未完成基本框架
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@ -8,6 +8,7 @@ local/
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build/
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profiles/
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native
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assets/ImagePacks
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#//////////////////////////
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# NPM
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#//////////////////////////
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@ -0,0 +1,9 @@
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{
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"ver": "1.2.0",
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"importer": "directory",
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"imported": true,
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"uuid": "5208f390-cc46-487e-ab55-1158ca41e9fe",
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"files": [],
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"subMetas": {},
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"userData": {}
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}
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@ -0,0 +1,9 @@
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{
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"ver": "1.2.0",
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"importer": "directory",
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"imported": true,
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"uuid": "822d6861-f210-4760-bd10-0fd9fc2cae86",
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"files": [],
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"subMetas": {},
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"userData": {}
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}
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@ -0,0 +1,50 @@
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import { _decorator, Component, Node, Animation, Sprite, resources, SpriteFrame, CCString, CCInteger, Vec2 } from 'cc';
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import { MyAnimation } from './MyAnimation';
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const { ccclass, property, requireComponent, executeInEditMode } = _decorator;
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@ccclass('BaseMyAnimation')
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@requireComponent(Sprite)//依赖组件 精灵
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export default class BaseMyAnimation extends MyAnimation {
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@property({ type: CCInteger, displayName: 'Ani帧数', tooltip: "Ani总共有多少帧" })
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AnimationFrameCount: number = 0;
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NowSettingCount = 0;
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@property({ type: CCString, displayName: '默认img路径', tooltip: "img路径" })
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DefaultImgPath: string = "";
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@property({ type: [CCString], displayName: 'img路径', tooltip: "img路径" })
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ImgPath: string[] = Array<string>();
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@property({ type: [CCInteger], displayName: 'img编号', tooltip: "img编号" })
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ImgIndex: number[] = Array<number>();
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@property({ type: [CCInteger], displayName: '每帧时间', tooltip: "每一帧的持续时间" })
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FrameDelay: Array<number> = Array<number>();
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ChangeArr(Aobj, Bobj, FillData) {
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if (Aobj.length < Bobj) {
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for (let index = 0; index < (Bobj - Aobj.length); index++) {
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Aobj.push(FillData);
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}
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} else if (Aobj.length > Bobj) {
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for (let index = 0; index < (Aobj.length - Bobj); index++) {
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Aobj.pop();
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}
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}
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}
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onAnimationFrameCountChanged() {
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//如果更改了设置
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if (this.NowSettingCount != this.AnimationFrameCount) {
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this.ChangeArr(this.ImgPath, this.AnimationFrameCount, '`NoImgPath`0');
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this.ChangeArr(this.FrameDelay, this.AnimationFrameCount, 0);
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this.NowSettingCount = this.AnimationFrameCount;
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}
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}
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}
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@ -0,0 +1,9 @@
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{
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"ver": "4.0.23",
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"importer": "typescript",
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"imported": true,
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"uuid": "46191008-0f8c-41fa-916e-29c656c36c99",
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"files": [],
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"subMetas": {},
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"userData": {}
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}
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@ -0,0 +1,172 @@
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import {
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_decorator, Component, math, Node, resources, Sprite, SpriteFrame, Texture2D, UITransform, v2, v3, Vec2, Vec3,
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} from "cc";
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import { GameState } from "../GlobalGameState/GameState";
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import { ImagePack } from "../ImagePack/ImagePack";
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import { Ani_Frame, Img, ScriptAni } from "../GlobalInterface/GlobalInterface";
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import { GameScript } from "../GameScript/GameScript";
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const { ccclass, property, requireComponent } = _decorator;
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@ccclass("MyAnimation")
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@requireComponent(Sprite)
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export class MyAnimation extends Component {
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//Ani加载精灵帧初始化状态
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InitState: boolean = false;
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SpriteObj: Sprite = null;
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//Ani帧数
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AnimationFrameCount: number = 1;
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//默认img路径
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DefaultImgPath: string = "";
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//img路径的数组
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ImgPath: string[] = Array<string>();
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ImgIndex: number[] = Array<number>();
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//img帧的数组
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FrameArr: Array<Ani_Frame> = [];
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//实际用到的Img路径数组 可能用于以后的释放NPK
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RealUseImgPath: string[] = Array<string>();
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//播放计时器时间
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PlayTimer: number = 0;
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//每帧延迟时间
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FrameDelay: number[] = Array<number>();
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//当前帧
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NowFrame: number = 0;
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//Ani播放状态 0未播放 1播放中 2暂停中 3播放完成
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PlayState = 0;
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//Ani对象
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AniObject: ScriptAni;
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//初始化路径
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InitPath() {
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//首先push默认路径
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this.RealUseImgPath.push(this.DefaultImgPath);
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//遍历img路径数组
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this.ImgPath.forEach((Path, index) => {
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//如果没填写说明为空
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if (Path == "") {
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Path = this.DefaultImgPath;
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} else {
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if (!this.RealUseImgPath.includes(Path)) {
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this.RealUseImgPath.push(Path);
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}
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}
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this.FrameArr.push({
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Img_Path: Path,
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Img_Index: this.ImgIndex[index],
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Delay: this.FrameDelay[index],
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Frame: null,
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});
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});
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}
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LoadSuccessImgCount: number = 0;
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ImgTable: Map<string, Img> = new Map<string, Img>();
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//读取Img
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InitImg() {
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//遍历img路径数组
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this.RealUseImgPath.forEach((Path, index) => {
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ImagePack.getInstance().ReadNpkTable(Path, (ImgObj) => {
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this.LoadSuccessImgCount++;
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//记录路径对应的Img对象
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this.ImgTable.set(Path, ImgObj);
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//如果已加载数量等于总数量 说明Img初始化完成
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if (this.LoadSuccessImgCount == this.RealUseImgPath.length) {
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//都加载完成以后 把精灵帧初始化出来
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this.FrameArr.forEach((FrameObj, Index) => {
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const Png = this.ImgTable.get(FrameObj.Img_Path)
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.Png_List[FrameObj.Img_Index];
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let spriteFrame = new SpriteFrame();
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let tex = new Texture2D();
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tex.reset({
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width: Png.Width,
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height: Png.Height,
