地图上的地块配置完成
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parent
3b41a3fcd0
commit
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@ -1,5 +1,5 @@
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import { _decorator, Component, Node } from 'cc';
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import { MapTileType } from './MapTileData';
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import { MapTileType, MapTileTypes } from './MapTileData';
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import { MapTileNode } from './MapTileNode';
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const { ccclass, property } = _decorator;
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@ -15,25 +15,13 @@ export class BoardRoot extends Component {
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/// 初始化 地图快
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initMapTile(){
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// 从枚举类型 添加所有地块
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const types = Object.values(MapTileType);
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console.log(types);
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types.forEach((a,b) => {
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const node = new MapTileNode(b);
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// 从枚举类型 添加所有地块
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MapTileTypes.forEach((type) => {
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const node = new MapTileNode(type);
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this.node.addChild(node);
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});
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// for( let i = 0; i < types.length ; i++){
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// const type = types[i];
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// const node = new MapTileNode(type);
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// this.node.addChild(node);
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// }
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// console.log('地图块初始化完成');
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// console.log(this.node);
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}
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update(deltaTime: number) {
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@ -30,7 +30,8 @@ export class MapTileController extends Component {
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/// 进入选择地下城状态,海上列车选择,决斗场选择
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start() {
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this.node.setPosition(0,0);
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const location = this._tileData.location;
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this.node.setPosition(location.x,location.y);
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}
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update(deltaTime: number) {}
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@ -1,10 +1,9 @@
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import { Vec2, v2 } from "cc";
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import { NpkImage } from "../Tool/NPKImage";
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/// 地块类型
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export enum MapTileType {
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/// 赫顿玛尔
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HeDunMaEr,
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HeDunMaEr = 0,
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/// 时间广场
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ShiJianGuangChang,
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/// 兽人峡谷
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@ -18,14 +17,14 @@ export enum MapTileType {
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/// 月光酒馆
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YueGuangJiuGuan,
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/// 哈林的命运硬币(左边)
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HaLinMingYunYinBi,
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/// 亡命杀阵
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WangMingShaZhen,
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/// 皇家娱乐
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HuangJaiYuLe,
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/// 黑暗都市
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AnHeiDuShi,
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HeiAnDuShi,
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/// 哈林的命运硬币(左边)
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HaLinMingYunYinBi,
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/// 第九隔离区
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DiJiuGeLiQu,
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@ -44,18 +43,72 @@ export enum MapTileType {
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/// 海上列车
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HaiShangLieChe,
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/// 切斯特小镇的命运硬币(右边)
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XiaoZhenMingYunYinBi,
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/// 暗黑神殿
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AnHeiShenDian,
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/// 痛苦地下城
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TongKuDiXiaChen,
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/// 无底坑道
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WuDiKenDao,
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/// 切斯特小镇的命运硬币(右边)
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XiaoZhenMingYunYinBi,
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/// 记忆之地
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JiYiZhiDi,
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}
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export const MapTileTypes = [
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/// 赫顿玛尔
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MapTileType.HeDunMaEr,
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/// 时间广场
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MapTileType.ShiJianGuangChang,
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/// 兽人峡谷
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MapTileType.ShouRenXiaGu,
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/// 超时空漩涡
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MapTileType.ChaoShiKongXuanWo,
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/// 恐怖的栖息地
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MapTileType.KongBuDeQiXiDi,
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/// 红色魔女之森
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MapTileType.HongSeMoNvZhiSen,
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/// 月光酒馆
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MapTileType.YueGuangJiuGuan,
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/// 亡命杀阵
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MapTileType.WangMingShaZhen,
