91 lines
		
	
	
		
			3.0 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
			
		
		
	
	
			91 lines
		
	
	
		
			3.0 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
| /*
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| 文件名:FunctionalPack.nut
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| 路径:User/Socket/FunctionalPack.nut
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| 创建日期:2025-01-05	00:07
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| 文件用途:功能数据包
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| */
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| 
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| //注册功能包
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| function RegisterFunctionalPack() {
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|     //城镇中添加角色的回包
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|     MySocket.RegisterBinaryHandler(PACKET_ID.TOWN_ADD_CHARACTER_CALLBACK, function(Binary) {
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|         local Pack = Packet(Binary);
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|         local op = Pack.Get_Int();
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|         local cid = Pack.Get_Int();
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|         local namelen = Pack.Get_Byte();
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|         local name = Pack.Get_String(namelen);
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|         local job = Pack.Get_Byte();
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|         local lv = Pack.Get_Byte();
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|         local moveflag = Pack.Get_Byte();
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|         local posx = Pack.Get_Int();
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|         local posy = Pack.Get_Int();
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|         local posz = 0;
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|         local equcount = Pack.Get_Byte();
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|         local equ = [];
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|         for (local i = 0; i< equcount; i++) {
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|             equ.push(Pack.Get_Int());
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|         }
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|         //构造角色
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|         local Charc = GameObject.CreateCharacter(job, equ);
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|         Charc.Cid = cid;
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|         Charc.SetPosition(posx, posy, posz);
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|         //从全局地图中找到城镇并添加角色
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|         if (GlobalTownManager.CurrentMap) {
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|             GlobalTownManager.CurrentMap.AddObject(Charc);
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|         }
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| 
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|         //设置角色移动状态
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|         if (moveflag != DIRECTION.NONE) {
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|             Charc.SetMoveFlag(moveflag);
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|         }
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|     });
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| 
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|     //城镇中移除角色的回包
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|     MySocket.RegisterHandler(PACKET_ID.TOWN_REMOVE_CHARACTER_CALLBACK, function(Jso) {
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|         //从全局地图中找到城镇并移除角色
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|         if (GlobalTownManager.CurrentMap) {
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|             //遍历所有角色
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|             foreach(obj in GlobalTownManager.CurrentMap.PlayerList) {
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|                 //角色对象
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|                 if (typeof obj == "character" && obj.Cid == Jso.cid) {
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|                     GlobalTownManager.CurrentMap.RemoveObject(obj);
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|                 }
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|             }
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|         }
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|     });
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| 
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|     //移动城镇的回包
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|     MySocket.RegisterHandler(PACKET_ID.CHANGE_TOWN_AREA_CALLBACK, function(Jso) {
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|         //我自己的移动城镇添加角色对象
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|         local MapObj = GlobalTownManager.TownList[Jso.town].map[Jso.region];
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|         MapObj.AddObjectByChangeTown(ClientCharacter, Jso.pos);
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|     });
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| 
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|     //城镇中角色移动的回包
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|     MySocket.RegisterBinaryHandler(PACKET_ID.TOWN_CHARACTER_MOVE_CALLBACK, function(Binary) {
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|         local Pack = Packet(Binary);
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|         Pack.Get_Int();
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|         local cid = Pack.Get_Int();
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|         local MoveFlag = Pack.Get_Byte();
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|         local X = Pack.Get_Int();
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|         local Y = Pack.Get_Int();
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|         //获取角色对象
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|         local obj = GameObject.GetCharacterByCid(cid);
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|         if (obj) {
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|             obj.SetPosition(X, Y, 0);
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|             obj.SetMoveFlag(MoveFlag);
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|         }
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|     });
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| }
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| 
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| //城镇包
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| TOWN_PACKET <- {
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|     //城镇角色移动改变状态包
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|     function SendTownMoveStatePacket(X, Y, MoveFlag) {
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|         local Pack = Packet();
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|         Pack.Put_Byte(MoveFlag);
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|         Pack.Put_Int(X);
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|         Pack.Put_Int(Y);
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|         MySocket.Send(PACKET_ID.TOWN_CHARACTER_MOVE, Pack.Data);
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|     }
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| } |