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format: Texture2D.PixelFormat.RGBA8888,
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mipmapLevel: 0,
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});
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tex.uploadData(Png.PNGdata, 0, 0);
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// 更新 0 级 Mipmap。
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tex.updateImage();
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spriteFrame.texture = tex;
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spriteFrame.offset = v2(Png.Xpos, -Png.Ypos);
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this.FrameArr[Index].Frame = spriteFrame;
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});
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this.InitState = true;
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}
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});
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});
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}
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Init() {
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this.InitPath();
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this.InitImg();
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}
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start() {
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//判断是否有精灵 如果没有 就给他搞一个
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if (this.node.getComponent(Sprite))
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this.SpriteObj = this.node.getComponent(Sprite);
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else
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this.SpriteObj = this.node.addComponent(Sprite);
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//初始化构造内容
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this.Init();
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//设置节点锚点为左上角
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this.node.getComponent(UITransform).anchorPoint = v2(0, 1);
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//设置类型
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this.SpriteObj.sizeMode = Sprite.SizeMode.RAW;
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//设置
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this.SpriteObj.trim = false;
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}
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update(deltaTime: number) {
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//如果游戏世界处于暂停的模式下 不再继续播放
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if (GameState.getInstance().IsPauseState()) return;
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//如果初始化未完成,不播放
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if (!this.InitState) return;
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//如果不在播放中
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if (this.PlayState != 1) return;
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let FrameObj = this.FrameArr[this.NowFrame];
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if (FrameObj) {
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//当前帧播放时间大于本帧延迟时间时
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if (this.PlayTimer > FrameObj.Delay) {
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//帧数加1
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this.NowFrame++;
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//Ani播放完了
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if (this.NowFrame >= this.FrameArr.length) {
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if (this.AniObject && this.AniObject.Flag && this.AniObject.Flag.get("LOOP"))
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this.NowFrame = 0;
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else this.PlayState = 3;
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}
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//设置精灵对象更换图片
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this.SpriteObj.spriteFrame = FrameObj.Frame;
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// console.log(this.node);
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//设置坐标
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this.node.setPosition(FrameObj.Pos);
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//重置计时器
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this.PlayTimer = 0;
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}
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}
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this.PlayTimer += deltaTime * 1000;
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}
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}
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@ -0,0 +1,9 @@
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{
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"ver": "4.0.23",
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"importer": "typescript",
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"imported": true,
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"uuid": "7134a119-c41c-4947-9191-d7def689bdd4",
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"files": [],
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"subMetas": {},
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"userData": {}
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}
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@ -0,0 +1,85 @@
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import { _decorator, CCString, Component, Node, Sprite, SpriteFrame, Texture2D, UITransform, v2 } from 'cc';
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import { MyAnimation } from './MyAnimation';
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import { GameScript } from '../GameScript/GameScript';
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import { ImagePack } from '../ImagePack/ImagePack';
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import { ScriptAni } from '../GlobalInterface/GlobalInterface';
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const { ccclass, property, requireComponent } = _decorator;
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@ccclass('ScriptMyAnimation')
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@requireComponent(Sprite)//依赖组件 精灵
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export class ScriptMyAnimation extends MyAnimation {
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@property({ type: CCString, displayName: 'Ani路径', tooltip: "Ani在PVF中的路径" })
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AnimationPath: string = "";
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//是否有替换符
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Replace: Array<string>;
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//读取Img
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InitImg() {
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//遍历img路径数组
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this.AniObject.Img_List.forEach((Path, index) => {
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ImagePack.getInstance().ReadNpkTable("sprite/" + Path.toLocaleLowerCase(), (ImgObj) => {
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this.LoadSuccessImgCount++;
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//记录路径对应的Img对象
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this.ImgTable.set(Path, ImgObj);
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//如果已加载数量等于总数量 说明Img初始化完成
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if (this.LoadSuccessImgCount == this.AniObject.Img_List.length) {
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//都加载完成以后 把精灵帧初始化出来
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this.FrameArr.forEach((FrameObj, Index) => {
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const Png = this.ImgTable.get(FrameObj.Img_Path).Png_List[FrameObj.Img_Index];
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let spriteFrame = new SpriteFrame();
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let tex = new Texture2D();
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tex.reset({
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width: Png.Width,
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height: Png.Height,
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format: Texture2D.PixelFormat.RGBA8888,
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mipmapLevel: 0,
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});
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tex.uploadData(Png.PNGdata);
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// 更新 0 级 Mipmap。
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tex.updateImage();
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spriteFrame.texture = tex;
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spriteFrame.offset = v2(Png.Xpos, -Png.Ypos);
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this.FrameArr[Index].Frame = spriteFrame;
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});
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this.InitState = true;
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//开始播放
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this.PlayState = 1;
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}
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});
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});
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}
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//通过路径初始化Ani对象
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InitAnimotionObject() {
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this.AniObject = GameScript.getInstance().GetDataByPath(this.AnimationPath);
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}
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Init() {
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if (!this.AniObject) this.InitAnimotionObject();
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//如果有替换符则替换
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if (this.Replace) {
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this.AniObject.Frame.forEach((FrameObj, Index) => {
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this.AniObject.Frame[Index].Img_Path = FrameObj.Img_Path.replace(this.Replace[0], this.Replace[1]);
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});
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}
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this.FrameArr = this.AniObject.Frame;
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this.InitImg();
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}
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start() {
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super.start();
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}
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}
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@ -0,0 +1,9 @@
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{
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"ver": "4.0.23",
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"importer": "typescript",
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"imported": true,
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"uuid": "da8cb249-923c-42fa-a55d-a66f7ffbc2d3",
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"files": [],
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"subMetas": {},
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"userData": {}
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}
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@ -0,0 +1,9 @@
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{
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"ver": "1.2.0",
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"importer": "directory",
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"imported": true,
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"uuid": "f4d1fffa-ecc3-491b-8125-0f4a41ba705a",
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"files": [],
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"subMetas": {},
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"userData": {}