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/// 皇家娱乐
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MapTileType.HuangJaiYuLe,
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/// 黑暗都市
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MapTileType.HeiAnDuShi,
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/// 哈林的命运硬币(左边)
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MapTileType.HaLinMingYunYinBi,
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/// 第九隔离区
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MapTileType.DiJiuGeLiQu,
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/// 决斗场
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MapTileType.JueDouChang,
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/// 腐坏街道
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MapTileType.FuHuaiJieDao,
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/// 溢血的地下城
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MapTileType.YiXueDeDiXiaChen,
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/// 普雷·伊西斯
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MapTileType.PuLeiYiXiSi,
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/// 沉重的礼拜堂
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MapTileType.ChenZhongDeLiBaiTang,
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/// 螺旋王国
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MapTileType.LuoXuanWangGuo,
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/// 海上列车
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MapTileType.HaiShangLieChe,
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/// 暗黑神殿
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MapTileType.AnHeiShenDian,
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/// 痛苦地下城
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MapTileType.TongKuDiXiaChen,
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/// 无底坑道
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MapTileType.WuDiKenDao,
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/// 切斯特小镇的命运硬币(右边)
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MapTileType.XiaoZhenMingYunYinBi,
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/// 记忆之地
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MapTileType.JiYiZhiDi,
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];
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/// 地块方向
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export enum MapTileDirection {
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/// 横
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@ -74,8 +127,6 @@ export class MapTileData {
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npkPath: NpkImage;
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/// 地块背景index
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backgroundIndex: number;
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/// 地块名称图片index
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nameIndex: number;
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/// 地块方向
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direction: MapTileDirection;
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/// 怪物相关数据
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@ -87,87 +138,272 @@ export class MapTileData {
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/// 占领许可
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occupyLicense: boolean;
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constructor({
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/// 坐标
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location,
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/// 背景index
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backgroundIndex,
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/// 名称index
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nameIndex,
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/// 地块方向
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direction,
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/// 占领许可
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occupyLicense = true,
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/// 列车选择许可
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trainsSelectLicense,
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/// 决斗场选择许可
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duelSelectLicense,
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}: {
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location: Vec2;
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backgroundIndex?: number;
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nameIndex?: number;
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direction: MapTileDirection;
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occupyLicense?: boolean;
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trainsSelectLicense: boolean;
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duelSelectLicense: boolean;
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}) {
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this.location = location;
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this.npkPath = NpkImage.board;
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this.backgroundIndex = backgroundIndex;
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this.nameIndex = nameIndex;
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this.direction = direction;
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constructor({
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/// 坐标
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location,
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/// 背景index
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backgroundIndex,
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/// 地块方向
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direction,
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/// 占领许可
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occupyLicense,
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/// 列车选择许可
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trainsSelectLicense,
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/// 决斗场选择许可
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duelSelectLicense,
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}: {
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location: Vec2;
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backgroundIndex?: number;
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direction: MapTileDirection;
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occupyLicense?: boolean;
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trainsSelectLicense?: boolean;
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duelSelectLicense?: boolean;
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}) {
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this.location = location;
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this.npkPath = NpkImage.board;
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this.backgroundIndex = backgroundIndex;
