parent
1c95e70661
commit
bc32d687ee
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@ -21,18 +21,18 @@ export class GameState extends Component {
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}
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}
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//当前是否处于暂停状态
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/** 当前是否处于暂停状态 */
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PauseState: boolean = false;
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PauseState: boolean = false;
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//改变暂停状态的回调函数
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/** 改变暂停状态的回调函数 */
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ResumeCallBackFunc: ResumeCallback<any>[] = [];
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ResumeCallBackFunc: ResumeCallback<any>[] = [];
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//获取暂停状态
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/** 获取暂停状态 */
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IsPauseState(): boolean {
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IsPauseState(): boolean {
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return this.PauseState;
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return this.PauseState;
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}
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}
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//设置暂停状态
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/** 设置暂停状态 */
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SetCurrentPauseState(State: boolean) {
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SetCurrentPauseState(State: boolean) {
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//不等于时 设置一次
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//不等于时 设置一次
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if (State != this.PauseState) {
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if (State != this.PauseState) {
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@ -45,7 +45,7 @@ export class GameState extends Component {
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}
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}
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}
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}
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//注册恢复游戏的逻辑回调函数
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/** 注册恢复游戏的逻辑回调函数 */
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RegisterResumeCallBack(Func: ResumeCallback<any>) {
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RegisterResumeCallBack(Func: ResumeCallback<any>) {
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this.ResumeCallBackFunc.push(Func);
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this.ResumeCallBackFunc.push(Func);
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}
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}
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@ -2,7 +2,7 @@
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"ver": "1.0.3",
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"ver": "1.0.3",
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"importer": "buffer",
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"importer": "buffer",
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"imported": true,
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"imported": true,
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"uuid": "d3385675-1bcd-4592-b0f0-bf716f181429",
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"uuid": "6aba7d31-7435-4f59-b5aa-79256df4ede9",
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"files": [
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"files": [
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".bin",
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".bin",
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".json"
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".json"
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@ -1,12 +1,12 @@
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/*
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/*
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* @Author: WoNiu
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* @Author: WoNiu
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* @Date: 2024-03-16 15:26:27
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* @Date: 2024-03-16 15:26:27
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* @LastEditTime: 2024-03-26 15:43:37
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* @LastEditTime: 2024-03-28 21:13:04
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* @LastEditors: WoNiu
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* @LastEditors: WoNiu
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* @Description: 最底层的地图 图层Component
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* @Description: 最底层的地图 图层Component
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*/
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*/
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import { _decorator, Component, Node } from "cc";
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import { _decorator, Component, Node } from "cc";
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import { MapTileType, MapTileTypes } from "./MapTile/MapTileData";
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import { MapTileType, MapTileTypes } from "./MapTile/MapTileType";
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import { MapTileNode } from "./MapTile/MapTileNode";
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import { MapTileNode } from "./MapTile/MapTileNode";
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const { ccclass } = _decorator;
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const { ccclass } = _decorator;
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@ -1,40 +0,0 @@
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/*
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* @Author: WoNiu
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* @Date: 2024-03-19 17:44:59
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* @LastEditTime: 2024-03-26 13:34:17
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* @LastEditors: WoNiu
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* @Description:
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*/
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import { _decorator, Component, Director, director, Node } from "cc";
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import { SelectNumberNode } from "./DialogNode/SelectNumberNode";
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const { ccclass, property } = _decorator;
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@ccclass("DialogRoot")
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/**
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* @description: 弹窗
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*/
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export class DialogRoot extends Component {
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start() {
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}
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update(deltaTime: number) {}
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//* 初始化并显示顺序选择node
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initSelectNumberNode(): SelectNumberNode {
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const selectNode = new SelectNumberNode();
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selectNode.name = "SelectNumberNode";
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this.node.addChild(selectNode);
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return selectNode;
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}
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//* 销毁顺序选择node
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destroySelectNumberNode() {
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/// 一帧结束之后销毁
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director.once(Director.EVENT_END_FRAME, () => {
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// 销毁
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this.node.getChildByName("SelectNumberNode").destroy();
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});
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}
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}
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@ -0,0 +1,23 @@
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/*
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* @Author: WoNiu
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* @Date: 2024-03-19 17:44:59
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* @LastEditTime: 2024-03-29 14:00:11
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* @LastEditors: WoNiu
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* @Description: 弹窗
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*/
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import { _decorator, Component } from "cc";
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const { ccclass, property } = _decorator;
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@ccclass("DialogRoot")
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/**
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* @description: 弹窗
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*/
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export class DialogRoot extends Component {
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start() {}
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update(deltaTime: number) {}
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}
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@ -1,7 +1,7 @@
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/*
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/*
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* @Author: WoNiu
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* @Author: WoNiu
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* @Date: 2024-03-26 11:44:58
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* @Date: 2024-03-26 11:44:58
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* @LastEditTime: 2024-03-27 15:49:36
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* @LastEditTime: 2024-03-29 14:02:43
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* @LastEditors: WoNiu
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* @LastEditors: WoNiu
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* @Description: 幸运硬币效果类型
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* @Description: 幸运硬币效果类型
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*/
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*/
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@ -20,30 +20,29 @@ import { AnimationNode } from "../../GlobalScript/Animation/AnimationNode";
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import { BaseSprite } from "../../GlobalScript/CommonComponent/BaseSprite";
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import { BaseSprite } from "../../GlobalScript/CommonComponent/BaseSprite";
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import { NpkImage } from "../../Tool/NPKImage";
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import { NpkImage } from "../../Tool/NPKImage";
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import { CloseButtonNode } from "../Common/CloseButtonNode";
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import { CloseButtonNode } from "../Common/CloseButtonNode";
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import { GameRootSingleton } from "../GameRootController";
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const { ccclass, property } = _decorator;
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const { ccclass, property } = _decorator;
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/**
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/**
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* @description: 幸运硬币效果类型
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* @description: 幸运硬币效果类型
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*/
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*/
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export enum LuckyType {
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export enum LuckyType {
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// 前进三格
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/** 前进三格 */
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GoThree = 0,
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GoThree = 0,
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// 移动到月光酒馆
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/** 移动到月光酒馆 */
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YeGuangJiuGuan,
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YeGuangJiuGuan,
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// 移动到决斗场
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/** 移动到决斗场 */
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JueDouChang,
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JueDouChang,