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}
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@ -0,0 +1,838 @@
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import {
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_decorator,
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Asset,
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assetManager,
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BufferAsset,
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Component,
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Node,
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resources,
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TextAsset,
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v2,
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v3,
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Vec2,
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} from "cc";
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import { ReadStream } from "../Tool/ReadStream";
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import { Ani_Frame, ScriptAni, ScriptFile } from "../GlobalInterface/GlobalInterface";
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import { GlobalTool } from "../Tool/GlobalTool";
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const { ccclass, property } = _decorator;
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class ScriptTree {
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//PVF文件头数据
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Index_Header_Data: Uint8Array;
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//PVF原始数据
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Script_Data_Buffer: Uint8Array;
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//文件头读取流
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Index_Header_Read_Object: ReadStream;
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//树Map
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TreeMap: Map<string, ScriptFile> = new Map<string, ScriptFile>();
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constructor(gIndex_Header_Data, gScript_Data_Buffer) {
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this.Index_Header_Data = gIndex_Header_Data;
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this.Script_Data_Buffer = gScript_Data_Buffer;
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this.Index_Header_Read_Object = new ReadStream(this.Index_Header_Data);
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}
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ReadTree(currPos, startPos, Index) {
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this.Index_Header_Read_Object.Seekg(currPos);
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const FileNumber = this.Index_Header_Read_Object.GetInt();
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const FilePathLength = this.Index_Header_Read_Object.GetInt();
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const FilePath = this.Index_Header_Read_Object.GetBufferByLength(FilePathLength);
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const FileLength = this.Index_Header_Read_Object.GetInt();
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const Cre32 = this.Index_Header_Read_Object.GetInt();
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//数据偏移
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const RelativeOffset = this.Index_Header_Read_Object.GetInt();
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if (FileLength > 0) {
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//数据长度
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const RealFileLength = (FileLength + 3) & 4294967292;
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//文件路径
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const RealFilePath = GlobalTool.uint8ArrayToString(FilePath).replace("\\", "/");
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//建立索引Map
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this.TreeMap.set(RealFilePath, { Cre32: Cre32, StartPos: startPos, Offset: RelativeOffset, Length: RealFileLength });
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}
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return FilePathLength + 20;
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}
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//原数据
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StringtableBaseBuf;
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//CRE key
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StringtableCre32;
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//读取Bin文件
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StringTable: Map<number, string> = new Map<number, string>();
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//当前索引位置
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StringtableCurrentIndex: number = 0;
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//当前读取索引位置
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StringtableReadCurrentIndex: number = 0;
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//本类用的特殊解密 分段解密
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CrcDecodeSpecial(): boolean {
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const num: number = 2175242257; // 2175242257L in hexadecimal
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const dataView = new DataView(
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this.StringtableBaseBuf.buffer,
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this.StringtableBaseBuf.byteOffset,
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this.StringtableBaseBuf.byteLength,
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);
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//开始时间
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const StartTime = new Date().getTime();
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//死循环读取树文件数据 但是每一次最多只读15毫秒 为了保证UI线程刷新
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while (true) {
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// Ensure we don't read beyond the end of the data //如果当前索引位置加上4大于数组长度 说明读取完毕 返回true
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if (this.StringtableCurrentIndex >= this.StringtableBaseBuf.length) return true;
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//当前时间减去开始时间
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const NowTime = new Date().getTime();
|
||||
//如果本轮循环已经读取了15毫秒了 就先返回刷新ui
|
||||
if (NowTime - StartTime >= 15) return false;
|
||||
// Read a 32-bit integer (little endian) from the buffer
|
||||
let anInt = dataView.getUint32(this.StringtableCurrentIndex, true);
|
||||
// Perform the XOR operations
|
||||
let val = anInt ^ num ^ this.StringtableCre32;
|
||||
// Rotate right 6 bits
|
||||
let jiemi = (val >>> 6) | (val << (32 - 6));
|
||||
// Write the result back into the buffer
|
||||
dataView.setUint32(this.StringtableCurrentIndex, jiemi, true);
|
||||
this.StringtableCurrentIndex = this.StringtableCurrentIndex + 4;
|
||||
}
|
||||
|
||||
|
||||
}
|
||||
|
||||
InitStringBin() {
|
||||
//如果这个是空就读取一下
|
||||
if (this.StringtableBaseBuf == undefined) {
|
||||
const FileObject = this.TreeMap.get("stringtable.bin");
|
||||
this.StringtableBaseBuf = this.Script_Data_Buffer.slice(
|
||||
FileObject.StartPos + FileObject.Offset,
|
||||
FileObject.StartPos + FileObject.Offset + FileObject.Length
|
||||
);
|
||||
this.StringtableCre32 = FileObject.Cre32;
|
||||
}
|
||||
|
||||
const Flag = this.CrcDecodeSpecial();
|
||||
|
||||
if (Flag) {
|
||||
let Ro = new ReadStream(this.StringtableBaseBuf);
|
||||
const Count = Ro.GetInt();
|
||||
//开始时间
|
||||
const StartTime = new Date().getTime();
|
||||
while (true) {
|
||||
//当前时间减去开始时间
|
||||
const NowTime = new Date().getTime();
|
||||
//如果本轮循环已经读取了15毫秒了 就先返回刷新ui
|
||||
if (NowTime - StartTime >= 15) return false;
|
||||
|
||||
if (this.StringtableReadCurrentIndex < Count) {
|
||||
Ro.Seekg(this.StringtableReadCurrentIndex * 4 + 4);
|
||||
const StartPos = Ro.GetInt();
|
||||
const EndPos = Ro.GetInt();
|
||||
const Len = EndPos - StartPos;
|
||||
Ro.Seekg(StartPos + 4);
|
||||
const Str = Ro.GetString(Len);
|
||||
this.StringTable.set(this.StringtableReadCurrentIndex, Str);
|
||||
this.StringtableReadCurrentIndex++;
|
||||
} else {
|
||||
return true;
|
||||
}
|
||||
}
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
//读取字符串索引
|
||||
Load_StringTable: Map<string, string> = new Map<string, string>();
|
||||
InitLoad_String() {
|
||||
const FileObject = this.TreeMap.get("n_string.lst");
|
||||
let RealBuf = this.Script_Data_Buffer.slice(
|
||||
FileObject.StartPos + FileObject.Offset,
|
||||
FileObject.StartPos + FileObject.Offset + FileObject.Length
|
||||
);
|
||||
|
||||
GlobalTool.CrcDecode(RealBuf, FileObject.Cre32);
|
||||
let Ro = new ReadStream(RealBuf);
|
||||
|
||||
const Count = Ro.GetUShort();
|
||||
if (Count != 53424) return;
|
||||
|
||||
let i = 2;
|
||||
while (i < Ro.len()) {
|
||||
if (Ro.len() - i >= 10) {
|
||||
Ro.Seekg(i + 6);
|
||||
const Key = this.StringTable.get(Ro.GetInt());
|
||||
if (Key) {
|
||||
const File = this.TreeMap.get(Key.toLocaleLowerCase());
|
||||
let FileBuf = this.Script_Data_Buffer.slice(
|
||||
File.StartPos + File.Offset,
|
||||
File.StartPos + File.Offset + File.Length
|
||||
);
|
||||
GlobalTool.CrcDecode(FileBuf, File.Cre32);
|
||||
|
||||
let Str = GlobalTool.uint8ArrayToString(FileBuf, 'big5');
|
||||
let StrArr = Str.split('\r\n');
|
||||
StrArr.forEach((strobj, index) => {
|
||||
if (strobj.indexOf('>')) {
|
||||
let strobjarr = strobj.split('>', 2);
|
||||
this.Load_StringTable.set(strobjarr[0], strobjarr[1]);
|
||||
}
|
||||
});
|
||||
}
|
||||
}
|
||||
else break;
|
||||
i += 10;
|
||||
}
|
||||
}
|
||||
|
||||
//Pvf文件数据
|
||||
ScriptFileData = new Map();
|
||||
GetFileData(Path: string) {
|
||||
//检查路径是否存在
|
||||
const FileObject = this.TreeMap.get(Path);
|
||||
if (FileObject == undefined) return false;
|
||||
//如果读过直接返回数据
|
||||
const FileData = this.ScriptFileData.get(Path);
|
||||
if (FileData != undefined) return FileData;
|
||||
|
||||
|
||||
//获取文件数据字节数组
|
||||
let RealBuf = this.Script_Data_Buffer.slice(
|
||||
FileObject.StartPos + FileObject.Offset,
|
||||
FileObject.StartPos + FileObject.Offset + FileObject.Length
|
||||
);
|
||||
|
||||
GlobalTool.CrcDecode(RealBuf, FileObject.Cre32);
|
||||
|
||||
//Ani的处理逻辑
|
||||
if (Path.indexOf(".ani") != -1) {
|
||||
// try {
|
||||
let Buf = this.Decompile_ani(RealBuf);
|
||||
this.ScriptFileData.set(Path, Buf);
|
||||
return Buf;
|
||||
// } catch (error) {
|
||||
// console.log(Path);
|
||||
// }
|
||||
}
|
||||
else {
|
||||
try {
|
||||
let Buf = this.Decompile_script(RealBuf);
|
||||
this.ScriptFileData.set(Path, Buf);
|
||||
return Buf;
|
||||
} catch (error) {
|
||||
// console.log(RealFilePath);
|
||||
}
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
Decompile_script(RealBuf: any) {
|
||||
const Ro = new ReadStream(RealBuf);
|
||||
let out: string = "";
|
||||
if (Ro.len() >= 7) {
|
||||
//以5为单步从第二位开始遍历字节
|
||||
let i = 2;
|
||||
while (i < Ro.len()) {
|
||||
//到最后了就不处理了防止内存越界
|
||||
if (Ro.len() - i >= 5) {
|
||||
Ro.Seekg(i); //内容指示位
|
||||
let currentByte = Number(Ro.GetBufferByLength(1)); //内容指示位
|
||||
|
||||
|
||||
let after = Ro.GetInt();
|
||||
switch (currentByte) {
|
||||
case 10:
|
||||
{
|
||||
Ro.Seekg(i - 4);
|
||||
const Before = Ro.GetInt();
|
||||
let Buf = this.StringTable.get(after);
|
||||
if (!Buf) {
|
||||
Buf = "";
|
||||
} else {
|
||||
Buf = "<" + Before + "::" + Buf + "`" + this.Load_StringTable.get(Buf) + "`>";
|
||||
}
|
||||
Buf = Buf + "\r\n";
|
||||
out += Buf;
|
||||
break;
|
||||
}
|
||||
case 2:
|
||||
{
|
||||
out += after + '\t';
|
||||
break;
|
||||
}
|
||||
case 4:
|
||||
{
|
||||
const buffer = new ArrayBuffer(4);
|
||||
const view = new DataView(buffer);
|
||||
view.setInt32(0, after, true);
|
||||
const Buf = view.getFloat32(0);
|
||||
out += after + '\t';
|
||||
break;
|
||||
}
|
||||
case 6:
|
||||
case 8:
|
||||
case 7:
|
||||
case 5:
|
||||
{
|
||||
let Buf = this.StringTable.get(after);
|
||||
if (!Buf) Buf = "";
|
||||
|
||||
if (currentByte == 5) {
|
||||
Buf = "\r\n" + Buf + "\r\n";
|
||||
}
|
||||
else if (currentByte == 7) {
|
||||
Buf = "`" + Buf + "`\r\n";
|
||||
}
|
||||
else if (currentByte == 6 || currentByte == 8) {
|
||||
Buf = "{{" + currentByte + "=`" + Buf + "`}}\r\n";
|
||||
}
|
||||
