowgun_woodhit_01.ogg"/>
<EFFECT ID="BOWGUN_WOODHIT_02" FILE="sounds\char\gunner\weapon\bowgun_woodhit_02.ogg"/>
<EFFECT ID="GUN_METALHIT_01" FILE="sounds\char\gunner\weapon\gun_metalhit_01.ogg"/>
<EFFECT ID="GUN_METALHIT_02" FILE="sounds\char\gunner\weapon\gun_metalhit_02.ogg"/>
<EFFECT ID="GUN_PIERCE_01" FILE="sounds\char\gunner\weapon\gun_pierce_01.ogg"/>
<EFFECT ID="GUN_PIERCE_02" FILE="sounds\char\gunner\weapon\gun_pierce_02.ogg"/>
<EFFECT ID="GUN_STUCK_01" FILE="sounds\char\gunner\weapon\gun_stuck_01.ogg"/>
<EFFECT ID="GUN_STUCK_02" FILE="sounds\char\gunner\weapon\gun_stuck_02.ogg"/>
<EFFECT ID="GUN_WOODHIT_01" FILE="sounds\char\gunner\weapon\gun_woodhit_01.ogg"/>
<EFFECT ID="GUN_WOODHIT_02" FILE="sounds\char\gunner\weapon\gun_woodhit_02.ogg"/>
<RANDOM ID="R_GUN_GRAZE_LOOP" LOOP_DELAY="1" LOOP_DELAY_RANGE="0.4">
<ITEM TAG="GUN_GRAZE_01" PROB="50"/>
<ITEM TAG="GUN_GRAZE_02" PROB="50"/>
</RANDOM>
<RANDOM ID="R_45CALIBERA">
<ITEM TAG="45CALIBERA_01" PROB="50"/>
<ITEM TAG="45CALIBERA_02" PROB="50"/>
</RANDOM>
<RANDOM ID="R_45CALIBERA_HIT">
<ITEM TAG="45CALIBERA_HIT_01" PROB="50"/>
<ITEM TAG="45CALIBERA_HIT_02" PROB="50"/>
</RANDOM>
<RANDOM ID="R_BOWGUN_GRAZE_LOOP">
<ITEM TAG="BOWGUN_GRAZE_01" PROB="50"/>
<ITEM TAG="BOWGUN_GRAZE_02" PROB="50"/>
</RANDOM>
<RANDOM ID="R_GUN_HIT">
<ITEM TAG="GUN_HIT_01" PROB="50"/>
<ITEM TAG="GUN_HIT_02" PROB="50"/>
</RANDOM>
<RANDOM ID="R_GUN_HEADHIT">
<ITEM TAG="GUN_HEADHIT_01" PROB="50"/>
<ITEM TAG="GUN_HEADHIT_02" PROB="50"/>
</RANDOM>
<RANDOM ID="R_GUN_SOFTHIT">
<ITEM TAG="GUN_SOFTHIT_01" PROB="50"/>
<ITEM TAG="GUN_SOFTHIT_02" PROB="50"/>
</RANDOM>
<RANDOM ID="R_BOWGUN_HIT">
<ITEM TAG="BOWGUN_HIT_01" PROB="50"/>
<ITEM TAG="BOWGUN_HIT_02" PROB="50"/>
</RANDOM>
<RANDOM ID="R_BOWGUN_HEADHIT">
<ITEM TAG="BOWGUN_HEADHIT_01" PROB="50"/>
<ITEM TAG="BOWGUN_HEADHIT_02" PROB="50"/>
</RANDOM>
<RANDOM ID="R_MUSKETA">
<ITEM TAG="MUSKETA_01" PROB="50"/>
<ITEM TAG="MUSKETA_02" PROB="50"/>
</RANDOM>
<RANDOM ID="R_HCANNONA">
<ITEM TAG="HCANNONA_01" PROB="50"/>
<ITEM TAG="HCANNONA_02" PROB="50"/>
</RANDOM>
<RANDOM ID="R_SMALLGUNA">
<ITEM TAG="SMALLGUNA_01" PROB="50"/>
<ITEM TAG="SMALLGUNA_02" PROB="50"/>
</RANDOM>
<RANDOM ID="R_9MILLIA">
<ITEM TAG="9MILLIA_01" PROB="50"/>
<ITEM TAG="9MILLIA_02" PROB="50"/>
</RANDOM>
<RANDOM ID="R_50CALIBERA">
<ITEM TAG="50CALIBERA_01" PROB="50"/>
<ITEM TAG="50CALIBERA_02" PROB="50"/>
</RANDOM>
<RANDOM ID="R_PANING">
<ITEM TAG="PANING_01" PROB="50"/>
<ITEM TAG="PANING_02" PROB="50"/>
</RANDOM>
<RANDOM ID="R_WREVOLVERA">
<ITEM TAG="WREVOLVERA_01" PROB="50"/>
<ITEM TAG="WREVOLVERA_02" PROB="50"/>
</RANDOM>
<RANDOM ID="R_MREVOLVERA">
<ITEM TAG="MREVOLVERA_01" PROB="50"/>
<ITEM TAG="MREVOLVERA_02" PROB="50"/>
</RANDOM>
<RANDOM ID="R_BOWGUNA">
<ITEM TAG="BOWGUNA_01" PROB="50"/>
<ITEM TAG="BOWGUNA_02" PROB="50"/>
</RANDOM>
<RANDOM ID="R_MACHINEGUNA">
<ITEM TAG="MACHINEGUNA_01" PROB="50"/>
<ITEM TAG="MACHINEGUNA_02" PROB="50"/>
</RANDOM>
<RANDOM ID="R_MACHINEGUNA_HIT">
<ITEM TAG="MACHINEGUNA_HIT_01" PROB="50"/>
<ITEM TAG="MACHINEGUNA_HIT_02" PROB="50"/>
</RANDOM>
<RANDOM ID="R_GLAUNCHERA">
<ITEM TAG="GLAUNCHERA_01" PROB="50"/>
<ITEM TAG="GLAUNCHERA_02" PROB="50"/>
</RANDOM>
<RANDOM ID="R_GLAUNCHERA_HIT">
<ITEM TAG="GLAUNCHERA_HIT_01" PROB="50"/>
<ITEM TAG="GLAUNCHERA_HIT_02" PROB="50"/>
</RANDOM>
<RANDOM ID="R_LASERGUNA">
<ITEM TAG="LASERGUNA_01" PROB="50"/>
<ITEM TAG="LASERGUNA_02" PROB="50"/>
</RANDOM>
<RANDOM ID="R_LASERGUNB">
<ITEM TAG="LASERGUNB_01" PROB="50"/>
<ITEM TAG="LASERGUNB_02" PROB="50"/>
</RANDOM>
<RANDOM ID="R_LASERGUNA_HIT">
<ITEM TAG="LASERGUNA_HIT_01" PROB="50"/>
<ITEM TAG="LASERGUNA_HIT_02" PROB="50"/>
</RANDOM>
<RANDOM ID="R_MISSILEA">
<ITEM TAG="MISSILEA_01" PROB="50"/>
<ITEM TAG="MISSILEA_02" PROB="50"/>
</RANDOM>
<RANDOM ID="R_MISSILEA_HIT">
<ITEM TAG="MISSILEA_HIT_01" PROB="50"/>
<ITEM TAG="MISSILEA_HIT_02" PROB="50"/>
</RANDOM>
<RANDOM ID="R_SHOTGUNA">
<ITEM TAG="SHOTGUNA_01" PROB="50"/>
<ITEM TAG="SHOTGUNA_02" PROB="50"/>
</RANDOM>
<RANDOM ID="R_SHOTGUNA_HIT">
<ITEM TAG="SHOTGUNA_HIT_01" PROB="50"/>
<ITEM TAG="SHOTGUNA_HIT_02" PROB="50"/>
</RANDOM>
<RANDOM ID="R_DIFFUSION_GUNA">
<ITEM TAG="DIFFUSION_GUNA_01" PROB="50"/>
<ITEM TAG="DIFFUSION_GUNA_02" PROB="50"/>
</RANDOM>
<RANDOM ID="R_DIFFUSION_GUNA_HIT">
<ITEM TAG="DIFFUSION_GUNA_HIT_01" PROB="50"/>
<ITEM TAG="DIFFUSION_GUNA_HIT_02" PROB="50"/>
</RANDOM>
<RANDOM ID="R_CHAOSGUNA">
<ITEM TAG="CHAOSGUNA_01" PROB="50"/>
<ITEM TAG="CHAOSGUNA_02" PROB="50"/>
</RANDOM>
<RANDOM ID="R_CHAOSGUNA_HIT">
<ITEM TAG="CHAOSGUNA_HIT_01" PROB="50"/>
<ITEM TAG="CHAOSGUNA_HIT_02" PROB="50"/>
</RANDOM>
<RANDOM ID="R_LIQUIDGUNA">
<ITEM TAG="LIQUIDGUNA_01" PROB="50"/>
<ITEM TAG="LIQUIDGUNA_02" PROB="50"/>
</RANDOM>
<RANDOM ID="R_LIQUIDGUNA_HIT">
<ITEM TAG="LIQUIDGUNA_HIT_01" PROB="50"/>
<ITEM TAG="LIQUIDGUNA_HIT_02" PROB="50"/>
</RANDOM>
<RANDOM ID="R_BOWGUN_METALHIT">
<ITEM TAG="BOWGUN_METALHIT_01" PROB="50"/>
<ITEM TAG="BOWGUN_METALHIT_02" PROB="50"/>
</RANDOM>
<RANDOM ID="R_BOWGUN_SOFTHIT">
<ITEM TAG="BOWGUN_SOFTHIT_01" PROB="50"/>
<ITEM TAG="BOWGUN_SOFTHIT_02" PROB="50"/>
</RANDOM>
<RANDOM ID="R_BOWGUN_STUCK">
<ITEM TAG="BOWGUN_STUCK_01" PROB="50"/>
<ITEM TAG="BOWGUN_STUCK_02" PROB="50"/>
</RANDOM>
<RANDOM ID="R_BOWGUN_WOODHIT">
<ITEM TAG="BOWGUN_WOODHIT_01" PROB="50"/>
<ITEM TAG="BOWGUN_WOODHIT_02" PROB="50"/>
</RANDOM>
<RANDOM ID="R_GUN_METALHIT">
<ITEM TAG="GUN_METALHIT_01" PROB="50"/>
<ITEM TAG="GUN_METALHIT_02" PROB="50"/>
</RANDOM>
<RANDOM ID="R_GUN_PIERCE">
<ITEM TAG="GUN_PIERCE_01" PROB="50"/>
<ITEM TAG="GUN_PIERCE_02" PROB="50"/>
</RANDOM>
<RANDOM ID="R_GUN_STUCK">
<ITEM TAG="GUN_STUCK_01" PROB="50"/>
<ITEM TAG="GUN_STUCK_02" PROB="50"/>
</RANDOM>
<RANDOM ID="R_GUN_WOODHIT">
<ITEM TAG="GUN_WOODHIT_01" PROB="50"/>
<ITEM TAG="GUN_WOODHIT_02" PROB="50"/>
</RANDOM>
<GROUP ID="G_45CALIBERA">
<ITEM TAG="R_45CALIBERA" DELAY="0"/>
<ITEM TAG="GUN_RELOAD" DELAY="0.1"/>
</GROUP>
<GROUP ID="G_45CALIBERB">
<ITEM TAG="45CALIBERB" DELAY="0"/>
<ITEM TAG="GUN_RELOAD" DELAY="0.1"/>
</GROUP>
<GROUP ID="G_MUSKETB">
<ITEM TAG="MUSKETB" DELAY="0"/>
<ITEM TAG="GUN_RELOAD" DELAY="0.1"/>
</GROUP>
<GROUP ID="G_HCANNONB">
<ITEM TAG="HCANNONB" DELAY="0"/>
<ITEM TAG="GUN_RELOAD" DELAY="0.1"/>
</GROUP>
<GROUP ID="G_SMALLGUNB">
<ITEM TAG="SMALLGUNB" DELAY="0"/>
<ITEM TAG="GUN_RELOAD" DELAY="0.1"/>
<ITEM TAG="GUN_CARTRIDGE_OFF" DELAY="0.2"/>
<ITEM TAG="GUN_CARTRIDGE_DROP" DELAY="0.7"/>
</GROUP>
<GROUP ID="G_9MILLIB">
<ITEM TAG="9MILLIB" DELAY="0"/>
<ITEM TAG="GUN_RELOAD" DELAY="0.1"/>
</GROUP>
<GROUP ID="G_50CALIBERB">
<ITEM TAG="50CALIBERB" DELAY="0"/>
<ITEM TAG="GUN_RELOAD" DELAY="0.1"/>
</GROUP>
<GROUP ID="G_WREVOLVERB">
<ITEM TAG="WREVOLVERB" DELAY="0"/>
<ITEM TAG="GUN_RELOAD" DELAY="0.1"/>
<ITEM TAG="PISTON_ROTATE" DELAY="0.2"/>
</GROUP>
<GROUP ID="G_MREVOLVERB">
<ITEM TAG="MREVOLVERB" DELAY="0"/>
<ITEM TAG="GUN_RELOAD" DELAY="0.1"/>
<ITEM TAG="PISTON_ROTATE" DELAY="0.2"/>
</GROUP>
<GROUP ID="G_BOWGUNB">
<ITEM TAG="BOWGUNB" DELAY="0"/>
<ITEM TAG="BOWGUN_RELOAD" DELAY="0.1"/>
</GROUP>
<GROUP ID="G_MUSKETA">
<ITEM TAG="R_MUSKETA" DELAY="0"/>
<ITEM TAG="GUN_RELOAD" DELAY="0.1"/>
</GROUP>
<GROUP ID="G_HCANNONA">
<ITEM TAG="R_HCANNONA" DELAY="0"/>
<ITEM TAG="GUN_RELOAD" DELAY="0.1"/>
</GROUP>
<GROUP ID="G_SMALLGUNA">
<ITEM TAG="R_SMALLGUNA" DELAY="0"/>
<ITEM TAG="GUN_RELOAD" DELAY="0.1"/>
<ITEM TAG="GUN_CARTRIDGE_OFF" DELAY="0.2"/>
<ITEM TAG="GUN_CARTRIDGE_DROP" DELAY="0.7"/>
</GROUP>
<GROUP ID="G_9MILLIA">
<ITEM TAG="R_9MILLIA" DELAY="0"/>
<ITEM TAG="GUN_RELOAD" DELAY="0.1"/>
</GROUP>
<GROUP ID="G_50CALIBERA">
<ITEM TAG="R_50CALIBERA" DELAY="0"/>
<ITEM TAG="GUN_RELOAD" DELAY="0.1"/>
<ITEM TAG="GUN_CARTRIDGE_OFF" DELAY="0.2"/>
<ITEM TAG="GUN_CARTRIDGE_DROP" DELAY="0.7"/>
</GROUP>
<GROUP ID="G_WREVOLVERA">
<ITEM TAG="R_WREVOLVERA" DELAY="0"/>
<ITEM TAG="GUN_RELOAD" DELAY="0.1"/>
<ITEM TAG="PISTON_ROTATE" DELAY="0.2"/>
</GROUP>
<GROUP ID="G_MREVOLVERA">
<ITEM TAG="R_MREVOLVERA" DELAY="0"/>
<ITEM TAG="GUN_RELOAD" DELAY="0.1"/>
<ITEM TAG="PISTON_ROTATE" DELAY="0.2"/>
</GROUP>
<GROUP ID="G_BOWGUNA">
<ITEM TAG="R_BOWGUNA" DELAY="0"/>
<ITEM TAG="BOWGUN_RELOAD" DELAY="0.1"/>
</GROUP>
<GROUP ID="G_MACHINEGUNA">
<ITEM TAG="R_MACHINEGUNA" DELAY="0"/>
<ITEM TAG="SUBWEAPON_RELOAD" DELAY="0.1"/>
<ITEM TAG="SUBWEAPON_CARTRIDGE_OFF" DELAY="0.2"/>
<ITEM TAG="SUBWEAPON_CARTRIDGE_DROP" DELAY="0.7"/>
</GROUP>
<GROUP ID="G_GLAUNCHERA">
<ITEM TAG="R_GLAUNCHERA" DELAY="0"/>
<ITEM TAG="SUBWEAPON_RELOAD" DELAY="0.1"/>
</GROUP>
<GROUP ID="G_LASERGUNA">
<ITEM TAG="R_LASERGUNA" DELAY="0"/>
<ITEM TAG="SUBWEAPON_RELOAD" DELAY="0.1"/>
</GROUP>
<GROUP ID="G_LASERGUNB">
<ITEM TAG="R_LASERGUNB" DELAY="0"/>
<ITEM TAG="SUBWEAPON_RELOAD" DELAY="0.1"/>
</GROUP>
<GROUP ID="G_MISSILEA">
<ITEM TAG="R_MISSILEA" DELAY="0"/>
<ITEM TAG="SUBWEAPON_RELOAD" DELAY="0.1"/>
</GROUP>
<GROUP ID="G_SHOTGUNA">
<ITEM TAG="R_SHOTGUNA" DELAY="0"/>
<ITEM TAG="SUBWEAPON_RELOAD" DELAY="0.1"/>
<ITEM TAG="SUBWEAPON_CARTRIDGE_OFF" DELAY="0.2"/>
<ITEM TAG="SUBWEAPON_CARTRIDGE_DROP" DELAY="0.7"/>
</GROUP>
<GROUP ID="G_DIFFUSION_GUNA">
<ITEM TAG="R_DIFFUSION_GUNA" DELAY="0"/>
<ITEM TAG="SUBWEAPON_RELOAD" DELAY="0.1"/>
</GROUP>
<GROUP ID="G_CHAOSGUNA">
<ITEM TAG="R_CHAOSGUNA" DELAY="0"/>
<ITEM TAG="SUBWEAPON_RELOAD" DELAY="0.1"/>
</GROUP>
<GROUP ID="G_LIQUIDGUNA">
<ITEM TAG="R_LIQUIDGUNA" DELAY="0"/>
<ITEM TAG="SUBWEAPON_RELOAD" DELAY="0.1"/>
</GROUP>
<EFFECT ID="GRENADE_LOAD" FILE="sounds\char\gunner\effect\grenade_load.ogg" VOLUME_ADJUST="0" PRIORITY="0"/>
<EFFECT ID="THROW_GRENADE_LOOP" FILE="sounds\char\gunner\effect\throw_grenade_loop.ogg" LOOP_DELAY="0"/>
<EFFECT ID="FREEZE_GRENADE_BOMB" FILE="sounds\char\gunner\effect\freeze_grenade_bomb.ogg"/>
<EFFECT ID="FLASH_GRENADE_BOMB" FILE="sounds\char\gunner\effect\flash_grenade_bomb.ogg"/>
<EFFECT ID="GRENADE_MISS" FILE="sounds\char\gunner\effect\grenade_miss.ogg"/>
<EFFECT ID="DROPSHIP_PASSING" FILE="sounds\char\gunner\effect\dropship_passing.ogg"/>
<EFFECT ID="ROBOT_BUTTING_ACT" FILE="sounds\char\gunner\effect\robot_butting_act.ogg"/>
<EFFECT ID="FREEZE_SHOT_01" FILE="sounds\char\gunner\effect\freeze_shot_01.ogg"/>
<EFFECT ID="FREEZE_SHOT_02" FILE="sounds\char\gunner\effect\freeze_shot_02.ogg"/>
<EFFECT ID="FREEZE_SHOT_03" FILE="sounds\char\gunner\effect\freeze_shot_03.ogg"/>
<EFFECT ID="SILVER_SHOT_01" FILE="sounds\char\gunner\effect\silver_shot_01.ogg"/>
<EFFECT ID="SILVER_SHOT_02" FILE="sounds\char\gunner\effect\silver_shot_02.ogg"/>
<EFFECT ID="SILVER_SHOT_03" FILE="sounds\char\gunner\effect\silver_shot_03.ogg"/>
<EFFECT ID="DROPSHIP_RADIO_01" FILE="sounds\char\gunner\effect\dropship_radio_01.ogg"/>
<EFFECT ID="DROPSHIP_RADIO_02" FILE="sounds\char\gunner\effect\dropship_radio_02.ogg"/>
<EFFECT ID="DROP_01" FILE="sounds\char\gunner\effect\drop_01.ogg"/>
<EFFECT ID="DROP_02" FILE="sounds\char\gunner\effect\drop_02.ogg"/>
<EFFECT ID="DROP_03" FILE="sounds\char\gunner\effect\drop_03.ogg"/>
<EFFECT ID="BOMB_01" FILE="sounds\char\gunner\effect\bomb_01.ogg"/>
<EFFECT ID="BOMB_02" FILE="sounds\char\gunner\effect\bomb_02.ogg"/>
<EFFECT ID="BOMB_03" FILE="sounds\char\gunner\effect\bomb_03.ogg"/>
<EFFECT ID="BOMB_04" FILE="sounds\char\gunner\effect\bomb_04.ogg"/>
<EFFECT ID="BOMB_05" FILE="sounds\char\gunner\effect\bomb_05.ogg"/>
<EFFECT ID="TEMPESTER_APPEAR" FILE="sounds\char\gunner\effect\tempester_appear.ogg"/>
<EFFECT ID="TEMPESTER_DMG_01" FILE="sounds\char\gunner\effect\tempester_dmg_01.ogg"/>
<EFFECT ID="TEMPESTER_DMG_02" FILE="sounds\char\gunner\effect\tempester_dmg_02.ogg"/>
<EFFECT ID="MACHINE_HIT_01" FILE="sounds\char\gunner\effect\machine_hit_01.ogg"/>
<EFFECT ID="MACHINE_HIT_02" FILE="sounds\char\gunner\effect\machine_hit_02.ogg"/>
<EFFECT ID="MACHINE_HIT_03" FILE="sounds\char\gunner\effect\machine_hit_03.ogg"/>
<EFFECT ID="TEMPESTER_ATK_01" FILE="sounds\char\gunner\effect\tempester_atk_01.ogg"/>
<EFFECT ID="TEMPESTER_ATK_02" FILE="sounds\char\gunner\effect\tempester_atk_02.ogg"/>
<EFFECT ID="TEMPESTER_DIE" FILE="sounds\char\gunner\effect\tempester_die.ogg"/>
<EFFECT ID="TEMPESTER_FLOATING_LOOP" FILE="sounds\char\gunner\effect\tempester_floating_loop.ogg" LOOP_DELAY="0"/>
<EFFECT ID="TEMPESTER_MOVE_LOOP" FILE="sounds\char\gunner\effect\tempester_move_loop.ogg" LOOP_DELAY="0"/>
<EFFECT ID="TEMPESTER_GATLING" FILE="sounds\char\gunner\effect\tempester_gatling.ogg"/>
<EFFECT ID="TEMPESTER_HATCH_OPEN" FILE="sounds\char\gunner\effect\tempester_hatch_open.ogg"/>
<EFFECT ID="TEMPESTER_MISSILE" FILE="sounds\char\gunner\effect\tempester_missile.ogg"/>
<EFFECT ID="TEMPESTER_ALERT" FILE="sounds\char\gunner\effect\tempester_alert.ogg"/>
<EFFECT ID="TEMPESTER_RUSH" FILE="sounds\char\gunner\effect\tempester_rush.ogg"/>
<EFFECT ID="DEATH_BUFF" FILE="sounds\char\gunner\effect\death_buff.ogg"/>
<EFFECT ID="DEATH_CRITICAL" FILE="sounds\char\gunner\effect\death_critical.ogg"/>
<EFFECT ID="MIRACLE_BUFF" FILE="sounds\char\gunner\effect\miracle_buff.ogg"/>
<EFFECT ID="SATELLITE_BEAM_FADEOUT" FILE="sounds\char\gunner\effect\satellitebeam_fadeout.ogg"/>
<EFFECT ID="SATELLITE_CALL" FILE="sounds\char\gunner\effect\satellitebeam_call.ogg"/>
<EFFECT ID="SATELLITE_FIRE" FILE="sounds\char\gunner\effect\satellitebeam_fire.ogg"/>
<EFFECT ID="SATELLITE_LOOP" FILE="sounds\char\gunner\effect\satellitebeam_loop.ogg" LOOP_DELAY="0"/>
<EFFECT ID="SG_GUN_SPIN" FILE="sounds\char\gunner\effect\gun_spin.ogg"/>
<EFFECT ID="SG_CRASH" FILE="sounds\char\gunner\effect\crash_01.ogg"/>
<EFFECT ID="SG_GUN_OVER_01" FILE="sounds\char\gunner\effect\gun_over.ogg"/>
<EFFECT ID="SG_GUN_SHOT_01" FILE="sounds\char\gunner\effect\gun_shot_01.ogg"/>
<EFFECT ID="SG_GUN_SHOT_02" FILE="sounds\char\gunner\effect\gun_shot_02.ogg"/>
<EFFECT ID="SG_GUN_HIT" FILE="sounds\char\gunner\effect\gun_hit.ogg"/>
<EFFECT ID="SG_GNSPIN_01" FILE="sounds\char\gunner\effect\gnspin_01.ogg"/>
<EFFECT ID="SG_SPIN_HIT" FILE="sounds\char\gunner\effect\spin_hit.ogg"/>
<EFFECT ID="SG_GUN_OVER_02" FILE="sounds\char\gunner\effect\gun_over_02.ogg"/>
<EFFECT ID="SG_GNSPIN_02" FILE="sounds\char\gunner\effect\gnspin_02.ogg"/>
<EFFECT ID="SG_GNJUMP" FILE="sounds\char\gunner\effect\gnjump.ogg"/>
<EFFECT ID="SG_GUN_CATCH" FILE="sounds\char\gunner\effect\gun_catch.ogg"/>
<EFFECT ID="SG_GNSPIN_03_LOOP" FILE="sounds\char\gunner\effect\gnspin_03.ogg" LOOP_DELAY="0"/>
<EFFECT ID="SG_GNLANDING" FILE="sounds\char\gunner\effect\gnlanding.ogg"/>
<EFFECT ID="SG_KNOCK" FILE="sounds\char\gunner\effect\konck.ogg"/>
<EFFECT ID="SG_MON_CRASH" FILE="sounds\char\gunner\effect\mon_crash.ogg"/>
<EFFECT ID="SUDDEN_DEATH" FILE="sounds\char\gunner\effect\sudden_death.ogg"/>
<EFFECT ID="GPUNCH_ATK" FILE="sounds\char\gunner\effect\gpunch.ogg"/>
<EFFECT ID="GPUNCH_APPEAR" FILE="sounds\char\gunner\effect\gpunch_appear.ogg"/>
<EFFECT ID="GPUNCH_HIT_01" FILE="sounds\char\gunner\effect\gpunch_hit_01.ogg"/>
<EFFECT ID="GPUNCH_HIT_02" FILE="sounds\char\gunner\effect\gpunch_hit_02.ogg"/>
<EFFECT ID="GPUNCH_LIGHT" FILE="sounds\char\gunner\effect\gpunch_light.ogg"/>
<EFFECT ID="GPUNCH_MOVE" FILE="sounds\char\gunner\effect\gpunch_move.ogg"/>
<EFFECT ID="GPUNCH_OUT" FILE="sounds\char\gunner\effect\gpunch_out.ogg"/>
<EFFECT ID="FINALSPIRIT" FILE="sounds\char\gunner\effect\gn_finalspirit.ogg"/>
<EFFECT ID="BL_BIGROSE" FILE="sounds\char\gunner\effect\bl_bigrose.ogg"/>
<EFFECT ID="BL_CONCENTRIC_FIRE" FILE="sounds\char\gunner\effect\bl_concentricfire.ogg"/>
<EFFECT ID="BL_COUNT" FILE="sounds\char\gunner\effect\bl_count.ogg"/>
<EFFECT ID="BL_IN" FILE="sounds\char\gunner\effect\bl_in.ogg"/>
<EFFECT ID="BL_OUT" FILE="sounds\char\gunner\effect\bl_out.ogg"/>
<EFFECT ID="BL_RIFLE_001" FILE="sounds\char\gunner\effect\bl_rifle_001.ogg"/>
<EFFECT ID="BL_RIFLE_002" FILE="sounds\char\gunner\effect\bl_rifle_002.ogg"/>
<EFFECT ID="BL_ROSE_BURST" FILE="sounds\char\gunner\effect\bl_rose_burst.ogg"/>
<EFFECT ID="BL_SHELL" FILE="sounds\char\gunner\effect\bl_shell.ogg"/>
<EFFECT ID="BL_SHELL_CRASH" FILE="sounds\char\gunner\effect\bl_shell_crash.ogg"/>
<EFFECT ID="BL_SHOTCUN" FILE="sounds\char\gunner\effect\bl_shotgun.ogg"/>
<EFFECT ID="BL_THROW_ROSE" FILE="sounds\char\gunner\effect\bl_throw_rose.ogg"/>
<EFFECT ID="BL_SHELL_HIT" FILE="sounds\char\gunner\effect\bl_shell_hit.ogg"/>
<EFFECT ID="BL_ENTRANCE" FILE="sounds\char\gunner\effect\bl_entrance.ogg"/>
<EFFECT ID="BL_AN_ATK" FILE="sounds\char\gunner\effect\bl_an_atk.ogg"/>
<EFFECT ID="BL_AN_ATK2" FILE="sounds\char\gunner\effect\bl_an_atk2.ogg"/>
<EFFECT ID="BL_AN_MOVE" FILE="sounds\char\gunner\effect\bl_an_move.ogg"/>
<EFFECT ID="BL_AN_OUT" FILE="sounds\char\gunner\effect\bl_an_out.ogg"/>
<EFFECT ID="BL_ES_ATK" FILE="sounds\char\gunner\effect\bl_es_atk.ogg"/>
<EFFECT ID="BL_ES_ATK2" FILE="sounds\char\gunner\effect\bl_es_atk2.ogg"/>
<EFFECT ID="BL_ES_MOVE" FILE="sounds\char\gunner\effect\bl_es_move.ogg"/>
<EFFECT ID="BL_ES_OUT" FILE="sounds\char\gunner\effect\bl_es_out.ogg"/>
<EFFECT ID="BL_OL_ATK" FILE="sounds\char\gunner\effect\bl_ol_atk.ogg"/>
<EFFECT ID="BL_OL_ATK2" FILE="sounds\char\gunner\effect\bl_ol_atk2.ogg"/>
<EFFECT ID="BL_OL_MOVE" FILE="sounds\char\gunner\effect\bl_ol_move.ogg"/>
<EFFECT ID="BL_OL_OUT" FILE="sounds\char\gunner\effect\bl_ol_out.ogg"/>
<EFFECT ID="BL_RO_ATK" FILE="sounds\char\gunner\effect\bl_ro_atk.ogg"/>
<EFFECT ID="BL_RO_ATK2" FILE="sounds\char\gunner\effect\bl_ro_atk2.ogg"/>
<EFFECT ID="BL_RO_MOVE" FILE="sounds\char\gunner\effect\bl_ro_move.ogg"/>
<EFFECT ID="BL_RO_OUT" FILE="sounds\char\gunner\effect\bl_ro_out.ogg"/>
<EFFECT ID="C4_LOOP" FILE="sounds\char\gunner\effect\c4_loop.ogg" LOOP_DELAY="0"/>
<EFFECT ID="C4_READY" FILE="sounds\char\gunner\effect\c4_ready.ogg"/>
<EFFECT ID="CANNONBALL_READY" FILE="sounds\char\gunner\effect\cannonball_ready.ogg"/>
<EFFECT ID="CANNONBALL_SHOT" FILE="sounds\char\gunner\effect\cannonball_shot.ogg"/>
<EFFECT ID="FLASHMINE_READY" FILE="sounds\char\gunner\effect\flashmine_ready.ogg"/>
<EFFECT ID="FLASHMINE_UP" FILE="sounds\char\gunner\effect\flashmine_up.ogg"/>
<EFFECT ID="MULTI_HEADSHOT" FILE="sounds\char\gunner\effect\multi_headshot.ogg"/>
<EFFECT ID="SNIPING_BULLET" FILE="sounds\char\gunner\effect\sniping_bullet.ogg"/>
<EFFECT ID="SNIPING_READY" FILE="sounds\char\gunner\effect\sniping_ready.ogg"/>
<EFFECT ID="SNIPING_SHOT" FILE="sounds\char\gunner\effect\sniping_shot.ogg"/>
<EFFECT ID="SNIPING_START" FILE="sounds\char\gunner\effect\sniping_start.ogg"/>
<EFFECT ID="STINGER_SEPARATE" FILE="sounds\char\gunner\effect\stinger_separate.ogg"/>
<EFFECT ID="STINGER_SHOT" FILE="sounds\char\gunner\effect\stinger_shot.ogg"/>
<EFFECT ID="STINGER_DROP" FILE="sounds\char\gunner\effect\stinger_drop.ogg"/>
<EFFECT ID="EXTRUDER_BLACK_LOOP" FILE="sounds\char\gunner\effect\extruder_black.ogg" LOOP_DELAY="0"/>
<EFFECT ID="EXTRUDER_BLACK_READY" FILE="sounds\char\gunner\effect\extruder_black_ready.ogg"/>
<EFFECT ID="EXTRUDER_HIT" FILE="sounds\char\gunner\effect\extruder_hit.ogg"/>
<EFFECT ID="EXTRUDER_READY" FILE="sounds\char\gunner\effect\extruder_ready.ogg"/>
<EFFECT ID="EXTRUDER_SHOT" FILE="sounds\char\gunner\effect\extruder_shot.ogg"/>
<EFFECT ID="GUNHAWK_12" FILE="sounds\char\gunner\effect\gunhawk_12.ogg"/>
<EFFECT ID="GUNHAWK_3" FILE="sounds\char\gunner\effect\gunhawk_3.ogg"/>
<EFFECT ID="GUNHAWK_HIT_01" FILE="sounds\char\gunner\effect\gunhawk_hit_01.ogg"/>
<EFFECT ID="GUNHAWK_HIT_02" FILE="sounds\char\gunner\effect\gunhawk_hit_02.ogg"/>
<EFFECT ID="GUNHAWK_SHOT" FILE="sounds\char\gunner\effect\gunhawk_shot.ogg"/>
<EFFECT ID="SPARROW_ATK_01" FILE="sounds\char\gunner\effect\sparrow_atk_01.ogg"/>
<EFFECT ID="SPARROW_ATK_02" FILE="sounds\char\gunner\effect\sparrow_atk_02.ogg"/>
<EFFECT ID="SPARROW_CREATE" FILE="sounds\char\gunner\effect\sparrow_create.ogg"/>
<EFFECT ID="SPARROW_CREATE_LOOP" FILE="sounds\char\gunner\effect\sparrow_create_machine.ogg" LOOP_DELAY="0"/>
<EFFECT ID="SPARROW_FACTORY" FILE="sounds\char\gunner\effect\sparrow_factory.ogg"/>
<EFFECT ID="SPARROW_FIN" FILE="sounds\char\gunner\effect\sparrow_fin.ogg"/>
<EFFECT ID="SPARROW_FIN_READY" FILE="sounds\char\gunner\effect\sparrow_fin_ready.ogg"/>
<EFFECT ID="DROP_04" FILE="sounds\char\gunner\effect\drop_04.ogg"/>
<EFFECT ID="BOMB_06" FILE="sounds\char\gunner\effect\bomb_06.ogg"/>
<EFFECT ID="REVENGE_SHOT" FILE="sounds\char\gunner\effect\revenge_shot.ogg"/>
<EFFECT ID="STEYR_SHOT" FILE="sounds\char\gunner\effect\steyr_shot.ogg"/>
<EFFECT ID="GUNHAWK_GUN" FILE="sounds\char\gunner\effect\gunhawk_gun.ogg"/>
<EFFECT ID="G1_SHOT" FILE="sounds\char\gunner\effect\g1_shot.ogg"/>
<EFFECT ID="G2_CHARGE" FILE="sounds\char\gunner\effect\g2_charge.ogg"/>
<EFFECT ID="G2_LOOP" FILE="sounds\char\gunner\effect\g2_loop.ogg" LOOP_DELAY="0"/>
<EFFECT ID="G3_DAMAGE_LOOP" FILE="sounds\char\gunner\effect\g3_damage_loop.ogg" LOOP_DELAY="0"/>
<EFFECT ID="G3_LOOP" FILE="sounds\char\gunner\effect\g3_loop.ogg" LOOP_DELAY="0"/>
<EFFECT ID="G3_MOVE" FILE="sounds\char\gunner\effect\g3_move.ogg"/>
<EFFECT ID="G3_SHOT_LOOP" FILE="sounds\char\gunner\effect\g3_shot_loop.ogg" LOOP_DELAY="0"/>
<EFFECT ID="P_ICECANNON_LOOP" FILE="sounds\char\gunner\effect\p_icecannon_loop.ogg" LOOP_DELAY="0"/>
<EFFECT ID="P_ICECANNON_SHOT" FILE="sounds\char\gunner\effect\p_icecannon_shot.ogg"/>
<EFFECT ID="P_VIPER_LASER" FILE="sounds\char\gunner\effect\p_viper_laser.ogg"/>
<EFFECT ID="P_VIPER_SHOT_01" FILE="sounds\char\gunner\effect\p_viper_shot_01.ogg"/>
<EFFECT ID="P_VIPER_SHOT_02" FILE="sounds\char\gunner\effect\p_viper_shot_02.ogg"/>
<EFFECT ID="P_WINDMILL" FILE="sounds\char\gunner\effect\p_windmill.ogg"/>
<EFFECT ID="FM31_READY" FILE="sounds\char\gunner\effect\fm31_ready.ogg"/>
<EFFECT ID="FM31_SHOT" FILE="sounds\char\gunner\effect\fm31_shot.ogg"/>
<EFFECT ID="FM31_HIT" FILE="sounds\char\gunner\effect\fm31_hit.ogg"/>
<RANDOM ID="R_FREEZE_SHOT">
<ITEM TAG="FREEZE_SHOT_01" PROB="33"/>
<ITEM TAG="FREEZE_SHOT_02" PROB="33"/>
<ITEM TAG="FREEZE_SHOT_03" PROB="34"/>
</RANDOM>
<RANDOM ID="R_SILVER_SHOT">
<ITEM TAG="SILVER_SHOT_01" PROB="33"/>
<ITEM TAG="SILVER_SHOT_02" PROB="33"/>
<ITEM TAG="SILVER_SHOT_03" PROB="34"/>
</RANDOM>
<RANDOM ID="R_DROPSHIP_RADIO">
<ITEM TAG="DROPSHIP_RADIO_01" PROB="50"/>
<ITEM TAG="DROPSHIP_RADIO_02" PROB="50"/>
</RANDOM>
<RANDOM ID="R_DROP">
<ITEM TAG="DROP_01" PROB="33"/>
<ITEM TAG="DROP_02" PROB="33"/>
<ITEM TAG="DROP_03" PROB="34"/>
</RANDOM>
<RANDOM ID="R_BOMB">
<ITEM TAG="BOMB_01" PROB="20"/>
<ITEM TAG="BOMB_02" PROB="20"/>
<ITEM TAG="BOMB_03" PROB="20"/>
<ITEM TAG="BOMB_04" PROB="20"/>
<ITEM TAG="BOMB_05" PROB="20"/>
</RANDOM>
<RANDOM ID="R_TEMPESTER_DMG">
<ITEM TAG="TEMPESTER_DMG_01" PROB="50"/>
<ITEM TAG="TEMPESTER_DMG_02" PROB="50"/>
</RANDOM>
<RANDOM ID="R_MACHINE_HIT">
<ITEM TAG="MACHINE_HIT_01" PROB="33"/>
<ITEM TAG="MACHINE_HIT_02" PROB="33"/>
<ITEM TAG="MACHINE_HIT_03" PROB="34"/>
</RANDOM>
<RANDOM ID="R_TEMPESTER_ATK">
<ITEM TAG="TEMPESTER_ATK_01" PROB="50"/>
<ITEM TAG="TEMPESTER_ATK_02" PROB="50"/>
</RANDOM>
<RANDOM ID="R_SG_GUN_SHOT">
<ITEM TAG="SG_GUN_SHOT_01" PROB="50"/>
<ITEM TAG="SG_GUN_SHOT_02" PROB="50"/>
</RANDOM>
<RANDOM ID="R_GPUNCH_HIT">
<ITEM TAG="GPUNCH_HIT_01" PROB="50"/>
<ITEM TAG="GPUNCH_HIT_02" PROB="50"/>
</RANDOM>
<RANDOM ID="R_GUNHAWK_HIT">
<ITEM TAG="GUNHAWK_HIT_01" PROB="50"/>
<ITEM TAG="GUNHAWK_HIT_02" PROB="50"/>
</RANDOM>
<RANDOM ID="R_SPARROW_ATK">
<ITEM TAG="SPARROW_ATK_01" PROB="50"/>
<ITEM TAG="SPARROW_ATK_02" PROB="50"/>
</RANDOM>
<EFFECT ID="ATRIGGER_1BEAM_LOOP" FILE="sounds\char\gunner_f\effect\Atrigger_1beam_loop.ogg" VOLUME_ADJUST="0" PRIORITY="0" LOOP_DELAY="0"/>
<EFFECT ID="ATRIGGER_2BEAM_FIN" FILE="sounds\char\gunner_f\effect\Atrigger_2beam_fin.ogg"/>
<EFFECT ID="ATRIGGER_2BEAM_LOOP" FILE="sounds\char\gunner_f\effect\Atrigger_2beam_loop.ogg" LOOP_DELAY="0"/>
<EFFECT ID="ATRIGGER_2BEAM_SHOT" FILE="sounds\char\gunner_f\effect\Atrigger_2beam_shot.ogg"/>
<EFFECT ID="ATRIGGER_3BEAM_FIN" FILE="sounds\char\gunner_f\effect\Atrigger_3beam_fin.ogg"/>
<EFFECT ID="ATRIGGER_3BEAM_LOOP" FILE="sounds\char\gunner_f\effect\Atrigger_3beam_loop.ogg" LOOP_DELAY="0"/>
<EFFECT ID="ATRIGGER_3BEAM_SHOT" FILE="sounds\char\gunner_f\effect\Atrigger_3beam_shot.ogg"/>
<EFFECT ID="ATRIGGER_FIN" FILE="sounds\char\gunner_f\effect\Atrigger_fin.ogg"/>
<EFFECT ID="ATRIGGER_READY" FILE="sounds\char\gunner_f\effect\Atrigger_ready.ogg"/>
<EFFECT ID="G0_GUN_LOOP" FILE="sounds\char\gunner_f\effect\G0_gun_loop.ogg" LOOP_DELAY="0"/>
<EFFECT ID="G0_LASER" FILE="sounds\char\gunner_f\effect\G0_laser.ogg"/>
<EFFECT ID="G0_LASER_EXP" FILE="sounds\char\gunner_f\effect\G0_laser_exp.ogg"/>
<EFFECT ID="G0_MISSILE" FILE="sounds\char\gunner_f\effect\G0_missile.ogg"/>
<EFFECT ID="G0_READY" FILE="sounds\char\gunner_f\effect\G0_ready.ogg"/>
<EFFECT ID="G0_ROBOT" FILE="sounds\char\gunner_f\effect\G0_robot.ogg"/>
<EFFECT ID="G0_ROBOT_FIN" FILE="sounds\char\gunner_f\effect\G0_robot_fin.ogg"/>
<EFFECT ID="EMPSTORM_ELEC_01" FILE="sounds\char\gunner_f\effect\EMPstorm_elec_01.ogg"/>
<EFFECT ID="EMPSTORM_ELEC_02" FILE="sounds\char\gunner_f\effect\EMPstorm_elec_02.ogg"/>
<EFFECT ID="EMPSTORM_LOOP" FILE="sounds\char\gunner_f\effect\EMPstorm_loop.ogg" LOOP_DELAY="0"/>
<EFFECT ID="EMPSTORM_OPEN" FILE="sounds\char\gunner_f\effect\EMPstorm_open.ogg"/>
<EFFECT ID="EMPSTORM_READY" FILE="sounds\char\gunner_f\effect\EMPstorm_ready.ogg"/>
<EFFECT ID="EMPSTORM_START" FILE="sounds\char\gunner_f\effect\EMPstorm_start.ogg"/>
<EFFECT ID="TWINGUN_FIN" FILE="sounds\char\gunner_f\effect\twingun_fin.ogg"/>
<EFFECT ID="TWINGUN_GUN_01" FILE="sounds\char\gunner_f\effect\twingun_gun_01.ogg"/>
<EFFECT ID="TWINGUN_GUN_02" FILE="sounds\char\gunner_f\effect\twingun_gun_02.ogg"/>
<EFFECT ID="TWINGUN_SPIN" FILE="sounds\char\gunner_f\effect\twingun_spin.ogg"/>
<EFFECT ID="TWINGUN_SWORD" FILE="sounds\char\gunner_f\effect\twingun_sword.ogg"/>
<EFFECT ID="TWINGUN_SWORD_01" FILE="sounds\char\gunner_f\effect\twingun_sword_01.ogg"/>
<EFFECT ID="TWINGUN_SWORD_02" FILE="sounds\char\gunner_f\effect\twingun_sword_02.ogg"/>
<EFFECT ID="TWINGUN_SWORD_03" FILE="sounds\char\gunner_f\effect\twingun_sword_03.ogg"/>
<EFFECT ID="TWINGUN_SWORD_04" FILE="sounds\char\gunner_f\effect\twingun_sword_04.ogg"/>
<EFFECT ID="P_SSPIKE" FILE="sounds\char\gunner_f\effect\p_sspike.ogg"/>
<RANDOM ID="R_EMPSTORM_ELEC">
<ITEM TAG="EMPSTORM_ELEC_01" PROB="50"/>
<ITEM TAG="EMPSTORM_ELEC_02" PROB="50"/>
</RANDOM>
<RANDOM ID="R_TWINGUN_GUN">
<ITEM TAG="TWINGUN_GUN_01" PROB="50"/>
<ITEM TAG="TWINGUN_GUN_02" PROB="50"/>
</RANDOM>
<EFFECT ID="SPEAR_TOUCH" FILE="sounds\char\wizard\weapon\spear_touch.ogg" VOLUME_ADJUST="0" PRIORITY="0"/>
<EFFECT ID="POLE_TOUCH" FILE="sounds\char\wizard\weapon\pole_touch.ogg"/>
<EFFECT ID="ROD_TOUCH" FILE="sounds\char\wizard\weapon\rod_touch.ogg"/>
<EFFECT ID="STAFF_TOUCH" FILE="sounds\char\wizard\weapon\staff_touch.ogg"/>
<EFFECT ID="BROOM_TOUCH" FILE="sounds\char\wizard\weapon\broom_touch.ogg"/>
<EFFECT ID="SPEAR_01" FILE="sounds\char\wizard\weapon\spear_01.ogg"/>
<EFFECT ID="SPEAR_02" FILE="sounds\char\wizard\weapon\spear_02.ogg"/>
<EFFECT ID="SPEAR_03" FILE="sounds\char\wizard\weapon\spear_03.ogg"/>
<EFFECT ID="SPEAR_HIT_01" FILE="sounds\char\wizard\weapon\spear_hit_01.ogg"/>
<EFFECT ID="SPEAR_HIT_02" FILE="sounds\char\wizard\weapon\spear_hit_02.ogg"/>
<EFFECT ID="SPEAR_HIT_03" FILE="sounds\char\wizard\weapon\spear_hit_03.ogg"/>
<EFFECT ID="POLE_01" FILE="sounds\char\wizard\weapon\pole_01.ogg"/>
<EFFECT ID="POLE_02" FILE="sounds\char\wizard\weapon\pole_02.ogg"/>
<EFFECT ID="POLE_03" FILE="sounds\char\wizard\weapon\pole_03.ogg"/>
<EFFECT ID="POLE_HIT_01" FILE="sounds\char\wizard\weapon\pole_hit_01.ogg"/>
<EFFECT ID="POLE_HIT_02" FILE="sounds\char\wizard\weapon\pole_hit_02.ogg"/>
<EFFECT ID="POLE_HIT_03" FILE="sounds\char\wizard\weapon\pole_hit_03.ogg"/>
<EFFECT ID="ROD_01" FILE="sounds\char\wizard\weapon\rod_01.ogg"/>
<EFFECT ID="ROD_02" FILE="sounds\char\wizard\weapon\rod_02.ogg"/>
<EFFECT ID="ROD_03" FILE="sounds\char\wizard\weapon\rod_03.ogg"/>
<EFFECT ID="ROD_HIT_01" FILE="sounds\char\wizard\weapon\rod_hit_01.ogg"/>
<EFFECT ID="ROD_HIT_02" FILE="sounds\char\wizard\weapon\rod_hit_02.ogg"/>
<EFFECT ID="ROD_HIT_03" FILE="sounds\char\wizard\weapon\rod_hit_03.ogg"/>
<EFFECT ID="STAFF_01" FILE="sounds\char\wizard\weapon\staff_01.ogg"/>
<EFFECT ID="STAFF_02" FILE="sounds\char\wizard\weapon\staff_02.ogg"/>
<EFFECT ID="STAFF_03" FILE="sounds\char\wizard\weapon\staff_03.ogg"/>
<EFFECT ID="STAFF_HIT_01" FILE="sounds\char\wizard\weapon\staff_hit_01.ogg"/>
<EFFECT ID="STAFF_HIT_02" FILE="sounds\char\wizard\weapon\staff_hit_02.ogg"/>
<EFFECT ID="STAFF_HIT_03" FILE="sounds\char\wizard\weapon\staff_hit_03.ogg"/>
<EFFECT ID="BROOM_01" FILE="sounds\char\wizard\weapon\broom_01.ogg"/>
<EFFECT ID="BROOM_02" FILE="sounds\char\wizard\weapon\broom_02.ogg"/>
<EFFECT ID="BROOM_03" FILE="sounds\char\wizard\weapon\broom_03.ogg"/>
<EFFECT ID="BROOM_HIT_01" FILE="sounds\char\wizard\weapon\broom_hit_01.ogg"/>
<EFFECT ID="BROOM_HIT_02" FILE="sounds\char\wizard\weapon\broom_hit_02.ogg"/>
<EFFECT ID="BROOM_HIT_03" FILE="sounds\char\wizard\weapon\broom_hit_03.ogg"/>
<EFFECT ID="FLAGA_01" FILE="sounds\char\wizard\weapon\flagA_01.ogg"/>
<EFFECT ID="FLAGA_02" FILE="sounds\char\wizard\weapon\flagA_02.ogg"/>
<EFFECT ID="FLAGA_HIT_01" FILE="sounds\char\wizard\weapon\flagA_hit_01.ogg"/>
<EFFECT ID="FLAGA_HIT_02" FILE="sounds\char\wizard\weapon\flagA_hit_02.ogg"/>
<EFFECT ID="FLAG_TOUCH" FILE="sounds\char\wizard\weapon\flag_touch.ogg"/>
<EFFECT ID="NUNA_01" FILE="sounds\char\wizard\weapon\nunA_01.ogg"/>
<EFFECT ID="NUNA_02" FILE="sounds\char\wizard\weapon\nunA_02.ogg"/>
<EFFECT ID="NUNA_HIT_01" FILE="sounds\char\wizard\weapon\nunA_hit_01.ogg"/>
<EFFECT ID="NUNA_HIT_02" FILE="sounds\char\wizard\weapon\nunA_hit_02.ogg"/>
<EFFECT ID="NUN_TOUCH" FILE="sounds\char\wizard\weapon\nun_touch.ogg"/>
<RANDOM ID="R_SPEAR">
<ITEM TAG="SPEAR_01" PROB="33"/>
<ITEM TAG="SPEAR_02" PROB="33"/>
<ITEM TAG="SPEAR_03" PROB="34"/>
</RANDOM>
<RANDOM ID="R_SPEAR_HIT">
<ITEM TAG="SPEAR_HIT_01" PROB="33"/>
<ITEM TAG="SPEAR_HIT_02" PROB="33"/>
<ITEM TAG="SPEAR_HIT_03" PROB="34"/>
</RANDOM>
<RANDOM ID="R_POLE">
<ITEM TAG="POLE_01" PROB="33"/>
<ITEM TAG="POLE_02" PROB="33"/>
<ITEM TAG="POLE_03" PROB="34"/>
</RANDOM>
<RANDOM ID="R_POLE_HIT">
<ITEM TAG="POLE_HIT_01" PROB="33"/>
<ITEM TAG="POLE_HIT_02" PROB="33"/>
<ITEM TAG="POLE_HIT_03" PROB="34"/>
</RANDOM>
<RANDOM ID="R_ROD">
<ITEM TAG="ROD_01" PROB="33"/>
<ITEM TAG="ROD_02" PROB="33"/>
<ITEM TAG="ROD_03" PROB="34"/>
</RANDOM>
<RANDOM ID="R_ROD_HIT">
<ITEM TAG="ROD_HIT_01" PROB="33"/>
<ITEM TAG="ROD_HIT_02" PROB="33"/>
<ITEM TAG="ROD_HIT_03" PROB="34"/>
</RANDOM>
<RANDOM ID="R_STAFF">
<ITEM TAG="STAFF_01" PROB="33"/>
<ITEM TAG="STAFF_02" PROB="33"/>
<ITEM TAG="STAFF_03" PROB="34"/>
</RANDOM>
<RANDOM ID="R_STAFF_HIT">
<ITEM TAG="STAFF_HIT_01" PROB="33"/>
<ITEM TAG="STAFF_HIT_02" PROB="33"/>
<ITEM TAG="STAFF_HIT_03" PROB="34"/>
</RANDOM>
<RANDOM ID="R_BROOM">
<ITEM TAG="BROOM_01" PROB="33"/>
<ITEM TAG="BROOM_02" PROB="33"/>
<ITEM TAG="BROOM_03" PROB="34"/>
</RANDOM>
<RANDOM ID="R_BROOM_HIT">
<ITEM TAG="BROOM_HIT_01" PROB="33"/>
<ITEM TAG="BROOM_HIT_02" PROB="33"/>
<ITEM TAG="BROOM_HIT_03" PROB="34"/>
</RANDOM>
<RANDOM ID="R_FLAGA">
<ITEM TAG="FLAGA_01" PROB="50"/>
<ITEM TAG="FLAGA_02" PROB="50"/>
</RANDOM>
<RANDOM ID="R_FLAGA_HIT">
<ITEM TAG="FLAGA_HIT_01" PROB="50"/>
<ITEM TAG="FLAGA_HIT_02" PROB="50"/>
</RANDOM>
<RANDOM ID="R_NUNA">
<ITEM TAG="NUNA_01" PROB="50"/>
<ITEM TAG="NUNA_02" PROB="50"/>
</RANDOM>
<RANDOM ID="R_NUNA_HIT">
<ITEM TAG="NUNA_HIT_01" PROB="50"/>
<ITEM TAG="NUNA_HIT_02" PROB="50"/>
</RANDOM>
<EFFECT ID="PHASE_SHIFT" FILE="sounds\char\wizard\effect\phase_shift.ogg" VOLUME_ADJUST="0" PRIORITY="0"/>
<EFFECT ID="PRICK" FILE="sounds\char\wizard\effect\prick.ogg"/>
<EFFECT ID="MAGIC_MISSILE" FILE="sounds\char\wizard\effect\magic_missile.ogg"/>
<EFFECT ID="LAUNCH_PLUTO" FILE="sounds\char\wizard\effect\launch_pluto.ogg"/>
<EFFECT ID="FROSTHEAD" FILE="sounds\char\wizard\effect\frosthead.ogg"/>
<EFFECT ID="ELEMENTAL_BURN" FILE="sounds\char\wizard\effect\elemental_burn.ogg"/>
<EFFECT ID="LANTURN_FIRE" FILE="sounds\char\wizard\effect\lanturn_fire.ogg"/>
<EFFECT ID="LAUNCH_FLUORESCENT" FILE="sounds\char\wizard\effect\launch_fluore.ogg"/>
<EFFECT ID="MAGE_SWING" FILE="sounds\char\wizard\effect\mage_swing.ogg"/>
<EFFECT ID="HEAVEN_HIT" FILE="sounds\char\wizard\effect\heaven_hit.ogg"/>
<EFFECT ID="PALM_FLASH" FILE="sounds\char\wizard\effect\palm_flash.ogg"/>
<EFFECT ID="COLORLESS_CHASER" FILE="sounds\char\wizard\effect\colorless_chaser.ogg"/>
<EFFECT ID="FIRE_CHASER" FILE="sounds\char\wizard\effect\fire_chaser.ogg"/>
<EFFECT ID="WATER_CHASER" FILE="sounds\char\wizard\effect\water_chaser.ogg"/>
<EFFECT ID="LIGHT_CHASER" FILE="sounds\char\wizard\effect\light_chaser.ogg"/>
<EFFECT ID="DARK_CHASER" FILE="sounds\char\wizard\effect\dark_chaser.ogg"/>
<EFFECT ID="COLORLESS_BOMB" FILE="sounds\char\wizard\effect\colorless_bomb.ogg"/>
<EFFECT ID="FIRE_BOMB" FILE="sounds\char\wizard\effect\fire_bomb.ogg"/>
<EFFECT ID="WATER_BOMB" FILE="sounds\char\wizard\effect\water_bomb.ogg"/>
<EFFECT ID="LIGHT_BOMB" FILE="sounds\char\wizard\effect\light_bomb.ogg"/>
<EFFECT ID="DARK_BOMB" FILE="sounds\char\wizard\effect\dark_bomb.ogg"/>
<EFFECT ID="CHASER_EXPLOSION" FILE="sounds\char\wizard\effect\chaser_explosion.ogg"/>
<EFFECT ID="FOLLOW_ME" FILE="sounds\char\wizard\effect\follow_me.ogg"/>
<EFFECT ID="SUMMON_NIAS" FILE="sounds\char\wizard\effect\summon_nias.ogg"/>
<EFFECT ID="SUMMON_ADOR" FILE="sounds\char\wizard\effect\summon_ador.ogg"/>
<EFFECT ID="SUMMON_STALKER" FILE="sounds\char\wizard\effect\summon_stalker.ogg"/>
<EFFECT ID="SUMMON_WISP" FILE="sounds\char\wizard\effect\summon_wisp.ogg"/>
<EFFECT ID="GBLN_INVOKE" FILE="sounds\char\wizard\effect\gbln_invoke.ogg"/>
<EFFECT ID="VOID" FILE="sounds\char\wizard\effect\void.ogg"/>
<EFFECT ID="DISENCHANT" FILE="sounds\char\wizard\effect\disenchant.ogg"/>
<EFFECT ID="SUN_BURST" FILE="sounds\char\wizard\effect\sunburst.ogg"/>
<EFFECT ID="AURA_SHIELD_LOOP" FILE="sounds\char\wizard\effect\aura_shield.ogg" LOOP_DELAY="0"/>
<EFFECT ID="LESSON_START" FILE="sounds\char\wizard\effect\lesson_start.ogg"/>
<EFFECT ID="DASH_LOOP" FILE="sounds\char\wizard\effect\dash_move.ogg" LOOP_DELAY="0"/>
<EFFECT ID="WIZ_DASH" FILE="sounds\char\wizard\effect\dash_move.ogg"/>
<EFFECT ID="BUFF_SHOWTIME_LOOP" FILE="sounds\char\wizard\effect\buff_showtime.ogg" LOOP_DELAY="0"/>
<EFFECT ID="CHASER_LAUNCH" FILE="sounds\char\wizard\effect\chaser_launch.ogg"/>
<EFFECT ID="HEAVEN_HIT_MOVE" FILE="sounds\char\wizard\effect\heavenhit_move.ogg"/>
<EFFECT ID="LAUNCH_COLORESS" FILE="sounds\char\wizard\effect\launch_coloress.ogg"/>
<EFFECT ID="LAUNCH_WATER" FILE="sounds\char\wizard\effect\launch_water.ogg"/>
<EFFECT ID="LAUNCH_FIRE" FILE="sounds\char\wizard\effect\launch_fire.ogg"/>
<EFFECT ID="LAUNCH_LIGHT" FILE="sounds\char\wizard\effect\launch_light.ogg"/>
<EFFECT ID="LAUNCH_DARK" FILE="sounds\char\wizard\effect\launch_dark.ogg"/>
<EFFECT ID="SHU_APPEAR" FILE="sounds\char\wizard\effect\shu_appear.ogg"/>
<EFFECT ID="SHU_DMG" FILE="sounds\char\wizard\effect\shu_dmg.ogg"/>
<EFFECT ID="SHURR_DIE" FILE="sounds\char\wizard\effect\shu_die.ogg"/>
<EFFECT ID="AUXO_INVOKE" FILE="sounds\char\wizard\effect\auxo_invoke.ogg"/>
<EFFECT ID="SANDOR_INVOKE" FILE="sounds\char\wizard\effect\sandor_invoke.ogg"/>
<EFFECT ID="AUXO_ROOT_ATK" FILE="sounds\char\wizard\effect\auxo_root_atk.ogg"/>
<EFFECT ID="LUIS_INVOKE" FILE="sounds\char\wizard\effect\luis_invoke.ogg"/>
<EFFECT ID="LUIS_ATK_01" FILE="sounds\char\wizard\effect\luis_atk_01.ogg"/>
<EFFECT ID="LUIS_ATK_02" FILE="sounds\char\wizard\effect\luis_atk_02.ogg"/>
<EFFECT ID="LUIS_DMG_01" FILE="sounds\char\wizard\effect\luis_dmg_01.ogg"/>
<EFFECT ID="LUIS_DMG_02" FILE="sounds\char\wizard\effect\luis_dmg_02.ogg"/>
<EFFECT ID="LUIS_DMG_03" FILE="sounds\char\wizard\effect\luis_dmg_03.ogg"/>
<EFFECT ID="LUIS_DMG_04" FILE="sounds\char\wizard\effect\luis_dmg_04.ogg"/>
<EFFECT ID="LUIS_DIE_01" FILE="sounds\char\wizard\effect\luis_die_01.ogg"/>
<EFFECT ID="LUIS_DIE_02" FILE="sounds\char\wizard\effect\luis_die_02.ogg"/>
<EFFECT ID="ECHEVERRA_INVOKE" FILE="sounds\char\wizard\effect\echeverra_invoke.ogg"/>
<EFFECT ID="ECHEVERRA_DMG_01" FILE="sounds\char\wizard\effect\echeverra_dmg_01.ogg"/>
<EFFECT ID="ECHEVERRA_DMG_02" FILE="sounds\char\wizard\effect\echeverra_dmg_02.ogg"/>
<EFFECT ID="ECHEVERRA_DIE" FILE="sounds\char\wizard\effect\echeverra_die.ogg"/>
<EFFECT ID="ECHEVERRA_ARM_ATK" FILE="sounds\char\wizard\effect\echeverra_arm_atk.ogg"/>
<EFFECT ID="ECHEVERRA_INTENSE_AURA" FILE="sounds\char\wizard\effect\echeverra_intense_aura.ogg"/>
<EFFECT ID="SPIRIT_SACRIFICE" FILE="sounds\char\wizard\effect\spirit_sacrifice.ogg"/>
<EFFECT ID="ARCTICF_HIT" FILE="sounds\char\wizard\effect\af_hit.ogg"/>
<EFFECT ID="ARCTICF_ICE_IN" FILE="sounds\char\wizard\effect\af_ice_in.ogg"/>
<EFFECT ID="ARCTICF_ICE_OUT" FILE="sounds\char\wizard\effect\af_ice_out.ogg"/>
<EFFECT ID="ARCTICF_MCIRCLE" FILE="sounds\char\wizard\effect\af_mcircle.ogg"/>
<EFFECT ID="CHILLINGF_ICEWALL" FILE="sounds\char\wizard\effect\cf_icewall.ogg"/>
<EFFECT ID="CHILLINGF_ICEWALL_HIT" FILE="sounds\char\wizard\effect\cf_icewall_hit.ogg"/>
<EFFECT ID="CHILLINGF_ICEWALL_OUT" FILE="sounds\char\wizard\effect\cf_icewall_out.ogg"/>
<EFFECT ID="FLAMES_EXPLOSION" FILE="sounds\char\wizard\effect\fs_explosion.ogg"/>
<EFFECT ID="FLAMES_FIRECIRCLE" FILE="sounds\char\wizard\effect\fs_firecircle.ogg"/>
<EFFECT ID="FLAMES_HIT" FILE="sounds\char\wizard\effect\fs_hit.ogg"/>
<EFFECT ID="THUNDERC_ELEC_HIT" FILE="sounds\char\wizard\effect\tc_elec_hit.ogg"/>
<EFFECT ID="THUNDERC_ELEC_LOOP" FILE="sounds\char\wizard\effect\tc_elec_loop.ogg" LOOP_DELAY="0"/>
<EFFECT ID="THUNDERC_LIGHTNING" FILE="sounds\char\wizard\effect\tc_lightning.ogg"/>
<EFFECT ID="THUNDERC_MCIRCLE" FILE="sounds\char\wizard\effect\tc_mcircle.ogg"/>
<EFFECT ID="THUNDERC_TARGET" FILE="sounds\char\wizard\effect\tc_target.ogg"/>
<EFFECT ID="NIGHTH_IN" FILE="sounds\char\wizard\effect\nh_in.ogg"/>
<EFFECT ID="NIGHTH_LOOP" FILE="sounds\char\wizard\effect\nh_loop.ogg" LOOP_DELAY="0"/>
<EFFECT ID="NIGHTH_OUT" FILE="sounds\char\wizard\effect\nh_out.ogg"/>
<EFFECT ID="NIGHTH_HIT" FILE="sounds\char\wizard\effect\nh_hit.ogg"/>
<EFFECT ID="CIRCLED_PUSH_01" FILE="sounds\char\wizard\effect\cd_push_01.ogg"/>
<EFFECT ID="CIRCLED_PUSH_02" FILE="sounds\char\wizard\effect\cd_push_02.ogg"/>
<EFFECT ID="CIRCLED_ROLL" FILE="sounds\char\wizard\effect\cd_roll.ogg"/>
<EFFECT ID="CHASERP_LOOP" FILE="sounds\char\wizard\effect\cp_chaser_loop.ogg" LOOP_DELAY="0"/>
<EFFECT ID="CHASERP_IN" FILE="sounds\char\wizard\effect\cp_chaser_in.ogg"/>
<EFFECT ID="CHASERP_CRASH" FILE="sounds\char\wizard\effect\cp_crash.ogg"/>
<EFFECT ID="CHASERP_HIT" FILE="sounds\char\wizard\effect\cp_hit.ogg"/>
<EFFECT ID="CHASERP_PRESS" FILE="sounds\char\wizard\effect\cp_press.ogg"/>
<EFFECT ID="CHASERP_SWING" FILE="sounds\char\wizard\effect\cp_swing.ogg"/>
<EFFECT ID="RAIDP_ATK" FILE="sounds\char\wizard\effect\rp_atk.ogg"/>
<EFFECT ID="RAIDP_CHARGE_LOOP" FILE="sounds\char\wizard\effect\rp_charge.ogg" LOOP_DELAY="0"/>
<EFFECT ID="RAIDP_FULL" FILE="sounds\char\wizard\effect\rp_full.ogg"/>
<EFFECT ID="THUNDERC_ATK" FILE="sounds\char\wizard\effect\tc_atk.ogg"/>
<EFFECT ID="THUNDERC_ATK_1" FILE="sounds\char\wizard\effect\tc_atk_1.ogg"/>
<EFFECT ID="THUNDERC_DISAPPEAR" FILE="sounds\char\wizard\effect\tc_disappear.ogg"/>
<EFFECT ID="THUNDERC_HIT" FILE="sounds\char\wizard\effect\tc_hit.ogg"/>
<EFFECT ID="THUNDERC_HIT_1" FILE="sounds\char\wizard\effect\tc_hit_1.ogg"/>
<EFFECT ID="YELLOWD_ATK" FILE="sounds\char\wizard\effect\yd_atk.ogg"/>
<EFFECT ID="YELLOWD_BALLIN" FILE="sounds\char\wizard\effect\yd_ballin.ogg"/>
<EFFECT ID="YELLOWD_BALLOUT" FILE="sounds\char\wizard\effect\yd_ballout.ogg"/>
<EFFECT ID="YELLOWD_CHARGE" FILE="sounds\char\wizard\effect\yd_charge.ogg"/>
<EFFECT ID="YELLOWD_HIT_01" FILE="sounds\char\wizard\effect\yd_hit_01.ogg"/>
<EFFECT ID="YELLOWD_HIT_02" FILE="sounds\char\wizard\effect\yd_hit_02.ogg"/>
<EFFECT ID="YELLOWD_DISAPPEAR" FILE="sounds\char\wizard\effect\yd_disappear.ogg"/>
<EFFECT ID="ASTORM_LOOP" FILE="sounds\char\wizard\effect\astorm_loop.ogg" LOOP_DELAY="0"/>
<EFFECT ID="ASTORM_CRASH_01" FILE="sounds\char\wizard\effect\astorm_crash_01.ogg"/>
<EFFECT ID="ASTORM_CRASH_02" FILE="sounds\char\wizard\effect\astorm_crash_02.ogg"/>
<EFFECT ID="ASTORM_DROP_01" FILE="sounds\char\wizard\effect\astorm_drop_01.ogg"/>
<EFFECT ID="ASTORM_DROP_02" FILE="sounds\char\wizard\effect\astorm_drop_02.ogg"/>
<EFFECT ID="ASTORM_EXP_DARK" FILE="sounds\char\wizard\effect\astorm_exp_dark.ogg"/>
<EFFECT ID="ASTORM_EXP_FIRE" FILE="sounds\char\wizard\effect\astorm_exp_fire.ogg"/>
<EFFECT ID="ASTORM_EXP_LIGHT" FILE="sounds\char\wizard\effect\astorm_exp_light.ogg"/>
<EFFECT ID="ASTORM_EXP_WATER" FILE="sounds\char\wizard\effect\astorm_exp_water.ogg"/>
<EFFECT ID="ASTORM_HIT_01" FILE="sounds\char\wizard\effect\astorm_hit_01.ogg"/>
<EFFECT ID="ASTORM_HIT_02" FILE="sounds\char\wizard\effect\astorm_hit_02.ogg"/>
<EFFECT ID="ASTORM_HIT_FIRE" FILE="sounds\char\wizard\effect\astorm_hit_fire.ogg"/>
<EFFECT ID="ASTORM_HIT_LIGHT" FILE="sounds\char\wizard\effect\astorm_hit_light.ogg"/>
<EFFECT ID="ASTORM_HIT_WATER" FILE="sounds\char\wizard\effect\astorm_hit_water.ogg"/>
<EFFECT ID="AQUARESS_ATK_01" FILE="sounds\char\wizard\effect\aquaress_atk_01.ogg"/>
<EFFECT ID="AQUARESS_DISAPPEAR" FILE="sounds\char\wizard\effect\aquaress_disappear.ogg"/>
<EFFECT ID="AQUARESS_ICE" FILE="sounds\char\wizard\effect\aquaress_ice.ogg"/>
<EFFECT ID="DMURKER_DISAPPEAR_01" FILE="sounds\char\wizard\effect\dmurker_disappear_01.ogg"/>
<EFFECT ID="DMURKER_DISAPPEAR_02" FILE="sounds\char\wizard\effect\dmurker_disappear_02.ogg"/>
<EFFECT ID="ECHEVERRA_LASER" FILE="sounds\char\wizard\effect\echeverra_laser.ogg"/>
<EFFECT ID="ECHEVERRA_READY" FILE="sounds\char\wizard\effect\echeverra_ready.ogg"/>
<EFFECT ID="ECHEVERRA_WAVE" FILE="sounds\char\wizard\effect\echeverra_wave.ogg"/>
<EFFECT ID="FHULK_DISAPPEAR" FILE="sounds\char\wizard\effect\fhulk_disappear.ogg"/>
<EFFECT ID="FREET_BITE" FILE="sounds\char\wizard\effect\freet_bite.ogg"/>
<EFFECT ID="FREET_FIREBALL_01" FILE="sounds\char\wizard\effect\freet_fireball_01.ogg"/>
<EFFECT ID="FREET_FIREBALL_02" FILE="sounds\char\wizard\effect\freet_fireball_02.ogg"/>
<EFFECT ID="GLARINE_ATK" FILE="sounds\char\wizard\effect\glarine_atk.ogg"/>
<EFFECT ID="GLARINE_DISAPPEAR" FILE="sounds\char\wizard\effect\glarine_disappear.ogg"/>
<EFFECT ID="HWANSU_IN" FILE="sounds\char\wizard\effect\hwansu_in.ogg"/>
<EFFECT ID="HWANSU_OUT" FILE="sounds\char\wizard\effect\hwansu_out.ogg"/>
<EFFECT ID="HWANSU_TURN" FILE="sounds\char\wizard\effect\hwansu_turn.ogg"/>
<EFFECT ID="CASILLAS_ATK" FILE="sounds\char\wizard\effect\casillas_atk.ogg"/>
<EFFECT ID="CASILLAS_DOOR_CLOSE" FILE="sounds\char\wizard\effect\casillas_door_close.ogg"/>
<EFFECT ID="CASILLAS_DOOR_FLASH" FILE="sounds\char\wizard\effect\casillas_door_flash.ogg"/>
<EFFECT ID="CASILLAS_DOOR_OPEN" FILE="sounds\char\wizard\effect\casillas_door_open.ogg"/>
<EFFECT ID="CASILLAS_DROP_01" FILE="sounds\char\wizard\effect\casillas_drop_01.ogg"/>
<EFFECT ID="CASILLAS_DROP_02" FILE="sounds\char\wizard\effect\casillas_drop_02.ogg"/>
<EFFECT ID="CASILLAS_FLASH" FILE="sounds\char\wizard\effect\casillas_flash.ogg"/>
<EFFECT ID="CASILLAS_STICK_01" FILE="sounds\char\wizard\effect\casillas_stick_01.ogg"/>
<EFFECT ID="CASILLAS_STICK_02" FILE="sounds\char\wizard\effect\casillas_stick_02.ogg"/>
<EFFECT ID="CASILLAS_SWORD_PUT" FILE="sounds\char\wizard\effect\casillas_sword_put.ogg"/>
<EFFECT ID="CHASER_HIT" FILE="sounds\char\wizard\effect\chaser_hit.ogg"/>
<EFFECT ID="CHASER_DARK_HIT" FILE="sounds\char\wizard\effect\chaser_dark_hit.ogg"/>
<EFFECT ID="CHASER_FIRE_HIT" FILE="sounds\char\wizard\effect\chaser_fire_hit.ogg"/>
<EFFECT ID="CHASER_LIGHT_HIT" FILE="sounds\char\wizard\effect\chaser_light_hit.ogg"/>
<EFFECT ID="CHASER_WATER_HIT" FILE="sounds\char\wizard\effect\chaser_water_hit.ogg"/>
<EFFECT ID="TEANA_ATK_01" FILE="sounds\char\wizard\effect\teana_atk_01.ogg"/>
<EFFECT ID="TEANA_CHANGE_01" FILE="sounds\char\wizard\effect\teana_change_01.ogg"/>
<EFFECT ID="TEANA_CHANGE_02" FILE="sounds\char\wizard\effect\teana_change_02.ogg"/>
<EFFECT ID="TEANA_CHANGE_MAGE" FILE="sounds\char\wizard\effect\teana_change_mage.ogg"/>
<EFFECT ID="TEANA_FLYATK" FILE="sounds\char\wizard\effect\teana_flyatk.ogg"/>
<EFFECT ID="TEANA_LIGHT_HIT" FILE="sounds\char\wizard\effect\teana_light_hit.ogg"/>
<EFFECT ID="ACIDCLOUD_CREATE" FILE="sounds\char\wizard\effect\acidcloud_create.ogg"/>
<EFFECT ID="ACIDCLOUD_DISAPPEARANCE" FILE="sounds\char\wizard\effect\acidcloud_disappearance.ogg"/>
<EFFECT ID="BROOM_CONTROL_DASH" FILE="sounds\char\wizard\effect\broom_control_dash.ogg"/>
<EFFECT ID="BROOM_CONTROL_JUMP" FILE="sounds\char\wizard\effect\broom_control_jump.ogg"/>
<EFFECT ID="BROOM_SPIN" FILE="sounds\char\wizard\effect\broom_spin.ogg"/>
<EFFECT ID="BROOM_SPIN_DIZZY" FILE="sounds\char\wizard\effect\broom_spin_dizzy.ogg"/>
<EFFECT ID="CHILLING_POWDER" FILE="sounds\char\wizard\effect\chilling_powder.ogg"/>
<EFFECT ID="DEATH_POWDER" FILE="sounds\char\wizard\effect\death_powder.ogg"/>
<EFFECT ID="LAVA_MEDICINE_CREATE" FILE="sounds\char\wizard\effect\lava_medicine_create.ogg"/>
<EFFECT ID="LAVA_MEDICINE_DISAPPEARANCE" FILE="sounds\char\wizard\effect\lava_medicine_disappearance.ogg"/>
<EFFECT ID="MANTLE_THROW" FILE="sounds\char\wizard\effect\mantle_throw.ogg"/>
<EFFECT ID="MANTLE_TIGHTEN" FILE="sounds\char\wizard\effect\mantle_tighten.ogg"/>
<EFFECT ID="SWEETCANDYBAR_CREATE" FILE="sounds\char\wizard\effect\sweetcandybar_create.ogg"/>
<EFFECT ID="SWEETCANDYBAR_LOOP" FILE="sounds\char\wizard\effect\sweetcandybar_loop.ogg" LOOP_DELAY="0"/>
<EFFECT ID="SWEETCANDYBAR_DISAPPEARANCE" FILE="sounds\char\wizard\effect\sweetcandybar_disappearance.ogg"/>
<EFFECT ID="FLAPPER_CREATE" FILE="sounds\char\wizard\effect\flapper_create.ogg"/>
<EFFECT ID="FLAPPER_DISAPPEARANCE" FILE="sounds\char\wizard\effect\flapper_disappearance.ogg"/>
<EFFECT ID="FLAPPER_HIT" FILE="sounds\char\wizard\effect\flapper_hit.ogg"/>
<EFFECT ID="DOUBLE_JUMP" FILE="sounds\char\wizard\effect\double_jump.ogg"/>
<EFFECT ID="ANTIGRAVITY_EXP" FILE="sounds\char\wizard\effect\antigravity_exp.ogg"/>
<EFFECT ID="ANTIGRAVITY_LOOP" FILE="sounds\char\wizard\effect\antigravity_loop.ogg" LOOP_DELAY="0"/>
<EFFECT ID="ANTIGRAVITY_START" FILE="sounds\char\wizard\effect\antigravity_start.ogg"/>
<EFFECT ID="ANTIGRAVITY_STEAM" FILE="sounds\char\wizard\effect\antigravity_steam.ogg"/>
<EFFECT ID="MEGA_DRILL_HIT_01" FILE="sounds\char\wizard\effect\mega_drill_hit_01.ogg"/>
<EFFECT ID="MEGA_DRILL_HIT_02" FILE="sounds\char\wizard\effect\mega_drill_hit_02.ogg"/>
<EFFECT ID="MEGA_DRILL_LOOP" FILE="sounds\char\wizard\effect\mega_drill_loop.ogg" LOOP_DELAY="0"/>
<EFFECT ID="MEGA_DRILL_STARTING" FILE="sounds\char\wizard\effect\mega_drill_starting.ogg"/>
<EFFECT ID="COLLIDER_LOOP" FILE="sounds\char\wizard\effect\collider_loop.ogg" LOOP_DELAY="0"/>
<EFFECT ID="COLLIDER_STEAM" FILE="sounds\char\wizard\effect\collider_steam.ogg"/>
<EFFECT ID="MADO_FAILURE" FILE="sounds\char\wizard\effect\mado_failure.ogg"/>
<EFFECT ID="MADO_GREAT_SUCCESS" FILE="sounds\char\wizard\effect\mado_great_success.ogg"/>
<EFFECT ID="MADO_SUCCESS" FILE="sounds\char\wizard\effect\mado_success.ogg"/>
<EFFECT ID="SUMMON_EQUIPMENT" FILE="sounds\char\wizard\effect\summon_equipment.ogg"/>
<EFFECT ID="HFURNACE_CREATE" FILE="sounds\char\wizard\effect\Hfurnace_create.ogg"/>
<EFFECT ID="HFURNACE_FAIL" FILE="sounds\char\wizard\effect\Hfurnace_fail.ogg"/>
<EFFECT ID="HFURNACE_GREAT_LOOP" FILE="sounds\char\wizard\effect\Hfurnace_great_loop.ogg" LOOP_DELAY="0"/>
<EFFECT ID="HFURNACE_PUMP" FILE="sounds\char\wizard\effect\Hfurnace_pump.ogg"/>
<EFFECT ID="HFURNACE_SUCC_LOOP" FILE="sounds\char\wizard\effect\Hfurnace_succ_loop.ogg" LOOP_DELAY="0"/>
<EFFECT ID="FCRAFT_CIRCLE_LOOP" FILE="sounds\char\wizard\effect\Fcraft_circle_loop.ogg" LOOP_DELAY="0"/>
<EFFECT ID="FCRAFT_FROST" FILE="sounds\char\wizard\effect\Fcraft_frost.ogg"/>
<EFFECT ID="FCRAFT_FROST_ATK_01" FILE="sounds\char\wizard\effect\Fcraft_frost_atk_01.ogg"/>
<EFFECT ID="FCRAFT_FROST_ATK_02" FILE="sounds\char\wizard\effect\Fcraft_frost_atk_02.ogg"/>
<EFFECT ID="FCRAFT_FROST_LOOP" FILE="sounds\char\wizard\effect\Fcraft_frost_loop.ogg" LOOP_DELAY="0"/>
<EFFECT ID="FCRAFT_FROST_START" FILE="sounds\char\wizard\effect\Fcraft_frost_start.ogg"/>
<EFFECT ID="FCRAFT_FURNACE" FILE="sounds\char\wizard\effect\Fcraft_furnace.ogg"/>
<EFFECT ID="FCRAFT_HAMMER_01" FILE="sounds\char\wizard\effect\Fcraft_hammer_01.ogg"/>
<EFFECT ID="FCRAFT_HAMMER_02" FILE="sounds\char\wizard\effect\Fcraft_hammer_02.ogg"/>
<EFFECT ID="FCRAFT_HAMMER_03" FILE="sounds\char\wizard\effect\Fcraft_hammer_03.ogg"/>
<EFFECT ID="FCRAFT_HAMMER_04" FILE="sounds\char\wizard\effect\Fcraft_hammer_04.ogg"/>
<EFFECT ID="FCRAFT_FIN" FILE="sounds\char\wizard\effect\Fcraft_fin.ogg"/>
<EFFECT ID="FCRAFT_PLUTO" FILE="sounds\char\wizard\effect\Fcraft_pluto.ogg"/>
<EFFECT ID="FCRAFT_PLUTO_PUNCH" FILE="sounds\char\wizard\effect\Fcraft_pluto_punch.ogg"/>
<EFFECT ID="FCRAFT_PLUTO_PUNCH_READY" FILE="sounds\char\wizard\effect\Fcraft_pluto_punch_ready.ogg"/>
<EFFECT ID="FCRAFT_START" FILE="sounds\char\wizard\effect\Fcraft_start.ogg"/>
<EFFECT ID="P_BROOM_SPIN" FILE="sounds\char\wizard\effect\p_broom_spin.ogg"/>
<EFFECT ID="P_FLAMES_VOID" FILE="sounds\char\wizard\effect\p_flames_void.ogg"/>
<EFFECT ID="P_FLAPPER_HIT" FILE="sounds\char\wizard\effect\p_flapper_hit.ogg"/>
<EFFECT ID="P_THUNDER_ATK_01" FILE="sounds\char\wizard\effect\p_thunder_atk_01.ogg"/>
<EFFECT ID="P_THUNDER_ATK_02" FILE="sounds\char\wizard\effect\p_thunder_atk_02.ogg"/>
<EFFECT ID="P_MAGESWING_DARK" FILE="sounds\char\wizard\effect\p_mageswing_dark.ogg"/>
<EFFECT ID="P_MAGESWING_FIRE" FILE="sounds\char\wizard\effect\p_mageswing_fire.ogg"/>
<EFFECT ID="P_MAGESWING_LIGHT" FILE="sounds\char\wizard\effect\p_mageswing_light.ogg"/>
<EFFECT ID="P_MAGESWING_WATER" FILE="sounds\char\wizard\effect\p_mageswing_water.ogg"/>
<EFFECT ID="P_CHILLINGF_LOOP" FILE="sounds\char\wizard\effect\p_chillingf_loop.ogg" LOOP_DELAY="0"/>
<EFFECT ID="P_SANDOR_ENERGY" FILE="sounds\char\wizard\effect\p_sandor_energy.ogg"/>
<EFFECT ID="FCHASER_COM" FILE="sounds\char\wizard\effect\Fchaser_com.ogg"/>
<EFFECT ID="FCHASER_DIS" FILE="sounds\char\wizard\effect\Fchaser_dis.ogg"/>
<EFFECT ID="FCHASER_LOOP" FILE="sounds\char\wizard\effect\Fchaser_loop.ogg" LOOP_DELAY="0"/>
<EFFECT ID="AQUARESS_ICE_READY" FILE="sounds\char\wizard\effect\aquaress_ice_ready.ogg"/>
<EFFECT ID="DMURKER_DARK_CLOSE" FILE="sounds\char\wizard\effect\dmurker_dark_close.ogg"/>
<EFFECT ID="DMURKER_DARK_LOOP" FILE="sounds\char\wizard\effect\dmurker_dark_loop.ogg" LOOP_DELAY="0"/>
<EFFECT ID="DMURKER_DARK_OPEN" FILE="sounds\char\wizard\effect\dmurker_dark_open.ogg"/>
<EFFECT ID="FHULK_FLASH" FILE="sounds\char\wizard\effect\fhulk_flash.ogg"/>
<EFFECT ID="FHULK_SELF" FILE="sounds\char\wizard\effect\fhulk_self.ogg"/>
<EFFECT ID="TIMERBOMB" FILE="sounds\char\wizard\effect\timerbomb.ogg"/>
<EFFECT ID="TIMERBOMB_EXP" FILE="sounds\char\wizard\effect\timerbomb_exp.ogg"/>
<EFFECT ID="TIMERBOMB_HIT" FILE="sounds\char\wizard\effect\timerbomb_hit.ogg"/>
<EFFECT ID="TIMERBOMB_LOOP" FILE="sounds\char\wizard\effect\timerbomb_loop.ogg" LOOP_DELAY="0"/>
<EFFECT ID="TIMERBOMB_READY" FILE="sounds\char\wizard\effect\timerbomb_ready.ogg"/>
<RANDOM ID="R_LUIS_ATK">
<ITEM TAG="LUIS_ATK_01" PROB="50"/>
<ITEM TAG="LUIS_ATK_02" PROB="50"/>
</RANDOM>
<RANDOM ID="R_LUIS_DMG">
<ITEM TAG="LUIS_DMG_01" PROB="25"/>
<ITEM TAG="LUIS_DMG_02" PROB="25"/>
<ITEM TAG="LUIS_DMG_03" PROB="25"/>
<ITEM TAG="LUIS_DMG_04" PROB="25"/>
</RANDOM>
<RANDOM ID="R_LUIS_DIE">
<ITEM TAG="LUIS_DIE_01" PROB="50"/>
<ITEM TAG="LUIS_DIE_02" PROB="50"/>
</RANDOM>
<RANDOM ID="R_ECHEVERRA_DMG">
<ITEM TAG="ECHEVERRA_DMG_01" PROB="50"/>
<ITEM TAG="ECHEVERRA_DMG_02" PROB="50"/>
</RANDOM>
<RANDOM ID="R_CIRCLED_PUSH">
<ITEM TAG="CIRCLED_PUSH_01" PROB="50"/>
<ITEM TAG="CIRCLED_PUSH_02" PROB="50"/>
</RANDOM>
<RANDOM ID="R_THUNDERC_ATK">
<ITEM TAG="THUNDERC_ATK" PROB="50"/>
<ITEM TAG="THUNDERC_ATK_1" PROB="50"/>
</RANDOM>
<RANDOM ID="R_THUNDERC_HIT">
<ITEM TAG="THUNDERC_HIT" PROB="50"/>
<ITEM TAG="THUNDERC_HIT_1" PROB="50"/>
</RANDOM>
<RANDOM ID="R_YELLOWD_HIT">
<ITEM TAG="YELLOWD_HIT_01" PROB="50"/>
<ITEM TAG="YELLOWD_HIT_02" PROB="50"/>
</RANDOM>
<RANDOM ID="R_ASTORM_CRASH">
<ITEM TAG="ASTORM_CRASH_01" PROB="50"/>
<ITEM TAG="ASTORM_CRASH_02" PROB="50"/>
</RANDOM>
<RANDOM ID="R_ASTORM_DROP">
<ITEM TAG="ASTORM_DROP_01" PROB="50"/>
<ITEM TAG="ASTORM_DROP_02" PROB="50"/>
</RANDOM>
<RANDOM ID="R_ASTORM_HIT">
<ITEM TAG="ASTORM_HIT_01" PROB="50"/>
<ITEM TAG="ASTORM_HIT_02" PROB="50"/>
</RANDOM>
<RANDOM ID="R_CASILLAS_DROP">
<ITEM TAG="CASILLAS_DROP_01" PROB="50"/>
<ITEM TAG="CASILLAS_DROP_02" PROB="50"/>
</RANDOM>
<RANDOM ID="R_CASILLAS_STICK">
<ITEM TAG="CASILLAS_STICK_01" PROB="50"/>
<ITEM TAG="CASILLAS_STICK_02" PROB="50"/>
</RANDOM>
<RANDOM ID="R_MEGA_DRILL_HIT">
<ITEM TAG="MEGA_DRILL_HIT_01" PROB="50"/>
<ITEM TAG="MEGA_DRILL_HIT_02" PROB="50"/>
</RANDOM>
<RANDOM ID="R_FCRAFT_FROST_ATK">
<ITEM TAG="FCRAFT_FROST_ATK_01" PROB="50"/>
<ITEM TAG="FCRAFT_FROST_ATK_02" PROB="50"/>
</RANDOM>
<RANDOM ID="R_FCRAFT_HAMMER">
<ITEM TAG="FCRAFT_HAMMER_01" PROB="25"/>
<ITEM TAG="FCRAFT_HAMMER_02" PROB="25"/>
<ITEM TAG="FCRAFT_HAMMER_03" PROB="25"/>
<ITEM TAG="FCRAFT_HAMMER_04" PROB="25"/>
</RANDOM>
<RANDOM ID="R_P_THUNDER_ATK">
<ITEM TAG="P_THUNDER_ATK_01" PROB="50"/>
<ITEM TAG="P_THUNDER_ATK_02" PROB="50"/>
</RANDOM>
<EFFECT ID="CHAINLIGHT_ATK" FILE="sounds\char\wizard_m\effect\chainlight_atk.ogg" VOLUME_ADJUST="0" PRIORITY="0"/>
<EFFECT ID="CHAINLIGHT_CAST" FILE="sounds\char\wizard_m\effect\chainlight_cast.ogg"/>
<EFFECT ID="CHAINLIGHT_ELEC_LOOP" FILE="sounds\char\wizard_m\effect\chainlight_elec_loop.ogg" LOOP_DELAY="0"/>
<EFFECT ID="CHAINLIGHT_HIT_01" FILE="sounds\char\wizard_m\effect\chainlight_hit_01.ogg"/>
<EFFECT ID="CHAINLIGHT_HIT_02" FILE="sounds\char\wizard_m\effect\chainlight_hit_02.ogg"/>
<EFFECT ID="CRYSTALATK_CAST" FILE="sounds\char\wizard_m\effect\crystalatk_cast.ogg"/>
<EFFECT ID="CRYSTALATK_FALL" FILE="sounds\char\wizard_m\effect\crystalatk_fall.ogg"/>
<EFFECT ID="DCHANGE_CAST" FILE="sounds\char\wizard_m\effect\dchange_cast.ogg"/>
<EFFECT ID="DCHANGE_CILCLE" FILE="sounds\char\wizard_m\effect\dchange_circle.ogg"/>
<EFFECT ID="FIREROAD_01" FILE="sounds\char\wizard_m\effect\fireroad_01.ogg"/>
<EFFECT ID="FIREROAD_02" FILE="sounds\char\wizard_m\effect\fireroad_02.ogg"/>
<EFFECT ID="ICEBLADE_ATK_01" FILE="sounds\char\wizard_m\effect\iceblade_atk_01.ogg"/>
<EFFECT ID="ICEBLADE_ATK_02" FILE="sounds\char\wizard_m\effect\iceblade_atk_02.ogg"/>
<EFFECT ID="ICEBLADE_CAST" FILE="sounds\char\wizard_m\effect\iceblade_cast.ogg"/>
<EFFECT ID="WINDSTRIKE" FILE="sounds\char\wizard_m\effect\windstrike.ogg"/>
<EFFECT ID="FLAMECILCLE_ATK" FILE="sounds\char\wizard_m\effect\flamecilcle_atk.ogg"/>
<EFFECT ID="FLAMECILCLE_SPIN" FILE="sounds\char\wizard_m\effect\flamecilcle_spin.ogg"/>
<EFFECT ID="ICEAREA_CAST" FILE="sounds\char\wizard_m\effect\icearea_cast.ogg"/>
<EFFECT ID="ICEAREA_CRASH_01" FILE="sounds\char\wizard_m\effect\icearea_crash_01.ogg"/>
<EFFECT ID="ICEAREA_CRASH_02" FILE="sounds\char\wizard_m\effect\icearea_crash_02.ogg"/>
<EFFECT ID="ICEAREA_CRASH_03" FILE="sounds\char\wizard_m\effect\icearea_crash_03.ogg"/>
<EFFECT ID="ICEAREA_FALL_01" FILE="sounds\char\wizard_m\effect\icearea_fall_01.ogg"/>
<EFFECT ID="ICEAREA_FALL_02" FILE="sounds\char\wizard_m\effect\icearea_fall_02.ogg"/>
<EFFECT ID="ICEAREA_FALL_03" FILE="sounds\char\wizard_m\effect\icearea_fall_03.ogg"/>
<EFFECT ID="ICEAREA_ICE_01" FILE="sounds\char\wizard_m\effect\icearea_ice_01.ogg"/>
<EFFECT ID="ICEAREA_ICE_02" FILE="sounds\char\wizard_m\effect\icearea_ice_02.ogg"/>
<EFFECT ID="ICEEARTH_EXP" FILE="sounds\char\wizard_m\effect\iceearth_exp.ogg"/>
<EFFECT ID="ICEEARTH_SPIN" FILE="sounds\char\wizard_m\effect\iceearth_spin.ogg"/>
<EFFECT ID="ICEEARTH_WAVE" FILE="sounds\char\wizard_m\effect\iceearth_wave.ogg"/>
<EFFECT ID="ICEPIECE_CAST" FILE="sounds\char\wizard_m\effect\icepiece_cast.ogg"/>
<EFFECT ID="ICEPIECE_LUMP" FILE="sounds\char\wizard_m\effect\icepiece_lump.ogg"/>
<EFFECT ID="LAMPLIGHT_ATK" FILE="sounds\char\wizard_m\effect\lamplight_atk.ogg"/>
<EFFECT ID="LAMPLIGHT_CAST" FILE="sounds\char\wizard_m\effect\lamplight_cast.ogg"/>
<EFFECT ID="LAMPLIGHT_CREATE" FILE="sounds\char\wizard_m\effect\lamplight_create.ogg"/>
<EFFECT ID="WATERDRAGON_ATK" FILE="sounds\char\wizard_m\effect\waterdragon_atk.ogg"/>
<EFFECT ID="BARROW_FIN" FILE="sounds\char\wizard_m\effect\barrow_fin.ogg"/>
<EFFECT ID="BARROW_MOVE" FILE="sounds\char\wizard_m\effect\barrow_move.ogg"/>
<EFFECT ID="BARROW_SHOT" FILE="sounds\char\wizard_m\effect\barrow_shot.ogg"/>
<EFFECT ID="ICE_HIT_01" FILE="sounds\char\wizard_m\effect\ice_hit_01.ogg"/>
<EFFECT ID="ICE_HIT_02" FILE="sounds\char\wizard_m\effect\ice_hit_02.ogg"/>
<EFFECT ID="ICE_HIT_03" FILE="sounds\char\wizard_m\effect\ice_hit_03.ogg"/>
<EFFECT ID="ICE_HIT_04" FILE="sounds\char\wizard_m\effect\ice_hit_04.ogg"/>
<EFFECT ID="ICECRASH_ATK" FILE="sounds\char\wizard_m\effect\icecrash_atk.ogg"/>
<EFFECT ID="ICECRASH_BUMP" FILE="sounds\char\wizard_m\effect\icecrash_bump.ogg"/>
<EFFECT ID="ICESPEAR_ATK" FILE="sounds\char\wizard_m\effect\icespear_atk.ogg"/>
<EFFECT ID="ICESPEAR_CAST" FILE="sounds\char\wizard_m\effect\icespear_cast.ogg"/>
<EFFECT ID="ICESPEAR_FIN" FILE="sounds\char\wizard_m\effect\icespear_fin.ogg"/>
<EFFECT ID="MCANNON_ATK" FILE="sounds\char\wizard_m\effect\mcannon_atk.ogg"/>
<EFFECT ID="MCANNON_CAST" FILE="sounds\char\wizard_m\effect\mcannon_cast.ogg"/>
<EFFECT ID="MCANNON_JUMP" FILE="sounds\char\wizard_m\effect\mcannon_jump.ogg"/>
<EFFECT ID="SPINSPEAR_CAST" FILE="sounds\char\wizard_m\effect\spinspear_cast.ogg"/>
<EFFECT ID="SPINSPEAR_THROW" FILE="sounds\char\wizard_m\effect\spinspear_throw.ogg"/>
<EFFECT ID="TELEPORT_ACT" FILE="sounds\char\wizard_m\effect\teleport_act.ogg"/>
<EFFECT ID="TELEPORT_MOVE" FILE="sounds\char\wizard_m\effect\teleport_move.ogg"/>
<EFFECT ID="DARKSHOT_01" FILE="sounds\char\wizard_m\effect\darkshot_01.ogg"/>
<EFFECT ID="DARKSHOT_02" FILE="sounds\char\wizard_m\effect\darkshot_02.ogg"/>
<EFFECT ID="DARKSHOT_03" FILE="sounds\char\wizard_m\effect\darkshot_03.ogg"/>
<EFFECT ID="DARKSHOT_04" FILE="sounds\char\wizard_m\effect\darkshot_04.ogg"/>
<EFFECT ID="DARKSHOT_HIT_01" FILE="sounds\char\wizard_m\effect\darkshot_hit_01.ogg"/>
<EFFECT ID="DARKSHOT_HIT_02" FILE="sounds\char\wizard_m\effect\darkshot_hit_02.ogg"/>
<EFFECT ID="DARKSHOT_HIT_03" FILE="sounds\char\wizard_m\effect\darkshot_hit_03.ogg"/>
<EFFECT ID="ESHIELD_CAST" FILE="sounds\char\wizard_m\effect\eshield_cast.ogg"/>
<EFFECT ID="ESHIELD_LOOP" FILE="sounds\char\wizard_m\effect\eshield_loop.ogg" LOOP_DELAY="0"/>
<EFFECT ID="FIRESHOT_01" FILE="sounds\char\wizard_m\effect\fireshot_01.ogg"/>
<EFFECT ID="FIRESHOT_02" FILE="sounds\char\wizard_m\effect\fireshot_02.ogg"/>
<EFFECT ID="FIRESHOT_03" FILE="sounds\char\wizard_m\effect\fireshot_03.ogg"/>
<EFFECT ID="FIRESHOT_04" FILE="sounds\char\wizard_m\effect\fireshot_04.ogg"/>
<EFFECT ID="FIRESHOT_HIT_01" FILE="sounds\char\wizard_m\effect\fireshot_hit_01.ogg"/>
<EFFECT ID="FIRESHOT_HIT_02" FILE="sounds\char\wizard_m\effect\fireshot_hit_02.ogg"/>
<EFFECT ID="FIRESHOT_HIT_03" FILE="sounds\char\wizard_m\effect\fireshot_hit_03.ogg"/>
<EFFECT ID="ICESHOT_01" FILE="sounds\char\wizard_m\effect\iceshot_01.ogg"/>
<EFFECT ID="ICESHOT_02" FILE="sounds\char\wizard_m\effect\iceshot_02.ogg"/>
<EFFECT ID="ICESHOT_03" FILE="sounds\char\wizard_m\effect\iceshot_03.ogg"/>
<EFFECT ID="ICESHOT_04" FILE="sounds\char\wizard_m\effect\iceshot_04.ogg"/>
<EFFECT ID="ICESHOT_HIT_01" FILE="sounds\char\wizard_m\effect\iceshot_hit_01.ogg"/>
<EFFECT ID="ICESHOT_HIT_02" FILE="sounds\char\wizard_m\effect\iceshot_hit_02.ogg"/>
<EFFECT ID="ICESHOT_HIT_03" FILE="sounds\char\wizard_m\effect\iceshot_hit_03.ogg"/>
<EFFECT ID="KMYUNG_CAST" FILE="sounds\char\wizard_m\effect\kmyung_cast.ogg"/>
<EFFECT ID="KMYUNG_EXP" FILE="sounds\char\wizard_m\effect\kmyung_exp.ogg"/>
<EFFECT ID="LIGHTSHOT_01" FILE="sounds\char\wizard_m\effect\lightshot_01.ogg"/>
<EFFECT ID="LIGHTSHOT_02" FILE="sounds\char\wizard_m\effect\lightshot_02.ogg"/>
<EFFECT ID="LIGHTSHOT_03" FILE="sounds\char\wizard_m\effect\lightshot_03.ogg"/>
<EFFECT ID="LIGHTSHOT_04" FILE="sounds\char\wizard_m\effect\lightshot_04.ogg"/>
<EFFECT ID="LIGHTSHOT_HIT_01" FILE="sounds\char\wizard_m\effect\lightshot_hit_01.ogg"/>
<EFFECT ID="LIGHTSHOT_HIT_02" FILE="sounds\char\wizard_m\effect\lightshot_hit_02.ogg"/>
<EFFECT ID="LIGHTSHOT_HIT_03" FILE="sounds\char\wizard_m\effect\lightshot_hit_03.ogg"/>
<EFFECT ID="MWSHOT_01" FILE="sounds\char\wizard_m\effect\mwshot_01.ogg"/>
<EFFECT ID="MWSHOT_02" FILE="sounds\char\wizard_m\effect\mwshot_02.ogg"/>
<EFFECT ID="MWSHOT_03" FILE="sounds\char\wizard_m\effect\mwshot_03.ogg"/>
<EFFECT ID="MWSHOT_04" FILE="sounds\char\wizard_m\effect\mwshot_04.ogg"/>
<EFFECT ID="MWSHOT_HIT_01" FILE="sounds\char\wizard_m\effect\mwshot_hit_01.ogg"/>
<EFFECT ID="MWSHOT_HIT_02" FILE="sounds\char\wizard_m\effect\mwshot_hit_02.ogg"/>
<EFFECT ID="MWSHOT_HIT_03" FILE="sounds\char\wizard_m\effect\mwshot_hit_03.ogg"/>
<EFFECT ID="PCHANGE" FILE="sounds\char\wizard_m\effect\pchange.ogg"/>
<EFFECT ID="PUSHOUT_01" FILE="sounds\char\wizard_m\effect\pushout_01.ogg"/>
<EFFECT ID="PUSHOUT_02" FILE="sounds\char\wizard_m\effect\pushout_02.ogg"/>
<EFFECT ID="WCANNON_CAST" FILE="sounds\char\wizard_m\effect\wcannon_cast.ogg"/>
<EFFECT ID="WCANNON_SHOT" FILE="sounds\char\wizard_m\effect\wcannon_shot.ogg"/>
<EFFECT ID="MCANNON_DARK" FILE="sounds\char\wizard_m\effect\mcannon_dark.ogg"/>
<EFFECT ID="MCANNON_DARKFALL" FILE="sounds\char\wizard_m\effect\mcannon_darkfall.ogg"/>
<EFFECT ID="MCANNON_FIRE" FILE="sounds\char\wizard_m\effect\mcannon_fire.ogg"/>
<EFFECT ID="MCANNON_FIREFALL" FILE="sounds\char\wizard_m\effect\mcannon_firefall.ogg"/>
<EFFECT ID="MCANNON_LIGHT" FILE="sounds\char\wizard_m\effect\mcannon_light.ogg"/>
<EFFECT ID="MCANNON_LIGHTFALL" FILE="sounds\char\wizard_m\effect\mcannon_lightfall.ogg"/>
<EFFECT ID="DMANTLE_BREAK" FILE="sounds\char\wizard_m\effect\dmantle_break.ogg"/>
<EFFECT ID="DMANTLE_CAST" FILE="sounds\char\wizard_m\effect\dmantle_cast.ogg"/>
<EFFECT ID="DMANTLE_CIRCLE" FILE="sounds\char\wizard_m\effect\dmantle_circle.ogg"/>
<EFFECT ID="ERAIN_CAST" FILE="sounds\char\wizard_m\effect\erain_cast.ogg"/>
<EFFECT ID="ERAIN_CIRCLE" FILE="sounds\char\wizard_m\effect\erain_circle.ogg"/>
<EFFECT ID="ERAIN_EXP" FILE="sounds\char\wizard_m\effect\erain_exp.ogg"/>
<EFFECT ID="ERAIN_SHOT" FILE="sounds\char\wizard_m\effect\erain_shot.ogg"/>
<EFFECT ID="FLOODMANA_CAST" FILE="sounds\char\wizard_m\effect\floodmana_cast.ogg"/>
<EFFECT ID="FLOODMANA_LOOP" FILE="sounds\char\wizard_m\effect\floodmana_loop.ogg" LOOP_DELAY="0"/>
<EFFECT ID="FPILLAR_CAST" FILE="sounds\char\wizard_m\effect\fpillar_cast.ogg"/>
<EFFECT ID="FPILLAR_SHOT" FILE="sounds\char\wizard_m\effect\fpillar_shot.ogg"/>
<EFFECT ID="ICE_WALK_01" FILE="sounds\char\wizard_m\effect\ice_walk_01.ogg"/>
<EFFECT ID="ICE_WALK_02" FILE="sounds\char\wizard_m\effect\ice_walk_02.ogg"/>
<EFFECT ID="ICE_WALK_03" FILE="sounds\char\wizard_m\effect\ice_walk_03.ogg"/>
<EFFECT ID="ICE_WALK_04" FILE="sounds\char\wizard_m\effect\ice_walk_04.ogg"/>
<EFFECT ID="ICE_WALK_05" FILE="sounds\char\wizard_m\effect\ice_walk_05.ogg"/>
<EFFECT ID="ICE_WALK_06" FILE="sounds\char\wizard_m\effect\ice_walk_06.ogg"/>
<EFFECT ID="ICE_WALK_07" FILE="sounds\char\wizard_m\effect\ice_walk_07.ogg"/>
<EFFECT ID="ICEMAN_LUMP" FILE="sounds\char\wizard_m\effect\iceman_lump.ogg"/>
<EFFECT ID="ICEROAD_LOOP" FILE="sounds\char\wizard_m\effect\iceroad_loop.ogg" LOOP_DELAY="0"/>
<EFFECT ID="IMMORTAL_REVIVE" FILE="sounds\char\wizard_m\effect\immortal _revive.ogg"/>
<EFFECT ID="IMMORTAL" FILE="sounds\char\wizard_m\effect\immortal.ogg"/>
<EFFECT ID="LIGHTWALL_CAST" FILE="sounds\char\wizard_m\effect\lightwall_cast.ogg"/>
<EFFECT ID="LIGHTWALL_ELEC" FILE="sounds\char\wizard_m\effect\lightwall_elec.ogg"/>
<EFFECT ID="LIGHTWALL_LOOP" FILE="sounds\char\wizard_m\effect\lightwall_loop.ogg" LOOP_DELAY="0"/>
<EFFECT ID="LIGHTWALL_SHOT" FILE="sounds\char\wizard_m\effect\lightwall_shot.ogg"/>
<EFFECT ID="PCHANGE_SELECT" FILE="sounds\char\wizard_m\effect\pchange_select.ogg"/>
<EFFECT ID="EBUSTER_CAST_01" FILE="sounds\char\wizard_m\effect\ebuster_cast_01.ogg"/>
<EFFECT ID="EBUSTER_CAST_02" FILE="sounds\char\wizard_m\effect\ebuster_cast_02.ogg"/>
<EFFECT ID="EBUSTER_CAST_03" FILE="sounds\char\wizard_m\effect\ebuster_cast_03.ogg"/>
<EFFECT ID="EBUSTER_CAST_04" FILE="sounds\char\wizard_m\effect\ebuster_cast_04.ogg"/>
<EFFECT ID="EBUSTER_DARK" FILE="sounds\char\wizard_m\effect\ebuster_dark.ogg"/>
<EFFECT ID="EBUSTER_FIRE" FILE="sounds\char\wizard_m\effect\ebuster_fire.ogg"/>
<EFFECT ID="EBUSTER_ICE" FILE="sounds\char\wizard_m\effect\ebuster_ice.ogg"/>
<EFFECT ID="EBUSTER_LIGHT" FILE="sounds\char\wizard_m\effect\ebuster_light.ogg"/>
<EFFECT ID="RAGEBLAST_EXP" FILE="sounds\char\wizard_m\effect\rageblast_exp.ogg"/>
<EFFECT ID="RAGEBLAST_READY" FILE="sounds\char\wizard_m\effect\rageblast_ready.ogg"/>
<EFFECT ID="RAGEBLAST_SPIN_01" FILE="sounds\char\wizard_m\effect\rageblast_spin_01.ogg"/>
<EFFECT ID="RAGEBLAST_SPIN_02" FILE="sounds\char\wizard_m\effect\rageblast_spin_02.ogg"/>
<EFFECT ID="RAGEBLAST_TAKE" FILE="sounds\char\wizard_m\effect\rageblast_take.ogg"/>
<EFFECT ID="RAGEBLAST_THROW_01" FILE="sounds\char\wizard_m\effect\rageblast_throw_01.ogg"/>
<EFFECT ID="RAGEBLAST_THROW_LOOP" FILE="sounds\char\wizard_m\effect\rageblast_throw_loop.ogg" LOOP_DELAY="0"/>
<EFFECT ID="ESTRIKE_DARK" FILE="sounds\char\wizard_m\effect\estrike_dark.ogg"/>
<EFFECT ID="ESTRIKE_FIRE" FILE="sounds\char\wizard_m\effect\estrike_fire.ogg"/>
<EFFECT ID="ESTRIKE_LIGHT" FILE="sounds\char\wizard_m\effect\estrike_light.ogg"/>
<EFFECT ID="ESTRIKE_READY" FILE="sounds\char\wizard_m\effect\estrike_ready.ogg"/>
<EFFECT ID="ESTRIKE_WATER" FILE="sounds\char\wizard_m\effect\estrike_water.ogg"/>
<EFFECT ID="ICEORB_THORN_LOOP" FILE="sounds\char\wizard_m\effect\iceorb_thorn_loop.ogg" LOOP_DELAY="0"/>
<RANDOM ID="R_CHAINLIGHT_HIT">
<ITEM TAG="CHAINLIGHT_HIT_01" PROB="50"/>
<ITEM TAG="CHAINLIGHT_HIT_02" PROB="50"/>
</RANDOM>
<RANDOM ID="R_ICEAREA_ICE">
<ITEM TAG="ICEAREA_ICE_01" PROB="50"/>
<ITEM TAG="ICEAREA_ICE_02" PROB="50"/>
</RANDOM>
<RANDOM ID="R_ICEAREA_FALL">
<ITEM TAG="ICEAREA_FALL_01" PROB="33"/>
<ITEM TAG="ICEAREA_FALL_02" PROB="33"/>
<ITEM TAG="ICEAREA_FALL_03" PROB="34"/>
</RANDOM>
<RANDOM ID="R_ICEAREA_CRASH">
<ITEM TAG="ICEAREA_CRASH_01" PROB="33"/>
<ITEM TAG="ICEAREA_CRASH_02" PROB="33"/>
<ITEM TAG="ICEAREA_CRASH_03" PROB="34"/>
</RANDOM>
<RANDOM ID="R_ICE_HIT">
<ITEM TAG="ICE_HIT_01" PROB="25"/>
<ITEM TAG="ICE_HIT_02" PROB="25"/>
<ITEM TAG="ICE_HIT_03" PROB="25"/>
<ITEM TAG="ICE_HIT_04" PROB="25"/>
</RANDOM>
<RANDOM ID="R_DARKSHOT_HIT">
<ITEM TAG="DARKSHOT_HIT_01" PROB="34"/>
<ITEM TAG="DARKSHOT_HIT_02" PROB="33"/>
<ITEM TAG="DARKSHOT_HIT_03" PROB="33"/>
</RANDOM>
<RANDOM ID="R_FIRESHOT_HIT">
<ITEM TAG="FIRESHOT_HIT_01" PROB="34"/>
<ITEM TAG="FIRESHOT_HIT_02" PROB="33"/>
<ITEM TAG="FIRESHOT_HIT_03" PROB="33"/>
</RANDOM>
<RANDOM ID="R_ICESHOT_HIT">
<ITEM TAG="ICESHOT_HIT_01" PROB="34"/>
<ITEM TAG="ICESHOT_HIT_02" PROB="33"/>
<ITEM TAG="ICESHOT_HIT_03" PROB="33"/>
</RANDOM>
<RANDOM ID="R_LIGHTSHOT_HIT">
<ITEM TAG="LIGHTSHOT_HIT_01" PROB="34"/>
<ITEM TAG="LIGHTSHOT_HIT_02" PROB="33"/>
<ITEM TAG="LIGHTSHOT_HIT_03" PROB="33"/>
</RANDOM>
<RANDOM ID="R_MWSHOT_HIT">
<ITEM TAG="MWSHOT_HIT_01" PROB="34"/>
<ITEM TAG="MWSHOT_HIT_02" PROB="33"/>
<ITEM TAG="MWSHOT_HIT_03" PROB="33"/>
</RANDOM>
<RANDOM ID="R_ICE_WALK">
<ITEM TAG="ICE_WALK_01" PROB="10"/>
<ITEM TAG="ICE_WALK_02" PROB="10"/>
<ITEM TAG="ICE_WALK_03" PROB="15"/>
<ITEM TAG="ICE_WALK_04" PROB="15"/>
<ITEM TAG="ICE_WALK_05" PROB="15"/>
<ITEM TAG="ICE_WALK_06" PROB="20"/>
<ITEM TAG="ICE_WALK_07" PROB="15"/>
</RANDOM>
<RANDOM ID="R_DARKSHOT">
<ITEM TAG="DARKSHOT_01" PROB="25"/>
<ITEM TAG="DARKSHOT_02" PROB="25"/>
<ITEM TAG="DARKSHOT_03" PROB="25"/>
<ITEM TAG="DARKSHOT_04" PROB="25"/>
</RANDOM>
<RANDOM ID="R_ICESHOT">
<ITEM TAG="ICESHOT_01" PROB="25"/>
<ITEM TAG="ICESHOT_02" PROB="25"/>
<ITEM TAG="ICESHOT_03" PROB="25"/>
<ITEM TAG="ICESHOT_04" PROB="25"/>
</RANDOM>
<RANDOM ID="R_LIGHTSHOT">
<ITEM TAG="LIGHTSHOT_01" PROB="25"/>
<ITEM TAG="LIGHTSHOT_02" PROB="25"/>
<ITEM TAG="LIGHTSHOT_03" PROB="25"/>
<ITEM TAG="LIGHTSHOT_04" PROB="25"/>
</RANDOM>
<RANDOM ID="R_FIRESHOT">
<ITEM TAG="FIRESHOT_01" PROB="25"/>
<ITEM TAG="FIRESHOT_02" PROB="25"/>
<ITEM TAG="FIRESHOT_03" PROB="25"/>
<ITEM TAG="FIRESHOT_04" PROB="25"/>
</RANDOM>
<RANDOM ID="R_MWSHOT">
<ITEM TAG="MWSHOT_01" PROB="25"/>
<ITEM TAG="MWSHOT_02" PROB="25"/>
<ITEM TAG="MWSHOT_03" PROB="25"/>
<ITEM TAG="MWSHOT_04" PROB="25"/>
</RANDOM>
<RANDOM ID="R_ICE_WALK_LOOP" LOOP_DELAY="0">
<ITEM TAG="ICE_WALK_01" PROB="10"/>
<ITEM TAG="ICE_WALK_02" PROB="15"/>
<ITEM TAG="ICE_WALK_03" PROB="15"/>
<ITEM TAG="ICE_WALK_04" PROB="15"/>
<ITEM TAG="ICE_WALK_05" PROB="15"/>
<ITEM TAG="ICE_WALK_06" PROB="15"/>
<ITEM TAG="ICE_WALK_07" PROB="15"/>
</RANDOM>
<EFFECT ID="AXE_01" FILE="sounds\char\priest\weapon\axe_01.ogg" VOLUME_ADJUST="0" PRIORITY="0"/>
<EFFECT ID="AXE_02" FILE="sounds\char\priest\weapon\axe_02.ogg"/>
<EFFECT ID="AXE_HIT_01" FILE="sounds\char\priest\weapon\axe_hit_01.ogg"/>
<EFFECT ID="AXE_HIT_02" FILE="sounds\char\priest\weapon\axe_hit_02.ogg"/>
<EFFECT ID="AXE_TOUCH" FILE="sounds\char\priest\weapon\axe_touch.ogg"/>
<EFFECT ID="CROSS_01" FILE="sounds\char\priest\weapon\cross_01.ogg"/>
<EFFECT ID="CROSS_02" FILE="sounds\char\priest\weapon\cross_02.ogg"/>
<EFFECT ID="CROSS_HIT_01" FILE="sounds\char\priest\weapon\cross_hit_01.ogg"/>
<EFFECT ID="CROSS_HIT_02" FILE="sounds\char\priest\weapon\cross_hit_02.ogg"/>
<EFFECT ID="CROSS_TOUCH" FILE="sounds\char\priest\weapon\cross_touch.ogg"/>
<EFFECT ID="ROSANY_01" FILE="sounds\char\priest\weapon\rosany_01.ogg"/>
<EFFECT ID="ROSANY_HIT_01" FILE="sounds\char\priest\weapon\rosany_hit_01.ogg"/>
<EFFECT ID="ROSANY_HIT_02" FILE="sounds\char\priest\weapon\rosany_hit_02.ogg"/>
<EFFECT ID="ROSARY_TOUCH" FILE="sounds\char\priest\weapon\rosany_touch.ogg"/>
<EFFECT ID="SCYTHE_01" FILE="sounds\char\priest\weapon\scythe_01.ogg"/>
<EFFECT ID="SCYTHE_02" FILE="sounds\char\priest\weapon\scythe_02.ogg"/>
<EFFECT ID="SCYTHE_HIT_01" FILE="sounds\char\priest\weapon\scythe_hit_01.ogg"/>
<EFFECT ID="SCYTHE_HIT_02" FILE="sounds\char\priest\weapon\scythe_hit_02.ogg"/>
<EFFECT ID="SCYTHE_TOUCH" FILE="sounds\char\priest\weapon\scythe_touch.ogg"/>
<EFFECT ID="TOTEM_01" FILE="sounds\char\priest\weapon\totem_01.ogg"/>
<EFFECT ID="TOTEM_02" FILE="sounds\char\priest\weapon\totem_02.ogg"/>
<EFFECT ID="TOTEM_HIT_01" FILE="sounds\char\priest\weapon\totem_hit_01.ogg"/>
<EFFECT ID="TOTEM_HIT_02" FILE="sounds\char\priest\weapon\totem_hit_02.ogg"/>
<EFFECT ID="TOTEM_TOUCH" FILE="sounds\char\priest\weapon\totem_touch.ogg"/>
<EFFECT ID="AXE_MASTER" FILE="sounds\char\priest\weapon\axe_master.ogg"/>
<EFFECT ID="SCYTHE_MASTER" FILE="sounds\char\priest\weapon\scythe_master.ogg"/>
<RANDOM ID="R_AXE">
<ITEM TAG="AXE_01" PROB="50"/>
<ITEM TAG="AXE_02" PROB="50"/>
</RANDOM>
<RANDOM ID="R_AXE_HIT">
<ITEM TAG="AXE_HIT_01" PROB="50"/>
<ITEM TAG="AXE_HIT_02" PROB="50"/>
</RANDOM>
<RANDOM ID="R_CROSS">
<ITEM TAG="CROSS_01" PROB="50"/>
<ITEM TAG="CROSS_02" PROB="50"/>
</RANDOM>
<RANDOM ID="R_CROSS_HIT">
<ITEM TAG="CROSS_HIT_01" PROB="50"/>
<ITEM TAG="CROSS_HIT_02" PROB="50"/>
</RANDOM>
<RANDOM ID="R_ROSANY_HIT">
<ITEM TAG="ROSANY_HIT_01" PROB="50"/>
<ITEM TAG="ROSANY_HIT_02" PROB="50"/>
</RANDOM>
<RANDOM ID="R_SCYTHE">
<ITEM TAG="SCYTHE_01" PROB="50"/>
<ITEM TAG="SCYTHE_02" PROB="50"/>
</RANDOM>
<RANDOM ID="R_SCYTHE_HIT">
<ITEM TAG="SCYTHE_HIT_01" PROB="50"/>
<ITEM TAG="SCYTHE_HIT_02" PROB="50"/>
</RANDOM>
<RANDOM ID="R_TOTEM">
<ITEM TAG="TOTEM_01" PROB="50"/>
<ITEM TAG="TOTEM_02" PROB="50"/>
</RANDOM>
<RANDOM ID="R_TOTEM_HIT">
<ITEM TAG="TOTEM_HIT_01" PROB="50"/>
<ITEM TAG="TOTEM_HIT_02" PROB="50"/>
</RANDOM>
<EFFECT ID="AUPPER_CRASH" FILE="sounds\char\priest\effect\aupper_crash.ogg" VOLUME_ADJUST="0" PRIORITY="0"/>
<EFFECT ID="AUPPER_HIT" FILE="sounds\char\priest\effect\aupper_hit.ogg"/>
<EFFECT ID="AUPPER_SWING" FILE="sounds\char\priest\effect\aupper_swing.ogg"/>
<EFFECT ID="GET_01" FILE="sounds\char\priest\effect\get_01.ogg"/>
<EFFECT ID="GET_02" FILE="sounds\char\priest\effect\get_02.ogg"/>
<EFFECT ID="BLESS_SEND" FILE="sounds\char\priest\effect\bless_send.ogg"/>
<EFFECT ID="BLESS_GET" FILE="sounds\char\priest\effect\bless_get.ogg"/>
<EFFECT ID="CURE_SEND" FILE="sounds\char\priest\effect\cure_send.ogg"/>
<EFFECT ID="CURE_GET" FILE="sounds\char\priest\effect\cure_get.ogg"/>
<EFFECT ID="DBBLOW" FILE="sounds\char\priest\effect\dbblow.ogg"/>
<EFFECT ID="DBBLOW_HIT" FILE="sounds\char\priest\effect\dbblow_hit.ogg"/>
<EFFECT ID="DDASH" FILE="sounds\char\priest\effect\ddash.ogg"/>
<EFFECT ID="DDASH_HIT" FILE="sounds\char\priest\effect\ddash_hit.ogg"/>
<EFFECT ID="DSTRAIGHT" FILE="sounds\char\priest\effect\dstraight.ogg"/>
<EFFECT ID="DSTRAIGHT_HIT" FILE="sounds\char\priest\effect\dstraight_hit.ogg"/>
<EFFECT ID="DUPPER" FILE="sounds\char\priest\effect\dupper.ogg"/>
<EFFECT ID="DUPPER_HIT" FILE="sounds\char\priest\effect\dupper_hit.ogg"/>
<EFFECT ID="FASTHEAL_SEND" FILE="sounds\char\priest\effect\fastheal_send.ogg"/>
<EFFECT ID="FASTHEAL_GET" FILE="sounds\char\priest\effect\fastheal_get.ogg"/>
<EFFECT ID="GHOANGER_GET" FILE="sounds\char\priest\effect\ghoanger_get.ogg"/>
<EFFECT ID="GHOANGER_HIT_01" FILE="sounds\char\priest\effect\ghoanger_hit_01.ogg"/>
<EFFECT ID="GHOANGER_HIT_02" FILE="sounds\char\priest\effect\ghoanger_hit_02.ogg"/>
<EFFECT ID="GHOANGER" FILE="sounds\char\priest\effect\ghoanger_out.ogg"/>
<EFFECT ID="LSTRAIGHT" FILE="sounds\char\priest\effect\Lstraight.ogg"/>
<EFFECT ID="POPAIN_GET" FILE="sounds\char\priest\effect\popain_get.ogg"/>
<EFFECT ID="POPAIN" FILE="sounds\char\priest\effect\popain_out.ogg"/>
<EFFECT ID="SLOWHEAL_SEND" FILE="sounds\char\priest\effect\slow_heal.ogg"/>
<EFFECT ID="SLOWHEAL_GET" FILE="sounds\char\priest\effect\slow_heal.ogg"/>
<EFFECT ID="SMASHER" FILE="sounds\char\priest\effect\smasher.ogg"/>
<EFFECT ID="SMASHER_CATCH" FILE="sounds\char\priest\effect\smasher_catch.ogg"/>
<EFFECT ID="SMASHER_HIT" FILE="sounds\char\priest\effect\smasher_hit.ogg"/>
<EFFECT ID="STRIKING_SEND" FILE="sounds\char\priest\effect\striking_send.ogg"/>
<EFFECT ID="STRIKING_GET" FILE="sounds\char\priest\effect\striking_get.ogg"/>
<EFFECT ID="SUPPER_01" FILE="sounds\char\priest\effect\supper_01.ogg"/>
<EFFECT ID="SUPPER_HIT_01" FILE="sounds\char\priest\effect\punch3_hit_01.ogg"/>
<EFFECT ID="SUPPER_HIT_02" FILE="sounds\char\priest\effect\punch4_hit_01.ogg"/>
<EFFECT ID="SUPPER_HIT_03" FILE="sounds\char\priest\effect\punch4_hit_01.ogg"/>
<EFFECT ID="SWAY" FILE="sounds\char\priest\effect\sway.ogg"/>
<EFFECT ID="CROSS_SWING" FILE="sounds\char\priest\effect\cross_swing.ogg"/>
<EFFECT ID="PRJUMP" FILE="sounds\char\priest\effect\prjump.ogg"/>
<EFFECT ID="PRLANDING" FILE="sounds\char\priest\effect\prlanding.ogg"/>
<EFFECT ID="PUNCH12_01" FILE="sounds\char\priest\effect\punch12_01.ogg"/>
<EFFECT ID="PUNCH12_02" FILE="sounds\char\priest\effect\punch12_02.ogg"/>
<EFFECT ID="PUNCH3" FILE="sounds\char\priest\effect\punch3_01.ogg"/>
<EFFECT ID="PUNCH5" FILE="sounds\char\priest\effect\punch5_01.ogg"/>
<EFFECT ID="PUNCH12_HIT_01" FILE="sounds\char\priest\effect\punch12_hit_01.ogg"/>
<EFFECT ID="PUNCH12_HIT_02" FILE="sounds\char\priest\effect\punch12_hit_02.ogg"/>
<EFFECT ID="PUNCH3_HIT" FILE="sounds\char\priest\effect\punch3_hit_01.ogg"/>
<EFFECT ID="PUNCH4_HIT" FILE="sounds\char\priest\effect\punch4_hit_01.ogg"/>
<EFFECT ID="DW_OPEN" FILE="sounds\char\priest\effect\dw_open.ogg"/>
<EFFECT ID="DW_MOVE_LOOP" FILE="sounds\char\priest\effect\dw_move.ogg" LOOP_DELAY="0"/>
<EFFECT ID="DW_DEFENCE" FILE="sounds\char\priest\effect\dw_defence.ogg"/>
<EFFECT ID="DW_OUT" FILE="sounds\char\priest\effect\dw_out.ogg"/>
<EFFECT ID="QA_ATK" FILE="sounds\char\priest\effect\qa_atk.ogg"/>
<EFFECT ID="QA_CRASH" FILE="sounds\char\priest\effect\qa_crash.ogg"/>
<EFFECT ID="QA_HIT" FILE="sounds\char\priest\effect\qa_hit.ogg"/>
<EFFECT ID="QA_JUMP" FILE="sounds\char\priest\effect\qa_jump.ogg"/>
<EFFECT ID="DL_MOVE_LOOP" FILE="sounds\char\priest\effect\dl_move.ogg" LOOP_DELAY="0"/>
<EFFECT ID="DL_OUT" FILE="sounds\char\priest\effect\dl_out.ogg"/>
<EFFECT ID="DL_DEFENCE" FILE="sounds\char\priest\effect\dl_defence.ogg"/>
<EFFECT ID="HW_GET" FILE="sounds\char\priest\effect\hw_get.ogg"/>
<EFFECT ID="HW_OUT" FILE="sounds\char\priest\effect\hw_out.ogg"/>
<EFFECT ID="ROL_ATK" FILE="sounds\char\priest\effect\rol_atk.ogg"/>
<EFFECT ID="ROL_DEFENCE" FILE="sounds\char\priest\effect\rol_defence.ogg"/>
<EFFECT ID="ROL_GET" FILE="sounds\char\priest\effect\rol_get.ogg"/>
<EFFECT ID="ROL_OUT" FILE="sounds\char\priest\effect\rol_out.ogg"/>
<EFFECT ID="ROL_TING" FILE="sounds\char\priest\effect\rol_ting.ogg"/>
<EFFECT ID="FOL_GET" FILE="sounds\char\priest\effect\fol_get.ogg"/>
<EFFECT ID="FOL_OUT_01" FILE="sounds\char\priest\effect\fol_out_01.ogg"/>
<EFFECT ID="FOL_OUT_02" FILE="sounds\char\priest\effect\fol_out_02.ogg"/>
<EFFECT ID="FOL_TING" FILE="sounds\char\priest\effect\fol_ting.ogg"/>
<EFFECT ID="EOS_CROSS" FILE="sounds\char\priest\effect\eos_cross.ogg"/>
<EFFECT ID="EOS_OUT" FILE="sounds\char\priest\effect\eos_out.ogg"/>
<EFFECT ID="EOS_TAKE" FILE="sounds\char\priest\effect\eos_take.ogg"/>
<EFFECT ID="HOH_OUT" FILE="sounds\char\priest\effect\hoh_out.ogg"/>
<EFFECT ID="MOH_OUT" FILE="sounds\char\priest\effect\moh_out.ogg"/>
<EFFECT ID="MOH_TAKE" FILE="sounds\char\priest\effect\moh_take.ogg"/>
<EFFECT ID="SOS_OUT" FILE="sounds\char\priest\effect\sos_out.ogg"/>
<EFFECT ID="SOS_OUT_2" FILE="sounds\char\priest\effect\sos_out_2.ogg"/>
<EFFECT ID="FG_EXPLOSION" FILE="sounds\char\priest\effect\fg_explosion.ogg"/>
<EFFECT ID="FG_EXREADY" FILE="sounds\char\priest\effect\fg_exready.ogg"/>
<EFFECT ID="FG_HIT_01" FILE="sounds\char\priest\effect\fg_hit_01.ogg"/>
<EFFECT ID="FG_HIT_02" FILE="sounds\char\priest\effect\fg_hit_02.ogg"/>
<EFFECT ID="FG_OUT" FILE="sounds\char\priest\effect\fg_out.ogg"/>
<EFFECT ID="C_HAMMER" FILE="sounds\char\priest\effect\chammer.ogg"/>
<EFFECT ID="C_HAMMER_CRASH" FILE="sounds\char\priest\effect\chammer_crash.ogg"/>
<EFFECT ID="GC_012" FILE="sounds\char\priest\effect\gc_012.ogg"/>
<EFFECT ID="GC_03" FILE="sounds\char\priest\effect\gc_03.ogg"/>
<EFFECT ID="GC_HIT_01" FILE="sounds\char\priest\effect\gc_hit_01.ogg"/>
<EFFECT ID="GC_HIT_02" FILE="sounds\char\priest\effect\gc_hit_02.ogg"/>
<EFFECT ID="H_COUNTER" FILE="sounds\char\priest\effect\hcounter.ogg"/>
<EFFECT ID="HOJ_LOOP" FILE="sounds\char\priest\effect\hoj.ogg" LOOP_DELAY="0"/>
<EFFECT ID="HOJ_RAMNOO" FILE="sounds\char\priest\effect\hoj.ogg"/>
<EFFECT ID="HOJ_HIT" FILE="sounds\char\priest\effect\hoj_hit.ogg"/>
<EFFECT ID="S_BOXER_LOOP" FILE="sounds\char\priest\effect\sboxer.ogg" LOOP_DELAY="0"/>
<EFFECT ID="WD_AXE" FILE="sounds\char\priest\effect\wd_axe.ogg"/>
<EFFECT ID="WD_CROSS" FILE="sounds\char\priest\effect\wd_cross.ogg"/>
<EFFECT ID="WD_DISAPPEAR" FILE="sounds\char\priest\effect\wd_disappear.ogg"/>
<EFFECT ID="WD_ROSANY" FILE="sounds\char\priest\effect\wd_rosany.ogg"/>
<EFFECT ID="WD_SCYTHE" FILE="sounds\char\priest\effect\wd_scythe.ogg"/>
<EFFECT ID="WD_WEAPON" FILE="sounds\char\priest\effect\wd_weapon.ogg"/>
<EFFECT ID="WD_CRASH" FILE="sounds\char\priest\effect\wdriver_crash.ogg"/>
<EFFECT ID="WHITESWORD_01" FILE="sounds\char\priest\effect\whitesword_01.ogg"/>
<EFFECT ID="WHITESWORD_02" FILE="sounds\char\priest\effect\whitesword_02.ogg"/>
<EFFECT ID="WHITESWORD_HIT" FILE="sounds\char\priest\effect\whitesword_hit.ogg"/>
<EFFECT ID="HR_ATK_01" FILE="sounds\char\priest\effect\hr_atk_01.ogg"/>
<EFFECT ID="HR_ATK_02" FILE="sounds\char\priest\effect\hr_atk_02.ogg"/>
<EFFECT ID="HR_ATK_03" FILE="sounds\char\priest\effect\hr_atk_03.ogg"/>
<EFFECT ID="HR_HURRICANE_LOOP" FILE="sounds\char\priest\effect\hr_hurricane.ogg" LOOP_DELAY="0"/>
<EFFECT ID="HR_LAST_ATK" FILE="sounds\char\priest\effect\hr_last_atk.ogg"/>
<EFFECT ID="BOG_OUT" FILE="sounds\char\priest\effect\bog_out.ogg"/>
<EFFECT ID="BUDD_LIGHTBALL" FILE="sounds\char\priest\effect\budd_lightball.ogg"/>
<EFFECT ID="BUDD_CHARM" FILE="sounds\char\priest\effect\budd_charm.ogg"/>
<EFFECT ID="CHAK_COOLFIRE_LOOP" FILE="sounds\char\priest\effect\chak_coolfire.ogg" LOOP_DELAY="0"/>
<EFFECT ID="CHAK_GET" FILE="sounds\char\priest\effect\chak_get.ogg"/>
<EFFECT ID="CHAK_HOTFIRE_LOOP" FILE="sounds\char\priest\effect\chak_hotfire.ogg" LOOP_DELAY="0"/>
<EFFECT ID="CHAK_LAND_FIRE" FILE="sounds\char\priest\effect\chak_land_fire.ogg"/>
<EFFECT ID="CHAK_OUT_COOL" FILE="sounds\char\priest\effect\chak_out_cool.ogg"/>
<EFFECT ID="CHAK_OUT_HOT" FILE="sounds\char\priest\effect\chak_out_hot.ogg"/>
<EFFECT ID="LIGH_BURN_01" FILE="sounds\char\priest\effect\ligh_burn_01.ogg"/>
<EFFECT ID="LIGH_BURN_02" FILE="sounds\char\priest\effect\ligh_burn_02.ogg"/>
<EFFECT ID="LIGH_CIRCLE_01_LOOP" FILE="sounds\char\priest\effect\ligh_circle_01.ogg" LOOP_DELAY="0"/>
<EFFECT ID="LIGH_CIRCLE_02_LOOP" FILE="sounds\char\priest\effect\ligh_circle_02.ogg" LOOP_DELAY="0"/>
<EFFECT ID="LIGH_GET_01" FILE="sounds\char\priest\effect\ligh_get_01.ogg"/>
<EFFECT ID="LIGH_GET_02" FILE="sounds\char\priest\effect\ligh_get_02.ogg"/>
<EFFECT ID="LIGH_LIGHTNING" FILE="sounds\char\priest\effect\ligh_lightning.ogg"/>
<EFFECT ID="LIGH_OPEN" FILE="sounds\char\priest\effect\ligh_open.ogg"/>
<EFFECT ID="NANK_ATK" FILE="sounds\char\priest\effect\nank_atk.ogg"/>
<EFFECT ID="NANK_CRASH" FILE="sounds\char\priest\effect\nank_crash.ogg"/>
<EFFECT ID="NANK_CRASH_FIN" FILE="sounds\char\priest\effect\nank_crash_fin.ogg"/>
<EFFECT ID="NANK_FLASH_01" FILE="sounds\char\priest\effect\nank_flash_01.ogg"/>
<EFFECT ID="NANK_FLASH_02" FILE="sounds\char\priest\effect\nank_flash_02.ogg"/>
<EFFECT ID="STAR_ATK" FILE="sounds\char\priest\effect\star_atk.ogg"/>
<EFFECT ID="STAR_CIRCLE" FILE="sounds\char\priest\effect\star_circle.ogg"/>
<EFFECT ID="STAR_HIT" FILE="sounds\char\priest\effect\star_hit.ogg"/>
<EFFECT ID="STAR_HIT_FULL" FILE="sounds\char\priest\effect\star_hit_full.ogg"/>
<EFFECT ID="STAR_THROW_MON" FILE="sounds\char\priest\effect\star_throw_mon.ogg"/>
<EFFECT ID="TURN_ATK_01" FILE="sounds\char\priest\effect\turn_atk_01.ogg"/>
<EFFECT ID="TURN_ATK_02" FILE="sounds\char\priest\effect\turn_atk_02.ogg"/>
<EFFECT ID="AUPPER_SWING_2" FILE="sounds\char\priest\effect\aupper_swing_2.ogg"/>
<EFFECT ID="AUPPER_HIT_2" FILE="sounds\char\priest\effect\aupper_hit_2.ogg"/>
<EFFECT ID="HYUN_IN" FILE="sounds\char\priest\effect\hyun_in.ogg"/>
<EFFECT ID="HYUN_OUT" FILE="sounds\char\priest\effect\hyun_out.ogg"/>
<EFFECT ID="HYUN_JUMP" FILE="sounds\char\priest\effect\hyun_jump.ogg"/>
<EFFECT ID="HYUN_LOCK" FILE="sounds\char\priest\effect\hyun_lock.ogg"/>
<EFFECT ID="HYUN_LOCK_LOOP" FILE="sounds\char\priest\effect\hyun_lock_loop.ogg" LOOP_DELAY="0"/>
<EFFECT ID="HYUN_UNLOCK" FILE="sounds\char\priest\effect\hyun_unlock.ogg"/>
<EFFECT ID="JAM_GET_01" FILE="sounds\char\priest\effect\jam_get_01.ogg"/>
<EFFECT ID="JAM_GET_02" FILE="sounds\char\priest\effect\jam_get_02.ogg"/>
<EFFECT ID="WIND_MOVE_LOOP" FILE="sounds\char\priest\effect\wind_move_loop.ogg" LOOP_DELAY="0"/>
<EFFECT ID="WIND_SPIN" FILE="sounds\char\priest\effect\wind_spin.ogg"/>
<EFFECT ID="WIND_THROW" FILE="sounds\char\priest\effect\wind_throw.ogg"/>
<EFFECT ID="WIND_HIT" FILE="sounds\char\priest\effect\wind_hit.ogg"/>
<EFFECT ID="BECK_CHANGE" FILE="sounds\char\priest\effect\beck_change.ogg"/>
<EFFECT ID="BECK_FIREBALL" FILE="sounds\char\priest\effect\beck_fireball.ogg"/>
<EFFECT ID="BECK_HIT" FILE="sounds\char\priest\effect\beck_hit.ogg"/>
<EFFECT ID="BECK_CIRCLE_LOOP" FILE="sounds\char\priest\effect\beck_circle_loop.ogg" LOOP_DELAY="0"/>
<EFFECT ID="BECK_IN" FILE="sounds\char\priest\effect\beck_in.ogg"/>
<EFFECT ID="HCOMBI_01" FILE="sounds\char\priest\effect\Hcombi_01.ogg"/>
<EFFECT ID="HCOMBI_02" FILE="sounds\char\priest\effect\Hcombi_02.ogg"/>
<EFFECT ID="HCOMBI_STRAIGHT" FILE="sounds\char\priest\effect\Hcombi_straight.ogg"/>
<EFFECT ID="HCOMBI_EXP" FILE="sounds\char\priest\effect\Hcombi_exp.ogg"/>
<EFFECT ID="MJAP_01" FILE="sounds\char\priest\effect\Mjap_01.ogg"/>
<EFFECT ID="MJAP_02" FILE="sounds\char\priest\effect\Mjap_02.ogg"/>
<EFFECT ID="PHAMMER_CRASH" FILE="sounds\char\priest\effect\Phammer_crash.ogg"/>
<EFFECT ID="PHAMMER_CREATE" FILE="sounds\char\priest\effect\Phammer_create.ogg"/>
<EFFECT ID="PHAMMER_DISAP" FILE="sounds\char\priest\effect\Phammer_disap.ogg"/>
<EFFECT ID="PHAMMER_SWING" FILE="sounds\char\priest\effect\Phammer_swing.ogg"/>
<EFFECT ID="SWIND_01" FILE="sounds\char\priest\effect\Swind_01.ogg"/>
<EFFECT ID="SWIND_02" FILE="sounds\char\priest\effect\Swind_02.ogg"/>
<EFFECT ID="WSPEAR_CREATE" FILE="sounds\char\priest\effect\Wspear_create.ogg"/>
<EFFECT ID="WSPEAR_CREATE_BIG" FILE="sounds\char\priest\effect\Wspear_create_big.ogg"/>
<EFFECT ID="WSPEAR_GET" FILE="sounds\char\priest\effect\Wspear_get.ogg"/>
<EFFECT ID="WSPEAR_THROW" FILE="sounds\char\priest\effect\Wspear_throw.ogg"/>
<EFFECT ID="WSPEAR_THROW_BIG" FILE="sounds\char\priest\effect\Wspear_throw_big.ogg"/>
<EFFECT ID="JUDGMENT_ANGEL" FILE="sounds\char\priest\effect\judgment_angel.ogg"/>
<EFFECT ID="JUDGMENT_ANGEL_SPEAR" FILE="sounds\char\priest\effect\judgment_angel_spear.ogg"/>
<EFFECT ID="JUDGMENT_CIRCLE" FILE="sounds\char\priest\effect\judgment_circle.ogg"/>