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// 移动到海上列车
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/** 移动到海上列车 */
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HaiShangLieChe,
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HaiShangLieChe,
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// 我要双倍,点数x2
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/** 我要双倍,点数x2 */
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Double,
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Double,
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// 这是我的钱,点数减半
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/** 这是我的钱,点数减半 */
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Halve,
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Halve,
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// 骑士马战 ,点数+2w
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/** 骑士马战 ,点数+2w */
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HorseCombat,
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HorseCombat,
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// 装备修理, 点数-2w
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/** 装备修理, 点数-2w */
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Servicing,
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Servicing,
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// 收取费用,夺取其他人 2w 点数
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/** 收取费用,夺取其他人 2w 点数 */
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Charge,
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Charge,
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}
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}
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export class LuckyCoinsNode extends Node {
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export class LuckyCoinsNode extends Node {
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luckyType: LuckyType;
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luckyType: LuckyType;
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// 幸运硬币的结果
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/** 幸运硬币的结果节点 */
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resultNode: Node;
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resultNode: Node;
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/** 动画完成回调 */
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aniDoneBack: Function;
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aniDoneBack: Function;
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constructor(type: LuckyType,aniDone:Function) {
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constructor(type: LuckyType,aniDone:Function) {
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@ -1,70 +1,72 @@
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/*
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/*
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* @Author: WoNiu
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* @Author: WoNiu
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* @Date: 2024-03-21 13:29:53
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* @Date: 2024-03-21 13:29:53
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* @LastEditTime: 2024-03-25 01:18:18
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* @LastEditTime: 2024-03-29 14:21:02
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* @LastEditors: WoNiu
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* @LastEditors: WoNiu
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* @Description:
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* @Description:
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*/
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*/
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import { _decorator,Component, Node } from 'cc';
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import { _decorator, Component, Node } from "cc";
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import { BoardRoot } from './BoardRoot';
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import { BoardRoot } from "./BoardRoot";
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import { UIRoot } from './UIRoot';
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import { UIRoot } from "./UIRoot/UIRoot";
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import { DialogRoot } from './DialogRoot';
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import { GameRoleController } from "./UIRoot/GameRoleController";
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import { DialogRoot } from "./DialogRoot/DialogRoot";
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const { ccclass, property } = _decorator;
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const { ccclass, property } = _decorator;
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/**
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/**
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* @description: 游戏根节点的单例 用于直接提供子节点
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* @description: 游戏根节点的单例 用于直接提供子节点
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*/
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*/
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export class GameRootSingleton {
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export class GameRootSingleton {
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private static readonly _instance: GameRootSingleton = new GameRootSingleton();
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private static readonly _instance: GameRootSingleton =
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new GameRootSingleton();
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private constructor() {}
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private constructor() {}
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public static getInstance(): GameRootSingleton {
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return GameRootSingleton._instance;
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}
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boardRootNode:Node;
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UIRootNode: Node;
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DialogRootNode: Node;
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boardRoot: BoardRoot;
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UIRoot: UIRoot;
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DialogRoot: DialogRoot;
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public static getInstance(): GameRootSingleton {
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return GameRootSingleton._instance;
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}
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}
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boardRootNode: Node;
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UIRootNode: Node;
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DialogRootNode: Node;
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@ccclass('GameRootController')
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boardRoot: BoardRoot;
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UIRoot: UIRoot;
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DialogRoot: DialogRoot;
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/** 玩家角色控制脚本 */
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gameRoleController: GameRoleController;
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}
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@ccclass("GameRootController")
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/**
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/**
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* @description: 游戏根节点脚本
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* @description: 游戏根节点脚本
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*/
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*/
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export class GameRootController extends Component {
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export class GameRootController extends Component {
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@property(Node) boardRootNode: Node;
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@property(Node) UIRootNode: Node;
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@property(Node) DialogRootNode: Node;
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@property(Node) boardRootNode:Node;
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start() {
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@property(Node) UIRootNode: Node;
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/// 给三个图层添加 root 根脚本
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@property(Node) DialogRootNode: Node;
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const game = GameRootSingleton.getInstance();
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game.boardRootNode = this.boardRootNode;
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game.UIRootNode = this.UIRootNode;
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game.DialogRootNode = this.DialogRootNode;
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/// 给三个图层添加 root 根脚本
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game.boardRoot = this.boardRootNode.getComponent(BoardRoot);
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game.UIRoot = this.UIRootNode.getComponent(UIRoot);
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game.DialogRoot = this.DialogRootNode.getComponent(DialogRoot);
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/// 在 UI 节点 添加玩家角色控制脚本
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this.UIRootNode.addComponent(GameRoleController);
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start() {
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// 添加游戏 匹配过程控制 脚本
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game.gameRoleController = this.addComponent(GameRoleController);
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/// 给三个图层添加 root 根脚本
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}
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const game = GameRootSingleton.getInstance();
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game.boardRootNode = this.boardRootNode;
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game.UIRootNode = this.UIRootNode;
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game.DialogRootNode = this.DialogRootNode;
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/// 给三个图层添加 root 根脚本
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update(deltaTime: number) {}
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game.boardRoot = this.boardRootNode.getComponent(BoardRoot);
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game.UIRoot = this.UIRootNode.getComponent(UIRoot);
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game.DialogRoot = this.DialogRootNode.getComponent(DialogRoot);
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}
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update(deltaTime: number) {
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}
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}
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}
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@ -0,0 +1,9 @@
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{
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"ver": "1.2.0",
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"importer": "directory",
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"imported": true,
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"uuid": "d61e7a19-5a2c-45c6-b9c8-8efecdaafe18",
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"files": [],
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"subMetas": {},
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"userData": {}
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}
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@ -1,23 +1,26 @@
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/*
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* @Author: WoNiu
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* @Date: 2024-03-09 17:02:06
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* @LastEditTime: 2024-03-27 16:11:51
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* @LastEditors: WoNiu
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* @Description:
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*/
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import { _decorator, Color, Label, Node, Size, Sprite, SpriteFrame, tween, UITransform, VerticalTextAlignment } from 'cc';
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import { _decorator, Color, Label, Node, Size, Sprite, SpriteFrame, tween, UITransform, VerticalTextAlignment } from 'cc';
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import { BaseSprite } from '../../GlobalScript/CommonComponent/BaseSprite';
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import { BaseSprite } from '../../GlobalScript/CommonComponent/BaseSprite';
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import { NpkImage } from '../../Tool/NPKImage';