out += Buf;
|
||||
break;
|
||||
}
|
||||
default:
|
||||
out += "";
|
||||
break;
|
||||
}
|
||||
}
|
||||
i += 5;
|
||||
}
|
||||
}
|
||||
return out;
|
||||
}
|
||||
|
||||
|
||||
//解包数据
|
||||
Unpack_Chr(pvfData, curr: number, after: number, before: number): string {
|
||||
switch (curr) {
|
||||
case 2:
|
||||
return after.toString(); //整数型
|
||||
case 4:
|
||||
// return new Float32Array([after]).buffer.slice(0, 4).readFloatLE().toString();
|
||||
case 5:
|
||||
case 6:
|
||||
case 7:
|
||||
case 8:
|
||||
if (pvfData.str_bin_map.has(after)) {
|
||||
return pvfData.str_bin_map.get(after);
|
||||
} else {
|
||||
return "";
|
||||
}
|
||||
case 10:
|
||||
if (!pvfData.str_bin_map.has(after)) {
|
||||
return "";
|
||||
}
|
||||
let tempstr = pvfData.str_bin_map.get(after);
|
||||
// return `<${before}::\`${tempstr}\`${_getNString(pvfData, before, tempstr)}.toString()}>`;
|
||||
default:
|
||||
return "";
|
||||
}
|
||||
}
|
||||
|
||||
//读取Ani
|
||||
Decompile_ani(RealBuf: any): any {
|
||||
let AniObject: ScriptAni = {
|
||||
Img_List: new Array<string>(),
|
||||
Flag: new Map<string, number>(),
|
||||
Frame: new Array<Ani_Frame>(),
|
||||
};
|
||||
|
||||
|
||||
const Ro = new ReadStream(RealBuf);
|
||||
//总帧数
|
||||
const Frame_Max = Ro.GetUShort();
|
||||
//总共调用了多少个Img
|
||||
const Img_Count = Ro.GetUShort();
|
||||
|
||||
//Img的路径读取 存入数组
|
||||
for (let index = 0; index < Img_Count; index++) {
|
||||
const Buf = Ro.GetInt();
|
||||
//有可能Img有空路径
|
||||
AniObject.Img_List.push(Ro.GetString(Buf));
|
||||
}
|
||||
|
||||
//Ani头部标签数量
|
||||
const Ani_H_Item_Count = Ro.GetUShort();
|
||||
|
||||
//处理标签
|
||||
for (let index = 0; index < Ani_H_Item_Count; index++) {
|
||||
//标签类型
|
||||
const Type = Ro.GetUShort();
|
||||
|
||||
switch (Type) {
|
||||
case 0:
|
||||
case 1: {
|
||||
const Key = this.Get_Ani_Flag(Type);
|
||||
const Value = Number(Ro.GetBufferByLength(1));
|
||||
AniObject.Flag.set(Key, Value);
|
||||
break;
|
||||
}
|
||||
case 3:
|
||||
case 28: {
|
||||
const Key = this.Get_Ani_Flag(Type);
|
||||
const Value = Ro.GetUShort();
|
||||
AniObject.Flag.set(Key, Value);
|
||||
break;
|
||||
}
|
||||
case 18:
|
||||
//此处无解析 暂时先保证运行 残影功能暂时用不上
|
||||
Ro.GetBufferByLength(1);
|
||||
Ro.GetInt();
|
||||
Ro.GetInt();
|
||||
Ro.GetInt();
|
||||
Ro.Get256();
|
||||
Ro.Get256();
|
||||
Ro.Get256();
|
||||
Ro.Get256();
|
||||
Ro.GetUShort();
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
//读取每一个Img
|
||||
for (let index = 0; index < Frame_Max; index++) {
|
||||
//帧结构体对象
|
||||
let FrameObject: Ani_Frame = {
|
||||
Box: new Map<number, Array<number>>(),
|
||||
Img_Path: null,
|
||||
Img_Index: null,
|
||||
Pos: null,
|
||||
Flag: new Map<string, any>(),
|
||||
Delay: null,
|
||||
};
|
||||
|
||||
//碰撞框项目数量
|
||||
const Ani_Box_Item_Count = Ro.GetUShort();
|
||||
for (let _i = 0; _i < Ani_Box_Item_Count; _i++) {
|
||||
const Box_Type = Ro.GetUShort();
|
||||
let D_Box_b = [];
|
||||
for (let _k = 0; _k < 6; _k++) {
|
||||
D_Box_b.push(Ro.GetInt());
|
||||
}
|
||||
//0是攻击框 1是受击框
|
||||
FrameObject.Box.set(15 - Box_Type, D_Box_b);
|
||||
}
|
||||
|
||||
//调用的第几个Img
|
||||
const Index_Buf = Ro.GetShort();
|
||||
//如果等于-1说明是img路径为空
|
||||
if (Index_Buf >= 0) {
|
||||
FrameObject.Img_Path = AniObject.Img_List[Index_Buf];
|
||||
//Img中的PNG下标
|
||||
FrameObject.Img_Index = Ro.GetUShort();
|
||||
}
|
||||
else {
|
||||
FrameObject.Img_Path = "";
|
||||
FrameObject.Img_Index = 0;
|
||||
}
|
||||
|
||||
//坐标
|
||||
FrameObject.Pos = v3(Ro.GetInt(), -Ro.GetInt(), 0);
|
||||
|
||||
//Img中的项目数量
|
||||
const Img_Flag_Count = Ro.GetUShort();
|
||||
for (let _o = 0; _o < Img_Flag_Count; _o++) {
|
||||
const Img_Flag_Type = Ro.GetUShort();
|
||||
let Key;
|
||||
let Value;
|
||||
switch (Img_Flag_Type) {
|
||||
case 0:
|
||||
case 1:
|
||||
case 10:
|
||||
Key = this.Get_Ani_Flag(Img_Flag_Type);
|
||||
Value = Number(Ro.GetBufferByLength(1));
|
||||
FrameObject.Flag.set(Key, Value);
|
||||
break;
|
||||
case 3:
|
||||
Key = "COORD";
|
||||
Value = Ro.GetUShort();
|
||||
FrameObject.Flag.set(Key, Value);
|
||||
break;
|
||||
case 17:
|
||||
Key = "PRELOAD";
|
||||
Value = 1;
|
||||
FrameObject.Flag.set(Key, Value);
|
||||
break;
|
||||
case 7:
|
||||
Key = "IMAGE_RATE";
|
||||
Value = { x: Ro.GetFloat(), y: Ro.GetFloat() };
|
||||
FrameObject.Flag.set(Key, Value);
|
||||
break;
|
||||
case 8:
|
||||
Key = "IMAGE_ROTATE";
|
||||
Value = Ro.GetFloat();
|
||||
FrameObject.Flag.set(Key, Value);
|
||||
break;
|
||||
case 9:
|
||||
Key = "RGBA";
|
||||
Value = [
|
||||
Ro.Get256(),
|
||||
Ro.Get256(),
|
||||
Ro.Get256(),
|
||||
Ro.Get256(),
|
||||
];
|
||||
FrameObject.Flag.set(Key, Value);
|
||||
break;
|
||||
case 11:
|
||||
const Effect_Type = Ro.GetUShort();
|
||||
Key = "GRAPHIC_EFFECT_" + this.Get_Ani_Effect_Type(Effect_Type);
|
||||
switch (Effect_Type) {
|
||||
case 5:
|
||||
Value = [Ro.Get256(), Ro.Get256(), Ro.Get256()];
|
||||
break;
|
||||
case 6:
|
||||
Value = [Ro.GetShort(), Ro.GetShort()];
|
||||
break;
|
||||
}
|
||||
FrameObject.Flag.set(Key, Value);
|
||||
break;
|
||||
case 12:
|
||||
Value = Ro.GetInt();
|
||||
FrameObject.Delay = Value;
|
||||
break;
|
||||
case 13:
|
||||
Key = "DAMAGE_TYPE";
|
||||
Value = this.Get_Ani_Damage_Type(Ro.GetUShort());
|
||||
FrameObject.Flag.set(Key, Value);
|
||||
break;
|
||||
case 16:
|
||||
const SoundTempSize = Ro.GetInt();
|
||||
Key = "PLAY_SOUND";
|
||||
Value = Ro.GetString(SoundTempSize);
|
||||
FrameObject.Flag.set(Key, Value);
|
||||
break;
|
||||
case 23:
|
||||
Key = "SET_FLAG";
|
||||
Value = Ro.GetInt();
|
||||
FrameObject.Flag.set(Key, Value);
|
||||
break;
|
||||
case 24:
|
||||
Key = "FLIP_TYPE";
|
||||
Value = this.Get_Ani_Flip_Type(Ro.GetUShort());
|
||||
FrameObject.Flag.set(Key, Value);
|
||||
break;
|
||||
case 25:
|
||||
Key = "LOOP_START";
|
||||
FrameObject.Flag.set(Key, 1);
|
||||
break;
|
||||
case 26:
|
||||
Key = "LOOP_END";
|
||||
Value = Ro.GetInt();
|
||||
FrameObject.Flag.set(Key, Value);
|
||||
break;
|
||||
case 27:
|
||||
Key = "CLIP";
|
||||
Value = [
|
||||
Ro.GetShort(),
|
||||
Ro.GetShort(),
|
||||
Ro.GetShort(),
|
||||
Ro.GetShort(),
|
||||
];
|
||||
FrameObject.Flag.set(Key, Value);
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
//每一帧都是一个结构体 存入数组中
|
||||
AniObject.Frame.push(FrameObject);
|
||||
}
|
||||
return AniObject;
|
||||
}
|
||||
|
||||
Get_Ani_Flip_Type(data: number): string {
|
||||
switch (data) {
|
||||
case 1:
|
||||
return "HORIZON";
|
||||
case 2:
|
||||
return "VERTICAL";
|
||||
case 3:
|
||||
return "ALL";
|
||||
default:
|
||||
return "";
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
Get_Ani_Effect_Type(data: number): string {
|
||||
switch (data) {
|
||||
case 0:
|
||||
return "NONE";
|
||||
case 1:
|
||||
return "DODGE";
|
||||
case 2:
|
||||
return "LINEARDODGE";
|
||||
case 3:
|
||||
return "DARK";
|
||||
case 4:
|
||||
return "XOR";
|
||||
case 5:
|
||||
return "MONOCHROME";
|
||||
case 6:
|
||||
return "SPACEDISTORT";
|
||||
default:
|
||||
return "";
|
||||
}
|
||||
}
|
||||
|
||||
Get_Ani_Damage_Type(data: number): any {
|
||||
switch (data) {
|
||||
case 0:
|
||||
return "NORMAL";
|
||||
case 1:
|
||||
return "SUPERARMOR";
|
||||
case 2:
|
||||
return "UNBREAKABLE";
|
||||
default:
|
||||
return "";
|
||||
}
|
||||
}
|
||||
|
||||
Get_Ani_Flag(data: number): string {
|
||||
switch (data) {
|
||||
case 0:
|
||||
return "LOOP";
|
||||
case 1:
|
||||
return "SHADOW";
|
||||
case 3:
|
||||
return "COORD";
|
||||
case 7:
|
||||
return "IMAGE_RATE";
|
||||
case 8:
|
||||
return "IMAGE_ROTATE";
|
||||
case 9:
|
||||
return "RGBA";
|
||||
case 10:
|
||||
return "INTERPOLATION";
|
||||
case 11:
|
||||
return "GRAPHIC_EFFECT";
|
||||
case 12:
|
||||
return "DELAY";
|
||||
case 13:
|
||||
return "DAMAGE_TYPE";
|
||||
case 14:
|
||||
return "DAMAGE_BOX";
|
||||
case 15:
|
||||
return "ATTACK_BOX";
|
||||
case 16:
|
||||
return "PLAY_SOUND";
|
||||
case 17:
|
||||
return "PRELOAD";
|
||||
case 18:
|
||||
return "SPECTRUM";
|
||||
case 23:
|
||||
return "SET_FLAG";
|
||||
case 24:
|
||||
return "FLIP_TYPE";
|
||||
case 25:
|
||||
return "LOOP_START";
|
||||
case 26:
|
||||
return "LOOP_END";
|
||||
case 27:
|
||||
return "CLIP";
|
||||
case 28:
|
||||
return "OPERATION";
|
||||
default:
|
||||
return "";
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
class ScriptData {
|
||||
//Pvf数据
|
||||
ScriptDataBuffer;
|
||||
//读取UUID的长度
|
||||
UUID_LENGTH;
|
||||
//UUID 读 1 - 36位 构造 UTF8 string
|
||||
UUID;
|
||||
//版本号
|
||||
Version;
|
||||
// 文件路径数据的大小
|
||||
AlignedIndexHeaderSize;
|
||||
// 解密密钥
|
||||
IndexHeaderCrc;
|
||||
// 文件数量
|
||||
IndexSize;
|
||||
// 存放文件路径数据
|
||||
Index_Header_Data;
|
||||
|
||||
//Pvf解密出的数据
|
||||
ScriptDataObject: ScriptTree = null;
|
||||
|
||||
constructor(
|
||||
public buffer: Uint8Array,
|
||||
public uuidLength: number,
|
||||
public uuid: string,
|
||||
public version: number,
|
||||
public alignedIndexHeaderSize: number,
|
||||
public indexHeaderCrc: number,
|
||||
public indexSize: number,
|
||||
public indexHeaderData: Uint8Array
|
||||
) {
|
||||
//Pvf数据
|
||||
this.ScriptDataBuffer = buffer;
|
||||
//读取UUID的长度
|
||||
this.UUID_LENGTH = uuidLength;
|
||||
//UUID 读 1 - 36位 构造 UTF8 string
|
||||
this.UUID = uuid;
|
||||
//版本号
|
||||
this.Version = version;
|
||||
// 文件路径数据的大小
|
||||
this.AlignedIndexHeaderSize = alignedIndexHeaderSize;
|
||||
// 解密密钥
|
||||
this.IndexHeaderCrc = indexHeaderCrc;
|
||||
// 文件数量
|
||||
this.IndexSize = indexSize;
|
||||
// 存放文件路径数据
|
||||
this.Index_Header_Data = indexHeaderData;
|
||||
}
|
||||
|
||||
//初始化路径树 把所有文件路径建立起来还没有读
|
||||
InitPathTree() {
|
||||
//先进行Crc解密
|
||||
GlobalTool.CrcDecode(this.Index_Header_Data, this.IndexHeaderCrc);
|
||||
//构造PVF数据类
|
||||
this.ScriptDataObject = new ScriptTree(
|
||||
//文件数据
|
||||
this.Index_Header_Data,
|
||||
//整个Pvf的原始数据
|
||||
this.ScriptDataBuffer
|
||||
);
|
||||
}
|
||||
|
||||
|
||||
//当期读取树数据的Pos
|
||||
CurrentTreePos = 0;
|
||||
//当前读取文件下标
|
||||
CurrentIndex = 0;
|
||||
ReadPathTree() {
|
||||
//开始时间
|
||||
const StartTime = new Date().getTime();
|
||||
//死循环读取树文件数据 但是每一次最多只读15毫秒 为了保证UI线程刷新
|
||||
while (true) {
|
||||
//当前时间减去开始时间
|
||||
const NowTime = new Date().getTime();
|
||||
if ((NowTime - StartTime) >= 15) break;
|
||||
//当前读取的下标小于总数量
|
||||
if (this.CurrentIndex < this.IndexSize) {
|
||||
const Length = this.ScriptDataObject.ReadTree(
|
||||
this.CurrentTreePos,
|
||||
this.AlignedIndexHeaderSize + 56,
|
||||
this.CurrentIndex
|
||||
);
|
||||
this.CurrentTreePos += Length;
|
||||
this.CurrentIndex++;
|
||||
}
|
||||
//如果不小于 说明读完了
|
||||
else {
|
||||
//读取bin文件 bin Map
|
||||
const Flag = this.ScriptDataObject.InitStringBin();
|
||||
if (Flag) {
|
||||
//读取字符串索引
|
||||
this.ScriptDataObject.InitLoad_String();
|
||||
return true;
|
||||
}
|
||||
return false;
|
||||
}
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
GetDataByPath(Path: string) {
|
||||
return this.ScriptDataObject.TreeMap.get(Path);
|
||||
}
|
||||
}
|
||||
|
||||
@ccclass("GameScript")
|
||||
export class GameScript extends Component {
|
||||
//全局单例类
|
||||
private static instance: GameScript;
|
||||
|
||||
private constructor() {
|
||||
super();
|
||||
}
|
||||
|
||||
public static getInstance(): GameScript {
|
||||
if (!GameScript.instance) {
|
||||
GameScript.instance = new GameScript();
|
||||
}
|
||||
return GameScript.instance;
|
||||
}
|
||||
|
||||
//Pvf对象
|
||||
PvfData: ScriptData;
|
||||
//加载完成后的回调函数
|
||||
LoadCallBack: Function;
|
||||
|
||||
//初始化Pvf
|
||||
Init(Func: Function) {
|
||||
//储存回调
|
||||
this.LoadCallBack = Func;
|
||||
//读取Pvf
|
||||
this.ReadPvf();
|
||||
}
|
||||
|
||||
//读取原始数据
|
||||
ReadPvf() {
|
||||
resources.load("Script/Rindro_Script", BufferAsset, (err, content) => {
|
||||
//转化原始数据为Uint8数组
|
||||
const Buf = new Uint8Array(content.buffer());
|
||||
//构造一个 读取流对象
|
||||
const ScriptObj = new ReadStream(Buf);
|
||||
//读取UUID的长度
|
||||
const UUID_LENGTH = ScriptObj.GetInt();
|
||||
//UUID 读 1 - 36位 构造 UTF8 string
|
||||
const UUID = ScriptObj.GetString(UUID_LENGTH);
|
||||
//版本号
|
||||
const Version = ScriptObj.GetInt();
|
||||
// 文件路径数据的大小
|
||||
const AlignedIndexHeaderSize = ScriptObj.GetInt();
|
||||
// 解密密钥
|
||||
const IndexHeaderCrc = ScriptObj.GetInt();
|
||||
// 文件数量
|
||||
const IndexSize = ScriptObj.GetInt();
|
||||
// 存放文件路径数据
|
||||
const Index_Header_Data = ScriptObj.GetBufferByLength(AlignedIndexHeaderSize);
|
||||
|
||||
this.PvfData = new ScriptData(
|
||||
Buf,
|
||||
UUID_LENGTH,
|
||||
UUID,
|