<EFFECT ID="JUDGMENT_FIN" FILE="sounds\char\priest\effect\judgment_fin.ogg"/>
<EFFECT ID="JUDGMENT_GET" FILE="sounds\char\priest\effect\judgment_get.ogg"/>
<EFFECT ID="JUDGMENT_SPEAR_01" FILE="sounds\char\priest\effect\judgment_spear_01.ogg"/>
<EFFECT ID="JUDGMENT_SPEAR_02" FILE="sounds\char\priest\effect\judgment_spear_02.ogg"/>
<EFFECT ID="DCRASH_CRASH" FILE="sounds\char\priest\effect\Dcrash_crash.ogg"/>
<EFFECT ID="APOCAL_BALL" FILE="sounds\char\priest\effect\apocal_ball.ogg"/>
<EFFECT ID="APOCAL_BUFF_LOOP" FILE="sounds\char\priest\effect\apocal_buff_loop.ogg" LOOP_DELAY="0"/>
<EFFECT ID="APOCAL_FLASH" FILE="sounds\char\priest\effect\apocal_flash.ogg"/>
<EFFECT ID="APOCAL_GET" FILE="sounds\char\priest\effect\apocal_get.ogg"/>
<EFFECT ID="APOCAL_LASER_LOOP" FILE="sounds\char\priest\effect\apocal_laser_loop.ogg" LOOP_DELAY="0"/>
<EFFECT ID="APOCAL_LASER_SHOT" FILE="sounds\char\priest\effect\apocal_laser_shot.ogg"/>
<EFFECT ID="BIGPUNCH_12SWING" FILE="sounds\char\priest\effect\bigpunch_12swing.ogg"/>
<EFFECT ID="BIGPUNCH_3SWING" FILE="sounds\char\priest\effect\bigpunch_3swing.ogg"/>
<EFFECT ID="BIGPUNCH_3SWING_CRASH" FILE="sounds\char\priest\effect\bigpunch_3swing_crash.ogg"/>
<EFFECT ID="BIGPUNCH_4SWING_READY" FILE="sounds\char\priest\effect\bigpunch_4swing_ready.ogg"/>
<EFFECT ID="BIGPUNCH_4SWING" FILE="sounds\char\priest\effect\bigpunch_4swing.ogg"/>
<EFFECT ID="BIGPUNCH_4SWING_GREAT" FILE="sounds\char\priest\effect\bigpunch_4swing_great.ogg"/>
<EFFECT ID="BIGPUNCH_READY" FILE="sounds\char\priest\effect\bigpunch_ready.ogg"/>
<EFFECT ID="BIGPUNCH_SEFFECT" FILE="sounds\char\priest\effect\bigpunch_seffect.ogg"/>
<EFFECT ID="BIGPUNCH_SWING_BACK" FILE="sounds\char\priest\effect\bigpunch_swing_back.ogg"/>
<EFFECT ID="MUSSANG_FLASH" FILE="sounds\char\priest\effect\mussang_flash.ogg"/>
<EFFECT ID="MUSSANG_READY" FILE="sounds\char\priest\effect\mussang_ready.ogg"/>
<EFFECT ID="MUSSANG_SPIN" FILE="sounds\char\priest\effect\mussang_spin.ogg"/>
<EFFECT ID="MUSSANG_SWING" FILE="sounds\char\priest\effect\mussang_swing.ogg"/>
<EFFECT ID="DRAGONSPEAR_CRASH" FILE="sounds\char\priest\effect\dragonspear_crash.ogg"/>
<EFFECT ID="DRAGONSPEAR_CREATE" FILE="sounds\char\priest\effect\dragonspear_create.ogg"/>
<EFFECT ID="DRAGONSPEAR_SHOT" FILE="sounds\char\priest\effect\dragonspear_shot.ogg"/>
<EFFECT ID="DRAGONSPEAR_DRAGON" FILE="sounds\char\priest\effect\dragonspear_dragon.ogg"/>
<EFFECT ID="DRAGONSPEAR_FIRE" FILE="sounds\char\priest\effect\dragonspear_fire.ogg"/>
<EFFECT ID="DRAGONSPEAR_SPEAR" FILE="sounds\char\priest\effect\dragonspear_spear.ogg"/>
<EFFECT ID="DRAGONSPEAR_SPIN" FILE="sounds\char\priest\effect\dragonspear_spin.ogg"/>
<EFFECT ID="DRAGONSPEAR_START" FILE="sounds\char\priest\effect\dragonspear_start.ogg"/>
<EFFECT ID="SCHUN_CIRCLE" FILE="sounds\char\priest\effect\schun_circle.ogg"/>
<EFFECT ID="SCHUN_WAVE" FILE="sounds\char\priest\effect\schun_wave.ogg"/>
<EFFECT ID="SHIKIGAMI_BIGBIRD" FILE="sounds\char\priest\effect\shikigami_bigbird.ogg"/>
<EFFECT ID="SHIKIGAMI_BIGBIRD_ATK" FILE="sounds\char\priest\effect\shikigami_bigbird_atk.ogg"/>
<EFFECT ID="SHIKIGAMI_BIRD_ATK" FILE="sounds\char\priest\effect\shikigami_bird_atk.ogg"/>
<EFFECT ID="SHIKIGAMI_CIRCLE" FILE="sounds\char\priest\effect\shikigami_circle.ogg"/>
<EFFECT ID="P_FG_LOOP" FILE="sounds\char\priest\effect\p_fg_loop.ogg" LOOP_DELAY="0"/>
<EFFECT ID="CROSSCRASH" FILE="sounds\char\priest\effect\crosscrash.ogg"/>
<EFFECT ID="CROSSCRASH_BUFF" FILE="sounds\char\priest\effect\crosscrash_buff.ogg"/>
<EFFECT ID="CROSSCRASH_CRASH" FILE="sounds\char\priest\effect\crosscrash_crash.ogg"/>
<EFFECT ID="JUJAK_CIRCLE" FILE="sounds\char\priest\effect\jujak_circle.ogg"/>
<EFFECT ID="AVG_HIT_2" FILE="sounds\char\priest\effect\avg_hit_2.ogg"/>
<EFFECT ID="AVG_HIT_3" FILE="sounds\char\priest\effect\avg_hit_3.ogg"/>
<EFFECT ID="DGUARDIAN_ATK_1" FILE="sounds\char\priest\effect\dguardian_atk_1.ogg"/>
<EFFECT ID="DGUARDIAN_ATK_2" FILE="sounds\char\priest\effect\dguardian_atk_2.ogg"/>
<EFFECT ID="DGUARDIAN_ATK_3" FILE="sounds\char\priest\effect\dguardian_atk_3.ogg"/>
<EFFECT ID="DGUARDIAN_ATK_4" FILE="sounds\char\priest\effect\dguardian_atk_4.ogg"/>
<EFFECT ID="DGUARDIAN_BACK_1" FILE="sounds\char\priest\effect\dguardian_back_1.ogg"/>
<EFFECT ID="DGUARDIAN_BACK_2" FILE="sounds\char\priest\effect\dguardian_back_2.ogg"/>
<EFFECT ID="DGUARDIAN_CATCH" FILE="sounds\char\priest\effect\dguardian_catch.ogg"/>
<EFFECT ID="DGUARDIAN_CHANGE_1" FILE="sounds\char\priest\effect\dguardian_change_1.ogg"/>
<EFFECT ID="DGUARDIAN_CHANGE_2" FILE="sounds\char\priest\effect\dguardian_change_2.ogg"/>
<EFFECT ID="DGUARDIAN_CHANGE_3" FILE="sounds\char\priest\effect\dguardian_change_3.ogg"/>
<EFFECT ID="DGUARDIAN_CHOP_1" FILE="sounds\char\priest\effect\dguardian_chop_1.ogg"/>
<EFFECT ID="DGUARDIAN_CHOP_2" FILE="sounds\char\priest\effect\dguardian_chop_2.ogg"/>
<EFFECT ID="DGUARDIAN_DASH" FILE="sounds\char\priest\effect\dguardian_dash.ogg"/>
<EFFECT ID="EARTHQUAKE_CRASH" FILE="sounds\char\priest\effect\earthquake_crash.ogg"/>
<EFFECT ID="EARTHQUAKE_ROCKWAVE" FILE="sounds\char\priest\effect\earthquake_rockwave.ogg"/>
<EFFECT ID="EARTHQUAKE_START" FILE="sounds\char\priest\effect\earthquake_start.ogg"/>
<EFFECT ID="EXECUTION_CRASH" FILE="sounds\char\priest\effect\execution_crash.ogg"/>
<EFFECT ID="EXECUTION_DRAWN_LOOP" FILE="sounds\char\priest\effect\execution_drawn_loop.ogg"/>
<EFFECT ID="EXECUTION_EXP_1" FILE="sounds\char\priest\effect\execution_exp_1.ogg"/>
<EFFECT ID="EXECUTION_EXP_2" FILE="sounds\char\priest\effect\execution_exp_2.ogg"/>
<EFFECT ID="EXECUTION_PAUSE" FILE="sounds\char\priest\effect\execution_pause.ogg"/>
<EFFECT ID="FMOVE_DASH_LOOP" FILE="sounds\char\priest\effect\fmove_dash_loop.ogg" LOOP_DELAY="0"/>
<EFFECT ID="FMOVE_SPIN" FILE="sounds\char\priest\effect\fmove_spin.ogg"/>
<EFFECT ID="FMOVE_STOP" FILE="sounds\char\priest\effect\fmove_stop.ogg"/>
<EFFECT ID="HEDGEHOG_BKNIFE" FILE="sounds\char\priest\effect\hedgehog_bknife.ogg"/>
<EFFECT ID="HEDGEHOG_START" FILE="sounds\char\priest\effect\hedgehog_start.ogg"/>
<EFFECT ID="RIPPER_EXP" FILE="sounds\char\priest\effect\ripper_exp.ogg"/>
<EFFECT ID="RIPPER_START" FILE="sounds\char\priest\effect\ripper_start.ogg"/>
<EFFECT ID="SCUTTER_CATCH" FILE="sounds\char\priest\effect\scutter_catch.ogg"/>
<EFFECT ID="SCUTTER_SPIN" FILE="sounds\char\priest\effect\scutter_spin.ogg"/>
<EFFECT ID="SCUTTER_THROW" FILE="sounds\char\priest\effect\scutter_throw.ogg"/>
<EFFECT ID="FASTCUT_SWISH" FILE="sounds\char\priest\effect\fastcut_swish.ogg"/>
<EFFECT ID="FASTCUT_WHOOSH" FILE="sounds\char\priest\effect\fastcut_whoosh.ogg"/>
<EFFECT ID="DARKPOWER_CAST" FILE="sounds\char\priest\effect\darkpower_cast.ogg"/>
<EFFECT ID="DARKPOWER_CATCH" FILE="sounds\char\priest\effect\darkpower_catch.ogg"/>
<EFFECT ID="DARKPOWER_CATCH_LOOP" FILE="sounds\char\priest\effect\darkpower_catch_loop.ogg" LOOP_DELAY="0"/>
<EFFECT ID="DARKPOWER_EXP" FILE="sounds\char\priest\effect\darkpower_exp.ogg"/>
<EFFECT ID="DARKPOWER_STINGER" FILE="sounds\char\priest\effect\darkpower_stinger.ogg"/>
<EFFECT ID="DISASTER_CIRCLE_LOOP" FILE="sounds\char\priest\effect\disaster_circle_loop.ogg" LOOP_DELAY="0"/>
<EFFECT ID="DISASTER_JUMP" FILE="sounds\char\priest\effect\disaster_jump.ogg"/>
<EFFECT ID="DISASTER_READY" FILE="sounds\char\priest\effect\disaster_ready.ogg"/>
<RANDOM ID="R_PUNCH12">
<ITEM TAG="PUNCH12_01" PROB="50"/>
<ITEM TAG="PUNCH12_02" PROB="50"/>
</RANDOM>
<RANDOM ID="R_PUNCH12_HIT">
<ITEM TAG="PUNCH12_HIT_01" PROB="50"/>
<ITEM TAG="PUNCH12_HIT_02" PROB="50"/>
</RANDOM>
<RANDOM ID="R_UPPER_HIT">
<ITEM TAG="DUPPER_HIT" PROB="50"/>
<ITEM TAG="PUNCH3_HIT" PROB="50"/>
</RANDOM>
<RANDOM ID="R_GC_HIT">
<ITEM TAG="GC_HIT_01" PROB="50"/>
<ITEM TAG="GC_HIT_02" PROB="50"/>
</RANDOM>
<RANDOM ID="R_WHITESWORD">
<ITEM TAG="WHITESWORD_01" PROB="50"/>
<ITEM TAG="WHITESWORD_02" PROB="50"/>
</RANDOM>
<RANDOM ID="R_HR_ATK">
<ITEM TAG="HR_ATK_01" PROB="34"/>
<ITEM TAG="HR_ATK_02" PROB="33"/>
<ITEM TAG="HR_ATK_03" PROB="33"/>
</RANDOM>
<RANDOM ID="R_FG_HIT">
<ITEM TAG="FG_HIT_01" PROB="50"/>
<ITEM TAG="FG_HIT_02" PROB="50"/>
</RANDOM>
<RANDOM ID="R_HCOMBI">
<ITEM TAG="HCOMBI_01" PROB="50"/>
<ITEM TAG="HCOMBI_02" PROB="50"/>
</RANDOM>
<RANDOM ID="R_MJAP">
<ITEM TAG="MJAP_01" PROB="50"/>
<ITEM TAG="MJAP_02" PROB="50"/>
</RANDOM>
<RANDOM ID="R_JUDGMENT_SPEAR">
<ITEM TAG="JUDGMENT_SPEAR_01" PROB="50"/>
<ITEM TAG="JUDGMENT_SPEAR_02" PROB="50"/>
</RANDOM>
<RANDOM ID="R_SWIND">
<ITEM TAG="SWIND_01" PROB="50"/>
<ITEM TAG="SWIND_02" PROB="50"/>
</RANDOM>
<EFFECT ID="DAGGER_01" FILE="sounds\char\thief\weapon\dagger_01.ogg" VOLUME_ADJUST="0" PRIORITY="0"/>
<EFFECT ID="DAGGER_02" FILE="sounds\char\thief\weapon\dagger_02.ogg"/>
<EFFECT ID="DAGGER_HIT_01" FILE="sounds\char\thief\weapon\dagger_hit_01.ogg"/>
<EFFECT ID="DAGGER_HIT_02" FILE="sounds\char\thief\weapon\dagger_hit_02.ogg"/>
<EFFECT ID="DAGGER_TOUCH" FILE="sounds\char\thief\weapon\dagger_touch.ogg"/>
<EFFECT ID="TWINSWD_01" FILE="sounds\char\thief\weapon\twinswd_01.ogg"/>
<EFFECT ID="TWINSWD_02" FILE="sounds\char\thief\weapon\twinswd_02.ogg"/>
<EFFECT ID="TWINSWD_HIT_01" FILE="sounds\char\thief\weapon\twinswd_hit_01.ogg"/>
<EFFECT ID="TWINSWD_HIT_02" FILE="sounds\char\thief\weapon\twinswd_hit_02.ogg"/>
<EFFECT ID="TWINSWD_TOUCH" FILE="sounds\char\thief\weapon\twinswd_touch.ogg"/>
<EFFECT ID="WAND_01" FILE="sounds\char\thief\weapon\wand_01.ogg"/>
<EFFECT ID="WAND_02" FILE="sounds\char\thief\weapon\wand_02.ogg"/>
<EFFECT ID="WAND_HIT_01" FILE="sounds\char\thief\weapon\wand_hit_01.ogg"/>
<EFFECT ID="WAND_HIT_02" FILE="sounds\char\thief\weapon\wand_hit_02.ogg"/>
<EFFECT ID="WAND_TOUCH" FILE="sounds\char\thief\weapon\wand_touch.ogg"/>
<RANDOM ID="R_DAGGER">
<ITEM TAG="DAGGER_01" PROB="50"/>
<ITEM TAG="DAGGER_02" PROB="50"/>
</RANDOM>
<RANDOM ID="R_DAGGER_HIT">
<ITEM TAG="DAGGER_HIT_01" PROB="50"/>
<ITEM TAG="DAGGER_HIT_02" PROB="50"/>
</RANDOM>
<RANDOM ID="R_TWINSWD">
<ITEM TAG="TWINSWD_01" PROB="50"/>
<ITEM TAG="TWINSWD_02" PROB="50"/>
</RANDOM>
<RANDOM ID="R_TWINSWD_HIT">
<ITEM TAG="TWINSWD_HIT_01" PROB="50"/>
<ITEM TAG="TWINSWD_HIT_02" PROB="50"/>
</RANDOM>
<RANDOM ID="R_WAND">
<ITEM TAG="WAND_01" PROB="50"/>
<ITEM TAG="WAND_02" PROB="50"/>
</RANDOM>
<RANDOM ID="R_WAND_HIT">
<ITEM TAG="WAND_HIT_01" PROB="50"/>
<ITEM TAG="WAND_HIT_02" PROB="50"/>
</RANDOM>
<EFFECT ID="BALAC_AMBITION" FILE="sounds\char\thief\effect\balac_ambition.ogg" VOLUME_ADJUST="0" PRIORITY="0"/>
<EFFECT ID="BALAC_AMBITION_FIN" FILE="sounds\char\thief\effect\balac_ambition_fin.ogg"/>
<EFFECT ID="BALAC_ATK_01" FILE="sounds\char\thief\effect\balac_atk_01.ogg"/>
<EFFECT ID="BALAC_ATK_02" FILE="sounds\char\thief\effect\balac_atk_02.ogg"/>
<EFFECT ID="BALAC_ATK_CONTINUE" FILE="sounds\char\thief\effect\balac_atk_continue.ogg"/>
<EFFECT ID="BALAC_ATK_HAND" FILE="sounds\char\thief\effect\balac_atk_hand.ogg"/>
<EFFECT ID="BALAC_ATK_SWORD" FILE="sounds\char\thief\effect\balac_atk_sword.ogg"/>
<EFFECT ID="BALAC_DASHATK" FILE="sounds\char\thief\effect\balac_dashatk.ogg"/>
<EFFECT ID="BALAC_DASHATK_EXP" FILE="sounds\char\thief\effect\balac_dashatk_exp.ogg"/>
<EFFECT ID="BALAC_DIE" FILE="sounds\char\thief\effect\balac_die.ogg"/>
<EFFECT ID="BALAC_DMG_01" FILE="sounds\char\thief\effect\balac_dmg_01.ogg"/>
<EFFECT ID="BALAC_DMG_02" FILE="sounds\char\thief\effect\balac_dmg_02.ogg"/>
<EFFECT ID="BALAC_FANTOM" FILE="sounds\char\thief\effect\balac_fantom.ogg"/>
<EFFECT ID="BALAC_FANTOM_EXP" FILE="sounds\char\thief\effect\balac_fantom_exp.ogg"/>
<EFFECT ID="BALAC_FANTOM_FIN" FILE="sounds\char\thief\effect\balac_fantom_fin.ogg"/>
<EFFECT ID="BALAC_GUILLOTINE" FILE="sounds\char\thief\effect\balac_guillotine.ogg"/>
<EFFECT ID="BALAC_GUILLOTINE_FIN" FILE="sounds\char\thief\effect\balac_guillotine_fin.ogg"/>
<EFFECT ID="BALAC_JUMPATK" FILE="sounds\char\thief\effect\balac_jumpatk.ogg"/>
<EFFECT ID="BALAC_SUMMON" FILE="sounds\char\thief\effect\balac_summon.ogg"/>
<EFFECT ID="NICOLAS_ARACLOSO" FILE="sounds\char\thief\effect\nicolas_aracloso.ogg"/>
<EFFECT ID="NICOLAS_BLACKWEB" FILE="sounds\char\thief\effect\nicolas_blackweb.ogg"/>
<EFFECT ID="NICOLAS_DARKWAVE" FILE="sounds\char\thief\effect\nicolas_darkwave.ogg"/>
<EFFECT ID="NICOLAS_DARKWAVE_EXP" FILE="sounds\char\thief\effect\nicolas_darkwave_exp.ogg"/>
<EFFECT ID="NICOLAS_DIE" FILE="sounds\char\thief\effect\nicolas_die.ogg"/>
<EFFECT ID="NICOLAS_DMG_01" FILE="sounds\char\thief\effect\nicolas_dmg_01.ogg"/>
<EFFECT ID="NICOLAS_DMG_02" FILE="sounds\char\thief\effect\nicolas_dmg_02.ogg"/>
<EFFECT ID="NICOLAS_ORDER_FIGHT" FILE="sounds\char\thief\effect\nicolas_order_fight.ogg"/>
<EFFECT ID="NICOLAS_ORDER_GUARD" FILE="sounds\char\thief\effect\nicolas_order_guard.ogg"/>
<EFFECT ID="NICOLAS_ORDER_NEGATIVE" FILE="sounds\char\thief\effect\nicolas_order_negative.ogg"/>
<EFFECT ID="NICOLAS_ORDER_POSITIVE" FILE="sounds\char\thief\effect\nicolas_order_positive.ogg"/>
<EFFECT ID="NICOLAS_SPIDER" FILE="sounds\char\thief\effect\nicolas_spider.ogg"/>
<EFFECT ID="NICOLAS_SUMMON" FILE="sounds\char\thief\effect\nicolas_summon.ogg"/>
<EFFECT ID="NICOLAS_ZOMBIE" FILE="sounds\char\thief\effect\nicolas_zombie.ogg"/>
<EFFECT ID="AJUMP" FILE="sounds\char\thief\effect\Ajump.ogg"/>
<EFFECT ID="BAL_AMBITION" FILE="sounds\char\thief\effect\bal_ambition.ogg"/>
<EFFECT ID="BAL_AMBITION_FIN" FILE="sounds\char\thief\effect\bal_ambition_fin.ogg"/>
<EFFECT ID="BAL_GUILLOTINE_SWORD" FILE="sounds\char\thief\effect\bal_guillotine_sword.ogg"/>
<EFFECT ID="BAL_SUMMON" FILE="sounds\char\thief\effect\bal_summon.ogg"/>
<EFFECT ID="BAL_SUMMON_FLASH" FILE="sounds\char\thief\effect\bal_summon_flash.ogg"/>
<EFFECT ID="BASIC_KICK_01" FILE="sounds\char\thief\effect\basic_kick_01.ogg"/>
<EFFECT ID="BASIC_KICK_02" FILE="sounds\char\thief\effect\basic_kick_02.ogg"/>
<EFFECT ID="BASIC_KICK_HIT_01" FILE="sounds\char\thief\effect\basic_kick_hit_01.ogg"/>
<EFFECT ID="BASIC_KICK_HIT_02" FILE="sounds\char\thief\effect\basic_kick_hit_02.ogg"/>
<EFFECT ID="BENDYCUT_SPINSWORD" FILE="sounds\char\thief\effect\bendycut_spinsword.ogg"/>
<EFFECT ID="BENDYCUT_SWORD" FILE="sounds\char\thief\effect\bendycut_sword.ogg"/>
<EFFECT ID="BONESHIELD" FILE="sounds\char\thief\effect\boneshield.ogg"/>
<EFFECT ID="BONESHIELD_LOOP" FILE="sounds\char\thief\effect\boneshield_loop.ogg" LOOP_DELAY="0"/>
<EFFECT ID="BREAKING_RUSH" FILE="sounds\char\thief\effect\brush.ogg"/>
<EFFECT ID="CHANGE_SKIN_LOOP" FILE="sounds\char\thief\effect\change_skin_loop.ogg" LOOP_DELAY="0"/>
<EFFECT ID="CSPEAR" FILE="sounds\char\thief\effect\cspear.ogg"/>
<EFFECT ID="DARKSOUL_EXP" FILE="sounds\char\thief\effect\darksoul_exp.ogg"/>
<EFFECT ID="DARKSOUL_FLY" FILE="sounds\char\thief\effect\darksoul_fly.ogg"/>
<EFFECT ID="DARKSOUL_SHOT" FILE="sounds\char\thief\effect\darksoul_shot.ogg"/>
<EFFECT ID="DOUBLEP_KICK_01" FILE="sounds\char\thief\effect\doublep_kick_01.ogg"/>
<EFFECT ID="DOUBLEP_KICK_02" FILE="sounds\char\thief\effect\doublep_kick_02.ogg"/>
<EFFECT ID="DOUBLEP_SWORD" FILE="sounds\char\thief\effect\doublep_sword.ogg"/>
<EFFECT ID="GRUDGE" FILE="sounds\char\thief\effect\grudge.ogg"/>
<EFFECT ID="LIGHTNING_DASH_01" FILE="sounds\char\thief\effect\lightning_dash_01.ogg"/>
<EFFECT ID="LIGHTNING_DASH_02" FILE="sounds\char\thief\effect\lightning_dash_02.ogg"/>
<EFFECT ID="LIGHTNING_DASH_FIN" FILE="sounds\char\thief\effect\lightning_dash_fin.ogg"/>
<EFFECT ID="LIGHTNING_EXP" FILE="sounds\char\thief\effect\lightning_exp.ogg"/>
<EFFECT ID="MYBLOOD" FILE="sounds\char\thief\effect\myblood.ogg"/>
<EFFECT ID="NI_BLACKWEB" FILE="sounds\char\thief\effect\ni_blackweb.ogg"/>
<EFFECT ID="NI_BLACKWEB_HAND" FILE="sounds\char\thief\effect\ni_blackweb_hand.ogg"/>
<EFFECT ID="NI_BOOK" FILE="sounds\char\thief\effect\ni_book.ogg"/>
<EFFECT ID="NI_DARKWAVE" FILE="sounds\char\thief\effect\ni_darkwave.ogg"/>
<EFFECT ID="NI_DARKWAVE_EXP" FILE="sounds\char\thief\effect\ni_darkwave_exp.ogg"/>
<EFFECT ID="NI_DARKWAVE_GET" FILE="sounds\char\thief\effect\ni_darkwave_get.ogg"/>
<EFFECT ID="NI_MOVE_LOOP" FILE="sounds\char\thief\effect\ni_move_loop.ogg" LOOP_DELAY="0"/>
<EFFECT ID="NI_SPIDER" FILE="sounds\char\thief\effect\ni_spider.ogg"/>
<EFFECT ID="NI_SUMMON" FILE="sounds\char\thief\effect\ni_summon.ogg"/>
<EFFECT ID="NI_ZOMBIE" FILE="sounds\char\thief\effect\ni_zombie.ogg"/>
<EFFECT ID="SHADOWCUT_MOVE" FILE="sounds\char\thief\effect\shadowcut_move.ogg"/>
<EFFECT ID="SOULBAIT_LOOP" FILE="sounds\char\thief\effect\soulbait_loop.ogg" LOOP_DELAY="0"/>
<EFFECT ID="TFHURRICANE_LOOP" FILE="sounds\char\thief\effect\TFhurricane_loop.ogg" LOOP_DELAY="0"/>
<EFFECT ID="TFJUMP" FILE="sounds\char\thief\effect\tfjump.ogg"/>
<EFFECT ID="TFLANDING" FILE="sounds\char\thief\effect\tflanding.ogg"/>
<EFFECT ID="VERTICAL_CRASH" FILE="sounds\char\thief\effect\vertical_crash.ogg"/>
<EFFECT ID="VERTICAL_SPIN" FILE="sounds\char\thief\effect\vertical_spin.ogg"/>
<EFFECT ID="SILVER_ATK12" FILE="sounds\char\thief\effect\Silver_atk12.ogg"/>
<EFFECT ID="SILVER_ATK3" FILE="sounds\char\thief\effect\Silver_atk3.ogg"/>
<EFFECT ID="SILVER_DMG_01" FILE="sounds\char\thief\effect\Silver_dmg_01.ogg"/>
<EFFECT ID="SILVER_DMG_02" FILE="sounds\char\thief\effect\Silver_dmg_02.ogg"/>
<EFFECT ID="SILVER_ELEC_LOOP" FILE="sounds\char\thief\effect\Silver_elec_loop.ogg" LOOP_DELAY="0"/>
<EFFECT ID="SILVER_SATK_ENERGY" FILE="sounds\char\thief\effect\Silver_satk_energy.ogg"/>
<EFFECT ID="SILVER_SATK_JUMPDMG" FILE="sounds\char\thief\effect\Silver_satk_jumpdmg.ogg"/>
<EFFECT ID="SILVER_SATK12_01" FILE="sounds\char\thief\effect\Silver_satk12_01.ogg"/>
<EFFECT ID="SILVER_SATK12_02" FILE="sounds\char\thief\effect\Silver_satk12_02.ogg"/>
<EFFECT ID="SILVER_SATK4" FILE="sounds\char\thief\effect\Silver_satk4.ogg"/>
<EFFECT ID="FANTOM" FILE="sounds\char\thief\effect\Fantom.ogg"/>
<EFFECT ID="FANTOM_BLACKHOLE_LOOP" FILE="sounds\char\thief\effect\Fantom_blackhole_loop.ogg" LOOP_DELAY="0"/>
<EFFECT ID="FANTOM_EXP" FILE="sounds\char\thief\effect\Fantom_exp.ogg"/>
<EFFECT ID="FANTOM_COLUMN_LOOP" FILE="sounds\char\thief\effect\Fantom_column_loop.ogg" LOOP_DELAY="0"/>
<EFFECT ID="FANTOM_FIN" FILE="sounds\char\thief\effect\Fantom_fin.ogg"/>
<EFFECT ID="BAL_GUILLOTINE_GET" FILE="sounds\char\thief\effect\bal_guillotine_get.ogg"/>
<EFFECT ID="P_NI_BLACKWEB_LOOP" FILE="sounds\char\thief\effect\p_ni_blackweb_loop.ogg" LOOP_DELAY="0"/>
<EFFECT ID="P_CHAIN" FILE="sounds\char\thief\effect\p_chain.ogg"/>
<EFFECT ID="P_CHAIN_FIN" FILE="sounds\char\thief\effect\p_chain_fin.ogg"/>
<EFFECT ID="P_GRUDGE" FILE="sounds\char\thief\effect\p_grudge.ogg"/>
<EFFECT ID="P_GRUDGE_FIN" FILE="sounds\char\thief\effect\p_grudge_fin.ogg"/>
<EFFECT ID="P_GRUDGE_LOOP" FILE="sounds\char\thief\effect\p_grudge_loop.ogg" LOOP_DELAY="0"/>
<EFFECT ID="P_NI_DARKWAVE" FILE="sounds\char\thief\effect\p_ni_darkwave.ogg"/>
<EFFECT ID="P_NI_DARKWAVE_START" FILE="sounds\char\thief\effect\p_ni_darkwave_start.ogg"/>
<EFFECT ID="P_VERTICAL_AIM" FILE="sounds\char\thief\effect\p_vertical_aim.ogg"/>
<EFFECT ID="SPIRAL_CHARGE" FILE="sounds\char\thief\effect\spiral_charge.ogg"/>
<EFFECT ID="SWORDDANCE_01" FILE="sounds\char\thief\effect\sworddance_01.ogg"/>
<EFFECT ID="SWORDDANCE_02" FILE="sounds\char\thief\effect\sworddance_02.ogg"/>
<RANDOM ID="R_BALAC_ATK">
<ITEM TAG="BALAC_ATK_01" PROB="50"/>
<ITEM TAG="BALAC_ATK_02" PROB="50"/>
</RANDOM>
<RANDOM ID="R_BALAC_DMG">
<ITEM TAG="BALAC_DMG_01" PROB="50"/>
<ITEM TAG="BALAC_DMG_02" PROB="50"/>
</RANDOM>
<RANDOM ID="R_NICOLAS_DMG">
<ITEM TAG="NICOLAS_DMG_01" PROB="50"/>
<ITEM TAG="NICOLAS_DMG_02" PROB="50"/>
</RANDOM>
<RANDOM ID="R_BASIC_KICK">
<ITEM TAG="BASIC_KICK_01" PROB="50"/>
<ITEM TAG="BASIC_KICK_02" PROB="50"/>
</RANDOM>
<RANDOM ID="R_BASIC_KICK_HIT">
<ITEM TAG="BASIC_KICK_HIT_01" PROB="50"/>
<ITEM TAG="BASIC_KICK_HIT_02" PROB="50"/>
</RANDOM>
<RANDOM ID="R_DOUBLEP_KICK">
<ITEM TAG="DOUBLEP_KICK_01" PROB="50"/>
<ITEM TAG="DOUBLEP_KICK_02" PROB="50"/>
</RANDOM>
<RANDOM ID="R_LIGHTNING_DASH">
<ITEM TAG="LIGHTNING_DASH_01" PROB="50"/>
<ITEM TAG="LIGHTNING_DASH_02" PROB="50"/>
</RANDOM>
<RANDOM ID="R_SILVER_DMG">
<ITEM TAG="SILVER_DMG_01" PROB="50"/>
<ITEM TAG="SILVER_DMG_02" PROB="50"/>
</RANDOM>
<RANDOM ID="R_SILVER_SATK12">
<ITEM TAG="SILVER_SATK12_01" PROB="50"/>
<ITEM TAG="SILVER_SATK12_02" PROB="50"/>
</RANDOM>
<EFFECT ID="GIGONG_READY" FILE="sounds\char\fighter_m\effect\gigong_ready.ogg" VOLUME_ADJUST="0" PRIORITY="0"/>
<EFFECT ID="MNENTAN" FILE="sounds\char\fighter_m\effect\Mnentan.ogg"/>
<EFFECT ID="MNENTAN_READY" FILE="sounds\char\fighter_m\effect\Mnentan_ready.ogg"/>
<EFFECT ID="MSHIELD" FILE="sounds\char\fighter_m\effect\Mshield.ogg"/>
<EFFECT ID="MSJH" FILE="sounds\char\fighter_m\effect\Msjh.ogg"/>
<EFFECT ID="BELBOW_CATCH" FILE="sounds\char\fighter_m\effect\belbow_catch.ogg"/>
<EFFECT ID="BELBOW_SIT" FILE="sounds\char\fighter_m\effect\belbow_sit.ogg"/>
<EFFECT ID="MJUMP" FILE="sounds\char\fighter_m\effect\mjump.ogg"/>
<EFFECT ID="MSPIRE_KICK" FILE="sounds\char\fighter_m\effect\mspire_kick.ogg"/>
<EFFECT ID="WC_SPIKE_STONE" FILE="sounds\char\fighter_m\effect\wc_spike_stone.ogg"/>
<EFFECT ID="CSANKO_SHOCK" FILE="sounds\char\fighter_m\effect\csanko_shock.ogg"/>
<EFFECT ID="GUNPOWDER_KICK" FILE="sounds\char\fighter_m\effect\gunpowder_kick.ogg"/>
<EFFECT ID="MVULCAN_READY" FILE="sounds\char\fighter_m\effect\Mcvulcan_ready.ogg"/>
<EFFECT ID="MGROUNDKICK" FILE="sounds\char\fighter_m\effect\Mgroundkick.ogg"/>
<EFFECT ID="MJUNKSPIN" FILE="sounds\char\fighter_m\effect\Mjunkspin.ogg"/>
<EFFECT ID="MNET_READY" FILE="sounds\char\fighter_m\effect\Mnet_ready.ogg"/>
<EFFECT ID="MPOISON" FILE="sounds\char\fighter_m\effect\Mpoison.ogg"/>
<EFFECT ID="MPOISON_EXP" FILE="sounds\char\fighter_m\effect\Mpoison_exp.ogg"/>
<EFFECT ID="MPROVOCATION" FILE="sounds\char\fighter_m\effect\Mprovocation.ogg"/>
<EFFECT ID="MPOINT_BUFF" FILE="sounds\char\fighter_m\effect\mpoint_buff.ogg"/>
<EFFECT ID="MPOWER_BUFF" FILE="sounds\char\fighter_m\effect\mpower_buff.ogg"/>
<EFFECT ID="MSHIFT_BUFF" FILE="sounds\char\fighter_m\effect\mshift_buff.ogg"/>
<EFFECT ID="MKAI" FILE="sounds\char\fighter_m\effect\mkai.ogg"/>
<EFFECT ID="MNENGUARD" FILE="sounds\char\fighter_m\effect\mnenguard.ogg"/>
<EFFECT ID="MNENGUARD_DISA" FILE="sounds\char\fighter_m\effect\mnenguard_disa.ogg"/>
<EFFECT ID="MSKIN" FILE="sounds\char\fighter_m\effect\mskin.ogg"/>
<EFFECT ID="MSKIN_DISA" FILE="sounds\char\fighter_m\effect\mskin_disa.ogg"/>
<EFFECT ID="MSOONBO" FILE="sounds\char\fighter_m\effect\Msoonbo.ogg"/>
<EFFECT ID="MSUPLEX_LIGHTNING" FILE="sounds\char\fighter_m\effect\Msuplex_lightning.ogg"/>
<EFFECT ID="MVMINE_ELEC" FILE="sounds\char\fighter_m\effect\Mvmine_elec.ogg"/>
<EFFECT ID="STONEJUMP" FILE="sounds\char\fighter_m\effect\stonejump.ogg"/>
<EFFECT ID="CBOONG_CHAIN_PULL" FILE="sounds\char\fighter_m\effect\cboong_chain_pull.ogg"/>
<EFFECT ID="CBOONG_CHAIN_THROW" FILE="sounds\char\fighter_m\effect\cboong_chain_throw.ogg"/>
<EFFECT ID="CBOONG_SPIN_STONE" FILE="sounds\char\fighter_m\effect\cboong_spin_stone.ogg"/>
<EFFECT ID="CBOONG_STONE_SPIN" FILE="sounds\char\fighter_m\effect\cboong_stone_spin.ogg"/>
<EFFECT ID="CBOONG_TURN_STONE" FILE="sounds\char\fighter_m\effect\cboong_turn_stone.ogg"/>
<EFFECT ID="MDASH" FILE="sounds\char\fighter_m\effect\mdash.ogg"/>
<EFFECT ID="MDASH_HIT" FILE="sounds\char\fighter_m\effect\mdash_hit.ogg"/>
<EFFECT ID="MKICK123_01" FILE="sounds\char\fighter_m\effect\mkick123_01.ogg"/>
<EFFECT ID="MKICK123_02" FILE="sounds\char\fighter_m\effect\mkick123_02.ogg"/>
<EFFECT ID="MKICK123_HIT_01" FILE="sounds\char\fighter_m\effect\mkick123_hit_01.ogg"/>
<EFFECT ID="MKICK123_HIT_02" FILE="sounds\char\fighter_m\effect\mkick123_hit_02.ogg"/>
<EFFECT ID="MKICK4" FILE="sounds\char\fighter_m\effect\mkick4.ogg"/>
<EFFECT ID="MKICK4_HIT" FILE="sounds\char\fighter_m\effect\mkick4_hit.ogg"/>
<EFFECT ID="MLIGHTATK_01" FILE="sounds\char\fighter_m\effect\mlightatk_01.ogg"/>
<EFFECT ID="MLIGHTATK_02" FILE="sounds\char\fighter_m\effect\mlightatk_02.ogg"/>
<EFFECT ID="MSUPLEX_ROLL" FILE="sounds\char\fighter_m\effect\msuplex_roll.ogg"/>
<EFFECT ID="HANNOM_HIT" FILE="sounds\char\fighter_m\effect\hannom_hit.ogg"/>
<EFFECT ID="MFIRE_CHANGE" FILE="sounds\char\fighter_m\effect\mfire_change.ogg"/>
<EFFECT ID="MFIRE_LOOP" FILE="sounds\char\fighter_m\effect\mfire_loop.ogg" LOOP_DELAY="0"/>
<EFFECT ID="MFIRE_READY" FILE="sounds\char\fighter_m\effect\mfire_ready.ogg"/>
<EFFECT ID="NENSU_BOARD" FILE="sounds\char\fighter_m\effect\nensu_board.ogg"/>
<EFFECT ID="NENSU_CIRCLE" FILE="sounds\char\fighter_m\effect\nensu_circle.ogg"/>
<EFFECT ID="NENSU_CRASH" FILE="sounds\char\fighter_m\effect\nensu_crash.ogg"/>
<EFFECT ID="NENSU_EXP_READY" FILE="sounds\char\fighter_m\effect\nensu_exp_ready.ogg"/>
<EFFECT ID="NENSU_INVOKE" FILE="sounds\char\fighter_m\effect\nensu_invoke.ogg"/>
<EFFECT ID="NENSU_JUMP" FILE="sounds\char\fighter_m\effect\nensu_jump.ogg"/>
<EFFECT ID="NASUN_CHUL" FILE="sounds\char\fighter_m\effect\nasun_chul.ogg"/>
<EFFECT ID="NASUN_JOO_LOOP" FILE="sounds\char\fighter_m\effect\nasun_joo_loop.ogg" LOOP_DELAY="0"/>
<EFFECT ID="NASUN_NEN_LOOP" FILE="sounds\char\fighter_m\effect\nasun_nen_loop.ogg" LOOP_DELAY="0"/>
<EFFECT ID="NASUN_START" FILE="sounds\char\fighter_m\effect\nasun_start.ogg"/>
<EFFECT ID="CRAZYWHIP_ATK" FILE="sounds\char\fighter_m\effect\crazywhip_atk.ogg"/>
<EFFECT ID="CRAZYWHIP_HIT_01" FILE="sounds\char\fighter_m\effect\crazywhip_hit_01.ogg"/>
<EFFECT ID="CRAZYWHIP_HIT_02" FILE="sounds\char\fighter_m\effect\crazywhip_hit_02.ogg"/>
<EFFECT ID="CRAZYWHIP_LAND" FILE="sounds\char\fighter_m\effect\crazywhip_land.ogg"/>
<EFFECT ID="CSPEAR_READY_LOOP" FILE="sounds\char\fighter_m\effect\cspear_ready_loop.ogg" LOOP_DELAY="0"/>
<EFFECT ID="HSPEAR_HURRICANE" FILE="sounds\char\fighter_m\effect\hspear_hurricane.ogg"/>
<EFFECT ID="NHWAN_LIGHTNING" FILE="sounds\char\fighter_m\effect\nhwan_lightning.ogg"/>
<EFFECT ID="NHWAN_START" FILE="sounds\char\fighter_m\effect\nhwan_start.ogg"/>
<EFFECT ID="NSPEAR_ATK" FILE="sounds\char\fighter_m\effect\nspear_atk.ogg"/>
<EFFECT ID="NSPEAR_START" FILE="sounds\char\fighter_m\effect\nspear_start.ogg"/>
<EFFECT ID="PFRUIT_EXP" FILE="sounds\char\fighter_m\effect\pfruit_exp.ogg"/>
<EFFECT ID="PFRUIT_THROW" FILE="sounds\char\fighter_m\effect\pfruit_throw.ogg"/>
<RANDOM ID="R_MKICK123">
<ITEM TAG="MKICK123_01" PROB="50"/>
<ITEM TAG="MKICK123_02" PROB="50"/>
</RANDOM>
<RANDOM ID="R_MKICK123_HIT">
<ITEM TAG="MKICK123_HIT_01" PROB="50"/>
<ITEM TAG="MKICK123_HIT_02" PROB="50"/>
</RANDOM>
<RANDOM ID="R_MLIGHTATK">
<ITEM TAG="MLIGHTATK_01" PROB="50"/>
<ITEM TAG="MLIGHTATK_02" PROB="50"/>
</RANDOM>
<RANDOM ID="R_CRAZYWHIP_HIT">
<ITEM TAG="CRAZYWHIP_HIT_01" PROB="50"/>
<ITEM TAG="CRAZYWHIP_HIT_02" PROB="50"/>
</RANDOM>
<EFFECT ID="DARKWAVE_01" FILE="sounds\char\darkknight\effect\darkwave_01.ogg" VOLUME_ADJUST="0" PRIORITY="0"/>
<EFFECT ID="DARKWAVE_02" FILE="sounds\char\darkknight\effect\darkwave_02.ogg"/>
<EFFECT ID="DARKWAVE_03" FILE="sounds\char\darkknight\effect\darkwave_03.ogg"/>
<EFFECT ID="DARKWAVE_BURST" FILE="sounds\char\darkknight\effect\darkwave_burst.ogg"/>
<EFFECT ID="DARKWAVE_HIT" FILE="sounds\char\darkknight\effect\darkwave_hit.ogg"/>
<EFFECT ID="COMBO_CAST_01" FILE="sounds\char\darkknight\effect\combo_cast_01.ogg"/>
<EFFECT ID="COMBO_CAST_02" FILE="sounds\char\darkknight\effect\combo_cast_02.ogg"/>
<EFFECT ID="COMBO_CAST_03" FILE="sounds\char\darkknight\effect\combo_cast_03.ogg"/>
<EFFECT ID="COMBO_CAST_04" FILE="sounds\char\darkknight\effect\combo_cast_04.ogg"/>
<EFFECT ID="COMBO_CAST_05" FILE="sounds\char\darkknight\effect\combo_cast_05.ogg"/>
<EFFECT ID="BRI_CUT_01" FILE="sounds\char\darkknight\effect\bri_cut_01.ogg"/>
<EFFECT ID="BRI_CUT_02" FILE="sounds\char\darkknight\effect\bri_cut_02.ogg"/>
<EFFECT ID="DARK_BALL" FILE="sounds\char\darkknight\effect\dark_ball.ogg"/>
<EFFECT ID="DARK_BREAK_ATK" FILE="sounds\char\darkknight\effect\dark_break_atk.ogg"/>
<EFFECT ID="DARK_BREAK_EXP" FILE="sounds\char\darkknight\effect\dark_break_exp.ogg"/>
<EFFECT ID="DARK_BREAK_READY" FILE="sounds\char\darkknight\effect\dark_break_ready.ogg"/>
<EFFECT ID="DARK_CRASHER" FILE="sounds\char\darkknight\effect\dark_crasher.ogg"/>
<EFFECT ID="DARK_CRASHER_DASH" FILE="sounds\char\darkknight\effect\dark_crasher_dash.ogg"/>
<EFFECT ID="DARK_EXPLOSION" FILE="sounds\char\darkknight\effect\dark_explosion.ogg"/>
<EFFECT ID="DARK_EXPLOSION_READY" FILE="sounds\char\darkknight\effect\dark_explosion_ready.ogg"/>
<EFFECT ID="DARK_FALL_01" FILE="sounds\char\darkknight\effect\dark_fall_01.ogg"/>
<EFFECT ID="DARK_FALL_02" FILE="sounds\char\darkknight\effect\dark_fall_02.ogg"/>
<EFFECT ID="DARK_FALL_03" FILE="sounds\char\darkknight\effect\dark_fall_03.ogg"/>
<EFFECT ID="DARK_FALL_04" FILE="sounds\char\darkknight\effect\dark_fall_04.ogg"/>
<EFFECT ID="DARK_FALL_05" FILE="sounds\char\darkknight\effect\dark_fall_05.ogg"/>
<EFFECT ID="DARK_FLAME_ATK" FILE="sounds\char\darkknight\effect\dark_flame_atk.ogg"/>
<EFFECT ID="DARK_FLAME_READY" FILE="sounds\char\darkknight\effect\dark_flame_ready.ogg"/>
<EFFECT ID="DARK_KNIGHT_HIT_01" FILE="sounds\char\darkknight\effect\dark_knight_hit_01.ogg"/>
<EFFECT ID="DARK_KNIGHT_HIT_02" FILE="sounds\char\darkknight\effect\dark_knight_hit_02.ogg"/>
<EFFECT ID="DARK_KNIGHT_HIT_03" FILE="sounds\char\darkknight\effect\dark_knight_hit_03.ogg"/>
<EFFECT ID="DARK_KNIGHT_HIT_04" FILE="sounds\char\darkknight\effect\dark_knight_hit_04.ogg"/>
<EFFECT ID="DARK_KNIGHT_HIT_05" FILE="sounds\char\darkknight\effect\dark_knight_hit_05.ogg"/>
<EFFECT ID="DARK_KNIGHT_HIT_06" FILE="sounds\char\darkknight\effect\dark_knight_hit_06.ogg"/>
<EFFECT ID="DARK_KNIGHT_HIT_07" FILE="sounds\char\darkknight\effect\dark_knight_hit_07.ogg"/>
<EFFECT ID="DARK_RAVE" FILE="sounds\char\darkknight\effect\dark_rave.ogg"/>
<EFFECT ID="DARK_RAVE_LOOP" FILE="sounds\char\darkknight\effect\dark_rave_loop.ogg" LOOP_DELAY="0"/>
<EFFECT ID="DARK_RUST" FILE="sounds\char\darkknight\effect\dark_rust.ogg"/>
<EFFECT ID="DARK_RUST_EXP" FILE="sounds\char\darkknight\effect\dark_rust_exp.ogg"/>
<EFFECT ID="DARK_SLASH" FILE="sounds\char\darkknight\effect\dark_slash.ogg"/>
<EFFECT ID="DARK_SWORD_HIT_01" FILE="sounds\char\darkknight\effect\dark_sword_hit_01.ogg"/>
<EFFECT ID="DARK_SWORD_HIT_02" FILE="sounds\char\darkknight\effect\dark_sword_hit_02.ogg"/>
<EFFECT ID="DARK_SWORD_HIT_03" FILE="sounds\char\darkknight\effect\dark_sword_hit_03.ogg"/>
<EFFECT ID="DARK_SWORD_HIT_04" FILE="sounds\char\darkknight\effect\dark_sword_hit_04.ogg"/>
<EFFECT ID="DARK_SWORD_HIT_05" FILE="sounds\char\darkknight\effect\dark_sword_hit_05.ogg"/>
<EFFECT ID="DARK_SWORD_HIT_06" FILE="sounds\char\darkknight\effect\dark_sword_hit_06.ogg"/>
<EFFECT ID="DARK_SWORD_HIT_07" FILE="sounds\char\darkknight\effect\dark_sword_hit_07.ogg"/>
<EFFECT ID="DARKCROSS_01" FILE="sounds\char\darkknight\effect\darkcross_01.ogg"/>
<EFFECT ID="DARKCROSS_02" FILE="sounds\char\darkknight\effect\darkcross_02.ogg"/>
<EFFECT ID="DARKCROSS_CROSS" FILE="sounds\char\darkknight\effect\darkcross_cross.ogg"/>
<EFFECT ID="DARKSWORD_EXP" FILE="sounds\char\darkknight\effect\darksword_exp.ogg"/>
<EFFECT ID="DARKSWORD_READY" FILE="sounds\char\darkknight\effect\darksword_ready.ogg"/>
<EFFECT ID="DRAW_SWORD" FILE="sounds\char\darkknight\effect\draw_sword.ogg"/>
<EFFECT ID="GRAND_WAVE" FILE="sounds\char\darkknight\effect\grand_wave.ogg"/>
<EFFECT ID="HOP_SMASH" FILE="sounds\char\darkknight\effect\hop_smash.ogg"/>
<EFFECT ID="ILLUSION_SLASH_01" FILE="sounds\char\darkknight\effect\illusion_slash_01.ogg"/>
<EFFECT ID="ILLUSION_SLASH_02" FILE="sounds\char\darkknight\effect\illusion_slash_02.ogg"/>
<EFFECT ID="ILLUSION_SLASH_03" FILE="sounds\char\darkknight\effect\illusion_slash_03.ogg"/>
<EFFECT ID="ILLUSION_SLASH_04" FILE="sounds\char\darkknight\effect\illusion_slash_04.ogg"/>
<EFFECT ID="ILLUSION_SLASH_WAVE" FILE="sounds\char\darkknight\effect\illusion_slash_wave.ogg"/>
<EFFECT ID="MOMENT_SLASH" FILE="sounds\char\darkknight\effect\moment_slash.ogg"/>
<EFFECT ID="MOMENT_SLASH_HIT" FILE="sounds\char\darkknight\effect\moment_slash_hit.ogg"/>
<EFFECT ID="P_STRIKE" FILE="sounds\char\darkknight\effect\p_strike.ogg"/>
<EFFECT ID="RAPID_MOVE" FILE="sounds\char\darkknight\effect\rapid_move.ogg"/>
<EFFECT ID="SHOCK_WAVE" FILE="sounds\char\darkknight\effect\shock_wave.ogg"/>
<EFFECT ID="SHOCK_WAVE_ELEC" FILE="sounds\char\darkknight\effect\shock_wave_elec.ogg"/>
<EFFECT ID="SHOCK_WAVE_FLASH" FILE="sounds\char\darkknight\effect\shock_wave_flash.ogg"/>
<EFFECT ID="SHOCK_WAVE_HIT_01" FILE="sounds\char\darkknight\effect\shock_wave_hit_01.ogg"/>
<EFFECT ID="SHOCK_WAVE_HIT_02" FILE="sounds\char\darkknight\effect\shock_wave_hit_02.ogg"/>
<EFFECT ID="TRIPLE_STEP_12" FILE="sounds\char\darkknight\effect\triple_step_12.ogg"/>
<EFFECT ID="TRIPLE_STEP_3" FILE="sounds\char\darkknight\effect\triple_step_3.ogg"/>
<EFFECT ID="UPPER_01" FILE="sounds\char\darkknight\effect\upper_01.ogg"/>
<EFFECT ID="UPPER_02" FILE="sounds\char\darkknight\effect\upper_02.ogg"/>
<EFFECT ID="VANE_SLASH_FLASH" FILE="sounds\char\darkknight\effect\vane_slash_flash.ogg"/>
<EFFECT ID="VANE_SLASH_WIND" FILE="sounds\char\darkknight\effect\vane_slash_wind.ogg"/>
<EFFECT ID="WAVE_DARK" FILE="sounds\char\darkknight\effect\wave_dark.ogg"/>
<EFFECT ID="WAVE_SPIN_LOOP" FILE="sounds\char\darkknight\effect\wave_spin_loop.ogg" LOOP_DELAY="0"/>
<EFFECT ID="WHIP_ATK" FILE="sounds\char\darkknight\effect\whip_atk.ogg"/>
<RANDOM ID="R_DARKWAVE">
<ITEM TAG="DARKWAVE_01" PROB="33"/>
<ITEM TAG="DARKWAVE_02" PROB="33"/>
<ITEM TAG="DARKWAVE_03" PROB="34"/>
</RANDOM>
<RANDOM ID="R_COMBO_CAST">
<ITEM TAG="COMBO_CAST_01" PROB="20"/>
<ITEM TAG="COMBO_CAST_02" PROB="20"/>
<ITEM TAG="COMBO_CAST_03" PROB="20"/>
<ITEM TAG="COMBO_CAST_04" PROB="20"/>
<ITEM TAG="COMBO_CAST_05" PROB="20"/>
</RANDOM>
<RANDOM ID="R_BRI_CUT">
<ITEM TAG="BRI_CUT_01" PROB="50"/>
<ITEM TAG="BRI_CUT_02" PROB="50"/>
</RANDOM>
<RANDOM ID="R_DARK_FALL">
<ITEM TAG="DARK_FALL_01" PROB="20"/>
<ITEM TAG="DARK_FALL_02" PROB="20"/>
<ITEM TAG="DARK_FALL_03" PROB="20"/>
<ITEM TAG="DARK_FALL_04" PROB="20"/>
<ITEM TAG="DARK_FALL_05" PROB="20"/>
</RANDOM>
<RANDOM ID="R_DARK_KNIGHT_HIT">
<ITEM TAG="DARK_KNIGHT_HIT_01" PROB="15"/>
<ITEM TAG="DARK_KNIGHT_HIT_02" PROB="15"/>
<ITEM TAG="DARK_KNIGHT_HIT_03" PROB="14"/>
<ITEM TAG="DARK_KNIGHT_HIT_04" PROB="14"/>
<ITEM TAG="DARK_KNIGHT_HIT_05" PROB="14"/>
<ITEM TAG="DARK_KNIGHT_HIT_06" PROB="14"/>
<ITEM TAG="DARK_KNIGHT_HIT_07" PROB="14"/>
</RANDOM>
<RANDOM ID="R_DARK_SWORD_HIT">
<ITEM TAG="DARK_SWORD_HIT_01" PROB="15"/>
<ITEM TAG="DARK_SWORD_HIT_02" PROB="15"/>
<ITEM TAG="DARK_SWORD_HIT_03" PROB="14"/>
<ITEM TAG="DARK_SWORD_HIT_04" PROB="14"/>
<ITEM TAG="DARK_SWORD_HIT_05" PROB="14"/>
<ITEM TAG="DARK_SWORD_HIT_06" PROB="14"/>
<ITEM TAG="DARK_SWORD_HIT_07" PROB="14"/>
</RANDOM>
<RANDOM ID="R_DARKCROSS">
<ITEM TAG="DARKCROSS_01" PROB="50"/>
<ITEM TAG="DARKCROSS_02" PROB="50"/>
</RANDOM>
<RANDOM ID="R_ILLUSION_SLASH">
<ITEM TAG="ILLUSION_SLASH_01" PROB="25"/>
<ITEM TAG="ILLUSION_SLASH_02" PROB="25"/>
<ITEM TAG="ILLUSION_SLASH_03" PROB="25"/>
<ITEM TAG="ILLUSION_SLASH_04" PROB="25"/>
</RANDOM>
<RANDOM ID="R_SHOCK_WAVE_HIT">
<ITEM TAG="SHOCK_WAVE_HIT_01" PROB="50"/>
<ITEM TAG="SHOCK_WAVE_HIT_02" PROB="50"/>
</RANDOM>
<RANDOM ID="R_UPPER">
<ITEM TAG="UPPER_01" PROB="50"/>
<ITEM TAG="UPPER_02" PROB="50"/>
</RANDOM>
<EFFECT ID="FIREHURRICANE_BURST" FILE="sounds\char\creator\effect\firehurricane_burst.ogg" VOLUME_ADJUST="0" PRIORITY="0"/>
<EFFECT ID="FIREHURRICANE_READY" FILE="sounds\char\creator\effect\firehurricane_ready.ogg"/>
<EFFECT ID="FIREWALL_01" FILE="sounds\char\creator\effect\firewall_01.ogg"/>
<EFFECT ID="FIREWALL_02" FILE="sounds\char\creator\effect\firewall_02.ogg"/>
<EFFECT ID="FIREWALL_03" FILE="sounds\char\creator\effect\firewall_03.ogg"/>
<EFFECT ID="FIREWALL_04" FILE="sounds\char\creator\effect\firewall_04.ogg"/>
<EFFECT ID="FIREWALL_05" FILE="sounds\char\creator\effect\firewall_05.ogg"/>
<EFFECT ID="FIREWALL_06" FILE="sounds\char\creator\effect\firewall_06.ogg"/>
<EFFECT ID="FIREWALL_07" FILE="sounds\char\creator\effect\firewall_07.ogg"/>
<EFFECT ID="FIREWALL_08" FILE="sounds\char\creator\effect\firewall_08.ogg"/>
<EFFECT ID="FIREWALL_09" FILE="sounds\char\creator\effect\firewall_09.ogg"/>
<EFFECT ID="FIREWALL_10" FILE="sounds\char\creator\effect\firewall_10.ogg"/>
<EFFECT ID="FIREWALL_11" FILE="sounds\char\creator\effect\firewall_11.ogg"/>
<EFFECT ID="FIREWALL_12" FILE="sounds\char\creator\effect\firewall_12.ogg"/>
<EFFECT ID="FIREWALL_13" FILE="sounds\char\creator\effect\firewall_13.ogg"/>
<EFFECT ID="FIREWALL_14" FILE="sounds\char\creator\effect\firewall_14.ogg"/>
<EFFECT ID="FIREWALL_15" FILE="sounds\char\creator\effect\firewall_15.ogg"/>
<EFFECT ID="ICEPLATE_BREAK" FILE="sounds\char\creator\effect\iceplate_break.ogg"/>
<EFFECT ID="ICEPLATE_FALL" FILE="sounds\char\creator\effect\iceplate_fall.ogg"/>
<EFFECT ID="ICEPLATE_READY" FILE="sounds\char\creator\effect\iceplate_ready.ogg"/>
<EFFECT ID="ICESHIELD_01" FILE="sounds\char\creator\effect\iceshield_01.ogg"/>
<EFFECT ID="ICESHIELD_02" FILE="sounds\char\creator\effect\iceshield_02.ogg"/>
<EFFECT ID="ICESTONE_BREAK" FILE="sounds\char\creator\effect\icestone_break.ogg"/>
<EFFECT ID="ICESTONE_READY" FILE="sounds\char\creator\effect\icestone_ready.ogg"/>
<EFFECT ID="ICESTONE_ROLL" FILE="sounds\char\creator\effect\icestone_roll.ogg"/>
<EFFECT ID="METEO_EXP_01" FILE="sounds\char\creator\effect\meteo_exp 01.ogg"/>
<EFFECT ID="METEO_EXP_02" FILE="sounds\char\creator\effect\meteo_exp 02.ogg"/>
<EFFECT ID="METEO_EXP_03" FILE="sounds\char\creator\effect\meteo_exp 03.ogg"/>
<EFFECT ID="METEO_WHOOSH_01" FILE="sounds\char\creator\effect\meteo_whoosh_01.ogg"/>
<EFFECT ID="METEO_WHOOSH_02" FILE="sounds\char\creator\effect\meteo_whoosh_02.ogg"/>
<EFFECT ID="METEO_WHOOSH_03" FILE="sounds\char\creator\effect\meteo_whoosh_03.ogg"/>
<EFFECT ID="METEO_WHOOSH_04" FILE="sounds\char\creator\effect\meteo_whoosh_04.ogg"/>
<EFFECT ID="METEO_WHOOSH_05" FILE="sounds\char\creator\effect\meteo_whoosh_05.ogg"/>
<EFFECT ID="THROW_MONSTER_01" FILE="sounds\char\creator\effect\throw_monster_01.ogg"/>
<EFFECT ID="THROW_MONSTER_02" FILE="sounds\char\creator\effect\throw_monster_02.ogg"/>
<EFFECT ID="THROW_MONSTER_03" FILE="sounds\char\creator\effect\throw_monster_03.ogg"/>
<EFFECT ID="THROW_MONSTER_04" FILE="sounds\char\creator\effect\throw_monster_04.ogg"/>
<EFFECT ID="THROW_MONSTER_05" FILE="sounds\char\creator\effect\throw_monster_05.ogg"/>
<EFFECT ID="THROW_MONSTER_06" FILE="sounds\char\creator\effect\throw_monster_06.ogg"/>
<EFFECT ID="THROW_MONSTER_07" FILE="sounds\char\creator\effect\throw_monster_07.ogg"/>
<EFFECT ID="THROW_MONSTER_08" FILE="sounds\char\creator\effect\throw_monster_08.ogg"/>
<EFFECT ID="WOODFENCE_01" FILE="sounds\char\creator\effect\woodfence_01.ogg"/>
<EFFECT ID="WOODFENCE_02" FILE="sounds\char\creator\effect\woodfence_02.ogg"/>
<EFFECT ID="WOODFENCE_03" FILE="sounds\char\creator\effect\woodfence_03.ogg"/>
<EFFECT ID="WOODFENCE_04" FILE="sounds\char\creator\effect\woodfence_04.ogg"/>
<EFFECT ID="WOODFENCE_05" FILE="sounds\char\creator\effect\woodfence_05.ogg"/>
<EFFECT ID="WOODFENCE_06" FILE="sounds\char\creator\effect\woodfence_06.ogg"/>
<EFFECT ID="WOODFENCE_07" FILE="sounds\char\creator\effect\woodfence_07.ogg"/>
<EFFECT ID="CASTING_CR_01" FILE="sounds\char\creator\effect\casting_cr_01.ogg"/>
<EFFECT ID="CASTING_CR_02" FILE="sounds\char\creator\effect\casting_cr_02.ogg"/>
<EFFECT ID="CASTING_CR_03" FILE="sounds\char\creator\effect\casting_cr_03.ogg"/>
<EFFECT ID="FIRE_CR_HIT_01" FILE="sounds\char\creator\effect\fire_cr_hit_01.ogg"/>
<EFFECT ID="FIRE_CR_HIT_02" FILE="sounds\char\creator\effect\fire_cr_hit_02.ogg"/>
<EFFECT ID="FIRE_CR_HIT_03" FILE="sounds\char\creator\effect\fire_cr_hit_03.ogg"/>
<EFFECT ID="FIRE_CR_HIT_04" FILE="sounds\char\creator\effect\fire_cr_hit_04.ogg"/>
<EFFECT ID="ICE_CR_HIT_01" FILE="sounds\char\creator\effect\ice_cr_hit_01.ogg"/>
<EFFECT ID="ICE_CR_HIT_02" FILE="sounds\char\creator\effect\ice_cr_hit_02.ogg"/>
<EFFECT ID="ICE_CR_HIT_03" FILE="sounds\char\creator\effect\ice_cr_hit_03.ogg"/>
<EFFECT ID="ICE_CR_HIT_04" FILE="sounds\char\creator\effect\ice_cr_hit_04.ogg"/>
<EFFECT ID="WIND_CR_HIT_01" FILE="sounds\char\creator\effect\wind_cr_hit_01.ogg"/>
<EFFECT ID="WIND_CR_HIT_02" FILE="sounds\char\creator\effect\wind_cr_hit_02.ogg"/>
<EFFECT ID="WIND_CR_HIT_03" FILE="sounds\char\creator\effect\wind_cr_hit_03.ogg"/>
<EFFECT ID="WIND_CR_HIT_04" FILE="sounds\char\creator\effect\wind_cr_hit_04.ogg"/>
<EFFECT ID="WINDPRESS_BURST" FILE="sounds\char\creator\effect\windpress_burst.ogg" LOOP_DELAY="0"/>
<EFFECT ID="WINDPRESS_READY" FILE="sounds\char\creator\effect\windpress_ready.ogg"/>
<EFFECT ID="WINDSTORM_INHALE" FILE="sounds\char\creator\effect\windstorm_inhale.ogg" LOOP_DELAY="0"/>
<RANDOM ID="R_FIREWALL">
<ITEM TAG="FIREWALL_01" PROB="8"/>
<ITEM TAG="FIREWALL_02" PROB="8"/>
<ITEM TAG="FIREWALL_03" PROB="8"/>
<ITEM TAG="FIREWALL_04" PROB="8"/>
<ITEM TAG="FIREWALL_05" PROB="8"/>
<ITEM TAG="FIREWALL_06" PROB="6"/>
<ITEM TAG="FIREWALL_07" PROB="6"/>
<ITEM TAG="FIREWALL_08" PROB="6"/>
<ITEM TAG="FIREWALL_09" PROB="6"/>
<ITEM TAG="FIREWALL_10" PROB="6"/>
<ITEM TAG="FIREWALL_11" PROB="6"/>
<ITEM TAG="FIREWALL_12" PROB="6"/>
<ITEM TAG="FIREWALL_13" PROB="6"/>
<ITEM TAG="FIREWALL_14" PROB="6"/>
<ITEM TAG="FIREWALL_15" PROB="6"/>
</RANDOM>
<RANDOM ID="R_THROW_MONSTER">
<ITEM TAG="THROW_MONSTER_01" PROB="14"/>
<ITEM TAG="THROW_MONSTER_02" PROB="14"/>
<ITEM TAG="THROW_MONSTER_03" PROB="12"/>
<ITEM TAG="THROW_MONSTER_04" PROB="12"/>
<ITEM TAG="THROW_MONSTER_05" PROB="12"/>
<ITEM TAG="THROW_MONSTER_06" PROB="12"/>
<ITEM TAG="THROW_MONSTER_07" PROB="12"/>
<ITEM TAG="THROW_MONSTER_08" PROB="12"/>
</RANDOM>
<RANDOM ID="R_METEO_WHOOSH">
<ITEM TAG="METEO_WHOOSH_01" PROB="20"/>
<ITEM TAG="METEO_WHOOSH_02" PROB="20"/>
<ITEM TAG="METEO_WHOOSH_03" PROB="20"/>
<ITEM TAG="METEO_WHOOSH_04" PROB="20"/>
<ITEM TAG="METEO_WHOOSH_05" PROB="20"/>
</RANDOM>
<RANDOM ID="R_METEO_EXP">
<ITEM TAG="METEO_EXP_01" PROB="34"/>
<ITEM TAG="METEO_EXP_02" PROB="33"/>
<ITEM TAG="METEO_EXP_03" PROB="33"/>
</RANDOM>
<RANDOM ID="R_ICESHIELD">
<ITEM TAG="ICESHIELD_01" PROB="50"/>
<ITEM TAG="ICESHIELD_02" PROB="50"/>
</RANDOM>
<RANDOM ID="R_WOODFENCE">
<ITEM TAG="WOODFENCE_01" PROB="15"/>
<ITEM TAG="WOODFENCE_02" PROB="15"/>
<ITEM TAG="WOODFENCE_03" PROB="14"/>
<ITEM TAG="WOODFENCE_04" PROB="14"/>
<ITEM TAG="WOODFENCE_05" PROB="14"/>
<ITEM TAG="WOODFENCE_06" PROB="14"/>
<ITEM TAG="WOODFENCE_07" PROB="14"/>
</RANDOM>
<RANDOM ID="R_CASTING_CR">
<ITEM TAG="CASTING_CR_01" PROB="34"/>
<ITEM TAG="CASTING_CR_02" PROB="33"/>
<ITEM TAG="CASTING_CR_03" PROB="33"/>
</RANDOM>
<RANDOM ID="R_FIRE_CR_HIT">
<ITEM TAG="FIRE_CR_HIT_01" PROB="25"/>
<ITEM TAG="FIRE_CR_HIT_02" PROB="25"/>
<ITEM TAG="FIRE_CR_HIT_03" PROB="25"/>
<ITEM TAG="FIRE_CR_HIT_04" PROB="25"/>
</RANDOM>
<RANDOM ID="R_ICE_CR_HIT">
<ITEM TAG="ICE_CR_HIT_01" PROB="25"/>
<ITEM TAG="ICE_CR_HIT_02" PROB="25"/>
<ITEM TAG="ICE_CR_HIT_03" PROB="25"/>
<ITEM TAG="ICE_CR_HIT_04" PROB="25"/>
</RANDOM>
<RANDOM ID="R_WIND_CR_HIT">
<ITEM TAG="WIND_CR_HIT_01" PROB="25"/>
<ITEM TAG="WIND_CR_HIT_02" PROB="25"/>
<ITEM TAG="WIND_CR_HIT_03" PROB="25"/>
<ITEM TAG="WIND_CR_HIT_04" PROB="25"/>
</RANDOM>
<EFFECT ID="BRUTUS_GUARD_ATK_01" FILE="sounds\char\knight\effect\brutus_guard_atk_01.ogg" VOLUME_ADJUST="0" PRIORITY="0"/>
<EFFECT ID="BRUTUS_GUARD_ATK_02" FILE="sounds\char\knight\effect\brutus_guard_atk_02.ogg"/>
<RANDOM ID="R_BRUTUS_GUARD_ATK">
<ITEM TAG="BRUTUS_GUARD_ATK_01" PROB="50"/>
<ITEM TAG="BRUTUS_GUARD_ATK_02" PROB="50"/>
</RANDOM>
<EFFECT ID="SKILL_01_CHARGE" FILE="sounds\creature\common\skill_01_charge.ogg" VOLUME_ADJUST="0" PRIORITY="0"/>
<EFFECT ID="SKILL_02_CHARGE" FILE="sounds\creature\common\skill_02_charge.ogg"/>
<EFFECT ID="CREATURE_EGG_TOUCH" FILE="sounds\creature\common\creature_egg_touch.ogg"/>
<EFFECT ID="CREATURE_EGG_CRACK" FILE="sounds\creature\common\creature_egg_crack.ogg"/>
<EFFECT ID="CREATURE_EQUIP_TOUCH" FILE="sounds\creature\common\creature_equip_touch.ogg"/>
<EFFECT ID="CREATURE_FOOD_TOUCH" FILE="sounds\creature\common\creature_food_touch.ogg"/>
<EFFECT ID="CREATURE_EAT_FOOD" FILE="sounds\creature\common\creature_eat_food.ogg"/>
<EFFECT ID="RENAME_CARD_USE" FILE="sounds\creature\common\rename_card_use.ogg"/>
<EFFECT ID="CREATURE_LEVEL_UP" FILE="sounds\creature\common\creature_level_up.ogg"/>
<EFFECT ID="CREATURE_EVOLUTION" FILE="sounds\creature\common\creature_evolution.ogg"/>
<EFFECT ID="CREATURE_DEAD" FILE="sounds\creature\common\creature_dead.ogg"/>
<EFFECT ID="WING_FLAP_01" FILE="sounds\creature\effect\wing_flap_01.ogg"/>
<EFFECT ID="WING_FLAP_02" FILE="sounds\creature\effect\wing_flap_02.ogg"/>
<EFFECT ID="WING_FLAP_03" FILE="sounds\creature\effect\wing_flap_03.ogg"/>
<EFFECT ID="WING_FLAP_04" FILE="sounds\creature\effect\wing_flap_04.ogg"/>
<EFFECT ID="WING_FLAP_05" FILE="sounds\creature\effect\wing_flap_05.ogg"/>
<EFFECT ID="WING_FLAP_06" FILE="sounds\creature\effect\wing_flap_06.ogg"/>
<EFFECT ID="WING_FLAP_07" FILE="sounds\creature\effect\wing_flap_07.ogg"/>
<EFFECT ID="WING_FLAP_FIRE" FILE="sounds\creature\effect\wing_flap_fire.ogg"/>
<EFFECT ID="A_BIRD_CRY_01" FILE="sounds\creature\effect\a_bird_cry_01.ogg"/>
<EFFECT ID="A_BIRD_CRY_02" FILE="sounds\creature\effect\a_bird_cry_02.ogg"/>
<EFFECT ID="B_BIRD_CRY_01" FILE="sounds\creature\effect\b_bird_cry_01.ogg"/>
<EFFECT ID="B_BIRD_CRY_02" FILE="sounds\creature\effect\b_bird_cry_02.ogg"/>
<EFFECT ID="C_BIRD_CRY_01" FILE="sounds\creature\effect\c_bird_cry_01.ogg"/>
<EFFECT ID="C_BIRD_CRY_02" FILE="sounds\creature\effect\c_bird_cry_02.ogg"/>
<EFFECT ID="D_BIRD_CRY_01" FILE="sounds\creature\effect\d_bird_cry_01.ogg"/>
<EFFECT ID="D_BIRD_CRY_02" FILE="sounds\creature\effect\d_bird_cry_02.ogg"/>
<EFFECT ID="E_BIRD_CRY_01" FILE="sounds\creature\effect\e_bird_cry_01.ogg"/>
<EFFECT ID="E_BIRD_CRY_02" FILE="sounds\creature\effect\e_bird_cry_02.ogg"/>
<EFFECT ID="F_BIRD_CRY_01" FILE="sounds\creature\effect\f_bird_cry_01.ogg"/>
<EFFECT ID="F_BIRD_CRY_02" FILE="sounds\creature\effect\f_bird_cry_02.ogg"/>
<EFFECT ID="G_BIRD_CRY_01" FILE="sounds\creature\effect\g_bird_cry_01.ogg"/>
<EFFECT ID="G_BIRD_CRY_02" FILE="sounds\creature\effect\g_bird_cry_02.ogg"/>
<EFFECT ID="DASH_01" FILE="sounds\creature\effect\dash_01.ogg"/>
<EFFECT ID="DASH_02" FILE="sounds\creature\effect\dash_02.ogg"/>
<EFFECT ID="DASH_03" FILE="sounds\creature\effect\dash_03.ogg"/>
<EFFECT ID="DASH_04" FILE="sounds\creature\effect\dash_04.ogg"/>
<EFFECT ID="DASH_05" FILE="sounds\creature\effect\dash_05.ogg"/>
<EFFECT ID="DASH_FIRE" FILE="sounds\creature\effect\dash_fire.ogg"/>
<EFFECT ID="CREATURE_HIT_01" FILE="sounds\creature\effect\creature_hit_01.ogg"/>
<EFFECT ID="CREATURE_HIT_02" FILE="sounds\creature\effect\creature_hit_02.ogg"/>
<EFFECT ID="CREATURE_HIT_03" FILE="sounds\creature\effect\creature_hit_03.ogg"/>
<EFFECT ID="CREATURE_HIT_04" FILE="sounds\creature\effect\creature_hit_04.ogg"/>
<EFFECT ID="CREATURE_HIT_05" FILE="sounds\creature\effect\creature_hit_05.ogg"/>
<EFFECT ID="CREATURE_HIT_06" FILE="sounds\creature\effect\creature_hit_06.ogg"/>
<EFFECT ID="CREATURE_HIT_FIRE" FILE="sounds\creature\effect\creature_hit_fire.ogg"/>
<EFFECT ID="WING_RIFFLE_01" FILE="sounds\creature\effect\wing_riffle_01.ogg"/>
<EFFECT ID="WING_RIFFLE_FIRE" FILE="sounds\creature\effect\wing_riffle_fire.ogg"/>
<EFFECT ID="CR_ENERGY_CHARGE" FILE="sounds\creature\effect\energy_charge.ogg"/>
<EFFECT ID="ENERGY_EXPLOSION_01" FILE="sounds\creature\effect\energy_explosion_01.ogg"/>
<EFFECT ID="ENERGY_EXPLOSION_02" FILE="sounds\creature\effect\energy_explosion_02.ogg"/>
<EFFECT ID="ENERGY_EXPLOSION_03" FILE="sounds\creature\effect\energy_explosion_03.ogg"/>
<EFFECT ID="EXPLOSION_DMG" FILE="sounds\creature\effect\explosion_dmg.ogg"/>
<EFFECT ID="CLAW_SNAP" FILE="sounds\creature\effect\claw_snap.ogg"/>
<EFFECT ID="CLAW_SWING" FILE="sounds\creature\effect\claw_swing.ogg"/>
<EFFECT ID="CLAW_DASH_ATK" FILE="sounds\creature\effect\claw_dash_atk.ogg"/>
<EFFECT ID="CLAW_DMG_01" FILE="sounds\creature\effect\claw_dmg_01.ogg"/>
<EFFECT ID="CLAW_DMG_02" FILE="sounds\creature\effect\claw_dmg_02.ogg"/>
<EFFECT ID="CLAW_DMG_03" FILE="sounds\creature\effect\claw_dmg_03.ogg"/>
<EFFECT ID="WATER_FLOAT_LOOP" FILE="sounds\creature\effect\water_float.ogg" LOOP_DELAY="10"/>
<EFFECT ID="WATER_RISE" FILE="sounds\creature\effect\water_rise.ogg"/>
<EFFECT ID="WATER_HIT" FILE="sounds\creature\effect\water_hit.ogg"/>
<EFFECT ID="CREATURE_CRY_01" FILE="sounds\creature\effect\a_creature_cry_01.ogg"/>
<EFFECT ID="CREATURE_CRY_02" FILE="sounds\creature\effect\a_creature_cry_02.ogg"/>
<EFFECT ID="WATER_PRE_TRAP" FILE="sounds\creature\effect\water_pre_trap.ogg"/>
<EFFECT ID="WATER_TRAP" FILE="sounds\creature\effect\water_trap.ogg"/>
<EFFECT ID="B_CREATURE_CRY" FILE="sounds\creature\effect\b_creature_cry.ogg"/>
<EFFECT ID="C_CREATURE_CRY" FILE="sounds\creature\effect\c_creature_cry.ogg"/>
<EFFECT ID="D_CREATURE_CRY" FILE="sounds\creature\effect\d_creature_cry.ogg"/>
<EFFECT ID="E_CREATURE_CRY" FILE="sounds\creature\effect\e_creature_cry.ogg"/>
<EFFECT ID="F_CREATURE_CRY" FILE="sounds\creature\effect\f_creature_cry.ogg"/>
<EFFECT ID="G_CREATURE_CRY" FILE="sounds\creature\effect\g_creature_cry.ogg"/>
<EFFECT ID="BOTIS_ATK" FILE="sounds\creature\effect\botis_atk.ogg"/>
<EFFECT ID="FLASH_BOMB" FILE="sounds\creature\effect\flash_bomb.ogg"/>
<EFFECT ID="MARBAS_ATK" FILE="sounds\creature\effect\marbas_atk.ogg"/>
<EFFECT ID="BALAM_ATK" FILE="sounds\creature\effect\balam_atk.ogg"/>
<EFFECT ID="EARTHQUAKE_LAUNCH" FILE="sounds\creature\effect\earthquake_launch.ogg"/>
<EFFECT ID="EARTHQUAKE_HIT" FILE="sounds\creature\effect\earthquake_hit.ogg"/>
<EFFECT ID="H_CREATURE_CRY" FILE="sounds\creature\effect\h_creature_cry.ogg"/>
<EFFECT ID="POISON_RAIN" FILE="sounds\creature\effect\poison_rain.ogg"/>
<EFFECT ID="I_CREATURE_CRY" FILE="sounds\creature\effect\i_creature_cry.ogg"/>
<EFFECT ID="BERITH_SKILL_01" FILE="sounds\creature\effect\berith_skill01.ogg"/>
<EFFECT ID="BERITH_SKILL_02_READY" FILE="sounds\creature\effect\berith_skill02_ready.ogg"/>
<EFFECT ID="BERITH_SKILL_02" FILE="sounds\creature\effect\berith_skill02.ogg"/>
<EFFECT ID="ELBON_RAIN" FILE="sounds\creature\effect\elbon_rain.ogg"/>
<EFFECT ID="ELBON_WIND" FILE="sounds\creature\effect\elbon_wind.ogg"/>
<EFFECT ID="NAZARL_LIGHTING" FILE="sounds\creature\effect\nazarl_lighting.ogg"/>
<EFFECT ID="NAZARL_SKILL_01" FILE="sounds\creature\effect\nazarl_skill_01.ogg"/>
<EFFECT ID="NAZARL_SKILL_02" FILE="sounds\creature\effect\nazarl_skill_02.ogg"/>
<EFFECT ID="VALEFOR_SKILL_01" FILE="sounds\creature\effect\valefor_skill_01.ogg"/>
<EFFECT ID="VALEFOR_SKILL_02" FILE="sounds\creature\effect\valefor_skill_02.ogg"/>
<EFFECT ID="BELZ_CRY" FILE="sounds\creature\effect\belz_cry.ogg"/>
<EFFECT ID="BELZ_BREATH" FILE="sounds\creature\effect\belz_breath.ogg"/>
<EFFECT ID="BELZ_SKILL_01" FILE="sounds\creature\effect\belz_skill_01.ogg"/>
<EFFECT ID="BELZ_SMOKE_01" FILE="sounds\creature\effect\belz_smoke_01.ogg"/>
<EFFECT ID="BELZ_SMOKE_02" FILE="sounds\creature\effect\belz_smoke_02.ogg"/>
<EFFECT ID="BELZ_HIT_01" FILE="sounds\char\wizard\weapon\flagA_hit_01.ogg"/>
<EFFECT ID="BELZ_HIT_02" FILE="sounds\char\wizard\weapon\flagA_hit_02.ogg"/>
<EFFECT ID="BELZEBE_CRY" FILE="sounds\creature\effect\belzebe_cry.ogg"/>
<EFFECT ID="BELZEBE_OVERSKILL" FILE="sounds\creature\effect\belzebe_overkill.ogg"/>
<EFFECT ID="BELZEBE_SKILL" FILE="sounds\creature\effect\belzebe_skill.ogg"/>
<EFFECT ID="BELZEBUITE_CRY" FILE="sounds\creature\effect\belzebuite_cry.ogg"/>
<EFFECT ID="BELZEBUITE_SKILL_01" FILE="sounds\creature\effect\belzebuite_skill_01.ogg"/>
<EFFECT ID="BELZEBUITE_SKILL_021" FILE="sounds\creature\effect\belzebuite_skill_021.ogg"/>
<EFFECT ID="BELZEBUITE_SKILL_022" FILE="sounds\creature\effect\belzebuite_skill_022.ogg"/>
<EFFECT ID="BELZEBUITE_SKILL_CRASH" FILE="sounds\creature\effect\belzebuite_skill_crash.ogg"/>
<EFFECT ID="BRONZEPIG_BREATH" FILE="sounds\creature\effect\bronzepig_breath.ogg"/>
<EFFECT ID="BRONZEPIG_CRASH" FILE="sounds\creature\effect\bronzepig_crash.ogg"/>
<EFFECT ID="BRONZEPIG_CRY" FILE="sounds\creature\effect\bronzepig_cry.ogg"/>
<EFFECT ID="BRONZEPIG_OVERKILL" FILE="sounds\creature\effect\bronzepig_overkill.ogg"/>
<EFFECT ID="BRONZEPIG_SKILL" FILE="sounds\creature\effect\bronzepig_skill.ogg"/>
<EFFECT ID="BETTI_HUNTER" FILE="sounds\creature\effect\betti_hunter.ogg"/>
<EFFECT ID="BETTI_ICETIGER" FILE="sounds\effect\empty_sound.ogg"/>
<EFFECT ID="BETTI_SKELETON" FILE="sounds\creature\effect\betti_skeleton.ogg"/>
<EFFECT ID="BETTI_SPIDER" FILE="sounds\creature\effect\betti_spider.ogg"/>
<EFFECT ID="BETTI_TAU" FILE="sounds\creature\effect\betti_tau.ogg"/>
<EFFECT ID="MON_CREATURE_CHANGE" FILE="sounds\creature\effect\mon_creature_change.ogg"/>
<EFFECT ID="MON_CREATURE_LOOP" FILE="sounds\effect\empty_sound.ogg" LOOP_DELAY="0"/>
<EFFECT ID="MON_CREATURE_MOVE" FILE="sounds\effect\empty_sound.ogg"/>
<EFFECT ID="BANGSIL_BEEF" FILE="sounds\creature\effect\bangsil_beef.ogg"/>
<EFFECT ID="BANGSIL_BEEF_VO" FILE="sounds\creature\effect\bangsil_beef_vo.ogg"/>
<EFFECT ID="BANGSIL_CALL" FILE="sounds\effect\empty_sound.ogg"/>
<EFFECT ID="BANGSIL_CHEESE" FILE="sounds\creature\effect\bangsil_cheese.ogg"/>
<EFFECT ID="BANGSIL_CHEESE_VO" FILE="sounds\creature\effect\bangsil_cheese_vo.ogg"/>
<EFFECT ID="BANGSIL_DRINK" FILE="sounds\creature\effect\bangsil_drink.ogg"/>
<EFFECT ID="BANGSIL_EAT" FILE="sounds\creature\effect\bangsil_eat.ogg"/>
<EFFECT ID="BANGSIL_FOOD" FILE="sounds\creature\effect\bangsil_food.ogg"/>
<EFFECT ID="BANGSIL_PEPPER" FILE="sounds\creature\effect\bangsil_pepper.ogg"/>
<EFFECT ID="BANGSIL_PEPPER_VO" FILE="sounds\creature\effect\bangsil_pepper_vo.ogg"/>
<EFFECT ID="BANGSIL_SUPER" FILE="sounds\creature\effect\bangsil_super.ogg"/>
<EFFECT ID="BANGSIL_SUPER_VO" FILE="sounds\creature\effect\bangsil_super_vo.ogg"/>
<EFFECT ID="MONGSIL_CALL" FILE="sounds\effect\empty_sound.ogg"/>
<EFFECT ID="MONGSIL_CHEESE_VO" FILE="sounds\creature\effect\mongsil_cheese_vo.ogg"/>
<EFFECT ID="MONGSIL_PEPPER_VO" FILE="sounds\creature\effect\mongsil_pepper_vo.ogg"/>
<EFFECT ID="MONGSIL_PATAL" FILE="sounds\creature\effect\mongsil_petal.ogg"/>
<EFFECT ID="MONGSIL_PATAL_VO" FILE="sounds\creature\effect\mongsil_petal_vo.ogg"/>
<EFFECT ID="MONGSIL_SUPER_VO" FILE="sounds\creature\effect\mongsil_super_vo.ogg"/>
<EFFECT ID="GBL_CREATURE_01" FILE="sounds\effect\empty_sound.ogg"/>
<EFFECT ID="GBL_CREATURE_02" FILE="sounds\effect\empty_sound.ogg"/>
<EFFECT ID="GBL_SUMMON_1ST" FILE="sounds\creature\effect\gbl_summon_1st.ogg"/>
<EFFECT ID="GBL_SUMMON_2ND" FILE="sounds\creature\effect\gbl_summon_2nd.ogg"/>
<EFFECT ID="GBL_SUMMON_3RD" FILE="sounds\creature\effect\gbl_summon_3rd.ogg"/>
<EFFECT ID="TCGCREATURE_CHANGE_01" FILE="sounds\effect\empty_sound.ogg"/>
<EFFECT ID="TCGCREATURE_CHANGE_02" FILE="sounds\effect\empty_sound.ogg"/>
<EFFECT ID="ROODOL_CAROL" FILE="sounds\creature\effect\roodol_carol.ogg"/>
<EFFECT ID="ROODOL_CALL" FILE="sounds\creature\effect\roodol_call.ogg"/>
<EFFECT ID="DRAGONCREATURE_CALL" FILE="sounds\creature\effect\dragoncreature_call.ogg"/>
<EFFECT ID="DRAGONCREATURE_SKILL" FILE="sounds\creature\effect\dragoncreature_skill.ogg"/>
<EFFECT ID="COWCREATURE_CALL" FILE="sounds\creature\effect\cowcreature_call.ogg"/>
<EFFECT ID="COWCREATURE_SKILL" FILE="sounds\creature\effect\cowcreature_skill.ogg"/>
<EFFECT ID="BETTI_LOTUS_ATK_INTELL" FILE="sounds\creature\effect\betti_lotus_atk_intell.ogg"/>
<EFFECT ID="BETTI_LOTUS_ATK_POWER" FILE="sounds\creature\effect\betti_lotus_atk_power.ogg"/>
<EFFECT ID="BETTI_LOTUS_CALL" FILE="sounds\creature\effect\betti_lotus_call.ogg"/>
<EFFECT ID="BETTI_LOTUS_MOVE_LOOP" FILE="sounds\creature\effect\betti_lotus_move_loop.ogg" LOOP_DELAY="0"/>
<EFFECT ID="PANDA_BAMBOO" FILE="sounds\creature\effect\panda_bamboo.ogg"/>
<EFFECT ID="PANDA_BUFF_BLUE" FILE="sounds\creature\effect\panda_buff_blue.ogg"/>
<EFFECT ID="PANDA_BUFF_RED" FILE="sounds\creature\effect\panda_buff_red.ogg"/>
<EFFECT ID="PANDA_BUFF_START" FILE="sounds\creature\effect\panda_buff_start.ogg"/>
<EFFECT ID="RUDOLF_DASH" FILE="sounds\creature\effect\rudolf_dash.ogg"/>
<EFFECT ID="RUDOLF_SPIN" FILE="sounds\creature\effect\rudolf_spin.ogg"/>
<EFFECT ID="RUDOLF_STAR" FILE="sounds\creature\effect\rudolf_star.ogg"/>
<EFFECT ID="RUDOLF_THROW" FILE="sounds\creature\effect\rudolf_throw.ogg"/>
<EFFECT ID="DRAGONCRE_FIREATK_L" FILE="sounds\creature\effect\dragoncre_fireatk_L.ogg"/>
<EFFECT ID="DRAGONCRE_FIREATK_S" FILE="sounds\creature\effect\dragoncre_fireatk_s.ogg"/>
<EFFECT ID="DRAGONCRE_ICEATK_L" FILE="sounds\creature\effect\dragoncre_iceatk_L.ogg"/>
<EFFECT ID="DRAGONCRE_ICEATK_S" FILE="sounds\creature\effect\dragoncre_iceatk_s.ogg"/>
<EFFECT ID="DRAGONCRE_READY" FILE="sounds\creature\effect\dragoncre_ready.ogg"/>
<EFFECT ID="TIGER_CRE_ATK" FILE="sounds\creature\effect\tiger_cre_atk.ogg"/>
<EFFECT ID="TIGER_CRE_CHANGE" FILE="sounds\creature\effect\tiger_cre_change.ogg"/>
<EFFECT ID="TIGER_CRE_CHANGE_S" FILE="sounds\creature\effect\tiger_cre_change_s.ogg"/>
<EFFECT ID="TIGER_CRE_STRETCH" FILE="sounds\creature\effect\tiger_cre_stretch.ogg"/>
<EFFECT ID="TIGER_CRE_YAWN" FILE="sounds\effect\empty_sound.ogg"/>
<EFFECT ID="UNICORN_CALL" FILE="sounds\creature\effect\unicorn_call.ogg"/>
<EFFECT ID="REVA_FT_VOICE" FILE="sounds\creature\effect\reva_ft_voice.ogg"/>
<EFFECT ID="REVA_GN_VOICE" FILE="sounds\creature\effect\reva_gn_voice.ogg"/>
<EFFECT ID="REVA_SM_CRASH" FILE="sounds\creature\effect\reva_sm_crash.ogg"/>
<EFFECT ID="REVA_SM_DROP" FILE="sounds\creature\effect\reva_sm_drop.ogg"/>
<EFFECT ID="REVA_SM_VOICE" FILE="sounds\creature\effect\reva_sm_voice.ogg"/>
<EFFECT ID="REVA_WZ_VOICE" FILE="sounds\creature\effect\reva_wz_voice.ogg"/>
<EFFECT ID="REVA_PR_CRASH" FILE="sounds\creature\effect\reva_pr_crash.ogg"/>
<EFFECT ID="REVA_PR_DISA" FILE="sounds\creature\effect\reva_pr_disa.ogg"/>
<EFFECT ID="REVA_PR_HAMMER" FILE="sounds\creature\effect\reva_pr_hammer.ogg"/>
<EFFECT ID="REVA_PR_SWING" FILE="sounds\creature\effect\reva_pr_swing.ogg"/>
<EFFECT ID="REVA_PR_VOICE" FILE="sounds\creature\effect\reva_pr_voice.ogg"/>
<EFFECT ID="REVA_TF_NICOL" FILE="sounds\creature\effect\reva_tf_nicol.ogg"/>
<EFFECT ID="REVA_TF_SOUL" FILE="sounds\creature\effect\reva_tf_soul.ogg"/>
<EFFECT ID="REVA_TF_VOICE" FILE="sounds\creature\effect\reva_tf_voice.ogg"/>
<EFFECT ID="REVA_FG_VOICE_01" FILE="sounds\creature\effect\reva_fg_voice_01.ogg"/>
<EFFECT ID="REVA_FG_VOICE_02" FILE="sounds\creature\effect\reva_fg_voice_02.ogg"/>
<EFFECT ID="REVA_MF_VOICE_01" FILE="sounds\creature\effect\reva_mf_voice_01.ogg"/>
<EFFECT ID="REVA_MF_VOICE_02" FILE="sounds\creature\effect\reva_mf_voice_02.ogg"/>
<EFFECT ID="CRE_KKOPD_BUFF" FILE="sounds\creature\effect\cre_kkopd_buff.ogg"/>
<EFFECT ID="CRE_KKOPD_CALL_01" FILE="sounds\creature\effect\cre_kkopd_call_01.ogg"/>
<EFFECT ID="CRE_KKOPD_CALL_02" FILE="sounds\creature\effect\cre_kkopd_call_02.ogg"/>
<EFFECT ID="CRE_KKOPD_OVER" FILE="sounds\creature\effect\cre_kkopd_over.ogg"/>
<EFFECT ID="BONNYBUNNY_COINATK" FILE="sounds\creature\effect\bonnybunny_coinatk.ogg"/>
<EFFECT ID="BONNYBUNNY_JUMP" FILE="sounds\creature\effect\bonnybunny_jump.ogg"/>
<EFFECT ID="BONNYBUNNY_SPIN" FILE="sounds\creature\effect\bonnybunny_spin.ogg"/>
<EFFECT ID="BONNYBUNNY_THROW" FILE="sounds\creature\effect\bonnybunny_throw.ogg"/>
<EFFECT ID="CANFAIRY_CHANGE_FAIRY" FILE="sounds\creature\effect\canfairy_change_fairy.ogg"/>
<EFFECT ID="CANFAIRY_CHANGE_RABBIT" FILE="sounds\creature\effect\canfairy_change_rabbit.ogg"/>
<EFFECT ID="CANFAIRY_LASER" FILE="sounds\creature\effect\canfairy_laser.ogg"/>
<EFFECT ID="CANFAIRY_LOAD" FILE="sounds\creature\effect\canfairy_load.ogg"/>
<EFFECT ID="BAKALCRE_FIRE" FILE="sounds\creature\effect\bakalcre_fire.ogg"/>
<EFFECT ID="FIRESPIRIT_CAST" FILE="sounds\creature\effect\firespirit_cast.ogg"/>
<EFFECT ID="FIRESPIRIT_HIT" FILE="sounds\creature\effect\firespirit_hit.ogg"/>
<EFFECT ID="FIRESPIRIT_SKILL" FILE="sounds\creature\effect\firespirit_skill.ogg"/>
<EFFECT ID="ICESPIRIT_CAST" FILE="sounds\creature\effect\icespirit_cast.ogg"/>
<EFFECT ID="ICESPIRIT_FIN" FILE="sounds\creature\effect\icespirit_fin.ogg"/>
<EFFECT ID="ICESPIRIT_HIT" FILE="sounds\creature\effect\icespirit_hit.ogg"/>
<EFFECT ID="ICESPIRIT_SKILL" FILE="sounds\creature\effect\icespirit_skill.ogg"/>
<EFFECT ID="ASHCORE_CRE_FIRE" FILE="sounds\creature\effect\ashcore_cre_fire.ogg"/>
<EFFECT ID="ASHCORE_CRE_LOOP" FILE="sounds\creature\effect\ashcore_cre_loop.ogg"/>
<EFFECT ID="ASHCORE_CRE_SKILL" FILE="sounds\creature\effect\ashcore_cre_skill.ogg"/>
<EFFECT ID="ITRENOG_CRE_LOOP" FILE="sounds\creature\effect\itrenog_cre_loop.ogg"/>
<EFFECT ID="ITRENOG_CRE_SKILL" FILE="sounds\creature\effect\itrenog_cre_skill.ogg"/>
<EFFECT ID="NAGOR_CRE_CAST" FILE="sounds\creature\effect\nagor_cre_cast.ogg"/>
<EFFECT ID="NAGOR_CRE_LOOP" FILE="sounds\creature\effect\nagor_cre_loop.ogg"/>
<EFFECT ID="NAGOR_CRE_SKILL" FILE="sounds\creature\effect\nagor_cre_skill.ogg"/>
<EFFECT ID="NMAUG_CRE_FIN" FILE="sounds\creature\effect\nmaug_cre_fin.ogg"/>
<EFFECT ID="NMAUG_CRE_LOOP" FILE="sounds\creature\effect\nmaug_cre_loop.ogg"/>
<EFFECT ID="NMAUG_CRE_SKILL" FILE="sounds\creature\effect\nmaug_cre_skill.ogg"/>
<EFFECT ID="HELLHOUND_CALL" FILE="sounds\creature\effect\hellhound_call.ogg"/>
<EFFECT ID="HELLHOUND_SKILL" FILE="sounds\creature\effect\hellhound_skill.ogg"/>
<EFFECT ID="HELLHOUND_TELE" FILE="sounds\creature\effect\hellhound_tele.ogg"/>
<EFFECT ID="PINO_CALL_01" FILE="sounds\creature\effect\pino_call_01.ogg"/>
<EFFECT ID="PINO_CALL_02" FILE="sounds\creature\effect\pino_call_02.ogg"/>
<EFFECT ID="PINO_CALL_03" FILE="sounds\creature\effect\pino_call_03.ogg"/>
<EFFECT ID="PINO_GET" FILE="sounds\creature\effect\pino_get.ogg"/>
<EFFECT ID="PINO_HIT" FILE="sounds\creature\effect\pino_hit.ogg"/>
<EFFECT ID="PINO_SKILL_01" FILE="sounds\creature\effect\pino_skill_01.ogg"/>
<EFFECT ID="PINO_SKILL_02" FILE="sounds\creature\effect\pino_skill_02.ogg"/>
<EFFECT ID="PINO_SKILL_03" FILE="sounds\creature\effect\pino_skill_03.ogg"/>
<EFFECT ID="PINO_STANDBY_01" FILE="sounds\effect\empty_sound.ogg"/>
<EFFECT ID="PINO_STANDBY_02" FILE="sounds\effect\empty_sound.ogg"/>
<EFFECT ID="PINO_STANDBY_03" FILE="sounds\effect\empty_sound.ogg"/>
<EFFECT ID="PETITBEBE_CALL_01" FILE="sounds\creature\effect\petitbebe_call_01.ogg"/>
<EFFECT ID="PETITBEBE_CALL_02" FILE="sounds\creature\effect\petitbebe_call_02.ogg"/>
<EFFECT ID="PETITBEBE_CALL_03" FILE="sounds\creature\effect\petitbebe_call_03.ogg"/>
<EFFECT ID="PETITBEBE_SKILL_01" FILE="sounds\creature\effect\petitbebe_skill_01.ogg"/>
<EFFECT ID="PETITBEBE_SKILL_02" FILE="sounds\creature\effect\petitbebe_skill_02.ogg"/>
<EFFECT ID="PETITBEBE_SKILL_03" FILE="sounds\creature\effect\petitbebe_skill_03.ogg"/>
<EFFECT ID="PRINCESSPETIT_CALL_01" FILE="sounds\creature\effect\princesspetit_call_01.ogg"/>
<EFFECT ID="PRINCESSPETIT_CALL_02" FILE="sounds\creature\effect\princesspetit_call_02.ogg"/>
<EFFECT ID="PRINCESSPETIT_SKILL_01" FILE="sounds\creature\effect\princesspetit_skill_01.ogg"/>
<EFFECT ID="PRINCESSPETIT_SKILL_02" FILE="sounds\creature\effect\princesspetit_skill_02.ogg"/>
<EFFECT ID="PRINCESSPETIT_SKILL_03" FILE="sounds\creature\effect\princesspetit_skill_03.ogg"/>
<EFFECT ID="SD_CR_VOICE" FILE="sounds\creature\effect\sd_cr_voice.ogg"/>
<EFFECT ID="SD_CREATURE_CAST" FILE="sounds\creature\effect\sd_creature_cast.ogg"/>
<EFFECT ID="SD_DS_VOICE" FILE="sounds\creature\effect\sd_ds_voice.ogg"/>
<EFFECT ID="SD_FG_VOICE" FILE="sounds\creature\effect\sd_fg_voice.ogg"/>
<EFFECT ID="SD_FT_VOICE" FILE="sounds\creature\effect\sd_ft_voice.ogg"/>
<EFFECT ID="SD_GN_VOICE" FILE="sounds\creature\effect\sd_gn_voice.ogg"/>
<EFFECT ID="SD_MF_VOICE" FILE="sounds\creature\effect\sd_mf_voice.ogg"/>
<EFFECT ID="SD_MW_VOICE" FILE="sounds\creature\effect\sd_mw_voice.ogg"/>
<EFFECT ID="SD_PR_VOICE" FILE="sounds\creature\effect\sd_pr_voice.ogg"/>
<EFFECT ID="SD_SM_VOICE" FILE="sounds\creature\effect\sd_sm_voice.ogg"/>
<EFFECT ID="SD_SW_VOICE" FILE="sounds\creature\effect\sd_sw_voice.ogg"/>
<EFFECT ID="SD_TF_VOICE" FILE="sounds\creature\effect\sd_tf_voice.ogg"/>
<EFFECT ID="SD_WZ_VOICE" FILE="sounds\creature\effect\sd_wz_voice.ogg"/>
<EFFECT ID="SHELBYRED_CALL" FILE="sounds\creature\effect\shelbyred_call.ogg"/>
<EFFECT ID="SHELBYRED_CALL_RARE" FILE="sounds\creature\effect\shelbyred_call_rare.ogg"/>
<EFFECT ID="SHELBYRED_RANDOM" FILE="sounds\creature\effect\shelbyred_random.ogg"/>
<EFFECT ID="SHELBYRED_RANDOM_RARE" FILE="sounds\creature\effect\shelbyred_random_rare.ogg"/>
<EFFECT ID="SHELBYRED_SKILL_01" FILE="sounds\creature\effect\shelbyred_skill_01.ogg"/>
<EFFECT ID="SHELBYRED_SKILL_02_1" FILE="sounds\creature\effect\shelbyred_skill_02_1.ogg"/>
<EFFECT ID="SHELBYRED_SKILL_02_2" FILE="sounds\creature\effect\shelbyred_skill_02_2.ogg"/>
<EFFECT ID="SHELBYRED_SKILL_02_3" FILE="sounds\creature\effect\shelbyred_skill_02_3.ogg"/>
<EFFECT ID="SHELBYRED_SKILL_02_4" FILE="sounds\creature\effect\shelbyred_skill_02_4.ogg"/>
<RANDOM ID="R_BIRD_CRY_A">
<ITEM TAG="A_BIRD_CRY_01" PROB="50"/>
<ITEM TAG="A_BIRD_CRY_02" PROB="50"/>
</RANDOM>
<RANDOM ID="R_BIRD_CRY_B">
<ITEM TAG="B_BIRD_CRY_01" PROB="50"/>
<ITEM TAG="B_BIRD_CRY_02" PROB="50"/>
</RANDOM>
<RANDOM ID="R_BIRD_CRY_C">
<ITEM TAG="C_BIRD_CRY_01" PROB="50"/>
<ITEM TAG="C_BIRD_CRY_02" PROB="50"/>
</RANDOM>
<RANDOM ID="R_BIRD_CRY_D">
<ITEM TAG="D_BIRD_CRY_01" PROB="50"/>
<ITEM TAG="D_BIRD_CRY_02" PROB="50"/>
</RANDOM>
<RANDOM ID="R_BIRD_CRY_E">
<ITEM TAG="E_BIRD_CRY_01" PROB="50"/>
<ITEM TAG="E_BIRD_CRY_02" PROB="50"/>
</RANDOM>
<RANDOM ID="R_BIRD_CRY_F">
<ITEM TAG="F_BIRD_CRY_01" PROB="50"/>
<ITEM TAG="F_BIRD_CRY_02" PROB="50"/>
</RANDOM>
<RANDOM ID="R_BIRD_CRY_G">
<ITEM TAG="G_BIRD_CRY_01" PROB="50"/>
<ITEM TAG="G_BIRD_CRY_02" PROB="50"/>
</RANDOM>
<RANDOM ID="R_CREATURE_HIT_01">
<ITEM TAG="CREATURE_HIT_01" PROB="50"/>
<ITEM TAG="CREATURE_HIT_02" PROB="50"/>
</RANDOM>
<RANDOM ID="R_CREATURE_HIT_02">
<ITEM TAG="CREATURE_HIT_03" PROB="50"/>
<ITEM TAG="CREATURE_HIT_04" PROB="50"/>
</RANDOM>
<RANDOM ID="R_CREATURE_HIT_03">
<ITEM TAG="CREATURE_HIT_05" PROB="50"/>
<ITEM TAG="CREATURE_HIT_06" PROB="50"/>
</RANDOM>
<RANDOM ID="R_BELZ_SMOKE">
<ITEM TAG="BELZ_SMOKE_01" PROB="50"/>
<ITEM TAG="BELZ_SMOKE_02" PROB="50"/>
</RANDOM>
<RANDOM ID="R_BELZ_HIT">
<ITEM TAG="BELZ_HIT_01" PROB="50"/>
<ITEM TAG="BELZ_HIT_02" PROB="50"/>
</RANDOM>
<RANDOM ID="R_GBL_CREATURE_01">
<ITEM TAG="GBL_CREATURE_01" PROB="100"/>
</RANDOM>
<RANDOM ID="R_GBL_CREATURE_02">
<ITEM TAG="GBL_CREATURE_02" PROB="100"/>
</RANDOM>
<RANDOM ID="R_CRE_KKOPD_CALL">
<ITEM TAG="CRE_KKOPD_CALL_01" PROB="50"/>
<ITEM TAG="CRE_KKOPD_CALL_02" PROB="50"/>
</RANDOM>
<RANDOM ID="R_PETITBEBE_CALL">
<ITEM TAG="PETITBEBE_CALL_01" PROB="33"/>
<ITEM TAG="PETITBEBE_CALL_02" PROB="33"/>
<ITEM TAG="PETITBEBE_CALL_03" PROB="34"/>
</RANDOM>
<RANDOM ID="R_PRINCESSPETIT_CALL">
<ITEM TAG="PRINCESSPETIT_CALL_01" PROB="50"/>
<ITEM TAG="PRINCESSPETIT_CALL_01" PROB="50"/>
</RANDOM>
<EFFECT ID="PET_READY" FILE="sounds\pet\pet_ready.ogg" VOLUME_ADJUST="0" PRIORITY="0"/>
<EFFECT ID="FALCON_RUSH" FILE="sounds\pet\falcon_rush.ogg"/>
<EFFECT ID="FALCON_WIND" FILE="sounds\pet\falcon_wind.ogg"/>
<EFFECT ID="FALCON_HIT" FILE="sounds\pet\falcon_hit.ogg"/>
<EFFECT ID="TAU_TALK_02_LOOP" FILE="sounds\mon\act1\tau_talk_02.ogg" VOLUME_ADJUST="0" PRIORITY="0" LOOP_DELAY="19" LOOP_DELAY_RANGE="6"/>
<EFFECT ID="TAU_TALK_01_LOOP" FILE="sounds\mon\act1\tau_talk_01.ogg" LOOP_DELAY="19" LOOP_DELAY_RANGE="6"/>
<EFFECT ID="TAU_DMG_03" FILE="sounds\mon\act1\tau_dmg_03.ogg"/>
<EFFECT ID="TAU_DMG_02" FILE="sounds\mon\act1\tau_dmg_02.ogg"/>
<EFFECT ID="TAU_DMG_01" FILE="sounds\mon\act1\tau_dmg_01.ogg"/>
<EFFECT ID="TAU_DIE" FILE="sounds\mon\act1\tau_die.ogg"/>
<EFFECT ID="TAU_ROAR" FILE="sounds\mon\act1\tau_roar.ogg"/>
<EFFECT ID="TAU_GROUND_HIT" FILE="sounds\mon\act2\golem_walk.ogg"/>
<EFFECT ID="TAU_BREATH" FILE="sounds\mon\act1\tau_breath.ogg"/>
<EFFECT ID="GOBLIN_THROW" FILE="sounds\mon\act1\gbn_thw.ogg"/>
<EFFECT ID="GOBLIN_TALK_03_LOOP" FILE="sounds\mon\act1\gbn_talk_05.ogg" LOOP_DELAY="19" LOOP_DELAY_RANGE="6"/>
<EFFECT ID="GOBLIN_TALK_02_LOOP" FILE="sounds\mon\act1\gbn_talk_04.ogg" LOOP_DELAY="19" LOOP_DELAY_RANGE="6"/>
<EFFECT ID="GOBLIN_TALK_01_LOOP" FILE="sounds\mon\act1\gbn_talk_03.ogg" LOOP_DELAY="19" LOOP_DELAY_RANGE="6"/>
<EFFECT ID="BOS_GOBLIN_TALK_02_LOOP" FILE="sounds\mon\act1\gbn_talk_02.ogg" LOOP_DELAY="19" LOOP_DELAY_RANGE="6"/>
<EFFECT ID="BOS_GOBLIN_TALK_01_LOOP" FILE="sounds\mon\act1\gbn_talk_01.ogg" LOOP_DELAY="19" LOOP_DELAY_RANGE="6"/>
<EFFECT ID="GOBLIN_DMG_04" FILE="sounds\mon\act1\gbn_dmg_04.ogg"/>
<EFFECT ID="GOBLIN_DMG_03" FILE="sounds\mon\act1\gbn_dmg_03.ogg"/>
<EFFECT ID="GOBLIN_DMG_02" FILE="sounds\mon\act1\gbn_dmg_02.ogg"/>
<EFFECT ID="GOBLIN_DMG_01" FILE="sounds\mon\act1\gbn_dmg_01.ogg"/>
<EFFECT ID="GOBLIN_DIE_02" FILE="sounds\mon\act1\gbn_die_02.ogg"/>
<EFFECT ID="GOBLIN_DIE_01" FILE="sounds\mon\act1\gbn_die_01.ogg"/>
<EFFECT ID="GOBLIN_SUICIDAL" FILE="sounds\mon\act1\gbn_suicidal.ogg"/>
<EFFECT ID="GOBLIN_SCARED" FILE="sounds\mon\act1\gbn_scared.ogg"/>
<EFFECT ID="GBN_FRIGHT" FILE="sounds\mon\act1\gbn_fright.ogg"/>
<EFFECT ID="BOS_TAU_TALK_01_LOOP" FILE="sounds\mon\act1\b_tau_talk_01.ogg" LOOP_DELAY="30" LOOP_DELAY_RANGE="6"/>
<EFFECT ID="FOX_DMG_01" FILE="sounds\mon\act1\fox_dmg_01.ogg"/>
<EFFECT ID="FOX_DMG_02" FILE="sounds\mon\act1\fox_dmg_02.ogg"/>
<EFFECT ID="FOX_DIE" FILE="sounds\mon\act1\fox_die.ogg"/>
<EFFECT ID="FOX_ATK" FILE="sounds\mon\act1\fox_atk.ogg"/>
<EFFECT ID="FOX_BITE_LOOP" FILE="sounds\mon\act1\fox_bite.ogg" LOOP_DELAY="0.2"/>
<EFFECT ID="FOX_BITE" FILE="sounds\mon\act1\fox_bite.ogg"/>
<EFFECT ID="FOX_TALK_01_LOOP" FILE="sounds\mon\act1\fox_talk_01.ogg" LOOP_DELAY="18" LOOP_DELAY_RANGE="6"/>
<EFFECT ID="FOX_TALK_02_LOOP" FILE="sounds\mon\act1\fox_talk_02.ogg" LOOP_DELAY="18" LOOP_DELAY_RANGE="6"/>
<EFFECT ID="FOX_ATK_HIT" FILE="sounds\mon\act1\fox_atkHit.ogg"/>
<EFFECT ID="SOR_DMG_01" FILE="sounds\mon\act1\sor_dmg_01.ogg"/>
<EFFECT ID="SOR_DMG_02" FILE="sounds\mon\act1\sor_dmg_02.ogg"/>
<EFFECT ID="VINO" FILE="sounds\mon\act1\vino.ogg"/>
<EFFECT ID="VINO_COMMAND" FILE="sounds\mon\act1\vino_comm.ogg"/>
<EFFECT ID="VINO_CAST" FILE="sounds\mon\act1\vino_cast.ogg"/>
<EFFECT ID="VINO_ATK_01" FILE="sounds\mon\act1\vino_atk_01.ogg"/>
<EFFECT ID="VINO_ATK_02" FILE="sounds\mon\act1\vino_atk_02.ogg"/>
<EFFECT ID="VINO_DMG_01" FILE="sounds\mon\act1\vino_dmg_01.ogg"/>
<EFFECT ID="VINO_DMG_02" FILE="sounds\mon\act1\vino_dmg_02.ogg"/>
<EFFECT ID="VINO_DIE_01" FILE="sounds\mon\act1\vino_die_01.ogg"/>
<EFFECT ID="SOR_ATK_01" FILE="sounds\mon\act1\sor_atk_01.ogg"/>
<EFFECT ID="SOR_ATK_02" FILE="sounds\mon\act1\sor_atk_02.ogg"/>
<EFFECT ID="SOR_SPIN" FILE="sounds\mon\act1\sor_spin.ogg"/>
<EFFECT ID="SOR_SUMMONS" FILE="sounds\mon\act1\sor_summons.ogg"/>
<EFFECT ID="SOR_COMMAND" FILE="sounds\mon\act1\sor_comm.ogg"/>
<EFFECT ID="KERA_CAST" FILE="sounds\mon\act1\kera_cast.ogg"/>
<EFFECT ID="KERA_DIE_01" FILE="sounds\mon\act1\kera_die_01.ogg"/>
<EFFECT ID="KERA_ATK_01" FILE="sounds\mon\act1\kera_atk_01.ogg"/>
<EFFECT ID="KERA_ATK_02" FILE="sounds\mon\act1\kera_atk_02.ogg"/>
<EFFECT ID="KERA_COMMAND" FILE="sounds\mon\act1\kera_comm.ogg"/>
<EFFECT ID="KERA_DMG_01" FILE="sounds\mon\act1\kera_dmg_01.ogg"/>
<EFFECT ID="KERA_DMG_02" FILE="sounds\mon\act1\kera_dmg_02.ogg"/>
<EFFECT ID="FOX_CURE" FILE="sounds\mon\act1\fox_cure.ogg"/>
<EFFECT ID="FOX_CURED" FILE="sounds\mon\act1\fox_cured.ogg"/>
<EFFECT ID="FOX_COMMAND" FILE="sounds\mon\act1\fox_comm.ogg"/>
<EFFECT ID="GOBLIN_COMMAND" FILE="sounds\mon\act1\gbn_comm.ogg"/>
<EFFECT ID="GOBLIN_SPIN_LOOP" FILE="sounds\mon\act1\gbn_spin.ogg" LOOP_DELAY="0"/>
<EFFECT ID="GOBLIN_SPIN_ATK" FILE="sounds\mon\act1\gbn_spinatk.ogg"/>
<EFFECT ID="TAU_COMMAND" FILE="sounds\mon\act1\tau_comm.ogg"/>
<EFFECT ID="TAU_EQUAKE_CAST" FILE="sounds\mon\act1\tau_eq_cast.ogg"/>
<EFFECT ID="TAU_STONEDROP" FILE="sounds\mon\act1\tau_sdrop.ogg"/>
<EFFECT ID="TAU_RUSH_LOOP" FILE="sounds\mon\act1\tau_rush.ogg" LOOP_DELAY="0"/>
<EFFECT ID="TAU_CRASH" FILE="sounds\mon\act1\tau_crash.ogg"/>
<EFFECT ID="TAU_EQUAKE" FILE="sounds\mon\act1\tau_eq.ogg"/>
<EFFECT ID="TAU_AXE_SWING" FILE="sounds\mon\act1\tau_axeSwing.ogg"/>
<EFFECT ID="B_CWGBN_01" FILE="sounds\mon\act1\b_cwgbn_01.ogg"/>
<EFFECT ID="B_TAUARMY_01" FILE="sounds\mon\act1\b_tauarmy_01.ogg"/>
<EFFECT ID="B_TAUBEAST_01" FILE="sounds\mon\act1\b_taubeast_01.ogg"/>
<EFFECT ID="B_KUROGARU_01" FILE="sounds\mon\act1\b_kurogaru_01.ogg"/>
<EFFECT ID="B_KINOL_01" FILE="sounds\mon\act1\b_kinol_01.ogg"/>
<EFFECT ID="B_PENRIL_01" FILE="sounds\mon\act1\b_penril_01.ogg"/>
<EFFECT ID="B_SHAUTA_01" FILE="sounds\mon\act1\b_shauta_01.ogg"/>
<EFFECT ID="BLOODGARU_SLAYER" FILE="sounds\mon\act1\bloodgaru_slayer.ogg"/>
<EFFECT ID="BLOODGARU_DMG_01" FILE="sounds\mon\act1\bloodgaru_dmg_01.ogg"/>
<EFFECT ID="BLOODGARU_DMG_02" FILE="sounds\mon\act1\bloodgaru_dmg_02.ogg"/>
<EFFECT ID="SUICIDAL_GOBLIN_DMG_01" FILE="sounds\mon\act1\suicidal_gbln_dmg_01.ogg"/>
<EFFECT ID="SUICIDAL_GOBLIN_DMG_02" FILE="sounds\mon\act1\suicidal_gbln_dmg_02.ogg"/>
<EFFECT ID="SUICIDAL_GOBLIN_DMG_03" FILE="sounds\mon\act1\suicidal_gbln_dmg_03.ogg"/>
<EFFECT ID="CAPTAIN_TAU_DMG_01" FILE="sounds\mon\act1\captain_tau_dmg_01.ogg"/>
<EFFECT ID="CAPTAIN_TAU_DMG_02" FILE="sounds\mon\act1\captain_tau_dmg_02.ogg"/>
<EFFECT ID="CAPTAIN_TAU_DMG_03" FILE="sounds\mon\act1\captain_tau_dmg_03.ogg"/>
<EFFECT ID="WHIM_CIEL_DMG_01" FILE="sounds\mon\act1\whim_ciel_dmg_01.ogg"/>
<EFFECT ID="WHIM_CIEL_DMG_02" FILE="sounds\mon\act1\whim_ciel_dmg_02.ogg"/>
<EFFECT ID="WHIM_CIEL_DMG_03" FILE="sounds\mon\act1\whim_ciel_dmg_03.ogg"/>
<EFFECT ID="HEARTNECK_DMG_01" FILE="sounds\mon\act1\heartneck_dmg_01.ogg"/>
<EFFECT ID="HEARTNECK_DMG_02" FILE="sounds\mon\act1\heartneck_dmg_02.ogg"/>
<EFFECT ID="HEARTNECK_DMG_03" FILE="sounds\mon\act1\heartneck_dmg_03.ogg"/>
<EFFECT ID="HYPER_TAU_DMG_01" FILE="sounds\mon\act1\hyper_tau_dmg_01.ogg"/>
<EFFECT ID="HYPER_TAU_DMG_02" FILE="sounds\mon\act1\hyper_tau_dmg_02.ogg"/>
<EFFECT ID="HYPER_TAU_DMG_03" FILE="sounds\mon\act1\hyper_tau_dmg_03.ogg"/>
<EFFECT ID="HYPER_TAU_DMG_04" FILE="sounds\mon\act1\hyper_tau_dmg_04.ogg"/>
<EFFECT ID="HYPER_TAU_ATK_01" FILE="sounds\mon\act1\hyper_tau_atk_01.ogg"/>
<EFFECT ID="HYPER_TAU_ATK_02" FILE="sounds\mon\act1\hyper_tau_atk_02.ogg"/>
<EFFECT ID="HYPER_TAU_ATK_03" FILE="sounds\mon\act1\hyper_tau_atk_03.ogg"/>
<EFFECT ID="HYPER_TAU_DIE_01" FILE="sounds\mon\act1\hyper_tau_die_01.ogg"/>
<EFFECT ID="HYPER_TAU_DIE_02" FILE="sounds\mon\act1\hyper_tau_die_02.ogg"/>
<RANDOM ID="R_GOBLIN_DMG">
<ITEM TAG="GOBLIN_DMG_01" PROB="10"/>
<ITEM TAG="GOBLIN_DMG_02" PROB="30"/>
<ITEM TAG="GOBLIN_DMG_03" PROB="30"/>
<ITEM TAG="GOBLIN_DMG_04" PROB="30"/>
</RANDOM>
<RANDOM ID="R_GOBLIN_DIE">
<ITEM TAG="GOBLIN_DIE_01" PROB="30"/>
<ITEM TAG="GOBLIN_DIE_02" PROB="70"/>
</RANDOM>
<RANDOM ID="R_TAU_DMG">
<ITEM TAG="TAU_DMG_01" PROB="34"/>
<ITEM TAG="TAU_DMG_02" PROB="33"/>
<ITEM TAG="TAU_DMG_03" PROB="33"/>
</RANDOM>
<RANDOM ID="R_GOBLIN_TALK">
<ITEM TAG="GOBLIN_TALK_01_LOOP" PROB="34"/>
<ITEM TAG="GOBLIN_TALK_02_LOOP" PROB="33"/>
<ITEM TAG="GOBLIN_TALK_03_LOOP" PROB="33"/>
</RANDOM>
<RANDOM ID="R_FOX_TALK">
<ITEM TAG="FOX_TALK_01_LOOP" PROB="50"/>
<ITEM TAG="FOX_TALK_02_LOOP" PROB="50"/>
</RANDOM>
<RANDOM ID="R_FOX_DMG">
<ITEM TAG="FOX_DMG_01" PROB="50"/>
<ITEM TAG="FOX_DMG_02" PROB="50"/>
</RANDOM>
<RANDOM ID="R_BOS_GOBLIN_TALK">
<ITEM TAG="BOS_GOBLIN_TALK_01_LOOP" PROB="50"/>
<ITEM TAG="BOS_GOBLIN_TALK_02_LOOP" PROB="50"/>
</RANDOM>
<RANDOM ID="R_TAU_TALK">
<ITEM TAG="TAU_TALK_01_LOOP" PROB="50"/>
<ITEM TAG="TAU_TALK_02_LOOP" PROB="50"/>
</RANDOM>
<RANDOM ID="R_BOS_TAU_TALK">
<ITEM TAG="BOS_TAU_TALK_01_LOOP" PROB="100"/>
</RANDOM>
<RANDOM ID="R_SOR_DMG">
<ITEM TAG="SOR_DMG_01" PROB="50"/>
<ITEM TAG="SOR_DMG_02" PROB="50"/>
</RANDOM>
<RANDOM ID="R_SOR_ATK">
<ITEM TAG="SOR_ATK_01" PROB="50"/>
<ITEM TAG="SOR_ATK_02" PROB="50"/>
</RANDOM>
<RANDOM ID="R_KERA_DIE">
<ITEM TAG="KERA_DIE_01" PROB="100"/>
</RANDOM>
<RANDOM ID="R_KERA_ATK">
<ITEM TAG="KERA_ATK_01" PROB="50"/>
<ITEM TAG="KERA_ATK_02" PROB="50"/>
</RANDOM>
<RANDOM ID="R_KERA_DMG">
<ITEM TAG="KERA_DMG_01" PROB="50"/>
<ITEM TAG="KERA_DMG_02" PROB="50"/>
</RANDOM>
<RANDOM ID="R_VINO_ATK">
<ITEM TAG="VINO_ATK_01" PROB="50"/>
<ITEM TAG="VINO_ATK_02" PROB="50"/>
</RANDOM>
<RANDOM ID="R_VINO_DIE">
<ITEM TAG="VINO_DIE_01" PROB="100"/>
</RANDOM>
<RANDOM ID="R_VINO_DMG">
<ITEM TAG="VINO_DMG_01" PROB="50"/>
<ITEM TAG="VINO_DMG_02" PROB="50"/>
</RANDOM>
<RANDOM ID="R_BLOODGARU_DMG">
<ITEM TAG="BLOODGARU_DMG_01" PROB="50"/>
<ITEM TAG="BLOODGARU_DMG_01" PROB="50"/>
</RANDOM>
<RANDOM ID="R_SUICIDAL_GOBLIN_DMG">
<ITEM TAG="SUICIDAL_GOBLIN_DMG_01" PROB="33"/>
<ITEM TAG="SUICIDAL_GOBLIN_DMG_02" PROB="33"/>
<ITEM TAG="SUICIDAL_GOBLIN_DMG_03" PROB="34"/>
</RANDOM>
<RANDOM ID="R_CAPTAIN_TAU_DMG">
<ITEM TAG="CAPTAIN_TAU_DMG_01" PROB="33"/>
<ITEM TAG="CAPTAIN_TAU_DMG_02" PROB="33"/>
<ITEM TAG="CAPTAIN_TAU_DMG_03" PROB="34"/>
</RANDOM>
<RANDOM ID="R_WHIM_CIEL_DMG">
<ITEM TAG="WHIM_CIEL_DMG_01" PROB="33"/>
<ITEM TAG="WHIM_CIEL_DMG_02" PROB="33"/>
<ITEM TAG="WHIM_CIEL_DMG_03" PROB="34"/>
</RANDOM>
<RANDOM ID="R_HEARTNECK_DMG">
<ITEM TAG="HEARTNECK_DMG_01" PROB="33"/>
<ITEM TAG="HEARTNECK_DMG_02" PROB="33"/>
<ITEM TAG="HEARTNECK_DMG_03" PROB="34"/>
</RANDOM>
<RANDOM ID="R_HYPER_TAU_DMG">
<ITEM TAG="HYPER_TAU_DMG_01" PROB="25"/>
<ITEM TAG="HYPER_TAU_DMG_02" PROB="25"/>
<ITEM TAG="HYPER_TAU_DMG_03" PROB="25"/>
<ITEM TAG="HYPER_TAU_DMG_04" PROB="25"/>
</RANDOM>
<RANDOM ID="R_HYPER_TAU_ATK">
<ITEM TAG="HYPER_TAU_ATK_01" PROB="33"/>
<ITEM TAG="HYPER_TAU_ATK_02" PROB="33"/>
<ITEM TAG="HYPER_TAU_ATK_03" PROB="34"/>
</RANDOM>
<RANDOM ID="R_HYPER_TAU_DIE">
<ITEM TAG="HYPER_TAU_DIE_01" PROB="50"/>
<ITEM TAG="HYPER_TAU_DIE_02" PROB="50"/>
</RANDOM>
<EFFECT ID="GOLEM_WALK" FILE="sounds\mon\act2\golem_walk.ogg" VOLUME_ADJUST="0" PRIORITY="0"/>
<EFFECT ID="GOLEM_DOWN" FILE="sounds\mon\act2\golem_down.ogg"/>
<EFFECT ID="GOLEM_ATK" FILE="sounds\mon\act2\golem_atk.ogg"/>
<EFFECT ID="GOLEM_SLUGS" FILE="sounds\mon\act2\golem_slug.ogg"/>
<EFFECT ID="GOLEM_FIND" FILE="sounds\mon\act2\golem_01.ogg"/>
<EFFECT ID="GOLEM_02" FILE="sounds\mon\act2\golem_02.ogg"/>
<EFFECT ID="GOLEM_ATK_02" FILE="sounds\mon\act2\golem_atk_02.ogg"/>
<EFFECT ID="GOLEM_HARD_HIT" FILE="sounds\mon\act2\golem_hard_hit.ogg"/>
<EFFECT ID="GOLEM_DMG" FILE="sounds\mon\act2\golem_dmg.ogg"/>
<EFFECT ID="GOLEM_DIE" FILE="sounds\mon\act2\golem_die.ogg"/>
<EFFECT ID="FLYDRAGON_HIT" FILE="sounds\mon\act2\fdrg_hit.ogg"/>
<EFFECT ID="FLYDRAGON_CRY" FILE="sounds\mon\act2\fdrg_cry.ogg"/>
<EFFECT ID="FLYDRAGON_BITE" FILE="sounds\mon\act2\fdrg_bite.ogg"/>
<EFFECT ID="FLYDRAGON_DMG" FILE="sounds\mon\act2\fdrg_dmg.ogg"/>
<EFFECT ID="FLYDRAGON_FLAP" FILE="sounds\mon\act2\fdrg_flap.ogg"/>
<EFFECT ID="B_FLYDRAGON_FLAP" FILE="sounds\mon\act2\fdrg_flap_b.ogg"/>
<EFFECT ID="FLYDRAGON_MAD" FILE="sounds\mon\act2\fdrg_mad.ogg"/>
<EFFECT ID="FLYDRAGON_DIE" FILE="sounds\mon\act2\fdrg_die.ogg"/>
<EFFECT ID="FLYDRAGON_FIRE" FILE="sounds\mon\act2\fdrg_fire.ogg"/>
<EFFECT ID="DOLL_FLOAT_LOOP" FILE="sounds\mon\act2\doll_float.ogg" LOOP_DELAY="0"/>
<EFFECT ID="DOLL_CAST" FILE="sounds\mon\act2\doll_cast.ogg"/>
<EFFECT ID="DOLL_STONE" FILE="sounds\mon\act2\doll_stone.ogg"/>
<EFFECT ID="DOLL_COMMAND" FILE="sounds\mon\act2\doll_comm.ogg"/>
<EFFECT ID="DOLL_SUMMON" FILE="sounds\mon\act2\doll_summon.ogg"/>
<EFFECT ID="DOLL_STONE_READY" FILE="sounds\mon\act2\doll_stone_ready.ogg"/>
<EFFECT ID="DOLL_DMG" FILE="sounds\mon\act2\doll_dmg.ogg"/>
<EFFECT ID="DOLL_DIE" FILE="sounds\mon\act2\doll_die.ogg"/>
<EFFECT ID="ZOMBIE_FIND" FILE="sounds\mon\act2\zom_01.ogg"/>
<EFFECT ID="ZOM_ATK01" FILE="sounds\mon\act2\zom_atk01.ogg"/>
<EFFECT ID="ZOM_ATK02" FILE="sounds\mon\act2\zom_atk02.ogg"/>
<EFFECT ID="ZOM_ATK03" FILE="sounds\mon\act2\zom_atk03.ogg"/>
<EFFECT ID="ZOMBIE_BITE" FILE="sounds\mon\act2\zom_bite.ogg"/>
<EFFECT ID="ZOM_DMG01" FILE="sounds\mon\act2\zom_dmg01.ogg"/>
<EFFECT ID="ZOM_DMG02" FILE="sounds\mon\act2\zom_dmg02.ogg"/>
<EFFECT ID="ZOMBIE_DIE" FILE="sounds\mon\act2\zom_die.ogg"/>
<EFFECT ID="ZOMBIE_EYEPULL" FILE="sounds\mon\act2\zom_eyepull.ogg"/>
<EFFECT ID="ZOMBIE_EYEROLLING_LOOP" FILE="sounds\mon\act2\zom_eyerolling.ogg" LOOP_DELAY="0"/>
<EFFECT ID="ZOMBIE_EYEEXPLOTION" FILE="sounds\mon\act2\zom_eyeex.ogg"/>
<EFFECT ID="HUNTER_FIND" FILE="sounds\mon\act2\hunt_01.ogg"/>
<EFFECT ID="HUNT_JUMP" FILE="sounds\mon\act2\hunt_jump.ogg"/>
<EFFECT ID="HUNT_BREATH_LOOP" FILE="sounds\mon\act2\hunt_breath.ogg" LOOP_DELAY="0"/>
<EFFECT ID="HARD_BREATH_LOOP" FILE="sounds\mon\act2\hunt_hard_breath.ogg" LOOP_DELAY="0"/>
<EFFECT ID="HUNTER_ATK" FILE="sounds\mon\act2\hunt_atk_01.ogg"/>
<EFFECT ID="HUNTER_COMMAND" FILE="sounds\mon\act2\hunt_comm_01.ogg"/>
<EFFECT ID="HUNTER_COMMAND_ACCEPT" FILE="sounds\mon\act2\hunt_comm_02.ogg"/>
<EFFECT ID="HUNTER_READY" FILE="sounds\mon\act2\hunt_ready.ogg"/>
<EFFECT ID="HUNTER_SPIT" FILE="sounds\mon\act2\hunt_spit.ogg"/>
<EFFECT ID="HUNTER_DIE" FILE="sounds\mon\act2\hunt_die.ogg"/>
<EFFECT ID="HUNTER_DMG" FILE="sounds\mon\act2\hunt_dmg.ogg"/>
<EFFECT ID="HUNTER_SCREAM" FILE="sounds\mon\act2\hunt_scream.ogg"/>
<EFFECT ID="DRAGONMAN_FIND_01" FILE="sounds\mon\act2\drgm_01.ogg"/>
<EFFECT ID="DRAGONMAN_FIND_02" FILE="sounds\mon\act2\drgm_02.ogg"/>
<EFFECT ID="DRAGONMAN_ATK_LONG" FILE="sounds\mon\act2\drgm_atk1.ogg"/>
<EFFECT ID="DRAGONMAN_ATK_SHORT" FILE="sounds\mon\act2\drgm_atk2.ogg"/>
<EFFECT ID="DRAGONMAN_ATK" FILE="sounds\mon\act2\drgm_atk.ogg"/>
<EFFECT ID="DRAGONMAN_DMG" FILE="sounds\mon\act2\drgm_dmg.ogg"/>
<EFFECT ID="DRAGONMAN_JAIL" FILE="sounds\mon\act2\drgm_jail.ogg"/>
<EFFECT ID="DRAGONMAN_CAST" FILE="sounds\mon\act2\drgm_cast.ogg"/>
<EFFECT ID="DRAGONMAN_SPARK_LOOP" FILE="sounds\mon\act2\drgm_spark.ogg" LOOP_DELAY="0"/>
<EFFECT ID="DRAGONMAN_ILLUSION_LOOP" FILE="sounds\mon\act2\drgm_illusion.ogg" LOOP_DELAY="0"/>
<EFFECT ID="DRAGONMAN_DIE" FILE="sounds\mon\act2\drgm_die.ogg"/>
<EFFECT ID="DRAGONMAN_STATIC_READY_LOOP" FILE="sounds\mon\act2\drgm_sready.ogg" LOOP_DELAY="0"/>
<EFFECT ID="DRAGONMAN_STATIC" FILE="sounds\mon\act2\drgm_static.ogg"/>
<EFFECT ID="DRGM_SHIELD_LOOP" FILE="sounds\mon\act2\drgm_shield.ogg" LOOP_DELAY="0"/>
<EFFECT ID="SFISH_FIND" FILE="sounds\mon\act2\sfish_01.ogg"/>
<EFFECT ID="SFISH_MOVE_LOOP" FILE="sounds\mon\act2\sfish_move.ogg" LOOP_DELAY="0"/>
<EFFECT ID="SFISH_BITE" FILE="sounds\mon\act2\sfish_bite.ogg"/>
<EFFECT ID="SFISH_DMG" FILE="sounds\mon\act2\sfish_dmg.ogg"/>
<EFFECT ID="SFISH_CAST" FILE="sounds\mon\act2\sfish_cast.ogg"/>
<EFFECT ID="SFISH_DISPELL" FILE="sounds\mon\act2\sfish_dispell1.ogg"/>
<EFFECT ID="SFISH_DIE" FILE="sounds\mon\act2\sfish_die.ogg"/>
<EFFECT ID="SFISH_THRON" FILE="sounds\mon\act2\sfish_thorn.ogg"/>
<EFFECT ID="SFISH_BUG_SPIT" FILE="sounds\mon\act2\sfish_bug_spit.ogg"/>
<EFFECT ID="SFISH_BUG_FIRE" FILE="sounds\mon\act2\sfish_bug_fire.ogg"/>
<EFFECT ID="ZIEG_FLOAT_LOOP" FILE="sounds\mon\act2\zieg_float.ogg" LOOP_DELAY="0.5"/>
<EFFECT ID="ZIEG_LASER_READY_LOOP" FILE="sounds\mon\act2\zieg_lready.ogg" LOOP_DELAY="0"/>
<EFFECT ID="ZIEG_LASER_FIRE" FILE="sounds\char\gunner\weapon\lasergunA_01.ogg"/>
<EFFECT ID="ZIEG_NOVA_READY_LOOP" FILE="sounds\mon\act2\zieg_nready.ogg" LOOP_DELAY="0"/>
<EFFECT ID="ZIEG_NOVA_FIRE" FILE="sounds\mon\act2\zieg_nova.ogg"/>
<EFFECT ID="ZIEG_DIE_EFFECT" FILE="sounds\mon\act2\zieg_edie.ogg"/>
<EFFECT ID="ZIEG_CAST_LASER" FILE="sounds\mon\act2\zieg_lcast.ogg"/>
<EFFECT ID="ZIEG_CAST_NOVA" FILE="sounds\mon\act2\zieg_ncast.ogg"/>
<EFFECT ID="ZIEG_LAUGH" FILE="sounds\mon\act2\zieg_laugh.ogg"/>
<EFFECT ID="ZIEG_DMG_01" FILE="sounds\mon\act2\zieg_dmg_01.ogg"/>
<EFFECT ID="ZIEG_DMG_02" FILE="sounds\mon\act2\zieg_dmg_02.ogg"/>
<EFFECT ID="ZIEG_DIE_VOICE" FILE="sounds\mon\act2\zieg_die.ogg"/>
<EFFECT ID="ZIEG_LASER" FILE="sounds\mon\act2\zieg_laser.ogg"/>
<EFFECT ID="STONEBLADE_SWING_LOOP" FILE="sounds\mon\act2\stblade_swing.ogg" LOOP_DELAY="0"/>
<EFFECT ID="B_BULLSEYE_01" FILE="sounds\mon\act2\b_bullseye_01.ogg"/>
<EFFECT ID="B_MASTERDOGRY_01" FILE="sounds\mon\act2\b_mtdogry_01.ogg"/>
<EFFECT ID="B_SELLION_01" FILE="sounds\mon\act2\b_sellion_01.ogg"/>
<EFFECT ID="B_RAKIUS_01" FILE="sounds\mon\act2\b_rakius_01.ogg"/>
<EFFECT ID="B_FLATANY_01" FILE="sounds\mon\act2\b_flatany_01.ogg"/>
<EFFECT ID="LEGION_SHOUT" FILE="sounds\mon\act2\legion_shout.ogg"/>
<EFFECT ID="GOLEM_AMB_01" FILE="sounds\mon\act2\golem_amb_01.ogg"/>
<EFFECT ID="GOLEM_AMB_02" FILE="sounds\mon\act2\golem_amb_02.ogg"/>
<EFFECT ID="GOLEM_AMB_03" FILE="sounds\mon\act2\golem_amb_03.ogg"/>
<EFFECT ID="DOLL_AMB_01" FILE="sounds\mon\act2\doll_amb_01.ogg"/>
<EFFECT ID="DOLL_AMB_02" FILE="sounds\mon\act2\doll_amb_02.ogg"/>
<EFFECT ID="EXPELLER_AMB_01" FILE="sounds\mon\act2\expeller_amb_01.ogg"/>
<EFFECT ID="EXPELLER_AMB_02" FILE="sounds\mon\act2\expeller_amb_02.ogg"/>
<EFFECT ID="EXPELLER_AMB_03" FILE="sounds\mon\act2\expeller_amb_03.ogg"/>
<EFFECT ID="EXPELLER_AMB_04" FILE="sounds\mon\act2\expeller_amb_04.ogg"/>
<EFFECT ID="EXPELLER_ALIVE_01" FILE="sounds\mon\act2\expeller_alive_01.ogg"/>
<EFFECT ID="EXPELLER_ALIVE_02" FILE="sounds\mon\act2\expeller_alive_02.ogg"/>
<EFFECT ID="DEFEN_GUARD_ALIVE_01" FILE="sounds\mon\act2\defen_guard_alive_01.ogg"/>
<EFFECT ID="DEFEN_GUARD_ALIVE_02" FILE="sounds\mon\act2\defen_guard_alive_02.ogg"/>
<EFFECT ID="DEFEN_GUARD_DMG_01" FILE="sounds\mon\act2\defen_guard_dmg_01.ogg"/>