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import { NpkImage } from '../../Tool/NPKImage';
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import { BaseSpriteFrame } from '../../GlobalScript/CommonComponent/BaseSpriteFrame';
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import { BaseSpriteFrame } from '../../GlobalScript/CommonComponent/BaseSpriteFrame';
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import { GamerRoleType } from './GamerRoleType';
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const { ccclass } = _decorator;
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const { ccclass } = _decorator;
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/// 玩家角色类型
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export enum CharacterType{
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/// 剑魂
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JianHun = 0,
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}
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/// 玩家Node封装
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/// 玩家Node封装
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@ccclass('Gamer')
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@ccclass('GamerCardNode')
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export class GamerNode extends Node {
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export class GamerCardNode extends Node {
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/// 玩家角色类型
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/// 玩家角色类型
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private _characterType : CharacterType;
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private _characterType : GamerRoleType;
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/// 玩家名称
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/// 玩家名称
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private GamerNameLabel : Label;
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private GamerNameLabel : Label;
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@ -34,7 +37,7 @@ export class GamerNode extends Node {
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private blue = new Color('00baff');
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private blue = new Color('00baff');
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set charchterType(type:CharacterType){
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set charchterType(type:GamerRoleType){
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if(!this.getChildByName('GamerCharacterNode')){
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if(!this.getChildByName('GamerCharacterNode')){
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this._characterType = type;
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this._characterType = type;
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this.initCharacterNode();
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this.initCharacterNode();
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@ -0,0 +1,120 @@
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/*
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* @Author: WoNiu
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||||||
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* @Date: 2024-03-27 15:58:07
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* @LastEditTime: 2024-03-29 14:40:52
|
||||||
|
* @LastEditors: WoNiu
|
||||||
|
* @Description:
|
||||||
|
*/
|
||||||
|
import {
|
||||||
|
_decorator,
|
||||||
|
Component,
|
||||||
|
Node,
|
||||||
|
Sprite,
|
||||||
|
SpriteFrame,
|
||||||
|
} from "cc";
|
||||||
|
import { NpkImageTool } from "../../Tool/NPKImage";
|
||||||
|
import { GamerRoleAni, GamerRoleType } from "./GamerRoleType";
|
||||||
|
import { GameState } from "../../GlobalScript/GlobalGameState/GameState";
|
||||||
|
const { ccclass, property } = _decorator;
|
||||||
|
@ccclass("GamerRoleNode")
|
||||||
|
|
||||||
|
//* ─── 玩家在地图上的角色 Node ────────────────────────────────────────────────────────────
|
||||||
|
|
||||||
|
/**
|
||||||
|
* @description: 玩家在地图上的角色 节点
|
||||||
|
*/
|
||||||
|
export class GamerRoleNode extends Node {
|
||||||
|
constructor(type: GamerRoleType) {
|
||||||
|
super();
|
||||||
|
|
||||||
|
//角色类型 设置后自动播放动画
|
||||||
|
this.addComponent(RoleAnimation).type = type;
|
||||||
|
}
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
//* ─── 角色动画播放 Component ───────────────────────────────────────────────────────────────────
|
||||||
|
|
||||||
|
export enum PlayAniState {
|
||||||
|
//播放中
|
||||||
|
playing,
|
||||||
|
//暂停
|
||||||
|
pause,
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* @description: 角色的动画
|
||||||
|
*/
|
||||||
|
export class RoleAnimation extends Component {
|
||||||
|
/** 节点精灵 */
|
||||||
|
private sprite: Sprite;
|
||||||
|
/** 精灵帧总数 */
|
||||||
|
private frameCount: number;
|
||||||
|
/** 是否初始化完成 */
|
||||||
|
private InitState: boolean;
|
||||||
|
/** 精灵帧map缓存 */
|
||||||
|
private frameMap: Map<number, SpriteFrame> = new Map<number, SpriteFrame>();
|
||||||
|
|
||||||
|
/** 每一帧需要显示的时间 千分之一秒 */
|
||||||
|
private static frameShowTime: number = 60;
|
||||||
|
|
||||||
|
/** 当前帧显示了的时间 */
|
||||||
|
private nowFrameTime: number = 0;
|
||||||
|
|
||||||
|
/** 当前帧 */
|
||||||
|
private nowFrameIndex: number = 0;
|
||||||
|
|
||||||
|
/** 动画状态 */
|
||||||
|
private playState: PlayAniState = PlayAniState.playing;
|
||||||
|
|
||||||
|
/** 角色类型 设置后自动播放动画 */
|
||||||
|
set type(type: GamerRoleType) {
|
||||||
|
|
||||||
|
const node = new Node();
|
||||||
|
this.node.addChild(node);
|
||||||
|
|
||||||
|
this.sprite = node.addComponent(Sprite);
|
||||||
|
|
||||||
|
//设置类型
|
||||||
|
this.sprite.sizeMode = Sprite.SizeMode.RAW;
|
||||||
|
//设置
|
||||||
|
this.sprite.trim = false;
|
||||||
|
|
||||||
|
// 获取所有帧图片
|
||||||
|
NpkImageTool.GetNpkImageAll(
|
||||||
|
GamerRoleAni.getPath(type),
|
||||||
|
(count, frameMap) => {
|
||||||
|
this.frameCount = count;
|
||||||
|
this.frameMap = frameMap;
|
||||||
|
this.InitState = true;
|
||||||
|
// 显示第一帧
|
||||||
|
this.sprite.spriteFrame = this.frameMap.get(this.nowFrameIndex);
|
||||||
|
}
|
||||||
|
);
|
||||||
|
}
|
||||||
|
|
||||||
|
start() {}
|
||||||
|
|
||||||
|
update(dt: number) {
|
||||||
|
//如果游戏世界处于暂停的模式下 不再继续播放
|
||||||
|
if (GameState.getInstance().IsPauseState()) return;
|
||||||
|
//如果初始化未完成,不播放
|
||||||
|
if (!this.InitState) return;
|
||||||
|
//如果不在播放中
|
||||||
|
if (this.playState != PlayAniState.playing) return;
|
||||||
|
|
||||||
|
//每帧增加过去的时间 取千分之一秒为单位
|
||||||
|
this.nowFrameTime += Math.trunc(dt * 1000);
|
||||||
|
|
||||||
|
// 大于60毫秒换下一帧
|
||||||
|
if (this.nowFrameTime < 60) return;
|
||||||
|
|
||||||
|
this.nowFrameTime -= 60;
|
||||||
|
this.nowFrameTime++;
|
||||||
|
|
||||||
|
// 播放完成后 重新播放
|
||||||
|
if (this.nowFrameIndex >= this.frameCount) this.nowFrameIndex = 0;
|
||||||
|
|
||||||
|
this.sprite.spriteFrame = this.frameMap.get(this.nowFrameIndex);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
@ -0,0 +1,9 @@
|
||||||
|
{
|
||||||
|
"ver": "4.0.23",
|
||||||
|
"importer": "typescript",
|
||||||
|
"imported": true,
|
||||||
|
"uuid": "7b231e75-2650-4560-a447-3e3de615fdae",
|
||||||
|
"files": [],
|
||||||
|
"subMetas": {},
|
||||||
|
"userData": {}
|
||||||
|
}
|
||||||
|
|
@ -0,0 +1,410 @@
|
||||||
|
/*
|
||||||
|
* @Author: WoNiu
|
||||||
|
* @Date: 2024-03-27 16:10:31
|
||||||
|
* @LastEditTime: 2024-03-29 10:49:55
|
||||||
|
* @LastEditors: WoNiu
|
||||||
|
* @Description: 玩家角色类型
|
||||||
|
*/
|
||||||
|
/// 官网总数 63
|
||||||
|
|
||||||
|
import { NpkImage, NpkImagePath } from "../../Tool/NPKImage";
|
||||||
|
|
||||||
|
//* ─── 玩家角色类型 ──────────────────────────────────────────────────────────────────
|
||||||
|
|
||||||
|
/**
|
||||||
|
* @description: 玩家角色类型
|
||||||
|
*
|
||||||
|
*/
|
||||||
|
export enum GamerRoleType {
|
||||||
|
/** 散打 */
|
||||||
|
SanDa,
|
||||||
|
/** 柔道 */
|
||||||
|
RouDao,
|
||||||
|
/** 气功 */
|
||||||
|
QiGong,
|
||||||
|
/** 街霸 */
|
||||||
|
JieBa,
|
||||||
|
|
||||||
|
/** 女漫游 */
|
||||||
|
NvManYou,
|
||||||
|
/** 女弹药 */
|
||||||
|
NvDanYao,
|
||||||
|
/** 女机械 */
|
||||||
|
NvJiXie,
|
||||||
|
/** 女枪炮 */
|
||||||
|
NvQiangPao,
|
||||||
|
|
||||||
|
/** 冰洁 */
|
||||||
|
BingJie,
|
||||||
|
/** 元素爆破 */
|
||||||
|
|
||||||
|
YuanSuBaoPo,
|
||||||
|
/** 剑魔 */
|
||||||
|
JianMo,
|
||||||
|
/** 剑宗 */
|
||||||
|
|
||||||
|
JianZong,
|
||||||
|
/** 暗殿骑士 */
|
||||||
|
AnDianQiShi,
|
||||||
|
/** 流浪骑士 */
|
||||||
|
|
||||||
|
LiuLangQiShi,
|
||||||
|
/** 光枪 */
|
||||||
|
GuangQiang,
|
||||||
|
/** 暗枪 */
|
||||||
|
AnQiang,
|
||||||
|
|
||||||
|
/** 女街霸 */
|
||||||
|
NvJieBa,
|
||||||
|
/** 女散打 */
|
||||||
|
NvSanDa,
|
||||||
|
/** 女气功 */
|
||||||
|
NvQiGong,
|
||||||
|
/** 女柔道 */
|
||||||
|
NvRouDao,
|
||||||
|
|
||||||
|
/** 弹药 */
|
||||||
|
DanYao,
|
||||||
|
/** 枪炮 */
|
||||||
|
QiangPao,
|
||||||
|
/** 机械 */
|
||||||
|
JiXie,
|
||||||
|
/** 漫游 */
|
||||||
|
ManYou,
|
||||||
|
|
||||||
|
/** 战法 */
|
||||||
|
ZanFa,
|
||||||
|
/** 召唤 */
|
||||||
|
ZhaoHuan,
|
||||||
|
/** 魔道 */
|
||||||
|
MoDao,
|
||||||
|
/** 元素 */
|
||||||
|
YuanSu,
|
||||||
|
|
||||||
|
/** 复仇 */
|
||||||
|
FuChou,
|
||||||
|
/** 篮拳 */
|
||||||
|
LanQuan,
|
||||||
|
/** 圣骑 */
|
||||||
|
ShenQi,
|
||||||
|
/** 驱魔 */
|
||||||
|
QuMo,
|
||||||
|
|
||||||
|
/** 狂战 */
|
||||||
|
KuangZhan,
|
||||||
|
/** 鬼泣 */
|
||||||
|
GuiQi,
|
||||||
|
/** 阿修罗 */
|
||||||
|
AXiuLuo,
|
||||||
|
/** 剑魂 */
|
||||||
|
JianHun,
|
||||||
|
|
||||||
|
/** 刺客 */
|
||||||
|
Cike,
|
||||||
|
/** 影武者 */
|
||||||
|
YinWuZhe,
|
||||||
|
/** 忍者 */
|
||||||
|
RenZhe,
|
||||||
|
/** 死灵 */
|
||||||
|
SiLin,
|
||||||
|
/** 普通鬼剑士 */
|
||||||
|
GuiJianShi,
|
||||||
|
}
|
||||||
|
|
||||||
|
//* ─── 角色立绘 路径 ─────────────────────────────────────────────────────────────────
|
||||||
|
|
||||||
|
/**
|
||||||
|
* @description: 角色立绘 路径
|
||||||
|
*/
|
||||||
|
export class GamerRoleCardDate {
|
||||||
|
/** NPk路径 */
|
||||||
|
npkPath: string;
|
||||||
|
/** index */
|
||||||
|
index: number;
|
||||||
|
|
||||||
|
constructor(index: number) {
|
||||||
|
this.npkPath = NpkImage.character_sd;
|
||||||
|
this.index = index;
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* @description: 从角色类型获取立绘数据
|
||||||
|
*/
|
||||||
|
static getDate(type: GamerRoleType): GamerRoleCardDate {
|
||||||
|
switch (type) {
|
||||||
|
// 散打
|
||||||
|
case GamerRoleType.SanDa:
|
||||||
|
return new GamerRoleCardDate(29);
|
||||||
|
// 柔道
|
||||||
|
case GamerRoleType.RouDao:
|
||||||
|
return new GamerRoleCardDate(31);
|
||||||
|
// 气功
|
||||||
|
case GamerRoleType.QiGong:
|
||||||
|
return new GamerRoleCardDate(28);
|
||||||
|
// 街霸
|
||||||
|
case GamerRoleType.JieBa:
|
||||||
|
return new GamerRoleCardDate(30);
|
||||||
|
|
||||||
|
// 女漫游
|
||||||
|
case GamerRoleType.NvManYou:
|
||||||
|
return new GamerRoleCardDate(20);
|
||||||
|
// 女弹药
|
||||||
|
case GamerRoleType.NvDanYao:
|
||||||
|
return new GamerRoleCardDate(23);
|
||||||
|
// 女机械
|
||||||
|
case GamerRoleType.NvJiXie:
|
||||||
|
return new GamerRoleCardDate(22);
|
||||||
|
// 女枪炮
|
||||||
|
case GamerRoleType.NvQiangPao:
|
||||||
|
return new GamerRoleCardDate(21);
|
||||||
|
|
||||||
|
// 冰洁
|
||||||
|
case GamerRoleType.BingJie:
|
||||||
|
return new GamerRoleCardDate(33);
|
||||||
|
// 元素爆破
|
||||||
|
case GamerRoleType.YuanSuBaoPo:
|
||||||
|
return new GamerRoleCardDate(32);
|
||||||
|
|
||||||
|
// 剑魔
|
||||||
|
case GamerRoleType.JianMo:
|
||||||
|
return new GamerRoleCardDate(41);
|
||||||
|
// 剑宗
|
||||||
|
case GamerRoleType.JianZong:
|
||||||
|
return new GamerRoleCardDate(39);
|
||||||
|
|
||||||
|
// 暗殿骑士
|
||||||
|
case GamerRoleType.AnDianQiShi:
|
||||||
|
return new GamerRoleCardDate(40);
|
||||||
|
// 流浪骑士
|
||||||
|
case GamerRoleType.LiuLangQiShi:
|
||||||
|
return new GamerRoleCardDate(42);
|
||||||
|
|
||||||
|
// 光枪
|
||||||
|
case GamerRoleType.GuangQiang:
|
||||||
|
return new GamerRoleCardDate(48);
|
||||||
|
// 暗枪
|
||||||
|
case GamerRoleType.AnQiang:
|
||||||
|
return new GamerRoleCardDate(47);
|
||||||
|
|
||||||
|
// 女街霸
|
||||||
|
case GamerRoleType.NvJieBa:
|
||||||
|
return new GamerRoleCardDate(6);
|
||||||
|
// 女散打
|
||||||
|
case GamerRoleType.NvSanDa:
|
||||||
|
return new GamerRoleCardDate(5);
|
||||||
|
// 女气功
|
||||||
|
case GamerRoleType.NvQiGong:
|
||||||
|
return new GamerRoleCardDate(4);
|
||||||
|
// 女柔道
|
||||||
|
case GamerRoleType.NvRouDao:
|
||||||
|
return new GamerRoleCardDate(7);
|
||||||
|
|
||||||
|
// 弹药
|
||||||
|
case GamerRoleType.DanYao:
|
||||||
|
return new GamerRoleCardDate(11);
|
||||||
|
// 枪炮
|
||||||
|
case GamerRoleType.QiangPao:
|
||||||
|
return new GamerRoleCardDate(9);
|
||||||
|
// 机械
|
||||||
|
case GamerRoleType.JiXie:
|
||||||
|
return new GamerRoleCardDate(10);
|
||||||
|
// 漫游
|
||||||
|
case GamerRoleType.ManYou:
|
||||||
|
return new GamerRoleCardDate(8);
|
||||||
|
|
||||||
|
// 战法
|
||||||
|
case GamerRoleType.ZanFa:
|
||||||
|
return new GamerRoleCardDate(14);
|
||||||
|
// 召唤
|
||||||
|
case GamerRoleType.ZhaoHuan:
|
||||||
|
return new GamerRoleCardDate(13);
|
||||||
|
// 魔道
|
||||||
|
case GamerRoleType.MoDao:
|
||||||
|
return new GamerRoleCardDate(15);
|
||||||
|
// 元素
|
||||||
|
case GamerRoleType.YuanSu:
|
||||||
|
return new GamerRoleCardDate(12);
|
||||||
|
|
||||||
|
// 复仇
|
||||||
|
case GamerRoleType.FuChou:
|
||||||
|
return new GamerRoleCardDate(19);
|
||||||
|
// 篮拳
|
||||||
|
case GamerRoleType.LanQuan:
|
||||||
|
return new GamerRoleCardDate(16);
|