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this.direction = direction;
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this.trainsSelectLicense = trainsSelectLicense;
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this.duelSelectLicense = duelSelectLicense;
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this.occupyLicense = occupyLicense;
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}
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this.trainsSelectLicense = trainsSelectLicense ?? true;
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this.duelSelectLicense = duelSelectLicense ?? true;
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this.occupyLicense = occupyLicense ?? true;
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}
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}
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export class MapTileFactory {
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static getData(type: MapTileType): MapTileData{
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// const tts = type as MapTileType;
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// const ss = tts == MapTileType.HeDunMaEr;
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// const nn = Number(type);
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// const aa = +type;
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// const tttt: MapTileType = MapTileType.HeDunMaEr;
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static getData(type: MapTileType): MapTileData {
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switch (type) {
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/// 赫顿玛尔
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case MapTileType.HeDunMaEr:
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console.log(type);
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return MapTileFactory.HeDunMaErData;
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/// 时间广场
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case MapTileType.ShiJianGuangChang:
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console.log(type);
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return MapTileFactory.ShiJianGuangChangData;
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return MapTileFactory.ShiJianGuangChangData;
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/// 兽人峡谷
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case MapTileType.ShouRenXiaGu:
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return MapTileFactory.ShouRenXiaGuData;
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/// 超时空漩涡
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case MapTileType.ChaoShiKongXuanWo:
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return MapTileFactory.ChaoShiKongXuanWoData;
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/// 恐怖的栖息地
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case MapTileType.KongBuDeQiXiDi:
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return MapTileFactory.KongBuDeQiXiDiData;
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/// 红色魔女之森
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case MapTileType.HongSeMoNvZhiSen:
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return MapTileFactory.HongSeMoNvZhiSenData;
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/// 月光酒馆
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case MapTileType.YueGuangJiuGuan:
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return MapTileFactory.YueGuangJiuGuanData;
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/// 亡命杀镇子
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case MapTileType.WangMingShaZhen:
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return MapTileFactory.WangMingShaZhenData;
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/// 皇家娱乐
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case MapTileType.HuangJaiYuLe:
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return MapTileFactory.HuangJaiYuLeData;
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/// 黑暗都市
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case MapTileType.HeiAnDuShi:
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return MapTileFactory.HeiAnDuShiData;
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/// 哈林的命运硬币(左边)
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case MapTileType.HaLinMingYunYinBi:
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return MapTileFactory.HaLinMingYunYinBiData;
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/// 第九隔离区
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case MapTileType.DiJiuGeLiQu:
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return MapTileFactory.DiJiuGeLiQuData;
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/// 决斗场
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case MapTileType.JueDouChang:
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return MapTileFactory.JueDouChangData;
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/// 腐坏街道
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case MapTileType.FuHuaiJieDao:
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return MapTileFactory.FuHuaiJieDaoData;
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/// 溢血的地下城
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case MapTileType.YiXueDeDiXiaChen:
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return MapTileFactory.YiXueDeDiXiaChenData;
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/// 普雷·伊西斯
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case MapTileType.PuLeiYiXiSi:
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return MapTileFactory.PuLeiYiXiSiData;
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/// 沉重的礼拜堂
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case MapTileType.ChenZhongDeLiBaiTang:
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return MapTileFactory.ChenZhongDeLiBaiTangData;
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/// 螺旋王国
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case MapTileType.LuoXuanWangGuo:
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return MapTileFactory.LuoXuanWangGuoData;
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/// 海上列车
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case MapTileType.HaiShangLieChe:
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return MapTileFactory.HaiShangLieCheData;
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/// 暗黑神殿
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case MapTileType.AnHeiShenDian:
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return MapTileFactory.AnHeiShenDianData;
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/// 痛苦地下城
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case MapTileType.TongKuDiXiaChen:
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return MapTileFactory.TongKuDiXiaChenData;
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/// 无底坑道
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case MapTileType.WuDiKenDao:
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return MapTileFactory.WuDiKenDaoData;
