棋盘上的地块基础代码

This commit is contained in:
DESKTOP-J7I1C4E\a9350 2024-03-18 10:55:21 +08:00
parent cb40c0a43c
commit 5634aec7a9
13 changed files with 687 additions and 168 deletions

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import { _decorator, Component, Node } from 'cc';
import { MapTileType } from './MapTileData';
import { MapTileNode } from './MapTileNode';
const { ccclass, property } = _decorator;
/// 最底层的地图 图层Component
@ccclass('BoardRoot')
export class BoardRoot extends Component {
start() {
}
/// 初始化 地图快
initMapTile(){
// 从枚举类型 添加所有地块
const types = Object.values(MapTileType);
console.log(types);
types.forEach((a,b) => {
const node = new MapTileNode(b);
this.node.addChild(node);
});
// for( let i = 0; i < types.length ; i++){
// const type = types[i];
// const node = new MapTileNode(type);
// this.node.addChild(node);
// }
// console.log('地图块初始化完成');
// console.log(this.node);
}
update(deltaTime: number) {
}
}

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import { _decorator, Color, Component, EventMouse, Node, Sprite, UITransform, v2 } from 'cc';
import { NpkImage } from '../Tool/NPKImage';
import { MapTileDirection } from './MapTileData';
import { BaseSprite } from '../GlobalScript/CommonComponent/BaseSprite';
const { ccclass, property } = _decorator;
enum buttonState{
// 普通
Normal,
// 悬停
Hover,
// // 按下
// Down,
}
@ccclass('MapTileButtonComponent')
export class MapTileButtonComponent extends Component {
direction: MapTileDirection;
/// 状态
state: buttonState = buttonState.Normal;
//精灵对象
private SpriteObj: Sprite;
start() {
// //判断是否有精灵 如果没有 就给他搞一个
// if (this.node.getComponent(Sprite))
// this.SpriteObj = this.node.getComponent(Sprite);
// else
// this.SpriteObj = this.node.addComponent(Sprite);
// //设置节点锚点为左上角
// this.node.getComponent(UITransform).anchorPoint = v2(0, 1);
// //设置类型
// this.SpriteObj.sizeMode = Sprite.SizeMode.RAW;
// //设置
// this.SpriteObj.trim = false;
const bs = this.node.addComponent( BaseSprite );
this.SpriteObj = bs.SpriteObj;
let index = 24;
switch (this.direction) {
case MapTileDirection.horizontal:
index = 24;
case MapTileDirection.vertical:
index = 25;
case MapTileDirection.nook:
index = 26;
}
bs.updateSpriteFrame(NpkImage.board,index);
this.node.on(Node.EventType.MOUSE_ENTER, this.OnHover, this);
this.node.on(Node.EventType.MOUSE_LEAVE, this.OffHover, this);
this.node.on(Node.EventType.MOUSE_DOWN, this.OnDown, this);
// this.node.on(Node.EventType.MOUSE_UP, this.OnUp, this);
}
update(deltaTime: number) {
if (this.SpriteObj){
switch (this.state) {
case buttonState.Normal:
this.SpriteObj.color = Color.WHITE;
break;
case buttonState.Hover:
this.SpriteObj.color = Color.YELLOW;
break;
}
}
}
OnHover(event: EventMouse) {
this.state = buttonState.Normal;
}
OffHover(event: EventMouse) {
this.state = buttonState.Hover;
}
/// 按下就选择
OnDown(event: EventMouse) {
// if (event.getButton() != EventMouse.BUTTON_LEFT) return;
// const np = this.node.position;
// this.node.setPosition(np.x,np.y -1);
}
OnUp(event: EventMouse) {
//必须是鼠标左键
if (event.getButton() != EventMouse.BUTTON_LEFT) return;
this.state = buttonState.Normal;
const np = this.node.position;
this.node.setPosition(np.x,np.y +1);
}
}

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import { _decorator, Component, Node } from "cc";
import { MapTileData, MapTileFactory, MapTileType } from "./MapTileData";
const { ccclass, property } = _decorator;
@ccclass("MapTileController")
export class MapTileController extends Component {
/// 地块数据
private _tileData: MapTileData;
get tileData(){ return this._tileData; };
/// 地块类型
private _tileType: MapTileType;
set tileType(newType: MapTileType){
this._tileType = newType;
this._tileData = MapTileFactory.getData(newType as MapTileType);
};
get tileType(){ return this._tileType; };
/// 地块占领状态(是谁占领的,)
private occupState: string;
/// 占领等级
private occupyLevel: 0 | 1 | 2 | 3;
/// 决斗场等级
private fightLevel: 2 | 4 | 8;
/// 进入选择地下城状态,海上列车选择,决斗场选择
start() {
this.node.setPosition(0,0);
}
update(deltaTime: number) {}
}

