57 lines
2.0 KiB
Plaintext
57 lines
2.0 KiB
Plaintext
/*
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文件名:FunctionalPack.nut
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路径:User/Socket/FunctionalPack.nut
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创建日期:2025-01-05 00:07
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文件用途:功能数据包
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*/
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//注册功能包
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function RegisterFunctionalPack() {
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//城镇中添加角色的回包
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MySocket.RegisterBinaryHandler(PACKET_ID.TOWN_ADD_CHARACTER_CALLBACK, function(Binary) {
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local Pack = Packet(Binary);
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local op = Pack.Get_Int();
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local cid = Pack.Get_Int();
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local namelen = Pack.Get_Byte();
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local name = Pack.Get_String(namelen);
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local job = Pack.Get_Byte();
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local lv = Pack.Get_Byte();
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local posx = Pack.Get_Int();
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local posy = Pack.Get_Int();
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local posz = 0;
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local equcount = Pack.Get_Byte();
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local equ = [];
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for (local i = 0; i< equcount; i++) {
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equ.push(Pack.Get_Int());
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}
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//构造角色
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local Charc = GameObject.CreateCharacter(job, equ);
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Charc.Cid = cid;
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Charc.SetPosition(posx, posy, posz);
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//从全局地图中找到城镇并添加角色
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if (GlobalTownManager.CurrentMap) {
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GlobalTownManager.CurrentMap.AddObject(Charc);
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}
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});
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//城镇中移除角色的回包
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MySocket.RegisterHandler(PACKET_ID.TOWN_REMOVE_CHARACTER_CALLBACK, function(Jso) {
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//从全局地图中找到城镇并移除角色
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if (GlobalTownManager.CurrentMap) {
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//遍历所有角色
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foreach(obj in GlobalTownManager.CurrentMap.LayerObject.normal.Children) {
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//角色对象
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if (typeof obj == "character" && obj.Cid == Jso.cid) {
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GlobalTownManager.CurrentMap.RemoveObject(obj);
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}
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}
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}
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});
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//移动城镇的回包
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MySocket.RegisterHandler(PACKET_ID.CHANGE_TOWN_AREA_CALLBACK, function(Jso) {
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//我自己的移动城镇添加角色对象
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local MapObj = GlobalTownManager.TownList[Jso.town].map[Jso.region];
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MapObj.AddObjectByChangeTown(ClientCharacter, Jso.pos);
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});
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} |