<EFFECT ID="DEFEN_GUARD_DMG_02" FILE="sounds\mon\act2\defen_guard_dmg_02.ogg"/>
<EFFECT ID="DEFEN_GUARD_DMG_03" FILE="sounds\mon\act2\defen_guard_dmg_03.ogg"/>
<EFFECT ID="DEFEN_GUARD_DIE_01" FILE="sounds\mon\act2\defen_guard_die_01.ogg"/>
<EFFECT ID="DEFEN_GUARD_DIE_02" FILE="sounds\mon\act2\defen_guard_die_02.ogg"/>
<EFFECT ID="DEFEN_GUARD_AMB_01" FILE="sounds\mon\act2\defen_guard_amb_01.ogg"/>
<EFFECT ID="DEFEN_GUARD_AMB_02" FILE="sounds\mon\act2\defen_guard_amb_02.ogg"/>
<EFFECT ID="DEFEN_GUARD_LAUGH_01" FILE="sounds\mon\act2\defen_guard_laugh_01.ogg"/>
<EFFECT ID="BIGGOLEM_ATK_01" FILE="sounds\mon\act2\biggolem_atk_01.ogg"/>
<EFFECT ID="BIGGOLEM_ATK_02" FILE="sounds\mon\act2\biggolem_atk_02.ogg"/>
<EFFECT ID="GOLEM_SOUL" FILE="sounds\mon\act2\golem_soul.ogg"/>
<RANDOM ID="R_ZIEG_DMG">
<ITEM TAG="ZIEG_DMG_01" PROB="50"/>
<ITEM TAG="ZIEG_DMG_02" PROB="50"/>
</RANDOM>
<RANDOM ID="ZOMBIE_ATK">
<ITEM TAG="ZOM_ATK01" PROB="33"/>
<ITEM TAG="ZOM_ATK02" PROB="33"/>
<ITEM TAG="ZOM_ATK03" PROB="34"/>
</RANDOM>
<RANDOM ID="ZOMBIE_DMG">
<ITEM TAG="ZOM_DMG01" PROB="50"/>
<ITEM TAG="ZOM_DMG02" PROB="50"/>
</RANDOM>
<RANDOM ID="R_GOLEM_AMB">
<ITEM TAG="GOLEM_AMB_01" PROB="33"/>
<ITEM TAG="GOLEM_AMB_02" PROB="33"/>
<ITEM TAG="GOLEM_AMB_03" PROB="34"/>
</RANDOM>
<RANDOM ID="R_DOLL_AMB">
<ITEM TAG="DOLL_AMB_01" PROB="50"/>
<ITEM TAG="DOLL_AMB_02" PROB="50"/>
</RANDOM>
<RANDOM ID="DRAGONMAN_FIND">
<ITEM TAG="DRAGONMAN_FIND_01" PROB="50"/>
<ITEM TAG="DRAGONMAN_FIND_02" PROB="50"/>
</RANDOM>
<RANDOM ID="R_EXPELLER_AMB_LOOP" LOOP_DELAY="12" LOOP_DELAY_RANGE="4">
<ITEM TAG="EXPELLER_AMB_01" PROB="25"/>
<ITEM TAG="EXPELLER_AMB_02" PROB="25"/>
<ITEM TAG="EXPELLER_AMB_03" PROB="25"/>
<ITEM TAG="EXPELLER_AMB_04" PROB="25"/>
</RANDOM>
<RANDOM ID="R_EXPELLER_ALIVE">
<ITEM TAG="EXPELLER_ALIVE_01" PROB="50"/>
<ITEM TAG="EXPELLER_ALIVE_02" PROB="50"/>
</RANDOM>
<RANDOM ID="R_DEFEN_GUARD_ALIVE">
<ITEM TAG="DEFEN_GUARD_ALIVE_01" PROB="50"/>
<ITEM TAG="DEFEN_GUARD_ALIVE_02" PROB="50"/>
</RANDOM>
<RANDOM ID="R_DEFEN_GUARD_DMG">
<ITEM TAG="DEFEN_GUARD_DMG_01" PROB="33"/>
<ITEM TAG="DEFEN_GUARD_DMG_02" PROB="33"/>
<ITEM TAG="DEFEN_GUARD_DMG_03" PROB="34"/>
</RANDOM>
<RANDOM ID="R_DEFEN_GUARD_DIE">
<ITEM TAG="DEFEN_GUARD_DIE_01" PROB="50"/>
<ITEM TAG="DEFEN_GUARD_DIE_02" PROB="50"/>
</RANDOM>
<RANDOM ID="R_DEFEN_GUARD_AMB">
<ITEM TAG="DEFEN_GUARD_AMB_01" PROB="50"/>
<ITEM TAG="DEFEN_GUARD_AMB_02" PROB="50"/>
</RANDOM>
<RANDOM ID="R_DEFEN_GUARD_LAUGH">
<ITEM TAG="DEFEN_GUARD_LAUGH_01" PROB="100"/>
</RANDOM>
<EFFECT ID="BELIEVER_FIND_01" FILE="sounds\mon\act3\believer_01.ogg"/>
<EFFECT ID="BELIEVER_FIND_02" FILE="sounds\mon\act3\believer_02.ogg"/>
<EFFECT ID="BELIEVER_ATK_01" FILE="sounds\mon\act3\believer_atk_01.ogg"/>
<EFFECT ID="BELIEVER_ATK_02" FILE="sounds\mon\act3\believer_atk_02.ogg"/>
<EFFECT ID="BELIEVER_ATK_03" FILE="sounds\mon\act3\believer_atk_03.ogg"/>
<EFFECT ID="BELIEVER_COMMAND" FILE="sounds\mon\act3\believer_comm.ogg"/>
<EFFECT ID="BELIEVER_SUMMON" FILE="sounds\mon\act3\believer_summon.ogg"/>
<EFFECT ID="BELIEVER_DMG_01" FILE="sounds\mon\act3\believer_dmg_01.ogg"/>
<EFFECT ID="BELIEVER_DMG_02" FILE="sounds\mon\act3\believer_dmg_02.ogg"/>
<EFFECT ID="BELIEVER_DIE_01" FILE="sounds\mon\act3\believer_die_01.ogg"/>
<EFFECT ID="BELIEVER_DIE_02" FILE="sounds\mon\act3\believer_die_02.ogg"/>
<EFFECT ID="BELIEVER_SINK" FILE="sounds\mon\act3\believer_sink.ogg"/>
<EFFECT ID="BELIEVER_PRAY_01" FILE="sounds\mon\act3\believer_pray_01.ogg"/>
<EFFECT ID="BELIEVER_PRAY_02" FILE="sounds\mon\act3\believer_pray_02.ogg"/>
<EFFECT ID="ZGM_SPRING" FILE="sounds\mon\act3\zgm_spring.ogg"/>
<EFFECT ID="ZGM_ATK" FILE="sounds\mon\act3\zgm_atk.ogg"/>
<EFFECT ID="ZGM_ATTACH" FILE="sounds\mon\act3\zgm_attach.ogg"/>
<EFFECT ID="ZGM_DIE" FILE="sounds\mon\act3\zgm_die.ogg"/>
<EFFECT ID="DRGCANNON_MOVE_LOOP" FILE="sounds\mon\act3\drgcan_move.ogg" LOOP_DELAY="0"/>
<EFFECT ID="DRGCANNON_SHOOT" FILE="sounds\mon\act3\drgcan_shoot.ogg"/>
<EFFECT ID="DRGCANNON_BREAK" FILE="sounds\mon\act3\drgcan_break.ogg"/>
<EFFECT ID="COWCANNON_READY" FILE="sounds\mon\act3\cowcan_ready.ogg"/>
<EFFECT ID="COWCANNON_SHOOT" FILE="sounds\mon\act3\cowcan_shoot.ogg"/>
<EFFECT ID="DRGCANNON_READY" FILE="sounds\mon\act3\drgcan_ready.ogg"/>
<EFFECT ID="LASERCANNON_READY" FILE="sounds\mon\act3\lrcan_ready.ogg"/>
<EFFECT ID="LASERCANNON_SHOOT" FILE="sounds\char\gunner\weapon\lasergunA_01.ogg"/>
<EFFECT ID="LIGHTSOUL_01_LOOP" FILE="sounds\mon\act3\lightsoul_01.ogg" LOOP_DELAY="3" LOOP_DELAY_RANGE="2"/>
<EFFECT ID="LIGHTSOUL_CREATE" FILE="sounds\mon\act3\lightsoul_create.ogg"/>
<EFFECT ID="LIGHTSOUL_CAST" FILE="sounds\mon\act3\lightsoul_cast.ogg"/>
<EFFECT ID="LIGHTSOUL_ATK_1_READY" FILE="sounds\mon\act3\lightsoul_atk_1_ready.ogg"/>
<EFFECT ID="LIGHTSOUL_ATK_1" FILE="sounds\mon\act3\lightsoul_atk_1.ogg"/>
<EFFECT ID="LIGHTSOUL_ATK_2_READY" FILE="sounds\mon\act3\lightsoul_atk_2_ready.ogg"/>
<EFFECT ID="LIGHTSOUL_ATK_2" FILE="sounds\mon\act3\lightsoul_atk_2.ogg"/>
<EFFECT ID="LIGHTSOUL_DMG" FILE="sounds\mon\act3\lightsoul_dmg.ogg"/>
<EFFECT ID="LIGHTSOUL_DIE" FILE="sounds\mon\act3\lightsoul_die.ogg"/>
<EFFECT ID="FIRESOUL_01_LOOP" FILE="sounds\mon\act3\firesoul_01.ogg" LOOP_DELAY="3" LOOP_DELAY_RANGE="2"/>
<EFFECT ID="FIRESOUL_CREATE" FILE="sounds\mon\act3\firesoul_create.ogg"/>
<EFFECT ID="FIRESOUL_CAST" FILE="sounds\mon\act3\firesoul_cast.ogg"/>
<EFFECT ID="FIRESOUL_ATK_1_READY" FILE="sounds\mon\act3\firesoul_atk_1_ready.ogg"/>
<EFFECT ID="FIRESOUL_ATK_1" FILE="sounds\mon\act3\firesoul_atk_1.ogg"/>
<EFFECT ID="FIRESOUL_ATK_2_READY" FILE="sounds\mon\act3\firesoul_atk_2_ready.ogg"/>
<EFFECT ID="FIRESOUL_ATK_2" FILE="sounds\mon\act3\firesoul_atk_2.ogg"/>
<EFFECT ID="FIRESOUL_DMG" FILE="sounds\mon\act3\firesoul_dmg.ogg"/>
<EFFECT ID="FIRESOUL_DIE" FILE="sounds\mon\act3\firesoul_die.ogg"/>
<EFFECT ID="WATERSOUL_01_LOOP" FILE="sounds\mon\act3\watersoul_01.ogg"/>
<EFFECT ID="WATERSOUL_CREATE" FILE="sounds\mon\act3\watersoul_create.ogg"/>
<EFFECT ID="WATERSOUL_CAST" FILE="sounds\mon\act3\watersoul_cast.ogg"/>
<EFFECT ID="WATERSOUL_ATK_1_READY" FILE="sounds\mon\act3\watersoul_atk_1_ready.ogg"/>
<EFFECT ID="WATERSOUL_ATK_1" FILE="sounds\mon\act3\watersoul_atk_1.ogg"/>
<EFFECT ID="WATERSOUL_ATK_2_READY" FILE="sounds\mon\act3\watersoul_atk_2_ready.ogg"/>
<EFFECT ID="WATERSOUL_ATK_2" FILE="sounds\mon\act3\watersoul_atk_2.ogg"/>
<EFFECT ID="WATERSOUL_DMG" FILE="sounds\mon\act3\watersoul_dmg.ogg"/>
<EFFECT ID="WATERSOUL_DIE" FILE="sounds\mon\act3\watersoul_die.ogg"/>
<EFFECT ID="DARKSOUL_01_LOOP" FILE="sounds\mon\act3\darksoul_01.ogg" LOOP_DELAY="3" LOOP_DELAY_RANGE="2"/>
<EFFECT ID="DARKSOUL_CREATE" FILE="sounds\mon\act3\darksoul_create.ogg"/>
<EFFECT ID="DARKSOUL_CAST" FILE="sounds\mon\act3\darksoul_cast.ogg"/>
<EFFECT ID="DARKSOUL_ATK_1_READY" FILE="sounds\mon\act3\darksoul_atk_1_ready.ogg"/>
<EFFECT ID="DARKSOUL_ATK_1" FILE="sounds\mon\act3\darksoul_atk_1.ogg"/>
<EFFECT ID="DARKSOUL_ATK_2_READY" FILE="sounds\mon\act3\darksoul_atk_2_ready.ogg"/>
<EFFECT ID="DARKSOUL_ATK_2" FILE="sounds\mon\act3\darksoul_atk_2.ogg"/>
<EFFECT ID="DARKSOUL_DMG" FILE="sounds\mon\act3\darksoul_dmg.ogg"/>
<EFFECT ID="DARKSOUL_DIE" FILE="sounds\mon\act3\darksoul_die.ogg"/>
<EFFECT ID="DENDROID_01_LOOP" FILE="sounds\mon\act3\dent_01.ogg" LOOP_DELAY="0"/>
<EFFECT ID="DENDROID_ATK" FILE="sounds\mon\act3\dent_atk.ogg"/>
<EFFECT ID="DENDROID_DRIVE_01" FILE="sounds\mon\act3\dent_drive_01.ogg"/>
<EFFECT ID="DENDROID_DRIVE_02" FILE="sounds\mon\act3\dent_drive_02.ogg"/>
<EFFECT ID="DENDROID_SPIT" FILE="sounds\mon\act3\dent_spit.ogg"/>
<EFFECT ID="DENDROID_SWISH_01" FILE="sounds\mon\act3\dent_swish01.ogg"/>
<EFFECT ID="DENDROID_SWISH_02" FILE="sounds\mon\act3\dent_swish02.ogg"/>
<EFFECT ID="DENDROID_DIE" FILE="sounds\mon\act3\dent_die.ogg"/>
<EFFECT ID="DENDROID_DMG01" FILE="sounds\mon\act3\dent_dmg01.ogg"/>
<EFFECT ID="DENDROID_DMG02" FILE="sounds\mon\act3\dent_dmg02.ogg"/>
<EFFECT ID="AIRSHIP_01_LOOP" FILE="sounds\mon\act3\airship_01.ogg" LOOP_DELAY="0"/>
<EFFECT ID="AIRSHIP_SHOOT" FILE="sounds\mon\act3\airship_shoot.ogg"/>
<EFFECT ID="AIRSHIP_BREAK" FILE="sounds\mon\act3\airship_break.ogg"/>
<EFFECT ID="AIRSHIP_UNLOAD" FILE="sounds\mon\act3\airship_unload.ogg"/>
<EFFECT ID="AIRSHIP_DOWN" FILE="sounds\mon\act3\airship_down.ogg"/>
<EFFECT ID="AIRSHIP_UP" FILE="sounds\mon\act3\airship_up.ogg"/>
<EFFECT ID="LOTUS_READY_LOOP" FILE="sounds\mon\act3\lotus_ready.ogg" LOOP_DELAY="0"/>
<EFFECT ID="TRAP_OCTOPUS_SWING" FILE="sounds\mon\act3\toctopus_swing.ogg"/>
<EFFECT ID="LOTUS_01" FILE="sounds\mon\act3\lotus_01.ogg"/>
<EFFECT ID="LOTUS_02" FILE="sounds\mon\act3\lotus_02.ogg"/>
<EFFECT ID="LOTUS_03" FILE="sounds\mon\act3\lotus_03.ogg"/>
<EFFECT ID="LOTUS_ATK" FILE="sounds\mon\act3\lotus_atk.ogg"/>
<EFFECT ID="LOTUS_ATK_01" FILE="sounds\mon\act3\lotus_atk_01.ogg"/>
<EFFECT ID="LOTUS_ATK_02" FILE="sounds\mon\act3\lotus_atk_02.ogg"/>
<EFFECT ID="LOTUS_SATK_01" FILE="sounds\mon\act3\lotus_satk_01.ogg"/>
<EFFECT ID="LOTUS_SATK_02" FILE="sounds\mon\act3\lotus_satk_02.ogg"/>
<EFFECT ID="LOTUS_SATK_03" FILE="sounds\mon\act3\lotus_satk_03.ogg"/>
<EFFECT ID="LOTUS_THRUST" FILE="sounds\mon\act3\lotus_thrust.ogg"/>
<EFFECT ID="LOTUS_TWIST" FILE="sounds\mon\act3\lotus_twist.ogg"/>
<EFFECT ID="LOTUS_SWEEP_LOOP" FILE="sounds\mon\act3\lotus_sweep.ogg" LOOP_DELAY="0"/>
<EFFECT ID="LOTUS_DMG_01" FILE="sounds\mon\act3\lotus_dmg_01.ogg"/>
<EFFECT ID="LOTUS_DMG_02" FILE="sounds\mon\act3\lotus_dmg_02.ogg"/>
<EFFECT ID="LOTUS_LAUGH" FILE="sounds\mon\act3\lotus_laugh.ogg"/>
<EFFECT ID="LOTUS_DIE" FILE="sounds\mon\act3\lotus_die.ogg"/>
<EFFECT ID="LOTUS_BREAK" FILE="sounds\mon\act3\lotus_break.ogg"/>
<EFFECT ID="EVIL_SHOUT" FILE="sounds\mon\act3\evil_shout.ogg"/>
<EFFECT ID="EYE_SHOT" FILE="sounds\mon\act3\eye_shot.ogg"/>
<EFFECT ID="SHAKE_WAVE" FILE="sounds\mon\act3\shake_wave.ogg"/>
<EFFECT ID="EYE_APPEAR" FILE="sounds\mon\act3\eye_appear.ogg"/>
<EFFECT ID="EYE_WRIGGLE" FILE="sounds\mon\act3\eye_wriggle.ogg"/>
<EFFECT ID="EVIL_DMG_01" FILE="sounds\mon\act3\evil_dmg_01.ogg"/>
<EFFECT ID="EVIL_DMG_02" FILE="sounds\mon\act3\evil_dmg_02.ogg"/>
<EFFECT ID="EVIL_DMG_03" FILE="sounds\mon\act3\evil_dmg_03.ogg"/>
<EFFECT ID="B_RELIGION_01" FILE="sounds\mon\act3\boss_religion_001.ogg"/>
<EFFECT ID="B_RELIGION_DIE" FILE="sounds\mon\act3\boss_religion_002.ogg"/>
<EFFECT ID="B_RELIGION_ATK_01" FILE="sounds\mon\act3\boss_religion_atk_01.ogg"/>
<EFFECT ID="B_RELIGION_ATK_02" FILE="sounds\mon\act3\boss_religion_atk_02.ogg"/>
<EFFECT ID="B_RELIGION_ATK_03" FILE="sounds\mon\act3\boss_religion_atk_03.ogg"/>
<EFFECT ID="B_RELIGION_DMG_01" FILE="sounds\mon\act3\boss_religion_dmg_01.ogg"/>
<EFFECT ID="B_RELIGION_DMG_02" FILE="sounds\mon\act3\boss_religion_dmg_02.ogg"/>
<EFFECT ID="B_RELIGION_STEP" FILE="sounds\mon\act3\boss_religion_step.ogg"/>
<EFFECT ID="B_RELIGION_SWING" FILE="sounds\mon\act3\boss_religion_swing.ogg"/>
<EFFECT ID="B_RELIGION_THROW" FILE="sounds\mon\act3\boss_religion_throw.ogg"/>
<EFFECT ID="VISCERAL_01" FILE="sounds\mon\act3\visceral_001.ogg"/>
<EFFECT ID="VISCERAL_02" FILE="sounds\mon\act3\visceral_002.ogg"/>
<EFFECT ID="ZGM_HIT_01" FILE="sounds\mon\act3\zgm_hit_01.ogg"/>
<EFFECT ID="ZGM_HIT_02" FILE="sounds\mon\act3\zgm_hit_02.ogg"/>
<EFFECT ID="ROLLING_HUNTER_LOOP" FILE="sounds\mon\act3\rolling_hunter.ogg" LOOP_DELAY="0"/>
<EFFECT ID="ROLLING_HUNTER" FILE="sounds\mon\act3\rolling_hunter.ogg"/>
<EFFECT ID="BATTLECANNON_READY" FILE="sounds\mon\act3\battlecan_ready.ogg"/>
<EFFECT ID="ALSOR_DIE" FILE="sounds\mon\act3\alsor_die.ogg"/>
<EFFECT ID="ALSOR_DMG_01" FILE="sounds\mon\act3\alsor_dmg_01.ogg"/>
<EFFECT ID="ALSOR_DMG_02" FILE="sounds\mon\act3\alsor_dmg_02.ogg"/>
<EFFECT ID="ALSOR_GODDESS" FILE="sounds\mon\act3\alsor_goddess.ogg"/>
<EFFECT ID="ALSOR_SKILL_01" FILE="sounds\mon\act3\alsor_skill_01.ogg"/>
<EFFECT ID="ALSOR_SPEAR" FILE="sounds\mon\act3\alsor_spear.ogg"/>
<EFFECT ID="FSPAWN_ATK" FILE="sounds\mon\act3\fspawn_atk.ogg"/>
<EFFECT ID="FSPAWN_VOMIT" FILE="sounds\mon\act3\fspawn_vomit.ogg"/>
<EFFECT ID="FWORM_ACID" FILE="sounds\mon\act3\fworm_acid.ogg"/>
<EFFECT ID="FWORM_ATK" FILE="sounds\mon\act3\fworm_atk.ogg"/>
<EFFECT ID="FWORM_DIE" FILE="sounds\mon\act3\fworm_die.ogg"/>
<EFFECT ID="FWORM_DISSOLVE" FILE="sounds\mon\act3\fworm_dissolve.ogg"/>
<EFFECT ID="FWORM_DMG_01" FILE="sounds\mon\act3\fworm_dmg_01.ogg"/>
<EFFECT ID="FWORM_DMG_02" FILE="sounds\mon\act3\fworm_dmg_02.ogg"/>
<EFFECT ID="FWORM_HIT" FILE="sounds\mon\act3\fworm_hit.ogg"/>
<EFFECT ID="GBLTRAINER_WHIP" FILE="sounds\mon\act3\gbltrainer_whip.ogg"/>
<EFFECT ID="LDENDROID_SPAWN" FILE="sounds\mon\act3\ldent_spawn.ogg"/>
<EFFECT ID="OLDDENT_DIE" FILE="sounds\mon\act3\olddent_die.ogg"/>
<EFFECT ID="OLDDENT_DMG_01" FILE="sounds\mon\act3\olddent_dmg_01.ogg"/>
<EFFECT ID="OLDDENT_DMG_02" FILE="sounds\mon\act3\olddent_dmg_02.ogg"/>
<EFFECT ID="OLDDENT_SKILL_01" FILE="sounds\mon\act3\olddent_skill_01.ogg"/>
<EFFECT ID="WPLANT_DIE" FILE="sounds\mon\act3\wplant_die.ogg"/>
<EFFECT ID="WPLANT_DIVIDE_LOOP" FILE="sounds\mon\act3\wplant_divide.ogg" LOOP_DELAY="0"/>
<EFFECT ID="WPLANT_DMG_01" FILE="sounds\mon\act3\wplant_dmg_01.ogg"/>
<EFFECT ID="WPLANT_DMG_02" FILE="sounds\mon\act3\wplant_dmg_02.ogg"/>
<EFFECT ID="WPLANT_FIRE_LOOP" FILE="sounds\mon\act3\wplant_fire.ogg" LOOP_DELAY="0"/>
<EFFECT ID="WPLANT_ROOT" FILE="sounds\mon\act3\wplant_root.ogg"/>
<EFFECT ID="WPLANT_SKILL_01" FILE="sounds\mon\act3\wplant_skill_01.ogg"/>
<EFFECT ID="WPLANT_SKILL_02" FILE="sounds\mon\act3\wplant_skill_02.ogg"/>
<EFFECT ID="WPLANT_SPAWN" FILE="sounds\mon\act3\wplant_spawn.ogg"/>
<EFFECT ID="WPLANT_SWISH" FILE="sounds\mon\act3\wplant_swish.ogg"/>
<EFFECT ID="WPLANT_SWISH_HIT" FILE="sounds\mon\act3\wplant_swish_hit.ogg"/>
<EFFECT ID="WPLANT_THORN" FILE="sounds\mon\act3\wplant_thorn.ogg"/>
<EFFECT ID="WPLANT_THORN_HIT" FILE="sounds\mon\act3\wplant_thorn_hit.ogg"/>
<EFFECT ID="WPLANT_TORCH" FILE="sounds\mon\act3\wplant_torch.ogg"/>
<EFFECT ID="ALSOR_SKILL_01_1" FILE="sounds\mon\act3\alsor_skill_01_1.ogg"/>
<EFFECT ID="GBLTRAINER_ATK_01" FILE="sounds\mon\act3\gbltrainer_atk_01.ogg"/>
<EFFECT ID="GBLTRAINER_ATK_02" FILE="sounds\mon\act3\gbltrainer_atk_02.ogg"/>
<EFFECT ID="GBLTRAINER_CAST" FILE="sounds\mon\act3\gbltrainer_cast.ogg"/>
<EFFECT ID="GBLTRAINER_DIE_01" FILE="sounds\mon\act3\gbltrainer_die_01.ogg"/>
<EFFECT ID="GBLTRAINER_DIE_02" FILE="sounds\mon\act3\gbltrainer_die_02.ogg"/>
<EFFECT ID="GBLTRAINER_DMG_01" FILE="sounds\mon\act3\gbltrainer_dmg_01.ogg"/>
<EFFECT ID="GBLTRAINER_DMG_02" FILE="sounds\mon\act3\gbltrainer_dmg_02.ogg"/>
<EFFECT ID="GBLTRAINER_SUMMON" FILE="sounds\mon\act3\gbltrainer_summon.ogg"/>
<RANDOM ID="R_DENDROID_DMG">
<ITEM TAG="DENDROID_DMG01" PROB="50"/>
<ITEM TAG="DENDROID_DMG02" PROB="50"/>
</RANDOM>
<RANDOM ID="BELIEVER_FIND">
<ITEM TAG="BELIEVER_FIND_01" PROB="50"/>
<ITEM TAG="BELIEVER_FIND_02" PROB="50"/>
</RANDOM>
<RANDOM ID="BELIEVER_ATK">
<ITEM TAG="BELIEVER_ATK_01" PROB="33"/>
<ITEM TAG="BELIEVER_ATK_02" PROB="33"/>
<ITEM TAG="BELIEVER_ATK_03" PROB="34"/>
</RANDOM>
<RANDOM ID="BELIEVER_DIE">
<ITEM TAG="BELIEVER_DIE_01" PROB="50"/>
<ITEM TAG="BELIEVER_DIE_02" PROB="50"/>
</RANDOM>
<RANDOM ID="BELIEVER_DMG">
<ITEM TAG="BELIEVER_DMG_01" PROB="50"/>
<ITEM TAG="BELIEVER_DMG_02" PROB="50"/>
</RANDOM>
<RANDOM ID="BELIEVER_PRAY">
<ITEM TAG="BELIEVER_PRAY_01" PROB="50"/>
<ITEM TAG="BELIEVER_PRAY_02" PROB="50"/>
</RANDOM>
<RANDOM ID="LOTUS_DMG">
<ITEM TAG="LOTUS_DMG_01" PROB="50"/>
<ITEM TAG="LOTUS_DMG_02" PROB="50"/>
</RANDOM>
<RANDOM ID="EVIL_DMG">
<ITEM TAG="EVIL_DMG_01" PROB="33"/>
<ITEM TAG="EVIL_DMG_02" PROB="33"/>
<ITEM TAG="EVIL_DMG_03" PROB="34"/>
</RANDOM>
<RANDOM ID="R_LOTUS">
<ITEM TAG="LOTUS_01" PROB="33"/>
<ITEM TAG="LOTUS_02" PROB="33"/>
<ITEM TAG="LOTUS_03" PROB="34"/>
</RANDOM>
<RANDOM ID="R_LOTUS_ATK">
<ITEM TAG="LOTUS_ATK_01" PROB="50"/>
<ITEM TAG="LOTUS_ATK_02" PROB="50"/>
</RANDOM>
<RANDOM ID="R_LOTUS_SATK">
<ITEM TAG="LOTUS_SATK_01" PROB="33"/>
<ITEM TAG="LOTUS_SATK_02" PROB="33"/>
<ITEM TAG="LOTUS_SATK_03" PROB="34"/>
</RANDOM>
<RANDOM ID="R_B_RELIGION_ATK">
<ITEM TAG="B_RELIGION_ATK_01" PROB="40"/>
<ITEM TAG="B_RELIGION_ATK_02" PROB="40"/>
<ITEM TAG="B_RELIGION_ATK_03" PROB="20"/>
</RANDOM>
<RANDOM ID="R_B_RELIGION_DMG">
<ITEM TAG="B_RELIGION_DMG_01" PROB="50"/>
<ITEM TAG="B_RELIGION_DMG_02" PROB="50"/>
</RANDOM>
<RANDOM ID="R_ZGM_HIT">
<ITEM TAG="ZGM_HIT_01" PROB="50"/>
<ITEM TAG="ZGM_HIT_02" PROB="50"/>
</RANDOM>
<RANDOM ID="R_WPLANT_DMG">
<ITEM TAG="WPLANT_DMG_01" PROB="50"/>
<ITEM TAG="WPLANT_DMG_02" PROB="50"/>
</RANDOM>
<RANDOM ID="R_FWORM_DMG">
<ITEM TAG="FWORM_DMG_01" PROB="50"/>
<ITEM TAG="FWORM_DMG_02" PROB="50"/>
</RANDOM>
<RANDOM ID="R_ALSOR_DMG">
<ITEM TAG="ALSOR_DMG_01" PROB="50"/>
<ITEM TAG="ALSOR_DMG_02" PROB="50"/>
</RANDOM>
<RANDOM ID="R_OLDDENT_DMG">
<ITEM TAG="OLDDENT_DMG_01" PROB="50"/>
<ITEM TAG="OLDDENT_DMG_02" PROB="50"/>
</RANDOM>
<RANDOM ID="R_GBLTRAINER_ATK">
<ITEM TAG="GBLTRAINER_ATK_01" PROB="50"/>
<ITEM TAG="GBLTRAINER_ATK_02" PROB="50"/>
</RANDOM>
<RANDOM ID="R_GBLTRAINER_DIE">
<ITEM TAG="GBLTRAINER_DIE_01" PROB="50"/>
<ITEM TAG="GBLTRAINER_DIE_02" PROB="50"/>
</RANDOM>
<RANDOM ID="R_GBLTRAINER_DMG">
<ITEM TAG="GBLTRAINER_DMG_01" PROB="50"/>
<ITEM TAG="GBLTRAINER_DMG_02" PROB="50"/>
</RANDOM>
<EFFECT ID="GHOUL_01" FILE="sounds\mon\act4\ghoul_01.ogg" VOLUME_ADJUST="0" PRIORITY="0"/>
<EFFECT ID="GHOUL_02" FILE="sounds\mon\act4\ghoul_02.ogg"/>
<EFFECT ID="GHOUL_ATK_01" FILE="sounds\mon\act4\ghoul_atk_01.ogg"/>
<EFFECT ID="GHOUL_ATK_02" FILE="sounds\mon\act4\ghoul_atk_02.ogg"/>
<EFFECT ID="GHOUL_DMG_01" FILE="sounds\mon\act4\ghoul_dmg_01.ogg"/>
<EFFECT ID="GHOUL_DMG_02" FILE="sounds\mon\act4\ghoul_dmg_02.ogg"/>
<EFFECT ID="GHOUL_DMG_03" FILE="sounds\mon\act4\ghoul_dmg_03.ogg"/>
<EFFECT ID="GHOUL_DIE_01" FILE="sounds\mon\act4\ghoul_die_01.ogg"/>
<EFFECT ID="GHOUL_DIE_02" FILE="sounds\mon\act4\ghoul_die_02.ogg"/>
<EFFECT ID="GHOUL_ARM_ATK" FILE="sounds\mon\act4\ghoul_arm_atk.ogg"/>
<EFFECT ID="SPIDER_01" FILE="sounds\mon\act4\spider_01.ogg"/>
<EFFECT ID="SPIDER_02" FILE="sounds\mon\act4\spider_02.ogg"/>
<EFFECT ID="SPIDER_03" FILE="sounds\mon\act4\spider_03.ogg"/>
<EFFECT ID="SPIDER_ATK_01" FILE="sounds\mon\act4\spider_atk_01.ogg"/>
<EFFECT ID="SPIDER_ATK_02" FILE="sounds\mon\act4\spider_atk_02.ogg"/>
<EFFECT ID="SPIDER_DMG_01" FILE="sounds\mon\act4\spider_dmg_01.ogg"/>
<EFFECT ID="SPIDER_DMG_02" FILE="sounds\mon\act4\spider_dmg_02.ogg"/>
<EFFECT ID="SPIDER_DMG_03" FILE="sounds\mon\act4\spider_dmg_03.ogg"/>
<EFFECT ID="SPIDER_DIE" FILE="sounds\mon\act4\spider_die.ogg"/>
<EFFECT ID="PSPIDER_01" FILE="sounds\mon\act4\Pspider_01.ogg"/>
<EFFECT ID="PSPIDER_02" FILE="sounds\mon\act4\Pspider_02.ogg"/>
<EFFECT ID="PSPIDER_DIE" FILE="sounds\mon\act4\Pspider_die.ogg"/>
<EFFECT ID="KSPIDER_01" FILE="sounds\mon\act4\Kspider_01.ogg"/>
<EFFECT ID="KSPIDER_02" FILE="sounds\mon\act4\Kspider_02.ogg"/>
<EFFECT ID="KSPIDER_DMG_01" FILE="sounds\mon\act4\Kspider_dmg_01.ogg"/>
<EFFECT ID="KSPIDER_DMG_02" FILE="sounds\mon\act4\Kspider_dmg_02.ogg"/>
<EFFECT ID="KSPIDER_ATK" FILE="sounds\mon\act4\Kspider_atk.ogg"/>
<EFFECT ID="KSPIDER_DIE" FILE="sounds\mon\act4\Kspider_die.ogg"/>
<EFFECT ID="BSPIDER_MISSILE" FILE="sounds\mon\act4\spider_missile.ogg"/>
<EFFECT ID="SPIDER_ROLLING_LOOP" FILE="sounds\mon\act4\spider_rolling.ogg" LOOP_DELAY="0"/>
<EFFECT ID="SKELETON_01" FILE="sounds\mon\act4\skeleton_01.ogg"/>
<EFFECT ID="SKELETON_02" FILE="sounds\mon\act4\skeleton_02.ogg"/>
<EFFECT ID="SKELETON_DMG_01" FILE="sounds\mon\act4\skeleton_dmg_01.ogg"/>
<EFFECT ID="SKELETON_DMG_02" FILE="sounds\mon\act4\skeleton_dmg_02.ogg"/>
<EFFECT ID="SKELETON_DIE" FILE="sounds\mon\act4\skeleton_die.ogg"/>
<EFFECT ID="SKELETON_SHIELD_LOOP " FILE="sounds\mon\act4\skeleton_shield.ogg" LOOP_DELAY="0"/>
<EFFECT ID="WRAITH_01" FILE="sounds\mon\act4\wraith_01.ogg"/>
<EFFECT ID="WRAITH_02" FILE="sounds\mon\act4\wraith_02.ogg"/>
<EFFECT ID="WRAITH_03" FILE="sounds\mon\act4\wraith_03.ogg"/>
<EFFECT ID="WRAITH_DMG_01" FILE="sounds\mon\act4\wraith_dmg_01.ogg"/>
<EFFECT ID="WRAITH_DMG_02" FILE="sounds\mon\act4\wraith_dmg_02.ogg"/>
<EFFECT ID="WRAITH_DIE_01" FILE="sounds\mon\act4\wraith_die_01.ogg"/>
<EFFECT ID="WRAITH_DIE_02" FILE="sounds\mon\act4\wraith_die_02.ogg"/>
<EFFECT ID="WRAITH_ATK_01" FILE="sounds\mon\act4\wraith_atk_01.ogg"/>
<EFFECT ID="WRAITH_ATK_02" FILE="sounds\mon\act4\wraith_atk_02.ogg"/>
<EFFECT ID="WRAITH_AMB_01" FILE="sounds\mon\act4\wraith_amb_01.ogg"/>
<EFFECT ID="WRAITH_AMB_02" FILE="sounds\mon\act4\wraith_amb_02.ogg"/>
<EFFECT ID="WRAITH_KISS" FILE="sounds\mon\act4\wraith_kiss.ogg"/>
<EFFECT ID="WRAITH_KISS_01" FILE="sounds\mon\act4\wraith_kiss_01.ogg"/>
<EFFECT ID="WRAITH_KISS_02" FILE="sounds\mon\act4\wraith_kiss_02.ogg"/>
<EFFECT ID="BAT_FLAP" FILE="sounds\mon\act4\bat_flap.ogg"/>
<EFFECT ID="BISHOP_EYE" FILE="sounds\mon\act4\bishop_eye.ogg"/>
<EFFECT ID="FIRE_GUARD_LAUGH" FILE="sounds\mon\act4\fireguard_laugh.ogg"/>
<EFFECT ID="ICE_GUARD_01" FILE="sounds\mon\act4\iceguard_01.ogg"/>
<EFFECT ID="ICE_GUARD_02" FILE="sounds\mon\act4\iceguard_02.ogg"/>
<EFFECT ID="LIGHT_GUARD_SHINE" FILE="sounds\mon\act4\lightguard_shine.ogg"/>
<EFFECT ID="HAMMER_KING_01" FILE="sounds\mon\act4\hamking_atk_01.ogg"/>
<EFFECT ID="HAMMER_KING_02" FILE="sounds\mon\act4\hamking_atk_02.ogg"/>
<EFFECT ID="HAMMER_KING_03" FILE="sounds\mon\act4\hamking_atk_03.ogg"/>
<EFFECT ID="HAMMER_KING_CRASH" FILE="sounds\mon\act4\hammer_king_crash.ogg"/>
<EFFECT ID="HAMMER_KING_WARN_01" FILE="sounds\mon\act4\hammer_king_01.ogg"/>
<EFFECT ID="HAMMER_KING_WARN_02" FILE="sounds\mon\act4\hammer_king_02.ogg"/>
<EFFECT ID="GIANT_ROAR_01" FILE="sounds\mon\act4\giant_roar_01.ogg"/>
<EFFECT ID="GIANT_ROAR_02" FILE="sounds\mon\act4\giant_roar_02.ogg"/>
<EFFECT ID="GIANT_ROAR_03" FILE="sounds\mon\act4\giant_roar_03.ogg"/>
<EFFECT ID="GIANT_ROAR_04" FILE="sounds\mon\act4\giant_roar_04.ogg"/>
<EFFECT ID="GIANT_DMG_01" FILE="sounds\mon\act4\giant_dmg_01.ogg"/>
<EFFECT ID="GIANT_DMG_02" FILE="sounds\mon\act4\giant_dmg_02.ogg"/>
<EFFECT ID="GIANT_DMG_03" FILE="sounds\mon\act4\giant_dmg_03.ogg"/>
<EFFECT ID="GIANT_DMG_04" FILE="sounds\mon\act4\giant_dmg_04.ogg"/>
<EFFECT ID="GIANT_ATK_01" FILE="sounds\mon\act4\giant_atk_01.ogg"/>
<EFFECT ID="GIANT_ATK_02" FILE="sounds\mon\act4\giant_atk_02.ogg"/>
<EFFECT ID="GIANT_ATK_03" FILE="sounds\mon\act4\giant_atk_03.ogg"/>
<EFFECT ID="GIANT_ATK_04" FILE="sounds\mon\act4\giant_atk_04.ogg"/>
<EFFECT ID="GIANT_DIE_01" FILE="sounds\mon\act4\giant_die_01.ogg"/>
<EFFECT ID="GIANT_DIE_02" FILE="sounds\mon\act4\giant_die_02.ogg"/>
<EFFECT ID="GIANT_DIE_03" FILE="sounds\mon\act4\giant_die_03.ogg"/>
<EFFECT ID="GIANT_DIE_04" FILE="sounds\mon\act4\giant_die_04.ogg"/>
<EFFECT ID="GIANT_DIE_05" FILE="sounds\mon\act4\giant_die_05.ogg"/>
<EFFECT ID="SKELETON_DIE_01" FILE="sounds\mon\act4\skeleton_die_01.ogg"/>
<EFFECT ID="CEMETARY_SKELETON_01" FILE="sounds\mon\act4\cemetary_skeleton_01.ogg"/>
<EFFECT ID="CEMETARY_SKELETON_02" FILE="sounds\mon\act4\cemetary_skeleton_02.ogg"/>
<EFFECT ID="CEMETARY_SKELETON_ATK_01" FILE="sounds\mon\act4\cemetary_skeleton_atk_01.ogg"/>
<EFFECT ID="CEMETARY_SKELETON_ATK_02" FILE="sounds\mon\act4\cemetary_skeleton_atk_02.ogg"/>
<EFFECT ID="CEMETARY_SKELETON_DMG_01" FILE="sounds\mon\act4\cemetary_skeleton_dmg_01.ogg"/>
<EFFECT ID="CEMETARY_SKELETON_DMG_02" FILE="sounds\mon\act4\cemetary_skeleton_dmg_02.ogg"/>
<EFFECT ID="CEMETARY_SKELETON_DMG_03" FILE="sounds\mon\act4\cemetary_skeleton_dmg_03.ogg"/>
<EFFECT ID="CEMETARY_SKELETON_DIE_01" FILE="sounds\mon\act4\cemetary_skeleton_die_01.ogg"/>
<EFFECT ID="CEMETARY_SKELETON_DIE_02" FILE="sounds\mon\act4\cemetary_skeleton_die_02.ogg"/>
<EFFECT ID="STONE_SKELETON_01" FILE="sounds\mon\act4\stone_skeleton_01.ogg"/>
<EFFECT ID="STONE_SKELETON_02" FILE="sounds\mon\act4\stone_skeleton_02.ogg"/>
<EFFECT ID="STONE_SKELETON_ATK_01" FILE="sounds\mon\act4\stone_skeleton_atk_01.ogg"/>
<EFFECT ID="STONE_SKELETON_ATK_02" FILE="sounds\mon\act4\stone_skeleton_atk_02.ogg"/>
<EFFECT ID="STONE_SKELETON_DMG_01" FILE="sounds\mon\act4\stone_skeleton_dmg_01.ogg"/>
<EFFECT ID="STONE_SKELETON_DMG_02" FILE="sounds\mon\act4\stone_skeleton_dmg_02.ogg"/>
<EFFECT ID="STONE_SKELETON_DMG_03" FILE="sounds\mon\act4\stone_skeleton_dmg_03.ogg"/>
<EFFECT ID="STONE_SKELETON_DIE_01" FILE="sounds\mon\act4\stone_skeleton_die_01.ogg"/>
<EFFECT ID="STONE_SKELETON_DIE_02" FILE="sounds\mon\act4\stone_skeleton_die_02.ogg"/>
<EFFECT ID="HYDE_SKELETON" FILE="sounds\mon\act4\hyde_skeleton.ogg"/>
<EFFECT ID="SZAK_SKELETON" FILE="sounds\mon\act4\szak_skeleton.ogg"/>
<EFFECT ID="ZAKASIYA_SKELETON" FILE="sounds\mon\act4\zakasiya_skeleton.ogg"/>
<EFFECT ID="CULAD_SKELETON" FILE="sounds\mon\act4\culad_skeleton.ogg"/>
<EFFECT ID="DEATH_DRAGON" FILE="sounds\mon\act4\death_dragon.ogg"/>
<EFFECT ID="DEATH_DRAGON_ATK_01" FILE="sounds\mon\act4\death_dragon_atk_01.ogg"/>
<EFFECT ID="DEATH_DRAGON_ATK_02" FILE="sounds\mon\act4\death_dragon_atk_02.ogg"/>
<EFFECT ID="DEATH_DRAGON_ATK_03" FILE="sounds\mon\act4\death_dragon_atk_03.ogg"/>
<EFFECT ID="DEATH_DRAGON_DMG_01" FILE="sounds\mon\act4\death_dragon_dmg_01.ogg"/>
<EFFECT ID="DEATH_DRAGON_DMG_02" FILE="sounds\mon\act4\death_dragon_dmg_02.ogg"/>
<EFFECT ID="DEATH_DRAGON_DMG_03" FILE="sounds\mon\act4\death_dragon_dmg_03.ogg"/>
<EFFECT ID="DEATH_DRAGON_DIE" FILE="sounds\mon\act4\death_dragon_die.ogg"/>
<EFFECT ID="DEATH_BREATH_LOOP" FILE="sounds\mon\act4\death_breath_loop.ogg" LOOP_DELAY="0"/>
<EFFECT ID="METAL_CHAIN" FILE="sounds\mon\act4\metal_chain.ogg"/>
<EFFECT ID="METAL_CHAIN_ATK" FILE="sounds\mon\act4\metal_chain_atk.ogg"/>
<EFFECT ID="DINGO_01" FILE="sounds\mon\act4\dingo_appearance.ogg" LOOP_DELAY="25" LOOP_DELAY_RANGE="6"/>
<EFFECT ID="DINGO_ATK" FILE="sounds\mon\act4\dingo_atk.ogg"/>
<EFFECT ID="DINGO_ATK_SHIELD" FILE="sounds\mon\act4\dingo_atk_shield.ogg"/>
<EFFECT ID="DINGO_DIE" FILE="sounds\mon\act4\dingo_die.ogg"/>
<EFFECT ID="DINGO_DMG_01" FILE="sounds\mon\act4\dingo_dmg_01.ogg"/>
<EFFECT ID="DINGO_DMG_02" FILE="sounds\mon\act4\dingo_dmg_02.ogg"/>
<EFFECT ID="DINGO_DMG_03" FILE="sounds\mon\act4\dingo_dmg_03.ogg"/>
<EFFECT ID="DINGO_DMG_04" FILE="sounds\mon\act4\dingo_dmg_04.ogg"/>
<EFFECT ID="DINGO_GUARD" FILE="sounds\mon\act4\dingo_guard.ogg"/>
<EFFECT ID="DINGO_SWORD" FILE="sounds\mon\act4\dingo_sword.ogg"/>
<EFFECT ID="HUMFRI_01" FILE="sounds\mon\act4\humfri_appearance.ogg" LOOP_DELAY="25" LOOP_DELAY_RANGE="5"/>
<EFFECT ID="HUMFRI_ATK_01" FILE="sounds\mon\act4\humfri_atk_01.ogg"/>
<EFFECT ID="HUMFRI_ATK_02" FILE="sounds\mon\act4\humfri_atk_02.ogg"/>
<EFFECT ID="HUMFRI_DIE_01" FILE="sounds\mon\act4\humfri_die_01.ogg"/>
<EFFECT ID="HUMFRI_DIE_02" FILE="sounds\mon\act4\humfri_die_02.ogg"/>
<EFFECT ID="HUMFRI_DMG_01" FILE="sounds\mon\act4\humfri_dmg_01.ogg"/>
<EFFECT ID="HUMFRI_DMG_02" FILE="sounds\mon\act4\humfri_dmg_02.ogg"/>
<EFFECT ID="HUMFRI_DMG_03" FILE="sounds\mon\act4\humfri_dmg_03.ogg"/>
<EFFECT ID="HUMFRI_DMG_04" FILE="sounds\mon\act4\humfri_dmg_04.ogg"/>
<EFFECT ID="HUMFRI_IRONHAMMER" FILE="sounds\mon\act4\humfri_ironhammer.ogg"/>
<EFFECT ID="B_HEADLESS_01" FILE="sounds\mon\act4\b_headless_01.ogg" LOOP_DELAY="25" LOOP_DELAY_RANGE="5"/>
<EFFECT ID="B_HEADLESS_02" FILE="sounds\mon\act4\b_headless_02.ogg" LOOP_DELAY="25" LOOP_DELAY_RANGE="5"/>
<EFFECT ID="B_HEADLESS_ATK_01" FILE="sounds\mon\act4\b_headless_atk_01.ogg"/>
<EFFECT ID="B_HEADLESS_ATK_02" FILE="sounds\mon\act4\b_headless_atk_02.ogg"/>
<EFFECT ID="B_HEADLESS_ATK_03" FILE="sounds\mon\act4\b_headless_atk_03.ogg"/>
<EFFECT ID="B_HEADLESS_DIE_01" FILE="sounds\mon\act4\b_headless_die_01.ogg"/>
<EFFECT ID="B_HEADLESS_DIE_02" FILE="sounds\mon\act4\b_headless_die_02.ogg"/>
<EFFECT ID="B_HEADLESS_DMG_01" FILE="sounds\mon\act4\b_headless_dmg_01.ogg"/>
<EFFECT ID="B_HEADLESS_DMG_02" FILE="sounds\mon\act4\b_headless_dmg_02.ogg"/>
<EFFECT ID="B_HEADLESS_DROP" FILE="sounds\mon\act4\b_headless_drop.ogg"/>
<EFFECT ID="B_HEADLESS_LANCE" FILE="sounds\mon\act4\b_headless_lance.ogg" LOOP_DELAY="0"/>
<EFFECT ID="B_HORSE_CRY_01" FILE="sounds\mon\act4\b_horse_cry_01.ogg"/>
<EFFECT ID="B_HORSE_CRY_02" FILE="sounds\mon\act4\b_horse_cry_02.ogg"/>
<EFFECT ID="B_HORSE_RUN" FILE="sounds\mon\act4\b_horse_run.ogg"/>
<EFFECT ID="B_HORSE_WALK" FILE="sounds\mon\act4\b_horse_walk.ogg"/>
<EFFECT ID="CAVE_DESTRUCTION" FILE="sounds\mon\act4\cave_destruction.ogg"/>
<EFFECT ID="JACO_BOWATK" FILE="sounds\mon\act4\jaco_bow.ogg"/>
<EFFECT ID="JACO_01" FILE="sounds\mon\act4\jaco_01.ogg" LOOP_DELAY="30" LOOP_DELAY_RANGE="6"/>
<EFFECT ID="JACO_02" FILE="sounds\mon\act4\jaco_02.ogg" LOOP_DELAY="30" LOOP_DELAY_RANGE="6"/>
<EFFECT ID="JACO_03" FILE="sounds\mon\act4\jaco_03.ogg" LOOP_DELAY="30" LOOP_DELAY_RANGE="6"/>
<EFFECT ID="JACO_BOW_01" FILE="sounds\mon\act4\jaco_bow_01.ogg"/>
<EFFECT ID="JACO_BOW_02" FILE="sounds\mon\act4\jaco_bow_02.ogg"/>
<EFFECT ID="JACO_BOW_03" FILE="sounds\mon\act4\jaco_bow_03.ogg"/>
<EFFECT ID="JACO_BOW_04" FILE="sounds\mon\act4\jaco_bow_04.ogg"/>
<EFFECT ID="JACO_BOW_05" FILE="sounds\mon\act4\jaco_bow_05.ogg"/>
<EFFECT ID="JACO_DIE_01" FILE="sounds\mon\act4\jaco_die_01.ogg"/>
<EFFECT ID="JACO_DIE_02" FILE="sounds\mon\act4\jaco_die_02.ogg"/>
<EFFECT ID="JACO_DIE_03" FILE="sounds\mon\act4\jaco_die_03.ogg"/>
<EFFECT ID="JACO_DMG_01" FILE="sounds\mon\act4\jaco_dmg_01.ogg"/>
<EFFECT ID="JACO_DMG_02" FILE="sounds\mon\act4\jaco_dmg_02.ogg"/>
<EFFECT ID="JACO_DMG_03" FILE="sounds\mon\act4\jaco_dmg_03.ogg"/>
<EFFECT ID="JACO_DMG_04" FILE="sounds\mon\act4\jaco_dmg_04.ogg"/>
<EFFECT ID="JACO_MEET" FILE="sounds\mon\act4\jaco_meet.ogg"/>
<EFFECT ID="BSPIDER_CRASH" FILE="sounds\mon\act4\Bspider_crash.ogg"/>
<RANDOM ID="R_GHOUL">
<ITEM TAG="GHOUL_01" PROB="50"/>
<ITEM TAG="GHOUL_02" PROB="50"/>
</RANDOM>
<RANDOM ID="R_GHOUL_ATK">
<ITEM TAG="GHOUL_ATK_01" PROB="50"/>
<ITEM TAG="GHOUL_ATK_02" PROB="50"/>
</RANDOM>
<RANDOM ID="R_GHOUL_DMG">
<ITEM TAG="GHOUL_DMG_01" PROB="33"/>
<ITEM TAG="GHOUL_DMG_02" PROB="33"/>
<ITEM TAG="GHOUL_DMG_03" PROB="34"/>
</RANDOM>
<RANDOM ID="R_GHOUL_DIE">
<ITEM TAG="GHOUL_DIE_01" PROB="50"/>
<ITEM TAG="GHOUL_DIE_02" PROB="50"/>
</RANDOM>
<RANDOM ID="R_SPIDER">
<ITEM TAG="SPIDER_01" PROB="33"/>
<ITEM TAG="SPIDER_02" PROB="33"/>
<ITEM TAG="SPIDER_03" PROB="34"/>
</RANDOM>
<RANDOM ID="R_SPIDER_ATK">
<ITEM TAG="SPIDER_ATK_01" PROB="50"/>
<ITEM TAG="SPIDER_ATK_02" PROB="50"/>
</RANDOM>
<RANDOM ID="R_SPIDER_DMG">
<ITEM TAG="SPIDER_DMG_01" PROB="33"/>
<ITEM TAG="SPIDER_DMG_02" PROB="33"/>
<ITEM TAG="SPIDER_DMG_03" PROB="34"/>
</RANDOM>
<RANDOM ID="R_PSPIDER">
<ITEM TAG="PSPIDER_01" PROB="50"/>
<ITEM TAG="PSPIDER_02" PROB="50"/>
</RANDOM>
<RANDOM ID="R_KSPIDER">
<ITEM TAG="KSPIDER_01" PROB="50"/>
<ITEM TAG="KSPIDER_02" PROB="50"/>
</RANDOM>
<RANDOM ID="R_KSPIDER_DMG">
<ITEM TAG="KSPIDER_DMG_01" PROB="50"/>
<ITEM TAG="KSPIDER_DMG_02" PROB="50"/>
</RANDOM>
<RANDOM ID="R_SKELETON">
<ITEM TAG="SKELETON_01" PROB="50"/>
<ITEM TAG="SKELETON_02" PROB="50"/>
</RANDOM>
<RANDOM ID="R_SKELETON_DMG">
<ITEM TAG="SKELETON_DMG_01" PROB="50"/>
<ITEM TAG="SKELETON_DMG_02" PROB="50"/>
</RANDOM>
<RANDOM ID="R_WRAITH">
<ITEM TAG="WRAITH_01" PROB="33"/>
<ITEM TAG="WRAITH_02" PROB="33"/>
<ITEM TAG="WRAITH_03" PROB="34"/>
</RANDOM>
<RANDOM ID="WRAITH_ATK">
<ITEM TAG="WRAITH_ATK_01" PROB="50"/>
<ITEM TAG="WRAITH_ATK_02" PROB="50"/>
</RANDOM>
<RANDOM ID="R_WRAITH_DMG">
<ITEM TAG="WRAITH_DMG_01" PROB="50"/>
<ITEM TAG="WRAITH_DMG_02" PROB="50"/>
</RANDOM>
<RANDOM ID="R_WRAITH_DIE">
<ITEM TAG="WRAITH_DIE_01" PROB="50"/>
<ITEM TAG="WRAITH_DIE_02" PROB="50"/>
</RANDOM>
<RANDOM ID="R_WRAITH_AMB">
<ITEM TAG="WRAITH_AMB_01" PROB="50"/>
<ITEM TAG="WRAITH_AMB_02" PROB="50"/>
</RANDOM>
<RANDOM ID="R_WRAITH_KISS">
<ITEM TAG="WRAITH_KISS_01" PROB="50"/>
<ITEM TAG="WRAITH_KISS_02" PROB="50"/>
</RANDOM>
<RANDOM ID="R_ICE_GUARD">
<ITEM TAG="ICE_GUARD_01" PROB="50"/>
<ITEM TAG="ICE_GUARD_02" PROB="50"/>
</RANDOM>
<RANDOM ID="R_HAMMER_KING">
<ITEM TAG="HAMMER_KING_WARN_01" PROB="50"/>
<ITEM TAG="HAMMER_KING_WARN_02" PROB="50"/>
</RANDOM>
<RANDOM ID="R_GIANT_ROAR">
<ITEM TAG="GIANT_ROAR_01" PROB="25"/>
<ITEM TAG="GIANT_ROAR_02" PROB="25"/>
<ITEM TAG="GIANT_ROAR_03" PROB="25"/>
<ITEM TAG="GIANT_ROAR_04" PROB="25"/>
</RANDOM>
<RANDOM ID="R_GIANT_DMG">
<ITEM TAG="GIANT_DMG_01" PROB="25"/>
<ITEM TAG="GIANT_DMG_02" PROB="25"/>
<ITEM TAG="GIANT_DMG_03" PROB="25"/>
<ITEM TAG="GIANT_DMG_04" PROB="25"/>
</RANDOM>
<RANDOM ID="R_GIANT_ATK">
<ITEM TAG="GIANT_ATK_01" PROB="25"/>
<ITEM TAG="GIANT_ATK_02" PROB="25"/>
<ITEM TAG="GIANT_ATK_03" PROB="25"/>
<ITEM TAG="GIANT_ATK_04" PROB="25"/>
</RANDOM>
<RANDOM ID="R_GIANT_DIE">
<ITEM TAG="GIANT_DIE_01" PROB="20"/>
<ITEM TAG="GIANT_DIE_02" PROB="20"/>
<ITEM TAG="GIANT_DIE_03" PROB="20"/>
<ITEM TAG="GIANT_DIE_04" PROB="20"/>
<ITEM TAG="GIANT_DIE_05" PROB="20"/>
</RANDOM>
<RANDOM ID="R_SKELETON_DIE">
<ITEM TAG="SKELETON_DIE_01" PROB="100"/>
</RANDOM>
<RANDOM ID="R_CEMETARY_SKELETON">
<ITEM TAG="CEMETARY_SKELETON_01" PROB="50"/>
<ITEM TAG="CEMETARY_SKELETON_02" PROB="50"/>
</RANDOM>
<RANDOM ID="R_CEMETARY_SKELETON_ATK">
<ITEM TAG="CEMETARY_SKELETON_ATK_01" PROB="50"/>
<ITEM TAG="CEMETARY_SKELETON_ATK_02" PROB="50"/>
</RANDOM>
<RANDOM ID="R_CEMETARY_SKELETON_DMG">
<ITEM TAG="CEMETARY_SKELETON_DMG_01" PROB="33"/>
<ITEM TAG="CEMETARY_SKELETON_DMG_02" PROB="33"/>
<ITEM TAG="CEMETARY_SKELETON_DMG_03" PROB="34"/>
</RANDOM>
<RANDOM ID="R_CEMETARY_SKELETON_DIE">
<ITEM TAG="CEMETARY_SKELETON_DIE_01" PROB="50"/>
<ITEM TAG="CEMETARY_SKELETON_DIE_02" PROB="50"/>
</RANDOM>
<RANDOM ID="R_STONE_SKELETON">
<ITEM TAG="STONE_SKELETON_01" PROB="50"/>
<ITEM TAG="STONE_SKELETON_02" PROB="50"/>
</RANDOM>
<RANDOM ID="R_STONE_SKELETON_ATK">
<ITEM TAG="STONE_SKELETON_ATK_01" PROB="50"/>
<ITEM TAG="STONE_SKELETON_ATK_02" PROB="50"/>
</RANDOM>
<RANDOM ID="R_STONE_SKELETON_DMG">
<ITEM TAG="STONE_SKELETON_DMG_01" PROB="33"/>
<ITEM TAG="STONE_SKELETON_DMG_02" PROB="33"/>
<ITEM TAG="STONE_SKELETON_DMG_03" PROB="34"/>
</RANDOM>
<RANDOM ID="R_STONE_SKELETON_DIE">
<ITEM TAG="STONE_SKELETON_DIE_01" PROB="50"/>
<ITEM TAG="STONE_SKELETON_DIE_02" PROB="50"/>
</RANDOM>
<RANDOM ID="R_DEATH_DRAGON_ATK">
<ITEM TAG="DEATH_DRAGON_ATK_01" PROB="33"/>
<ITEM TAG="DEATH_DRAGON_ATK_02" PROB="33"/>
<ITEM TAG="DEATH_DRAGON_ATK_03" PROB="34"/>
</RANDOM>
<RANDOM ID="R_DEATH_DRAGON_DMG">
<ITEM TAG="DEATH_DRAGON_DMG_01" PROB="33"/>
<ITEM TAG="DEATH_DRAGON_DMG_02" PROB="33"/>
<ITEM TAG="DEATH_DRAGON_DMG_03" PROB="34"/>
</RANDOM>
<RANDOM ID="R_DINGO_DMG">
<ITEM TAG="DINGO_DMG_01" PROB="25"/>
<ITEM TAG="DINGO_DMG_02" PROB="25"/>
<ITEM TAG="DINGO_DMG_03" PROB="25"/>
<ITEM TAG="DINGO_DMG_04" PROB="25"/>
</RANDOM>
<RANDOM ID="R_HUMFRI_ATK">
<ITEM TAG="HUMFRI_ATK_01" PROB="50"/>
<ITEM TAG="HUMFRI_ATK_02" PROB="50"/>
</RANDOM>
<RANDOM ID="R_HUMFRI_DIE">
<ITEM TAG="HUMFRI_DIE_01" PROB="50"/>
<ITEM TAG="HUMFRI_DIE_02" PROB="50"/>
</RANDOM>
<RANDOM ID="R_HUMFRI_DMG">
<ITEM TAG="HUMFRI_DMG_01" PROB="50"/>
<ITEM TAG="HUMFRI_DMG_02" PROB="50"/>
<ITEM TAG="HUMFRI_DMG_03" PROB="50"/>
<ITEM TAG="HUMFRI_DMG_04" PROB="50"/>
</RANDOM>
<RANDOM ID="R_B_HEADLESS">
<ITEM TAG="B_HEADLESS_01" PROB="50"/>
<ITEM TAG="B_HEADLESS_02" PROB="50"/>
</RANDOM>
<RANDOM ID="R_B_HEADLESS_AMB">
<ITEM TAG="B_HEADLESS_01" PROB="25"/>
<ITEM TAG="B_HEADLESS_02" PROB="25"/>
<ITEM TAG="B_HORSE_CRY_01" PROB="25"/>
<ITEM TAG="B_HORSE_CRY_02" PROB="25"/>
</RANDOM>
<RANDOM ID="R_B_HEADLESS_ATK">
<ITEM TAG="B_HEADLESS_ATK_01" PROB="30"/>
<ITEM TAG="B_HEADLESS_ATK_02" PROB="30"/>
<ITEM TAG="B_HEADLESS_ATK_03" PROB="40"/>
</RANDOM>
<RANDOM ID="R_B_HEADLESS_DIE">
<ITEM TAG="B_HEADLESS_DIE_01" PROB="50"/>
<ITEM TAG="B_HEADLESS_DIE_02" PROB="50"/>
</RANDOM>
<RANDOM ID="R_B_HEADLESS_DMG">
<ITEM TAG="B_HEADLESS_DMG_01" PROB="50"/>
<ITEM TAG="B_HEADLESS_DMG_02" PROB="50"/>
</RANDOM>
<RANDOM ID="R_JACO">
<ITEM TAG="JACO_01" PROB="33"/>
<ITEM TAG="JACO_02" PROB="33"/>
<ITEM TAG="JACO_03" PROB="34"/>
</RANDOM>
<RANDOM ID="R_JACO_BOW">
<ITEM TAG="JACO_BOW_01" PROB="20"/>
<ITEM TAG="JACO_BOW_02" PROB="20"/>
<ITEM TAG="JACO_BOW_03" PROB="20"/>
<ITEM TAG="JACO_BOW_04" PROB="30"/>
<ITEM TAG="JACO_BOW_05" PROB="30"/>
</RANDOM>
<RANDOM ID="R_JACO_DIE">
<ITEM TAG="JACO_DIE_01" PROB="33"/>
<ITEM TAG="JACO_DIE_02" PROB="33"/>
<ITEM TAG="JACO_DIE_03" PROB="34"/>
</RANDOM>
<RANDOM ID="R_JACO_DMG">
<ITEM TAG="JACO_DMG_01" PROB="25"/>
<ITEM TAG="JACO_DMG_02" PROB="25"/>
<ITEM TAG="JACO_DMG_03" PROB="25"/>
<ITEM TAG="JACO_DMG_04" PROB="25"/>
</RANDOM>
<EFFECT ID="LABINA_01" FILE="sounds\mon\act5\labina_01.ogg" VOLUME_ADJUST="0" PRIORITY="0"/>
<EFFECT ID="LABINA_02" FILE="sounds\mon\act5\labina_02.ogg"/>
<EFFECT ID="LABINA_ATK_01" FILE="sounds\mon\act5\labina_atk_01.ogg"/>
<EFFECT ID="LABINA_ATK_02" FILE="sounds\mon\act5\labina_atk_02.ogg"/>
<EFFECT ID="LABINA_ATK_03" FILE="sounds\mon\act5\labina_atk_03.ogg"/>
<EFFECT ID="SNOW_SLIDE_VOICE_01" FILE="sounds\mon\act5\labina_snowslide_01.ogg"/>
<EFFECT ID="SNOW_SLIDE_VOICE_02" FILE="sounds\mon\act5\labina_snowslide_02.ogg"/>
<EFFECT ID="SNOW_SLIDE_01" FILE="sounds\mon\act5\snow_slide_01.ogg"/>
<EFFECT ID="SNOW_SLIDE_02" FILE="sounds\mon\act5\snow_slide_02.ogg"/>
<EFFECT ID="SNOW_SLIDE_03" FILE="sounds\mon\act5\snow_slide_03.ogg"/>
<EFFECT ID="LABINA_DMG_01" FILE="sounds\mon\act5\labina_dmg_01.ogg"/>
<EFFECT ID="LABINA_DMG_02" FILE="sounds\mon\act5\labina_dmg_02.ogg"/>
<EFFECT ID="LABINA_DMG_03" FILE="sounds\mon\act5\labina_dmg_03.ogg"/>
<EFFECT ID="LABINA_DIE_01" FILE="sounds\mon\act5\labina_die_01.ogg"/>
<EFFECT ID="LABINA_DIE_02" FILE="sounds\mon\act5\labina_die_02.ogg"/>
<EFFECT ID="BANTU_01" FILE="sounds\mon\act5\bantu_01.ogg"/>
<EFFECT ID="BANTU_02" FILE="sounds\mon\act5\bantu_02.ogg"/>
<EFFECT ID="BANTU_AMB_01" FILE="sounds\mon\act5\bantu_amb_01.ogg"/>
<EFFECT ID="BANTU_AMB_02" FILE="sounds\mon\act5\bantu_amb_02.ogg"/>
<EFFECT ID="BANTU_ATK_01" FILE="sounds\mon\act5\bantu_atk_01.ogg"/>
<EFFECT ID="BANTU_ATK_02" FILE="sounds\mon\act5\bantu_atk_02.ogg"/>
<EFFECT ID="BANTU_ATK_03" FILE="sounds\mon\act5\bantu_atk_03.ogg"/>
<EFFECT ID="BANTU_ATK_04" FILE="sounds\mon\act5\bantu_atk_04.ogg"/>
<EFFECT ID="BANTU_ATK_05" FILE="sounds\mon\act5\bantu_atk_05.ogg"/>
<EFFECT ID="BANTU_DMG_01" FILE="sounds\mon\act5\bantu_dmg_01.ogg"/>
<EFFECT ID="BANTU_DMG_02" FILE="sounds\mon\act5\bantu_dmg_02.ogg"/>
<EFFECT ID="BANTU_DMG_03" FILE="sounds\mon\act5\bantu_dmg_03.ogg"/>
<EFFECT ID="BANTU_DMG_04" FILE="sounds\mon\act5\bantu_dmg_04.ogg"/>
<EFFECT ID="BANTU_DIE_01" FILE="sounds\mon\act5\bantu_die_01.ogg"/>
<EFFECT ID="BANTU_DIE_02" FILE="sounds\mon\act5\bantu_die_02.ogg"/>
<EFFECT ID="BANTU_DIE_03" FILE="sounds\mon\act5\bantu_die_03.ogg"/>
<EFFECT ID="AMAZONES" FILE="sounds\mon\act5\amazones.ogg"/>
<EFFECT ID="AMAZONES_AMB" FILE="sounds\mon\act5\amazones_amb.ogg"/>
<EFFECT ID="AMAZONES_BREATH" FILE="sounds\mon\act5\amazones_breath.ogg"/>
<EFFECT ID="AMAZONES_ATK_01" FILE="sounds\mon\act5\amazones_atk_01.ogg"/>
<EFFECT ID="AMAZONES_ATK_02" FILE="sounds\mon\act5\amazones_atk_02.ogg"/>
<EFFECT ID="AMAZONES_ATK_03" FILE="sounds\mon\act5\amazones_atk_03.ogg"/>
<EFFECT ID="AMAZONES_DMG_01" FILE="sounds\mon\act5\amazones_dmg_01.ogg"/>
<EFFECT ID="AMAZONES_DMG_02" FILE="sounds\mon\act5\amazones_dmg_02.ogg"/>
<EFFECT ID="AMAZONES_DIE" FILE="sounds\mon\act5\amazones_die.ogg"/>
<EFFECT ID="ICETIGER" FILE="sounds\mon\act5\icetiger.ogg"/>
<EFFECT ID="ICETIGER_ATK_01" FILE="sounds\mon\act5\icetiger_atk_01.ogg"/>
<EFFECT ID="ICETIGER_ATK_02" FILE="sounds\mon\act5\icetiger_atk_02.ogg"/>
<EFFECT ID="ICETIGER_BITE_01" FILE="sounds\mon\act5\icetiger_bite_01.ogg"/>
<EFFECT ID="ICETIGER_BITE_02" FILE="sounds\mon\act5\icetiger_bite_02.ogg"/>
<EFFECT ID="ICETIGER_DMG_01" FILE="sounds\mon\act5\icetiger_dmg_01.ogg"/>
<EFFECT ID="ICETIGER_DMG_02" FILE="sounds\mon\act5\icetiger_dmg_02.ogg"/>
<EFFECT ID="ICETIGER_DIE" FILE="sounds\mon\act5\icetiger_die.ogg"/>
<EFFECT ID="ICETIGER_ANGRY" FILE="sounds\mon\act5\icetiger_angry.ogg"/>
<EFFECT ID="LOOGER_01" FILE="sounds\mon\act5\b_looger_01.ogg" LOOP_DELAY="25" LOOP_DELAY_RANGE="6"/>
<EFFECT ID="LOOGER_02" FILE="sounds\mon\act5\b_looger_02.ogg" LOOP_DELAY="25" LOOP_DELAY_RANGE="6"/>
<EFFECT ID="LOOGER_ATK_01" FILE="sounds\mon\act5\b_looger_atk_01.ogg"/>
<EFFECT ID="LOOGER_ATK_02" FILE="sounds\mon\act5\b_looger_atk_02.ogg"/>
<EFFECT ID="LOOGER_ATK_03" FILE="sounds\mon\act5\b_looger_atk_03.ogg"/>
<EFFECT ID="LOOGER_DMG_01" FILE="sounds\mon\act5\b_looger_dmg_01.ogg"/>
<EFFECT ID="LOOGER_DMG_02" FILE="sounds\mon\act5\b_looger_dmg_02.ogg"/>
<EFFECT ID="LOOGER_DMG_03" FILE="sounds\mon\act5\b_looger_dmg_03.ogg"/>
<EFFECT ID="LOOGER_THROW_BONE_01" FILE="sounds\mon\act5\b_looger_throwbone_01.ogg"/>
<EFFECT ID="LOOGER_THROW_BONE_02" FILE="sounds\mon\act5\b_looger_throwbone_02.ogg"/>
<EFFECT ID="LOOGER_BUFF_VOICE" FILE="sounds\mon\act5\b_looger_buff_vo.ogg"/>
<EFFECT ID="LOOGER_BUFF" FILE="sounds\mon\act5\b_looger_buff.ogg"/>
<EFFECT ID="LOOGER_SUMMON_VOICE_01" FILE="sounds\mon\act5\b_looger_summon_vo_01.ogg"/>
<EFFECT ID="LOOGER_SUMMON_VOICE_02" FILE="sounds\mon\act5\b_looger_summon_vo_02.ogg"/>
<EFFECT ID="LOOGER_SUMMON" FILE="sounds\mon\act5\b_looger_summon.ogg"/>
<EFFECT ID="LOOGER_DIE_01" FILE="sounds\mon\act5\b_looger_die_01.ogg"/>
<EFFECT ID="LOOGER_DIE_02" FILE="sounds\mon\act5\b_looger_die_02.ogg"/>
<EFFECT ID="LOOGER_DIE_03" FILE="sounds\mon\act5\b_looger_die_03.ogg"/>
<EFFECT ID="LOOGER_ANGRY" FILE="sounds\mon\act5\b_looger_angry.ogg"/>
<EFFECT ID="CHEAPTOY_01" FILE="sounds\mon\act5\cheaptoy_01.ogg" LOOP_DELAY="30" LOOP_DELAY_RANGE="6"/>
<EFFECT ID="CHEAPTOY_02" FILE="sounds\mon\act5\cheaptoy_02.ogg" LOOP_DELAY="30" LOOP_DELAY_RANGE="6"/>
<EFFECT ID="CHEAPTOY_03" FILE="sounds\mon\act5\cheaptoy_03.ogg" LOOP_DELAY="30" LOOP_DELAY_RANGE="6"/>
<EFFECT ID="CHEAPTOY_DMG_01" FILE="sounds\mon\act5\cheaptoy_dmg_01.ogg"/>
<EFFECT ID="CHEAPTOY_DMG_02" FILE="sounds\mon\act5\cheaptoy_dmg_02.ogg"/>
<EFFECT ID="CHEAPTOY_DMG_03" FILE="sounds\mon\act5\cheaptoy_dmg_03.ogg"/>
<EFFECT ID="CHEAPTOY_ATK_01" FILE="sounds\mon\act5\cheaptoy_atk_01.ogg"/>
<EFFECT ID="CHEAPTOY_ATK_02" FILE="sounds\mon\act5\cheaptoy_atk_02.ogg"/>
<EFFECT ID="CHEAPTOY_DIE_01" FILE="sounds\mon\act5\cheaptoy_die_01.ogg"/>
<EFFECT ID="CHEAPTOY_DIE_02" FILE="sounds\mon\act5\cheaptoy_die_02.ogg"/>
<EFFECT ID="NORMALTOY_01" FILE="sounds\mon\act5\normaltoy_01.ogg" LOOP_DELAY="30" LOOP_DELAY_RANGE="7"/>
<EFFECT ID="NORMALTOY_02" FILE="sounds\mon\act5\normaltoy_02.ogg" LOOP_DELAY="30" LOOP_DELAY_RANGE="7"/>
<EFFECT ID="NORMALTOY_ATK" FILE="sounds\mon\act5\normaltoy_atk.ogg"/>
<EFFECT ID="NORMALTOY_ERASER" FILE="sounds\mon\act5\nomaltoy_eraser.ogg"/>
<EFFECT ID="NORMALTOY_DMG_01" FILE="sounds\mon\act5\normaltoy_dmg_01.ogg"/>
<EFFECT ID="NORMALTOY_DMG_02" FILE="sounds\mon\act5\normaltoy_dmg_02.ogg"/>
<EFFECT ID="NORMALTOY_DIE_01" FILE="sounds\mon\act5\normaltoy_die_01.ogg"/>
<EFFECT ID="NORMALTOY_DIE_02" FILE="sounds\mon\act5\normaltoy_die_02.ogg"/>
<EFFECT ID="EXPENTOY" FILE="sounds\mon\act5\expensivetoy.ogg" LOOP_DELAY="25" LOOP_DELAY_RANGE="8"/>
<EFFECT ID="EXPENTOY_ATK_01" FILE="sounds\mon\act5\expensivetoy_atk_01.ogg"/>
<EFFECT ID="EXPENTOY_ATK_02" FILE="sounds\mon\act5\expensivetoy_atk_02.ogg"/>
<EFFECT ID="EXPENTOY_BUFF" FILE="sounds\mon\act5\expensivetoy_buff.ogg"/>
<EFFECT ID="EXPENTOY_DMG_01" FILE="sounds\mon\act5\expensivetoy_dmg_01.ogg"/>
<EFFECT ID="EXPENTOY_DMG_02" FILE="sounds\mon\act5\expensivetoy_dmg_02.ogg"/>
<EFFECT ID="EXPENTOY_DIE" FILE="sounds\mon\act5\expensivetoy_die.ogg"/>
<EFFECT ID="HIDDEN_A" FILE="sounds\mon\act5\hiddenA_toy.ogg" LOOP_DELAY="25" LOOP_DELAY_RANGE="6"/>
<EFFECT ID="HIDDEN_A_DMG" FILE="sounds\mon\act5\hiddenA_toy_dmg.ogg"/>
<EFFECT ID="HIDDEN_A_ATK" FILE="sounds\mon\act5\hiddenA_toy_atk.ogg"/>
<EFFECT ID="HIDDEN_A_DIE" FILE="sounds\mon\act5\hiddenA_toy_die.ogg"/>
<EFFECT ID="HIDDEN_B" FILE="sounds\mon\act5\hiddenB_toy.ogg" LOOP_DELAY="25" LOOP_DELAY_RANGE="5"/>
<EFFECT ID="HIDDEN_B_DMG" FILE="sounds\mon\act5\hiddenB_toy_dmg.ogg"/>
<EFFECT ID="HIDDEN_B_ATK" FILE="sounds\mon\act5\hiddenB_toy_atk.ogg"/>
<EFFECT ID="HIDDEN_B_DIE" FILE="sounds\mon\act5\hiddenB_toy_die.ogg"/>
<EFFECT ID="HIDDEN_C" FILE="sounds\mon\act5\hiddenC_toy.ogg" LOOP_DELAY="25" LOOP_DELAY_RANGE="6"/>
<EFFECT ID="HIDDEN_C_DMG" FILE="sounds\mon\act5\hiddenC_toy_dmg.ogg"/>
<EFFECT ID="HIDDEN_C_ATK" FILE="sounds\mon\act5\hiddenC_toy_atk.ogg"/>
<EFFECT ID="HIDDEN_C_DIE" FILE="sounds\mon\act5\hiddenC_toy_die.ogg"/>
<EFFECT ID="HIDDEN_D" FILE="sounds\mon\act5\hiddenD_toy.ogg" LOOP_DELAY="25" LOOP_DELAY_RANGE="6"/>
<EFFECT ID="HIDDEN_D_DMG" FILE="sounds\mon\act5\hiddenD_toy_dmg.ogg"/>
<EFFECT ID="HIDDEN_D_ATK" FILE="sounds\mon\act5\hiddenD_toy_atk.ogg"/>
<EFFECT ID="HIDDEN_D_DIE" FILE="sounds\mon\act5\hiddenD_toy_die.ogg"/>
<EFFECT ID="COLDBOY_APPEAR" FILE="sounds\mon\act5\coldboy_appear.ogg"/>
<EFFECT ID="COLDBOY_INVOKE_01" FILE="sounds\mon\act5\coldboy_invoke_01.ogg"/>
<EFFECT ID="COLDBOY_INVOKE_02" FILE="sounds\mon\act5\coldboy_invoke_02.ogg"/>
<EFFECT ID="COLDBOY_INVOKE_03" FILE="sounds\mon\act5\coldboy_invoke_03.ogg"/>
<EFFECT ID="COLDBOY_INVOKE_04" FILE="sounds\mon\act5\coldboy_invoke_04.ogg"/>
<EFFECT ID="COLDBOY_RELEASE" FILE="sounds\mon\act5\coldboy_release.ogg"/>
<EFFECT ID="COLDBOY_ATK" FILE="sounds\mon\act5\coldboy_atk.ogg"/>
<EFFECT ID="COLDBOY_BLIZZARD" FILE="sounds\mon\act5\coldboy_blizzard.ogg"/>
<EFFECT ID="COLDBOY_PUNCH" FILE="sounds\mon\act5\coldboy_punch.ogg"/>
<EFFECT ID="COLDBOY_PUNCH_READY" FILE="sounds\mon\act5\coldboy_punch_ready.ogg"/>
<EFFECT ID="COLDBOY_PUNCH_SHOT" FILE="sounds\mon\act5\coldboy_punch_shot.ogg"/>
<EFFECT ID="COLDBOY_DMG" FILE="sounds\mon\act5\coldboy_dmg.ogg"/>
<EFFECT ID="COLDBOY_DIE" FILE="sounds\mon\act5\coldboy_die.ogg"/>
<EFFECT ID="COLDBOY_RUSH" FILE="sounds\mon\act5\coldboy_rush.ogg"/>
<EFFECT ID="HEARTBEAT_100_LOOP" FILE="sounds\mon\act5\heartbeat_100_loop.ogg" LOOP_DELAY="0"/>
<EFFECT ID="HEARTBEAT_80_LOOP" FILE="sounds\mon\act5\heartbeat_80_loop.ogg" LOOP_DELAY="0"/>
<EFFECT ID="HEARTBEAT_60_LOOP" FILE="sounds\mon\act5\heartbeat_60_loop.ogg" LOOP_DELAY="0"/>
<EFFECT ID="HEARTBEAT_40_LOOP" FILE="sounds\mon\act5\heartbeat_40_loop.ogg" LOOP_DELAY="0"/>
<EFFECT ID="HEARTBEAT_20_LOOP" FILE="sounds\mon\act5\heartbeat_20_loop.ogg" LOOP_DELAY="0"/>
<EFFECT ID="BANTU_CATCH" FILE="sounds\mon\act5\bantu_catch.ogg"/>
<EFFECT ID="BONE_HIT_01" FILE="sounds\mon\act5\bone_hit_01.ogg"/>
<EFFECT ID="BONE_HIT_02" FILE="sounds\mon\act5\bone_hit_02.ogg"/>
<EFFECT ID="ICETIGER_DASH" FILE="sounds\mon\act5\icetiger_dash.ogg"/>
<EFFECT ID="ICETIGER_DASHATK_01" FILE="sounds\mon\act5\icetiger_dashatk_01.ogg"/>
<EFFECT ID="ICETIGER_DASHATK_02" FILE="sounds\mon\act5\icetiger_dashatk_02.ogg"/>
<EFFECT ID="ICETIGER_DASH_HIT" FILE="sounds\mon\act5\icetiger_dash_hit.ogg"/>
<EFFECT ID="SHESKE_ATK" FILE="sounds\mon\act5\sheske_atk.ogg"/>
<EFFECT ID="THROW_BONE" FILE="sounds\mon\act5\throw_bone.ogg"/>
<EFFECT ID="THROW_BONE_READY" FILE="sounds\mon\act5\throw_bone_ready.ogg"/>
<EFFECT ID="ICETIGER_02" FILE="sounds\mon\act5\icetiger_02.ogg"/>
<EFFECT ID="ICETIGER_03" FILE="sounds\mon\act5\icetiger_03.ogg"/>
<EFFECT ID="C_UPPER_HIT_01" FILE="sounds\mon\act5\c_upper_hit_01.ogg"/>
<EFFECT ID="C_UPPER_HIT_02" FILE="sounds\mon\act5\c_upper_hit_02.ogg"/>
<EFFECT ID="KNEE_ATK_01" FILE="sounds\mon\act5\knee_atk_01.ogg"/>
<EFFECT ID="KNEE_ATK_02" FILE="sounds\mon\act5\knee_atk_02.ogg"/>
<EFFECT ID="ICE_BLESS_HIT" FILE="sounds\mon\act5\ice_bless_hit.ogg"/>
<EFFECT ID="AMAZONES_01" FILE="sounds\mon\act5\amazones_01.ogg"/>
<EFFECT ID="AMAZONES_02" FILE="sounds\mon\act5\amazones_02.ogg"/>
<EFFECT ID="AMAZONES_03" FILE="sounds\mon\act5\amazones_03.ogg"/>
<EFFECT ID="AMAZONES_04" FILE="sounds\mon\act5\amazones_04.ogg"/>
<EFFECT ID="AMAZONES_05" FILE="sounds\mon\act5\amazones_05.ogg"/>
<EFFECT ID="B_LOOGER_03" FILE="sounds\mon\act5\b_looger_03.ogg"/>
<EFFECT ID="B_LOOGER_DIE_04" FILE="sounds\mon\act5\b_looger_die_04.ogg"/>
<EFFECT ID="B_LOOGER_DOWN_01" FILE="sounds\mon\act5\b_looger_down_01.ogg"/>
<EFFECT ID="B_LOOGER_DOWN_02" FILE="sounds\mon\act5\b_looger_down_02.ogg"/>
<EFFECT ID="B_LOOGER_UP_01" FILE="sounds\mon\act5\b_looger_up_01.ogg"/>
<EFFECT ID="B_LOOGER_UP_02" FILE="sounds\mon\act5\b_looger_up_02.ogg"/>
<EFFECT ID="BANTU_03" FILE="sounds\mon\act5\bantu_03.ogg"/>
<EFFECT ID="BANTU_04" FILE="sounds\mon\act5\bantu_04.ogg"/>
<EFFECT ID="LABINA_03" FILE="sounds\mon\act5\labina_03.ogg"/>
<EFFECT ID="LABINA_DIE_03" FILE="sounds\mon\act5\labina_die_03.ogg"/>
<EFFECT ID="LABINA_DOWN_01" FILE="sounds\mon\act5\labina_down_01.ogg"/>
<EFFECT ID="LABINA_DOWN_02" FILE="sounds\mon\act5\labina_down_02.ogg"/>
<EFFECT ID="SNOW_SLIDE_VOICE_03" FILE="sounds\mon\act5\labina_snowslide_03.ogg"/>
<EFFECT ID="SNOW_SLIDE_VOICE_04" FILE="sounds\mon\act5\labina_snowslide_04.ogg"/>
<EFFECT ID="SNOW_SLIDE_VOICE_05" FILE="sounds\mon\act5\labina_snowslide_05.ogg"/>
<EFFECT ID="SNOW_SLIDE_VOICE_06" FILE="sounds\mon\act5\labina_snowslide_06.ogg"/>
<EFFECT ID="LABINA_UP_01" FILE="sounds\mon\act5\labina_up_01.ogg"/>
<EFFECT ID="LABINA_UP_02" FILE="sounds\mon\act5\labina_up_02.ogg"/>
<EFFECT ID="EMRE_MOVINGATK_01" FILE="sounds\mon\act5\emre_movingatk_01.ogg"/>
<EFFECT ID="EMRE_MOVINGATK_02" FILE="sounds\mon\act5\emre_movingatk_02.ogg"/>
<EFFECT ID="ICETIGER_JUMP" FILE="sounds\mon\act5\icetiger_jump.ogg"/>
<EFFECT ID="BANTU_BODYATK_01" FILE="sounds\mon\act5\bantu_bodyatk_01.ogg"/>
<EFFECT ID="BANTU_BODYATK_02" FILE="sounds\mon\act5\bantu_bodyatk_02.ogg"/>
<EFFECT ID="ARM_UNDERLAND" FILE="sounds\mon\act5\arm_underland.ogg"/>
<EFFECT ID="B_RIKU_ENERGY" FILE="sounds\mon\act5\b_riku_energy.ogg"/>
<EFFECT ID="B_RIKU_ENERGY_OUT" FILE="sounds\mon\act5\b_riku_energy_out.ogg"/>
<EFFECT ID="STORM_GOLEM_SNOW" FILE="sounds\mon\act5\storm_golem_snow.ogg"/>
<EFFECT ID="TREBUCHET_LOOP" FILE="sounds\mon\act5\trebuchet_loop.ogg"/>
<EFFECT ID="TREBUCHET_SHOT" FILE="sounds\mon\act5\trebuchet_shot.ogg"/>
<EFFECT ID="B_ROSHI_DIE" FILE="sounds\mon\act5\b_roshi_die.ogg"/>
<EFFECT ID="B_ROSHI_DMG" FILE="sounds\mon\act5\b_roshi_dmg.ogg"/>
<EFFECT ID="B_ROSHI_MAGIC_01" FILE="sounds\mon\act5\b_roshi_magic_01.ogg"/>
<EFFECT ID="B_ROSHI_MAGIC_02" FILE="sounds\mon\act5\b_roshi_magic_02.ogg"/>
<EFFECT ID="B_ROSHI_MEET" FILE="sounds\mon\act5\b_roshi_meet.ogg"/>
<EFFECT ID="B_ROSHI_SUMMON" FILE="sounds\mon\act5\b_roshi_summon.ogg"/>
<EFFECT ID="BISONWOMAN_DIE_01" FILE="sounds\mon\act5\bisonwoman_die_01.ogg"/>
<EFFECT ID="BISONWOMAN_DIE_02" FILE="sounds\mon\act5\bisonwoman_die_02.ogg"/>
<EFFECT ID="BISONWOMAN_DIE_03" FILE="sounds\mon\act5\bisonwoman_die_03.ogg"/>
<EFFECT ID="BISONWOMAN_DMG_01" FILE="sounds\mon\act5\bisonwoman_dmg_01.ogg"/>
<EFFECT ID="BISONWOMAN_DMG_02" FILE="sounds\mon\act5\bisonwoman_dmg_02.ogg"/>
<EFFECT ID="BISONWOMAN_DMG_03" FILE="sounds\mon\act5\bisonwoman_dmg_03.ogg"/>
<EFFECT ID="BISONWOMAN_KICK_01" FILE="sounds\mon\act5\bisonwoman_kick_01.ogg"/>
<EFFECT ID="BISONWOMAN_KICK_02" FILE="sounds\mon\act5\bisonwoman_kick_02.ogg"/>
<EFFECT ID="BISONWOMAN_KICK_03" FILE="sounds\mon\act5\bisonwoman_kick_03.ogg"/>
<EFFECT ID="BISONWOMAN_KICK_04" FILE="sounds\mon\act5\bisonwoman_kick_04.ogg"/>
<EFFECT ID="BISONWOMAN_MEET" FILE="sounds\mon\act5\bisonwoman_meet.ogg"/>
<EFFECT ID="EMILDIR_DIE_01" FILE="sounds\mon\act5\emildir_die_01.ogg"/>
<EFFECT ID="EMILDIR_DIE_02" FILE="sounds\mon\act5\emildir_die_02.ogg"/>
<EFFECT ID="EMILDIR_DMG_01" FILE="sounds\mon\act5\emildir_dmg_01.ogg"/>
<EFFECT ID="EMILDIR_DMG_02" FILE="sounds\mon\act5\emildir_dmg_02.ogg"/>
<EFFECT ID="EMILDIR_DMG_03" FILE="sounds\mon\act5\emildir_dmg_03.ogg"/>
<EFFECT ID="EMILDIR_MEET" FILE="sounds\mon\act5\emildir_meet_01.ogg"/>
<EFFECT ID="EMILDIR_SUMMON_01" FILE="sounds\mon\act5\emildir_summon_01.ogg"/>
<EFFECT ID="EMILDIR_SUMMON_02" FILE="sounds\mon\act5\emildir_summon_02.ogg"/>
<EFFECT ID="LATRI_DIE" FILE="sounds\mon\act5\latri_die.ogg"/>
<EFFECT ID="LATRI_DMG_01" FILE="sounds\mon\act5\latri_dmg_01.ogg"/>
<EFFECT ID="LATRI_DMG_02" FILE="sounds\mon\act5\latri_dmg_02.ogg"/>
<EFFECT ID="LATRI_MEET_01" FILE="sounds\mon\act5\latri_meet_01.ogg"/>
<EFFECT ID="LATRI_MEET_02" FILE="sounds\mon\act5\latri_meet_02.ogg"/>
<EFFECT ID="LATRI_SKILL" FILE="sounds\mon\act5\latri_skill.ogg"/>
<EFFECT ID="MOHINI_DIE" FILE="sounds\mon\act5\mohini_die.ogg"/>
<EFFECT ID="MOHINI_DMG_01" FILE="sounds\mon\act5\mohini_dmg_01.ogg"/>
<EFFECT ID="MOHINI_DMG_02" FILE="sounds\mon\act5\mohini_dmg_02.ogg"/>
<EFFECT ID="MOHINI_DMG_03" FILE="sounds\mon\act5\mohini_dmg_03.ogg"/>
<EFFECT ID="MOHINI_MEET_01" FILE="sounds\mon\act5\mohini_meet_01.ogg"/>
<EFFECT ID="MOHINI_MEET_02" FILE="sounds\mon\act5\mohini_meet_02.ogg"/>
<EFFECT ID="MOHINI_MEET_03" FILE="sounds\mon\act5\mohini_meet_03.ogg"/>
<EFFECT ID="RABBITWOMAN_ATK_01" FILE="sounds\mon\act5\rabbitwoman_atk_01.ogg"/>
<EFFECT ID="RABBITWOMAN_ATK_02" FILE="sounds\mon\act5\rabbitwoman_atk_02.ogg"/>
<EFFECT ID="RABBITWOMAN_DIE_01" FILE="sounds\mon\act5\rabbitwoman_die_01.ogg"/>
<EFFECT ID="RABBITWOMAN_DIE_02" FILE="sounds\mon\act5\rabbitwoman_die_02.ogg"/>
<EFFECT ID="RABBITWOMAN_DMG_01" FILE="sounds\mon\act5\rabbitwoman_dmg_01.ogg"/>
<EFFECT ID="RABBITWOMAN_DMG_02" FILE="sounds\mon\act5\rabbitwoman_dmg_02.ogg"/>
<EFFECT ID="RABBITWOMAN_DMG_03" FILE="sounds\mon\act5\rabbitwoman_dmg_03.ogg"/>
<EFFECT ID="RABBITWOMAN_SKILL" FILE="sounds\mon\act5\rabbitwoman_skill.ogg"/>
<EFFECT ID="SATI_COUNTATK" FILE="sounds\mon\act5\sati_countatk.ogg"/>
<EFFECT ID="SATI_DIE" FILE="sounds\mon\act5\sati_die.ogg"/>
<EFFECT ID="SATI_DMG_01" FILE="sounds\mon\act5\sati_dmg_01.ogg"/>
<EFFECT ID="SATI_DMG_02" FILE="sounds\mon\act5\sati_dmg_02.ogg"/>
<EFFECT ID="SATI_DMG_03" FILE="sounds\mon\act5\sati_dmg_03.ogg"/>
<EFFECT ID="SATI_MEET_01" FILE="sounds\mon\act5\sati_meet_01.ogg"/>
<EFFECT ID="SATI_MEET_02" FILE="sounds\mon\act5\sati_meet_02.ogg"/>
<EFFECT ID="SATI_MEET_03" FILE="sounds\mon\act5\sati_meet_03.ogg"/>
<EFFECT ID="GBNCAR_01" FILE="sounds\mon\act5\gbncar_01.ogg"/>
<EFFECT ID="GBNCAR_02" FILE="sounds\mon\act5\gbncar_02.ogg"/>
<EFFECT ID="GBNCAR_READY" FILE="sounds\mon\act5\gbncar_ready.ogg"/>
<EFFECT ID="GBNCAR_SHOT" FILE="sounds\mon\act5\gbncar_shot.ogg"/>
<EFFECT ID="RABBITMAN_ATK_01" FILE="sounds\mon\act5\rabbitman_atk_01.ogg"/>
<EFFECT ID="RABBITMAN_ATK_02" FILE="sounds\mon\act5\rabbitman_atk_02.ogg"/>
<EFFECT ID="RABBITMAN_ATK_03" FILE="sounds\mon\act5\rabbitman_atk_03.ogg"/>
<EFFECT ID="RABBITMAN_ATK_04" FILE="sounds\mon\act5\rabbitman_atk_04.ogg"/>
<EFFECT ID="RABBITMAN_DIE_01" FILE="sounds\mon\act5\rabbitman_die_01.ogg"/>
<EFFECT ID="RABBITMAN_DIE_02" FILE="sounds\mon\act5\rabbitman_die_02.ogg"/>
<EFFECT ID="RABBITMAN_DIE_03" FILE="sounds\mon\act5\rabbitman_die_03.ogg"/>
<EFFECT ID="RABBITMAN_DMG_01" FILE="sounds\mon\act5\rabbitman_dmg_01.ogg"/>
<EFFECT ID="RABBITMAN_DMG_02" FILE="sounds\mon\act5\rabbitman_dmg_02.ogg"/>
<EFFECT ID="RABBITMAN_DMG_03" FILE="sounds\mon\act5\rabbitman_dmg_03.ogg"/>
<EFFECT ID="SLOTUR_ATK_01" FILE="sounds\mon\act5\slotur_atk_01.ogg"/>
<EFFECT ID="SLOTUR_ATK_02" FILE="sounds\mon\act5\slotur_atk_02.ogg"/>
<EFFECT ID="SLOTUR_ATK_03" FILE="sounds\mon\act5\slotur_atk_03.ogg"/>
<EFFECT ID="SLOTUR_DIE_01" FILE="sounds\mon\act5\slotur_die_01.ogg"/>
<EFFECT ID="SLOTUR_DIE_02" FILE="sounds\mon\act5\slotur_die_02.ogg"/>
<EFFECT ID="SLOTUR_DMG_01" FILE="sounds\mon\act5\slotur_dmg_01.ogg"/>
<EFFECT ID="SLOTUR_DMG_02" FILE="sounds\mon\act5\slotur_dmg_02.ogg"/>
<EFFECT ID="SUSQ_DIE" FILE="sounds\mon\act5\susq_die.ogg"/>
<EFFECT ID="SUSQ_DMG_01" FILE="sounds\mon\act5\susq_dmg_01.ogg"/>
<EFFECT ID="SUSQ_DMG_02" FILE="sounds\mon\act5\susq_dmg_02.ogg"/>
<EFFECT ID="SUSQ_DMG_03" FILE="sounds\mon\act5\susq_dmg_03.ogg"/>
<EFFECT ID="SUSQ_SKILL_01" FILE="sounds\mon\act5\susq_skill_01.ogg"/>
<EFFECT ID="SUSQ_SKILL_02" FILE="sounds\mon\act5\susq_skill_02.ogg"/>
<EFFECT ID="SKASA_ATK_01" FILE="sounds\mon\act5\skasa_atk_01.ogg"/>
<EFFECT ID="SKASA_ATK_02" FILE="sounds\mon\act5\skasa_atk_02.ogg"/>
<EFFECT ID="SKASA_DIE" FILE="sounds\mon\act5\skasa_die.ogg"/>
<EFFECT ID="SKASA_DMG_01" FILE="sounds\mon\act5\skasa_dmg_01.ogg"/>
<EFFECT ID="SKASA_DMG_02" FILE="sounds\mon\act5\skasa_dmg_02.ogg"/>
<EFFECT ID="SKASA_SKILL_01_IN" FILE="sounds\mon\act5\skasa_skill_01_in.ogg"/>
<EFFECT ID="SKASA_SKILL_01_OUT" FILE="sounds\mon\act5\skasa_skill_01_out.ogg"/>
<EFFECT ID="SKASA_SKILL_02" FILE="sounds\mon\act5\skasa_skill_02.ogg"/>
<EFFECT ID="SKASA_WAIT" FILE="sounds\mon\act5\skasa_wait.ogg"/>
<EFFECT ID="BASHI_ATK1_01" FILE="sounds\mon\act5\bashi_atk1_01.ogg"/>
<EFFECT ID="BASHI_ATK1_02" FILE="sounds\mon\act5\bashi_atk1_02.ogg"/>
<EFFECT ID="BASHI_ATK1_03" FILE="sounds\mon\act5\bashi_atk1_03.ogg"/>
<EFFECT ID="BASHI_ATK2_01" FILE="sounds\mon\act5\bashi_atk2_01.ogg"/>
<EFFECT ID="BASHI_ATK2_02" FILE="sounds\mon\act5\bashi_atk2_02.ogg"/>
<EFFECT ID="BASHI_DIE" FILE="sounds\mon\act5\bashi_die.ogg"/>
<EFFECT ID="BASHI_DMG_01" FILE="sounds\mon\act5\bashi_dmg_01.ogg"/>
<EFFECT ID="BASHI_DMG_02" FILE="sounds\mon\act5\bashi_dmg_02.ogg"/>
<EFFECT ID="BASHI_DMG_03" FILE="sounds\mon\act5\bashi_dmg_03.ogg"/>
<EFFECT ID="BASHI_MEET" FILE="sounds\mon\act5\bashi_meet.ogg"/>
<EFFECT ID="BASHI_SUMMON" FILE="sounds\mon\act5\bashi_summon.ogg"/>
<EFFECT ID="BISONMAN_ATK_01" FILE="sounds\mon\act5\bisonman_atk_01.ogg"/>
<EFFECT ID="BISONMAN_ATK_02" FILE="sounds\mon\act5\bisonman_atk_02.ogg"/>
<EFFECT ID="BISONMAN_ATK_03" FILE="sounds\mon\act5\bisonman_atk_03.ogg"/>
<EFFECT ID="BISONMAN_DIE_01" FILE="sounds\mon\act5\bisonman_die_01.ogg"/>
<EFFECT ID="BISONMAN_DIE_02" FILE="sounds\mon\act5\bisonman_die_02.ogg"/>
<EFFECT ID="BISONMAN_DIE_03" FILE="sounds\mon\act5\bisonman_die_03.ogg"/>
<EFFECT ID="BISONMAN_DMG_01" FILE="sounds\mon\act5\bisonman_dmg_01.ogg"/>
<EFFECT ID="BISONMAN_DMG_02" FILE="sounds\mon\act5\bisonman_dmg_02.ogg"/>
<EFFECT ID="BISONMAN_DMG_03" FILE="sounds\mon\act5\bisonman_dmg_03.ogg"/>
<EFFECT ID="BISONMAN_MEET" FILE="sounds\mon\act5\bisonman_meet.ogg"/>
<EFFECT ID="BISONMAN_SKILL" FILE="sounds\mon\act5\bisonman_skill.ogg"/>
<EFFECT ID="RIKU_ATK" FILE="sounds\mon\act5\riku_atk.ogg"/>
<EFFECT ID="RIKU_DIE" FILE="sounds\mon\act5\riku_die.ogg"/>
<EFFECT ID="RIKU_DMG_01" FILE="sounds\mon\act5\riku_dmg_01.ogg"/>
<EFFECT ID="RIKU_DMG_02" FILE="sounds\mon\act5\riku_dmg_02.ogg"/>
<EFFECT ID="RIKU_DMG_03" FILE="sounds\mon\act5\riku_dmg_03.ogg"/>
<EFFECT ID="RIKU_MEET" FILE="sounds\mon\act5\riku_meet.ogg"/>
<EFFECT ID="RIKU_ORDER" FILE="sounds\mon\act5\riku_order.ogg"/>
<EFFECT ID="RIKU_SKILL" FILE="sounds\mon\act5\riku_skill.ogg"/>
<EFFECT ID="SNOWMAN_ATK_01" FILE="sounds\mon\act5\snowman_atk_01.ogg"/>
<EFFECT ID="SNOWMAN_ATK_02" FILE="sounds\mon\act5\snowman_atk_02.ogg"/>
<EFFECT ID="SNOWMAN_DIE_01" FILE="sounds\mon\act5\snowman_die_01.ogg"/>
<EFFECT ID="SNOWMAN_DIE_02" FILE="sounds\mon\act5\snowman_die_02.ogg"/>
<EFFECT ID="SNOWMAN_DMG_01" FILE="sounds\mon\act5\snowman_dmg_01.ogg"/>
<EFFECT ID="SNOWMAN_DMG_02" FILE="sounds\mon\act5\snowman_dmg_02.ogg"/>
<EFFECT ID="SNOWMAN_DMG_03" FILE="sounds\mon\act5\snowman_dmg_03.ogg"/>
<EFFECT ID="SNOWMAN_MEET_01" FILE="sounds\mon\act5\snowman_meet_01.ogg"/>
<EFFECT ID="SNOWMAN_MEET_02" FILE="sounds\mon\act5\snowman_meet_02.ogg"/>
<EFFECT ID="RUI_ATK_01" FILE="sounds\mon\act5\rui_atk_01.ogg"/>
<EFFECT ID="RUI_ATK_02" FILE="sounds\mon\act5\rui_atk_02.ogg"/>
<EFFECT ID="RUI_DIE_01" FILE="sounds\mon\act5\rui_die_01.ogg"/>
<EFFECT ID="RUI_DIE_02" FILE="sounds\mon\act5\rui_die_02.ogg"/>
<EFFECT ID="RUI_DMG_01" FILE="sounds\mon\act5\rui_dmg_01.ogg"/>
<EFFECT ID="RUI_DMG_02" FILE="sounds\mon\act5\rui_dmg_02.ogg"/>
<EFFECT ID="SKASABABY_ATK_01" FILE="sounds\mon\act5\skasababy_atk_01.ogg"/>
<EFFECT ID="SKASABABY_ATK_02" FILE="sounds\mon\act5\skasababy_atk_02.ogg"/>
<EFFECT ID="SKASABABY_DIE_01" FILE="sounds\mon\act5\skasababy_die_01.ogg"/>
<EFFECT ID="SKASABABY_DIE_02" FILE="sounds\mon\act5\skasababy_die_02.ogg"/>
<EFFECT ID="SKASABABY_DMG_01" FILE="sounds\mon\act5\skasababy_dmg_01.ogg"/>
<EFFECT ID="SKASABABY_DMG_02" FILE="sounds\mon\act5\skasababy_dmg_02.ogg"/>
<EFFECT ID="ESIL_MEET_01" FILE="sounds\mon\act5\empty_sound"/>
<EFFECT ID="ESIL_MEET_02" FILE="sounds\mon\act5\empty_sound"/>
<EFFECT ID="ESIL_ATK_01" FILE="sounds\mon\act5\empty_sound"/>
<EFFECT ID="ESIL_ATK_02" FILE="sounds\mon\act5\empty_sound"/>
<EFFECT ID="ESIL_DIE" FILE="sounds\mon\act5\empty_sound"/>
<EFFECT ID="ESIL_DMG_01" FILE="sounds\mon\act5\empty_sound"/>
<EFFECT ID="ESIL_DMG_02" FILE="sounds\mon\act5\empty_sound"/>
<EFFECT ID="RIKU_DASH" FILE="sounds\mon\act5\b_riku_dash.ogg"/>
<EFFECT ID="SKASA_ICEWIND_01" FILE="sounds\mon\act5\skasa_icewind_01.ogg"/>
<EFFECT ID="SKASA_ICEWIND_02" FILE="sounds\mon\act5\skasa_icewind_02.ogg"/>
<EFFECT ID="SUSQ_WAIT" FILE="sounds\mon\act5\susq_wait.ogg"/>
<EFFECT ID="ROSHI_DMG_01" FILE="sounds\mon\act5\b_roshi_dmg_01.ogg"/>
<EFFECT ID="ROSHI_DMG_02" FILE="sounds\mon\act5\b_roshi_dmg_02.ogg"/>
<EFFECT ID="ROSHI_DMG_03" FILE="sounds\mon\act5\b_roshi_dmg_03.ogg"/>
<EFFECT ID="CLOCK_MON" FILE="sounds\mon\act5\clock_mon.ogg"/>
<EFFECT ID="SNOWMAN_AMB_01" FILE="sounds\mon\act5\snowman_meet_01.ogg" LOOP_DELAY="20" LOOP_DELAY_RANGE="6"/>
<EFFECT ID="SNOWMAN_AMB_02" FILE="sounds\mon\act5\snowman_meet_02.ogg" LOOP_DELAY="20" LOOP_DELAY_RANGE="6"/>
<EFFECT ID="B_ROSHI_AMB_01" FILE="sounds\mon\act5\b_roshi_amb_01.ogg" LOOP_DELAY="15" LOOP_DELAY_RANGE="6"/>
<EFFECT ID="B_ROSHI_AMB_02" FILE="sounds\mon\act5\b_roshi_amb_02.ogg" LOOP_DELAY="15" LOOP_DELAY_RANGE="6"/>
<EFFECT ID="BISONMAN_AMB_01" FILE="sounds\mon\act5\bisonman_amb_01.ogg" LOOP_DELAY="22" LOOP_DELAY_RANGE="6"/>
<EFFECT ID="BISONMAN_AMB_02" FILE="sounds\mon\act5\bisonman_amb_02.ogg" LOOP_DELAY="22" LOOP_DELAY_RANGE="6"/>
<EFFECT ID="BISONWOMAN_AMB_01" FILE="sounds\mon\act5\bisonwoman_amb_01.ogg" LOOP_DELAY="21" LOOP_DELAY_RANGE="6"/>
<EFFECT ID="BISONWOMAN_AMB_02" FILE="sounds\mon\act5\bisonwoman_amb_02.ogg" LOOP_DELAY="21" LOOP_DELAY_RANGE="6"/>
<EFFECT ID="RABBITMAN_AMB_01" FILE="sounds\mon\act5\rabbitman_amb_01.ogg" LOOP_DELAY="19" LOOP_DELAY_RANGE="6"/>
<EFFECT ID="RABBITMAN_AMB_02" FILE="sounds\mon\act5\rabbitman_amb_02.ogg" LOOP_DELAY="19" LOOP_DELAY_RANGE="6"/>
<EFFECT ID="RABBITWOMAN_AMB_01" FILE="sounds\mon\act5\rabbitwoman_amb_01.ogg" LOOP_DELAY="20" LOOP_DELAY_RANGE="6"/>
<EFFECT ID="RABBITWOMAN_AMB_02" FILE="sounds\mon\act5\rabbitwoman_amb_02.ogg" LOOP_DELAY="20" LOOP_DELAY_RANGE="6"/>
<EFFECT ID="ICESNAKE_AMB_01" FILE="sounds\mon\act5\icesnake_amb_01.ogg" LOOP_DELAY="21" LOOP_DELAY_RANGE="6"/>
<EFFECT ID="ICESNAKE_AMB_02" FILE="sounds\mon\act5\icesnake_amb_02.ogg" LOOP_DELAY="21" LOOP_DELAY_RANGE="6"/>
<EFFECT ID="RIKUBABY_AMB_01" FILE="sounds\mon\act5\Rikubaby_amb_01.ogg" LOOP_DELAY="18" LOOP_DELAY_RANGE="6"/>
<EFFECT ID="RIKUBABY_AMB_02" FILE="sounds\mon\act5\Rikubaby_amb_02.ogg" LOOP_DELAY="18" LOOP_DELAY_RANGE="6"/>
<EFFECT ID="STORMGL_AMB" FILE="sounds\mon\act5\stormGL_amb.ogg" LOOP_DELAY="19" LOOP_DELAY_RANGE="6"/>
<EFFECT ID="THUNFERGL_AMB_01" FILE="sounds\mon\act5\thunderGL_amb_01.ogg" LOOP_DELAY="20" LOOP_DELAY_RANGE="6"/>
<EFFECT ID="THUNFERGL_AMB_02" FILE="sounds\mon\act5\thunderGL_amb_02.ogg" LOOP_DELAY="20" LOOP_DELAY_RANGE="6"/>
<RANDOM ID="R_LABINA">
<ITEM TAG="LABINA_01" PROB="35"/>
<ITEM TAG="LABINA_02" PROB="35"/>
<ITEM TAG="LABINA_03" PROB="30"/>
</RANDOM>
<RANDOM ID="R_LABINA_ATK">
<ITEM TAG="LABINA_ATK_01" PROB="33"/>
<ITEM TAG="LABINA_ATK_02" PROB="33"/>
<ITEM TAG="LABINA_ATK_03" PROB="34"/>
</RANDOM>
<RANDOM ID="R_SNOW_SLIDE_VOICE">
<ITEM TAG="SNOW_SLIDE_VOICE_01" PROB="20"/>
<ITEM TAG="SNOW_SLIDE_VOICE_02" PROB="20"/>
<ITEM TAG="SNOW_SLIDE_VOICE_03" PROB="15"/>
<ITEM TAG="SNOW_SLIDE_VOICE_04" PROB="15"/>
<ITEM TAG="SNOW_SLIDE_VOICE_05" PROB="15"/>
<ITEM TAG="SNOW_SLIDE_VOICE_06" PROB="15"/>
</RANDOM>
<RANDOM ID="R_SNOW_SLIDE">
<ITEM TAG="SNOW_SLIDE_01" PROB="33"/>
<ITEM TAG="SNOW_SLIDE_02" PROB="33"/>
<ITEM TAG="SNOW_SLIDE_03" PROB="34"/>
</RANDOM>
<RANDOM ID="R_LABINA_DMG">
<ITEM TAG="LABINA_DMG_01" PROB="33"/>
<ITEM TAG="LABINA_DMG_02" PROB="33"/>
<ITEM TAG="LABINA_DMG_03" PROB="34"/>
</RANDOM>
<RANDOM ID="R_LABINA_DIE">
<ITEM TAG="LABINA_DIE_01" PROB="35"/>
<ITEM TAG="LABINA_DIE_02" PROB="35"/>
<ITEM TAG="LABINA_DIE_03" PROB="30"/>
</RANDOM>
<RANDOM ID="R_BANTU">
<ITEM TAG="EMPTY_SOUND" PROB="50"/>
<ITEM TAG="BANTU_01" PROB="10"/>
<ITEM TAG="BANTU_02" PROB="10"/>
<ITEM TAG="BANTU_04" PROB="30"/>
</RANDOM>
<RANDOM ID="R_BANTU_AMB">
<ITEM TAG="BANTU_AMB_01" PROB="50"/>
<ITEM TAG="BANTU_AMB_02" PROB="50"/>
</RANDOM>
<RANDOM ID="R_BANTU_ATK">
<ITEM TAG="BANTU_ATK_01" PROB="20"/>
<ITEM TAG="BANTU_ATK_02" PROB="20"/>
<ITEM TAG="BANTU_ATK_03" PROB="20"/>
<ITEM TAG="BANTU_ATK_04" PROB="20"/>
<ITEM TAG="BANTU_ATK_05" PROB="20"/>
</RANDOM>
<RANDOM ID="R_BANTU_DMG">
<ITEM TAG="BANTU_DMG_01" PROB="25"/>
<ITEM TAG="BANTU_DMG_02" PROB="25"/>
<ITEM TAG="BANTU_DMG_03" PROB="25"/>
<ITEM TAG="BANTU_DMG_04" PROB="25"/>
</RANDOM>
<RANDOM ID="R_BANTU_DIE">
<ITEM TAG="BANTU_DIE_01" PROB="33"/>
<ITEM TAG="BANTU_DIE_02" PROB="33"/>
<ITEM TAG="BANTU_DIE_03" PROB="34"/>
</RANDOM>
<RANDOM ID="R_AMAZONES_ATK">
<ITEM TAG="AMAZONES_ATK_01" PROB="33"/>
<ITEM TAG="AMAZONES_ATK_02" PROB="33"/>
<ITEM TAG="AMAZONES_ATK_03" PROB="34"/>
</RANDOM>
<RANDOM ID="R_AMAZONES_DMG">
<ITEM TAG="AMAZONES_DMG_01" PROB="50"/>
<ITEM TAG="AMAZONES_DMG_02" PROB="50"/>
</RANDOM>
<RANDOM ID="R_ICETIGER_ATK">
<ITEM TAG="ICETIGER_ATK_01" PROB="50"/>
<ITEM TAG="ICETIGER_ATK_02" PROB="50"/>
</RANDOM>
<RANDOM ID="R_ICETIGER_BITE">
<ITEM TAG="ICETIGER_BITE_01" PROB="50"/>
<ITEM TAG="ICETIGER_BITE_02" PROB="50"/>
</RANDOM>
<RANDOM ID="R_ICETIGER_DMG">
<ITEM TAG="ICETIGER_DMG_01" PROB="50"/>
<ITEM TAG="ICETIGER_DMG_02" PROB="50"/>
</RANDOM>
<RANDOM ID="R_LOOGER">
<ITEM TAG="LOOGER_01" PROB="35"/>
<ITEM TAG="LOOGER_02" PROB="35"/>
<ITEM TAG="LOOGER_03" PROB="30"/>
</RANDOM>
<RANDOM ID="R_LOOGER_ATK">
<ITEM TAG="LOOGER_ATK_01" PROB="33"/>
<ITEM TAG="LOOGER_ATK_02" PROB="33"/>
<ITEM TAG="LOOGER_ATK_03" PROB="34"/>
</RANDOM>
<RANDOM ID="R_LOOGER_DMG">
<ITEM TAG="LOOGER_DMG_01" PROB="33"/>
<ITEM TAG="LOOGER_DMG_02" PROB="33"/>
<ITEM TAG="LOOGER_DMG_03" PROB="34"/>
</RANDOM>
<RANDOM ID="R_LOOGER_DIE">
<ITEM TAG="LOOGER_DIE_01" PROB="25"/>
<ITEM TAG="LOOGER_DIE_02" PROB="25"/>
<ITEM TAG="LOOGER_DIE_03" PROB="25"/>
<ITEM TAG="LOOGER_DIE_04" PROB="25"/>
</RANDOM>
<RANDOM ID="R_LOOGER_THROW_BONE">
<ITEM TAG="LOOGER_THROW_BONE_01" PROB="50"/>
<ITEM TAG="LOOGER_THROW_BONE_02" PROB="50"/>
</RANDOM>
<RANDOM ID="R_LOOGER_SUMMON_VOICE">
<ITEM TAG="LOOGER_SUMMON_VOICE_01" PROB="50"/>
<ITEM TAG="LOOGER_SUMMON_VOICE_01" PROB="50"/>
</RANDOM>
<RANDOM ID="R_CHEAPTOY">
<ITEM TAG="CHEAPTOY_01" PROB="33"/>
<ITEM TAG="CHEAPTOY_02" PROB="33"/>
<ITEM TAG="CHEAPTOY_03" PROB="34"/>
</RANDOM>
<RANDOM ID="R_CHEAPTOY_DMG">
<ITEM TAG="CHEAPTOY_DMG_01" PROB="33"/>
<ITEM TAG="CHEAPTOY_DMG_02" PROB="33"/>
<ITEM TAG="CHEAPTOY_DMG_03" PROB="34"/>
</RANDOM>
<RANDOM ID="R_CHEAPTOY_ATK">
<ITEM TAG="CHEAPTOY_ATK_01" PROB="50"/>
<ITEM TAG="CHEAPTOY_ATK_02" PROB="50"/>
</RANDOM>
<RANDOM ID="R_CHEAPTOY_DIE">
<ITEM TAG="CHEAPTOY_DIE_01" PROB="50"/>
<ITEM TAG="CHEAPTOY_DIE_02" PROB="50"/>
</RANDOM>
<RANDOM ID="R_NORMALTOY">
<ITEM TAG="NORMALTOY_01" PROB="50"/>
<ITEM TAG="NORMALTOY_02" PROB="50"/>
</RANDOM>
<RANDOM ID="R_NORMALTOY_DMG">
<ITEM TAG="NORMALTOY_DMG_01" PROB="50"/>
<ITEM TAG="NORMALTOY_DMG_02" PROB="50"/>
</RANDOM>
<RANDOM ID="R_NORMALTOY_DIE">
<ITEM TAG="NORMALTOY_DIE_01" PROB="50"/>
<ITEM TAG="NORMALTOY_DIE_02" PROB="50"/>
</RANDOM>
<RANDOM ID="R_EXPENTOY_ATK">
<ITEM TAG="EXPENTOY_ATK_01" PROB="50"/>
<ITEM TAG="EXPENTOY_ATK_02" PROB="50"/>
</RANDOM>
<RANDOM ID="R_EXPENTOY_DMG">
<ITEM TAG="EXPENTOY_DMG_01" PROB="50"/>
<ITEM TAG="EXPENTOY_DMG_02" PROB="50"/>
</RANDOM>
<RANDOM ID="R_ICETIGER_DASHATK">
<ITEM TAG="ICETIGER_DASHATK_01" PROB="50"/>
<ITEM TAG="ICETIGER_DASHATK_02" PROB="50"/>
</RANDOM>
<RANDOM ID="R_ICETIGER">
<ITEM TAG="EMPTY_SOUND" PROB="40"/>
<ITEM TAG="ICETIGER" PROB="20"/>
<ITEM TAG="ICETIGER_02" PROB="20"/>
<ITEM TAG="ICETIGER_03" PROB="20"/>
</RANDOM>
<RANDOM ID="R_C_UPPER_HIT">
<ITEM TAG="C_UPPER_HIT_01" PROB="50"/>
<ITEM TAG="C_UPPER_HIT_02" PROB="50"/>
</RANDOM>
<RANDOM ID="R_KNEE_ATK">
<ITEM TAG="KNEE_ATK_01" PROB="50"/>
<ITEM TAG="KNEE_ATK_02" PROB="50"/>
</RANDOM>
<RANDOM ID="R_AMAZONES">
<ITEM TAG="EMPTY_SOUND" PROB="50"/>
<ITEM TAG="AMAZONES_01" PROB="10"/>
<ITEM TAG="AMAZONES_02" PROB="10"/>
<ITEM TAG="AMAZONES_03" PROB="10"/>
<ITEM TAG="AMAZONES_04" PROB="10"/>
<ITEM TAG="AMAZONES_05" PROB="10"/>
</RANDOM>
<RANDOM ID="R_LABINA_UP">
<ITEM TAG="LABINA_UP_01" PROB="50"/>
<ITEM TAG="LABINA_UP_02" PROB="50"/>
</RANDOM>
<RANDOM ID="R_LABINA_DOWN">
<ITEM TAG="LABINA_DOWN_01" PROB="50"/>
<ITEM TAG="LABINA_DOWN_02" PROB="50"/>
</RANDOM>
<RANDOM ID="R_LOOGER_UP">
<ITEM TAG="B_LOOGER_UP_01" PROB="50"/>
<ITEM TAG="B_LOOGER_UP_02" PROB="50"/>
</RANDOM>
<RANDOM ID="R_LOOGER_DOWN">
<ITEM TAG="B_LOOGER_DOWN_01" PROB="50"/>
<ITEM TAG="B_LOOGER_DOWN_02" PROB="50"/>
</RANDOM>
<RANDOM ID="R_EMRE_MOVINGATK">
<ITEM TAG="EMRE_MOVINGATK_01" PROB="50"/>
<ITEM TAG="EMRE_MOVINGATK_02" PROB="50"/>
</RANDOM>
<RANDOM ID="R_BANTU_BODYATK">
<ITEM TAG="BANTU_BODYATK_01" PROB="50"/>
<ITEM TAG="BANTU_BODYATK_02" PROB="50"/>
</RANDOM>
<RANDOM ID="R_BISONWOMAN_DIE">
<ITEM TAG="BISONWOMAN_DIE_01" PROB="34"/>
<ITEM TAG="BISONWOMAN_DIE_02" PROB="33"/>
<ITEM TAG="BISONWOMAN_DIE_03" PROB="33"/>
</RANDOM>
<RANDOM ID="R_BISONWOMAN_DMG">
<ITEM TAG="BISONWOMAN_DMG_01" PROB="34"/>
<ITEM TAG="BISONWOMAN_DMG_02" PROB="33"/>
<ITEM TAG="BISONWOMAN_DMG_03" PROB="33"/>
</RANDOM>
<RANDOM ID="R_BISONWOMAN_KICK">
<ITEM TAG="BISONWOMAN_KICK_01" PROB="25"/>
<ITEM TAG="BISONWOMAN_KICK_02" PROB="25"/>
<ITEM TAG="BISONWOMAN_KICK_03" PROB="25"/>
<ITEM TAG="BISONWOMAN_KICK_04" PROB="25"/>
</RANDOM>
<RANDOM ID="R_EMILDIR_DIE">
<ITEM TAG="EMILDIR_DIE_01" PROB="50"/>
<ITEM TAG="EMILDIR_DIE_02" PROB="50"/>
</RANDOM>
<RANDOM ID="R_EMILDIR_DMG">
<ITEM TAG="EMILDIR_DMG_01" PROB="34"/>
<ITEM TAG="EMILDIR_DMG_02" PROB="33"/>
<ITEM TAG="EMILDIR_DMG_03" PROB="33"/>
</RANDOM>
<RANDOM ID="R_EMILDIR_SUMMON">
<ITEM TAG="EMILDIR_SUMMON_01" PROB="50"/>
<ITEM TAG="EMILDIR_SUMMON_02" PROB="50"/>
</RANDOM>
<RANDOM ID="R_LATRI_DMG">
<ITEM TAG="LATRI_DMG_01" PROB="50"/>
<ITEM TAG="LATRI_DMG_02" PROB="50"/>
</RANDOM>
<RANDOM ID="R_LATRI_MEET">
<ITEM TAG="LATRI_MEET_01" PROB="50"/>
<ITEM TAG="LATRI_MEET_02" PROB="50"/>
</RANDOM>
<RANDOM ID="R_MOHINI_DMG">
<ITEM TAG="MOHINI_DMG_01" PROB="34"/>
<ITEM TAG="MOHINI_DMG_02" PROB="33"/>
<ITEM TAG="MOHINI_DMG_03" PROB="33"/>
</RANDOM>
<RANDOM ID="R_MOHINI_MEET">
<ITEM TAG="MOHINI_MEET_01" PROB="34"/>
<ITEM TAG="MOHINI_MEET_02" PROB="33"/>
<ITEM TAG="MOHINI_MEET_03" PROB="33"/>
</RANDOM>
<RANDOM ID="R_RABBITWOMAN_ATK">
<ITEM TAG="RABBITWOMAN_ATK_01" PROB="50"/>
<ITEM TAG="RABBITWOMAN_ATK_02" PROB="50"/>
</RANDOM>
<RANDOM ID="R_RABBITWOMAN_DIE">
<ITEM TAG="RABBITWOMAN_DIE_01" PROB="50"/>
<ITEM TAG="RABBITWOMAN_DIE_02" PROB="50"/>
</RANDOM>
<RANDOM ID="R_RABBITWOMAN_DMG">
<ITEM TAG="RABBITWOMAN_DMG_01" PROB="34"/>
<ITEM TAG="RABBITWOMAN_DMG_02" PROB="33"/>
<ITEM TAG="RABBITWOMAN_DMG_03" PROB="33"/>
</RANDOM>
<RANDOM ID="R_SATI_DMG">
<ITEM TAG="SATI_DMG_01" PROB="34"/>
<ITEM TAG="SATI_DMG_02" PROB="33"/>
<ITEM TAG="SATI_DMG_03" PROB="33"/>
</RANDOM>
<RANDOM ID="R_SATI_MEET">
<ITEM TAG="SATI_MEET_01" PROB="34"/>
<ITEM TAG="SATI_MEET_02" PROB="33"/>
<ITEM TAG="SATI_MEET_03" PROB="33"/>
</RANDOM>
<RANDOM ID="R_RABBITMAN_ATK">
<ITEM TAG="RABBITMAN_ATK_01" PROB="10"/>
<ITEM TAG="RABBITMAN_ATK_02" PROB="30"/>
<ITEM TAG="RABBITMAN_ATK_03" PROB="30"/>
<ITEM TAG="RABBITMAN_ATK_04" PROB="30"/>
</RANDOM>
<RANDOM ID="R_RABBITMAN_DIE">
<ITEM TAG="RABBITMAN_DIE_01" PROB="20"/>
<ITEM TAG="RABBITMAN_DIE_02" PROB="40"/>
<ITEM TAG="RABBITMAN_DIE_03" PROB="40"/>
</RANDOM>
<RANDOM ID="R_RABBITMAN_DMG">
<ITEM TAG="RABBITMAN_DMG_01" PROB="34"/>
<ITEM TAG="RABBITMAN_DMG_02" PROB="33"/>
<ITEM TAG="RABBITMAN_DMG_03" PROB="33"/>
</RANDOM>
<RANDOM ID="R_SLOTUR_ATK">
<ITEM TAG="SLOTUR_ATK_01" PROB="34"/>
<ITEM TAG="SLOTUR_ATK_02" PROB="33"/>
<ITEM TAG="SLOTUR_ATK_03" PROB="33"/>
</RANDOM>
<RANDOM ID="R_SLOTUR_DIE">
<ITEM TAG="SLOTUR_DIE_01" PROB="34"/>
<ITEM TAG="SLOTUR_DIE_02" PROB="33"/>
<ITEM TAG="SLOTUR_DIE_03" PROB="33"/>
</RANDOM>
<RANDOM ID="R_SLOTUR_DMG">
<ITEM TAG="SLOTUR_DMG_01" PROB="34"/>
<ITEM TAG="SLOTUR_DMG_02" PROB="33"/>
<ITEM TAG="SLOTUR_DMG_03" PROB="33"/>
</RANDOM>
<RANDOM ID="R_SUSQ_DMG">
<ITEM TAG="SUSQ_DMG_01" PROB="34"/>
<ITEM TAG="SUSQ_DMG_02" PROB="33"/>
<ITEM TAG="SUSQ_DMG_03" PROB="33"/>
</RANDOM>
<RANDOM ID="R_BASHI_ATK1">
<ITEM TAG="BASHI_ATK1_01" PROB="34"/>
<ITEM TAG="BASHI_ATK1_02" PROB="33"/>
<ITEM TAG="BASHI_ATK1_03" PROB="33"/>
</RANDOM>
<RANDOM ID="R_BASHI_ATK2">
<ITEM TAG="BASHI_ATK2_01" PROB="50"/>
<ITEM TAG="BASHI_ATK2_02" PROB="50"/>
</RANDOM>
<RANDOM ID="R_BASHI_DMG">
<ITEM TAG="BASHI_DMG_01" PROB="34"/>
<ITEM TAG="BASHI_DMG_02" PROB="33"/>
<ITEM TAG="BASHI_DMG_03" PROB="33"/>
</RANDOM>
<RANDOM ID="R_BISONMAN_MEET">
<ITEM TAG="BISONMAN_MEET" PROB="40"/>
<ITEM TAG="EMPTY_SOUND" PROB="60"/>
</RANDOM>
<RANDOM ID="R_BISONMAN_ATK">
<ITEM TAG="BISONMAN_ATK_01" PROB="34"/>
<ITEM TAG="BISONMAN_ATK_02" PROB="33"/>
<ITEM TAG="BISONMAN_ATK_03" PROB="33"/>
</RANDOM>
<RANDOM ID="R_BISONMAN_DIE">
<ITEM TAG="BISONMAN_DIE_01" PROB="34"/>
<ITEM TAG="BISONMAN_DIE_02" PROB="33"/>
<ITEM TAG="BISONMAN_DIE_03" PROB="33"/>
</RANDOM>
<RANDOM ID="R_BISONMAN_DMG">
<ITEM TAG="BISONMAN_DMG_01" PROB="34"/>
<ITEM TAG="BISONMAN_DMG_02" PROB="33"/>
<ITEM TAG="BISONMAN_DMG_03" PROB="33"/>
</RANDOM>
<RANDOM ID="R_RIKU_DMG">
<ITEM TAG="RIKU_DMG_01" PROB="34"/>
<ITEM TAG="RIKU_DMG_02" PROB="33"/>
<ITEM TAG="RIKU_DMG_03" PROB="33"/>
</RANDOM>
<RANDOM ID="R_SNOWMAN_ATK">
<ITEM TAG="SNOWMAN_ATK_01" PROB="50"/>
<ITEM TAG="SNOWMAN_ATK_02" PROB="50"/>
</RANDOM>
<RANDOM ID="R_SNOWMAN_DIE">
<ITEM TAG="SNOWMAN_DIE_01" PROB="50"/>
<ITEM TAG="SNOWMAN_DIE_02" PROB="50"/>
</RANDOM>
<RANDOM ID="R_SNOWMAN_DMG">
<ITEM TAG="SNOWMAN_DMG_01" PROB="34"/>
<ITEM TAG="SNOWMAN_DMG_02" PROB="33"/>
<ITEM TAG="SNOWMAN_DMG_03" PROB="33"/>
</RANDOM>
<RANDOM ID="R_SNOWMAN_MEET">
<ITEM TAG="SNOWMAN_MEET_01" PROB="50"/>
<ITEM TAG="SNOWMAN_MEET_02" PROB="50"/>
</RANDOM>
<RANDOM ID="R_RUI_ATK">
<ITEM TAG="RUI_ATK_01" PROB="50"/>
<ITEM TAG="RUI_ATK_02" PROB="50"/>
</RANDOM>
<RANDOM ID="R_RUI_DIE">
<ITEM TAG="RUI_DIE_01" PROB="50"/>
<ITEM TAG="RUI_DIE_02" PROB="50"/>
</RANDOM>
<RANDOM ID="R_RUI_DMG">
<ITEM TAG="RUI_DMG_01" PROB="50"/>
<ITEM TAG="RUI_DMG_02" PROB="50"/>
</RANDOM>
<RANDOM ID="R_SKASABABY_ATK">
<ITEM TAG="SKASABABY_ATK_01" PROB="50"/>
<ITEM TAG="SKASABABY_ATK_02" PROB="50"/>
</RANDOM>
<RANDOM ID="R_SKASABABY_DIE">
<ITEM TAG="SKASABABY_DIE_01" PROB="50"/>
<ITEM TAG="SKASABABY_DIE_02" PROB="50"/>
</RANDOM>
<RANDOM ID="R_SKASABABY_DMG">
<ITEM TAG="SKASABABY_DMG_01" PROB="50"/>
<ITEM TAG="SKASABABY_DMG_02" PROB="50"/>
</RANDOM>
<RANDOM ID="R_ESIL_MEET">
<ITEM TAG="ESIL_MEET_01" PROB="50"/>
<ITEM TAG="ESIL_MEET_02" PROB="50"/>
</RANDOM>
<RANDOM ID="R_ESIL_ATK">
<ITEM TAG="ESIL_ATK_01" PROB="50"/>
<ITEM TAG="ESIL_ATK_02" PROB="50"/>
</RANDOM>
<RANDOM ID="R_ESIL_DMG">
<ITEM TAG="ESIL_DMG_01" PROB="50"/>
<ITEM TAG="ESIL_DMG_02" PROB="50"/>
</RANDOM>
<RANDOM ID="R_SKASA_ICEWIND">
<ITEM TAG="SKASA_ICEWIND_01" PROB="50"/>
<ITEM TAG="SKASA_ICEWIND_02" PROB="50"/>
</RANDOM>
<RANDOM ID="R_SKASA_ATK">
<ITEM TAG="SKASA_ATK_01" PROB="50"/>
<ITEM TAG="SKASA_ATK_02" PROB="50"/>
</RANDOM>
<RANDOM ID="R_SKASA_DMG">
<ITEM TAG="SKASA_DMG_01" PROB="50"/>
<ITEM TAG="SKASA_DMG_02" PROB="50"/>
</RANDOM>
<RANDOM ID="R_ROSHI_DMG">
<ITEM TAG="EMPTY_SOUND" PROB="69"/>
<ITEM TAG="ROSHI_DMG_01" PROB="10"/>
<ITEM TAG="ROSHI_DMG_02" PROB="10"/>
<ITEM TAG="ROSHI_DMG_03" PROB="10"/>
<ITEM TAG="B_ROSHI_DMG" PROB="1"/>
</RANDOM>
<RANDOM ID="R_SNOWMAN_AMB">
<ITEM TAG="SNOWMAN_AMB_01" PROB="50"/>
<ITEM TAG="SNOWMAN_AMB_02" PROB="50"/>
</RANDOM>
<RANDOM ID="R_ROSHI_AMB">
<ITEM TAG="B_ROSHI_AMB_01" PROB="50"/>
<ITEM TAG="B_ROSHI_AMB_02" PROB="50"/>
</RANDOM>
<RANDOM ID="R_BISONMAN_AMB">
<ITEM TAG="BISONMAN_AMB_01" PROB="50"/>
<ITEM TAG="BISONMAN_AMB_02" PROB="50"/>
</RANDOM>
<RANDOM ID="R_BISONWOMAN_AMB">
<ITEM TAG="BISONWOMAN_AMB_01" PROB="50"/>
<ITEM TAG="BISONWOMAN_AMB_02" PROB="50"/>
</RANDOM>
<RANDOM ID="R_RABBITMAN_AMB">
<ITEM TAG="RABBITMAN_AMB_01" PROB="50"/>
<ITEM TAG="RABBITMAN_AMB_02" PROB="50"/>
</RANDOM>
<RANDOM ID="R_RABBITWOMAN_AMB">
<ITEM TAG="RABBITWOMAN_AMB_01" PROB="50"/>
<ITEM TAG="RABBITWOMAN_AMB_02" PROB="50"/>
</RANDOM>
<RANDOM ID="R_ICESNAKE_AMB">
<ITEM TAG="ICESNAKE_AMB_01" PROB="50"/>
<ITEM TAG="ICESNAKE_AMB_02" PROB="50"/>
</RANDOM>
<RANDOM ID="R_RIKUBABY_AMB">
<ITEM TAG="RIKUBABY_AMB_01" PROB="50"/>
<ITEM TAG="RIKUBABY_AMB_02" PROB="50"/>
</RANDOM>
<RANDOM ID="R_THUNFERGL_AMB">
<ITEM TAG="THUNFERGL_AMB_01" PROB="33"/>
<ITEM TAG="THUNFERGL_AMB_01" PROB="33"/>
<ITEM TAG="RIKUBABY_AMB_01" PROB="34"/>
</RANDOM>
<RANDOM ID="R_STORMGL_AMB">
<ITEM TAG="STORMGL_AMB" PROB="50"/>
<ITEM TAG="RIKUBABY_AMB_02" PROB="50"/>
</RANDOM>
<EFFECT ID="DOG_DMG_01" FILE="sounds\mon\act6\dog_dmg_01.ogg" VOLUME_ADJUST="0" PRIORITY="0"/>
<EFFECT ID="DOG_DMG_02" FILE="sounds\mon\act6\dog_dmg_02.ogg"/>
<EFFECT ID="DOG_DMG_03" FILE="sounds\mon\act6\dog_dmg_03.ogg"/>
<EFFECT ID="DOG_DIE_01" FILE="sounds\mon\act6\dog_die_01.ogg"/>
<EFFECT ID="DOG_DIE_02" FILE="sounds\mon\act6\dog_die_02.ogg"/>
<EFFECT ID="DOG_ATK_01" FILE="sounds\char\swordman\weapon\minSwdA_01.ogg"/>
<EFFECT ID="DOG_ATK_02" FILE="sounds\char\swordman\weapon\minSwdA_02.ogg"/>
<EFFECT ID="DOG_ATK_03" FILE="sounds\char\swordman\weapon\minSwdA_03.ogg"/>
<EFFECT ID="DOG_HIT" FILE="sounds\char\swordman\weapon\minSwdA_hit_03.ogg"/>
<EFFECT ID="DOG_BITE" FILE="sounds\mon\act6\dog_bite.ogg"/>
<EFFECT ID="DOG_MEET" FILE="sounds\mon\act6\dog_meet.ogg" LOOP_DELAY="19" LOOP_DELAY_RANGE="6"/>
<EFFECT ID="MADDOG_OUT" FILE="sounds\mon\act6\maddog_out.ogg"/>
<EFFECT ID="KNIFE_SPIN" FILE="sounds\mon\act6\knife_spin.ogg"/>
<EFFECT ID="THIEF_KNIFE_ATK_01" FILE="sounds\char\swordman\weapon\katA_02.ogg"/>
<EFFECT ID="THIEF_KNIFE_ATK_02" FILE="sounds\char\swordman\weapon\katA_03.ogg"/>
<EFFECT ID="THIEF_KNIFE_HIT_01" FILE="sounds\char\swordman\weapon\katA_hit_01.ogg"/>
<EFFECT ID="THIEF_KNIFE_HIT_02" FILE="sounds\char\swordman\weapon\katA_hit_02.ogg"/>
<EFFECT ID="THIEF_THROW_01" FILE="sounds\char\swordman\weapon\slessSwd_01.ogg"/>
<EFFECT ID="THIEF_THROW_02" FILE="sounds\char\swordman\weapon\slessSwd_02.ogg"/>
<EFFECT ID="THIEF_THROW_HIT_01" FILE="sounds\char\swordman\weapon\slessSwd_hit_01.ogg"/>
<EFFECT ID="THIEF_THROW_HIT_02" FILE="sounds\char\swordman\weapon\slessSwd_hit_02.ogg"/>
<EFFECT ID="DOOR_CLOSE" FILE="sounds\mon\act6\door_close.ogg"/>
<EFFECT ID="DOOR_OPCLOSE" FILE="sounds\mon\act6\door_opclose.ogg"/>
<EFFECT ID="DOOR_OPEN" FILE="sounds\mon\act6\door_open.ogg"/>
<EFFECT ID="DOOR_CRASH" FILE="sounds\mon\act6\door_crash.ogg"/>
<EFFECT ID="INOUT_CRASH" FILE="sounds\mon\act6\inout_crash.ogg"/>
<EFFECT ID="HAKUDO_CATCH" FILE="sounds\mon\act6\hakudo_catch.ogg"/>
<EFFECT ID="HAKUDO_DIE" FILE="sounds\mon\act6\hakudo_die.ogg"/>
<EFFECT ID="HAKUDO_HIT_01" FILE="sounds\mon\act6\hakudo_hit_01.ogg"/>
<EFFECT ID="HAKUDO_HIT_02" FILE="sounds\mon\act6\hakudo_hit_02.ogg"/>
<EFFECT ID="HAKUDO_MEET" FILE="sounds\mon\act6\hakudo_meet.ogg" LOOP_DELAY="25" LOOP_DELAY_RANGE="6"/>
<EFFECT ID="HAKUDO_SKILL" FILE="sounds\mon\act6\hakudo_skill.ogg"/>
<EFFECT ID="MYOJIN_CATCH" FILE="sounds\mon\act6\myojin_catch.ogg"/>
<EFFECT ID="MYOJIN_DIE" FILE="sounds\mon\act6\myojin_die.ogg"/>
<EFFECT ID="MYOJIN_HIT_01" FILE="sounds\mon\act6\myojin_hit_01.ogg"/>
<EFFECT ID="MYOJIN_HIT_02" FILE="sounds\mon\act6\myojin_hit_02.ogg"/>
<EFFECT ID="MYOJIN_MEET" FILE="sounds\mon\act6\myojin_meet.ogg" LOOP_DELAY="25" LOOP_DELAY_RANGE="7"/>
<EFFECT ID="MYOJIN_THROW_01" FILE="sounds\mon\act6\myojin_throw_01.ogg"/>
<EFFECT ID="MYOJIN_THROW_02" FILE="sounds\mon\act6\myojin_throw_02.ogg"/>
<EFFECT ID="MYOJIN_WHISTLE" FILE="sounds\mon\act6\myojin_whistle.ogg"/>
<EFFECT ID="THIEF_JUMP" FILE="sounds\mon\act6\thief_jump.ogg"/>
<EFFECT ID="THIEF_CATCH" FILE="sounds\mon\act6\thief_catch.ogg"/>
<EFFECT ID="THIEF_DIE_01" FILE="sounds\mon\act6\thief_die_01.ogg"/>
<EFFECT ID="THIEF_DIE_02" FILE="sounds\mon\act6\thief_die_02.ogg"/>
<EFFECT ID="THIEF_HIT_01" FILE="sounds\mon\act6\thief_hit_01.ogg"/>
<EFFECT ID="THIEF_HIT_02" FILE="sounds\mon\act6\thief_hit_02.ogg"/>
<EFFECT ID="THIEF_MEET" FILE="sounds\mon\act6\thief_meet.ogg" LOOP_DELAY="30" LOOP_DELAY_RANGE="6"/>
<EFFECT ID="WTHIEF_BACK" FILE="sounds\mon\act6\wthief_back.ogg"/>
<EFFECT ID="WTHIEF_DIE" FILE="sounds\mon\act6\wthief_die.ogg"/>
<EFFECT ID="WTHIEF_HIT_01" FILE="sounds\mon\act6\wthief_hit_01.ogg"/>
<EFFECT ID="WTHIEF_HIT_02" FILE="sounds\mon\act6\wthief_hit_02.ogg"/>
<EFFECT ID="WTHIEF_MEET" FILE="sounds\mon\act6\wthief_meet.ogg" LOOP_DELAY="30" LOOP_DELAY_RANGE="7"/>
<EFFECT ID="PIPE_01" FILE="sounds\mon\act6\pipe_01.ogg"/>
<EFFECT ID="PIPE_02" FILE="sounds\mon\act6\pipe_02.ogg"/>
<EFFECT ID="PIPE_03" FILE="sounds\mon\act6\pipe_03.ogg"/>
<EFFECT ID="PIPE_ATK_01" FILE="sounds\mon\act6\pipe_atk_01.ogg"/>
<EFFECT ID="PIPE_ATK_02" FILE="sounds\mon\act6\pipe_atk_02.ogg"/>
<EFFECT ID="PIPE_HIT_01" FILE="sounds\mon\act6\pipe_hit_01.ogg"/>
<EFFECT ID="PIPE_HIT_02" FILE="sounds\mon\act6\pipe_hit_02.ogg"/>
<EFFECT ID="MOUSE_ATK_01" FILE="sounds\mon\act6\mouse_atk_01.ogg"/>
<EFFECT ID="MOUSE_ATK_02" FILE="sounds\mon\act6\mouse_atk_02.ogg"/>
<EFFECT ID="MOUSE_DIE" FILE="sounds\mon\act6\mouse_die.ogg"/>
<EFFECT ID="MOUSE_HIT_01" FILE="sounds\mon\act6\mouse_hit_01.ogg"/>
<EFFECT ID="MOUSE_HIT_02" FILE="sounds\mon\act6\mouse_hit_02.ogg"/>
<EFFECT ID="MOUSE_RUSH" FILE="sounds\mon\act6\mouse_rush.ogg"/>
<EFFECT ID="MOUSE_RUSH_LOOP" FILE="sounds\mon\act6\mouse_rush.ogg" LOOP_DELAY="0"/>
<EFFECT ID="MOUSE_TOWER" FILE="sounds\mon\act6\mouse_tower.ogg"/>
<EFFECT ID="MOUSE_WAVE" FILE="sounds\mon\act6\mouse_wave.ogg"/>
<EFFECT ID="MOTH_ATK_LOOP" FILE="sounds\mon\act6\moth_atk_01.ogg" LOOP_DELAY="0"/>
<EFFECT ID="PETER_ATK" FILE="sounds\mon\act6\peter_atk.ogg"/>
<EFFECT ID="PETER_DIE" FILE="sounds\mon\act6\peter_die.ogg"/>
<EFFECT ID="PETER_HIT_01" FILE="sounds\mon\act6\peter_hit_01.ogg"/>
<EFFECT ID="PETER_HIT_02" FILE="sounds\mon\act6\peter_hit_02.ogg"/>
<EFFECT ID="PETER_HIT_03" FILE="sounds\mon\act6\peter_hit_03.ogg"/>
<EFFECT ID="PETER_HIT_04" FILE="sounds\mon\act6\peter_hit_04.ogg"/>
<EFFECT ID="PETER_MEET" FILE="sounds\mon\act6\peter_meet.ogg" LOOP_DELAY="25" LOOP_DELAY_RANGE="6"/>
<EFFECT ID="DOG_ATK_V_01" FILE="sounds\mon\act6\dog_atk_01.ogg"/>
<EFFECT ID="DOG_ATK_V_02" FILE="sounds\mon\act6\dog_atk_02.ogg"/>
<EFFECT ID="DOG_MEET_02" FILE="sounds\mon\act6\dog_meet2.ogg"/>
<EFFECT ID="STATUE_MOVE" FILE="sounds\mon\act6\statue_move.ogg"/>
<EFFECT ID="THIEF_CATCH_01" FILE="sounds\mon\act6\thief_catch_01.ogg"/>
<EFFECT ID="THIEF_CATCH_02" FILE="sounds\mon\act6\thief_catch_02.ogg"/>
<EFFECT ID="THIEF_CATCH_03" FILE="sounds\mon\act6\thief_catch_03.ogg"/>
<EFFECT ID="DOOR_VO_01" FILE="sounds\mon\act6\door_vo_01.ogg"/>
<EFFECT ID="DOOR_VO_02" FILE="sounds\mon\act6\door_vo_02.ogg"/>
<EFFECT ID="DOG_MINDCONTROL" FILE="sounds\mon\act6\dog_mindcontrol.ogg"/>
<EFFECT ID="GHOSTRUN_01" FILE="sounds\mon\act6\ghostrun_01.ogg"/>
<EFFECT ID="GHOSTRUN_02" FILE="sounds\mon\act6\ghostrun_02.ogg"/>
<EFFECT ID="GHOSTRUN_HIT_01" FILE="sounds\mon\act6\ghostrun_hit_01.ogg"/>
<EFFECT ID="GHOSTRUN_HIT_02" FILE="sounds\mon\act6\ghostrun_hit_02.ogg"/>
<EFFECT ID="GHOSTRUN_IN" FILE="sounds\mon\act6\ghostrun_in.ogg"/>
<EFFECT ID="PILE_CRASH" FILE="sounds\mon\act6\pile_crash.ogg"/>
<EFFECT ID="THIEF_DROP_01" FILE="sounds\mon\act6\thief_drop_01.ogg"/>
<EFFECT ID="THIEF_DROP_02" FILE="sounds\mon\act6\thief_drop_02.ogg"/>
<EFFECT ID="SHAKI_ATK_01" FILE="sounds\mon\act6\shaki_atk_01.ogg"/>
<EFFECT ID="SHAKI_ATK_02" FILE="sounds\mon\act6\shaki_atk_02.ogg"/>
<EFFECT ID="SHAKI_DIE" FILE="sounds\mon\act6\shaki_die.ogg"/>
<EFFECT ID="SHAKI_HIT_01" FILE="sounds\mon\act6\shaki_hit_01.ogg"/>
<EFFECT ID="SHAKI_HIT_02" FILE="sounds\mon\act6\shaki_hit_02.ogg"/>
<EFFECT ID="SHAKI_MEET_01" FILE="sounds\mon\act6\shaki_meet_01.ogg" LOOP_DELAY="25" LOOP_DELAY_RANGE="6"/>
<EFFECT ID="SHAKI_MEET_02" FILE="sounds\mon\act6\shaki_meet_02.ogg" LOOP_DELAY="25" LOOP_DELAY_RANGE="6"/>
<EFFECT ID="STATUE_CRASH" FILE="sounds\mon\act6\statue_crash.ogg"/>
<EFFECT ID="STATUE_ATK" FILE="sounds\mon\act6\statue_atk.ogg"/>
<EFFECT ID="STATUE_DIE" FILE="sounds\mon\act6\statue_die.ogg"/>
<EFFECT ID="STATUE_HIT_01" FILE="sounds\mon\act6\statue_hit_01.ogg"/>
<EFFECT ID="STATUE_HIT_02" FILE="sounds\mon\act6\statue_hit_02.ogg"/>
<EFFECT ID="STATUE_HIT_V01" FILE="sounds\mon\act6\statue_hit_v1.ogg"/>
<EFFECT ID="STATUE_HIT_V02" FILE="sounds\mon\act6\statue_hit_v2.ogg"/>
<EFFECT ID="STATUE_MEET" FILE="sounds\mon\act6\statue_meet.ogg"/>
<EFFECT ID="WTHIEF_MEET_02" FILE="sounds\mon\act6\wthief_meet2.ogg" LOOP_DELAY="30" LOOP_DELAY_RANGE="7"/>
<EFFECT ID="WTHIEF_MEET_03" FILE="sounds\mon\act6\wthief_meet3.ogg" LOOP_DELAY="30" LOOP_DELAY_RANGE="7"/>
<EFFECT ID="WTHIEF_MEET_04" FILE="sounds\mon\act6\wthief_meet4.ogg" LOOP_DELAY="30" LOOP_DELAY_RANGE="7"/>
<EFFECT ID="MYOJIN_MEET_02" FILE="sounds\mon\act6\myojin_meet_02.ogg" LOOP_DELAY="30" LOOP_DELAY_RANGE="7"/>
<EFFECT ID="MYOJIN_MEET_03" FILE="sounds\mon\act6\myojin_meet_03.ogg" LOOP_DELAY="30" LOOP_DELAY_RANGE="7"/>
<EFFECT ID="DOG_DIE_03" FILE="sounds\mon\act6\dog_die_03.ogg"/>
<EFFECT ID="DOG_DIE_04" FILE="sounds\mon\act6\dog_die_04.ogg"/>
<EFFECT ID="DOG_DMG_04" FILE="sounds\mon\act6\dog_dmg_04.ogg"/>
<EFFECT ID="THIEF_ATK_01" FILE="sounds\mon\act6\thief_atk_01.ogg"/>