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@ -0,0 +1,9 @@
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}

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import { Vec2, v2 } from "cc";
import { NpkImage } from "../Tool/NPKImage";
/// 地块类型
export enum MapTileType {
/// 赫顿玛尔
HeDunMaEr,
/// 时间广场
ShiJianGuangChang,
/// 兽人峡谷
ShouRenXiaGu,
/// 超时空漩涡
ChaoShiKongXuanWo,
/// 恐怖的栖息地
KongBuDeQiXiDi,
/// 红色魔女之森
HongSeMoNvZhiSen,
/// 月光酒馆
YueGuangJiuGuan,
/// 哈林的命运硬币(左边)
HaLinMingYunYinBi,
/// 亡命杀阵
WangMingShaZhen,
/// 皇家娱乐
HuangJaiYuLe,
/// 黑暗都市
AnHeiDuShi,
/// 第九隔离区
DiJiuGeLiQu,
/// 决斗场
JueDouChang,
/// 腐坏街道
FuHuaiJieDao,
/// 溢血的地下城
YiXueDeDiXiaChen,
/// 普雷·伊西斯
PuLeiYiXiSi,
/// 沉重的礼拜堂
ChenZhongDeLiBaiTang,
/// 螺旋王国
LuoXuanWangGuo,
/// 海上列车
HaiShangLieChe,
/// 切斯特小镇的命运硬币(右边)
XiaoZhenMingYunYinBi,
/// 暗黑神殿
AnHeiShenDian,
/// 痛苦地下城
TongKuDiXiaChen,
/// 无底坑道
WuDiKenDao,
/// 记忆之地
JiYiZhiDi,
}
/// 地块方向
export enum MapTileDirection {
/// 横
horizontal = 24,
/// 竖
vertical = 25,
/// 角落
nook = 26,
}
/// 地块的数据
export class MapTileData {
/// 坐标
location: Vec2;
/// npk路径
npkPath: NpkImage;
/// 地块背景index
backgroundIndex: number;
/// 地块名称图片index
nameIndex: number;
/// 地块方向
direction: MapTileDirection;
/// 怪物相关数据
/// 列车选择许可
trainsSelectLicense: boolean;
/// 决斗场选择许可
duelSelectLicense: boolean;
/// 占领许可
occupyLicense: boolean;
constructor({
/// 坐标
location,
/// 背景index
backgroundIndex,
/// 名称index
nameIndex,
/// 地块方向
direction,
/// 占领许可
occupyLicense = true,
/// 列车选择许可
trainsSelectLicense,
/// 决斗场选择许可
duelSelectLicense,
}: {
location: Vec2;
backgroundIndex?: number;
nameIndex?: number;
direction: MapTileDirection;
occupyLicense?: boolean;
trainsSelectLicense: boolean;
duelSelectLicense: boolean;
}) {
this.location = location;
this.npkPath = NpkImage.board;
this.backgroundIndex = backgroundIndex;
this.nameIndex = nameIndex;
this.direction = direction;
this.trainsSelectLicense = trainsSelectLicense;
this.duelSelectLicense = duelSelectLicense;
this.occupyLicense = occupyLicense;
}
}
export class MapTileFactory {
static getData(type: MapTileType): MapTileData{
// const tts = type as MapTileType;
// const ss = tts == MapTileType.HeDunMaEr;
// const nn = Number(type);
// const aa = +type;
// const tttt: MapTileType = MapTileType.HeDunMaEr;
switch (type) {
/// 赫顿玛尔
case MapTileType.HeDunMaEr:
console.log(type);
return MapTileFactory.HeDunMaErData;
/// 时间广场
case MapTileType.ShiJianGuangChang:
console.log(type);
return MapTileFactory.ShiJianGuangChangData;
}
console.log(type);
}
// 赫顿玛尔
private static HeDunMaErData = new MapTileData({
location: v2(507, -500),
direction: MapTileDirection.nook,
trainsSelectLicense: true,
duelSelectLicense: false,
occupyLicense: false,
});
/// 时间广场
private static ShiJianGuangChangData = new MapTileData({
location: v2(507, -500),
backgroundIndex: 1,
direction: MapTileDirection.horizontal,
trainsSelectLicense: true,
duelSelectLicense: true,
occupyLicense: true,
});
}