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/// 切斯特小镇的命运硬币(右边)
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case MapTileType.XiaoZhenMingYunYinBi:
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return MapTileFactory.XiaoZhenMingYunYinBiData;
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/// 记忆之地
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case MapTileType.JiYiZhiDi:
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return MapTileFactory.JiYiZhiDiData;
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}
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console.log(type);
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}
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// 赫顿玛尔
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private static HeDunMaErData = new MapTileData({
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location: v2(507, -500),
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location: v2(475, -448),
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direction: MapTileDirection.nook,
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trainsSelectLicense: true,
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duelSelectLicense: false,
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occupyLicense: false,
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});
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/// 时间广场
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/// 时间广场 (55,34)
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private static ShiJianGuangChangData = new MapTileData({
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location: v2(507, -500),
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backgroundIndex: 1,
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location: v2(420, -414),
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direction: MapTileDirection.horizontal,
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trainsSelectLicense: true,
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duelSelectLicense: true,
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occupyLicense: true,
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});
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/// 兽人峡谷 (52,34)
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private static ShouRenXiaGuData = new MapTileData({
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location: v2(368, -380),
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direction: MapTileDirection.horizontal,
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});
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/// 超时空漩涡 (53,34)
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private static ChaoShiKongXuanWoData = new MapTileData({
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location: v2(315, -346),
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backgroundIndex: 32,
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direction: MapTileDirection.horizontal,
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});
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/// 恐怖的栖息地 (52,34)
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private static KongBuDeQiXiDiData = new MapTileData({
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location: v2(262, -312),
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direction: MapTileDirection.horizontal,
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});
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/// 红色魔女之森 (52,34)
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private static HongSeMoNvZhiSenData = new MapTileData({
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location: v2(209, -278),
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direction: MapTileDirection.horizontal,
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});
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// 月光酒馆(69,44)
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private static YueGuangJiuGuanData = new MapTileData({
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location: v2(140, -234),
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direction: MapTileDirection.nook,
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duelSelectLicense: false,
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occupyLicense: false,
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});
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/// 亡命杀镇 (53,34)
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private static WangMingShaZhenData = new MapTileData({
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location: v2(209, -198),
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direction: MapTileDirection.vertical,
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});
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/// 皇家娱乐(53,34)
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private static HuangJaiYuLeData = new MapTileData({
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location: v2(262, -164),
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direction: MapTileDirection.vertical,
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});
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/// 黑暗都市
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private static HeiAnDuShiData = new MapTileData({
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location: v2(315, -130),
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direction: MapTileDirection.vertical,
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});
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/// 哈林的命运硬币(左边)
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private static HaLinMingYunYinBiData = new MapTileData({
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location: v2(368, -96),
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backgroundIndex: 34,
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direction: MapTileDirection.vertical,
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duelSelectLicense: false,
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occupyLicense: false,
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});
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/// 第九隔离区
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private static DiJiuGeLiQuData = new MapTileData({
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location: v2(421, -62),
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direction: MapTileDirection.vertical,
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});
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// 决斗场(54,44)
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private static JueDouChangData = new MapTileData({
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location: v2(475, -18),
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direction: MapTileDirection.nook,
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duelSelectLicense: false,
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occupyLicense: false,
