DaFuWeng/assets/GlobalScript/Animation/BaseMyAnimation.ts

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2024-03-06 22:06:49 +08:00
import { _decorator, Component, Node, Animation, Sprite, resources, SpriteFrame, CCString, CCInteger, Vec2 } from 'cc';
import { MyAnimation } from './MyAnimation';
const { ccclass, property, requireComponent, executeInEditMode } = _decorator;
@ccclass('BaseMyAnimation')
@requireComponent(Sprite)//依赖组件 精灵
export default class BaseMyAnimation extends MyAnimation {
@property({ type: CCInteger, displayName: 'Ani帧数', tooltip: "Ani总共有多少帧" })
AnimationFrameCount: number = 0;
NowSettingCount = 0;
@property({ type: CCString, displayName: '默认img路径', tooltip: "img路径" })
DefaultImgPath: string = "";
@property({ type: [CCString], displayName: 'img路径', tooltip: "img路径" })
ImgPath: string[] = Array<string>();
@property({ type: [CCInteger], displayName: 'img编号', tooltip: "img编号" })
ImgIndex: number[] = Array<number>();
@property({ type: [CCInteger], displayName: '每帧时间', tooltip: "每一帧的持续时间" })
FrameDelay: Array<number> = Array<number>();
ChangeArr(Aobj, Bobj, FillData) {
if (Aobj.length < Bobj) {
for (let index = 0; index < (Bobj - Aobj.length); index++) {
Aobj.push(FillData);
}
} else if (Aobj.length > Bobj) {
for (let index = 0; index < (Aobj.length - Bobj); index++) {
Aobj.pop();
}
}
}
onAnimationFrameCountChanged() {
//如果更改了设置
if (this.NowSettingCount != this.AnimationFrameCount) {
this.ChangeArr(this.ImgPath, this.AnimationFrameCount, '`NoImgPath`0');
this.ChangeArr(this.FrameDelay, this.AnimationFrameCount, 0);
this.NowSettingCount = this.AnimationFrameCount;
}
}
}