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@ -0,0 +1,9 @@
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@ -0,0 +1,102 @@
import { _decorator, Node } from "cc";
import {
MapTileData,
MapTileDirection,
MapTileFactory,
MapTileType,
} from "./MapTileData";
import { BaseSprite } from "../GlobalScript/CommonComponent/BaseSprite";
import { MapTileButtonComponent } from "./MapTileButtonComponent";
import { MapTileController } from "./MapTileController";
const { ccclass } = _decorator;
/// 地块
@ccclass("MapTileNode")
export class MapTileNode extends Node {
/// -- Node
/// 背景节点
private backgroundNode: Node;
/// 地块名称
private nameNode: Node;
/// 决斗场选中的战斗边框
private fightNode: Node;
/// 鼠标操作变化的边框
private borderNode: Node;
/// 占领图标
private occupyIconNode: Node;
/// 决斗场选中的图标 和倍数icon
private fightIconNode: Node;
/// 控制器
private controller: MapTileController;
constructor(type) {
super();
this.controller = this.addComponent(MapTileController);
this.controller.tileType = type;
this.initNode();
}
initNode() {
/// 背景
if (this.controller.tileData.backgroundIndex) {
const node = new Node();
this.addChild(node);
const bs = node.addComponent(BaseSprite);
bs.updateSpriteFrame(
this.controller.tileData.npkPath,
this.controller.tileData.backgroundIndex
);
this.backgroundNode = node;
}
/// 名称
if (this.controller.tileData.nameIndex) {
const node = new Node();
this.addChild(node);
const bs = node.addComponent(BaseSprite);
bs.updateSpriteFrame(this.controller.tileData.npkPath, this.controller.tileData.nameIndex);
this.nameNode = node;
}
/// 决斗场选择后的红色边框
// 四角和命运硬币 没有红框
if (
this.controller.tileData.direction != MapTileDirection.nook ||
this.controller.tileType !=
(MapTileType.XiaoZhenMingYunYinBi || MapTileType.HaLinMingYunYinBi)
) {
const node = new Node();
// node.active = false;
this.addChild(node);
const bs = node.addComponent(BaseSprite);
// 横向地块27 竖向28
bs.updateSpriteFrame(
this.controller.tileData.npkPath,
this.controller.tileData.direction == MapTileDirection.horizontal ? 27 : 28
);
this.nameNode = node;
}
/// 鼠标选择边框
const bordeNode = new Node();
// bordeNode.active = false;
const bordeBS = bordeNode.addComponent(MapTileButtonComponent);
bordeBS.direction = this.controller.tileData.direction;
this.borderNode = bordeNode;
}
}

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@ -0,0 +1,9 @@
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}

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@ -25,10 +25,10 @@ export class StartGameUINode extends Node {
get pressenNode(): Node{
return this._pressenNode;
}
constructor(){
super();
this.addComponent(UITransform).setContentSize(1067,600);
this.init();
@ -36,7 +36,7 @@ export class StartGameUINode extends Node {
/// 初始化子节点
init(){
this.initBackground();
this.initTitle();
this.initStartButton();
@ -68,7 +68,7 @@ export class StartGameUINode extends Node {
/// 按钮节点
const startButtonNode = new Node('StartButton');
startButtonNode.setPosition(441.5,-450);
/// 给节点添加 button 组件
const buttonComponent = startButtonNode.addComponent( BaseButton );
buttonComponent.ImgPath = NpkImage.main;
@ -77,7 +77,7 @@ export class StartGameUINode extends Node {
buttonComponent.PressImgIndex = 3;
buttonComponent.DisableImgIndex = 4;
startButtonNode.addComponent( Button)
startButtonNode.addComponent( Button)
startButtonNode.on(Button.EventType.CLICK,this.startOnTouchEnd,this);
this.addChild(startButtonNode);
@ -87,7 +87,7 @@ export class StartGameUINode extends Node {
initLabel(){
const labelNode = new Node('Label');
labelNode.setPosition(550,-421);
const labelComponent = labelNode.addComponent( Label );
labelComponent.string = '∞';
labelComponent.color = new Color('24a5cd');
@ -101,7 +101,7 @@ export class StartGameUINode extends Node {
/// 按钮节点
const pressenButtonNode = new Node('PressenButton');
pressenButtonNode.setPosition(1020,-10);
/// 给节点添加 button 组件
const buttonComponent = pressenButtonNode.addComponent( BaseButton );
buttonComponent.ImgPath = NpkImage.main;
@ -125,22 +125,22 @@ export class StartGameUINode extends Node {
this.pressenNode.setPosition(0,0);
this.pressenNode.addComponent( UITransform).setContentSize(1067,600);
this.pressenNode.getComponent(UITransform).anchorPoint = v2(0, 1);
/// 拦截下层的点击事件
this.pressenNode.addComponent( BlockInputEvents );
/// 给节点添加 img
/// 给节点添加 img
const imgNode = new Node('PressenImage');
imgNode.setPosition(134,-21.5);
const imgComponent = imgNode.addComponent( BaseSprite );
imgComponent.updateSpriteFrame(NpkImage.main,25);
this.pressenNode.addChild(imgNode);
/// 关闭按钮
const closeNode = new closeButtonNode(this.closeOnTouchEnd.bind(this));
closeNode.setPosition(767,-10);
imgNode.addChild(closeNode);
}
/// 打开玩法介绍
@ -150,7 +150,7 @@ export class StartGameUINode extends Node {
}
}
closeOnTouchEnd(event:EventMouse){
this.pressenNode.active = false;
}