||||||
|
// 圣骑
|
||||||
|
case GamerRoleType.ShenQi:
|
||||||
|
return new GamerRoleCardDate(17);
|
||||||
|
// 驱魔
|
||||||
|
case GamerRoleType.QuMo:
|
||||||
|
return new GamerRoleCardDate(18);
|
||||||
|
|
||||||
|
// 狂战
|
||||||
|
case GamerRoleType.KuangZhan:
|
||||||
|
return new GamerRoleCardDate(2);
|
||||||
|
// 鬼泣
|
||||||
|
case GamerRoleType.GuiQi:
|
||||||
|
return new GamerRoleCardDate(1);
|
||||||
|
// 阿修罗
|
||||||
|
case GamerRoleType.AXiuLuo:
|
||||||
|
return new GamerRoleCardDate(3);
|
||||||
|
// 剑魂
|
||||||
|
case GamerRoleType.JianHun:
|
||||||
|
return new GamerRoleCardDate(0);
|
||||||
|
|
||||||
|
// 刺客
|
||||||
|
case GamerRoleType.Cike:
|
||||||
|
return new GamerRoleCardDate(24);
|
||||||
|
// 影武者
|
||||||
|
case GamerRoleType.YinWuZhe:
|
||||||
|
return new GamerRoleCardDate(27);
|
||||||
|
// 忍者
|
||||||
|
case GamerRoleType.RenZhe:
|
||||||
|
return new GamerRoleCardDate(26);
|
||||||
|
// 死灵
|
||||||
|
case GamerRoleType.SiLin:
|
||||||
|
return new GamerRoleCardDate(25);
|
||||||
|
|
||||||
|
// 普通鬼剑士
|
||||||
|
case GamerRoleType.GuiJianShi:
|
||||||
|
return new GamerRoleCardDate(62);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
//* ─── 角色站立动画 路径 ───────────────────────────────────────────────────────────────
|
||||||
|
|
||||||
|
/**
|
||||||
|
* @description: 角色站立动画 路径
|
||||||
|
*/
|
||||||
|
export class GamerRoleAni {
|
||||||
|
/**
|
||||||
|
* @description: 从角色站立动画 路径
|
||||||
|
*/
|
||||||
|
static getPath(type: GamerRoleType): string {
|
||||||
|
switch (type) {
|
||||||
|
// 散打
|
||||||
|
case GamerRoleType.SanDa:
|
||||||
|
return NpkImagePath + "role_1_sanda.img";
|
||||||
|
// 柔道
|
||||||
|
case GamerRoleType.RouDao:
|
||||||
|
return NpkImagePath + "role_2_roudao.img";
|
||||||
|
// 气功
|
||||||
|
case GamerRoleType.QiGong:
|
||||||
|
return NpkImagePath + "role_3_qigong.img";
|
||||||
|
// 街霸
|
||||||
|
case GamerRoleType.JieBa:
|
||||||
|
return NpkImagePath + "role_4_jieba.img";
|
||||||
|
// 女漫游
|
||||||
|
case GamerRoleType.NvManYou:
|
||||||
|
return NpkImagePath + "role_5_nv_manyou.img";
|
||||||
|
// 女弹药
|
||||||
|
case GamerRoleType.NvDanYao:
|
||||||
|
return NpkImagePath + "role_6_nv_danyao.img";
|
||||||
|
// 女机械
|
||||||
|
case GamerRoleType.NvJiXie:
|
||||||
|
return NpkImagePath + "role_7_nv_jixie.img";
|
||||||
|
// 女枪炮
|
||||||
|
case GamerRoleType.NvQiangPao:
|
||||||
|
return NpkImagePath + "role_8_nv_qiangpao.img";
|
||||||
|
// 冰洁
|
||||||
|
case GamerRoleType.BingJie:
|
||||||
|
return NpkImagePath + "role_9_bingjie.img";
|
||||||
|
// 元素爆破
|
||||||
|
case GamerRoleType.YuanSuBaoPo:
|
||||||
|
return NpkImagePath + "role_10_yuasubaopo.img";
|
||||||
|
// 剑魔
|
||||||
|
case GamerRoleType.JianMo:
|
||||||
|
return NpkImagePath + "role_11_jianmo.img";
|
||||||
|
// 剑宗
|
||||||
|
case GamerRoleType.JianZong:
|
||||||
|
return NpkImagePath + "role_12_jianzong.img";
|
||||||
|
// 暗殿骑士
|
||||||
|
case GamerRoleType.AnDianQiShi:
|
||||||
|
return NpkImagePath + "role_13_andianqishi.img";
|
||||||
|
// 流浪骑士
|
||||||
|
case GamerRoleType.LiuLangQiShi:
|
||||||
|
return NpkImagePath + "role_14_liulangjianshi.img";
|
||||||
|
// 光枪
|
||||||
|
case GamerRoleType.GuangQiang:
|
||||||
|
return NpkImagePath + "role_15_guangqiang.img";
|
||||||
|
// 暗枪
|
||||||
|
case GamerRoleType.AnQiang:
|
||||||
|
return NpkImagePath + "role_16_anqiang.img";
|
||||||
|
// 女街霸
|
||||||
|
case GamerRoleType.NvJieBa:
|
||||||
|
return NpkImagePath + "role_17_nv_jieba.img";
|
||||||
|
// 女散打
|
||||||
|
case GamerRoleType.NvSanDa:
|
||||||
|
return NpkImagePath + "role_18_nv_sanda.img";
|
||||||
|
// 女气功
|
||||||
|
case GamerRoleType.NvQiGong:
|
||||||
|
return NpkImagePath + "role_19_nv_qigong.img";
|
||||||
|
// 女柔道
|
||||||
|
case GamerRoleType.NvRouDao:
|
||||||
|
return NpkImagePath + "role_20_nv_roudao.img";
|
||||||
|
// 弹药
|
||||||
|
case GamerRoleType.DanYao:
|
||||||
|
return NpkImagePath + "role_21_danyao.img";
|
||||||
|
// 枪炮
|
||||||
|
case GamerRoleType.QiangPao:
|
||||||
|
return NpkImagePath + "role_22_qiangpao.img";
|
||||||
|
// 机械
|
||||||
|
case GamerRoleType.JiXie:
|
||||||
|
return NpkImagePath + "role_23_jixie.img";
|
||||||
|
// 漫游
|
||||||
|
case GamerRoleType.ManYou:
|
||||||
|
return NpkImagePath + "role_24_manyou.img";
|
||||||
|
// 战法
|
||||||
|
case GamerRoleType.ZanFa:
|
||||||
|
return NpkImagePath + "role_25_zhanfa.img";
|
||||||
|
// 召唤
|
||||||
|
case GamerRoleType.ZhaoHuan:
|
||||||
|
return NpkImagePath + "role_26_zhaohuan.img";
|
||||||
|
// 魔道
|
||||||
|
case GamerRoleType.MoDao:
|
||||||
|
return NpkImagePath + "role_27_modao.img";
|
||||||
|
// 元素
|
||||||
|
case GamerRoleType.YuanSu:
|
||||||
|
return NpkImagePath + "role_28_yuansu.img";
|
||||||
|
// 复仇
|
||||||
|
case GamerRoleType.FuChou:
|
||||||
|
return NpkImagePath + "role_29_fuchou.img";
|
||||||
|
// 篮拳
|
||||||
|
case GamerRoleType.LanQuan:
|
||||||
|
return NpkImagePath + "role_30_lanquan.img";
|
||||||
|
// 圣骑
|
||||||
|
case GamerRoleType.ShenQi:
|
||||||
|
return NpkImagePath + "role_31_shenqi.img";
|
||||||
|
// 驱魔
|
||||||
|
case GamerRoleType.QuMo:
|
||||||
|
return NpkImagePath + "role_32_qumo.img";
|
||||||
|
// 狂战
|
||||||
|
case GamerRoleType.KuangZhan:
|
||||||
|
return NpkImagePath + "role_33_kuangzhan.img";
|
||||||
|
// 鬼泣
|
||||||
|
case GamerRoleType.GuiQi:
|
||||||
|
return NpkImagePath + "role_34_guiqi.img";
|
||||||
|
// 阿修罗
|
||||||
|
case GamerRoleType.AXiuLuo:
|
||||||
|
return NpkImagePath + "role_35_axiuluo.img";
|
||||||
|
// 剑魂
|
||||||
|
case GamerRoleType.JianHun:
|
||||||
|
return NpkImagePath + "role_36_jianhun.img";
|
||||||
|
// 刺客
|
||||||
|
case GamerRoleType.Cike:
|
||||||
|
return NpkImagePath + "role_37_ceke.img";
|
||||||
|
// 影武者
|
||||||
|
case GamerRoleType.YinWuZhe:
|
||||||
|
return NpkImagePath + "role_38_yinwuzhe.img";
|
||||||
|
// 忍者
|
||||||
|
case GamerRoleType.RenZhe:
|
||||||
|
return NpkImagePath + "role_39_renzhe.img";
|
||||||
|
// 死灵
|
||||||
|
case GamerRoleType.SiLin:
|
||||||
|
return NpkImagePath + "role_40_silin.img";
|
||||||
|
// 普通鬼剑士
|
||||||
|
case GamerRoleType.GuiJianShi:
|
||||||
|
return NpkImagePath + "role_41_guijian.img";
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
@ -0,0 +1,9 @@
|
||||||
|
{
|
||||||
|
"ver": "4.0.23",
|
||||||
|
"importer": "typescript",
|
||||||
|
"imported": true,
|
||||||
|
"uuid": "150e386d-95e6-4ebc-af15-1ef927aa4788",
|
||||||
|
"files": [],
|
||||||
|
"subMetas": {},
|
||||||
|
"userData": {}
|
||||||
|
}
|
||||||
|
|
@ -11,7 +11,7 @@ import {
|
||||||
Vec3,
|
Vec3,
|
||||||
} from "cc";
|
} from "cc";
|
||||||
import { NpkImage } from "../../Tool/NPKImage";
|
import { NpkImage } from "../../Tool/NPKImage";
|
||||||
import { MapTileDirection } from "./MapTileData";
|
import { MapTileDirection } from "./MapTileType";
|
||||||
import { BaseSprite } from "../../GlobalScript/CommonComponent/BaseSprite";
|
import { BaseSprite } from "../../GlobalScript/CommonComponent/BaseSprite";
|
||||||
import { DiamondCheck, Point } from "./../Common/InDiamondCheck";
|
import { DiamondCheck, Point } from "./../Common/InDiamondCheck";
|
||||||
const { ccclass } = _decorator;
|
const { ccclass } = _decorator;
|
||||||
|
|
|
||||||
|
|
@ -1,12 +1,12 @@
|
||||||
/*
|
/*
|
||||||
* @Author: WoNiu
|
* @Author: WoNiu
|
||||||
* @Date: 2024-03-16 16:34:19
|
* @Date: 2024-03-16 16:34:19
|
||||||
* @LastEditTime: 2024-03-27 15:27:08
|
* @LastEditTime: 2024-03-28 21:09:58
|
||||||
* @LastEditors: WoNiu
|
* @LastEditors: WoNiu
|
||||||
* @Description: 地图地块的行为控制器
|
* @Description: 地图地块的行为控制器
|
||||||
*/
|
*/
|
||||||
import { _decorator, Component, } from "cc";
|
import { _decorator, Component, } from "cc";
|
||||||
import { MapTileData, MapTileFactory, MapTileType } from "./MapTileData";
|
import { MapTileData, MapTileType } from "./MapTileType";
|
||||||
const { ccclass } = _decorator;
|
const { ccclass } = _decorator;
|
||||||
|
|
||||||
@ccclass("MapTileController")
|
@ccclass("MapTileController")
|
||||||
|
|
@ -20,7 +20,7 @@ export class MapTileController extends Component {
|
||||||
private _tileType: MapTileType;
|
private _tileType: MapTileType;
|
||||||
set tileType(newType: MapTileType){
|
set tileType(newType: MapTileType){
|
||||||
this._tileType = newType;
|
this._tileType = newType;
|
||||||
this._tileData = MapTileFactory.getData(newType as MapTileType);
|
this._tileData = MapTileData.getData(newType as MapTileType);
|
||||||
};
|
};
|
||||||
get tileType(){ return this._tileType; };
|
get tileType(){ return this._tileType; };
|
||||||
|
|
||||||
|
|
|
||||||
|
|
@ -1,11 +1,11 @@
|
||||||
import { _decorator, Node } from "cc";
|
import { _decorator, Node } from "cc";
|
||||||
import { MapTileDirection, MapTileType } from "./MapTileData";
|
import { MapTileDirection, MapTileType } from "./MapTileType";
|
||||||
import { BaseSprite } from "../../GlobalScript/CommonComponent/BaseSprite";
|
import { BaseSprite } from "../../GlobalScript/CommonComponent/BaseSprite";
|
||||||
import { MapTileButtonComponent } from "./MapTileButtonComponent";
|
import { MapTileButtonComponent } from "./MapTileButtonComponent";
|
||||||
import { MapTileController } from "./MapTileController";
|
import { MapTileController } from "./MapTileController";
|
||||||
import { CloseButtonNode } from "../Common/CloseButtonNode";
|
import { CloseButtonNode } from "../Common/CloseButtonNode";
|
||||||
import { MapTitleAction } from "./MapTitleAction";
|
import { MapTitleAction } from "./MapTitleAction";
|
||||||
import { LuckyType } from "../DialogNode/LuckyCoinsNode";
|
import { LuckyType } from "../DialogRoot/LuckyCoinsNode";
|
||||||
const { ccclass } = _decorator;
|
const { ccclass } = _decorator;
|
||||||
|
|
||||||
/// 地块
|
/// 地块
|
||||||
|
|
|
||||||
|
|
@ -1,155 +1,165 @@
|
||||||
import { Vec2, v2 } from "cc";
|
import { Vec2, v2 } from "cc";
|
||||||
import { NpkImage } from "../../Tool/NPKImage";
|
import { NpkImage } from "../../Tool/NPKImage";
|
||||||
/// 地块类型
|
|
||||||
|
//* ─── 地块类型 ────────────────────────────────────────────────────────────────────
|
||||||
|
|
||||||
|
/** 地块类型 */
|
||||||
export enum MapTileType {
|
export enum MapTileType {
|
||||||
/// 赫顿玛尔
|
/** 赫顿玛尔 */
|
||||||
HeDunMaEr = 0,
|
HeDunMaEr = 0,
|
||||||
/// 时间广场
|
/** 时间广场 */
|
||||||
ShiJianGuangChang,
|
ShiJianGuangChang,
|
||||||
/// 兽人峡谷
|
/** 兽人峡谷 */
|
||||||
ShouRenXiaGu,
|
ShouRenXiaGu,
|
||||||
/// 超时空漩涡
|
/** 超时空漩涡 */
|
||||||
ChaoShiKongXuanWo,
|
ChaoShiKongXuanWo,
|
||||||
/// 恐怖的栖息地
|
/** 恐怖的栖息地 */
|
||||||
KongBuDeQiXiDi,
|
KongBuDeQiXiDi,
|
||||||
/// 红色魔女之森
|
/** 红色魔女之森 */
|
||||||
HongSeMoNvZhiSen,
|
HongSeMoNvZhiSen,
|
||||||
|
|
||||||
/// 月光酒馆
|
/** 月光酒馆 */
|
||||||
YueGuangJiuGuan,
|
YueGuangJiuGuan,
|
||||||
/// 亡命杀阵
|
/** 亡命杀阵 */
|
||||||
WangMingShaZhen,
|
WangMingShaZhen,
|
||||||
/// 皇家娱乐
|
/** 皇家娱乐 */
|
||||||
HuangJaiYuLe,
|
HuangJaiYuLe,
|
||||||
/// 黑暗都市
|
/** 黑暗都市 */
|
||||||
HeiAnDuShi,
|
HeiAnDuShi,
|
||||||
/// 哈林的命运硬币(左边)
|
/** 哈林的命运硬币(左边) */
|
||||||
HaLinMingYunYinBi,
|
HaLinMingYunYinBi,
|
||||||
/// 第九隔离区
|
/** 第九隔离区 */
|
||||||
DiJiuGeLiQu,
|
DiJiuGeLiQu,
|
||||||
|
|
||||||
/// 决斗场
|
/** 决斗场 */
|
||||||
JueDouChang,
|
JueDouChang,
|
||||||
/// 腐坏街道
|
/** 腐坏街道 */
|
||||||
FuHuaiJieDao,
|
FuHuaiJieDao,
|
||||||
/// 溢血的地下城
|
/** 溢血的地下城 */
|
||||||
YiXueDeDiXiaChen,
|
YiXueDeDiXiaChen,
|
||||||
/// 普雷·伊西斯
|
/** 普雷·伊西斯 */
|
||||||
PuLeiYiXiSi,
|
PuLeiYiXiSi,
|
||||||
/// 沉重的礼拜堂
|
/** 沉重的礼拜堂 */
|
||||||
ChenZhongDeLiBaiTang,
|
ChenZhongDeLiBaiTang,
|
||||||
/// 螺旋王国
|
/** 螺旋王国 */
|
||||||
LuoXuanWangGuo,
|
LuoXuanWangGuo,
|
||||||
|
|
||||||
/// 海上列车
|
/** 海上列车 */
|
||||||
HaiShangLieChe,
|
HaiShangLieChe,
|
||||||
/// 暗黑神殿
|
/** 暗黑神殿 */
|
||||||
AnHeiShenDian,
|
AnHeiShenDian,
|
||||||
/// 痛苦地下城
|
/** 痛苦地下城 */
|
||||||
TongKuDiXiaChen,
|
TongKuDiXiaChen,
|
||||||
/// 无底坑道
|
/** 无底坑道 */
|
||||||
WuDiKenDao,
|
WuDiKenDao,
|
||||||
/// 切斯特小镇的命运硬币(右边)
|
/** 切斯特小镇的命运硬币(右边) */
|
||||||
XiaoZhenMingYunYinBi,
|
XiaoZhenMingYunYinBi,
|
||||||
/// 记忆之地
|
/** 记忆之地 */
|
||||||
JiYiZhiDi,
|
JiYiZhiDi,
|
||||||
}
|
}
|
||||||
|
|
||||||
|
//* ─── 所有地块类型数组 ────────────────────────────────────────────────────────────────
|
||||||
|
|
||||||
|
/** 所有地块类型数组 */
|
||||||
export const MapTileTypes = [
|
export const MapTileTypes = [
|
||||||
/// 赫顿玛尔
|
/** 赫顿玛尔 */
|
||||||
MapTileType.HeDunMaEr,
|
MapTileType.HeDunMaEr,
|
||||||
/// 时间广场
|
/** 时间广场 */
|
||||||
MapTileType.ShiJianGuangChang,
|
MapTileType.ShiJianGuangChang,
|
||||||
/// 兽人峡谷
|
/** 兽人峡谷 */
|
||||||
MapTileType.ShouRenXiaGu,
|
MapTileType.ShouRenXiaGu,
|
||||||
/// 超时空漩涡
|
/** 超时空漩涡 */
|
||||||
MapTileType.ChaoShiKongXuanWo,
|
MapTileType.ChaoShiKongXuanWo,
|
||||||
/// 恐怖的栖息地
|
/** 恐怖的栖息地 */
|
||||||
MapTileType.KongBuDeQiXiDi,
|
MapTileType.KongBuDeQiXiDi,
|
||||||
/// 红色魔女之森
|
/** 红色魔女之森 */
|
||||||
MapTileType.HongSeMoNvZhiSen,
|
MapTileType.HongSeMoNvZhiSen,
|
||||||
|
|
||||||
/// 月光酒馆
|
/** 月光酒馆 */
|
||||||
MapTileType.YueGuangJiuGuan,
|
MapTileType.YueGuangJiuGuan,
|
||||||
/// 亡命杀阵
|
/** 亡命杀阵 */
|
||||||
MapTileType.WangMingShaZhen,
|
MapTileType.WangMingShaZhen,
|
||||||
/// 皇家娱乐
|
/** 皇家娱乐 */
|
||||||
MapTileType.HuangJaiYuLe,
|
MapTileType.HuangJaiYuLe,
|
||||||
/// 黑暗都市
|
/** 黑暗都市 */
|
||||||
MapTileType.HeiAnDuShi,
|
MapTileType.HeiAnDuShi,
|
||||||
/// 哈林的命运硬币(左边)
|
/** 哈林的命运硬币(左边) */
|
||||||
MapTileType.HaLinMingYunYinBi,
|
MapTileType.HaLinMingYunYinBi,
|
||||||
/// 第九隔离区
|
/** 第九隔离区 */
|
||||||
MapTileType.DiJiuGeLiQu,
|
MapTileType.DiJiuGeLiQu,
|
||||||
|
|
||||||
/// 决斗场
|
/** 决斗场 */
|
||||||
MapTileType.JueDouChang,