<EFFECT ID="THIEF_ATK_02" FILE="sounds\mon\act6\thief_atk_02.ogg"/>
<EFFECT ID="THIEF_ATK_03" FILE="sounds\mon\act6\thief_atk_03.ogg"/>
<EFFECT ID="THIEF_ATK_04" FILE="sounds\mon\act6\thief_atk_04.ogg"/>
<EFFECT ID="THIEF_ATK_05" FILE="sounds\mon\act6\thief_atk_05.ogg"/>
<EFFECT ID="DOG_MISSILE_01" FILE="sounds\mon\act6\dog_missile_01.ogg"/>
<EFFECT ID="DOG_MISSILE_02" FILE="sounds\mon\act6\dog_missile_02.ogg"/>
<EFFECT ID="THIEF_ATK_06" FILE="sounds\mon\act6\thief_atk_06.ogg"/>
<EFFECT ID="THIEF_LANDING_01" FILE="sounds\mon\act6\thief_landing_01.ogg"/>
<EFFECT ID="THIEF_LANDING_02" FILE="sounds\mon\act6\thief_landing_02.ogg"/>
<EFFECT ID="WTHIEF_ATK_01" FILE="sounds\mon\act6\wthief_atk_01.ogg"/>
<EFFECT ID="WTHIEF_ATK_02" FILE="sounds\mon\act6\wthief_atk_02.ogg"/>
<EFFECT ID="DOOR_HIT" FILE="sounds\mon\act6\door_hit.ogg"/>
<EFFECT ID="MAD_THIEF_MEET_01" FILE="sounds\mon\act6\mad_thief_meet_01.ogg"/>
<EFFECT ID="MAD_THIEF_MEET_02" FILE="sounds\mon\act6\mad_thief_meet_02.ogg"/>
<EFFECT ID="MAD_THIEF_MEET_03" FILE="sounds\mon\act6\mad_thief_meet_03.ogg"/>
<EFFECT ID="HAKUDO_LAUGH" FILE="sounds\mon\act6\hakudo_laugh.ogg"/>
<EFFECT ID="MYOJIN_LAUGH" FILE="sounds\mon\act6\myojin_laugh.ogg"/>
<EFFECT ID="BIGMOUSE_01" FILE="sounds\mon\act6\bigmouse_01.ogg" LOOP_DELAY="20" LOOP_DELAY_RANGE="6"/>
<EFFECT ID="BIGMOUSE_02" FILE="sounds\mon\act6\bigmouse_02.ogg" LOOP_DELAY="20" LOOP_DELAY_RANGE="6"/>
<EFFECT ID="ROCKSHA_01" FILE="sounds\mon\act6\rocksha_01.ogg" LOOP_DELAY="25" LOOP_DELAY_RANGE="7"/>
<EFFECT ID="ROCKSHA_02" FILE="sounds\mon\act6\rocksha_02.ogg" LOOP_DELAY="25" LOOP_DELAY_RANGE="7"/>
<EFFECT ID="ROCKSHA_03" FILE="sounds\mon\act6\rocksha_03.ogg" LOOP_DELAY="25" LOOP_DELAY_RANGE="7"/>
<EFFECT ID="ROCKSHA_ATK_01" FILE="sounds\mon\act6\rocksha_atk_01.ogg"/>
<EFFECT ID="ROCKSHA_ATK_02" FILE="sounds\mon\act6\rocksha_atk_02.ogg"/>
<EFFECT ID="ROCKSHA_DIE" FILE="sounds\mon\act6\rocksha_die.ogg"/>
<EFFECT ID="ROCKSHA_DMG_01" FILE="sounds\mon\act6\rocksha_dmg_01.ogg"/>
<EFFECT ID="ROCKSHA_DMG_02" FILE="sounds\mon\act6\rocksha_dmg_02.ogg"/>
<EFFECT ID="ROCKSHA_RATDROP_01" FILE="sounds\mon\act6\rocksha_ratdrop_01.ogg"/>
<EFFECT ID="ROCKSHA_RATDROP_02" FILE="sounds\mon\act6\rocksha_ratdrop_02.ogg"/>
<EFFECT ID="ROCKSHA_THROW_01" FILE="sounds\mon\act6\rocksha_throw_01.ogg"/>
<EFFECT ID="ROCKSHA_THROW_02" FILE="sounds\mon\act6\rocksha_throw_02.ogg"/>
<EFFECT ID="SHU_01" FILE="sounds\mon\act6\shu_01.ogg" LOOP_DELAY="27" LOOP_DELAY_RANGE="6"/>
<EFFECT ID="SHU_02" FILE="sounds\mon\act6\shu_02.ogg" LOOP_DELAY="27" LOOP_DELAY_RANGE="6"/>
<EFFECT ID="SHU_03" FILE="sounds\mon\act6\shu_03.ogg" LOOP_DELAY="27" LOOP_DELAY_RANGE="6"/>
<EFFECT ID="SHU_DIE" FILE="sounds\mon\act6\shu_die.ogg"/>
<EFFECT ID="SHU_DMG_01" FILE="sounds\mon\act6\shu_dmg_01.ogg"/>
<EFFECT ID="SHU_DMG_02" FILE="sounds\mon\act6\shu_dmg_02.ogg"/>
<EFFECT ID="SHU_DMG_03" FILE="sounds\mon\act6\shu_dmg_03.ogg"/>
<EFFECT ID="SHU_ATK_01" FILE="sounds\mon\act6\shu_atk_01.ogg"/>
<EFFECT ID="SHU_ATK_02" FILE="sounds\mon\act6\shu_atk_02.ogg"/>
<EFFECT ID="SHU_ATK_03" FILE="sounds\mon\act6\shu_atk_03.ogg"/>
<EFFECT ID="SHU_THROW_01" FILE="sounds\mon\act6\shu_throw_01.ogg"/>
<EFFECT ID="SHU_THROW_02" FILE="sounds\mon\act6\shu_throw_02.ogg"/>
<EFFECT ID="THROW_RAT" FILE="sounds\mon\act6\throw_rat.ogg"/>
<EFFECT ID="ANTMON_BITE_01" FILE="sounds\mon\act6\antmon_bite_01.ogg"/>
<EFFECT ID="ANTMON_BITE_02" FILE="sounds\mon\act6\antmon_bite_02.ogg"/>
<EFFECT ID="HORNET_AMB" FILE="sounds\mon\act6\hornet_amb.ogg"/>
<EFFECT ID="MELTMAN_AMB" FILE="sounds\mon\act6\meltman_amb.ogg"/>
<EFFECT ID="MELTMAN_DIE" FILE="sounds\mon\act6\meltman_die.ogg"/>
<EFFECT ID="MOSSQUEEN_BUTTERFLY" FILE="sounds\mon\act6\mossqueen_butterfly.ogg"/>
<EFFECT ID="MOSSQUEEN_NEEDLE" FILE="sounds\mon\act6\mossqueen_needle.ogg"/>
<EFFECT ID="MOSSQUEEN_POISON" FILE="sounds\mon\act6\mossqueen_poison.ogg"/>
<EFFECT ID="MOSSQUEEN_POISON_READY" FILE="sounds\mon\act6\mossqueen_poison_ready.ogg"/>
<EFFECT ID="RUCY_AMB" FILE="sounds\mon\act6\rucy_amb.ogg"/>
<EFFECT ID="RUCY_BLOOD" FILE="sounds\mon\act6\rucy_blood.ogg"/>
<EFFECT ID="RUCY_COMB" FILE="sounds\mon\act6\rucy_comb.ogg"/>
<EFFECT ID="RUCY_FLYATK" FILE="sounds\mon\act6\rucy_flyatk.ogg"/>
<EFFECT ID="RUCY_KISS_01" FILE="sounds\mon\act6\rucy_kiss_01.ogg"/>
<EFFECT ID="RUCY_KISS_02" FILE="sounds\mon\act6\rucy_kiss_02.ogg"/>
<EFFECT ID="RUCY_SEPARATION" FILE="sounds\mon\act6\rucy_separation.ogg"/>
<EFFECT ID="ANTLIONS_PIT" FILE="sounds\mon\act6\antlions pit.ogg"/>
<EFFECT ID="GHOST_FLAME" FILE="sounds\mon\act6\ghost flame.ogg"/>
<EFFECT ID="SANDATK_BIG" FILE="sounds\mon\act6\sandatk_big.ogg"/>
<EFFECT ID="SANDATK_SMALL_01" FILE="sounds\mon\act6\sandatk_small_01.ogg"/>
<EFFECT ID="SANDATK_SMALL_02" FILE="sounds\mon\act6\sandatk_small_02.ogg"/>
<EFFECT ID="SLEEPING_POLLEN" FILE="sounds\mon\act6\sleeping pollen.ogg"/>
<EFFECT ID="ANTMON_ATK" FILE="sounds\mon\act6\antmon_atk.ogg"/>
<EFFECT ID="ANTMON_DIE" FILE="sounds\mon\act6\antmon_die.ogg"/>
<EFFECT ID="ANTMON_DMG_01" FILE="sounds\mon\act6\antmon_dmg_01.ogg"/>
<EFFECT ID="ANTMON_DMG_02" FILE="sounds\mon\act6\antmon_dmg_02.ogg"/>
<EFFECT ID="BBUTTERFLY_ATK_01" FILE="sounds\mon\act6\bbutterfly_atk_01.ogg"/>
<EFFECT ID="BBUTTERFLY_ATK_02" FILE="sounds\mon\act6\bbutterfly_atk_02.ogg"/>
<EFFECT ID="BBUTTERFLY_DIE" FILE="sounds\mon\act6\bbutterfly_die.ogg"/>
<EFFECT ID="BBUTTERFLY_DMG_01" FILE="sounds\mon\act6\bbutterfly_dmg_01.ogg"/>
<EFFECT ID="BBUTTERFLY_DMG_02" FILE="sounds\mon\act6\bbutterfly_dmg_02.ogg"/>
<EFFECT ID="MOSSQUEEN_DIE" FILE="sounds\mon\act6\mossqueen_die.ogg"/>
<EFFECT ID="MOSSQUEEN_DMG_01" FILE="sounds\mon\act6\mossqueen_dmg_01.ogg"/>
<EFFECT ID="MOSSQUEEN_DMG_02" FILE="sounds\mon\act6\mossqueen_dmg_02.ogg"/>
<EFFECT ID="MOSSQUEEN_MEET" FILE="sounds\mon\act6\mossqueen_meet.ogg"/>
<EFFECT ID="MOSSQUEEN_SKILL_01" FILE="sounds\mon\act6\mossqueen_skill_01.ogg"/>
<EFFECT ID="MOSSQUEEN_SKILL_02" FILE="sounds\mon\act6\mossqueen_skill_02.ogg"/>
<EFFECT ID="MOSSQUEEN_SKILL_03" FILE="sounds\mon\act6\mossqueen_skill_03.ogg"/>
<EFFECT ID="MOSSQUEEN_SKILL_04" FILE="sounds\mon\act6\mossqueen_skill_04.ogg"/>
<EFFECT ID="RUCY_ATK_01" FILE="sounds\mon\act6\rucy_atk_01.ogg"/>
<EFFECT ID="RUCY_ATK_02" FILE="sounds\mon\act6\rucy_atk_02.ogg"/>
<EFFECT ID="RUCY_DIE" FILE="sounds\mon\act6\rucy_die.ogg"/>
<EFFECT ID="RUCY_DMG_01" FILE="sounds\mon\act6\rucy_dmg_01.ogg"/>
<EFFECT ID="RUCY_DMG_02" FILE="sounds\mon\act6\rucy_dmg_02.ogg"/>
<EFFECT ID="VESPA_ATK_01" FILE="sounds\mon\act6\vespa_atk_01.ogg"/>
<EFFECT ID="VESPA_ATK_02" FILE="sounds\mon\act6\vespa_atk_02.ogg"/>
<EFFECT ID="VESPA_DIE" FILE="sounds\mon\act6\vespa_die.ogg"/>
<EFFECT ID="VESPA_DMG_01" FILE="sounds\mon\act6\vespa_dmg_01.ogg"/>
<EFFECT ID="VESPA_DMG_02" FILE="sounds\mon\act6\vespa_dmg_02.ogg"/>
<EFFECT ID="VESPA_MEET" FILE="sounds\mon\act6\vespa_meet.ogg"/>
<EFFECT ID="VESPA_SKILL" FILE="sounds\mon\act6\vespa_skill.ogg"/>
<EFFECT ID="AGARUM_DIE" FILE="sounds\mon\act6\agarum_die.ogg"/>
<EFFECT ID="AGARUM_DMG_01" FILE="sounds\mon\act6\agarum_dmg_01.ogg"/>
<EFFECT ID="AGARUM_DMG_02" FILE="sounds\mon\act6\agarum_dmg_02.ogg"/>
<EFFECT ID="AGARUM_MEET" FILE="sounds\mon\act6\agarum_meet.ogg"/>
<EFFECT ID="AGARUM_SKILL_01" FILE="sounds\mon\act6\agarum_skill_01.ogg"/>
<EFFECT ID="AGARUM_SKILL_02" FILE="sounds\mon\act6\agarum_skill_02.ogg"/>
<EFFECT ID="AGARUM_SKILL_03" FILE="sounds\mon\act6\agarum_skill_03.ogg"/>
<EFFECT ID="AGARUM_SKILL_04" FILE="sounds\mon\act6\agarum_skill_04.ogg"/>
<EFFECT ID="AGARUM_SKILL_05" FILE="sounds\mon\act6\agarum_skill_05.ogg"/>
<EFFECT ID="AGARUM_SKILL_06" FILE="sounds\mon\act6\agarum_skill_06.ogg"/>
<EFFECT ID="CYCLOPS_ATK_01" FILE="sounds\mon\act6\cyclops_atk_01.ogg"/>
<EFFECT ID="CYCLOPS_ATK_02" FILE="sounds\mon\act6\cyclops_atk_02.ogg"/>
<EFFECT ID="CYCLOPS_DIE" FILE="sounds\mon\act6\cyclops_die.ogg"/>
<EFFECT ID="CYCLOPS_DMG_01" FILE="sounds\mon\act6\cyclops_dmg_01.ogg"/>
<EFFECT ID="CYCLOPS_DMG_02" FILE="sounds\mon\act6\cyclops_dmg_02.ogg"/>
<EFFECT ID="MIMIC_ATK" FILE="sounds\mon\act6\mimic_atk.ogg"/>
<EFFECT ID="MIMIC_DIE" FILE="sounds\mon\act6\mimic_die.ogg"/>
<EFFECT ID="MIMIC_OPEN" FILE="sounds\mon\act6\mimic_open.ogg"/>
<EFFECT ID="NAMACK_DIE_01" FILE="sounds\mon\act6\namack_die_01.ogg"/>
<EFFECT ID="NAMACK_DIE_02" FILE="sounds\mon\act6\namack_die_02.ogg"/>
<EFFECT ID="NAMACK_DMG_01" FILE="sounds\mon\act6\namack_dmg_01.ogg"/>
<EFFECT ID="NAMACK_DMG_02" FILE="sounds\mon\act6\namack_dmg_02.ogg"/>
<EFFECT ID="NAMACK_MEET" FILE="sounds\mon\act6\namack_meet.ogg"/>
<EFFECT ID="NAMACK_SKILL_01" FILE="sounds\mon\act6\namack_skill_01.ogg"/>
<EFFECT ID="NAMACK_SKILL_02" FILE="sounds\mon\act6\namack_skill_02.ogg"/>
<EFFECT ID="S_MEDUSA_AMB" FILE="sounds\mon\act6\s_medusa_amb.ogg"/>
<EFFECT ID="S_MEDUSA_ATK_01" FILE="sounds\mon\act6\s_medusa_atk_01.ogg"/>
<EFFECT ID="S_MEDUSA_ATK_02" FILE="sounds\mon\act6\s_medusa_atk_02.ogg"/>
<EFFECT ID="S_MEDUSA_DIE" FILE="sounds\mon\act6\s_medusa_die.ogg"/>
<EFFECT ID="S_MEDUSA_DMG_01" FILE="sounds\mon\act6\s_medusa_dmg_01.ogg"/>
<EFFECT ID="S_MEDUSA_DMG_02" FILE="sounds\mon\act6\s_medusa_dmg_02.ogg"/>
<EFFECT ID="S_MEDUSA_SKILL" FILE="sounds\mon\act6\s_medusa_skill.ogg"/>
<EFFECT ID="S_ROBBER_ATK_01" FILE="sounds\mon\act6\s_robber_atk_01.ogg"/>
<EFFECT ID="S_ROBBER_ATK_02" FILE="sounds\mon\act6\s_robber_atk_02.ogg"/>
<EFFECT ID="S_ROBBER_ATK_03" FILE="sounds\mon\act6\s_robber_atk_03.ogg"/>
<EFFECT ID="S_ROBBER_DIE" FILE="sounds\mon\act6\s_robber_die.ogg"/>
<EFFECT ID="S_ROBBER_DMG_01" FILE="sounds\mon\act6\s_robber_dmg_01.ogg"/>
<EFFECT ID="S_ROBBER_DMG_02" FILE="sounds\mon\act6\s_robber_dmg_02.ogg"/>
<EFFECT ID="S_ROBBER_MEET" FILE="sounds\mon\act6\s_robber_meet.ogg"/>
<EFFECT ID="S_ROBBER_SKILL_01" FILE="sounds\mon\act6\s_robber_skill_01.ogg"/>
<EFFECT ID="S_ROBBER_SKILL_02" FILE="sounds\mon\act6\s_robber_skill_02.ogg"/>
<EFFECT ID="VILLAGEWOMAN1_ATK_01" FILE="sounds\mon\act6\villagewoman1_atk_01.ogg"/>
<EFFECT ID="VILLAGEWOMAN1_ATK_02" FILE="sounds\mon\act6\villagewoman1_atk_02.ogg"/>
<EFFECT ID="VILLAGEWOMAN1_DIE" FILE="sounds\mon\act6\villagewoman1_die.ogg"/>
<EFFECT ID="VILLAGEWOMAN1_DMG_01" FILE="sounds\mon\act6\villagewoman1_dmg_01.ogg"/>
<EFFECT ID="VILLAGEWOMAN1_DMG_02" FILE="sounds\mon\act6\villagewoman1_dmg_02.ogg"/>
<EFFECT ID="VILLAGEWOMAN1_MEET" FILE="sounds\mon\act6\villagewoman1_meet.ogg"/>
<EFFECT ID="VILLAGEWOMAN1_SKILL_01" FILE="sounds\mon\act6\villagewoman1_skill_01.ogg"/>
<EFFECT ID="VILLAGEWOMAN1_SKILL_02" FILE="sounds\mon\act6\villagewoman1_skill_02.ogg"/>
<EFFECT ID="VILLAGEWOMAN2_DIE" FILE="sounds\mon\act6\villagewoman2_die.ogg"/>
<EFFECT ID="VILLAGEWOMAN2_DMG_01" FILE="sounds\mon\act6\villagewoman2_dmg_01.ogg"/>
<EFFECT ID="VILLAGEWOMAN2_DMG_02" FILE="sounds\mon\act6\villagewoman2_dmg_02.ogg"/>
<EFFECT ID="AGARUM_HAIRATK" FILE="sounds\mon\act6\agarum_hairatk.ogg"/>
<EFFECT ID="MIMIC_ATK2" FILE="sounds\mon\act6\mimic_atk2.ogg"/>
<EFFECT ID="MIMIC_OPEN2" FILE="sounds\mon\act6\mimic_open2.ogg"/>
<EFFECT ID="NAMACK_CHANGE" FILE="sounds\mon\act6\namack_change.ogg"/>
<EFFECT ID="VILLAGEWOMAN_HAIRATK" FILE="sounds\mon\act6\villagewoman_hairatk.ogg"/>
<EFFECT ID="VILLAGEWOMAN_OVEREAT" FILE="sounds\mon\act6\villagewoman_overeat.ogg"/>
<EFFECT ID="ELEVATOR_EXP" FILE="sounds\mon\act6\elevator_exp.ogg"/>
<EFFECT ID="ELEVATOR_FIN" FILE="sounds\mon\act6\elevator_fin.ogg"/>
<EFFECT ID="ELEVATOR_LOOP" FILE="sounds\mon\act6\elevator_loop.ogg" LOOP_DELAY="0"/>
<EFFECT ID="ELEVATOR_START" FILE="sounds\mon\act6\elevator_start.ogg"/>
<RANDOM ID="R_DOG_DMG">
<ITEM TAG="DOG_DMG_01" PROB="20"/>
<ITEM TAG="DOG_DMG_02" PROB="20"/>
<ITEM TAG="DOG_DMG_03" PROB="50"/>
<ITEM TAG="DOG_DMG_04" PROB="10"/>
</RANDOM>
<RANDOM ID="R_DOG_DIE">
<ITEM TAG="DOG_DIE_01" PROB="20"/>
<ITEM TAG="DOG_DIE_02" PROB="20"/>
<ITEM TAG="DOG_DIE_03" PROB="40"/>
<ITEM TAG="DOG_DIE_04" PROB="20"/>
</RANDOM>
<RANDOM ID="R_DOG_ATK">
<ITEM TAG="DOG_ATK_01" PROB="33"/>
<ITEM TAG="DOG_ATK_02" PROB="33"/>
<ITEM TAG="DOG_ATK_03" PROB="34"/>
</RANDOM>
<RANDOM ID="R_THIEF_KNIFE_ATK">
<ITEM TAG="THIEF_KNIFE_ATK_01" PROB="50"/>
<ITEM TAG="THIEF_KNIFE_ATK_02" PROB="50"/>
</RANDOM>
<RANDOM ID="R_THIEF_KNIFE_HIT">
<ITEM TAG="THIEF_KNIFE_HIT_01" PROB="50"/>
<ITEM TAG="THIEF_KNIFE_HIT_02" PROB="50"/>
</RANDOM>
<RANDOM ID="R_THIEF_THROW">
<ITEM TAG="THIEF_THROW_01" PROB="50"/>
<ITEM TAG="THIEF_THROW_02" PROB="50"/>
</RANDOM>
<RANDOM ID="R_THIEF_THROW_HIT">
<ITEM TAG="THIEF_THROW_HIT_01" PROB="50"/>
<ITEM TAG="THIEF_THROW_HIT_02" PROB="50"/>
</RANDOM>
<RANDOM ID="R_HAKUDO_HIT">
<ITEM TAG="HAKUDO_HIT_01" PROB="50"/>
<ITEM TAG="HAKUDO_HIT_02" PROB="50"/>
</RANDOM>
<RANDOM ID="R_MYOJIN_HIT">
<ITEM TAG="MYOJIN_HIT_01" PROB="50"/>
<ITEM TAG="MYOJIN_HIT_02" PROB="50"/>
</RANDOM>
<RANDOM ID="R_MYOJIN_THROW">
<ITEM TAG="MYOJIN_THROW_01" PROB="50"/>
<ITEM TAG="MYOJIN_THROW_02" PROB="50"/>
</RANDOM>
<RANDOM ID="R_THIEF_DIE">
<ITEM TAG="THIEF_DIE_01" PROB="50"/>
<ITEM TAG="THIEF_DIE_02" PROB="50"/>
</RANDOM>
<RANDOM ID="R_THIEF_HIT">
<ITEM TAG="THIEF_HIT_01" PROB="50"/>
<ITEM TAG="THIEF_HIT_02" PROB="50"/>
</RANDOM>
<RANDOM ID="R_WTHIEF_HIT">
<ITEM TAG="WTHIEF_HIT_01" PROB="50"/>
<ITEM TAG="WTHIEF_HIT_02" PROB="50"/>
</RANDOM>
<RANDOM ID="R_MOUSE_HIT">
<ITEM TAG="MOUSE_HIT_01" PROB="50"/>
<ITEM TAG="MOUSE_HIT_02" PROB="50"/>
</RANDOM>
<RANDOM ID="R_PIPE_ATK">
<ITEM TAG="PIPE_ATK_01" PROB="50"/>
<ITEM TAG="PIPE_ATK_02" PROB="50"/>
</RANDOM>
<RANDOM ID="R_PIPE_HIT">
<ITEM TAG="PIPE_HIT_01" PROB="50"/>
<ITEM TAG="PIPE_HIT_02" PROB="50"/>
</RANDOM>
<RANDOM ID="R_PETER_HIT">
<ITEM TAG="PETER_HIT_01" PROB="25"/>
<ITEM TAG="PETER_HIT_02" PROB="25"/>
<ITEM TAG="PETER_HIT_03" PROB="25"/>
<ITEM TAG="PETER_HIT_04" PROB="25"/>
</RANDOM>
<RANDOM ID="R_DOG_MEET">
<ITEM TAG="DOG_MEET" PROB="50"/>
<ITEM TAG="DOG_MEET_02" PROB="50"/>
</RANDOM>
<RANDOM ID="R_DOG_ATK_V">
<ITEM TAG="DOG_ATK_V_01" PROB="50"/>
<ITEM TAG="DOG_ATK_V_02" PROB="50"/>
</RANDOM>
<RANDOM ID="R_THIEF_CATCH">
<ITEM TAG="THIEF_CATCH_01" PROB="33"/>
<ITEM TAG="THIEF_CATCH_02" PROB="33"/>
<ITEM TAG="THIEF_CATCH_03" PROB="34"/>
</RANDOM>
<RANDOM ID="R_DOOR_VOICE">
<ITEM TAG="DOOR_VO_01" PROB="50"/>
<ITEM TAG="DOOR_VO_02" PROB="50"/>
</RANDOM>
<RANDOM ID="R_GHOSTRUN">
<ITEM TAG="GHOSTRUN_01" PROB="50"/>
<ITEM TAG="GHOSTRUN_02" PROB="50"/>
</RANDOM>
<RANDOM ID="R_GHOSTRUN_HIT">
<ITEM TAG="GHOSTRUN_HIT_01" PROB="50"/>
<ITEM TAG="GHOSTRUN_HIT_02" PROB="50"/>
</RANDOM>
<RANDOM ID="R_THIEF_DROP">
<ITEM TAG="THIEF_DROP_01" PROB="50"/>
<ITEM TAG="THIEF_DROP_02" PROB="50"/>
</RANDOM>
<RANDOM ID="R_SHAKI_ATK">
<ITEM TAG="SHAKI_ATK_01" PROB="50"/>
<ITEM TAG="SHAKI_ATK_02" PROB="50"/>
</RANDOM>
<RANDOM ID="R_SHAKI_HIT">
<ITEM TAG="SHAKI_HIT_01" PROB="50"/>
<ITEM TAG="SHAKI_HIT_02" PROB="50"/>
</RANDOM>
<RANDOM ID="R_SHAKI_MEET">
<ITEM TAG="SHAKI_MEET_01" PROB="50"/>
<ITEM TAG="SHAKI_MEET_02" PROB="50"/>
</RANDOM>
<RANDOM ID="R_STATUE_HIT">
<ITEM TAG="STATUE_HIT_01" PROB="50"/>
<ITEM TAG="STATUE_HIT_02" PROB="50"/>
</RANDOM>
<RANDOM ID="R_STATUE_HIT_V">
<ITEM TAG="STATUE_HIT_V01" PROB="50"/>
<ITEM TAG="STATUE_HIT_V02" PROB="50"/>
</RANDOM>
<RANDOM ID="R_WTHIEF_MEET">
<ITEM TAG="WTHIEF_MEET" PROB="40"/>
<ITEM TAG="WTHIEF_MEET_02" PROB="30"/>
<ITEM TAG="WTHIEF_MEET_03" PROB="30"/>
</RANDOM>
<RANDOM ID="R_MYOJIN_MEET">
<ITEM TAG="MYOJIN_MEET" PROB="60"/>
<ITEM TAG="MYOJIN_MEET_02" PROB="30"/>
<ITEM TAG="MYOJIN_MEET_03" PROB="10"/>
</RANDOM>
<RANDOM ID="R_THIEF_ATK">
<ITEM TAG="THIEF_ATK_01" PROB="30"/>
<ITEM TAG="THIEF_ATK_02" PROB="25"/>
<ITEM TAG="THIEF_ATK_03" PROB="15"/>
<ITEM TAG="THIEF_ATK_04" PROB="15"/>
<ITEM TAG="THIEF_ATK_05" PROB="15"/>
</RANDOM>
<RANDOM ID="R_DOG_MISSILE">
<ITEM TAG="DOG_MISSILE_01" PROB="50"/>
<ITEM TAG="DOG_MISSILE_02" PROB="50"/>
</RANDOM>
<RANDOM ID="R_THIEF_LANDING">
<ITEM TAG="THIEF_LANDING_01" PROB="50"/>
<ITEM TAG="THIEF_LANDING_02" PROB="50"/>
</RANDOM>
<RANDOM ID="R_THIEF_LANDING_V">
<ITEM TAG="THIEF_ATK_01" PROB="50"/>
<ITEM TAG="THIEF_ATK_06" PROB="50"/>
</RANDOM>
<RANDOM ID="R_WTHIEF_LANDING_V">
<ITEM TAG="WTHIEF_ATK_01" PROB="50"/>
<ITEM TAG="WTHIEF_ATK_02" PROB="50"/>
</RANDOM>
<RANDOM ID="R_MAD_THIEF_MEET">
<ITEM TAG="MAD_THIEF_MEET_01" PROB="40"/>
<ITEM TAG="MAD_THIEF_MEET_02" PROB="30"/>
<ITEM TAG="MAD_THIEF_MEET_03" PROB="30"/>
</RANDOM>
<RANDOM ID="R_BIGMOUSE">
<ITEM TAG="BIGMOUSE_01" PROB="70"/>
<ITEM TAG="BIGMOUSE_02" PROB="30"/>
</RANDOM>
<RANDOM ID="R_ROCKSHA">
<ITEM TAG="ROCKSHA_01" PROB="35"/>
<ITEM TAG="ROCKSHA_02" PROB="35"/>
<ITEM TAG="ROCKSHA_03" PROB="30"/>
</RANDOM>
<RANDOM ID="R_ROCKSHA_ATK">
<ITEM TAG="ROCKSHA_ATK_01" PROB="50"/>
<ITEM TAG="ROCKSHA_ATK_02" PROB="50"/>
</RANDOM>
<RANDOM ID="R_ROCKSHA_DMG">
<ITEM TAG="ROCKSHA_DMG_01" PROB="50"/>
<ITEM TAG="ROCKSHA_DMG_02" PROB="50"/>
</RANDOM>
<RANDOM ID="R_ROCKSHA_RATDROP">
<ITEM TAG="ROCKSHA_RATDROP_01" PROB="50"/>
<ITEM TAG="ROCKSHA_RATDROP_02" PROB="50"/>
</RANDOM>
<RANDOM ID="R_ROCKSHA_THROW">
<ITEM TAG="ROCKSHA_THROW_01" PROB="50"/>
<ITEM TAG="ROCKSHA_THROW_02" PROB="50"/>
</RANDOM>
<RANDOM ID="R_SHU">
<ITEM TAG="SHU_01" PROB="33"/>
<ITEM TAG="SHU_02" PROB="33"/>
<ITEM TAG="SHU_03" PROB="34"/>
</RANDOM>
<RANDOM ID="R_SHU_DMG">
<ITEM TAG="SHU_DMG_01" PROB="33"/>
<ITEM TAG="SHU_DMG_02" PROB="33"/>
<ITEM TAG="SHU_DMG_03" PROB="34"/>
</RANDOM>
<RANDOM ID="R_SHU_ATK">
<ITEM TAG="SHU_ATK_01" PROB="33"/>
<ITEM TAG="SHU_ATK_02" PROB="33"/>
<ITEM TAG="SHU_ATK_03" PROB="34"/>
</RANDOM>
<RANDOM ID="R_SHU_THROW">
<ITEM TAG="SHU_THROW_01" PROB="50"/>
<ITEM TAG="SHU_THROW_02" PROB="50"/>
</RANDOM>
<RANDOM ID="R_ANTMON_BITE">
<ITEM TAG="ANTMON_BITE_01" PROB="50"/>
<ITEM TAG="ANTMON_BITE_02" PROB="50"/>
</RANDOM>
<RANDOM ID="R_SANDATK_SMALL">
<ITEM TAG="SANDATK_SMALL_01" PROB="50"/>
<ITEM TAG="SANDATK_SMALL_02" PROB="50"/>
</RANDOM>
<RANDOM ID="R_ANTMON_DMG">
<ITEM TAG="ANTMON_DMG_01" PROB="50"/>
<ITEM TAG="ANTMON_DMG_02" PROB="50"/>
</RANDOM>
<RANDOM ID="R_BBUTTERFLY_ATK">
<ITEM TAG="BBUTTERFLY_ATK_01" PROB="50"/>
<ITEM TAG="BBUTTERFLY_ATK_02" PROB="50"/>
</RANDOM>
<RANDOM ID="R_BBUTTERFLY_DMG">
<ITEM TAG="BBUTTERFLY_DMG_01" PROB="50"/>
<ITEM TAG="BBUTTERFLY_DMG_02" PROB="50"/>
</RANDOM>
<RANDOM ID="R_MOSSQUEEN_DMG">
<ITEM TAG="MOSSQUEEN_DMG_01" PROB="50"/>
<ITEM TAG="MOSSQUEEN_DMG_02" PROB="50"/>
</RANDOM>
<RANDOM ID="R_RUCY_ATK">
<ITEM TAG="RUCY_ATK_01" PROB="50"/>
<ITEM TAG="RUCY_ATK_02" PROB="50"/>
</RANDOM>
<RANDOM ID="R_RUCY_DMG">
<ITEM TAG="RUCY_DMG_01" PROB="50"/>
<ITEM TAG="RUCY_DMG_02" PROB="50"/>
</RANDOM>
<RANDOM ID="R_VESPA_ATK">
<ITEM TAG="VESPA_ATK_01" PROB="50"/>
<ITEM TAG="VESPA_ATK_02" PROB="50"/>
</RANDOM>
<RANDOM ID="R_VESPA_DMG">
<ITEM TAG="VESPA_DMG_01" PROB="50"/>
<ITEM TAG="VESPA_DMG_02" PROB="50"/>
</RANDOM>
<RANDOM ID="R_AGARUM_DMG">
<ITEM TAG="AGARUM_DMG_01" PROB="50"/>
<ITEM TAG="AGARUM_DMG_02" PROB="50"/>
</RANDOM>
<RANDOM ID="R_CYCLOPS_ATK">
<ITEM TAG="CYCLOPS_ATK_01" PROB="50"/>
<ITEM TAG="CYCLOPS_ATK_02" PROB="50"/>
</RANDOM>
<RANDOM ID="R_CYCLOPS_DMG">
<ITEM TAG="CYCLOPS_DMG_01" PROB="50"/>
<ITEM TAG="CYCLOPS_DMG_02" PROB="50"/>
</RANDOM>
<RANDOM ID="R_NAMACK_DIE">
<ITEM TAG="NAMACK_DIE_01" PROB="50"/>
<ITEM TAG="NAMACK_DIE_02" PROB="50"/>
</RANDOM>
<RANDOM ID="R_NAMACK_DMG">
<ITEM TAG="NAMACK_DMG_01" PROB="50"/>
<ITEM TAG="NAMACK_DMG_02" PROB="50"/>
</RANDOM>
<RANDOM ID="R_S_MEDUSA_ATK">
<ITEM TAG="S_MEDUSA_ATK_01" PROB="50"/>
<ITEM TAG="S_MEDUSA_ATK_02" PROB="50"/>
</RANDOM>
<RANDOM ID="R_S_MEDUSA_DMG">
<ITEM TAG="S_MEDUSA_DMG_01" PROB="50"/>
<ITEM TAG="S_MEDUSA_DMG_02" PROB="50"/>
</RANDOM>
<RANDOM ID="R_S_ROBBER_ATK">
<ITEM TAG="S_ROBBER_ATK_01" PROB="40"/>
<ITEM TAG="S_ROBBER_ATK_02" PROB="40"/>
<ITEM TAG="S_ROBBER_ATK_03" PROB="20"/>
</RANDOM>
<RANDOM ID="R_S_ROBBER_DMG">
<ITEM TAG="S_ROBBER_DMG_01" PROB="50"/>
<ITEM TAG="S_ROBBER_DMG_02" PROB="50"/>
</RANDOM>
<RANDOM ID="R_S_ROBBER_SKILL">
<ITEM TAG="S_ROBBER_SKILL_01" PROB="50"/>
<ITEM TAG="S_ROBBER_SKILL_02" PROB="50"/>
</RANDOM>
<RANDOM ID="R_VILLAGEWOMAN1_ATK">
<ITEM TAG="VILLAGEWOMAN1_ATK_01" PROB="50"/>
<ITEM TAG="VILLAGEWOMAN1_ATK_02" PROB="50"/>
</RANDOM>
<RANDOM ID="R_VILLAGEWOMAN1_DMG">
<ITEM TAG="VILLAGEWOMAN1_DMG_01" PROB="50"/>
<ITEM TAG="VILLAGEWOMAN1_DMG_02" PROB="50"/>
</RANDOM>
<RANDOM ID="R_VILLAGEWOMAN1_SKILL">
<ITEM TAG="VILLAGEWOMAN1_SKILL_01" PROB="50"/>
<ITEM TAG="VILLAGEWOMAN1_SKILL_02" PROB="50"/>
</RANDOM>
<RANDOM ID="R_VILLAGEWOMAN2_DMG">
<ITEM TAG="VILLAGEWOMAN2_DMG_01" PROB="50"/>
<ITEM TAG="VILLAGEWOMAN2_DMG_02" PROB="50"/>
</RANDOM>
<EFFECT ID="GLAES_KNIFE" FILE="sounds\mon\act7\glaes_knife.ogg" VOLUME_ADJUST="0" PRIORITY="0"/>
<EFFECT ID="GT9600_LIFTUP" FILE="sounds\mon\act7\gt9600_liftup.ogg"/>
<EFFECT ID="GT9600_READY" FILE="sounds\mon\act7\gt9600_ready.ogg"/>
<EFFECT ID="GT9600_SIREN" FILE="sounds\mon\act7\gt9600_siren.ogg"/>
<EFFECT ID="SHURED_SUMMON" FILE="sounds\mon\act7\shured_summon.ogg"/>
<EFFECT ID="SHURED_WILLY" FILE="sounds\mon\act7\shured_willy.ogg"/>
<EFFECT ID="SILKHET_CARD_01" FILE="sounds\mon\act7\silkhet_card_01.ogg"/>
<EFFECT ID="SILKHET_CARD_02" FILE="sounds\mon\act7\silkhet_card_02.ogg"/>
<EFFECT ID="SILKHET_CARD_FASTEN" FILE="sounds\mon\act7\silkhet_card_fasten.ogg"/>
<EFFECT ID="SILKHET_CARD_SPREAD" FILE="sounds\mon\act7\silkhet_card_spread.ogg"/>
<EFFECT ID="BURHEEK_ATK_01" FILE="sounds\mon\act7\burheek_atk_01.ogg"/>
<EFFECT ID="BURHEEK_ATK_02" FILE="sounds\mon\act7\burheek_atk_02.ogg"/>
<EFFECT ID="BURHEEK_DIE" FILE="sounds\mon\act7\burheek_die.ogg"/>
<EFFECT ID="BURHEEK_DMG_01" FILE="sounds\mon\act7\burheek_dmg_01.ogg"/>
<EFFECT ID="BURHEEK_DMG_02" FILE="sounds\mon\act7\burheek_dmg_02.ogg"/>
<EFFECT ID="BURHEEK_MEET" FILE="sounds\mon\act7\burheek_meet.ogg"/>
<EFFECT ID="BURHEEK_SKILL" FILE="sounds\mon\act7\burheek_skill.ogg"/>
<EFFECT ID="CASPAR_AMB_01" FILE="sounds\mon\act7\caspar_amb_01.ogg" LOOP_DELAY="25" LOOP_DELAY_RANGE="6"/>
<EFFECT ID="CASPAR_AMB_02" FILE="sounds\mon\act7\caspar_amb_02.ogg" LOOP_DELAY="25" LOOP_DELAY_RANGE="6"/>
<EFFECT ID="CASPAR_ATK_01" FILE="sounds\mon\act7\caspar_atk_01.ogg"/>
<EFFECT ID="CASPAR_ATK_02" FILE="sounds\mon\act7\caspar_atk_02.ogg"/>
<EFFECT ID="CASPAR_DIE" FILE="sounds\mon\act7\caspar_die.ogg"/>
<EFFECT ID="CASPAR_DMG_01" FILE="sounds\mon\act7\caspar_dmg_01.ogg"/>
<EFFECT ID="CASPAR_DMG_02" FILE="sounds\mon\act7\caspar_dmg_02.ogg"/>
<EFFECT ID="CASPAR_DMG_03" FILE="sounds\mon\act7\caspar_dmg_03.ogg"/>
<EFFECT ID="CASPAR_MEET" FILE="sounds\mon\act7\caspar_meet.ogg"/>
<EFFECT ID="CASPAR_SKILL_01" FILE="sounds\mon\act7\caspar_skill_01.ogg"/>
<EFFECT ID="CASPAR_SKILL_02" FILE="sounds\mon\act7\caspar_skill_02.ogg"/>
<EFFECT ID="IRONMAN_ATK_01" FILE="sounds\mon\act7\ironman_atk_01.ogg"/>
<EFFECT ID="IRONMAN_ATK_02" FILE="sounds\mon\act7\ironman_atk_02.ogg"/>
<EFFECT ID="IRONMAN_ATK_03" FILE="sounds\mon\act7\ironman_atk_03.ogg"/>
<EFFECT ID="IRONMAN_DIE_01" FILE="sounds\mon\act7\ironman_die_01.ogg"/>
<EFFECT ID="IRONMAN_DIE_02" FILE="sounds\mon\act7\ironman_die_02.ogg"/>
<EFFECT ID="IRONMAN_DMG_01" FILE="sounds\mon\act7\ironman_dmg_01.ogg"/>
<EFFECT ID="IRONMAN_DMG_02" FILE="sounds\mon\act7\ironman_dmg_02.ogg"/>
<EFFECT ID="IRONMAN_MEET_01" FILE="sounds\mon\act7\ironman_meet_01.ogg"/>
<EFFECT ID="IRONMAN_MEET_02" FILE="sounds\mon\act7\ironman_meet_02.ogg"/>
<EFFECT ID="IRONMANS_DIE_01" FILE="sounds\mon\act7\ironmanS_die_01.ogg"/>
<EFFECT ID="IRONMANS_DIE_02" FILE="sounds\mon\act7\ironmanS_die_02.ogg"/>
<EFFECT ID="IRONMANS_MEET" FILE="sounds\mon\act7\ironmanS_meet.ogg"/>
<EFFECT ID="JENA_ATK_01" FILE="sounds\mon\act7\jena_atk_01.ogg"/>
<EFFECT ID="JENA_ATK_02" FILE="sounds\mon\act7\jena_atk_02.ogg"/>
<EFFECT ID="JENA_DIE" FILE="sounds\mon\act7\jena_die.ogg"/>
<EFFECT ID="JENA_DMG_01" FILE="sounds\mon\act7\jena_dmg_01.ogg"/>
<EFFECT ID="JENA_DMG_02" FILE="sounds\mon\act7\jena_dmg_02.ogg"/>
<EFFECT ID="JENA_MEET" FILE="sounds\mon\act7\jena_meet.ogg"/>
<EFFECT ID="JENA_SKILL_01" FILE="sounds\mon\act7\jena_skill_01.ogg"/>
<EFFECT ID="JENA_SKILL_02" FILE="sounds\mon\act7\jena_skill_02.ogg"/>
<EFFECT ID="KFATMAN_ATK" FILE="sounds\mon\act7\Kfatman_atk.ogg"/>
<EFFECT ID="KFATMAN_DIE" FILE="sounds\mon\act7\Kfatman_die.ogg"/>
<EFFECT ID="KFATMAN_DMG_01" FILE="sounds\mon\act7\Kfatman_dmg_01.ogg"/>
<EFFECT ID="KFATMAN_DMG_02" FILE="sounds\mon\act7\Kfatman_dmg_02.ogg"/>
<EFFECT ID="KFATMAN_MEET" FILE="sounds\mon\act7\Kfatman_meet.ogg"/>
<EFFECT ID="KFATMAN_SKILL" FILE="sounds\mon\act7\Kfatman_skill.ogg"/>
<EFFECT ID="KFIRE_AMB" FILE="sounds\mon\act7\Kfire_amb.ogg" LOOP_DELAY="25" LOOP_DELAY_RANGE="6"/>
<EFFECT ID="KFIRE_DIE" FILE="sounds\mon\act7\Kfire_die.ogg"/>
<EFFECT ID="KFIRE_MEET" FILE="sounds\mon\act7\Kfire_meet.ogg"/>
<EFFECT ID="KINFANTRY_AMB" FILE="sounds\mon\act7\Kinfantry_amb.ogg" LOOP_DELAY="26" LOOP_DELAY_RANGE="7"/>
<EFFECT ID="KINFANTRY_ATK_01" FILE="sounds\mon\act7\Kinfantry_atk_01.ogg"/>
<EFFECT ID="KINFANTRY_ATK_02" FILE="sounds\mon\act7\Kinfantry_atk_02.ogg"/>
<EFFECT ID="KINFANTRY_DIE_01" FILE="sounds\mon\act7\Kinfantry_die_01.ogg"/>
<EFFECT ID="KINFANTRY_DIE_02" FILE="sounds\mon\act7\Kinfantry_die_02.ogg"/>
<EFFECT ID="KINFANTRY_DMG_01" FILE="sounds\mon\act7\Kinfantry_dmg_01.ogg"/>
<EFFECT ID="KINFANTRY_DMG_02" FILE="sounds\mon\act7\Kinfantry_dmg_02.ogg"/>
<EFFECT ID="KINFANTRY_DMG_03" FILE="sounds\mon\act7\Kinfantry_dmg_03.ogg"/>
<EFFECT ID="KINFANTRY_MEET" FILE="sounds\mon\act7\Kinfantry_meet.ogg"/>
<EFFECT ID="KINFANTRY_SKILL_01" FILE="sounds\mon\act7\Kinfantry_skill_01.ogg"/>
<EFFECT ID="KINFANTRY_SKILL_02" FILE="sounds\mon\act7\Kinfantry_skill_02.ogg"/>
<EFFECT ID="KMEDIC_AMB" FILE="sounds\mon\act7\Kmedic_amb.ogg" LOOP_DELAY="25" LOOP_DELAY_RANGE="6"/>
<EFFECT ID="KMEDIC_ATK" FILE="sounds\mon\act7\Kmedic_atk.ogg"/>
<EFFECT ID="KMEDIC_DIE" FILE="sounds\mon\act7\Kmedic_die.ogg"/>
<EFFECT ID="KMEDIC_MEET" FILE="sounds\mon\act7\Kmedic_meet.ogg"/>
<EFFECT ID="KMEDIC_SKILL" FILE="sounds\mon\act7\Kmedic_skill.ogg"/>
<EFFECT ID="KSPEED_ATK" FILE="sounds\mon\act7\Kspeed_atk.ogg"/>
<EFFECT ID="KSPEED_DIE_01" FILE="sounds\mon\act7\Kspeed_die_01.ogg"/>
<EFFECT ID="KSPEED_DIE_02" FILE="sounds\mon\act7\Kspeed_die_02.ogg"/>
<EFFECT ID="KSPEED_DMG_01" FILE="sounds\mon\act7\Kspeed_dmg_01.ogg"/>
<EFFECT ID="KSPEED_DMG_02" FILE="sounds\mon\act7\Kspeed_dmg_02.ogg"/>
<EFFECT ID="KSPEED_MEET_01" FILE="sounds\mon\act7\Kspeed_meet_01.ogg"/>
<EFFECT ID="KSPEED_MEET_02" FILE="sounds\mon\act7\Kspeed_meet_02.ogg"/>
<EFFECT ID="KSPY_AMB_01" FILE="sounds\mon\act7\Kspy_amb_01.ogg" LOOP_DELAY="27" LOOP_DELAY_RANGE="6"/>
<EFFECT ID="KSPY_AMB_02" FILE="sounds\mon\act7\Kspy_amb_02.ogg" LOOP_DELAY="27" LOOP_DELAY_RANGE="6"/>
<EFFECT ID="KSPY_ATK_01" FILE="sounds\mon\act7\Kspy_atk_01.ogg"/>
<EFFECT ID="KSPY_ATK_02" FILE="sounds\mon\act7\Kspy_atk_02.ogg"/>
<EFFECT ID="KSPY_DIE_01" FILE="sounds\mon\act7\Kspy_die_01.ogg"/>
<EFFECT ID="KSPY_DIE_02" FILE="sounds\mon\act7\Kspy_die_02.ogg"/>
<EFFECT ID="KSPY_DMG_01" FILE="sounds\mon\act7\Kspy_dmg_01.ogg"/>
<EFFECT ID="KSPY_DMG_02" FILE="sounds\mon\act7\Kspy_dmg_02.ogg"/>
<EFFECT ID="KSPY_MEET" FILE="sounds\mon\act7\Kspy_meet.ogg"/>
<EFFECT ID="KSUPPLY_AMB" FILE="sounds\mon\act7\Ksupply_amb.ogg" LOOP_DELAY="25" LOOP_DELAY_RANGE="6"/>
<EFFECT ID="KSUPPLY_MEET" FILE="sounds\mon\act7\Ksupply_meet.ogg"/>
<EFFECT ID="KSUPPLY_SKILL" FILE="sounds\mon\act7\Ksupply_skill.ogg"/>
<EFFECT ID="SHURED_ATK" FILE="sounds\mon\act7\shured_atk.ogg"/>
<EFFECT ID="SHURED_DIE" FILE="sounds\mon\act7\shured_die.ogg"/>
<EFFECT ID="SHURED_DMG_01" FILE="sounds\mon\act7\shured_dmg_01.ogg"/>
<EFFECT ID="SHURED_DMG_02" FILE="sounds\mon\act7\shured_dmg_02.ogg"/>
<EFFECT ID="SHURED_MEET" FILE="sounds\mon\act7\shured_meet.ogg"/>
<EFFECT ID="SHURED_SKILL_01" FILE="sounds\mon\act7\shured_skill_01.ogg"/>
<EFFECT ID="SHURED_SKILL_02" FILE="sounds\mon\act7\shured_skill_02.ogg"/>
<EFFECT ID="SHURED_SKILL_03" FILE="sounds\mon\act7\shured_skill_03.ogg"/>
<EFFECT ID="SHURED_SKILL_04" FILE="sounds\mon\act7\shured_skill_04.ogg"/>
<EFFECT ID="SILKHET_ATK_01" FILE="sounds\mon\act7\silkhet_atk_01.ogg"/>
<EFFECT ID="SILKHET_ATK_02" FILE="sounds\mon\act7\silkhet_atk_02.ogg"/>
<EFFECT ID="SILKHET_ATK_03" FILE="sounds\mon\act7\silkhet_atk_03.ogg"/>
<EFFECT ID="SILKHET_DIE" FILE="sounds\mon\act7\silkhet_die.ogg"/>
<EFFECT ID="SILKHET_DMG_01" FILE="sounds\mon\act7\silkhet_dmg_01.ogg"/>
<EFFECT ID="SILKHET_DMG_02" FILE="sounds\mon\act7\silkhet_dmg_02.ogg"/>
<EFFECT ID="SILKHET_DMG_03" FILE="sounds\mon\act7\silkhet_dmg_03.ogg"/>
<EFFECT ID="SILKHET_MEET" FILE="sounds\mon\act7\silkhet_meet.ogg"/>
<EFFECT ID="SILKHET_SKILL_01" FILE="sounds\mon\act7\silkhet_skill_01.ogg"/>
<EFFECT ID="SILKHET_SKILL_02" FILE="sounds\mon\act7\silkhet_skill_02.ogg"/>
<EFFECT ID="SILKHET_SKILL_03" FILE="sounds\mon\act7\silkhet_skill_03.ogg"/>
<EFFECT ID="VENTING_ATK" FILE="sounds\mon\act7\venting_atk.ogg"/>
<EFFECT ID="VENTING_DIE" FILE="sounds\mon\act7\venting_die.ogg"/>
<EFFECT ID="VENTING_DMG_01" FILE="sounds\mon\act7\venting_dmg_01.ogg"/>
<EFFECT ID="VENTING_DMG_02" FILE="sounds\mon\act7\venting_dmg_02.ogg"/>
<EFFECT ID="VENTING_MEET" FILE="sounds\mon\act7\venting_meet.ogg"/>
<EFFECT ID="VENTING_SKILL" FILE="sounds\mon\act7\venting_skill.ogg"/>
<EFFECT ID="PELTSHU_ATK_01" FILE="sounds\mon\act7\peltshu_atk_01.ogg"/>
<EFFECT ID="PELTSHU_ATK_02" FILE="sounds\mon\act7\peltshu_atk_02.ogg"/>
<EFFECT ID="PELTSHU_ATK_03" FILE="sounds\mon\act7\peltshu_atk_03.ogg"/>
<EFFECT ID="PELTSHU_DIE" FILE="sounds\mon\act7\peltshu_die.ogg"/>
<EFFECT ID="PELTSHU_DMG_01" FILE="sounds\mon\act7\peltshu_dmg_01.ogg"/>
<EFFECT ID="PELTSHU_DMG_02" FILE="sounds\mon\act7\peltshu_dmg_02.ogg"/>
<EFFECT ID="PELTSHU_DMG_03" FILE="sounds\mon\act7\peltshu_dmg_03.ogg"/>
<EFFECT ID="PELTSHU_MEET" FILE="sounds\mon\act7\peltshu_meet.ogg"/>
<EFFECT ID="PELTSHU_SKILL_01" FILE="sounds\mon\act7\peltshu_skill_01.ogg"/>
<EFFECT ID="PELTSHU_SKILL_02" FILE="sounds\mon\act7\peltshu_skill_02.ogg"/>
<EFFECT ID="PELTSHU_SKILL_03" FILE="sounds\mon\act7\peltshu_skill_03.ogg"/>
<EFFECT ID="BURHEEK_AMB" FILE="sounds\mon\act7\burheek_amb.ogg" LOOP_DELAY="30" LOOP_DELAY_RANGE="4"/>
<EFFECT ID="KFATMAN_AMB" FILE="sounds\mon\act7\burheek_amb.ogg" LOOP_DELAY="30" LOOP_DELAY_RANGE="4"/>
<EFFECT ID="JENA_AMB" FILE="sounds\mon\act7\jena_amb.ogg" LOOP_DELAY="8" LOOP_DELAY_RANGE="4"/>
<EFFECT ID="IRONMAN_AMB" FILE="sounds\mon\act7\ironman_amb.ogg" LOOP_DELAY="20" LOOP_DELAY_RANGE="6"/>
<EFFECT ID="PELTSHU_AMB" FILE="sounds\mon\act7\peltshu_amb.ogg" LOOP_DELAY="30" LOOP_DELAY_RANGE="4"/>
<EFFECT ID="SHURED_AMB" FILE="sounds\mon\act7\shured_amb.ogg" LOOP_DELAY="0"/>
<EFFECT ID="CLAES_AMB" FILE="sounds\mon\act7\claes_amb.ogg" LOOP_DELAY="25" LOOP_DELAY_RANGE="6"/>
<EFFECT ID="CLAES_ATK_01" FILE="sounds\mon\act7\claes_atk_01.ogg"/>
<EFFECT ID="CLAES_ATK_02" FILE="sounds\mon\act7\claes_atk_02.ogg"/>
<EFFECT ID="CLAES_DIE_01" FILE="sounds\mon\act7\claes_die_01.ogg"/>
<EFFECT ID="CLAES_DIE_02" FILE="sounds\mon\act7\claes_die_02.ogg"/>
<EFFECT ID="CLAES_DMG_01" FILE="sounds\mon\act7\claes_dmg_01.ogg"/>
<EFFECT ID="CLAES_DMG_02" FILE="sounds\mon\act7\claes_dmg_02.ogg"/>
<EFFECT ID="CLAES_MEET" FILE="sounds\mon\act7\claes_meet.ogg"/>
<EFFECT ID="CLAES_SKILL" FILE="sounds\mon\act7\claes_skill.ogg"/>
<EFFECT ID="DWARFSILVER_ATK_01" FILE="sounds\mon\act7\dwarfsilver_atk_01.ogg"/>
<EFFECT ID="DWARFSILVER_ATK_02" FILE="sounds\mon\act7\dwarfsilver_atk_02.ogg"/>
<EFFECT ID="DWARFSILVER_DIE" FILE="sounds\mon\act7\dwarfsilver_die.ogg"/>
<EFFECT ID="DWARFSILVER_DMG_01" FILE="sounds\mon\act7\dwarfsilver_dmg_01.ogg"/>
<EFFECT ID="DWARFSILVER_DMG_02" FILE="sounds\mon\act7\dwarfsilver_dmg_02.ogg"/>
<EFFECT ID="DWARFSILVER_DMG_03" FILE="sounds\mon\act7\dwarfsilver_dmg_03.ogg"/>
<EFFECT ID="DWARFSILVER_SKILL_01_1" FILE="sounds\mon\act7\dwarfsilver_skill_01_1.ogg"/>
<EFFECT ID="DWARFSILVER_SKILL_01_2" FILE="sounds\mon\act7\dwarfsilver_skill_01_2.ogg"/>
<EFFECT ID="DWARFSILVER_SKILL_02" FILE="sounds\mon\act7\dwarfsilver_skill_02.ogg"/>
<EFFECT ID="DWARFSILVER_SKILL_03" FILE="sounds\mon\act7\dwarfsilver_skill_03.ogg"/>
<EFFECT ID="DWARFSILVER_SKILL_04" FILE="sounds\mon\act7\dwarfsilver_skill_04.ogg"/>
<EFFECT ID="FATSILVER_ATK_01" FILE="sounds\mon\act7\fatsilver_atk_01.ogg"/>
<EFFECT ID="FATSILVER_ATK_02" FILE="sounds\mon\act7\fatsilver_atk_02.ogg"/>
<EFFECT ID="FATSILVER_DIE_01" FILE="sounds\mon\act7\fatsilver_die_01.ogg"/>
<EFFECT ID="FATSILVER_DIE_02" FILE="sounds\mon\act7\fatsilver_die_02.ogg"/>
<EFFECT ID="FATSILVER_DMG_01" FILE="sounds\mon\act7\fatsilver_dmg_01.ogg"/>
<EFFECT ID="FATSILVER_DMG_02" FILE="sounds\mon\act7\fatsilver_dmg_02.ogg"/>
<EFFECT ID="FATSILVER_DMG_03" FILE="sounds\mon\act7\fatsilver_dmg_03.ogg"/>
<EFFECT ID="FATSILVER_SKILL_01" FILE="sounds\mon\act7\fatsilver_skill_01.ogg"/>
<EFFECT ID="FATSILVER_SKILL_02" FILE="sounds\mon\act7\fatsilver_skill_02.ogg"/>
<EFFECT ID="GOOSTO_MEET" FILE="sounds\mon\act7\goosto_meet.ogg"/>
<EFFECT ID="MZIZEL_ATK_01_1" FILE="sounds\mon\act7\Mzizel_atk_01_1.ogg"/>
<EFFECT ID="MZIZEL_ATK_01_2" FILE="sounds\mon\act7\Mzizel_atk_01_2.ogg"/>
<EFFECT ID="MZIZEL_ATK_02" FILE="sounds\mon\act7\Mzizel_atk_02.ogg"/>
<EFFECT ID="MZIZEL_DIE_01" FILE="sounds\mon\act7\Mzizel_die_01.ogg"/>
<EFFECT ID="MZIZEL_DIE_02" FILE="sounds\mon\act7\Mzizel_die_02.ogg"/>
<EFFECT ID="MZIZEL_DMG_01" FILE="sounds\mon\act7\Mzizel_dmg_01.ogg"/>
<EFFECT ID="MZIZEL_DMG_02" FILE="sounds\mon\act7\Mzizel_dmg_02.ogg"/>
<EFFECT ID="MZIZEL_MEET" FILE="sounds\mon\act7\Mzizel_meet.ogg"/>
<EFFECT ID="MZIZEL_SKILL_01" FILE="sounds\mon\act7\Mzizel_skill_01.ogg"/>
<EFFECT ID="MZIZEL_SKILL_02" FILE="sounds\mon\act7\Mzizel_skill_02.ogg"/>
<EFFECT ID="MZIZEL_SKILL_04" FILE="sounds\mon\act7\Mzizel_skill_04.ogg"/>
<EFFECT ID="NORMALSILVER_ATK_01" FILE="sounds\mon\act7\normalsilver_atk_01.ogg"/>
<EFFECT ID="NORMALSILVER_ATK_02" FILE="sounds\mon\act7\normalsilver_atk_02.ogg"/>
<EFFECT ID="NORMALSILVER_ATK_03" FILE="sounds\mon\act7\normalsilver_atk_03.ogg"/>
<EFFECT ID="NORMALSILVER_ATK_04" FILE="sounds\mon\act7\normalsilver_atk_04.ogg"/>
<EFFECT ID="NORMALSILVER_DIE" FILE="sounds\mon\act7\normalsilver_die.ogg"/>
<EFFECT ID="NORMALSILVER_DMG_01" FILE="sounds\mon\act7\normalsilver_dmg_01.ogg"/>
<EFFECT ID="NORMALSILVER_DMG_02" FILE="sounds\mon\act7\normalsilver_dmg_02.ogg"/>
<EFFECT ID="NORMALSILVER_SKILL_01" FILE="sounds\mon\act7\normalsilver_skill_01.ogg"/>
<EFFECT ID="NORMALSILVER_SKILL_02_1" FILE="sounds\mon\act7\normalsilver_skill_02_1.ogg"/>
<EFFECT ID="NORMALSILVER_SKILL_02_2" FILE="sounds\mon\act7\normalsilver_skill_02_2.ogg"/>
<EFFECT ID="TRYPO_SKILL_01_1" FILE="sounds\mon\act7\trypo_skill_01_1.ogg"/>
<EFFECT ID="TRYPO_SKILL_01_2" FILE="sounds\mon\act7\trypo_skill_01_2.ogg"/>
<EFFECT ID="TRYPO_SKILL_02" FILE="sounds\mon\act7\trypo_skill_02.ogg"/>
<EFFECT ID="YIPKISS_AMB" FILE="sounds\mon\act7\yipkiss_amb.ogg" LOOP_DELAY="27" LOOP_DELAY_RANGE="7"/>
<EFFECT ID="YIPKISS_SKILL_01_1" FILE="sounds\mon\act7\yipkiss_skill_01_1.ogg"/>
<EFFECT ID="YIPKISS_SKILL_01_2" FILE="sounds\mon\act7\yipkiss_skill_01_2.ogg"/>
<EFFECT ID="YOGIROBER_SKILL_01" FILE="sounds\mon\act7\yogirober_skill_01.ogg"/>
<EFFECT ID="YOGIROBER_SKILL_02" FILE="sounds\mon\act7\yogirober_skill_02.ogg"/>
<EFFECT ID="ZIZEL_ATK_01" FILE="sounds\mon\act7\zizel_atk_01.ogg"/>
<EFFECT ID="ZIZEL_ATK_02" FILE="sounds\mon\act7\zizel_atk_02.ogg"/>
<EFFECT ID="ZIZEL_DMG_01" FILE="sounds\mon\act7\zizel_dmg_01.ogg"/>
<EFFECT ID="ZIZEL_DMG_02" FILE="sounds\mon\act7\zizel_dmg_02.ogg"/>
<EFFECT ID="FRANKEN_AMB" FILE="sounds\mon\act7\Franken_amb.ogg"/>
<EFFECT ID="FRANKEN_ATK_01" FILE="sounds\mon\act7\Franken_atk_01.ogg"/>
<EFFECT ID="FRANKEN_ATK_02" FILE="sounds\mon\act7\Franken_atk_02.ogg"/>
<EFFECT ID="FRANKEN_DIE" FILE="sounds\mon\act7\Franken_die.ogg"/>
<EFFECT ID="FRANKEN_DMG_01" FILE="sounds\mon\act7\Franken_dmg_01.ogg"/>
<EFFECT ID="FRANKEN_DMG_02" FILE="sounds\mon\act7\Franken_dmg_02.ogg"/>
<EFFECT ID="FRANKEN_MEET" FILE="sounds\mon\act7\Franken_meet.ogg"/>
<EFFECT ID="FRANKEN_SKILL_01" FILE="sounds\mon\act7\Franken_skill_01.ogg"/>
<EFFECT ID="FRANKEN_SKILL_02" FILE="sounds\mon\act7\Franken_skill_02.ogg"/>
<MUSIC ID="M_WEST_COAST_ALLIANCE_CAMP" FILE="music\west_coast_alliance_camp.ogg" LOOP_DELAY="0"/>
<EFFECT ID="FRANKENJACO_AMB" FILE="sounds\mon\act7\Frankenjaco_amb.ogg"/>
<EFFECT ID="FRANKENJACO_ATK_01" FILE="sounds\mon\act7\Frankenjaco_atk_01.ogg"/>
<EFFECT ID="FRANKENJACO_ATK_02" FILE="sounds\mon\act7\Frankenjaco_atk_02.ogg"/>
<EFFECT ID="FRANKENJACO_DIE" FILE="sounds\mon\act7\Frankenjaco_die.ogg"/>
<EFFECT ID="FRANKENJACO_DMG_01" FILE="sounds\mon\act7\Frankenjaco_dmg_01.ogg"/>
<EFFECT ID="FRANKENJACO_DMG_02" FILE="sounds\mon\act7\Frankenjaco_dmg_02.ogg"/>
<EFFECT ID="FRANKENJACO_SKILL" FILE="sounds\mon\act7\Frankenjaco_skill.ogg"/>
<EFFECT ID="MZIZEL_DASHATK" FILE="sounds\mon\act7\mzizel_dashatk.ogg"/>
<EFFECT ID="MZIZEL_DOWN" FILE="sounds\mon\act7\mzizel_down.ogg"/>
<EFFECT ID="MZIZEL_ELECSAW" FILE="sounds\mon\act7\mzizel_elecsaw.ogg"/>
<EFFECT ID="MZIZEL_AMB" FILE="sounds\mon\act7\mzizel_amb.ogg"/>
<EFFECT ID="MZIZEL_MISSILE" FILE="sounds\mon\act7\mzizel_missile.ogg"/>
<EFFECT ID="MZIZEL_TIMEBOMB" FILE="sounds\mon\act7\mzizel_timebomb.ogg"/>
<EFFECT ID="ZX_DESTROY_01" FILE="sounds\mon\act7\zx_destroy_01.ogg"/>
<EFFECT ID="ZX_DESTROY_02" FILE="sounds\mon\act7\zx_destroy_02.ogg"/>
<EFFECT ID="ZX777_AMB" FILE="sounds\mon\act7\zx777_amb.ogg"/>
<EFFECT ID="ZX9_DRILL" FILE="sounds\mon\act7\zx9_drill.ogg"/>
<EFFECT ID="ELEPHANT_AMB" FILE="sounds\mon\act7\elephant_amb.ogg"/>
<EFFECT ID="FATSILVER_BELLYATK" FILE="sounds\mon\act7\fatsilver_bellyatk.ogg"/>
<EFFECT ID="FRANKEN_ELEC" FILE="sounds\mon\act7\Franken_elec.ogg"/>
<EFFECT ID="FRANKEN_ROLLING" FILE="sounds\mon\act7\Franken_rolling.ogg"/>
<EFFECT ID="NORMALSILVER_JUGGLING" FILE="sounds\mon\act7\normalsilver_juggling.ogg"/>
<EFFECT ID="NORMALSILVER_WOODFOOT_01" FILE="sounds\mon\act7\normalsilver_woodfoot_01.ogg"/>
<EFFECT ID="NORMALSILVER_WOODFOOT_02" FILE="sounds\mon\act7\normalsilver_woodfoot_02.ogg"/>
<EFFECT ID="YIPKISS_GUN" FILE="sounds\mon\act7\yipkiss_gun.ogg"/>
<EFFECT ID="NORMALSILVER_BALLATK" FILE="sounds\mon\act7\normalsilver_ballatk.ogg"/>
<EFFECT ID="SILKHAT_BALL" FILE="sounds\mon\act7\silkhat_ball.ogg"/>
<EFFECT ID="SILKHAT_BALL_ATK" FILE="sounds\mon\act7\silkhat_ball_atk.ogg"/>
<EFFECT ID="SILKHAT_BALL_CHANGE" FILE="sounds\mon\act7\silkhat_ball_change.ogg"/>
<EFFECT ID="SILKHAT_BOX_COVER" FILE="sounds\mon\act7\silkhat_box_cover.ogg"/>
<EFFECT ID="SILKHAT_FIRECRACKER" FILE="sounds\mon\act7\silkhat_firecracker.ogg"/>
<EFFECT ID="SILKHAT_GLASS_BREAK" FILE="sounds\mon\act7\silkhat_glass_break.ogg"/>
<EFFECT ID="SILKHAT_GLASS_CRACK" FILE="sounds\mon\act7\silkhat_glass_crack.ogg"/>
<EFFECT ID="SILKHAT_GLASS_HIT_01" FILE="sounds\mon\act7\silkhat_glass_hit_01.ogg"/>
<EFFECT ID="SILKHAT_GLASS_HIT_02" FILE="sounds\mon\act7\silkhat_glass_hit_02.ogg"/>
<EFFECT ID="TRYPO_FIREROLLING" FILE="sounds\mon\act7\trypo_firerolling.ogg"/>
<EFFECT ID="FATSILVER_BELLYATK_HIT" FILE="sounds\mon\act7\fatsilver_bellyatk_hit.ogg"/>
<EFFECT ID="ELEPHANT_DMG_01" FILE="sounds\mon\act7\elephant_dmg_01.ogg"/>
<EFFECT ID="ELEPHANT_DMG_02" FILE="sounds\mon\act7\elephant_dmg_02.ogg"/>
<EFFECT ID="WARJACK_DIE" FILE="sounds\mon\act7\warjack_die.ogg"/>
<EFFECT ID="WARJACK_DMG_01" FILE="sounds\mon\act7\warjack_dmg_01.ogg"/>
<EFFECT ID="WARJACK_DMG_02" FILE="sounds\mon\act7\warjack_dmg_02.ogg"/>
<EFFECT ID="WARJACK_SKILL_01_1" FILE="sounds\mon\act7\warjack_skill_01_1.ogg"/>
<EFFECT ID="WARJACK_SKILL_01_2" FILE="sounds\mon\act7\warjack_skill_01_2.ogg"/>
<EFFECT ID="WARJACK_SKILL_02_1" FILE="sounds\mon\act7\warjack_skill_02_1.ogg"/>
<EFFECT ID="WARJACK_SKILL_02_2" FILE="sounds\mon\act7\warjack_skill_02_2.ogg"/>
<EFFECT ID="WARJACK_SKILL_03_1" FILE="sounds\mon\act7\warjack_skill_03_1.ogg"/>
<EFFECT ID="WARJACK_SKILL_03_2" FILE="sounds\mon\act7\warjack_skill_03_2.ogg"/>
<EFFECT ID="WARJACK_SKILL_04" FILE="sounds\mon\act7\warjack_skill_04.ogg"/>
<EFFECT ID="WARJACK_SKILL_05" FILE="sounds\mon\act7\warjack_skill_05.ogg"/>
<EFFECT ID="WARJACK_ECATCH_01" FILE="sounds\mon\act7\warjack_ecatch_01.ogg"/>
<EFFECT ID="WARJACK_ECATCH_02" FILE="sounds\mon\act7\warjack_ecatch_02.ogg"/>
<EFFECT ID="WARJACK_VOID" FILE="sounds\mon\act7\warjack_void.ogg"/>
<EFFECT ID="WARJACK_VOID_MOVE" FILE="sounds\mon\act7\warjack_void_move.ogg"/>
<RANDOM ID="R_SILKHET_CARD">
<ITEM TAG="SILKHET_CARD_01" PROB="50"/>
<ITEM TAG="SILKHET_CARD_02" PROB="50"/>
</RANDOM>
<RANDOM ID="R_BURHEEK_ATK">
<ITEM TAG="BURHEEK_ATK_01" PROB="50"/>
<ITEM TAG="BURHEEK_ATK_02" PROB="50"/>
</RANDOM>
<RANDOM ID="R_BURHEEK_DMG">
<ITEM TAG="BURHEEK_DMG_01" PROB="50"/>
<ITEM TAG="BURHEEK_DMG_02" PROB="50"/>
</RANDOM>
<RANDOM ID="R_CASPAR_AMB">
<ITEM TAG="CASPAR_AMB_01" PROB="50"/>
<ITEM TAG="CASPAR_AMB_02" PROB="50"/>
</RANDOM>
<RANDOM ID="R_CASPAR_ATK">
<ITEM TAG="CASPAR_ATK_01" PROB="50"/>
<ITEM TAG="CASPAR_ATK_02" PROB="50"/>
</RANDOM>
<RANDOM ID="R_CASPAR_DMG">
<ITEM TAG="CASPAR_DMG_01" PROB="33"/>
<ITEM TAG="CASPAR_DMG_02" PROB="33"/>
<ITEM TAG="CASPAR_DMG_03" PROB="34"/>
</RANDOM>
<RANDOM ID="R_IRONMAN_ATK">
<ITEM TAG="IRONMAN_ATK_01" PROB="33"/>
<ITEM TAG="IRONMAN_ATK_02" PROB="33"/>
<ITEM TAG="IRONMAN_ATK_03" PROB="34"/>
</RANDOM>
<RANDOM ID="R_IRONMAN_DIE">
<ITEM TAG="IRONMAN_DIE_01" PROB="50"/>
<ITEM TAG="IRONMAN_DIE_02" PROB="50"/>
</RANDOM>
<RANDOM ID="R_IRONMAN_DMG">
<ITEM TAG="IRONMAN_DMG_01" PROB="50"/>
<ITEM TAG="IRONMAN_DMG_02" PROB="50"/>
</RANDOM>
<RANDOM ID="R_IRONMAN_MEET">
<ITEM TAG="IRONMAN_MEET_01" PROB="50"/>
<ITEM TAG="IRONMAN_MEET_02" PROB="50"/>
</RANDOM>
<RANDOM ID="R_IRONMANS_DIE">
<ITEM TAG="IRONMANS_DIE_01" PROB="50"/>
<ITEM TAG="IRONMANS_DIE_02" PROB="50"/>
</RANDOM>
<RANDOM ID="R_JENA_ATK">
<ITEM TAG="JENA_ATK_01" PROB="50"/>
<ITEM TAG="JENA_ATK_02" PROB="50"/>
</RANDOM>
<RANDOM ID="R_JENA_DMG">
<ITEM TAG="JENA_DMG_01" PROB="50"/>
<ITEM TAG="JENA_DMG_01" PROB="50"/>
</RANDOM>
<RANDOM ID="R_KFATMAN_DMG">
<ITEM TAG="KFATMAN_DMG_01" PROB="50"/>
<ITEM TAG="KFATMAN_DMG_02" PROB="50"/>
</RANDOM>
<RANDOM ID="R_KINFANTRY_ATK">
<ITEM TAG="KINFANTRY_ATK_01" PROB="50"/>
<ITEM TAG="KINFANTRY_ATK_02" PROB="50"/>
</RANDOM>
<RANDOM ID="R_KINFANTRY_DIE">
<ITEM TAG="KINFANTRY_DIE_01" PROB="50"/>
<ITEM TAG="KINFANTRY_DIE_02" PROB="50"/>
</RANDOM>
<RANDOM ID="R_KINFANTRY_DMG">
<ITEM TAG="KINFANTRY_DMG_01" PROB="33"/>
<ITEM TAG="KINFANTRY_DMG_02" PROB="33"/>
<ITEM TAG="KINFANTRY_DMG_03" PROB="34"/>
</RANDOM>
<RANDOM ID="R_KSPEED_DIE">
<ITEM TAG="KSPEED_DIE_01" PROB="50"/>
<ITEM TAG="KSPEED_DIE_02" PROB="50"/>
</RANDOM>
<RANDOM ID="R_KSPEED_DMG">
<ITEM TAG="KSPEED_DMG_01" PROB="50"/>
<ITEM TAG="KSPEED_DMG_02" PROB="50"/>
</RANDOM>
<RANDOM ID="R_KSPEED_MEET">
<ITEM TAG="KSPEED_MEET_01" PROB="50"/>
<ITEM TAG="KSPEED_MEET_02" PROB="50"/>
</RANDOM>
<RANDOM ID="R_KSPY_AMB">
<ITEM TAG="KSPY_AMB_01" PROB="50"/>
<ITEM TAG="KSPY_AMB_02" PROB="50"/>
</RANDOM>
<RANDOM ID="R_KSPY_ATK">
<ITEM TAG="KSPY_ATK_01" PROB="50"/>
<ITEM TAG="KSPY_ATK_02" PROB="50"/>
</RANDOM>
<RANDOM ID="R_KSPY_DIE">
<ITEM TAG="KSPY_DIE_01" PROB="50"/>
<ITEM TAG="KSPY_DIE_02" PROB="50"/>
</RANDOM>
<RANDOM ID="R_KSPY_DMG">
<ITEM TAG="KSPY_DMG_01" PROB="50"/>
<ITEM TAG="KSPY_DMG_02" PROB="50"/>
</RANDOM>
<RANDOM ID="R_SHURED_DMG">
<ITEM TAG="SHURED_DMG_01" PROB="50"/>
<ITEM TAG="SHURED_DMG_02" PROB="50"/>
</RANDOM>
<RANDOM ID="R_SILKHET_ATK">
<ITEM TAG="SILKHET_ATK_01" PROB="33"/>
<ITEM TAG="SILKHET_ATK_02" PROB="33"/>
<ITEM TAG="SILKHET_ATK_03" PROB="34"/>
</RANDOM>
<RANDOM ID="R_SILKHET_DMG">
<ITEM TAG="SILKHET_DMG_01" PROB="33"/>
<ITEM TAG="SILKHET_DMG_02" PROB="33"/>
<ITEM TAG="SILKHET_DMG_03" PROB="34"/>
</RANDOM>
<RANDOM ID="R_VENTING_DMG">
<ITEM TAG="VENTING_DMG_01" PROB="50"/>
<ITEM TAG="VENTING_DMG_02" PROB="50"/>
</RANDOM>
<RANDOM ID="R_PELTSHU_ATK">
<ITEM TAG="PELTSHU_ATK_01" PROB="33"/>
<ITEM TAG="PELTSHU_ATK_02" PROB="33"/>
<ITEM TAG="PELTSHU_ATK_03" PROB="34"/>
</RANDOM>
<RANDOM ID="R_PELTSHU_DMG">
<ITEM TAG="PELTSHU_DMG_01" PROB="33"/>
<ITEM TAG="PELTSHU_DMG_02" PROB="33"/>
<ITEM TAG="PELTSHU_DMG_03" PROB="34"/>
</RANDOM>
<RANDOM ID="R_CLAES_ATK">
<ITEM TAG="CLAES_ATK_01" PROB="50"/>
<ITEM TAG="CLAES_ATK_02" PROB="50"/>
</RANDOM>
<RANDOM ID="R_CLAES_DIE">
<ITEM TAG="CLAES_DIE_01" PROB="50"/>
<ITEM TAG="CLAES_DIE_02" PROB="50"/>
</RANDOM>
<RANDOM ID="R_CLAES_DMG">
<ITEM TAG="CLAES_DMG_01" PROB="50"/>
<ITEM TAG="CLAES_DMG_02" PROB="50"/>
</RANDOM>
<RANDOM ID="R_DWARFSILVER_ATK">
<ITEM TAG="DWARFSILVER_ATK_01" PROB="50"/>
<ITEM TAG="DWARFSILVER_ATK_02" PROB="50"/>
</RANDOM>
<RANDOM ID="R_DWARFSILVER_DMG">
<ITEM TAG="DWARFSILVER_DMG_01" PROB="35"/>
<ITEM TAG="DWARFSILVER_DMG_02" PROB="35"/>
<ITEM TAG="DWARFSILVER_DMG_03" PROB="30"/>
</RANDOM>
<RANDOM ID="R_DWARFSILVER_SKILL_01">
<ITEM TAG="DWARFSILVER_SKILL_01_1" PROB="50"/>
<ITEM TAG="DWARFSILVER_SKILL_01_2" PROB="50"/>
</RANDOM>
<RANDOM ID="R_FATSILVER_ATK">
<ITEM TAG="FATSILVER_ATK_01" PROB="50"/>
<ITEM TAG="FATSILVER_ATK_02" PROB="50"/>
</RANDOM>
<RANDOM ID="R_FATSILVER_DIE">
<ITEM TAG="FATSILVER_DIE_01" PROB="50"/>
<ITEM TAG="FATSILVER_DIE_02" PROB="50"/>
</RANDOM>
<RANDOM ID="R_FATSILVER_DMG">
<ITEM TAG="FATSILVER_DMG_01" PROB="35"/>
<ITEM TAG="FATSILVER_DMG_02" PROB="35"/>
<ITEM TAG="FATSILVER_DMG_03" PROB="30"/>
</RANDOM>
<RANDOM ID="R_FATSILVER_SKILL">
<ITEM TAG="FATSILVER_SKILL_01" PROB="50"/>
<ITEM TAG="FATSILVER_SKILL_02" PROB="50"/>
</RANDOM>
<RANDOM ID="R_MZIZEL_ATK_01">
<ITEM TAG="MZIZEL_ATK_01_1" PROB="30"/>
<ITEM TAG="MZIZEL_ATK_01_2" PROB="70"/>
</RANDOM>
<RANDOM ID="R_MZIZEL_DIE">
<ITEM TAG="MZIZEL_DIE_01" PROB="20"/>
<ITEM TAG="MZIZEL_DIE_02" PROB="80"/>
</RANDOM>
<RANDOM ID="R_MZIZEL_DMG">
<ITEM TAG="MZIZEL_DMG_01" PROB="50"/>
<ITEM TAG="MZIZEL_DMG_02" PROB="50"/>
</RANDOM>
<RANDOM ID="R_NORMALSILVER_ATK_01">
<ITEM TAG="NORMALSILVER_ATK_01" PROB="50"/>
<ITEM TAG="NORMALSILVER_ATK_02" PROB="50"/>
</RANDOM>
<RANDOM ID="R_NORMALSILVER_ATK_02">
<ITEM TAG="NORMALSILVER_ATK_03" PROB="50"/>
<ITEM TAG="NORMALSILVER_ATK_04" PROB="50"/>
</RANDOM>
<RANDOM ID="R_NORMALSILVER_DMG">
<ITEM TAG="NORMALSILVER_DMG_01" PROB="50"/>
<ITEM TAG="NORMALSILVER_DMG_02" PROB="50"/>
</RANDOM>
<RANDOM ID="R_NORMALSILVER_SKILL_02">
<ITEM TAG="NORMALSILVER_SKILL_02_1" PROB="50"/>
<ITEM TAG="NORMALSILVER_SKILL_02_2" PROB="50"/>
</RANDOM>
<RANDOM ID="R_TRYPO_SKILL_01">
<ITEM TAG="TRYPO_SKILL_01_1" PROB="50"/>
<ITEM TAG="TRYPO_SKILL_01_2" PROB="50"/>
</RANDOM>
<RANDOM ID="R_YIPKISS_SKILL_01">
<ITEM TAG="YIPKISS_SKILL_01_1" PROB="50"/>
<ITEM TAG="YIPKISS_SKILL_01_2" PROB="50"/>
</RANDOM>
<RANDOM ID="R_ZIZEL_DMG">
<ITEM TAG="ZIZEL_DMG_01" PROB="50"/>
<ITEM TAG="ZIZEL_DMG_02" PROB="50"/>
</RANDOM>
<RANDOM ID="R_FRANKEN_ATK">
<ITEM TAG="FRANKEN_ATK_01" PROB="50"/>
<ITEM TAG="FRANKEN_ATK_02" PROB="50"/>
</RANDOM>
<RANDOM ID="R_FRANKEN_DMG">
<ITEM TAG="FRANKEN_DMG_01" PROB="50"/>
<ITEM TAG="FRANKEN_DMG_02" PROB="50"/>
</RANDOM>
<RANDOM ID="R_FRANKENJACO_ATK">
<ITEM TAG="FRANKENJACO_ATK_01" PROB="50"/>
<ITEM TAG="FRANKENJACO_ATK_02" PROB="50"/>
</RANDOM>
<RANDOM ID="R_FRANKENJACO_DMG">
<ITEM TAG="FRANKENJACO_DMG_01" PROB="50"/>
<ITEM TAG="FRANKENJACO_DMG_02" PROB="50"/>
</RANDOM>
<RANDOM ID="R_ZX_DESTROY">
<ITEM TAG="ZX_DESTROY_01" PROB="50"/>
<ITEM TAG="ZX_DESTROY_02" PROB="50"/>
</RANDOM>
<RANDOM ID="R_NORMALSILVER_WOODFOOT">
<ITEM TAG="NORMALSILVER_WOODFOOT_01" PROB="50"/>
<ITEM TAG="NORMALSILVER_WOODFOOT_02" PROB="50"/>
</RANDOM>
<RANDOM ID="R_SILKHAT_GLASS_HIT">
<ITEM TAG="SILKHAT_GLASS_HIT_01" PROB="50"/>
<ITEM TAG="SILKHAT_GLASS_HIT_02" PROB="50"/>
</RANDOM>
<RANDOM ID="R_ELEPHANT_DMG">
<ITEM TAG="ELEPHANT_DMG_01" PROB="70"/>
<ITEM TAG="ELEPHANT_DMG_02" PROB="30"/>
</RANDOM>
<RANDOM ID="R_WARJACK_DMG">
<ITEM TAG="WARJACK_DMG_01" PROB="50"/>
<ITEM TAG="WARJACK_DMG_02" PROB="50"/>
</RANDOM>
<RANDOM ID="R_WARJACK_SKILL_01">
<ITEM TAG="WARJACK_SKILL_01_1" PROB="50"/>
<ITEM TAG="WARJACK_SKILL_01_2" PROB="50"/>
</RANDOM>
<RANDOM ID="R_WARJACK_SKILL_03">
<ITEM TAG="WARJACK_SKILL_03_1" PROB="50"/>
<ITEM TAG="WARJACK_SKILL_03_2" PROB="50"/>
</RANDOM>
<EFFECT ID="KONG_JUMP" FILE="sounds\mon\act8\kong_jump.ogg" VOLUME_ADJUST="0" PRIORITY="0"/>
<EFFECT ID="KONG_SWORD" FILE="sounds\mon\act8\kong_sword.ogg"/>
<EFFECT ID="KONG_WAVE" FILE="sounds\mon\act8\kong_wave.ogg"/>
<EFFECT ID="MERMAID_BUBBLE" FILE="sounds\mon\act8\mermaid_bubble.ogg"/>
<EFFECT ID="MERMAN_FISH" FILE="sounds\mon\act8\merman_fish.ogg"/>
<EFFECT ID="MERMAN_HEAL" FILE="sounds\mon\act8\merman_heal.ogg"/>
<EFFECT ID="MERMAN_WATERATK" FILE="sounds\mon\act8\merman_wateratk.ogg"/>
<EFFECT ID="MOOSAM_BIRD" FILE="sounds\mon\act8\moosam_bird.ogg"/>
<EFFECT ID="MOOSAM_BIRDATK" FILE="sounds\mon\act8\moosam_birdatk.ogg"/>
<EFFECT ID="MOOSAM_CANNON" FILE="sounds\mon\act8\moosam_cannon.ogg"/>
<EFFECT ID="NANOO_FLYHEART" FILE="sounds\mon\act8\nanoo_flyheart.ogg"/>
<EFFECT ID="NANOO_HEART" FILE="sounds\mon\act8\nanoo_heart.ogg"/>
<EFFECT ID="NANOO_HEART_DMG" FILE="sounds\mon\act8\nanoo_heart_dmg.ogg"/>
<EFFECT ID="NANOO_TRUMPET_SHELL" FILE="sounds\mon\act8\nanoo_trumpet shell.ogg"/>
<EFFECT ID="TURTLE_SLUG" FILE="sounds\mon\act8\turtle_slug.ogg"/>
<EFFECT ID="TURTLE_SPIN" FILE="sounds\mon\act8\turtle_spin.ogg"/>
<EFFECT ID="VOTI_TONGBAE" FILE="sounds\mon\act8\voti_tongbae.ogg"/>
<EFFECT ID="VOTI_TONGBAE_GET" FILE="sounds\mon\act8\voti_tongbae_get.ogg"/>
<EFFECT ID="COROCO_DIE_01" FILE="sounds\mon\act8\croco_die_01.ogg"/>
<EFFECT ID="COROCO_DIE_02" FILE="sounds\mon\act8\croco_die_02.ogg"/>
<EFFECT ID="COROCO_DMG_01" FILE="sounds\mon\act8\croco_dmg_01.ogg"/>
<EFFECT ID="COROCO_DMG_02" FILE="sounds\mon\act8\croco_dmg_02.ogg"/>
<EFFECT ID="COROCO_SKILL_01" FILE="sounds\mon\act8\croco_skill_01.ogg"/>
<EFFECT ID="COROCO_SKILL_02" FILE="sounds\mon\act8\croco_skill_02.ogg"/>
<EFFECT ID="HFISH_DIE" FILE="sounds\mon\act8\hfish_die.ogg"/>
<EFFECT ID="HFISH_DMG_01" FILE="sounds\mon\act8\hfish_dmg_01.ogg"/>
<EFFECT ID="HFISH_DMG_02" FILE="sounds\mon\act8\hfish_dmg_02.ogg"/>
<EFFECT ID="HFISH_SKILL_01" FILE="sounds\mon\act8\hfish_skill_01.ogg"/>
<EFFECT ID="HFISH_SKILL_02" FILE="sounds\mon\act8\hfish_skill_02.ogg"/>
<EFFECT ID="HFISH_SKILL_03" FILE="sounds\mon\act8\hfish_skill_03.ogg"/>
<EFFECT ID="HFISH_SKILL_04" FILE="sounds\mon\act8\hfish_skill_04.ogg"/>
<EFFECT ID="KONG_ACCIDENT_01" FILE="sounds\mon\act8\kong_accident_01.ogg"/>
<EFFECT ID="KONG_ACCIDENT_02" FILE="sounds\mon\act8\kong_accident_02.ogg"/>
<EFFECT ID="KONG_ACCIDENT_03" FILE="sounds\mon\act8\kong_accident_03.ogg"/>
<EFFECT ID="KONG_ACCIDENT_04" FILE="sounds\mon\act8\kong_accident_04.ogg"/>
<EFFECT ID="KONG_DIE" FILE="sounds\mon\act8\kong_die.ogg"/>
<EFFECT ID="KONG_DMG_01" FILE="sounds\mon\act8\kong_dmg_01.ogg"/>
<EFFECT ID="KONG_DMG_02" FILE="sounds\mon\act8\kong_dmg_02.ogg"/>
<EFFECT ID="KONG_DMG_03" FILE="sounds\mon\act8\kong_dmg_03.ogg"/>
<EFFECT ID="KONG_MEET" FILE="sounds\mon\act8\kong_meet.ogg"/>
<EFFECT ID="KONG_SKILL_01" FILE="sounds\mon\act8\kong_skill_01.ogg"/>
<EFFECT ID="KONG_SKILL_02" FILE="sounds\mon\act8\kong_skill_02.ogg"/>
<EFFECT ID="KONG_SKILL_03_1" FILE="sounds\mon\act8\kong_skill_03_1.ogg"/>
<EFFECT ID="KONG_SKILL_03_2" FILE="sounds\mon\act8\kong_skill_03_2.ogg"/>
<EFFECT ID="KONG_SKILL_04" FILE="sounds\mon\act8\kong_skill_04.ogg"/>
<EFFECT ID="KONG_SKILL_05" FILE="sounds\mon\act8\kong_skill_05.ogg"/>
<EFFECT ID="KONG_SKILL_06" FILE="sounds\mon\act8\kong_skill_06.ogg"/>
<EFFECT ID="MASA_DIE" FILE="sounds\mon\act8\masa_die.ogg"/>
<EFFECT ID="MASA_DMG_01" FILE="sounds\mon\act8\masa_dmg_01.ogg"/>
<EFFECT ID="MASA_DMG_02" FILE="sounds\mon\act8\masa_dmg_02.ogg"/>
<EFFECT ID="MASA_SKILL_01" FILE="sounds\mon\act8\masa_skill_01.ogg"/>
<EFFECT ID="MASA_SKILL_02" FILE="sounds\mon\act8\masa_skill_02.ogg"/>
<EFFECT ID="MASA_SKILL_03" FILE="sounds\mon\act8\masa_skill_03.ogg"/>
<EFFECT ID="MERMAIDA_ATK" FILE="sounds\mon\act8\mermaida_atk.ogg"/>
<EFFECT ID="MERMAIDA_DIE" FILE="sounds\mon\act8\mermaida_die.ogg"/>
<EFFECT ID="MERMAIDA_DMG_01" FILE="sounds\mon\act8\mermaida_dmg_01.ogg"/>
<EFFECT ID="MERMAIDA_DMG_02" FILE="sounds\mon\act8\mermaida_dmg_02.ogg"/>
<EFFECT ID="MERMAIDA_SKILL_01" FILE="sounds\mon\act8\mermaida_skill_01.ogg"/>
<EFFECT ID="MERMAIDA_SKILL_02_1" FILE="sounds\mon\act8\mermaida_skill_02_1.ogg"/>
<EFFECT ID="MERMAIDA_SKILL_02_2" FILE="sounds\mon\act8\mermaida_skill_02_2.ogg"/>
<EFFECT ID="MERMAIDB_DIE" FILE="sounds\mon\act8\mermaidb_die.ogg"/>
<EFFECT ID="MERMAIDB_DMG_01" FILE="sounds\mon\act8\mermaidb_dmg_01.ogg"/>
<EFFECT ID="MERMAIDB_DMG_02" FILE="sounds\mon\act8\mermaidb_dmg_02.ogg"/>
<EFFECT ID="MERMAN_ATK_01" FILE="sounds\mon\act8\merman_atk_01.ogg"/>
<EFFECT ID="MERMAN_ATK_02" FILE="sounds\mon\act8\merman_atk_02.ogg"/>
<EFFECT ID="MERMAN_DIE_01" FILE="sounds\mon\act8\merman_die_01.ogg"/>
<EFFECT ID="MERMAN_DIE_02" FILE="sounds\mon\act8\merman_die_02.ogg"/>
<EFFECT ID="MERMAN_DMG_01" FILE="sounds\mon\act8\merman_dmg_01.ogg"/>
<EFFECT ID="MERMAN_DMG_02" FILE="sounds\mon\act8\merman_dmg_02.ogg"/>
<EFFECT ID="MERMAN_DMG_03" FILE="sounds\mon\act8\merman_dmg_03.ogg"/>
<EFFECT ID="MOOSAM_DIE" FILE="sounds\mon\act8\moosam_die.ogg"/>
<EFFECT ID="MOOSAM_DMG_01" FILE="sounds\mon\act8\moosam_dmg_01.ogg"/>
<EFFECT ID="MOOSAM_DMG_02" FILE="sounds\mon\act8\moosam_dmg_02.ogg"/>
<EFFECT ID="MOOSAM_DMG_03" FILE="sounds\mon\act8\moosam_dmg_03.ogg"/>
<EFFECT ID="MOOSAM_MEET" FILE="sounds\mon\act8\moosam_meet.ogg"/>
<EFFECT ID="MOOSAM_SKILL_01" FILE="sounds\mon\act8\moosam_skill_01.ogg"/>
<EFFECT ID="MOOSAM_SKILL_02" FILE="sounds\mon\act8\moosam_skill_02.ogg"/>
<EFFECT ID="MOOSAM_SKILL_03" FILE="sounds\mon\act8\moosam_skill_03.ogg"/>
<EFFECT ID="MOOSAM_SKILL_04" FILE="sounds\mon\act8\moosam_skill_04.ogg"/>
<EFFECT ID="MOOSAM_SKILL_05" FILE="sounds\mon\act8\moosam_skill_05.ogg"/>
<EFFECT ID="MOOSAM_SKILL_06" FILE="sounds\mon\act8\moosam_skill_06.ogg"/>
<EFFECT ID="MOOSAM_SKILL_07_1" FILE="sounds\mon\act8\moosam_skill_07_1.ogg"/>
<EFFECT ID="MOOSAM_SKILL_07_2" FILE="sounds\mon\act8\moosam_skill_07_2.ogg"/>
<EFFECT ID="NANOO_ATK_01" FILE="sounds\mon\act8\nanoo_atk_01.ogg"/>
<EFFECT ID="NANOO_ATK_02" FILE="sounds\mon\act8\nanoo_atk_02.ogg"/>
<EFFECT ID="NANOO_DIE" FILE="sounds\mon\act8\nanoo_die.ogg"/>
<EFFECT ID="NANOO_DMG_01" FILE="sounds\mon\act8\nanoo_dmg_01.ogg"/>
<EFFECT ID="NANOO_DMG_02" FILE="sounds\mon\act8\nanoo_dmg_02.ogg"/>
<EFFECT ID="NANOO_SKILL" FILE="sounds\mon\act8\nanoo_skill.ogg"/>
<EFFECT ID="TORTOISE_DIE" FILE="sounds\mon\act8\tortoise_die.ogg"/>
<EFFECT ID="TORTOISE_DMG_01" FILE="sounds\mon\act8\tortoise_dmg_01.ogg"/>
<EFFECT ID="TORTOISE_DMG_02" FILE="sounds\mon\act8\tortoise_dmg_02.ogg"/>
<EFFECT ID="TURTLEA_DIE_01" FILE="sounds\mon\act8\turtlea_die_01.ogg"/>
<EFFECT ID="TURTLEA_DIE_02" FILE="sounds\mon\act8\turtlea_die_02.ogg"/>
<EFFECT ID="TURTLEA_DMG_01" FILE="sounds\mon\act8\turtlea_dmg_01.ogg"/>
<EFFECT ID="TURTLEA_DMG_02" FILE="sounds\mon\act8\turtlea_dmg_02.ogg"/>
<EFFECT ID="TURTLEA_SKILL_01" FILE="sounds\mon\act8\turtlea_skill_01.ogg"/>
<EFFECT ID="TURTLEA_SKILL_02" FILE="sounds\mon\act8\turtlea_skill_02.ogg"/>
<EFFECT ID="TURTLEB_SKILL" FILE="sounds\mon\act8\turtleb_skill.ogg"/>
<EFFECT ID="VOTI_DIE" FILE="sounds\mon\act8\voti_die.ogg"/>
<EFFECT ID="VOTI_DMG_01" FILE="sounds\mon\act8\voti_dmg_01.ogg"/>
<EFFECT ID="VOTI_DMG_02" FILE="sounds\mon\act8\voti_dmg_02.ogg"/>
<EFFECT ID="VOTI_DMG_03" FILE="sounds\mon\act8\voti_dmg_03.ogg"/>
<EFFECT ID="VOTI_MEET" FILE="sounds\mon\act8\voti_meet.ogg"/>
<EFFECT ID="VOTI_SKILL_01" FILE="sounds\mon\act8\voti_skill_01.ogg"/>
<EFFECT ID="VOTI_SKILL_02" FILE="sounds\mon\act8\voti_skill_02.ogg"/>
<EFFECT ID="VOTI_SKILL_03" FILE="sounds\mon\act8\voti_skill_03.ogg"/>
<EFFECT ID="VOTI_SKILL_04" FILE="sounds\mon\act8\voti_skill_04.ogg"/>
<EFFECT ID="VOTI_SKILL_05" FILE="sounds\mon\act8\voti_skill_05.ogg"/>
<EFFECT ID="VOTI_SKILL_06_1" FILE="sounds\mon\act8\voti_skill_06_1.ogg"/>
<EFFECT ID="VOTI_SKILL_06_2" FILE="sounds\mon\act8\voti_skill_06_2.ogg"/>
<EFFECT ID="VOTI_SKILL_07" FILE="sounds\mon\act8\voti_skill_07.ogg"/>
<RANDOM ID="R_COROCO_DIE">
<ITEM TAG="COROCO_DIE_01" PROB="50"/>
<ITEM TAG="COROCO_DIE_02" PROB="50"/>
</RANDOM>
<RANDOM ID="R_COROCO_DMG">
<ITEM TAG="COROCO_DMG_01" PROB="50"/>
<ITEM TAG="COROCO_DMG_02" PROB="50"/>
</RANDOM>
<RANDOM ID="R_COROCO_SKILL">
<ITEM TAG="COROCO_SKILL_01" PROB="50"/>
<ITEM TAG="COROCO_SKILL_02" PROB="50"/>
</RANDOM>
<RANDOM ID="R_HFISH_DMG">
<ITEM TAG="HFISH_DMG_01" PROB="50"/>
<ITEM TAG="HFISH_DMG_02" PROB="50"/>
</RANDOM>
<RANDOM ID="R_KONG_DMG">
<ITEM TAG="KONG_DMG_01" PROB="40"/>
<ITEM TAG="KONG_DMG_02" PROB="40"/>
<ITEM TAG="KONG_DMG_03" PROB="20"/>
</RANDOM>
<RANDOM ID="R_KONG_SKILL_03">
<ITEM TAG="KONG_SKILL_03_1" PROB="50"/>
<ITEM TAG="KONG_SKILL_03_2" PROB="50"/>
</RANDOM>
<RANDOM ID="R_MASA_DMG">
<ITEM TAG="MASA_DMG_01" PROB="50"/>
<ITEM TAG="MASA_DMG_02" PROB="50"/>
</RANDOM>
<RANDOM ID="R_MERMAIDA_DMG">
<ITEM TAG="MERMAIDA_DMG_01" PROB="50"/>
<ITEM TAG="MERMAIDA_DMG_02" PROB="50"/>
</RANDOM>
<RANDOM ID="R_MERMAIDA_SKILL_02">
<ITEM TAG="MERMAIDA_SKILL_02_1" PROB="50"/>
<ITEM TAG="MERMAIDA_SKILL_02_2" PROB="50"/>
</RANDOM>
<RANDOM ID="R_MERMAIDB_DMG">
<ITEM TAG="MERMAIDB_DMG_01" PROB="50"/>
<ITEM TAG="MERMAIDB_DMG_02" PROB="50"/>
</RANDOM>
<RANDOM ID="R_MERMAN_DIE">
<ITEM TAG="MERMAN_DIE_01" PROB="50"/>
<ITEM TAG="MERMAN_DIE_02" PROB="50"/>
</RANDOM>
<RANDOM ID="R_MERMAN_DMG">
<ITEM TAG="MERMAN_DMG_01" PROB="30"/>
<ITEM TAG="MERMAN_DMG_02" PROB="35"/>
<ITEM TAG="MERMAN_DMG_03" PROB="35"/>
</RANDOM>
<RANDOM ID="R_MOOSAM_DMG">
<ITEM TAG="MOOSAM_DMG_01" PROB="40"/>
<ITEM TAG="MOOSAM_DMG_02" PROB="40"/>
<ITEM TAG="MOOSAM_DMG_03" PROB="20"/>
</RANDOM>
<RANDOM ID="R_NANOO_ATK">
<ITEM TAG="NANOO_ATK_01" PROB="50"/>
<ITEM TAG="NANOO_ATK_02" PROB="50"/>
</RANDOM>
<RANDOM ID="R_NANOO_DMG">
<ITEM TAG="NANOO_DMG_01" PROB="50"/>
<ITEM TAG="NANOO_DMG_02" PROB="50"/>
</RANDOM>
<RANDOM ID="R_TORTOISE_DMG">
<ITEM TAG="TORTOISE_DMG_01" PROB="50"/>
<ITEM TAG="TORTOISE_DMG_02" PROB="50"/>
</RANDOM>
<RANDOM ID="R_TURTLEA_DIE">
<ITEM TAG="TURTLEA_DIE_01" PROB="50"/>
<ITEM TAG="TURTLEA_DIE_02" PROB="50"/>
</RANDOM>
<RANDOM ID="R_TURTLEA_DMG">
<ITEM TAG="TURTLEA_DMG_01" PROB="50"/>
<ITEM TAG="TURTLEA_DMG_02" PROB="50"/>
</RANDOM>
<RANDOM ID="R_TURTLEA_SKILL">
<ITEM TAG="TURTLEA_SKILL_01" PROB="50"/>
<ITEM TAG="TURTLEA_SKILL_02" PROB="50"/>
</RANDOM>
<RANDOM ID="R_VOTI_DMG">
<ITEM TAG="VOTI_DMG_01" PROB="40"/>
<ITEM TAG="VOTI_DMG_02" PROB="40"/>
<ITEM TAG="VOTI_DMG_03" PROB="20"/>
</RANDOM>
<EFFECT ID="B_FIRESLIME_FLOOD" FILE="sounds\mon\act9\bigfireslime_flood.ogg" VOLUME_ADJUST="0" PRIORITY="0"/>
<EFFECT ID="B_FIRESLIME_MAKESLIME" FILE="sounds\mon\act9\bigfireslime_makeslime.ogg"/>
<EFFECT ID="B_FITZ_CAST" FILE="sounds\mon\act9\burningfitz_cast.ogg"/>
<EFFECT ID="B_FITZ_FLAMEBALL" FILE="sounds\mon\act9\burningfitz_flameball.ogg"/>
<EFFECT ID="B_FITZ_FLAMEBALL_EXP" FILE="sounds\mon\act9\burningfitz_flameball_exp.ogg"/>
<EFFECT ID="B_FITZ_FLAMEBALL_SWING" FILE="sounds\mon\act9\burningfitz_flameball_swing.ogg"/>
<EFFECT ID="B_FITZ_SPEAR_EXP" FILE="sounds\mon\act9\burningfitz_spear_exp.ogg"/>
<EFFECT ID="B_FITZ_SPEAR_SWING" FILE="sounds\mon\act9\burningfitz_spear_swing.ogg"/>
<EFFECT ID="B_FITZ_SPEAR_THROW" FILE="sounds\mon\act9\burningfitz_spear_throw.ogg"/>
<EFFECT ID="COOLINGDEVICE_STEAM_LOOP" FILE="sounds\mon\act9\coolingdevice_steam_loop.ogg" LOOP_DELAY="0"/>
<EFFECT ID="FIREARROW_HIT" FILE="sounds\mon\act9\firearrow_hit.ogg"/>
<EFFECT ID="FIRESLIME_CREATION" FILE="sounds\mon\act9\fireslime_creation.ogg"/>
<EFFECT ID="FIRESLIME_EXP" FILE="sounds\mon\act9\fireslime_exp.ogg"/>
<EFFECT ID="FITZ_ARCHER_FIREARROW_LOOP" FILE="sounds\mon\act9\fitz_archer_firearrow_loop.ogg" LOOP_DELAY="0"/>
<EFFECT ID="FITZ_ARCHER_SHOOT" FILE="sounds\mon\act9\fitz_archer_shoot.ogg"/>
<EFFECT ID="FITZ_ARCHER_SWING" FILE="sounds\mon\act9\fitz_archer_swing.ogg"/>
<EFFECT ID="FITZ_CAST_01" FILE="sounds\mon\act9\fitz_cast_01.ogg"/>
<EFFECT ID="FITZ_CAST_02" FILE="sounds\mon\act9\fitz_cast_02.ogg"/>
<EFFECT ID="FITZ_ENERGY_CONDENSE" FILE="sounds\mon\act9\fitz_energy_condense.ogg"/>
<EFFECT ID="FITZ_ENERGY_CONDENSE_REVERS" FILE="sounds\mon\act9\fitz_energy_condense_revers.ogg"/>
<EFFECT ID="FITZ_ENERGY_EXP" FILE="sounds\mon\act9\fitz_energy_exp.ogg"/>
<EFFECT ID="FITZ_FLAMEBALL" FILE="sounds\mon\act9\fitz_flameball.ogg"/>
<EFFECT ID="FITZ_FLAMEBALL_EXP" FILE="sounds\mon\act9\fitz_flameball_exp.ogg"/>
<EFFECT ID="FITZ_PUNCH" FILE="sounds\mon\act9\fitz_punch.ogg"/>
<EFFECT ID="FITZ_TELEPORT_IN" FILE="sounds\mon\act9\fitz_teleport_in.ogg"/>
<EFFECT ID="FITZ_TELEPORT_OUT" FILE="sounds\mon\act9\fitz_teleport_out.ogg"/>
<EFFECT ID="FITZ_THROW_FLAME" FILE="sounds\mon\act9\fitz_throw_flame.ogg"/>
<EFFECT ID="FITZ_VORTEX" FILE="sounds\mon\act9\fitz_vortex.ogg"/>
<EFFECT ID="FITZ_VORTEX_EXP" FILE="sounds\mon\act9\fitz_vortex_exp.ogg"/>
<EFFECT ID="FITZ_WARRIOR_SWING" FILE="sounds\mon\act9\fitz_warrior_firesword_swing.ogg"/>
<EFFECT ID="GENERATOR_BIG_ENGINE_LOOP" FILE="sounds\mon\act9\generator_big_engine_loop.ogg" LOOP_DELAY="0"/>
<EFFECT ID="GENERATOR_BIG_ENGINE_OFF" FILE="sounds\mon\act9\generator_big_engine_off.ogg"/>
<EFFECT ID="GENERATOR_BIG_WINDOW_BREAK" FILE="sounds\mon\act9\generator_big_window_break.ogg"/>
<EFFECT ID="TRAP_EXHASTPORT_START" FILE="sounds\mon\act9\trap_exhastport_end.ogg"/>
<EFFECT ID="TRAP_EXHASTPORT_LOOP" FILE="sounds\mon\act9\trap_exhastport_loop.ogg" LOOP_DELAY="0"/>
<EFFECT ID="TRAP_EXHASTPORT_END" FILE="sounds\mon\act9\trap_exhastport_start.ogg"/>
<EFFECT ID="TRAP_FLOORFIRE_01_END" FILE="sounds\mon\act9\trap_floorfire_01_end.ogg"/>
<EFFECT ID="TRAP_FLOORFIRE_01_LOOP" FILE="sounds\mon\act9\trap_floorfire_01_loop.ogg" LOOP_DELAY="0"/>
<EFFECT ID="TRAP_FLOORFIRE_01_START" FILE="sounds\mon\act9\trap_floorfire_01_start.ogg"/>
<EFFECT ID="TRAP_FLOORFIRE_02" FILE="sounds\mon\act9\trap_floorfire_02.ogg"/>
<EFFECT ID="CRANE_MOVE" FILE="sounds\mon\act9\crane_move.ogg"/>
<EFFECT ID="FURNACE_DESTROY" FILE="sounds\mon\act9\furnace_destroy.ogg"/>
<EFFECT ID="FURNACE_LOOP" FILE="sounds\mon\act9\furnace_loop.ogg" LOOP_DELAY="0"/>
<EFFECT ID="GRANITE_FLY_BUTT" FILE="sounds\mon\act9\granite_fly_butt.ogg"/>
<EFFECT ID="GRANITE_FLY_EXP" FILE="sounds\mon\act9\granite_fly_exp.ogg"/>
<EFFECT ID="GRANITE_STAB_01" FILE="sounds\mon\act9\granite_stab_01.ogg"/>
<EFFECT ID="GRANITE_STAB_02" FILE="sounds\mon\act9\granite_stab_02.ogg"/>
<EFFECT ID="GRANITE_STAB_DASH" FILE="sounds\mon\act9\granite_stab_dash.ogg"/>
<EFFECT ID="LAVA_FALL" FILE="sounds\mon\act9\lava_fall.ogg"/>
<EFFECT ID="LEVER_MOVE" FILE="sounds\mon\act9\lever_move.ogg"/>
<EFFECT ID="MAGNEUME_FIRE" FILE="sounds\mon\act9\magneume_fire.ogg"/>
<EFFECT ID="MAGNEUME_SMACK" FILE="sounds\mon\act9\magneume_smack.ogg"/>
<EFFECT ID="MAGTONUM_ENERGY_LOOP" FILE="sounds\mon\act9\magtonum_energy_loop.ogg" LOOP_DELAY="0"/>
<EFFECT ID="MAGTONUM_HIT" FILE="sounds\mon\act9\magtonum_hit.ogg"/>
<EFFECT ID="PLANET_S_MAGTONUM" FILE="sounds\mon\act9\planet_s_magtonum.ogg"/>
<EFFECT ID="PLANET_S_MAGTONUM_RECYCLE" FILE="sounds\mon\act9\planet_s_magtonum_recycle.ogg"/>
<EFFECT ID="PLANET_S_PUSH" FILE="sounds\mon\act9\planet_s_push.ogg"/>
<EFFECT ID="PLANET_S_PUSH_PUNCH" FILE="sounds\mon\act9\planet_s_push_punch.ogg"/>
<EFFECT ID="SAMUEL_ABSOLB" FILE="sounds\mon\act9\samuel_absolb.ogg"/>
<EFFECT ID="SAMUEL_BLOCKLAVA_SPRAY" FILE="sounds\mon\act9\samuel_blocklava_spray.ogg"/>
<EFFECT ID="SAMUEL_BLOCKLAVA_SPRAY_READY" FILE="sounds\mon\act9\samuel_blocklava_spray_ready.ogg"/>
<EFFECT ID="SAMUEL_LAVA_ENERGY" FILE="sounds\mon\act9\samuel_lava_energy.ogg"/>
<EFFECT ID="SAMUEL_LAVA_EXP" FILE="sounds\mon\act9\samuel_lava_exp.ogg"/>
<EFFECT ID="SAMUEL_LAVA_FIRE" FILE="sounds\mon\act9\samuel_lava_fire.ogg"/>
<EFFECT ID="SAMUEL_MOVE_LOOP" FILE="sounds\mon\act9\samuel_move_loop.ogg" LOOP_DELAY="0"/>
<EFFECT ID="SAMUEL_PUNCH" FILE="sounds\mon\act9\samuel_punch.ogg"/>
<EFFECT ID="SAMUEL_PUNCH_JUMP" FILE="sounds\mon\act9\samuel_punch_jump.ogg"/>
<EFFECT ID="SAMUEL_SMACK" FILE="sounds\mon\act9\samuel_smack.ogg"/>
<EFFECT ID="TITAN_SMASH" FILE="sounds\mon\act9\titan_smash.ogg"/>
<EFFECT ID="TITAN_SMASH_CAST" FILE="sounds\mon\act9\titan_smash_cast.ogg"/>
<EFFECT ID="TITAN_SMASH_FALLSTEEL" FILE="sounds\mon\act9\titan_smash_fallsteel.ogg"/>
<EFFECT ID="TITAN_SOUNDWAVE" FILE="sounds\mon\act9\titan_soundwave.ogg"/>
<EFFECT ID="FLYINGGRANITE_MAGMA" FILE="sounds\mon\act9\flyinggranite_magma.ogg"/>
<EFFECT ID="FLYINGGRANITE_WING_LOOP" FILE="sounds\mon\act9\flyinggranite_wing_loop.ogg" LOOP_DELAY="0"/>
<EFFECT ID="GENERATOR_SMALL_LOOP" FILE="sounds\mon\act9\generator_small_loop.ogg" LOOP_DELAY="0"/>
<EFFECT ID="GRANITE_B_BUTT" FILE="sounds\mon\act9\granite_b_butt.ogg"/>
<EFFECT ID="GRANITE_B_BUTT_DASH" FILE="sounds\mon\act9\granite_b_butt_dash.ogg"/>
<EFFECT ID="GRANITE_B_HOLD" FILE="sounds\mon\act9\granite_b_hold.ogg"/>
<EFFECT ID="GRANITE_DEATH" FILE="sounds\mon\act9\granite_death.ogg"/>
<EFFECT ID="GRANITE_T_THROW" FILE="sounds\mon\act9\granite_t_throw.ogg"/>
<EFFECT ID="GRANITE_T_THROW_READY" FILE="sounds\mon\act9\granite_t_throw_ready.ogg"/>
<EFFECT ID="GREATGRANITE_BUTT" FILE="sounds\mon\act9\greatgranite_butt.ogg"/>
<EFFECT ID="GREATGRANITE_CUT" FILE="sounds\mon\act9\greatgranite_cut.ogg"/>
<EFFECT ID="GREATGRANITE_FIRE" FILE="sounds\mon\act9\greatgranite_fire.ogg"/>
<EFFECT ID="GREATGRANITE_FIRE_READY" FILE="sounds\mon\act9\greatgranite_fire_ready.ogg"/>
<EFFECT ID="GREATGRANITE_HOLD" FILE="sounds\mon\act9\greatgranite_hold.ogg"/>
<EFFECT ID="GREATGRANITE_SMASH" FILE="sounds\mon\act9\greatgranite_smash.ogg"/>
<EFFECT ID="MA_SQUID_EYES" FILE="sounds\mon\act9\ma_squid_eyes.ogg"/>
<EFFECT ID="MA_SQUID_EYES_CAST" FILE="sounds\mon\act9\ma_squid_eyes_cast.ogg"/>
<EFFECT ID="MA_SQUID_TENTACLE" FILE="sounds\mon\act9\ma_squid_tentacle.ogg"/>
<EFFECT ID="PATRIS_LIGHTNING" FILE="sounds\mon\act9\paris_lightning.ogg"/>
<EFFECT ID="PARIS_LIGHTNING_CHARGE" FILE="sounds\mon\act9\paris_lightning_charge.ogg"/>
<EFFECT ID="PARIS_TELEPORT" FILE="sounds\mon\act9\paris_teleport.ogg"/>
<EFFECT ID="PATRIS_BOW" FILE="sounds\mon\act9\patris_bow.ogg"/>
<EFFECT ID="PATRIS_BOW_LIGHTNING" FILE="sounds\mon\act9\patris_bow_lightning.ogg"/>
<EFFECT ID="PATRIS_ELECTRICBALL" FILE="sounds\mon\act9\patris_electricball.ogg"/>
<EFFECT ID="PATRIS_ELECTRICBALL_EXP" FILE="sounds\mon\act9\patris_electricball_exp.ogg"/>
<EFFECT ID="PATRIS_EP" FILE="sounds\mon\act9\patris_electricpad.ogg"/>
<EFFECT ID="PATRIS_EP_LIGHTNING_01" FILE="sounds\mon\act9\patris_electricpad_lightning_01.ogg"/>
<EFFECT ID="PATRIS_EP_LIGHTNING_02" FILE="sounds\mon\act9\patris_electricpad_lightning_02.ogg"/>
<EFFECT ID="PATRIS_EP_LIGHTNING_03" FILE="sounds\mon\act9\patris_electricpad_lightning_03.ogg"/>
<EFFECT ID="PATRIS_POWER_RUNOUT" FILE="sounds\mon\act9\patris_power_runout.ogg"/>
<EFFECT ID="PATRIS_WIRERAISE" FILE="sounds\mon\act9\patris_wireraise.ogg"/>
<EFFECT ID="PATRIS_WIRERAISE_TELEPORT" FILE="sounds\mon\act9\patris_wireraise_teleport.ogg"/>
<EFFECT ID="RIVER_ELECTRIC_CHARGE" FILE="sounds\mon\act9\river_electric_charge.ogg"/>
<EFFECT ID="RIVER_LIGHTNING" FILE="sounds\mon\act9\river_lightning.ogg"/>
<EFFECT ID="TRAP_WIRE" FILE="sounds\mon\act9\trap_wire.ogg"/>
<EFFECT ID="TRAP_WIRE_HIT" FILE="sounds\mon\act9\trap_wire_hit.ogg"/>
<EFFECT ID="TRAP_WIRE_SPARK" FILE="sounds\mon\act9\trap_wire_spark.ogg"/>
<EFFECT ID="BLUEFLAME_SIZZLE" FILE="sounds\mon\act9\blueflame_sizzle.ogg"/>
<EFFECT ID="BOTULA_PUNCH_01" FILE="sounds\mon\act9\botula_punch_01.ogg"/>
<EFFECT ID="BOTULA_PUNCH_02" FILE="sounds\mon\act9\botula_punch_02.ogg"/>
<EFFECT ID="BOTULA_SMACK" FILE="sounds\mon\act9\botula_smack.ogg"/>
<EFFECT ID="FUHRMAN_APPEAR" FILE="sounds\mon\act9\fuhrman_appear.ogg"/>
<EFFECT ID="FUHRMAN_DISAPPEAR" FILE="sounds\mon\act9\fuhrman_disappear.ogg"/>
<EFFECT ID="FUHRMAN_MAGTONUM_EXP" FILE="sounds\mon\act9\fuhrman_magtonum_exp.ogg"/>
<EFFECT ID="FUHRMAN_MAGTONUM_READY" FILE="sounds\mon\act9\fuhrman_magtonum_ready.ogg"/>
<EFFECT ID="FUHRMAN_NC_PUNCH" FILE="sounds\mon\act9\fuhrman_nuclear_punch.ogg"/>
<EFFECT ID="FUHRMAN_NC_PUNCH_READY" FILE="sounds\mon\act9\fuhrman_nuclear_punch_ready.ogg"/>
<EFFECT ID="FUHRMAN_PUNCH_01" FILE="sounds\mon\act9\fuhrman_punch_01.ogg"/>
<EFFECT ID="FUHRMAN_PUNCH_02" FILE="sounds\mon\act9\fuhrman_punch_02.ogg"/>
<EFFECT ID="FUHRMAN_SMACK" FILE="sounds\mon\act9\fuhrman_smack.ogg"/>
<EFFECT ID="GENERATOR_S_DESTROY" FILE="sounds\mon\act9\generator_small_destroy.ogg"/>
<EFFECT ID="GENERATOR_S_DESTROY_ENERGY" FILE="sounds\mon\act9\generator_small_destroy_energy.ogg"/>
<EFFECT ID="GENERATOR_S_ENERGY" FILE="sounds\mon\act9\generator_small_energy.ogg"/>
<EFFECT ID="GENERATOR_S_OFF" FILE="sounds\mon\act9\generator_small_off.ogg"/>
<EFFECT ID="MAGMASLIME_APPEAR" FILE="sounds\mon\act9\magmaslime_appear.ogg"/>
<EFFECT ID="MAGMASLIME_MOVE" FILE="sounds\mon\act9\magmaslime_move.ogg"/>
<EFFECT ID="MAGMASLIME_PIERCE" FILE="sounds\mon\act9\magmaslime_pierce.ogg"/>
<EFFECT ID="MAGMATARANTULA_PIERCE_01" FILE="sounds\mon\act9\magmatarantula_pierce_01.ogg"/>
<EFFECT ID="MAGMATARANTULA_PIERCE_02" FILE="sounds\mon\act9\magmatarantula_pierce_02.ogg"/>
<EFFECT ID="FUHRMAN_EYES" FILE="sounds\mon\act9\fuhrman_eyes.ogg"/>
<EFFECT ID="FUHRMAN_EYES_EXP" FILE="sounds\mon\act9\fuhrman_eyes_exp.ogg"/>
<EFFECT ID="BOTULA_ATK_01" FILE="sounds\mon\act9\botula_atk_01.ogg"/>
<EFFECT ID="BOTULA_ATK_02" FILE="sounds\mon\act9\botula_atk_02.ogg"/>
<EFFECT ID="BOTULA_DIE" FILE="sounds\mon\act9\botula_die.ogg"/>
<EFFECT ID="BOTULA_DMG_01" FILE="sounds\mon\act9\botula_dmg_01.ogg"/>
<EFFECT ID="BOTULA_DMG_02" FILE="sounds\mon\act9\botula_dmg_02.ogg"/>
<EFFECT ID="BOTULA_SKILL_01" FILE="sounds\mon\act9\botula_skill_01.ogg"/>
<EFFECT ID="BOTULA_SKILL_02" FILE="sounds\mon\act9\botula_skill_02.ogg"/>
<EFFECT ID="BOTULA_SKILL_03" FILE="sounds\mon\act9\botula_skill_03.ogg"/>
<EFFECT ID="FUHRMAN_ATK_01" FILE="sounds\mon\act9\fuhrman_atk_01.ogg"/>
<EFFECT ID="FUHRMAN_ATK_02" FILE="sounds\mon\act9\fuhrman_atk_02.ogg"/>
<EFFECT ID="FUHRMAN_DIE_01" FILE="sounds\mon\act9\fuhrman_die_01.ogg"/>
<EFFECT ID="FUHRMAN_DIE_02" FILE="sounds\mon\act9\fuhrman_die_02.ogg"/>
<EFFECT ID="FUHRMAN_MEET_01" FILE="sounds\mon\act9\fuhrman_meet_01.ogg"/>
<EFFECT ID="FUHRMAN_MEET_02" FILE="sounds\mon\act9\fuhrman_meet_02.ogg"/>
<EFFECT ID="FUHRMAN_SKILL_01" FILE="sounds\mon\act9\fuhrman_skill_01.ogg"/>
<EFFECT ID="FUHRMAN_SKILL_02_1" FILE="sounds\mon\act9\fuhrman_skill_02_1.ogg"/>
<EFFECT ID="FUHRMAN_SKILL_02_2" FILE="sounds\mon\act9\fuhrman_skill_02_2.ogg"/>
<EFFECT ID="FUHRMAN_SKILL_02_3" FILE="sounds\mon\act9\fuhrman_skill_02_3.ogg"/>
<EFFECT ID="FUHRMAN_SKILL_02_4" FILE="sounds\mon\act9\fuhrman_skill_02_4.ogg"/>
<EFFECT ID="FUHRMAN_SKILL_03_1" FILE="sounds\mon\act9\fuhrman_skill_03_1.ogg"/>
<EFFECT ID="FUHRMAN_SKILL_03_2" FILE="sounds\mon\act9\fuhrman_skill_03_2.ogg"/>
<EFFECT ID="FUHRMAN_SKILL_04_1" FILE="sounds\mon\act9\fuhrman_skill_04_1.ogg"/>
<EFFECT ID="FUHRMAN_SKILL_04_2" FILE="sounds\mon\act9\fuhrman_skill_04_2.ogg"/>
<EFFECT ID="FUHRMAN_SKILL_04_3" FILE="sounds\mon\act9\fuhrman_skill_04_3.ogg"/>
<EFFECT ID="FUHRMAN_SKILL_04_4" FILE="sounds\mon\act9\fuhrman_skill_04_4.ogg"/>
<EFFECT ID="FUHRMAN_SKILL_05_1" FILE="sounds\mon\act9\fuhrman_skill_05_1.ogg"/>
<EFFECT ID="FUHRMAN_SKILL_05_2" FILE="sounds\mon\act9\fuhrman_skill_05_2.ogg"/>
<EFFECT ID="FUHRMAN_SKILL_05_3" FILE="sounds\mon\act9\fuhrman_skill_05_3.ogg"/>
<EFFECT ID="FUHRMAN_SKILL_05_4" FILE="sounds\mon\act9\fuhrman_skill_05_4.ogg"/>
<EFFECT ID="B_FIRESLIME_SKILL_01_1" FILE="sounds\mon\act9\b_fireslime_skill_01_1.ogg"/>
<EFFECT ID="B_FIRESLIME_SKILL_01_2" FILE="sounds\mon\act9\b_fireslime_skill_01_2.ogg"/>
<EFFECT ID="B_FIRESLIME_SKILL_02" FILE="sounds\mon\act9\b_fireslime_skill_02.ogg"/>
<EFFECT ID="B_FITZ_DIE" FILE="sounds\mon\act9\b_fitz_die.ogg"/>
<EFFECT ID="B_FITZ_SKILL_01" FILE="sounds\mon\act9\b_fitz_skill_01.ogg"/>
<EFFECT ID="B_FITZ_SKILL_02" FILE="sounds\mon\act9\b_fitz_skill_02.ogg"/>
<EFFECT ID="FITZ_ARCHER_ATK_01" FILE="sounds\mon\act9\fitz_archer_atk_01.ogg"/>
<EFFECT ID="FITZ_ARCHER_ATK_02" FILE="sounds\mon\act9\fitz_archer_atk_02.ogg"/>
<EFFECT ID="FITZ_ARCHER_DIE_01" FILE="sounds\mon\act9\fitz_archer_die_01.ogg"/>
<EFFECT ID="FITZ_ARCHER_DIE_02" FILE="sounds\mon\act9\fitz_archer_die_02.ogg"/>
<EFFECT ID="FITZ_ARCHER_DMG_01" FILE="sounds\mon\act9\fitz_archer_dmg_01.ogg"/>
<EFFECT ID="FITZ_ARCHER_DMG_02" FILE="sounds\mon\act9\fitz_archer_dmg_02.ogg"/>
<EFFECT ID="FITZ_ARCHER_SKILL" FILE="sounds\mon\act9\fitz_archer_skill.ogg"/>
<EFFECT ID="FITZ_ATK_01" FILE="sounds\mon\act9\fitz_atk_01.ogg"/>
<EFFECT ID="FITZ_ATK_02" FILE="sounds\mon\act9\fitz_atk_02.ogg"/>
<EFFECT ID="FITZ_ATK_03" FILE="sounds\mon\act9\fitz_atk_03.ogg"/>
<EFFECT ID="FITZ_DIE" FILE="sounds\mon\act9\fitz_die.ogg"/>
<EFFECT ID="FITZ_DMG_01" FILE="sounds\mon\act9\fitz_dmg_01.ogg"/>
<EFFECT ID="FITZ_DMG_02" FILE="sounds\mon\act9\fitz_dmg_02.ogg"/>
<EFFECT ID="FITZ_DMG_03" FILE="sounds\mon\act9\fitz_dmg_03.ogg"/>
<EFFECT ID="FITZ_MEET" FILE="sounds\mon\act9\fitz_meet.ogg"/>
<EFFECT ID="FITZ_SKILL_01_1" FILE="sounds\mon\act9\fitz_skill_01_1.ogg"/>
<EFFECT ID="FITZ_SKILL_01_2" FILE="sounds\mon\act9\fitz_skill_01_2.ogg"/>
<EFFECT ID="FITZ_SKILL_02_1" FILE="sounds\mon\act9\fitz_skill_02_1.ogg"/>
<EFFECT ID="FITZ_SKILL_02_2" FILE="sounds\mon\act9\fitz_skill_02_2.ogg"/>
<EFFECT ID="FITZ_SKILL_03_1" FILE="sounds\mon\act9\fitz_skill_03_1.ogg"/>
<EFFECT ID="FITZ_SKILL_03_2" FILE="sounds\mon\act9\fitz_skill_03_2.ogg"/>
<EFFECT ID="FITZ_SKILL_04_1" FILE="sounds\mon\act9\fitz_skill_04_1.ogg"/>
<EFFECT ID="FITZ_SKILL_04_2" FILE="sounds\mon\act9\fitz_skill_04_2.ogg"/>
<EFFECT ID="GRANITE_ATK_01" FILE="sounds\mon\act9\granite_atk_01.ogg"/>
<EFFECT ID="GRANITE_ATK_02" FILE="sounds\mon\act9\granite_atk_02.ogg"/>
<EFFECT ID="GRANITE_ATK_03" FILE="sounds\mon\act9\granite_atk_03.ogg"/>
<EFFECT ID="GRANITE_B_SKILL" FILE="sounds\mon\act9\granite_b_skill.ogg"/>
<EFFECT ID="GRANITE_DIE_01" FILE="sounds\mon\act9\granite_die_01.ogg"/>
<EFFECT ID="GRANITE_DIE_02" FILE="sounds\mon\act9\granite_die_02.ogg"/>
<EFFECT ID="GRANITE_DMG_01" FILE="sounds\mon\act9\granite_dmg_01.ogg"/>
<EFFECT ID="GRANITE_DMG_02" FILE="sounds\mon\act9\granite_dmg_02.ogg"/>
<EFFECT ID="GRANITE_DMG_03" FILE="sounds\mon\act9\granite_dmg_03.ogg"/>
<EFFECT ID="PARIS_DIE" FILE="sounds\mon\act9\paris_die.ogg"/>
<EFFECT ID="PARIS_DMG_01" FILE="sounds\mon\act9\paris_dmg_01.ogg"/>
<EFFECT ID="PARIS_DMG_02" FILE="sounds\mon\act9\paris_dmg_02.ogg"/>
<EFFECT ID="PARIS_SKILL_01" FILE="sounds\mon\act9\paris_skill_01.ogg"/>
<EFFECT ID="PARIS_SKILL_02_1" FILE="sounds\mon\act9\paris_skill_02_1.ogg"/>
<EFFECT ID="PARIS_SKILL_02_2" FILE="sounds\mon\act9\paris_skill_02_2.ogg"/>
<EFFECT ID="PARIS_SKILL_03" FILE="sounds\mon\act9\paris_skill_03.ogg"/>
<EFFECT ID="PARIS_SKILL_04" FILE="sounds\mon\act9\paris_skill_04.ogg"/>
<EFFECT ID="PARIS_SKILL_05" FILE="sounds\mon\act9\paris_skill_05.ogg"/>
<EFFECT ID="PATRIS_DIE" FILE="sounds\mon\act9\patris_die.ogg"/>
<EFFECT ID="PATRIS_DMG_01" FILE="sounds\mon\act9\patris_dmg_01.ogg"/>
<EFFECT ID="PATRIS_DMG_02" FILE="sounds\mon\act9\patris_dmg_02.ogg"/>
<EFFECT ID="PATRIS_DMG_03" FILE="sounds\mon\act9\patris_dmg_03.ogg"/>
<EFFECT ID="PATRIS_MEET" FILE="sounds\mon\act9\patris_meet.ogg"/>
<EFFECT ID="PATRIS_SKILL_01_1" FILE="sounds\mon\act9\patris_skill_01_1.ogg"/>
<EFFECT ID="PATRIS_SKILL_01_2" FILE="sounds\mon\act9\patris_skill_01_2.ogg"/>
<EFFECT ID="PATRIS_SKILL_02" FILE="sounds\mon\act9\patris_skill_02.ogg"/>
<EFFECT ID="PATRIS_SKILL_03_1" FILE="sounds\mon\act9\patris_skill_03_1.ogg"/>
<EFFECT ID="PATRIS_SKILL_03_2" FILE="sounds\mon\act9\patris_skill_03_2.ogg"/>
<EFFECT ID="PATRIS_SKILL_04" FILE="sounds\mon\act9\patris_skill_04.ogg"/>
<EFFECT ID="PATRIS_SKILL_05" FILE="sounds\mon\act9\patris_skill_05.ogg"/>
<EFFECT ID="RIVER_SKILL_01" FILE="sounds\mon\act9\river_skill_01.ogg"/>
<EFFECT ID="RIVER_SKILL_02" FILE="sounds\mon\act9\river_skill_02.ogg"/>
<EFFECT ID="FLYINGGRANITE_SKILL_01" FILE="sounds\mon\act9\flyinggranite_skill_01.ogg"/>
<EFFECT ID="FLYINGGRANITE_SKILL_02" FILE="sounds\mon\act9\flyinggranite_skill_02.ogg"/>
<EFFECT ID="MAGNEUME_ATK_01" FILE="sounds\mon\act9\magneume_atk_01.ogg"/>
<EFFECT ID="MAGNEUME_ATK_02" FILE="sounds\mon\act9\magneume_atk_02.ogg"/>
<EFFECT ID="MAGNEUME_DIE_01" FILE="sounds\mon\act9\magneume_die_01.ogg"/>
<EFFECT ID="MAGNEUME_DIE_02" FILE="sounds\mon\act9\magneume_die_02.ogg"/>
<EFFECT ID="PLANET_S_DIE_01" FILE="sounds\mon\act9\planet_s_die_01.ogg"/>
<EFFECT ID="PLANET_S_DIE_02" FILE="sounds\mon\act9\planet_s_die_02.ogg"/>
<EFFECT ID="PLANET_S_DMG_01" FILE="sounds\mon\act9\planet_s_dmg_01.ogg"/>
<EFFECT ID="PLANET_S_DMG_02" FILE="sounds\mon\act9\planet_s_dmg_02.ogg"/>
<EFFECT ID="PLANET_S_SKILL_01_1" FILE="sounds\mon\act9\planet_s_skill_01_1.ogg"/>
<EFFECT ID="PLANET_S_SKILL_01_2" FILE="sounds\mon\act9\planet_s_skill_01_2.ogg"/>
<EFFECT ID="PLANET_S_SKILL_02" FILE="sounds\mon\act9\planet_s_skill_02.ogg"/>
<EFFECT ID="SAMUEL_DIE" FILE="sounds\mon\act9\samuel_die.ogg"/>
<EFFECT ID="SAMUEL_DMG_01" FILE="sounds\mon\act9\samuel_dmg_01.ogg"/>
<EFFECT ID="SAMUEL_DMG_02" FILE="sounds\mon\act9\samuel_dmg_02.ogg"/>
<EFFECT ID="SAMUEL_DMG_03" FILE="sounds\mon\act9\samuel_dmg_03.ogg"/>
<EFFECT ID="SAMUEL_MEET" FILE="sounds\mon\act9\samuel_meet.ogg"/>
<EFFECT ID="SAMUEL_SKILL_01" FILE="sounds\mon\act9\samuel_skill_01.ogg"/>
<EFFECT ID="SAMUEL_SKILL_02" FILE="sounds\mon\act9\samuel_skill_02.ogg"/>
<EFFECT ID="SAMUEL_SKILL_03_1" FILE="sounds\mon\act9\samuel_skill_03_1.ogg"/>
<EFFECT ID="SAMUEL_SKILL_03_2" FILE="sounds\mon\act9\samuel_skill_03_2.ogg"/>
<EFFECT ID="SAMUEL_SKILL_04" FILE="sounds\mon\act9\samuel_skill_04.ogg"/>
<EFFECT ID="SAMUEL_SKILL_05" FILE="sounds\mon\act9\samuel_skill_05.ogg"/>
<EFFECT ID="TITAN_DIE" FILE="sounds\mon\act9\titan_die.ogg"/>
<EFFECT ID="TITAN_DMG_01" FILE="sounds\mon\act9\titan_dmg_01.ogg"/>
<EFFECT ID="TITAN_DMG_02" FILE="sounds\mon\act9\titan_dmg_02.ogg"/>
<EFFECT ID="TITAN_DMG_03" FILE="sounds\mon\act9\titan_dmg_03.ogg"/>
<EFFECT ID="TITAN_SKILL_01" FILE="sounds\mon\act9\titan_skill_01.ogg"/>
<EFFECT ID="TITAN_SKILL_02" FILE="sounds\mon\act9\titan_skill_02.ogg"/>
<EFFECT ID="TITAN_SKILL_03" FILE="sounds\mon\act9\titan_skill_03.ogg"/>
<EFFECT ID="BIGFIRESLIME_DIE" FILE="sounds\mon\act9\bigfireslime_die.ogg"/>
<EFFECT ID="BIGFIRESLIME_DMG_01" FILE="sounds\mon\act9\bigfireslime_dmg_01.ogg"/>
<EFFECT ID="BIGFIRESLIME_DMG_02" FILE="sounds\mon\act9\bigfireslime_dmg_02.ogg"/>
<EFFECT ID="BIGFIRESLIME_DMG_03" FILE="sounds\mon\act9\bigfireslime_dmg_03.ogg"/>
<EFFECT ID="BURNINGFITZ_SPEAR_LOOP" FILE="sounds\mon\act9\burningfitz_spear_loop.ogg" LOOP_DELAY="0"/>
<EFFECT ID="FITZ_FLAMEBALL_DISAPPEAR" FILE="sounds\mon\act9\fitz_flameball_disappear.ogg"/>
<EFFECT ID="FITZ_FLAMEBALL_LOOP" FILE="sounds\mon\act9\fitz_flameball_loop.ogg" LOOP_DELAY="0"/>
<RANDOM ID="R_PATRIS_EP_LIGHTNING">
<ITEM TAG="PATRIS_EP_LIGHTNING_01" PROB="34"/>
<ITEM TAG="PATRIS_EP_LIGHTNING_02" PROB="33"/>
<ITEM TAG="PATRIS_EP_LIGHTNING_03" PROB="33"/>
</RANDOM>
<RANDOM ID="R_FUHRMAN_ATK">
<ITEM TAG="FUHRMAN_ATK_01" PROB="50"/>
<ITEM TAG="FUHRMAN_ATK_02" PROB="50"/>
</RANDOM>
<RANDOM ID="R_FUHRMAN_SKILL_02_1">
<ITEM TAG="FUHRMAN_SKILL_02_1" PROB="50"/>
<ITEM TAG="FUHRMAN_SKILL_02_2" PROB="50"/>
</RANDOM>
<RANDOM ID="R_FUHRMAN_SKILL_02_2">
<ITEM TAG="FUHRMAN_SKILL_02_3" PROB="50"/>
<ITEM TAG="FUHRMAN_SKILL_02_4" PROB="50"/>
</RANDOM>
<RANDOM ID="R_FUHRMAN_SKILL_03">
<ITEM TAG="FUHRMAN_SKILL_03_1" PROB="50"/>
<ITEM TAG="FUHRMAN_SKILL_03_2" PROB="50"/>
</RANDOM>
<RANDOM ID="R_FUHRMAN_SKILL_04_1">
<ITEM TAG="FUHRMAN_SKILL_04_1" PROB="50"/>
<ITEM TAG="FUHRMAN_SKILL_04_2" PROB="50"/>
</RANDOM>
<RANDOM ID="R_FUHRMAN_SKILL_04_2">
<ITEM TAG="FUHRMAN_SKILL_04_3" PROB="50"/>
<ITEM TAG="FUHRMAN_SKILL_04_4" PROB="50"/>
</RANDOM>
<RANDOM ID="R_BOTULA_ATK">
<ITEM TAG="BOTULA_ATK_01" PROB="50"/>
<ITEM TAG="BOTULA_ATK_02" PROB="50"/>
</RANDOM>
<RANDOM ID="R_BOTULA_DMG">
<ITEM TAG="BOTULA_DMG_01" PROB="50"/>
<ITEM TAG="BOTULA_DMG_02" PROB="50"/>
</RANDOM>
<RANDOM ID="R_FITZ_ATK">
<ITEM TAG="FITZ_ATK_01" PROB="34"/>
<ITEM TAG="FITZ_ATK_02" PROB="33"/>
<ITEM TAG="FITZ_ATK_03" PROB="33"/>
</RANDOM>
<RANDOM ID="R_FITZ_SKILL_01">
<ITEM TAG="FITZ_SKILL_01_1" PROB="50"/>
<ITEM TAG="FITZ_SKILL_01_2" PROB="50"/>
</RANDOM>
<RANDOM ID="R_FITZ_SKILL_02">
<ITEM TAG="FITZ_SKILL_02_1" PROB="50"/>
<ITEM TAG="FITZ_SKILL_02_2" PROB="50"/>
</RANDOM>
<RANDOM ID="R_FITZ_SKILL_03">
<ITEM TAG="FITZ_SKILL_03_1" PROB="50"/>
<ITEM TAG="FITZ_SKILL_03_2" PROB="50"/>
</RANDOM>
<RANDOM ID="R_FITZ_SKILL_04">
<ITEM TAG="FITZ_SKILL_04_1" PROB="50"/>
<ITEM TAG="FITZ_SKILL_04_2" PROB="50"/>
</RANDOM>
<RANDOM ID="R_FITZ_DMG">
<ITEM TAG="FITZ_DMG_01" PROB="34"/>
<ITEM TAG="FITZ_DMG_02" PROB="33"/>
<ITEM TAG="FITZ_DMG_03" PROB="33"/>
</RANDOM>
<RANDOM ID="R_B_FIRESLIME_SKILL_01">
<ITEM TAG="B_FIRESLIME_SKILL_01_1" PROB="50"/>
<ITEM TAG="B_FIRESLIME_SKILL_01_2" PROB="50"/>
</RANDOM>
<RANDOM ID="R_FITZ_ARCHER_ATK">
<ITEM TAG="FITZ_ARCHER_ATK_01" PROB="50"/>
<ITEM TAG="FITZ_ARCHER_ATK_02" PROB="50"/>
</RANDOM>
<RANDOM ID="R_FITZ_ARCHER_DMG">
<ITEM TAG="FITZ_ARCHER_DMG_01" PROB="50"/>
<ITEM TAG="FITZ_ARCHER_DMG_02" PROB="50"/>
</RANDOM>
<RANDOM ID="R_FITZ_ARCHER_DIE">
<ITEM TAG="FITZ_ARCHER_DIE_01" PROB="50"/>
<ITEM TAG="FITZ_ARCHER_DIE_02" PROB="50"/>
</RANDOM>
<RANDOM ID="R_PATRIS_SKILL_01">
<ITEM TAG="PATRIS_SKILL_01_1" PROB="50"/>
<ITEM TAG="PATRIS_SKILL_01_2" PROB="50"/>
</RANDOM>
<RANDOM ID="R_PATRIS_SKILL_03">
<ITEM TAG="PATRIS_SKILL_03_1" PROB="50"/>
<ITEM TAG="PATRIS_SKILL_03_2" PROB="50"/>
</RANDOM>
<RANDOM ID="R_PATRIS_DMG">
<ITEM TAG="PATRIS_DMG_01" PROB="34"/>
<ITEM TAG="PATRIS_DMG_02" PROB="33"/>
<ITEM TAG="PATRIS_DMG_03" PROB="33"/>
</RANDOM>
<RANDOM ID="R_PARIS_DMG">
<ITEM TAG="PARIS_DMG_01" PROB="50"/>
<ITEM TAG="PARIS_DMG_02" PROB="50"/>
</RANDOM>
<RANDOM ID="R_GRANITE_ATK">
<ITEM TAG="GRANITE_ATK_01" PROB="34"/>
<ITEM TAG="GRANITE_ATK_02" PROB="33"/>
<ITEM TAG="GRANITE_ATK_03" PROB="33"/>
</RANDOM>
<RANDOM ID="R_GRANITE_DMG">
<ITEM TAG="GRANITE_DMG_01" PROB="34"/>
<ITEM TAG="GRANITE_DMG_02" PROB="33"/>
<ITEM TAG="GRANITE_DMG_03" PROB="33"/>
</RANDOM>
<RANDOM ID="R_GRANITE_DIE">
<ITEM TAG="GRANITE_DIE_01" PROB="50"/>
<ITEM TAG="GRANITE_DIE_02" PROB="50"/>
</RANDOM>
<RANDOM ID="R_SAMUEL_SKILL_03">
<ITEM TAG="SAMUEL_SKILL_03_1" PROB="50"/>
<ITEM TAG="SAMUEL_SKILL_03_2" PROB="50"/>
</RANDOM>
<RANDOM ID="R_SAMUEL_DMG">
<ITEM TAG="SAMUEL_DMG_01" PROB="34"/>
<ITEM TAG="SAMUEL_DMG_02" PROB="33"/>
<ITEM TAG="SAMUEL_DMG_03" PROB="33"/>
</RANDOM>
<RANDOM ID="R_TITAN_DMG">
<ITEM TAG="TITAN_DMG_01" PROB="34"/>
<ITEM TAG="TITAN_DMG_02" PROB="33"/>
<ITEM TAG="TITAN_DMG_03" PROB="33"/>
</RANDOM>
<RANDOM ID="R_MAGNEUME_ATK">
<ITEM TAG="MAGNEUME_ATK_01" PROB="50"/>
<ITEM TAG="MAGNEUME_ATK_02" PROB="50"/>
</RANDOM>
<RANDOM ID="R_MAGNEUME_DIE">
<ITEM TAG="MAGNEUME_DIE_01" PROB="50"/>
<ITEM TAG="MAGNEUME_DIE_02" PROB="50"/>
</RANDOM>
<RANDOM ID="R_PLANET_S_SKILL_01">
<ITEM TAG="PLANET_S_SKILL_01_1" PROB="50"/>
<ITEM TAG="PLANET_S_SKILL_01_2" PROB="50"/>
</RANDOM>
<RANDOM ID="R_PLANET_S_DMG">
<ITEM TAG="PLANET_S_DMG_01" PROB="50"/>
<ITEM TAG="PLANET_S_DMG_02" PROB="50"/>
</RANDOM>
<RANDOM ID="R_PLANET_S_DIE">
<ITEM TAG="PLANET_S_DIE_01" PROB="50"/>
<ITEM TAG="PLANET_S_DIE_02" PROB="50"/>
</RANDOM>
<RANDOM ID="R_FLYINGGRANITE_SKILL">
<ITEM TAG="FLYINGGRANITE_SKILL_01" PROB="50"/>
<ITEM TAG="FLYINGGRANITE_SKILL_02" PROB="50"/>
</RANDOM>
<RANDOM ID="R_BIGFIRESLIME_DMG">
<ITEM TAG="BIGFIRESLIME_DMG_01" PROB="34"/>
<ITEM TAG="BIGFIRESLIME_DMG_02" PROB="33"/>
<ITEM TAG="BIGFIRESLIME_DMG_03" PROB="33"/>
</RANDOM>
<EFFECT ID="B_IMAGO_01" FILE="sounds\mon\actx\b_imago_01.ogg" VOLUME_ADJUST="0" PRIORITY="0" LOOP_DELAY="27" LOOP_DELAY_RANGE="6"/>
<EFFECT ID="B_IMAGO_02" FILE="sounds\mon\actx\b_imago_02.ogg" LOOP_DELAY="27" LOOP_DELAY_RANGE="6"/>
<EFFECT ID="B_IMAGO_ATK_01" FILE="sounds\mon\actx\b_imago_atk_01.ogg"/>
<EFFECT ID="B_IMAGO_ATK_02" FILE="sounds\mon\actx\b_imago_atk_02.ogg"/>
<EFFECT ID="B_IMAGO_ATK_03" FILE="sounds\mon\actx\b_imago_atk_03.ogg"/>
<EFFECT ID="B_IMAGO_ATK_04" FILE="sounds\mon\actx\b_imago_atk_04.ogg"/>
<EFFECT ID="B_IMAGO_DIE" FILE="sounds\mon\actx\b_imago_die.ogg"/>
<EFFECT ID="B_IMAGO_DMG_01" FILE="sounds\mon\actx\b_imago_dmg_01.ogg"/>
<EFFECT ID="B_IMAGO_DMG_02" FILE="sounds\mon\actx\b_imago_dmg_02.ogg"/>
<EFFECT ID="B_IMAGO_DMG_03" FILE="sounds\mon\actx\b_imago_dmg_03.ogg"/>
<EFFECT ID="IMAGO_01" FILE="sounds\mon\actx\imago_01.ogg" LOOP_DELAY="20" LOOP_DELAY_RANGE="5"/>
<EFFECT ID="IMAGO_02" FILE="sounds\mon\actx\imago_02.ogg" LOOP_DELAY="20" LOOP_DELAY_RANGE="5"/>
<EFFECT ID="IMAGO_03" FILE="sounds\mon\actx\imago_03.ogg" LOOP_DELAY="20" LOOP_DELAY_RANGE="5"/>
<EFFECT ID="IMAGO_ATK_01" FILE="sounds\mon\actx\imago_atk_01.ogg"/>
<EFFECT ID="IMAGO_ATK_02" FILE="sounds\mon\actx\imago_atk_02.ogg"/>
<EFFECT ID="IMAGO_DIE" FILE="sounds\mon\actx\imago_die.ogg"/>
<EFFECT ID="IMAGO_DMG_01" FILE="sounds\mon\actx\imago_dmg_01.ogg"/>
<EFFECT ID="IMAGO_DMG_02" FILE="sounds\mon\actx\imago_dmg_02.ogg"/>
<EFFECT ID="IMAGO_DMG_03" FILE="sounds\mon\actx\imago_dmg_03.ogg"/>
<EFFECT ID="IMAGO_NEEDLE" FILE="sounds\mon\actx\imago_needle.ogg"/>
<EFFECT ID="IMAGO_NEEDLE_ATK" FILE="sounds\mon\actx\imago_needle_atk.ogg"/>
<EFFECT ID="IMAGO_NEEDLE_THROW" FILE="sounds\mon\actx\imago_needle_throw.ogg"/>
<EFFECT ID="IMAGO_STONE_THROW" FILE="sounds\mon\actx\imago_stone_throw.ogg"/>
<EFFECT ID="IMAGO_UNDERLAND" FILE="sounds\mon\actx\imago_underland.ogg"/>
<EFFECT ID="LARVA_01" FILE="sounds\mon\actx\larva_01.ogg" LOOP_DELAY="23" LOOP_DELAY_RANGE="6"/>
<EFFECT ID="LARVA_02" FILE="sounds\mon\actx\larva_02.ogg" LOOP_DELAY="23" LOOP_DELAY_RANGE="6"/>