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@ -1,159 +1,156 @@
import { _decorator, Component, Director, director, Node, UITransform } from 'cc';
import { StartGameUINode } from './StartGameUINode';
import { CharacterType, GamerNode } from './GamerNode';
import { BaseSprite } from '../GlobalScript/CommonComponent/BaseSprite';
import { NpkImage } from '../Tool/NPKImage';
import { AnimationNode } from '../GlobalScript/Animation/AnimationNode';
import { BaseButton, BaseButtonState } from '../GlobalScript/CommonComponent/BaseButton';
import { DiceButtonNode } from './DiceButtonNode';
import { OtherWinNode, otherWinType } from './OtherWinNode';
import {
_decorator,
Component,
Director,
director,
Node,
UITransform,
} from "cc";
import { StartGameUINode } from "./StartGameUINode";
import { CharacterType, GamerNode } from "./GamerNode";
import { BaseSprite } from "../GlobalScript/CommonComponent/BaseSprite";
import { NpkImage } from "../Tool/NPKImage";
import { AnimationNode } from "../GlobalScript/Animation/AnimationNode";
import { BaseButtonState } from "../GlobalScript/CommonComponent/BaseButton";
import { DiceButtonNode } from "./DiceButtonNode";
import { OtherWinNode, otherWinType } from "./OtherWinNode";
import { BoardRoot } from "./BoardRoot";
const { ccclass } = _decorator;
@ccclass('UIRoot')
@ccclass("UIRoot")
export class UIRoot extends Component {
/// 等待玩家
private awaitGamerNode: Node;
/// 玩家一
private gamerOne: GamerNode;
/// 玩家二
private gamerTwo: GamerNode;
/// 玩家三
private gamerThree: GamerNode;
/// 投骰子按钮
private diceButton: DiceButtonNode;
/// 其他胜利条件
private otherWinNode: OtherWinNode;
/// 等待玩家
private awaitGamerNode: Node;
/// 玩家一
private gamerOne: GamerNode;
/// 玩家二
private gamerTwo: GamerNode;
/// 玩家三
private gamerThree: GamerNode;
/// 投骰子按钮
private diceButton: DiceButtonNode;
/// 初始化开始游戏界面的UI
initStartGameUI() {
const startGameUINode = new StartGameUINode();
startGameUINode.addComponent(UITransform).setContentSize(1067, 600);
this.node.addChild(startGameUINode);
}
/// 初始化游戏界面UI
initGameUI() {
/// 玩家UI
this.initGamerUI();
/// 右下骰子操作按钮
this.initDiceButton();
/// 等待玩家加载
this.initAwaitGamerUI();
/// 其他胜利条件
private otherWinNode: OtherWinNode;
this.initOtherNode();
}
/// 初始化玩家UI
initGamerUI() {
this.gamerOne = new GamerNode("玩家一");
this.gamerOne.setPosition(0, -540);
this.gamerOne.charchterType = CharacterType.JianHun;
this.node.addChild(this.gamerOne);
/// 初始化开始游戏界面的UI
initStartGameUI(){
const startGameUINode = new StartGameUINode();
startGameUINode.addComponent( UITransform).setContentSize(1067,600);
this.node.addChild(startGameUINode);
}
this.gamerTwo = new GamerNode("");
this.gamerTwo.setPosition(877, 0);
this.node.addChild(this.gamerTwo);
/// 初始化游戏界面UI
initGameUI(){
/// 玩家UI
this.initGamerUI();
/// 右下骰子操作按钮
this.initDiceButton();
/// 等待玩家加载
this.initAwaitGamerUI();
/// 其他胜利条件
this.initOtherNode();
}
this.gamerThree = new GamerNode("");
this.node.addChild(this.gamerThree);
/// 初始化玩家UI
initGamerUI(){
this.gamerOne = new GamerNode('玩家一')
this.gamerOne.setPosition(0,-540);
this.gamerOne.charchterType = CharacterType.JianHun;
this.node.addChild( this.gamerOne );
this.initDiceButton();
}
this.gamerTwo = new GamerNode('')
this.gamerTwo.setPosition(877,0);
this.node.addChild( this.gamerTwo );
/// 初始化加载UI
initAwaitGamerUI() {
const node = new Node();