|
MapTileType.JueDouChang,
|
||||||
/// 腐坏街道
|
/** 腐坏街道 */
|
||||||
MapTileType.FuHuaiJieDao,
|
MapTileType.FuHuaiJieDao,
|
||||||
/// 溢血的地下城
|
/** 溢血的地下城 */
|
||||||
MapTileType.YiXueDeDiXiaChen,
|
MapTileType.YiXueDeDiXiaChen,
|
||||||
/// 普雷·伊西斯
|
/** 普雷·伊西斯 */
|
||||||
MapTileType.PuLeiYiXiSi,
|
MapTileType.PuLeiYiXiSi,
|
||||||
/// 沉重的礼拜堂
|
/** 沉重的礼拜堂 */
|
||||||
MapTileType.ChenZhongDeLiBaiTang,
|
MapTileType.ChenZhongDeLiBaiTang,
|
||||||
/// 螺旋王国
|
/** 螺旋王国 */
|
||||||
MapTileType.LuoXuanWangGuo,
|
MapTileType.LuoXuanWangGuo,
|
||||||
|
|
||||||
/// 海上列车
|
/** 海上列车 */
|
||||||
MapTileType.HaiShangLieChe,
|
MapTileType.HaiShangLieChe,
|
||||||
/// 暗黑神殿
|
/** 暗黑神殿 */
|
||||||
MapTileType.AnHeiShenDian,
|
MapTileType.AnHeiShenDian,
|
||||||
/// 痛苦地下城
|
/** 痛苦地下城 */
|
||||||
MapTileType.TongKuDiXiaChen,
|
MapTileType.TongKuDiXiaChen,
|
||||||
/// 无底坑道
|
/** 无底坑道 */
|
||||||
MapTileType.WuDiKenDao,
|
MapTileType.WuDiKenDao,
|
||||||
/// 切斯特小镇的命运硬币(右边)
|
/** 切斯特小镇的命运硬币(右边) */
|
||||||
MapTileType.XiaoZhenMingYunYinBi,
|
MapTileType.XiaoZhenMingYunYinBi,
|
||||||
/// 记忆之地
|
/** 记忆之地 */
|
||||||
MapTileType.JiYiZhiDi,
|
MapTileType.JiYiZhiDi,
|
||||||
];
|
];
|
||||||
|
|
||||||
/// 地块方向
|
//* ─── 地块方向 ────────────────────────────────────────────────────────────────────
|
||||||
|
|
||||||
|
/** 地块方向 */
|
||||||
export enum MapTileDirection {
|
export enum MapTileDirection {
|
||||||
/// 横
|
/** 横 */
|
||||||
horizontal = 24,
|
horizontal = 24,
|
||||||
/// 竖
|
/** 竖 */
|
||||||
vertical = 25,
|
vertical = 25,
|
||||||
/// 角落
|
/** 角落 */
|
||||||
nook = 26,
|
nook = 26,
|
||||||
}
|
}
|
||||||
|
|
||||||
/// 地块的数据
|
//* ─── 地块的数据 ───────────────────────────────────────────────────────────────────
|
||||||
export class MapTileData {
|
|
||||||
/// 坐标
|
|
||||||
location: Vec2;
|
|
||||||
/// npk路径
|
|
||||||
npkPath: NpkImage;
|
|
||||||
/// 地块背景index
|
|
||||||
backgroundIndex: number;
|
|
||||||
/// 地块方向
|
|
||||||
direction: MapTileDirection;
|
|
||||||
/// 怪物相关数据
|
|
||||||
|
|
||||||
/// 列车选择许可
|
/** 地块的数据 */
|
||||||
|
export class MapTileData {
|
||||||
|
/** 坐标 */
|
||||||
|
location: Vec2;
|
||||||
|
/** npk路径 */
|
||||||
|
npkPath: NpkImage;
|
||||||
|
/** 地块背景index */
|
||||||
|
backgroundIndex: number;
|
||||||
|
/** 地块方向 */
|
||||||
|
direction: MapTileDirection;
|
||||||
|
/** 怪物相关数据 */
|
||||||
|
|
||||||
|
/** 列车选择许可 */
|
||||||
trainsSelectLicense: boolean;
|
trainsSelectLicense: boolean;
|
||||||
/// 决斗场选择许可
|
/** 决斗场选择许可 */
|
||||||
duelSelectLicense: boolean;
|
duelSelectLicense: boolean;
|
||||||
/// 占领许可
|
/** 占领许可 */
|
||||||
occupyLicense: boolean;
|
occupyLicense: boolean;
|
||||||
|
|
||||||
constructor({
|
constructor({
|
||||||
/// 坐标
|
/** 坐标 */
|
||||||
location,
|
location,
|
||||||
/// 背景index
|
/** 背景index */
|
||||||
backgroundIndex,
|
backgroundIndex,
|
||||||
/// 地块方向
|
/** 地块方向 */
|
||||||
direction,
|
direction,
|
||||||
/// 占领许可
|
/** 占领许可 */
|
||||||
occupyLicense,
|
occupyLicense,
|
||||||
/// 列车选择许可
|
/** 列车选择许可 */
|
||||||
trainsSelectLicense,
|
trainsSelectLicense,
|
||||||
/// 决斗场选择许可
|
/** 决斗场选择许可 */
|
||||||
duelSelectLicense,
|
duelSelectLicense,
|
||||||
}: {
|
}: {
|
||||||
location: Vec2;
|
location: Vec2;
|
||||||
|
|
@ -168,87 +178,85 @@ export class MapTileData {
|
||||||
this.duelSelectLicense = duelSelectLicense ?? true;
|
this.duelSelectLicense = duelSelectLicense ?? true;
|
||||||
this.occupyLicense = occupyLicense ?? true;
|
this.occupyLicense = occupyLicense ?? true;
|
||||||
}
|
}
|
||||||
}
|
|
||||||
|
|
||||||
export class MapTileFactory {
|
|
||||||
static getData(type: MapTileType): MapTileData {
|
static getData(type: MapTileType): MapTileData {
|
||||||
switch (type) {
|
switch (type) {
|
||||||
/// 赫顿玛尔
|
/// 赫顿玛尔
|
||||||
case MapTileType.HeDunMaEr:
|
case MapTileType.HeDunMaEr:
|
||||||
return MapTileFactory.HeDunMaErData;
|
return this.HeDunMaErData;
|
||||||
/// 时间广场
|
/// 时间广场
|
||||||
case MapTileType.ShiJianGuangChang:
|
case MapTileType.ShiJianGuangChang:
|
||||||
return MapTileFactory.ShiJianGuangChangData;
|
return this.ShiJianGuangChangData;
|
||||||
/// 兽人峡谷
|
/// 兽人峡谷
|
||||||
case MapTileType.ShouRenXiaGu:
|
case MapTileType.ShouRenXiaGu:
|
||||||
return MapTileFactory.ShouRenXiaGuData;
|
return this.ShouRenXiaGuData;
|
||||||
/// 超时空漩涡
|
/// 超时空漩涡
|
||||||
case MapTileType.ChaoShiKongXuanWo:
|
case MapTileType.ChaoShiKongXuanWo:
|
||||||
return MapTileFactory.ChaoShiKongXuanWoData;
|
return this.ChaoShiKongXuanWoData;
|
||||||
/// 恐怖的栖息地
|
/// 恐怖的栖息地
|
||||||
case MapTileType.KongBuDeQiXiDi:
|
case MapTileType.KongBuDeQiXiDi:
|
||||||
return MapTileFactory.KongBuDeQiXiDiData;
|
return this.KongBuDeQiXiDiData;
|
||||||
/// 红色魔女之森
|
/// 红色魔女之森
|
||||||
case MapTileType.HongSeMoNvZhiSen:
|
case MapTileType.HongSeMoNvZhiSen:
|
||||||
return MapTileFactory.HongSeMoNvZhiSenData;
|
return this.HongSeMoNvZhiSenData;
|
||||||
/// 月光酒馆
|
/// 月光酒馆
|
||||||
case MapTileType.YueGuangJiuGuan:
|
case MapTileType.YueGuangJiuGuan:
|
||||||
return MapTileFactory.YueGuangJiuGuanData;
|
return this.YueGuangJiuGuanData;
|
||||||
/// 亡命杀镇子
|
/// 亡命杀镇子
|
||||||
case MapTileType.WangMingShaZhen:
|
case MapTileType.WangMingShaZhen:
|
||||||
return MapTileFactory.WangMingShaZhenData;
|
return this.WangMingShaZhenData;
|
||||||
/// 皇家娱乐
|
/// 皇家娱乐
|
||||||
case MapTileType.HuangJaiYuLe:
|
case MapTileType.HuangJaiYuLe:
|
||||||
return MapTileFactory.HuangJaiYuLeData;
|
return this.HuangJaiYuLeData;
|
||||||
/// 黑暗都市
|
/// 黑暗都市
|
||||||
case MapTileType.HeiAnDuShi:
|
case MapTileType.HeiAnDuShi:
|
||||||
return MapTileFactory.HeiAnDuShiData;
|
return this.HeiAnDuShiData;
|
||||||
/// 哈林的命运硬币(左边)
|
/// 哈林的命运硬币(左边)
|
||||||
case MapTileType.HaLinMingYunYinBi:
|
case MapTileType.HaLinMingYunYinBi:
|
||||||
return MapTileFactory.HaLinMingYunYinBiData;
|
return this.HaLinMingYunYinBiData;
|
||||||
/// 第九隔离区
|
/// 第九隔离区
|
||||||
case MapTileType.DiJiuGeLiQu:
|
case MapTileType.DiJiuGeLiQu:
|
||||||
return MapTileFactory.DiJiuGeLiQuData;
|
return this.DiJiuGeLiQuData;
|
||||||
/// 决斗场
|
/// 决斗场
|
||||||
case MapTileType.JueDouChang:
|
case MapTileType.JueDouChang:
|
||||||
return MapTileFactory.JueDouChangData;
|
return this.JueDouChangData;
|
||||||
/// 腐坏街道
|
/// 腐坏街道
|
||||||
case MapTileType.FuHuaiJieDao:
|
case MapTileType.FuHuaiJieDao:
|
||||||
return MapTileFactory.FuHuaiJieDaoData;
|
return this.FuHuaiJieDaoData;
|
||||||
/// 溢血的地下城
|
/// 溢血的地下城
|
||||||
case MapTileType.YiXueDeDiXiaChen:
|
case MapTileType.YiXueDeDiXiaChen:
|
||||||
return MapTileFactory.YiXueDeDiXiaChenData;
|
return this.YiXueDeDiXiaChenData;
|
||||||
/// 普雷·伊西斯
|
/// 普雷·伊西斯
|
||||||
case MapTileType.PuLeiYiXiSi:
|
case MapTileType.PuLeiYiXiSi:
|
||||||
return MapTileFactory.PuLeiYiXiSiData;
|
return this.PuLeiYiXiSiData;
|
||||||
/// 沉重的礼拜堂
|
/// 沉重的礼拜堂
|
||||||
case MapTileType.ChenZhongDeLiBaiTang:
|
case MapTileType.ChenZhongDeLiBaiTang:
|
||||||
return MapTileFactory.ChenZhongDeLiBaiTangData;
|
return this.ChenZhongDeLiBaiTangData;
|
||||||
/// 螺旋王国
|
/// 螺旋王国
|
||||||
case MapTileType.LuoXuanWangGuo:
|
case MapTileType.LuoXuanWangGuo:
|
||||||
return MapTileFactory.LuoXuanWangGuoData;
|
return this.LuoXuanWangGuoData;
|
||||||
/// 海上列车
|
/// 海上列车
|
||||||
case MapTileType.HaiShangLieChe:
|
case MapTileType.HaiShangLieChe:
|
||||||
return MapTileFactory.HaiShangLieCheData;
|
return this.HaiShangLieCheData;
|
||||||
/// 暗黑神殿
|
/// 暗黑神殿
|
||||||
case MapTileType.AnHeiShenDian:
|
case MapTileType.AnHeiShenDian:
|
||||||
return MapTileFactory.AnHeiShenDianData;
|
return this.AnHeiShenDianData;
|
||||||
/// 痛苦地下城
|
/// 痛苦地下城
|
||||||
case MapTileType.TongKuDiXiaChen:
|
case MapTileType.TongKuDiXiaChen:
|
||||||
return MapTileFactory.TongKuDiXiaChenData;
|
return this.TongKuDiXiaChenData;
|
||||||
/// 无底坑道
|
/// 无底坑道
|
||||||
case MapTileType.WuDiKenDao:
|
case MapTileType.WuDiKenDao:
|
||||||
return MapTileFactory.WuDiKenDaoData;
|
return this.WuDiKenDaoData;
|
||||||
/// 切斯特小镇的命运硬币(右边)
|
/// 切斯特小镇的命运硬币(右边)
|
||||||
case MapTileType.XiaoZhenMingYunYinBi:
|
case MapTileType.XiaoZhenMingYunYinBi:
|
||||||
return MapTileFactory.XiaoZhenMingYunYinBiData;
|
return this.XiaoZhenMingYunYinBiData;
|
||||||
/// 记忆之地
|
/// 记忆之地
|
||||||
case MapTileType.JiYiZhiDi:
|
case MapTileType.JiYiZhiDi:
|
||||||
return MapTileFactory.JiYiZhiDiData;
|
return this.JiYiZhiDiData;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
// 赫顿玛尔
|
/** 赫顿玛尔 */
|
||||||
private static HeDunMaErData = new MapTileData({
|
private static HeDunMaErData = new MapTileData({
|
||||||
location: v2(475, -448),
|
location: v2(475, -448),
|
||||||
direction: MapTileDirection.nook,
|
direction: MapTileDirection.nook,
|
||||||
|
|
@ -256,38 +264,38 @@ export class MapTileFactory {
|
||||||
occupyLicense: false,
|
occupyLicense: false,
|
||||||
});
|
});
|
||||||
|
|
||||||
/// 时间广场 (55,34)
|
/** 时间广场 (55,34) */
|
||||||
private static ShiJianGuangChangData = new MapTileData({
|
private static ShiJianGuangChangData = new MapTileData({
|
||||||
location: v2(420, -414),
|
location: v2(420, -414),
|
||||||
direction: MapTileDirection.horizontal,
|
direction: MapTileDirection.horizontal,
|
||||||
});
|
});
|
||||||
|
|
||||||
/// 兽人峡谷 (52,34)
|
/** 兽人峡谷 (52,34) */
|
||||||
private static ShouRenXiaGuData = new MapTileData({
|
private static ShouRenXiaGuData = new MapTileData({
|
||||||
location: v2(368, -380),
|
location: v2(368, -380),
|
||||||
direction: MapTileDirection.horizontal,
|
direction: MapTileDirection.horizontal,
|
||||||
});
|
});
|
||||||
|
|
||||||
/// 超时空漩涡 (53,34)
|
/** 超时空漩涡 (53,34) */
|
||||||
private static ChaoShiKongXuanWoData = new MapTileData({
|
private static ChaoShiKongXuanWoData = new MapTileData({
|
||||||
location: v2(315, -346),
|
location: v2(315, -346),
|
||||||
backgroundIndex: 32,
|
backgroundIndex: 32,
|
||||||
direction: MapTileDirection.horizontal,
|
direction: MapTileDirection.horizontal,
|
||||||
});
|
});
|
||||||
|
|
||||||
/// 恐怖的栖息地 (52,34)
|
/** 恐怖的栖息地 (52,34) */
|
||||||
private static KongBuDeQiXiDiData = new MapTileData({
|
private static KongBuDeQiXiDiData = new MapTileData({
|
||||||
location: v2(262, -312),
|
location: v2(262, -312),
|
||||||
direction: MapTileDirection.horizontal,
|
direction: MapTileDirection.horizontal,
|
||||||
});
|
});
|
||||||
|
|
||||||
/// 红色魔女之森 (52,34)
|
/** 红色魔女之森 (52,34) */
|
||||||
private static HongSeMoNvZhiSenData = new MapTileData({
|
private static HongSeMoNvZhiSenData = new MapTileData({
|
||||||
location: v2(209, -278),
|
location: v2(209, -278),
|
||||||
direction: MapTileDirection.horizontal,
|
direction: MapTileDirection.horizontal,
|
||||||
});
|
});
|
||||||
|
|
||||||
// 月光酒馆(69,44)
|
// 月光酒馆(69,44) */
|
||||||
private static YueGuangJiuGuanData = new MapTileData({
|
private static YueGuangJiuGuanData = new MapTileData({
|
||||||
location: v2(140, -234),
|
location: v2(140, -234),
|
||||||
direction: MapTileDirection.nook,
|
direction: MapTileDirection.nook,
|
||||||
|
|
@ -295,24 +303,24 @@ export class MapTileFactory {
|
||||||
occupyLicense: false,
|
occupyLicense: false,
|
||||||
});
|
});
|
||||||
|
|
||||||
/// 亡命杀镇 (53,34)
|
/** 亡命杀镇 (53,34) */
|
||||||
private static WangMingShaZhenData = new MapTileData({
|
private static WangMingShaZhenData = new MapTileData({
|
||||||
location: v2(209, -198),
|
location: v2(209, -198),
|
||||||
direction: MapTileDirection.vertical,
|
direction: MapTileDirection.vertical,
|
||||||
});
|
});
|
||||||
|
|
||||||
/// 皇家娱乐(53,34)
|
/** 皇家娱乐(53,34) */
|
||||||
private static HuangJaiYuLeData = new MapTileData({
|
private static HuangJaiYuLeData = new MapTileData({
|
||||||
location: v2(262, -164),
|
location: v2(262, -164),
|
||||||
direction: MapTileDirection.vertical,
|
direction: MapTileDirection.vertical,
|
||||||
});
|
});
|
||||||
|
|
||||||
/// 黑暗都市
|
/** 黑暗都市 */
|
||||||
private static HeiAnDuShiData = new MapTileData({
|
private static HeiAnDuShiData = new MapTileData({
|
||||||
location: v2(315, -130),
|
location: v2(315, -130),
|
||||||
direction: MapTileDirection.vertical,
|
direction: MapTileDirection.vertical,
|
||||||
});
|
});
|
||||||
/// 哈林的命运硬币(左边)
|
/** 哈林的命运硬币(左边) */
|
||||||
private static HaLinMingYunYinBiData = new MapTileData({
|
private static HaLinMingYunYinBiData = new MapTileData({
|
||||||
location: v2(368, -96),
|
location: v2(368, -96),
|
||||||
backgroundIndex: 34,
|
backgroundIndex: 34,
|
||||||
|
|
@ -320,13 +328,13 @@ export class MapTileFactory {
|
||||||
duelSelectLicense: false,
|
duelSelectLicense: false,
|
||||||
occupyLicense: false,
|
occupyLicense: false,
|
||||||
});
|
});
|
||||||
/// 第九隔离区
|
/** 第九隔离区 */
|
||||||
private static DiJiuGeLiQuData = new MapTileData({
|
private static DiJiuGeLiQuData = new MapTileData({
|
||||||
location: v2(421, -62),
|
location: v2(421, -62),
|
||||||
direction: MapTileDirection.vertical,
|
direction: MapTileDirection.vertical,
|
||||||
});
|
});
|
||||||
|
|
||||||
// 决斗场(54,44)
|
// 决斗场(54,44) */
|
||||||
private static JueDouChangData = new MapTileData({
|
private static JueDouChangData = new MapTileData({
|
||||||
location: v2(475, -18),
|
location: v2(475, -18),
|
||||||
direction: MapTileDirection.nook,
|
direction: MapTileDirection.nook,
|
||||||
|
|
@ -334,38 +342,38 @@ export class MapTileFactory {
|
||||||
occupyLicense: false,
|
occupyLicense: false,
|
||||||
});
|
});
|
||||||
|
|
||||||
/// 腐坏街道(53,34)
|
/** 腐坏街道(53,34) */
|
||||||
private static FuHuaiJieDaoData = new MapTileData({
|
private static FuHuaiJieDaoData = new MapTileData({
|
||||||
location: v2(544, -62),
|
location: v2(544, -62),
|
||||||