||||
Version,
|
||||
AlignedIndexHeaderSize,
|
||||
IndexHeaderCrc,
|
||||
IndexSize,
|
||||
Index_Header_Data
|
||||
);
|
||||
|
||||
//建立文件索引树
|
||||
this.PvfData.InitPathTree();
|
||||
//可以开始读取PVF数据
|
||||
this.StartInitFlag = true;
|
||||
});
|
||||
}
|
||||
|
||||
//可以开始读取PVF数据
|
||||
StartInitFlag = false;
|
||||
//是否已经读取完成
|
||||
InitFlag = false;
|
||||
Update() {
|
||||
if (!this.InitFlag && this.StartInitFlag) {
|
||||
const Flag = this.PvfData.ReadPathTree();
|
||||
if (Flag) {
|
||||
this.LoadCallBack();
|
||||
this.InitFlag = true;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
GetDataByPath(Path: string) {
|
||||
const Ret = this.PvfData.ScriptDataObject.GetFileData(Path);
|
||||
if (Ret) return Ret;
|
||||
else console.error("索引路径不存在: " + Path);
|
||||
}
|
||||
|
||||
}
|
||||
|
|
@ -0,0 +1,9 @@
|
|||
{
|
||||
"ver": "4.0.23",
|
||||
"importer": "typescript",
|
||||
"imported": true,
|
||||
"uuid": "00363c32-9301-40ae-9cec-bfbeabf44c51",
|
||||
"files": [],
|
||||
"subMetas": {},
|
||||
"userData": {}
|
||||
}
|
||||
|
|
@ -0,0 +1,9 @@
|
|||
{
|
||||
"ver": "1.2.0",
|
||||
"importer": "directory",
|
||||
"imported": true,
|
||||
"uuid": "42592cb2-3cce-4c2b-a354-ba95a624d365",
|
||||
"files": [],
|
||||
"subMetas": {},
|
||||
"userData": {}
|
||||
}
|
||||
|
|
@ -0,0 +1,56 @@
|
|||
import { _decorator, Component, Node } from 'cc';
|
||||
const { ccclass, property } = _decorator;
|
||||
|
||||
|
||||
type ResumeCallback<T> = (arg: T) => void;
|
||||
|
||||
@ccclass('GameState')
|
||||
export class GameState extends Component {
|
||||
|
||||
private static instance: GameState;
|
||||
|
||||
private constructor() {
|
||||
super();
|
||||
}
|
||||
|
||||
public static getInstance(): GameState {
|
||||
if (!GameState.instance) {
|
||||
GameState.instance = new GameState();
|
||||
}
|
||||
return GameState.instance;
|
||||
}
|
||||
|
||||
|
||||
//当前是否处于暂停状态
|
||||
PauseState: boolean = false;
|
||||
//改变暂停状态的回调函数
|
||||
ResumeCallBackFunc: ResumeCallback<any>[] = [];
|
||||
|
||||
|
||||
//获取暂停状态
|
||||
IsPauseState(): boolean {
|
||||
return this.PauseState;
|
||||
}
|
||||
|
||||
//设置暂停状态
|
||||
SetCurrentPauseState(State: boolean) {
|
||||
//不等于时 设置一次
|
||||
if (State != this.PauseState) {
|
||||
this.PauseState = State;
|
||||
|
||||
//调用恢复游戏的逻辑回调函数
|
||||
this.ResumeCallBackFunc.forEach(callback => {
|
||||
callback(State);
|
||||
});
|
||||
}
|
||||
}
|
||||
|
||||
//注册恢复游戏的逻辑回调函数
|
||||
RegisterResumeCallBack(Func: ResumeCallback<any>) {
|
||||
this.ResumeCallBackFunc.push(Func);
|
||||
}
|
||||
|
||||
|
||||
}
|
||||
|
||||
|
||||
|
|
@ -0,0 +1,9 @@
|
|||
{
|
||||
"ver": "4.0.23",
|
||||
"importer": "typescript",
|
||||
"imported": true,
|
||||
"uuid": "d9a7592d-eb74-437b-a38e-e3381e9965a2",
|
||||
"files": [],
|
||||
"subMetas": {},
|
||||
"userData": {}
|
||||
}
|
||||
|
|
@ -0,0 +1,9 @@
|
|||
{
|
||||
"ver": "1.2.0",
|
||||
"importer": "directory",
|
||||
"imported": true,
|
||||
"uuid": "d3628f81-a33c-4562-a26a-218f4c193c6c",
|
||||
"files": [],
|
||||
"subMetas": {},
|
||||
"userData": {}
|
||||
}
|
||||
|
|
@ -0,0 +1,27 @@
|
|||
export enum ENUM_CHARACTER {
|
||||
SWORDMAN = 0,
|
||||
FIGHTER = 1,
|
||||
GUNNER = 2,
|
||||
MAGE = 3,
|
||||
PRIEST = 4,
|
||||
ATGUNNER = 5,
|
||||
THIEF = 6,
|
||||
ATFIGHTER = 7,
|
||||
ATMAGE = 8,
|
||||
DEMONICSWORDMAN = 9,
|
||||
CREATORMAGE = 10
|
||||
}
|
||||
|
||||
export enum ENUM_SKIN_ANIMATION_JOB {
|
||||
SWORDMAN = "Character/Swordman/Equipment/Avatar/skin/sm_body%04d.img",
|
||||
FIGHTER = 1,
|
||||
GUNNER = 2,
|
||||
MAGE = 3,
|
||||
PRIEST = 4,
|
||||
ATGUNNER = 5,
|
||||
THIEF = 6,
|
||||
ATFIGHTER = 7,
|
||||
ATMAGE = 8,
|
||||
DEMONICSWORDMAN = 9,
|
||||
CREATORMAGE = 10
|
||||
}
|
||||
|
|
@ -0,0 +1,9 @@
|
|||
{
|
||||
"ver": "4.0.23",
|
||||
"importer": "typescript",
|
||||
"imported": true,
|
||||
"uuid": "40479425-c3f8-43b0-a879-1b8aa1e9f619",
|
||||
"files": [],
|
||||
"subMetas": {},
|
||||
"userData": {}
|
||||
}
|
||||
|
|
@ -0,0 +1,63 @@
|
|||
import { SpriteFrame, Vec2, Vec3 } from "cc";
|
||||
|
||||
//PNG结构体
|
||||
export interface ImgInfo {
|
||||
Type?: number; //图片格式
|
||||
CmpType?: number; //压缩类型
|
||||
Width?: number; //宽度
|
||||
Height?: number; //高度
|
||||
Size?: number; //大小
|
||||
Xpos?: number; //Xpos
|
||||
Ypos?: number; //Ypos
|
||||
FrameXpos?: number; //帧域X
|
||||
FrameYpos?: number; //帧域Y
|
||||
Offset?: number; //偏移
|
||||
PNGdata?: Uint8Array; //Png位图数据
|
||||
QuoteIndex?: number;//引用贴图编号
|
||||
}
|
||||
|
||||
//NPK结构体
|
||||
export interface NpkInfo {
|
||||
Offset: number;
|
||||
Length: number;
|
||||
Path: string;
|
||||
}
|
||||
|
||||
//Img结构体
|
||||
export interface Img {
|
||||
ImgName: string; //img文件的路径
|
||||
Img_Index: number; //img文件在npk文件里的序号
|
||||
ImgOffset: number; //img偏移
|
||||
ImgSize: number; //img大小
|
||||
BelongsFile: string; //img属于哪个文件
|
||||
Png_Count: number; //img有多少张png文件
|
||||
Png_List: ImgInfo[] | null; //img的Png文件数组
|
||||
}
|
||||
|
||||
//Ani_Frame结构体
|
||||
export interface Ani_Frame {
|
||||
Box?: Map<number, Array<number>>; //碰撞框
|
||||
Img_Path?: string;//Img路径
|
||||
Img_Index?: number; //调用的Png下标 去Img中索引
|
||||
Pos?: Vec3; //坐标
|
||||
Flag?: Map<string, any>; //标签数组
|
||||
Delay?: number;//帧延时
|
||||
Frame?: SpriteFrame; //精灵帧
|
||||
}
|
||||
|
||||
//Ani结构体
|
||||
export interface ScriptAni {
|
||||
Img_List: Array<string>; //调用的Img路径数组
|
||||
Flag: Map<string, number>; //标签数组
|
||||
Frame: Array<Ani_Frame>; //帧对象
|
||||
}
|
||||
|
||||
|
||||
//Pvf文件结构图
|
||||
export interface ScriptFile {
|
||||
StartPos?: number;//开始位置
|
||||
Cre32?: number;//校验数据
|
||||
Offset?: number; //数据偏移
|
||||
Length?: number; //数据长度
|
||||
Data?: any; //数据
|
||||
}
|
||||
|
|
@ -0,0 +1,9 @@
|
|||
{
|
||||
"ver": "4.0.23",
|
||||
"importer": "typescript",
|
||||
"imported": true,
|
||||
"uuid": "a1cdc96d-640e-43ca-bab1-410318f5a83b",
|
||||
"files": [],
|
||||
"subMetas": {},
|
||||
"userData": {}
|
||||
}
|
||||
|
|
@ -0,0 +1,9 @@
|
|||
{
|
||||
"ver": "1.2.0",
|
||||
"importer": "directory",
|
||||
"imported": true,
|
||||
"uuid": "efd7a226-b044-490c-ba21-d6a508f5e54e",
|
||||
"files": [],
|
||||
"subMetas": {},
|
||||
"userData": {}
|
||||
}
|
||||
|
|
@ -0,0 +1,303 @@
|
|||
import { _decorator, Asset, assetManager, BufferAsset, Component, error, Node, resources, TextAsset, Texture2D } from 'cc';
|
||||
import { ReadStream } from '../Tool/ReadStream';
|
||||
import * as pako from 'pako';
|
||||
import { Img, ImgInfo, NpkInfo } from '../GlobalInterface/GlobalInterface';
|
||||
|
||||
|
||||
const { ccclass, property } = _decorator;
|
||||
|
||||
|
||||
type NewType = Img;
|
||||
|
||||
@ccclass('ImagePack')
|
||||
export class ImagePack extends Component {
|
||||
|
||||
//全局单例类
|
||||
private static instance: ImagePack;
|
||||
|
||||
private constructor() {
|
||||
super();
|
||||
}
|
||||
|
||||
public static getInstance(): ImagePack {
|
||||
if (!ImagePack.instance) {
|
||||
ImagePack.instance = new ImagePack();
|
||||
}
|
||||
return ImagePack.instance;
|
||||
}
|
||||
|
||||
|
||||
|
||||
Key: Array<number> = [112, 117, 99, 104, 105, 107, 111, 110, 64, 110, 101, 111, 112, 108, 101, 32, 100, 117, 110, 103, 101, 111, 110, 32, 97, 110, 100, 32, 102, 105, 103, 104, 116, 101, 114, 32, 68, 78, 70, 68, 78, 70, 68, 78, 70, 68, 78, 70, 68, 78, 70, 68, 78, 70, 68, 78, 70, 68, 78, 70, 68, 78, 70, 68, 78, 70, 68, 78, 70, 68, 78, 70, 68, 78, 70, 68, 78, 70, 68, 78, 70, 68, 78, 70, 68, 78, 70, 68, 78, 70, 68, 78, 70, 68, 78, 70, 68, 78, 70, 68, 78, 70, 68, 78, 70, 68, 78, 70, 68, 78, 70, 68, 78, 70, 68, 78, 70, 68, 78, 70, 68, 78, 70, 68, 78, 70, 68, 78, 70, 68, 78, 70, 68, 78, 70, 68, 78, 70, 68, 78, 70, 68, 78, 70, 68, 78, 70, 68, 78, 70, 68, 78, 70, 68, 78, 70, 68, 78, 70, 68, 78, 70, 68, 78, 70, 68, 78, 70, 68, 78, 70, 68, 78, 70, 68, 78, 70, 68, 78, 70, 68, 78, 70, 68, 78, 70, 68, 78, 70, 68, 78, 70, 68, 78, 70, 68, 78, 70, 68, 78, 70, 68, 78, 70, 68, 78, 70, 68, 78, 70, 68, 78, 70, 68, 78, 70, 68, 78, 70, 68, 78, 70, 68, 78, 70, 68, 78, 70, 68, 78, 70, 68, 78, 70, 68, 78, 70, 68, 78, 70, 68, 78, 70, 68, 78, 70, 68, 78, 70, 68, 78, 70, 68, 78, 70, 0];
|
||||
|
||||
|
||||
//NPK加载完成后的回调函数
|
||||
LoadCallBack = undefined;
|
||||
//NPK文件数量
|
||||
private NpkCount = 0;
|
||||
//已加载NPK文件数量
|
||||
private LoadNpkCount = 0;
|
||||
//Img的map Key:img路径 Value:Img结构体
|
||||
private Map_Img: Map<string, NewType> = new Map<string, Img>();
|
||||
//NPK的本地路径 对应的 NPK名字
|
||||
private Npk_URL_Table: Map<string, string> = new Map<string, string>();
|
||||
|
||||
|
||||
|
||||
start() {
|
||||
|
||||
}
|
||||
|
||||
update(deltaTime: number) {
|
||||
|
||||
}
|
||||
|
||||
|
||||
initSuccess(): void {
|
||||
if (this.LoadCallBack) this.LoadCallBack();
|
||||
}
|
||||
|
||||
BundleObject;
|
||||
init(Func: Function): void {
|
||||
//储存回调
|
||||
this.LoadCallBack = Func;
|
||||
|
||||
assetManager.loadBundle('ImagePacks', (err, bundle) => {
|
||||
this.BundleObject = bundle;
|
||||
this.LoadNpk();
|
||||
});
|
||||
}
|
||||
|
||||
|
||||
LoadNpk(): void {
|
||||
this.BundleObject.loadDir("", BufferAsset, (err, contents: Array<BufferAsset>) => {
|
||||
//记录NPK文件数量
|
||||
this.NpkCount = contents.length;
|
||||
console.log(this.NpkCount);
|
||||
|
||||
contents.forEach(content => {
|
||||
const Buf = new Uint8Array(content.buffer());
|
||||
const Ro = new ReadStream(Buf);
|
||||
//文件头
|
||||
const Header = Ro.GetString();
|
||||
if (Header == "NeoplePack_Bill") {
|
||||
//读取img数量
|
||||
const ImageCount = Ro.GetInt();
|
||||
let ImgList: NpkInfo[] = new Array<NpkInfo>(ImageCount);
|
||||
for (let i = 0; i < ImageCount; i++) {
|
||||
ImgList[i] = {
|
||||
Offset: Ro.GetInt(),
|
||||
Length: Ro.GetInt(),
|
||||
Path: Ro.ReadInfo(this.Key),
|
||||
}
|
||||
}
|
||||
for (let i = 0; i < ImageCount; i++) {
|
||||
let Buf: Img = {
|
||||
ImgOffset: ImgList[i].Offset,
|
||||
ImgSize: ImgList[i].Length,
|
||||
Img_Index: i,
|
||||
BelongsFile: content.nativeUrl,
|
||||
ImgName: ImgList[i].Path,
|
||||
Png_List: null,
|
||||
Png_Count: 0
|
||||
}
|
||||
this.Map_Img.set(ImgList[i].Path, Buf);
|
||||
}
|
||||
}
|
||||
|
||||
//完成一个加载
|
||||
this.LoadNpkCount = this.LoadNpkCount + 1;
|
||||
//加载完成
|
||||
if (this.LoadNpkCount == this.NpkCount) {
|
||||
this.initSuccess();
|
||||
}
|
||||
//把本地路径和NPK名称挂钩一下
|
||||
this.Npk_URL_Table.set(content.nativeUrl, content.name);
|
||||
//载入完成以后需要释放
|
||||
assetManager.releaseAsset(content);
|
||||
});
|
||||
});
|
||||
}
|
||||
|
||||
LoadImgToMem(ImgObj: Img, func: Function) {
|
||||
|
||||
//获取路径 如果不存在直接返回
|
||||
const Path = this.Npk_URL_Table.get(ImgObj.BelongsFile);
|
||||
if (!Path) return;
|
||||
this.BundleObject.load(Path, BufferAsset, (err, content) => {
|
||||
const Buf = new Uint8Array(content.buffer());
|
||||
const Ro = new ReadStream(Buf);
|
||||
|
||||
Ro.Seekg(ImgObj.ImgOffset);
|
||||
//Img头
|
||||
const Header = Ro.GetString();
|
||||
//开始读图片
|
||||
if (Header == "Neople Img File") {
|
||||
//索引表大小
|
||||
const TableLength = Ro.GetLongInt();
|
||||
|
||||
//img 版本 4字节
|
||||
const ver = Ro.GetInt();
|
||||
//img 帧数
|
||||
const IndexCount = Ro.GetInt();
|
||||
|
||||
ImgObj.Png_Count = IndexCount;
|
||||
|
||||
let PngArr: ImgInfo[] = [];
|
||||
for (let index = 0; index < IndexCount; index++) {
|
||||
|
||||
let ImgBuf: ImgInfo = {};
|
||||
|
||||
//图片格式
|
||||
ImgBuf.Type = Ro.GetInt();
|
||||
if (ImgBuf.Type == 17) {
|
||||
//引用贴图
|
||||
const IndexBuf = Ro.GetInt();
|
||||
ImgBuf.Offset = PngArr[index - 1].Offset;
|
||||
ImgBuf.Type = 17;
|
||||
ImgBuf.QuoteIndex = IndexBuf;
|
||||
ImgBuf.Size = PngArr[index - 1].Size;
|
||||
PngArr.push(ImgBuf);
|
||||
continue;
|
||||
}
|
||||
//压缩类型
|
||||
ImgBuf.CmpType = Ro.GetInt();
|
||||
//宽度
|
||||
ImgBuf.Width = Ro.GetInt();
|
||||
//高度
|
||||
ImgBuf.Height = Ro.GetInt();
|
||||
//大小
|
||||
ImgBuf.Size = Ro.GetInt();
|
||||
//Xpos
|
||||
ImgBuf.Xpos = Ro.GetInt();
|
||||
//Ypos
|
||||
ImgBuf.Ypos = Ro.GetInt();
|
||||
//帧域X
|
||||
ImgBuf.FrameXpos = Ro.GetInt();
|
||||
//帧域Y
|
||||
ImgBuf.FrameYpos = Ro.GetInt();
|
||||
|
||||
if (index == 0) {
|
||||
ImgBuf.Offset = 0 + ImgObj.ImgOffset + Number(TableLength) + 32;
|
||||
} else {
|
||||
ImgBuf.Offset = PngArr[index - 1].Offset + PngArr[index - 1].Size;
|
||||
}
|
||||
PngArr.push(ImgBuf);
|
||||
}
|
||||
|
||||
for (let index = 0; index < IndexCount; index++) {
|
||||
let PngObj = PngArr[index];
|
||||
//引用贴图
|
||||
if (PngObj.Type == 17) {
|
||||
const QuoteIndexBuf = PngObj.QuoteIndex;
|
||||
PngArr[index] = PngArr[QuoteIndexBuf];