node.setPosition(177.5, -244.5);
this.node.addChild(node);
this.gamerThree = new GamerNode('')
this.node.addChild( this.gamerThree );
const spr = node.addComponent(BaseSprite);
spr.updateSpriteFrame(NpkImage.loading_loop, 0);
this.initDiceButton();
const ani = new AnimationNode("ani/loading_loop01.ani");
ani.setPosition(350, -110);
node.addChild(ani);
}
this.awaitGamerNode = node;
/// 初始化加载UI
initAwaitGamerUI(){
const node = new Node();
node.setPosition(177.5,-244.5);
this.node.addChild(node);
/// 2秒后 结束加载
setTimeout(() => {
/// 这一帧结束之后销毁
director.once(Director.EVENT_END_FRAME, () => {
// 销毁
this.awaitGamerNode.destroy();
const spr = node.addComponent( BaseSprite);
spr.updateSpriteFrame(NpkImage.loading_loop,0);
/// 初始化开始倒计时动画
// this.initCountFontAni(5);
});
const ani = new AnimationNode('ani/loading_loop01.ani');
ani.setPosition(350,-110);
node.addChild( ani );
this.aniDone();
}, 2000);
}
this.awaitGamerNode = node;
/// 初始化倒计时动画
initCountFontAni(index: number) {
const ani = new AnimationNode("ani/dnf_quiz_" + index + ".ani", () => {
director.once(Director.EVENT_END_FRAME, () => {
ani.destroy();
});
if (index > 1) {
this.initCountFontAni(index - 1);
} else {
/// 动画结束
this.aniDone();
}
});
ani.setPosition(420, -180);
/// 2秒后 结束加载
this.scheduleOnce(()=>{
/// 这一帧结束之后销毁
director.once(Director.EVENT_END_FRAME,()=>{
// 销毁
this.awaitGamerNode.destroy();
});
this.node.addChild(ani);
}
this.aniDone();
/// 初始化投骰子按钮
initDiceButton() {
this.diceButton = new DiceButtonNode();
this.diceButton.setPosition(849, -453);
this.node.addChild(this.diceButton);
/// 初始化开始倒计时
// this.initCountFontAni(5);
/// 显示其他胜利条件
this.diceButton.winButtonBlock = () => {
this.otherWinNode.active = true;
};
}
},2);
}
/// 初始化其他胜利条件
initOtherNode() {
this.otherWinNode = new OtherWinNode(otherWinType.longRun);
this.node.addChild(this.otherWinNode);
/// 初始化倒计时动画
initCountFontAni(index:number){
const ani = new AnimationNode('ani/dnf_quiz_' + index +'.ani',()=>{
director.once(Director.EVENT_END_FRAME,()=>{
ani.destroy();
});
if (index > 1){
this.initCountFontAni(index-1);
}else{
/// 动画结束
this.aniDone();
}
});
ani.setPosition(420,-180);
this.node.addChild( ani );
}
this.otherWinNode.active = false;
}
aniDone() {
/// 恢复其他胜利按钮的状态
this.diceButton.winButtonComponent.ButtonState = BaseButtonState.Normal;
/// 显示其他胜利条件
this.otherWinNode.active = true;
const boardNode = this.node.parent.getChildByName("BoardRoot");
/// 显示最底层的地图块
const board = boardNode.getComponent(BoardRoot);
board.initMapTile();
}
/// 初始化投骰子按钮
initDiceButton(){
this.diceButton = new DiceButtonNode();
this.diceButton.setPosition(849,-453);
this.node.addChild(this.diceButton);
start() {
this.node.addComponent(UITransform).setContentSize(1067, 600);
this.initStartGameUI();
}
/// 显示其他胜利条件
this.diceButton.winButtonBlock = ()=>{
this.otherWinNode.active = true;
};
}
/// 初始化其他胜利条件
initOtherNode(){
this.otherWinNode = new OtherWinNode(otherWinType.longRun);
this.node.addChild(this.otherWinNode);
this.otherWinNode.active = false;
}
aniDone(){
/// 恢复其他胜利按钮的状态
this.diceButton.winButtonComponent.ButtonState = BaseButtonState.Normal;
/// 显示其他胜利条件
this.otherWinNode.active = true;
}
start() {
this.node.addComponent( UITransform ).setContentSize(1067,600);
this.initStartGameUI();
}
update(deltaTime: number) {
}
update(deltaTime: number) {}
}