direction: MapTileDirection.horizontal,
|
direction: MapTileDirection.horizontal,
|
||||||
});
|
});
|
||||||
|
|
||||||
/// 溢血的地下城(53,34)
|
/** 溢血的地下城(53,34) */
|
||||||
private static YiXueDeDiXiaChenData = new MapTileData({
|
private static YiXueDeDiXiaChenData = new MapTileData({
|
||||||
location: v2(597, -96),
|
location: v2(597, -96),
|
||||||
direction: MapTileDirection.horizontal,
|
direction: MapTileDirection.horizontal,
|
||||||
});
|
});
|
||||||
|
|
||||||
/// 普雷·伊西斯
|
/** 普雷·伊西斯 */
|
||||||
private static PuLeiYiXiSiData = new MapTileData({
|
private static PuLeiYiXiSiData = new MapTileData({
|
||||||
location: v2(650, -130),
|
location: v2(650, -130),
|
||||||
backgroundIndex: 33,
|
backgroundIndex: 33,
|
||||||
direction: MapTileDirection.horizontal,
|
direction: MapTileDirection.horizontal,
|
||||||
});
|
});
|
||||||
|
|
||||||
/// 沉重的礼拜堂
|
/** 沉重的礼拜堂 */
|
||||||
private static ChenZhongDeLiBaiTangData = new MapTileData({
|
private static ChenZhongDeLiBaiTangData = new MapTileData({
|
||||||
location: v2(703, -164),
|
location: v2(703, -164),
|
||||||
direction: MapTileDirection.horizontal,
|
direction: MapTileDirection.horizontal,
|
||||||
});
|
});
|
||||||
|
|
||||||
/// 螺旋王国
|
/** 螺旋王国 */
|
||||||
private static LuoXuanWangGuoData = new MapTileData({
|
private static LuoXuanWangGuoData = new MapTileData({
|
||||||
location: v2(756, -198),
|
location: v2(756, -198),
|
||||||
direction: MapTileDirection.horizontal,
|
direction: MapTileDirection.horizontal,
|
||||||
});
|
});
|
||||||
|
|
||||||
// 海上列车(69,44)
|
// 海上列车(69,44) */
|
||||||
private static HaiShangLieCheData = new MapTileData({
|
private static HaiShangLieCheData = new MapTileData({
|
||||||
location: v2(808, -234),
|
location: v2(808, -234),
|
||||||
direction: MapTileDirection.nook,
|
direction: MapTileDirection.nook,
|
||||||
|
|
@ -374,25 +382,25 @@ export class MapTileFactory {
|
||||||
occupyLicense: false,
|
occupyLicense: false,
|
||||||
});
|
});
|
||||||
|
|
||||||
/// 暗黑神殿
|
/** 暗黑神殿 */
|
||||||
private static AnHeiShenDianData = new MapTileData({
|
private static AnHeiShenDianData = new MapTileData({
|
||||||
location: v2(756, -278),
|
location: v2(756, -278),
|
||||||
direction: MapTileDirection.vertical,
|
direction: MapTileDirection.vertical,
|
||||||
});
|
});
|
||||||
|
|
||||||
/// 痛苦地下城
|
/** 痛苦地下城 */
|
||||||
private static TongKuDiXiaChenData = new MapTileData({
|
private static TongKuDiXiaChenData = new MapTileData({
|
||||||
location: v2(703, -312),
|
location: v2(703, -312),
|
||||||
direction: MapTileDirection.vertical,
|
direction: MapTileDirection.vertical,
|
||||||
});
|
});
|
||||||
|
|
||||||
/// 无底坑道
|
/** 无底坑道 */
|
||||||
private static WuDiKenDaoData = new MapTileData({
|
private static WuDiKenDaoData = new MapTileData({
|
||||||
location: v2(650, -346),
|
location: v2(650, -346),
|
||||||
direction: MapTileDirection.vertical,
|
direction: MapTileDirection.vertical,
|
||||||
});
|
});
|
||||||
|
|
||||||
/// 切斯特小镇的命运硬币(右边)
|
/** 切斯特小镇的命运硬币(右边) */
|
||||||
private static XiaoZhenMingYunYinBiData = new MapTileData({
|
private static XiaoZhenMingYunYinBiData = new MapTileData({
|
||||||
location: v2(597, -380),
|
location: v2(597, -380),
|
||||||
backgroundIndex: 34,
|
backgroundIndex: 34,
|
||||||
|
|
@ -401,9 +409,11 @@ export class MapTileFactory {
|
||||||
occupyLicense: false,
|
occupyLicense: false,
|
||||||
});
|
});
|
||||||
|
|
||||||
/// 记忆之地
|
/** 记忆之地 */
|
||||||
private static JiYiZhiDiData = new MapTileData({
|
private static JiYiZhiDiData = new MapTileData({
|
||||||
location: v2(544, -414),
|
location: v2(544, -414),
|
||||||
direction: MapTileDirection.vertical,
|
direction: MapTileDirection.vertical,
|
||||||
});
|
});
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
@ -1,12 +1,12 @@
|
||||||
/*
|
/*
|
||||||
* @Author: WoNiu
|
* @Author: WoNiu
|
||||||
* @Date: 2024-03-26 11:36:36
|
* @Date: 2024-03-26 11:36:36
|
||||||
* @LastEditTime: 2024-03-27 15:55:40
|
* @LastEditTime: 2024-03-29 14:03:36
|
||||||
* @LastEditors: WoNiu
|
* @LastEditors: WoNiu
|
||||||
* @Description:
|
* @Description:
|
||||||
*/
|
*/
|
||||||
|
|
||||||
import { LuckyCoinsNode, LuckyType } from "../DialogNode/LuckyCoinsNode";
|
import { LuckyCoinsNode, LuckyType } from "../DialogRoot/LuckyCoinsNode";
|
||||||
import { GameRootSingleton } from "../GameRootController";
|
import { GameRootSingleton } from "../GameRootController";
|
||||||
|
|
||||||
/**
|
/**
|
||||||
|
|
|
||||||
|
|
@ -1,11 +1,11 @@
|
||||||
/*
|
/*
|
||||||
* @Author: WoNiu
|
* @Author: WoNiu
|
||||||
* @Date: 2024-03-27 15:20:29
|
* @Date: 2024-03-27 15:20:29
|
||||||
* @LastEditTime: 2024-03-27 15:26:21
|
* @LastEditTime: 2024-03-28 21:15:43
|
||||||
* @LastEditors: WoNiu
|
* @LastEditors: WoNiu
|
||||||
* @Description:
|
* @Description:
|
||||||
*/
|
*/
|
||||||
import { MapTileType, MapTileTypes } from "./MapTileData";
|
import { MapTileType, MapTileTypes } from "./MapTileType";
|
||||||
import { MapTitleModel } from "./MapTitleModel";
|
import { MapTitleModel } from "./MapTitleModel";
|
||||||
|
|
||||||
/**
|
/**
|
||||||
|
|
|
||||||
|
|
@ -7,7 +7,7 @@
|
||||||
*/
|
*/
|
||||||
import { _decorator } from "cc";
|
import { _decorator } from "cc";
|
||||||
|
|
||||||
import { MapTileType } from "./MapTileData";
|
import { MapTileType } from "./MapTileType";
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* @description: 地图数据模型
|
* @description: 地图数据模型
|
||||||
|
|
|
||||||
|
|
@ -3,7 +3,6 @@ import { BaseSprite } from '../../GlobalScript/CommonComponent/BaseSprite';
|
||||||
import { NpkImage } from '../../Tool/NPKImage';
|
import { NpkImage } from '../../Tool/NPKImage';
|
||||||
import { BaseButton } from '../../GlobalScript/CommonComponent/BaseButton';
|
import { BaseButton } from '../../GlobalScript/CommonComponent/BaseButton';
|
||||||
import { AnimationNode } from '../../GlobalScript/Animation/AnimationNode';
|
import { AnimationNode } from '../../GlobalScript/Animation/AnimationNode';
|
||||||
import { UIRoot } from '../UIRoot';
|
|
||||||
import {CloseButtonNode } from '../Common/CloseButtonNode';
|
import {CloseButtonNode } from '../Common/CloseButtonNode';
|
||||||
import { GameRootSingleton } from '../GameRootController';
|
import { GameRootSingleton } from '../GameRootController';
|
||||||
const { ccclass } = _decorator;
|
const { ccclass } = _decorator;
|
||||||
|
|
@ -61,11 +60,6 @@ export class StartGameUINode extends Node {
|
||||||
/// 给节点添加 button 组件
|
/// 给节点添加 button 组件
|
||||||
const buttonComponent = startButtonNode.addComponent( BaseButton );
|
const buttonComponent = startButtonNode.addComponent( BaseButton );
|
||||||
buttonComponent.init(NpkImage.main,1);
|
buttonComponent.init(NpkImage.main,1);
|
||||||
// buttonComponent.ImgPath = NpkImage.main;
|
|
||||||
// buttonComponent.NormalImgIndex = 1;
|
|
||||||
// buttonComponent.HoverImgIndex = 2;
|
|
||||||
// buttonComponent.PressImgIndex = 3;
|
|
||||||
// buttonComponent.DisableImgIndex = 4;
|
|
||||||
|
|
||||||
startButtonNode.addComponent( Button)
|
startButtonNode.addComponent( Button)
|
||||||
startButtonNode.on(Button.EventType.CLICK,this.startOnTouchEnd,this);
|
startButtonNode.on(Button.EventType.CLICK,this.startOnTouchEnd,this);
|
||||||
|
|
|
||||||
|
|
@ -1,178 +0,0 @@
|
||||||
import {
|
|
||||||
_decorator,
|
|
||||||
Component,
|
|
||||||
Director,
|
|
||||||
director,
|
|
||||||
Node,
|
|
||||||
UITransform,
|
|
||||||
} from "cc";
|
|
||||||
import { CharacterType, GamerNode } from "./UINode/GamerNode";
|
|
||||||
import { BaseSprite } from "../GlobalScript/CommonComponent/BaseSprite";
|
|
||||||
import { NpkImage } from "../Tool/NPKImage";
|
|
||||||
import { AnimationNode } from "../GlobalScript/Animation/AnimationNode";
|
|
||||||
import { BaseButtonState } from "../GlobalScript/CommonComponent/BaseButton";
|
|
||||||
import { DiceButtonNode } from "./UINode/DiceButtonNode";
|
|
||||||
import { OtherWinNode, otherWinType } from "./UINode/OtherWinNode";
|
|
||||||
import { BoardRoot } from "./BoardRoot";
|
|
||||||
import { StartGameUINode } from "./StartGameNode/StartGameUINode";
|
|
||||||
import { GameRootSingleton } from "./GameRootController";
|
|
||||||
const { ccclass } = _decorator;
|
|
||||||
|
|
||||||
@ccclass("UIRoot")
|
|
||||||
export class UIRoot extends Component {
|
|
||||||
/// 等待玩家
|
|
||||||
private awaitGamerNode: Node;
|
|
||||||
/// 玩家一
|
|
||||||
private gamerOne: GamerNode;
|
|
||||||
/// 玩家二
|
|
||||||
private gamerTwo: GamerNode;
|
|
||||||
/// 玩家三
|
|
||||||
private gamerThree: GamerNode;
|
|
||||||
/// 投骰子按钮
|
|
||||||
private diceButton: DiceButtonNode;
|
|
||||||
/// 其他胜利条件
|
|
||||||
private otherWinNode: OtherWinNode;
|
|
||||||
|
|
||||||
//* 初始化开始游戏界面的UI
|
|
||||||
initStartGameUI() {
|
|
||||||
const startGameUINode = new StartGameUINode();
|
|
||||||
startGameUINode.addComponent(UITransform).setContentSize(1067, 600);
|
|
||||||
this.node.addChild(startGameUINode);
|
|
||||||
}
|
|
||||||
|
|
||||||
//* 初始化游戏界面UI
|
|
||||||
initGameUI() {
|
|
||||||
/// 玩家UI
|
|
||||||
this.initGamerUI();
|
|
||||||
/// 右下骰子操作按钮
|
|
||||||
this.initDiceButton();
|
|
||||||
/// 等待玩家加载
|
|
||||||
this.initAwaitGamerUI();
|
|
||||||
/// 其他胜利条件
|
|
||||||
this.initOtherWinNode();
|
|
||||||
}
|
|
||||||
|
|
||||||
//* 初始化玩家UI
|
|
||||||
initGamerUI() {
|
|
||||||
this.gamerOne = new GamerNode("玩家一");
|
|
||||||
this.gamerOne.setPosition(0, -540);
|
|
||||||
this.gamerOne.charchterType = CharacterType.JianHun;
|
|
||||||
this.node.addChild(this.gamerOne);
|
|
||||||
|
|
||||||
this.gamerTwo = new GamerNode("");
|
|
||||||
this.gamerTwo.setPosition(877, 0);
|
|
||||||
this.node.addChild(this.gamerTwo);
|
|
||||||
|
|
||||||
this.gamerThree = new GamerNode("");
|
|
||||||
this.node.addChild(this.gamerThree);
|
|
||||||
}
|
|
||||||
|
|
||||||
//* 初始化等待玩家加载UI
|
|
||||||
initAwaitGamerUI() {
|
|
||||||
const node = new Node();
|
|
||||||
node.setPosition(177.5, -244.5);
|
|
||||||
this.node.addChild(node);
|
|
||||||
|
|
||||||
const spr = node.addComponent(BaseSprite);
|
|
||||||
spr.updateSpriteFrame(NpkImage.loading_loop, 0);
|
|
||||||
|
|
||||||
const ani = new AnimationNode("ani/loading_loop01.ani");
|
|
||||||
ani.setPosition(350, -110);
|
|
||||||
node.addChild(ani);
|
|
||||||
|
|
||||||
this.awaitGamerNode = node;
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
//todo 自动跳过,接入网络后修改
|
|
||||||
// 1秒后 结束加载
|
|
||||||
setTimeout(() => {
|
|
||||||
/// 这一帧结束之后销毁
|
|
||||||
director.once(Director.EVENT_END_FRAME, () => {
|
|
||||||
// 销毁
|
|
||||||
this.awaitGamerNode.destroy();
|
|
||||||
|
|
||||||
// todo 开发时跳过倒计时动画
|
|
||||||
/// 初始化开始倒计时动画
|
|
||||||
// this.initCountFontAni(5);
|
|
||||||
});
|
|
||||||
|
|
||||||
// todo 开发时跳过倒计时动画
|
|
||||||
this.aniDone();
|
|
||||||
}, 1000);
|
|
||||||
}
|
|
||||||
|
|
||||||
//* 初始化倒计时动画
|
|
||||||
initCountFontAni(index: number) {
|
|
||||||
const ani = new AnimationNode('ani/count_font.ani',()=>{
|
|
||||||
/// 这一帧结束之后销毁
|
|
||||||
director.once(Director.EVENT_END_FRAME, () => {
|
|
||||||
// 销毁
|
|
||||||
ani.destroy();
|
|
||||||
});
|
|
||||||
/// 动画结束
|
|
||||||
this.aniDone();
|
|
||||||
})
|
|
||||||
ani.setPosition(500, -200);
|
|
||||||
|
|
||||||
this.node.addChild(ani);
|
|
||||||
}
|
|
||||||
|
|
||||||
//* 初始化骰子节点
|
|
||||||
initDiceButton() {
|
|
||||||
this.diceButton = new DiceButtonNode();
|
|
||||||
this.diceButton.setPosition(849, -453);
|
|
||||||
this.node.addChild(this.diceButton);
|
|
||||||
|
|
||||||
/// 显示其他胜利条件
|
|
||||||
this.diceButton.winButtonBlock = () => {
|
|
||||||
this.otherWinNode.active = true;
|
|
||||||
};
|
|
||||||
|
|
||||||
this.diceButton.diceUpBlock = () =>{
|
|
||||||
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
//* 初始化其他胜利条件
|
|
||||||
initOtherWinNode() {
|
|
||||||
this.otherWinNode = new OtherWinNode(otherWinType.longRun);
|
|
||||||
this.node.addChild(this.otherWinNode);
|
|
||||||
|
|
||||||
this.otherWinNode.active = false;
|
|
||||||
}
|
|
||||||
|
|
||||||
//* 动画结束 显示选择顺序
|
|
||||||
aniDone() {
|
|
||||||
/// 恢复其他胜利按钮的状态
|
|
||||||
this.diceButton.winButtonComponent.ButtonState = BaseButtonState.Normal;
|
|
||||||
/// 显示其他胜利条件
|
|
||||||
this.otherWinNode.active = true;
|
|
||||||
const boardNode = this.node.parent.getChildByName("BoardRoot");
|
|
||||||
/// 显示最底层的地图块
|
|
||||||
const board = boardNode.getComponent(BoardRoot);
|
|
||||||
board.initMapTile();
|
|
||||||
|
|
||||||
//* 1秒后自动关闭胜利条件显示,并显示顺序选择
|
|
||||||
setTimeout(() => {
|
|
||||||
|
|
||||||
//* 显示顺序选择node
|
|
||||||
this.otherWinNode.active = false;
|
|
||||||
|
|
||||||
const select = GameRootSingleton.getInstance().DialogRoot.initSelectNumberNode();
|
|
||||||
|
|
||||||
select.doneFunc = ()=>{
|
|
||||||
// todo 开发阶段在选择顺序结束后,恢复骰子按钮状态
|
|
||||||
this.diceButton.diceButtonComponent.ButtonState = BaseButtonState.Normal;
|
|
||||||
};
|
|
||||||
|
|
||||||
}, 1000);
|
|
||||||
}
|
|
||||||
|
|
||||||
start() {
|
|
||||||
this.node.addComponent(UITransform).setContentSize(1067, 600);
|
|
||||||
this.initStartGameUI();
|
|
||||||
}
|
|
||||||
|
|
||||||
update(deltaTime: number) {}
|
|
||||||
}
|
|
||||||
|
|
@ -1,7 +1,7 @@
|
||||||
/*
|
/*
|
||||||
* @Author: WoNiu
|
* @Author: WoNiu
|
||||||
* @Date: 2024-03-13 12:19:50
|
* @Date: 2024-03-13 12:19:50
|
||||||
* @LastEditTime: 2024-03-25 19:49:13
|
* @LastEditTime: 2024-03-29 13:01:41
|
||||||
* @LastEditors: WoNiu
|
* @LastEditors: WoNiu
|
||||||
* @Description:
|
* @Description:
|
||||||
*/
|
*/
|
||||||
|
|
@ -24,7 +24,7 @@ import {
|
||||||
v2,
|
v2,
|
||||||
} from "cc";
|