|
||||
}
|
||||
}
|
||||
|
||||
for (let index = 0; index < IndexCount; index++) {
|
||||
let PngObj = PngArr[index];
|
||||
|
||||
|
||||
Ro.Seekg(PngObj.Offset);
|
||||
//PNG压缩原始数据
|
||||
let DataBuf = Ro.GetBufferByLength(PngObj.Size);
|
||||
|
||||
//图片数据应有大小
|
||||
let PngBufSize = PngObj.Width * PngObj.Height * 4;
|
||||
// 使用pako 解压 zlib的inflate函数解压缩数据
|
||||
let Bsf;
|
||||
try {
|
||||
Bsf = pako.inflate(DataBuf);
|
||||
}
|
||||
catch (error) {
|
||||
Bsf = DataBuf;
|
||||
}
|
||||
|
||||
if (PngObj.Type != 16) {
|
||||
let PngByteSize = Bsf.length * 2;
|
||||
PngObj.PNGdata = new Uint8Array(PngByteSize);
|
||||
for (let e = 0; e < PngByteSize; e += 4) {
|
||||
let BarBuf = new Uint8Array(2);
|
||||
|
||||
let Pos = (e / 4) * 2;
|
||||
BarBuf[0] = Bsf[Pos];
|
||||
BarBuf[1] = Bsf[Pos + 1];
|
||||
this.ReadColor(BarBuf, PngObj, e);
|
||||
}
|
||||
}
|
||||
else {
|
||||
PngObj.PNGdata = new Uint8Array(Bsf.length);
|
||||
for (let index = 0; index < Bsf.length; index += 4) {
|
||||
PngObj.PNGdata[index] = Bsf[index + 2];
|
||||
PngObj.PNGdata[index + 1] = Bsf[index + 1];
|
||||
PngObj.PNGdata[index + 2] = Bsf[index];
|
||||
PngObj.PNGdata[index + 3] = Bsf[index + 3];
|
||||
}
|
||||
}
|
||||
}
|
||||
ImgObj.Png_List = PngArr;
|
||||
func(ImgObj);
|
||||
}
|
||||
|
||||
//载入完成以后需要释放
|
||||
assetManager.releaseAsset(content);
|
||||
});
|
||||
}
|
||||
|
||||
ReadColor(Bar: Uint8Array, PngObj: ImgInfo, Offset: number) {
|
||||
let a: number = 0;
|
||||
let r: number = 0;
|
||||
let g: number = 0;
|
||||
let b: number = 0;
|
||||
switch (PngObj.Type) {
|
||||
case 0x0e:
|
||||
a = Bar[1] >> 7;
|
||||
r = (Bar[1] >> 2) & 0x1f;
|
||||
g = (Bar[0] >> 5) | ((Bar[1] & 3) << 3);
|
||||
b = Bar[0] & 0x1f;
|
||||
a = a * 0xff;
|
||||
r = (r << 3) | (r >> 2);
|
||||
g = (g << 3) | (g >> 2);
|
||||
b = (b << 3) | (b >> 2);
|
||||
break;
|
||||
case 0x0f:
|
||||
a = Bar[1] & 0xf0;
|
||||
r = (Bar[1] & 0xf) << 4;
|
||||
g = Bar[0] & 0xf0;
|
||||
b = (Bar[0] & 0xf) << 4;
|
||||
break;
|
||||
default:
|
||||
console.log(PngObj.Type);
|
||||
break;
|
||||
}
|
||||
PngObj.PNGdata[Offset + 0] = r;
|
||||
PngObj.PNGdata[Offset + 1] = g;
|
||||
PngObj.PNGdata[Offset + 2] = b;
|
||||
PngObj.PNGdata[Offset + 3] = a;
|
||||
}
|
||||
|
||||
|
||||
//读取Img数据
|
||||
ReadNpkTable(imgname: string, func: Function): boolean {
|
||||
let ImgObj: Img = this.Map_Img.get(imgname);
|
||||
if (ImgObj) {
|
||||
//没有图片数据 需要加载
|
||||
if (ImgObj.Png_List == null) {
|
||||
//加载Img进内存
|
||||
this.LoadImgToMem(ImgObj, func);
|
||||
return true;
|
||||
}
|
||||
else {
|
||||
func(ImgObj);
|
||||
return true;
|
||||
}
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
ReleaseNpkTable(p: Img): void {
|
||||
// implementation
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
|
|
@ -0,0 +1,9 @@
|
|||
{
|
||||
"ver": "4.0.23",
|
||||
"importer": "typescript",
|
||||
"imported": true,
|
||||
"uuid": "f7d818a6-8209-4350-9000-21ecbb294559",
|
||||
"files": [],
|
||||
"subMetas": {},
|
||||
"userData": {}
|
||||
}
|
||||
|
|
@ -0,0 +1,9 @@
|
|||
{
|
||||
"ver": "1.2.0",
|
||||
"importer": "directory",
|
||||
"imported": true,
|
||||
"uuid": "e8cc263d-e946-466c-946c-cc228badc633",
|
||||
"files": [],
|
||||
"subMetas": {},
|
||||
"userData": {}
|
||||
}
|
||||
|
|
@ -0,0 +1,42 @@
|
|||
import { _decorator, Component, Node } from 'cc';
|
||||
const { ccclass, property } = _decorator;
|
||||
|
||||
|
||||
@ccclass('GlobalTool')
|
||||
export class GlobalTool {
|
||||
|
||||
public static CrcDecode(data: Uint8Array, crc32: number): void {
|
||||
const num: number = 2175242257; // 2175242257L in hexadecimal
|
||||
const dataView = new DataView(
|
||||
data.buffer,
|
||||
data.byteOffset,
|
||||
data.byteLength
|
||||
);
|
||||
|
||||
for (let i = 0; i < data.length; i += 4) {
|
||||
// Ensure we don't read beyond the end of the data
|
||||
if (i + 4 > data.length) break;
|
||||
|
||||
// Read a 32-bit integer (little endian) from the buffer
|
||||
let anInt = dataView.getUint32(i, true);
|
||||
|
||||
// Perform the XOR operations
|
||||
let val = anInt ^ num ^ crc32;
|
||||
|
||||
// Rotate right 6 bits
|
||||
let jiemi = (val >>> 6) | (val << (32 - 6));
|
||||
|
||||
// Write the result back into the buffer
|
||||
dataView.setUint32(i, jiemi, true);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
|
||||
//字节数组转string
|
||||
public static uint8ArrayToString(data: Uint8Array, Code?: string): string {
|
||||
if (!Code) Code = 'utf-8';
|
||||
const decoder = new TextDecoder(Code); // 默认使用 'utf-8' 编码
|
||||
return decoder.decode(data);
|
||||
}
|
||||
}
|
||||
|
|
@ -0,0 +1,9 @@
|
|||
{
|
||||
"ver": "4.0.23",
|
||||
"importer": "typescript",
|
||||
"imported": true,
|
||||
"uuid": "7ceba3e6-9582-4e7c-b045-63cb904ed4a3",
|
||||
"files": [],
|
||||
"subMetas": {},
|
||||
"userData": {}
|
||||
}
|
||||
|
|
@ -0,0 +1,127 @@
|
|||
import { _decorator, Component, Node } from 'cc';
|
||||
const { ccclass, property } = _decorator;
|
||||
|
||||
@ccclass('ReadStream')
|
||||
export class ReadStream {
|
||||
|
||||
Buffer: Uint8Array;
|
||||
|
||||
//当前读取位置
|
||||
Pos: number = 0;
|
||||
|
||||
constructor(public buffer: Uint8Array) {
|
||||
this.Buffer = buffer;
|
||||
}
|
||||
|
||||
//string转字节数组
|
||||
static StringToUint8Array(str) {
|
||||
const encoder = new TextEncoder();
|
||||
return encoder.encode(str);
|
||||
}
|
||||
|
||||
//字节数组转string
|
||||
static Uint8ArrayToString(data: Uint8Array): string {
|
||||
const decoder = new TextDecoder(); // 默认使用 'utf-8' 编码
|
||||
return decoder.decode(data);
|
||||
}
|
||||
|
||||
Seekg(Pos: number) {
|
||||
this.Pos = Pos;
|
||||
}
|
||||
|
||||
//读取数字 默认小端序读取
|
||||
GetShort(littleEndian: boolean = true) {
|
||||
//读2个字节
|
||||
const Buf = new DataView(this.GetBufferByLength(2).buffer);
|
||||
const view = new DataView(Buf.buffer);
|
||||
return Number(view.getInt16(0, true));
|
||||
}
|
||||
|
||||
GetUShort(littleEndian: boolean = true) {
|
||||
//读2个字节
|
||||
const Buf = new DataView(this.GetBufferByLength(2).buffer);
|
||||
const view = new DataView(Buf.buffer);
|
||||
return Number(view.getUint16(0, true));
|
||||
}
|
||||
|
||||
//读取数字 默认小端序读取
|
||||
GetInt(littleEndian: boolean = true) {
|
||||
//读4个字节
|
||||
const Buf = new DataView(this.GetBufferByLength(4).buffer);
|
||||
return Buf.getInt32(0, littleEndian);
|
||||
}
|
||||
|
||||
//读取浮点数 默认小端序读取
|
||||
GetFloat(littleEndian: boolean = true) {
|
||||
//读4个字节
|
||||
const Buf = new DataView(this.GetBufferByLength(4).buffer);
|
||||
return Buf.getFloat32(0, littleEndian);
|
||||
}
|
||||
|
||||
//特殊方法
|
||||
Get256(): any {
|
||||
const Buf = Number(this.GetBufferByLength(1));
|
||||
return (256.0 + Buf) % 256.0;
|
||||
}
|
||||
|
||||
//读取数字 默认小端序
|
||||
GetLongInt(littleEndian: boolean = true) {
|
||||
//读8个字节
|
||||
const Buf = this.GetBufferByLength(8);
|
||||
|
||||
const view = new DataView(Buf.buffer);
|
||||
return Number(view.getBigInt64(0, true));
|
||||
}
|
||||
|
||||
|
||||
|
||||
//读取字符串
|
||||
GetString(Length?: number) {
|
||||
if (Length) {
|
||||
//读指定字节
|
||||
const Buf = this.GetBufferByLength(Length);
|
||||
return ReadStream.Uint8ArrayToString(Buf);
|
||||
}
|
||||
else {
|
||||
for (let i = 0; i < this.Buffer.length - this.Pos; i++) {
|
||||
if (this.Buffer[i + this.Pos] == 0) {
|
||||
const truncatedArray = this.Buffer.subarray(this.Pos, i + this.Pos);
|
||||
this.Pos += i + 1;
|
||||
return ReadStream.Uint8ArrayToString(truncatedArray);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
//读取指定长度流
|
||||
GetBufferByLength(Length: number) {
|
||||
const Buf = this.Buffer.slice(this.Pos, this.Pos + Length);
|
||||
this.Pos += Length;
|
||||
return Buf;
|
||||
}
|
||||
|
||||
//读取信息 通过Key
|
||||
ReadInfo(Key): string {
|
||||
let PathUA: Uint8Array = new Uint8Array(256);
|
||||
for (let i = 0; i < 256; i++) {
|
||||
PathUA[i] = this.Buffer[i + this.Pos] ^ Key[i];
|
||||
}
|
||||
// let Spos = 0;
|
||||
// for (let i = 0; i < PathUA.length; i++) {
|
||||
// if (PathUA[i] == 0) Spos = i;
|
||||
// }
|
||||
|
||||
// const truncatedArray = PathUA.subarray(0, Spos);
|
||||
|
||||
this.Pos += 256;
|
||||
let str = ReadStream.Uint8ArrayToString(PathUA);
|
||||
str = str.substring(0, str.indexOf(".img") + 4);
|
||||
return str;
|
||||
}
|
||||
|
||||
|
||||
len() {
|
||||
return this.Buffer.length;
|
||||
}
|
||||
|
||||
}
|
||||
|
|
@ -0,0 +1,9 @@
|
|||
{
|
||||
"ver": "4.0.23",
|
||||
"importer": "typescript",
|
||||
"imported": true,
|
||||
"uuid": "4ec26641-bab8-41b3-aedc-0c51a9499a03",
|
||||
"files": [],
|
||||
"subMetas": {},
|
||||
"userData": {}
|
||||
}
|
||||
|
|
@ -0,0 +1,9 @@
|
|||
{
|
||||
"ver": "1.2.0",
|
||||
"importer": "directory",
|
||||
"imported": true,
|
||||
"uuid": "5b32215f-78d7-4705-baaa-53792dcadf16",
|
||||
"files": [],
|
||||
"subMetas": {},
|
||||
"userData": {}
|
||||
}
|
||||
Binary file not shown.
|
|
@ -0,0 +1,12 @@
|
|||
{
|
||||
"ver": "1.0.3",
|
||||
"importer": "buffer",
|
||||
"imported": true,
|
||||
"uuid": "dc61d9f4-8a5e-4540-8a2c-dc318bb9f198",
|
||||
"files": [
|
||||
".bin",
|
||||
".json"
|
||||
],
|
||||
"subMetas": {},
|
||||
"userData": {}
|
||||
}
|
||||
|
|
@ -0,0 +1,14 @@
|
|||
{
|
||||
"ver": "1.2.0",
|
||||
"importer": "directory",
|
||||
"imported": true,
|
||||
"uuid": "1a5386cd-3ddb-462a-9c19-ff556d1cd2ea",
|
||||
"files": [],
|
||||
"subMetas": {},
|
||||
"userData": {
|
||||
"isBundle": true,
|
||||
"bundleConfigID": "default",
|
||||
"bundleName": "resources",
|
||||
"priority": 8
|
||||
}
|
||||
}
|
||||
|
|
@ -0,0 +1,9 @@
|
|||
{
|
||||
"ver": "1.2.0",
|
||||
"importer": "directory",
|
||||
"imported": true,
|
||||
"uuid": "a5e0b202-9a49-4cf5-9ae0-3856f1cc580e",
|
||||
"files": [],
|
||||
"subMetas": {},
|
||||
"userData": {}
|
||||
}
|
||||
Binary file not shown.
|
|
@ -0,0 +1,12 @@
|
|||
{
|
||||
"ver": "1.0.1",
|
||||
"importer": "ttf-font",
|
||||
"imported": true,
|
||||
"uuid": "396f4401-3605-4be1-ab85-ec9140abf115",
|
||||
"files": [
|
||||
".json",
|
||||
"Gasinamu.ttf"
|
||||
],
|
||||
"subMetas": {},
|
||||
"userData": {}
|
||||
}
|
||||
Binary file not shown.
|
|
@ -0,0 +1,12 @@
|
|||
{
|
||||
"ver": "1.0.1",
|
||||
"importer": "ttf-font",
|
||||
"imported": true,
|
||||
"uuid": "5ebfd5b0-a054-4349-b69f-f850a1e1fbcd",
|
||||
"files": [
|
||||
".json",
|
||||
"GasinamuNew.ttf"
|
||||
],
|
||||
"subMetas": {},
|
||||
"userData": {}
|
||||
}
|
||||
Binary file not shown.
|
|
@ -0,0 +1,12 @@
|
|||
{
|
||||
"ver": "1.0.1",
|
||||
"importer": "ttf-font",
|
||||
"imported": true,
|
||||
"uuid": "dabba3a9-011d-47f5-a27e-e9545f595608",
|
||||
"files": [
|
||||
".json",
|
||||
"MSungPRC-Xbold.ttf"
|
||||
],
|
||||
"subMetas": {},
|
||||
"userData": {}
|
||||
}
|
||||
Binary file not shown.
|
|
@ -0,0 +1,12 @@
|
|||
{
|
||||
"ver": "1.0.1",
|
||||
"importer": "ttf-font",
|
||||
"imported": true,
|
||||
"uuid": "74d91028-0e80-438e-aae0-3fd0e9d206ee",
|
||||
"files": [
|
||||
".json",
|
||||
"ShinGoPr6-Medium.ttf"
|
||||
],
|
||||
"subMetas": {},
|
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"userData": {}
|
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}
|
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Binary file not shown.
|
|
@ -0,0 +1,12 @@
|
|||
{
|
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"ver": "1.0.1",
|
||||
"importer": "ttf-font",
|
||||
"imported": true,
|
||||
"uuid": "97d72755-84b0-4b6f-bd6e-103dcaa86442",
|
||||
"files": [
|
||||
".json",
|
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"calibri.ttf"
|
||||
],
|
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"subMetas": {},
|
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"userData": {}
|
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}
|
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Binary file not shown.
|
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@ -0,0 +1,12 @@
|
|||
{
|
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"ver": "1.0.1",
|
||||
"importer": "ttf-font",
|
||||
"imported": true,
|
||||
"uuid": "11c929a2-b8ad-4f92-85e9-615ba086f91a",
|
||||
"files": [
|
||||
".json",
|
||||
"msjh.ttf"
|
||||
],
|
||||
"subMetas": {},
|
||||
"userData": {}
|
||||
}
|
||||
|
|
@ -0,0 +1,9 @@
|
|||
{
|
||||
"ver": "1.2.0",
|
||||
"importer": "directory",
|
||||
"imported": true,
|
||||
"uuid": "cb4d14ad-a13b-4826-a1c3-4ac9b1572296",
|
||||
"files": [],
|
||||
"subMetas": {},
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||||
"userData": {}
|
||||
}
|
||||
Binary file not shown.