<EFFECT ID="LARVA_ATK" FILE="sounds\mon\actx\larva_atk.ogg"/>
<EFFECT ID="LARVA_DIE_01" FILE="sounds\mon\actx\larva_die_01.ogg"/>
<EFFECT ID="LARVA_DIE_02" FILE="sounds\mon\actx\larva_die_02.ogg"/>
<EFFECT ID="LARVA_DMG_01" FILE="sounds\mon\actx\larva_dmg_01.ogg"/>
<EFFECT ID="LARVA_DMG_02" FILE="sounds\mon\actx\larva_dmg_02.ogg"/>
<EFFECT ID="LARVA_DMG_03" FILE="sounds\mon\actx\larva_dmg_03.ogg"/>
<EFFECT ID="LARVA_EAT" FILE="sounds\mon\actx\larva_eat.ogg"/>
<EFFECT ID="ROBBER_GIVE_REBIRTH" FILE="sounds\mon\actx\robber_give_rebirth.ogg"/>
<EFFECT ID="ROBBER_RECEIVE_REBIRTH" FILE="sounds\mon\actx\robber_receive_rebirth.ogg"/>
<EFFECT ID="ROBBER_HOE_01" FILE="sounds\mon\actx\robber_hoe_01.ogg"/>
<EFFECT ID="ROBBER_HOE_02" FILE="sounds\mon\actx\robber_hoe_02.ogg"/>
<EFFECT ID="ROBBER_HOE_03" FILE="sounds\mon\actx\robber_hoe_03.ogg"/>
<EFFECT ID="ROBBER_HOE_STUCK" FILE="sounds\mon\actx\robber_hoe_stuck.ogg"/>
<EFFECT ID="SIROCO_SCREAM_01" FILE="sounds\mon\actx\siroco_scream_01.ogg"/>
<EFFECT ID="SIROCO_SCREAM_02" FILE="sounds\mon\actx\siroco_scream_02.ogg"/>
<EFFECT ID="ATI_DIE" FILE="sounds\mon\actx\ati_die.ogg"/>
<EFFECT ID="ATI_DMG_01" FILE="sounds\mon\actx\ati_dmg_01.ogg"/>
<EFFECT ID="ATI_DMG_02" FILE="sounds\mon\actx\ati_dmg_02.ogg"/>
<EFFECT ID="ATI_DMG_03" FILE="sounds\mon\actx\ati_dmg_03.ogg"/>
<EFFECT ID="ATI_MEET" FILE="sounds\mon\actx\ati_meet.ogg"/>
<EFFECT ID="ATI_STICK_01" FILE="sounds\mon\actx\ati_stick_01.ogg"/>
<EFFECT ID="ATI_STICK_02" FILE="sounds\mon\actx\ati_stick_02.ogg"/>
<EFFECT ID="B_ROBBER_ATK_01" FILE="sounds\mon\actx\b_robber_atk_01.ogg"/>
<EFFECT ID="B_ROBBER_ATK_02" FILE="sounds\mon\actx\b_robber_atk_02.ogg"/>
<EFFECT ID="B_ROBBER_ATK_03" FILE="sounds\mon\actx\b_robber_atk_03.ogg"/>
<EFFECT ID="B_ROBBER_DIE" FILE="sounds\mon\actx\b_robber_die.ogg"/>
<EFFECT ID="B_ROBBER_DMG_01" FILE="sounds\mon\actx\b_robber_dmg_01.ogg"/>
<EFFECT ID="B_ROBBER_DMG_02" FILE="sounds\mon\actx\b_robber_dmg_02.ogg"/>
<EFFECT ID="B_ROBBER_DMG_03" FILE="sounds\mon\actx\b_robber_dmg_03.ogg"/>
<EFFECT ID="B_ROBBER_MEET" FILE="sounds\mon\actx\b_robber_meet.ogg"/>
<EFFECT ID="ROBBER_01" FILE="sounds\mon\actx\robber_01.ogg" LOOP_DELAY="30" LOOP_DELAY_RANGE="7"/>
<EFFECT ID="ROBBER_02" FILE="sounds\mon\actx\robber_02.ogg" LOOP_DELAY="30" LOOP_DELAY_RANGE="7"/>
<EFFECT ID="ROBBER_03" FILE="sounds\mon\actx\robber_03.ogg" LOOP_DELAY="30" LOOP_DELAY_RANGE="7"/>
<EFFECT ID="ROBBER_04" FILE="sounds\mon\actx\robber_04.ogg" LOOP_DELAY="30" LOOP_DELAY_RANGE="7"/>
<EFFECT ID="ROBBER_05" FILE="sounds\mon\actx\robber_05.ogg" LOOP_DELAY="30" LOOP_DELAY_RANGE="7"/>
<EFFECT ID="ROBBER_ATK_01" FILE="sounds\mon\actx\robber_atk_01.ogg"/>
<EFFECT ID="ROBBER_ATK_02" FILE="sounds\mon\actx\robber_atk_02.ogg"/>
<EFFECT ID="ROBBER_ATK_03" FILE="sounds\mon\actx\robber_atk_03.ogg"/>
<EFFECT ID="ROBBER_DIE_01" FILE="sounds\mon\actx\robber_die_01.ogg"/>
<EFFECT ID="ROBBER_DIE_02" FILE="sounds\mon\actx\robber_die_02.ogg"/>
<EFFECT ID="ROBBER_DIE_03" FILE="sounds\mon\actx\robber_die_03.ogg"/>
<EFFECT ID="ROBBER_DMG_01" FILE="sounds\mon\actx\robber_dmg_01.ogg"/>
<EFFECT ID="ROBBER_DMG_02" FILE="sounds\mon\actx\robber_dmg_02.ogg"/>
<EFFECT ID="ROBBER_DMG_03" FILE="sounds\mon\actx\robber_dmg_03.ogg"/>
<EFFECT ID="SKEL_ATK_01" FILE="sounds\mon\actx\skel_atk_01.ogg"/>
<EFFECT ID="SKEL_ATK_02" FILE="sounds\mon\actx\skel_atk_02.ogg"/>
<EFFECT ID="SKEL_ATK_03" FILE="sounds\mon\actx\skel_atk_03.ogg"/>
<EFFECT ID="SKEL_ATK_04" FILE="sounds\mon\actx\skel_atk_04.ogg"/>
<EFFECT ID="SKEL_DIE_01" FILE="sounds\mon\actx\skel_die_01.ogg"/>
<EFFECT ID="SKEL_DIE_02" FILE="sounds\mon\actx\skel_die_02.ogg"/>
<EFFECT ID="SKEL_DMG_01" FILE="sounds\mon\actx\skel_dmg_01.ogg"/>
<EFFECT ID="SKEL_DMG_02" FILE="sounds\mon\actx\skel_dmg_02.ogg"/>
<EFFECT ID="SKEL_DMG_03" FILE="sounds\mon\actx\skel_dmg_03.ogg"/>
<EFFECT ID="SKEL_MAGIC" FILE="sounds\mon\actx\skel_magic.ogg"/>
<EFFECT ID="SKEL_MEET" FILE="sounds\mon\actx\skel_meet.ogg"/>
<EFFECT ID="SIROCO_SCREAM" FILE="sounds\mon\actx\siroco_scream.ogg"/>
<EFFECT ID="MINDCONTROL_AMB_01" FILE="sounds\mon\actx\mindcontrol_amb_01.ogg" LOOP_DELAY="20" LOOP_DELAY_RANGE="6"/>
<EFFECT ID="MINDCONTROL_AMB_02" FILE="sounds\mon\actx\mindcontrol_amb_02.ogg" LOOP_DELAY="20" LOOP_DELAY_RANGE="6"/>
<EFFECT ID="MINDCONTROL" FILE="sounds\mon\actx\mindcontrol_amb_02.ogg" LOOP_DELAY="0"/>
<EFFECT ID="INCANTATION" FILE="sounds\mon\actx\mindcontrol_amb_02.ogg"/>
<EFFECT ID="MINDCONTROL_AMB_03" FILE="sounds\mon\actx\mindcontrol_amb_03.ogg" LOOP_DELAY="20" LOOP_DELAY_RANGE="6"/>
<EFFECT ID="MINDSTONE_DIE" FILE="sounds\mon\actx\mindstone_die.ogg"/>
<EFFECT ID="MINDSTONE_DMG" FILE="sounds\mon\actx\mindstone_dmg.ogg"/>
<EFFECT ID="MONAHUN_FASTMOVE" FILE="sounds\mon\actx\monahun_fastmove.ogg"/>
<EFFECT ID="MONAHUN_SLOWMOVE" FILE="sounds\mon\actx\monahun_slowmove.ogg"/>
<EFFECT ID="MONAHUN_LIFT" FILE="sounds\mon\actx\monahun_lift.ogg"/>
<EFFECT ID="MONAHUN_LOCK" FILE="sounds\mon\actx\monahun_lock.ogg"/>
<EFFECT ID="MONAHUN_NENTAN" FILE="sounds\mon\actx\monahun_nentan.ogg"/>
<EFFECT ID="MONAHUN_SHIELD" FILE="sounds\mon\actx\monahun_shield.ogg"/>
<EFFECT ID="MONAHUN_SHIELD_DMG" FILE="sounds\mon\actx\monahun_shield_dmg.ogg"/>
<EFFECT ID="MONAHUN_SHOCKWAVE" FILE="sounds\mon\actx\monahun_shockwave.ogg"/>
<EFFECT ID="SCARECROW_AMB_01" FILE="sounds\mon\actx\scarecrow_amb_01.ogg" LOOP_DELAY="25" LOOP_DELAY_RANGE="6"/>
<EFFECT ID="SCARECROW_AMB_02" FILE="sounds\mon\actx\scarecrow_amb_02.ogg" LOOP_DELAY="25" LOOP_DELAY_RANGE="6"/>
<EFFECT ID="SCARECROW_BOUND" FILE="sounds\mon\actx\scarecrow_bound.ogg"/>
<EFFECT ID="SCARECROW_DIE" FILE="sounds\mon\actx\scarecrow_die.ogg"/>
<EFFECT ID="SCARECROW_FIRE" FILE="sounds\mon\actx\scarecrow_fire.ogg"/>
<EFFECT ID="SCARECROW_HIT_01" FILE="sounds\mon\actx\scarecrow_hit_01.ogg"/>
<EFFECT ID="SCARECROW_HIT_02" FILE="sounds\mon\actx\scarecrow_hit_02.ogg"/>
<EFFECT ID="SCARECROW_SPINATK" FILE="sounds\mon\actx\scarecrow_spinatk.ogg"/>
<EFFECT ID="PAULTER_AMB_01" FILE="sounds\mon\actx\paulter_amb_01.ogg" LOOP_DELAY="25" LOOP_DELAY_RANGE="6"/>
<EFFECT ID="PAULTER_AMB_02" FILE="sounds\mon\actx\paulter_amb_02.ogg" LOOP_DELAY="25" LOOP_DELAY_RANGE="6"/>
<EFFECT ID="PAULTER_MEET_IRON_01" FILE="sounds\mon\actx\paulter_meet_iron_01.ogg"/>
<EFFECT ID="PAULTER_MEET_IRON_02" FILE="sounds\mon\actx\paulter_meet_iron_02.ogg"/>
<EFFECT ID="PAULTER_MEET_WOOD_01" FILE="sounds\mon\actx\paulter_meet_wood_01.ogg"/>
<EFFECT ID="PAULTER_MEET_WOOD_02" FILE="sounds\mon\actx\paulter_meet_wood_02.ogg"/>
<EFFECT ID="PAULTER_TALK_01" FILE="sounds\mon\actx\paulter_talk_01.ogg"/>
<EFFECT ID="PAULTER_TALK_02" FILE="sounds\mon\actx\paulter_talk_02.ogg"/>
<EFFECT ID="BLACKTENTACLE_CANNON" FILE="sounds\mon\actx\blacktentacle_cannon.ogg"/>
<EFFECT ID="GIANTCOCOON_HEART_LOOP" FILE="sounds\mon\actx\giantcocoon_heart_loop.ogg" LOOP_DELAY="0"/>
<EFFECT ID="GIANTCOCOON_HIT_01" FILE="sounds\mon\actx\giantcocoon_hit_01.ogg"/>
<EFFECT ID="GIANTCOCOON_HIT_02" FILE="sounds\mon\actx\giantcocoon_hit_02.ogg"/>
<EFFECT ID="HYDRACLE_BUBBLE" FILE="sounds\mon\actx\hydracle_bubble.ogg"/>
<EFFECT ID="HYDRACLE_CANNON" FILE="sounds\mon\actx\hydracle_cannon.ogg"/>
<EFFECT ID="HYDRACLE_CANNON_HIT" FILE="sounds\mon\actx\hydracle_cannon_hit.ogg"/>
<EFFECT ID="HYDRACLE_CHANGE_L" FILE="sounds\mon\actx\hydracle_change_L.ogg"/>
<EFFECT ID="HYDRACLE_CHANGE_S" FILE="sounds\mon\actx\hydracle_change_S.ogg"/>
<EFFECT ID="HYDRACLE_SPIN_L" FILE="sounds\mon\actx\hydracle_spin_L.ogg"/>
<EFFECT ID="HYDRACLE_SPIN_S" FILE="sounds\mon\actx\hydracle_spin_S.ogg"/>
<EFFECT ID="HYDRACLE_SPINHIT_L" FILE="sounds\mon\actx\hydracle_spinhit_L.ogg"/>
<EFFECT ID="HYDRACLE_SPINHIT_S" FILE="sounds\mon\actx\hydracle_spinhit_S.ogg"/>
<EFFECT ID="STICKCLE_MOVE" FILE="sounds\mon\actx\stickcle_move.ogg"/>
<EFFECT ID="BUNKER_DESTROY_01" FILE="sounds\mon\actx\bunker_destroy_01.ogg"/>
<EFFECT ID="BUNKER_DESTROY_02" FILE="sounds\mon\actx\bunker_destroy_02.ogg"/>
<EFFECT ID="BUNKER_HIT_01" FILE="sounds\mon\actx\bunker_hit_01.ogg"/>
<EFFECT ID="BUNKER_HIT_02" FILE="sounds\mon\actx\bunker_hit_02.ogg"/>
<EFFECT ID="ENERGY_SHOT" FILE="sounds\mon\actx\ernergy_shot.ogg"/>
<EFFECT ID="GARBAGECAN_COVER" FILE="sounds\mon\actx\garbagecan_cover.ogg"/>
<EFFECT ID="GARBAGECAN_DIE" FILE="sounds\mon\actx\garbagecan_die.ogg"/>
<EFFECT ID="GARBAGECAN_HIT" FILE="sounds\mon\actx\garbagecan_hit.ogg"/>
<EFFECT ID="GARBAGECAN_SHAKING" FILE="sounds\mon\actx\garbagecan_shaking.ogg"/>
<EFFECT ID="MACHINE_AMB_01" FILE="sounds\mon\actx\machine_amb_01.ogg" LOOP_DELAY="25" LOOP_DELAY_RANGE="6"/>
<EFFECT ID="MACHINE_AMB_02" FILE="sounds\mon\actx\machine_amb_02.ogg" LOOP_DELAY="25" LOOP_DELAY_RANGE="6"/>
<EFFECT ID="MACHINE_AMB_03" FILE="sounds\mon\actx\machine_amb_03.ogg" LOOP_DELAY="25" LOOP_DELAY_RANGE="6"/>
<EFFECT ID="MACKI_GUN_AMB_01" FILE="sounds\mon\actx\macki_gun_amb_01.ogg" LOOP_DELAY="30" LOOP_DELAY_RANGE="7"/>
<EFFECT ID="MACKI_GUN_AMB_02" FILE="sounds\mon\actx\macki_gun_amb_02.ogg" LOOP_DELAY="30" LOOP_DELAY_RANGE="7"/>
<EFFECT ID="ROCKET_JET_L" FILE="sounds\mon\actx\rocket_jet_L.ogg"/>
<EFFECT ID="ROCKET_JET_S" FILE="sounds\mon\actx\rocket_jet_S.ogg"/>
<EFFECT ID="ROCKET_READY" FILE="sounds\mon\actx\rocket_ready.ogg"/>
<EFFECT ID="ROCKET_SHOT" FILE="sounds\mon\actx\rocket_shot.ogg"/>
<EFFECT ID="ROCKETMAN_FLOATING" FILE="sounds\mon\actx\rocketman_floating.ogg"/>
<EFFECT ID="ROCKETMAN_HIT_01" FILE="sounds\mon\actx\rocketman_hit_01.ogg"/>
<EFFECT ID="ROCKETMAN_HIT_02" FILE="sounds\mon\actx\rocketman_hit_02.ogg"/>
<EFFECT ID="ROCKETMAN_MACHINE_01" FILE="sounds\mon\actx\rocketman_machine_01.ogg" LOOP_DELAY="23" LOOP_DELAY_RANGE="5"/>
<EFFECT ID="ROCKETMAN_MACHINE_02" FILE="sounds\mon\actx\rocketman_machine_02.ogg" LOOP_DELAY="23" LOOP_DELAY_RANGE="5"/>
<EFFECT ID="ROCKETMAN_MACHINE_03" FILE="sounds\mon\actx\rocketman_machine_03.ogg" LOOP_DELAY="23" LOOP_DELAY_RANGE="5"/>
<EFFECT ID="SMOKESHELL_LAND" FILE="sounds\mon\actx\smokeshell_land.ogg"/>
<EFFECT ID="SMOKESHELL_LOOP" FILE="sounds\mon\actx\smokeshell_loop.ogg"/>
<EFFECT ID="SMOKESHELL_SMOKE" FILE="sounds\mon\actx\smokeshell_smoke.ogg"/>
<EFFECT ID="SQUAREBAR_AMB_01" FILE="sounds\mon\actx\squarebar_amb_01.ogg" LOOP_DELAY="25" LOOP_DELAY_RANGE="6"/>
<EFFECT ID="SQUAREBAR_AMB_02" FILE="sounds\mon\actx\squarebar_amb_02.ogg" LOOP_DELAY="25" LOOP_DELAY_RANGE="6"/>
<EFFECT ID="SQUAREBAR_BOUND" FILE="sounds\mon\actx\squarebar_bound.ogg"/>
<EFFECT ID="SQUAREBAR_DROP" FILE="sounds\mon\actx\squarebar_drop.ogg"/>
<EFFECT ID="SQUAREBAR_LAND" FILE="sounds\mon\actx\squarebar_land.ogg"/>
<EFFECT ID="THROWER_CATCH_GARBAGE" FILE="sounds\mon\actx\thrower_catch_garbage.ogg"/>
<EFFECT ID="THROWER_CATCH_REARCAR" FILE="sounds\mon\actx\thrower_catch_rearcar.ogg"/>
<EFFECT ID="THROWER_GARBAGE_LAND" FILE="sounds\mon\actx\thrower_garbage_land.ogg"/>
<EFFECT ID="BOOK_FLY" FILE="sounds\mon\actx\book_fly.ogg"/>
<EFFECT ID="BOOKCASE_MOVE_01" FILE="sounds\mon\actx\bookcase_move_01.ogg"/>
<EFFECT ID="BOOKCASE_MOVE_02" FILE="sounds\mon\actx\bookcase_move_02.ogg"/>
<EFFECT ID="BUGS_AMB" FILE="sounds\mon\actx\bugs_amb.ogg" LOOP_DELAY="0"/>
<EFFECT ID="BUGS_ATK" FILE="sounds\mon\actx\bugs_atk.ogg"/>
<EFFECT ID="BUGS_DIE" FILE="sounds\mon\actx\bugs_die.ogg"/>
<EFFECT ID="BUGS_HIT_01" FILE="sounds\mon\actx\bugs_hit_01.ogg"/>
<EFFECT ID="BUGS_HIT_02" FILE="sounds\mon\actx\bugs_hit_02.ogg"/>
<EFFECT ID="DESHANG_SKILL_01" FILE="sounds\mon\actx\deshang_skill_01.ogg"/>
<EFFECT ID="DESHANG_SKILL_02" FILE="sounds\mon\actx\deshang_skill_02.ogg"/>
<EFFECT ID="MIA_SKILL_01" FILE="sounds\mon\actx\mia_skill_01.ogg"/>
<EFFECT ID="MIA_SKILL_02" FILE="sounds\mon\actx\mia_skill_02.ogg"/>
<EFFECT ID="MIA_SKILL_03" FILE="sounds\mon\actx\mia_skill_03.ogg"/>
<EFFECT ID="MONAHUN_AMB" FILE="sounds\mon\actx\monahun_amb.ogg" LOOP_DELAY="25" LOOP_DELAY_RANGE="6"/>
<EFFECT ID="MONAHUN_DIALOG_01" FILE="sounds\mon\actx\monahun_dialog_01.ogg"/>
<EFFECT ID="MONAHUN_DIALOG_02" FILE="sounds\mon\actx\monahun_dialog_02.ogg"/>
<EFFECT ID="MONAHUN_DIALOG_03" FILE="sounds\mon\actx\monahun_dialog_03.ogg"/>
<EFFECT ID="MONAHUN_DIALOG_04" FILE="sounds\mon\actx\monahun_dialog_04.ogg"/>
<EFFECT ID="MONAHUN_DIALOG_05" FILE="sounds\mon\actx\monahun_dialog_05.ogg"/>
<EFFECT ID="MONAHUN_DIALOG_06" FILE="sounds\mon\actx\monahun_dialog_06.ogg"/>
<EFFECT ID="MONAHUN_DIALOG_07" FILE="sounds\mon\actx\monahun_dialog_07.ogg"/>
<EFFECT ID="MONAHUN_DIE" FILE="sounds\mon\actx\monahun_die.ogg"/>
<EFFECT ID="MONAHUN_DMG_01" FILE="sounds\mon\actx\monahun_dmg_01.ogg"/>
<EFFECT ID="MONAHUN_DMG_02" FILE="sounds\mon\actx\monahun_dmg_02.ogg"/>
<EFFECT ID="MONAHUN_DMG_03" FILE="sounds\mon\actx\monahun_dmg_03.ogg"/>
<EFFECT ID="MONAHUN_MEET" FILE="sounds\mon\actx\monahun_meet.ogg"/>
<EFFECT ID="MONAHUN_SKILL_01" FILE="sounds\mon\actx\monahun_skill_01.ogg"/>
<EFFECT ID="MONAHUN_SKILL_02" FILE="sounds\mon\actx\monahun_skill_02.ogg"/>
<EFFECT ID="MONAHUN_SKILL_03" FILE="sounds\mon\actx\monahun_skill_03.ogg"/>
<EFFECT ID="MONAHUN_SKILL_04" FILE="sounds\mon\actx\monahun_skill_04.ogg"/>
<EFFECT ID="MONAHUN_SKILL_05" FILE="sounds\mon\actx\monahun_skill_05.ogg"/>
<EFFECT ID="MONAHUN_SKILL_06" FILE="sounds\mon\actx\monahun_skill_06.ogg"/>
<EFFECT ID="MONAHUN_SKILL_07" FILE="sounds\mon\actx\monahun_skill_07.ogg"/>
<EFFECT ID="MONAHUN_SKILL_08" FILE="sounds\mon\actx\monahun_skill_08.ogg"/>
<EFFECT ID="RLAUNCHER_ATK_01" FILE="sounds\mon\actx\Rlauncher_atk_01.ogg"/>
<EFFECT ID="RLAUNCHER_ATK_02" FILE="sounds\mon\actx\Rlauncher_atk_02.ogg"/>
<EFFECT ID="RLAUNCHER_ATK_03" FILE="sounds\mon\actx\Rlauncher_atk_03.ogg"/>
<EFFECT ID="RLAUNCHER_DIE" FILE="sounds\mon\actx\Rlauncher_die.ogg"/>
<EFFECT ID="RLAUNCHER_MEET" FILE="sounds\mon\actx\Rlauncher_meet.ogg"/>
<EFFECT ID="RLAUNCHER_SKILL_01" FILE="sounds\mon\actx\Rlauncher_skill_01.ogg"/>
<EFFECT ID="RLAUNCHER_SKILL_02" FILE="sounds\mon\actx\Rlauncher_skill_02.ogg"/>
<EFFECT ID="ROCKETMAN_AMB_01" FILE="sounds\mon\actx\rocketman_amb_01.ogg" LOOP_DELAY="25" LOOP_DELAY_RANGE="7"/>
<EFFECT ID="ROCKETMAN_AMB_02" FILE="sounds\mon\actx\rocketman_amb_02.ogg" LOOP_DELAY="25" LOOP_DELAY_RANGE="7"/>
<EFFECT ID="ROCKETMAN_ATK_01" FILE="sounds\mon\actx\rocketman_atk_01.ogg"/>
<EFFECT ID="ROCKETMAN_ATK_02" FILE="sounds\mon\actx\rocketman_atk_02.ogg"/>
<EFFECT ID="ROCKETMAN_ATK_03" FILE="sounds\mon\actx\rocketman_atk_03.ogg"/>
<EFFECT ID="ROCKETMAN_DIE" FILE="sounds\mon\actx\rocketman_die.ogg"/>
<EFFECT ID="ROCKETMAN_DMG_01" FILE="sounds\mon\actx\rocketman_dmg_01.ogg"/>
<EFFECT ID="ROCKETMAN_DMG_02" FILE="sounds\mon\actx\rocketman_dmg_02.ogg"/>
<EFFECT ID="ROCKETMAN_DMG_03" FILE="sounds\mon\actx\rocketman_dmg_03.ogg"/>
<EFFECT ID="ROCKETMAN_MEET_01" FILE="sounds\mon\actx\rocketman_meet_01.ogg"/>
<EFFECT ID="ROCKETMAN_MEET_02" FILE="sounds\mon\actx\rocketman_meet_02.ogg"/>
<EFFECT ID="ROCKETMAN_MEET_03" FILE="sounds\mon\actx\rocketman_meet_03.ogg"/>
<EFFECT ID="ROCKETMAN_SKILL_01" FILE="sounds\mon\actx\rocketman_skill_01.ogg"/>
<EFFECT ID="ROCKETMAN_SKILL_02" FILE="sounds\mon\actx\rocketman_skill_02.ogg"/>
<EFFECT ID="ROCKETMAN_SKILL_03" FILE="sounds\mon\actx\rocketman_skill_03.ogg"/>
<EFFECT ID="ROCKETMAN_SKILL_04" FILE="sounds\mon\actx\rocketman_skill_04.ogg"/>
<EFFECT ID="ROCKETMAN_SKILL_05" FILE="sounds\mon\actx\rocketman_skill_05.ogg"/>
<EFFECT ID="ROCKETMAN_SKILL_06" FILE="sounds\mon\actx\rocketman_skill_06.ogg"/>
<EFFECT ID="SICHEF_AMB" FILE="sounds\mon\actx\sichef_amb.ogg" LOOP_DELAY="22" LOOP_DELAY_RANGE="6"/>
<EFFECT ID="SICHEF_ATK_01" FILE="sounds\mon\actx\sichef_atk_01.ogg"/>
<EFFECT ID="SICHEF_ATK_02" FILE="sounds\mon\actx\sichef_atk_02.ogg"/>
<EFFECT ID="SICHEF_ATK_03" FILE="sounds\mon\actx\sichef_atk_03.ogg"/>
<EFFECT ID="SICHEF_DIE" FILE="sounds\mon\actx\sichef_die.ogg"/>
<EFFECT ID="SICHEF_DMG_01" FILE="sounds\mon\actx\sichef_dmg_01.ogg"/>
<EFFECT ID="SICHEF_DMG_02" FILE="sounds\mon\actx\sichef_dmg_02.ogg"/>
<EFFECT ID="SICHEF_DMG_03" FILE="sounds\mon\actx\sichef_dmg_03.ogg"/>
<EFFECT ID="SICHEF_MEET" FILE="sounds\mon\actx\sichef_meet.ogg"/>
<EFFECT ID="SICHEF_SKILL_01" FILE="sounds\mon\actx\sichef_skill_01.ogg"/>
<EFFECT ID="SICHEF_SKILL_02_1" FILE="sounds\mon\actx\sichef_skill_02_1.ogg"/>
<EFFECT ID="SICHEF_SKILL_02_2" FILE="sounds\mon\actx\sichef_skill_02_2.ogg"/>
<EFFECT ID="ARADMAN_AMB_01" FILE="sounds\mon\actx\aradman_amb_01.ogg" LOOP_DELAY="30" LOOP_DELAY_RANGE="6"/>
<EFFECT ID="ARADMAN_AMB_02" FILE="sounds\mon\actx\aradman_amb_02.ogg" LOOP_DELAY="30" LOOP_DELAY_RANGE="6"/>
<EFFECT ID="ARADMAN_ATK_01" FILE="sounds\mon\actx\aradman_atk_01.ogg"/>
<EFFECT ID="ARADMAN_ATK_02" FILE="sounds\mon\actx\aradman_atk_02.ogg"/>
<EFFECT ID="ARADMAN_DIE_01" FILE="sounds\mon\actx\aradman_die_01.ogg"/>
<EFFECT ID="ARADMAN_DIE_02" FILE="sounds\mon\actx\aradman_die_02.ogg"/>
<EFFECT ID="ARADMAN_DMG_01" FILE="sounds\mon\actx\aradman_dmg_01.ogg"/>
<EFFECT ID="ARADMAN_DMG_02" FILE="sounds\mon\actx\aradman_dmg_02.ogg"/>
<EFFECT ID="ARADMAN_DMG_03" FILE="sounds\mon\actx\aradman_dmg_03.ogg"/>
<EFFECT ID="ARADMAN_MEET" FILE="sounds\mon\actx\aradman_meet.ogg"/>
<EFFECT ID="ESADORA_ATK_01" FILE="sounds\mon\actx\esadora_atk_01.ogg"/>
<EFFECT ID="ESADORA_ATK_02" FILE="sounds\mon\actx\esadora_atk_02.ogg"/>
<EFFECT ID="ESADORA_ATK_03" FILE="sounds\mon\actx\esadora_atk_03.ogg"/>
<EFFECT ID="ESADORA_DIE_01" FILE="sounds\mon\actx\esadora_die_01.ogg"/>
<EFFECT ID="ESADORA_DIE_02" FILE="sounds\mon\actx\esadora_die_02.ogg"/>
<EFFECT ID="ESADORA_DMG_01" FILE="sounds\mon\actx\esadora_dmg_01.ogg"/>
<EFFECT ID="ESADORA_DMG_02" FILE="sounds\mon\actx\esadora_dmg_02.ogg"/>
<EFFECT ID="ESADORA_DMG_03" FILE="sounds\mon\actx\esadora_dmg_03.ogg"/>
<EFFECT ID="ESADORA_MEET" FILE="sounds\mon\actx\esadora_meet.ogg"/>
<EFFECT ID="ESADORA_SKILL_01" FILE="sounds\mon\actx\esadora_skill_01.ogg"/>
<EFFECT ID="ESADORA_SKILL_02" FILE="sounds\mon\actx\esadora_skill_02.ogg"/>
<EFFECT ID="GUARD_AMB_01" FILE="sounds\mon\actx\guard_amb_01.ogg" LOOP_DELAY="30" LOOP_DELAY_RANGE="6"/>
<EFFECT ID="GUARD_AMB_02" FILE="sounds\mon\actx\guard_amb_02.ogg" LOOP_DELAY="30" LOOP_DELAY_RANGE="6"/>
<EFFECT ID="GUARD_ATK_01" FILE="sounds\mon\actx\guard_atk_01.ogg"/>
<EFFECT ID="GUARD_ATK_02" FILE="sounds\mon\actx\guard_atk_02.ogg"/>
<EFFECT ID="GUARD_ATK_03" FILE="sounds\mon\actx\guard_atk_03.ogg"/>
<EFFECT ID="GUARD_DIE_01" FILE="sounds\mon\actx\guard_die_01.ogg"/>
<EFFECT ID="GUARD_DIE_02" FILE="sounds\mon\actx\guard_die_02.ogg"/>
<EFFECT ID="GUARD_DMG_01" FILE="sounds\mon\actx\guard_dmg_01.ogg"/>
<EFFECT ID="GUARD_DMG_02" FILE="sounds\mon\actx\guard_dmg_02.ogg"/>
<EFFECT ID="GUARD_DMG_03" FILE="sounds\mon\actx\guard_dmg_03.ogg"/>
<EFFECT ID="GUARD_MEET" FILE="sounds\mon\actx\guard_meet.ogg"/>
<EFFECT ID="MANAGER_ATK_01" FILE="sounds\mon\actx\manager_atk_01.ogg"/>
<EFFECT ID="MANAGER_ATK_02" FILE="sounds\mon\actx\manager_atk_02.ogg"/>
<EFFECT ID="MANAGER_ATK_03" FILE="sounds\mon\actx\manager_atk_03.ogg"/>
<EFFECT ID="MANAGER_DIE_01" FILE="sounds\mon\actx\manager_die_01.ogg"/>
<EFFECT ID="MANAGER_DIE_02" FILE="sounds\mon\actx\manager_die_02.ogg"/>
<EFFECT ID="MANAGER_DMG_01" FILE="sounds\mon\actx\manager_dmg_01.ogg"/>
<EFFECT ID="MANAGER_DMG_02" FILE="sounds\mon\actx\manager_dmg_02.ogg"/>
<EFFECT ID="MANAGER_MEET_01" FILE="sounds\mon\actx\manager_meet_01.ogg"/>
<EFFECT ID="MANAGER_MEET_02" FILE="sounds\mon\actx\manager_meet_02.ogg"/>
<EFFECT ID="MANAGER_SKILL" FILE="sounds\mon\actx\manager_skill.ogg"/>
<EFFECT ID="RESERCHER_AMB_01" FILE="sounds\mon\actx\researcher_amb_01.ogg" LOOP_DELAY="25" LOOP_DELAY_RANGE="6"/>
<EFFECT ID="RESERCHER_AMB_02" FILE="sounds\mon\actx\researcher_amb_02.ogg" LOOP_DELAY="25" LOOP_DELAY_RANGE="6"/>
<EFFECT ID="RESERCHER_ATK_01" FILE="sounds\mon\actx\researcher_atk_01.ogg"/>
<EFFECT ID="RESERCHER_ATK_02" FILE="sounds\mon\actx\researcher_atk_02.ogg"/>
<EFFECT ID="RESERCHER_ATK_03" FILE="sounds\mon\actx\researcher_atk_03.ogg"/>
<EFFECT ID="RESERCHER_DIE_01" FILE="sounds\mon\actx\researcher_die_01.ogg"/>
<EFFECT ID="RESERCHER_DIE_02" FILE="sounds\mon\actx\researcher_die_02.ogg"/>
<EFFECT ID="RESERCHER_DMG_01" FILE="sounds\mon\actx\researcher_dmg_01.ogg"/>
<EFFECT ID="RESERCHER_DMG_02" FILE="sounds\mon\actx\researcher_dmg_02.ogg"/>
<EFFECT ID="RESERCHER_DMG_03" FILE="sounds\mon\actx\researcher_dmg_03.ogg"/>
<EFFECT ID="RESERCHER_MEET" FILE="sounds\mon\actx\researcher_meet.ogg"/>
<EFFECT ID="RESERCHER_SKILL" FILE="sounds\mon\actx\researcher_skill.ogg"/>
<EFFECT ID="VANGELIS_ATK_01" FILE="sounds\mon\actx\vangelis_atk_01.ogg"/>
<EFFECT ID="VANGELIS_ATK_02" FILE="sounds\mon\actx\vangelis_atk_02.ogg"/>
<EFFECT ID="VANGELIS_DIE" FILE="sounds\mon\actx\vangelis_die.ogg"/>
<EFFECT ID="VANGELIS_DMG_01" FILE="sounds\mon\actx\vangelis_dmg_01.ogg"/>
<EFFECT ID="VANGELIS_DMG_02" FILE="sounds\mon\actx\vangelis_dmg_02.ogg"/>
<EFFECT ID="VANGELIS_DMG_03" FILE="sounds\mon\actx\vangelis_dmg_03.ogg"/>
<EFFECT ID="VANGELIS_MEET" FILE="sounds\mon\actx\vangelis_meet.ogg"/>
<EFFECT ID="VANGELIS_SKILL_01" FILE="sounds\mon\actx\vangelis_skill_01.ogg"/>
<EFFECT ID="VANGELIS_SKILL_02" FILE="sounds\mon\actx\vangelis_skill_02.ogg"/>
<EFFECT ID="VANGELIS_AMB" FILE="sounds\mon\actx\vangelis_amb.ogg" LOOP_DELAY="25" LOOP_DELAY_RANGE="6"/>
<EFFECT ID="ESADORA_AMB" FILE="sounds\mon\actx\esadora_amb.ogg" LOOP_DELAY="25" LOOP_DELAY_RANGE="6"/>
<EFFECT ID="BUNKER_ATK_01" FILE="sounds\mon\actx\bunker_atk_01.ogg"/>
<EFFECT ID="BUNKER_ATK_02" FILE="sounds\mon\actx\bunker_atk_02.ogg"/>
<EFFECT ID="BUNKER_DIE_01" FILE="sounds\mon\actx\bunker_die_01.ogg"/>
<EFFECT ID="BUNKER_DIE_02" FILE="sounds\mon\actx\bunker_die_02.ogg"/>
<EFFECT ID="BUNKER_DMG_01" FILE="sounds\mon\actx\bunker_dmg_01.ogg"/>
<EFFECT ID="BUNKER_DMG_02" FILE="sounds\mon\actx\bunker_dmg_02.ogg"/>
<EFFECT ID="BUNKER_MEET_01" FILE="sounds\mon\actx\bunker_meet_01.ogg"/>
<EFFECT ID="BUNKER_MEET_02" FILE="sounds\mon\actx\bunker_meet_02.ogg"/>
<EFFECT ID="DBOARDER_ATK" FILE="sounds\mon\actx\Dboarder_atk.ogg"/>
<EFFECT ID="DBOARDER_DIE" FILE="sounds\mon\actx\Dboarder_die.ogg"/>
<EFFECT ID="DBOARDER_DMG_01" FILE="sounds\mon\actx\Dboarder_dmg_01.ogg"/>
<EFFECT ID="DBOARDER_DMG_02" FILE="sounds\mon\actx\Dboarder_dmg_02.ogg"/>
<EFFECT ID="DBOARDER_MEET_01" FILE="sounds\mon\actx\Dboarder_meet_01.ogg"/>
<EFFECT ID="DBOARDER_MEET_02" FILE="sounds\mon\actx\Dboarder_meet_02.ogg"/>
<EFFECT ID="DBOARDER_SKILL" FILE="sounds\mon\actx\Dboarder_skill.ogg"/>
<EFFECT ID="GARBAGECAN_DIE_01" FILE="sounds\mon\actx\garbagecan_die_01.ogg"/>
<EFFECT ID="GARBAGECAN_DMG_01" FILE="sounds\mon\actx\garbagecan_dmg_01.ogg"/>
<EFFECT ID="GARBAGECAN_DMG_02" FILE="sounds\mon\actx\garbagecan_dmg_02.ogg"/>
<EFFECT ID="GARBAGECAN_SKILL" FILE="sounds\mon\actx\garbagecan_skill.ogg"/>
<EFFECT ID="INGJE_AMB_01" FILE="sounds\mon\actx\ingje_amb_01.ogg" LOOP_DELAY="27" LOOP_DELAY_RANGE="6"/>
<EFFECT ID="INGJE_AMB_02" FILE="sounds\mon\actx\ingje_amb_02.ogg" LOOP_DELAY="27" LOOP_DELAY_RANGE="6"/>
<EFFECT ID="INGJE_ATK_01" FILE="sounds\mon\actx\ingje_atk_01.ogg"/>
<EFFECT ID="INGJE_ATK_02" FILE="sounds\mon\actx\ingje_atk_02.ogg"/>
<EFFECT ID="INGJE_DIE_01" FILE="sounds\mon\actx\ingje_die_01.ogg"/>
<EFFECT ID="INGJE_DIE_02" FILE="sounds\mon\actx\ingje_die_02.ogg"/>
<EFFECT ID="INGJE_DMG_01" FILE="sounds\mon\actx\ingje_dmg_01.ogg"/>
<EFFECT ID="INGJE_DMG_02" FILE="sounds\mon\actx\ingje_dmg_02.ogg"/>
<EFFECT ID="INGJE_DMG_03" FILE="sounds\mon\actx\ingje_dmg_03.ogg"/>
<EFFECT ID="INGJE_MEET_01" FILE="sounds\mon\actx\ingje_meet_01.ogg"/>
<EFFECT ID="INGJE_MEET_02" FILE="sounds\mon\actx\ingje_meet_02.ogg"/>
<EFFECT ID="INGJE_SKILL_01" FILE="sounds\mon\actx\ingje_skill_01.ogg"/>
<EFFECT ID="INGJE_SKILL_02" FILE="sounds\mon\actx\ingje_skill_02.ogg"/>
<EFFECT ID="THROWER_AMB_01" FILE="sounds\mon\actx\thrower_amb_01.ogg" LOOP_DELAY="25" LOOP_DELAY_RANGE="5"/>
<EFFECT ID="THROWER_AMB_02" FILE="sounds\mon\actx\thrower_amb_02.ogg" LOOP_DELAY="25" LOOP_DELAY_RANGE="5"/>
<EFFECT ID="THROWER_ATK" FILE="sounds\mon\actx\thrower_atk.ogg"/>
<EFFECT ID="THROWER_DIE_01" FILE="sounds\mon\actx\thrower_die_01.ogg"/>
<EFFECT ID="THROWER_DIE_02" FILE="sounds\mon\actx\thrower_die_02.ogg"/>
<EFFECT ID="THROWER_DMG_01" FILE="sounds\mon\actx\thrower_dmg_01.ogg"/>
<EFFECT ID="THROWER_DMG_02" FILE="sounds\mon\actx\thrower_dmg_02.ogg"/>
<EFFECT ID="THROWER_MEET_01" FILE="sounds\mon\actx\thrower_meet_01.ogg"/>
<EFFECT ID="THROWER_MEET_02" FILE="sounds\mon\actx\thrower_meet_02.ogg"/>
<EFFECT ID="THROWER_SKILL" FILE="sounds\mon\actx\thrower_skill.ogg"/>
<EFFECT ID="BOOKCASE_AMB" FILE="sounds\mon\actx\bookcase_amb.ogg" LOOP_DELAY="30" LOOP_DELAY_RANGE="5"/>
<EFFECT ID="BOOKCASE_DMG_01" FILE="sounds\mon\actx\bookcase_dmg_01.ogg"/>
<EFFECT ID="BOOKCASE_DMG_02" FILE="sounds\mon\actx\bookcase_dmg_02.ogg"/>
<EFFECT ID="BOOKCASE_MEET" FILE="sounds\mon\actx\bookcase_meet.ogg"/>
<EFFECT ID="BOOKCASE_SKILL_01" FILE="sounds\mon\actx\bookcase_skill_01.ogg"/>
<EFFECT ID="BOOKCASE_SKILL_02" FILE="sounds\mon\actx\bookcase_skill_02.ogg"/>
<EFFECT ID="BOOKCASE_SKILL_03" FILE="sounds\mon\actx\bookcase_skill_03.ogg"/>
<EFFECT ID="CSCARECROW_AMB" FILE="sounds\mon\actx\Cscarecrow_amb.ogg" LOOP_DELAY="22" LOOP_DELAY_RANGE="6"/>
<EFFECT ID="CSCARECROW_DIE" FILE="sounds\mon\actx\Cscarecrow_die.ogg"/>
<EFFECT ID="CSCARECROW_DMG_01" FILE="sounds\mon\actx\Cscarecrow_dmg_01.ogg"/>
<EFFECT ID="CSCARECROW_DMG_02" FILE="sounds\mon\actx\Cscarecrow_dmg_02.ogg"/>
<EFFECT ID="CSCARECROW_MEET" FILE="sounds\mon\actx\Cscarecrow_meet.ogg"/>
<EFFECT ID="CSCARECROW_SKILL_01_1" FILE="sounds\mon\actx\Cscarecrow_skill_01_1.ogg"/>
<EFFECT ID="CSCARECROW_SKILL_01_2" FILE="sounds\mon\actx\Cscarecrow_skill_01_2.ogg"/>
<EFFECT ID="CSCARECROW_SKILL_02" FILE="sounds\mon\actx\Cscarecrow_skill_02.ogg"/>
<EFFECT ID="MACKI_AMB" FILE="sounds\mon\actx\macki_amb.ogg" LOOP_DELAY="25" LOOP_DELAY_RANGE="6"/>
<EFFECT ID="MACKI_ATK_01" FILE="sounds\mon\actx\macki_atk_01.ogg"/>
<EFFECT ID="MACKI_ATK_02" FILE="sounds\mon\actx\macki_atk_02.ogg"/>
<EFFECT ID="MACKI_DIE_01" FILE="sounds\mon\actx\macki_die_01.ogg"/>
<EFFECT ID="MACKI_DIE_02" FILE="sounds\mon\actx\macki_die_02.ogg"/>
<EFFECT ID="MACKI_DMG_01" FILE="sounds\mon\actx\macki_dmg_01.ogg"/>
<EFFECT ID="MACKI_DMG_02" FILE="sounds\mon\actx\macki_dmg_02.ogg"/>
<EFFECT ID="MACKI_MEET" FILE="sounds\mon\actx\macki_meet.ogg"/>
<EFFECT ID="MACKI_SKILL_01" FILE="sounds\mon\actx\macki_skill_01.ogg"/>
<EFFECT ID="MACKI_SKILL_02" FILE="sounds\mon\actx\macki_skill_02.ogg"/>
<EFFECT ID="ODESA_AMB_01" FILE="sounds\mon\actx\odesa_amb_01.ogg" LOOP_DELAY="30" LOOP_DELAY_RANGE="6"/>
<EFFECT ID="ODESA_AMB_02" FILE="sounds\mon\actx\odesa_amb_02.ogg" LOOP_DELAY="30" LOOP_DELAY_RANGE="6"/>
<EFFECT ID="ODESA_ATK_01" FILE="sounds\mon\actx\odesa_atk_01.ogg"/>
<EFFECT ID="ODESA_ATK_02" FILE="sounds\mon\actx\odesa_atk_02.ogg"/>
<EFFECT ID="ODESA_DIE_01" FILE="sounds\mon\actx\odesa_die_01.ogg"/>
<EFFECT ID="ODESA_DIE_02" FILE="sounds\mon\actx\odesa_die_02.ogg"/>
<EFFECT ID="ODESA_DMG_01" FILE="sounds\mon\actx\odesa_dmg_01.ogg"/>
<EFFECT ID="ODESA_DMG_02" FILE="sounds\mon\actx\odesa_dmg_02.ogg"/>
<EFFECT ID="ODESA_MEET" FILE="sounds\mon\actx\odesa_meet.ogg"/>
<EFFECT ID="ODESA_MEET_02" FILE="sounds\mon\actx\odesa_meet_02.ogg"/>
<EFFECT ID="ODESA_SKILL_01" FILE="sounds\mon\actx\odesa_skill_01.ogg"/>
<EFFECT ID="ODESA_SKILL_02_1" FILE="sounds\mon\actx\odesa_skill_02_1.ogg"/>
<EFFECT ID="ODESA_SKILL_02_2" FILE="sounds\mon\actx\odesa_skill_02_2.ogg"/>
<EFFECT ID="RCHAIR_AMB" FILE="sounds\mon\actx\Pchair_amb.ogg" LOOP_DELAY="30" LOOP_DELAY_RANGE="5"/>
<EFFECT ID="RCHAIR_ATK_01" FILE="sounds\mon\actx\Pchair_atk_01.ogg"/>
<EFFECT ID="RCHAIR_ATK_02" FILE="sounds\mon\actx\Pchair_atk_02.ogg"/>
<EFFECT ID="RCHAIR_DMG_01" FILE="sounds\mon\actx\Pchair_dmg_01.ogg"/>
<EFFECT ID="RCHAIR_DMG_02" FILE="sounds\mon\actx\Pchair_dmg_02.ogg"/>
<EFFECT ID="RCHAIR_MEET" FILE="sounds\mon\actx\Pchair_meet.ogg"/>
<EFFECT ID="RCHAIR_SKILL" FILE="sounds\mon\actx\Pchair_skill.ogg"/>
<EFFECT ID="SCARECROW_AMB_03" FILE="sounds\mon\actx\scarecrow_amb_03.ogg" LOOP_DELAY="25" LOOP_DELAY_RANGE="6"/>
<EFFECT ID="SCARECROW_AMB_04" FILE="sounds\mon\actx\scarecrow_amb_04.ogg" LOOP_DELAY="25" LOOP_DELAY_RANGE="6"/>
<EFFECT ID="SCARECROW_ATK_01" FILE="sounds\mon\actx\scarecrow_atk_01.ogg"/>
<EFFECT ID="SCARECROW_ATK_02" FILE="sounds\mon\actx\scarecrow_atk_02.ogg"/>
<EFFECT ID="SCARECROW_DIE_01" FILE="sounds\mon\actx\scarecrow_die_01.ogg"/>
<EFFECT ID="SCARECROW_DMG_01" FILE="sounds\mon\actx\scarecrow_dmg_01.ogg"/>
<EFFECT ID="SCARECROW_DMG_02" FILE="sounds\mon\actx\scarecrow_dmg_02.ogg"/>
<EFFECT ID="SCARECROW_MEET" FILE="sounds\mon\actx\scarecrow_meet.ogg"/>
<EFFECT ID="SCARECROW_SKILL_01" FILE="sounds\mon\actx\scarecrow_skill_01.ogg"/>
<EFFECT ID="SCARECROW_SKILL_02" FILE="sounds\mon\actx\scarecrow_skill_02.ogg"/>
<EFFECT ID="SCARECROW_SKILL_03" FILE="sounds\mon\actx\scarecrow_skill_03.ogg"/>
<EFFECT ID="VOLMIR_AMB" FILE="sounds\mon\actx\volmir_amb.ogg" LOOP_DELAY="27" LOOP_DELAY_RANGE="5"/>
<EFFECT ID="VOLMIR_ATK_01" FILE="sounds\mon\actx\volmir_atk_01.ogg"/>
<EFFECT ID="VOLMIR_ATK_02" FILE="sounds\mon\actx\volmir_atk_02.ogg"/>
<EFFECT ID="VOLMIR_DIE_01" FILE="sounds\mon\actx\volmir_die_01.ogg"/>
<EFFECT ID="VOLMIR_DIE_02" FILE="sounds\mon\actx\volmir_die_02.ogg"/>
<EFFECT ID="VOLMIR_DMG_01" FILE="sounds\mon\actx\volmir_dmg_01.ogg"/>
<EFFECT ID="VOLMIR_DMG_02" FILE="sounds\mon\actx\volmir_dmg_02.ogg"/>
<EFFECT ID="VOLMIR_MEET_01" FILE="sounds\mon\actx\volmir_meet_01.ogg"/>
<EFFECT ID="VOLMIR_MEET_02" FILE="sounds\mon\actx\volmir_meet_02.ogg"/>
<EFFECT ID="VOLMIR_SKILL" FILE="sounds\mon\actx\volmir_skill.ogg"/>
<EFFECT ID="WSCARECROW_AMB" FILE="sounds\mon\actx\Wscarecrow_amb.wav" LOOP_DELAY="22" LOOP_DELAY_RANGE="5"/>
<EFFECT ID="WSCARECROW_ATK" FILE="sounds\mon\actx\Wscarecrow_atk.ogg"/>
<EFFECT ID="WSCARECROW_DMG_01" FILE="sounds\mon\actx\Wscarecrow_dmg_01.ogg"/>
<EFFECT ID="WSCARECROW_DMG_02" FILE="sounds\mon\actx\Wscarecrow_dmg_02.ogg"/>
<EFFECT ID="WSCARECROW_SKILL" FILE="sounds\mon\actx\Wscarecrow_skill.ogg"/>
<EFFECT ID="ALCOHOLARAD_AMB_01" FILE="sounds\mon\actx\alcoholarad_amb_01.ogg" LOOP_DELAY="25" LOOP_DELAY_RANGE="6"/>
<EFFECT ID="ALCOHOLARAD_AMB_02" FILE="sounds\mon\actx\alcoholarad_amb_02.ogg" LOOP_DELAY="25" LOOP_DELAY_RANGE="6"/>
<EFFECT ID="ALCOHOLARAD_ATK_01" FILE="sounds\mon\actx\alcoholarad_atk_01.ogg"/>
<EFFECT ID="ALCOHOLARAD_ATK_02" FILE="sounds\mon\actx\alcoholarad_atk_02.ogg"/>
<EFFECT ID="ALCOHOLARAD_DIE" FILE="sounds\mon\actx\alcoholarad_die.ogg"/>
<EFFECT ID="ALCOHOLARAD_DMG_01" FILE="sounds\mon\actx\alcoholarad_dmg_01.ogg"/>
<EFFECT ID="ALCOHOLARAD_DMG_02" FILE="sounds\mon\actx\alcoholarad_dmg_02.ogg"/>
<EFFECT ID="ALCOHOLARAD_DMG_03" FILE="sounds\mon\actx\alcoholarad_dmg_03.ogg"/>
<EFFECT ID="ALCOHOLARAD_MEET" FILE="sounds\mon\actx\alcoholarad_meet.ogg"/>
<EFFECT ID="BISONMANN_ATK_01" FILE="sounds\mon\actx\bisonmanN_atk_01.ogg"/>
<EFFECT ID="BISONMANN_ATK_02" FILE="sounds\mon\actx\bisonmanN_atk_02.ogg"/>
<EFFECT ID="BISONMANN_DIE" FILE="sounds\mon\actx\bisonmanN_die.ogg"/>
<EFFECT ID="BISONMANN_DMG_01" FILE="sounds\mon\actx\bisonmanN_dmg_01.ogg"/>
<EFFECT ID="BISONMANN_DMG_02" FILE="sounds\mon\actx\bisonmanN_dmg_02.ogg"/>
<EFFECT ID="BISONMANN_MEET" FILE="sounds\mon\actx\bisonmanN_meet.ogg"/>
<EFFECT ID="BISONMANN_SKILL_01" FILE="sounds\mon\actx\bisonmanN_skill_01.ogg"/>
<EFFECT ID="BISONMANN_SKILL_02" FILE="sounds\mon\actx\bisonmanN_skill_02.ogg"/>
<EFFECT ID="BISONWOMANN_ATK_01" FILE="sounds\mon\actx\bisonwomanN_atk_01.ogg"/>
<EFFECT ID="BISONWOMANN_ATK_02" FILE="sounds\mon\actx\bisonwomanN_atk_02.ogg"/>
<EFFECT ID="BISONWOMANN_DIE_01" FILE="sounds\mon\actx\bisonwomanN_die_01.ogg"/>
<EFFECT ID="BISONWOMANN_DIE_02" FILE="sounds\mon\actx\bisonwomanN_die_02.ogg"/>
<EFFECT ID="BISONWOMANN_DMG_01" FILE="sounds\mon\actx\bisonwomanN_dmg_01.ogg"/>
<EFFECT ID="BISONWOMANN_DMG_02" FILE="sounds\mon\actx\bisonwomanN_dmg_02.ogg"/>
<EFFECT ID="BISONWOMANN_MEET" FILE="sounds\mon\actx\bisonwomanN_meet.ogg"/>
<EFFECT ID="BISONWOMANN_SKILL_01" FILE="sounds\mon\actx\bisonwomanN_skill_01.ogg"/>
<EFFECT ID="BISONWOMANN_SKILL_02" FILE="sounds\mon\actx\bisonwomanN_skill_02.ogg"/>
<EFFECT ID="BWANGA_AMB" FILE="sounds\mon\actx\bwanga_amb.ogg" LOOP_DELAY="40" LOOP_DELAY_RANGE="5"/>
<EFFECT ID="BWANGA_ATK_01" FILE="sounds\mon\actx\bwanga_atk_01.ogg"/>
<EFFECT ID="BWANGA_ATK_02" FILE="sounds\mon\actx\bwanga_atk_02.ogg"/>
<EFFECT ID="BWANGA_ATK_03" FILE="sounds\mon\actx\bwanga_atk_03.ogg"/>
<EFFECT ID="BWANGA_ATK_04" FILE="sounds\mon\actx\bwanga_atk_04.ogg"/>
<EFFECT ID="BWANGA_DIE" FILE="sounds\mon\actx\bwanga_die.ogg"/>
<EFFECT ID="BWANGA_DMG_01" FILE="sounds\mon\actx\bwanga_dmg_01.ogg"/>
<EFFECT ID="BWANGA_DMG_02" FILE="sounds\mon\actx\bwanga_dmg_02.ogg"/>
<EFFECT ID="BWANGA_DMG_03" FILE="sounds\mon\actx\bwanga_dmg_03.ogg"/>
<EFFECT ID="BWANGA_MEET_01" FILE="sounds\mon\actx\bwanga_meet_01.ogg"/>
<EFFECT ID="BWANGA_MEET_02" FILE="sounds\mon\actx\bwanga_meet_02.ogg"/>
<EFFECT ID="BWANGA_MEET_03" FILE="sounds\mon\actx\bwanga_meet_03.ogg"/>
<EFFECT ID="BWANGA_SKILL_01" FILE="sounds\mon\actx\bwanga_skill_01.ogg"/>
<EFFECT ID="BWANGA_SKILL_02" FILE="sounds\mon\actx\bwanga_skill_02.ogg"/>
<EFFECT ID="BWANGA_SKILL_03" FILE="sounds\mon\actx\bwanga_skill_03.ogg"/>
<EFFECT ID="BWANGA_SKILL_04" FILE="sounds\mon\actx\bwanga_skill_04.ogg"/>
<EFFECT ID="HOODLUM_ATK_01" FILE="sounds\mon\actx\hoodlum_atk_01.ogg"/>
<EFFECT ID="HOODLUM_ATK_02" FILE="sounds\mon\actx\hoodlum_atk_02.ogg"/>
<EFFECT ID="HOODLUM_DIE" FILE="sounds\mon\actx\hoodlum_die.ogg"/>
<EFFECT ID="HOODLUM_DMG_01" FILE="sounds\mon\actx\hoodlum_dmg_01.ogg"/>
<EFFECT ID="HOODLUM_DMG_02" FILE="sounds\mon\actx\hoodlum_dmg_02.ogg"/>
<EFFECT ID="HOODLUM_MEET" FILE="sounds\mon\actx\hoodlum_meet.ogg"/>
<EFFECT ID="KNAVE_ATK_01" FILE="sounds\mon\actx\knave_atk_01.ogg"/>
<EFFECT ID="KNAVE_ATK_02" FILE="sounds\mon\actx\knave_atk_02.ogg"/>
<EFFECT ID="KNAVE_DIE" FILE="sounds\mon\actx\knave_die.ogg"/>
<EFFECT ID="KNAVE_DMG_01" FILE="sounds\mon\actx\knave_dmg_01.ogg"/>
<EFFECT ID="KNAVE_DMG_02" FILE="sounds\mon\actx\knave_dmg_02.ogg"/>
<EFFECT ID="KNAVE_MEET" FILE="sounds\mon\actx\knave_meet.ogg"/>
<EFFECT ID="PICKPOCKET_AMB_01" FILE="sounds\mon\actx\pickpocket_amb_01.ogg" LOOP_DELAY="23" LOOP_DELAY_RANGE="5"/>
<EFFECT ID="PICKPOCKET_AMB_02" FILE="sounds\mon\actx\pickpocket_amb_02.ogg" LOOP_DELAY="23" LOOP_DELAY_RANGE="5"/>
<EFFECT ID="PICKPOCKET_ATK_01" FILE="sounds\mon\actx\pickpocket_atk_01.ogg"/>
<EFFECT ID="PICKPOCKET_ATK_02" FILE="sounds\mon\actx\pickpocket_atk_02.ogg"/>
<EFFECT ID="PICKPOCKET_ATK_03" FILE="sounds\mon\actx\pickpocket_atk_03.ogg"/>
<EFFECT ID="PICKPOCKET_ATK_04" FILE="sounds\mon\actx\pickpocket_atk_04.ogg"/>
<EFFECT ID="PICKPOCKET_DIE_01" FILE="sounds\mon\actx\pickpocket_die_01.ogg"/>
<EFFECT ID="PICKPOCKET_DIE_02" FILE="sounds\mon\actx\pickpocket_die_02.ogg"/>
<EFFECT ID="PICKPOCKET_DMG_01" FILE="sounds\mon\actx\pickpocket_dmg_01.ogg"/>
<EFFECT ID="PICKPOCKET_DMG_02" FILE="sounds\mon\actx\pickpocket_dmg_02.ogg"/>
<EFFECT ID="PICKPOCKET_MEET" FILE="sounds\mon\actx\pickpocket_meet.ogg"/>
<EFFECT ID="PICKPOCKETN_ATK" FILE="sounds\mon\actx\pickpocketN_atk.ogg"/>
<EFFECT ID="PICKPOCKETN_DIE_01" FILE="sounds\mon\actx\pickpocketN_die_01.ogg"/>
<EFFECT ID="PICKPOCKETN_DIE_02" FILE="sounds\mon\actx\pickpocketN_die_02.ogg"/>
<EFFECT ID="PICKPOCKETN_DMG_01" FILE="sounds\mon\actx\pickpocketN_dmg_01.ogg"/>
<EFFECT ID="PICKPOCKETN_DMG_02" FILE="sounds\mon\actx\pickpocketN_dmg_02.ogg"/>
<EFFECT ID="PICKPOCKETN_MEET" FILE="sounds\mon\actx\pickpocketN_meet.ogg"/>
<EFFECT ID="RABBITWOMANN_AMB" FILE="sounds\mon\actx\rabbitwomann_amb.ogg" LOOP_DELAY="25" LOOP_DELAY_RANGE="6"/>
<EFFECT ID="RABBITWOMANN_ATK_01" FILE="sounds\mon\actx\rabbitwomanN_atk_01.ogg"/>
<EFFECT ID="RABBITWOMANN_ATK_02" FILE="sounds\mon\actx\rabbitwomanN_atk_02.ogg"/>
<EFFECT ID="RABBITWOMANN_DIE_01" FILE="sounds\mon\actx\rabbitwomanN_die_01.ogg"/>
<EFFECT ID="RABBITWOMANN_DIE_02" FILE="sounds\mon\actx\rabbitwomanN_die_02.ogg"/>
<EFFECT ID="RABBITWOMANN_DMG_01" FILE="sounds\mon\actx\rabbitwomanN_dmg_01.ogg"/>
<EFFECT ID="RABBITWOMANN_DMG_02" FILE="sounds\mon\actx\rabbitwomanN_dmg_02.ogg"/>
<EFFECT ID="RABBITWOMANN_DMG_03" FILE="sounds\mon\actx\rabbitwomanN_dmg_03.ogg"/>
<EFFECT ID="RABBITWOMANN_SKILL" FILE="sounds\mon\actx\rabbitwomanN_skill.ogg"/>
<EFFECT ID="BASTRUK_ORDER" FILE="sounds\mon\actx\bastruk_order.ogg"/>
<EFFECT ID="BASTRUK_SUMMON" FILE="sounds\mon\actx\bastruk_summon.ogg"/>
<EFFECT ID="BWANGA_CATCH" FILE="sounds\mon\actx\bwanga_catch.ogg"/>
<EFFECT ID="BWANGA_IRONHIT" FILE="sounds\mon\actx\bwanga_ironhit.ogg"/>
<EFFECT ID="BWANGA_TREEHIT" FILE="sounds\mon\actx\bwanga_treehit.ogg"/>
<EFFECT ID="DRINKBOX" FILE="sounds\mon\actx\drinkbox.ogg"/>
<EFFECT ID="BUFF_BWANGA" FILE="sounds\mon\actx\buff_bwanga.ogg"/>
<EFFECT ID="JAIL_VOICE_01" FILE="sounds\mon\actx\jail_voice_01.ogg"/>
<EFFECT ID="JAIL_VOICE_02" FILE="sounds\mon\actx\jail_voice_02.ogg"/>
<EFFECT ID="JAIL_VOICE_03" FILE="sounds\mon\actx\jail_voice_03.ogg"/>
<EFFECT ID="JAIL_VOICE_04" FILE="sounds\mon\actx\jail_voice_04.ogg"/>
<EFFECT ID="MALAGA_AMB" FILE="sounds\mon\actx\malaga_amb.ogg" LOOP_DELAY="25" LOOP_DELAY_RANGE="6"/>
<EFFECT ID="MALAGA_DMG" FILE="sounds\mon\actx\malaga_dmg.ogg"/>
<EFFECT ID="MALAGA_MEET_01" FILE="sounds\mon\actx\malaga_meet_01.ogg"/>
<EFFECT ID="MALAGA_MEET_02" FILE="sounds\mon\actx\malaga_meet_02.ogg"/>
<EFFECT ID="MALAGA_SKILL_01" FILE="sounds\mon\actx\malaga_skill_01.ogg"/>
<EFFECT ID="MALAGA_SKILL_02" FILE="sounds\mon\actx\malaga_skill_02.ogg"/>
<EFFECT ID="MALAGA_ICE" FILE="sounds\mon\actx\malaga_ice.ogg"/>
<EFFECT ID="MEDUSA_AMB_01" FILE="sounds\mon\actx\medusa_amb_01.ogg" LOOP_DELAY="23" LOOP_DELAY_RANGE="5"/>
<EFFECT ID="MEDUSA_AMB_02" FILE="sounds\mon\actx\medusa_amb_02.ogg" LOOP_DELAY="23" LOOP_DELAY_RANGE="5"/>
<EFFECT ID="MEDUSA_ATK_01" FILE="sounds\mon\actx\medusa_atk_01.ogg"/>
<EFFECT ID="MEDUSA_ATK_02" FILE="sounds\mon\actx\medusa_atk_02.ogg"/>
<EFFECT ID="MEDUSA_DIE_01" FILE="sounds\mon\actx\medusa_die_01.ogg"/>
<EFFECT ID="MEDUSA_DIE_02" FILE="sounds\mon\actx\medusa_die_02.ogg"/>
<EFFECT ID="MEDUSA_DMG_01" FILE="sounds\mon\actx\medusa_dmg_01.ogg"/>
<EFFECT ID="MEDUSA_DMG_02" FILE="sounds\mon\actx\medusa_dmg_02.ogg"/>
<EFFECT ID="MEDUSA_MEET" FILE="sounds\mon\actx\medusa_meet.ogg"/>
<EFFECT ID="MEDUSA_SKILL_01" FILE="sounds\mon\actx\medusa_skill_01.ogg"/>
<EFFECT ID="MEDUSA_SKILL_02" FILE="sounds\mon\actx\medusa_skill_02.ogg"/>
<EFFECT ID="MEDUSA_SKILL_03" FILE="sounds\mon\actx\medusa_skill_03.ogg"/>
<EFFECT ID="MEDUSA_SKILL_04" FILE="sounds\mon\actx\medusa_skill_04.ogg"/>
<EFFECT ID="NECRO_VOICE_01" FILE="sounds\mon\actx\necro_voice_01.ogg"/>
<EFFECT ID="NECRO_VOICE_02" FILE="sounds\mon\actx\necro_voice_02.ogg"/>
<EFFECT ID="NECRO_VOICE_03" FILE="sounds\mon\actx\necro_voice_03.ogg"/>
<EFFECT ID="NECRO_VOICE_04" FILE="sounds\mon\actx\necro_voice_04.ogg"/>
<EFFECT ID="RARI_AMB" FILE="sounds\mon\actx\rari_amb.ogg" LOOP_DELAY="26" LOOP_DELAY_RANGE="6"/>
<EFFECT ID="RARI_ATK_01" FILE="sounds\mon\actx\rari_atk_01.ogg"/>
<EFFECT ID="RARI_ATK_02" FILE="sounds\mon\actx\rari_atk_02.ogg"/>
<EFFECT ID="RARI_ATK_03" FILE="sounds\mon\actx\rari_atk_03.ogg"/>
<EFFECT ID="RARI_DIE_01" FILE="sounds\mon\actx\rari_die_01.ogg"/>
<EFFECT ID="RARI_DIE_02" FILE="sounds\mon\actx\rari_die_02.ogg"/>
<EFFECT ID="RARI_DMG_01" FILE="sounds\mon\actx\rari_dmg_01.ogg"/>
<EFFECT ID="RARI_DMG_02" FILE="sounds\mon\actx\rari_dmg_02.ogg"/>
<EFFECT ID="RARI_ONE" FILE="sounds\mon\actx\rari_one.ogg"/>
<EFFECT ID="RARI_TWO" FILE="sounds\mon\actx\rari_two.ogg"/>
<EFFECT ID="RARI_THREE" FILE="sounds\mon\actx\rari_three.ogg"/>
<EFFECT ID="RARI_FOUR" FILE="sounds\mon\actx\rari_four.ogg"/>
<EFFECT ID="RARI_FIVE" FILE="sounds\mon\actx\rari_five.ogg"/>
<EFFECT ID="RARI_SIX" FILE="sounds\mon\actx\rari_six.ogg"/>
<EFFECT ID="RARI_SKILL_01" FILE="sounds\mon\actx\rari_skill_01.ogg"/>
<EFFECT ID="RARI_SKILL_02_L" FILE="sounds\mon\actx\rari_skill_02_L.ogg"/>
<EFFECT ID="RARI_SKILL_02_S" FILE="sounds\mon\actx\rari_skill_02_S.ogg"/>
<EFFECT ID="RARI_SKILL_03" FILE="sounds\mon\actx\rari_skill_03.ogg"/>
<EFFECT ID="RARI_SKILL_04" FILE="sounds\mon\actx\rari_skill_04.ogg"/>
<EFFECT ID="SEME_ATK_01" FILE="sounds\mon\actx\seme_atk_01.ogg"/>
<EFFECT ID="SEME_ATK_02" FILE="sounds\mon\actx\seme_atk_02.ogg"/>
<EFFECT ID="SEME_ATK_03" FILE="sounds\mon\actx\seme_atk_03.ogg"/>
<EFFECT ID="SEME_DIE_01" FILE="sounds\mon\actx\seme_die_01.ogg"/>
<EFFECT ID="SEME_DIE_02" FILE="sounds\mon\actx\seme_die_02.ogg"/>
<EFFECT ID="SEME_DMG_01" FILE="sounds\mon\actx\seme_dmg_01.ogg"/>
<EFFECT ID="SEME_DMG_02" FILE="sounds\mon\actx\seme_dmg_02.ogg"/>
<EFFECT ID="SEME_MEET_01" FILE="sounds\mon\actx\seme_meet_01.ogg"/>
<EFFECT ID="SEME_MEET_02" FILE="sounds\mon\actx\seme_meet_02.ogg"/>
<EFFECT ID="SEME_SKILL_01_1" FILE="sounds\mon\actx\seme_skill_01_1.ogg"/>
<EFFECT ID="SEME_SKILL_01_2" FILE="sounds\mon\actx\seme_skill_01_2.ogg"/>
<EFFECT ID="SEME_SKILL_02" FILE="sounds\mon\actx\seme_skill_02.ogg"/>
<EFFECT ID="SEME_SKILL_03" FILE="sounds\mon\actx\seme_skill_03.ogg"/>
<EFFECT ID="SEME_SKILL_04" FILE="sounds\mon\actx\seme_skill_04.ogg"/>
<EFFECT ID="SMOKE_VOICE_01" FILE="sounds\mon\actx\smoke_voice_01.ogg"/>
<EFFECT ID="SMOKE_VOICE_02" FILE="sounds\mon\actx\smoke_voice_02.ogg"/>
<EFFECT ID="SYNEID_AMB_01" FILE="sounds\mon\actx\syneid_amb_01.ogg" LOOP_DELAY="26" LOOP_DELAY_RANGE="6"/>
<EFFECT ID="SYNEID_AMB_02" FILE="sounds\mon\actx\syneid_amb_02.ogg" LOOP_DELAY="26" LOOP_DELAY_RANGE="6"/>
<EFFECT ID="SYNEID_AMB_03" FILE="sounds\mon\actx\syneid_amb_03.ogg" LOOP_DELAY="26" LOOP_DELAY_RANGE="6"/>
<EFFECT ID="SYNEID_ATK_01" FILE="sounds\mon\actx\syneid_atk_01.ogg"/>
<EFFECT ID="SYNEID_ATK_02" FILE="sounds\mon\actx\syneid_atk_02.ogg"/>
<EFFECT ID="SYNEID_DIE_01" FILE="sounds\mon\actx\syneid_die_01.ogg"/>
<EFFECT ID="SYNEID_DIE_02" FILE="sounds\mon\actx\syneid_die_02.ogg"/>
<EFFECT ID="SYNEID_DMG_01" FILE="sounds\mon\actx\syneid_dmg_01.ogg"/>
<EFFECT ID="SYNEID_DMG_02" FILE="sounds\mon\actx\syneid_dmg_02.ogg"/>
<EFFECT ID="SYNEID_MEET" FILE="sounds\mon\actx\syneid_meet.ogg"/>
<EFFECT ID="WOOBOKIN_VOICE_01" FILE="sounds\mon\actx\woobokin_voice_01.ogg"/>
<EFFECT ID="WOOBOKIN_VOICE_02" FILE="sounds\mon\actx\woobokin_voice_02.ogg"/>
<EFFECT ID="WOOBOKIN_VOICE_03" FILE="sounds\mon\actx\woobokin_voice_03.ogg"/>
<EFFECT ID="ICESNAKE_ROAR" FILE="sounds\mon\actx\icesnake_roar.ogg"/>
<EFFECT ID="VINRASEN_AMB_01" FILE="sounds\mon\actx\vinrasen_amb_01.ogg"/>
<EFFECT ID="VINRASEN_AMB_02" FILE="sounds\mon\actx\vinrasen_amb_02.ogg"/>
<EFFECT ID="VINRASEN_AMB_03" FILE="sounds\mon\actx\vinrasen_amb_03.ogg"/>
<EFFECT ID="VINRASEN_ATK_01" FILE="sounds\mon\actx\vinrasen_atk_01.ogg"/>
<EFFECT ID="VINRASEN_ATK_02" FILE="sounds\mon\actx\vinrasen_atk_02.ogg"/>
<EFFECT ID="VINRASEN_DIE" FILE="sounds\mon\actx\vinrasen_die.ogg"/>
<EFFECT ID="VINRASEN_DMG_01" FILE="sounds\mon\actx\vinrasen_dmg_01.ogg"/>
<EFFECT ID="VINRASEN_DMG_02" FILE="sounds\mon\actx\vinrasen_dmg_02.ogg"/>
<EFFECT ID="VINRASEN_DMG_03" FILE="sounds\mon\actx\vinrasen_dmg_03.ogg"/>
<EFFECT ID="VINRASEN_DMG_04" FILE="sounds\mon\actx\vinrasen_dmg_04.ogg"/>
<EFFECT ID="VINRASEN_MEET" FILE="sounds\mon\actx\vinrasen_meet.ogg"/>
<EFFECT ID="VINRASEN_SKILL_01" FILE="sounds\mon\actx\vinrasen_skill_01.ogg"/>
<EFFECT ID="VINRASEN_SKILL_02" FILE="sounds\mon\actx\vinrasen_skill_02.ogg"/>
<EFFECT ID="GSEEKERDEFENSE_ATK_01" FILE="sounds\mon\actx\gseekerdefense_atk_01.ogg"/>
<EFFECT ID="GSEEKERDEFENSE_ATK_02" FILE="sounds\mon\actx\gseekerdefense_atk_02.ogg"/>
<EFFECT ID="GSEEKERDEFENSE_DIE_01" FILE="sounds\mon\actx\gseekerdefense_die_01.ogg"/>
<EFFECT ID="GSEEKERDEFENSE_DIE_02" FILE="sounds\mon\actx\gseekerdefense_die_02.ogg"/>
<EFFECT ID="GSEEKERDEFENSE_DMG_01" FILE="sounds\mon\actx\gseekerdefense_dmg_01.ogg"/>
<EFFECT ID="GSEEKERDEFENSE_DMG_02" FILE="sounds\mon\actx\gseekerdefense_dmg_02.ogg"/>
<EFFECT ID="GSEEKERDEFENSE_DMG_03" FILE="sounds\mon\actx\gseekerdefense_dmg_03.ogg"/>
<EFFECT ID="GSEEKERDEFENSE_MEET" FILE="sounds\mon\actx\gseekerdefense_meet.ogg"/>
<EFFECT ID="GSEEKERDEFENSE_SKILL" FILE="sounds\mon\actx\gseekerdefense_skill.ogg"/>
<EFFECT ID="GSEEKERMAN_ATK_01" FILE="sounds\mon\actx\gseekerman_atk_01.ogg"/>
<EFFECT ID="GSEEKERMAN_ATK_02" FILE="sounds\mon\actx\gseekerman_atk_02.ogg"/>
<EFFECT ID="GSEEKERMAN_DIE" FILE="sounds\mon\actx\gseekerman_die.ogg"/>
<EFFECT ID="GSEEKERMAN_DMG_01" FILE="sounds\mon\actx\gseekerman_dmg_01.ogg"/>
<EFFECT ID="GSEEKERMAN_DMG_02" FILE="sounds\mon\actx\gseekerman_dmg_02.ogg"/>
<EFFECT ID="GSEEKERMAN_DMG_03" FILE="sounds\mon\actx\gseekerman_dmg_03.ogg"/>
<EFFECT ID="GSEEKERMAN_MEET" FILE="sounds\mon\actx\gseekerman_meet.ogg"/>
<EFFECT ID="GSEEKERMANB_ATK" FILE="sounds\mon\actx\gseekermanB_atk.ogg"/>
<EFFECT ID="GSEEKERMANB_DIE" FILE="sounds\mon\actx\gseekermanB_die.ogg"/>
<EFFECT ID="GSEEKERMANB_MEET" FILE="sounds\mon\actx\gseekermanB_meet.ogg"/>
<EFFECT ID="GSEEKERMANB_SKILL" FILE="sounds\mon\actx\gseekermanB_skill.ogg"/>
<EFFECT ID="GSEEKERMOM_ATK_01" FILE="sounds\mon\actx\gseekermom_atk_01.ogg"/>
<EFFECT ID="GSEEKERMOM_ATK_02" FILE="sounds\mon\actx\gseekermom_atk_02.ogg"/>
<EFFECT ID="GSEEKERMOM_DIE" FILE="sounds\mon\actx\gseekermom_die.ogg"/>
<EFFECT ID="GSEEKERMOM_DMG_01" FILE="sounds\mon\actx\gseekermom_dmg_01.ogg"/>
<EFFECT ID="GSEEKERMOM_DMG_02" FILE="sounds\mon\actx\gseekermom_dmg_02.ogg"/>
<EFFECT ID="GSEEKERMOM_MEET" FILE="sounds\mon\actx\gseekermom_meet.ogg"/>
<EFFECT ID="GSEEKERMOM_SKILL" FILE="sounds\mon\actx\gseekermom_skill.ogg"/>
<EFFECT ID="GSEEKERSUPPORT_DIE" FILE="sounds\mon\actx\gseekersupport_die.ogg"/>
<EFFECT ID="GSEEKERSUPPORT_MEET" FILE="sounds\mon\actx\gseekersupport_meet.ogg"/>
<EFFECT ID="GSEEKERWOMAN_ATK_01" FILE="sounds\mon\actx\gseekerwoman_atk_01.ogg"/>
<EFFECT ID="GSEEKERWOMAN_ATK_02" FILE="sounds\mon\actx\gseekerwoman_atk_02.ogg"/>
<EFFECT ID="GSEEKERWOMAN_DIE_01" FILE="sounds\mon\actx\gseekerwoman_die_01.ogg"/>
<EFFECT ID="GSEEKERWOMAN_DIE_02" FILE="sounds\mon\actx\gseekerwoman_die_02.ogg"/>
<EFFECT ID="GSEEKERWOMAN_DMG_01" FILE="sounds\mon\actx\gseekerwoman_dmg_01.ogg"/>
<EFFECT ID="GSEEKERWOMAN_DMG_02" FILE="sounds\mon\actx\gseekerwoman_dmg_02.ogg"/>
<EFFECT ID="GSEEKERWOMAN_MEET" FILE="sounds\mon\actx\gseekerwoman_meet.ogg"/>
<EFFECT ID="MADBELIEVER_AMB" FILE="sounds\mon\actx\madbeliever_amb.ogg"/>
<EFFECT ID="MADBELIEVER_ATK_01" FILE="sounds\mon\actx\madbeliever_atk_01.ogg"/>
<EFFECT ID="MADBELIEVER_ATK_02" FILE="sounds\mon\actx\madbeliever_atk_02.ogg"/>
<EFFECT ID="MADBELIEVER_DIE" FILE="sounds\mon\actx\madbeliever_die.ogg"/>
<EFFECT ID="MADBELIEVER_DMG_01" FILE="sounds\mon\actx\madbeliever_dmg_01.ogg"/>
<EFFECT ID="MADBELIEVER_DMG_02" FILE="sounds\mon\actx\madbeliever_dmg_02.ogg"/>
<EFFECT ID="MADBELIEVER_DMG_03" FILE="sounds\mon\actx\madbeliever_dmg_03.ogg"/>
<EFFECT ID="MADBELIEVER_MEET" FILE="sounds\mon\actx\madbeliever_meet.ogg"/>
<EFFECT ID="MADBELIEVER_SKILL" FILE="sounds\mon\actx\madbeliever_skill.ogg"/>
<EFFECT ID="MADBELIEVERB_AMB" FILE="sounds\mon\actx\madbelieverB_amb.ogg"/>
<EFFECT ID="MADBELIEVERB_DIE" FILE="sounds\mon\actx\madbelieverB_die.ogg"/>
<EFFECT ID="MADBELIEVERB_MEET" FILE="sounds\mon\actx\madbelieverB_meet.ogg"/>
<EFFECT ID="MADBELIEVERB_SKILL" FILE="sounds\mon\actx\madbelieverB_skill.ogg"/>
<EFFECT ID="MERCENARY_ATK_01" FILE="sounds\mon\actx\mercenary_atk_01.ogg"/>
<EFFECT ID="MERCENARY_ATK_02" FILE="sounds\mon\actx\mercenary_atk_02.ogg"/>
<EFFECT ID="MERCENARY_DIE" FILE="sounds\mon\actx\mercenary_die.ogg"/>
<EFFECT ID="MERCENARY_DMG_01" FILE="sounds\mon\actx\mercenary_dmg_01.ogg"/>
<EFFECT ID="MERCENARY_DMG_02" FILE="sounds\mon\actx\mercenary_dmg_02.ogg"/>
<EFFECT ID="MERCENARY_MEET" FILE="sounds\mon\actx\mercenary_meet.ogg"/>
<EFFECT ID="MERCENARYB_ATK_01" FILE="sounds\mon\actx\mercenaryB_atk_01.ogg"/>
<EFFECT ID="MERCENARYB_ATK_02" FILE="sounds\mon\actx\mercenaryB_atk_02.ogg"/>
<EFFECT ID="MERCENARYB_DIE" FILE="sounds\mon\actx\mercenaryB_die.ogg"/>
<EFFECT ID="MERCENARYB_DMG_01" FILE="sounds\mon\actx\mercenaryB_dmg_01.ogg"/>
<EFFECT ID="MERCENARYB_DMG_02" FILE="sounds\mon\actx\mercenaryB_dmg_02.ogg"/>
<EFFECT ID="MERCENARYB_DMG_03" FILE="sounds\mon\actx\mercenaryB_dmg_03.ogg"/>
<EFFECT ID="MERCENARYB_MEET_01" FILE="sounds\mon\actx\mercenaryB_meet_01.ogg"/>
<EFFECT ID="MERCENARYB_MEET_02" FILE="sounds\mon\actx\mercenaryB_meet_02.ogg"/>
<EFFECT ID="MERCENARYB_SKILL" FILE="sounds\mon\actx\mercenaryB_skill.ogg"/>
<EFFECT ID="SECRETMAN_ATK_01" FILE="sounds\mon\actx\secretman_atk_01.ogg"/>
<EFFECT ID="SECRETMAN_ATK_02" FILE="sounds\mon\actx\secretman_atk_02.ogg"/>
<EFFECT ID="SECRETMAN_DIE_01" FILE="sounds\mon\actx\secretman_die_01.ogg"/>
<EFFECT ID="SECRETMAN_DIE_02" FILE="sounds\mon\actx\secretman_die_02.ogg"/>
<EFFECT ID="SECRETMAN_DMG_01" FILE="sounds\mon\actx\secretman_dmg_01.ogg"/>
<EFFECT ID="SECRETMAN_DMG_02" FILE="sounds\mon\actx\secretman_dmg_02.ogg"/>
<EFFECT ID="SECRETMAN_MEET" FILE="sounds\mon\actx\secretman_meet.ogg"/>
<EFFECT ID="SECRETMAN_SKILL_01" FILE="sounds\mon\actx\secretman_skill_01.ogg"/>
<EFFECT ID="SECRETMAN_SKILL_02" FILE="sounds\mon\actx\secretman_skill_02.ogg"/>
<EFFECT ID="DEVILSWORD_VOICE_01" FILE="sounds\mon\actx\devilsword_voice_01.ogg"/>
<EFFECT ID="DEVILSWORD_VOICE_02" FILE="sounds\mon\actx\devilsword_voice_02.ogg"/>
<EFFECT ID="HADY_BLOOD" FILE="sounds\mon\actx\hady_blood.ogg"/>
<EFFECT ID="SPECTRE_SKILL_01" FILE="sounds\mon\actx\spectre_skill_01.ogg"/>
<EFFECT ID="SPECTRE_SKILL_02" FILE="sounds\mon\actx\spectre_skill_02.ogg"/>
<EFFECT ID="SPECTRE_DIE_01" FILE="sounds\mon\actx\spectre_die_01.ogg"/>
<EFFECT ID="SPECTRE_DIE_02" FILE="sounds\mon\actx\spectre_die_02.ogg"/>
<EFFECT ID="SPECTRE_DMG_01" FILE="sounds\mon\actx\spectre_dmg_01.ogg"/>
<EFFECT ID="SPECTRE_DMG_02" FILE="sounds\mon\actx\spectre_dmg_02.ogg"/>
<EFFECT ID="DIRE_THOUGHT_AMB_01" FILE="sounds\mon\actx\dire_thought_amb_01.ogg" LOOP_DELAY="22" LOOP_DELAY_RANGE="6"/>
<EFFECT ID="DIRE_THOUGHT_AMB_02" FILE="sounds\mon\actx\dire_thought_amb_02.ogg" LOOP_DELAY="22" LOOP_DELAY_RANGE="6"/>
<EFFECT ID="DIRE_THOUGHT" FILE="sounds\mon\actx\dire_thought_amb_02.ogg"/>
<EFFECT ID="IGHOUL_COMBINATION" FILE="sounds\mon\actx\ighoul_combination.ogg"/>
<EFFECT ID="MARKS_OF_CHANGE" FILE="sounds\mon\actx\marks of change.ogg" LOOP_DELAY="20" LOOP_DELAY_RANGE="5"/>
<EFFECT ID="MILITIA_BLOOD" FILE="sounds\mon\actx\militia_blood.ogg"/>
<EFFECT ID="MUMMY_LIGHTNING_LOOP" FILE="sounds\mon\actx\mummy_lightning_loop.ogg" LOOP_DELAY="0"/>
<EFFECT ID="MUMMY_REVIVAL" FILE="sounds\mon\actx\mummy_revival.ogg"/>
<EFFECT ID="NUVIL_MOVE" FILE="sounds\mon\actx\nuvil_move.ogg"/>
<EFFECT ID="IGHOUL_AMB_01" FILE="sounds\mon\actx\ighoul_amb_01.ogg" LOOP_DELAY="25" LOOP_DELAY_RANGE="5"/>
<EFFECT ID="IGHOUL_AMB_02" FILE="sounds\mon\actx\ighoul_amb_02.ogg" LOOP_DELAY="25" LOOP_DELAY_RANGE="5"/>
<EFFECT ID="IGHOULA_ATK_01" FILE="sounds\mon\actx\ighoula_atk_01.ogg"/>
<EFFECT ID="IGHOULA_ATK_02" FILE="sounds\mon\actx\ighoula_atk_02.ogg"/>
<EFFECT ID="IGHOULA_DIE" FILE="sounds\mon\actx\ighoula_die.ogg"/>
<EFFECT ID="IGHOULA_DMG_01" FILE="sounds\mon\actx\ighoula_dmg_01.ogg"/>
<EFFECT ID="IGHOULA_DMG_02" FILE="sounds\mon\actx\ighoula_dmg_02.ogg"/>
<EFFECT ID="IGHOULA_MEET_01" FILE="sounds\mon\actx\ighoula_meet_01.ogg"/>
<EFFECT ID="IGHOULA_MEET_02" FILE="sounds\mon\actx\ighoula_meet_02.ogg"/>
<EFFECT ID="IGHOULA_SKILL" FILE="sounds\mon\actx\ighoula_skill.ogg"/>
<EFFECT ID="IGHOULB_ATK_01" FILE="sounds\mon\actx\ighoulb_atk_01.ogg"/>
<EFFECT ID="IGHOULB_ATK_02" FILE="sounds\mon\actx\ighoulb_atk_02.ogg"/>
<EFFECT ID="IGHOULB_DIE" FILE="sounds\mon\actx\ighoulb_die.ogg"/>
<EFFECT ID="IGHOULB_DMG_01" FILE="sounds\mon\actx\ighoulb_dmg_01.ogg"/>
<EFFECT ID="IGHOULB_DMG_02" FILE="sounds\mon\actx\ighoulb_dmg_02.ogg"/>
<EFFECT ID="IGHOULB_MEET_01" FILE="sounds\mon\actx\ighoulb_meet_01.ogg"/>
<EFFECT ID="IGHOULB_MEET_02" FILE="sounds\mon\actx\ighoulb_meet_02.ogg"/>
<EFFECT ID="IGHOULC_AMB_01" FILE="sounds\mon\actx\ighoulc_amb_01.ogg" LOOP_DELAY="26" LOOP_DELAY_RANGE="7"/>
<EFFECT ID="IGHOULC_AMB_02" FILE="sounds\mon\actx\ighoulc_amb_02.ogg" LOOP_DELAY="26" LOOP_DELAY_RANGE="7"/>
<EFFECT ID="IGHOULC_ATK_01" FILE="sounds\mon\actx\ighoulc_atk_01.ogg"/>
<EFFECT ID="IGHOULC_ATK_02" FILE="sounds\mon\actx\ighoulc_atk_02.ogg"/>
<EFFECT ID="IGHOULC_DIE" FILE="sounds\mon\actx\ighoulc_die.ogg"/>
<EFFECT ID="IGHOULC_DMG_01" FILE="sounds\mon\actx\ighoulc_dmg_01.ogg"/>
<EFFECT ID="IGHOULC_DMG_02" FILE="sounds\mon\actx\ighoulc_dmg_02.ogg"/>
<EFFECT ID="IGHOULC_MEET_01" FILE="sounds\mon\actx\ighoulc_meet_01.ogg"/>
<EFFECT ID="IGHOULC_MEET_02" FILE="sounds\mon\actx\ighoulc_meet_02.ogg"/>
<EFFECT ID="IGHOULC_SKILL" FILE="sounds\mon\actx\ighoulc_skill.ogg"/>
<EFFECT ID="MILITIA_ATK_01" FILE="sounds\mon\actx\militia_atk_01.ogg"/>
<EFFECT ID="MILITIA_ATK_02" FILE="sounds\mon\actx\militia_atk_02.ogg"/>
<EFFECT ID="MILITIA_DIE" FILE="sounds\mon\actx\militia_die.ogg"/>
<EFFECT ID="MILITIA_DMG_01" FILE="sounds\mon\actx\militia_dmg_01.ogg"/>
<EFFECT ID="MILITIA_DMG_02" FILE="sounds\mon\actx\militia_dmg_02.ogg"/>
<EFFECT ID="MILITIA_MEET_01" FILE="sounds\mon\actx\militia_meet_01.ogg"/>
<EFFECT ID="MILITIA_MEET_02" FILE="sounds\mon\actx\militia_meet_02.ogg"/>
<EFFECT ID="MILITIAN_ATK_01" FILE="sounds\mon\actx\militiaN_atk_01.ogg"/>
<EFFECT ID="MILITIAN_ATK_02" FILE="sounds\mon\actx\militiaN_atk_02.ogg"/>
<EFFECT ID="MILITIAN_DIE" FILE="sounds\mon\actx\militiaN_die.ogg"/>
<EFFECT ID="MILITIAN_DMG_01" FILE="sounds\mon\actx\militiaN_dmg_01.ogg"/>
<EFFECT ID="MILITIAN_DMG_02" FILE="sounds\mon\actx\militiaN_dmg_02.ogg"/>
<EFFECT ID="MILITIAN_MEET_01" FILE="sounds\mon\actx\militiaN_meet_01.ogg"/>
<EFFECT ID="MILITIAN_MEET_02" FILE="sounds\mon\actx\militiaN_meet_02.ogg"/>
<EFFECT ID="MUMMY_ATK_01" FILE="sounds\mon\actx\mummy_atk_01.ogg"/>
<EFFECT ID="MUMMY_ATK_02" FILE="sounds\mon\actx\mummy_atk_02.ogg"/>
<EFFECT ID="MUMMY_DIE_01" FILE="sounds\mon\actx\mummy_die_01.ogg"/>
<EFFECT ID="MUMMY_DIE_02" FILE="sounds\mon\actx\mummy_die_02.ogg"/>
<EFFECT ID="MUMMY_DMG_01" FILE="sounds\mon\actx\mummy_dmg_01.ogg"/>
<EFFECT ID="MUMMY_DMG_02" FILE="sounds\mon\actx\mummy_dmg_02.ogg"/>
<EFFECT ID="MUMMY_MEET_01" FILE="sounds\mon\actx\mummy_meet_01.ogg"/>
<EFFECT ID="MUMMY_MEET_02" FILE="sounds\mon\actx\mummy_meet_02.ogg"/>
<EFFECT ID="MUMMY_SKILL" FILE="sounds\mon\actx\mummy_skill.ogg"/>
<EFFECT ID="DIRE_AMB" FILE="sounds\mon\actx\dire_amb.ogg" LOOP_DELAY="23" LOOP_DELAY_RANGE="5"/>
<EFFECT ID="DIRE_ATK_01" FILE="sounds\mon\actx\dire_atk_01.ogg"/>
<EFFECT ID="DIRE_ATK_02" FILE="sounds\mon\actx\dire_atk_02.ogg"/>
<EFFECT ID="DIRE_DIE" FILE="sounds\mon\actx\dire_die.ogg"/>
<EFFECT ID="DIRE_DMG_01" FILE="sounds\mon\actx\dire_dmg_01.ogg"/>
<EFFECT ID="DIRE_DMG_02" FILE="sounds\mon\actx\dire_dmg_02.ogg"/>
<EFFECT ID="DIRE_MEET_01" FILE="sounds\mon\actx\dire_meet_01.ogg"/>
<EFFECT ID="DIRE_MEET_02" FILE="sounds\mon\actx\dire_meet_02.ogg"/>
<EFFECT ID="DIRE_SKILL" FILE="sounds\mon\actx\dire_skill.ogg"/>
<EFFECT ID="DIRE_MOUTH_ATK" FILE="sounds\mon\actx\dire_mouth_atk.wav"/>
<EFFECT ID="DIRE_SPIN" FILE="sounds\mon\actx\dire_spin.wav"/>
<EFFECT ID="NEX_VOID_LOOP" FILE="sounds\mon\actx\nex_void_loop.ogg" LOOP_DELAY="0"/>
<EFFECT ID="FIRAN_GETFIRE" FILE="sounds\mon\actx\firan_getfire.ogg"/>
<EFFECT ID="KUNGFUMAN_KICK_01" FILE="sounds\mon\actx\kungfuman_kick_01.ogg"/>
<EFFECT ID="KUNGFUMAN_KICK_02" FILE="sounds\mon\actx\kungfuman_kick_02.ogg"/>
<EFFECT ID="KUNGFUMAN_PUNCH_01" FILE="sounds\mon\actx\kungfuman_punch_01.ogg"/>
<EFFECT ID="KUNGFUMAN_PUNCH_02" FILE="sounds\mon\actx\kungfuman_punch_02.ogg"/>
<EFFECT ID="KUNGFUMANN_GET" FILE="sounds\mon\actx\kungfumanN_get.ogg"/>
<EFFECT ID="TEYMER_WHIP" FILE="sounds\mon\actx\teymer_whip.ogg"/>
<EFFECT ID="TEYMER_WHIP_HIT" FILE="sounds\mon\actx\teymer_whip_hit.ogg"/>
<EFFECT ID="FAGARU_FIREATK" FILE="sounds\mon\actx\fagaru_fireatk.ogg"/>
<EFFECT ID="GSEEKERWOMAN_FIRE" FILE="sounds\mon\actx\gseekerwoman_fire.ogg"/>
<EFFECT ID="FIRAN_ATK_01" FILE="sounds\mon\actx\firan_atk_01.ogg"/>
<EFFECT ID="FIRAN_ATK_02" FILE="sounds\mon\actx\firan_atk_02.ogg"/>
<EFFECT ID="FIRAN_DIE" FILE="sounds\mon\actx\firan_die.ogg"/>
<EFFECT ID="FIRAN_DMG_01" FILE="sounds\mon\actx\firan_dmg_01.ogg"/>
<EFFECT ID="FIRAN_DMG_02" FILE="sounds\mon\actx\firan_dmg_02.ogg"/>
<EFFECT ID="FIRAN_MEET" FILE="sounds\mon\actx\firan_meet.ogg"/>
<EFFECT ID="FIRAN_SKILL" FILE="sounds\mon\actx\firan_skill.ogg"/>
<EFFECT ID="TEYMER_ATK_01" FILE="sounds\mon\actx\teymer_atk_01.ogg"/>
<EFFECT ID="TEYMER_ATK_02" FILE="sounds\mon\actx\teymer_atk_02.ogg"/>
<EFFECT ID="TEYMER_DIE" FILE="sounds\mon\actx\teymer_die.ogg"/>
<EFFECT ID="TEYMER_DMG_01" FILE="sounds\mon\actx\teymer_dmg_01.ogg"/>
<EFFECT ID="TEYMER_DMG_02" FILE="sounds\mon\actx\teymer_dmg_02.ogg"/>
<EFFECT ID="TEYMER_DMG_03" FILE="sounds\mon\actx\teymer_dmg_03.ogg"/>
<EFFECT ID="TEYMER_MEET" FILE="sounds\mon\actx\teymer_meet.ogg"/>
<EFFECT ID="TEYMER_SKILL" FILE="sounds\mon\actx\teymer_skill.ogg"/>
<EFFECT ID="BOGUS_AMB_01" FILE="sounds\mon\actx\bogus_amb_01.ogg" LOOP_DELAY="23" LOOP_DELAY_RANGE="6"/>
<EFFECT ID="BOGUS_AMB_02" FILE="sounds\mon\actx\bogus_amb_02.ogg"/>
<EFFECT ID="BOGUS_ATK_01" FILE="sounds\mon\actx\bogus_atk_01.ogg"/>
<EFFECT ID="BOGUS_ATK_02" FILE="sounds\mon\actx\bogus_atk_02.ogg"/>
<EFFECT ID="BOGUS_ATK_03" FILE="sounds\mon\actx\bogus_atk_03.ogg"/>
<EFFECT ID="BOGUS_DIE" FILE="sounds\mon\actx\bogus_die.ogg"/>
<EFFECT ID="BOGUS_DMG_01" FILE="sounds\mon\actx\bogus_dmg_01.ogg"/>
<EFFECT ID="BOGUS_DMG_02" FILE="sounds\mon\actx\bogus_dmg_02.ogg"/>
<EFFECT ID="BOGUS_DMG_03" FILE="sounds\mon\actx\bogus_dmg_03.ogg"/>
<EFFECT ID="BOGUS_MEET" FILE="sounds\mon\actx\bogus_meet.ogg"/>
<EFFECT ID="BOGUS_SKILL_01" FILE="sounds\mon\actx\bogus_skill_01.ogg"/>
<EFFECT ID="BOGUS_SKILL_02" FILE="sounds\mon\actx\bogus_skill_02.ogg"/>
<EFFECT ID="KUNGFUMAN_ATK_01" FILE="sounds\mon\actx\kungfuman_atk_01.ogg"/>
<EFFECT ID="KUNGFUMAN_ATK_02" FILE="sounds\mon\actx\kungfuman_atk_02.ogg"/>
<EFFECT ID="KUNGFUMAN_ATK_03" FILE="sounds\mon\actx\kungfuman_atk_03.ogg"/>
<EFFECT ID="KUNGFUMAN_DIE_01" FILE="sounds\mon\actx\kungfuman_die_01.ogg"/>
<EFFECT ID="KUNGFUMAN_DIE_02" FILE="sounds\mon\actx\kungfuman_die_02.ogg"/>
<EFFECT ID="KUNGFUMAN_DMG_01" FILE="sounds\mon\actx\kungfuman_dmg_01.ogg"/>
<EFFECT ID="KUNGFUMAN_DMG_02" FILE="sounds\mon\actx\kungfuman_dmg_02.ogg"/>
<EFFECT ID="KUNGFUMAN_DMG_03" FILE="sounds\mon\actx\kungfuman_dmg_03.ogg"/>
<EFFECT ID="KUNGFUMANN_ATK_01" FILE="sounds\mon\actx\kungfumanN_atk_01.ogg"/>
<EFFECT ID="KUNGFUMANN_ATK_02" FILE="sounds\mon\actx\kungfumanN_atk_02.ogg"/>
<EFFECT ID="KUNGFUMANN_ATK_03" FILE="sounds\mon\actx\kungfumanN_atk_03.ogg"/>
<EFFECT ID="KUNGFUMANN_DIE_01" FILE="sounds\mon\actx\kungfumanN_die_01.ogg"/>
<EFFECT ID="KUNGFUMANN_DIE_02" FILE="sounds\mon\actx\kungfumanN_die_02.ogg"/>
<EFFECT ID="KUNGFUMANN_DMG_01" FILE="sounds\mon\actx\kungfumanN_dmg_01.ogg"/>
<EFFECT ID="KUNGFUMANN_DMG_02" FILE="sounds\mon\actx\kungfumanN_dmg_02.ogg"/>
<EFFECT ID="KUNGFUMANN_MEET" FILE="sounds\mon\actx\kungfumanN_meet.ogg"/>
<EFFECT ID="KUNGFUMANN_SKILL_01_1" FILE="sounds\mon\actx\kungfumanN_skill_01_1.ogg"/>
<EFFECT ID="KUNGFUMANN_SKILL_01_2" FILE="sounds\mon\actx\kungfumanN_skill_01_2.ogg"/>
<EFFECT ID="KUNGFUMANN_SKILL_02_1" FILE="sounds\mon\actx\kungfumanN_skill_02_1.ogg"/>
<EFFECT ID="KUNGFUMANN_SKILL_02_2" FILE="sounds\mon\actx\kungfumanN_skill_02_2.ogg"/>
<EFFECT ID="KUNGFUMANN_SKILL_02_3" FILE="sounds\mon\actx\kungfumanN_skill_02_3.ogg"/>
<EFFECT ID="YOKSHER_ATK_01" FILE="sounds\mon\actx\yoksher_atk_01.ogg"/>
<EFFECT ID="YOKSHER_ATK_02" FILE="sounds\mon\actx\yoksher_atk_02.ogg"/>
<EFFECT ID="YOKSHER_ATK_03" FILE="sounds\mon\actx\yoksher_atk_03.ogg"/>
<EFFECT ID="YOKSHER_DIE" FILE="sounds\mon\actx\yoksher_die.ogg"/>
<EFFECT ID="YOKSHER_DMG_01" FILE="sounds\mon\actx\yoksher_dmg_01.ogg"/>
<EFFECT ID="YOKSHER_DMG_02" FILE="sounds\mon\actx\yoksher_dmg_02.ogg"/>
<EFFECT ID="YOKSHER_MEET_01" FILE="sounds\mon\actx\yoksher_meet_01.ogg"/>
<EFFECT ID="YOKSHER_MEET_02" FILE="sounds\mon\actx\yoksher_meet_02.ogg"/>
<EFFECT ID="YOKSHER_SKILL_01_1" FILE="sounds\mon\actx\yoksher_skill_01_1.ogg"/>
<EFFECT ID="YOKSHER_SKILL_01_2" FILE="sounds\mon\actx\yoksher_skill_01_2.ogg"/>
<EFFECT ID="YOKSHER_SKILL_01_3" FILE="sounds\mon\actx\yoksher_skill_01_3.ogg"/>
<EFFECT ID="FIRAN_AMB" FILE="sounds\mon\actx\firan_amb.ogg" LOOP_DELAY="25" LOOP_DELAY_RANGE="6"/>
<EFFECT ID="GSEEKERMANB_AMB_01" FILE="sounds\mon\actx\gseekermanb_amb_01.ogg" LOOP_DELAY="23" LOOP_DELAY_RANGE="5"/>
<EFFECT ID="GSEEKERMANB_AMB_02" FILE="sounds\mon\actx\gseekermanb_amb_02.ogg" LOOP_DELAY="23" LOOP_DELAY_RANGE="5"/>
<EFFECT ID="YOKSHER_AMB_01" FILE="sounds\mon\actx\yoksher_amb_01.ogg" LOOP_DELAY="24" LOOP_DELAY_RANGE="7"/>
<EFFECT ID="YOKSHER_AMB_02" FILE="sounds\mon\actx\yoksher_amb_02.ogg" LOOP_DELAY="24" LOOP_DELAY_RANGE="7"/>
<EFFECT ID="CRAZYSOUL_ATK_01" FILE="sounds\mon\actx\crazysoul_atk_01.ogg"/>
<EFFECT ID="CRAZYSOUL_ATK_02" FILE="sounds\mon\actx\crazysoul_atk_02.ogg"/>
<EFFECT ID="CRAZYSOUL_DIE" FILE="sounds\mon\actx\crazysoul_die.ogg"/>
<EFFECT ID="CRAZYSOUL_DMG_01" FILE="sounds\mon\actx\crazysoul_dmg_01.ogg"/>
<EFFECT ID="CRAZYSOUL_DMG_02" FILE="sounds\mon\actx\crazysoul_dmg_02.ogg"/>
<EFFECT ID="CRAZYSOUL_DMG_03" FILE="sounds\mon\actx\crazysoul_dmg_03.ogg"/>
<EFFECT ID="BOGUS_DASH" FILE="sounds\mon\actx\bogus_dash.ogg"/>
<RANDOM ID="R_B_IMAGO">
<ITEM TAG="B_IMAGO_01" PROB="50"/>
<ITEM TAG="B_IMAGO_02" PROB="50"/>
</RANDOM>
<RANDOM ID="R_B_IMAGO_ATK">
<ITEM TAG="B_IMAGO_ATK_01" PROB="25"/>
<ITEM TAG="B_IMAGO_ATK_02" PROB="25"/>
<ITEM TAG="B_IMAGO_ATK_03" PROB="25"/>
<ITEM TAG="B_IMAGO_ATK_04" PROB="25"/>
</RANDOM>
<RANDOM ID="R_B_IMAGO_DMG">
<ITEM TAG="B_IMAGO_DMG_01" PROB="33"/>
<ITEM TAG="B_IMAGO_DMG_02" PROB="33"/>
<ITEM TAG="B_IMAGO_DMG_03" PROB="34"/>
</RANDOM>
<RANDOM ID="R_IMAGO">
<ITEM TAG="IMAGO_01" PROB="33"/>
<ITEM TAG="IMAGO_02" PROB="33"/>
<ITEM TAG="IMAGO_03" PROB="34"/>
</RANDOM>
<RANDOM ID="R_IMAGO_ATK">
<ITEM TAG="IMAGO_ATK_01" PROB="50"/>
<ITEM TAG="IMAGO_ATK_02" PROB="50"/>
</RANDOM>
<RANDOM ID="R_IMAGO_DMG">
<ITEM TAG="IMAGO_DMG_01" PROB="33"/>
<ITEM TAG="IMAGO_DMG_02" PROB="33"/>
<ITEM TAG="IMAGO_DMG_03" PROB="34"/>
</RANDOM>
<RANDOM ID="R_LARVA">
<ITEM TAG="LARVA_01" PROB="50"/>
<ITEM TAG="LARVA_02" PROB="50"/>
</RANDOM>
<RANDOM ID="R_LARVA_DIE">
<ITEM TAG="LARVA_DIE_01" PROB="50"/>
<ITEM TAG="LARVA_DIE_02" PROB="50"/>
</RANDOM>
<RANDOM ID="R_LARVA_DMG">
<ITEM TAG="LARVA_DMG_01" PROB="33"/>
<ITEM TAG="LARVA_DMG_02" PROB="33"/>
<ITEM TAG="LARVA_DMG_03" PROB="34"/>
</RANDOM>
<RANDOM ID="R_ROBBER_HOE">
<ITEM TAG="ROBBER_HOE_01" PROB="33"/>
<ITEM TAG="ROBBER_HOE_02" PROB="33"/>
<ITEM TAG="ROBBER_HOE_03" PROB="34"/>
</RANDOM>
<RANDOM ID="R_SIROCO_SCREAM">
<ITEM TAG="SIROCO_SCREAM" PROB="100"/>
</RANDOM>
<RANDOM ID="R_ATI_DMG">
<ITEM TAG="ATI_DMG_01" PROB="33"/>
<ITEM TAG="ATI_DMG_02" PROB="33"/>
<ITEM TAG="ATI_DMG_03" PROB="34"/>
</RANDOM>
<RANDOM ID="R_ATI_STICK">
<ITEM TAG="ATI_STICK_01" PROB="50"/>
<ITEM TAG="ATI_STICK_02" PROB="50"/>
</RANDOM>
<RANDOM ID="R_B_ROBBER_ATK">
<ITEM TAG="B_ROBBER_ATK_01" PROB="40"/>
<ITEM TAG="B_ROBBER_ATK_02" PROB="30"/>
<ITEM TAG="B_ROBBER_ATK_03" PROB="30"/>
</RANDOM>
<RANDOM ID="R_B_ROBBER_DMG">
<ITEM TAG="B_ROBBER_DMG_01" PROB="33"/>
<ITEM TAG="B_ROBBER_DMG_02" PROB="33"/>
<ITEM TAG="B_ROBBER_DMG_03" PROB="34"/>
</RANDOM>
<RANDOM ID="R_ROBBER">
<ITEM TAG="ROBBER_01" PROB="10"/>
<ITEM TAG="ROBBER_02" PROB="10"/>
<ITEM TAG="ROBBER_03" PROB="10"/>
<ITEM TAG="ROBBER_04" PROB="35"/>
<ITEM TAG="ROBBER_05" PROB="35"/>
</RANDOM>
<RANDOM ID="R_ROBBER_ATK">
<ITEM TAG="ROBBER_ATK_01" PROB="33"/>
<ITEM TAG="ROBBER_ATK_02" PROB="33"/>
<ITEM TAG="ROBBER_ATK_03" PROB="34"/>
</RANDOM>
<RANDOM ID="R_ROBBER_DIE">
<ITEM TAG="ROBBER_DIE_01" PROB="33"/>
<ITEM TAG="ROBBER_DIE_02" PROB="33"/>
<ITEM TAG="ROBBER_DIE_03" PROB="34"/>
</RANDOM>
<RANDOM ID="R_ROBBER_DMG">
<ITEM TAG="ROBBER_DMG_01" PROB="33"/>
<ITEM TAG="ROBBER_DMG_02" PROB="33"/>
<ITEM TAG="ROBBER_DMG_03" PROB="34"/>
</RANDOM>
<RANDOM ID="R_SKEL_ATK">
<ITEM TAG="SKEL_ATK_01" PROB="25"/>
<ITEM TAG="SKEL_ATK_02" PROB="25"/>
<ITEM TAG="SKEL_ATK_03" PROB="25"/>
<ITEM TAG="SKEL_ATK_04" PROB="25"/>
</RANDOM>
<RANDOM ID="R_SKEL_DIE">
<ITEM TAG="SKEL_DIE_01" PROB="50"/>
<ITEM TAG="SKEL_DIE_02" PROB="50"/>
</RANDOM>
<RANDOM ID="R_SKEL_DMG">
<ITEM TAG="SKEL_DMG_01" PROB="33"/>
<ITEM TAG="SKEL_DMG_02" PROB="33"/>
<ITEM TAG="SKEL_DMG_03" PROB="34"/>
</RANDOM>
<RANDOM ID="R_MINDCONTROL_AMB">
<ITEM TAG="MINDCONTROL_AMB_01" PROB="33"/>
<ITEM TAG="MINDCONTROL_AMB_02" PROB="33"/>
<ITEM TAG="MINDCONTROL_AMB_03" PROB="34"/>
</RANDOM>
<RANDOM ID="R_SCARECROW_AMB">
<ITEM TAG="SCARECROW_AMB_01" PROB="25"/>
<ITEM TAG="SCARECROW_AMB_02" PROB="25"/>
<ITEM TAG="SCARECROW_AMB_03" PROB="25"/>
<ITEM TAG="SCARECROW_AMB_04" PROB="25"/>
</RANDOM>
<RANDOM ID="R_SCARECROW_HIT">
<ITEM TAG="SCARECROW_HIT_01" PROB="50"/>
<ITEM TAG="SCARECROW_HIT_02" PROB="50"/>
</RANDOM>
<RANDOM ID="R_PAULTER_AMB">
<ITEM TAG="PAULTER_AMB_01" PROB="50"/>
<ITEM TAG="PAULTER_AMB_02" PROB="50"/>
</RANDOM>
<RANDOM ID="R_PAULTER_MEET_IRON">
<ITEM TAG="PAULTER_MEET_IRON_01" PROB="50"/>
<ITEM TAG="PAULTER_MEET_IRON_02" PROB="50"/>
</RANDOM>
<RANDOM ID="R_PAULTER_MEET_WOOD">
<ITEM TAG="PAULTER_MEET_WOOD_01" PROB="50"/>
<ITEM TAG="PAULTER_MEET_WOOD_02" PROB="50"/>
</RANDOM>
<RANDOM ID="R_PAULTER_TALK">
<ITEM TAG="PAULTER_TALK_01" PROB="50"/>
<ITEM TAG="PAULTER_TALK_02" PROB="50"/>
</RANDOM>
<RANDOM ID="R_GIANTCOCOON_HIT">
<ITEM TAG="GIANTCOCOON_HIT_01" PROB="50"/>
<ITEM TAG="GIANTCOCOON_HIT_02" PROB="50"/>
</RANDOM>
<RANDOM ID="R_BUNKER_DESTROY">
<ITEM TAG="BUNKER_DESTROY_01" PROB="50"/>
<ITEM TAG="BUNKER_DESTROY_02" PROB="50"/>
</RANDOM>
<RANDOM ID="R_BUNKER_HIT">
<ITEM TAG="BUNKER_HIT_01" PROB="50"/>
<ITEM TAG="BUNKER_HIT_02" PROB="50"/>
</RANDOM>
<RANDOM ID="R_MACHINE_AMB">
<ITEM TAG="MACHINE_AMB_01" PROB="35"/>
<ITEM TAG="MACHINE_AMB_02" PROB="35"/>
<ITEM TAG="MACHINE_AMB_03" PROB="30"/>
</RANDOM>
<RANDOM ID="R_MACKI_GUN_AMB">
<ITEM TAG="MACKI_GUN_AMB_01" PROB="50"/>
<ITEM TAG="MACKI_GUN_AMB_02" PROB="50"/>
</RANDOM>
<RANDOM ID="R_ROCKETMAN_HIT">
<ITEM TAG="ROCKETMAN_HIT_01" PROB="50"/>
<ITEM TAG="ROCKETMAN_HIT_02" PROB="50"/>
</RANDOM>
<RANDOM ID="R_ROCKETMAN_MACHINE">
<ITEM TAG="ROCKETMAN_MACHINE_01" PROB="35"/>
<ITEM TAG="ROCKETMAN_MACHINE_02" PROB="35"/>
<ITEM TAG="ROCKETMAN_MACHINE_03" PROB="30"/>
</RANDOM>
<RANDOM ID="R_SQUAREBAR_AMB">
<ITEM TAG="SQUAREBAR_AMB_01" PROB="50"/>
<ITEM TAG="SQUAREBAR_AMB_02" PROB="50"/>
</RANDOM>
<RANDOM ID="R_BOOKCASE_MOVE">
<ITEM TAG="BOOKCASE_MOVE_01" PROB="50"/>
<ITEM TAG="BOOKCASE_MOVE_02" PROB="50"/>
</RANDOM>
<RANDOM ID="R_BUGS_HIT">
<ITEM TAG="BUGS_HIT_01" PROB="50"/>
<ITEM TAG="BUGS_HIT_02" PROB="50"/>
</RANDOM>
<RANDOM ID="R_MONAHUN_DMG">
<ITEM TAG="MONAHUN_DMG_01" PROB="50"/>
<ITEM TAG="MONAHUN_DMG_02" PROB="50"/>
<ITEM TAG="MONAHUN_DMG_03" PROB="50"/>
</RANDOM>
<RANDOM ID="R_RLAUNCHER_ATK">
<ITEM TAG="RLAUNCHER_ATK_01" PROB="34"/>
<ITEM TAG="RLAUNCHER_ATK_02" PROB="33"/>
<ITEM TAG="RLAUNCHER_ATK_03" PROB="33"/>
</RANDOM>
<RANDOM ID="R_ROCKETMAN_AMB">
<ITEM TAG="ROCKETMAN_AMB_01" PROB="50"/>
<ITEM TAG="ROCKETMAN_AMB_02" PROB="50"/>
</RANDOM>
<RANDOM ID="R_ROCKETMAN_ATK">
<ITEM TAG="ROCKETMAN_ATK_01" PROB="34"/>
<ITEM TAG="ROCKETMAN_ATK_02" PROB="33"/>
<ITEM TAG="ROCKETMAN_ATK_03" PROB="33"/>
</RANDOM>
<RANDOM ID="R_ROCKETMAN_DMG">
<ITEM TAG="ROCKETMAN_DMG_01" PROB="34"/>
<ITEM TAG="ROCKETMAN_DMG_02" PROB="33"/>
<ITEM TAG="ROCKETMAN_DMG_03" PROB="33"/>
</RANDOM>
<RANDOM ID="R_ROCKETMAN_MEET">
<ITEM TAG="ROCKETMAN_MEET_01" PROB="34"/>
<ITEM TAG="ROCKETMAN_MEET_02" PROB="33"/>
<ITEM TAG="ROCKETMAN_MEET_03" PROB="33"/>
</RANDOM>
<RANDOM ID="R_SICHEF_ATK">
<ITEM TAG="SICHEF_ATK_01" PROB="34"/>
<ITEM TAG="SICHEF_ATK_02" PROB="33"/>
<ITEM TAG="SICHEF_ATK_03" PROB="33"/>
</RANDOM>
<RANDOM ID="R_SICHEF_DMG">
<ITEM TAG="SICHEF_DMG_01" PROB="34"/>
<ITEM TAG="SICHEF_DMG_02" PROB="33"/>
<ITEM TAG="SICHEF_DMG_03" PROB="33"/>
</RANDOM>
<RANDOM ID="R_SICHEF_SKILL_02">
<ITEM TAG="SICHEF_SKILL_02_1" PROB="50"/>
<ITEM TAG="SICHEF_SKILL_02_2" PROB="50"/>
</RANDOM>
<RANDOM ID="R_ARADMAN_AMB">
<ITEM TAG="ARADMAN_AMB_01" PROB="50"/>
<ITEM TAG="ARADMAN_AMB_02" PROB="50"/>
</RANDOM>
<RANDOM ID="R_ARADMAN_ATK">
<ITEM TAG="ARADMAN_ATK_01" PROB="50"/>
<ITEM TAG="ARADMAN_ATK_02" PROB="50"/>
</RANDOM>
<RANDOM ID="R_ARADMAN_DIE">
<ITEM TAG="ARADMAN_DIE_01" PROB="50"/>
<ITEM TAG="ARADMAN_DIE_02" PROB="50"/>
</RANDOM>
<RANDOM ID="R_ARADMAN_DMG">
<ITEM TAG="ARADMAN_DMG_01" PROB="34"/>
<ITEM TAG="ARADMAN_DMG_02" PROB="33"/>
<ITEM TAG="ARADMAN_DMG_03" PROB="33"/>
</RANDOM>
<RANDOM ID="R_ESADORA_ATK">
<ITEM TAG="ESADORA_ATK_01" PROB="34"/>
<ITEM TAG="ESADORA_ATK_02" PROB="33"/>
<ITEM TAG="ESADORA_ATK_03" PROB="33"/>
</RANDOM>
<RANDOM ID="R_ESADORA_DIE">
<ITEM TAG="ESADORA_DIE_01" PROB="50"/>
<ITEM TAG="ESADORA_DIE_02" PROB="50"/>
</RANDOM>
<RANDOM ID="R_ESADORA_DMG">
<ITEM TAG="ESADORA_DMG_01" PROB="34"/>
<ITEM TAG="ESADORA_DMG_02" PROB="33"/>
<ITEM TAG="ESADORA_DMG_03" PROB="33"/>
</RANDOM>
<RANDOM ID="R_GUARD_AMB">
<ITEM TAG="GUARD_AMB_01" PROB="50"/>
<ITEM TAG="GUARD_AMB_02" PROB="50"/>
</RANDOM>
<RANDOM ID="R_GUARD_ATK">
<ITEM TAG="GUARD_ATK_01" PROB="34"/>
<ITEM TAG="GUARD_ATK_02" PROB="33"/>
<ITEM TAG="GUARD_ATK_03" PROB="33"/>
</RANDOM>
<RANDOM ID="R_GUARD_DIE">
<ITEM TAG="GUARD_DIE_01" PROB="50"/>
<ITEM TAG="GUARD_DIE_02" PROB="50"/>
</RANDOM>
<RANDOM ID="R_GUARD_DMG">
<ITEM TAG="GUARD_DMG_01" PROB="34"/>
<ITEM TAG="GUARD_DMG_02" PROB="33"/>
<ITEM TAG="GUARD_DMG_03" PROB="33"/>
</RANDOM>
<RANDOM ID="R_MANAGER_ATK">
<ITEM TAG="MANAGER_ATK_01" PROB="34"/>
<ITEM TAG="MANAGER_ATK_02" PROB="33"/>
<ITEM TAG="MANAGER_ATK_03" PROB="33"/>
</RANDOM>
<RANDOM ID="R_MANAGER_DIE">
<ITEM TAG="MANAGER_DIE_01" PROB="50"/>
<ITEM TAG="MANAGER_DIE_02" PROB="50"/>
</RANDOM>
<RANDOM ID="R_MANAGER_DMG">
<ITEM TAG="MANAGER_DMG_01" PROB="50"/>
<ITEM TAG="MANAGER_DMG_02" PROB="50"/>
</RANDOM>
<RANDOM ID="R_MANAGER_MEET">
<ITEM TAG="MANAGER_MEET_01" PROB="50"/>
<ITEM TAG="MANAGER_MEET_02" PROB="50"/>
</RANDOM>
<RANDOM ID="R_RESERCHER_AMB">
<ITEM TAG="RESERCHER_AMB_01" PROB="50"/>
<ITEM TAG="RESERCHER_AMB_02" PROB="50"/>
</RANDOM>
<RANDOM ID="R_RESERCHER_ATK">
<ITEM TAG="RESERCHER_ATK_01" PROB="34"/>
<ITEM TAG="RESERCHER_ATK_02" PROB="33"/>
<ITEM TAG="RESERCHER_ATK_03" PROB="33"/>
</RANDOM>
<RANDOM ID="R_RESERCHER_DIE">
<ITEM TAG="RESERCHER_DIE_01" PROB="50"/>
<ITEM TAG="RESERCHER_DIE_02" PROB="50"/>
</RANDOM>
<RANDOM ID="R_RESERCHER_DMG">
<ITEM TAG="RESERCHER_DMG_01" PROB="34"/>
<ITEM TAG="RESERCHER_DMG_02" PROB="33"/>
<ITEM TAG="RESERCHER_DMG_03" PROB="33"/>
</RANDOM>
<RANDOM ID="R_VANGELIS_ATK">
<ITEM TAG="VANGELIS_ATK_01" PROB="50"/>
<ITEM TAG="VANGELIS_ATK_02" PROB="50"/>
</RANDOM>
<RANDOM ID="R_VANGELIS_DMG">
<ITEM TAG="VANGELIS_DMG_01" PROB="34"/>
<ITEM TAG="VANGELIS_DMG_02" PROB="33"/>
<ITEM TAG="VANGELIS_DMG_03" PROB="33"/>
</RANDOM>
<RANDOM ID="R_BUNKER_ATK">
<ITEM TAG="BUNKER_ATK_01" PROB="50"/>
<ITEM TAG="BUNKER_ATK_02" PROB="50"/>
</RANDOM>
<RANDOM ID="R_BUNKER_DIE">
<ITEM TAG="BUNKER_DIE_01" PROB="50"/>
<ITEM TAG="BUNKER_DIE_02" PROB="50"/>
</RANDOM>
<RANDOM ID="R_BUNKER_DMG">
<ITEM TAG="BUNKER_DMG_01" PROB="50"/>
<ITEM TAG="BUNKER_DMG_02" PROB="50"/>
</RANDOM>
<RANDOM ID="R_BUNKER_MEET">
<ITEM TAG="BUNKER_MEET_01" PROB="50"/>
<ITEM TAG="BUNKER_MEET_02" PROB="50"/>
</RANDOM>
<RANDOM ID="R_DBOARDER_DMG">
<ITEM TAG="DBOARDER_DMG_01" PROB="50"/>
<ITEM TAG="DBOARDER_DMG_02" PROB="50"/>
</RANDOM>
<RANDOM ID="R_DBOARDER_MEET">
<ITEM TAG="DBOARDER_MEET_01" PROB="50"/>
<ITEM TAG="DBOARDER_MEET_02" PROB="50"/>
</RANDOM>
<RANDOM ID="R_GARBAGECAN_DMG">
<ITEM TAG="GARBAGECAN_DMG_01" PROB="50"/>
<ITEM TAG="GARBAGECAN_DMG_02" PROB="50"/>
</RANDOM>
<RANDOM ID="R_INGJE_AMB">
<ITEM TAG="INGJE_AMB_01" PROB="50"/>
<ITEM TAG="INGJE_AMB_02" PROB="50"/>
</RANDOM>
<RANDOM ID="R_INGJE_ATK">
<ITEM TAG="INGJE_ATK_01" PROB="50"/>
<ITEM TAG="INGJE_ATK_02" PROB="50"/>
</RANDOM>
<RANDOM ID="R_INGJE_DIE">
<ITEM TAG="INGJE_DIE_01" PROB="50"/>
<ITEM TAG="INGJE_DIE_02" PROB="50"/>
</RANDOM>
<RANDOM ID="R_INGJE_DMG">
<ITEM TAG="INGJE_DMG_01" PROB="34"/>
<ITEM TAG="INGJE_DMG_02" PROB="33"/>
<ITEM TAG="INGJE_DMG_03" PROB="33"/>
</RANDOM>
<RANDOM ID="R_INGJE_MEET">
<ITEM TAG="INGJE_MEET_01" PROB="50"/>
<ITEM TAG="INGJE_MEET_02" PROB="50"/>
</RANDOM>
<RANDOM ID="R_THROWER_AMB">
<ITEM TAG="THROWER_AMB_01" PROB="50"/>
<ITEM TAG="THROWER_AMB_02" PROB="50"/>
</RANDOM>
<RANDOM ID="R_THROWER_DIE">
<ITEM TAG="THROWER_DIE_01" PROB="50"/>
<ITEM TAG="THROWER_DIE_02" PROB="50"/>
</RANDOM>
<RANDOM ID="R_THROWER_DMG">
<ITEM TAG="THROWER_DMG_01" PROB="50"/>
<ITEM TAG="THROWER_DMG_02" PROB="50"/>
</RANDOM>
<RANDOM ID="R_THROWER_MEET">
<ITEM TAG="THROWER_MEET_01" PROB="50"/>
<ITEM TAG="THROWER_MEET_02" PROB="50"/>
</RANDOM>
<RANDOM ID="R_BOOKCASE_DMG">
<ITEM TAG="BOOKCASE_DMG_01" PROB="50"/>
<ITEM TAG="BOOKCASE_DMG_02" PROB="50"/>
</RANDOM>
<RANDOM ID="R_CSCARECROW_DMG">
<ITEM TAG="CSCARECROW_DMG_01" PROB="50"/>
<ITEM TAG="CSCARECROW_DMG_02" PROB="50"/>
</RANDOM>
<RANDOM ID="R_CSCARECROW_SKILL_01">
<ITEM TAG="CSCARECROW_SKILL_01_1" PROB="50"/>
<ITEM TAG="CSCARECROW_SKILL_01_2" PROB="50"/>
</RANDOM>
<RANDOM ID="R_MACKI_ATK">
<ITEM TAG="MACKI_ATK_01" PROB="50"/>
<ITEM TAG="MACKI_ATK_02" PROB="50"/>
</RANDOM>
<RANDOM ID="R_MACKI_DIE">
<ITEM TAG="MACKI_DIE_01" PROB="50"/>
<ITEM TAG="MACKI_DIE_02" PROB="50"/>
</RANDOM>
<RANDOM ID="R_MACKI_DMG">
<ITEM TAG="MACKI_DMG_01" PROB="50"/>
<ITEM TAG="MACKI_DMG_02" PROB="50"/>
</RANDOM>
<RANDOM ID="R_ODESA_AMB">
<ITEM TAG="ODESA_AMB_01" PROB="50"/>
<ITEM TAG="ODESA_AMB_02" PROB="50"/>
</RANDOM>
<RANDOM ID="R_ODESA_ATK">
<ITEM TAG="ODESA_ATK_01" PROB="50"/>
<ITEM TAG="ODESA_ATK_02" PROB="50"/>
</RANDOM>
<RANDOM ID="R_ODESA_DIE">
<ITEM TAG="ODESA_DIE_01" PROB="50"/>
<ITEM TAG="ODESA_DIE_02" PROB="50"/>
</RANDOM>
<RANDOM ID="R_ODESA_DMG">
<ITEM TAG="ODESA_DMG_01" PROB="50"/>
<ITEM TAG="ODESA_DMG_02" PROB="50"/>
</RANDOM>
<RANDOM ID="R_ODESA_MEET">
<ITEM TAG="ODESA_MEET" PROB="50"/>
<ITEM TAG="ODESA_MEET_02" PROB="50"/>
</RANDOM>
<RANDOM ID="R_ODESA_SKILL_02">
<ITEM TAG="ODESA_SKILL_02_1" PROB="50"/>
<ITEM TAG="ODESA_SKILL_02_2" PROB="50"/>
</RANDOM>
<RANDOM ID="R_RCHAIR_ATK">
<ITEM TAG="RCHAIR_ATK_01" PROB="50"/>
<ITEM TAG="RCHAIR_ATK_02" PROB="50"/>
</RANDOM>
<RANDOM ID="R_RCHAIR_DMG">
<ITEM TAG="RCHAIR_DMG_01" PROB="50"/>
<ITEM TAG="RCHAIR_DMG_02" PROB="50"/>
</RANDOM>
<RANDOM ID="R_SCARECROW_ATK">
<ITEM TAG="SCARECROW_ATK_01" PROB="50"/>
<ITEM TAG="SCARECROW_ATK_02" PROB="50"/>
</RANDOM>
<RANDOM ID="R_SCARECROW_DMG">
<ITEM TAG="SCARECROW_DMG_01" PROB="50"/>
<ITEM TAG="SCARECROW_DMG_02" PROB="50"/>
</RANDOM>
<RANDOM ID="R_VOLMIR_ATK">
<ITEM TAG="VOLMIR_ATK_01" PROB="50"/>
<ITEM TAG="VOLMIR_ATK_02" PROB="50"/>
</RANDOM>
<RANDOM ID="R_VOLMIR_DIE">
<ITEM TAG="VOLMIR_DIE_01" PROB="50"/>
<ITEM TAG="VOLMIR_DIE_02" PROB="50"/>
</RANDOM>
<RANDOM ID="R_VOLMIR_DMG">
<ITEM TAG="VOLMIR_DMG_01" PROB="50"/>
<ITEM TAG="VOLMIR_DMG_02" PROB="50"/>
</RANDOM>
<RANDOM ID="R_VOLMIR_MEET">
<ITEM TAG="VOLMIR_MEET_01" PROB="50"/>
<ITEM TAG="VOLMIR_MEET_02" PROB="50"/>
</RANDOM>
<RANDOM ID="R_WSCARECROW_DMG">
<ITEM TAG="WSCARECROW_DMG_01" PROB="50"/>
<ITEM TAG="WSCARECROW_DMG_02" PROB="50"/>
</RANDOM>
<RANDOM ID="R_ALCOHOLARAD_AMB">
<ITEM TAG="ALCOHOLARAD_AMB_01" PROB="50"/>
<ITEM TAG="ALCOHOLARAD_AMB_02" PROB="50"/>
</RANDOM>
<RANDOM ID="R_ALCOHOLARAD_ATK">
<ITEM TAG="ALCOHOLARAD_ATK_01" PROB="50"/>
<ITEM TAG="ALCOHOLARAD_ATK_02" PROB="50"/>
</RANDOM>
<RANDOM ID="R_ALCOHOLARAD_DMG">
<ITEM TAG="ALCOHOLARAD_DMG_01" PROB="34"/>
<ITEM TAG="ALCOHOLARAD_DMG_02" PROB="33"/>
<ITEM TAG="ALCOHOLARAD_DMG_03" PROB="33"/>
</RANDOM>
<RANDOM ID="R_BISONMANN_ATK">
<ITEM TAG="BISONMANN_ATK_01" PROB="50"/>
<ITEM TAG="BISONMANN_ATK_02" PROB="50"/>
</RANDOM>
<RANDOM ID="R_BISONMANN_DMG">
<ITEM TAG="BISONMANN_DMG_01" PROB="50"/>
<ITEM TAG="BISONMANN_DMG_02" PROB="50"/>
</RANDOM>
<RANDOM ID="R_BISONWOMANN_ATK">
<ITEM TAG="BISONWOMANN_ATK_01" PROB="50"/>
<ITEM TAG="BISONWOMANN_ATK_02" PROB="50"/>
</RANDOM>
<RANDOM ID="R_BISONWOMANN_DIE">
<ITEM TAG="BISONWOMANN_DIE_01" PROB="50"/>
<ITEM TAG="BISONWOMANN_DIE_02" PROB="50"/>
</RANDOM>
<RANDOM ID="R_BISONWOMANN_DMG">
<ITEM TAG="BISONWOMANN_DMG_01" PROB="50"/>
<ITEM TAG="BISONWOMANN_DMG_02" PROB="50"/>
</RANDOM>
<RANDOM ID="R_BWANGA_ATK">
<ITEM TAG="BWANGA_ATK_01" PROB="25"/>
<ITEM TAG="BWANGA_ATK_02" PROB="25"/>
<ITEM TAG="BWANGA_ATK_03" PROB="25"/>
<ITEM TAG="BWANGA_ATK_04" PROB="25"/>
</RANDOM>
<RANDOM ID="R_BWANGA_DMG">
<ITEM TAG="BWANGA_DMG_01" PROB="34"/>
<ITEM TAG="BWANGA_DMG_02" PROB="33"/>
<ITEM TAG="BWANGA_DMG_03" PROB="33"/>
</RANDOM>
<RANDOM ID="R_BWANGA_MEET">
<ITEM TAG="BWANGA_MEET_01" PROB="34"/>
<ITEM TAG="BWANGA_MEET_02" PROB="33"/>
<ITEM TAG="BWANGA_MEET_03" PROB="33"/>
</RANDOM>
<RANDOM ID="R_HOODLUM_ATK">
<ITEM TAG="HOODLUM_ATK_01" PROB="10"/>
<ITEM TAG="HOODLUM_ATK_02" PROB="50"/>
<ITEM TAG="GSEEKERMAN_ATK_02" PROB="40"/>
</RANDOM>
<RANDOM ID="R_HOODLUM_DMG">
<ITEM TAG="HOODLUM_DMG_01" PROB="30"/>
<ITEM TAG="HOODLUM_DMG_02" PROB="10"/>
<ITEM TAG="GSEEKERMAN_DMG_02" PROB="30"/>
<ITEM TAG="GSEEKERMAN_DMG_03" PROB="30"/>
</RANDOM>
<RANDOM ID="R_KNAVE_ATK">
<ITEM TAG="KNAVE_ATK_01" PROB="50"/>
<ITEM TAG="KNAVE_ATK_02" PROB="50"/>
</RANDOM>
<RANDOM ID="R_KNAVE_DMG">
<ITEM TAG="KNAVE_DMG_01" PROB="50"/>
<ITEM TAG="KNAVE_DMG_02" PROB="50"/>
</RANDOM>
<RANDOM ID="R_PICKPOCKET_AMB">
<ITEM TAG="PICKPOCKET_AMB_01" PROB="50"/>
<ITEM TAG="PICKPOCKET_AMB_02" PROB="50"/>
</RANDOM>
<RANDOM ID="R_PICKPOCKET_ATK">
<ITEM TAG="PICKPOCKET_ATK_01" PROB="20"/>
<ITEM TAG="PICKPOCKET_ATK_02" PROB="20"/>
<ITEM TAG="PICKPOCKET_ATK_03" PROB="30"/>
<ITEM TAG="PICKPOCKET_ATK_04" PROB="30"/>
</RANDOM>
<RANDOM ID="R_PICKPOCKET_DIE">
<ITEM TAG="PICKPOCKET_DIE_01" PROB="50"/>
<ITEM TAG="PICKPOCKET_DIE_02" PROB="50"/>
</RANDOM>
<RANDOM ID="R_PICKPOCKET_DMG">
<ITEM TAG="PICKPOCKET_DMG_01" PROB="50"/>
<ITEM TAG="PICKPOCKET_DMG_02" PROB="50"/>
</RANDOM>
<RANDOM ID="R_PICKPOCKETN_DIE">
<ITEM TAG="PICKPOCKETN_DIE_01" PROB="50"/>
<ITEM TAG="PICKPOCKETN_DIE_02" PROB="50"/>
</RANDOM>
<RANDOM ID="R_PICKPOCKETN_DMG">
<ITEM TAG="PICKPOCKETN_DMG_01" PROB="50"/>
<ITEM TAG="PICKPOCKETN_DMG_02" PROB="50"/>
</RANDOM>
<RANDOM ID="R_RABBITWOMANN_ATK">
<ITEM TAG="RABBITWOMANN_ATK_01" PROB="50"/>
<ITEM TAG="RABBITWOMANN_ATK_02" PROB="50"/>
</RANDOM>
<RANDOM ID="R_RABBITWOMANN_DIE">
<ITEM TAG="RABBITWOMANN_DIE_01" PROB="50"/>
<ITEM TAG="RABBITWOMANN_DIE_02" PROB="50"/>
</RANDOM>
<RANDOM ID="R_RABBITWOMANN_DMG">
<ITEM TAG="RABBITWOMANN_DMG_01" PROB="34"/>
<ITEM TAG="RABBITWOMANN_DMG_02" PROB="33"/>
<ITEM TAG="RABBITWOMANN_DMG_03" PROB="33"/>
</RANDOM>
<RANDOM ID="R_MALAGA_MEET">
<ITEM TAG="MALAGA_MEET_01" PROB="50"/>
<ITEM TAG="MALAGA_MEET_02" PROB="50"/>
</RANDOM>
<RANDOM ID="R_MEDUSA_AMB">
<ITEM TAG="MEDUSA_AMB_01" PROB="50"/>
<ITEM TAG="MEDUSA_AMB_02" PROB="50"/>
</RANDOM>
<RANDOM ID="R_MEDUSA_ATK">
<ITEM TAG="MEDUSA_ATK_01" PROB="50"/>
<ITEM TAG="MEDUSA_ATK_02" PROB="50"/>
</RANDOM>
<RANDOM ID="R_MEDUSA_DIE">
<ITEM TAG="MEDUSA_DIE_01" PROB="50"/>
<ITEM TAG="MEDUSA_DIE_02" PROB="50"/>
</RANDOM>
<RANDOM ID="R_MEDUSA_DMG">
<ITEM TAG="MEDUSA_DMG_01" PROB="50"/>
<ITEM TAG="MEDUSA_DMG_02" PROB="50"/>
</RANDOM>
<RANDOM ID="R_RARI_ATK">
<ITEM TAG="RARI_ATK_01" PROB="34"/>
<ITEM TAG="RARI_ATK_02" PROB="33"/>
<ITEM TAG="RARI_ATK_03" PROB="33"/>
</RANDOM>
<RANDOM ID="R_RARI_DIE">
<ITEM TAG="RARI_DIE_01" PROB="50"/>
<ITEM TAG="RARI_DIE_02" PROB="50"/>
</RANDOM>
<RANDOM ID="R_RARI_DMG">
<ITEM TAG="RARI_DMG_01" PROB="50"/>
<ITEM TAG="RARI_DMG_02" PROB="50"/>
</RANDOM>
<RANDOM ID="R_SEME_ATK">
<ITEM TAG="SEME_ATK_01" PROB="34"/>
<ITEM TAG="SEME_ATK_02" PROB="33"/>
<ITEM TAG="SEME_ATK_03" PROB="33"/>
</RANDOM>
<RANDOM ID="R_SEME_DIE">
<ITEM TAG="SEME_DIE_01" PROB="50"/>
<ITEM TAG="SEME_DIE_02" PROB="50"/>
</RANDOM>
<RANDOM ID="R_SEME_DMG">
<ITEM TAG="SEME_DMG_01" PROB="50"/>
<ITEM TAG="SEME_DMG_02" PROB="50"/>
</RANDOM>
<RANDOM ID="R_SEME_MEET">
<ITEM TAG="SEME_MEET_01" PROB="50"/>
<ITEM TAG="SEME_MEET_02" PROB="50"/>
</RANDOM>
<RANDOM ID="R_SEME_SKILL_01">
<ITEM TAG="SEME_SKILL_01_1" PROB="50"/>
<ITEM TAG="SEME_SKILL_01_2" PROB="50"/>
</RANDOM>
<RANDOM ID="R_SYNEID_AMB">
<ITEM TAG="SYNEID_AMB_01" PROB="34"/>
<ITEM TAG="SYNEID_AMB_02" PROB="33"/>
<ITEM TAG="SYNEID_AMB_03" PROB="33"/>
</RANDOM>
<RANDOM ID="R_SYNEID_ATK">
<ITEM TAG="SYNEID_ATK_01" PROB="50"/>
<ITEM TAG="SYNEID_ATK_02" PROB="50"/>
</RANDOM>
<RANDOM ID="R_SYNEID_DIE">
<ITEM TAG="SYNEID_DIE_01" PROB="50"/>
<ITEM TAG="SYNEID_DIE_02" PROB="50"/>
</RANDOM>
<RANDOM ID="R_SYNEID_DMG">
<ITEM TAG="SYNEID_DMG_01" PROB="50"/>
<ITEM TAG="SYNEID_DMG_02" PROB="50"/>
</RANDOM>
<RANDOM ID="R_VINRASEN_AMB">
<ITEM TAG="VINRASEN_AMB_01" PROB="34"/>
<ITEM TAG="VINRASEN_AMB_02" PROB="33"/>
<ITEM TAG="VINRASEN_AMB_03" PROB="33"/>
</RANDOM>
<RANDOM ID="R_VINRASEN_ATK">
<ITEM TAG="VINRASEN_ATK_01" PROB="50"/>
<ITEM TAG="VINRASEN_ATK_02" PROB="50"/>
</RANDOM>
<RANDOM ID="R_VINRASEN_DMG">
<ITEM TAG="VINRASEN_DMG_01" PROB="30"/>
<ITEM TAG="VINRASEN_DMG_02" PROB="30"/>
<ITEM TAG="VINRASEN_DMG_03" PROB="30"/>
<ITEM TAG="VINRASEN_DMG_04" PROB="10"/>
</RANDOM>
<RANDOM ID="R_GSEEKERDEFENSE_ATK">
<ITEM TAG="GSEEKERDEFENSE_ATK_01" PROB="50"/>
<ITEM TAG="GSEEKERDEFENSE_ATK_02" PROB="50"/>
</RANDOM>
<RANDOM ID="R_GSEEKERDEFENSE_DIE">
<ITEM TAG="GSEEKERDEFENSE_DIE_01" PROB="50"/>
<ITEM TAG="GSEEKERDEFENSE_DIE_02" PROB="50"/>
</RANDOM>
<RANDOM ID="R_GSEEKERDEFENSE_DMG">
<ITEM TAG="GSEEKERDEFENSE_DMG_01" PROB="34"/>
<ITEM TAG="GSEEKERDEFENSE_DMG_02" PROB="33"/>
<ITEM TAG="GSEEKERDEFENSE_DMG_03" PROB="33"/>
</RANDOM>
<RANDOM ID="R_GSEEKERMAN_ATK">
<ITEM TAG="GSEEKERMAN_ATK_01" PROB="50"/>
<ITEM TAG="GSEEKERMAN_ATK_02" PROB="50"/>
</RANDOM>
<RANDOM ID="R_GSEEKERMAN_DMG">
<ITEM TAG="GSEEKERMAN_DMG_01" PROB="34"/>
<ITEM TAG="GSEEKERMAN_DMG_02" PROB="33"/>
<ITEM TAG="GSEEKERMAN_DMG_03" PROB="33"/>
</RANDOM>
<RANDOM ID="R_GSEEKERMANB_ATK">
<ITEM TAG="GSEEKERMANB_ATK" PROB="34"/>
<ITEM TAG="GSEEKERMAN_ATK_01" PROB="33"/>
<ITEM TAG="GSEEKERMAN_ATK_02" PROB="33"/>
</RANDOM>
<RANDOM ID="R_GSEEKERMANB_DIE">
<ITEM TAG="GSEEKERMANB_DIE" PROB="50"/>
<ITEM TAG="GSEEKERMAN_DIE" PROB="50"/>
</RANDOM>
<RANDOM ID="R_GSEEKERMOM_ATK">
<ITEM TAG="GSEEKERMOM_ATK_01" PROB="50"/>
<ITEM TAG="GSEEKERMOM_ATK_02" PROB="50"/>
</RANDOM>
<RANDOM ID="R_GSEEKERMOM_DMG">
<ITEM TAG="GSEEKERMOM_DMG_01" PROB="50"/>
<ITEM TAG="GSEEKERMOM_DMG_02" PROB="50"/>
</RANDOM>
<RANDOM ID="R_GSEEKERSUPPORT_DIE">
<ITEM TAG="GSEEKERSUPPORT_DIE" PROB="50"/>
<ITEM TAG="GSEEKERDEFENSE_DIE_02" PROB="50"/>
</RANDOM>
<RANDOM ID="R_GSEEKERWOMAN_ATK">
<ITEM TAG="GSEEKERWOMAN_ATK_01" PROB="50"/>
<ITEM TAG="GSEEKERWOMAN_ATK_02" PROB="50"/>
</RANDOM>
<RANDOM ID="R_GSEEKERWOMAN_DIE">
<ITEM TAG="GSEEKERWOMAN_DIE_01" PROB="50"/>
<ITEM TAG="GSEEKERWOMAN_DIE_02" PROB="50"/>
</RANDOM>
<RANDOM ID="R_GSEEKERWOMAN_DMG">
<ITEM TAG="GSEEKERWOMAN_DMG_01" PROB="50"/>
<ITEM TAG="GSEEKERWOMAN_DMG_02" PROB="50"/>
</RANDOM>
<RANDOM ID="R_MADBELIEVER_ATK">
<ITEM TAG="MADBELIEVER_ATK_01" PROB="50"/>
<ITEM TAG="MADBELIEVER_ATK_02" PROB="50"/>
</RANDOM>
<RANDOM ID="R_MADBELIEVER_DMG">
<ITEM TAG="MADBELIEVER_DMG_01" PROB="34"/>
<ITEM TAG="MADBELIEVER_DMG_02" PROB="33"/>
<ITEM TAG="MADBELIEVER_DMG_03" PROB="33"/>
</RANDOM>
<RANDOM ID="R_MADBELIEVERB_DIE">
<ITEM TAG="MADBELIEVERB_DIE" PROB="50"/>
<ITEM TAG="MADBELIEVER_DIE" PROB="50"/>
</RANDOM>
<RANDOM ID="R_MERCENARY_ATK">
<ITEM TAG="MERCENARY_ATK_01" PROB="50"/>
<ITEM TAG="MERCENARY_ATK_02" PROB="50"/>
</RANDOM>
<RANDOM ID="R_MERCENARY_DMG">
<ITEM TAG="MERCENARY_DMG_01" PROB="50"/>
<ITEM TAG="MERCENARY_DMG_02" PROB="50"/>
</RANDOM>
<RANDOM ID="R_MERCENARYB_ATK">
<ITEM TAG="MERCENARYB_ATK_01" PROB="50"/>
<ITEM TAG="MERCENARYB_ATK_02" PROB="50"/>
</RANDOM>
<RANDOM ID="R_MERCENARYB_DMG">
<ITEM TAG="MERCENARYB_DMG_01" PROB="40"/>
<ITEM TAG="MERCENARYB_DMG_02" PROB="40"/>
<ITEM TAG="MERCENARYB_DMG_03" PROB="20"/>
</RANDOM>
<RANDOM ID="R_MERCENARYB_MEET">
<ITEM TAG="MERCENARYB_MEET_01" PROB="50"/>
<ITEM TAG="MERCENARYB_MEET_02" PROB="50"/>
</RANDOM>
<RANDOM ID="R_SECRETMAN_ATK">
<ITEM TAG="SECRETMAN_ATK_01" PROB="50"/>
<ITEM TAG="SECRETMAN_ATK_02" PROB="50"/>
</RANDOM>
<RANDOM ID="R_SECRETMAN_DIE">
<ITEM TAG="SECRETMAN_DIE_01" PROB="50"/>
<ITEM TAG="SECRETMAN_DIE_02" PROB="50"/>
</RANDOM>
<RANDOM ID="R_SECRETMAN_DMG">
<ITEM TAG="SECRETMAN_DMG_01" PROB="50"/>
<ITEM TAG="SECRETMAN_DMG_02" PROB="50"/>
</RANDOM>
<RANDOM ID="R_DEVILSWORD_VOICE">
<ITEM TAG="DEVILSWORD_VOICE_01" PROB="50"/>
<ITEM TAG="DEVILSWORD_VOICE_02" PROB="50"/>
</RANDOM>
<RANDOM ID="R_SPECTRE_SKILL">
<ITEM TAG="SPECTRE_SKILL_01" PROB="50"/>
<ITEM TAG="SPECTRE_SKILL_02" PROB="50"/>
</RANDOM>
<RANDOM ID="R_SPECTRE_MEET">
<ITEM TAG="WRAITH_01" PROB="50"/>
<ITEM TAG="WRAITH_03" PROB="50"/>
</RANDOM>
<RANDOM ID="R_SPECTRE_DIE">
<ITEM TAG="SPECTRE_DIE_01" PROB="50"/>
<ITEM TAG="SPECTRE_DIE_02" PROB="50"/>
</RANDOM>
<RANDOM ID="R_SPECTRE_DMG">
<ITEM TAG="SPECTRE_DMG_01" PROB="50"/>
<ITEM TAG="SPECTRE_DMG_02" PROB="50"/>
</RANDOM>
<RANDOM ID="R_DIRE_THOUGHT_AMB">
<ITEM TAG="DIRE_THOUGHT_AMB_01" PROB="50"/>
<ITEM TAG="DIRE_THOUGHT_AMB_02" PROB="50"/>
</RANDOM>
<RANDOM ID="R_IGHOUL_AMB">
<ITEM TAG="IGHOUL_AMB_01" PROB="50"/>
<ITEM TAG="IGHOUL_AMB_02" PROB="50"/>
</RANDOM>
<RANDOM ID="R_IGHOULA_ATK">
<ITEM TAG="IGHOULA_ATK_01" PROB="50"/>
<ITEM TAG="IGHOULA_ATK_02" PROB="50"/>
</RANDOM>
<RANDOM ID="R_IGHOULA_DMG">
<ITEM TAG="IGHOULA_DMG_01" PROB="50"/>
<ITEM TAG="IGHOULA_DMG_02" PROB="50"/>
</RANDOM>
<RANDOM ID="R_IGHOULA_MEET">
<ITEM TAG="IGHOULA_MEET_01" PROB="50"/>
<ITEM TAG="IGHOULA_MEET_02" PROB="50"/>
</RANDOM>
<RANDOM ID="R_IGHOULB_ATK">