} from "cc";
|
||||||
import { BaseSprite } from "../../GlobalScript/CommonComponent/BaseSprite";
|
import { BaseSprite } from "../../GlobalScript/CommonComponent/BaseSprite";
|
||||||
import { NpkImage } from "../../Tool/NPKImage";
|
import { NpkImage, NpkImageTool } from "../../Tool/NPKImage";
|
||||||
import {
|
import {
|
||||||
BaseButton,
|
BaseButton,
|
||||||
BaseButtonState,
|
BaseButtonState,
|
||||||
|
|
@ -33,6 +33,7 @@ import { BaseButtonAction } from "../../GlobalScript/CommonComponent/BaseButtonA
|
||||||
import { ImagePack } from "../../GlobalScript/ImagePack/ImagePack";
|
import { ImagePack } from "../../GlobalScript/ImagePack/ImagePack";
|
||||||
import { GameState } from "../../GlobalScript/GlobalGameState/GameState";
|
import { GameState } from "../../GlobalScript/GlobalGameState/GameState";
|
||||||
import { ImgInfo } from "../../GlobalScript/GlobalInterface/GlobalInterface";
|
import { ImgInfo } from "../../GlobalScript/GlobalInterface/GlobalInterface";
|
||||||
|
import { GamerRoleAni, GamerRoleType } from "../Gamer/GamerRoleType";
|
||||||
const { ccclass } = _decorator;
|
const { ccclass } = _decorator;
|
||||||
|
|
||||||
@ccclass("DiceButtonNode")
|
@ccclass("DiceButtonNode")
|
||||||
|
|
@ -130,7 +131,7 @@ export class DiceButtonNode extends Node {
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
// ─── 动画播放 ────────────────────────────────────────────────────────────────────
|
//* ─── 动画播放 ────────────────────────────────────────────────────────────────────
|
||||||
|
|
||||||
export enum PlayAniState {
|
export enum PlayAniState {
|
||||||
//未播放
|
//未播放
|
||||||
|
|
@ -188,41 +189,11 @@ export class GaugeAnimation extends Component {
|
||||||
//设置
|
//设置
|
||||||
this.sprite.trim = false;
|
this.sprite.trim = false;
|
||||||
|
|
||||||
ImagePack.getInstance().ReadNpkTable(
|
NpkImageTool.GetNpkImageAll(NpkImage.gauge, (count,frameMap)=>{
|
||||||
"sprite/" + NpkImage.gauge.toLocaleLowerCase(),
|
this.frameMap = frameMap;
|
||||||
(ImgObj) => {
|
this.frameCount = count;
|
||||||
const Pngs = ImgObj.Png_List;
|
this.InitState = true;
|
||||||
// 总数量
|
|
||||||
this.frameCount = ImgObj.Png_Count;
|
|
||||||
|
|
||||||
for (let i = 0; i < Pngs.length; i++) {
|
|
||||||
const png = Pngs[i];
|
|
||||||
this.initSpriteFrame(i,png);
|
|
||||||
}
|
|
||||||
|
|
||||||
this.InitState = true;
|
|
||||||
|
|
||||||
}
|
|
||||||
);
|
|
||||||
}
|
|
||||||
|
|
||||||
/// 根据拿到的数据 初始化精灵帧
|
|
||||||
initSpriteFrame(index:number,Png: ImgInfo) {
|
|
||||||
const spriteFrame = new SpriteFrame();
|
|
||||||
let tex = new Texture2D();
|
|
||||||
tex.reset({
|
|
||||||
width: Png.Width,
|
|
||||||
height: Png.Height,
|
|
||||||
format: Texture2D.PixelFormat.RGBA8888,
|
|
||||||
mipmapLevel: 0,
|
|
||||||
});
|
});
|
||||||
tex.uploadData(Png.PNGdata);
|
|
||||||
// 更新 0 级 Mipmap。
|
|
||||||
tex.updateImage();
|
|
||||||
spriteFrame.texture = tex;
|
|
||||||
spriteFrame.offset = v2(Png.Xpos, -Png.Ypos);
|
|
||||||
|
|
||||||
this.frameMap.set(index, spriteFrame);
|
|
||||||
}
|
}
|
||||||
|
|
||||||
start() {}
|
start() {}
|
||||||
|
|
@ -262,8 +233,6 @@ export class GaugeAnimation extends Component {
|
||||||
if (GameState.getInstance().IsPauseState()) return;
|
if (GameState.getInstance().IsPauseState()) return;
|
||||||
//如果初始化未完成,不播放
|
//如果初始化未完成,不播放
|
||||||
if (!this.InitState) return;
|
if (!this.InitState) return;
|
||||||
|
|
||||||
// this.SetAniFrameByTime();
|
|
||||||
//如果不在播放中
|
//如果不在播放中
|
||||||
if (this.playState != PlayAniState.playing && this.playState != PlayAniState.reversed)
|
if (this.playState != PlayAniState.playing && this.playState != PlayAniState.reversed)
|
||||||
return;
|
return;
|
||||||
|
|
@ -0,0 +1,50 @@
|
||||||
|
/*
|
||||||
|
* @Author: WoNiu
|
||||||
|
* @Date: 2024-03-29 13:20:16
|
||||||
|
* @LastEditTime: 2024-03-29 14:16:51
|
||||||
|
* @LastEditors: WoNiu
|
||||||
|
* @Description: 游戏匹配过程控制
|
||||||
|
*/
|
||||||
|
import { _decorator, Component, Director, director, Node } from "cc";
|
||||||
|
import { UIRoot } from "./UIRoot";
|
||||||
|
import { GameRootSingleton } from "./../GameRootController";
|
||||||
|
const { ccclass, property } = _decorator;
|
||||||
|
|
||||||
|
@ccclass("GameMatchingProcessControl")
|
||||||
|
/**
|
||||||
|
* @description: 游戏匹配过程控制
|
||||||
|
*/
|
||||||
|
export class GameMatchingProcessControl extends Component {
|
||||||
|
/** UIRoot 节点的 UI节点 */
|
||||||
|
uiRoot: UIRoot;
|
||||||
|
|
||||||
|
start() {
|
||||||
|
this.uiRoot = GameRootSingleton.getInstance().UIRoot;
|
||||||
|
|
||||||
|
this.countDown();
|
||||||
|
}
|
||||||
|
|
||||||
|
//todo 自动跳过,接入网络后修改
|
||||||
|
/** 匹配加载动画控制 */
|
||||||
|
countDown() {
|
||||||
|
|
||||||
|
// 1秒后 结束加载
|
||||||
|
setTimeout(() => {
|
||||||
|
/// 这一帧结束之后销毁
|
||||||
|
director.once(Director.EVENT_END_FRAME, () => {
|
||||||
|
// 销毁
|
||||||
|
this.uiRoot.awaitGamerNode.destroy();
|
||||||
|
|
||||||
|
// todo 开发时跳过倒计时动画
|
||||||
|
/// 初始化开始倒计时动画
|
||||||
|
// this.initCountDownFontAni(5);
|
||||||
|
});
|
||||||
|
|
||||||
|
// todo 开发时跳过倒计时动画
|
||||||
|
this.uiRoot.countDownAniDone();
|
||||||
|
}, 1000);
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
update(deltaTime: number) {}
|
||||||
|
}
|
||||||
|
|
@ -0,0 +1,9 @@
|
||||||
|
{
|
||||||
|
"ver": "4.0.23",
|
||||||
|
"importer": "typescript",
|
||||||
|
"imported": true,
|
||||||
|
"uuid": "79e2c1f6-7206-4356-82a5-09f3d1039dff",
|
||||||
|
"files": [],
|
||||||
|
"subMetas": {},
|
||||||
|
"userData": {}
|
||||||
|
}
|
||||||
|
|
@ -0,0 +1,48 @@
|
||||||
|
/*
|
||||||
|
* @Author: WoNiu
|
||||||
|
* @Date: 2024-03-29 14:04:56
|
||||||
|
* @LastEditTime: 2024-03-29 14:14:48
|
||||||
|
* @LastEditors: WoNiu
|
||||||
|
* @Description: 玩家角色控制
|
||||||
|
*/
|
||||||
|
import { _decorator, Component, Node } from "cc";
|
||||||
|
import { GamerRoleNode } from "../Gamer/GamerRoleNode";
|
||||||
|
import { GamerRoleType } from "../Gamer/GamerRoleType";
|
||||||
|
const { ccclass, property } = _decorator;
|
||||||
|
|
||||||
|
@ccclass("GameRoleController")
|
||||||
|
/**
|
||||||
|
* @description: 玩家角色控制
|
||||||
|
*/
|
||||||
|
export class GameRoleController extends Component {
|
||||||
|
/** 玩家 1 角色 */
|
||||||
|
oneRole: GamerRoleNode;
|
||||||
|
/** 玩家 2 角色 */
|
||||||
|
twoRole: GamerRoleNode;
|
||||||
|
/** 玩家 3 角色 */
|
||||||
|
threeRole: GamerRoleNode;
|
||||||
|
|
||||||
|
/**
|
||||||
|
* @description: 初始化角色
|
||||||
|
* @param oneRoleType : 玩家 1
|
||||||
|
* @param twoRoleType : 玩家 2
|
||||||
|
* @param threeRoleType : 玩家 3
|
||||||
|
*/
|
||||||
|
initRole(
|
||||||
|
oneRoleType: GamerRoleType,
|
||||||
|
twoRoleType: GamerRoleType,
|
||||||
|
threeRoleType: GamerRoleType
|
||||||
|
) {
|
||||||
|
this.oneRole = new GamerRoleNode(oneRoleType);
|
||||||
|
this.twoRole = new GamerRoleNode(twoRoleType);
|
||||||
|
this.threeRole = new GamerRoleNode(threeRoleType);
|
||||||
|
|
||||||
|
this.node.addChild(this.oneRole);
|
||||||
|
this.node.addChild(this.twoRole);
|
||||||
|
this.node.addChild(this.threeRole);
|
||||||
|
}
|
||||||
|
|
||||||
|
start() {}
|
||||||
|
|
||||||
|
update(deltaTime: number) {}
|
||||||
|
}
|
||||||
|
|
@ -0,0 +1,9 @@
|
||||||
|
{
|
||||||
|
"ver": "4.0.23",
|
||||||
|
"importer": "typescript",
|
||||||
|
"imported": true,
|
||||||
|
"uuid": "80141aea-c2a5-4eab-8430-59484a333bf1",
|
||||||
|
"files": [],
|
||||||
|
"subMetas": {},
|
||||||
|
"userData": {}
|
||||||
|
}
|
||||||
|
|
@ -0,0 +1,178 @@
|
||||||
|
import {
|
||||||
|
_decorator,
|
||||||
|
Component,
|
||||||
|
Director,
|
||||||
|
director,
|
||||||
|
Node,
|
||||||
|
UITransform,
|
||||||
|
} from "cc";
|
||||||
|
import { GamerCardNode } from "./../Gamer/GamerCardNode";
|
||||||
|
import { BaseSprite } from "../../GlobalScript/CommonComponent/BaseSprite";
|
||||||
|
import { NpkImage } from "../../Tool/NPKImage";
|
||||||
|
import { AnimationNode } from "../../GlobalScript/Animation/AnimationNode";
|
||||||
|
import { BaseButtonState } from "../../GlobalScript/CommonComponent/BaseButton";
|
||||||
|
import { DiceButtonNode } from "../UIRoot/DiceButtonNode";
|
||||||
|
import { OtherWinNode, otherWinType } from "../UIRoot/OtherWinNode";
|
||||||
|
import { BoardRoot } from "../BoardRoot";
|
||||||
|
import { StartGameUINode } from "../StartGameNode/StartGameUINode";
|
||||||
|
import { GamerRoleType } from "../Gamer/GamerRoleType";
|
||||||
|
import { SelectNumberNode } from "../DialogRoot/SelectNumberNode";
|
||||||
|
const { ccclass } = _decorator;
|
||||||
|
|
||||||
|
@ccclass("UIRoot")
|
||||||
|
/**
|
||||||
|
* @description: UIRoot节点的 UI 初始化
|
||||||
|
*/
|
||||||
|
export class UIRoot extends Component {
|
||||||
|
/** 玩家一 */
|
||||||
|
private gamerCardOne: GamerCardNode;
|
||||||
|
/** 玩家二 */
|
||||||
|
private gamerCardTwo: GamerCardNode;
|
||||||
|
/** 玩家三 */
|
||||||
|
private gamerCardThree: GamerCardNode;
|
||||||
|
|
||||||
|
/** 等待玩家 */
|
||||||
|
awaitGamerNode: Node;
|
||||||
|
/** 投骰子按钮 */
|
||||||
|
diceButton: DiceButtonNode;
|
||||||
|
/** 其他胜利条件 */
|
||||||
|
otherWinNode: OtherWinNode;
|
||||||
|
|
||||||
|
// ─── 初始化ui ───────────────────────────────────────────────────────────────────
|
||||||
|
|
||||||
|
/** 初始化开始游戏界面的UI */
|
||||||
|
initStartGameUI() {
|
||||||
|
const startGameUINode = new StartGameUINode();
|
||||||
|
startGameUINode.addComponent(UITransform).setContentSize(1067, 600);
|
||||||
|
this.node.addChild(startGameUINode);
|
||||||
|
}
|
||||||
|
|
||||||
|
/** 初始化游戏界面UI */
|
||||||
|
initGameUI() {
|
||||||
|
/// 玩家UI
|
||||||
|
this.initGamerUI();
|
||||||
|
/// 右下骰子操作按钮
|
||||||
|
this.initDiceButton();
|
||||||
|
/// 等待玩家加载
|
||||||
|
this.initAwaitGamerUI();
|
||||||
|
}
|
||||||
|
|
||||||
|
/** 初始化玩家卡片 UI */
|
||||||
|
private initGamerUI() {
|
||||||
|
this.gamerCardOne = new GamerCardNode("玩家一");
|
||||||
|
this.gamerCardOne.setPosition(0, -540);
|
||||||
|
this.gamerCardOne.charchterType = GamerRoleType.JianHun;
|
||||||
|
this.node.addChild(this.gamerCardOne);
|
||||||
|
|
||||||
|
this.gamerCardTwo = new GamerCardNode("");
|
||||||
|
this.gamerCardTwo.setPosition(877, 0);
|
||||||
|
this.node.addChild(this.gamerCardTwo);
|
||||||
|
|
||||||
|
this.gamerCardThree = new GamerCardNode("");
|
||||||
|
this.node.addChild(this.gamerCardThree);
|
||||||
|
}
|
||||||
|
|
||||||
|
/** 初始化骰子节点 */
|
||||||
|
private initDiceButton() {
|
||||||
|
this.diceButton = new DiceButtonNode();
|
||||||
|
this.diceButton.setPosition(849, -453);
|
||||||
|
this.node.addChild(this.diceButton);
|
||||||
|
|
||||||
|
/// 显示其他胜利条件
|
||||||
|
this.diceButton.winButtonBlock = () => {
|
||||||
|
this.otherWinNode.active = true;
|
||||||
|
};
|
||||||
|
|
||||||
|
this.diceButton.diceUpBlock = () => {};
|
||||||
|
}
|
||||||
|
|
||||||
|
/** 初始化其他胜利条件 */
|
||||||
|
initOtherWinNode(type: otherWinType) {
|
||||||
|
if (!this.otherWinNode) {
|
||||||
|
this.otherWinNode = new OtherWinNode(type);
|
||||||
|
this.node.addChild(this.otherWinNode);
|
||||||
|
|
||||||
|
this.otherWinNode.active = false;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
/** 初始化并显示顺序选择node */
|
||||||
|
initSelectNumberNode(): SelectNumberNode {
|
||||||
|
const selectNode = new SelectNumberNode();
|
||||||
|
this.node.addChild(selectNode);
|
||||||
|
return selectNode;
|
||||||
|
}
|
||||||
|
|
||||||
|
// ─── 动画初始化 ──────────────────────────────────────────────────────────
|
||||||
|
|
||||||
|
/** 初始化等待玩家加载UI */
|
||||||
|
initAwaitGamerUI() {
|
||||||
|
const node = new Node();
|
||||||
|
node.setPosition(177.5, -244.5);
|
||||||
|
this.node.addChild(node);
|
||||||
|
|
||||||
|
const spr = node.addComponent(BaseSprite);
|
||||||
|
spr.updateSpriteFrame(NpkImage.loading_loop, 0);
|
||||||
|
|
||||||
|
const ani = new AnimationNode("ani/loading_loop01.ani");
|
||||||
|
ani.setPosition(350, -110);
|
||||||
|
node.addChild(ani);
|
||||||
|
|
||||||
|
this.awaitGamerNode = node;
|
||||||
|
}
|
||||||
|
|
||||||
|
/** 初始化倒计时动画 */
|
||||||
|
initCountDownFontAni(index: number) {
|
||||||
|
const ani = new AnimationNode("ani/count_font.ani", () => {
|
||||||
|
/// 这一帧结束之后销毁
|
||||||
|
director.once(Director.EVENT_END_FRAME, () => {
|
||||||
|
// 销毁
|
||||||
|
ani.destroy();
|
||||||
|
});
|
||||||
|
/// 动画结束
|
||||||
|
this.countDownAniDone();
|
||||||
|
});
|
||||||
|
ani.setPosition(500, -200);
|
||||||
|
|
||||||
|
this.node.addChild(ani);
|
||||||
|
}
|
||||||
|
|
||||||
|
/** 倒计时动画结束 */
|
||||||
|
countDownAniDone() {
|
||||||
|
/// 恢复其他胜利按钮的状态
|
||||||
|
this.diceButton.winButtonComponent.ButtonState = BaseButtonState.Normal;
|
||||||
|
|
||||||
|
/// 显示其他胜利条件
|
||||||
|
this.otherWinNode.active = true;
|
||||||
|
const boardNode = this.node.parent.getChildByName("BoardRoot");
|
||||||
|
|
||||||
|
/// 显示最底层的地图块
|
||||||
|
const board = boardNode.getComponent(BoardRoot);
|
||||||
|
board.initMapTile();
|
||||||
|
|
||||||
|
// 1秒后自动关闭胜利条件显示,并显示顺序选择
|
||||||
|
setTimeout(() => {
|
||||||
|
// 隐藏其他胜利条件 node
|
||||||
|
this.otherWinNode.active = false;
|
||||||
|
|
||||||
|
const select = this.initSelectNumberNode();
|
||||||
|
|
||||||
|
select.doneFunc = () => {
|
||||||
|
// todo 开发阶段在选择顺序结束后,恢复骰子按钮状态
|
||||||
|
this.diceButton.diceButtonComponent.ButtonState =
|
||||||
|
BaseButtonState.Normal;
|
||||||
|
};
|
||||||
|
}, 1000);
|
||||||
|
}
|
||||||
|
|
||||||
|
// ─── 生命周期 ────────────────────────────────────────────────────────────
|
||||||
|
|
||||||
|
start() {
|
||||||
|
this.node.addComponent(UITransform).setContentSize(1067, 600);
|
||||||
|
|
||||||
|
/// 初始化 开始游戏 的 UI
|
||||||
|
this.initStartGameUI();
|