|
After Width: | Height: | Size: 458 KiB |
|
|
@ -0,0 +1,135 @@
|
|||
{
|
||||
"ver": "1.0.26",
|
||||
"importer": "image",
|
||||
"imported": true,
|
||||
"uuid": "5d2f08be-ea45-4fcf-a87b-95a6b8ca82e3",
|
||||
"files": [
|
||||
".jpg",
|
||||
".json"
|
||||
],
|
||||
"subMetas": {
|
||||
"6c48a": {
|
||||
"importer": "texture",
|
||||
"uuid": "5d2f08be-ea45-4fcf-a87b-95a6b8ca82e3@6c48a",
|
||||
"displayName": "LoadingBackGround",
|
||||
"id": "6c48a",
|
||||
"name": "texture",
|
||||
"userData": {
|
||||
"wrapModeS": "clamp-to-edge",
|
||||
"wrapModeT": "clamp-to-edge",
|
||||
"imageUuidOrDatabaseUri": "5d2f08be-ea45-4fcf-a87b-95a6b8ca82e3",
|
||||
"isUuid": true,
|
||||
"visible": false,
|
||||
"minfilter": "linear",
|
||||
"magfilter": "linear",
|
||||
"mipfilter": "none",
|
||||
"anisotropy": 0
|
||||
},
|
||||
"ver": "1.0.22",
|
||||
"imported": true,
|
||||
"files": [
|
||||
".json"
|
||||
],
|
||||
"subMetas": {}
|
||||
},
|
||||
"f9941": {
|
||||
"importer": "sprite-frame",
|
||||
"uuid": "5d2f08be-ea45-4fcf-a87b-95a6b8ca82e3@f9941",
|
||||
"displayName": "LoadingBackGround",
|
||||
"id": "f9941",
|
||||
"name": "spriteFrame",
|
||||
"userData": {
|
||||
"trimType": "none",
|
||||
"trimThreshold": 1,
|
||||
"rotated": false,
|
||||
"offsetX": 0,
|
||||
"offsetY": 0,
|
||||
"trimX": 0,
|
||||
"trimY": 0,
|
||||
"width": 1600,
|
||||
"height": 900,
|
||||
"rawWidth": 1600,
|
||||
"rawHeight": 900,
|
||||
"borderTop": 0,
|
||||
"borderBottom": 0,
|
||||
"borderLeft": 0,
|
||||
"borderRight": 0,
|
||||
"packable": true,
|
||||
"pixelsToUnit": 100,
|
||||
"pivotX": 0.5,
|
||||
"pivotY": 0.5,
|
||||
"meshType": 0,
|
||||
"vertices": {
|
||||
"rawPosition": [
|
||||
-800,
|
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-450,
|
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0,
|
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800,
|
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-450,
|
||||
0,
|
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-800,
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450,
|
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0,
|
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800,
|
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450,
|
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0
|
||||
],
|
||||
"indexes": [
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0,
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1,
|
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2,
|
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2,
|
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3
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],
|
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0,
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1,
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1,
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1
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],
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|
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-800,
|
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-450,
|
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0
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],
|
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||||
800,
|
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450,
|
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0
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]
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},
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"isUuid": true,
|
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|
||||
"atlasUuid": ""
|
||||
},
|
||||
"ver": "1.0.12",
|
||||
"imported": true,
|
||||
"files": [
|
||||
".json"
|
||||
],
|
||||
"subMetas": {}
|
||||
}
|
||||
},
|
||||
"userData": {
|
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|
||||
"hasAlpha": false,
|
||||
"fixAlphaTransparencyArtifacts": false,
|
||||
"redirect": "5d2f08be-ea45-4fcf-a87b-95a6b8ca82e3@f9941",
|
||||
"flipGreenChannel": false
|
||||
}
|
||||
}
|
||||
|
|
@ -0,0 +1,32 @@
|
|||
import { _decorator, color, Component, Node, Sprite, tween, Vec3 } from 'cc';
|
||||
const { ccclass, property } = _decorator;
|
||||
|
||||
@ccclass('loading_game')
|
||||
export class loading_game extends Component {
|
||||
start() {
|
||||
//线性减淡
|
||||
const RD = this.node.getComponent(Sprite).getMaterialInstance(0);
|
||||
RD.overridePipelineStates({
|
||||
blendState: {
|
||||
isA2C: true,
|
||||
isIndepend: true,
|
||||
targets: [{
|
||||
blend: true,
|
||||
blendSrc: 1,
|
||||
blendDst: 1,
|
||||
blendSrcAlpha: 1,
|
||||
blendDstAlpha: 1,
|
||||
}]
|
||||
},
|
||||
}, 0);
|
||||
|
||||
//旋转缓动
|
||||
tween(this.node).by(1.5, { angle: -360 },).repeatForever().start();
|
||||
}
|
||||
|
||||
update(deltaTime: number) {
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
|
|
@ -0,0 +1,9 @@
|
|||
{
|
||||
"ver": "4.0.23",
|
||||
"importer": "typescript",
|
||||
"imported": true,
|
||||
"uuid": "1bfeb383-563f-4994-834c-d37398b3f7fd",
|
||||
"files": [],
|
||||
"subMetas": {},
|
||||
"userData": {}
|
||||
}
|
||||
Binary file not shown.
|
After Width: | Height: | Size: 711 B |
|
|
@ -0,0 +1,134 @@
|
|||
{
|
||||
"ver": "1.0.26",
|
||||
"importer": "image",
|
||||
"imported": true,
|
||||
"uuid": "57c513c3-4af0-4635-b194-366750e95610",
|
||||
"files": [
|
||||
".json",
|
||||
".png"
|
||||
],
|
||||
"subMetas": {
|
||||
"6c48a": {
|
||||
"importer": "texture",
|
||||
"uuid": "57c513c3-4af0-4635-b194-366750e95610@6c48a",
|
||||
"displayName": "loading_start_circle",
|
||||
"id": "6c48a",
|
||||
"name": "texture",
|
||||
"userData": {
|
||||
"wrapModeS": "clamp-to-edge",
|
||||
"wrapModeT": "clamp-to-edge",
|
||||
"imageUuidOrDatabaseUri": "57c513c3-4af0-4635-b194-366750e95610",
|
||||
"isUuid": true,
|
||||
"visible": false,
|
||||
"minfilter": "linear",
|
||||
"magfilter": "linear",
|
||||
"mipfilter": "none",
|
||||
"anisotropy": 0
|
||||
},
|
||||
"ver": "1.0.22",
|
||||
"imported": true,
|
||||
"files": [
|
||||
".json"
|
||||
],
|
||||
"subMetas": {}
|
||||
},
|
||||
"f9941": {
|
||||
"importer": "sprite-frame",
|
||||
"uuid": "57c513c3-4af0-4635-b194-366750e95610@f9941",
|
||||
"displayName": "loading_start_circle",
|
||||
"id": "f9941",
|
||||
"name": "spriteFrame",
|
||||
"userData": {
|
||||
"trimType": "auto",
|
||||
"trimThreshold": 1,
|
||||
"rotated": false,
|
||||
"offsetX": 0,
|
||||
"offsetY": 0,
|
||||
"trimX": 0,
|
||||
"trimY": 0,
|
||||
"width": 45,
|
||||
"height": 45,
|
||||
"rawWidth": 45,
|
||||
"rawHeight": 45,
|
||||
"borderTop": 0,
|
||||
"borderBottom": 0,
|
||||
"borderLeft": 0,
|
||||
"borderRight": 0,
|
||||
"packable": true,
|
||||
"pixelsToUnit": 100,
|
||||
"pivotX": 0.5,
|
||||
"pivotY": 0.5,
|
||||
"meshType": 0,
|
||||
"vertices": {
|
||||
"rawPosition": [
|
||||
-22.5,
|
||||
-22.5,
|
||||
0,
|
||||
22.5,
|
||||
-22.5,
|
||||
0,
|
||||
-22.5,
|
||||
22.5,
|
||||
0,
|
||||
22.5,
|
||||
22.5,
|
||||
0
|
||||
],
|
||||
"indexes": [
|
||||
0,
|
||||
1,
|
||||
2,
|
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2,
|
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1,
|
||||
3
|
||||
],
|
||||
"uv": [
|
||||
0,
|
||||
45,
|
||||
45,
|
||||
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|
||||
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|
||||
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45,
|
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0
|
||||
],
|
||||
"nuv": [
|
||||
0,
|
||||
0,
|
||||
1,
|
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|
||||
0,
|
||||
1,
|
||||
1,
|
||||
1
|
||||
],
|
||||
"minPos": [
|
||||
-22.5,
|
||||
-22.5,
|
||||
0
|
||||
],
|
||||
"maxPos": [
|
||||
22.5,
|
||||
22.5,
|
||||
0
|
||||
]
|
||||
},
|
||||
"isUuid": true,
|
||||
"imageUuidOrDatabaseUri": "57c513c3-4af0-4635-b194-366750e95610@6c48a",
|
||||
"atlasUuid": ""
|
||||
},
|
||||
"ver": "1.0.12",
|
||||
"imported": true,
|
||||
"files": [
|
||||
".json"
|
||||
],
|
||||
"subMetas": {}
|
||||
}
|
||||
},
|
||||
"userData": {
|
||||
"type": "sprite-frame",
|
||||
"hasAlpha": true,
|
||||
"fixAlphaTransparencyArtifacts": false,
|
||||
"redirect": "57c513c3-4af0-4635-b194-366750e95610@f9941"
|
||||
}
|
||||
}
|
||||
|
|
@ -0,0 +1,9 @@
|
|||
{
|
||||
"ver": "1.2.0",
|
||||
"importer": "directory",
|
||||
"imported": true,
|
||||
"uuid": "0b953f25-458d-4660-90e9-3c0afa219a59",
|
||||
"files": [],
|
||||
"subMetas": {},
|
||||
"userData": {}
|
||||
}
|
||||
Binary file not shown.
|
|
@ -0,0 +1,14 @@
|
|||
{
|
||||
"ver": "1.0.0",
|
||||
"importer": "audio-clip",
|
||||
"imported": true,
|
||||
"uuid": "a44f1cd4-7acd-4c83-bf82-90c9d02ae81f",
|
||||
"files": [
|
||||
".json",
|
||||
".ogg"
|
||||
],
|
||||
"subMetas": {},
|
||||
"userData": {
|
||||
"downloadMode": 0
|
||||
}
|
||||
}
|
||||
|
|
@ -0,0 +1,11 @@
|
|||
{
|
||||
"ver": "1.2.0",
|
||||
"importer": "directory",
|
||||
"imported": true,
|
||||
"uuid": "c08f1ef0-a4f7-4d5c-aadc-b42b266d87da",
|
||||
"files": [],
|
||||
"subMetas": {},
|
||||
"userData": {
|
||||
"bundleName": "GameScript"
|
||||
}
|
||||
}
|
||||
Binary file not shown.
|
|
@ -0,0 +1,12 @@
|
|||
{
|
||||
"ver": "1.0.3",
|
||||
"importer": "buffer",
|
||||
"imported": true,
|
||||
"uuid": "ccfefd50-bee9-4800-8e73-adef62fcba59",
|
||||
"files": [
|
||||
".bin",
|
||||
".json"
|
||||
],
|
||||
"subMetas": {},
|
||||
"userData": {}
|
||||
}
|
||||
Binary file not shown.
|
|
@ -0,0 +1,12 @@
|
|||
{
|
||||
"ver": "1.0.3",
|
||||
"importer": "buffer",
|
||||
"imported": true,
|
||||
"uuid": "30fded4d-d8c1-490f-a102-d46539e22698",
|
||||
"files": [
|
||||
".bin",
|
||||
".json"
|
||||
],
|
||||
"subMetas": {},
|
||||
"userData": {}
|
||||
}
|
||||
Binary file not shown.
|
|
@ -0,0 +1,12 @@
|
|||
{
|
||||
"ver": "1.0.1",
|
||||
"importer": "*",
|
||||
"imported": true,
|
||||
"uuid": "074ff146-b817-4b1a-bbbd-48e81ee228fa",
|
||||
"files": [
|
||||
".json",
|
||||
".pvf"
|
||||
],
|
||||
"subMetas": {},
|
||||
"userData": {}
|
||||
}
|
||||
|
|
@ -0,0 +1,9 @@
|
|||
{
|
||||
"ver": "1.2.0",
|
||||
"importer": "directory",
|
||||
"imported": true,
|
||||
"uuid": "906eb65c-afa6-495c-8087-68ebafd92a93",
|
||||
"files": [],
|
||||
"subMetas": {},
|
||||
"userData": {}
|
||||
}
|
||||
File diff suppressed because it is too large
Load Diff
|
|
@ -0,0 +1,11 @@
|
|||
{
|
||||
"ver": "2.0.1",
|
||||
"importer": "json",
|
||||
"imported": true,
|
||||
"uuid": "c16b1013-5b26-4f92-9c2c-c2bf5405f141",
|
||||
"files": [
|
||||
".json"
|
||||
],
|
||||
"subMetas": {},
|
||||
"userData": {}
|
||||
}
|
||||
Binary file not shown.
|
|
@ -0,0 +1,14 @@
|
|||
{
|
||||
"ver": "1.0.0",
|
||||
"importer": "audio-clip",
|
||||
"imported": true,
|
||||
"uuid": "7b7da28c-69bf-430f-be5b-183935b918b2",
|
||||
"files": [
|
||||
".json",
|
||||
".ogg"
|
||||
],
|
||||
"subMetas": {},
|
||||
"userData": {
|
||||
"downloadMode": 0
|
||||
}
|
||||
}
|
||||
|
|
@ -0,0 +1,9 @@
|
|||
{
|
||||
"ver": "1.2.0",
|
||||
"importer": "directory",
|
||||
"imported": true,
|
||||
"uuid": "a4263b00-6ff6-484f-b581-78864d08eeae",
|
||||
"files": [],
|
||||
"subMetas": {},
|
||||
"userData": {}
|
||||
}
|
||||
|
|
@ -0,0 +1,9 @@
|
|||
{
|
||||
"ver": "1.2.0",
|
||||
"importer": "directory",
|
||||
"imported": true,
|
||||
"uuid": "c7b4109b-5f6b-4700-b4a6-0be52b00e752",
|
||||
"files": [],
|
||||
"subMetas": {},
|
||||
"userData": {}
|
||||
}
|
||||
|
|
@ -0,0 +1,18 @@
|
|||
import { _decorator, Component, Node } from 'cc';
|
||||
import { GlobalAudio } from '../../../GlobalScript/GlobalAudio/GlobalAudio';
|
||||
const { ccclass, property } = _decorator;
|
||||
|
||||
@ccclass('Login_BackGround_Logic')
|
||||
export class Login_BackGround_Logic extends Component {
|
||||
|
||||
start() {
|
||||
GlobalAudio.getInstance().play("Music/gran_seria", 0.5);
|
||||
}
|
||||
|
||||
update(deltaTime: number) {
|
||||
// GlobalAudio.inst.playOneShot("Sound/list_click");
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
|
|
@ -0,0 +1,9 @@
|
|||
{
|
||||
"ver": "4.0.23",
|
||||
"importer": "typescript",
|
||||
"imported": true,
|
||||
"uuid": "db789b25-7959-4d93-b171-7f6172a55273",
|
||||
"files": [],
|
||||
"subMetas": {},
|
||||
"userData": {}
|
||||
}
|
||||
Binary file not shown.