<ITEM TAG="IGHOULB_ATK_01" PROB="50"/>
<ITEM TAG="IGHOULB_ATK_02" PROB="50"/>
</RANDOM>
<RANDOM ID="R_IGHOULB_DMG">
<ITEM TAG="IGHOULB_DMG_01" PROB="50"/>
<ITEM TAG="IGHOULB_DMG_02" PROB="50"/>
</RANDOM>
<RANDOM ID="R_IGHOULB_MEET">
<ITEM TAG="IGHOULB_MEET_01" PROB="50"/>
<ITEM TAG="IGHOULB_MEET_02" PROB="50"/>
</RANDOM>
<RANDOM ID="R_IGHOULC_AMB">
<ITEM TAG="IGHOULC_AMB_01" PROB="50"/>
<ITEM TAG="IGHOULC_AMB_02" PROB="50"/>
</RANDOM>
<RANDOM ID="R_IGHOULC_ATK">
<ITEM TAG="IGHOULC_ATK_01" PROB="50"/>
<ITEM TAG="IGHOULC_ATK_02" PROB="50"/>
</RANDOM>
<RANDOM ID="R_IGHOULC_DMG">
<ITEM TAG="IGHOULC_DMG_01" PROB="50"/>
<ITEM TAG="IGHOULC_DMG_02" PROB="50"/>
</RANDOM>
<RANDOM ID="R_IGHOULC_MEET">
<ITEM TAG="IGHOULC_MEET_01" PROB="50"/>
<ITEM TAG="IGHOULC_MEET_02" PROB="50"/>
</RANDOM>
<RANDOM ID="R_MILITIA_ATK">
<ITEM TAG="MILITIA_ATK_01" PROB="50"/>
<ITEM TAG="MILITIA_ATK_02" PROB="50"/>
</RANDOM>
<RANDOM ID="R_MILITIA_DMG">
<ITEM TAG="MILITIA_DMG_01" PROB="50"/>
<ITEM TAG="MILITIA_DMG_02" PROB="50"/>
</RANDOM>
<RANDOM ID="R_MILITIA_MEET">
<ITEM TAG="MILITIA_MEET_01" PROB="50"/>
<ITEM TAG="MILITIA_MEET_02" PROB="50"/>
</RANDOM>
<RANDOM ID="R_MILITIAN_ATK">
<ITEM TAG="MILITIAN_ATK_01" PROB="50"/>
<ITEM TAG="MILITIAN_ATK_02" PROB="50"/>
</RANDOM>
<RANDOM ID="R_MILITIAN_DMG">
<ITEM TAG="MILITIAN_DMG_01" PROB="50"/>
<ITEM TAG="MILITIAN_DMG_02" PROB="50"/>
</RANDOM>
<RANDOM ID="R_MILITIAN_MEET">
<ITEM TAG="MILITIAN_MEET_01" PROB="50"/>
<ITEM TAG="MILITIAN_MEET_02" PROB="50"/>
</RANDOM>
<RANDOM ID="R_MUMMY_ATK">
<ITEM TAG="MUMMY_ATK_01" PROB="50"/>
<ITEM TAG="MUMMY_ATK_02" PROB="50"/>
</RANDOM>
<RANDOM ID="R_MUMMY_DIE">
<ITEM TAG="MUMMY_DIE_01" PROB="50"/>
<ITEM TAG="MUMMY_DIE_02" PROB="50"/>
</RANDOM>
<RANDOM ID="R_MUMMY_DMG">
<ITEM TAG="MUMMY_DMG_01" PROB="50"/>
<ITEM TAG="MUMMY_DMG_02" PROB="50"/>
</RANDOM>
<RANDOM ID="R_MUMMY_MEET">
<ITEM TAG="MUMMY_MEET_01" PROB="50"/>
<ITEM TAG="MUMMY_MEET_02" PROB="50"/>
</RANDOM>
<RANDOM ID="R_DIRE_ATK">
<ITEM TAG="DIRE_ATK_01" PROB="50"/>
<ITEM TAG="DIRE_ATK_02" PROB="50"/>
</RANDOM>
<RANDOM ID="R_DIRE_DMG">
<ITEM TAG="DIRE_DMG_01" PROB="50"/>
<ITEM TAG="DIRE_DMG_02" PROB="50"/>
</RANDOM>
<RANDOM ID="R_DIRE_MEET">
<ITEM TAG="DIRE_MEET_01" PROB="50"/>
<ITEM TAG="DIRE_MEET_02" PROB="50"/>
</RANDOM>
<RANDOM ID="R_KUNGFUMAN_KICK">
<ITEM TAG="KUNGFUMAN_KICK_01" PROB="50"/>
<ITEM TAG="KUNGFUMAN_KICK_02" PROB="50"/>
</RANDOM>
<RANDOM ID="R_KUNGFUMAN_PUNCH">
<ITEM TAG="KUNGFUMAN_PUNCH_01" PROB="50"/>
<ITEM TAG="KUNGFUMAN_PUNCH_02" PROB="50"/>
</RANDOM>
<RANDOM ID="R_FIRAN_ATK">
<ITEM TAG="FIRAN_ATK_01" PROB="50"/>
<ITEM TAG="FIRAN_ATK_02" PROB="50"/>
</RANDOM>
<RANDOM ID="R_FIRAN_DMG">
<ITEM TAG="FIRAN_DMG_01" PROB="50"/>
<ITEM TAG="FIRAN_DMG_02" PROB="50"/>
</RANDOM>
<RANDOM ID="R_TEYMER_ATK">
<ITEM TAG="TEYMER_ATK_01" PROB="50"/>
<ITEM TAG="TEYMER_ATK_02" PROB="50"/>
</RANDOM>
<RANDOM ID="R_TEYMER_DMG">
<ITEM TAG="TEYMER_DMG_01" PROB="35"/>
<ITEM TAG="TEYMER_DMG_02" PROB="35"/>
<ITEM TAG="TEYMER_DMG_03" PROB="30"/>
</RANDOM>
<RANDOM ID="R_BOGUS_AMB">
<ITEM TAG="BOGUS_AMB_01" PROB="40"/>
<ITEM TAG="BOGUS_AMB_02" PROB="40"/>
<ITEM TAG="IGHOULC_AMB_02" PROB="20"/>
</RANDOM>
<RANDOM ID="R_BOGUS_ATK">
<ITEM TAG="BOGUS_ATK_01" PROB="35"/>
<ITEM TAG="BOGUS_ATK_02" PROB="35"/>
<ITEM TAG="BOGUS_ATK_03" PROB="30"/>
</RANDOM>
<RANDOM ID="R_BOGUS_DMG">
<ITEM TAG="BOGUS_DMG_01" PROB="30"/>
<ITEM TAG="BOGUS_DMG_02" PROB="50"/>
<ITEM TAG="BOGUS_DMG_03" PROB="20"/>
</RANDOM>
<RANDOM ID="R_KUNGFUMAN_ATK">
<ITEM TAG="KUNGFUMAN_ATK_01" PROB="35"/>
<ITEM TAG="KUNGFUMAN_ATK_02" PROB="35"/>
<ITEM TAG="KUNGFUMAN_ATK_03" PROB="30"/>
</RANDOM>
<RANDOM ID="R_KUNGFUMAN_DIE">
<ITEM TAG="KUNGFUMAN_DIE_01" PROB="50"/>
<ITEM TAG="KUNGFUMAN_DIE_02" PROB="50"/>
</RANDOM>
<RANDOM ID="R_KUNGFUMAN_DMG">
<ITEM TAG="KUNGFUMAN_DMG_01" PROB="35"/>
<ITEM TAG="KUNGFUMAN_DMG_02" PROB="35"/>
<ITEM TAG="KUNGFUMAN_DMG_03" PROB="30"/>
</RANDOM>
<RANDOM ID="R_KUNGFUMANN_ATK">
<ITEM TAG="KUNGFUMANN_ATK_01" PROB="35"/>
<ITEM TAG="KUNGFUMANN_ATK_02" PROB="35"/>
<ITEM TAG="KUNGFUMANN_ATK_03" PROB="30"/>
</RANDOM>
<RANDOM ID="R_KUNGFUMANN_DIE">
<ITEM TAG="KUNGFUMANN_DIE_01" PROB="50"/>
<ITEM TAG="KUNGFUMANN_DIE_02" PROB="50"/>
</RANDOM>
<RANDOM ID="R_KUNGFUMANN_DMG">
<ITEM TAG="KUNGFUMANN_DMG_01" PROB="50"/>
<ITEM TAG="KUNGFUMANN_DMG_02" PROB="50"/>
</RANDOM>
<RANDOM ID="R_YOKSHER_ATK">
<ITEM TAG="YOKSHER_ATK_01" PROB="35"/>
<ITEM TAG="YOKSHER_ATK_02" PROB="35"/>
<ITEM TAG="YOKSHER_ATK_03" PROB="30"/>
</RANDOM>
<RANDOM ID="R_YOKSHER_MEET">
<ITEM TAG="YOKSHER_MEET_01" PROB="50"/>
<ITEM TAG="YOKSHER_MEET_02" PROB="50"/>
</RANDOM>
<RANDOM ID="R_YOKSHER_DMG">
<ITEM TAG="YOKSHER_DMG_01" PROB="50"/>
<ITEM TAG="YOKSHER_DMG_02" PROB="50"/>
</RANDOM>
<RANDOM ID="R_YOKSHER_SKILL_01_1">
<ITEM TAG="YOKSHER_SKILL_01_1" PROB="60"/>
<ITEM TAG="YOKSHER_SKILL_01_2" PROB="40"/>
</RANDOM>
<RANDOM ID="R_YOKSHER_SKILL_01_2">
<ITEM TAG="YOKSHER_ATK_02" PROB="30"/>
<ITEM TAG="YOKSHER_ATK_03" PROB="30"/>
<ITEM TAG="YOKSHER_SKILL_01_3" PROB="40"/>
</RANDOM>
<RANDOM ID="R_GSEEKERMANB_AMB">
<ITEM TAG="GSEEKERMANB_AMB_01" PROB="50"/>
<ITEM TAG="GSEEKERMANB_AMB_02" PROB="50"/>
</RANDOM>
<RANDOM ID="R_YOKSHER_AMB">
<ITEM TAG="YOKSHER_AMB_01" PROB="50"/>
<ITEM TAG="YOKSHER_AMB_02" PROB="50"/>
</RANDOM>
<RANDOM ID="R_CRAZYSOUL_ATK">
<ITEM TAG="CRAZYSOUL_ATK_01" PROB="50"/>
<ITEM TAG="CRAZYSOUL_ATK_02" PROB="50"/>
</RANDOM>
<RANDOM ID="R_CRAZYSOUL_DMG">
<ITEM TAG="CRAZYSOUL_DMG_01" PROB="34"/>
<ITEM TAG="CRAZYSOUL_DMG_02" PROB="33"/>
<ITEM TAG="CRAZYSOUL_DMG_03" PROB="33"/>
</RANDOM>
<EFFECT ID="CROW_ATK" FILE="sounds\mon\actx_1\crow_atk.ogg" VOLUME_ADJUST="0" PRIORITY="0"/>
<EFFECT ID="CROW_DASH_01" FILE="sounds\mon\actx_1\crow_dash_01.ogg"/>
<EFFECT ID="CROW_DASH_02" FILE="sounds\mon\actx_1\crow_dash_02.ogg"/>
<EFFECT ID="CROW_DIE" FILE="sounds\mon\actx_1\crow_die.ogg"/>
<EFFECT ID="CROW_HIT_01" FILE="sounds\mon\actx_1\crow_hit_01.ogg"/>
<EFFECT ID="CROW_HIT_02" FILE="sounds\mon\actx_1\crow_hit_02.ogg"/>
<EFFECT ID="DCAPTAIN_SOUL" FILE="sounds\mon\actx_1\Dcaptain_soul.ogg"/>
<EFFECT ID="DGHOSTSOUL_COVER" FILE="sounds\mon\actx_1\Dghostsoul_cover.ogg"/>
<EFFECT ID="DGHOSTSOUL_COVER_READY" FILE="sounds\mon\actx_1\Dghostsoul_cover_ready.ogg"/>
<EFFECT ID="FLU_APPEAR" FILE="sounds\mon\actx_1\Flu_appear.ogg"/>
<EFFECT ID="FLU_BITE" FILE="sounds\mon\actx_1\Flu_bite.ogg"/>
<EFFECT ID="FLU_CATCH" FILE="sounds\mon\actx_1\Flu_catch.ogg"/>
<EFFECT ID="FLU_DASHATK" FILE="sounds\mon\actx_1\Flu_dashatk.ogg"/>
<EFFECT ID="FLU_DISAPPEAR" FILE="sounds\mon\actx_1\Flu_disappear.ogg"/>
<EFFECT ID="FLU_OVERATK_01" FILE="sounds\mon\actx_1\Flu_overatk_01.ogg"/>
<EFFECT ID="FLU_OVERATK_02" FILE="sounds\mon\actx_1\Flu_overatk_02.ogg"/>
<EFFECT ID="FLU_TEAR" FILE="sounds\mon\actx_1\Flu_tear.ogg"/>
<EFFECT ID="FLU_UNDERATK" FILE="sounds\mon\actx_1\Flu_underatk.ogg"/>
<EFFECT ID="FLU_WAVE_GET" FILE="sounds\mon\actx_1\Flu_wave_get.ogg"/>
<EFFECT ID="FLU_WAVE_LAND" FILE="sounds\mon\actx_1\Flu_wave_land.ogg"/>
<EFFECT ID="FLU_WAVE_SHOT" FILE="sounds\mon\actx_1\Flu_wave_shot.ogg"/>
<EFFECT ID="GHOST_CLOUD_LOOP" FILE="sounds\mon\actx_1\ghost_cloud_loop.ogg"/>
<EFFECT ID="GHOST_WALL_LOOP" FILE="sounds\mon\actx_1\ghost_wall_loop.ogg"/>
<EFFECT ID="MOVING_SOUL" FILE="sounds\mon\actx_1\moving_soul.ogg"/>
<EFFECT ID="SAS_CROW" FILE="sounds\mon\actx_1\sas_crow.ogg"/>
<EFFECT ID="SAS_TOMB" FILE="sounds\mon\actx_1\sas_tomb.ogg"/>
<EFFECT ID="SMERMAID_MOVE" FILE="sounds\mon\actx_1\Smermaid_move.ogg"/>
<EFFECT ID="WOODDOLL_FLASH" FILE="sounds\mon\actx_1\wooddoll_flash.ogg"/>
<EFFECT ID="WOODDOLL_GHOST" FILE="sounds\mon\actx_1\wooddoll_ghost.ogg"/>
<EFFECT ID="MINIBUS_MOVE" FILE="sounds\mon\actx_1\minibus_move.ogg" LOOP_DELAY="0"/>
<EFFECT ID="MINIBUS_WAIT" FILE="sounds\mon\actx_1\minibus_wait.ogg"/>
<EFFECT ID="DIRE_HURRICANE" FILE="sounds\mon\actx_1\dire_hurricane.ogg"/>
<EFFECT ID="DIRE_HURRICANE_END" FILE="sounds\mon\actx_1\dire_hurricane_end.ogg"/>
<EFFECT ID="DIRE_HURRICANE_START" FILE="sounds\mon\actx_1\dire_hurricane_start.ogg"/>
<EFFECT ID="DIVOL_FIRE" FILE="sounds\mon\actx_1\divol_fire.ogg"/>
<EFFECT ID="DIVOL_WELL" FILE="sounds\mon\actx_1\divol_well.ogg" LOOP_DELAY="0"/>
<EFFECT ID="GAKL_BLOOD" FILE="sounds\mon\actx_1\gakl_blood.ogg"/>
<EFFECT ID="JURIS_CHANGE" FILE="sounds\mon\actx_1\juris_change.ogg"/>
<EFFECT ID="MELTKNIGHT_CIRCLE" FILE="sounds\mon\actx_1\meltknight_circle.ogg"/>
<EFFECT ID="DGHOSTSOUL_ATK_01" FILE="sounds\mon\actx_1\Dghostsoul_atk_01.ogg"/>
<EFFECT ID="DGHOSTSOUL_ATK_02" FILE="sounds\mon\actx_1\Dghostsoul_atk_02.ogg"/>
<EFFECT ID="DGHOSTSOUL_DIE" FILE="sounds\mon\actx_1\Dghostsoul_die.ogg"/>
<EFFECT ID="DGHOSTSOUL_DMG_01" FILE="sounds\mon\actx_1\Dghostsoul_dmg_01.ogg"/>
<EFFECT ID="DGHOSTSOUL_DMG_02" FILE="sounds\mon\actx_1\Dghostsoul_dmg_02.ogg"/>
<EFFECT ID="DREAMMAN_DMG_01" FILE="sounds\mon\actx_1\dreamman_dmg_01.ogg"/>
<EFFECT ID="DREAMMAN_DMG_02" FILE="sounds\mon\actx_1\dreamman_dmg_02.ogg"/>
<EFFECT ID="DREAMMAN_SKILL" FILE="sounds\mon\actx_1\dreamman_skill.ogg"/>
<EFFECT ID="DREAMMANS1_ATK_01" FILE="sounds\mon\actx_1\dreammanS1_atk_01.ogg"/>
<EFFECT ID="DREAMMANS1_ATK_02" FILE="sounds\mon\actx_1\dreammanS1_atk_02.ogg"/>
<EFFECT ID="DREAMMANS1_DIE" FILE="sounds\mon\actx_1\dreammanS1_die.ogg"/>
<EFFECT ID="DREAMMANS1_DMG_01" FILE="sounds\mon\actx_1\dreammanS1_dmg_01.ogg"/>
<EFFECT ID="DREAMMANS1_DMG_02" FILE="sounds\mon\actx_1\dreammanS1_dmg_02.ogg"/>
<EFFECT ID="DREAMMANS1_SKILL_01" FILE="sounds\mon\actx_1\dreammanS1_skill_01.ogg"/>
<EFFECT ID="DREAMMANS1_SKILL_02" FILE="sounds\mon\actx_1\dreammanS1_skill_02.ogg"/>
<EFFECT ID="DREAMMANS2_ATK_01" FILE="sounds\mon\actx_1\dreammanS2_atk_01.ogg"/>
<EFFECT ID="DREAMMANS2_ATK_02" FILE="sounds\mon\actx_1\dreammanS2_atk_02.ogg"/>
<EFFECT ID="DREAMMANS2_DIE" FILE="sounds\mon\actx_1\dreammanS2_die.ogg"/>
<EFFECT ID="DREAMMANS2_DMG_01" FILE="sounds\mon\actx_1\dreammanS2_dmg_01.ogg"/>
<EFFECT ID="DREAMMANS2_DMG_02" FILE="sounds\mon\actx_1\dreammanS2_dmg_02.ogg"/>
<EFFECT ID="DREAMMANS2_SKILL_01" FILE="sounds\mon\actx_1\dreammanS2_skill_01.ogg"/>
<EFFECT ID="DREAMMANS2_SKILL_02" FILE="sounds\mon\actx_1\dreammanS2_skill_02.ogg"/>
<EFFECT ID="DREAMMANS3_ATK_01" FILE="sounds\mon\actx_1\dreammanS3_atk_01.ogg"/>
<EFFECT ID="DREAMMANS3_ATK_02" FILE="sounds\mon\actx_1\dreammanS3_atk_02.ogg"/>
<EFFECT ID="DREAMMANS3_DIE" FILE="sounds\mon\actx_1\dreammanS3_die.ogg"/>
<EFFECT ID="DREAMMANS3_DMG_01" FILE="sounds\mon\actx_1\dreammanS3_dmg_01.ogg"/>
<EFFECT ID="DREAMMANS3_DMG_02" FILE="sounds\mon\actx_1\dreammanS3_dmg_02.ogg"/>
<EFFECT ID="DREAMMANS3_SKILL_01" FILE="sounds\mon\actx_1\dreammanS3_skill_01.ogg"/>
<EFFECT ID="DREAMMANS3_SKILL_02" FILE="sounds\mon\actx_1\dreammanS3_skill_02.ogg"/>
<EFFECT ID="FLU_DIE" FILE="sounds\mon\actx_1\Flu_die.ogg"/>
<EFFECT ID="FLU_DMG_01" FILE="sounds\mon\actx_1\Flu_dmg_01.ogg"/>
<EFFECT ID="FLU_DMG_02" FILE="sounds\mon\actx_1\Flu_dmg_02.ogg"/>
<EFFECT ID="FLU_SKILL_01" FILE="sounds\mon\actx_1\Flu_skill_01.ogg"/>
<EFFECT ID="FLU_SKILL_02_1" FILE="sounds\mon\actx_1\Flu_skill_02_1.ogg"/>
<EFFECT ID="FLU_SKILL_02_2" FILE="sounds\mon\actx_1\Flu_skill_02_2.ogg"/>
<EFFECT ID="FLU_SKILL_03" FILE="sounds\mon\actx_1\Flu_skill_03.ogg"/>
<EFFECT ID="SAS_ATK_01" FILE="sounds\mon\actx_1\sas_atk_01.ogg"/>
<EFFECT ID="SAS_ATK_02" FILE="sounds\mon\actx_1\sas_atk_02.ogg"/>
<EFFECT ID="SAS_DIE" FILE="sounds\mon\actx_1\sas_die.ogg"/>
<EFFECT ID="SAS_DMG_01" FILE="sounds\mon\actx_1\sas_dmg_01.ogg"/>
<EFFECT ID="SAS_DMG_02" FILE="sounds\mon\actx_1\sas_dmg_02.ogg"/>
<EFFECT ID="SAS_SKILL_01_1" FILE="sounds\mon\actx_1\sas_skill_01_1.ogg"/>
<EFFECT ID="SAS_SKILL_01_2" FILE="sounds\mon\actx_1\sas_skill_01_2.ogg"/>
<EFFECT ID="SAS_SKILL_02_1" FILE="sounds\mon\actx_1\sas_skill_02_1.ogg"/>
<EFFECT ID="SAS_SKILL_02_2" FILE="sounds\mon\actx_1\sas_skill_02_2.ogg"/>
<EFFECT ID="SAS_SKILL_03" FILE="sounds\mon\actx_1\sas_skill_03.ogg"/>
<EFFECT ID="SAS_SKILL_04" FILE="sounds\mon\actx_1\sas_skill_04.ogg"/>
<EFFECT ID="SAS_SOULVOICE_01" FILE="sounds\mon\actx_1\sas_soulvoice_01.ogg"/>
<EFFECT ID="SAS_SOULVOICE_02" FILE="sounds\mon\actx_1\sas_soulvoice_02.ogg"/>
<EFFECT ID="SMERMADIA_ATK_01" FILE="sounds\mon\actx_1\Smermadia_atk_01.ogg"/>
<EFFECT ID="SMERMADIA_ATK_02" FILE="sounds\mon\actx_1\Smermadia_atk_02.ogg"/>
<EFFECT ID="SMERMADIA_DIE_01" FILE="sounds\mon\actx_1\Smermadia_die_01.ogg"/>
<EFFECT ID="SMERMADIA_DIE_02" FILE="sounds\mon\actx_1\Smermadia_die_02.ogg"/>
<EFFECT ID="SMERMADIA_DMG_01" FILE="sounds\mon\actx_1\Smermadia_dmg_01.ogg"/>
<EFFECT ID="SMERMADIA_DMG_02" FILE="sounds\mon\actx_1\Smermadia_dmg_02.ogg"/>
<EFFECT ID="ZKFATMAN_AMB" FILE="sounds\mon\actx_1\Zkfatman_amb.ogg" LOOP_DELAY="25" LOOP_DELAY_RANGE="7"/>
<EFFECT ID="ZKFATMAN_ATK_01" FILE="sounds\mon\actx_1\Zkfatman_atk_01.ogg"/>
<EFFECT ID="ZKFATMAN_ATK_02" FILE="sounds\mon\actx_1\Zkfatman_atk_02.ogg"/>
<EFFECT ID="ZKFATMAN_DIE_01" FILE="sounds\mon\actx_1\Zkfatman_die_01.ogg"/>
<EFFECT ID="ZKFATMAN_DIE_02" FILE="sounds\mon\actx_1\Zkfatman_die_02.ogg"/>
<EFFECT ID="ZKFATMAN_DMG_01" FILE="sounds\mon\actx_1\Zkfatman_dmg_01.ogg"/>
<EFFECT ID="ZKFATMAN_DMG_02" FILE="sounds\mon\actx_1\Zkfatman_dmg_02.ogg"/>
<EFFECT ID="ZKFATMAN_SKILL" FILE="sounds\mon\actx_1\Zkfatman_skill.ogg"/>
<EFFECT ID="DIVOL_AMB_01" FILE="sounds\mon\actx_1\divol_amb_01.ogg" LOOP_DELAY="23" LOOP_DELAY_RANGE="7"/>
<EFFECT ID="DIVOL_AMB_02" FILE="sounds\mon\actx_1\divol_amb_02.ogg" LOOP_DELAY="23" LOOP_DELAY_RANGE="7"/>
<EFFECT ID="DIVOL_ATK_01" FILE="sounds\mon\actx_1\divol_atk_01.ogg"/>
<EFFECT ID="DIVOL_ATK_02" FILE="sounds\mon\actx_1\divol_atk_02.ogg"/>
<EFFECT ID="DIVOL_DIE" FILE="sounds\mon\actx_1\divol_die.ogg"/>
<EFFECT ID="DIVOL_DMG_01" FILE="sounds\mon\actx_1\divol_dmg_01.ogg"/>
<EFFECT ID="DIVOL_DMG_02" FILE="sounds\mon\actx_1\divol_dmg_02.ogg"/>
<EFFECT ID="DIVOL_MEET" FILE="sounds\mon\actx_1\divol_meet.ogg"/>
<EFFECT ID="DIVOL_SKILL_01" FILE="sounds\mon\actx_1\divol_skill_01.ogg"/>
<EFFECT ID="DIVOL_SKILL_02" FILE="sounds\mon\actx_1\divol_skill_02.ogg"/>
<EFFECT ID="DIVOL_SKILL_03" FILE="sounds\mon\actx_1\divol_skill_03.ogg"/>
<EFFECT ID="GACKLE_AMB" FILE="sounds\mon\actx_1\gackle_amb.ogg" LOOP_DELAY="25" LOOP_DELAY_RANGE="9"/>
<EFFECT ID="GACKLE_ATK_01" FILE="sounds\mon\actx_1\gackle_atk_01.ogg"/>
<EFFECT ID="GACKLE_ATK_02" FILE="sounds\mon\actx_1\gackle_atk_02.ogg"/>
<EFFECT ID="GACKLE_DIE_01" FILE="sounds\mon\actx_1\gackle_die_01.ogg"/>
<EFFECT ID="GACKLE_DIE_02" FILE="sounds\mon\actx_1\gackle_die_02.ogg"/>
<EFFECT ID="GACKLE_DMG_01" FILE="sounds\mon\actx_1\gackle_dmg_01.ogg"/>
<EFFECT ID="GACKLE_DMG_02" FILE="sounds\mon\actx_1\gackle_dmg_02.ogg"/>
<EFFECT ID="GACKLE_MEET_01" FILE="sounds\mon\actx_1\gackle_meet_01.ogg"/>
<EFFECT ID="GACKLE_MEET_02" FILE="sounds\mon\actx_1\gackle_meet_02.ogg"/>
<EFFECT ID="GACKLE_SKILL_01" FILE="sounds\mon\actx_1\gackle_skill_01.ogg"/>
<EFFECT ID="GACKLE_SKILL_02" FILE="sounds\mon\actx_1\gackle_skill_02.ogg"/>
<EFFECT ID="HYUNGTEO_MEET_01" FILE="sounds\mon\actx_1\hyungteo_meet_01.ogg"/>
<EFFECT ID="HYUNGTEO_MEET_02" FILE="sounds\mon\actx_1\hyungteo_meet_02.ogg"/>
<EFFECT ID="HYUNGTEO_SKILL_01" FILE="sounds\mon\actx_1\hyungteo_skill_01.ogg"/>
<EFFECT ID="HYUNGTEO_SKILL_02" FILE="sounds\mon\actx_1\hyungteo_skill_02.ogg"/>
<EFFECT ID="JURIS_DIALOG_01" FILE="sounds\mon\actx_1\juris_dialog_01.ogg"/>
<EFFECT ID="JURIS_DIALOG_02" FILE="sounds\mon\actx_1\juris_dialog_02.ogg"/>
<EFFECT ID="JURIS_DIALOG_03" FILE="sounds\mon\actx_1\juris_dialog_03.ogg"/>
<EFFECT ID="JURIS_DIALOG_04" FILE="sounds\mon\actx_1\juris_dialog_04.ogg"/>
<EFFECT ID="JURIS_DIALOG_05" FILE="sounds\mon\actx_1\juris_dialog_05.ogg"/>
<EFFECT ID="JURIS_DIALOG_06" FILE="sounds\mon\actx_1\juris_dialog_06.ogg"/>
<EFFECT ID="JURIS_DIALOG_07" FILE="sounds\mon\actx_1\juris_dialog_07.ogg"/>
<EFFECT ID="JURIS_DIALOG_08" FILE="sounds\mon\actx_1\juris_dialog_08.ogg"/>
<EFFECT ID="JURIS_DIE" FILE="sounds\mon\actx_1\juris_die.ogg"/>
<EFFECT ID="JURIS_DMG_01" FILE="sounds\mon\actx_1\juris_dmg_01.ogg"/>
<EFFECT ID="JURIS_DMG_02" FILE="sounds\mon\actx_1\juris_dmg_02.ogg"/>
<EFFECT ID="NAZALOH_SKILL" FILE="sounds\mon\actx_1\nazaloh_skill.ogg"/>
<EFFECT ID="SCAVENGER_AMB" FILE="sounds\mon\actx_1\scavenger_amb.ogg" LOOP_DELAY="24" LOOP_DELAY_RANGE="8"/>
<EFFECT ID="SCAVENGER_ATK_01" FILE="sounds\mon\actx_1\scavenger_atk_01.ogg"/>
<EFFECT ID="SCAVENGER_ATK_02" FILE="sounds\mon\actx_1\scavenger_atk_02.ogg"/>
<EFFECT ID="SCAVENGER_CASTING" FILE="sounds\mon\actx_1\scavenger_casting.ogg"/>
<EFFECT ID="SCAVENGER_DIE_01" FILE="sounds\mon\actx_1\scavenger_die_01.ogg"/>
<EFFECT ID="SCAVENGER_DIE_02" FILE="sounds\mon\actx_1\scavenger_die_02.ogg"/>
<EFFECT ID="SCAVENGER_DMG_01" FILE="sounds\mon\actx_1\scavenger_dmg_01.ogg"/>
<EFFECT ID="SCAVENGER_DMG_02" FILE="sounds\mon\actx_1\scavenger_dmg_02.ogg"/>
<EFFECT ID="SCAVENGER_SKILL_01" FILE="sounds\mon\actx_1\scavenger_skill_01.ogg"/>
<EFFECT ID="SCAVENGER_SKILL_02" FILE="sounds\mon\actx_1\scavenger_skill_02.ogg"/>
<EFFECT ID="DCAPTAIN_APPEAR" FILE="sounds\mon\actx_1\Dcaptain_appear.ogg"/>
<EFFECT ID="DCAPTAIN_DISAPPEAR" FILE="sounds\mon\actx_1\Dcaptain_disappear.ogg"/>
<EFFECT ID="GGOB_CRY" FILE="sounds\mon\actx_1\ggob_cry.ogg"/>
<EFFECT ID="GGOB_JUMP" FILE="sounds\mon\actx_1\ggob_jump.ogg"/>
<EFFECT ID="GGOB_SHINE" FILE="sounds\mon\actx_1\ggob_shine.ogg"/>
<EFFECT ID="WOLFMAN_DMG_01" FILE="sounds\mon\actx_1\wolfman_dmg_01.ogg"/>
<EFFECT ID="WOLFMAN_DMG_02" FILE="sounds\mon\actx_1\wolfman_dmg_02.ogg"/>
<EFFECT ID="WOLFMAN_MEET" FILE="sounds\mon\actx_1\wolfman_meet.ogg"/>
<EFFECT ID="WOLFMAN_SKILL_01" FILE="sounds\mon\actx_1\wolfman_skill_01.ogg"/>
<EFFECT ID="WOLFMAN_SKILL_02" FILE="sounds\mon\actx_1\wolfman_skill_02.ogg"/>
<EFFECT ID="ALBERTM_ATK_01" FILE="sounds\mon\actx_1\albertm_atk_01.ogg"/>
<EFFECT ID="ALBERTM_ATK_02" FILE="sounds\mon\actx_1\albertm_atk_02.ogg"/>
<EFFECT ID="ALBERTM_ATK_03" FILE="sounds\mon\actx_1\albertm_atk_03.ogg"/>
<EFFECT ID="ALBERTM_DIE_01" FILE="sounds\mon\actx_1\albertm_die_01.ogg"/>
<EFFECT ID="ALBERTM_DIE_02" FILE="sounds\mon\actx_1\albertm_die_02.ogg"/>
<EFFECT ID="ALBERTM_DMG_01" FILE="sounds\mon\actx_1\albertm_dmg_01.ogg"/>
<EFFECT ID="ALBERTM_DMG_02" FILE="sounds\mon\actx_1\albertm_dmg_02.ogg"/>
<EFFECT ID="ALBERTM_DMG_03" FILE="sounds\mon\actx_1\albertm_dmg_03.ogg"/>
<EFFECT ID="ALBERTM_MEET_01" FILE="sounds\mon\actx_1\albertm_meet_01.ogg"/>
<EFFECT ID="ALBERTM_MEET_02" FILE="sounds\mon\actx_1\albertm_meet_02.ogg"/>
<EFFECT ID="ALBERTM_MEET_03" FILE="sounds\mon\actx_1\albertm_meet_03.ogg"/>
<EFFECT ID="ALBERTM_SKILL_01_1" FILE="sounds\mon\actx_1\albertm_skill_01_1.ogg"/>
<EFFECT ID="ALBERTM_SKILL_01_2" FILE="sounds\mon\actx_1\albertm_skill_01_2.ogg"/>
<EFFECT ID="ALBERTM_SKILL_02" FILE="sounds\mon\actx_1\albertm_skill_02.ogg"/>
<EFFECT ID="ALBERTM_SKILL_03_1" FILE="sounds\mon\actx_1\albertm_skill_03_1.ogg"/>
<EFFECT ID="ALBERTM_SKILL_03_2" FILE="sounds\mon\actx_1\albertm_skill_03_2.ogg"/>
<EFFECT ID="HWANG_FENCING_READY" FILE="sounds\mon\actx_1\hwang_fencing_ready.ogg"/>
<EFFECT ID="HWANG_FENCING_UP" FILE="sounds\mon\actx_1\hwang_fencing_up.ogg"/>
<EFFECT ID="HWANG_FENCING_CUT" FILE="sounds\mon\actx_1\hwang_fencing_cut.ogg"/>
<EFFECT ID="HWANG_FENCING_SPIN" FILE="sounds\mon\actx_1\hwang_fencing_spin.ogg"/>
<EFFECT ID="HWANG_FENCING_EXP" FILE="sounds\mon\actx_1\hwang_fencing_exp.ogg"/>
<EFFECT ID="HWANG_FENCING_HIT_1" FILE="sounds\mon\actx_1\hwang_fencing_hit_1.ogg"/>
<EFFECT ID="HWANG_FENCING_HIT_2" FILE="sounds\mon\actx_1\hwang_fencing_hit_2.ogg"/>
<EFFECT ID="BIKER_CHAIN" FILE="sounds\mon\actx_1\biker_chain.ogg"/>
<EFFECT ID="BIKER_CHAIN_THROW" FILE="sounds\mon\actx_1\biker_chain_throw.ogg"/>
<EFFECT ID="BIKER_EXP" FILE="sounds\mon\actx_1\biker_exp.ogg"/>
<EFFECT ID="BIKER_MOVE_LOOP" FILE="sounds\mon\actx_1\biker_move_loop.ogg" LOOP_DELAY="0"/>
<EFFECT ID="BIKER_TURN" FILE="sounds\mon\actx_1\biker_turn.ogg"/>
<EFFECT ID="ENJO_CILCLE" FILE="sounds\mon\actx_1\enjo_cilcle.ogg"/>
<EFFECT ID="ENJO_MUSKET" FILE="sounds\mon\actx_1\enjo_musket.ogg"/>
<EFFECT ID="ENJO_MUSKET_BOOM" FILE="sounds\mon\actx_1\enjo_musket_boom.ogg"/>
<EFFECT ID="ENJO_MUSKET_HIT" FILE="sounds\mon\actx_1\enjo_musket_hit.ogg"/>
<EFFECT ID="ENJO_ROBOT" FILE="sounds\mon\actx_1\enjo_robot.ogg"/>
<EFFECT ID="ENJO_ROBOT_ARM" FILE="sounds\mon\actx_1\enjo_robot_arm.ogg"/>
<EFFECT ID="ENJO_ROBOT_BOOM" FILE="sounds\mon\actx_1\enjo_robot_boom.ogg"/>
<EFFECT ID="ENJO_ROBOT_CAST" FILE="sounds\mon\actx_1\enjo_robot_cast.ogg"/>
<EFFECT ID="ENJO_ROBOT_ELEC" FILE="sounds\mon\actx_1\enjo_robot_elec.ogg"/>
<EFFECT ID="ENJO_ROBOT_READY" FILE="sounds\mon\actx_1\enjo_robot_ready.ogg"/>
<EFFECT ID="ENJO_ROBOT_SHOT" FILE="sounds\mon\actx_1\enjo_robot_shot.ogg"/>
<EFFECT ID="ENJO_SWISH_01" FILE="sounds\mon\actx_1\enjo_swish_01.ogg"/>
<EFFECT ID="ENJO_SWISH_02" FILE="sounds\mon\actx_1\enjo_swish_02.ogg"/>
<EFFECT ID="ENJO_THUNDER" FILE="sounds\mon\actx_1\enjo_thunder.ogg"/>
<EFFECT ID="HAS_GUNSPIN_01" FILE="sounds\mon\actx_1\has_gunspin_01.ogg"/>
<EFFECT ID="HAS_GUNSPIN_02" FILE="sounds\mon\actx_1\has_gunspin_02.ogg"/>
<EFFECT ID="HAS_SHOT_01" FILE="sounds\mon\actx_1\has_shot_01.ogg"/>
<EFFECT ID="HAS_SHOT_02" FILE="sounds\mon\actx_1\has_shot_02.ogg"/>
<EFFECT ID="HAS_SHOT_03" FILE="sounds\mon\actx_1\has_shot_03.ogg"/>
<EFFECT ID="HAS_SHOT_HIT" FILE="sounds\mon\actx_1\has_shot_hit.ogg"/>
<EFFECT ID="MANHUNT_POISON" FILE="sounds\mon\actx_1\manhunt_poison.ogg"/>
<EFFECT ID="MANHUNT_SWISH" FILE="sounds\mon\actx_1\manhunt_swish.ogg"/>
<EFFECT ID="OUTLAW_HIT" FILE="sounds\mon\actx_1\outlaw_hit.ogg"/>
<EFFECT ID="OUTLAW_SWISH" FILE="sounds\mon\actx_1\outlaw_swish.ogg"/>
<EFFECT ID="OUTLAW_TAKE" FILE="sounds\mon\actx_1\outlaw_take.ogg"/>
<EFFECT ID="OUTLAW_THROW" FILE="sounds\mon\actx_1\outlaw_throw.ogg"/>
<EFFECT ID="PIERE_ROBOT_FALL" FILE="sounds\mon\actx_1\piere_robot_fall.ogg"/>
<EFFECT ID="PIERE_ROBOT_LOOP" FILE="sounds\mon\actx_1\piere_robot_loop.ogg" LOOP_DELAY="0"/>
<EFFECT ID="PLATIN_BOOMBEEP" FILE="sounds\mon\actx_1\platin_boombeep.ogg"/>
<EFFECT ID="PLATIN_BOOMDROP" FILE="sounds\mon\actx_1\platin_boomdrop.ogg"/>
<EFFECT ID="PLATIN_DROP" FILE="sounds\mon\actx_1\platin_drop.ogg"/>
<EFFECT ID="PLATIN_NEW" FILE="sounds\mon\actx_1\platin_new.ogg"/>
<EFFECT ID="PLATIN_RADIO" FILE="sounds\mon\actx_1\platin_radio.ogg"/>
<EFFECT ID="PLATIN_RELOAD_01" FILE="sounds\mon\actx_1\platin_reload_01.ogg"/>
<EFFECT ID="PLATIN_RELOAD_02" FILE="sounds\mon\actx_1\platin_reload_02.ogg"/>
<EFFECT ID="PLATIN_SHELL_01" FILE="sounds\mon\actx_1\platin_shell_01.ogg"/>
<EFFECT ID="PLATIN_SHELL_02" FILE="sounds\mon\actx_1\platin_shell_02.ogg"/>
<EFFECT ID="PLATIN_SHELL_03" FILE="sounds\mon\actx_1\platin_shell_03.ogg"/>
<EFFECT ID="PLATIN_SHOT_01" FILE="sounds\mon\actx_1\platin_shot_01.ogg"/>
<EFFECT ID="PLATIN_SHOT_02" FILE="sounds\mon\actx_1\platin_shot_02.ogg"/>
<EFFECT ID="PLATIN_SHOT_03" FILE="sounds\mon\actx_1\platin_shot_03.ogg"/>
<EFFECT ID="POENA_HIT" FILE="sounds\mon\actx_1\poena_hit.ogg"/>
<EFFECT ID="POENA_KNIFE_01" FILE="sounds\mon\actx_1\poena_knife_01.ogg"/>
<EFFECT ID="POENA_KNIFE_02" FILE="sounds\mon\actx_1\poena_knife_02.ogg"/>
<EFFECT ID="POENA_KNIFE_03" FILE="sounds\mon\actx_1\poena_knife_03.ogg"/>
<EFFECT ID="POENA_READY" FILE="sounds\mon\actx_1\poena_ready.ogg"/>
<EFFECT ID="POENA_SOONBO" FILE="sounds\mon\actx_1\poena_soonbo.ogg"/>
<EFFECT ID="POENA_TELE" FILE="sounds\mon\actx_1\poena_tele.ogg"/>
<EFFECT ID="SNIPERKARE_SHOT" FILE="sounds\mon\actx_1\sniperkare_shot.ogg"/>
<EFFECT ID="SNIPERKARE_TARGET" FILE="sounds\mon\actx_1\sniperkare_target.ogg"/>
<EFFECT ID="TRETRI_HIT_01" FILE="sounds\mon\actx_1\tretri_hit_01.ogg"/>
<EFFECT ID="TRETRI_MINE_LOOP" FILE="sounds\mon\actx_1\tretri_mine_loop.ogg" LOOP_DELAY="0"/>
<EFFECT ID="TRETRI_MINE_READY" FILE="sounds\mon\actx_1\tretri_mine_ready.ogg"/>
<EFFECT ID="TRETRI_ROBOT" FILE="sounds\mon\actx_1\tretri_robot.ogg"/>
<EFFECT ID="TRETRI_ROBOT_ELEC" FILE="sounds\mon\actx_1\tretri_robot_elec.ogg"/>
<EFFECT ID="TRETRI_ROBOT_EXP" FILE="sounds\mon\actx_1\tretri_robot_exp.ogg"/>
<EFFECT ID="TRETRI_ROBOT_HIT" FILE="sounds\mon\actx_1\tretri_robot_hit.ogg"/>
<EFFECT ID="TRETRI_ROBOT_FLY" FILE="sounds\mon\actx_1\tretri_robot_fly.ogg"/>
<EFFECT ID="TRETRI_THROW" FILE="sounds\mon\actx_1\tretri_throw.ogg"/>
<EFFECT ID="BIKER_ATK_01" FILE="sounds\mon\actx_1\biker_atk_01.ogg"/>
<EFFECT ID="BIKER_ATK_02" FILE="sounds\mon\actx_1\biker_atk_02.ogg"/>
<EFFECT ID="BIKER_DIE" FILE="sounds\mon\actx_1\biker_die.ogg"/>
<EFFECT ID="BIKER_DMG_01" FILE="sounds\mon\actx_1\biker_dmg_01.ogg"/>
<EFFECT ID="BIKER_DMG_02" FILE="sounds\mon\actx_1\biker_dmg_02.ogg"/>
<EFFECT ID="BIKER_SKILL_01_1" FILE="sounds\mon\actx_1\biker_skill_01_1.ogg"/>
<EFFECT ID="BIKER_SKILL_01_2" FILE="sounds\mon\actx_1\biker_skill_01_2.ogg"/>
<EFFECT ID="BIKER_SKILL_02_1" FILE="sounds\mon\actx_1\biker_skill_02_1.ogg"/>
<EFFECT ID="BIKER_SKILL_02_2" FILE="sounds\mon\actx_1\biker_skill_02_2.ogg"/>
<EFFECT ID="ENJO_ATK_01_1" FILE="sounds\mon\actx_1\enjo_atk_01_1.ogg"/>
<EFFECT ID="ENJO_ATK_01_2" FILE="sounds\mon\actx_1\enjo_atk_01_2.ogg"/>
<EFFECT ID="ENJO_ATK_01_3" FILE="sounds\mon\actx_1\enjo_atk_01_3.ogg"/>
<EFFECT ID="ENJO_ATK_02_1" FILE="sounds\mon\actx_1\enjo_atk_02_1.ogg"/>
<EFFECT ID="ENJO_ATK_02_2" FILE="sounds\mon\actx_1\enjo_atk_02_2.ogg"/>
<EFFECT ID="ENJO_ATK_02_3" FILE="sounds\mon\actx_1\enjo_atk_02_3.ogg"/>
<EFFECT ID="ENJO_ATK_03_1" FILE="sounds\mon\actx_1\enjo_atk_03_1.ogg"/>
<EFFECT ID="ENJO_ATK_03_2" FILE="sounds\mon\actx_1\enjo_atk_03_2.ogg"/>
<EFFECT ID="ENJO_ATK_03_3" FILE="sounds\mon\actx_1\enjo_atk_03_3.ogg"/>
<EFFECT ID="ENJO_ATK_04_1" FILE="sounds\mon\actx_1\enjo_atk_04_1.ogg"/>
<EFFECT ID="ENJO_ATK_04_2" FILE="sounds\mon\actx_1\enjo_atk_04_2.ogg"/>
<EFFECT ID="ENJO_ATK_04_3" FILE="sounds\mon\actx_1\enjo_atk_04_3.ogg"/>
<EFFECT ID="ENJO_DIE" FILE="sounds\mon\actx_1\enjo_die.ogg"/>
<EFFECT ID="ENJO_DMG_01_1" FILE="sounds\mon\actx_1\enjo_dmg_01_1.ogg"/>
<EFFECT ID="ENJO_DMG_01_2" FILE="sounds\mon\actx_1\enjo_dmg_01_2.ogg"/>
<EFFECT ID="ENJO_DMG_01_3" FILE="sounds\mon\actx_1\enjo_dmg_01_3.ogg"/>
<EFFECT ID="ENJO_DMG_02_1" FILE="sounds\mon\actx_1\enjo_dmg_02_1.ogg"/>
<EFFECT ID="ENJO_DMG_02_2" FILE="sounds\mon\actx_1\enjo_dmg_02_2.ogg"/>
<EFFECT ID="ENJO_DMG_02_3" FILE="sounds\mon\actx_1\enjo_dmg_02_3.ogg"/>
<EFFECT ID="ENJO_MEET" FILE="sounds\mon\actx_1\enjo_meet.ogg"/>
<EFFECT ID="ENJO_SKILL_01_1" FILE="sounds\mon\actx_1\enjo_skill_01_1.ogg"/>
<EFFECT ID="ENJO_SKILL_01_2" FILE="sounds\mon\actx_1\enjo_skill_01_2.ogg"/>
<EFFECT ID="ENJO_SKILL_02_1" FILE="sounds\mon\actx_1\enjo_skill_02_1.ogg"/>
<EFFECT ID="ENJO_SKILL_02_2" FILE="sounds\mon\actx_1\enjo_skill_02_2.ogg"/>
<EFFECT ID="ENJO_SKILL_02_3" FILE="sounds\mon\actx_1\enjo_skill_02_3.ogg"/>
<EFFECT ID="ENJO_SKILL_03" FILE="sounds\mon\actx_1\enjo_skill_03.ogg"/>
<EFFECT ID="ENJO_SKILL_04" FILE="sounds\mon\actx_1\enjo_skill_04.ogg"/>
<EFFECT ID="ENJO_SKILL_05_1" FILE="sounds\mon\actx_1\enjo_skill_05_1.ogg"/>
<EFFECT ID="ENJO_SKILL_05_2" FILE="sounds\mon\actx_1\enjo_skill_05_2.ogg"/>
<EFFECT ID="ENJO_SKILL_06_1" FILE="sounds\mon\actx_1\enjo_skill_06_1.ogg"/>
<EFFECT ID="ENJO_SKILL_06_2" FILE="sounds\mon\actx_1\enjo_skill_06_2.ogg"/>
<EFFECT ID="FATJOE_DIE" FILE="sounds\mon\actx_1\fatjoe_die.ogg"/>
<EFFECT ID="FATJOE_DMG_01" FILE="sounds\mon\actx_1\fatjoe_dmg_01.ogg"/>
<EFFECT ID="FATJOE_DMG_02" FILE="sounds\mon\actx_1\fatjoe_dmg_02.ogg"/>
<EFFECT ID="FATJOE_DMG_03" FILE="sounds\mon\actx_1\fatjoe_dmg_03.ogg"/>
<EFFECT ID="FATJOE_SKILL_01_1" FILE="sounds\mon\actx_1\fatjoe_skill_01_1.ogg"/>
<EFFECT ID="FATJOE_SKILL_01_2" FILE="sounds\mon\actx_1\fatjoe_skill_01_2.ogg"/>
<EFFECT ID="FATJOE_SKILL_02_1" FILE="sounds\mon\actx_1\fatjoe_skill_02_1.ogg"/>
<EFFECT ID="FATJOE_SKILL_02_2" FILE="sounds\mon\actx_1\fatjoe_skill_02_2.ogg"/>
<EFFECT ID="HAS_DIE" FILE="sounds\mon\actx_1\has_die.ogg"/>
<EFFECT ID="HAS_DMG_01" FILE="sounds\mon\actx_1\has_dmg_01.ogg"/>
<EFFECT ID="HAS_DMG_02" FILE="sounds\mon\actx_1\has_dmg_02.ogg"/>
<EFFECT ID="HAS_SKILL_01" FILE="sounds\mon\actx_1\has_skill_01.ogg"/>
<EFFECT ID="HAS_SKILL_02" FILE="sounds\mon\actx_1\has_skill_02.ogg"/>
<EFFECT ID="HAS_SKILL_03" FILE="sounds\mon\actx_1\has_skill_03.ogg"/>
<EFFECT ID="HAS_SKILL_04" FILE="sounds\mon\actx_1\has_skill_04.ogg"/>
<EFFECT ID="MANHUNT_DIE_01" FILE="sounds\mon\actx_1\manhunt_die_01.ogg"/>
<EFFECT ID="MANHUNT_DIE_02" FILE="sounds\mon\actx_1\manhunt_die_02.ogg"/>
<EFFECT ID="MANHUNT_DMG_01" FILE="sounds\mon\actx_1\manhunt_dmg_01.ogg"/>
<EFFECT ID="MANHUNT_DMG_02" FILE="sounds\mon\actx_1\manhunt_dmg_02.ogg"/>
<EFFECT ID="MANHUNT_SKILL_01_1" FILE="sounds\mon\actx_1\manhunt_skill_01_1.ogg"/>
<EFFECT ID="MANHUNT_SKILL_01_2" FILE="sounds\mon\actx_1\manhunt_skill_01_2.ogg"/>
<EFFECT ID="MANHUNT_SKILL_02_1" FILE="sounds\mon\actx_1\manhunt_skill_02_1.ogg"/>
<EFFECT ID="MANHUNT_SKILL_02_2" FILE="sounds\mon\actx_1\manhunt_skill_02_2.ogg"/>
<EFFECT ID="OUTLAW_ATK_01" FILE="sounds\mon\actx_1\outlaw_atk_01.ogg"/>
<EFFECT ID="OUTLAW_ATK_02" FILE="sounds\mon\actx_1\outlaw_atk_02.ogg"/>
<EFFECT ID="OUTLAW_ATK_03" FILE="sounds\mon\actx_1\outlaw_atk_03.ogg"/>
<EFFECT ID="OUTLAW_DIE_01" FILE="sounds\mon\actx_1\outlaw_die_01.ogg"/>
<EFFECT ID="OUTLAW_DIE_02" FILE="sounds\mon\actx_1\outlaw_die_02.ogg"/>
<EFFECT ID="OUTLAW_DMG_01" FILE="sounds\mon\actx_1\outlaw_dmg_01.ogg"/>
<EFFECT ID="OUTLAW_DMG_02" FILE="sounds\mon\actx_1\outlaw_dmg_02.ogg"/>
<EFFECT ID="OUTLAW_SKILL_01_1" FILE="sounds\mon\actx_1\outlaw_skill_01_1.ogg"/>
<EFFECT ID="OUTLAW_SKILL_01_2" FILE="sounds\mon\actx_1\outlaw_skill_01_2.ogg"/>
<EFFECT ID="OUTLAW_SKILL_02_1" FILE="sounds\mon\actx_1\outlaw_skill_02_1.ogg"/>
<EFFECT ID="OUTLAW_SKILL_02_2" FILE="sounds\mon\actx_1\outlaw_skill_02_2.ogg"/>
<EFFECT ID="PIERE_DIE" FILE="sounds\mon\actx_1\piere_die.ogg"/>
<EFFECT ID="PIERE_DMG_01" FILE="sounds\mon\actx_1\piere_dmg_01.ogg"/>
<EFFECT ID="PIERE_DMG_02" FILE="sounds\mon\actx_1\piere_dmg_02.ogg"/>
<EFFECT ID="PIERE_DMG_03" FILE="sounds\mon\actx_1\piere_dmg_03.ogg"/>
<EFFECT ID="PIERE_SKILL_01_1" FILE="sounds\mon\actx_1\piere_skill_01_1.ogg"/>
<EFFECT ID="PIERE_SKILL_01_2" FILE="sounds\mon\actx_1\piere_skill_01_2.ogg"/>
<EFFECT ID="PIERE_SKILL_01_3" FILE="sounds\mon\actx_1\piere_skill_01_3.ogg"/>
<EFFECT ID="PIERE_SKILL_02_1" FILE="sounds\mon\actx_1\piere_skill_02_1.ogg"/>
<EFFECT ID="PIERE_SKILL_02_2" FILE="sounds\mon\actx_1\piere_skill_02_2.ogg"/>
<EFFECT ID="PIERE_SKILL_03_1" FILE="sounds\mon\actx_1\piere_skill_03_1.ogg"/>
<EFFECT ID="PIERE_SKILL_03_2" FILE="sounds\mon\actx_1\piere_skill_03_2.ogg"/>
<EFFECT ID="PIERE_SKILL_03_3" FILE="sounds\mon\actx_1\piere_skill_03_3.ogg"/>
<EFFECT ID="PLATIN_DIE" FILE="sounds\mon\actx_1\platin_die.ogg"/>
<EFFECT ID="PLATIN_DMG_01" FILE="sounds\mon\actx_1\platin_dmg_01.ogg"/>
<EFFECT ID="PLATIN_DMG_02" FILE="sounds\mon\actx_1\platin_dmg_02.ogg"/>
<EFFECT ID="PLATIN_SKILL_01" FILE="sounds\mon\actx_1\platin_skill_01.ogg"/>
<EFFECT ID="PLATIN_SKILL_02" FILE="sounds\mon\actx_1\platin_skill_02.ogg"/>
<EFFECT ID="PLATIN_SKILL_03" FILE="sounds\mon\actx_1\platin_skill_03.ogg"/>
<EFFECT ID="PLATIN_SKILL_04" FILE="sounds\mon\actx_1\platin_skill_04.ogg"/>
<EFFECT ID="PLATIN_SKILL_05" FILE="sounds\mon\actx_1\platin_skill_05.ogg"/>
<EFFECT ID="PLATIN_SKILL_06_1" FILE="sounds\mon\actx_1\platin_skill_06_1.ogg"/>
<EFFECT ID="PLATIN_SKILL_06_2" FILE="sounds\mon\actx_1\platin_skill_06_2.ogg"/>
<EFFECT ID="PLATIN_SKILL_07_1" FILE="sounds\mon\actx_1\platin_skill_07_1.ogg"/>
<EFFECT ID="PLATIN_SKILL_07_2" FILE="sounds\mon\actx_1\platin_skill_07_2.ogg"/>
<EFFECT ID="PLATIN_SKILL_08" FILE="sounds\mon\actx_1\platin_skill_08.ogg"/>
<EFFECT ID="PLATIN_SKILL_09_1" FILE="sounds\mon\actx_1\platin_skill_09_1.ogg"/>
<EFFECT ID="PLATIN_SKILL_09_2" FILE="sounds\mon\actx_1\platin_skill_09_2.ogg"/>
<EFFECT ID="POENA_DIE" FILE="sounds\mon\actx_1\poena_die.ogg"/>
<EFFECT ID="POENA_DMG_01" FILE="sounds\mon\actx_1\poena_dmg_01.ogg"/>
<EFFECT ID="POENA_DMG_02" FILE="sounds\mon\actx_1\poena_dmg_02.ogg"/>
<EFFECT ID="POENA_SKILL_01" FILE="sounds\mon\actx_1\poena_skill_01.ogg"/>
<EFFECT ID="POENA_SKILL_02" FILE="sounds\mon\actx_1\poena_skill_02.ogg"/>
<EFFECT ID="POENA_SKILL_03" FILE="sounds\mon\actx_1\poena_skill_03.ogg"/>
<EFFECT ID="POENA_SKILL_04" FILE="sounds\mon\actx_1\poena_skill_04.ogg"/>
<EFFECT ID="SNIPERKARE_DIE" FILE="sounds\mon\actx_1\sniperkare_die.ogg"/>
<EFFECT ID="SNIPERKARE_DMG_01" FILE="sounds\mon\actx_1\sniperkare_dmg_01.ogg"/>
<EFFECT ID="SNIPERKARE_DMG_02" FILE="sounds\mon\actx_1\sniperkare_dmg_02.ogg"/>
<EFFECT ID="SNIPERKARE_SKILL_01_1" FILE="sounds\mon\actx_1\sniperkare_skill_01_1.ogg"/>
<EFFECT ID="SNIPERKARE_SKILL_01_2" FILE="sounds\mon\actx_1\sniperkare_skill_01_2.ogg"/>
<EFFECT ID="SNIPERKARE_SKILL_02" FILE="sounds\mon\actx_1\sniperkare_skill_02.ogg"/>
<EFFECT ID="SNIPERKARE_SKILL_02_1" FILE="sounds\mon\actx_1\sniperkare_skill_02_1.ogg"/>
<EFFECT ID="SNIPERKARE_SKILL_02_2" FILE="sounds\mon\actx_1\sniperkare_skill_02_2.ogg"/>
<EFFECT ID="TRETRI_DIE" FILE="sounds\mon\actx_1\tretri_die.ogg"/>
<EFFECT ID="TRETRI_DMG_01" FILE="sounds\mon\actx_1\tretri_dmg_01.ogg"/>
<EFFECT ID="TRETRI_DMG_02" FILE="sounds\mon\actx_1\tretri_dmg_02.ogg"/>
<EFFECT ID="TRETRI_SKILL_01_1" FILE="sounds\mon\actx_1\tretri_skill_01_1.ogg"/>
<EFFECT ID="TRETRI_SKILL_01_2" FILE="sounds\mon\actx_1\tretri_skill_01_2.ogg"/>
<EFFECT ID="TRETRI_SKILL_02_1" FILE="sounds\mon\actx_1\tretri_skill_02_1.ogg"/>
<EFFECT ID="TRETRI_SKILL_02_2" FILE="sounds\mon\actx_1\tretri_skill_02_2.ogg"/>
<EFFECT ID="TRETRI_SKILL_03_1" FILE="sounds\mon\actx_1\tretri_skill_03_1.ogg"/>
<EFFECT ID="TRETRI_SKILL_03_2" FILE="sounds\mon\actx_1\tretri_skill_03_2.ogg"/>
<EFFECT ID="TRETRI_SKILL_04_1" FILE="sounds\mon\actx_1\tretri_skill_04_1.ogg"/>
<EFFECT ID="TRETRI_SKILL_04_2" FILE="sounds\mon\actx_1\tretri_skill_04_2.ogg"/>
<EFFECT ID="TRETRI_SKILL_05_1" FILE="sounds\mon\actx_1\tretri_skill_05_1.ogg"/>
<EFFECT ID="TRETRI_SKILL_05_2" FILE="sounds\mon\actx_1\tretri_skill_05_2.ogg"/>
<RANDOM ID="R_CROW_DASH">
<ITEM TAG="CROW_DASH_01" PROB="50"/>
<ITEM TAG="CROW_DASH_02" PROB="50"/>
</RANDOM>
<RANDOM ID="R_CROW_HIT">
<ITEM TAG="CROW_HIT_01" PROB="50"/>
<ITEM TAG="CROW_HIT_02" PROB="50"/>
</RANDOM>
<RANDOM ID="R_FLU_OVERATK">
<ITEM TAG="FLU_OVERATK_01" PROB="50"/>
<ITEM TAG="FLU_OVERATK_02" PROB="50"/>
</RANDOM>
<RANDOM ID="R_DGHOSTSOUL_DMG">
<ITEM TAG="DGHOSTSOUL_DMG_01" PROB="50"/>
<ITEM TAG="DGHOSTSOUL_DMG_02" PROB="50"/>
</RANDOM>
<RANDOM ID="R_DREAMMAN_DMG_01">
<ITEM TAG="DREAMMAN_DMG_01" PROB="50"/>
<ITEM TAG="DREAMMAN_DMG_02" PROB="50"/>
</RANDOM>
<RANDOM ID="R_DREAMMANS1_ATK">
<ITEM TAG="DREAMMANS1_ATK_01" PROB="50"/>
<ITEM TAG="DREAMMANS1_ATK_02" PROB="50"/>
</RANDOM>
<RANDOM ID="R_DREAMMANS1_DMG">
<ITEM TAG="DREAMMANS1_DMG_01" PROB="50"/>
<ITEM TAG="DREAMMANS1_DMG_02" PROB="50"/>
</RANDOM>
<RANDOM ID="R_DREAMMANS1_SKILL">
<ITEM TAG="DREAMMANS1_SKILL_01" PROB="50"/>
<ITEM TAG="DREAMMANS1_SKILL_02" PROB="50"/>
</RANDOM>
<RANDOM ID="R_DREAMMANS2_ATK">
<ITEM TAG="DREAMMANS2_ATK_01" PROB="50"/>
<ITEM TAG="DREAMMANS2_ATK_02" PROB="50"/>
</RANDOM>
<RANDOM ID="R_DREAMMANS2_DMG">
<ITEM TAG="DREAMMANS2_DMG_01" PROB="50"/>
<ITEM TAG="DREAMMANS2_DMG_02" PROB="50"/>
</RANDOM>
<RANDOM ID="R_DREAMMANS2_SKILL">
<ITEM TAG="DREAMMANS2_SKILL_01" PROB="50"/>
<ITEM TAG="DREAMMANS2_SKILL_02" PROB="50"/>
</RANDOM>
<RANDOM ID="R_DREAMMANS3_ATK">
<ITEM TAG="DREAMMANS3_ATK_01" PROB="50"/>
<ITEM TAG="DREAMMANS3_ATK_02" PROB="50"/>
</RANDOM>
<RANDOM ID="R_DREAMMANS3_DMG">
<ITEM TAG="DREAMMANS3_DMG_01" PROB="50"/>
<ITEM TAG="DREAMMANS3_DMG_02" PROB="50"/>
</RANDOM>
<RANDOM ID="R_DREAMMANS3_SKILL">
<ITEM TAG="DREAMMANS3_SKILL_01" PROB="50"/>
<ITEM TAG="DREAMMANS3_SKILL_02" PROB="50"/>
</RANDOM>
<RANDOM ID="R_FLU_DMG">
<ITEM TAG="FLU_DMG_01" PROB="50"/>
<ITEM TAG="FLU_DMG_02" PROB="50"/>
</RANDOM>
<RANDOM ID="R_SAS_ATK">
<ITEM TAG="SAS_ATK_01" PROB="50"/>
<ITEM TAG="SAS_ATK_02" PROB="50"/>
</RANDOM>
<RANDOM ID="R_SAS_DMG">
<ITEM TAG="SAS_DMG_01" PROB="50"/>
<ITEM TAG="SAS_DMG_02" PROB="50"/>
</RANDOM>
<RANDOM ID="R_SAS_SOULVOICE">
<ITEM TAG="SAS_SOULVOICE_01" PROB="50"/>
<ITEM TAG="SAS_SOULVOICE_02" PROB="50"/>
</RANDOM>
<RANDOM ID="R_SMERMADIA_ATK">
<ITEM TAG="SMERMADIA_ATK_01" PROB="50"/>
<ITEM TAG="SMERMADIA_ATK_02" PROB="50"/>
</RANDOM>
<RANDOM ID="R_SMERMADIA_DIE">
<ITEM TAG="SMERMADIA_DIE_01" PROB="50"/>
<ITEM TAG="SMERMADIA_DIE_02" PROB="50"/>
</RANDOM>
<RANDOM ID="R_SMERMADIA_DMG">
<ITEM TAG="SMERMADIA_DMG_01" PROB="50"/>
<ITEM TAG="SMERMADIA_DMG_02" PROB="50"/>
</RANDOM>
<RANDOM ID="R_ZKFATMAN_ATK">
<ITEM TAG="ZKFATMAN_ATK_01" PROB="50"/>
<ITEM TAG="ZKFATMAN_ATK_02" PROB="50"/>
</RANDOM>
<RANDOM ID="R_ZKFATMAN_DIE">
<ITEM TAG="ZKFATMAN_DIE_01" PROB="50"/>
<ITEM TAG="ZKFATMAN_DIE_02" PROB="50"/>
</RANDOM>
<RANDOM ID="R_ZKFATMAN_DMG">
<ITEM TAG="ZKFATMAN_DMG_01" PROB="50"/>
<ITEM TAG="ZKFATMAN_DMG_02" PROB="50"/>
</RANDOM>
<RANDOM ID="R_DIVOL_AMB">
<ITEM TAG="DIVOL_AMB_01" PROB="50"/>
<ITEM TAG="DIVOL_AMB_02" PROB="50"/>
</RANDOM>
<RANDOM ID="R_DIVOL_ATK">
<ITEM TAG="DIVOL_ATK_01" PROB="50"/>
<ITEM TAG="DIVOL_ATK_02" PROB="50"/>
</RANDOM>
<RANDOM ID="R_DIVOL_DMG">
<ITEM TAG="DIVOL_DMG_01" PROB="50"/>
<ITEM TAG="DIVOL_DMG_02" PROB="50"/>
</RANDOM>
<RANDOM ID="R_GACKLE_ATK">
<ITEM TAG="GACKLE_ATK_01" PROB="50"/>
<ITEM TAG="GACKLE_ATK_02" PROB="50"/>
</RANDOM>
<RANDOM ID="R_GACKLE_DIE">
<ITEM TAG="GACKLE_DIE_01" PROB="50"/>
<ITEM TAG="GACKLE_DIE_02" PROB="50"/>
</RANDOM>
<RANDOM ID="R_GACKLE_DMG">
<ITEM TAG="GACKLE_DMG_01" PROB="50"/>
<ITEM TAG="GACKLE_DMG_02" PROB="50"/>
</RANDOM>
<RANDOM ID="R_GACKLE_MEET">
<ITEM TAG="GACKLE_MEET_01" PROB="50"/>
<ITEM TAG="GACKLE_MEET_02" PROB="50"/>
</RANDOM>
<RANDOM ID="R_JURIS_DMG">
<ITEM TAG="JURIS_DMG_01" PROB="50"/>
<ITEM TAG="JURIS_DMG_02" PROB="50"/>
</RANDOM>
<RANDOM ID="R_SCAVENGER_ATK">
<ITEM TAG="SCAVENGER_ATK_01" PROB="50"/>
<ITEM TAG="SCAVENGER_ATK_02" PROB="50"/>
</RANDOM>
<RANDOM ID="R_SCAVENGER_DIE">
<ITEM TAG="SCAVENGER_DIE_01" PROB="50"/>
<ITEM TAG="SCAVENGER_DIE_02" PROB="50"/>
</RANDOM>
<RANDOM ID="R_SCAVENGER_DMG">
<ITEM TAG="SCAVENGER_DMG_01" PROB="50"/>
<ITEM TAG="SCAVENGER_DMG_02" PROB="50"/>
</RANDOM>
<RANDOM ID="R_WOLFMAN_DMG">
<ITEM TAG="WOLFMAN_DMG_01" PROB="50"/>
<ITEM TAG="WOLFMAN_DMG_02" PROB="50"/>
</RANDOM>
<RANDOM ID="R_ALBERTM_ATK">
<ITEM TAG="ALBERTM_ATK_01" PROB="33"/>
<ITEM TAG="ALBERTM_ATK_02" PROB="33"/>
<ITEM TAG="ALBERTM_ATK_03" PROB="34"/>
</RANDOM>
<RANDOM ID="R_ALBERTM_DIE">
<ITEM TAG="ALBERTM_DIE_01" PROB="50"/>
<ITEM TAG="ALBERTM_DIE_02" PROB="50"/>
</RANDOM>
<RANDOM ID="R_ALBERTM_DMG">
<ITEM TAG="ALBERTM_DMG_01" PROB="34"/>
<ITEM TAG="ALBERTM_DMG_02" PROB="33"/>
<ITEM TAG="ALBERTM_DMG_03" PROB="33"/>
</RANDOM>
<RANDOM ID="R_ALBERTM_MEET">
<ITEM TAG="ALBERTM_MEET_01" PROB="33"/>
<ITEM TAG="ALBERTM_MEET_02" PROB="34"/>
<ITEM TAG="ALBERTM_MEET_03" PROB="33"/>
</RANDOM>
<RANDOM ID="R_ALBERTM_SKILL_01">
<ITEM TAG="ALBERTM_SKILL_01_1" PROB="50"/>
<ITEM TAG="ALBERTM_SKILL_01_2" PROB="50"/>
</RANDOM>
<RANDOM ID="R_ALBERTM_SKILL_03">
<ITEM TAG="ALBERTM_SKILL_03_1" PROB="50"/>
<ITEM TAG="ALBERTM_SKILL_03_2" PROB="50"/>
</RANDOM>
<RANDOM ID="R_PLATIN_SHELL">
<ITEM TAG="PLATIN_SHELL_01" PROB="33"/>
<ITEM TAG="PLATIN_SHELL_02" PROB="33"/>
<ITEM TAG="PLATIN_SHELL_03" PROB="34"/>
</RANDOM>
<RANDOM ID="R_BIKER_ATK">
<ITEM TAG="BIKER_ATK_01" PROB="50"/>
<ITEM TAG="BIKER_ATK_02" PROB="50"/>
</RANDOM>
<RANDOM ID="R_BIKER_SKILL_01">
<ITEM TAG="BIKER_SKILL_01_1" PROB="50"/>
<ITEM TAG="BIKER_SKILL_01_2" PROB="50"/>
</RANDOM>
<RANDOM ID="R_BIKER_SKILL_02">
<ITEM TAG="BIKER_SKILL_02_1" PROB="50"/>
<ITEM TAG="BIKER_SKILL_02_2" PROB="50"/>
</RANDOM>
<RANDOM ID="R_BIKER_DMG">
<ITEM TAG="BIKER_DMG_01" PROB="50"/>
<ITEM TAG="BIKER_DMG_02" PROB="50"/>
</RANDOM>
<RANDOM ID="R_ENJO_ATK_01">
<ITEM TAG="ENJO_ATK_01_1" PROB="34"/>
<ITEM TAG="ENJO_ATK_01_2" PROB="33"/>
<ITEM TAG="ENJO_ATK_01_3" PROB="33"/>
</RANDOM>
<RANDOM ID="R_ENJO_ATK_02">
<ITEM TAG="ENJO_ATK_02_1" PROB="34"/>
<ITEM TAG="ENJO_ATK_02_2" PROB="33"/>
<ITEM TAG="ENJO_ATK_02_3" PROB="33"/>
</RANDOM>
<RANDOM ID="R_ENJO_ATK_03">
<ITEM TAG="ENJO_ATK_03_1" PROB="34"/>
<ITEM TAG="ENJO_ATK_03_2" PROB="33"/>
<ITEM TAG="ENJO_ATK_03_3" PROB="33"/>
</RANDOM>
<RANDOM ID="R_ENJO_ATK_04">
<ITEM TAG="ENJO_ATK_04_1" PROB="34"/>
<ITEM TAG="ENJO_ATK_04_2" PROB="33"/>
<ITEM TAG="ENJO_ATK_04_3" PROB="33"/>
</RANDOM>
<RANDOM ID="R_ENJO_DMG_01">
<ITEM TAG="ENJO_DMG_01_1" PROB="34"/>
<ITEM TAG="ENJO_DMG_01_2" PROB="33"/>
<ITEM TAG="ENJO_DMG_01_3" PROB="33"/>
</RANDOM>
<RANDOM ID="R_ENJO_DMG_02">
<ITEM TAG="ENJO_DMG_02_1" PROB="34"/>
<ITEM TAG="ENJO_DMG_02_2" PROB="33"/>
<ITEM TAG="ENJO_DMG_02_3" PROB="33"/>
</RANDOM>
<RANDOM ID="R_ENJO_SKILL_01">
<ITEM TAG="ENJO_SKILL_01_1" PROB="50"/>
<ITEM TAG="ENJO_SKILL_01_2" PROB="50"/>
</RANDOM>
<RANDOM ID="R_ENJO_SKILL_02">
<ITEM TAG="ENJO_SKILL_02_1" PROB="34"/>
<ITEM TAG="ENJO_SKILL_02_2" PROB="33"/>
<ITEM TAG="ENJO_SKILL_02_3" PROB="33"/>
</RANDOM>
<RANDOM ID="R_ENJO_SKILL_05">
<ITEM TAG="ENJO_SKILL_05_1" PROB="50"/>
<ITEM TAG="ENJO_SKILL_05_2" PROB="50"/>
</RANDOM>
<RANDOM ID="R_ENJO_SKILL_06">
<ITEM TAG="ENJO_SKILL_06_1" PROB="50"/>
<ITEM TAG="ENJO_SKILL_06_2" PROB="50"/>
</RANDOM>
<RANDOM ID="R_FATJOE_DMG">
<ITEM TAG="FATJOE_DMG_01" PROB="34"/>
<ITEM TAG="FATJOE_DMG_02" PROB="33"/>
<ITEM TAG="FATJOE_DMG_03" PROB="33"/>
</RANDOM>
<RANDOM ID="R_FATJOE_SKILL_01">
<ITEM TAG="FATJOE_SKILL_01_1" PROB="50"/>
<ITEM TAG="FATJOE_SKILL_01_2" PROB="50"/>
</RANDOM>
<RANDOM ID="R_FATJOE_SKILL_02">
<ITEM TAG="FATJOE_SKILL_02_1" PROB="50"/>
<ITEM TAG="FATJOE_SKILL_02_2" PROB="50"/>
</RANDOM>
<RANDOM ID="R_HAS_DMG">
<ITEM TAG="HAS_DMG_01" PROB="50"/>
<ITEM TAG="HAS_DMG_02" PROB="50"/>
</RANDOM>
<RANDOM ID="R_MANHUNT_DIE">
<ITEM TAG="MANHUNT_DIE_01" PROB="50"/>
<ITEM TAG="MANHUNT_DIE_02" PROB="50"/>
</RANDOM>
<RANDOM ID="R_MANHUNT_DMG">
<ITEM TAG="MANHUNT_DMG_01" PROB="50"/>
<ITEM TAG="MANHUNT_DMG_02" PROB="50"/>
</RANDOM>
<RANDOM ID="R_MANHUNT_SKILL_01">
<ITEM TAG="MANHUNT_SKILL_01_1" PROB="50"/>
<ITEM TAG="MANHUNT_SKILL_01_2" PROB="50"/>
</RANDOM>
<RANDOM ID="R_MANHUNT_SKILL_02">
<ITEM TAG="MANHUNT_SKILL_02_1" PROB="50"/>
<ITEM TAG="MANHUNT_SKILL_02_2" PROB="50"/>
</RANDOM>
<RANDOM ID="R_OUTLAW_ATK">
<ITEM TAG="OUTLAW_ATK_01" PROB="34"/>
<ITEM TAG="OUTLAW_ATK_02" PROB="33"/>
<ITEM TAG="OUTLAW_ATK_03" PROB="33"/>
</RANDOM>
<RANDOM ID="R_OUTLAW_DIE">
<ITEM TAG="OUTLAW_DIE_01" PROB="50"/>
<ITEM TAG="OUTLAW_DIE_02" PROB="50"/>
</RANDOM>
<RANDOM ID="R_OUTLAW_DMG">
<ITEM TAG="OUTLAW_DMG_01" PROB="50"/>
<ITEM TAG="OUTLAW_DMG_02" PROB="50"/>
</RANDOM>
<RANDOM ID="R_OUTLAW_SKILL_01">
<ITEM TAG="OUTLAW_SKILL_01_1" PROB="50"/>
<ITEM TAG="OUTLAW_SKILL_01_2" PROB="50"/>
</RANDOM>
<RANDOM ID="R_OUTLAW_SKILL_02">
<ITEM TAG="OUTLAW_SKILL_02_1" PROB="50"/>
<ITEM TAG="OUTLAW_SKILL_02_2" PROB="50"/>
</RANDOM>
<RANDOM ID="R_PIERE_DMG">
<ITEM TAG="PIERE_DMG_01" PROB="34"/>
<ITEM TAG="PIERE_DMG_02" PROB="33"/>
<ITEM TAG="PIERE_DMG_03" PROB="33"/>
</RANDOM>
<RANDOM ID="R_PIERE_SKILL_01">
<ITEM TAG="PIERE_SKILL_01_1" PROB="34"/>
<ITEM TAG="PIERE_SKILL_01_2" PROB="33"/>
<ITEM TAG="PIERE_SKILL_01_3" PROB="33"/>
</RANDOM>
<RANDOM ID="R_PIERE_SKILL_02">
<ITEM TAG="PIERE_SKILL_02_1" PROB="50"/>
<ITEM TAG="PIERE_SKILL_02_2" PROB="50"/>
</RANDOM>
<RANDOM ID="R_PIERE_SKILL_03">
<ITEM TAG="PIERE_SKILL_03_1" PROB="34"/>
<ITEM TAG="PIERE_SKILL_03_2" PROB="33"/>
<ITEM TAG="PIERE_SKILL_03_3" PROB="33"/>
</RANDOM>
<RANDOM ID="R_PLATIN_DMG">
<ITEM TAG="PLATIN_DMG_01" PROB="50"/>
<ITEM TAG="PLATIN_DMG_02" PROB="50"/>
</RANDOM>
<RANDOM ID="R_PLATIN_SKILL_06">
<ITEM TAG="PLATIN_SKILL_06_1" PROB="50"/>
<ITEM TAG="PLATIN_SKILL_06_2" PROB="50"/>
</RANDOM>
<RANDOM ID="R_PLATIN_SKILL_07">
<ITEM TAG="PLATIN_SKILL_07_1" PROB="50"/>
<ITEM TAG="PLATIN_SKILL_07_2" PROB="50"/>
</RANDOM>
<RANDOM ID="R_PLATIN_SKILL_09">
<ITEM TAG="PLATIN_SKILL_09_1" PROB="50"/>
<ITEM TAG="PLATIN_SKILL_09_2" PROB="50"/>
</RANDOM>
<RANDOM ID="R_POENA_DMG">
<ITEM TAG="POENA_DMG_01" PROB="50"/>
<ITEM TAG="POENA_DMG_02" PROB="50"/>
</RANDOM>
<RANDOM ID="R_SNIPERKARE_DMG">
<ITEM TAG="SNIPERKARE_DMG_01" PROB="50"/>
<ITEM TAG="SNIPERKARE_DMG_02" PROB="50"/>
</RANDOM>
<RANDOM ID="R_SNIPERKARE_SKILL_01">
<ITEM TAG="SNIPERKARE_SKILL_01_1" PROB="50"/>
<ITEM TAG="SNIPERKARE_SKILL_01_2" PROB="50"/>
</RANDOM>
<RANDOM ID="R_TRETRI_DMG">
<ITEM TAG="TRETRI_DMG_01" PROB="50"/>
<ITEM TAG="TRETRI_DMG_02" PROB="50"/>
</RANDOM>
<RANDOM ID="R_TRETRI_SKILL_01">
<ITEM TAG="TRETRI_SKILL_01_1" PROB="50"/>
<ITEM TAG="TRETRI_SKILL_01_2" PROB="50"/>
</RANDOM>
<RANDOM ID="R_TRETRI_SKILL_02">
<ITEM TAG="TRETRI_SKILL_02_1" PROB="50"/>
<ITEM TAG="TRETRI_SKILL_02_2" PROB="50"/>
</RANDOM>
<RANDOM ID="R_TRETRI_SKILL_03">
<ITEM TAG="TRETRI_SKILL_03_1" PROB="50"/>
<ITEM TAG="TRETRI_SKILL_03_2" PROB="50"/>
</RANDOM>
<RANDOM ID="R_TRETRI_SKILL_04">
<ITEM TAG="TRETRI_SKILL_04_1" PROB="50"/>
<ITEM TAG="TRETRI_SKILL_04_2" PROB="50"/>
</RANDOM>
<RANDOM ID="R_TRETRI_SKILL_05">
<ITEM TAG="TRETRI_SKILL_05_1" PROB="50"/>
<ITEM TAG="TRETRI_SKILL_05_2" PROB="50"/>
</RANDOM>
<EFFECT ID="BLAZE_HIT" FILE="sounds\mon\hellmon\blaze_hit.ogg" VOLUME_ADJUST="0" PRIORITY="0"/>
<EFFECT ID="FIRE_DESTROY" FILE="sounds\mon\hellmon\fire_destroy.ogg"/>
<EFFECT ID="FIRE_FLY" FILE="sounds\mon\hellmon\fire_fly.ogg"/>
<EFFECT ID="HELLGATE_OPEN" FILE="sounds\mon\hellmon\hellgate_open.ogg"/>
<EFFECT ID="HELLGATE_OPEN_01" FILE="sounds\mon\hellmon\hellgate_open_01.ogg"/>
<EFFECT ID="HM_ATK" FILE="sounds\mon\hellmon\hm_atk.ogg"/>
<EFFECT ID="HM_DIE" FILE="sounds\mon\hellmon\hm_die.ogg"/>
<EFFECT ID="HM_HIT" FILE="sounds\mon\hellmon\hm_hit.ogg"/>
<EFFECT ID="HM_LAUGH" FILE="sounds\mon\hellmon\hm_laugh.ogg"/>
<EFFECT ID="HM_SKILL" FILE="sounds\mon\hellmon\hm_skill.ogg"/>
<EFFECT ID="MATEO_CRASH" FILE="sounds\mon\hellmon\meteo_crash.ogg"/>
<EFFECT ID="MATEO_DESTROY" FILE="sounds\mon\hellmon\meteo_destroy.ogg"/>
<EFFECT ID="MATEO_FLY" FILE="sounds\mon\hellmon\meteo_fly.ogg"/>
<EFFECT ID="DEVILFLOWER_GROW" FILE="sounds\mon\hellmon\overgrowth_grow.ogg"/>
<EFFECT ID="OVERGROWTH_HIT" FILE="sounds\mon\hellmon\overgrowth_hit.ogg"/>
<EFFECT ID="OVERGROWTH_SEED" FILE="sounds\mon\hellmon\overgrowth_seed.ogg"/>
<EFFECT ID="OVERGROWTH_SUN" FILE="sounds\mon\hellmon\overgrowth_sun.ogg"/>
<EFFECT ID="ROF_OUT" FILE="sounds\mon\hellmon\rof_out.ogg"/>
<EFFECT ID="ROF_READY" FILE="sounds\mon\hellmon\rof_ready.ogg"/>
<EFFECT ID="SUCCUBUS_01" FILE="sounds\mon\hellmon\succubus_01.ogg"/>
<EFFECT ID="SUCCUBUS_HIT_01" FILE="sounds\mon\hellmon\succubus_hit_01.ogg"/>
<EFFECT ID="SUCCUBUS_HIT_02" FILE="sounds\mon\hellmon\succubus_hit_02.ogg"/>
<EFFECT ID="VAPOR_HIT" FILE="sounds\mon\hellmon\vapor_hit.ogg"/>
<EFFECT ID="VAPOR_STEAM_LOOP" FILE="sounds\mon\hellmon\vapor_steam.ogg" LOOP_DELAY="0"/>
<EFFECT ID="VAPOR_THUNDER" FILE="sounds\mon\hellmon\vapor_thunder.ogg"/>
<EFFECT ID="WATER_CREAT" FILE="sounds\mon\hellmon\water_creat.ogg"/>
<EFFECT ID="WATER_DESTROY" FILE="sounds\mon\hellmon\water_destroy.ogg"/>
<EFFECT ID="WATER_FLY" FILE="sounds\mon\hellmon\water_fly.ogg"/>
<EFFECT ID="BOMB_IGNITION" FILE="sounds\mon\impossible\bomb_ignition.ogg" VOLUME_ADJUST="0" PRIORITY="0"/>
<EFFECT ID="GLIC_CATCH" FILE="sounds\mon\impossible\glic_catch.ogg"/>
<EFFECT ID="GLIC_CATCH_GBN" FILE="sounds\mon\impossible\glic_catch_gbn.ogg"/>
<EFFECT ID="GLIC_CLOSE" FILE="sounds\mon\impossible\glic_close.ogg"/>
<EFFECT ID="GLIC_OPEN" FILE="sounds\mon\impossible\glic_open.ogg"/>
<EFFECT ID="OLI_INVISIBLE" FILE="sounds\mon\impossible\oli_invisible.ogg"/>
<EFFECT ID="RIZARD_CHANGE" FILE="sounds\mon\impossible\rizard_change.ogg"/>
<EFFECT ID="RIZARD_WAVE" FILE="sounds\mon\impossible\rizard_wave.ogg"/>
<EFFECT ID="GRIGUN_ROCKET" FILE="sounds\mon\impossible\grigun_rocket.ogg"/>
<EFFECT ID="GRIGUN_ROLL" FILE="sounds\mon\impossible\grigun_roll.ogg"/>
<EFFECT ID="GRIGUN_RUNNER" FILE="sounds\mon\impossible\grigun_runner.ogg"/>
<EFFECT ID="KMACHINE_GUN" FILE="sounds\mon\impossible\Kmachine_gun.ogg"/>
<EFFECT ID="KMACHINEGUN_INSTALL" FILE="sounds\mon\impossible\Kmachinegun_install.ogg"/>
<EFFECT ID="KSNIPER" FILE="sounds\mon\impossible\Ksniper.ogg"/>
<EFFECT ID="MEDIC_HEAL_01" FILE="sounds\mon\impossible\medic_heal_01.ogg"/>
<EFFECT ID="MEDIC_HEAL_02" FILE="sounds\mon\impossible\medic_heal_02.ogg"/>
<EFFECT ID="MINSTALL_01" FILE="sounds\mon\impossible\Minstall_01.ogg"/>
<EFFECT ID="MINSTALL_02" FILE="sounds\mon\impossible\Minstall_02.ogg"/>
<EFFECT ID="MINSTALL_03" FILE="sounds\mon\impossible\Minstall_03.ogg"/>
<EFFECT ID="ALEKTO_AMB" FILE="sounds\mon\impossible\alekto_amb.ogg"/>
<EFFECT ID="ALEKTO_ATK_01" FILE="sounds\mon\impossible\alekto_atk_01.ogg"/>
<EFFECT ID="ALEKTO_ATK_02" FILE="sounds\mon\impossible\alekto_atk_02.ogg"/>
<EFFECT ID="ALEKTO_DIE" FILE="sounds\mon\impossible\alekto_die.ogg"/>
<EFFECT ID="ALEKTO_DMG_01" FILE="sounds\mon\impossible\alekto_dmg_01.ogg"/>
<EFFECT ID="ALEKTO_DMG_02" FILE="sounds\mon\impossible\alekto_dmg_02.ogg"/>
<EFFECT ID="ALEKTO_DMG_03" FILE="sounds\mon\impossible\alekto_dmg_03.ogg"/>
<EFFECT ID="ALEKTO_SKILL_01" FILE="sounds\mon\impossible\alekto_skill_01.ogg"/>
<EFFECT ID="ALEKTO_SKILL_02" FILE="sounds\mon\impossible\alekto_skill_02.ogg"/>
<EFFECT ID="ALEKTO_SKILL_03" FILE="sounds\mon\impossible\alekto_skill_03.ogg"/>
<EFFECT ID="BASILRISK_AMB" FILE="sounds\mon\impossible\basilrisk_amb.ogg"/>
<EFFECT ID="BASILRISK_ATK_01" FILE="sounds\mon\impossible\basilrisk_atk_01.ogg"/>
<EFFECT ID="BASILRISK_ATK_02" FILE="sounds\mon\impossible\basilrisk_atk_02.ogg"/>
<EFFECT ID="BASILRISK_DIE" FILE="sounds\mon\impossible\basilrisk_die.ogg"/>
<EFFECT ID="BASILRISK_DMG_01" FILE="sounds\mon\impossible\basilrisk_dmg_01.ogg"/>
<EFFECT ID="BASILRISK_DMG_02" FILE="sounds\mon\impossible\basilrisk_dmg_02.ogg"/>
<EFFECT ID="BASILRISK_DMG_03" FILE="sounds\mon\impossible\basilrisk_dmg_03.ogg"/>
<EFFECT ID="BASILRISK_SKILL_01" FILE="sounds\mon\impossible\basilrisk_skill_01.ogg"/>
<EFFECT ID="BASILRISK_SKILL_02" FILE="sounds\mon\impossible\basilrisk_skill_02.ogg"/>
<EFFECT ID="DRAGONM_ATK_01" FILE="sounds\mon\impossible\dragonM_atk_01.ogg"/>
<EFFECT ID="DRAGONM_ATK_02" FILE="sounds\mon\impossible\dragonM_atk_02.ogg"/>
<EFFECT ID="DRAGONM_DIE" FILE="sounds\mon\impossible\dragonM_die.ogg"/>
<EFFECT ID="DRAGONM_DMG_01" FILE="sounds\mon\impossible\dragonM_dmg_01.ogg"/>
<EFFECT ID="DRAGONM_DMG_02" FILE="sounds\mon\impossible\dragonM_dmg_02.ogg"/>
<EFFECT ID="DRAGONM_DMG_03" FILE="sounds\mon\impossible\dragonM_dmg_03.ogg"/>
<EFFECT ID="DRAGONM_SKILL" FILE="sounds\mon\impossible\dragonM_skill.ogg"/>
<EFFECT ID="MEGAIRA_AMB" FILE="sounds\mon\impossible\megaira_amb.ogg"/>
<EFFECT ID="MEGAIRA_ATK_01" FILE="sounds\mon\impossible\megaira_atk_01.ogg"/>
<EFFECT ID="MEGAIRA_ATK_02" FILE="sounds\mon\impossible\megaira_atk_02.ogg"/>
<EFFECT ID="MEGAIRA_DIE" FILE="sounds\mon\impossible\megaira_die.ogg"/>
<EFFECT ID="MEGAIRA_DMG_01" FILE="sounds\mon\impossible\megaira_dmg_01.ogg"/>
<EFFECT ID="MEGAIRA_DMG_02" FILE="sounds\mon\impossible\megaira_dmg_02.ogg"/>
<EFFECT ID="MEGAIRA_DMG_03" FILE="sounds\mon\impossible\megaira_dmg_03.ogg"/>
<EFFECT ID="MEGAIRA_SKILL_01" FILE="sounds\mon\impossible\megaira_skill_01.ogg"/>
<EFFECT ID="MEGAIRA_SKILL_02" FILE="sounds\mon\impossible\megaira_skill_02.ogg"/>
<EFFECT ID="MEGAIRA_SKILL_03" FILE="sounds\mon\impossible\megaira_skill_03.ogg"/>
<EFFECT ID="RIZARD_ATK_01" FILE="sounds\mon\impossible\rizard_atk_01.ogg"/>
<EFFECT ID="RIZARD_ATK_02" FILE="sounds\mon\impossible\rizard_atk_02.ogg"/>
<EFFECT ID="RIZARD_DIE" FILE="sounds\mon\impossible\rizard_die.ogg"/>
<EFFECT ID="RIZARD_DMG_01" FILE="sounds\mon\impossible\rizard_dmg_01.ogg"/>
<EFFECT ID="RIZARD_DMG_02" FILE="sounds\mon\impossible\rizard_dmg_02.ogg"/>
<EFFECT ID="RIZARD_DMG_03" FILE="sounds\mon\impossible\rizard_dmg_03.ogg"/>
<EFFECT ID="RIZARD_SKILL_01" FILE="sounds\mon\impossible\rizard_skill_01.ogg"/>
<EFFECT ID="RIZARD_SKILL_02" FILE="sounds\mon\impossible\rizard_skill_02.ogg"/>
<EFFECT ID="TISPONE_AMB" FILE="sounds\mon\impossible\tispone_amb.ogg"/>
<EFFECT ID="TISPONE_ATK_01" FILE="sounds\mon\impossible\tispone_atk_01.ogg"/>
<EFFECT ID="TISPONE_ATK_02" FILE="sounds\mon\impossible\tispone_atk_02.ogg"/>
<EFFECT ID="TISPONE_DIE" FILE="sounds\mon\impossible\tispone_die.ogg"/>
<EFFECT ID="TISPONE_DMG_01" FILE="sounds\mon\impossible\tispone_dmg_01.ogg"/>
<EFFECT ID="TISPONE_DMG_02" FILE="sounds\mon\impossible\tispone_dmg_02.ogg"/>
<EFFECT ID="TISPONE_DMG_03" FILE="sounds\mon\impossible\tispone_dmg_03.ogg"/>
<EFFECT ID="TISPONE_SKILL_01" FILE="sounds\mon\impossible\tispone_skill_01.ogg"/>
<EFFECT ID="TISPONE_SKILL_02" FILE="sounds\mon\impossible\tispone_skill_02.ogg"/>
<EFFECT ID="TISPONE_SKILL_03" FILE="sounds\mon\impossible\tispone_skill_03.ogg"/>
<EFFECT ID="GARCHER_DIE_01" FILE="sounds\mon\impossible\Garcher_die_01.ogg"/>
<EFFECT ID="GARCHER_DIE_02" FILE="sounds\mon\impossible\Garcher_die_02.ogg"/>
<EFFECT ID="GARCHER_DMG_01" FILE="sounds\mon\impossible\Garcher_dmg_01.ogg"/>
<EFFECT ID="GARCHER_DMG_02" FILE="sounds\mon\impossible\Garcher_dmg_02.ogg"/>
<EFFECT ID="GARCHER_DMG_03" FILE="sounds\mon\impossible\Garcher_dmg_03.ogg"/>
<EFFECT ID="GARCHER_SKILL_01_1" FILE="sounds\mon\impossible\Garcher_skill_01_1.ogg"/>
<EFFECT ID="GARCHER_SKILL_01_2" FILE="sounds\mon\impossible\Garcher_skill_01_2.ogg"/>
<EFFECT ID="GARCHER_SKILL_02_1" FILE="sounds\mon\impossible\Garcher_skill_02_1.ogg"/>
<EFFECT ID="GARCHER_SKILL_02_2" FILE="sounds\mon\impossible\Garcher_skill_02_2.ogg"/>
<EFFECT ID="GASSAS_ATK_01" FILE="sounds\mon\impossible\Gassas_atk_01.ogg"/>
<EFFECT ID="GASSAS_ATK_02" FILE="sounds\mon\impossible\Gassas_atk_02.ogg"/>
<EFFECT ID="GASSAS_DIE" FILE="sounds\mon\impossible\Gassas_die.ogg"/>
<EFFECT ID="GASSAS_DMG_01" FILE="sounds\mon\impossible\Gassas_dmg_01.ogg"/>
<EFFECT ID="GASSAS_DMG_02" FILE="sounds\mon\impossible\Gassas_dmg_02.ogg"/>
<EFFECT ID="GASSAS_MEET" FILE="sounds\mon\impossible\Gassas_meet.ogg"/>
<EFFECT ID="GASSAS_SKILL" FILE="sounds\mon\impossible\Gassas_skill.ogg"/>
<EFFECT ID="GBOMB_SKILL_01" FILE="sounds\mon\impossible\Gbomb_skill_01.ogg"/>
<EFFECT ID="GBOMB_SKILL_02" FILE="sounds\mon\impossible\Gbomb_skill_02.ogg"/>
<EFFECT ID="GBOMB_SKILL_03" FILE="sounds\mon\impossible\Gbomb_skill_03.ogg"/>
<EFFECT ID="GBOMB_SKILL_04" FILE="sounds\mon\impossible\Gbomb_skill_04.ogg"/>
<EFFECT ID="GBOMB_SKILL_05" FILE="sounds\mon\impossible\Gbomb_skill_05.ogg"/>
<EFFECT ID="GBOMB_SKILL_06" FILE="sounds\mon\impossible\Gbomb_skill_06.ogg"/>
<EFFECT ID="GBULLS_ATK_01" FILE="sounds\mon\impossible\Gbulls_atk_01.ogg"/>
<EFFECT ID="GBULLS_ATK_02" FILE="sounds\mon\impossible\Gbulls_atk_02.ogg"/>
<EFFECT ID="GBULLS_DIE" FILE="sounds\mon\impossible\Gbulls_die.ogg"/>
<EFFECT ID="GBULLS_DMG_01" FILE="sounds\mon\impossible\Gbulls_dmg_01.ogg"/>
<EFFECT ID="GBULLS_DMG_02" FILE="sounds\mon\impossible\Gbulls_dmg_02.ogg"/>
<EFFECT ID="GBULLS_MEET" FILE="sounds\mon\impossible\Gbulls_meet.ogg"/>
<EFFECT ID="GBULLS_SKILL_01_1" FILE="sounds\mon\impossible\Gbulls_skill_01_1.ogg"/>
<EFFECT ID="GBULLS_SKILL_01_2" FILE="sounds\mon\impossible\Gbulls_skill_01_2.ogg"/>
<EFFECT ID="GBULLS_SKILL_02" FILE="sounds\mon\impossible\Gbulls_skill_02.ogg"/>
<EFFECT ID="GBULLS_SKILL_03" FILE="sounds\mon\impossible\Gbulls_skill_03.ogg"/>
<EFFECT ID="GFRESH_AMB_01" FILE="sounds\mon\impossible\Gfresh_amb_01.ogg"/>
<EFFECT ID="GFRESH_AMB_02" FILE="sounds\mon\impossible\Gfresh_amb_02.ogg"/>
<EFFECT ID="GFRESH_ATK_01" FILE="sounds\mon\impossible\Gfresh_atk_01.ogg"/>
<EFFECT ID="GFRESH_ATK_02" FILE="sounds\mon\impossible\Gfresh_atk_02.ogg"/>
<EFFECT ID="GFRESH_DIE" FILE="sounds\mon\impossible\Gfresh_die.ogg"/>
<EFFECT ID="GFRESH_DMG_01" FILE="sounds\mon\impossible\Gfresh_dmg_01.ogg"/>
<EFFECT ID="GFRESH_DMG_02" FILE="sounds\mon\impossible\Gfresh_dmg_02.ogg"/>
<EFFECT ID="GGLIC_AMB" FILE="sounds\mon\impossible\Gglic_amb.ogg"/>
<EFFECT ID="GGLIC_MEET" FILE="sounds\mon\impossible\Gglic_meet.ogg"/>
<EFFECT ID="GGLIC_DIE_01" FILE="sounds\mon\impossible\Gglic_die_01.ogg"/>
<EFFECT ID="GGLIC_DIE_02" FILE="sounds\mon\impossible\Gglic_die_02.ogg"/>
<EFFECT ID="GGLIC_DMG_01" FILE="sounds\mon\impossible\Gglic_dmg_01.ogg"/>
<EFFECT ID="GGLIC_DMG_02" FILE="sounds\mon\impossible\Gglic_dmg_02.ogg"/>
<EFFECT ID="GGLIC_SKILL_01_1" FILE="sounds\mon\impossible\Gglic_skill_01_1.ogg"/>
<EFFECT ID="GGLIC_SKILL_01_2" FILE="sounds\mon\impossible\Gglic_skill_01_2.ogg"/>
<EFFECT ID="GGLIC_SKILL_02" FILE="sounds\mon\impossible\Gglic_skill_02.ogg"/>
<EFFECT ID="GGLIC_SKILL_03_1" FILE="sounds\mon\impossible\Gglic_skill_03_1.ogg"/>
<EFFECT ID="GGLIC_SKILL_03_2" FILE="sounds\mon\impossible\Gglic_skill_03_2.ogg"/>
<EFFECT ID="GOLI_MEET" FILE="sounds\mon\impossible\Goli_amb.ogg"/>
<EFFECT ID="GOLI_ATK_01" FILE="sounds\mon\impossible\Goli_atk_01.ogg"/>
<EFFECT ID="GOLI_ATK_02" FILE="sounds\mon\impossible\Goli_atk_02.ogg"/>
<EFFECT ID="GOLI_DIE" FILE="sounds\mon\impossible\Goli_die.ogg"/>
<EFFECT ID="GOLI_DMG_01" FILE="sounds\mon\impossible\Goli_dmg_01.ogg"/>
<EFFECT ID="GOLI_DMG_02" FILE="sounds\mon\impossible\Goli_dmg_02.ogg"/>
<EFFECT ID="GOLI_SKILL_01_1" FILE="sounds\mon\impossible\Goli_skill_01_01.ogg"/>
<EFFECT ID="GOLI_SKILL_01_2" FILE="sounds\mon\impossible\Goli_skill_01_02.ogg"/>
<EFFECT ID="GOLI_SKILL_02" FILE="sounds\mon\impossible\Goli_skill_02.ogg"/>
<EFFECT ID="GSELFDEST_ATK_01" FILE="sounds\mon\impossible\Gselfdest_atk_01.ogg"/>
<EFFECT ID="GSELFDEST_ATK_02" FILE="sounds\mon\impossible\Gselfdest_atk_02.ogg"/>
<EFFECT ID="GSELFDEST_DIE" FILE="sounds\mon\impossible\Gselfdest_die.ogg"/>
<EFFECT ID="GSELFDEST_DMG_01" FILE="sounds\mon\impossible\Gselfdest_dmg_01.ogg"/>
<EFFECT ID="GSELFDEST_DMG_02" FILE="sounds\mon\impossible\Gselfdest_dmg_02.ogg"/>
<EFFECT ID="GSELFDEST_SKILL" FILE="sounds\mon\impossible\Gselfdest_skill.ogg"/>
<EFFECT ID="MADGBL_ATK_01" FILE="sounds\mon\impossible\madgbl_atk_01.ogg"/>
<EFFECT ID="MADGBL_ATK_02" FILE="sounds\mon\impossible\madgbl_atk_02.ogg"/>
<EFFECT ID="MADGBL_ATK_03" FILE="sounds\mon\impossible\madgbl_atk_03.ogg"/>
<EFFECT ID="MADGBL_DIE" FILE="sounds\mon\impossible\madgbl_die.ogg"/>
<EFFECT ID="MADGBL_DMG_01" FILE="sounds\mon\impossible\madgbl_dmg_01.ogg"/>
<EFFECT ID="MADGBL_DMG_02" FILE="sounds\mon\impossible\madgbl_dmg_02.ogg"/>
<EFFECT ID="MADGBL_DMG_03" FILE="sounds\mon\impossible\madgbl_dmg_03.ogg"/>
<EFFECT ID="MADGBL_MEET" FILE="sounds\mon\impossible\madgbl_meet.ogg"/>
<EFFECT ID="MADGBL_SKILL" FILE="sounds\mon\impossible\madgbl_skill.ogg"/>
<EFFECT ID="BARMY_ATK_01" FILE="sounds\mon\impossible\Barmy_atk_01.ogg"/>
<EFFECT ID="BARMY_ATK_02" FILE="sounds\mon\impossible\Barmy_atk_02.ogg"/>
<EFFECT ID="BARMY_DIE_01" FILE="sounds\mon\impossible\Barmy_die_01.ogg"/>
<EFFECT ID="BARMY_DIE_02" FILE="sounds\mon\impossible\Barmy_die_02.ogg"/>
<EFFECT ID="BARMY_DMG_01" FILE="sounds\mon\impossible\Barmy_dmg_01.ogg"/>
<EFFECT ID="BARMY_DMG_02" FILE="sounds\mon\impossible\Barmy_dmg_02.ogg"/>
<EFFECT ID="BARMY_DMG_03" FILE="sounds\mon\impossible\Barmy_dmg_03.ogg"/>
<EFFECT ID="BARMY_SKILL_01" FILE="sounds\mon\impossible\Barmy_skill_01.ogg"/>
<EFFECT ID="BARMY_SKILL_02" FILE="sounds\mon\impossible\Barmy_skill_02.ogg"/>
<EFFECT ID="BARMY_SKILL_03" FILE="sounds\mon\impossible\Barmy_skill_03.ogg"/>
<EFFECT ID="BARMY_SKILL_04" FILE="sounds\mon\impossible\Barmy_skill_04.ogg"/>
<EFFECT ID="BARMY_SKILL_05" FILE="sounds\mon\impossible\Barmy_skill_05.ogg"/>
<EFFECT ID="BARMY_SKILL_06" FILE="sounds\mon\impossible\Barmy_skill_06.ogg"/>
<EFFECT ID="BARMY_SKILL_07" FILE="sounds\mon\impossible\Barmy_skill_07.ogg"/>
<EFFECT ID="GRIGUN_AMB" FILE="sounds\mon\impossible\grigun_amb.ogg"/>
<EFFECT ID="GRIGUN_ATK_01" FILE="sounds\mon\impossible\grigun_atk_01.ogg"/>
<EFFECT ID="GRIGUN_ATK_02" FILE="sounds\mon\impossible\grigun_atk_02.ogg"/>
<EFFECT ID="GRIGUN_DIE" FILE="sounds\mon\impossible\grigun_die.ogg"/>
<EFFECT ID="GRIGUN_DMG_01" FILE="sounds\mon\impossible\grigun_dmg_01.ogg"/>
<EFFECT ID="GRIGUN_DMG_02" FILE="sounds\mon\impossible\grigun_dmg_02.ogg"/>
<EFFECT ID="GRIGUN_DMG_03" FILE="sounds\mon\impossible\grigun_dmg_03.ogg"/>
<EFFECT ID="GRIGUN_MEET" FILE="sounds\mon\impossible\grigun_meet.ogg"/>
<EFFECT ID="GRIGUN_SKILL_01" FILE="sounds\mon\impossible\grigun_skill_01.ogg"/>
<EFFECT ID="GRIGUN_SKILL_02" FILE="sounds\mon\impossible\grigun_skill_02.ogg"/>
<EFFECT ID="GRIGUN_SKILL_03" FILE="sounds\mon\impossible\grigun_skill_03.ogg"/>
<EFFECT ID="GRIGUN_SKILL_04" FILE="sounds\mon\impossible\grigun_skill_04.ogg"/>
<EFFECT ID="GRIGUN_SKILL_05" FILE="sounds\mon\impossible\grigun_skill_05.ogg"/>
<EFFECT ID="GRIGUN_SKILL_06" FILE="sounds\mon\impossible\grigun_skill_06.ogg"/>
<EFFECT ID="GRIGUN_SKILL_07" FILE="sounds\mon\impossible\grigun_skill_07.ogg"/>
<EFFECT ID="GRIGUN_SKILL_08_1" FILE="sounds\mon\impossible\grigun_skill_08_1.ogg"/>
<EFFECT ID="GRIGUN_SKILL_08_2" FILE="sounds\mon\impossible\grigun_skill_08_2.ogg"/>
<EFFECT ID="JEFF_AMB_01" FILE="sounds\mon\impossible\jeff_amb_01.ogg"/>
<EFFECT ID="JEFF_AMB_02" FILE="sounds\mon\impossible\jeff_amb_02.ogg"/>
<EFFECT ID="JEFF_ATK_01" FILE="sounds\mon\impossible\jeff_atk_01.ogg"/>
<EFFECT ID="JEFF_ATK_02" FILE="sounds\mon\impossible\jeff_atk_02.ogg"/>
<EFFECT ID="JEFF_ATK_03" FILE="sounds\mon\impossible\jeff_atk_03.ogg"/>
<EFFECT ID="JEFF_DIE" FILE="sounds\mon\impossible\jeff_die.ogg"/>
<EFFECT ID="JEFF_DMG_01" FILE="sounds\mon\impossible\jeff_dmg_01.ogg"/>
<EFFECT ID="JEFF_DMG_02" FILE="sounds\mon\impossible\jeff_dmg_02.ogg"/>
<EFFECT ID="JEFF_DMG_03" FILE="sounds\mon\impossible\jeff_dmg_03.ogg"/>
<EFFECT ID="JEFF_SKILL_01_1" FILE="sounds\mon\impossible\jeff_skill_01_1.ogg"/>
<EFFECT ID="JEFF_SKILL_01_2" FILE="sounds\mon\impossible\jeff_skill_01_2.ogg"/>
<EFFECT ID="JEFF_SKILL_02" FILE="sounds\mon\impossible\jeff_skill_02.ogg"/>
<EFFECT ID="JEFF_SKILL_03" FILE="sounds\mon\impossible\jeff_skill_03.ogg"/>
<EFFECT ID="JEFF_SKILL_04" FILE="sounds\mon\impossible\jeff_skill_04.ogg"/>
<EFFECT ID="JEFF_SKILL_05_1" FILE="sounds\mon\impossible\jeff_skill_05_1.ogg"/>
<EFFECT ID="JEFF_SKILL_05_2" FILE="sounds\mon\impossible\jeff_skill_05_2.ogg"/>
<EFFECT ID="JEFF_SKILL_06" FILE="sounds\mon\impossible\jeff_skill_06.ogg"/>
<EFFECT ID="VERSTI_AMB_01" FILE="sounds\mon\impossible\versti_amb_01.ogg"/>
<EFFECT ID="VERSTI_AMB_02" FILE="sounds\mon\impossible\versti_amb_02.ogg"/>
<EFFECT ID="VERSTI_ATK_01" FILE="sounds\mon\impossible\versti_atk_01.ogg"/>
<EFFECT ID="VERSTI_ATK_02" FILE="sounds\mon\impossible\versti_atk_02.ogg"/>
<EFFECT ID="VERSTI_DIE_01" FILE="sounds\mon\impossible\versti_die_01.ogg"/>
<EFFECT ID="VERSTI_DIE_02" FILE="sounds\mon\impossible\versti_die_02.ogg"/>
<EFFECT ID="VERSTI_DMG_01" FILE="sounds\mon\impossible\versti_dmg_01.ogg"/>
<EFFECT ID="VERSTI_DMG_02" FILE="sounds\mon\impossible\versti_dmg_02.ogg"/>
<EFFECT ID="VERSTI_DMG_03" FILE="sounds\mon\impossible\versti_dmg_03.ogg"/>
<EFFECT ID="VERSTI_SKILL" FILE="sounds\mon\impossible\versti_skill.ogg"/>
<EFFECT ID="BARMY_SKILL_08_1" FILE="sounds\mon\impossible\Barmy_skill_08_1.ogg"/>
<EFFECT ID="BARMY_SKILL_08_2" FILE="sounds\mon\impossible\Barmy_skill_08_2.ogg"/>
<EFFECT ID="DYUKONG_DIE" FILE="sounds\mon\impossible\dyukong_die.ogg"/>
<EFFECT ID="DYUKONG_DMG_01" FILE="sounds\mon\impossible\dyukong_dmg_01.ogg"/>
<EFFECT ID="DYUKONG_DMG_02" FILE="sounds\mon\impossible\dyukong_dmg_02.ogg"/>
<EFFECT ID="DYUKONG_SKILL_01" FILE="sounds\mon\impossible\dyukong_skill_01.ogg"/>
<EFFECT ID="DYUKONG_SKILL_02_1" FILE="sounds\mon\impossible\dyukong_skill_02_1.ogg"/>
<EFFECT ID="DYUKONG_SKILL_02_2" FILE="sounds\mon\impossible\dyukong_skill_02_2.ogg"/>
<EFFECT ID="ISILIAN_SKILL_01" FILE="sounds\mon\impossible\isilian_skill_01.ogg"/>
<EFFECT ID="ISILIAN_SKILL_02" FILE="sounds\mon\impossible\isilian_skill_02.ogg"/>
<EFFECT ID="ISILIAN_SKILL_03" FILE="sounds\mon\impossible\isilian_skill_03.ogg"/>
<EFFECT ID="MJANE_AMB" FILE="sounds\mon\impossible\mjane_amb.ogg"/>
<EFFECT ID="MJANE_ATK_01" FILE="sounds\mon\impossible\mjane_atk_01.ogg"/>
<EFFECT ID="MJANE_ATK_02" FILE="sounds\mon\impossible\mjane_atk_02.ogg"/>
<EFFECT ID="MJANE_DIE" FILE="sounds\mon\impossible\mjane_die.ogg"/>
<EFFECT ID="MJANE_DMG_01" FILE="sounds\mon\impossible\mjane_dmg_01.ogg"/>
<EFFECT ID="MJANE_DMG_02" FILE="sounds\mon\impossible\mjane_dmg_02.ogg"/>
<EFFECT ID="MJANE_SKILL_01_1" FILE="sounds\mon\impossible\mjane_skill_01_1.ogg"/>
<EFFECT ID="MJANE_SKILL_01_2" FILE="sounds\mon\impossible\mjane_skill_01_2.ogg"/>
<EFFECT ID="MJANE_SKILL_02_1" FILE="sounds\mon\impossible\mjane_skill_02_1.ogg"/>
<EFFECT ID="MJANE_SKILL_02_2" FILE="sounds\mon\impossible\mjane_skill_02_2.ogg"/>
<EFFECT ID="MJANE_SKILL_03_1" FILE="sounds\mon\impossible\mjane_skill_03_1.ogg"/>
<EFFECT ID="MJANE_SKILL_03_2" FILE="sounds\mon\impossible\mjane_skill_03_2.ogg"/>
<EFFECT ID="DYUKONG_BARI" FILE="sounds\mon\impossible\dyukong_bari.ogg"/>
<EFFECT ID="GAU_MARK" FILE="sounds\mon\impossible\gau_mark.ogg"/>
<EFFECT ID="GAU_TILE_CHANGE" FILE="sounds\mon\impossible\gau_tile_change.ogg"/>
<EFFECT ID="GAU_TILE_CRASH" FILE="sounds\mon\impossible\gau_tile_crash.ogg"/>
<EFFECT ID="INCENT_CIRCLE_DIS" FILE="sounds\mon\impossible\incent_circle_dis.ogg"/>
<EFFECT ID="INCENT_CIRCLE_LOOP" FILE="sounds\mon\impossible\incent_circle_loop.ogg" LOOP_DELAY="0"/>
<EFFECT ID="INCENT_INFECTION_LOOP" FILE="sounds\mon\impossible\incent_infection_loop.ogg" LOOP_DELAY="0"/>
<EFFECT ID="CREAMS_THROW_LOOP" FILE="sounds\mon\impossible\creams_throw_loop.ogg" LOOP_DELAY="0"/>
<EFFECT ID="LEMON_THROW_LOOP" FILE="sounds\mon\impossible\lemon_throw_loop.ogg" LOOP_DELAY="0"/>
<EFFECT ID="LEMON_THROW_HIT" FILE="sounds\mon\impossible\lemon_throw_hit.ogg"/>
<EFFECT ID="ASHCORE_CIRCLE" FILE="sounds\mon\impossible\ashcore_circle.ogg"/>
<EFFECT ID="ASHCORE_CIRCLE_MOVE" FILE="sounds\mon\impossible\ashcore_circle_move.ogg"/>
<EFFECT ID="ASHCORE_FIRE_LOOP" FILE="sounds\mon\impossible\ashcore_fire_loop.ogg" LOOP_DELAY="0"/>
<EFFECT ID="ASHCORE_WAVE_01" FILE="sounds\mon\impossible\ashcore_wave_01.ogg"/>
<EFFECT ID="ASHCORE_WAVE_02" FILE="sounds\mon\impossible\ashcore_wave_02.ogg"/>
<EFFECT ID="BAKAL_CHANGE" FILE="sounds\mon\impossible\bakal_change.ogg"/>
<EFFECT ID="BAKAL_CHANGE_READY" FILE="sounds\mon\impossible\bakal_change_ready.ogg"/>
<EFFECT ID="BAKAL_DIE_EXP" FILE="sounds\mon\impossible\bakal_die_exp.ogg"/>
<EFFECT ID="BAKAL_FIREATK" FILE="sounds\mon\impossible\bakal_fireatk.ogg"/>
<EFFECT ID="BAKAL_FLAP" FILE="sounds\mon\impossible\bakal_flap.ogg"/>
<EFFECT ID="BAKAL_LANDING" FILE="sounds\mon\impossible\bakal_landing.ogg"/>
<EFFECT ID="BAKAL_RHYTHM_ARROW" FILE="sounds\mon\impossible\bakal_rhythm_arrow.ogg"/>
<EFFECT ID="BAKAL_RHYTHM_FAIL" FILE="sounds\mon\impossible\bakal_rhythm_fail.ogg"/>
<EFFECT ID="BAKAL_RHYTHM_SUC" FILE="sounds\mon\impossible\bakal_rhythm_suc.ogg"/>
<EFFECT ID="BAKAL_ROAR" FILE="sounds\mon\impossible\bakal_roar.ogg"/>
<EFFECT ID="ITRENOG_LANDING" FILE="sounds\mon\impossible\itrenog_landing.ogg"/>
<EFFECT ID="ITRENOG_SHOUT" FILE="sounds\mon\impossible\itrenog_shout.ogg"/>
<EFFECT ID="ITRENOG_SHOUT_READY" FILE="sounds\mon\impossible\itrenog_shout_ready.ogg"/>
<EFFECT ID="NAGOR_DARKSOUL_LOOP" FILE="sounds\mon\impossible\nagor_darksoul_loop.ogg" LOOP_DELAY="0"/>
<EFFECT ID="NAGOR_SWORD_READY" FILE="sounds\mon\impossible\nagor_sword_ready.ogg"/>
<EFFECT ID="NMAUG_ATKBOX" FILE="sounds\mon\impossible\nmaug_atkbox.ogg"/>
<EFFECT ID="NMAUG_ENERGY" FILE="sounds\mon\impossible\nmaug_energy.ogg"/>
<EFFECT ID="NMAUG_ENERGY_GET" FILE="sounds\mon\impossible\nmaug_energy_get.ogg"/>
<EFFECT ID="NMAUG_ENERGYBOX" FILE="sounds\mon\impossible\nmaug_energybox.ogg"/>
<EFFECT ID="ASTAROTH_SOUL_EXP" FILE="sounds\mon\impossible\astaroth_soul_exp.ogg"/>
<EFFECT ID="ASTAROTH_SOUL_INVOKE" FILE="sounds\mon\impossible\astaroth_soul_invoke.ogg"/>
<EFFECT ID="BERIAS_ENERGY_GET" FILE="sounds\mon\impossible\berias_energy_get.ogg"/>
<EFFECT ID="BERIAS_LAND_CRACK" FILE="sounds\mon\impossible\berias_land_crack.ogg"/>
<EFFECT ID="BERIAS_RUINGHOST_INVOKE" FILE="sounds\mon\impossible\berias_ruinghost_invoke.ogg"/>
<EFFECT ID="BERIAS_SWORD_PUT" FILE="sounds\mon\impossible\berias_sword_put.ogg"/>
<EFFECT ID="BERIAS_TORNADO_LOOP" FILE="sounds\mon\impossible\berias_tornado_loop.ogg" LOOP_DELAY="0"/>
<EFFECT ID="BERIAS_TORNADO_START" FILE="sounds\mon\impossible\berias_tornado_start.ogg"/>
<EFFECT ID="MICA_ANGEL_APP" FILE="sounds\mon\impossible\mica_angel_app.ogg"/>
<EFFECT ID="MICA_ANGEL_DIS" FILE="sounds\mon\impossible\mica_angel_dis.ogg"/>
<EFFECT ID="MICA_ANGELCOIN" FILE="sounds\mon\impossible\mica_angelcoin.ogg"/>
<EFFECT ID="MICA_ANGELCOIN_EXP" FILE="sounds\mon\impossible\mica_angelcoin_exp.ogg"/>
<EFFECT ID="MICA_COIN_WARNING" FILE="sounds\mon\impossible\mica_coin_warning.ogg"/>
<EFFECT ID="MICA_DEVILCOIN" FILE="sounds\mon\impossible\mica_devilcoin.ogg"/>
<EFFECT ID="OZMA_CHANGE" FILE="sounds\mon\impossible\ozma_change.ogg"/>
<EFFECT ID="OZMA_COLUMN_END" FILE="sounds\mon\impossible\ozma_column_end.ogg"/>
<EFFECT ID="OZMA_COLUMN_LOOP" FILE="sounds\mon\impossible\ozma_column_loop.ogg" LOOP_DELAY="0"/>
<EFFECT ID="OZMA_COLUMN_START" FILE="sounds\mon\impossible\ozma_column_start.ogg"/>
<EFFECT ID="OZMA_SOUL_THROW" FILE="sounds\mon\impossible\ozma_soul_throw.ogg"/>
<EFFECT ID="SAWTUS_THROW" FILE="sounds\mon\impossible\sawtus_throw.ogg"/>
<EFFECT ID="TIAMAT_MEANTEAU" FILE="sounds\mon\impossible\tiamat_menteau.ogg"/>
<EFFECT ID="TIAMAT_MEANTEAU_LOOP" FILE="sounds\mon\impossible\tiamat_menteau_loop.ogg" LOOP_DELAY="0"/>
<EFFECT ID="TIAMAT_SPACE_CUT" FILE="sounds\mon\impossible\tiamat_space_cut.ogg"/>
<EFFECT ID="TIAMAT_SPACE_LOOP" FILE="sounds\mon\impossible\tiamat_space_loop.ogg" LOOP_DELAY="0"/>
<EFFECT ID="TIAMAT_SPACE_OPEN" FILE="sounds\mon\impossible\tiamat_space_open.ogg"/>
<EFFECT ID="ASHCORE_DIE" FILE="sounds\mon\impossible\ashcore_die.ogg"/>
<EFFECT ID="ASHCORE_DMG_01" FILE="sounds\mon\impossible\ashcore_dmg_01.ogg"/>
<EFFECT ID="ASHCORE_DMG_02" FILE="sounds\mon\impossible\ashcore_dmg_02.ogg"/>
<EFFECT ID="ASHCORE_MEET_01" FILE="sounds\mon\impossible\ashcore_meet_01.ogg"/>
<EFFECT ID="ASHCORE_MEET_02" FILE="sounds\mon\impossible\ashcore_meet_02.ogg"/>
<EFFECT ID="ASHCORE_SKILL_01_1" FILE="sounds\mon\impossible\ashcore_skill_01_1.ogg"/>
<EFFECT ID="ASHCORE_SKILL_01_2" FILE="sounds\mon\impossible\ashcore_skill_01_2.ogg"/>
<EFFECT ID="ASHCORE_SKILL_02" FILE="sounds\mon\impossible\ashcore_skill_02.ogg"/>
<EFFECT ID="ASHCORE_SKILL_03_1" FILE="sounds\mon\impossible\ashcore_skill_03_1.ogg"/>
<EFFECT ID="ASHCORE_SKILL_03_2" FILE="sounds\mon\impossible\ashcore_skill_03_2.ogg"/>
<EFFECT ID="ASTAROTH_ATK_01" FILE="sounds\mon\impossible\astaroth_atk_01.ogg"/>
<EFFECT ID="ASTAROTH_ATK_02" FILE="sounds\mon\impossible\astaroth_atk_02.ogg"/>
<EFFECT ID="ASTAROTH_DIE" FILE="sounds\mon\impossible\astaroth_die.ogg"/>
<EFFECT ID="ASTAROTH_DMG_01" FILE="sounds\mon\impossible\astaroth_dmg_01.ogg"/>
<EFFECT ID="ASTAROTH_DMG_02" FILE="sounds\mon\impossible\astaroth_dmg_02.ogg"/>
<EFFECT ID="ASTAROTH_MEET_01" FILE="sounds\mon\impossible\astaroth_meet_01.ogg"/>
<EFFECT ID="ASTAROTH_MEET_02" FILE="sounds\mon\impossible\astaroth_meet_02.ogg"/>
<EFFECT ID="ASTAROTH_SKILL_01" FILE="sounds\mon\impossible\astaroth_skill_01.ogg"/>
<EFFECT ID="ASTAROTH_SKILL_02" FILE="sounds\mon\impossible\astaroth_skill_02.ogg"/>
<EFFECT ID="ASTAROTH_SKILL_03_1" FILE="sounds\mon\impossible\astaroth_skill_03_1.ogg"/>
<EFFECT ID="ASTAROTH_SKILL_03_2" FILE="sounds\mon\impossible\astaroth_skill_03_2.ogg"/>
<EFFECT ID="ASTAROTH_SKILL_03_3" FILE="sounds\mon\impossible\astaroth_skill_03_3.ogg"/>
<EFFECT ID="ASTAROTH_SKILL_04_1" FILE="sounds\mon\impossible\astaroth_skill_04_1.ogg"/>
<EFFECT ID="ASTAROTH_SKILL_04_2" FILE="sounds\mon\impossible\astaroth_skill_04_2.ogg"/>
<EFFECT ID="ASTAROTH_SKILL_04_3" FILE="sounds\mon\impossible\astaroth_skill_04_3.ogg"/>
<EFFECT ID="BAKAL_ATK_01" FILE="sounds\mon\impossible\bakal_atk_01.ogg"/>
<EFFECT ID="BAKAL_ATK_02" FILE="sounds\mon\impossible\bakal_atk_02.ogg"/>
<EFFECT ID="BAKAL_DIE" FILE="sounds\mon\impossible\bakal_die.ogg"/>
<EFFECT ID="BAKAL_ETCVOICE_01" FILE="sounds\mon\impossible\bakal_etcvoice_01.ogg"/>
<EFFECT ID="BAKAL_ETCVOICE_02" FILE="sounds\mon\impossible\bakal_etcvoice_02.ogg"/>
<EFFECT ID="BAKAL_ETCVOICE_03" FILE="sounds\mon\impossible\bakal_etcvoice_03.ogg"/>
<EFFECT ID="BAKAL_MEET" FILE="sounds\mon\impossible\bakal_meet.ogg"/>
<EFFECT ID="BAKAL_SKILL_01" FILE="sounds\mon\impossible\bakal_skill_01.ogg"/>
<EFFECT ID="BAKAL_SKILL_02" FILE="sounds\mon\impossible\bakal_skill_02.ogg"/>
<EFFECT ID="BERIAS_DIE" FILE="sounds\mon\impossible\berias_die.ogg"/>
<EFFECT ID="BERIAS_DMG_01" FILE="sounds\mon\impossible\berias_dmg_01.ogg"/>
<EFFECT ID="BERIAS_DMG_02" FILE="sounds\mon\impossible\berias_dmg_02.ogg"/>
<EFFECT ID="BERIAS_MEET" FILE="sounds\mon\impossible\berias_meet.ogg"/>
<EFFECT ID="BERIAS_SKILL_01" FILE="sounds\mon\impossible\berias_skill_01.ogg"/>
<EFFECT ID="BERIAS_SKILL_02" FILE="sounds\mon\impossible\berias_skill_02.ogg"/>
<EFFECT ID="BERIAS_SKILL_03" FILE="sounds\mon\impossible\berias_skill_03.ogg"/>
<EFFECT ID="BERIAS_SKILL_04" FILE="sounds\mon\impossible\berias_skill_04.ogg"/>
<EFFECT ID="BERIAS_SKILL_05" FILE="sounds\mon\impossible\berias_skill_05.ogg"/>
<EFFECT ID="CREAMS_ATK_01" FILE="sounds\mon\impossible\creams_atk_01.ogg"/>
<EFFECT ID="CREAMS_ATK_02" FILE="sounds\mon\impossible\creams_atk_02.ogg"/>
<EFFECT ID="CREAMS_DIE_01" FILE="sounds\mon\impossible\creams_die_01.ogg"/>
<EFFECT ID="CREAMS_DIE_02" FILE="sounds\mon\impossible\creams_die_02.ogg"/>
<EFFECT ID="CREAMS_DMG_01" FILE="sounds\mon\impossible\creams_dmg_01.ogg"/>
<EFFECT ID="CREAMS_DMG_02" FILE="sounds\mon\impossible\creams_dmg_02.ogg"/>
<EFFECT ID="CREAMS_SKILL_01" FILE="sounds\mon\impossible\creams_skill_01.ogg"/>
<EFFECT ID="CREAMS_SKILL_02" FILE="sounds\mon\impossible\creams_skill_02.ogg"/>
<EFFECT ID="GAU_ATK_01" FILE="sounds\mon\impossible\gau_atk_01.ogg"/>
<EFFECT ID="GAU_ATK_02" FILE="sounds\mon\impossible\gau_atk_02.ogg"/>
<EFFECT ID="GAU_ATK_03" FILE="sounds\mon\impossible\gau_atk_03.ogg"/>
<EFFECT ID="GAU_ATK_04" FILE="sounds\mon\impossible\gau_atk_04.ogg"/>
<EFFECT ID="GAU_DIE" FILE="sounds\mon\impossible\gau_die.ogg"/>
<EFFECT ID="GAU_DMG_01" FILE="sounds\mon\impossible\gau_dmg_01.ogg"/>
<EFFECT ID="GAU_DMG_02" FILE="sounds\mon\impossible\gau_dmg_02.ogg"/>
<EFFECT ID="GAU_MEET" FILE="sounds\mon\impossible\gau_meet.ogg"/>
<EFFECT ID="GAU_SKILL_01" FILE="sounds\mon\impossible\gau_skill_01.ogg"/>
<EFFECT ID="GAU_SKILL_02" FILE="sounds\mon\impossible\gau_skill_02.ogg"/>
<EFFECT ID="GAU_SKILL_03_1" FILE="sounds\mon\impossible\gau_skill_03_1.ogg"/>
<EFFECT ID="GAU_SKILL_03_2" FILE="sounds\mon\impossible\gau_skill_03_2.ogg"/>
<EFFECT ID="GAU_SKILL_04_1" FILE="sounds\mon\impossible\gau_skill_04_1.ogg"/>
<EFFECT ID="GAU_SKILL_04_2" FILE="sounds\mon\impossible\gau_skill_04_2.ogg"/>
<EFFECT ID="GAU_SKILL_05" FILE="sounds\mon\impossible\gau_skill_05.ogg"/>
<EFFECT ID="MICA_ANGEL_MEET_01" FILE="sounds\mon\impossible\mica_angel_meet_01.ogg"/>
<EFFECT ID="MICA_ANGEL_MEET_02" FILE="sounds\mon\impossible\mica_angel_meet_02.ogg"/>
<EFFECT ID="MICA_ATK_01" FILE="sounds\mon\impossible\mica_atk_01.ogg"/>
<EFFECT ID="MICA_ATK_02" FILE="sounds\mon\impossible\mica_atk_02.ogg"/>
<EFFECT ID="MICA_DIE" FILE="sounds\mon\impossible\mica_die.ogg"/>
<EFFECT ID="MICA_MEET" FILE="sounds\mon\impossible\mica_meet.ogg"/>
<EFFECT ID="MICA_SKILL_01" FILE="sounds\mon\impossible\mica_skill_01.ogg"/>
<EFFECT ID="MICA_SKILL_02" FILE="sounds\mon\impossible\mica_skill_02.ogg"/>
<EFFECT ID="MICA_SKILL_03" FILE="sounds\mon\impossible\mica_skill_03.ogg"/>
<EFFECT ID="MICA_SKILL_04_1" FILE="sounds\mon\impossible\mica_skill_04_1.ogg"/>
<EFFECT ID="MICA_SKILL_04_2" FILE="sounds\mon\impossible\mica_skill_04_2.ogg"/>
<EFFECT ID="MICA_SKILL_05" FILE="sounds\mon\impossible\mica_skill_05.ogg"/>
<EFFECT ID="NAGOR_DIE_01" FILE="sounds\mon\impossible\nagor_die_01.ogg"/>
<EFFECT ID="NAGOR_DIE_02" FILE="sounds\mon\impossible\nagor_die_02.ogg"/>
<EFFECT ID="NAGOR_DMG_01" FILE="sounds\mon\impossible\nagor_dmg_01.ogg"/>
<EFFECT ID="NAGOR_DMG_02" FILE="sounds\mon\impossible\nagor_dmg_02.ogg"/>
<EFFECT ID="NAGOR_MEET" FILE="sounds\mon\impossible\nagor_meet.ogg"/>
<EFFECT ID="NAGOR_SKILL_01_1" FILE="sounds\mon\impossible\nagor_skill_01_1.ogg"/>
<EFFECT ID="NAGOR_SKILL_01_2" FILE="sounds\mon\impossible\nagor_skill_01_2.ogg"/>
<EFFECT ID="NAGOR_SKILL_01_3" FILE="sounds\mon\impossible\nagor_skill_01_3.ogg"/>
<EFFECT ID="NAGOR_SKILL_02" FILE="sounds\mon\impossible\nagor_skill_02.ogg"/>
<EFFECT ID="NAGOR_SKILL_03" FILE="sounds\mon\impossible\nagor_skill_03.ogg"/>
<EFFECT ID="OZMA_ATK" FILE="sounds\mon\impossible\ozma_atk.ogg"/>
<EFFECT ID="OZMA_DIE" FILE="sounds\mon\impossible\ozma_die.ogg"/>
<EFFECT ID="OZMA_DMG_01" FILE="sounds\mon\impossible\ozma_dmg_01.ogg"/>
<EFFECT ID="OZMA_DMG_02" FILE="sounds\mon\impossible\ozma_dmg_02.ogg"/>
<EFFECT ID="OZMA_MEET" FILE="sounds\mon\impossible\ozma_meet.ogg"/>
<EFFECT ID="OZMA_SKILL_01_1" FILE="sounds\mon\impossible\ozma_skill_01_1.ogg"/>
<EFFECT ID="OZMA_SKILL_01_2" FILE="sounds\mon\impossible\ozma_skill_01_2.ogg"/>
<EFFECT ID="OZMA_SKILL_01_3" FILE="sounds\mon\impossible\ozma_skill_01_3.ogg"/>
<EFFECT ID="OZMA_SKILL_02" FILE="sounds\mon\impossible\ozma_skill_02.ogg"/>
<EFFECT ID="OZMA_SKILL_03" FILE="sounds\mon\impossible\ozma_skill_03.ogg"/>
<EFFECT ID="OZMA_SKILL_04" FILE="sounds\mon\impossible\ozma_skill_04.ogg"/>
<EFFECT ID="OZMA_SKILL_05_1" FILE="sounds\mon\impossible\ozma_skill_05_1.ogg"/>
<EFFECT ID="OZMA_SKILL_05_2" FILE="sounds\mon\impossible\ozma_skill_05_2.ogg"/>
<EFFECT ID="RUINGHOST_DIE" FILE="sounds\mon\impossible\ruinghost_die.ogg"/>
<EFFECT ID="RUINGHOST_DMG_01" FILE="sounds\mon\impossible\ruinghost_dmg_01.ogg"/>
<EFFECT ID="RUINGHOST_DMG_02" FILE="sounds\mon\impossible\ruinghost_dmg_02.ogg"/>
<MUSIC ID="M_THE_NEW_CAPITAL_GENT" FILE="music\the_new_capital_gent.ogg" LOOP_DELAY="0"/>
<EFFECT ID="TIAMAT_ATK" FILE="sounds\mon\impossible\tiamat_atk.ogg"/>
<EFFECT ID="TIAMAT_DIE" FILE="sounds\mon\impossible\tiamat_die.ogg"/>
<EFFECT ID="TIAMAT_DMG_01" FILE="sounds\mon\impossible\tiamat_dmg_01.ogg"/>
<EFFECT ID="TIAMAT_DMG_02" FILE="sounds\mon\impossible\tiamat_dmg_02.ogg"/>
<EFFECT ID="TIAMAT_MEET" FILE="sounds\mon\impossible\tiamat_meet.ogg"/>
<EFFECT ID="TIAMAT_SKILL_01" FILE="sounds\mon\impossible\tiamat_skill_01.ogg"/>
<EFFECT ID="TIAMAT_SKILL_02_1" FILE="sounds\mon\impossible\tiamat_skill_02_1.ogg"/>
<EFFECT ID="TIAMAT_SKILL_02_2" FILE="sounds\mon\impossible\tiamat_skill_02_2.ogg"/>
<EFFECT ID="TIAMAT_SKILL_03" FILE="sounds\mon\impossible\tiamat_skill_03.ogg"/>
<EFFECT ID="TIAMAT_SKILL_04" FILE="sounds\mon\impossible\tiamat_skill_04.ogg"/>
<EFFECT ID="VENITH_DIE" FILE="sounds\mon\impossible\venith_die.ogg"/>
<EFFECT ID="VENITH_DMG_01" FILE="sounds\mon\impossible\venith_dmg_01.ogg"/>
<EFFECT ID="VENITH_DMG_02" FILE="sounds\mon\impossible\venith_dmg_02.ogg"/>
<EFFECT ID="VENITH_MEET_01" FILE="sounds\mon\impossible\venith_meet_01.ogg"/>
<EFFECT ID="VENITH_MEET_02" FILE="sounds\mon\impossible\venith_meet_02.ogg"/>
<EFFECT ID="VENITH_SKILL_01_1" FILE="sounds\mon\impossible\venith_skill_01_1.ogg"/>
<EFFECT ID="VENITH_SKILL_01_2" FILE="sounds\mon\impossible\venith_skill_01_2.ogg"/>
<EFFECT ID="VENITH_SKILL_01_3" FILE="sounds\mon\impossible\venith_skill_01_3.ogg"/>
<EFFECT ID="VENITH_SKILL_02_1" FILE="sounds\mon\impossible\venith_skill_02_1.ogg"/>
<EFFECT ID="VENITH_SKILL_02_2" FILE="sounds\mon\impossible\venith_skill_02_2.ogg"/>
<EFFECT ID="VENITH_SKILL_03" FILE="sounds\mon\impossible\venith_skill_03.ogg"/>
<EFFECT ID="VENITH_SKILL_04" FILE="sounds\mon\impossible\venith_skill_04.ogg"/>
<EFFECT ID="VENITH_SKILL_05_1" FILE="sounds\mon\impossible\venith_skill_05_1.ogg"/>
<EFFECT ID="VENITH_SKILL_05_2" FILE="sounds\mon\impossible\venith_skill_05_2.ogg"/>
<EFFECT ID="VENITH_SKILL_05_3" FILE="sounds\mon\impossible\venith_skill_05_3.ogg"/>
<EFFECT ID="ITRENOG_ATK_01" FILE="sounds\mon\impossible\itrenog_atk_01.ogg"/>
<EFFECT ID="ITRENOG_ATK_02" FILE="sounds\mon\impossible\itrenog_atk_02.ogg"/>
<EFFECT ID="ITRENOG_DIE" FILE="sounds\mon\impossible\itrenog_die.ogg"/>
<EFFECT ID="ITRENOG_DMG_01" FILE="sounds\mon\impossible\itrenog_dmg_01.ogg"/>
<EFFECT ID="ITRENOG_DMG_02" FILE="sounds\mon\impossible\itrenog_dmg_02.ogg"/>
<EFFECT ID="ITRENOG_MEET" FILE="sounds\mon\impossible\itrenog_meet.ogg"/>
<EFFECT ID="ITRENOG_SKILL_01_1" FILE="sounds\mon\impossible\itrenog_skill_01_1.ogg"/>
<EFFECT ID="ITRENOG_SKILL_01_2" FILE="sounds\mon\impossible\itrenog_skill_01_2.ogg"/>
<EFFECT ID="ITRENOG_SKILL_02_1" FILE="sounds\mon\impossible\itrenog_skill_02_1.ogg"/>
<EFFECT ID="ITRENOG_SKILL_02_2" FILE="sounds\mon\impossible\itrenog_skill_02_2.ogg"/>
<EFFECT ID="ITRENOG_SKILL_03_1" FILE="sounds\mon\impossible\itrenog_skill_03_1.ogg"/>
<EFFECT ID="ITRENOG_SKILL_03_2" FILE="sounds\mon\impossible\itrenog_skill_03_2.ogg"/>
<EFFECT ID="ITRENOG_SKILL_04" FILE="sounds\mon\impossible\itrenog_skill_04.ogg"/>
<EFFECT ID="NMAUG_DIE" FILE="sounds\mon\impossible\nmaug_die.ogg"/>
<EFFECT ID="NMAUG_DMG_01" FILE="sounds\mon\impossible\nmaug_dmg_01.ogg"/>
<EFFECT ID="NMAUG_DMG_02" FILE="sounds\mon\impossible\nmaug_dmg_02.ogg"/>
<EFFECT ID="NMAUG_MEET" FILE="sounds\mon\impossible\nmaug_meet.ogg"/>
<EFFECT ID="NMAUG_SKILL_01" FILE="sounds\mon\impossible\nmaug_skill_01.ogg"/>
<EFFECT ID="NMAUG_SKILL_02" FILE="sounds\mon\impossible\nmaug_skill_02.ogg"/>
<EFFECT ID="NMAUG_SKILL_03" FILE="sounds\mon\impossible\nmaug_skill_03.ogg"/>
<EFFECT ID="NMAUG_SKILL_04" FILE="sounds\mon\impossible\nmaug_skill_04.ogg"/>
<EFFECT ID="NMAUG_SKILL_04_FAIL" FILE="sounds\mon\impossible\nmaug_skill_04_fail.ogg"/>
<EFFECT ID="NMAUG_SKILL_04_SUC" FILE="sounds\mon\impossible\nmaug_skill_04_suc.ogg"/>
<EFFECT ID="NMAUG_SKILL_05" FILE="sounds\mon\impossible\nmaug_skill_05.ogg"/>
<EFFECT ID="BERIAS_WIND" FILE="sounds\mon\impossible\berias_wind.ogg"/>
<EFFECT ID="TIAMAT_BLOOD" FILE="sounds\mon\impossible\tiamat_blood.ogg"/>
<EFFECT ID="BAKAL_RHYTHM_ROAR" FILE="sounds\mon\impossible\bakal_rhythm_roar.ogg"/>
<EFFECT ID="OZMA_COLUMN2_LOOP" FILE="sounds\mon\impossible\ozma_column2_loop.ogg" LOOP_DELAY="0"/>
<EFFECT ID="BAKAL_STONE_EXP" FILE="sounds\mon\impossible\bakal_stone_exp.ogg"/>
<RANDOM ID="R_ALEKTO_ATK">
<ITEM TAG="ALEKTO_ATK_01" PROB="50"/>
<ITEM TAG="ALEKTO_ATK_02" PROB="50"/>
</RANDOM>
<RANDOM ID="R_ALEKTO_DMG">
<ITEM TAG="ALEKTO_DMG_01" PROB="34"/>
<ITEM TAG="ALEKTO_DMG_02" PROB="33"/>
<ITEM TAG="ALEKTO_DMG_03" PROB="33"/>
</RANDOM>
<RANDOM ID="R_BASILRISK_ATK">
<ITEM TAG="BASILRISK_ATK_01" PROB="50"/>
<ITEM TAG="BASILRISK_ATK_02" PROB="50"/>
</RANDOM>
<RANDOM ID="R_BASILRISK_DMG">
<ITEM TAG="BASILRISK_DMG_01" PROB="34"/>
<ITEM TAG="BASILRISK_DMG_02" PROB="33"/>
<ITEM TAG="BASILRISK_DMG_03" PROB="33"/>
</RANDOM>
<RANDOM ID="R_DRAGONM_ATK">
<ITEM TAG="DRAGONM_ATK_01" PROB="50"/>
<ITEM TAG="DRAGONM_ATK_02" PROB="50"/>
</RANDOM>
<RANDOM ID="R_DRAGONM_DMG">
<ITEM TAG="DRAGONM_DMG_01" PROB="34"/>
<ITEM TAG="DRAGONM_DMG_02" PROB="33"/>
<ITEM TAG="DRAGONM_DMG_03" PROB="33"/>
</RANDOM>
<RANDOM ID="R_MEGAIRA_ATK">
<ITEM TAG="MEGAIRA_ATK_01" PROB="50"/>
<ITEM TAG="MEGAIRA_ATK_02" PROB="50"/>
</RANDOM>
<RANDOM ID="R_MEGAIRA_DMG">
<ITEM TAG="MEGAIRA_DMG_01" PROB="34"/>
<ITEM TAG="MEGAIRA_DMG_02" PROB="33"/>
<ITEM TAG="MEGAIRA_DMG_03" PROB="33"/>
</RANDOM>
<RANDOM ID="R_RIZARD_ATK">
<ITEM TAG="RIZARD_ATK_01" PROB="50"/>
<ITEM TAG="RIZARD_ATK_02" PROB="50"/>
</RANDOM>
<RANDOM ID="R_RIZARD_DMG">
<ITEM TAG="RIZARD_DMG_01" PROB="34"/>
<ITEM TAG="RIZARD_DMG_02" PROB="33"/>
<ITEM TAG="RIZARD_DMG_03" PROB="33"/>
</RANDOM>
<RANDOM ID="R_TISPONE_ATK">
<ITEM TAG="TISPONE_ATK_01" PROB="50"/>
<ITEM TAG="TISPONE_ATK_02" PROB="50"/>
</RANDOM>
<RANDOM ID="R_TISPONE_DMG">
<ITEM TAG="TISPONE_DMG_01" PROB="34"/>
<ITEM TAG="TISPONE_DMG_02" PROB="33"/>
<ITEM TAG="TISPONE_DMG_03" PROB="33"/>
</RANDOM>
<RANDOM ID="R_GARCHER_DIE">
<ITEM TAG="GARCHER_DIE_01" PROB="50"/>
<ITEM TAG="GARCHER_DIE_02" PROB="50"/>
</RANDOM>
<RANDOM ID="R_GARCHER_DMG">
<ITEM TAG="GARCHER_DMG_01" PROB="34"/>
<ITEM TAG="GARCHER_DMG_02" PROB="33"/>
<ITEM TAG="GARCHER_DMG_03" PROB="33"/>
</RANDOM>
<RANDOM ID="R_GARCHER_SKILL_01">
<ITEM TAG="GARCHER_SKILL_01_1" PROB="50"/>
<ITEM TAG="GARCHER_SKILL_01_2" PROB="50"/>
</RANDOM>
<RANDOM ID="R_GARCHER_SKILL_02">
<ITEM TAG="GARCHER_SKILL_02_1" PROB="50"/>
<ITEM TAG="GARCHER_SKILL_02_2" PROB="50"/>
</RANDOM>
<RANDOM ID="R_GASSAS_ATK">
<ITEM TAG="GASSAS_ATK_01" PROB="50"/>
<ITEM TAG="GASSAS_ATK_02" PROB="50"/>
</RANDOM>
<RANDOM ID="R_GASSAS_DMG">
<ITEM TAG="GASSAS_DMG_01" PROB="50"/>
<ITEM TAG="GASSAS_DMG_02" PROB="50"/>
</RANDOM>
<RANDOM ID="R_GBOMB_DIE">
<ITEM TAG="GBOMB_DIE_01" PROB="50"/>
<ITEM TAG="GBOMB_DIE_02" PROB="50"/>
</RANDOM>
<RANDOM ID="R_GBOMB_DMG">
<ITEM TAG="GBOMB_DMG_01" PROB="34"/>
<ITEM TAG="GBOMB_DMG_02" PROB="33"/>
<ITEM TAG="GBOMB_DMG_03" PROB="33"/>
</RANDOM>
<RANDOM ID="R_GBULLS_ATK">
<ITEM TAG="GBULLS_ATK_01" PROB="50"/>
<ITEM TAG="GBULLS_ATK_02" PROB="50"/>
</RANDOM>
<RANDOM ID="R_GBULLS_DMG">
<ITEM TAG="GBULLS_DMG_01" PROB="50"/>
<ITEM TAG="GBULLS_DMG_02" PROB="50"/>
</RANDOM>
<RANDOM ID="R_GBULLS_SKILL_01">
<ITEM TAG="GBULLS_SKILL_01_1" PROB="50"/>
<ITEM TAG="GBULLS_SKILL_01_2" PROB="50"/>
</RANDOM>
<RANDOM ID="R_GFRESH_AMB">
<ITEM TAG="GFRESH_AMB_01" PROB="50"/>
<ITEM TAG="GFRESH_AMB_02" PROB="50"/>
</RANDOM>
<RANDOM ID="R_GFRESH_ATK">
<ITEM TAG="GFRESH_ATK_01" PROB="50"/>
<ITEM TAG="GFRESH_ATK_02" PROB="50"/>
</RANDOM>
<RANDOM ID="R_GFRESH_DMG">
<ITEM TAG="GFRESH_DMG_01" PROB="50"/>
<ITEM TAG="GFRESH_DMG_02" PROB="50"/>
</RANDOM>
<RANDOM ID="R_GGLIC_DIE">
<ITEM TAG="GGLIC_DIE_01" PROB="50"/>
<ITEM TAG="GGLIC_DIE_02" PROB="50"/>
</RANDOM>
<RANDOM ID="R_GGLIC_DMG">
<ITEM TAG="GGLIC_DMG_01" PROB="50"/>
