2024-03-26 17:18:28 +08:00
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/*
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* @Author: WoNiu
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* @Date: 2024-03-26 11:36:36
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2024-03-27 15:57:22 +08:00
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* @LastEditTime: 2024-03-27 15:55:40
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2024-03-26 17:18:28 +08:00
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* @LastEditors: WoNiu
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* @Description:
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*/
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import { LuckyCoinsNode, LuckyType } from "../DialogNode/LuckyCoinsNode";
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2024-03-27 15:57:22 +08:00
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import { GameRootSingleton } from "../GameRootController";
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2024-03-26 17:18:28 +08:00
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/**
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* @description: 地图事件
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*/
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export class MapTitleAction {
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// ─── 特殊事件 ────────────────────────────────────────────────────────────
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//* 月光酒馆
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//* 决斗场
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//* 海上列车
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//* 幸运硬币
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/**
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* @description: 幸运硬币事件
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*/
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2024-03-27 15:57:22 +08:00
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static lucky(type: LuckyType) {
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// 将幸运硬币动画节点添加到 Dialog 层
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const node = new LuckyCoinsNode(type, () => {
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LuckyAction.Action(type);
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});
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GameRootSingleton.getInstance().DialogRootNode.addChild(node);
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2024-03-26 17:18:28 +08:00
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}
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// ─── 怪物事件 ────────────────────────────────────────────────────────────────────
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/**
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* @description: 怪物事件
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*/
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2024-03-27 15:57:22 +08:00
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static monsterAction() {}
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}
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2024-03-26 17:18:28 +08:00
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2024-03-27 15:57:22 +08:00
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/**
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* @description: 幸运硬币事件
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*/
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export class LuckyAction {
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static Action(type: LuckyType) {
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const lucky = new LuckyAction();
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switch (type) {
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case LuckyType.GoThree:
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lucky.GoThreeAction();
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break;
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case LuckyType.YeGuangJiuGuan:
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lucky.YeGuangJiuGuanAction();
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break;
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case LuckyType.JueDouChang:
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lucky.JueDouChangAction();
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break;
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case LuckyType.HaiShangLieChe:
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lucky.HaiShangLieCheAction();
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break;
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case LuckyType.Double:
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lucky.DoubleAction();
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break;
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case LuckyType.Halve:
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lucky.HalveAction();
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break;
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case LuckyType.HorseCombat:
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lucky.HorseCombatAction();
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break;
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case LuckyType.Servicing:
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lucky.ServicingAction();
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break;
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case LuckyType.Charge:
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lucky.ChargeAction();
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break;
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}
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2024-03-26 17:18:28 +08:00
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}
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2024-03-27 15:57:22 +08:00
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// 前进三格
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GoThreeAction() {}
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// 移动到月光酒馆
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YeGuangJiuGuanAction() {}
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// 移动到决斗场
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JueDouChangAction() {}
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// 移动到海上列车
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HaiShangLieCheAction() {}
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// 我要双倍,点数x2
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DoubleAction() {}
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// 这是我的钱,点数减半
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HalveAction() {}
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// 骑士马战 ,点数+2w
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HorseCombatAction() {}
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// 装备修理, 点数-2w
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ServicingAction() {}
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// 收取费用,夺取其他人 2w 点数
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ChargeAction() {}
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2024-03-26 17:18:28 +08:00
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}
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