View File

@ -23,7 +23,7 @@
"_active": true,
"_components": [],
"_prefab": {
"__id__": 17
"__id__": 18
},
"_lpos": {
"__type__": "cc.Vec3",
@ -54,7 +54,7 @@
},
"autoReleaseAssets": false,
"_globals": {
"__id__": 18
"__id__": 19
},
"_id": "f713b5ea-a70f-486c-8260-0338f089a5b8"
},
@ -76,14 +76,14 @@
],
"_active": true,
"_components": [
{
"__id__": 14
},
{
"__id__": 15
},
{
"__id__": 16
},
{
"__id__": 17
}
],
"_prefab": null,
@ -175,7 +175,7 @@
"_priority": 0,
"_fov": 45,
"_fovAxis": 0,
"_orthoHeight": 391.5478295819936,
"_orthoHeight": 522.7763819095478,
"_near": 0,
"_far": 1000,
"_color": {
@ -220,10 +220,10 @@
"__id__": 6
},
{
"__id__": 9
"__id__": 10
},
{
"__id__": 12
"__id__": 13
}
],
"_active": true,
@ -274,6 +274,9 @@
},
{
"__id__": 8
},
{
"__id__": 9
}
],
"_prefab": null,
@ -342,6 +345,18 @@
"ImgIndex": 0,
"_id": "fc2gTwXM1Lq68bZxSz8rQ1"
},
{
"__type__": "51518t/LCBGQZ6rvzL2I2e5",
"_name": "",
"_objFlags": 0,
"__editorExtras__": {},
"node": {
"__id__": 6
},
"_enabled": true,
"__prefab": null,
"_id": "5c+WvJW35JkYzLE6SY7Dmz"
},
{
"__type__": "cc.Node",
"_name": "UIRoot",
@ -354,10 +369,10 @@
"_active": true,
"_components": [
{
"__id__": 10
"__id__": 11
},
{
"__id__": 11
"__id__": 12
}
],
"_prefab": null,
@ -396,7 +411,7 @@
"_objFlags": 0,
"__editorExtras__": {},
"node": {
"__id__": 9
"__id__": 10
},
"_enabled": true,
"__prefab": null,
@ -418,7 +433,7 @@
"_objFlags": 0,
"__editorExtras__": {},
"node": {
"__id__": 9
"__id__": 10
},
"_enabled": true,
"__prefab": null,
@ -436,7 +451,7 @@
"_active": true,
"_components": [
{
"__id__": 13
"__id__": 14
}
],
"_prefab": null,
@ -475,7 +490,7 @@
"_objFlags": 0,
"__editorExtras__": {},
"node": {
"__id__": 12
"__id__": 13
},
"_enabled": true,
"__prefab": null,
@ -570,29 +585,29 @@
{
"__type__": "cc.SceneGlobals",
"ambient": {
"__id__": 19
},
"shadows": {
"__id__": 20
},
"_skybox": {
"shadows": {
"__id__": 21
},
"fog": {
"_skybox": {
"__id__": 22
},
"octree": {
"fog": {
"__id__": 23
},
"skin": {
"octree": {
"__id__": 24
},
"lightProbeInfo": {
"skin": {
"__id__": 25
},
"postSettings": {
"lightProbeInfo": {
"__id__": 26
},
"postSettings": {
"__id__": 27
},
"bakedWithStationaryMainLight": false,
"bakedWithHighpLightmap": false
},