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});
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/// 腐坏街道(53,34)
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private static FuHuaiJieDaoData = new MapTileData({
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location: v2(544, -62),
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direction: MapTileDirection.horizontal,
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});
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/// 溢血的地下城(53,34)
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private static YiXueDeDiXiaChenData = new MapTileData({
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location: v2(597, -96),
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direction: MapTileDirection.horizontal,
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});
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/// 普雷·伊西斯
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private static PuLeiYiXiSiData = new MapTileData({
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location: v2(650, -130),
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backgroundIndex: 33,
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direction: MapTileDirection.horizontal,
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});
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/// 沉重的礼拜堂
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private static ChenZhongDeLiBaiTangData = new MapTileData({
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location: v2(703, -164),
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direction: MapTileDirection.horizontal,
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});
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/// 螺旋王国
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private static LuoXuanWangGuoData = new MapTileData({
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location: v2(756, -198),
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direction: MapTileDirection.horizontal,
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});
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// 海上列车(69,44)
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private static HaiShangLieCheData = new MapTileData({
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location: v2(808, -234),
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direction: MapTileDirection.nook,
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trainsSelectLicense: false,
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duelSelectLicense: false,
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occupyLicense: false,
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});
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||||
|
||||
/// 暗黑神殿
|
||||
private static AnHeiShenDianData = new MapTileData({
|
||||
location: v2(756, -278),
|
||||
direction: MapTileDirection.vertical,
|
||||
});
|
||||
|
||||
/// 痛苦地下城
|
||||
private static TongKuDiXiaChenData = new MapTileData({
|
||||
location: v2(703, -312),
|
||||
direction: MapTileDirection.vertical,
|
||||
});
|
||||
|
||||
/// 无底坑道
|
||||
private static WuDiKenDaoData = new MapTileData({
|
||||
location: v2(650, -346),
|
||||
direction: MapTileDirection.vertical,
|
||||
});
|
||||
|
||||
/// 切斯特小镇的命运硬币(右边)
|
||||
private static XiaoZhenMingYunYinBiData = new MapTileData({
|
||||
location: v2(597, -380),
|
||||
backgroundIndex: 34,
|
||||
direction: MapTileDirection.vertical,
|
||||
duelSelectLicense: false,
|
||||
occupyLicense: false,
|
||||
});
|
||||
|
||||
/// 记忆之地
|
||||
private static JiYiZhiDiData = new MapTileData({
|
||||
location: v2(544, -414),
|
||||
direction: MapTileDirection.vertical,
|
||||
});
|
||||
}
|
||||
|
|
|
|||
|
|
@ -27,6 +27,9 @@ export class MapTileNode extends Node {
|
|||
/// 鼠标操作变化的边框
|
||||
private borderNode: Node;
|
||||
|
||||
/// 禁止选择
|
||||
private disableNode: Node;
|
||||
|
||||
/// 占领图标
|
||||
private occupyIconNode: Node;
|
||||
|
||||
|
|
@ -45,7 +48,13 @@ export class MapTileNode extends Node {
|
|||
this.initNode();
|
||||
}
|
||||
|
||||
/// 测试使用按钮
|
||||
initButtons(){
|
||||
|
||||
}
|
||||
|
||||
initNode() {
|
||||
|
||||
/// 背景
|
||||
if (this.controller.tileData.backgroundIndex) {
|
||||
const node = new Node();
|
||||
|
|
@ -61,42 +70,72 @@ export class MapTileNode extends Node {
|
|||
}
|
||||
|
||||
/// 名称
|
||||
if (this.controller.tileData.nameIndex) {
|
||||
const node = new Node();
|
||||
this.addChild(node);
|
||||
const node = new Node();
|
||||
this.addChild(node);
|
||||
|
||||
const bs = node.addComponent(BaseSprite);
|
||||
bs.updateSpriteFrame(this.controller.tileData.npkPath, this.controller.tileData.nameIndex);
|
||||
const bs = node.addComponent(BaseSprite);
|
||||
bs.updateSpriteFrame(
|
||||
this.controller.tileData.npkPath,
|
||||
this.controller.tileType
|
||||
);
|
||||
|
||||
this.nameNode = node;
|
||||
}
|
||||
this.nameNode = node;
|
||||
|
||||
/// 决斗场选择后的红色边框
|
||||
// 四角和命运硬币 没有红框
|
||||
if (
|
||||
this.controller.tileData.direction != MapTileDirection.nook ||
|
||||
this.controller.tileData.direction != MapTileDirection.nook &&
|
||||
this.controller.tileType !=
|
||||
(MapTileType.XiaoZhenMingYunYinBi || MapTileType.HaLinMingYunYinBi)
|
||||
) {
|
||||
const node = new Node();
|
||||
// node.active = false;
|
||||
node.active = false;
|
||||
this.addChild(node);
|
||||
|
||||
const bs = node.addComponent(BaseSprite);
|
||||
// 横向地块27 竖向28
|
||||
const bs = node.addComponent(BaseSprite);
|
||||
bs.updateSpriteFrame(
|
||||
this.controller.tileData.npkPath,
|
||||
this.controller.tileData.direction == MapTileDirection.horizontal ? 27 : 28
|
||||
);
|
||||
|
||||
this.nameNode = node;
|
||||
this.fightNode = node;
|
||||
}
|
||||
|
||||
/// 鼠标选择边框
|
||||
const bordeNode = new Node();
|
||||
// bordeNode.active = false;
|
||||
const bordeBS = bordeNode.addComponent(MapTileButtonComponent);
|
||||
bordeBS.direction = this.controller.tileData.direction;
|
||||
this.borderNode = bordeNode;
|
||||
if (this.controller.tileData.trainsSelectLicense){
|
||||
// 鼠标选择边框
|
||||
const bordeNode = new Node();
|
||||
this.addChild(bordeNode);
|
||||
bordeNode.active = false;
|
||||
const bordeBC = bordeNode.addComponent(MapTileButtonComponent);
|
||||
bordeBC.direction = this.controller.tileData.direction;
|
||||
this.borderNode = bordeNode;
|
||||
}
|
||||
|
||||
|
||||
/// 禁止选择
|
||||
const disableNode = new Node();
|
||||
this.addChild(disableNode);
|
||||
disableNode.active = false;
|
||||
const disableBS = disableNode.addComponent(BaseSprite);
|
||||
disableBS.updateSpriteFrame(this.controller.tileData.npkPath,this.controller.tileData.direction + 5)
|
||||
this.disableNode = disableNode;
|
||||
}
|
||||
|
||||
|
||||
/// 显示海上列车选择
|
||||
shwTrainsSelect(show: boolean){
|
||||
if (this.borderNode){
|
||||
/// 许可选择
|
||||
if (this.controller.tileData.trainsSelectLicense){
|
||||
this.borderNode.active = show;
|
||||
}else{
|
||||
this.disableNode.active = true;
|
||||
}
|
||||
}else{
|
||||
this.disableNode.active = false;
|
||||
this.borderNode.active = false;
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
|
|
|
|||
Loading…
Reference in New Issue