<ITEM TAG="GGLIC_DMG_02" PROB="50"/>
</RANDOM>
<RANDOM ID="R_GGLIC_SKILL_01">
<ITEM TAG="GGLIC_SKILL_01_1" PROB="50"/>
<ITEM TAG="GGLIC_SKILL_01_2" PROB="50"/>
</RANDOM>
<RANDOM ID="R_GGLIC_SKILL_03">
<ITEM TAG="GGLIC_SKILL_03_1" PROB="50"/>
<ITEM TAG="GGLIC_SKILL_03_2" PROB="50"/>
</RANDOM>
<RANDOM ID="R_GOLI_ATK">
<ITEM TAG="GOLI_ATK_01" PROB="50"/>
<ITEM TAG="GOLI_ATK_02" PROB="50"/>
</RANDOM>
<RANDOM ID="R_GOLI_DMG">
<ITEM TAG="GOLI_DMG_01" PROB="50"/>
<ITEM TAG="GOLI_DMG_02" PROB="50"/>
</RANDOM>
<RANDOM ID="R_GOLI_SKILL_01">
<ITEM TAG="GOLI_SKILL_01_1" PROB="50"/>
<ITEM TAG="GOLI_SKILL_01_2" PROB="50"/>
</RANDOM>
<RANDOM ID="R_GSELFDEST_ATK">
<ITEM TAG="GSELFDEST_ATK_01" PROB="50"/>
<ITEM TAG="GSELFDEST_ATK_02" PROB="50"/>
</RANDOM>
<RANDOM ID="R_GSELFDEST_DMG">
<ITEM TAG="GSELFDEST_DMG_01" PROB="50"/>
<ITEM TAG="GSELFDEST_DMG_02" PROB="50"/>
</RANDOM>
<RANDOM ID="R_MADGBL_ATK">
<ITEM TAG="MADGBL_ATK_01" PROB="34"/>
<ITEM TAG="MADGBL_ATK_02" PROB="33"/>
<ITEM TAG="MADGBL_ATK_03" PROB="33"/>
</RANDOM>
<RANDOM ID="R_MADGBL_DMG">
<ITEM TAG="MADGBL_DMG_01" PROB="34"/>
<ITEM TAG="MADGBL_DMG_02" PROB="33"/>
<ITEM TAG="MADGBL_DMG_03" PROB="33"/>
</RANDOM>
<RANDOM ID="R_BARMY_ATK">
<ITEM TAG="BARMY_ATK_01" PROB="50"/>
<ITEM TAG="BARMY_ATK_02" PROB="50"/>
</RANDOM>
<RANDOM ID="R_BARMY_DIE">
<ITEM TAG="BARMY_DIE_01" PROB="50"/>
<ITEM TAG="BARMY_DIE_02" PROB="50"/>
</RANDOM>
<RANDOM ID="R_BARMY_DMG">
<ITEM TAG="BARMY_DMG_01" PROB="34"/>
<ITEM TAG="BARMY_DMG_02" PROB="33"/>
<ITEM TAG="BARMY_DMG_03" PROB="33"/>
</RANDOM>
<RANDOM ID="R_GRIGUN_ATK">
<ITEM TAG="GRIGUN_ATK_01" PROB="50"/>
<ITEM TAG="GRIGUN_ATK_02" PROB="50"/>
</RANDOM>
<RANDOM ID="R_GRIGUN_DMG">
<ITEM TAG="GRIGUN_DMG_01" PROB="34"/>
<ITEM TAG="GRIGUN_DMG_02" PROB="33"/>
<ITEM TAG="GRIGUN_DMG_03" PROB="33"/>
</RANDOM>
<RANDOM ID="R_GRIGUN_SKILL_08">
<ITEM TAG="GRIGUN_SKILL_08_1" PROB="50"/>
<ITEM TAG="GRIGUN_SKILL_08_2" PROB="50"/>
</RANDOM>
<RANDOM ID="R_JEFF_AMB">
<ITEM TAG="JEFF_AMB_01" PROB="50"/>
<ITEM TAG="JEFF_AMB_02" PROB="50"/>
</RANDOM>
<RANDOM ID="R_JEFF_ATK">
<ITEM TAG="JEFF_ATK_01" PROB="34"/>
<ITEM TAG="JEFF_ATK_02" PROB="33"/>
<ITEM TAG="JEFF_ATK_03" PROB="33"/>
</RANDOM>
<RANDOM ID="R_JEFF_DMG">
<ITEM TAG="JEFF_DMG_01" PROB="34"/>
<ITEM TAG="JEFF_DMG_02" PROB="33"/>
<ITEM TAG="JEFF_DMG_03" PROB="33"/>
</RANDOM>
<RANDOM ID="R_JEFF_SKILL_01">
<ITEM TAG="JEFF_SKILL_01_1" PROB="50"/>
<ITEM TAG="JEFF_SKILL_01_2" PROB="50"/>
</RANDOM>
<RANDOM ID="R_JEFF_SKILL_05">
<ITEM TAG="JEFF_SKILL_05_1" PROB="50"/>
<ITEM TAG="JEFF_SKILL_05_2" PROB="50"/>
</RANDOM>
<RANDOM ID="R_VERSTI_AMB">
<ITEM TAG="VERSTI_AMB_01" PROB="50"/>
<ITEM TAG="VERSTI_AMB_02" PROB="50"/>
</RANDOM>
<RANDOM ID="R_VERSTI_ATK">
<ITEM TAG="VERSTI_ATK_01" PROB="50"/>
<ITEM TAG="VERSTI_ATK_02" PROB="50"/>
</RANDOM>
<RANDOM ID="R_VERSTI_DMG">
<ITEM TAG="VERSTI_DMG_01" PROB="34"/>
<ITEM TAG="VERSTI_DMG_02" PROB="33"/>
<ITEM TAG="VERSTI_DMG_03" PROB="33"/>
</RANDOM>
<RANDOM ID="R_VERSTI_DIE">
<ITEM TAG="VERSTI_DIE_01" PROB="50"/>
<ITEM TAG="VERSTI_DIE_01" PROB="50"/>
</RANDOM>
<RANDOM ID="R_BARMY_SKILL_08">
<ITEM TAG="BARMY_SKILL_08_1" PROB="50"/>
<ITEM TAG="BARMY_SKILL_08_2" PROB="50"/>
</RANDOM>
<RANDOM ID="R_DYUKONG_DMG">
<ITEM TAG="DYUKONG_DMG_01" PROB="50"/>
<ITEM TAG="DYUKONG_DMG_02" PROB="50"/>
</RANDOM>
<RANDOM ID="R_DYUKONG_SKILL_02">
<ITEM TAG="DYUKONG_SKILL_02_1" PROB="50"/>
<ITEM TAG="DYUKONG_SKILL_02_2" PROB="50"/>
</RANDOM>
<RANDOM ID="R_MJANE_ATK">
<ITEM TAG="MJANE_ATK_01" PROB="50"/>
<ITEM TAG="MJANE_ATK_02" PROB="50"/>
</RANDOM>
<RANDOM ID="R_MJANE_DMG">
<ITEM TAG="MJANE_DMG_01" PROB="50"/>
<ITEM TAG="MJANE_DMG_02" PROB="50"/>
</RANDOM>
<RANDOM ID="R_MJANE_SKILL_01">
<ITEM TAG="MJANE_SKILL_01_1" PROB="50"/>
<ITEM TAG="MJANE_SKILL_01_2" PROB="50"/>
</RANDOM>
<RANDOM ID="R_MJANE_SKILL_02">
<ITEM TAG="MJANE_SKILL_02_1" PROB="50"/>
<ITEM TAG="MJANE_SKILL_02_2" PROB="50"/>
</RANDOM>
<RANDOM ID="R_MJANE_SKILL_03">
<ITEM TAG="MJANE_SKILL_03_1" PROB="50"/>
<ITEM TAG="MJANE_SKILL_03_2" PROB="50"/>
</RANDOM>
<RANDOM ID="R_ASHCORE_WAVE">
<ITEM TAG="ASHCORE_WAVE_01" PROB="50"/>
<ITEM TAG="ASHCORE_WAVE_02" PROB="50"/>
</RANDOM>
<RANDOM ID="R_ASHCORE_DMG">
<ITEM TAG="ASHCORE_DMG_01" PROB="50"/>
<ITEM TAG="ASHCORE_DMG_02" PROB="50"/>
</RANDOM>
<RANDOM ID="R_ASHCORE_MEET">
<ITEM TAG="ASHCORE_MEET_01" PROB="50"/>
<ITEM TAG="ASHCORE_MEET_02" PROB="50"/>
</RANDOM>
<RANDOM ID="R_ASHCORE_SKILL_01">
<ITEM TAG="ASHCORE_SKILL_01_1" PROB="50"/>
<ITEM TAG="ASHCORE_SKILL_01_2" PROB="50"/>
</RANDOM>
<RANDOM ID="R_ASHCORE_SKILL_03">
<ITEM TAG="ASHCORE_SKILL_03_1" PROB="50"/>
<ITEM TAG="ASHCORE_SKILL_03_2" PROB="50"/>
</RANDOM>
<RANDOM ID="R_ASTAROTH_ATK">
<ITEM TAG="ASTAROTH_ATK_01" PROB="50"/>
<ITEM TAG="ASTAROTH_ATK_02" PROB="50"/>
</RANDOM>
<RANDOM ID="R_ASTAROTH_DMG">
<ITEM TAG="ASTAROTH_DMG_01" PROB="50"/>
<ITEM TAG="ASTAROTH_DMG_02" PROB="50"/>
</RANDOM>
<RANDOM ID="R_ASTAROTH_MEET">
<ITEM TAG="ASTAROTH_MEET_01" PROB="50"/>
<ITEM TAG="ASTAROTH_MEET_02" PROB="50"/>
</RANDOM>
<RANDOM ID="R_ASTAROTH_SKILL_03">
<ITEM TAG="ASTAROTH_SKILL_03_1" PROB="40"/>
<ITEM TAG="ASTAROTH_SKILL_03_2" PROB="40"/>
<ITEM TAG="ASTAROTH_SKILL_03_3" PROB="20"/>
</RANDOM>
<RANDOM ID="R_BAKAL_ATK">
<ITEM TAG="BAKAL_ATK_01" PROB="50"/>
<ITEM TAG="BAKAL_ATK_02" PROB="50"/>
</RANDOM>
<RANDOM ID="R_BERIAS_DMG">
<ITEM TAG="BERIAS_DMG_01" PROB="50"/>
<ITEM TAG="BERIAS_DMG_02" PROB="50"/>
</RANDOM>
<RANDOM ID="R_CREAMS_ATK">
<ITEM TAG="CREAMS_ATK_01" PROB="50"/>
<ITEM TAG="CREAMS_ATK_02" PROB="50"/>
</RANDOM>
<RANDOM ID="R_CREAMS_DIE">
<ITEM TAG="CREAMS_DIE_01" PROB="50"/>
<ITEM TAG="CREAMS_DIE_02" PROB="50"/>
</RANDOM>
<RANDOM ID="R_CREAMS_DMG">
<ITEM TAG="CREAMS_DMG_01" PROB="50"/>
<ITEM TAG="CREAMS_DMG_02" PROB="50"/>
</RANDOM>
<RANDOM ID="R_CREAMS_SKILL">
<ITEM TAG="CREAMS_SKILL_01" PROB="50"/>
<ITEM TAG="CREAMS_SKILL_02" PROB="50"/>
</RANDOM>
<RANDOM ID="R_GAU_ATK1">
<ITEM TAG="GAU_ATK_01" PROB="50"/>
<ITEM TAG="GAU_ATK_02" PROB="50"/>
</RANDOM>
<RANDOM ID="R_GAU_ATK2">
<ITEM TAG="GAU_ATK_03" PROB="50"/>
<ITEM TAG="GAU_ATK_04" PROB="50"/>
</RANDOM>
<RANDOM ID="R_GAU_DMG">
<ITEM TAG="GAU_DMG_01" PROB="50"/>
<ITEM TAG="GAU_DMG_02" PROB="50"/>
</RANDOM>
<RANDOM ID="R_GAU_SKILL_03">
<ITEM TAG="GAU_SKILL_03_1" PROB="50"/>
<ITEM TAG="GAU_SKILL_03_2" PROB="50"/>
</RANDOM>
<RANDOM ID="R_GAU_SKILL_04">
<ITEM TAG="GAU_SKILL_04_1" PROB="50"/>
<ITEM TAG="GAU_SKILL_04_2" PROB="50"/>
</RANDOM>
<RANDOM ID="R_MICA_ANGEL_MEET">
<ITEM TAG="MICA_ANGEL_MEET_01" PROB="50"/>
<ITEM TAG="MICA_ANGEL_MEET_02" PROB="50"/>
</RANDOM>
<RANDOM ID="R_MICA_ATK">
<ITEM TAG="MICA_ATK_01" PROB="50"/>
<ITEM TAG="MICA_ATK_02" PROB="50"/>
</RANDOM>
<RANDOM ID="R_MICA_SKILL_04">
<ITEM TAG="MICA_SKILL_04_1" PROB="30"/>
<ITEM TAG="MICA_SKILL_04_2" PROB="70"/>
</RANDOM>
<RANDOM ID="R_NAGOR_DIE">
<ITEM TAG="NAGOR_DIE_01" PROB="50"/>
<ITEM TAG="NAGOR_DIE_02" PROB="50"/>
</RANDOM>
<RANDOM ID="R_NAGOR_DMG">
<ITEM TAG="NAGOR_DMG_01" PROB="50"/>
<ITEM TAG="NAGOR_DMG_02" PROB="50"/>
</RANDOM>
<RANDOM ID="R_NAGOR_SKILL_01">
<ITEM TAG="NAGOR_SKILL_01_1" PROB="50"/>
<ITEM TAG="NAGOR_SKILL_01_2" PROB="25"/>
<ITEM TAG="NAGOR_SKILL_01_3" PROB="25"/>
</RANDOM>
<RANDOM ID="R_OZMA_DMG">
<ITEM TAG="OZMA_DMG_01" PROB="50"/>
<ITEM TAG="OZMA_DMG_02" PROB="50"/>
</RANDOM>
<RANDOM ID="R_OZMA_SKILL_01">
<ITEM TAG="OZMA_SKILL_01_1" PROB="20"/>
<ITEM TAG="OZMA_SKILL_01_2" PROB="20"/>
<ITEM TAG="OZMA_SKILL_01_3" PROB="60"/>
</RANDOM>
<RANDOM ID="R_OZMA_SKILL_05">
<ITEM TAG="OZMA_SKILL_05_1" PROB="50"/>
<ITEM TAG="OZMA_SKILL_05_2" PROB="50"/>
</RANDOM>
<RANDOM ID="R_RUINGHOST_DMG">
<ITEM TAG="RUINGHOST_DMG_01" PROB="50"/>
<ITEM TAG="RUINGHOST_DMG_02" PROB="50"/>
</RANDOM>
<RANDOM ID="R_TIAMAT_DMG">
<ITEM TAG="TIAMAT_DMG_01" PROB="50"/>
<ITEM TAG="TIAMAT_DMG_02" PROB="50"/>
</RANDOM>
<RANDOM ID="R_TIAMAT_SKILL_02">
<ITEM TAG="TIAMAT_SKILL_02_1" PROB="50"/>
<ITEM TAG="TIAMAT_SKILL_02_2" PROB="50"/>
</RANDOM>
<RANDOM ID="R_VENITH_DMG">
<ITEM TAG="VENITH_DMG_01" PROB="50"/>
<ITEM TAG="VENITH_DMG_02" PROB="50"/>
</RANDOM>
<RANDOM ID="R_VENITH_MEET">
<ITEM TAG="VENITH_MEET_01" PROB="50"/>
<ITEM TAG="VENITH_MEET_02" PROB="50"/>
</RANDOM>
<RANDOM ID="R_VENITH_SKILL_01">
<ITEM TAG="VENITH_SKILL_01_1" PROB="40"/>
<ITEM TAG="VENITH_SKILL_01_2" PROB="30"/>
<ITEM TAG="VENITH_SKILL_01_3" PROB="30"/>
</RANDOM>
<RANDOM ID="R_VENITH_SKILL_02">
<ITEM TAG="VENITH_SKILL_02_1" PROB="50"/>
<ITEM TAG="VENITH_SKILL_02_2" PROB="50"/>
</RANDOM>
<RANDOM ID="R_VENITH_SKILL_05">
<ITEM TAG="VENITH_SKILL_05_1" PROB="20"/>
<ITEM TAG="VENITH_SKILL_05_2" PROB="40"/>
<ITEM TAG="VENITH_SKILL_05_3" PROB="40"/>
</RANDOM>
<RANDOM ID="R_ITRENOG_ATK">
<ITEM TAG="ITRENOG_ATK_01" PROB="50"/>
<ITEM TAG="ITRENOG_ATK_02" PROB="50"/>
</RANDOM>
<RANDOM ID="R_ITRENOG_DMG">
<ITEM TAG="ITRENOG_DMG_01" PROB="50"/>
<ITEM TAG="ITRENOG_DMG_02" PROB="50"/>
</RANDOM>
<RANDOM ID="R_ITRENOG_SKILL_02">
<ITEM TAG="ITRENOG_SKILL_02_1" PROB="50"/>
<ITEM TAG="ITRENOG_SKILL_02_2" PROB="50"/>
</RANDOM>
<RANDOM ID="R_NMAUG_DMG">
<ITEM TAG="NMAUG_DMG_01" PROB="50"/>
<ITEM TAG="NMAUG_DMG_02" PROB="50"/>
</RANDOM>
<EFFECT ID="BLOODKNIGHT_MOVE" FILE="sounds\mon\blood\bloodknight_move.ogg" VOLUME_ADJUST="0" PRIORITY="0"/>
<EFFECT ID="BLUESLIME_AMB" FILE="sounds\mon\blood\blueslime_amb.ogg" LOOP_DELAY="20" LOOP_DELAY_RANGE="5"/>
<EFFECT ID="BLUESLIME_DIE" FILE="sounds\mon\blood\blueslime_die.ogg"/>
<EFFECT ID="BLUESLIME_DMG_01" FILE="sounds\mon\blood\blueslime_dmg_01.ogg"/>
<EFFECT ID="BLUESLIME_DMG_02" FILE="sounds\mon\blood\blueslime_dmg_02.ogg"/>
<EFFECT ID="BLUESLIME_MOVE" FILE="sounds\mon\blood\blueslime_move.ogg"/>
<EFFECT ID="DRAGONKNIGHT_AMB" FILE="sounds\mon\blood\dragonknight_amb.ogg" LOOP_DELAY="25" LOOP_DELAY_RANGE="6"/>
<EFFECT ID="DRAGONKNIGHT_ATK" FILE="sounds\mon\blood\dragonknight_atk.ogg"/>
<EFFECT ID="GBLCART_AMB" FILE="sounds\mon\blood\gblcart_amb.ogg" LOOP_DELAY="25" LOOP_DELAY_RANGE="6"/>
<EFFECT ID="GBLCART_DIE" FILE="sounds\mon\blood\gblcart_die.ogg"/>
<EFFECT ID="GBLCART_DMG_01" FILE="sounds\mon\blood\gblcart_dmg_01.ogg"/>
<EFFECT ID="GBLCART_DMG_02" FILE="sounds\mon\blood\gblcart_dmg_02.ogg"/>
<EFFECT ID="GBLHELICOPTER_LOOP" FILE="sounds\mon\blood\gblhelicopter_amb.ogg" LOOP_DELAY="0" LOOP_DELAY_RANGE="0"/>
<EFFECT ID="GREENSLIME_AMB" FILE="sounds\mon\blood\greenslime_amb.ogg" LOOP_DELAY="27" LOOP_DELAY_RANGE="7"/>
<EFFECT ID="GREENSLIME_ATK" FILE="sounds\mon\blood\greenslime_atk.ogg"/>
<EFFECT ID="GREENSLIME_MOVE_LOOP" FILE="sounds\mon\blood\greenslime_move.ogg"/>
<EFFECT ID="KINGSLIME_AMB" FILE="sounds\mon\blood\kingslime_amb.ogg" LOOP_DELAY="22" LOOP_DELAY_RANGE="6"/>
<EFFECT ID="KINGSLIME_DIE" FILE="sounds\mon\blood\kingslime_die.ogg"/>
<EFFECT ID="KINGSLIME_DMG_01" FILE="sounds\mon\blood\kingslime_dmg_01.ogg"/>
<EFFECT ID="KINGSLIME_DMG_02" FILE="sounds\mon\blood\kingslime_dmg_02.ogg"/>
<EFFECT ID="KINGSLIME_MOVE_LOOP" FILE="sounds\mon\blood\kingslime_move.ogg"/>
<EFFECT ID="KINGSLIME_WAVE" FILE="sounds\mon\blood\kingslime_wave.ogg"/>
<EFFECT ID="CRAZYMONSTER_ENTER" FILE="sounds\mon\blood\crazymonster_enter.ogg"/>
<EFFECT ID="CRAZYMONSTER_WARNING" FILE="sounds\mon\blood\crazymonster_warning.ogg"/>
<EFFECT ID="MINISLIME_COMB" FILE="sounds\mon\blood\minislime_comb.ogg"/>
<EFFECT ID="DEATHSCYTHE" FILE="sounds\mon\blood\deathscythe.ogg"/>
<EFFECT ID="AKARES_OUT" FILE="sounds\mon\blood\akares_out.ogg"/>
<EFFECT ID="AKARES_AMB_01" FILE="sounds\mon\blood\akares_amb_01.ogg"/>
<EFFECT ID="AKARES_AMB_02" FILE="sounds\mon\blood\akares_amb_02.ogg"/>
<EFFECT ID="AKARES_ATK_01" FILE="sounds\mon\blood\akares_atk_01.ogg"/>
<EFFECT ID="AKARES_ATK_02" FILE="sounds\mon\blood\akares_atk_02.ogg"/>
<EFFECT ID="AKARES_ATK_03" FILE="sounds\mon\blood\akares_atk_03.ogg"/>
<EFFECT ID="AKARES_DIE" FILE="sounds\mon\blood\akares_die.ogg"/>
<EFFECT ID="AKARES_DMG_01" FILE="sounds\mon\blood\akares_dmg_01.ogg"/>
<EFFECT ID="AKARES_DMG_02" FILE="sounds\mon\blood\akares_dmg_02.ogg"/>
<EFFECT ID="AKARES_DMG_03" FILE="sounds\mon\blood\akares_dmg_03.ogg"/>
<EFFECT ID="AKARES_MEET_01" FILE="sounds\mon\blood\akares_meet_01.ogg"/>
<EFFECT ID="AKARES_MEET_02" FILE="sounds\mon\blood\akares_meet_02.ogg"/>
<EFFECT ID="AKARES_SKILL_01" FILE="sounds\mon\blood\akares_skill_01.ogg"/>
<EFFECT ID="AKARES_SKILL_02" FILE="sounds\mon\blood\akares_skill_02.ogg"/>
<EFFECT ID="AKARES_SKILL_03" FILE="sounds\mon\blood\akares_skill_03.ogg"/>
<EFFECT ID="AKARES_SKILL_04" FILE="sounds\mon\blood\akares_skill_04.ogg"/>
<EFFECT ID="AKARES_SKILL_05" FILE="sounds\mon\blood\akares_skill_05.ogg"/>
<EFFECT ID="WARNING_LOOP" FILE="sounds\mon\blood\crazymonster_warning.ogg" LOOP_DELAY="0" LOOP_DELAY_RANGE="0"/>
<EFFECT ID="BOSSTOWER_SHAKE_01" FILE="sounds\mon\blood\bosstower_shake_01.ogg"/>
<EFFECT ID="BOSSTOWER_SHAKE_02" FILE="sounds\mon\blood\bosstower_shake_02.ogg"/>
<EFFECT ID="BOSSTOWER_SHAKE_03" FILE="sounds\mon\blood\bosstower_shake_03.ogg"/>
<EFFECT ID="BOSSTOWER_SHAKE_04" FILE="sounds\mon\blood\bosstower_shake_04.ogg"/>
<EFFECT ID="BOSSTOWER_STAIR_01" FILE="sounds\mon\blood\bosstower_stair_01.ogg"/>
<EFFECT ID="BOSSTOWER_STAIR_02" FILE="sounds\mon\blood\bosstower_stair_02.ogg"/>
<EFFECT ID="DEFENCE_CLICK" FILE="sounds\mon\blood\defence_click.ogg"/>
<EFFECT ID="DEFENCE_HUGEWAVE" FILE="sounds\mon\blood\defence_hugewave.ogg"/>
<EFFECT ID="DEFENCE_LASTWAVE" FILE="sounds\mon\blood\defence_lastwave.ogg"/>
<EFFECT ID="DEFENCE_STAGE" FILE="sounds\mon\blood\defence_stage.ogg"/>
<EFFECT ID="DEFENCE_UNLOCK" FILE="sounds\mon\blood\defence_unlock.ogg"/>
<EFFECT ID="DEFENCE_VICTORY" FILE="sounds\mon\blood\defence_victory.ogg"/>
<EFFECT ID="DRAGON_CORREGGIO_DIE" FILE="sounds\mon\blood\dragon_correggio_die.ogg"/>
<EFFECT ID="DRAGON_CORREGGIO_DMG_01" FILE="sounds\mon\blood\dragon_correggio_dmg_01.ogg"/>
<EFFECT ID="DRAGON_CORREGGIO_DMG_02" FILE="sounds\mon\blood\dragon_correggio_dmg_02.ogg"/>
<EFFECT ID="DRAGON_CORREGGIO_DMG_03" FILE="sounds\mon\blood\dragon_correggio_dmg_03.ogg"/>
<EFFECT ID="DRAGON_CORREGGIO_DMG_04" FILE="sounds\mon\blood\dragon_correggio_dmg_04.ogg"/>
<EFFECT ID="DRAGON_CORREGGIO_DMG_05" FILE="sounds\mon\blood\dragon_correggio_dmg_05.ogg"/>
<EFFECT ID="DEFENCE_HORN_01" FILE="sounds\mon\blood\defence_horn_01.ogg"/>
<EFFECT ID="DEFENCE_HORN_02" FILE="sounds\mon\blood\defence_horn_02.ogg"/>
<EFFECT ID="DEFENCE_HORN_03" FILE="sounds\mon\blood\defence_horn_03.ogg"/>
<EFFECT ID="DEFENCE_HORN_04" FILE="sounds\mon\blood\defence_horn_04.ogg"/>
<EFFECT ID="DEFENCE_HORN_05" FILE="sounds\mon\blood\defence_horn_05.ogg"/>
<EFFECT ID="DEFENCE_ITEM_FIX" FILE="sounds\mon\blood\defence_item_fix.ogg"/>
<RANDOM ID="R_BLUESLIME_DMG">
<ITEM TAG="BLUESLIME_DMG_01" PROB="50"/>
<ITEM TAG="BLUESLIME_DMG_02" PROB="50"/>
</RANDOM>
<RANDOM ID="R_GBLCART_DMG">
<ITEM TAG="GBLCART_DMG_01" PROB="50"/>
<ITEM TAG="GBLCART_DMG_01" PROB="50"/>
</RANDOM>
<RANDOM ID="R_KINGSLIME_DMG">
<ITEM TAG="KINGSLIME_DMG_01" PROB="50"/>
<ITEM TAG="KINGSLIME_DMG_02" PROB="50"/>
</RANDOM>
<RANDOM ID="R_AKARES_AMB">
<ITEM TAG="AKARES_AMB_01" PROB="50"/>
<ITEM TAG="AKARES_AMB_02" PROB="50"/>
</RANDOM>
<RANDOM ID="R_AKARES_ATK">
<ITEM TAG="AKARES_ATK_01" PROB="34"/>
<ITEM TAG="AKARES_ATK_02" PROB="33"/>
<ITEM TAG="AKARES_ATK_03" PROB="33"/>
</RANDOM>
<RANDOM ID="R_AKARES_DMG">
<ITEM TAG="AKARES_DMG_01" PROB="34"/>
<ITEM TAG="AKARES_DMG_02" PROB="33"/>
<ITEM TAG="AKARES_DMG_03" PROB="33"/>
</RANDOM>
<RANDOM ID="R_AKARES_MEET">
<ITEM TAG="AKARES_MEET_01" PROB="50"/>
<ITEM TAG="AKARES_MEET_02" PROB="50"/>
</RANDOM>
<RANDOM ID="R_BOSSTOWER_SHAKE">
<ITEM TAG="BOSSTOWER_SHAKE_01" PROB="25"/>
<ITEM TAG="BOSSTOWER_SHAKE_02" PROB="25"/>
<ITEM TAG="BOSSTOWER_SHAKE_03" PROB="25"/>
<ITEM TAG="BOSSTOWER_SHAKE_04" PROB="25"/>
</RANDOM>
<RANDOM ID="R_BOSSTOWER_STAIR">
<ITEM TAG="BOSSTOWER_STAIR_01" PROB="50"/>
<ITEM TAG="BOSSTOWER_STAIR_02" PROB="50"/>
</RANDOM>
<RANDOM ID="R_DRAGON_CORREGGIO_DMG">
<ITEM TAG="DRAGON_CORREGGIO_DMG_01" PROB="20"/>
<ITEM TAG="DRAGON_CORREGGIO_DMG_02" PROB="20"/>
<ITEM TAG="DRAGON_CORREGGIO_DMG_03" PROB="20"/>
<ITEM TAG="DRAGON_CORREGGIO_DMG_04" PROB="20"/>
<ITEM TAG="DRAGON_CORREGGIO_DMG_05" PROB="20"/>
</RANDOM>
<EFFECT ID="BATTLE_VICTORY" FILE="sounds\mon\combat\battle_victory.ogg" VOLUME_ADJUST="0" PRIORITY="0"/>
<EFFECT ID="BOX_SHAKE" FILE="sounds\mon\combat\box_shake.ogg"/>
<EFFECT ID="FIGHT_FEVOICE" FILE="sounds\mon\combat\fight_fevoice.ogg"/>
<EFFECT ID="FIGHT_MVOICE" FILE="sounds\mon\combat\fight_mvoice.ogg"/>
<EFFECT ID="GATE_OPEN" FILE="sounds\mon\combat\gate_open.ogg"/>
<EFFECT ID="MARBLE" FILE="sounds\mon\combat\marble.ogg"/>
<EFFECT ID="MON_FAIL" FILE="sounds\mon\combat\mon_fail.ogg"/>
<EFFECT ID="MON_LIST" FILE="sounds\mon\combat\mon_list.ogg"/>
<EFFECT ID="READY_FEVOICE" FILE="sounds\mon\combat\ready_fevoice.ogg"/>
<EFFECT ID="READY_MVOICE" FILE="sounds\mon\combat\ready_mvoice.ogg"/>
<EFFECT ID="VICTORY_MARK" FILE="sounds\mon\combat\victory_mark.ogg"/>
<EFFECT ID="YOU_WIN_LOSE" FILE="sounds\mon\combat\you_win_lose.ogg"/>
<EFFECT ID="GGANG_ATK_01_1" FILE="sounds\mon\combat\ggang_atk_01_1.ogg"/>
<EFFECT ID="GGANG_ATK_01_2" FILE="sounds\mon\combat\ggang_atk_01_2.ogg"/>
<EFFECT ID="GGANG_ATK_01_3" FILE="sounds\mon\combat\ggang_atk_01_3.ogg"/>
<EFFECT ID="GGANG_ATK_02_1" FILE="sounds\mon\combat\ggang_atk_02_1.ogg"/>
<EFFECT ID="GGANG_ATK_02_2" FILE="sounds\mon\combat\ggang_atk_02_2.ogg"/>
<EFFECT ID="GGANG_ATK_03_1" FILE="sounds\mon\combat\ggang_atk_03_1.ogg"/>
<EFFECT ID="GGANG_ATK_03_2" FILE="sounds\mon\combat\ggang_atk_03_2.ogg"/>
<EFFECT ID="GGANG_ATK_04_1" FILE="sounds\mon\combat\ggang_atk_04_1.ogg"/>
<EFFECT ID="GGANG_ATK_04_2" FILE="sounds\mon\combat\ggang_atk_04_2.ogg"/>
<EFFECT ID="GGANG_DIE_01_1" FILE="sounds\mon\combat\ggang_die_01_1.ogg"/>
<EFFECT ID="GGANG_DIE_01_2" FILE="sounds\mon\combat\ggang_die_01_2.ogg"/>
<EFFECT ID="GGANG_DIE_02" FILE="sounds\mon\combat\ggang_die_02.ogg"/>
<EFFECT ID="GGANG_DMG_01_1" FILE="sounds\mon\combat\ggang_dmg_01_1.ogg"/>
<EFFECT ID="GGANG_DMG_01_2" FILE="sounds\mon\combat\ggang_dmg_01_2.ogg"/>
<EFFECT ID="GGANG_DMG_01_3" FILE="sounds\mon\combat\ggang_dmg_01_3.ogg"/>
<EFFECT ID="GGANG_DMG_02_1" FILE="sounds\mon\combat\ggang_dmg_02_1.ogg"/>
<EFFECT ID="GGANG_DMG_02_2" FILE="sounds\mon\combat\ggang_dmg_02_2.ogg"/>
<EFFECT ID="GGANG_MEET_01" FILE="sounds\mon\combat\ggang_meet_01.ogg"/>
<EFFECT ID="GGANG_MEET_02" FILE="sounds\mon\combat\ggang_meet_02.ogg"/>
<EFFECT ID="GGANG_MEET_03" FILE="sounds\mon\combat\ggang_meet_03.ogg"/>
<EFFECT ID="GGANG_MEET_04" FILE="sounds\mon\combat\ggang_meet_04.ogg"/>
<EFFECT ID="GGANG_MEET_05" FILE="sounds\mon\combat\ggang_meet_05.ogg"/>
<EFFECT ID="GGANG_MEET_06" FILE="sounds\mon\combat\ggang_meet_06.ogg"/>
<EFFECT ID="GGANG_MEET_07" FILE="sounds\mon\combat\ggang_meet_07.ogg"/>
<EFFECT ID="GGANG_MEET_08" FILE="sounds\mon\combat\ggang_meet_08.ogg"/>
<EFFECT ID="NENKWON_ATK_01_1" FILE="sounds\mon\combat\nenkwon_atk_01_1.ogg"/>
<EFFECT ID="NENKWON_ATK_01_2" FILE="sounds\mon\combat\nenkwon_atk_01_2.ogg"/>
<EFFECT ID="NENKWON_ATK_01_3" FILE="sounds\mon\combat\nenkwon_atk_01_3.ogg"/>
<EFFECT ID="NENKWON_ATK_02_1" FILE="sounds\mon\combat\nenkwon_atk_02_1.ogg"/>
<EFFECT ID="NENKWON_ATK_02_2" FILE="sounds\mon\combat\nenkwon_atk_02_2.ogg"/>
<EFFECT ID="NENKWON_ATK_02_3" FILE="sounds\mon\combat\nenkwon_atk_02_3.ogg"/>
<EFFECT ID="NENKWON_ATK_03_1" FILE="sounds\mon\combat\nenkwon_atk_03_1.ogg"/>
<EFFECT ID="NENKWON_ATK_03_2" FILE="sounds\mon\combat\nenkwon_atk_03_2.ogg"/>
<EFFECT ID="NENKWON_ATK_03_3" FILE="sounds\mon\combat\nenkwon_atk_03_3.ogg"/>
<EFFECT ID="NENKWON_ATK_04_1" FILE="sounds\mon\combat\nenkwon_atk_04_1.ogg"/>
<EFFECT ID="NENKWON_ATK_04_2" FILE="sounds\mon\combat\nenkwon_atk_04_2.ogg"/>
<EFFECT ID="NENKWON_ATK_04_3" FILE="sounds\mon\combat\nenkwon_atk_04_3.ogg"/>
<EFFECT ID="NENKWON_DIE_01_1" FILE="sounds\mon\combat\nenkwon_die_01_1.ogg"/>
<EFFECT ID="NENKWON_DIE_01_2" FILE="sounds\mon\combat\nenkwon_die_01_2.ogg"/>
<EFFECT ID="NENKWON_DIE_02_1" FILE="sounds\mon\combat\nenkwon_die_02_1.ogg"/>
<EFFECT ID="NENKWON_DIE_02_2" FILE="sounds\mon\combat\nenkwon_die_02_2.ogg"/>
<EFFECT ID="NENKWON_DMG_01_1" FILE="sounds\mon\combat\nenkwon_dmg_01_1.ogg"/>
<EFFECT ID="NENKWON_DMG_01_2" FILE="sounds\mon\combat\nenkwon_dmg_01_2.ogg"/>
<EFFECT ID="NENKWON_DMG_01_3" FILE="sounds\mon\combat\nenkwon_dmg_01_3.ogg"/>
<EFFECT ID="NENKWON_DMG_02_1" FILE="sounds\mon\combat\nenkwon_dmg_02_1.ogg"/>
<EFFECT ID="NENKWON_DMG_02_2" FILE="sounds\mon\combat\nenkwon_dmg_02_2.ogg"/>
<EFFECT ID="NENKWON_DMG_02_3" FILE="sounds\mon\combat\nenkwon_dmg_02_3.ogg"/>
<EFFECT ID="NENKWON_MEET_01" FILE="sounds\mon\combat\nenkwon_meet_01.ogg"/>
<EFFECT ID="NENKWON_MEET_02" FILE="sounds\mon\combat\nenkwon_meet_02.ogg"/>
<EFFECT ID="NENKWON_MEET_03" FILE="sounds\mon\combat\nenkwon_meet_03.ogg"/>
<EFFECT ID="NENKWON_MEET_04" FILE="sounds\mon\combat\nenkwon_meet_04.ogg"/>
<EFFECT ID="NENKWON_MEET_05" FILE="sounds\mon\combat\nenkwon_meet_05.ogg"/>
<EFFECT ID="NENKWON_MEET_06" FILE="sounds\mon\combat\nenkwon_meet_06.ogg"/>
<EFFECT ID="NENKWON_MEET_07" FILE="sounds\mon\combat\nenkwon_meet_07.ogg"/>
<EFFECT ID="NENKWON_MEET_08" FILE="sounds\mon\combat\nenkwon_meet_08.ogg"/>
<EFFECT ID="NENKWON_MEET_09" FILE="sounds\mon\combat\nenkwon_meet_09.ogg"/>
<EFFECT ID="NENKWON_MEET_10" FILE="sounds\mon\combat\nenkwon_meet_10.ogg"/>
<EFFECT ID="WEAPONM_ATK_01_1" FILE="sounds\mon\combat\weaponm_atk_01_1.ogg"/>
<EFFECT ID="WEAPONM_ATK_01_2" FILE="sounds\mon\combat\weaponm_atk_01_2.ogg"/>
<EFFECT ID="WEAPONM_ATK_02_1" FILE="sounds\mon\combat\weaponm_atk_02_1.ogg"/>
<EFFECT ID="WEAPONM_ATK_02_2" FILE="sounds\mon\combat\weaponm_atk_02_2.ogg"/>
<EFFECT ID="WEAPONM_ATK_03_1" FILE="sounds\mon\combat\weaponm_atk_03_1.ogg"/>
<EFFECT ID="WEAPONM_ATK_03_2" FILE="sounds\mon\combat\weaponm_atk_03_2.ogg"/>
<EFFECT ID="WEAPONM_ATK_03_3" FILE="sounds\mon\combat\weaponm_atk_03_3.ogg"/>
<EFFECT ID="WEAPONM_ATK_04_1" FILE="sounds\mon\combat\weaponm_atk_04_1.ogg"/>
<EFFECT ID="WEAPONM_ATK_04_2" FILE="sounds\mon\combat\weaponm_atk_04_2.ogg"/>
<EFFECT ID="WEAPONM_ATK_04_3" FILE="sounds\mon\combat\weaponm_atk_04_3.ogg"/>
<EFFECT ID="WEAPONM_ATK_05_1" FILE="sounds\mon\combat\weaponm_atk_05_1.ogg"/>
<EFFECT ID="WEAPONM_ATK_05_2" FILE="sounds\mon\combat\weaponm_atk_05_2.ogg"/>
<EFFECT ID="WEAPONM_ATK_05_3" FILE="sounds\mon\combat\weaponm_atk_05_3.ogg"/>
<EFFECT ID="WEAPONM_ATK_06_1" FILE="sounds\mon\combat\weaponm_atk_06_1.ogg"/>
<EFFECT ID="WEAPONM_ATK_06_2" FILE="sounds\mon\combat\weaponm_atk_06_2.ogg"/>
<EFFECT ID="WEAPONM_DIE_01" FILE="sounds\mon\combat\weaponm_die_01.ogg"/>
<EFFECT ID="WEAPONM_DIE_02_1" FILE="sounds\mon\combat\weaponm_die_02_1.ogg"/>
<EFFECT ID="WEAPONM_DIE_02_2" FILE="sounds\mon\combat\weaponm_die_02_2.ogg"/>
<EFFECT ID="WEAPONM_DIE_03_1" FILE="sounds\mon\combat\weaponm_die_03_1.ogg"/>
<EFFECT ID="WEAPONM_DIE_03_2" FILE="sounds\mon\combat\weaponm_die_03_2.ogg"/>
<EFFECT ID="WEAPONM_DMG_01_1" FILE="sounds\mon\combat\weaponm_dmg_01_1.ogg"/>
<EFFECT ID="WEAPONM_DMG_01_2" FILE="sounds\mon\combat\weaponm_dmg_01_2.ogg"/>
<EFFECT ID="WEAPONM_DMG_02_1" FILE="sounds\mon\combat\weaponm_dmg_02_1.ogg"/>
<EFFECT ID="WEAPONM_DMG_02_2" FILE="sounds\mon\combat\weaponm_dmg_02_2.ogg"/>
<EFFECT ID="WEAPONM_DMG_03_1" FILE="sounds\mon\combat\weaponm_dmg_03_1.ogg"/>
<EFFECT ID="WEAPONM_DMG_03_2" FILE="sounds\mon\combat\weaponm_dmg_03_2.ogg"/>
<EFFECT ID="WEAPONM_MEET_01" FILE="sounds\mon\combat\weaponm_meet_01.ogg"/>
<EFFECT ID="WEAPONM_MEET_02" FILE="sounds\mon\combat\weaponm_meet_02.ogg"/>
<EFFECT ID="WEAPONM_MEET_03" FILE="sounds\mon\combat\weaponm_meet_03.ogg"/>
<EFFECT ID="WEAPONM_MEET_04" FILE="sounds\mon\combat\weaponm_meet_04.ogg"/>
<EFFECT ID="WEAPONM_MEET_05" FILE="sounds\mon\combat\weaponm_meet_05.ogg"/>
<EFFECT ID="WEAPONM_MEET_06" FILE="sounds\mon\combat\weaponm_meet_06.ogg"/>
<EFFECT ID="WEAPONM_MEET_07" FILE="sounds\mon\combat\weaponm_meet_07.ogg"/>
<EFFECT ID="WEAPONM_MEET_08" FILE="sounds\mon\combat\weaponm_meet_08.ogg"/>
<EFFECT ID="WEAPONM_MEET_09" FILE="sounds\mon\combat\weaponm_meet_09.ogg"/>
<EFFECT ID="WEAPONM_MEET_10" FILE="sounds\mon\combat\weaponm_meet_10.ogg"/>
<EFFECT ID="WEAPONM_MEET_11" FILE="sounds\mon\combat\weaponm_meet_11.ogg"/>
<EFFECT ID="WEAPONM_MEET_12" FILE="sounds\mon\combat\weaponm_meet_12.ogg"/>
<EFFECT ID="BYOEN_SWISH" FILE="sounds\mon\combat\byoen_swish.ogg"/>
<EFFECT ID="CHARMCUT" FILE="sounds\mon\combat\charmcut.ogg"/>
<EFFECT ID="CHO_WAVE_LOOP" FILE="sounds\mon\combat\cho_wave_loop.ogg" LOOP_DELAY="0"/>
<EFFECT ID="HWIGO_SPEAR_01" FILE="sounds\mon\combat\hwigo_spear_01.ogg"/>
<EFFECT ID="HWIGO_SPEAR_02" FILE="sounds\mon\combat\hwigo_spear_02.ogg"/>
<EFFECT ID="JARGAL_BIG" FILE="sounds\mon\combat\jargal_big.ogg"/>
<EFFECT ID="JAUNB_CAST_01" FILE="sounds\mon\combat\jaunb_cast_01.ogg"/>
<EFFECT ID="JAUNB_CAST_02" FILE="sounds\mon\combat\jaunb_cast_02.ogg"/>
<EFFECT ID="JIN_SPEAR" FILE="sounds\mon\combat\jin_spear.ogg"/>
<EFFECT ID="KAIGEN_SPEAR_01" FILE="sounds\mon\combat\kaigen_spear_01.ogg"/>
<EFFECT ID="KAIGEN_SPEAR_02" FILE="sounds\mon\combat\kaigen_spear_02.ogg"/>
<EFFECT ID="KRYUN_SPIN" FILE="sounds\mon\combat\kryun_spin.ogg"/>
<EFFECT ID="MUNSU_SPIN" FILE="sounds\mon\combat\munsu_spin.ogg"/>
<EFFECT ID="ORONA_CAST" FILE="sounds\mon\combat\orona_cast.ogg"/>
<EFFECT ID="SARIN_LIGHT" FILE="sounds\mon\combat\sarin_light.ogg"/>
<EFFECT ID="ARIN_LIGHT_LOOP" FILE="sounds\mon\combat\sarin_light_loop.ogg" LOOP_DELAY="0"/>
<EFFECT ID="SARIN_SPIN" FILE="sounds\mon\combat\sarin_spin.ogg"/>
<EFFECT ID="YEN_LIGHT_LOOP" FILE="sounds\mon\combat\yen_light_loop.ogg" LOOP_DELAY="0"/>
<EFFECT ID="ORONA_ICE" FILE="sounds\mon\combat\orona_ice.ogg"/>
<EFFECT ID="VICTORY_CHEER" FILE="sounds\mon\combat\victory_cheer.ogg"/>
<RANDOM ID="R_GGANG_ATK_01">
<ITEM TAG="GGANG_ATK_01_1" PROB="34"/>
<ITEM TAG="GGANG_ATK_01_2" PROB="33"/>
<ITEM TAG="GGANG_ATK_01_3" PROB="33"/>
</RANDOM>
<RANDOM ID="R_GGANG_ATK_02">
<ITEM TAG="GGANG_ATK_02_1" PROB="50"/>
<ITEM TAG="GGANG_ATK_02_2" PROB="50"/>
</RANDOM>
<RANDOM ID="R_GGANG_DIE_01">
<ITEM TAG="GGANG_DIE_01_1" PROB="50"/>
<ITEM TAG="GGANG_DIE_01_2" PROB="50"/>
</RANDOM>
<RANDOM ID="R_GGANG_DMG_01">
<ITEM TAG="GGANG_DMG_01_1" PROB="34"/>
<ITEM TAG="GGANG_DMG_01_2" PROB="33"/>
<ITEM TAG="GGANG_DMG_01_3" PROB="33"/>
</RANDOM>
<RANDOM ID="R_GGANG_ATK_03">
<ITEM TAG="GGANG_ATK_03_1" PROB="50"/>
<ITEM TAG="GGANG_ATK_03_2" PROB="50"/>
</RANDOM>
<RANDOM ID="R_GGANG_ATK_04">
<ITEM TAG="GGANG_ATK_04_1" PROB="50"/>
<ITEM TAG="GGANG_ATK_04_2" PROB="50"/>
</RANDOM>
<RANDOM ID="R_GGANG_DMG_02">
<ITEM TAG="GGANG_DMG_02_1" PROB="50"/>
<ITEM TAG="GGANG_DMG_02_2" PROB="50"/>
</RANDOM>
<RANDOM ID="R_NENKWON_ATK_01">
<ITEM TAG="NENKWON_ATK_01_1" PROB="34"/>
<ITEM TAG="NENKWON_ATK_01_2" PROB="33"/>
<ITEM TAG="NENKWON_ATK_01_3" PROB="33"/>
</RANDOM>
<RANDOM ID="R_NENKWON_ATK_02">
<ITEM TAG="NENKWON_ATK_02_1" PROB="34"/>
<ITEM TAG="NENKWON_ATK_02_2" PROB="33"/>
<ITEM TAG="NENKWON_ATK_02_3" PROB="33"/>
</RANDOM>
<RANDOM ID="R_NENKWON_DIE_01">
<ITEM TAG="NENKWON_DIE_01_1" PROB="50"/>
<ITEM TAG="NENKWON_DIE_01_2" PROB="50"/>
</RANDOM>
<RANDOM ID="R_NENKWON_DMG_01">
<ITEM TAG="NENKWON_DMG_01_1" PROB="34"/>
<ITEM TAG="NENKWON_DMG_01_2" PROB="33"/>
<ITEM TAG="NENKWON_DMG_01_3" PROB="33"/>
</RANDOM>
<RANDOM ID="R_NENKWON_ATK_03">
<ITEM TAG="NENKWON_ATK_03_1" PROB="34"/>
<ITEM TAG="NENKWON_ATK_03_2" PROB="33"/>
<ITEM TAG="NENKWON_ATK_03_3" PROB="33"/>
</RANDOM>
<RANDOM ID="R_NENKWON_ATK_04">
<ITEM TAG="NENKWON_ATK_04_1" PROB="34"/>
<ITEM TAG="NENKWON_ATK_04_2" PROB="33"/>
<ITEM TAG="NENKWON_ATK_04_3" PROB="33"/>
</RANDOM>
<RANDOM ID="R_NENKWON_DIE_02">
<ITEM TAG="NENKWON_DIE_02_1" PROB="50"/>
<ITEM TAG="NENKWON_DIE_02_2" PROB="50"/>
</RANDOM>
<RANDOM ID="R_NENKWON_DMG_02">
<ITEM TAG="NENKWON_DMG_02_1" PROB="34"/>
<ITEM TAG="NENKWON_DMG_02_2" PROB="33"/>
<ITEM TAG="NENKWON_DMG_02_3" PROB="33"/>
</RANDOM>
<RANDOM ID="R_WEAPONM_ATK_01">
<ITEM TAG="WEAPONM_ATK_01_1" PROB="50"/>
<ITEM TAG="WEAPONM_ATK_01_2" PROB="50"/>
</RANDOM>
<RANDOM ID="R_WEAPONM_ATK_02">
<ITEM TAG="WEAPONM_ATK_02_1" PROB="50"/>
<ITEM TAG="WEAPONM_ATK_02_2" PROB="50"/>
</RANDOM>
<RANDOM ID="R_WEAPONM_DMG_01">
<ITEM TAG="WEAPONM_DMG_01_1" PROB="50"/>
<ITEM TAG="WEAPONM_DMG_01_2" PROB="50"/>
</RANDOM>
<RANDOM ID="R_WEAPONM_ATK_03">
<ITEM TAG="WEAPONM_ATK_03_1" PROB="34"/>
<ITEM TAG="WEAPONM_ATK_03_2" PROB="33"/>
<ITEM TAG="WEAPONM_ATK_03_3" PROB="33"/>
</RANDOM>
<RANDOM ID="R_WEAPONM_ATK_04">
<ITEM TAG="WEAPONM_ATK_04_1" PROB="34"/>
<ITEM TAG="WEAPONM_ATK_04_2" PROB="33"/>
<ITEM TAG="WEAPONM_ATK_04_3" PROB="33"/>
</RANDOM>
<RANDOM ID="R_WEAPONM_DIE_02">
<ITEM TAG="WEAPONM_DIE_02_1" PROB="50"/>
<ITEM TAG="WEAPONM_DIE_02_2" PROB="50"/>
</RANDOM>
<RANDOM ID="R_WEAPONM_DMG_02">
<ITEM TAG="WEAPONM_DMG_02_1" PROB="50"/>
<ITEM TAG="WEAPONM_DMG_02_2" PROB="50"/>
</RANDOM>
<RANDOM ID="R_WEAPONM_ATK_05">
<ITEM TAG="WEAPONM_ATK_05_1" PROB="34"/>
<ITEM TAG="WEAPONM_ATK_05_2" PROB="33"/>
<ITEM TAG="WEAPONM_ATK_05_3" PROB="33"/>
</RANDOM>
<RANDOM ID="R_WEAPONM_ATK_06">
<ITEM TAG="WEAPONM_ATK_06_1" PROB="50"/>
<ITEM TAG="WEAPONM_ATK_06_2" PROB="50"/>
</RANDOM>
<RANDOM ID="R_WEAPONM_DIE_03">
<ITEM TAG="WEAPONM_DIE_03_1" PROB="50"/>
<ITEM TAG="WEAPONM_DIE_03_2" PROB="50"/>
</RANDOM>
<RANDOM ID="R_WEAPONM_DMG_03">
<ITEM TAG="WEAPONM_DMG_03_1" PROB="50"/>
<ITEM TAG="WEAPONM_DMG_03_2" PROB="50"/>
</RANDOM>
<EFFECT ID="BELAY_DIE" FILE="sounds\mon\time\belay_die.ogg" VOLUME_ADJUST="0" PRIORITY="0"/>
<EFFECT ID="BELAY_SKILL_01_1" FILE="sounds\mon\time\belay_skill_01_1.ogg"/>
<EFFECT ID="BELAY_SKILL_01_2" FILE="sounds\mon\time\belay_skill_01_2.ogg"/>
<EFFECT ID="BELAY_SKILL_02_1" FILE="sounds\mon\time\belay_skill_02_1.ogg"/>
<EFFECT ID="BELAY_SKILL_02_2" FILE="sounds\mon\time\belay_skill_02_2.ogg"/>
<EFFECT ID="BELAY_SKILL_03_1" FILE="sounds\mon\time\belay_skill_03_1.ogg"/>
<EFFECT ID="BELAY_SKILL_03_2" FILE="sounds\mon\time\belay_skill_03_2.ogg"/>
<EFFECT ID="BELAY_SKILL_04" FILE="sounds\mon\time\belay_skill_04.ogg"/>
<EFFECT ID="BOOSTER_BUTTON" FILE="sounds\mon\time\booster_button.ogg"/>
<EFFECT ID="CHA_BODYFALL" FILE="sounds\mon\time\cha_bodyfall.ogg"/>
<EFFECT ID="DOOMCROSS_EARTHQUAKE" FILE="sounds\mon\time\doomcross_earthquake.ogg"/>
<EFFECT ID="DOOMCROSS_EVILWHISPER" FILE="sounds\mon\time\doomcross_evilwhisper.ogg"/>
<EFFECT ID="DOOMCROSS_SWISH" FILE="sounds\mon\time\doomcross_swish.ogg"/>
<EFFECT ID="DU1_ALERT" FILE="sounds\mon\time\du1_alert.ogg"/>
<EFFECT ID="DU1_MOVE_LOOP" FILE="sounds\mon\time\du1_move_loop.ogg" LOOP_DELAY="0"/>
<EFFECT ID="DU1_SIGNAL" FILE="sounds\mon\time\du1_signal.ogg"/>
<EFFECT ID="GORO_ATK_01" FILE="sounds\mon\time\goro_atk_01.ogg"/>
<EFFECT ID="GORO_ATK_02" FILE="sounds\mon\time\goro_atk_02.ogg"/>
<EFFECT ID="GORO_ATK_03" FILE="sounds\mon\time\goro_atk_03.ogg"/>
<EFFECT ID="GORO_BOMB" FILE="sounds\mon\time\goro_bomb.ogg"/>
<EFFECT ID="GORO_BOMB_EXP" FILE="sounds\mon\time\goro_bomb_exp.ogg"/>
<EFFECT ID="GORO_DIE" FILE="sounds\mon\time\goro_die.ogg"/>
<EFFECT ID="GORO_EXP" FILE="sounds\mon\time\goro_exp.ogg"/>
<EFFECT ID="GORO_FLY" FILE="sounds\mon\time\goro_fly.ogg"/>
<EFFECT ID="GORO_HAMMER" FILE="sounds\mon\time\goro_hammer.ogg"/>
<EFFECT ID="GORO_MACHINEGUN" FILE="sounds\mon\time\goro_machinegun.ogg"/>
<EFFECT ID="GORO_SKILL_01" FILE="sounds\mon\time\goro_skill_01.ogg"/>
<EFFECT ID="GORO_SKILL_02" FILE="sounds\mon\time\goro_skill_02.ogg"/>
<EFFECT ID="GORO_SKILL_03" FILE="sounds\mon\time\goro_skill_03.ogg"/>
<EFFECT ID="GORO_SKILL_04" FILE="sounds\mon\time\goro_skill_04.ogg"/>
<EFFECT ID="GORO_SKILL_05" FILE="sounds\mon\time\goro_skill_05.ogg"/>
<EFFECT ID="GORO_SKILL_06" FILE="sounds\mon\time\goro_skill_06.ogg"/>
<EFFECT ID="GORO_TELEPORT" FILE="sounds\mon\time\goro_teleport.ogg"/>
<EFFECT ID="GORO_THROW" FILE="sounds\mon\time\goro_throw.ogg"/>
<EFFECT ID="GUNKONG_DIE_01" FILE="sounds\mon\time\gunkong_die_01.ogg"/>
<EFFECT ID="GUNKONG_DIE_02" FILE="sounds\mon\time\gunkong_die_02.ogg"/>
<EFFECT ID="GUNKONG_DIE_03" FILE="sounds\mon\time\gunkong_die_03.ogg"/>
<EFFECT ID="GUNKONG_DMG_01" FILE="sounds\mon\time\gunkong_dmg_01.ogg"/>
<EFFECT ID="GUNKONG_DMG_02" FILE="sounds\mon\time\gunkong_dmg_02.ogg"/>
<EFFECT ID="GUNKONG_DMG_03" FILE="sounds\mon\time\gunkong_dmg_03.ogg"/>
<EFFECT ID="GUNKONG_SKILL_01" FILE="sounds\mon\time\gunkong_skill_01.ogg"/>
<EFFECT ID="GUNKONG_SKILL_02" FILE="sounds\mon\time\gunkong_skill_02.ogg"/>
<EFFECT ID="GUNKONG_SKILL_03_1" FILE="sounds\mon\time\gunkong_skill_03_1.ogg"/>
<EFFECT ID="GUNKONG_SKILL_03_2" FILE="sounds\mon\time\gunkong_skill_03_2.ogg"/>
<EFFECT ID="GUNKONG_SKILL_04" FILE="sounds\mon\time\gunkong_skill_04.ogg"/>
<EFFECT ID="GUNKONG_SKILL_05" FILE="sounds\mon\time\gunkong_skill_05.ogg"/>
<EFFECT ID="KURJEEP_ATK_01" FILE="sounds\mon\time\kurjeep_atk_01.ogg"/>
<EFFECT ID="KURJEEP_ATK_02" FILE="sounds\mon\time\kurjeep_atk_02.ogg"/>
<EFFECT ID="KURJEEP_DIE_01" FILE="sounds\mon\time\kurjeep_die_01.ogg"/>
<EFFECT ID="KURJEEP_DIE_02" FILE="sounds\mon\time\kurjeep_die_02.ogg"/>
<EFFECT ID="KURJEEP_DMG_01" FILE="sounds\mon\time\kurjeep_dmg_01.ogg"/>
<EFFECT ID="KURJEEP_DMG_02" FILE="sounds\mon\time\kurjeep_dmg_02.ogg"/>
<EFFECT ID="KURJEEP_DMG_03" FILE="sounds\mon\time\kurjeep_dmg_03.ogg"/>
<EFFECT ID="KURJEEP_MEET" FILE="sounds\mon\time\kurjeep_meet.ogg"/>
<EFFECT ID="KURJEEP_SKILL_01" FILE="sounds\mon\time\kurjeep_skill_01.ogg"/>
<EFFECT ID="KURJEEP_SKILL_02" FILE="sounds\mon\time\kurjeep_skill_02.ogg"/>
<EFFECT ID="KURJEEP_SKILL_03" FILE="sounds\mon\time\kurjeep_skill_03.ogg"/>
<EFFECT ID="KURJEEP_SKILL_04" FILE="sounds\mon\time\kurjeep_skill_04.ogg"/>
<EFFECT ID="KURZEEP_BAZOOKA_BURST" FILE="sounds\mon\time\kurzeep_bazooka_burst.ogg"/>
<EFFECT ID="KURZEEP_BAZOOKA_EXP" FILE="sounds\mon\time\kurzeep_bazooka_exp.ogg"/>
<EFFECT ID="KURZEEP_BAZOOKA_READY" FILE="sounds\mon\time\kurzeep_bazooka_ready.ogg"/>
<EFFECT ID="KURZEEP_DASH" FILE="sounds\mon\time\kurzeep_dash.ogg"/>
<EFFECT ID="KURZEEP_DASH_IMPACT" FILE="sounds\mon\time\kurzeep_dash_impact.ogg"/>
<EFFECT ID="KURZEEP_EMP_BURST" FILE="sounds\mon\time\kurzeep_emp_burst.ogg"/>
<EFFECT ID="KURZEEP_EMP_CHARGE" FILE="sounds\mon\time\kurzeep_emp_charge.ogg"/>
<EFFECT ID="KURZEEP_EMP_ON" FILE="sounds\mon\time\kurzeep_emp_on.ogg"/>
<EFFECT ID="KURZEEP_TANK_LOOP" FILE="sounds\mon\time\kurzeep_tank_loop.ogg" LOOP_DELAY="0"/>
<EFFECT ID="LANZELUCE_ATK_01" FILE="sounds\mon\time\lanzeluce_atk_01.ogg"/>
<EFFECT ID="LANZELUCE_ATK_02" FILE="sounds\mon\time\lanzeluce_atk_02.ogg"/>
<EFFECT ID="LANZELUCE_ATK_03" FILE="sounds\mon\time\lanzeluce_atk_03.ogg"/>
<EFFECT ID="LANZELUCE_ATK_04" FILE="sounds\mon\time\lanzeluce_atk_04.ogg"/>
<EFFECT ID="LANZELUCE_BOW" FILE="sounds\mon\time\lanzeluce_bow.ogg"/>
<EFFECT ID="LANZELUCE_BOW_READY" FILE="sounds\mon\time\lanzeluce_bow_ready.ogg"/>
<EFFECT ID="LANZELUCE_DIE" FILE="sounds\mon\time\lanzeluce_die.ogg"/>
<EFFECT ID="LANZELUCE_DMG_01" FILE="sounds\mon\time\lanzeluce_dmg_01.ogg"/>
<EFFECT ID="LANZELUCE_DMG_02" FILE="sounds\mon\time\lanzeluce_dmg_02.ogg"/>
<EFFECT ID="LANZELUCE_DMG_03" FILE="sounds\mon\time\lanzeluce_dmg_03.ogg"/>
<EFFECT ID="LANZELUCE_GT700_CALL" FILE="sounds\mon\time\lanzeluce_gt700_call.ogg"/>
<EFFECT ID="LANZELUCE_GT700_ELEC" FILE="sounds\mon\time\lanzeluce_gt700_elec.ogg"/>
<EFFECT ID="LANZELUCE_GT700_FLY_LOOP" FILE="sounds\mon\time\lanzeluce_gt700_flying_loop.ogg" LOOP_DELAY="0"/>
<EFFECT ID="LANZELUCE_KNIFE" FILE="sounds\mon\time\lanzeluce_knife.ogg"/>
<EFFECT ID="LANZELUCE_MACHINEGUN" FILE="sounds\mon\time\lanzeluce_machinegun.ogg"/>
<EFFECT ID="LANZELUCE_MEET" FILE="sounds\mon\time\lanzeluce_meet.ogg"/>
<EFFECT ID="LANZELUCE_MORTAR_BURST" FILE="sounds\mon\time\lanzeluce_mortar_burst.ogg"/>
<EFFECT ID="LANZELUCE_MORTAR_EXP" FILE="sounds\mon\time\lanzeluce_mortar_exp.ogg"/>
<EFFECT ID="LANZELUCE_MORTAR_MISSILE" FILE="sounds\mon\time\lanzeluce_mortar_missile.ogg"/>
<EFFECT ID="LANZELUCE_ROBOT_CALL" FILE="sounds\mon\time\lanzeluce_robot_call.ogg"/>
<EFFECT ID="LANZELUCE_ROBOT_FIREBALL" FILE="sounds\mon\time\lanzeluce_robot_fireball.ogg"/>
<EFFECT ID="LANZELUCE_ROBOT_MOVE_LOOP" FILE="sounds\mon\time\lanzeluce_robot_move_loop.ogg" LOOP_DELAY="0"/>
<EFFECT ID="LANZELUCE_SHIELD" FILE="sounds\mon\time\lanzeluce_shield.ogg"/>
<EFFECT ID="LANZELUCE_SHIELD_BURST" FILE="sounds\mon\time\lanzeluce_shield_burst.ogg"/>
<EFFECT ID="LANZELUCE_SHIELD_NORMAL" FILE="sounds\mon\time\lanzeluce_shield_normal.ogg"/>
<EFFECT ID="LANZELUCE_SKILL_01" FILE="sounds\mon\time\lanzeluce_skill_01.ogg"/>
<EFFECT ID="LANZELUCE_SKILL_02" FILE="sounds\mon\time\lanzeluce_skill_02.ogg"/>
<EFFECT ID="LANZELUCE_SKILL_03" FILE="sounds\mon\time\lanzeluce_skill_03.ogg"/>
<EFFECT ID="LANZELUCE_SKILL_04_1" FILE="sounds\mon\time\lanzeluce_skill_04_1.ogg"/>
<EFFECT ID="LANZELUCE_SKILL_04_2" FILE="sounds\mon\time\lanzeluce_skill_04_2.ogg"/>
<EFFECT ID="LANZELUCE_SKILL_05_1" FILE="sounds\mon\time\lanzeluce_skill_05_1.ogg"/>
<EFFECT ID="LANZELUCE_SKILL_05_2" FILE="sounds\mon\time\lanzeluce_skill_05_2.ogg"/>
<EFFECT ID="LANZELUCE_SKILL_06_1" FILE="sounds\mon\time\lanzeluce_skill_06_1.ogg"/>
<EFFECT ID="LANZELUCE_SKILL_06_2" FILE="sounds\mon\time\lanzeluce_skill_06_2.ogg"/>
<EFFECT ID="LANZELUCE_SKILL_06_3" FILE="sounds\mon\time\lanzeluce_skill_06_3.ogg"/>
<EFFECT ID="MAX_ATK_01" FILE="sounds\mon\time\max_atk_01.ogg"/>
<EFFECT ID="MAX_ATK_02" FILE="sounds\mon\time\max_atk_02.ogg"/>
<EFFECT ID="MAX_DIE" FILE="sounds\mon\time\max_die.ogg"/>
<EFFECT ID="MAX_DMG_01" FILE="sounds\mon\time\max_dmg_01.ogg"/>
<EFFECT ID="MAX_DMG_02" FILE="sounds\mon\time\max_dmg_02.ogg"/>
<EFFECT ID="MAX_FIREBLINDLY" FILE="sounds\mon\time\max_fireblindly.ogg"/>
<EFFECT ID="MAX_GUN" FILE="sounds\mon\time\max_gun.ogg"/>
<EFFECT ID="MAX_GUN_CASTING" FILE="sounds\mon\time\max_gun_casting.ogg"/>
<EFFECT ID="MAX_JUMP" FILE="sounds\mon\time\max_jump.ogg"/>
<EFFECT ID="MAX_LANDING" FILE="sounds\mon\time\max_landing.ogg"/>
<EFFECT ID="MAX_MEET" FILE="sounds\mon\time\max_meet.ogg"/>
<EFFECT ID="MAX_SHOT" FILE="sounds\mon\time\max_shot.ogg"/>
<EFFECT ID="MAX_SKILL_01_1" FILE="sounds\mon\time\max_skill_01_1.ogg"/>
<EFFECT ID="MAX_SKILL_01_2" FILE="sounds\mon\time\max_skill_01_2.ogg"/>
<EFFECT ID="MAX_SKILL_01_3" FILE="sounds\mon\time\max_skill_01_3.ogg"/>
<EFFECT ID="MAX_SKILL_02" FILE="sounds\mon\time\max_skill_02.ogg"/>
<EFFECT ID="MAX_SKILL_03_1" FILE="sounds\mon\time\max_skill_03_1.ogg"/>
<EFFECT ID="MAX_SKILL_03_2" FILE="sounds\mon\time\max_skill_03_2.ogg"/>
<EFFECT ID="MAX_SKILL_03_3" FILE="sounds\mon\time\max_skill_03_3.ogg"/>
<EFFECT ID="NGRASIA_ATK_01" FILE="sounds\mon\time\ngrasia_atk_01.ogg"/>
<EFFECT ID="NGRASIA_ATK_02" FILE="sounds\mon\time\ngrasia_atk_02.ogg"/>
<EFFECT ID="NGRASIA_ATK_03" FILE="sounds\mon\time\ngrasia_atk_03.ogg"/>
<EFFECT ID="NGRASIA_DARK_CAST" FILE="sounds\mon\time\ngrasia_dark_cast.ogg"/>
<EFFECT ID="NGRASIA_DARK_LOOP" FILE="sounds\mon\time\ngrasia_dark_loop.ogg" LOOP_DELAY="0"/>
<EFFECT ID="NGRASIA_DIE" FILE="sounds\mon\time\ngrasia_die.ogg"/>
<EFFECT ID="NGRASIA_DMG_01" FILE="sounds\mon\time\ngrasia_dmg_01.ogg"/>
<EFFECT ID="NGRASIA_DMG_02" FILE="sounds\mon\time\ngrasia_dmg_02.ogg"/>
<EFFECT ID="NGRASIA_DMG_03" FILE="sounds\mon\time\ngrasia_dmg_03.ogg"/>
<EFFECT ID="NGRASIA_SKILL_01" FILE="sounds\mon\time\ngrasia_skill_01.ogg"/>
<EFFECT ID="NGRASIA_SKILL_02" FILE="sounds\mon\time\ngrasia_skill_02.ogg"/>
<EFFECT ID="NGRASIA_SKILL_03" FILE="sounds\mon\time\ngrasia_skill_03.ogg"/>
<EFFECT ID="NGRASIA_STORY_01" FILE="sounds\mon\time\ngrasia_story_01.ogg"/>
<EFFECT ID="OZMA_STORY_01" FILE="sounds\mon\time\ozma_story_01.ogg"/>
<EFFECT ID="SHAPIRO_STORY_03" FILE="sounds\mon\time\shapiro_story_03.ogg"/>
<EFFECT ID="SHAPIRO_STORY_ATK" FILE="sounds\mon\time\shapiro_story_atk.ogg"/>
<EFFECT ID="TELEPORTMACHINE" FILE="sounds\mon\time\teleportmachine.ogg"/>
<EFFECT ID="VERRICKTM_ATK_01" FILE="sounds\mon\time\verricktm_atk_01.ogg"/>
<EFFECT ID="VERRICKTM_ATK_02" FILE="sounds\mon\time\verricktm_atk_02.ogg"/>
<EFFECT ID="VERRICKTM_ATK_03" FILE="sounds\mon\time\verricktm_atk_03.ogg"/>
<EFFECT ID="VERRICKTM_DIE" FILE="sounds\mon\time\verricktm_die.ogg"/>
<EFFECT ID="VERRICKTM_DMG_01" FILE="sounds\mon\time\verricktm_dmg_01.ogg"/>
<EFFECT ID="VERRICKTM_DMG_02" FILE="sounds\mon\time\verricktm_dmg_02.ogg"/>
<EFFECT ID="VERRICKTM_MEET" FILE="sounds\mon\time\verricktm_meet.ogg"/>
<EFFECT ID="VERRICKTM_SAND" FILE="sounds\mon\time\verricktm_sand.ogg"/>
<EFFECT ID="VERRICKTM_SAND_HIT" FILE="sounds\mon\time\verricktm_sand_hit.ogg"/>
<EFFECT ID="VERRICKTM_SANDSTORM" FILE="sounds\mon\time\verricktm_sandstorm.ogg"/>
<EFFECT ID="VERRICKTM_SKILL_01" FILE="sounds\mon\time\verricktm_skill_01.ogg"/>
<EFFECT ID="VERRICKTM_SKILL_02" FILE="sounds\mon\time\verricktm_skill_02.ogg"/>
<EFFECT ID="VERRICKTM_SKILL_03" FILE="sounds\mon\time\verricktm_skill_03.ogg"/>
<EFFECT ID="VERRICKTM_SKILL_04" FILE="sounds\mon\time\verricktm_skill_04.ogg"/>
<EFFECT ID="VERRICKTM_SKILL_05" FILE="sounds\mon\time\verricktm_skill_05.ogg"/>
<EFFECT ID="VERRICKTM_SKILL_06_1" FILE="sounds\mon\time\verricktm_skill_06_1.ogg"/>
<EFFECT ID="VERRICKTM_SKILL_06_2" FILE="sounds\mon\time\verricktm_skill_06_2.ogg"/>
<EFFECT ID="VERRICKTM_TORNADO" FILE="sounds\mon\time\verricktm_tornado.ogg"/>
<EFFECT ID="AGANZO_STORY_AMB_01" FILE="sounds\mon\time\aganzo_story_amb_01.ogg"/>
<EFFECT ID="AGANZO_STORY_AMB_02" FILE="sounds\mon\time\aganzo_story_amb_02.ogg"/>
<EFFECT ID="AGANZO_STORY_AMB_03" FILE="sounds\mon\time\aganzo_story_amb_03.ogg"/>
<EFFECT ID="BABYHISMA_BREATH" FILE="sounds\mon\time\babyhisma_breath.ogg"/>
<EFFECT ID="BABYHISMA_RUSH" FILE="sounds\mon\time\babyhisma_rush.ogg"/>
<EFFECT ID="BABYSKASA_CAST" FILE="sounds\mon\time\babyskasa_cast.ogg"/>
<EFFECT ID="BABYSKASA_FOOTFREEZE" FILE="sounds\mon\time\babyskasa_footfreeze.ogg"/>
<EFFECT ID="BABYSKASA_ICEBRAKE" FILE="sounds\mon\time\babyskasa_icebrake.ogg"/>
<EFFECT ID="BABYSKASA_SKILL_01" FILE="sounds\mon\time\babyskasa_skill_01.ogg"/>
<EFFECT ID="BABYSKASA_SKILL_02" FILE="sounds\mon\time\babyskasa_skill_02.ogg"/>
<EFFECT ID="BABYSKASA_SKILL_03" FILE="sounds\mon\time\babyskasa_skill_03.ogg"/>
<EFFECT ID="BABYSKASA_SKILL_04" FILE="sounds\mon\time\babyskasa_skill_04.ogg"/>
<EFFECT ID="BABYSKASA_SPIT" FILE="sounds\mon\time\babyskasa_spit.ogg"/>
<EFFECT ID="BABYSKASA_WING" FILE="sounds\mon\time\babyskasa_wing.ogg"/>
<EFFECT ID="BABYSPEALAZZI_SKULL" FILE="sounds\mon\time\babyspealazzi_skull.ogg"/>
<EFFECT ID="BABYSPEALAZZI_SKULLROLL_LOOP" FILE="sounds\mon\time\babyspealazzi_skullroll_loop.ogg" LOOP_DELAY="0"/>
<EFFECT ID="DARU_ABSORB" FILE="sounds\mon\time\daru_absorb.ogg"/>
<EFFECT ID="DARU_ATK_01" FILE="sounds\mon\time\daru_atk_01.ogg"/>
<EFFECT ID="DARU_ATK_02" FILE="sounds\mon\time\daru_atk_02.ogg"/>
<EFFECT ID="DARU_BITE" FILE="sounds\mon\time\daru_bite.ogg"/>
<EFFECT ID="DARU_DIE" FILE="sounds\mon\time\daru_die.ogg"/>
<EFFECT ID="DARU_DMG_01" FILE="sounds\mon\time\daru_dmg_01.ogg"/>
<EFFECT ID="DARU_DMG_02" FILE="sounds\mon\time\daru_dmg_02.ogg"/>
<EFFECT ID="DARU_HIT" FILE="sounds\mon\time\daru_hit.ogg"/>
<EFFECT ID="DARU_SUCK_LOOP" FILE="sounds\mon\time\daru_suck_loop.ogg" LOOP_DELAY="0"/>
<EFFECT ID="DARU_SWISH" FILE="sounds\mon\time\daru_swish.ogg"/>
<EFFECT ID="FALL_STONE_01" FILE="sounds\mon\time\fall_stone_01.ogg"/>
<EFFECT ID="FALL_STONE_02" FILE="sounds\mon\time\fall_stone_02.ogg"/>
<EFFECT ID="FIRESPIRIT_CLOUD" FILE="sounds\mon\time\firespirit_cloud.ogg"/>
<EFFECT ID="FLASK_BUBBLE_LOOP" FILE="sounds\mon\time\flask_bublle_loop.ogg" LOOP_DELAY="0"/>
<EFFECT ID="FLASK_CRACK" FILE="sounds\mon\time\flask_crack.ogg"/>
<EFFECT ID="FLASK_WATERSPLASH" FILE="sounds\mon\time\flask_watersplash.ogg"/>
<EFFECT ID="INHALE_WIND_LOOP" FILE="sounds\mon\time\inhale_wind_loop.ogg" LOOP_DELAY="0"/>
<EFFECT ID="IRISM_ATK_01" FILE="sounds\mon\time\irism_atk_01.ogg"/>
<EFFECT ID="IRISM_ATK_02" FILE="sounds\mon\time\irism_atk_02.ogg"/>
<EFFECT ID="IRISM_ATK_03" FILE="sounds\mon\time\irism_atk_03.ogg"/>
<EFFECT ID="IRISM_BURN" FILE="sounds\mon\time\irism_burn.ogg"/>
<EFFECT ID="IRISM_CONCERTO" FILE="sounds\mon\time\irism_concerto.ogg"/>
<EFFECT ID="IRISM_DARKSPELL_CAST" FILE="sounds\mon\time\irism_darkspell_cast.ogg"/>
<EFFECT ID="IRISM_DARKSPELL_EXP" FILE="sounds\mon\time\irism_darkspell_exp.ogg"/>
<EFFECT ID="IRISM_DARKSPELL_LOOP" FILE="sounds\mon\time\irism_darkspell_loop.ogg" LOOP_DELAY="0"/>
<EFFECT ID="IRISM_DIE_01" FILE="sounds\mon\time\irism_die_01.ogg"/>
<EFFECT ID="IRISM_DIE_02" FILE="sounds\mon\time\irism_die_02.ogg"/>
<EFFECT ID="IRISM_DMG_01" FILE="sounds\mon\time\irism_dmg_01.ogg"/>
<EFFECT ID="IRISM_DMG_02" FILE="sounds\mon\time\irism_dmg_02.ogg"/>
<EFFECT ID="IRISM_DMG_03" FILE="sounds\mon\time\irism_dmg_03.ogg"/>
<EFFECT ID="IRISM_FIRESPELL_LOOP" FILE="sounds\mon\time\irism_firespell_loop.ogg" LOOP_DELAY="0"/>
<EFFECT ID="IRISM_GT_SPIN" FILE="sounds\mon\time\irism_gt_spin.ogg"/>
<EFFECT ID="IRISM_GTATK" FILE="sounds\mon\time\irism_gtatk.ogg"/>
<EFFECT ID="IRISM_GTATK_START" FILE="sounds\mon\time\irism_gtatk_start.ogg"/>
<EFFECT ID="IRISM_LIGHTSPELL" FILE="sounds\mon\time\irism_lightspell.ogg"/>
<EFFECT ID="IRISM_LIGHTSPELL_ATK" FILE="sounds\mon\time\irism_lightspell_atk.ogg"/>
<EFFECT ID="IRISM_LIGHTSPELL_CAST" FILE="sounds\mon\time\irism_lightspell_cast.ogg"/>
<EFFECT ID="IRISM_MEET_01" FILE="sounds\mon\time\irism_meet_01.ogg"/>
<EFFECT ID="IRISM_MEET_02" FILE="sounds\mon\time\irism_meet_02.ogg"/>
<EFFECT ID="IRISM_SKILL_01_1" FILE="sounds\mon\time\irism_skill_01_1.ogg"/>
<EFFECT ID="IRISM_SKILL_01_2" FILE="sounds\mon\time\irism_skill_01_2.ogg"/>
<EFFECT ID="IRISM_SKILL_02" FILE="sounds\mon\time\irism_skill_02.ogg"/>
<EFFECT ID="IRISM_SKILL_03" FILE="sounds\mon\time\irism_skill_03.ogg"/>
<EFFECT ID="IRISM_SKILL_04_1" FILE="sounds\mon\time\irism_skill_04_1.ogg"/>
<EFFECT ID="IRISM_SKILL_04_2" FILE="sounds\mon\time\irism_skill_04_2.ogg"/>
<EFFECT ID="IRISM_SKILL_04_3" FILE="sounds\mon\time\irism_skill_04_3.ogg"/>
<EFFECT ID="IRISM_SKILL_05_1" FILE="sounds\mon\time\irism_skill_05_1.ogg"/>
<EFFECT ID="IRISM_SKILL_05_2" FILE="sounds\mon\time\irism_skill_05_2.ogg"/>
<EFFECT ID="IRISM_SKILL_06" FILE="sounds\mon\time\irism_skill_06.ogg"/>
<EFFECT ID="IRISM_SKILL_07" FILE="sounds\mon\time\irism_skill_07.ogg"/>
<EFFECT ID="IRISM_SKILL_08" FILE="sounds\mon\time\irism_skill_08.ogg"/>
<EFFECT ID="IRISM_SKILL_09" FILE="sounds\mon\time\irism_skill_09.ogg"/>
<EFFECT ID="IRISM_SKILL_10_1" FILE="sounds\mon\time\irism_skill_10_1.ogg"/>
<EFFECT ID="IRISM_SKILL_10_2" FILE="sounds\mon\time\irism_skill_10_2.ogg"/>
<EFFECT ID="IRISM_SKILL_11_1" FILE="sounds\mon\time\irism_skill_11_1.ogg"/>
<EFFECT ID="IRISM_SKILL_11_2" FILE="sounds\mon\time\irism_skill_11_2.ogg"/>
<EFFECT ID="IRISM_SONG_DARK" FILE="sounds\mon\time\irism_song_dark.ogg"/>
<EFFECT ID="IRISM_SONG_DARK_EXP" FILE="sounds\mon\time\irism_song_dark_exp.ogg"/>
<EFFECT ID="IRISM_SONG_FIRE" FILE="sounds\mon\time\irism_song_fire.ogg"/>
<EFFECT ID="IRISM_SONG_FIRE_EXP" FILE="sounds\mon\time\irism_song_fire_exp.ogg"/>
<EFFECT ID="IRISM_SONG_LIGHT" FILE="sounds\mon\time\irism_song_light.ogg"/>
<EFFECT ID="IRISM_SONG_LIGHT_EXP" FILE="sounds\mon\time\irism_song_light_exp.ogg"/>
<EFFECT ID="IRISM_SONG_WATER" FILE="sounds\mon\time\irism_song_water.ogg"/>
<EFFECT ID="IRISM_SONG_WATER_EXP" FILE="sounds\mon\time\irism_song_water_exp.ogg"/>
<EFFECT ID="IRISM_SPIN" FILE="sounds\mon\time\irism_spin.ogg"/>
<EFFECT ID="IRISM_STORY_01" FILE="sounds\mon\time\irism_story_01.ogg"/>
<EFFECT ID="IRISM_STORY_02" FILE="sounds\mon\time\irism_story_02.ogg"/>
<EFFECT ID="IRISM_STORY_03" FILE="sounds\mon\time\irism_story_03.ogg"/>
<EFFECT ID="IRISM_STORY_04" FILE="sounds\mon\time\irism_story_04.ogg"/>
<EFFECT ID="IRISM_STORY_05" FILE="sounds\mon\time\irism_story_05.ogg"/>
<EFFECT ID="IRISM_STORY_06" FILE="sounds\mon\time\irism_story_06.ogg"/>
<EFFECT ID="IRISM_STORY_07" FILE="sounds\mon\time\irism_story_07.ogg"/>
<EFFECT ID="IRISM_STRUM" FILE="sounds\mon\time\irism_strum.ogg"/>
<EFFECT ID="IRISM_SWING" FILE="sounds\mon\time\irism_swing.ogg"/>
<EFFECT ID="IRISM_SWING_HIT" FILE="sounds\mon\time\irism_swing_hit.ogg"/>
<EFFECT ID="KANE_ATK_01" FILE="sounds\mon\time\kane_atk_01.ogg"/>
<EFFECT ID="KANE_ATK_02" FILE="sounds\mon\time\kane_atk_02.ogg"/>
<EFFECT ID="KANE_BIMYUNG_EXP" FILE="sounds\mon\time\kane_bimyung_exp.ogg"/>
<EFFECT ID="KANE_BIMYUNG_READY" FILE="sounds\mon\time\kane_bimyung_ready.ogg"/>
<EFFECT ID="KANE_BIMYUNG_SIZZLE" FILE="sounds\mon\time\kane_bimyung_sizzle.ogg"/>
<EFFECT ID="KANE_BIMYUNG_SWISH" FILE="sounds\mon\time\kane_bimyung_swish.ogg"/>
<EFFECT ID="KANE_BUFF" FILE="sounds\mon\time\kane_buff.ogg"/>
<EFFECT ID="KANE_BUFF_ROLL" FILE="sounds\mon\time\kane_buff_roll.ogg"/>
<EFFECT ID="KANE_BUFF_STAB" FILE="sounds\mon\time\kane_buff_stab.ogg"/>
<EFFECT ID="KANE_CAST" FILE="sounds\mon\time\kane_cast.ogg"/>
<EFFECT ID="KANE_COUNTER_CAST" FILE="sounds\mon\time\kane_counter_cast.ogg"/>
<EFFECT ID="KANE_COUNTER_READY" FILE="sounds\mon\time\kane_counter_ready.ogg"/>
<EFFECT ID="KANE_COUNTER_STAB" FILE="sounds\mon\time\kane_counter_stab.ogg"/>
<EFFECT ID="KANE_DIE" FILE="sounds\mon\time\kane_die.ogg"/>
<EFFECT ID="KANE_DMG_01" FILE="sounds\mon\time\kane_dmg_01.ogg"/>
<EFFECT ID="KANE_DMG_02" FILE="sounds\mon\time\kane_dmg_02.ogg"/>
<EFFECT ID="KANE_DMG_03" FILE="sounds\mon\time\kane_dmg_03.ogg"/>
<EFFECT ID="KANE_MEET" FILE="sounds\mon\time\kane_meet.ogg"/>
<EFFECT ID="KANE_MOON_STAB" FILE="sounds\mon\time\kane_moon_stab.ogg"/>
<EFFECT ID="KANE_PHANTOM_01" FILE="sounds\mon\time\kane_phantom_01.ogg"/>
<EFFECT ID="KANE_PHANTOM_02" FILE="sounds\mon\time\kane_phantom_02.ogg"/>
<EFFECT ID="KANE_PHANTOM_03" FILE="sounds\mon\time\kane_phantom_03.ogg"/>
<EFFECT ID="KANE_PHANTOM_04" FILE="sounds\mon\time\kane_phantom_04.ogg"/>
<EFFECT ID="KANE_PHANTOM_MOVE" FILE="sounds\mon\time\kane_phantom_move.ogg"/>
<EFFECT ID="KANE_PHANTOMSTAB_01" FILE="sounds\mon\time\kane_phantomstab_01.ogg"/>
<EFFECT ID="KANE_PHANTOMSTAB_02" FILE="sounds\mon\time\kane_phantomstab_02.ogg"/>
<EFFECT ID="KANE_SHADOWWARP" FILE="sounds\mon\time\kane_shadowwarp.ogg"/>
<EFFECT ID="KANE_SKILL_01_1" FILE="sounds\mon\time\kane_skill_01_1.ogg"/>
<EFFECT ID="KANE_SKILL_01_2" FILE="sounds\mon\time\kane_skill_01_2.ogg"/>
<EFFECT ID="KANE_SKILL_01_3" FILE="sounds\mon\time\kane_skill_01_3.ogg"/>
<EFFECT ID="KANE_SKILL_01_4" FILE="sounds\mon\time\kane_skill_01_4.ogg"/>
<EFFECT ID="KANE_SKILL_02" FILE="sounds\mon\time\kane_skill_02.ogg"/>
<EFFECT ID="KANE_SKILL_03_1" FILE="sounds\mon\time\kane_skill_03_1.ogg"/>
<EFFECT ID="KANE_SKILL_03_2" FILE="sounds\mon\time\kane_skill_03_2.ogg"/>
<EFFECT ID="KANE_SKILL_04" FILE="sounds\mon\time\kane_skill_04.ogg"/>
<EFFECT ID="KANE_SKILL_05" FILE="sounds\mon\time\kane_skill_05.ogg"/>
<EFFECT ID="KANE_STAB_01" FILE="sounds\mon\time\kane_stab_01.ogg"/>
<EFFECT ID="KANE_STAB_02" FILE="sounds\mon\time\kane_stab_02.ogg"/>
<EFFECT ID="LACIF_ATK" FILE="sounds\mon\time\lacif_atk.ogg"/>
<EFFECT ID="LACIF_DIE" FILE="sounds\mon\time\lacif_die.ogg"/>
<EFFECT ID="LACIF_DMG_01" FILE="sounds\mon\time\lacif_dmg_01.ogg"/>
<EFFECT ID="LACIF_DMG_02" FILE="sounds\mon\time\lacif_dmg_02.ogg"/>
<EFFECT ID="LACIF_SKILL_01" FILE="sounds\mon\time\lacif_skill_01.ogg"/>
<EFFECT ID="LACIF_SKILL_02" FILE="sounds\mon\time\lacif_skill_02.ogg"/>
<EFFECT ID="MKJISOO_CHANGE" FILE="sounds\mon\time\mkjisoo_change.ogg"/>
<EFFECT ID="MUSICBOX_01" FILE="sounds\mon\time\musicbox_01.ogg"/>
<EFFECT ID="PAI_ATK_01" FILE="sounds\mon\time\pai_atk_01.ogg"/>
<EFFECT ID="PAI_ATK_02" FILE="sounds\mon\time\pai_atk_02.ogg"/>
<EFFECT ID="PAI_DIE" FILE="sounds\mon\time\pai_die.ogg"/>
<EFFECT ID="PAI_DMG_01" FILE="sounds\mon\time\pai_dmg_01.ogg"/>
<EFFECT ID="PAI_DMG_02" FILE="sounds\mon\time\pai_dmg_02.ogg"/>
<EFFECT ID="PAI_SKILL_01" FILE="sounds\mon\time\pai_skill_01.ogg"/>
<EFFECT ID="PAI_SKILL_02" FILE="sounds\mon\time\pai_skill_02.ogg"/>
<EFFECT ID="PUPPET_ABSORB" FILE="sounds\mon\time\puppet_absorb.ogg"/>
<EFFECT ID="PUPPET_ATK_01" FILE="sounds\mon\time\puppet_atk_01.ogg"/>
<EFFECT ID="PUPPET_ATK_02" FILE="sounds\mon\time\puppet_atk_02ogg"/>
<EFFECT ID="PUPPET_ATK_03" FILE="sounds\mon\time\puppet_atk_03.ogg"/>
<EFFECT ID="PUPPET_ATK_04" FILE="sounds\mon\time\puppet_atk_04.ogg"/>
<EFFECT ID="PUPPET_FIRECAST" FILE="sounds\mon\time\puppet_firecast.ogg"/>
<EFFECT ID="SPACETOY_THROW" FILE="sounds\mon\time\spacetoy_throw.ogg"/>
<EFFECT ID="TIMETOY_HIT" FILE="sounds\mon\time\timetoy_hit.ogg"/>
<EFFECT ID="YOUNGSKASA_AIRSMASH" FILE="sounds\mon\time\youngskasa_airsmash.ogg"/>
<EFFECT ID="YOUNGSKASA_AIRSMASH_SWISH" FILE="sounds\mon\time\youngskasa_airsmash_swish.ogg"/>
<EFFECT ID="YOUNGSKASA_ATK_01" FILE="sounds\mon\time\youngskasa_atk_01.ogg"/>
<EFFECT ID="YOUNGSKASA_ATK_02" FILE="sounds\mon\time\youngskasa_atk_02.ogg"/>
<EFFECT ID="YOUNGSKASA_ATK_03" FILE="sounds\mon\time\youngskasa_atk_03.ogg"/>
<EFFECT ID="YOUNGSKASA_BREATH" FILE="sounds\mon\time\youngskasa_breath.ogg"/>
<EFFECT ID="YOUNGSKASA_BREATH_FLY" FILE="sounds\mon\time\youngskasa_breath_fly.ogg"/>
<EFFECT ID="YOUNGSKASA_CLAW" FILE="sounds\mon\time\youngskasa_claw.ogg"/>
<EFFECT ID="YOUNGSKASA_SKILL_01" FILE="sounds\mon\time\youngskasa_skill_01.ogg"/>
<EFFECT ID="YOUNGSKASA_SKILL_02" FILE="sounds\mon\time\youngskasa_skill_02.ogg"/>
<EFFECT ID="YOUNGSKASA_SKILL_03" FILE="sounds\mon\time\youngskasa_skill_03.ogg"/>
<EFFECT ID="YOUNGSKASA_SMASH" FILE="sounds\mon\time\youngskasa_smash.ogg"/>
<EFFECT ID="YOUNGSKASA_WIND_LOOP" FILE="sounds\mon\time\youngskasa_wind_loop.ogg" LOOP_DELAY="0"/>
<EFFECT ID="YOUNGSKASA_WING" FILE="sounds\mon\time\youngskasa_wing.ogg"/>
<EFFECT ID="BLOODNECK_HIT" FILE="sounds\mon\time\bloodneck_hit.ogg"/>
<EFFECT ID="CAGE_01" FILE="sounds\mon\time\cage_01.ogg"/>
<EFFECT ID="CAGE_02" FILE="sounds\mon\time\cage_02.ogg"/>
<EFFECT ID="CAGE_03" FILE="sounds\mon\time\cage_03.ogg"/>
<EFFECT ID="EMMATUSA_ATK_01" FILE="sounds\mon\time\emmatusa_atk_01.ogg"/>
<EFFECT ID="EMMATUSA_ATK_02" FILE="sounds\mon\time\emmatusa_atk_02.ogg"/>
<EFFECT ID="EMMATUSA_DIE_01" FILE="sounds\mon\time\emmatusa_die_01.ogg"/>
<EFFECT ID="EMMATUSA_DIE_02" FILE="sounds\mon\time\emmatusa_die_02.ogg"/>
<EFFECT ID="EMMATUSA_DMG_01" FILE="sounds\mon\time\emmatusa_dmg_01.ogg"/>
<EFFECT ID="EMMATUSA_DMG_02" FILE="sounds\mon\time\emmatusa_dmg_02.ogg"/>
<EFFECT ID="EMMATUSA_SKILL" FILE="sounds\mon\time\emmatusa_skill.ogg"/>
<EFFECT ID="EMSOLDIER_ATK_01_1" FILE="sounds\mon\time\emsoldier_atk_01_1.ogg"/>
<EFFECT ID="EMSOLDIER_ATK_01_2" FILE="sounds\mon\time\emsoldier_atk_01_2.ogg"/>
<EFFECT ID="EMSOLDIER_ATK_02_1" FILE="sounds\mon\time\emsoldier_atk_02_1.ogg"/>
<EFFECT ID="EMSOLDIER_ATK_02_2" FILE="sounds\mon\time\emsoldier_atk_02_2.ogg"/>
<EFFECT ID="EMSOLDIER_DIE" FILE="sounds\mon\time\emsoldier_die.ogg"/>
<EFFECT ID="EMSOLDIER_DMG_01" FILE="sounds\mon\time\emsoldier_dmg_01.ogg"/>
<EFFECT ID="EMSOLDIER_DMG_02" FILE="sounds\mon\time\emsoldier_dmg_02.ogg"/>
<EFFECT ID="KERBEROS_ATK_01" FILE="sounds\mon\time\kerberos_atk_01.ogg"/>
<EFFECT ID="KERBEROS_ATK_02" FILE="sounds\mon\time\kerberos_atk_02.ogg"/>
<EFFECT ID="KERBEROS_ATK_03" FILE="sounds\mon\time\kerberos_atk_03.ogg"/>
<EFFECT ID="KERBEROS_ATK_04" FILE="sounds\mon\time\kerberos_atk_04.ogg"/>
<EFFECT ID="KERBEROS_BITE" FILE="sounds\mon\time\kerberos_bite.ogg"/>
<EFFECT ID="KERBEROS_CLAW" FILE="sounds\mon\time\kerberos_claw.ogg"/>
<EFFECT ID="KERBEROS_DIE" FILE="sounds\mon\time\kerberos_die.ogg"/>
<EFFECT ID="KERBEROS_DMG_01" FILE="sounds\mon\time\kerberos_dmg_01.ogg"/>
<EFFECT ID="KERBEROS_DMG_02" FILE="sounds\mon\time\kerberos_dmg_02.ogg"/>
<EFFECT ID="KERBEROS_DMG_03" FILE="sounds\mon\time\kerberos_dmg_03.ogg"/>
<EFFECT ID="KERBEROS_EYE_CAST" FILE="sounds\mon\time\kerberos_eye_cast.ogg"/>
<EFFECT ID="KERBEROS_EYE_LOOP" FILE="sounds\mon\time\kerberos_eye_loop.ogg" LOOP_DELAY="0"/>
<EFFECT ID="KERBEROS_RUSH" FILE="sounds\mon\time\kerberos_rush.ogg"/>
<EFFECT ID="KERBEROS_SKILL_01" FILE="sounds\mon\time\kerberos_skill_01.ogg"/>
<EFFECT ID="MECAGOBLIN_DIE" FILE="sounds\mon\time\mecagoblin_die.ogg"/>
<EFFECT ID="MECAGOBLIN_DMG_01" FILE="sounds\mon\time\mecagoblin_dmg_01.ogg"/>
<EFFECT ID="MECAGOBLIN_DMG_02" FILE="sounds\mon\time\mecagoblin_dmg_02.ogg"/>
<EFFECT ID="MECAGOBLIN_DMG_03" FILE="sounds\mon\time\mecagoblin_dmg_03.ogg"/>
<EFFECT ID="MECAGOBLIN_LAZER" FILE="sounds\mon\time\mecagoblin_lazer.ogg"/>
<EFFECT ID="MECAGOBLIN_MECAPUNCH" FILE="sounds\mon\time\mecagoblin_mecapunch.ogg"/>
<EFFECT ID="MECAGOBLIN_SKILL_01" FILE="sounds\mon\time\mecagoblin_skill_01.ogg"/>
<EFFECT ID="MECAGOBLIN_SKILL_02" FILE="sounds\mon\time\mecagoblin_skill_02.ogg"/>
<EFFECT ID="MECAGOBLIN_SKILL_03" FILE="sounds\mon\time\mecagoblin_skill_03.ogg"/>
<EFFECT ID="RUDOL_ATK_01" FILE="sounds\mon\time\rudol_atk_01.ogg"/>
<EFFECT ID="RUDOL_ATK_02" FILE="sounds\mon\time\rudol_atk_02.ogg"/>
<EFFECT ID="RUDOL_DIE" FILE="sounds\mon\time\rudol_die.ogg"/>
<EFFECT ID="RUDOL_DMG_01" FILE="sounds\mon\time\rudol_dmg_01.ogg"/>
<EFFECT ID="RUDOL_DMG_02" FILE="sounds\mon\time\rudol_dmg_02.ogg"/>
<EFFECT ID="RUDOL_LIGHTGUARD" FILE="sounds\mon\time\rudol_lightguard.ogg"/>
<EFFECT ID="RUDOL_SKILL_01" FILE="sounds\mon\time\rudol_skill_01.ogg"/>
<EFFECT ID="RUDOL_SKILL_02" FILE="sounds\mon\time\rudol_skill_02.ogg"/>
<EFFECT ID="RUDOL_SKILL_03" FILE="sounds\mon\time\rudol_skill_03.ogg"/>
<EFFECT ID="TOMA_ATK_01" FILE="sounds\mon\time\toma_atk_01.ogg"/>
<EFFECT ID="TOMA_ATK_02" FILE="sounds\mon\time\toma_atk_02.ogg"/>
<EFFECT ID="TOMA_DIE" FILE="sounds\mon\time\toma_die.ogg"/>
<EFFECT ID="TOMA_DMG_01" FILE="sounds\mon\time\toma_dmg_01.ogg"/>
<EFFECT ID="TOMA_DMG_02" FILE="sounds\mon\time\toma_dmg_02.ogg"/>
<EFFECT ID="TOMA_GOLDENSPEAR" FILE="sounds\mon\time\toma_goldenspear.ogg"/>
<EFFECT ID="TOMA_GOLDENSPEAR_DISAPPEAR" FILE="sounds\mon\time\toma_goldenspear_disappear.ogg"/>
<EFFECT ID="TOMA_GOLDENSPEAR_READY" FILE="sounds\mon\time\toma_goldenspear_ready.ogg"/>
<EFFECT ID="TOMA_SAND" FILE="sounds\mon\time\toma_sand.ogg"/>
<EFFECT ID="TOMA_SKILL_01_1" FILE="sounds\mon\time\toma_skill_01_1.ogg"/>
<EFFECT ID="TOMA_SKILL_01_2" FILE="sounds\mon\time\toma_skill_01_2.ogg"/>
<EFFECT ID="TOMA_SKILL_02" FILE="sounds\mon\time\toma_skill_02.ogg"/>
<EFFECT ID="TOMA_SPEAR" FILE="sounds\mon\time\toma_spear.ogg"/>
<EFFECT ID="TRANSFORM_ELECTRIC" FILE="sounds\mon\time\transform_electric.ogg"/>
<EFFECT ID="BASTEN_ARM" FILE="sounds\mon\time\basten_arm.ogg"/>
<EFFECT ID="BASTEN_ARM_NORMAL" FILE="sounds\mon\time\basten_arm_normal.ogg"/>
<EFFECT ID="BASTEN_ARM_WATCH" FILE="sounds\mon\time\basten_arm_watch.ogg"/>
<EFFECT ID="BASTEN_ARM_WAVE" FILE="sounds\mon\time\basten_arm_wave.ogg"/>
<EFFECT ID="BASTEN_BODYLAZER_BURST" FILE="sounds\mon\time\basten_bodylazer_burst.ogg"/>
<EFFECT ID="BASTEN_BODYLAZER_EYESHADE" FILE="sounds\mon\time\basten_bodylazer_eyeshade.ogg"/>
<EFFECT ID="BASTEN_BRIGHTEYES_LAZER" FILE="sounds\mon\time\basten_brighteyes_lazer.ogg"/>
<EFFECT ID="BASTEN_BRIGHTEYES_READY" FILE="sounds\mon\time\basten_brighteyes_ready.ogg"/>
<EFFECT ID="BASTEN_DEATH" FILE="sounds\mon\time\basten_death.ogg"/>
<EFFECT ID="BASTEN_DEATH_BODYFALL" FILE="sounds\mon\time\basten_death_bodyfall.ogg"/>
<EFFECT ID="BASTEN_DIE" FILE="sounds\mon\time\basten_die.ogg"/>
<EFFECT ID="BASTEN_DMG_01" FILE="sounds\mon\time\basten_dmg_01.ogg"/>
<EFFECT ID="BASTEN_DMG_02" FILE="sounds\mon\time\basten_dmg_02.ogg"/>
<EFFECT ID="BASTEN_DMG_03" FILE="sounds\mon\time\basten_dmg_03.ogg"/>
<EFFECT ID="BASTEN_HOURGLASS" FILE="sounds\mon\time\basten_hourglass.ogg"/>
<EFFECT ID="BASTEN_HOURGLASS_IN" FILE="sounds\mon\time\basten_hourglass_in.ogg"/>
<EFFECT ID="BASTEN_HOURGLASS_LOOP" FILE="sounds\mon\time\basten_hourglass_loop.ogg" LOOP_DELAY="0"/>
<EFFECT ID="BASTEN_HOURGLASS_OUT" FILE="sounds\mon\time\basten_hourglass_out.ogg"/>
<EFFECT ID="BASTEN_MEET" FILE="sounds\mon\time\basten_meet.ogg"/>
<EFFECT ID="BASTEN_SCREAM" FILE="sounds\mon\time\basten_scream.ogg"/>
<EFFECT ID="BASTEN_SKILL_01_1" FILE="sounds\mon\time\basten_skill_01_1.ogg"/>
<EFFECT ID="BASTEN_SKILL_01_2" FILE="sounds\mon\time\basten_skill_01_2.ogg"/>
<EFFECT ID="BASTEN_SKILL_02_1" FILE="sounds\mon\time\basten_skill_02_1.ogg"/>
<EFFECT ID="BASTEN_SKILL_02_2" FILE="sounds\mon\time\basten_skill_02_2.ogg"/>
<EFFECT ID="BASTEN_SKILL_03" FILE="sounds\mon\time\basten_skill_03.ogg"/>
<EFFECT ID="BASTEN_SKILL_04_1" FILE="sounds\mon\time\basten_skill_04_1.ogg"/>
<EFFECT ID="BASTEN_SKILL_04_2" FILE="sounds\mon\time\basten_skill_04_2.ogg"/>
<EFFECT ID="BASTEN_SKILL_05_1" FILE="sounds\mon\time\basten_skill_05_1.ogg"/>
<EFFECT ID="BASTEN_SKILL_06_1" FILE="sounds\mon\time\basten_skill_06_1.ogg"/>
<EFFECT ID="BASTEN_TELEPORT_01" FILE="sounds\mon\time\basten_teleport_01.ogg"/>
<EFFECT ID="BASTEN_TELEPORT_02" FILE="sounds\mon\time\basten_teleport_02.ogg"/>
<EFFECT ID="KERBEROS_DISAPPEAR" FILE="sounds\mon\time\kerberos_disappear.ogg"/>
<EFFECT ID="KERBEROS_SMALLDOG_01" FILE="sounds\mon\time\kerberos_smalldog_01.ogg"/>
<EFFECT ID="KERBEROS_SMALLDOG_02" FILE="sounds\mon\time\kerberos_smalldog_02.ogg"/>
<EFFECT ID="KERBEROS_SMALLDOG_03" FILE="sounds\mon\time\kerberos_smalldog_03.ogg"/>
<EFFECT ID="QUEST_ASTAROTH" FILE="sounds\mon\time\quest_astaroth.ogg"/>
<EFFECT ID="QUEST_DIRE_01" FILE="sounds\mon\time\quest_dire_01.ogg"/>
<EFFECT ID="QUEST_DIRE_02" FILE="sounds\mon\time\quest_dire_02.ogg"/>
<EFFECT ID="QUEST_GATE_01" FILE="sounds\mon\time\quest_gate_01.ogg"/>
<EFFECT ID="QUEST_GATE_02" FILE="sounds\mon\time\quest_gate_02.ogg"/>
<EFFECT ID="QUEST_GATE_03" FILE="sounds\mon\time\quest_gate_03.ogg"/>
<EFFECT ID="QUEST_GATE_04" FILE="sounds\mon\time\quest_gate_04.ogg"/>
<EFFECT ID="QUEST_IRISM_01" FILE="sounds\mon\time\quest_irism_01.ogg"/>
<EFFECT ID="QUEST_IRISM_02" FILE="sounds\mon\time\quest_irism_02.ogg"/>
<EFFECT ID="QUEST_KERBEROS" FILE="sounds\mon\time\quest_kerberos.ogg"/>
<EFFECT ID="QUEST_MZIZEL" FILE="sounds\mon\time\quest_mzizel.ogg"/>
<EFFECT ID="QUEST_SERIA_01" FILE="sounds\mon\time\quest_seria_01.ogg"/>
<EFFECT ID="QUEST_SERIA_02" FILE="sounds\mon\time\quest_seria_02.ogg"/>
<EFFECT ID="QUEST_SERIA_03" FILE="sounds\mon\time\quest_seria_03.ogg"/>
<EFFECT ID="QUEST_SKULLKNIGHT" FILE="sounds\mon\time\quest_skullknight.ogg"/>
<EFFECT ID="QUEST_TRANSFER_TEST_01" FILE="sounds\mon\time\quest_transfer_test_01.ogg"/>
<EFFECT ID="QUEST_TRANSFER_TEST_02" FILE="sounds\mon\time\quest_transfer_test_02.ogg"/>
<EFFECT ID="QUEST_TRANSFER_TEST_03" FILE="sounds\mon\time\quest_transfer_test_03.ogg"/>
<EFFECT ID="QUEST_TRANSFER_TEST_04" FILE="sounds\mon\time\quest_transfer_test_04.ogg"/>
<EFFECT ID="ANDRES_ATK_01" FILE="sounds\mon\time\andres_atk_01.ogg"/>
<EFFECT ID="ANDRES_ATK_02" FILE="sounds\mon\time\andres_atk_02.ogg"/>
<EFFECT ID="ANDRES_DIE" FILE="sounds\mon\time\andres_die.ogg"/>
<EFFECT ID="ANDRES_MEET" FILE="sounds\mon\time\andres_meet.ogg"/>
<EFFECT ID="ANDRES_SKILL_01" FILE="sounds\mon\time\andres_skill_01.ogg"/>
<EFFECT ID="ANDRES_SKILL_02" FILE="sounds\mon\time\andres_skill_02.ogg"/>
<EFFECT ID="ARSONIST_BRAKE" FILE="sounds\mon\time\arsonist_brake.ogg"/>
<EFFECT ID="ARSONIST_FIRE" FILE="sounds\mon\time\arsonist_fire.ogg"/>
<EFFECT ID="ARSONIST_THROW" FILE="sounds\mon\time\arsonist_throw.ogg"/>
<EFFECT ID="DOWWA_CLUB" FILE="sounds\mon\time\dowwa_club.ogg"/>
<EFFECT ID="DOWWA_DASH" FILE="sounds\mon\time\dowwa_dash.ogg"/>
<EFFECT ID="DOWWA_DASH_CLUB" FILE="sounds\mon\time\dowwa_dash_club.ogg"/>
<EFFECT ID="DOWWA_FIRE_01" FILE="sounds\mon\time\dowwa_fire_01.ogg"/>
<EFFECT ID="DOWWA_FIRE_02" FILE="sounds\mon\time\dowwa_fire_02.ogg"/>
<EFFECT ID="DOWWA_FIREBALL" FILE="sounds\mon\time\dowwa_fireball.ogg"/>
<EFFECT ID="DOWWA_FIREBALL_EXP" FILE="sounds\mon\time\dowwa_fireball_exp.ogg"/>
<EFFECT ID="DOWWA_SHIELD" FILE="sounds\mon\time\dowwa_shield.ogg"/>
<EFFECT ID="DOWWA_SHIELD_SMACK" FILE="sounds\mon\time\dowwa_shield_smack.ogg"/>
<EFFECT ID="DOWWA_SWING" FILE="sounds\mon\time\dowwa_swing.ogg"/>
<EFFECT ID="FORESTELF_ATK_01" FILE="sounds\mon\time\forestelf_atk_01.ogg"/>
<EFFECT ID="FORESTELF_ATK_02" FILE="sounds\mon\time\forestelf_atk_02.ogg"/>
<EFFECT ID="FORESTELF_ATK_03" FILE="sounds\mon\time\forestelf_atk_03.ogg"/>
<EFFECT ID="FORESTELF_DIE_01" FILE="sounds\mon\time\forestelf_die_01.ogg"/>
<EFFECT ID="FORESTELF_DIE_02" FILE="sounds\mon\time\forestelf_die_02.ogg"/>
<EFFECT ID="FORESTELF_DMG_01" FILE="sounds\mon\time\forestelf_dmg_01.ogg"/>
<EFFECT ID="FORESTELF_DMG_02" FILE="sounds\mon\time\forestelf_dmg_02.ogg"/>
<EFFECT ID="FORESTELF_DMG_03" FILE="sounds\mon\time\forestelf_dmg_03.ogg"/>
<EFFECT ID="FORESTELF_LEAFWIND" FILE="sounds\mon\time\forestelf_leafwind.ogg"/>
<EFFECT ID="FORESTELF_THROW" FILE="sounds\mon\time\forestelf_throw.ogg"/>
<EFFECT ID="FORESTOAK_ATK_01" FILE="sounds\mon\time\forestoak_atk_01.ogg"/>
<EFFECT ID="FORESTOAK_ATK_02" FILE="sounds\mon\time\forestoak_atk_02.ogg"/>
<EFFECT ID="FORESTOAK_ATK_03" FILE="sounds\mon\time\forestoak_atk_03.ogg"/>
<EFFECT ID="FORESTOAK_AXE" FILE="sounds\mon\time\forestoak_axe.ogg"/>
<EFFECT ID="FORESTOAK_DIE" FILE="sounds\mon\time\forestoak_die.ogg"/>
<EFFECT ID="FORESTOAK_DMG_01" FILE="sounds\mon\time\forestoak_dmg_01.ogg"/>
<EFFECT ID="FORESTOAK_DMG_02" FILE="sounds\mon\time\forestoak_dmg_02.ogg"/>
<EFFECT ID="FORESTOAK_SHIELD" FILE="sounds\mon\time\forestoak_shield.ogg"/>
<EFFECT ID="FORESTOAK_SKILL_01" FILE="sounds\mon\time\forestoak_skill_01.ogg"/>
<EFFECT ID="FORESTOAK_SKILL_02_1" FILE="sounds\mon\time\forestoak_skill_02_1.ogg"/>
<EFFECT ID="FORESTOAK_SKILL_02_2" FILE="sounds\mon\time\forestoak_skill_02_2.ogg"/>
<EFFECT ID="FORESTSOLDIER_SWORD" FILE="sounds\mon\time\forestsoldier_sword.ogg"/>
<EFFECT ID="FORESTWIZARD_SLOWBALL" FILE="sounds\mon\time\forestwizard_slowball.ogg"/>
<EFFECT ID="GREEDDOOM_ATK_01" FILE="sounds\mon\time\greeddoom_atk_01.ogg"/>
<EFFECT ID="GREEDDOOM_ATK_02" FILE="sounds\mon\time\greeddoom_atk_02.ogg"/>
<EFFECT ID="GREEDDOOM_DIE" FILE="sounds\mon\time\greeddoom_die.ogg"/>
<EFFECT ID="GREEDDOOM_DMG_01" FILE="sounds\mon\time\greeddoom_dmg_01.ogg"/>
<EFFECT ID="GREEDDOOM_DMG_02" FILE="sounds\mon\time\greeddoom_dmg_02.ogg"/>
<EFFECT ID="GULKAWISH_ICETOUCH" FILE="sounds\mon\time\gulkawish_icetouch.ogg"/>
<EFFECT ID="SEANUWA_FIREMAGIC" FILE="sounds\mon\time\seanuwa_firemagic.ogg"/>
<EFFECT ID="SEANUWA_FIREMAGIC_EXP" FILE="sounds\mon\time\seanuwa_firemagic_exp.ogg"/>
<EFFECT ID="SEANUWA_FIREMAGIC_READY" FILE="sounds\mon\time\seanuwa_firemagic_ready.ogg"/>
<EFFECT ID="SEANUWA_HEALMAGIC" FILE="sounds\mon\time\seanuwa_healmagic.ogg"/>
<EFFECT ID="SEANUWA_SWING_FIRE" FILE="sounds\mon\time\seanuwa_swing_fire.ogg"/>
<EFFECT ID="SKULLKNIGHT_ATK_01" FILE="sounds\mon\time\skullknight_atk_01.ogg"/>
<EFFECT ID="SKULLKNIGHT_ATK_02" FILE="sounds\mon\time\skullknight_atk_02.ogg"/>
<EFFECT ID="SKULLKNIGHT_DIE" FILE="sounds\mon\time\skullknight_die.ogg"/>
<EFFECT ID="SKULLKNIGHT_DMG_01" FILE="sounds\mon\time\skullknight_dmg_01.ogg"/>
<EFFECT ID="SKULLKNIGHT_DMG_02" FILE="sounds\mon\time\skullknight_dmg_02.ogg"/>
<EFFECT ID="SKULLKNIGHT_DMG_03" FILE="sounds\mon\time\skullknight_dmg_03.ogg"/>
<EFFECT ID="SKULLKNIGHT_GHOST" FILE="sounds\mon\time\skullknight_ghost.ogg"/>
<EFFECT ID="SKULLKNIGHT_SEAL" FILE="sounds\mon\time\skullknight_seal.ogg"/>
<EFFECT ID="SKULLKNIGHT_SKILL_01" FILE="sounds\mon\time\skullknight_skill_01.ogg"/>
<EFFECT ID="SKULLKNIGHT_SKILL_02" FILE="sounds\mon\time\skullknight_skill_02.ogg"/>
<EFFECT ID="SKULLKNIGHT_SKILL_03" FILE="sounds\mon\time\skullknight_skill_03.ogg"/>
<EFFECT ID="SKULLKNIGHT_SKILL_04" FILE="sounds\mon\time\skullknight_skill_04.ogg"/>
<EFFECT ID="SKULLKNIGHT_STORY_01" FILE="sounds\mon\time\skullknight_story_01.ogg"/>
<EFFECT ID="SKULLKNIGHT_STORY_02" FILE="sounds\mon\time\skullknight_story_02.ogg"/>
<EFFECT ID="SKULLKNIGHT_STORY_03" FILE="sounds\mon\time\skullknight_story_03.ogg"/>
<EFFECT ID="UMTARA_ANGER_CHARGE" FILE="sounds\mon\time\umtara_anger_charge.ogg"/>
<EFFECT ID="UMTARA_ANGER_EXP" FILE="sounds\mon\time\umtara_anger_exp.ogg"/>
<EFFECT ID="UMTARA_ATK_01" FILE="sounds\mon\time\umtara_atk_01.ogg"/>
<EFFECT ID="UMTARA_ATK_02" FILE="sounds\mon\time\umtara_atk_02.ogg"/>
<EFFECT ID="UMTARA_DASH" FILE="sounds\mon\time\umtara_dash.ogg"/>
<EFFECT ID="UMTARA_DASH_SHORT" FILE="sounds\mon\time\umtara_dash_short.ogg"/>
<EFFECT ID="UMTARA_DIE_01" FILE="sounds\mon\time\umtara_die_01.ogg"/>
<EFFECT ID="UMTARA_DIE_02" FILE="sounds\mon\time\umtara_die_02.ogg"/>
<EFFECT ID="UMTARA_DMG_01" FILE="sounds\mon\time\umtara_dmg_01.ogg"/>
<EFFECT ID="UMTARA_DMG_02" FILE="sounds\mon\time\umtara_dmg_02.ogg"/>
<EFFECT ID="UMTARA_ENERGY" FILE="sounds\mon\time\umtara_energy.ogg"/>
<EFFECT ID="UMTARA_ENERGY_EXP" FILE="sounds\mon\time\umtara_energy_exp.ogg"/>
<EFFECT ID="UMTARA_EXHALE" FILE="sounds\mon\time\umtara_exhale.ogg"/>
<EFFECT ID="UMTARA_HAMMER_01" FILE="sounds\mon\time\umtara_hammer_01.ogg"/>
<EFFECT ID="UMTARA_HAMMER_02" FILE="sounds\mon\time\umtara_hammer_02.ogg"/>
<EFFECT ID="UMTARA_HORN" FILE="sounds\mon\time\umtara_horn.ogg"/>
<EFFECT ID="UMTARA_HORN_FLY" FILE="sounds\mon\time\umtara_horn_fly.ogg"/>
<EFFECT ID="UMTARA_INHALE" FILE="sounds\mon\time\umtara_inhale.ogg"/>
<EFFECT ID="UMTARA_SKILL_01" FILE="sounds\mon\time\umtara_skill_01.ogg"/>
<EFFECT ID="UMTARA_SKILL_02" FILE="sounds\mon\time\umtara_skill_02.ogg"/>
<EFFECT ID="UMTARA_SKILL_03_1" FILE="sounds\mon\time\umtara_skill_03_1.ogg"/>
<EFFECT ID="UMTARA_SKILL_03_2" FILE="sounds\mon\time\umtara_skill_03_2.ogg"/>
<EFFECT ID="UMTARA_SKILL_04_1" FILE="sounds\mon\time\umtara_skill_04_1.ogg"/>
<EFFECT ID="UMTARA_SKILL_04_2" FILE="sounds\mon\time\umtara_skill_04_2.ogg"/>
<EFFECT ID="UMTARA_SKILL_05" FILE="sounds\mon\time\umtara_skill_05.ogg"/>
<EFFECT ID="UMTARA_SKILL_06" FILE="sounds\mon\time\umtara_skill_06.ogg"/>
<EFFECT ID="UMTARA_SKILL_07" FILE="sounds\mon\time\umtara_skill_07.ogg"/>
<EFFECT ID="UMTARA_WOOD_BRAKE" FILE="sounds\mon\time\umtara_wood_brake.ogg"/>
<EFFECT ID="UMTARA_WOOD_SWISH" FILE="sounds\mon\time\umtara_wood_swish.ogg"/>
<EFFECT ID="ANDRES_CUBE" FILE="sounds\mon\time\andres_cube.ogg"/>
<EFFECT ID="ANDRES_CUBE_BREAK" FILE="sounds\mon\time\andres_cube_break.ogg"/>
<EFFECT ID="ANDRES_FAIR_MAGIC" FILE="sounds\mon\time\andres_fair_magic.ogg"/>
<EFFECT ID="ANDRES_HALO" FILE="sounds\mon\time\andres_halo.ogg"/>
<EFFECT ID="ANDRES_SHIELD" FILE="sounds\mon\time\andres_shield.ogg"/>
<EFFECT ID="ANDRES_SHIELD_APPEAR" FILE="sounds\mon\time\andres_shield_appear.ogg"/>
<EFFECT ID="ANDRES_SHIELD_DISAPPEAR" FILE="sounds\mon\time\andres_shield_disappear.ogg"/>
<EFFECT ID="ANDRES_TIMECHAIN" FILE="sounds\mon\time\andres_timechain.ogg"/>
<EFFECT ID="ANDRES_TIMECHAIN_FIRE" FILE="sounds\mon\time\andres_timechain_fire.ogg"/>
<EFFECT ID="ANDRES_TIMECHAIN_LOOP" FILE="sounds\mon\time\andres_timechain_loop.ogg" LOOP_DELAY="0"/>
<EFFECT ID="ANDRES_WHITEHAND" FILE="sounds\mon\time\andres_whitehand.ogg"/>
<EFFECT ID="ERZE_EXP" FILE="sounds\mon\time\erze_exp.ogg"/>
<EFFECT ID="ERZE_FOOT" FILE="sounds\mon\time\erze_foot.ogg"/>
<EFFECT ID="PARASITE_BODY_HIT" FILE="sounds\mon\time\parasite_body_hit.ogg"/>
<EFFECT ID="PARASITE_FIRE" FILE="sounds\mon\time\parasite_fire.ogg"/>
<EFFECT ID="PARASITE_FIRE_HIT" FILE="sounds\mon\time\parasite_fire_hit.ogg"/>
<EFFECT ID="PARASITE_ICE" FILE="sounds\mon\time\parasite_ice.ogg"/>
<EFFECT ID="PARASITE_ICE_HIT" FILE="sounds\mon\time\parasite_ice_hit.ogg"/>
<EFFECT ID="NEYMAR_APPEAR" FILE="sounds\mon\time\neymar_appear.ogg"/>
<EFFECT ID="NEYMAR_BLUE_SQUARE" FILE="sounds\mon\time\neymar_blue_square.ogg"/>
<EFFECT ID="NEYMAR_PUNCH" FILE="sounds\mon\time\neymar_punch.ogg"/>
<EFFECT ID="NEYMAR_WHEEL_CLOCK" FILE="sounds\mon\time\neymar_wheel_clock.ogg"/>
<EFFECT ID="NEYMAR_YELLOW_SQUARE" FILE="sounds\mon\time\neymar_yellow_square.ogg"/>
<RANDOM ID="R_BELAY_SKILL_01">
<ITEM TAG="BELAY_SKILL_01_1" PROB="50"/>
<ITEM TAG="BELAY_SKILL_01_2" PROB="50"/>
</RANDOM>
<RANDOM ID="R_BELAY_SKILL_02">
<ITEM TAG="BELAY_SKILL_02_1" PROB="50"/>
<ITEM TAG="BELAY_SKILL_02_2" PROB="50"/>
</RANDOM>
<RANDOM ID="R_BELAY_SKILL_03">
<ITEM TAG="BELAY_SKILL_03_1" PROB="50"/>
<ITEM TAG="BELAY_SKILL_03_2" PROB="50"/>
</RANDOM>
<RANDOM ID="R_GUNKONG_DMG">
<ITEM TAG="GUNKONG_DMG_01" PROB="34"/>
<ITEM TAG="GUNKONG_DMG_02" PROB="33"/>
<ITEM TAG="GUNKONG_DMG_03" PROB="33"/>
</RANDOM>
<RANDOM ID="R_GUNKONG_SKILL_03">
<ITEM TAG="GUNKONG_SKILL_03_1" PROB="50"/>
<ITEM TAG="GUNKONG_SKILL_03_2" PROB="50"/>
</RANDOM>
<RANDOM ID="R_KURJEEP_ATK">
<ITEM TAG="KURJEEP_ATK_01" PROB="50"/>
<ITEM TAG="KURJEEP_ATK_02" PROB="50"/>
</RANDOM>
<RANDOM ID="R_KURJEEP_DMG">
<ITEM TAG="KURJEEP_DMG_01" PROB="34"/>
<ITEM TAG="KURJEEP_DMG_02" PROB="33"/>
<ITEM TAG="KURJEEP_DMG_03" PROB="33"/>
</RANDOM>
<RANDOM ID="R_LANZELUCE_ATK_01">
<ITEM TAG="LANZELUCE_ATK_01" PROB="50"/>
<ITEM TAG="LANZELUCE_ATK_02" PROB="50"/>
</RANDOM>
<RANDOM ID="R_LANZELUCE_ATK_02">
<ITEM TAG="LANZELUCE_ATK_03" PROB="50"/>
<ITEM TAG="LANZELUCE_ATK_04" PROB="50"/>
</RANDOM>
<RANDOM ID="R_LANZELUCE_DMG">
<ITEM TAG="LANZELUCE_DMG_01" PROB="34"/>
<ITEM TAG="LANZELUCE_DMG_02" PROB="33"/>
<ITEM TAG="LANZELUCE_DMG_03" PROB="33"/>
</RANDOM>
<RANDOM ID="R_LANZELUCE_SKILL_04">
<ITEM TAG="LANZELUCE_SKILL_04_1" PROB="50"/>
<ITEM TAG="LANZELUCE_SKILL_04_2" PROB="50"/>
</RANDOM>
<RANDOM ID="R_LANZELUCE_SKILL_05">
<ITEM TAG="LANZELUCE_SKILL_05_1" PROB="50"/>
<ITEM TAG="LANZELUCE_SKILL_05_2" PROB="50"/>
</RANDOM>
<RANDOM ID="R_LANZELUCE_SKILL_06">
<ITEM TAG="LANZELUCE_SKILL_06_1" PROB="34"/>
<ITEM TAG="LANZELUCE_SKILL_06_2" PROB="33"/>
<ITEM TAG="LANZELUCE_SKILL_06_3" PROB="33"/>
</RANDOM>
<RANDOM ID="R_MAX_ATK">
<ITEM TAG="MAX_ATK_01" PROB="50"/>
<ITEM TAG="MAX_ATK_02" PROB="50"/>
</RANDOM>
<RANDOM ID="R_MAX_DMG">
<ITEM TAG="MAX_DMG_01" PROB="50"/>
<ITEM TAG="MAX_DMG_02" PROB="50"/>
</RANDOM>
<RANDOM ID="R_MAX_SKILL_01">
<ITEM TAG="MAX_SKILL_01_1" PROB="10"/>
<ITEM TAG="EMPTY_SOUND" PROB="10"/>
<ITEM TAG="MAX_SKILL_01_2" PROB="10"/>
<ITEM TAG="EMPTY_SOUND" PROB="10"/>
<ITEM TAG="EMPTY_SOUND" PROB="10"/>
<ITEM TAG="MAX_SKILL_01_3" PROB="10"/>
<ITEM TAG="EMPTY_SOUND" PROB="10"/>
<ITEM TAG="EMPTY_SOUND" PROB="10"/>
<ITEM TAG="EMPTY_SOUND" PROB="10"/>
<ITEM TAG="EMPTY_SOUND" PROB="10"/>
</RANDOM>
<RANDOM ID="R_MAX_SKILL_03">
<ITEM TAG="MAX_SKILL_03_1" PROB="10"/>
<ITEM TAG="MAX_SKILL_03_2" PROB="10"/>
<ITEM TAG="MAX_SKILL_03_3" PROB="10"/>
<ITEM TAG="EMPTY_SOUND" PROB="10"/>
<ITEM TAG="EMPTY_SOUND" PROB="10"/>
<ITEM TAG="EMPTY_SOUND" PROB="10"/>
<ITEM TAG="EMPTY_SOUND" PROB="10"/>
<ITEM TAG="EMPTY_SOUND" PROB="10"/>
<ITEM TAG="EMPTY_SOUND" PROB="10"/>
<ITEM TAG="EMPTY_SOUND" PROB="10"/>
</RANDOM>
<RANDOM ID="R_NGRASIA_DMG">
<ITEM TAG="NGRASIA_DMG_01" PROB="34"/>
<ITEM TAG="NGRASIA_DMG_02" PROB="33"/>
<ITEM TAG="NGRASIA_DMG_03" PROB="33"/>
</RANDOM>
<RANDOM ID="R_VERRICKTM_ATK">
<ITEM TAG="VERRICKTM_ATK_02" PROB="50"/>
<ITEM TAG="VERRICKTM_ATK_03" PROB="50"/>
</RANDOM>
<RANDOM ID="R_VERRICKTM_DMG">
<ITEM TAG="VERRICKTM_DMG_01" PROB="50"/>
<ITEM TAG="VERRICKTM_DMG_02" PROB="50"/>
</RANDOM>
<RANDOM ID="R_VERRICKTM_SKILL_06">
<ITEM TAG="VERRICKTM_SKILL_06_1" PROB="50"/>
<ITEM TAG="VERRICKTM_SKILL_06_2" PROB="50"/>
</RANDOM>
<RANDOM ID="R_AGANZO_STORY_AMB" DELAY="5" DELAY_RANGE="0" LOOP_DELAY="25" LOOP_DELAY_RANGE="8">
<ITEM TAG="AGANZO_STORY_AMB_01" PROB="33"/>
<ITEM TAG="AGANZO_STORY_AMB_02" PROB="33"/>
<ITEM TAG="AGANZO_STORY_AMB_03" PROB="34"/>
</RANDOM>
<RANDOM ID="R_BABYSKASA_SKILL_03">
<ITEM TAG="BABYSKASA_SKILL_01" PROB="33"/>
<ITEM TAG="BABYSKASA_SKILL_03" PROB="33"/>
<ITEM TAG="BABYSKASA_SKILL_04" PROB="34"/>
</RANDOM>
<RANDOM ID="R_DARU_ATK">
<ITEM TAG="DARU_ATK_01" PROB="50"/>
<ITEM TAG="DARU_ATK_02" PROB="50"/>
</RANDOM>
<RANDOM ID="R_DARU_DMG">
<ITEM TAG="DARU_DMG_01" PROB="50"/>
<ITEM TAG="DARU_DMG_02" PROB="50"/>
</RANDOM>
<RANDOM ID="R_IRISM_ATK">
<ITEM TAG="IRISM_ATK_01" PROB="33"/>
<ITEM TAG="IRISM_ATK_02" PROB="33"/>
<ITEM TAG="IRISM_ATK_03" PROB="34"/>
</RANDOM>
<RANDOM ID="R_IRISM_DIE">
<ITEM TAG="IRISM_DIE_01" PROB="50"/>
<ITEM TAG="IRISM_DIE_02" PROB="50"/>
</RANDOM>
<RANDOM ID="R_IRISM_DMG">
<ITEM TAG="IRISM_DMG_01" PROB="33"/>
<ITEM TAG="IRISM_DMG_02" PROB="33"/>
<ITEM TAG="IRISM_DMG_03" PROB="34"/>
</RANDOM>
<RANDOM ID="R_IRISM_MEET">
<ITEM TAG="IRISM_MEET_01" PROB="50"/>
<ITEM TAG="IRISM_MEET_02" PROB="50"/>
</RANDOM>
<RANDOM ID="R_IRISM_SKILL_01">
<ITEM TAG="IRISM_SKILL_01_1" PROB="50"/>
<ITEM TAG="IRISM_SKILL_01_2" PROB="50"/>
</RANDOM>
<RANDOM ID="R_IRISM_SKILL_04">
<ITEM TAG="IRISM_SKILL_04_1" PROB="33"/>
<ITEM TAG="IRISM_SKILL_04_2" PROB="33"/>
<ITEM TAG="IRISM_SKILL_04_3" PROB="34"/>
</RANDOM>
<RANDOM ID="R_IRISM_SKILL_05">
<ITEM TAG="IRISM_SKILL_05_1" PROB="50"/>
<ITEM TAG="IRISM_SKILL_05_2" PROB="50"/>
</RANDOM>
<RANDOM ID="R_IRISM_SKILL_10">
<ITEM TAG="IRISM_SKILL_10_1" PROB="50"/>
<ITEM TAG="IRISM_SKILL_10_2" PROB="50"/>
</RANDOM>
<RANDOM ID="R_IRISM_SKILL_11">
<ITEM TAG="IRISM_SKILL_11_1" PROB="50"/>
<ITEM TAG="IRISM_SKILL_11_2" PROB="50"/>
</RANDOM>
<RANDOM ID="R_KANE_ATK">
<ITEM TAG="KANE_ATK_01" PROB="50"/>
<ITEM TAG="KANE_ATK_02" PROB="50"/>
</RANDOM>
<RANDOM ID="R_KANE_DMG">
<ITEM TAG="KANE_DMG_01" PROB="33"/>
<ITEM TAG="KANE_DMG_02" PROB="33"/>
<ITEM TAG="KANE_DMG_03" PROB="34"/>
</RANDOM>
<RANDOM ID="R_LACIF_DMG">
<ITEM TAG="LACIF_DMG_01" PROB="50"/>
<ITEM TAG="LACIF_DMG_02" PROB="50"/>
</RANDOM>
<RANDOM ID="R_PAI_ATK">
<ITEM TAG="PAI_ATK_01" PROB="50"/>
<ITEM TAG="PAI_ATK_02" PROB="50"/>
</RANDOM>
<RANDOM ID="R_PAI_DMG">
<ITEM TAG="PAI_DMG_01" PROB="50"/>
<ITEM TAG="PAI_DMG_02" PROB="50"/>
</RANDOM>
<RANDOM ID="R_CAMINA_ATK">
<ITEM TAG="MANAGER_ATK_01" PROB="50"/>
<ITEM TAG="MANAGER_ATK_02" PROB="50"/>
</RANDOM>
<RANDOM ID="R_EMRESEARCH_ATK">
<ITEM TAG="GUARD_ATK_01" PROB="50"/>
<ITEM TAG="GUARD_ATK_02" PROB="50"/>
</RANDOM>
<RANDOM ID="R_EMMATUSA_ATK">
<ITEM TAG="EMMATUSA_ATK_01" PROB="50"/>
<ITEM TAG="EMMATUSA_ATK_02" PROB="50"/>
</RANDOM>
<RANDOM ID="R_EMMATUSA_DIE">
<ITEM TAG="EMMATUSA_DIE_01" PROB="50"/>
<ITEM TAG="EMMATUSA_DIE_02" PROB="50"/>
</RANDOM>
<RANDOM ID="R_EMMATUSA_DMG">
<ITEM TAG="EMMATUSA_DMG_01" PROB="50"/>
<ITEM TAG="EMMATUSA_DMG_02" PROB="50"/>
</RANDOM>
<RANDOM ID="R_EMSOLDIER_ATK_01">
<ITEM TAG="EMSOLDIER_ATK_01_1" PROB="50"/>
<ITEM TAG="EMSOLDIER_ATK_01_2" PROB="50"/>
</RANDOM>
<RANDOM ID="R_EMSOLDIER_ATK_02">
<ITEM TAG="EMSOLDIER_ATK_02_1" PROB="50"/>
<ITEM TAG="EMSOLDIER_ATK_02_2" PROB="50"/>
</RANDOM>
<RANDOM ID="R_EMSOLDIER_DMG">
<ITEM TAG="EMSOLDIER_DMG_01" PROB="50"/>
<ITEM TAG="EMSOLDIER_DMG_02" PROB="50"/>
</RANDOM>
<RANDOM ID="R_KERBEROS_ATK">
<ITEM TAG="KERBEROS_ATK_01" PROB="33"/>
<ITEM TAG="KERBEROS_ATK_02" PROB="33"/>
<ITEM TAG="KERBEROS_ATK_04" PROB="34"/>
</RANDOM>
<RANDOM ID="R_KERBEROS_DMG">
<ITEM TAG="KERBEROS_DMG_01" PROB="33"/>
<ITEM TAG="KERBEROS_DMG_02" PROB="33"/>
<ITEM TAG="KERBEROS_DMG_03" PROB="34"/>
</RANDOM>
<RANDOM ID="R_MECAGOBLIN_DMG">
<ITEM TAG="MECAGOBLIN_DMG_01" PROB="33"/>
<ITEM TAG="MECAGOBLIN_DMG_02" PROB="33"/>
<ITEM TAG="MECAGOBLIN_DMG_03" PROB="34"/>
</RANDOM>
<RANDOM ID="R_RUDOL_ATK">
<ITEM TAG="RUDOL_ATK_01" PROB="50"/>
<ITEM TAG="RUDOL_ATK_02" PROB="50"/>
</RANDOM>
<RANDOM ID="R_RUDOL_DMG">
<ITEM TAG="RUDOL_DMG_01" PROB="50"/>
<ITEM TAG="RUDOL_DMG_02" PROB="50"/>
</RANDOM>
<RANDOM ID="R_TOMA_ATK">
<ITEM TAG="TOMA_ATK_01" PROB="50"/>
<ITEM TAG="TOMA_ATK_02" PROB="50"/>
</RANDOM>
<RANDOM ID="R_TOMA_DMG">
<ITEM TAG="TOMA_DMG_01" PROB="50"/>
<ITEM TAG="TOMA_DMG_02" PROB="50"/>
</RANDOM>
<RANDOM ID="R_TOMA_SKILL_01">
<ITEM TAG="TOMA_SKILL_01_1" PROB="50"/>
<ITEM TAG="TOMA_SKILL_01_2" PROB="50"/>
</RANDOM>
<RANDOM ID="R_BASTEN_DMG">
<ITEM TAG="BASTEN_DMG_01" PROB="25"/>
<ITEM TAG="BASTEN_DMG_02" PROB="25"/>
<ITEM TAG="BASTEN_DMG_03" PROB="25"/>
<ITEM TAG="IRON_HIT" PROB="25"/>
</RANDOM>
<RANDOM ID="R_BASTEN_SKILL_01">
<ITEM TAG="BASTEN_SKILL_01_1" PROB="50"/>
<ITEM TAG="BASTEN_SKILL_01_2" PROB="50"/>
</RANDOM>
<RANDOM ID="R_BASTEN_SKILL_02">
<ITEM TAG="BASTEN_SKILL_02_1" PROB="50"/>
<ITEM TAG="BASTEN_SKILL_02_2" PROB="50"/>
</RANDOM>
<RANDOM ID="R_BASTEN_SKILL_04">
<ITEM TAG="BASTEN_SKILL_04_1" PROB="50"/>
<ITEM TAG="BASTEN_SKILL_04_2" PROB="50"/>
</RANDOM>
<RANDOM ID="R_ANDRES_ATK">
<ITEM TAG="ANDRES_ATK_01" PROB="50"/>
<ITEM TAG="ANDRES_ATK_02" PROB="50"/>
</RANDOM>
<RANDOM ID="R_FORESTELF_ATK">
<ITEM TAG="FORESTELF_ATK_01" PROB="33"/>
<ITEM TAG="FORESTELF_ATK_02" PROB="33"/>
<ITEM TAG="FORESTELF_ATK_03" PROB="34"/>
</RANDOM>
<RANDOM ID="R_FORESTELF_DIE">
<ITEM TAG="FORESTELF_DIE_01" PROB="50"/>
<ITEM TAG="FORESTELF_DIE_02" PROB="50"/>
</RANDOM>
<RANDOM ID="R_FORESTELF_DMG">
<ITEM TAG="FORESTELF_DMG_01" PROB="33"/>
<ITEM TAG="FORESTELF_DMG_02" PROB="33"/>
<ITEM TAG="FORESTELF_DMG_03" PROB="34"/>
</RANDOM>
<RANDOM ID="R_FORESTOAK_ATK">
<ITEM TAG="FORESTOAK_ATK_01" PROB="33"/>
<ITEM TAG="FORESTOAK_ATK_02" PROB="33"/>
<ITEM TAG="FORESTOAK_ATK_03" PROB="34"/>
</RANDOM>
<RANDOM ID="R_FORESTOAK_DMG">
<ITEM TAG="FORESTOAK_DMG_01" PROB="50"/>
<ITEM TAG="FORESTOAK_DMG_02" PROB="50"/>
</RANDOM>
<RANDOM ID="R_FORESTOAK_SKILL_02">
<ITEM TAG="FORESTOAK_SKILL_02_1" PROB="50"/>
<ITEM TAG="FORESTOAK_SKILL_02_2" PROB="50"/>
</RANDOM>
<RANDOM ID="R_GREEDDOOM_ATK">
<ITEM TAG="GREEDDOOM_ATK_01" PROB="50"/>
<ITEM TAG="GREEDDOOM_ATK_02" PROB="50"/>
</RANDOM>
<RANDOM ID="R_GREEDDOOM_DMG">
<ITEM TAG="GREEDDOOM_DMG_01" PROB="50"/>
<ITEM TAG="GREEDDOOM_DMG_02" PROB="50"/>
</RANDOM>
<RANDOM ID="R_SKULLKNIGHT_ATK">
<ITEM TAG="SKULLKNIGHT_ATK_01" PROB="50"/>
<ITEM TAG="SKULLKNIGHT_ATK_02" PROB="50"/>
</RANDOM>
<RANDOM ID="R_SKULLKNIGHT_DMG">
<ITEM TAG="SKULLKNIGHT_DMG_01" PROB="33"/>
<ITEM TAG="SKULLKNIGHT_DMG_02" PROB="33"/>
<ITEM TAG="SKULLKNIGHT_DMG_03" PROB="34"/>
</RANDOM>
<RANDOM ID="R_UMTARA_ATK">
<ITEM TAG="UMTARA_ATK_01" PROB="50"/>
<ITEM TAG="UMTARA_ATK_01" PROB="50"/>
</RANDOM>
<RANDOM ID="R_UMTARA_DIE">
<ITEM TAG="UMTARA_DIE_01" PROB="50"/>
<ITEM TAG="UMTARA_DIE_02" PROB="50"/>
</RANDOM>
<RANDOM ID="R_UMTARA_DMG">
<ITEM TAG="UMTARA_DMG_01" PROB="50"/>
<ITEM TAG="UMTARA_DMG_01" PROB="50"/>
</RANDOM>
<RANDOM ID="R_UMTARA_SKILL_03">
<ITEM TAG="UMTARA_SKILL_03_1" PROB="50"/>
<ITEM TAG="UMTARA_SKILL_03_2" PROB="50"/>
</RANDOM>
<RANDOM ID="R_UMTARA_SKILL_04">
<ITEM TAG="UMTARA_SKILL_04_1" PROB="50"/>
<ITEM TAG="UMTARA_SKILL_04_2" PROB="50"/>
</RANDOM>
<EFFECT ID="AGENT_A_LIGHT" FILE="sounds\mon\event\agent_a_light.ogg" VOLUME_ADJUST="0" PRIORITY="0"/>
<EFFECT ID="AGENT_A_MOUTH_ENERGY" FILE="sounds\mon\event\agent_a_mouth_energy.ogg"/>
<EFFECT ID="AGENT_A_VORTEX" FILE="sounds\mon\event\agent_a_vortex.ogg"/>
<EFFECT ID="AGENT_A_VORTEX_READY" FILE="sounds\mon\event\agent_a_vortex_ready.ogg"/>
<EFFECT ID="AGENT_B_LIGHT" FILE="sounds\mon\event\agent_b_light.ogg"/>
<EFFECT ID="AGENT_B_MISSILE" FILE="sounds\mon\event\agent_b_missile.ogg"/>
<EFFECT ID="ZX69_DROP_01" FILE="sounds\mon\event\zx69_drop_01.ogg"/>
<EFFECT ID="ZX69_DROP_02" FILE="sounds\mon\event\zx69_drop_02.ogg"/>
<EFFECT ID="ZX69_DROP_03" FILE="sounds\mon\event\zx69_drop_03.ogg"/>
<EFFECT ID="ZX69_DROP_04" FILE="sounds\mon\event\zx69_drop_04.ogg"/>
<EFFECT ID="ZX77_FLY_LOOP" FILE="sounds\mon\event\zx77_fly_loop.ogg" LOOP_DELAY="0"/>
<EFFECT ID="ZX77_MACHINEGUN" FILE="sounds\mon\event\zx77_machinegun.ogg"/>
<EFFECT ID="ZX77_MISSILE" FILE="sounds\mon\event\zx77_missile.ogg"/>
<EFFECT ID="AGENT_A_AMB_01" FILE="sounds\mon\event\agent_a_amb_01.ogg"/>
<EFFECT ID="AGENT_A_AMB_02" FILE="sounds\mon\event\agent_a_amb_02.ogg"/>
<EFFECT ID="AGENT_A_ATK" FILE="sounds\mon\event\agent_a_atk.ogg"/>
<EFFECT ID="AGENT_A_DIE" FILE="sounds\mon\event\agent_a_die.ogg"/>
<EFFECT ID="AGENT_B_AMB_01" FILE="sounds\mon\event\agent_b_amb_01.ogg"/>
<EFFECT ID="AGENT_B_AMB_02" FILE="sounds\mon\event\agent_b_amb_02.ogg"/>
<EFFECT ID="AGENT_B_ATK" FILE="sounds\mon\event\agent_b_atk.ogg"/>
<EFFECT ID="AGENT_B_DIE" FILE="sounds\mon\event\agent_b_die.ogg"/>
<EFFECT ID="ZIZEL_GUARDS_AMB" FILE="sounds\mon\event\zizel_guards_amb.ogg"/>
<EFFECT ID="ZIZEL_GUARDS_ATK_01" FILE="sounds\mon\event\zizel_guards_atk_01.ogg"/>
<EFFECT ID="ZIZEL_GUARDS_ATK_02" FILE="sounds\mon\event\zizel_guards_atk_02.ogg"/>
<EFFECT ID="ZIZEL_GUARDS_DIE" FILE="sounds\mon\event\zizel_guards_die.ogg"/>
<EFFECT ID="ZIZEL_GUARDS_DMG_01" FILE="sounds\mon\event\zizel_guards_dmg_01.ogg"/>
<EFFECT ID="ZIZEL_GUARDS_DMG_02" FILE="sounds\mon\event\zizel_guards_dmg_02.ogg"/>
<EFFECT ID="SUBONE_MOVE" FILE="sounds\mon\event\subone_move.ogg"/>
<EFFECT ID="SUBONE_ROLL" FILE="sounds\mon\event\subone_roll.ogg"/>
<EFFECT ID="ZOMBIE_ATK_01" FILE="sounds\mon\event\zombie_atk_01.ogg"/>
<EFFECT ID="ZOMBIE_ATK_02" FILE="sounds\mon\event\zombie_atk_02.ogg"/>
<EFFECT ID="ZOMBIE_ATK_03" FILE="sounds\mon\event\zombie_atk_03.ogg"/>
<EFFECT ID="ZOMBIE_CLAW" FILE="sounds\mon\event\zombie_claw.ogg"/>
<EFFECT ID="ZOMBIE_DMG_01" FILE="sounds\mon\event\zombie_dmg_01.ogg"/>
<EFFECT ID="ZOMBIE_DMG_02" FILE="sounds\mon\event\zombie_dmg_02.ogg"/>
<EFFECT ID="ZOMBIE_FURY" FILE="sounds\mon\event\zombie_fury.ogg"/>
<EFFECT ID="ZOMBIE_LOCK" FILE="sounds\mon\event\zombie_lock.ogg"/>
<EFFECT ID="ZOMBIE_PIERCE" FILE="sounds\mon\event\zombie_pierce.ogg"/>
<EFFECT ID="ZOMBIE_TRANSFORM" FILE="sounds\mon\event\zombie_transform.ogg"/>
<EFFECT ID="ZOMBIE_VIRUS_CLICK_01" FILE="sounds\mon\event\zombie_virus_click_01.ogg"/>
<EFFECT ID="ZOMBIE_VIRUS_CLICK_02" FILE="sounds\mon\event\zombie_virus_click_02.ogg"/>
<EFFECT ID="ZOMBIE_AMB_01" FILE="sounds\mon\event\zombie_amb_01.ogg"/>
<EFFECT ID="ZOMBIE_AMB_02" FILE="sounds\mon\event\zombie_amb_02.ogg"/>
<EFFECT ID="ZOMBIE_AMB_03" FILE="sounds\mon\event\zombie_amb_03.ogg"/>
<EFFECT ID="ZOMBIE_AMB_04" FILE="sounds\mon\event\zombie_amb_04.ogg"/>
<EFFECT ID="ZOMBIE_AMB_05" FILE="sounds\mon\event\zombie_amb_05.ogg"/>
<EFFECT ID="ZOMBIE_AMB_06" FILE="sounds\mon\event\zombie_amb_06.ogg"/>
<EFFECT ID="ZOMBIE_DMG_03" FILE="sounds\mon\event\zombie_dmg_03.ogg"/>
<EFFECT ID="ZOMBIE_DMG_04" FILE="sounds\mon\event\zombie_dmg_04.ogg"/>