||||||
|
}
|
||||||
|
|
||||||
|
update(deltaTime: number) {}
|
||||||
|
}
|
||||||
|
|
@ -1,45 +1,121 @@
|
||||||
const path = 'interface2/event/chn_event_2020/200922_dnf_marble/'
|
/*
|
||||||
|
* @Author: WoNiu
|
||||||
|
* @Date: 2024-03-10 20:00:57
|
||||||
|
* @LastEditTime: 2024-03-29 12:57:23
|
||||||
|
* @LastEditors: WoNiu
|
||||||
|
* @Description:
|
||||||
|
*/
|
||||||
|
|
||||||
|
import { SpriteFrame, Texture2D, v2 } from "cc";
|
||||||
|
import { ImagePack } from "../GlobalScript/ImagePack/ImagePack";
|
||||||
|
import { ImgInfo } from "../GlobalScript/GlobalInterface/GlobalInterface";
|
||||||
|
|
||||||
|
/** interface2/event/chn_event_2020/200922_dnf_marble/ */
|
||||||
|
export const NpkImagePath =
|
||||||
|
"interface2/event/chn_event_2020/200922_dnf_marble/";
|
||||||
|
|
||||||
export enum NpkImage {
|
export enum NpkImage {
|
||||||
main = path + '00_main.img',
|
main = NpkImagePath + "00_main.img",
|
||||||
ingame = path + '01_ingame.img',
|
ingame = NpkImagePath + "01_ingame.img",
|
||||||
board = path + '02_board.img',
|
board = NpkImagePath + "02_board.img",
|
||||||
gauge = path + '03_gauge.img',
|
gauge = NpkImagePath + "03_gauge.img",
|
||||||
character_sd = path + '04_character_sd.img',
|
character_sd = NpkImagePath + "04_character_sd.img",
|
||||||
monsternotice = path + '05_monsternotice.img',
|
monsternotice = NpkImagePath + "05_monsternotice.img",
|
||||||
specialplace = path + '06_specialplace.img',
|
specialplace = NpkImagePath + "06_specialplace.img",
|
||||||
conditionsofvictory = path + '07_conditionsofvictory.img',
|
conditionsofvictory = NpkImagePath + "07_conditionsofvictory.img",
|
||||||
calendar = path + '08_calendar.img',
|
calendar = NpkImagePath + "08_calendar.img",
|
||||||
bankruptcy = path + 'bankruptcy.img',
|
bankruptcy = NpkImagePath + "bankruptcy.img",
|
||||||
character_loop = path + 'character_loop.img',
|
character_loop = NpkImagePath + "character_loop.img",
|
||||||
count_font = path + 'count_font.img',
|
count_font = NpkImagePath + "count_font.img",
|
||||||
dice_1x1_db = path + 'dice_1x1_db.img',
|
dice_1x1_db = NpkImagePath + "dice_1x1_db.img",
|
||||||
dice_1x2 = path + 'dice_1x2.img',
|
dice_1x2 = NpkImagePath + "dice_1x2.img",
|
||||||
dice_1x3 = path + 'dice_1x3.img',
|
dice_1x3 = NpkImagePath + "dice_1x3.img",
|
||||||
dice_2x2_db = path + 'dice_2x2_db.img',
|
dice_2x2_db = NpkImagePath + "dice_2x2_db.img",
|
||||||
dice_2x3 = path + 'dice_2x3.img',
|
dice_2x3 = NpkImagePath + "dice_2x3.img",
|
||||||
dice_2x4 = path + 'dice_2x4.img',
|
dice_2x4 = NpkImagePath + "dice_2x4.img",
|
||||||
dice_3x3_db = path + 'dice_3x3_db.img',
|
dice_3x3_db = NpkImagePath + "dice_3x3_db.img",
|
||||||
dice_3x4 = path + 'dice_3x4.img',
|
dice_3x4 = NpkImagePath + "dice_3x4.img",
|
||||||
dice_3x5 = path + 'dice_3x5.img',
|
dice_3x5 = NpkImagePath + "dice_3x5.img",
|
||||||
dice_4x4_db = path + 'dice_4x4_db.img',
|
dice_4x4_db = NpkImagePath + "dice_4x4_db.img",
|
||||||
dice_4x5 = path + 'dice_4x5.img',
|
dice_4x5 = NpkImagePath + "dice_4x5.img",
|
||||||
dice_4x6 = path + 'dice_4x6.img',
|
dice_4x6 = NpkImagePath + "dice_4x6.img",
|
||||||
dice_5x5 = path + 'dice_5x5.img',
|
dice_5x5 = NpkImagePath + "dice_5x5.img",
|
||||||
dice_5x6 = path + 'dice_5x6.img',
|
dice_5x6 = NpkImagePath + "dice_5x6.img",
|
||||||
dice_6x6_db = path + 'dice_6x6_db.img',
|
dice_6x6_db = NpkImagePath + "dice_6x6_db.img",
|
||||||
dice_font = path + 'dice_font.img',
|
dice_font = NpkImagePath + "dice_font.img",
|
||||||
dungeonbg = path + 'dungeonbg.img',
|
dungeonbg = NpkImagePath + "dungeonbg.img",
|
||||||
fire_loop = path + 'fire_loop.img',
|
fire_loop = NpkImagePath + "fire_loop.img",
|
||||||
light01 = path + 'light01.img',
|
light01 = NpkImagePath + "light01.img",
|
||||||
light02 = path + 'light02.img',
|
light02 = NpkImagePath + "light02.img",
|
||||||
loading_loop = path + 'loading_loop.img',
|
loading_loop = NpkImagePath + "loading_loop.img",
|
||||||
luckycoin = path + 'luckycoin.img',
|
luckycoin = NpkImagePath + "luckycoin.img",
|
||||||
luckycoin_bg = path + 'luckycoin_bg.img',
|
luckycoin_bg = NpkImagePath + "luckycoin_bg.img",
|
||||||
point_loop = path + 'point_loop.img',
|
point_loop = NpkImagePath + "point_loop.img",
|
||||||
table_back = path + 'table_back.img',
|
table_back = NpkImagePath + "table_back.img",
|
||||||
table_dodge = path + 'table_dodge.img',
|
table_dodge = NpkImagePath + "table_dodge.img",
|
||||||
table_front = path + 'table_front.img',
|
table_front = NpkImagePath + "table_front.img",
|
||||||
title_loop = path + 'title_loop.img',
|
title_loop = NpkImagePath + "title_loop.img",
|
||||||
win = path + 'win.img',
|
win = NpkImagePath + "win.img",
|
||||||
};
|
}
|
||||||
|
|
||||||
|
interface NpkImageCallback{
|
||||||
|
/**
|
||||||
|
* @param {number} frameCount:精灵帧总数量
|
||||||
|
* @param {Map<number, SpriteFrame>} frameMap:所有精灵帧Map
|
||||||
|
*/
|
||||||
|
(frameCount: number, frameMap: Map<number, SpriteFrame>): void;
|
||||||
|
}
|
||||||
|
|
||||||
|
export class NpkImageTool {
|
||||||
|
|
||||||
|
/**
|
||||||
|
* @description: 获取Npk path路径下的所有 图片
|
||||||
|
* @param {string} path:读取路径
|
||||||
|
* @param {Function} callBack:回调((frameCount, frameMap)(number, Map<number, SpriteFrame>)
|
||||||
|
*/
|
||||||
|
static GetNpkImageAll(path: string, callBack: NpkImageCallback) {
|
||||||
|
// 精灵帧总数
|
||||||
|
let frameCount = 0;
|
||||||
|
// 精灵帧缓存
|
||||||
|
let frameMap: Map<number, SpriteFrame> = new Map<number, SpriteFrame>();
|
||||||
|
|
||||||
|
ImagePack.getInstance().ReadNpkTable(
|
||||||
|
"sprite/" + path.toLocaleLowerCase(),
|
||||||
|
(ImgObj: { Png_List: [ImgInfo]; Png_Count: number; }) => {
|
||||||
|
const Pngs = ImgObj.Png_List;
|
||||||
|
// 总数量
|
||||||
|
frameCount = ImgObj.Png_Count;
|
||||||
|
|
||||||
|
for (let i = 0; i < Pngs.length; i++) {
|
||||||
|
const png = Pngs[i];
|
||||||
|
const spriteFrame = NpkImageTool.initSpriteFrame(png);
|
||||||
|
frameMap.set(i, spriteFrame);
|
||||||
|
}
|
||||||
|
|
||||||
|
callBack(frameCount, frameMap);
|
||||||
|
}
|
||||||
|
);
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* @description:根据拿到的数据 初始化精灵帧
|
||||||
|
* @param {ImgInfo} Png: 动画数据
|
||||||
|
*/
|
||||||
|
static initSpriteFrame(Png: ImgInfo): SpriteFrame {
|
||||||
|
const spriteFrame = new SpriteFrame();
|
||||||
|
let tex = new Texture2D();
|
||||||
|
tex.reset({
|
||||||
|
width: Png.Width,
|
||||||
|
height: Png.Height,
|
||||||
|
format: Texture2D.PixelFormat.RGBA8888,
|
||||||
|
mipmapLevel: 0,
|
||||||
|
});
|
||||||
|
tex.uploadData(Png.PNGdata);
|
||||||
|
// 更新 0 级 Mipmap。
|
||||||
|
tex.updateImage();
|
||||||
|
spriteFrame.texture = tex;
|
||||||
|
spriteFrame.offset = v2(Png.Xpos, -Png.Ypos);
|
||||||
|
|
||||||
|
return spriteFrame;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
|
||||||
|
|
@ -23,7 +23,7 @@
|
||||||
"_active": true,
|
"_active": true,
|
||||||
"_components": [],
|
"_components": [],
|
||||||
"_prefab": {
|
"_prefab": {
|
||||||
"__id__": 20
|
"__id__": 16
|
||||||
},
|
},
|
||||||
"_lpos": {
|
"_lpos": {
|
||||||
"__type__": "cc.Vec3",
|
"__type__": "cc.Vec3",
|
||||||
|
|
@ -54,7 +54,7 @@
|
||||||
},
|
},
|
||||||
"autoReleaseAssets": false,
|
"autoReleaseAssets": false,
|
||||||
"_globals": {
|
"_globals": {
|
||||||
"__id__": 21
|
"__id__": 17
|
||||||
},
|
},
|
||||||
"_id": "f713b5ea-a70f-486c-8260-0338f089a5b8"
|
"_id": "f713b5ea-a70f-486c-8260-0338f089a5b8"
|
||||||
},
|
},
|
||||||
|
|
@ -77,13 +77,13 @@
|
||||||
"_active": true,
|
"_active": true,
|
||||||
"_components": [
|
"_components": [
|
||||||
{
|
{
|
||||||
"__id__": 17
|
"__id__": 13
|
||||||
},
|
},
|
||||||
{
|
{
|
||||||
"__id__": 18
|
"__id__": 14
|
||||||
},
|
},
|
||||||
{
|
{
|
||||||
"__id__": 19
|
"__id__": 15
|
||||||
}
|
}
|
||||||
],
|
],
|
||||||
"_prefab": null,
|
"_prefab": null,
|
||||||
|
|
@ -175,7 +175,7 @@
|
||||||
"_priority": 0,
|
"_priority": 0,
|
||||||
"_fov": 45,
|
"_fov": 45,
|
||||||
"_fovAxis": 0,
|
"_fovAxis": 0,
|
||||||
"_orthoHeight": 509.18301104972375,
|
"_orthoHeight": 477.2642163661581,
|
||||||
"_near": 0,
|
"_near": 0,
|
||||||
"_far": 1000,
|
"_far": 1000,
|
||||||
"_color": {
|
"_color": {
|
||||||
|
|
@ -220,18 +220,14 @@
|
||||||
"__id__": 6
|
"__id__": 6
|
||||||
},
|
},
|
||||||
{
|
{
|
||||||
"__id__": 10
|
"__id__": 9
|
||||||
},
|
},
|
||||||
{
|
{
|
||||||
"__id__": 13
|
"__id__": 11
|
||||||
}
|
}
|
||||||
],
|
],
|
||||||
"_active": true,
|
"_active": true,
|
||||||
"_components": [
|
"_components": [],
|
||||||
{
|
|
||||||
"__id__": 16
|
|
||||||
}
|
|
||||||
],
|
|
||||||
"_prefab": null,
|
"_prefab": null,
|
||||||
"_lpos": {
|
"_lpos": {
|
||||||
"__type__": "cc.Vec3",
|
"__type__": "cc.Vec3",
|
||||||
|
|
@ -278,9 +274,6 @@
|
||||||
},
|
},
|
||||||
{
|
{
|
||||||
"__id__": 8
|
"__id__": 8
|
||||||
},
|
|
||||||
{
|
|
||||||
"__id__": 9
|
|
||||||
}
|
}
|
||||||
],
|
],
|
||||||
"_prefab": null,
|
"_prefab": null,
|
||||||
|
|
@ -349,18 +342,6 @@
|
||||||
"ImgIndex": 0,
|
"ImgIndex": 0,
|
||||||
"_id": "fc2gTwXM1Lq68bZxSz8rQ1"
|
"_id": "fc2gTwXM1Lq68bZxSz8rQ1"
|
||||||
},
|
},
|
||||||
{
|
|
||||||
"__type__": "51518t/LCBGQZ6rvzL2I2e5",
|
|
||||||
"_name": "",
|
|
||||||
"_objFlags": 0,
|
|
||||||
"__editorExtras__": {},
|
|
||||||
"node": {
|
|
||||||
"__id__": 6
|
|
||||||
},
|
|
||||||
"_enabled": true,
|
|
||||||
"__prefab": null,
|
|
||||||
"_id": "5c+WvJW35JkYzLE6SY7Dmz"
|
|
||||||
},
|
|
||||||
{
|
{
|
||||||
"__type__": "cc.Node",
|
"__type__": "cc.Node",
|
||||||
"_name": "UIRoot",
|
"_name": "UIRoot",
|
||||||
|
|
@ -373,10 +354,7 @@
|
||||||
"_active": true,
|
"_active": true,
|
||||||
"_components": [
|
"_components": [
|
||||||
{
|
{
|
||||||
"__id__": 11
|
"__id__": 10
|
||||||
},
|
|
||||||
{
|
|
||||||
"__id__": 12
|
|
||||||
}
|
}
|
||||||
],
|
],
|
||||||
"_prefab": null,
|
"_prefab": null,
|
||||||
|
|
@ -415,7 +393,7 @@
|
||||||
"_objFlags": 0,
|
"_objFlags": 0,
|
||||||
"__editorExtras__": {},
|
"__editorExtras__": {},
|
||||||
"node": {
|
"node": {
|
||||||
"__id__": 10
|
"__id__": 9
|
||||||
},
|
},
|
||||||
"_enabled": true,
|
"_enabled": true,
|
||||||
"__prefab": null,
|
"__prefab": null,
|
||||||
|
|
@ -431,18 +409,6 @@
|
||||||
},
|
},
|
||||||
"_id": "6cbBeNcXdJr6bJDAOt5tLP"
|
"_id": "6cbBeNcXdJr6bJDAOt5tLP"
|
||||||
},
|
},
|
||||||
{
|
|
||||||
"__type__": "a578c1qrTRIdaMFhEtim8LM",
|
|
||||||
"_name": "",
|
|
||||||
"_objFlags": 0,
|
|
||||||
"__editorExtras__": {},
|
|
||||||
"node": {
|
|
||||||
"__id__": 10
|
|
||||||
},
|
|
||||||
"_enabled": true,
|
|
||||||
"__prefab": null,
|
|
||||||
"_id": "6clS3n6E1O3Ir6YO9pV5rA"
|
|
||||||
},
|
|
||||||
{
|
{
|
||||||
"__type__": "cc.Node",
|
"__type__": "cc.Node",
|
||||||
"_name": "DialogRoot",
|
"_name": "DialogRoot",
|
||||||
|
|
@ -455,10 +421,7 @@
|
||||||
"_active": true,
|
"_active": true,
|
||||||
"_components": [
|
"_components": [
|
||||||
{
|
{
|
||||||
"__id__": 14
|
"__id__": 12
|
||||||
},
|
|
||||||
{
|
|
||||||
"__id__": 15
|
|
||||||
}
|
}
|
||||||
],
|
],
|
||||||
"_prefab": null,
|
"_prefab": null,
|
||||||
|
|
@ -497,7 +460,7 @@
|
||||||
"_objFlags": 0,
|
"_objFlags": 0,
|
||||||
"__editorExtras__": {},
|
"__editorExtras__": {},
|
||||||
"node": {
|
"node": {
|
||||||
"__id__": 13
|
"__id__": 11
|
||||||
},
|
},
|
||||||
"_enabled": true,
|
"_enabled": true,
|
||||||
"__prefab": null,
|
"__prefab": null,
|
||||||
|
|
@ -513,39 +476,6 @@
|
||||||
},
|
},
|
||||||
"_id": "28/iYuYk1JyqaQ0l2uDYPY"
|
"_id": "28/iYuYk1JyqaQ0l2uDYPY"
|
||||||
},
|
},
|
||||||
{
|
|
||||||
"__type__": "11718UDzs1Cra3Z5OOr4Z4r",
|
|
||||||
"_name": "",
|
|
||||||
"_objFlags": 0,
|
|
||||||
"__editorExtras__": {},
|
|
||||||
"node": {
|
|
||||||
"__id__": 13
|
|
||||||
},
|
|
||||||
"_enabled": true,
|
|
||||||
"__prefab": null,
|
|
||||||
"_id": "d79jn93oZBELG9gxMlR3iL"
|
|
||||||
},
|
|
||||||
{
|
|
||||||
"__type__": "949ea2Dmw5CAoAHxQqyzu61",
|
|
||||||
"_name": "",
|
|
||||||
"_objFlags": 0,
|
|
||||||
"__editorExtras__": {},
|
|
||||||
"node": {
|
|
||||||
"__id__": 5
|
|
||||||
},
|
|
||||||
"_enabled": true,
|
|
||||||
"__prefab": null,
|
|
||||||
"boardRootNode": {
|
|
||||||
"__id__": 6
|
|
||||||
},
|
|
||||||
"UIRootNode": {
|
|
||||||
"__id__": 10
|
|
||||||
},
|
|
||||||
"DialogRootNode": {
|
|
||||||
"__id__": 13
|
|
||||||
},
|
|
||||||
"_id": "86lITimcpDHppWjrM888+a"
|
|
||||||
},
|
|
||||||
{
|
{
|
||||||
"__type__": "cc.UITransform",
|
"__type__": "cc.UITransform",
|
||||||
"_name": "",
|
"_name": "",
|
||||||
|
|
@ -625,28 +555,28 @@
|
||||||
{
|
{
|
||||||
"__type__": "cc.SceneGlobals",
|
"__type__": "cc.SceneGlobals",
|
||||||
"ambient": {
|
"ambient": {
|
||||||
"__id__": 22
|
"__id__": 18
|
||||||
},
|
},
|
||||||
"shadows": {
|
"shadows": {
|
||||||
"__id__": 23
|
"__id__": 19
|
||||||
},
|
},
|
||||||
"_skybox": {
|
"_skybox": {
|
||||||
"__id__": 24
|
"__id__": 20
|
||||||
},
|
},
|
||||||
"fog": {
|
"fog": {
|
||||||
"__id__": 25
|
"__id__": 21
|
||||||
},
|
},
|
||||||
"octree": {
|
"octree": {
|
||||||
"__id__": 26
|
"__id__": 22
|
||||||
},
|
},
|
||||||
"skin": {
|
"skin": {
|
||||||
"__id__": 27
|
"__id__": 23
|
||||||
},
|
},
|
||||||
"lightProbeInfo": {
|
"lightProbeInfo": {
|
||||||
"__id__": 28
|
"__id__": 24
|
||||||
},
|
},
|
||||||
"postSettings": {
|
"postSettings": {
|
||||||
"__id__": 29
|
"__id__": 25
|
||||||
},
|
},
|
||||||
"bakedWithStationaryMainLight": false,
|
"bakedWithStationaryMainLight": false,
|
||||||
"bakedWithHighpLightmap": false
|
"bakedWithHighpLightmap": false
|
||||||
|
|
|
||||||
Loading…
Reference in New Issue