<EFFECT ID="ZOMBIE_DMG_05" FILE="sounds\mon\event\zombie_dmg_05.ogg"/>
<EFFECT ID="ZOMBIE_DMG_06" FILE="sounds\mon\event\zombie_dmg_06.ogg"/>
<EFFECT ID="ZOMBIE_DMG_07" FILE="sounds\mon\event\zombie_dmg_07.ogg"/>
<EFFECT ID="ZOMBIE_DMG_08" FILE="sounds\mon\event\zombie_dmg_08.ogg"/>
<EFFECT ID="ZOMBIE_BODYHIT_01" FILE="sounds\mon\event\zombie_bodyhit_01.ogg"/>
<EFFECT ID="ZOMBIE_BODYHIT_02" FILE="sounds\mon\event\zombie_bodyhit_02.ogg"/>
<EFFECT ID="ZOMBIE_BODYHIT_03" FILE="sounds\mon\event\zombie_bodyhit_03.ogg"/>
<EFFECT ID="ZOMBIE_BODYHIT_04" FILE="sounds\mon\event\zombie_bodyhit_04.ogg"/>
<EFFECT ID="ZOMBIE_BODYHIT_05" FILE="sounds\mon\event\zombie_bodyhit_05.ogg"/>
<EFFECT ID="ZOMBIE_BODYHIT_06" FILE="sounds\mon\event\zombie_bodyhit_06.ogg"/>
<EFFECT ID="ZOMBIE_BODYHIT_07" FILE="sounds\mon\event\zombie_bodyhit_07.ogg"/>
<EFFECT ID="ZOMBIE_ATK_JUMP" FILE="sounds\mon\event\zombie_atk_jump.ogg"/>
<EFFECT ID="ARCHERY_BURST" FILE="sounds\mon\event\archery_burst.ogg"/>
<EFFECT ID="BAMBOO_HIT_01" FILE="sounds\mon\event\bamboo_hit_01.ogg"/>
<EFFECT ID="BAMBOO_HIT_02" FILE="sounds\mon\event\bamboo_hit_02.ogg"/>
<EFFECT ID="BAMBOO_SWISH_01" FILE="sounds\mon\event\bamboo_swish_01.ogg"/>
<EFFECT ID="BAMBOO_SWISH_02" FILE="sounds\mon\event\bamboo_swish_02.ogg"/>
<EFFECT ID="CARRIAGE_DMG_01" FILE="sounds\mon\event\carriage_dmg_01.ogg"/>
<EFFECT ID="CARRIAGE_DMG_02" FILE="sounds\mon\event\carriage_dmg_02.ogg"/>
<EFFECT ID="CARRIAGE_HORSE_01" FILE="sounds\mon\event\carriage_horse_01.ogg"/>
<EFFECT ID="CARRIAGE_MOVE_01_LOOP" FILE="sounds\mon\event\carriage_move_01_loop.ogg" LOOP_DELAY="0"/>
<EFFECT ID="CARRIAGE_MOVE_02_LOOP" FILE="sounds\mon\event\carriage_move_02_loop.ogg" LOOP_DELAY="0"/>
<EFFECT ID="CARRIAGE_STOP_01" FILE="sounds\mon\event\carriage_stop_01.ogg"/>
<EFFECT ID="CARRIAGE_STOP_02" FILE="sounds\mon\event\carriage_stop_02.ogg"/>
<EFFECT ID="CATAPULT_IMPACT" FILE="sounds\mon\event\catapult_impact.ogg"/>
<EFFECT ID="CATAPULT_LAUNCH" FILE="sounds\mon\event\catapult_launch.ogg"/>
<EFFECT ID="CATAPULT_READY" FILE="sounds\mon\event\catapult_ready.ogg"/>
<EFFECT ID="CATAPULT_WHOOSH" FILE="sounds\mon\event\catapult_whoosh.ogg"/>
<EFFECT ID="FERRERO_CARRIAGE_GO_01" FILE="sounds\mon\event\ferrero_carriage_go_01.ogg"/>
<EFFECT ID="FERRERO_CARRIAGE_GO_02" FILE="sounds\mon\event\ferrero_carriage_go_02.ogg"/>
<EFFECT ID="FERRERO_CARRIAGE_STOP_01" FILE="sounds\mon\event\ferrero_carriage_stop_01.ogg"/>
<EFFECT ID="FERRERO_CARRIAGE_STOP_02" FILE="sounds\mon\event\ferrero_carriage_stop_02.ogg"/>
<EFFECT ID="LESSER_ATK_01" FILE="sounds\mon\event\lesser_atk_01.ogg"/>
<EFFECT ID="LESSER_ATK_02" FILE="sounds\mon\event\lesser_atk_02.ogg"/>
<EFFECT ID="LESSER_ATK_03" FILE="sounds\mon\event\lesser_atk_03.ogg"/>
<EFFECT ID="LESSER_DIE_01" FILE="sounds\mon\event\lesser_die_01.ogg"/>
<EFFECT ID="LESSER_DIE_02" FILE="sounds\mon\event\lesser_die_02.ogg"/>
<EFFECT ID="LESSER_DMG_01" FILE="sounds\mon\event\lesser_dmg_01.ogg"/>
<EFFECT ID="LESSER_DMG_02" FILE="sounds\mon\event\lesser_dmg_02.ogg"/>
<EFFECT ID="LESSER_DMG_03" FILE="sounds\mon\event\lesser_dmg_03.ogg"/>
<EFFECT ID="LESSER_SKILL_01_1" FILE="sounds\mon\event\lesser_skill_01_1.ogg"/>
<EFFECT ID="LESSER_SKILL_01_2" FILE="sounds\mon\event\lesser_skill_01_2.ogg"/>
<EFFECT ID="LESSER_SKILL_02_1" FILE="sounds\mon\event\lesser_skill_02_1.ogg"/>
<EFFECT ID="LESSER_SKILL_02_2" FILE="sounds\mon\event\lesser_skill_02_2.ogg"/>
<EFFECT ID="LESSER_SKILL_03_1" FILE="sounds\mon\event\lesser_skill_03_1.ogg"/>
<EFFECT ID="LESSER_SKILL_03_2" FILE="sounds\mon\event\lesser_skill_03_2.ogg"/>
<EFFECT ID="LESSER_SKILL_04_1" FILE="sounds\mon\event\lesser_skill_04_1.ogg"/>
<EFFECT ID="LESSER_SKILL_04_2" FILE="sounds\mon\event\lesser_skill_04_2.ogg"/>
<EFFECT ID="LESSER_SKILL_SNIFF" FILE="sounds\mon\event\lesser_skill_sniff.ogg"/>
<EFFECT ID="MACE_HIT" FILE="sounds\mon\event\mace_hit.ogg"/>
<EFFECT ID="MACE_SWING_LOOP" FILE="sounds\mon\event\mace_swing_loop.ogg" LOOP_DELAY="0"/>
<EFFECT ID="MINE_BEEP_LOOP" FILE="sounds\mon\event\mine_beep_loop.ogg" LOOP_DELAY="0"/>
<EFFECT ID="MINE_EXP" FILE="sounds\mon\event\mine_exp.ogg"/>
<EFFECT ID="MINE_INSTALL" FILE="sounds\mon\event\mine_install.ogg"/>
<EFFECT ID="OKUDARIN_AMB_01" FILE="sounds\mon\event\okudarin_amb_01.ogg"/>
<EFFECT ID="OKUDARIN_AMB_02" FILE="sounds\mon\event\okudarin_amb_02.ogg"/>
<EFFECT ID="OKUDARIN_DIE" FILE="sounds\mon\event\okudarin_die.ogg"/>
<EFFECT ID="OKUDARIN_DMG_01" FILE="sounds\mon\event\okudarin_dmg_01.ogg"/>
<EFFECT ID="OKUDARIN_DMG_02" FILE="sounds\mon\event\okudarin_dmg_02.ogg"/>
<EFFECT ID="OKUDARIN_SKILL_01" FILE="sounds\mon\event\okudarin_skill_01.ogg"/>
<EFFECT ID="OKUDARIN_SKILL_02" FILE="sounds\mon\event\okudarin_skill_02.ogg"/>
<EFFECT ID="STONEPICE_APPEAR" FILE="sounds\mon\event\stonepice_appear.ogg"/>
<EFFECT ID="STONEPICE_THROWROCK" FILE="sounds\mon\event\stonepice_throwrock.ogg"/>
<EFFECT ID="SWISH_APPEAR_01" FILE="sounds\mon\event\swish_appear_01.ogg"/>
<EFFECT ID="SWISH_APPEAR_02" FILE="sounds\mon\event\swish_appear_02.ogg"/>
<EFFECT ID="BIGEYE_ABSORD" FILE="sounds\mon\event\bigeye_absorb.ogg"/>
<EFFECT ID="BIGEYE_CANNON" FILE="sounds\mon\event\bigeye_cannon.ogg"/>
<EFFECT ID="BIGEYE_CHANGE" FILE="sounds\mon\event\bigeye_change.ogg"/>
<EFFECT ID="BIGEYE_HAMMER" FILE="sounds\mon\event\bigeye_hammer.ogg"/>
<EFFECT ID="BIGEYE_HIT" FILE="sounds\mon\event\bigeye_hit.ogg"/>
<EFFECT ID="BIGEYE_SKILL_01_1" FILE="sounds\mon\event\bigeye_skill_01_1.ogg"/>
<EFFECT ID="BIGEYE_SKILL_01_2" FILE="sounds\mon\event\bigeye_skill_01_2.ogg"/>
<EFFECT ID="BIGEYE_SKILL_02_1" FILE="sounds\mon\event\bigeye_skill_02_1.ogg"/>
<EFFECT ID="BIGEYE_SKILL_02_2" FILE="sounds\mon\event\bigeye_skill_02_2.ogg"/>
<EFFECT ID="BIGEYE_SKILL_03" FILE="sounds\mon\event\bigeye_skill_03.ogg"/>
<EFFECT ID="GBN_GAIL_MEET" FILE="sounds\mon\event\gbn_gail_meet.ogg"/>
<EFFECT ID="GBN_GAIL_ROLL" FILE="sounds\mon\event\gbn_gail_roll.ogg"/>
<EFFECT ID="GBN_GAIL_SKILL_01" FILE="sounds\mon\event\gbn_gail_skill_01.ogg"/>
<EFFECT ID="GBN_GAIL_SKILL_02" FILE="sounds\mon\event\gbn_gail_skill_02.ogg"/>
<EFFECT ID="GBN_GAIL_SKILL_03" FILE="sounds\mon\event\gbn_gail_skill_03.ogg"/>
<EFFECT ID="GBN_KAHIL_HIDE" FILE="sounds\mon\event\gbn_kahil_hide.ogg"/>
<EFFECT ID="GBN_KAHIL_RUN" FILE="sounds\mon\event\gbn_kahil_run.ogg"/>
<EFFECT ID="GBN_KAHIL_SKILL_01" FILE="sounds\mon\event\gbn_kahil_skill_01.ogg"/>
<EFFECT ID="GBN_KAHIL_SKILL_02" FILE="sounds\mon\event\gbn_kahil_skill_02.ogg"/>
<EFFECT ID="GBN_KAHIL_SKILL_03" FILE="sounds\mon\event\gbn_kahil_skill_03.ogg"/>
<EFFECT ID="SECRET_GATE" FILE="sounds\mon\event\secret_gate.ogg"/>
<EFFECT ID="TREASURE_BOX" FILE="sounds\mon\event\treasure_box.ogg"/>
<RANDOM ID="R_AGENT_A_AMB">
<ITEM TAG="AGENT_A_AMB_01" PROB="50"/>
<ITEM TAG="AGENT_A_AMB_02" PROB="50"/>
</RANDOM>
<RANDOM ID="R_AGENT_B_AMB">
<ITEM TAG="AGENT_B_AMB_01" PROB="50"/>
<ITEM TAG="AGENT_B_AMB_02" PROB="50"/>
</RANDOM>
<RANDOM ID="R_ZIZEL_GUARDS_ATK">
<ITEM TAG="ZIZEL_GUARDS_ATK_01" PROB="50"/>
<ITEM TAG="ZIZEL_GUARDS_ATK_02" PROB="50"/>
</RANDOM>
<RANDOM ID="R_ZIZEL_GUARDS_DMG">
<ITEM TAG="ZIZEL_GUARDS_DMG_01" PROB="50"/>
<ITEM TAG="ZIZEL_GUARDS_DMG_02" PROB="50"/>
</RANDOM>
<RANDOM ID="R_ZOMBIE_ATK">
<ITEM TAG="ZOMBIE_ATK_01" PROB="50"/>
<ITEM TAG="ZOMBIE_ATK_02" PROB="50"/>
</RANDOM>
<RANDOM ID="R_ZOMBIE_DMG">
<ITEM TAG="ZOMBIE_DMG_01" PROB="13"/>
<ITEM TAG="ZOMBIE_DMG_02" PROB="13"/>
<ITEM TAG="ZOMBIE_DMG_03" PROB="12"/>
<ITEM TAG="ZOMBIE_DMG_04" PROB="12"/>
<ITEM TAG="ZOMBIE_DMG_05" PROB="13"/>
<ITEM TAG="ZOMBIE_DMG_06" PROB="13"/>
<ITEM TAG="ZOMBIE_DMG_07" PROB="12"/>
<ITEM TAG="ZOMBIE_DMG_08" PROB="12"/>
</RANDOM>
<RANDOM ID="R_ZOMBIE_AMB" LOOP_DELAY="15" LOOP_DELAY_RANGE="5">
<ITEM TAG="ZOMBIE_AMB_01" PROB="17"/>
<ITEM TAG="ZOMBIE_AMB_02" PROB="17"/>
<ITEM TAG="ZOMBIE_AMB_03" PROB="17"/>
<ITEM TAG="ZOMBIE_AMB_04" PROB="17"/>
<ITEM TAG="ZOMBIE_AMB_05" PROB="17"/>
<ITEM TAG="ZOMBIE_AMB_06" PROB="15"/>
</RANDOM>
<RANDOM ID="R_ZOMBIE_BODYHIT">
<ITEM TAG="ZOMBIE_BODYHIT_01" PROB="15"/>
<ITEM TAG="ZOMBIE_BODYHIT_02" PROB="15"/>
<ITEM TAG="ZOMBIE_BODYHIT_03" PROB="14"/>
<ITEM TAG="ZOMBIE_BODYHIT_04" PROB="14"/>
<ITEM TAG="ZOMBIE_BODYHIT_05" PROB="14"/>
<ITEM TAG="ZOMBIE_BODYHIT_06" PROB="14"/>
<ITEM TAG="ZOMBIE_BODYHIT_07" PROB="14"/>
</RANDOM>
<RANDOM ID="R_FERRERO_CARRIAGE_GO">
<ITEM TAG="FERRERO_CARRIAGE_GO_01" PROB="50"/>
<ITEM TAG="FERRERO_CARRIAGE_GO_02" PROB="50"/>
</RANDOM>
<RANDOM ID="R_FERRERO_CARRIAGE_STOP">
<ITEM TAG="FERRERO_CARRIAGE_STOP_01" PROB="50"/>
<ITEM TAG="FERRERO_CARRIAGE_STOP_02" PROB="50"/>
</RANDOM>
<RANDOM ID="R_LESSER_SKILL_01">
<ITEM TAG="LESSER_SKILL_01_1" PROB="50"/>
<ITEM TAG="LESSER_SKILL_01_2" PROB="50"/>
</RANDOM>
<RANDOM ID="R_LESSER_SKILL_02">
<ITEM TAG="LESSER_SKILL_02_1" PROB="50"/>
<ITEM TAG="LESSER_SKILL_02_2" PROB="50"/>
</RANDOM>
<RANDOM ID="R_LESSER_ATK">
<ITEM TAG="LESSER_ATK_01" PROB="34"/>
<ITEM TAG="LESSER_ATK_02" PROB="33"/>
<ITEM TAG="LESSER_ATK_03" PROB="33"/>
</RANDOM>
<RANDOM ID="R_LESSER_SKILL_03">
<ITEM TAG="LESSER_SKILL_03_1" PROB="50"/>
<ITEM TAG="LESSER_SKILL_03_2" PROB="50"/>
</RANDOM>
<RANDOM ID="R_LESSER_SKILL_04">
<ITEM TAG="LESSER_SKILL_04_1" PROB="50"/>
<ITEM TAG="LESSER_SKILL_04_2" PROB="50"/>
</RANDOM>
<RANDOM ID="R_LESSER_DMG">
<ITEM TAG="LESSER_DMG_01" PROB="34"/>
<ITEM TAG="LESSER_DMG_02" PROB="33"/>
<ITEM TAG="LESSER_DMG_03" PROB="33"/>
</RANDOM>
<RANDOM ID="R_LESSER_DIE">
<ITEM TAG="LESSER_DIE_01" PROB="50"/>
<ITEM TAG="LESSER_DIE_02" PROB="50"/>
</RANDOM>
<RANDOM ID="R_OKUDARIN_DMG">
<ITEM TAG="OKUDARIN_DMG_01" PROB="50"/>
<ITEM TAG="OKUDARIN_DMG_02" PROB="50"/>
</RANDOM>
<RANDOM ID="R_OKUDARIN_AMB">
<ITEM TAG="OKUDARIN_AMB_01" PROB="50"/>
<ITEM TAG="OKUDARIN_AMB_02" PROB="50"/>
</RANDOM>
<RANDOM ID="R_CARRIAGE_DMG">
<ITEM TAG="CARRIAGE_DMG_01" PROB="50"/>
<ITEM TAG="CARRIAGE_DMG_02" PROB="50"/>
</RANDOM>
<RANDOM ID="R_CARRIAGE_STOP">
<ITEM TAG="FERRERO_CARRIAGE_STOP_01" PROB="50"/>
<ITEM TAG="FERRERO_CARRIAGE_STOP_02" PROB="50"/>
</RANDOM>
<RANDOM ID="R_BAMBOO_SWISH">
<ITEM TAG="BAMBOO_SWISH_01" PROB="50"/>
<ITEM TAG="BAMBOO_SWISH_02" PROB="50"/>
</RANDOM>
<RANDOM ID="R_BAMBOO_HIT">
<ITEM TAG="BAMBOO_HIT_01" PROB="50"/>
<ITEM TAG="BAMBOO_HIT_02" PROB="50"/>
</RANDOM>
<RANDOM ID="R_SWISH_APPEAR">
<ITEM TAG="SWISH_APPEAR_01" PROB="50"/>
<ITEM TAG="SWISH_APPEAR_02" PROB="50"/>
</RANDOM>
<EFFECT ID="DALLUR_AMB_01" FILE="sounds\mon\f_gknight\dallur_amb_01.ogg" VOLUME_ADJUST="0" PRIORITY="0"/>
<EFFECT ID="DALLUR_AMB_02" FILE="sounds\mon\f_gknight\dallur_amb_02.ogg"/>
<EFFECT ID="DALLUR_ATK_01" FILE="sounds\mon\f_gknight\dallur_atk_01.ogg"/>
<EFFECT ID="DALLUR_ATK_02" FILE="sounds\mon\f_gknight\dallur_atk_02.ogg"/>
<EFFECT ID="DALLUR_DIE_01" FILE="sounds\mon\f_gknight\dallur_die_01.ogg"/>
<EFFECT ID="DALLUR_DIE_02" FILE="sounds\mon\f_gknight\dallur_die_02.ogg"/>
<EFFECT ID="DALLUR_DMG_01" FILE="sounds\mon\f_gknight\dallur_dmg_01.ogg"/>
<EFFECT ID="DALLUR_DMG_02" FILE="sounds\mon\f_gknight\dallur_dmg_02.ogg"/>
<EFFECT ID="DALLUR_MEET_01" FILE="sounds\mon\f_gknight\dallur_meet_01.ogg"/>
<EFFECT ID="DALLUR_MEET_02" FILE="sounds\mon\f_gknight\dallur_meet_02.ogg"/>
<EFFECT ID="DALLUR_SKILL_01_1" FILE="sounds\mon\f_gknight\dallur_skill_01_1.ogg"/>
<EFFECT ID="DALLUR_SKILL_01_2" FILE="sounds\mon\f_gknight\dallur_skill_01_2.ogg"/>
<EFFECT ID="DALLUR_SKILL_02_1" FILE="sounds\mon\f_gknight\dallur_skill_02_1.ogg"/>
<EFFECT ID="DALLUR_SKILL_02_2" FILE="sounds\mon\f_gknight\dallur_skill_02_2.ogg"/>
<EFFECT ID="DALLUR_SKILL_03_1" FILE="sounds\mon\f_gknight\dallur_skill_03_1.ogg"/>
<EFFECT ID="DALLUR_SKILL_03_2" FILE="sounds\mon\f_gknight\dallur_skill_03_2.ogg"/>
<EFFECT ID="KABICA_DIE_01" FILE="sounds\mon\f_gknight\kabica_die_01.ogg"/>
<EFFECT ID="KABICA_DIE_02" FILE="sounds\mon\f_gknight\kabica_die_02.ogg"/>
<EFFECT ID="KABICA_DMG_01" FILE="sounds\mon\f_gknight\kabica_dmg_01.ogg"/>
<EFFECT ID="KABICA_DMG_02" FILE="sounds\mon\f_gknight\kabica_dmg_02.ogg"/>
<EFFECT ID="KABICA_DMG_03" FILE="sounds\mon\f_gknight\kabica_dmg_03.ogg"/>
<EFFECT ID="KABICA_MEET_01" FILE="sounds\mon\f_gknight\kabica_meet_01.ogg"/>
<EFFECT ID="KABICA_MEET_02" FILE="sounds\mon\f_gknight\kabica_meet_02.ogg"/>
<EFFECT ID="KABICA_MEET_03" FILE="sounds\mon\f_gknight\kabica_meet_03.ogg"/>
<EFFECT ID="KABICA_SKILL_01_1" FILE="sounds\mon\f_gknight\kabica_skill_01_1.ogg"/>
<EFFECT ID="KABICA_SKILL_01_2" FILE="sounds\mon\f_gknight\kabica_skill_01_2.ogg"/>
<EFFECT ID="KABICA_SKILL_01_3" FILE="sounds\mon\f_gknight\kabica_skill_01_3.ogg"/>
<EFFECT ID="KABICA_SKILL_02_1" FILE="sounds\mon\f_gknight\kabica_skill_02_1.ogg"/>
<EFFECT ID="KABICA_SKILL_02_2" FILE="sounds\mon\f_gknight\kabica_skill_02_2.ogg"/>
<EFFECT ID="KABICA_SKILL_03_1" FILE="sounds\mon\f_gknight\kabica_skill_03_1.ogg"/>
<EFFECT ID="KABICA_SKILL_03_2" FILE="sounds\mon\f_gknight\kabica_skill_03_2.ogg"/>
<EFFECT ID="KOBOLT_HUNT_DIE" FILE="sounds\mon\f_gknight\kobolt_hunt_die.ogg"/>
<EFFECT ID="KOBOLT_HUNT_DMG_01" FILE="sounds\mon\f_gknight\kobolt_hunt_dmg_01.ogg"/>
<EFFECT ID="KOBOLT_HUNT_DMG_02" FILE="sounds\mon\f_gknight\kobolt_hunt_dmg_02.ogg"/>
<EFFECT ID="KOBOLT_HUNT_MEET_01" FILE="sounds\mon\f_gknight\kobolt_hunt_meet_01.ogg"/>
<EFFECT ID="KOBOLT_HUNT_MEET_02" FILE="sounds\mon\f_gknight\kobolt_hunt_meet_02.ogg"/>
<EFFECT ID="KOBOLT_HUNT_SKILL_01_1" FILE="sounds\mon\f_gknight\kobolt_hunt_skill_01_1.ogg"/>
<EFFECT ID="KOBOLT_HUNT_SKILL_01_2" FILE="sounds\mon\f_gknight\kobolt_hunt_skill_01_2.ogg"/>
<EFFECT ID="KOBOLT_HUNT_SKILL_01_3" FILE="sounds\mon\f_gknight\kobolt_hunt_skill_01_3.ogg"/>
<EFFECT ID="KOBOLT_LION_ATK_01" FILE="sounds\mon\f_gknight\kobolt_lion_atk_01.ogg"/>
<EFFECT ID="KOBOLT_LION_ATK_02" FILE="sounds\mon\f_gknight\kobolt_lion_atk_02.ogg"/>
<EFFECT ID="KOBOLT_LION_DIE_01" FILE="sounds\mon\f_gknight\kobolt_lion_die_01.ogg"/>
<EFFECT ID="KOBOLT_LION_DIE_02" FILE="sounds\mon\f_gknight\kobolt_lion_die_02.ogg"/>
<EFFECT ID="KOBOLT_LION_DMG_01" FILE="sounds\mon\f_gknight\kobolt_lion_dmg_01.ogg"/>
<EFFECT ID="KOBOLT_LION_DMG_02" FILE="sounds\mon\f_gknight\kobolt_lion_dmg_02.ogg"/>
<EFFECT ID="KOBOLT_LION_DMG_03" FILE="sounds\mon\f_gknight\kobolt_lion_dmg_03.ogg"/>
<EFFECT ID="KOBOLT_LION_MEET_01" FILE="sounds\mon\f_gknight\kobolt_lion_meet_01.ogg"/>
<EFFECT ID="KOBOLT_LION_MEET_02" FILE="sounds\mon\f_gknight\kobolt_lion_meet_02.ogg"/>
<EFFECT ID="KOBOLT_LION_SKILL_01_1" FILE="sounds\mon\f_gknight\kobolt_lion_skill_01_1.ogg"/>
<EFFECT ID="KOBOLT_LION_SKILL_01_2" FILE="sounds\mon\f_gknight\kobolt_lion_skill_01_2.ogg"/>
<EFFECT ID="KOBOLT_LION_SKILL_02_1" FILE="sounds\mon\f_gknight\kobolt_lion_skill_02_1.ogg"/>
<EFFECT ID="KOBOLT_LION_SKILL_02_2" FILE="sounds\mon\f_gknight\kobolt_lion_skill_02_2.ogg"/>
<EFFECT ID="KOBOLT_LION_SKILL_02_3" FILE="sounds\mon\f_gknight\kobolt_lion_skill_02_3.ogg"/>
<EFFECT ID="KOBOLT_ROLL_DIE" FILE="sounds\mon\f_gknight\kobolt_roll_die.ogg"/>
<EFFECT ID="KOBOLT_ROLL_DMG_01" FILE="sounds\mon\f_gknight\kobolt_roll_dmg_01.ogg"/>
<EFFECT ID="KOBOLT_ROLL_DMG_02" FILE="sounds\mon\f_gknight\kobolt_roll_dmg_02.ogg"/>
<EFFECT ID="KOBOLT_ROLL_SKILL_01" FILE="sounds\mon\f_gknight\kobolt_roll_skill_01.ogg"/>
<EFFECT ID="KOBOLT_ROLL_SKILL_02" FILE="sounds\mon\f_gknight\kobolt_roll_skill_02.ogg"/>
<EFFECT ID="KOBOLT_SUPPLY_MEET_01" FILE="sounds\mon\f_gknight\kobolt_supply_meet_01.ogg"/>
<EFFECT ID="KOBOLT_SUPPLY_MEET_02" FILE="sounds\mon\f_gknight\kobolt_supply_meet_02.ogg"/>
<EFFECT ID="KOBOLT_SUPPLY_SKILL_01_1" FILE="sounds\mon\f_gknight\kobolt_supply_skill_01_1.ogg"/>
<EFFECT ID="KOBOLT_SUPPLY_SKILL_01_2" FILE="sounds\mon\f_gknight\kobolt_supply_skill_01_2.ogg"/>
<EFFECT ID="KOBOLT_SUPPLY_SKILL_02_1" FILE="sounds\mon\f_gknight\kobolt_supply_skill_02_1.ogg"/>
<EFFECT ID="KOBOLT_SUPPLY_SKILL_02_2" FILE="sounds\mon\f_gknight\kobolt_supply_skill_02_2.ogg"/>
<EFFECT ID="KOBOLT_SUPPLY_SKILL_03" FILE="sounds\mon\f_gknight\kobolt_supply_skill_03.ogg"/>
<EFFECT ID="OGRE_ATK_01" FILE="sounds\mon\f_gknight\ogre_atk_01.ogg"/>
<EFFECT ID="OGRE_ATK_02" FILE="sounds\mon\f_gknight\ogre_atk_02.ogg"/>
<EFFECT ID="OGRE_DIE" FILE="sounds\mon\f_gknight\ogre_die.ogg"/>
<EFFECT ID="OGRE_DMG_01" FILE="sounds\mon\f_gknight\ogre_dmg_01.ogg"/>
<EFFECT ID="OGRE_DMG_02" FILE="sounds\mon\f_gknight\ogre_dmg_02.ogg"/>
<EFFECT ID="OGRE_MEET_01" FILE="sounds\mon\f_gknight\ogre_meet_01.ogg"/>
<EFFECT ID="OGRE_MEET_02" FILE="sounds\mon\f_gknight\ogre_meet_02.ogg"/>
<EFFECT ID="OGRE_SKILL_01_1" FILE="sounds\mon\f_gknight\ogre_skill_01_1.ogg"/>
<EFFECT ID="OGRE_SKILL_01_2" FILE="sounds\mon\f_gknight\ogre_skill_01_2.ogg"/>
<EFFECT ID="OGRE_SKILL_02" FILE="sounds\mon\f_gknight\ogre_skill_02.ogg"/>
<EFFECT ID="OGRE_SKILL_03_1" FILE="sounds\mon\f_gknight\ogre_skill_03_1.ogg"/>
<EFFECT ID="OGRE_SKILL_03_2" FILE="sounds\mon\f_gknight\ogre_skill_03_2.ogg"/>
<EFFECT ID="OGRE_SKILL_03_3" FILE="sounds\mon\f_gknight\ogre_skill_03_3.ogg"/>
<EFFECT ID="ROLRANG_AMB_01" FILE="sounds\mon\f_gknight\rolrang_amb_01.ogg"/>
<EFFECT ID="ROLRANG_AMB_02" FILE="sounds\mon\f_gknight\rolrang_amb_02.ogg"/>
<EFFECT ID="ROLRANG_ATK_01" FILE="sounds\mon\f_gknight\rolrang_atk_01.ogg"/>
<EFFECT ID="ROLRANG_ATK_02" FILE="sounds\mon\f_gknight\rolrang_atk_02.ogg"/>
<EFFECT ID="ROLRANG_DIE_01" FILE="sounds\mon\f_gknight\rolrang_die_01.ogg"/>
<EFFECT ID="ROLRANG_DIE_02" FILE="sounds\mon\f_gknight\rolrang_die_02.ogg"/>
<EFFECT ID="ROLRANG_DIE_03" FILE="sounds\mon\f_gknight\rolrang_die_03.ogg"/>
<EFFECT ID="ROLRANG_DMG_01" FILE="sounds\mon\f_gknight\rolrang_dmg_01.ogg"/>
<EFFECT ID="ROLRANG_DMG_02" FILE="sounds\mon\f_gknight\rolrang_dmg_02.ogg"/>
<EFFECT ID="ROLRANG_MEET_01" FILE="sounds\mon\f_gknight\rolrang_meet_01.ogg"/>
<EFFECT ID="ROLRANG_MEET_02" FILE="sounds\mon\f_gknight\rolrang_meet_02.ogg"/>
<EFFECT ID="ROLRANG_MEET_03" FILE="sounds\mon\f_gknight\rolrang_meet_03.ogg"/>
<EFFECT ID="ROLRANG_SKILL_01_1" FILE="sounds\mon\f_gknight\rolrang_skill_01_1.ogg"/>
<EFFECT ID="ROLRANG_SKILL_01_2" FILE="sounds\mon\f_gknight\rolrang_skill_01_2.ogg"/>
<EFFECT ID="ROLRANG_SKILL_02_1" FILE="sounds\mon\f_gknight\rolrang_skill_02_1.ogg"/>
<EFFECT ID="ROLRANG_SKILL_02_2" FILE="sounds\mon\f_gknight\rolrang_skill_02_2.ogg"/>
<EFFECT ID="ROLRANG_SKILL_03_1" FILE="sounds\mon\f_gknight\rolrang_skill_03_1.ogg"/>
<EFFECT ID="ROLRANG_SKILL_03_2" FILE="sounds\mon\f_gknight\rolrang_skill_03_2.ogg"/>
<EFFECT ID="ROLRANG_SKILL_03_3" FILE="sounds\mon\f_gknight\rolrang_skill_03_3.ogg"/>
<EFFECT ID="ROLRANG_SKILL_03_4" FILE="sounds\mon\f_gknight\rolrang_skill_03_4.ogg"/>
<EFFECT ID="TROLL_ATK_01" FILE="sounds\mon\f_gknight\troll_atk_01.ogg"/>
<EFFECT ID="TROLL_ATK_02" FILE="sounds\mon\f_gknight\troll_atk_02.ogg"/>
<EFFECT ID="TROLL_DARK_ATK_01" FILE="sounds\mon\f_gknight\troll_dark_atk_01.ogg"/>
<EFFECT ID="TROLL_DARK_ATK_02" FILE="sounds\mon\f_gknight\troll_dark_atk_02.ogg"/>
<EFFECT ID="TROLL_DARK_DIE" FILE="sounds\mon\f_gknight\troll_dark_die.ogg"/>
<EFFECT ID="TROLL_DARK_DMG_01" FILE="sounds\mon\f_gknight\troll_dark_dmg_01.ogg"/>
<EFFECT ID="TROLL_DARK_DMG_02" FILE="sounds\mon\f_gknight\troll_dark_dmg_02.ogg"/>
<EFFECT ID="TROLL_DARK_MEET" FILE="sounds\mon\f_gknight\troll_dark_meet.ogg"/>
<EFFECT ID="TROLL_DARK_SKILL_01" FILE="sounds\mon\f_gknight\troll_dark_skill_01.ogg"/>
<EFFECT ID="TROLL_DARK_SKILL_02" FILE="sounds\mon\f_gknight\troll_dark_skill_02.ogg"/>
<EFFECT ID="TROLL_DIE_01" FILE="sounds\mon\f_gknight\troll_die_01.ogg"/>
<EFFECT ID="TROLL_DIE_02" FILE="sounds\mon\f_gknight\troll_die_02.ogg"/>
<EFFECT ID="TROLL_DMG_01" FILE="sounds\mon\f_gknight\troll_dmg_01.ogg"/>
<EFFECT ID="TROLL_DMG_02" FILE="sounds\mon\f_gknight\troll_dmg_02.ogg"/>
<EFFECT ID="TROLL_SKILL" FILE="sounds\mon\f_gknight\troll_skill.ogg"/>
<EFFECT ID="DALLUR_SUMMON" FILE="sounds\mon\f_gknight\dallur_summon.ogg"/>
<EFFECT ID="DALLUR_SUMMON_FIRE_LOOP" FILE="sounds\mon\f_gknight\dallur_summon_fire_loop.ogg" LOOP_DELAY="0"/>
<EFFECT ID="DALLUR_SWISH" FILE="sounds\mon\f_gknight\dallur_swish.ogg"/>
<EFFECT ID="GUARD_RED_BOLA_LOOP" FILE="sounds\mon\f_gknight\guard_red_bola_loop.ogg" LOOP_DELAY="0"/>
<EFFECT ID="KABICA_DAGGER_01" FILE="sounds\mon\f_gknight\kabica_dagger_01.ogg"/>
<EFFECT ID="KABICA_DAGGER_02" FILE="sounds\mon\f_gknight\kabica_dagger_02.ogg"/>
<EFFECT ID="KOBOLT_HUNT_THROW" FILE="sounds\mon\f_gknight\kobolt_hunt_throw.ogg"/>
<EFFECT ID="KOBOLT_LION_WRENCH_01" FILE="sounds\mon\f_gknight\kobolt_lion_wrench_01.ogg"/>
<EFFECT ID="KOBOLT_LION_WRENCH_02" FILE="sounds\mon\f_gknight\kobolt_lion_wrench_02.ogg"/>
<EFFECT ID="KOBOLT_ROLL_MACE_01" FILE="sounds\mon\f_gknight\kobolt_roll_mace_01.ogg"/>
<EFFECT ID="KOBOLT_ROLL_MACE_02" FILE="sounds\mon\f_gknight\kobolt_roll_mace_02.ogg"/>
<EFFECT ID="KOBOLT_SWISH" FILE="sounds\mon\f_gknight\kobolt_swish.ogg"/>
<EFFECT ID="OGRE_STICK_01" FILE="sounds\mon\f_gknight\ogre_stick_01.ogg"/>
<EFFECT ID="OGRE_STICK_02" FILE="sounds\mon\f_gknight\ogre_stick_02.ogg"/>
<EFFECT ID="ROLRANG_DASH" FILE="sounds\mon\f_gknight\rolrang_dash.ogg"/>
<EFFECT ID="ROLRANG_FOOT_01" FILE="sounds\mon\f_gknight\rolrang_foot_01.ogg"/>
<EFFECT ID="ROLRANG_FOOT_02" FILE="sounds\mon\f_gknight\rolrang_foot_02.ogg"/>
<EFFECT ID="ROLRANG_FOOT_03" FILE="sounds\mon\f_gknight\rolrang_foot_03.ogg"/>
<EFFECT ID="ROLRANG_STICK" FILE="sounds\mon\f_gknight\rolrang_stick.ogg"/>
<EFFECT ID="TRAINER_ROPE" FILE="sounds\mon\f_gknight\trainer_rope.ogg"/>
<EFFECT ID="TROLL_DARK_FOG" FILE="sounds\mon\f_gknight\troll_dark_fog.ogg"/>
<EFFECT ID="TROLL_DARK_STICK" FILE="sounds\mon\f_gknight\troll_dark_stick.ogg"/>
<EFFECT ID="TROLL_FIRE_SWISH" FILE="sounds\mon\f_gknight\troll_fire_swish.ogg"/>
<EFFECT ID="TROLL_NIGHT_AXE" FILE="sounds\mon\f_gknight\troll_night_axe.ogg"/>
<RANDOM ID="R_DALLUR_AMB">
<ITEM TAG="DALLUR_AMB_01" PROB="50"/>
<ITEM TAG="DALLUR_AMB_02" PROB="50"/>
</RANDOM>
<RANDOM ID="R_DALLUR_ATK">
<ITEM TAG="DALLUR_ATK_01" PROB="50"/>
<ITEM TAG="DALLUR_ATK_02" PROB="50"/>
</RANDOM>
<RANDOM ID="R_DALLUR_DIE">
<ITEM TAG="DALLUR_DIE_01" PROB="50"/>
<ITEM TAG="DALLUR_DIE_02" PROB="50"/>
</RANDOM>
<RANDOM ID="R_DALLUR_DMG">
<ITEM TAG="DALLUR_DMG_01" PROB="50"/>
<ITEM TAG="DALLUR_DMG_02" PROB="50"/>
</RANDOM>
<RANDOM ID="R_DALLUR_MEET">
<ITEM TAG="DALLUR_MEET_01" PROB="50"/>
<ITEM TAG="DALLUR_MEET_02" PROB="50"/>
</RANDOM>
<RANDOM ID="R_DALLUR_SKILL_01">
<ITEM TAG="DALLUR_SKILL_01_1" PROB="50"/>
<ITEM TAG="DALLUR_SKILL_01_2" PROB="50"/>
</RANDOM>
<RANDOM ID="R_DALLUR_SKILL_02">
<ITEM TAG="DALLUR_SKILL_02_1" PROB="50"/>
<ITEM TAG="DALLUR_SKILL_02_2" PROB="50"/>
</RANDOM>
<RANDOM ID="R_DALLUR_SKILL_03">
<ITEM TAG="DALLUR_SKILL_03_1" PROB="50"/>
<ITEM TAG="DALLUR_SKILL_03_2" PROB="50"/>
</RANDOM>
<RANDOM ID="R_KABICA_DIE">
<ITEM TAG="KABICA_DIE_01" PROB="50"/>
<ITEM TAG="KABICA_DIE_02" PROB="50"/>
</RANDOM>
<RANDOM ID="R_KABICA_DMG">
<ITEM TAG="KABICA_DMG_01" PROB="34"/>
<ITEM TAG="KABICA_DMG_02" PROB="33"/>
<ITEM TAG="KABICA_DMG_03" PROB="33"/>
</RANDOM>
<RANDOM ID="R_KABICA_MEET">
<ITEM TAG="KABICA_MEET_01" PROB="34"/>
<ITEM TAG="KABICA_MEET_02" PROB="33"/>
<ITEM TAG="KABICA_MEET_03" PROB="33"/>
</RANDOM>
<RANDOM ID="R_KABICA_SKILL_01">
<ITEM TAG="KABICA_SKILL_01_1" PROB="34"/>
<ITEM TAG="KABICA_SKILL_01_2" PROB="33"/>
<ITEM TAG="KABICA_SKILL_01_3" PROB="33"/>
</RANDOM>
<RANDOM ID="R_KABICA_SKILL_02">
<ITEM TAG="KABICA_SKILL_02_1" PROB="50"/>
<ITEM TAG="KABICA_SKILL_02_2" PROB="50"/>
</RANDOM>
<RANDOM ID="R_KABICA_SKILL_03">
<ITEM TAG="KABICA_SKILL_03_1" PROB="50"/>
<ITEM TAG="KABICA_SKILL_03_2" PROB="50"/>
</RANDOM>
<RANDOM ID="R_KOBOLT_HUNT_DMG">
<ITEM TAG="KOBOLT_HUNT_DMG_01" PROB="50"/>
<ITEM TAG="KOBOLT_HUNT_DMG_02" PROB="50"/>
</RANDOM>
<RANDOM ID="R_KOBOLT_HUNT_MEET">
<ITEM TAG="KOBOLT_HUNT_MEET_01" PROB="50"/>
<ITEM TAG="KOBOLT_HUNT_MEET_02" PROB="50"/>
</RANDOM>
<RANDOM ID="R_KOBOLT_HUNT_SKILL_01">
<ITEM TAG="KOBOLT_HUNT_SKILL_01_1" PROB="34"/>
<ITEM TAG="KOBOLT_HUNT_SKILL_01_2" PROB="33"/>
<ITEM TAG="KOBOLT_HUNT_SKILL_01_3" PROB="33"/>
</RANDOM>
<RANDOM ID="R_KOBOLT_LION_ATK">
<ITEM TAG="KOBOLT_LION_ATK_01" PROB="50"/>
<ITEM TAG="KOBOLT_LION_ATK_02" PROB="50"/>
</RANDOM>
<RANDOM ID="R_KOBOLT_LION_DIE">
<ITEM TAG="KOBOLT_LION_DIE_01" PROB="50"/>
<ITEM TAG="KOBOLT_LION_DIE_02" PROB="50"/>
</RANDOM>
<RANDOM ID="R_KOBOLT_LION_DMG">
<ITEM TAG="KOBOLT_LION_DMG_01" PROB="34"/>
<ITEM TAG="KOBOLT_LION_DMG_02" PROB="33"/>
<ITEM TAG="KOBOLT_LION_DMG_03" PROB="33"/>
</RANDOM>
<RANDOM ID="R_KOBOLT_LION_MEET">
<ITEM TAG="KOBOLT_LION_MEET_01" PROB="50"/>
<ITEM TAG="KOBOLT_LION_MEET_02" PROB="50"/>
</RANDOM>
<RANDOM ID="R_KOBOLT_LION_SKILL_01">
<ITEM TAG="KOBOLT_LION_SKILL_01_1" PROB="50"/>
<ITEM TAG="KOBOLT_LION_SKILL_01_2" PROB="50"/>
</RANDOM>
<RANDOM ID="R_KOBOLT_LION_SKILL_02">
<ITEM TAG="KOBOLT_LION_SKILL_02_1" PROB="34"/>
<ITEM TAG="KOBOLT_LION_SKILL_02_2" PROB="33"/>
<ITEM TAG="KOBOLT_LION_SKILL_02_3" PROB="33"/>
</RANDOM>
<RANDOM ID="R_KOBOLT_ROLL_DMG">
<ITEM TAG="KOBOLT_ROLL_DMG_01" PROB="50"/>
<ITEM TAG="KOBOLT_ROLL_DMG_02" PROB="50"/>
</RANDOM>
<RANDOM ID="R_KOBOLT_ROLL_SKILL">
<ITEM TAG="KOBOLT_ROLL_SKILL_01" PROB="50"/>
<ITEM TAG="KOBOLT_ROLL_SKILL_02" PROB="50"/>
</RANDOM>
<RANDOM ID="R_KOBOLT_SUPPLY_MEET">
<ITEM TAG="KOBOLT_SUPPLY_MEET_01" PROB="50"/>
<ITEM TAG="KOBOLT_SUPPLY_MEET_02" PROB="50"/>
</RANDOM>
<RANDOM ID="R_KOBOLT_SUPPLY_SKILL_01">
<ITEM TAG="KOBOLT_SUPPLY_SKILL_01_1" PROB="50"/>
<ITEM TAG="KOBOLT_SUPPLY_SKILL_01_2" PROB="50"/>
</RANDOM>
<RANDOM ID="R_KOBOLT_SUPPLY_SKILL_02">
<ITEM TAG="KOBOLT_SUPPLY_SKILL_02_1" PROB="50"/>
<ITEM TAG="KOBOLT_SUPPLY_SKILL_02_2" PROB="50"/>
</RANDOM>
<RANDOM ID="R_OGRE_ATK">
<ITEM TAG="OGRE_ATK_01" PROB="50"/>
<ITEM TAG="OGRE_ATK_02" PROB="50"/>
</RANDOM>
<RANDOM ID="R_OGRE_DMG">
<ITEM TAG="OGRE_DMG_01" PROB="50"/>
<ITEM TAG="OGRE_DMG_02" PROB="50"/>
</RANDOM>
<RANDOM ID="R_OGRE_MEET">
<ITEM TAG="OGRE_MEET_01" PROB="50"/>
<ITEM TAG="OGRE_MEET_02" PROB="50"/>
</RANDOM>
<RANDOM ID="R_OGRE_SKILL_01">
<ITEM TAG="OGRE_SKILL_01_1" PROB="50"/>
<ITEM TAG="OGRE_SKILL_01_2" PROB="50"/>
</RANDOM>
<RANDOM ID="R_OGRE_SKILL_03">
<ITEM TAG="OGRE_SKILL_03_1" PROB="34"/>
<ITEM TAG="OGRE_SKILL_03_2" PROB="33"/>
<ITEM TAG="OGRE_SKILL_03_3" PROB="33"/>
</RANDOM>
<RANDOM ID="R_ROLRANG_AMB">
<ITEM TAG="ROLRANG_AMB_01" PROB="50"/>
<ITEM TAG="ROLRANG_AMB_02" PROB="50"/>
</RANDOM>
<RANDOM ID="R_ROLRANG_DIE">
<ITEM TAG="ROLRANG_DIE_01" PROB="34"/>
<ITEM TAG="ROLRANG_DIE_02" PROB="33"/>
<ITEM TAG="ROLRANG_DIE_03" PROB="33"/>
</RANDOM>
<RANDOM ID="R_ROLRANG_DMG">
<ITEM TAG="ROLRANG_DMG_01" PROB="50"/>
<ITEM TAG="ROLRANG_DMG_02" PROB="50"/>
</RANDOM>
<RANDOM ID="R_ROLRANG_MEET">
<ITEM TAG="ROLRANG_MEET_01" PROB="34"/>
<ITEM TAG="ROLRANG_MEET_02" PROB="33"/>
<ITEM TAG="ROLRANG_MEET_03" PROB="33"/>
</RANDOM>
<RANDOM ID="R_ROLRANG_SKILL_01">
<ITEM TAG="ROLRANG_SKILL_01_1" PROB="50"/>
<ITEM TAG="ROLRANG_SKILL_01_2" PROB="50"/>
</RANDOM>
<RANDOM ID="R_ROLRANG_SKILL_02">
<ITEM TAG="ROLRANG_SKILL_02_1" PROB="50"/>
<ITEM TAG="ROLRANG_SKILL_02_2" PROB="50"/>
</RANDOM>
<RANDOM ID="R_ROLRANG_SKILL_03">
<ITEM TAG="ROLRANG_SKILL_03_1" PROB="25"/>
<ITEM TAG="ROLRANG_SKILL_03_2" PROB="25"/>
<ITEM TAG="ROLRANG_SKILL_03_3" PROB="25"/>
<ITEM TAG="ROLRANG_SKILL_03_4" PROB="25"/>
</RANDOM>
<RANDOM ID="R_TROLL_ATK">
<ITEM TAG="TROLL_ATK_01" PROB="50"/>
<ITEM TAG="TROLL_ATK_02" PROB="50"/>
</RANDOM>
<RANDOM ID="R_TROLL_DARK_ATK">
<ITEM TAG="TROLL_DARK_ATK_01" PROB="50"/>
<ITEM TAG="TROLL_DARK_ATK_02" PROB="50"/>
</RANDOM>
<RANDOM ID="R_TROLL_DARK_DMG">
<ITEM TAG="TROLL_DARK_DMG_01" PROB="50"/>
<ITEM TAG="TROLL_DARK_DMG_02" PROB="50"/>
</RANDOM>
<RANDOM ID="R_TROLL_DARK_SKILL">
<ITEM TAG="TROLL_DARK_SKILL_01" PROB="50"/>
<ITEM TAG="TROLL_DARK_SKILL_02" PROB="50"/>
</RANDOM>
<RANDOM ID="R_TROLL_DIE">
<ITEM TAG="TROLL_DIE_01" PROB="50"/>
<ITEM TAG="TROLL_DIE_02" PROB="50"/>
</RANDOM>
<RANDOM ID="R_TROLL_DMG">
<ITEM TAG="TROLL_DMG_01" PROB="50"/>
<ITEM TAG="TROLL_DMG_02" PROB="50"/>
</RANDOM>
<RANDOM ID="R_ROLRANG_FOOT">
<ITEM TAG="ROLRANG_FOOT_01" PROB="34"/>
<ITEM TAG="ROLRANG_FOOT_02" PROB="33"/>
<ITEM TAG="ROLRANG_FOOT_03" PROB="33"/>
</RANDOM>
<EFFECT ID="BLAZE_GOLEM_ATK_01" FILE="sounds\mon\dragon\blaze_golem_atk_01.ogg" VOLUME_ADJUST="0" PRIORITY="0"/>
<EFFECT ID="BLAZE_GOLEM_ATK_02" FILE="sounds\mon\dragon\blaze_golem_atk_02.ogg"/>
<EFFECT ID="BLAZE_GOLEM_ATK_03" FILE="sounds\mon\dragon\blaze_golem_atk_03.ogg"/>
<EFFECT ID="BLAZE_GOLEM_CATCH" FILE="sounds\mon\dragon\blaze_golem_catch.ogg"/>
<EFFECT ID="BLAZE_GOLEM_DIE" FILE="sounds\mon\dragon\blaze_golem_die.ogg"/>
<EFFECT ID="BLAZE_GOLEM_DMG_01" FILE="sounds\mon\dragon\blaze_golem_dmg_01.ogg"/>
<EFFECT ID="BLAZE_GOLEM_DMG_02" FILE="sounds\mon\dragon\blaze_golem_dmg_02.ogg"/>
<EFFECT ID="BLAZE_GOLEM_DMG_03" FILE="sounds\mon\dragon\blaze_golem_dmg_03.ogg"/>
<EFFECT ID="BLAZE_GOLEM_EXP" FILE="sounds\mon\dragon\blaze_golem_exp.ogg"/>
<EFFECT ID="BLAZE_GOLEM_HIT_01" FILE="sounds\mon\dragon\blaze_golem_hit_01.ogg"/>
<EFFECT ID="BLAZE_GOLEM_HIT_02" FILE="sounds\mon\dragon\blaze_golem_hit_02.ogg"/>
<EFFECT ID="BLAZE_GOLEM_HIT_03" FILE="sounds\mon\dragon\blaze_golem_hit_03.ogg"/>
<EFFECT ID="BLAZE_GOLEM_HIT_04" FILE="sounds\mon\dragon\blaze_golem_hit_04.ogg"/>
<EFFECT ID="BLAZE_GOLEM_HIT_05" FILE="sounds\mon\dragon\blaze_golem_hit_05.ogg"/>
<EFFECT ID="BLAZE_GOLEM_METEO" FILE="sounds\mon\dragon\blaze_golem_meteo.ogg"/>
<EFFECT ID="BLAZE_GOLEM_PUT" FILE="sounds\mon\dragon\blaze_golem_put.ogg"/>
<EFFECT ID="BLAZE_GOLEM_ROAR" FILE="sounds\mon\dragon\blaze_golem_roar.ogg"/>
<EFFECT ID="BLAZE_GOLEM_SMASH" FILE="sounds\mon\dragon\blaze_golem_smash.ogg"/>
<EFFECT ID="BLAZE_GOLEM_STONE_01" FILE="sounds\mon\dragon\blaze_golem_stone_01.ogg"/>
<EFFECT ID="BLAZE_GOLEM_STONE_02" FILE="sounds\mon\dragon\blaze_golem_stone_02.ogg"/>
<EFFECT ID="DRAGONSTONE_DIE" FILE="sounds\mon\dragon\dragonstone_die.ogg"/>
<EFFECT ID="DRAGONSTONE_FIRE" FILE="sounds\mon\dragon\dragonstone_fire.ogg"/>
<EFFECT ID="DRAGONSTONE_HIT_01" FILE="sounds\mon\dragon\dragonstone_hit_01.ogg"/>
<EFFECT ID="DRAGONSTONE_HIT_02" FILE="sounds\mon\dragon\dragonstone_hit_02.ogg"/>
<EFFECT ID="DRAGONSTONE_HIT_03" FILE="sounds\mon\dragon\dragonstone_hit_03.ogg"/>
<EFFECT ID="DRAGONSTONE_SHIELD" FILE="sounds\mon\dragon\dragonstone_shield.ogg"/>
<EFFECT ID="MINERAL_GOLEM_APPEAR" FILE="sounds\mon\dragon\mineral_golem_appear.ogg"/>
<EFFECT ID="MINERAL_GOLEM_ATK" FILE="sounds\mon\dragon\mineral_golem_atk.ogg"/>
<EFFECT ID="MINERAL_GOLEM_DIE" FILE="sounds\mon\dragon\mineral_golem_die.ogg"/>
<EFFECT ID="MINERAL_GOLEM_DMG_01" FILE="sounds\mon\dragon\mineral_golem_dmg_01.ogg"/>
<EFFECT ID="MINERAL_GOLEM_DMG_02" FILE="sounds\mon\dragon\mineral_golem_dmg_02.ogg"/>
<EFFECT ID="MINERAL_GOLEM_PUT" FILE="sounds\mon\dragon\mineral_golem_put.ogg"/>
<EFFECT ID="MINERAL_GOLEM_SHOT" FILE="sounds\mon\dragon\mineral_golem_shot.ogg"/>
<EFFECT ID="NEITRAM_ATK_01" FILE="sounds\mon\dragon\neitram_atk_01.ogg"/>
<EFFECT ID="NEITRAM_ATK_02" FILE="sounds\mon\dragon\neitram_atk_02.ogg"/>
<EFFECT ID="NEITRAM_ATK_03" FILE="sounds\mon\dragon\neitram_atk_03.ogg"/>
<EFFECT ID="NEITRAM_BITE" FILE="sounds\mon\dragon\neitram_bite.ogg"/>
<EFFECT ID="NEITRAM_CAST_01" FILE="sounds\mon\dragon\neitram_cast_01.ogg"/>
<EFFECT ID="NEITRAM_CAST_02" FILE="sounds\mon\dragon\neitram_cast_02.ogg"/>
<EFFECT ID="NEITRAM_CLAW" FILE="sounds\mon\dragon\neitram_claw.ogg"/>
<EFFECT ID="NEITRAM_DIE" FILE="sounds\mon\dragon\neitram_die.ogg"/>
<EFFECT ID="NEITRAM_EAT" FILE="sounds\mon\dragon\neitram_eat.ogg"/>
<EFFECT ID="NEITRAM_FIRE" FILE="sounds\mon\dragon\neitram_fire.ogg"/>
<EFFECT ID="NEITRAM_INHALE" FILE="sounds\mon\dragon\neitram_inhale.ogg"/>
<EFFECT ID="NEITRAM_MOVE" FILE="sounds\mon\dragon\neitram_move.ogg"/>
<EFFECT ID="NEITRAM_SHINE" FILE="sounds\mon\dragon\neitram_shine.ogg"/>
<EFFECT ID="NEITRAM_SPIT" FILE="sounds\mon\dragon\neitram_spit.ogg"/>
<EFFECT ID="NEITRAM_SWISH" FILE="sounds\mon\dragon\neitram_swish.ogg"/>
<EFFECT ID="NEITRAM_THUNDER" FILE="sounds\mon\dragon\neitram_thunder.ogg"/>
<EFFECT ID="ROOM_STONE_FALL_01" FILE="sounds\mon\dragon\room_stone_fall_01.ogg"/>
<EFFECT ID="ROOM_STONE_FALL_02" FILE="sounds\mon\dragon\room_stone_fall_02.ogg"/>
<EFFECT ID="ROOM_STONE_FALL_03" FILE="sounds\mon\dragon\room_stone_fall_03.ogg"/>
<EFFECT ID="ROOM_STONE_FALL_04" FILE="sounds\mon\dragon\room_stone_fall_04.ogg"/>
<EFFECT ID="BLAZE_GOLEM_MEET" FILE="sounds\mon\dragon\blaze_golem_meet.ogg"/>
<EFFECT ID="DRAGONSTONE_FIREBALL" FILE="sounds\mon\dragon\dragonstone_fireball.ogg"/>
<EFFECT ID="NEITRAM_CAST_03" FILE="sounds\mon\dragon\neitram_cast_03.ogg"/>
<EFFECT ID="NEITRAM_DARK_HIT" FILE="sounds\mon\dragon\neitram_dark_hit.ogg"/>
<EFFECT ID="NEITRAM_EXP" FILE="sounds\mon\dragon\neitram_exp.ogg"/>
<EFFECT ID="PATROL_DRAGON_LASER" FILE="sounds\mon\dragon\patrol_dragon_laser.ogg"/>
<EFFECT ID="MV771_ATK_01" FILE="sounds\mon\dragon\mv771_atk_01.ogg" VOLUME_ADJUST="0" PRIORITY="0"/>
<EFFECT ID="MV771_ATK_02" FILE="sounds\mon\dragon\mv771_atk_02.ogg"/>
<EFFECT ID="MV771_ATK_03" FILE="sounds\mon\dragon\mv771_atk_03.ogg"/>
<EFFECT ID="MV771_ATK_04" FILE="sounds\mon\dragon\mv771_atk_04.ogg"/>
<EFFECT ID="MV771_ATK_05" FILE="sounds\mon\dragon\mv771_atk_05.ogg"/>
<EFFECT ID="MV771_COUNT" FILE="sounds\mon\dragon\mv771_count.ogg"/>
<EFFECT ID="MV771_DIE_01" FILE="sounds\mon\dragon\mv771_die_01.ogg"/>
<EFFECT ID="MV771_DIE_02" FILE="sounds\mon\dragon\mv771_die_02.ogg"/>
<EFFECT ID="MV771_DMG_01" FILE="sounds\mon\dragon\mv771_dmg_01.ogg"/>
<EFFECT ID="MV771_DMG_02" FILE="sounds\mon\dragon\mv771_dmg_02.ogg"/>
<EFFECT ID="MV771_DMG_03" FILE="sounds\mon\dragon\mv771_dmg_03.ogg"/>
<EFFECT ID="MV771_ELEC_CAST" FILE="sounds\mon\dragon\mv771_elec_cast.ogg"/>
<EFFECT ID="MV771_PUNCH" FILE="sounds\mon\dragon\mv771_punch.ogg"/>
<EFFECT ID="MV771_PUNCH_CAST" FILE="sounds\mon\dragon\mv771_punch_cast.ogg"/>
<EFFECT ID="MV771_ROCKET" FILE="sounds\mon\dragon\mv771_rocket.ogg"/>
<EFFECT ID="MV771_SKILL_01" FILE="sounds\mon\dragon\mv771_skill_01.ogg"/>
<EFFECT ID="MV771_SKILL_02" FILE="sounds\mon\dragon\mv771_skill_02.ogg"/>
<EFFECT ID="MV771_SKILL_03" FILE="sounds\mon\dragon\mv771_skill_03.ogg"/>
<EFFECT ID="MV771_SMASH_CAST" FILE="sounds\mon\dragon\mv771_smash_cast.ogg"/>
<EFFECT ID="MV771_SUMMON" FILE="sounds\mon\dragon\mv771_summon.ogg"/>
<EFFECT ID="MV771_SWISH" FILE="sounds\mon\dragon\mv771_swish.ogg"/>
<EFFECT ID="MV771_SWORD_01" FILE="sounds\mon\dragon\mv771_sword_01.ogg"/>
<EFFECT ID="MV771_SWORD_02" FILE="sounds\mon\dragon\mv771_sword_02.ogg"/>
<EFFECT ID="MV771_SWORD_03" FILE="sounds\mon\dragon\mv771_sword_03.ogg"/>
<EFFECT ID="MV771_SWORD_04" FILE="sounds\mon\dragon\mv771_sword_04.ogg"/>
<RANDOM ID="R_BLAZE_GOLEM_ATK">
<ITEM TAG="BLAZE_GOLEM_ATK_01" PROB="34"/>
<ITEM TAG="BLAZE_GOLEM_ATK_02" PROB="33"/>
<ITEM TAG="BLAZE_GOLEM_ATK_03" PROB="33"/>
</RANDOM>
<RANDOM ID="R_BLAZE_GOLEM_DMG">
<ITEM TAG="BLAZE_GOLEM_DMG_01" PROB="20"/>
<ITEM TAG="BLAZE_GOLEM_DMG_02" PROB="20"/>
<ITEM TAG="BLAZE_GOLEM_DMG_03" PROB="20"/>
<ITEM TAG="EMPTY_SOUND" PROB="40"/>
</RANDOM>
<RANDOM ID="R_BLAZE_GOLEM_HIT">
<ITEM TAG="BLAZE_GOLEM_HIT_01" PROB="20"/>
<ITEM TAG="BLAZE_GOLEM_HIT_02" PROB="20"/>
<ITEM TAG="BLAZE_GOLEM_HIT_03" PROB="20"/>
<ITEM TAG="BLAZE_GOLEM_HIT_04" PROB="20"/>
<ITEM TAG="BLAZE_GOLEM_HIT_05" PROB="20"/>
</RANDOM>
<RANDOM ID="R_BLAZE_GOLEM_STONE">
<ITEM TAG="BLAZE_GOLEM_STONE_01" PROB="50"/>
<ITEM TAG="BLAZE_GOLEM_STONE_02" PROB="50"/>
</RANDOM>
<RANDOM ID="R_DRAGONSTONE_HIT">
<ITEM TAG="DRAGONSTONE_HIT_01" PROB="34"/>
<ITEM TAG="DRAGONSTONE_HIT_02" PROB="33"/>
<ITEM TAG="DRAGONSTONE_HIT_03" PROB="33"/>
</RANDOM>
<RANDOM ID="R_MINERAL_GOLEM_DMG">
<ITEM TAG="MINERAL_GOLEM_DMG_01" PROB="25"/>
<ITEM TAG="MINERAL_GOLEM_DMG_02" PROB="25"/>
<ITEM TAG="EMPTY_SOUND" PROB="50"/>
</RANDOM>
<RANDOM ID="R_NEITRAM_ATK">
<ITEM TAG="NEITRAM_ATK_01" PROB="34"/>
<ITEM TAG="NEITRAM_ATK_02" PROB="33"/>
<ITEM TAG="NEITRAM_ATK_03" PROB="33"/>
</RANDOM>
<RANDOM ID="R_ROOM_STONE_FALL">
<ITEM TAG="ROOM_STONE_FALL_01" PROB="25"/>
<ITEM TAG="ROOM_STONE_FALL_02" PROB="25"/>
<ITEM TAG="ROOM_STONE_FALL_03" PROB="25"/>
<ITEM TAG="ROOM_STONE_FALL_04" PROB="25"/>
</RANDOM>
<RANDOM ID="R_MV771_ATK">
<ITEM TAG="MV771_ATK_01" PROB="15"/>
<ITEM TAG="MV771_ATK_02" PROB="15"/>
<ITEM TAG="MV771_ATK_03" PROB="15"/>
<ITEM TAG="MV771_ATK_04" PROB="15"/>
<ITEM TAG="MV771_ATK_05" PROB="15"/>
<ITEM TAG="EMPTY_SOUND" PROB="25"/>
</RANDOM>
<RANDOM ID="R_MV771_DIE">
<ITEM TAG="MV771_DIE_01" PROB="50"/>
<ITEM TAG="MV771_DIE_02" PROB="50"/>
</RANDOM>
<RANDOM ID="R_MV771_DMG">
<ITEM TAG="MV771_DMG_01" PROB="25"/>
<ITEM TAG="MV771_DMG_02" PROB="25"/>
<ITEM TAG="MV771_DMG_03" PROB="25"/>
<ITEM TAG="EMPTY_SOUND" PROB="25"/>
</RANDOM>
<RANDOM ID="R_MV771_SWORD">
<ITEM TAG="MV771_SWORD_01" PROB="25"/>
<ITEM TAG="MV771_SWORD_02" PROB="25"/>
<ITEM TAG="MV771_SWORD_03" PROB="25"/>
<ITEM TAG="MV771_SWORD_04" PROB="25"/>
</RANDOM>
<EFFECT ID="CHARACTER_CREATED" FILE="sounds\UI\char_create.ogg" VOLUME_ADJUST="0" PRIORITY="0"/>
<EFFECT ID="CHARACTER_DELETED" FILE="sounds\UI\char_delete.ogg"/>
<EFFECT ID="CHAT_MESSAGE" FILE="sounds\UI\chat.ogg"/>
<EFFECT ID="CLICK_BUTTON1" FILE="sounds\UI\click1.ogg"/>
<EFFECT ID="CLICK_BUTTON2" FILE="sounds\UI\click2.ogg"/>
<EFFECT ID="CLICK_BUTTON3" FILE="sounds\UI\click3.ogg"/>
<EFFECT ID="CLICK_BUTTON4" FILE="sounds\UI\click4.ogg"/>
<EFFECT ID="BUTTON_01" FILE="sounds\UI\button_01.ogg"/>
<EFFECT ID="BUTTON_02" FILE="sounds\UI\button_02.ogg"/>
<EFFECT ID="BUTTON_03" FILE="sounds\UI\button_03.ogg"/>
<EFFECT ID="BUTTON_04" FILE="sounds\UI\button_04.ogg"/>
<EFFECT ID="BUTTON_05" FILE="sounds\UI\button_05.ogg"/>
<EFFECT ID="BUTTON_06" FILE="sounds\UI\button_06.ogg"/>
<EFFECT ID="BUY_ITEM" FILE="sounds\UI\buy_item.ogg"/>
<EFFECT ID="BONUS_DOWN" FILE="sounds\UI\bonuscard_down.wav"/>
<EFFECT ID="VENDING_AMB" FILE="sounds\UI\vending_amb.ogg"/>
<EFFECT ID="AVA_LEVER" FILE="sounds\UI\ava_lever.wav"/>
<EFFECT ID="AVA_ROTATE1" FILE="sounds\UI\ava_rotate_01.wav"/>
<EFFECT ID="AVA_FOCUS" FILE="sounds\UI\ava_focus.wav"/>
<EFFECT ID="COMMAND_SELECT" FILE="sounds\UI\commandSelect.ogg"/>
<EFFECT ID="COMMAND_SHOW" FILE="sounds\UI\commandShow.ogg"/>
<EFFECT ID="GO_LOOP" FILE="sounds\UI\goLoop.ogg" LOOP_DELAY="0"/>
<EFFECT ID="WINDOW_CLOSE" FILE="sounds\UI\winClose.ogg"/>
<EFFECT ID="WINDOW_SHOW" FILE="sounds\UI\winShow.ogg"/>
<EFFECT ID="MOUSE_OVER" FILE="sounds\UI\mouseOver.ogg"/>
<EFFECT ID="PARTY_JOIN" FILE="sounds\UI\otherJoin.ogg"/>
<EFFECT ID="PARTY_LEAVE" FILE="sounds\UI\otherJoin.ogg"/>
<EFFECT ID="SCROLL_ARROW" FILE="sounds\UI\ScrollArrow.ogg"/>
<EFFECT ID="SELECT_CHARACTER" FILE="sounds\UI\SelectCharacter.ogg"/>
<EFFECT ID="ICON_DROP" FILE="sounds\UI\iconDrop.ogg"/>
<EFFECT ID="ICON_PICK" FILE="sounds\UI\iconPick.ogg"/>
<EFFECT ID="ICON_QUICK_SET" FILE="sounds\UI\iconSet.ogg"/>
<EFFECT ID="ICON_DROP_TO_QUICKSLOT" FILE="sounds\UI\iconSet.ogg"/>
<EFFECT ID="GET_SKILL" FILE="sounds\UI\spGet.ogg"/>
<EFFECT ID="TAB_SELECT" FILE="sounds\UI\tabSelect.ogg"/>
<EFFECT ID="ITEM_REPAIR" FILE="sounds\UI\repair.ogg"/>
<EFFECT ID="QUEST_COMPLETE2" FILE="sounds\UI\qcomplete2.ogg"/>
<EFFECT ID="QUEST_COMPLETE1" FILE="sounds\UI\qcomplete1.ogg"/>
<EFFECT ID="QUEST_ACCEPT" FILE="sounds\UI\quest_accept.ogg"/>
<EFFECT ID="QUEST_ABANDON" FILE="sounds\UI\qabandon.ogg"/>
<EFFECT ID="STAMINA_RECOVER" FILE="sounds\UI\stamina_recover.ogg"/>
<EFFECT ID="RESULT_CHARACTER" FILE="sounds\UI\result_c.ogg"/>
<EFFECT ID="RESULT_SCORE_UP_LOOP" FILE="sounds\UI\result_s.ogg" LOOP_DELAY="0"/>
<EFFECT ID="RESULT_RANK1" FILE="sounds\UI\result_r1.ogg"/>
<EFFECT ID="RESULT_RANK2" FILE="sounds\UI\result_r2.ogg"/>
<EFFECT ID="LEVEL_UP" FILE="sounds\UI\levUp.ogg"/>
<EFFECT ID="COUNT_DOWN" FILE="sounds\UI\count.ogg"/>
<EFFECT ID="TAVERN_COUNT_DOWN_1" FILE="sounds\UI\count_1.ogg"/>
<EFFECT ID="TAVERN_COUNT_DOWN_2" FILE="sounds\UI\count_2.ogg"/>
<EFFECT ID="TAVERN_COUNT_DOWN_3" FILE="sounds\UI\count_3.ogg"/>
<EFFECT ID="TAVERN_COUNT_DOWN_FIGHT" FILE="sounds\UI\count_fight.ogg"/>
<EFFECT ID="LADDER_DOWN" FILE="sounds\UI\ladder_dn.ogg"/>
<EFFECT ID="GOLD_PAY_OUT" FILE="sounds\UI\gold_out.ogg"/>
<EFFECT ID="MAP_APPEAR" FILE="sounds\UI\map_appear.ogg"/>
<EFFECT ID="MAP_DISAPPEAR" FILE="sounds\UI\map_disappear.ogg"/>
<EFFECT ID="MAP_MOUSEOVER" FILE="sounds\UI\map_mouse.ogg"/>
<EFFECT ID="MAP_SELECT" FILE="sounds\UI\map_select.ogg"/>
<EFFECT ID="MAP_COUNTDOWN" FILE="sounds\UI\map_count.ogg"/>
<EFFECT ID="CLICK_MOVE" FILE="sounds\UI\click_move.ogg"/>
<EFFECT ID="CHARACTER_ENTRY" FILE="sounds\UI\entry.ogg"/>
<EFFECT ID="TRADE_OK" FILE="sounds\UI\trade_ok.ogg"/>
<EFFECT ID="SP_GET" FILE="sounds\UI\spGet.ogg"/>
<EFFECT ID="SP_DOWN" FILE="sounds\UI\spDown.wav"/>
<EFFECT ID="COIN_INSERT" FILE="sounds\UI\coin_in.ogg"/>
<EFFECT ID="REWARD_OPEN1" FILE="sounds\UI\reward_open1.ogg"/>
<EFFECT ID="REWARD_OPEN2" FILE="sounds\UI\reward_open2.ogg"/>
<EFFECT ID="REWARD_CHARACTER" FILE="sounds\UI\reward_c.ogg"/>
<EFFECT ID="STAGE_FINALE_01" FILE="sounds\UI\finale1.ogg"/>
<EFFECT ID="STAGE_FINALE_02" FILE="sounds\UI\finale2.ogg"/>
<EFFECT ID="GAMBLE_OPEN_LOOP" FILE="sounds\UI\gamble_open.ogg" LOOP_DELAY="0"/>
<EFFECT ID="GAMBLE_RESULT_COMMON" FILE="sounds\UI\gamble_r.ogg"/>
<EFFECT ID="GAMBLE_RESULT_GOOD" FILE="sounds\UI\gamble_good.ogg"/>
<EFFECT ID="FISHING_READY" FILE="sounds\UI\fishing_ready.wav"/>
<EFFECT ID="FISHING_OUT" FILE="sounds\UI\fishing_out.wav"/>
<EFFECT ID="FISHING_CATCH" FILE="sounds\UI\fishing_catch.ogg"/>
<EFFECT ID="FISHING_GOOD" FILE="sounds\UI\fishing_good.ogg"/>
<EFFECT ID="SPIN_CIRCLE" FILE="sounds\UI\spin_circle.ogg"/>
<EFFECT ID="RESULT_FLASH" FILE="sounds\UI\result_flash.ogg"/>
<EFFECT ID="RESULT_COME" FILE="sounds\UI\result_come.ogg"/>
<EFFECT ID="REWARD_ICON_OFF" FILE="sounds\UI\reward_icon_off.ogg"/>
<EFFECT ID="REWARD_BOX_GLITTER" FILE="sounds\UI\reward_glitter.ogg"/>
<EFFECT ID="REWARD_DIVIDE" FILE="sounds\UI\reward_divide.ogg"/>
<EFFECT ID="WRITE_CHAR_LOOP" FILE="sounds\UI\write_char.ogg" LOOP_DELAY="0"/>
<EFFECT ID="DISSOLVE_WORK" FILE="sounds\UI\dissolve_work.ogg"/>
<EFFECT ID="DISSOLVE_ITEM" FILE="sounds\UI\dissolved.ogg"/>
<EFFECT ID="ICON_KEY" FILE="sounds\UI\icon_key.ogg"/>
<EFFECT ID="SHUTTER_ON" FILE="sounds\UI\shutter_on.ogg"/>
<EFFECT ID="HK_STYLE" FILE="sounds\UI\hk_style.ogg"/>
<EFFECT ID="HK_TECHNIC" FILE="sounds\UI\hk_tech.ogg"/>
<EFFECT ID="HK_ATTACKED" FILE="sounds\UI\hk_attacked.ogg" DELAY="0.1"/>
<EFFECT ID="ALERT_1" FILE="sounds\UI\alert_1.ogg"/>
<EFFECT ID="ALERT_2" FILE="sounds\UI\alert_2.ogg"/>
<EFFECT ID="PVP_KO" FILE="sounds\UI\pvp_ko.ogg"/>
<EFFECT ID="GET_ITEM" FILE="sounds\UI\get_item.ogg" DELAY="0.1"/>
<EFFECT ID="MOVE_ARROW" FILE="sounds\UI\move_arrow.ogg"/>
<EFFECT ID="COOLTIME_ITEM_END" FILE="sounds\UI\ctime_item_end.ogg"/>
<EFFECT ID="COOLTIME_SKILL_END" FILE="sounds\UI\ctime_skill_end.ogg"/>
<EFFECT ID="POP_UP" FILE="sounds\UI\map_mouse.ogg"/>
<EFFECT ID="LETTER_FADE_IN_01" FILE="sounds\UI\letter_fade_in.ogg"/>
<EFFECT ID="LETTER_FADE_IN_02" FILE="sounds\UI\letter_fade_in.ogg"/>
<EFFECT ID="CHANGE_ALERT" FILE="sounds\UI\change_alert.ogg"/>
<EFFECT ID="DICE_ROLL" FILE="sounds\UI\dice_roll.ogg"/>
<EFFECT ID="DICE_OUT" FILE="sounds\UI\dice_out.ogg" DELAY="0.5"/>
<EFFECT ID="DICE_GET" FILE="sounds\UI\dice_get.ogg" DELAY="1"/>
<EFFECT ID="LEVELING_OFF" FILE="sounds\UI\level_off.ogg"/>
<EFFECT ID="LEVELING_FLASH" FILE="sounds\UI\level_flash.ogg"/>
<EFFECT ID="COIN_BOUND" FILE="sounds\UI\coin_bound.ogg"/>
<EFFECT ID="COIN_TURN" FILE="sounds\UI\coin_turn.ogg"/>
<EFFECT ID="SEAL_ON" FILE="sounds\UI\seal_on.ogg"/>
<EFFECT ID="SEAL_OFF" FILE="sounds\UI\seal_off.ogg"/>
<EFFECT ID="VICTORY_UP_LOOP" FILE="sounds\UI\victory_up.ogg"/>
<EFFECT ID="DEFEAT_DOWN_LOOP" FILE="sounds\UI\defeat_down.ogg"/>
<EFFECT ID="RANK_UP" FILE="sounds\UI\rank_up.ogg"/>
<EFFECT ID="SAFE_OPEN" FILE="sounds\UI\safe_open.ogg"/>
<EFFECT ID="SAFE_CLOSE" FILE="sounds\UI\safe_close.ogg"/>
<EFFECT ID="EQUIP_STRENGTHEN" FILE="sounds\UI\equip_strengthen.ogg"/>
<EFFECT ID="STRENGTHEN_SUCCESS" FILE="sounds\UI\strengthen_success.ogg"/>
<EFFECT ID="STRENGTHEN_FAIL" FILE="sounds\UI\strengthen_fail.ogg"/>
<EFFECT ID="STRENGTHEN_ZERO" FILE="sounds\UI\strengthen_zero.ogg"/>
<EFFECT ID="EQUIP_BROKEN" FILE="sounds\UI\equip_broken.ogg"/>
<EFFECT ID="SP_UP_ITEM" FILE="sounds\UI\sp_up_item.ogg"/>
<EFFECT ID="ABILITY_UP_ITEM" FILE="sounds\UI\ability_up_item.ogg"/>
<EFFECT ID="EXPERIENCE_UP_ITEM" FILE="sounds\UI\experience_up_item.ogg"/>
<EFFECT ID="BOSS_GATE_OPEN" FILE="sounds\UI\boss_gate_open.ogg"/>
<EFFECT ID="ALL_KILL_01" FILE="sounds\UI\all_kill_01.ogg"/>
<EFFECT ID="ALL_KILL_02" FILE="sounds\UI\all_kill_02.ogg"/>
<EFFECT ID="ALL_KILL_03" FILE="sounds\UI\all_kill_03.ogg"/>
<EFFECT ID="ALL_KILL_04" FILE="sounds\UI\all_kill_04.ogg"/>
<EFFECT ID="DANJIN_GAMBLE_JAR" FILE="sounds\UI\danjin_gamble_jar.ogg"/>
<EFFECT ID="PVP_ENTRY" FILE="sounds\UI\pvp_entry.ogg"/>
<EFFECT ID="PVP_ENTRY_CANCLE" FILE="sounds\UI\pvp_entry_cancle.ogg"/>
<EFFECT ID="SKILL_CLICK" FILE="sounds\UI\skill_click.ogg"/>
<EFFECT ID="SKILL_MOVE" FILE="sounds\UI\skill_move.ogg"/>
<EFFECT ID="DMATCH_KILL" FILE="sounds\UI\deathmatch_kill.ogg"/>
<EFFECT ID="SAFE_DIA_OPEN" FILE="sounds\UI\safe_dia_open.ogg"/>
<EFFECT ID="SAFE_DIA_CLOSE" FILE="sounds\UI\safe_dia_close.ogg"/>
<EFFECT ID="TUTORIAL" FILE="sounds\UI\tutorial.ogg"/>
<EFFECT ID="QUEST_AUTO" FILE="sounds\UI\quest_auto.ogg"/>
<EFFECT ID="QUEST_MAP" FILE="sounds\UI\quest_map.ogg"/>
<EFFECT ID="EVILTOWER_UI_FLASH" FILE="sounds\UI\eviltower_ui_flash.ogg"/>
<EFFECT ID="EVILTOWER_UI_NEW" FILE="sounds\UI\eviltower_ui_new.ogg"/>
<EFFECT ID="EVILTOWER_UI_OPEN_01" FILE="sounds\UI\eviltower_ui_open_01.ogg"/>
<EFFECT ID="EVILTOWER_UI_OPEN_02" FILE="sounds\UI\eviltower_ui_open_02.ogg"/>
<EFFECT ID="EVILTOWER_UI_OPEN_03" FILE="sounds\UI\eviltower_ui_open_03.ogg"/>
<EFFECT ID="POWERGRAB_INCOUNT_RIGHT" FILE="sounds\UI\PowerGrab_incount_right.ogg"/>
<EFFECT ID="POWERGRAB_INCOUNT_LEFT" FILE="sounds\UI\PowerGrab_incount_left.ogg"/>
<EFFECT ID="POWERGRAB_INCOUNT_ATTACK" FILE="sounds\UI\PowerGrab_incount_attack.ogg"/>
<EFFECT ID="DINGDONG" FILE="sounds\UI\minimap.ogg"/>
<EFFECT ID="NAVATA_EMBLEM_MOVE" FILE="sounds\UI\Navata_emblem_move.ogg"/>
<EFFECT ID="NAVATA_EMBLEM_OK" FILE="sounds\UI\Navata_emblem_ok.ogg"/>
<EFFECT ID="AMAZING_BOX" FILE="sounds\UI\amazing_box.ogg"/>
<EFFECT ID="EQUIP_STRENGTHEN2" FILE="sounds\UI\equip_strengthen2.ogg"/>
<EFFECT ID="EQUIP_STRENGTHEN2_FIN" FILE="sounds\UI\equip_strengthen2_fin.ogg"/>
<EFFECT ID="AVATA_CONVERT_READY" FILE="sounds\UI\avata_convert_ready.ogg" LOOP_DELAY="0"/>
<EFFECT ID="AVATA_CONVERT_START" FILE="sounds\UI\avata_convert_start.ogg"/>
<EFFECT ID="AVATA_CONVERT_FIN" FILE="sounds\UI\avata_convert_fin.ogg"/>
<EFFECT ID="VMACHINE_READY_LOOP" FILE="sounds\UI\vmachine_ready.ogg" LOOP_DELAY="0"/>
<EFFECT ID="VMACHINE_RESULT" FILE="sounds\UI\vmachine_result.ogg"/>
<EFFECT ID="VMACHINE_START_LOOP" FILE="sounds\UI\vmachine_start.ogg" LOOP_DELAY="0"/>
<EFFECT ID="VMACHINE_STOP" FILE="sounds\UI\vmachine_stop.ogg"/>
<EFFECT ID="VMACHINE_AMB_LOOP" FILE="sounds\UI\vmachine_amb_loop.ogg" LOOP_DELAY="6"/>
<EFFECT ID="CREATURE_COMP_01" FILE="sounds\UI\creature_comp_01.wav"/>
<EFFECT ID="CREATURE_COMP_02" FILE="sounds\UI\creature_comp_02.wav"/>
<EFFECT ID="CREATURE_UI" FILE="sounds\UI\creature_ui.wav"/>
<EFFECT ID="GUILDNAME_CHANGE" FILE="sounds\UI\guildname_change.ogg"/>
<EFFECT ID="NEXT_ROUND_LOOP" FILE="sounds\UI\next_round_loop.ogg" LOOP_DELAY="0"/>
<EFFECT ID="NEXT_ROUND_FLASH" FILE="sounds\UI\next_round_flash.ogg"/>
<EFFECT ID="RESULT_COUNT_LOOP" FILE="sounds\UI\result_count.ogg" LOOP_DELAY="0"/>
<EFFECT ID="DSHARE_FLASH" FILE="sounds\UI\Dshare_flash.ogg"/>
<EFFECT ID="DSHARE_LOCK" FILE="sounds\UI\Dshare_lock.ogg"/>
<EFFECT ID="DSHARE_TITLE" FILE="sounds\UI\Dshare_title.ogg"/>
<EFFECT ID="DSHARE_FLASH2" FILE="sounds\UI\Dshare_flash2.ogg"/>
<EFFECT ID="LINKSYS_CLICK" FILE="sounds\UI\linksys_click.ogg"/>
<EFFECT ID="LICKSYS_LOOP" FILE="sounds\UI\linksys_loop.ogg" LOOP_DELAY="0"/>
<EFFECT ID="LICKSYS_OFF" FILE="sounds\UI\linksys_off.ogg"/>
<EFFECT ID="LICKSYS_ON" FILE="sounds\UI\linksys_on.ogg"/>
<EFFECT ID="AMBOX_CHOICE" FILE="sounds\UI\ambox_choice.wav"/>
<EFFECT ID="AMBOX_ELEC" FILE="sounds\UI\ambox_elec.wav"/>
<EFFECT ID="AMBOX_HAMMER" FILE="sounds\UI\ambox_hammer.wav"/>
<EFFECT ID="AMBOX_HAMMER_CRASH" FILE="sounds\UI\ambox_hammer_crash.wav"/>
<EFFECT ID="AMBOX_HAMMER_SWING" FILE="sounds\UI\ambox_hammer_swing.wav"/>
<EFFECT ID="AMBOX_IN" FILE="sounds\UI\ambox_in.wav"/>
<EFFECT ID="AMBOX_OUT" FILE="sounds\UI\ambox_out.wav"/>
<EFFECT ID="AMBOX_RESULT" FILE="sounds\UI\ambox_result.ogg"/>
<EFFECT ID="REWARD_OPEN3" FILE="sounds\UI\reward_open3.ogg"/>
<EFFECT ID="AMBOX_01" FILE="sounds\UI\ambox_01.wav"/>
<EFFECT ID="TRANSUI_CLOSE" FILE="sounds\UI\transUI_close.ogg"/>
<EFFECT ID="TRANSUI_FLASH" FILE="sounds\UI\transUI_flash.ogg"/>
<EFFECT ID="TRANSUI_GET" FILE="sounds\UI\transUI_get.ogg"/>
<EFFECT ID="CHINA_APPLAUSE" FILE="sounds\UI\china_applause.wav"/>
<EFFECT ID="CHINA_DRUM" FILE="sounds\UI\china_drum.wav"/>
<EFFECT ID="CHINA_PAPER" FILE="sounds\UI\china_paper.wav"/>
<EFFECT ID="TAROTCARD_START" FILE="sounds\UI\tarotcard_start.ogg"/>
<EFFECT ID="TAROTCARD_FIN" FILE="sounds\UI\tarotcard_fin.ogg"/>
<EFFECT ID="CHAR_SLOT_OPEN" FILE="sounds\UI\char_slot_open.ogg"/>
<EFFECT ID="LIST_CLICK" FILE="sounds\UI\list_click.ogg"/>
<EFFECT ID="LIST_IN" FILE="sounds\UI\list_in.ogg"/>
<EFFECT ID="LIST_OUT" FILE="sounds\UI\list_out.ogg"/>
<EFFECT ID="INTRO_LOGO" FILE="sounds\UI\intro_logo.ogg"/>
<EFFECT ID="MAGICSEAL_MOVE" FILE="sounds\UI\magicseal_move.ogg"/>
<EFFECT ID="MAGICSEAL_OK" FILE="sounds\UI\magicseal_ok.ogg"/>
<EFFECT ID="MAGICSEAL_END" FILE="sounds\UI\magicseal_end.ogg"/>
<EFFECT ID="CH_BOOK_01" FILE="sounds\UI\ch_book_01.ogg"/>
<EFFECT ID="CH_BOOK_02" FILE="sounds\UI\ch_book_02.ogg"/>
<EFFECT ID="EQUIP_STRENGTHEN_01" FILE="sounds\UI\equip_strengthen_01.ogg"/>
<EFFECT ID="EQUIP_STRENGTHEN_02" FILE="sounds\UI\equip_strengthen_02.ogg"/>
<EFFECT ID="EQUIP_REFORGE" FILE="sounds\UI\equip_reforge.ogg"/>
<EFFECT ID="EVENT_INFORM" FILE="sounds\UI\event_inform.ogg"/>
<EFFECT ID="EVENT_INFORM_ONOFF" FILE="sounds\UI\event_inform_onoff.ogg"/>
<EFFECT ID="TOURNAMENT_WIN" FILE="sounds\UI\tournament_win.ogg"/>
<EFFECT ID="ARAD_MEMBER_LVUP" FILE="sounds\UI\arad_member_lvup.ogg"/>
<EFFECT ID="BEAD_IRIS" FILE="sounds\UI\bead_iris.ogg"/>
<EFFECT ID="SKILL_LEARN" FILE="sounds\UI\skill_learn.ogg"/>
<EFFECT ID="EQUIP_STRENGTHEN_03" FILE="sounds\UI\equip_strengthen_03.ogg"/>
<EFFECT ID="EQUIP_STRENGTHEN_04" FILE="sounds\UI\equip_strengthen_04.ogg"/>
<EFFECT ID="TIMEPIECE_CREATE" FILE="sounds\UI\timepiece_create.ogg"/>
<EFFECT ID="TIMEPIECE_WHEEL" FILE="sounds\UI\timepiece_wheel.ogg"/>
<EFFECT ID="CRANE_FAIL" FILE="sounds\UI\crane_fail.ogg"/>
<EFFECT ID="CRANE_GAME" FILE="sounds\UI\crane_move.ogg"/>
<EFFECT ID="CRANE_READY" FILE="sounds\UI\crane_ready.ogg"/>
<EFFECT ID="WASTEWATER_LOOP" FILE="sounds\UI\wastewater_loop.ogg" LOOP_DELAY="0"/>
<EFFECT ID="TWINRAID_COUNT_1" FILE="sounds\UI\twinraid_count_1.ogg"/>
<EFFECT ID="TWINRAID_COUNT_2" FILE="sounds\UI\twinraid_count_2.ogg"/>
<EFFECT ID="TWINRAID_COUNT_3" FILE="sounds\UI\twinraid_count_3.ogg"/>
<EFFECT ID="TWINRAID_COUNT_4" FILE="sounds\UI\twinraid_count_4.ogg"/>
<EFFECT ID="TWINRAID_COUNT_5" FILE="sounds\UI\twinraid_count_5.ogg"/>
<EFFECT ID="TWINRAID_GAUGE_01" FILE="sounds\UI\twinraid_gauge_01.ogg"/>
<EFFECT ID="TWINRAID_GAUGE_02" FILE="sounds\UI\twinraid_gauge_02.ogg"/>
<EFFECT ID="TWINRAID_GAUGE_03" FILE="sounds\UI\twinraid_gauge_03.ogg"/>
<EFFECT ID="STRENGTHEN_WIN" FILE="sounds\UI\strengthen_win.ogg"/>
<EFFECT ID="COMPOSE_CARD_01" FILE="sounds\UI\compose_card_01.ogg"/>
<EFFECT ID="COMPOSE_CARD_02" FILE="sounds\UI\compose_card_02.ogg"/>
<EFFECT ID="COMPOSE_CARD_NORMAL" FILE="sounds\UI\compose_card_normal.ogg"/>
<EFFECT ID="COMPOSE_CARD_SUCCESS" FILE="sounds\UI\compose_card_success.ogg"/>
<EFFECT ID="COMPOSE_TEXT" FILE="sounds\UI\compose_text.ogg"/>
<EFFECT ID="PIERROT_CLICK" FILE="sounds\UI\pierrot_click.ogg"/>
<EFFECT ID="DOLL_COUNT" FILE="sounds\UI\doll_count.ogg"/>
<EFFECT ID="DOLL_SELECT" FILE="sounds\UI\doll_select.ogg"/>
<EFFECT ID="VIP_BUFF" FILE="sounds\UI\vip_buff.ogg"/>
<EFFECT ID="PEN_MARKING" FILE="sounds\UI\pen_marking.ogg"/>
<EFFECT ID="RUNNING_HORSE_BUTTON" FILE="sounds\UI\running_horse_button.ogg"/>
<EFFECT ID="RUNNING_HORSE_ITEM" FILE="sounds\UI\running_horse_item.ogg"/>
<EFFECT ID="RUNNING_HORSE_SLOT_LOOP" FILE="sounds\UI\running_horse_slot_loop.ogg" LOOP_DELAY="0"/>
<EFFECT ID="DJ_WITGAME_OPEN" FILE="sounds\UI\dj_witgame_open.ogg"/>
<RANDOM ID="R_STAGE_FINALE">
<ITEM TAG="STAGE_FINALE_01" PROB="50"/>
<ITEM TAG="STAGE_FINALE_02" PROB="50"/>
</RANDOM>
<RANDOM ID="R_ALL_KILL">
<ITEM TAG="ALL_KILL_01" PROB="50"/>
<ITEM TAG="ALL_KILL_02" PROB="50"/>
</RANDOM>
<RANDOM ID="R_FAINT">
<ITEM TAG="ALL_KILL_03" PROB="50"/>
<ITEM TAG="ALL_KILL_04" PROB="50"/>
</RANDOM>
<RANDOM ID="R_EVILTOWER_UI_OPEN">
<ITEM TAG="EVILTOWER_UI_OPEN_01" PROB="35"/>
<ITEM TAG="EVILTOWER_UI_OPEN_02" PROB="35"/>
<ITEM TAG="EVILTOWER_UI_OPEN_03" PROB="30"/>
</RANDOM>
<EFFECT ID="HK1_COUNT_1" FILE="sounds\hookup\hk1_1.ogg" VOLUME_ADJUST="0" PRIORITY="0"/>
<EFFECT ID="HK1_COUNT_2" FILE="sounds\hookup\hk1_2.ogg"/>
<EFFECT ID="HK1_COUNT_3" FILE="sounds\hookup\hk1_3.ogg"/>
<EFFECT ID="HK1_FIGHT" FILE="sounds\hookup\hk1_fight.ogg"/>
<EFFECT ID="HK1_DRAW" FILE="sounds\hookup\hk1_draw.ogg"/>
<EFFECT ID="HK1_LOSE" FILE="sounds\hookup\hk1_lose.ogg"/>
<EFFECT ID="HK1_WIN" FILE="sounds\hookup\hk1_win.ogg"/>
<EFFECT ID="HK1_FINISH_01" FILE="sounds\hookup\hk1_finish01.ogg"/>
<EFFECT ID="HK1_FINISH_02" FILE="sounds\hookup\hk1_finish02.ogg"/>
<EFFECT ID="HK1_FIRST_ATK" FILE="sounds\hookup\hk1_fatk.ogg"/>
<EFFECT ID="HK1_KILL_01" FILE="sounds\hookup\hk1_kout.ogg"/>
<EFFECT ID="HK1_KILL_02" FILE="sounds\hookup\hk1_ko.ogg"/>
<EFFECT ID="HK1_BACK_ATK" FILE="sounds\hookup\hk1_batk.ogg"/>
<EFFECT ID="HK1_OVERKILL" FILE="sounds\hookup\hk1_okill.ogg"/>
<EFFECT ID="HK1_COUNTER" FILE="sounds\hookup\hk1_counter.ogg"/>
<EFFECT ID="HK1_DOUBLE_01" FILE="sounds\hookup\hk1_double.ogg"/>
<EFFECT ID="HK1_DOUBLE_02" FILE="sounds\hookup\hk1_rapidatk.ogg"/>
<EFFECT ID="HK1_COMBO" FILE="sounds\hookup\hk1_combo.ogg"/>
<EFFECT ID="HK1_AIRIAL" FILE="sounds\hookup\hk1_airial.ogg"/>
<EFFECT ID="HK1_BAD_01" FILE="sounds\hookup\hk1_oh_01.ogg"/>
<EFFECT ID="HK1_BAD_02" FILE="sounds\hookup\hk1_oh_02.ogg"/>
<EFFECT ID="HK1_BAD_03" FILE="sounds\hookup\hk1_no.ogg"/>
<EFFECT ID="HK1_BAD_04" FILE="sounds\hookup\hk1_mygod.ogg"/>
<EFFECT ID="HK1_BAD_05" FILE="sounds\hookup\hk1_omygod.ogg"/>
<EFFECT ID="HK1_BAD_06" FILE="sounds\hookup\hk1_comeon.ogg"/>
<EFFECT ID="HK1_BAD_07" FILE="sounds\hookup\hk1_hey.ogg"/>
<EFFECT ID="HK1_1GOOD_01" FILE="sounds\hookup\hk1_nice.ogg"/>
<EFFECT ID="HK1_1GOOD_02" FILE="sounds\hookup\hk1_good.ogg"/>
<EFFECT ID="HK1_1GOOD_03" FILE="sounds\hookup\hk1_great.ogg"/>
<EFFECT ID="HK1_2GOOD_01" FILE="sounds\hookup\hk1_fantastic.ogg"/>
<EFFECT ID="HK1_2GOOD_02" FILE="sounds\hookup\hk1_excellent.ogg"/>
<EFFECT ID="HK1_2GOOD_03" FILE="sounds\hookup\hk1_unbelievable.ogg"/>
<EFFECT ID="HK1_3GOOD_01" FILE="sounds\hookup\hk1_wonderful.ogg"/>
<EFFECT ID="HK1_3GOOD_02" FILE="sounds\hookup\hk1_yeah.ogg"/>
<EFFECT ID="HK1_3GOOD_03" FILE="sounds\hookup\hk1_perfect.ogg"/>
<EFFECT ID="HK2_COUNT_1" FILE="sounds\hookup\hk2_1.ogg"/>
<EFFECT ID="HK2_COUNT_2" FILE="sounds\hookup\hk2_2.ogg"/>
<EFFECT ID="HK2_COUNT_3" FILE="sounds\hookup\hk2_3.ogg"/>
<EFFECT ID="HK2_FIGHT" FILE="sounds\hookup\hk2_fight.ogg"/>
<EFFECT ID="HK2_DRAW" FILE="sounds\hookup\hk2_draw.ogg"/>
<EFFECT ID="HK2_LOSE" FILE="sounds\hookup\hk2_lose.ogg"/>
<EFFECT ID="HK2_WIN" FILE="sounds\hookup\hk2_win.ogg"/>
<EFFECT ID="HK2_FINISH_01" FILE="sounds\hookup\hk2_finish.ogg"/>
<EFFECT ID="HK2_FIRST_ATK" FILE="sounds\hookup\hk2_fatk.ogg"/>
<EFFECT ID="HK2_KILL_01" FILE="sounds\hookup\hk2_kout.ogg"/>
<EFFECT ID="HK2_KILL_02" FILE="sounds\hookup\hk2_ko.ogg"/>
<EFFECT ID="HK2_BACK_ATK" FILE="sounds\hookup\hk2_batk.ogg"/>
<EFFECT ID="HK2_OVERKILL" FILE="sounds\hookup\hk2_okill.ogg"/>
<EFFECT ID="HK2_COUNTER" FILE="sounds\hookup\hk2_counter.ogg"/>
<EFFECT ID="HK2_DOUBLE_01" FILE="sounds\hookup\hk2_double.ogg"/>
<EFFECT ID="HK2_DOUBLE_02" FILE="sounds\hookup\hk2_rapidatk.ogg"/>
<EFFECT ID="HK2_COMBO" FILE="sounds\hookup\hk2_combo.ogg"/>
<EFFECT ID="HK2_AIRIAL" FILE="sounds\hookup\hk2_airial.ogg"/>
<EFFECT ID="HK2_BAD_01" FILE="sounds\hookup\hk2_wout.ogg"/>
<EFFECT ID="HK2_BAD_02" FILE="sounds\hookup\hk2_tcare.ogg"/>
<EFFECT ID="HK2_BAD_03" FILE="sounds\hookup\hk2_oh1.ogg"/>
<EFFECT ID="HK2_BAD_04" FILE="sounds\hookup\hk2_man.ogg"/>
<EFFECT ID="HK2_BAD_05" FILE="sounds\hookup\hk2_getdn.ogg"/>
<EFFECT ID="HK2_BAD_06" FILE="sounds\hookup\hk2_hey1.ogg"/>
<EFFECT ID="HK2_1GOOD_01" FILE="sounds\hookup\hk2_nice.ogg"/>
<EFFECT ID="HK2_1GOOD_02" FILE="sounds\hookup\hk2_good.ogg"/>
<EFFECT ID="HK2_1GOOD_03" FILE="sounds\hookup\hk2_fine.ogg"/>
<EFFECT ID="HK2_1GOOD_04" FILE="sounds\hookup\hk2_oh2.ogg"/>
<EFFECT ID="HK2_2GOOD_01" FILE="sounds\hookup\hk2_vgood.ogg"/>
<EFFECT ID="HK2_2GOOD_02" FILE="sounds\hookup\hk2_smart.ogg"/>
<EFFECT ID="HK2_2GOOD_03" FILE="sounds\hookup\hk2_cool.ogg"/>
<EFFECT ID="HK2_3GOOD_01" FILE="sounds\hookup\hk2_miraculous.ogg"/>
<EFFECT ID="HK2_3GOOD_02" FILE="sounds\hookup\hk2_perfect.ogg"/>
<EFFECT ID="HK2_3GOOD_03" FILE="sounds\hookup\hk2_hey2.ogg"/>
<RANDOM ID="R_HK1_FINISH">
<ITEM TAG="HK1_FINISH_01" PROB="50"/>
<ITEM TAG="HK1_FINISH_02" PROB="50"/>
</RANDOM>
<RANDOM ID="R_HK1_KILL">
<ITEM TAG="HK1_KILL_01" PROB="50"/>
<ITEM TAG="HK1_KILL_02" PROB="50"/>
</RANDOM>
<RANDOM ID="R_HK1_DOUBLE">
<ITEM TAG="HK1_DOUBLE_01" PROB="50"/>
<ITEM TAG="HK1_DOUBLE_02" PROB="50"/>
</RANDOM>
<RANDOM ID="R_HK1_BAD">
<ITEM TAG="HK1_BAD_01" PROB="14"/>
<ITEM TAG="HK1_BAD_02" PROB="14"/>
<ITEM TAG="HK1_BAD_03" PROB="14"/>
<ITEM TAG="HK1_BAD_04" PROB="14"/>
<ITEM TAG="HK1_BAD_05" PROB="14"/>
<ITEM TAG="HK1_BAD_06" PROB="15"/>
<ITEM TAG="HK1_BAD_07" PROB="15"/>
</RANDOM>
<RANDOM ID="R_HK1_1GOOD">
<ITEM TAG="HK1_1GOOD_01" PROB="33"/>
<ITEM TAG="HK1_1GOOD_02" PROB="33"/>
<ITEM TAG="HK1_1GOOD_03" PROB="34"/>
</RANDOM>
<RANDOM ID="R_HK1_2GOOD">
<ITEM TAG="HK1_2GOOD_01" PROB="33"/>
<ITEM TAG="HK1_2GOOD_02" PROB="33"/>
<ITEM TAG="HK1_2GOOD_03" PROB="34"/>
</RANDOM>
<RANDOM ID="R_HK1_3GOOD">
<ITEM TAG="HK1_3GOOD_01" PROB="33"/>
<ITEM TAG="HK1_3GOOD_02" PROB="33"/>
<ITEM TAG="HK1_3GOOD_03" PROB="34"/>
</RANDOM>
<RANDOM ID="R_HK2_KILL">
<ITEM TAG="HK2_KILL_01" PROB="50"/>
<ITEM TAG="HK2_KILL_02" PROB="50"/>
</RANDOM>
<RANDOM ID="R_HK2_DOUBLE">
<ITEM TAG="HK2_DOUBLE_01" PROB="50"/>
<ITEM TAG="HK2_DOUBLE_02" PROB="50"/>
</RANDOM>
<RANDOM ID="R_HK2_BAD">
<ITEM TAG="HK2_BAD_01" PROB="16"/>
<ITEM TAG="HK2_BAD_02" PROB="16"/>
<ITEM TAG="HK2_BAD_03" PROB="17"/>
<ITEM TAG="HK2_BAD_04" PROB="17"/>
<ITEM TAG="HK2_BAD_05" PROB="17"/>
<ITEM TAG="HK2_BAD_06" PROB="17"/>
</RANDOM>
<RANDOM ID="R_HK2_1GOOD">
<ITEM TAG="HK2_1GOOD_01" PROB="25"/>
<ITEM TAG="HK2_1GOOD_02" PROB="25"/>
<ITEM TAG="HK2_1GOOD_03" PROB="25"/>
<ITEM TAG="HK2_1GOOD_04" PROB="25"/>
</RANDOM>
<RANDOM ID="R_HK2_2GOOD">
<ITEM TAG="HK2_2GOOD_01" PROB="33"/>
<ITEM TAG="HK2_2GOOD_02" PROB="33"/>
<ITEM TAG="HK2_2GOOD_03" PROB="34"/>
</RANDOM>
<RANDOM ID="R_HK2_3GOOD">
<ITEM TAG="HK2_3GOOD_01" PROB="33"/>
<ITEM TAG="HK2_3GOOD_02" PROB="33"/>
<ITEM TAG="HK2_3GOOD_03" PROB="34"/>
</RANDOM>
<RANDOM ID="R_COMBO_SUC">
<ITEM TAG="HK1_1GOOD_01" PROB="50"/>
<ITEM TAG="HK1_2GOOD_02" PROB="50"/>
</RANDOM>
<RANDOM ID="R_COMBO_FAIL">
<ITEM TAG="HK1_BAD_02" PROB="33"/>
<ITEM TAG="HK1_BAD_03" PROB="33"/>
</RANDOM>
<EFFECT ID="DL_SUPRISE" FILE="sounds\dialog\suprise.ogg" VOLUME_ADJUST="0" PRIORITY="0"/>
<EFFECT ID="DL_DUMB" FILE="sounds\dialog\dumb.ogg"/>
<EFFECT ID="DL_DISAPPOINT" FILE="sounds\dialog\disapoint.ogg"/>
<EFFECT ID="DL_EROTIC" FILE="sounds\dialog\erotic.ogg"/>
<EFFECT ID="DL_AWAKE" FILE="sounds\dialog\awake.ogg"/>
<EFFECT ID="DL_SLASH" FILE="sounds\dialog\slash.ogg"/>
<EFFECT ID="DL_CRASH" FILE="sounds\dialog\crash.ogg"/>
<EFFECT ID="DL_NOISE" FILE="sounds\dialog\noise.ogg"/>
<EFFECT ID="DL_FIRE" FILE="sounds\dialog\fire.ogg"/>
<EFFECT ID="DL_ICE" FILE="sounds\dialog\ice.ogg"/>
<EFFECT ID="NEXT_PAGE_BUTTON" FILE="sounds\dialog\next_page_button.ogg"/>
<EFFECT ID="OTHER_PAGE" FILE="sounds\dialog\other_page.ogg"/>
<AMBIENT ID="AMB_CAVE_01" FILE="sounds\amb\amb_cave_01.ogg" LOOP_DELAY="0" VOLUME_ADJUST="0"/>
<AMBIENT ID="AMB_CAVE_02" FILE="sounds\amb\amb_cave_02.ogg" LOOP_DELAY="0"/>
<AMBIENT ID="AMB_MAZE" FILE="sounds\amb\amb_maze.ogg" LOOP_DELAY="0"/>
<AMBIENT ID="AMB_DARKSTAGE_01" FILE="sounds\amb\amb_darkstage_01.ogg" LOOP_DELAY="0"/>
<AMBIENT ID="AMB_DARKSTAGE_02" FILE="sounds\amb\amb_darkstage_02.ogg" LOOP_DELAY="0"/>
<AMBIENT ID="AMB_DIMENSION_01" FILE="sounds\amb\amb_dimension_01.ogg" LOOP_DELAY="0"/>
<AMBIENT ID="AMB_EVILTOWER_BASIC" FILE="sounds\amb\amb_eviltower_basic.ogg" LOOP_DELAY="0"/>
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<AMBIENT ID="AMB_FOREST_03" FILE="sounds\amb\amb_forest_03.ogg" LOOP_DELAY="0"/>
<AMBIENT ID="AMB_FOREST_04" FILE="sounds\amb\amb_forest_04.ogg" LOOP_DELAY="0"/>
<AMBIENT ID="AMB_INSIDE_01" FILE="sounds\amb\amb_inside_01.ogg" LOOP_DELAY="0"/>
<AMBIENT ID="AMB_PUB_01" FILE="sounds\amb\amb_pub_01.ogg" LOOP_DELAY="0"/>
<AMBIENT ID="AMB_RAIN_01" FILE="sounds\amb\amb_rain_01.ogg" LOOP_DELAY="0"/>
<AMBIENT ID="AMB_RAIN_02" FILE="sounds\amb\amb_rain_02.ogg" LOOP_DELAY="0"/>
<AMBIENT ID="AMB_RAIN_03" FILE="sounds\amb\amb_rain_03.ogg" LOOP_DELAY="0"/>
<AMBIENT ID="AMB_SNOWCAVE_01" FILE="sounds\amb\amb_snowcave_01.ogg" LOOP_DELAY="0"/>
<AMBIENT ID="AMB_SNOWWIND_01" FILE="sounds\amb\amb_snowwind_01.ogg" LOOP_DELAY="0"/>
<AMBIENT ID="AMB_SNOWWIND_02" FILE="sounds\amb\amb_snowwind_02.ogg" LOOP_DELAY="0"/>
<AMBIENT ID="AMB_THUNDER_01" FILE="sounds\amb\amb_thunder_01.ogg"/>
<AMBIENT ID="AMB_THUNDER_02" FILE="sounds\amb\amb_thunder_02.ogg"/>
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<AMBIENT ID="AMB_TOWN_02" FILE="sounds\amb\amb_town_02.ogg" LOOP_DELAY="0"/>
<AMBIENT ID="AMB_TOWN_03" FILE="sounds\amb\amb_town_03.ogg" LOOP_DELAY="0"/>
<AMBIENT ID="AMB_TRAIN_01" FILE="sounds\amb\amb_train_01.ogg" LOOP_DELAY="0"/>
<AMBIENT ID="AMB_TRAIN_02" FILE="sounds\amb\amb_train_02.ogg" LOOP_DELAY="0"/>
<AMBIENT ID="AMB_TOWN_DARK_01" FILE="sounds\amb\amb_town_dark_01.ogg" LOOP_DELAY="0"/>
<AMBIENT ID="AMB_TOWN_DARK_02" FILE="sounds\amb\amb_town_dark_02.ogg" LOOP_DELAY="0"/>
<AMBIENT ID="AMB_TOWN_DARK_03" FILE="sounds\amb\amb_town_dark_03.ogg" LOOP_DELAY="0"/>
<AMBIENT ID="AMB_TOWN_DARK_04" FILE="sounds\amb\amb_town_dark_04.ogg" LOOP_DELAY="0"/>
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<AMBIENT ID="AMB_WAR_01" FILE="sounds\amb\amb_war_01.ogg" LOOP_DELAY="0"/>
<AMBIENT ID="AMB_WAR_02" FILE="sounds\amb\amb_war_02.ogg" LOOP_DELAY="0"/>
<AMBIENT ID="AMB_WATER_01" FILE="sounds\amb\amb_water_01.ogg" LOOP_DELAY="0"/>
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<AMBIENT ID="AMB_WIND_02" FILE="sounds\amb\amb_wind_02.ogg" LOOP_DELAY="0"/>
<AMBIENT ID="AMB_WIND_03" FILE="sounds\amb\amb_wind_03.ogg" LOOP_DELAY="0"/>
<AMBIENT ID="AMB_TRAINSTATION_01" FILE="sounds\amb\amb_trainstation_01.ogg" LOOP_DELAY="0"/>
<AMBIENT ID="AMB_PORT_01" FILE="sounds\amb\amb_port_01.ogg" LOOP_DELAY="0"/>
<AMBIENT ID="AMB_TRAIN_03" FILE="sounds\amb\amb_train_03.ogg" LOOP_DELAY="0"/>
<AMBIENT ID="AMB_CHURCH" FILE="sounds\amb\amb_church.ogg" LOOP_DELAY="0"/>
<AMBIENT ID="AMB_TIME_DARKCASTLE" FILE="sounds\amb\amb_time_darkcastle.ogg" LOOP_DELAY="0"/>
<AMBIENT ID="AMB_WIND_04" FILE="sounds\amb\amb_wind_04.ogg" LOOP_DELAY="0"/>
<AMBIENT ID="AMB_TOPSECRET" FILE="sounds\amb\amb_topsecret.ogg" LOOP_DELAY="0"/>
<AMBIENT ID="AMB_WARNING" FILE="sounds\amb\amb_warning.ogg" LOOP_DELAY="0"/>
<AMBIENT ID="AMB_FOREST_05" FILE="sounds\amb\amb_forest_05.ogg" LOOP_DELAY="0"/>
<AMBIENT ID="AMB_TIMEGATE" FILE="sounds\amb\amb_timegate.ogg" LOOP_DELAY="0"/>
<AMBIENT ID="AMB_POWERSTATION_KOHLE" FILE="sounds\amb\amb_powerstation_kohle.ogg" LOOP_DELAY="0"/>
<AMBIENT ID="AMB_POWERSTATION_FRUZ" FILE="sounds\amb\amb_powerstation_fruz.ogg" LOOP_DELAY="0"/>
<AMBIENT ID="AMB_POWERSTATION_TROMBE" FILE="sounds\amb\amb_powerstation_trombe.ogg" LOOP_DELAY="0"/>
<AMBIENT ID="AMB_POWERSTATION_GRANDINE" FILE="sounds\amb\amb_powerstation_grandine.ogg" LOOP_DELAY="0"/>
<AMBIENT ID="AMB_RIDER" FILE="sounds\amb\amb_rider.ogg" LOOP_DELAY="0"/>
<AMBIENT ID="AMB_ZOMBIE_VIRUS" FILE="sounds\amb\amb_zombie_virus.ogg" LOOP_DELAY="0"/>
<AMBIENT ID="AMB_PRISON" FILE="sounds\amb\amb_prison.ogg" LOOP_DELAY="0"/>
<AMBIENT ID="AMB_FOREST_06" FILE="sounds\amb\amb_forest_06.ogg" LOOP_DELAY="0"/>
<AMBIENT ID="AMB_WIND_05" FILE="sounds\amb\amb_wind_05.ogg" LOOP_DELAY="0"/>
<AMBIENT ID="AMB_FIRE" FILE="sounds\amb\amb_fire.ogg" LOOP_DELAY="0"/>
<AMBIENT ID="AMB_CAVE_03" FILE="sounds\amb\amb_cave_03.ogg" LOOP_DELAY="0"/>
<AMBIENT ID="AMB_MINE" FILE="sounds\amb\amb_mine.ogg" LOOP_DELAY="0"/>
<AMBIENT ID="AMB_UNDERGROUND" FILE="sounds\amb\amb_underground.ogg" LOOP_DELAY="0"/>
<AMBIENT ID="AMB_FOUNTAIN" FILE="sounds\amb\amb_fountain.ogg" LOOP_DELAY="0"/>
<AMBIENT ID="AMB_PORT_IN_RUINS" FILE="sounds\amb\amb_port_in_ruins.ogg" LOOP_DELAY="0"/>
<AMBIENT ID="AMB_TREASURE" FILE="sounds\amb\amb_treasure.ogg" LOOP_DELAY="0"/>
<RANDOM ID="R_AMB_CAVE">
<ITEM TAG="AMB_CAVE_01" PROB="50"/>
<ITEM TAG="AMB_CAVE_02" PROB="50"/>
</RANDOM>
<RANDOM ID="R_AMB_SNOWWIND">
<ITEM TAG="AMB_SNOWWIND_01" PROB="50"/>
<ITEM TAG="AMB_SNOWWIND_02" PROB="50"/>
</RANDOM>
<RANDOM ID="R_AMB_WIND">
<ITEM TAG="AMB_WIND_01" PROB="50"/>
<ITEM TAG="AMB_WIND_02" PROB="50"/>
</RANDOM>
<RANDOM ID="R_AMB_THUNDER">
<ITEM TAG="AMB_THUNDER_01" PROB="50"/>
<ITEM TAG="AMB_THUNDER_02" PROB="50"/>
</RANDOM>
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<MUSIC ID="M_FOREST_02" FILE="music\forest02.ogg" LOOP_DELAY="0"/>
<MUSIC ID="M_CHARACTER_SELECT" FILE="music\characterSelectStage.ogg" LOOP_DELAY="0"/>
<MUSIC ID="M_GRAKKARAK_01" FILE="music\grakkarak.ogg" LOOP_DELAY="0"/>
<MUSIC ID="M_GRAKKARAK_BOSS" FILE="music\grakkarak_new_boss.ogg" LOOP_DELAY="0"/>
<MUSIC ID="M_SKYCASTLE_01" FILE="music\sc_01.ogg" LOOP_DELAY="0"/>
<MUSIC ID="M_SKYCASTLE_BOSS_03" FILE="music\sc_b03.ogg" LOOP_DELAY="0"/>
<MUSIC ID="M_TAVERN_01" FILE="music\tavern.ogg" LOOP_DELAY="0"/>
<MUSIC ID="M_HENDONMYRE" FILE="music\hendonmyre_new.ogg" LOOP_DELAY="0"/>
<MUSIC ID="M_WESTCOAST" FILE="music\westcoast_new.ogg" LOOP_DELAY="0"/>
<MUSIC ID="SERA_SHOP" FILE="music\sera_shop.ogg" LOOP_DELAY="0"/>
<MUSIC ID="AVATA_SHOP" FILE="music\avata.ogg" LOOP_DELAY="0"/>
<MUSIC ID="M_ALFHLYRA" FILE="music\alfhlyra_new.ogg" LOOP_DELAY="0"/>
<MUSIC ID="M_UNDERFOOT" FILE="music\underfoot.ogg" LOOP_DELAY="0"/>
<MUSIC ID="M_SHALLOWKEEP" FILE="music\shallow_keep.ogg" LOOP_DELAY="0"/>
<MUSIC ID="M_SHALLOWKEEP_BOSS" FILE="music\shallow_keep_b01.ogg" LOOP_DELAY="0"/>
<MUSIC ID="M_OCEAN" FILE="music\mocean.ogg" LOOP_DELAY="0"/>
<MUSIC ID="FLOAT_CASTLE" FILE="music\float_castle.ogg" LOOP_DELAY="0"/>
<MUSIC ID="GRENSELOS_BATTLE_01" FILE="music\grenselos_battle.ogg" LOOP_DELAY="0"/>
<MUSIC ID="GRENSELOS_READY" FILE="music\grenselos_ready.ogg" LOOP_DELAY="0"/>
<MUSIC ID="GRENSELOS_TRUCE" FILE="music\grenselos_truce.ogg" LOOP_DELAY="0"/>
<MUSIC ID="M_KINGS_RUINS" FILE="music\kings_ruins.ogg" LOOP_DELAY="0"/>
<MUSIC ID="M_MAGMA_CAVE" FILE="music\magma_cave.ogg" LOOP_DELAY="0"/>
<MUSIC ID="M_VILMARK" FILE="music\vilmark.ogg" LOOP_DELAY="0"/>
<MUSIC ID="M_VILMARK_BOSS" FILE="music\vilmark_boss.ogg" LOOP_DELAY="0"/>
<MUSIC ID="M_DARKELF_BOSS" FILE="music\darkelf_boss.ogg" LOOP_DELAY="0"/>
<MUSIC ID="DARKELF_AMB" FILE="music\darkelf_amb.ogg" LOOP_DELAY="0"/>
<MUSIC ID="M_CHARNAKRIDGE_BOSS" FILE="music\charnakridge_boss.ogg" LOOP_DELAY="0"/>
<MUSIC ID="M_CHARNAKRIDGE" FILE="music\charnakridge.ogg" LOOP_DELAY="0"/>
<MUSIC ID="M_STORMPASS" FILE="music\storm_pass.ogg" LOOP_DELAY="0"/>
<MUSIC ID="M_COLD_BOY" FILE="music\cold_boy.ogg" LOOP_DELAY="0"/>
<MUSIC ID="M_BLOODHELL" FILE="music\bloodhell.ogg" LOOP_DELAY="0"/>
<MUSIC ID="M_BLOODHELL_BOSS" FILE="music\bloodhell_boss.ogg" LOOP_DELAY="0"/>
<MUSIC ID="M_HELLMONSTER" FILE="music\hellmonster.ogg" LOOP_DELAY="0"/>
<MUSIC ID="M_THIEF" FILE="music\thief.ogg" LOOP_DELAY="0"/>
<MUSIC ID="M_THIEF_BOSS" FILE="music\thief_boss.ogg" LOOP_DELAY="0"/>
<MUSIC ID="M_HAMELN" FILE="music\hameln.ogg" LOOP_DELAY="0"/>
<MUSIC ID="M_HAMELN_BOSS" FILE="music\hameln_boss.ogg" LOOP_DELAY="0"/>
<MUSIC ID="M_TUTORIAL" FILE="music\intro.ogg" LOOP_DELAY="0"/>
<MUSIC ID="M_UNDERFOOT_ENTER" FILE="music\underfoot_enterence.ogg" LOOP_DELAY="0"/>
<MUSIC ID="M_UNDERFOOT_ENTER_BOSS" FILE="music\underfoot_enterence_boss.ogg" LOOP_DELAY="0"/>
<MUSIC ID="M_SCREAMING_CAVE" FILE="music\screaming_cave.ogg" LOOP_DELAY="0"/>
<MUSIC ID="M_SCREAMING_CAVE_BOSS" FILE="music\screaming_cave_boss.ogg" LOOP_DELAY="0"/>
<MUSIC ID="M_TOWN_GHOST" FILE="music\town_ghost.ogg" LOOP_DELAY="0"/>
<MUSIC ID="M_TOWN_PVP" FILE="music\town_pvp.ogg" LOOP_DELAY="0"/>
<MUSIC ID="M_EVILSPIRIT" FILE="music\evilspirit.ogg" LOOP_DELAY="0"/>
<MUSIC ID="M_EVILTOWER_01" FILE="music\eviltower_01.ogg" LOOP_DELAY="0"/>
<MUSIC ID="M_EVILTOWER_02" FILE="music\eviltower_02.ogg" LOOP_DELAY="0"/>
<MUSIC ID="M_DRACONIAN_TOWER" FILE="music\draconian_tower.ogg" LOOP_DELAY="0"/>
<MUSIC ID="M_DRACONIAN_TOWER_BOSS" FILE="music\draconian_tower_boss.ogg" LOOP_DELAY="0"/>
<MUSIC ID="M_HALL_OF_DOLL" FILE="music\hall_of_doll.ogg" LOOP_DELAY="0"/>
<MUSIC ID="M_HALL_OF_DOLL_BOSS" FILE="music\hall_of_doll_boss.ogg" LOOP_DELAY="0"/>
<MUSIC ID="M_GOLEM_TOWER" FILE="music\golem_tower.ogg" LOOP_DELAY="0"/>
<MUSIC ID="M_GOLEM_TOWER_BOSS" FILE="music\golem_tower_boss.ogg" LOOP_DELAY="0"/>
<MUSIC ID="M_DARKNESS_ENTER" FILE="music\darkness_enter.ogg" LOOP_DELAY="0"/>
<MUSIC ID="M_DARKNESS_ENTER_BOSS" FILE="music\darkness_enter_boss.ogg" LOOP_DELAY="0"/>
<MUSIC ID="M_PALACE_OF_LOAD" FILE="music\palace_of_load.ogg" LOOP_DELAY="0"/>
<MUSIC ID="M_PALACE_OF_LOAD_BOSS" FILE="music\palace_of_load_boss.ogg" LOOP_DELAY="0"/>
<MUSIC ID="M_PURGATORY" FILE="music\purgatory.ogg" LOOP_DELAY="0"/>
<MUSIC ID="M_SHADOW_MAZE" FILE="music\shadow_maze.ogg" LOOP_DELAY="0"/>
<MUSIC ID="M_SHADOW_MAZE_BOSS" FILE="music\shadow_maze_boss.ogg" LOOP_DELAY="0"/>
<MUSIC ID="M_CAROL_SHOP" FILE="music\carol_shop.ogg" LOOP_DELAY="0"/>
<MUSIC ID="M_CAROL_GATE" FILE="music\carol_gate.ogg" LOOP_DELAY="0"/>
<MUSIC ID="M_BEHEMOTH_BOSS_01_1" FILE="music\behemoth_b01_1.ogg" LOOP_DELAY="0"/>
<MUSIC ID="M_ILLUSIONTOWER" FILE="music\illusiontower.ogg" LOOP_DELAY="0"/>
<MUSIC ID="M_ICEPALACE" FILE="music\icepalace.ogg" LOOP_DELAY="0"/>
<MUSIC ID="M_ICEPALACE_BOSS" FILE="music\icepalace_boss.ogg" LOOP_DELAY="0"/>
<MUSIC ID="M_SKASA" FILE="music\skasa.ogg" LOOP_DELAY="0"/>
<MUSIC ID="M_SKASA_BOSS" FILE="music\skasa_boss.ogg" LOOP_DELAY="0"/>
<MUSIC ID="M_RIKU_CAVE" FILE="music\riku_cave.ogg" LOOP_DELAY="0"/>
<MUSIC ID="M_RIKU_BOSS" FILE="music\riku_boss.ogg" LOOP_DELAY="0"/>
<MUSIC ID="M_GBLARAD" FILE="music\GBLarad.ogg" LOOP_DELAY="0"/>
<MUSIC ID="M_GBLARAD_BOSS" FILE="music\GBLarad_boss.ogg" LOOP_DELAY="0"/>
<MUSIC ID="M_GENTGATE" FILE="music\gentgate.ogg" LOOP_DELAY="0"/>
<MUSIC ID="M_GENTGATE_BOSS" FILE="music\gentgate_boss.ogg" LOOP_DELAY="0"/>
<MUSIC ID="M_GENTGATE_OUTSIDE" FILE="music\gentgate_outside.ogg" LOOP_DELAY="0"/>
<MUSIC ID="M_GENTGATE_OUTSIDE_BOSS" FILE="music\gentgate_outside_boss.ogg" LOOP_DELAY="0"/>
<MUSIC ID="M_SKYSTAIR" FILE="music\gent.ogg" LOOP_DELAY="0"/>
<MUSIC ID="M_TEMP_MAGEE" FILE="music\temp_mcgee.ogg" LOOP_DELAY="0"/>
<MUSIC ID="M_TEMP_ODESA" FILE="music\odesa_new.ogg" LOOP_DELAY="0"/>
<MUSIC ID="M_ODESA_BOSS" FILE="music\odesa_boss_new.ogg" LOOP_DELAY="0"/>
<MUSIC ID="M_GROZNY_BOSS" FILE="music\grozny_boss_new.ogg" LOOP_DELAY="0"/>
<MUSIC ID="M_BWANGA" FILE="music\bwanga.ogg" LOOP_DELAY="0"/>
<MUSIC ID="M_BWANGA_BOSS" FILE="music\bwanga_boss.ogg" LOOP_DELAY="0"/>
<MUSIC ID="M_AGANZO" FILE="music\aganzo.ogg" LOOP_DELAY="0"/>
<MUSIC ID="M_AGANZO_BOSS" FILE="music\aganzo_boss.ogg" LOOP_DELAY="0"/>
<MUSIC ID="M_GSEEKER01" FILE="music\Gseeker01.ogg" LOOP_DELAY="0"/>
<MUSIC ID="M_GSEEKER01_BOSS" FILE="music\Gseeker01_boss.ogg" LOOP_DELAY="0"/>
<MUSIC ID="M_SERASHOP_NEW" FILE="music\sera_shop_new.ogg" LOOP_DELAY="0"/>
<MUSIC ID="M_CHARACTER_SELECT_NEW" FILE="music\characterSelectStage_new.ogg" LOOP_DELAY="0"/>
<MUSIC ID="M_GATE_NEW" FILE="music\gate_new.ogg" LOOP_DELAY="0"/>
<MUSIC ID="M_FOREST_01_NEW" FILE="music\forest01_new.ogg" LOOP_DELAY="0"/>
<MUSIC ID="M_CAROL_ROCK" FILE="music\carol_rock.ogg"/>
<MUSIC ID="M_NPERA" FILE="music\Npera.ogg" LOOP_DELAY="0"/>
<MUSIC ID="M_NPERA_BOSS" FILE="music\Npera_boss.ogg" LOOP_DELAY="0"/>
<MUSIC ID="M_JOB_GUIDE" FILE="music\job_guide.ogg"/>
<MUSIC ID="M_BATTLE_FESTA_01" FILE="music\Battle_Festa_01.ogg" LOOP_DELAY="0"/>
<MUSIC ID="M_BATTLE_FESTA_02" FILE="music\Battle_Festa_02.ogg" LOOP_DELAY="0"/>
<MUSIC ID="M_BATTLE_FESTA_WAITING" FILE="music\Battle_Festa_waiting.ogg" LOOP_DELAY="0"/>
<MUSIC ID="M_BLOODTOWER_01" FILE="music\Bloodtower_01.ogg" LOOP_DELAY="0"/>
<MUSIC ID="M_BLOODTOWER_02" FILE="music\Bloodtower_02.ogg" LOOP_DELAY="0"/>
<MUSIC ID="M_BLOODTOWER_03" FILE="music\Bloodtower_03.ogg" LOOP_DELAY="0"/>
<MUSIC ID="M_GUILD_AGIT" FILE="music\Guild_agit.ogg" LOOP_DELAY="0"/>
<MUSIC ID="M_BATTLE_FESTA_LOADING" FILE="music\Battle_Festa_loading.ogg" LOOP_DELAY="0"/>
<MUSIC ID="M_VDEFENCE" FILE="music\vdefence.ogg" LOOP_DELAY="0"/>
<MUSIC ID="M_INTERCEPTION" FILE="music\interception.ogg" LOOP_DELAY="0"/>
<MUSIC ID="M_INTERCEPTION_BOSS" FILE="music\interception_boss.ogg" LOOP_DELAY="0"/>
<MUSIC ID="M_NIGHTATTACK" FILE="music\nightattack.ogg" LOOP_DELAY="0"/>
<MUSIC ID="M_NIGHTATTACK_BOSS" FILE="music\nightattack_boss.ogg" LOOP_DELAY="0"/>
<MUSIC ID="M_PURSUIT" FILE="music\pursuit.ogg" LOOP_DELAY="0"/>
<MUSIC ID="M_PURSUIT_BOSS" FILE="music\pursuit_boss.ogg" LOOP_DELAY="0"/>
<MUSIC ID="M_BLOODBUTTERFLY" FILE="music\bloodbutterfly.ogg" LOOP_DELAY="0"/>
<MUSIC ID="M_BLOODBUTTERFLY_BOSS" FILE="music\bloodbutterfly_boss.ogg" LOOP_DELAY="0"/>
<MUSIC ID="M_PIRATE" FILE="music\pirate.ogg" LOOP_DELAY="0"/>
<MUSIC ID="M_PIRATE_BOSS" FILE="music\pirate_boss.ogg" LOOP_DELAY="0"/>
<MUSIC ID="M_SEATRAIN" FILE="music\seatrain.ogg" LOOP_DELAY="0"/>
<MUSIC ID="M_SEATRAIN_BOSS" FILE="music\seatrain_boss.ogg" LOOP_DELAY="0"/>
<MUSIC ID="M_SEATRAIN_KONG" FILE="music\seatrain_kong.ogg" LOOP_DELAY="0"/>
<MUSIC ID="M_SUSPICION" FILE="music\suspicion.ogg" LOOP_DELAY="0"/>
<MUSIC ID="M_SUSPICION_BOSS" FILE="music\suspicion_boss.ogg" LOOP_DELAY="0"/>
<MUSIC ID="M_LUFTHAFEN" FILE="music\lufthafen.ogg" LOOP_DELAY="0"/>
<MUSIC ID="M_MIRKWOOD" FILE="music\mirkwood.ogg" LOOP_DELAY="0"/>
<MUSIC ID="M_MIRKWOOD_BOSS" FILE="music\mirkwood_boss.ogg" LOOP_DELAY="0"/>
<MUSIC ID="M_SUNDERLAND" FILE="music\sunderland.ogg" LOOP_DELAY="0"/>
<MUSIC ID="M_SUNDERLAND_BOSS" FILE="music\sunderland_boss.ogg" LOOP_DELAY="0"/>
<MUSIC ID="M_GRAKKARAK" FILE="music\grakkarak_new.ogg" LOOP_DELAY="0"/>
<MUSIC ID="M_EVENTBGM" FILE="music\eventBGM.ogg" LOOP_DELAY="0"/>
<MUSIC ID="M_GHOSTTRAIN" FILE="music\ghost_train.ogg" LOOP_DELAY="0"/>
<MUSIC ID="M_GHOSTTRAIN_BOSS" FILE="music\ghost_train_boss.ogg" LOOP_DELAY="0"/>
<MUSIC ID="M_LESHPHON" FILE="music\leshphon.ogg" LOOP_DELAY="0"/>
<MUSIC ID="M_LESHPHON_BOSS" FILE="music\leshphon_boss.ogg" LOOP_DELAY="0"/>
<MUSIC ID="M_PVP_BWANGA" FILE="music\pvp_bwanga.ogg" LOOP_DELAY="0"/>
<MUSIC ID="M_PVP_COUNTER" FILE="music\pvp_counter.ogg" LOOP_DELAY="0"/>
<MUSIC ID="M_PVP_ODESA" FILE="music\pvp_odesa.ogg" LOOP_DELAY="0"/>
<MUSIC ID="M_PVP_PUB" FILE="music\pvp_pub.ogg" LOOP_DELAY="0"/>
<MUSIC ID="M_PVP_TOWER" FILE="music\pvp_tower.ogg" LOOP_DELAY="0"/>
<MUSIC ID="M_PVP_PRACTICE" FILE="music\pvp_practice.ogg" LOOP_DELAY="0"/>
<MUSIC ID="M_GENTGATE_NORTH" FILE="music\gentgate_north.ogg" LOOP_DELAY="0"/>
<MUSIC ID="M_GENTGATE_NORTH_BOSS" FILE="music\gentgate_north_boss.ogg" LOOP_DELAY="0"/>
<MUSIC ID="M_GENTGATE_DEFENCE" FILE="music\gentgate_defence.ogg" LOOP_DELAY="0"/>
<MUSIC ID="M_GENTGATE_DEFENCE_BOSS" FILE="music\gentgate_defence_boss.ogg" LOOP_DELAY="0"/>
<MUSIC ID="M_OUTER_TEMPLE" FILE="music\outer_temple.ogg" LOOP_DELAY="0"/>
<MUSIC ID="M_DENDROID" FILE="music\dendroid.ogg" LOOP_DELAY="0"/>
<MUSIC ID="M_PURGATORY_BOSS" FILE="music\purgatory_boss.ogg" LOOP_DELAY="0"/>
<MUSIC ID="M_WHITENIGHT" FILE="music\whitenight.ogg" LOOP_DELAY="0"/>
<MUSIC ID="M_WHITENIGHT_BOSS" FILE="music\whitenight_boss.ogg" LOOP_DELAY="0"/>
<MUSIC ID="M_1ST_SPINE" FILE="music\1st_spine.ogg" LOOP_DELAY="0"/>
<MUSIC ID="M_1ST_SPINE_BOSS" FILE="music\1st_spine_boss.ogg" LOOP_DELAY="0"/>
<MUSIC ID="M_2ND_SPINE" FILE="music\2nd_spine.ogg" LOOP_DELAY="0"/>
<MUSIC ID="M_2ND_SPINE_BOSS" FILE="music\2nd_spine_boss.ogg" LOOP_DELAY="0"/>
<MUSIC ID="M_SPIDER" FILE="music\spider.ogg" LOOP_DELAY="0"/>
<MUSIC ID="M_SPIDER_BOSS" FILE="music\spider_boss.ogg" LOOP_DELAY="0"/>
<MUSIC ID="M_WHITELAND" FILE="music\whiteland.ogg" LOOP_DELAY="0"/>
<MUSIC ID="M_WHITELAND_BOSS" FILE="music\whiteland_boss.ogg" LOOP_DELAY="0"/>
<MUSIC ID="M_GENTGATE_EAST" FILE="music\gentgate_east.ogg" LOOP_DELAY="0"/>
<MUSIC ID="M_GENTGATE_EAST_BOSS" FILE="music\gentgate_east_boss.ogg" LOOP_DELAY="0"/>
<MUSIC ID="M_GBLARAD_LAB" FILE="music\GBLarad_lab.ogg" LOOP_DELAY="0"/>
<MUSIC ID="M_GBLARAD_LAB_BOSS" FILE="music\GBLarad_lab_boss.ogg" LOOP_DELAY="0"/>
<MUSIC ID="M_GBLARAD_HATCHERY" FILE="music\GBLarad_hatchery.ogg" LOOP_DELAY="0"/>
<MUSIC ID="M_GBLARAD_HATCHERY_BOSS" FILE="music\GBLarad_hatchery_boss.ogg" LOOP_DELAY="0"/>
<MUSIC ID="M_ARDEN" FILE="music\arden.ogg" LOOP_DELAY="0"/>
<MUSIC ID="M_ARDEN_BOSS" FILE="music\arden_boss.ogg" LOOP_DELAY="0"/>
<MUSIC ID="M_BREEDING_PLACE" FILE="music\breeding_place.ogg" LOOP_DELAY="0"/>
<MUSIC ID="M_BREEDING_PLACE_BOSS" FILE="music\breeding_place_boss.ogg" LOOP_DELAY="0"/>
<MUSIC ID="M_GODDESS_TEMPLE" FILE="music\goddess_temple.ogg" LOOP_DELAY="0"/>
<MUSIC ID="M_GODDESS_TEMPLE_BOSS" FILE="music\goddess_temple_boss.ogg" LOOP_DELAY="0"/>
<MUSIC ID="M_HAZE" FILE="music\haze.ogg" LOOP_DELAY="0"/>
<MUSIC ID="M_HAZE_BOSS" FILE="music\haze_boss.ogg" LOOP_DELAY="0"/>
<MUSIC ID="M_SHONAN" FILE="music\shonan.ogg" LOOP_DELAY="0"/>
<MUSIC ID="M_TOURNAMENT_READY" FILE="music\tournament_ready.ogg" LOOP_DELAY="0"/>
<MUSIC ID="M_TOURNAMENT_STAGE_01" FILE="music\tournament_stage_01.ogg" LOOP_DELAY="0"/>
<MUSIC ID="M_TOURNAMENT_STAGE_02" FILE="music\tournament_stage_02.ogg" LOOP_DELAY="0"/>
<MUSIC ID="M_GBLKINGDOM" FILE="music\gblkingdom.ogg" LOOP_DELAY="0"/>
<MUSIC ID="M_GBLKINGDOM_BOSS" FILE="music\gblkingdom_boss.ogg" LOOP_DELAY="0"/>
<MUSIC ID="M_SKYCASTLE" FILE="music\skycastle.ogg" LOOP_DELAY="0"/>
<MUSIC ID="M_SKYCASTLE_BOSS" FILE="music\skycastle_boss.ogg" LOOP_DELAY="0"/>
<MUSIC ID="M_SQUADWAR" FILE="music\squadwar.ogg" LOOP_DELAY="0"/>
<MUSIC ID="M_SQUADWAR_BOSS" FILE="music\squadwar_boss.ogg" LOOP_DELAY="0"/>
<MUSIC ID="M_BAKALCASTLE" FILE="music\bakalcastle.ogg" LOOP_DELAY="0"/>
<MUSIC ID="M_BAKALCASTLE_BOSS_INTRO" FILE="music\bakalcastle_intro.ogg"/>
<MUSIC ID="M_BAKALCASTLE_BOSS" FILE="music\bakalcastle_boss.ogg" LOOP_DELAY="0"/>
<MUSIC ID="M_BLACKEARTH" FILE="music\blackearth.ogg" LOOP_DELAY="0"/>
<MUSIC ID="M_BLACKEARTH_NAMED" FILE="music\blackearth_named.ogg" LOOP_DELAY="0"/>
<MUSIC ID="M_BLACKEARTH_BOSS" FILE="music\blackearth_boss.ogg" LOOP_DELAY="0"/>
<MUSIC ID="M_DIMENSIONSPACE" FILE="music\dimensionspace.ogg" LOOP_DELAY="0"/>
<MUSIC ID="M_DIMENSIONSPACE_BOSS" FILE="music\dimensionspace_boss.ogg" LOOP_DELAY="0"/>
<MUSIC ID="M_TIMEGATE" FILE="music\timegate.ogg" LOOP_DELAY="0"/>
<MUSIC ID="M_NOBLE_SKY" FILE="music\noble_sky.ogg" LOOP_DELAY="0"/>
<AMBIENT ID="AMB_SHIP" FILE="sounds\amb\amb_ship.ogg" LOOP_DELAY="0"/>
<MUSIC ID="M_T_CONFLAGRATION" FILE="music\t_chaos_begin(conflagration).ogg" LOOP_DELAY="0"/>
<MUSIC ID="M_T_CONFLAGRATION_BOSS" FILE="music\t_rage(conflagration_boss).ogg" LOOP_DELAY="0"/>
<MUSIC ID="M_T_EPIDEMIC" FILE="music\t_land_of_darkness(epidemic).ogg" LOOP_DELAY="0"/>
<MUSIC ID="M_T_EPIDEMIC_BOSS" FILE="music\t_skull_knight(epidemic_boss).ogg" LOOP_DELAY="0"/>
<MUSIC ID="M_T_CARTEL" FILE="music\t_we_are_desperado(cartel).ogg" LOOP_DELAY="0"/>
<MUSIC ID="M_T_CARTEL_BOSS" FILE="music\t_adios_verrickt(cartel_boss).ogg" LOOP_DELAY="0"/>
<MUSIC ID="M_T_B_CHURCH" FILE="music\t_black_holy_war(b_church).ogg" LOOP_DELAY="0"/>
<MUSIC ID="M_T_B_CHURCH_BOSS" FILE="music\t_out_of_control(b_church_boss).ogg" LOOP_DELAY="0"/>
<MUSIC ID="M_T_S_AREA" FILE="music\t_failed_metastasis(s_area).ogg" LOOP_DELAY="0"/>
<MUSIC ID="M_T_S_AREA_BOSS" FILE="music\t_the_kerberos(s_area_boss).ogg" LOOP_DELAY="0"/>
<MUSIC ID="M_T_OLD_SCAVE" FILE="music\t_conspiracy(old_scave).ogg" LOOP_DELAY="0"/>
<MUSIC ID="M_T_OLD_SCAVE_BOSS" FILE="music\t_confrontation(old_scave_boss).ogg" LOOP_DELAY="0"/>
<MUSIC ID="M_T_BEGINNING" FILE="music\t_three_dragons(beginning).ogg" LOOP_DELAY="0"/>
<MUSIC ID="M_T_BEGINNING_BOSS" FILE="music\t_young_skasa(beginning_boss).ogg" LOOP_DELAY="0"/>
<MUSIC ID="M_T_CONSCIOUSNESS" FILE="music\t_iris_song.ogg" LOOP_DELAY="0"/>
<MUSIC ID="M_T_CONSCIOUSNESS_BOSS" FILE="music\t_consciousness.ogg" LOOP_DELAY="0"/>
<MUSIC ID="M_T_QUEST_THEME" FILE="music\t_quest_theme.ogg" LOOP_DELAY="0"/>
<MUSIC ID="M_CARTEL_HEADQUATER" FILE="music\cartel_headquater.ogg" LOOP_DELAY="0"/>
<MUSIC ID="M_CARTEL_HEADQUATER_BOSS" FILE="music\cartel_headquater_boss.ogg" LOOP_DELAY="0"/>
<MUSIC ID="M_CARTEL_JUMP_DOWN" FILE="music\cartel_jump_down.ogg" LOOP_DELAY="0"/>
<MUSIC ID="M_SLOUGH_INDUSTRIAL" FILE="music\slough_industrial.ogg" LOOP_DELAY="0"/>
<MUSIC ID="M_FRUZ" FILE="music\fruz.ogg" LOOP_DELAY="0"/>
<MUSIC ID="M_FRUZ_BOSS" FILE="music\fruz_boss.ogg" LOOP_DELAY="0"/>
<MUSIC ID="M_GRANDINE" FILE="music\grandine.ogg" LOOP_DELAY="0"/>
<MUSIC ID="M_GRANDINE_BOSS" FILE="music\grandine_boss.ogg" LOOP_DELAY="0"/>
<MUSIC ID="M_KOHLE" FILE="music\kohle.ogg" LOOP_DELAY="0"/>
<MUSIC ID="M_KOHLE_BOSS" FILE="music\kohle_boss.ogg" LOOP_DELAY="0"/>
<MUSIC ID="M_TROMBE" FILE="music\trombe.ogg" LOOP_DELAY="0"/>
<MUSIC ID="M_TROMBE_BOSS" FILE="music\trombe_boss.ogg" LOOP_DELAY="0"/>
<MUSIC ID="M_DESPAIR_TOWER_UNDER" FILE="music\despair_tower_under.ogg" LOOP_DELAY="0"/>
<MUSIC ID="M_DESPAIR_TOWER_TOP" FILE="music\despair_tower_top.ogg" LOOP_DELAY="0"/>
<MUSIC ID="M_LARGUS_01" FILE="music\largus_01.ogg" LOOP_DELAY="0"/>
<MUSIC ID="M_LARGUS_02" FILE="music\largus_02.ogg" LOOP_DELAY="0"/>
<MUSIC ID="M_SAINT_HORN" FILE="music\saint_horn.ogg" LOOP_DELAY="0"/>
<MUSIC ID="M_HENDON_CITYHALL" FILE="music\hendon_cityhall.ogg" LOOP_DELAY="0"/>
<MUSIC ID="M_ROLLING_STONE" FILE="music\black_stone.ogg" LOOP_DELAY="0"/>
<MUSIC ID="M_ROLLING_STONE_BOSS" FILE="music\black_stone_boss.ogg" LOOP_DELAY="0"/>
<MUSIC ID="M_BLACK_STONE" FILE="music\black_stone.ogg" LOOP_DELAY="0"/>
<MUSIC ID="M_BLACK_STONE_BOSS" FILE="music\black_stone_boss.ogg" LOOP_DELAY="0"/>
<MUSIC ID="M_RED_STONE" FILE="music\red_stone.ogg" LOOP_DELAY="0"/>
<MUSIC ID="M_RED_STONE_BOSS" FILE="music\red_stone_boss.ogg" LOOP_DELAY="0"/>
<MUSIC ID="M_STREET_BATTLE" FILE="music\street_battle.ogg" LOOP_DELAY="0"/>
<MUSIC ID="M_STREET_BATTLE_BOSS" FILE="music\street_battle_boss.ogg" LOOP_DELAY="0"/>
<MUSIC ID="M_EMPIRE_REMPART" FILE="music\empire_rempart.ogg" LOOP_DELAY="0"/>
<MUSIC ID="M_PVP_AREA" FILE="music\pvp_area.ogg" LOOP_DELAY="0"/>
<MUSIC ID="M_PVP_GATE" FILE="music\pvp_gate.ogg" LOOP_DELAY="0"/>
<MUSIC ID="M_AD_ALTAR_BOSS" FILE="music\ad_altar_boss.ogg" LOOP_DELAY="0"/>
<MUSIC ID="M_AD_ALTAR_HUGEWAVE" FILE="music\ad_altar_hugewave.ogg" LOOP_DELAY="0"/>
<MUSIC ID="M_AD_ALTAR_NORMAL" FILE="music\ad_altar_normal.ogg" LOOP_DELAY="0"/>
<MUSIC ID="M_SHONAN_OUTSIDE" FILE="music\shonan_outside.ogg" LOOP_DELAY="0"/>
<MUSIC ID="M_NEN_AREA" FILE="music\nen_area.ogg" LOOP_DELAY="0"/>
<MUSIC ID="M_NEN_AREA_BOSS" FILE="music\nen_area_boss.ogg" LOOP_DELAY="0"/>
<MUSIC ID="M_IN_CAVE" FILE="music\in_cave.ogg" LOOP_DELAY="0"/>
<MUSIC ID="M_IN_CAVE_BOSS" FILE="music\in_cave_boss.ogg" LOOP_DELAY="0"/>
<MUSIC ID="M_THE_NEST_OF_NEITRAM" FILE="music\the_nest_of_neitram.ogg" LOOP_DELAY="0"/>
<MUSIC ID="M_HELIX_LAB" FILE="music\helix_lab.ogg" LOOP_DELAY="0"/>
<MUSIC ID="M_HELIX_LAB_TRAP" FILE="music\helix_lab_trap.ogg" LOOP_DELAY="0"/>
<MUSIC ID="M_HELIX_LAB_BOSS" FILE="music\helix_lab_boss.ogg" LOOP_DELAY="0"/>
<MUSIC ID="M_CHURCH" FILE="music\church.ogg" LOOP_DELAY="0"/>
<RANDOM ID="RM_FOREST">
<ITEM TAG="M_FOREST_01" PROB="100"/>
</RANDOM>
<RANDOM ID="RM_SKYCASTLE">
<ITEM TAG="M_SKYCASTLE_01" PROB="100"/>
</RANDOM>
<RANDOM ID="RM_SKYCASTLE_BOSS">
<ITEM TAG="M_SKYCASTLE_BOSS_01" PROB="33"/>
<ITEM TAG="M_SKYCASTLE_BOSS_02" PROB="33"/>
<ITEM TAG="M_SKYCASTLE_BOSS_03" PROB="34"/>
</RANDOM>
<RANDOM ID="RM_BEHEMOTH_BOSS">
<ITEM TAG="M_BEHEMOTH_BOSS_01" PROB="50"/>
<ITEM TAG="M_BEHEMOTH_BOSS_02" PROB="50"/>
</RANDOM>
<RANDOM ID="RM_SHALLOWKEEP_BOSS">
<ITEM TAG="M_SHALLOWKEEP_BOSS" PROB="100"/>
</RANDOM>
<RANDOM ID="RM_PVP">
<ITEM TAG="M_PVP_01" PROB="50"/>
<ITEM TAG="M_PVP_02" PROB="50"/>
</RANDOM>
<RANDOM ID="R_GRENSELOS_BATTLE">
<ITEM TAG="GRENSELOS_BATTLE_01" PROB="100"/>
</RANDOM>
<RANDOM ID="R_DARKELF_AMB">
<ITEM TAG="DARKELF_AMB" PROB="100"/>
</RANDOM>
<RANDOM ID="RM_EVILTOWER_PVP">
<ITEM TAG="M_EVILTOWER_01" PROB="30"/>
<ITEM TAG="M_EVILTOWER_02" PROB="30"/>
<ITEM TAG="M_UNDERFOOT_ENTER_BOSS" PROB="40"/>
</RANDOM>
<RANDOM ID="RM_BATTLE_FESTA">
<ITEM TAG="M_BATTLE_FESTA_01" PROB="50"/>
<ITEM TAG="M_BATTLE_FESTA_02" PROB="50"/>
</RANDOM>
<RANDOM ID="RM_TOURNAMENT_STAGE">
<ITEM TAG="M_TOURNAMENT_STAGE_01" PROB="50"/>
<ITEM TAG="M_TOURNAMENT_STAGE_02" PROB="50"/>
</RANDOM>
</AudioTagDatabase>