|
|
@ -0,0 +1,12 @@
|
|||
{
|
||||
"ver": "1.0.0",
|
||||
"importer": "video-clip",
|
||||
"imported": true,
|
||||
"uuid": "0e188136-e298-4e88-b121-87975cf87fdb",
|
||||
"files": [
|
||||
".json",
|
||||
".mp4"
|
||||
],
|
||||
"subMetas": {},
|
||||
"userData": {}
|
||||
}
|
||||
|
|
@ -0,0 +1,9 @@
|
|||
{
|
||||
"ver": "1.2.0",
|
||||
"importer": "directory",
|
||||
"imported": true,
|
||||
"uuid": "c0a7604e-53b6-4aa4-a3f2-9f5eb23e040a",
|
||||
"files": [],
|
||||
"subMetas": {},
|
||||
"userData": {}
|
||||
}
|
||||
Binary file not shown.
|
|
@ -0,0 +1,12 @@
|
|||
{
|
||||
"ver": "1.0.0",
|
||||
"importer": "video-clip",
|
||||
"imported": true,
|
||||
"uuid": "595de7d6-2828-4cff-b93b-6026f8db0250",
|
||||
"files": [
|
||||
".json",
|
||||
".mp4"
|
||||
],
|
||||
"subMetas": {},
|
||||
"userData": {}
|
||||
}
|
||||
|
|
@ -0,0 +1,22 @@
|
|||
import { _decorator, Component, director, Node, sys, view } from 'cc';
|
||||
const { ccclass, property } = _decorator;
|
||||
|
||||
@ccclass('LogoLogic')
|
||||
export class LogoLogic extends Component {
|
||||
|
||||
start() {
|
||||
if (sys.platform === "WIN32") {
|
||||
director.loadScene("LoadingGame");
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
StartGame(videoplayer, eventType, customEventData) {
|
||||
//播放完成后跳转
|
||||
if (eventType == 'completed') {
|
||||
director.loadScene("LoadingGame");
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
|
|
@ -0,0 +1,9 @@
|
|||
{
|
||||
"ver": "4.0.23",
|
||||
"importer": "typescript",
|
||||
"imported": true,
|
||||
"uuid": "1f193574-39ec-4385-b74c-6495a2133891",
|
||||
"files": [],
|
||||
"subMetas": {},
|
||||
"userData": {}
|
||||
}
|
||||
|
|
@ -23,7 +23,7 @@
|
|||
"_active": true,
|
||||
"_components": [],
|
||||
"_prefab": {
|
||||
"__id__": 23
|
||||
"__id__": 27
|
||||
},
|
||||
"_lpos": {
|
||||
"__type__": "cc.Vec3",
|
||||
|
|
@ -54,7 +54,7 @@
|
|||
},
|
||||
"autoReleaseAssets": false,
|
||||
"_globals": {
|
||||
"__id__": 24
|
||||
"__id__": 28
|
||||
},
|
||||
"_id": "f713b5ea-a70f-486c-8260-0338f089a5b8"
|
||||
},
|
||||
|
|
@ -77,13 +77,13 @@
|
|||
"_active": true,
|
||||
"_components": [
|
||||
{
|
||||
"__id__": 20
|
||||
"__id__": 24
|
||||
},
|
||||
{
|
||||
"__id__": 21
|
||||
"__id__": 25
|
||||
},
|
||||
{
|
||||
"__id__": 22
|
||||
"__id__": 26
|
||||
}
|
||||
],
|
||||
"_prefab": null,
|
||||
|
|
@ -175,7 +175,7 @@
|
|||
"_priority": 0,
|
||||
"_fov": 45,
|
||||
"_fovAxis": 0,
|
||||
"_orthoHeight": 300,
|
||||
"_orthoHeight": 363.7690494893952,
|
||||
"_near": 0,
|
||||
"_far": 1000,
|
||||
"_color": {
|
||||
|
|
@ -220,13 +220,13 @@
|
|||
"__id__": 6
|
||||
},
|
||||
{
|
||||
"__id__": 9
|
||||
"__id__": 13
|
||||
}
|
||||
],
|
||||
"_active": true,
|
||||
"_components": [
|
||||
{
|
||||
"__id__": 19
|
||||
"__id__": 23
|
||||
}
|
||||
],
|
||||
"_prefab": null,
|
||||
|
|
@ -267,14 +267,18 @@
|
|||
"_parent": {
|
||||
"__id__": 5
|
||||
},
|
||||
"_children": [],
|
||||
"_children": [
|
||||
{
|
||||
"__id__": 7
|
||||
}
|
||||
],
|
||||
"_active": true,
|
||||
"_components": [
|
||||
{
|
||||
"__id__": 7
|
||||
"__id__": 11
|
||||
},
|
||||
{
|
||||
"__id__": 8
|
||||
"__id__": 12
|
||||
}
|
||||
],
|
||||
"_prefab": null,
|
||||
|
|
@ -307,6 +311,128 @@
|
|||
},
|
||||
"_id": "15jnF2IOpHl7U589UpZ7wK"
|
||||
},
|
||||
{
|
||||
"__type__": "cc.Node",
|
||||
"_name": "Test",
|
||||
"_objFlags": 0,
|
||||
"__editorExtras__": {},
|
||||
"_parent": {
|
||||
"__id__": 6
|
||||
},
|
||||
"_children": [],
|
||||
"_active": true,
|
||||
"_components": [
|
||||
{
|
||||
"__id__": 8
|
||||
},
|
||||
{
|
||||
"__id__": 9
|
||||
},
|
||||
{
|
||||
"__id__": 10
|
||||
}
|
||||
],
|
||||
"_prefab": null,
|
||||
"_lpos": {
|
||||
"__type__": "cc.Vec3",
|
||||
"x": -397.219,
|
||||
"y": -95,
|
||||
"z": 0
|
||||
},
|
||||
"_lrot": {
|
||||
"__type__": "cc.Quat",
|
||||
"x": 0,
|
||||
"y": 0,
|
||||
"z": 0,
|
||||
"w": 1
|
||||
},
|
||||
"_lscale": {
|
||||
"__type__": "cc.Vec3",
|
||||
"x": 1,
|
||||
"y": 1,
|
||||
"z": 1
|
||||
},
|
||||
"_mobility": 0,
|
||||
"_layer": 33554432,
|
||||
"_euler": {
|
||||
"__type__": "cc.Vec3",
|
||||
"x": 0,
|
||||
"y": 0,
|
||||
"z": 0
|
||||
},
|
||||
"_id": "58nLsryTdISqQKID5Hb4CI"
|
||||
},
|
||||
{
|
||||
"__type__": "cc.UITransform",
|
||||
"_name": "",
|
||||
"_objFlags": 0,
|
||||
"__editorExtras__": {},
|
||||
"node": {
|
||||
"__id__": 7
|
||||
},
|
||||
"_enabled": true,
|
||||
"__prefab": null,
|
||||
"_contentSize": {
|
||||
"__type__": "cc.Size",
|
||||
"width": 100,
|
||||
"height": 100
|
||||
},
|
||||
"_anchorPoint": {
|
||||
"__type__": "cc.Vec2",
|
||||
"x": 0.5,
|
||||
"y": 0.5
|
||||
},
|
||||
"_id": "e3PWU61UNEv7dpgCI4tyOQ"
|
||||
},
|
||||
{
|
||||
"__type__": "cc.Sprite",
|
||||
"_name": "",
|
||||
"_objFlags": 0,
|
||||
"__editorExtras__": {},
|
||||
"node": {
|
||||
"__id__": 7
|
||||
},
|
||||
"_enabled": true,
|
||||
"__prefab": null,
|
||||
"_customMaterial": null,
|
||||
"_srcBlendFactor": 2,
|
||||
"_dstBlendFactor": 4,
|
||||
"_color": {
|
||||
"__type__": "cc.Color",
|
||||
"r": 255,
|
||||
"g": 255,
|
||||
"b": 255,
|
||||
"a": 255
|
||||
},
|
||||
"_spriteFrame": null,
|
||||
"_type": 0,
|
||||
"_fillType": 0,
|
||||
"_sizeMode": 1,
|
||||
"_fillCenter": {
|
||||
"__type__": "cc.Vec2",
|
||||
"x": 0,
|
||||
"y": 0
|
||||
},
|
||||
"_fillStart": 0,
|
||||
"_fillRange": 0,
|
||||
"_isTrimmedMode": true,
|
||||
"_useGrayscale": false,
|
||||
"_atlas": null,
|
||||
"_id": "2fzSKdC4tJv4cl+tDLmGI9"
|
||||
},
|
||||
{
|
||||
"__type__": "da8cbJJkjxC+qVdpm9/+8LT",
|
||||
"_name": "",
|
||||
"_objFlags": 0,
|
||||
"__editorExtras__": {},
|
||||
"node": {
|
||||
"__id__": 7
|
||||
},
|
||||
"_enabled": true,
|
||||
"__prefab": null,
|
||||
"AnimationPath": "",
|
||||
"_id": "86S/B40YdJLqyx40ueYpvW"
|
||||
},
|
||||
{
|
||||
"__type__": "cc.UITransform",
|
||||
"_name": "",
|
||||
|
|
@ -378,25 +504,25 @@
|
|||
},
|
||||
"_children": [
|
||||
{
|
||||
"__id__": 10
|
||||
"__id__": 14
|
||||
}
|
||||
],
|
||||
"_active": true,
|
||||
"_components": [
|
||||
{
|
||||
"__id__": 14
|
||||
},
|
||||
{
|
||||
"__id__": 15
|
||||
},
|
||||
{
|
||||
"__id__": 16
|
||||
},
|
||||
{
|
||||
"__id__": 17
|
||||
},
|
||||
{
|
||||
"__id__": 18
|
||||
},
|
||||
{
|
||||
"__id__": 19
|
||||
},
|
||||
{
|
||||
"__id__": 20
|
||||
},
|
||||
{
|
||||
"__id__": 21
|
||||
},
|
||||
{
|
||||
"__id__": 22
|
||||
}
|
||||
],
|
||||
"_prefab": null,
|
||||
|
|
@ -435,19 +561,19 @@
|
|||
"_objFlags": 0,
|
||||
"__editorExtras__": {},
|
||||
"_parent": {
|
||||
"__id__": 9
|
||||
"__id__": 13
|
||||
},
|
||||
"_children": [],
|
||||
"_active": true,
|
||||
"_components": [
|
||||
{
|
||||
"__id__": 11
|
||||
"__id__": 15
|
||||
},
|
||||
{
|
||||
"__id__": 12
|
||||
"__id__": 16
|
||||
},
|
||||
{
|
||||
"__id__": 13
|
||||
"__id__": 17
|
||||
}
|
||||
],
|
||||
"_prefab": null,
|
||||
|
|
@ -486,7 +612,7 @@
|
|||
"_objFlags": 0,
|
||||
"__editorExtras__": {},
|
||||
"node": {
|
||||
"__id__": 10
|
||||
"__id__": 14
|
||||
},
|
||||
"_enabled": true,
|
||||
"__prefab": null,
|
||||
|
|
@ -508,7 +634,7 @@
|
|||
"_objFlags": 0,
|
||||
"__editorExtras__": {},
|
||||
"node": {
|
||||
"__id__": 10
|
||||
"__id__": 14
|
||||
},
|
||||
"_enabled": true,
|
||||
"__prefab": null,
|
||||
|
|
@ -547,7 +673,7 @@
|
|||
"_objFlags": 0,
|
||||
"__editorExtras__": {},
|
||||
"node": {
|
||||
"__id__": 10
|
||||
"__id__": 14
|
||||
},
|
||||
"_enabled": true,
|
||||
"__prefab": null,
|
||||
|
|
@ -577,7 +703,7 @@
|
|||
"_objFlags": 0,
|
||||
"__editorExtras__": {},
|
||||
"node": {
|
||||
"__id__": 9
|
||||
"__id__": 13
|
||||
},
|
||||
"_enabled": true,
|
||||
"__prefab": null,
|
||||
|
|
@ -599,7 +725,7 @@
|
|||
"_objFlags": 0,
|
||||
"__editorExtras__": {},
|
||||
"node": {
|
||||
"__id__": 9
|
||||
"__id__": 13
|
||||
},
|
||||
"_enabled": true,
|
||||
"__prefab": null,
|
||||
|
|
@ -638,7 +764,7 @@
|
|||
"_objFlags": 0,
|
||||
"__editorExtras__": {},
|
||||
"node": {
|
||||
"__id__": 9
|
||||
"__id__": 13
|
||||
},
|
||||
"_enabled": true,
|
||||
"__prefab": null,
|
||||
|
|
@ -661,7 +787,7 @@
|
|||
"_objFlags": 0,
|
||||
"__editorExtras__": {},
|
||||
"node": {
|
||||
"__id__": 9
|
||||
"__id__": 13
|
||||
},
|
||||
"_enabled": true,
|
||||
"__prefab": null,
|
||||
|
|
@ -673,7 +799,7 @@
|
|||
"_objFlags": 0,
|
||||
"__editorExtras__": {},
|
||||
"node": {
|
||||
"__id__": 9
|
||||
"__id__": 13
|
||||
},
|
||||
"_enabled": true,
|
||||
"__prefab": null,
|
||||
|
|
@ -788,29 +914,29 @@
|
|||
{
|
||||
"__type__": "cc.SceneGlobals",
|
||||
"ambient": {
|
||||
"__id__": 25
|
||||
},
|
||||
"shadows": {
|
||||
"__id__": 26
|
||||
},
|
||||
"_skybox": {
|
||||
"__id__": 27
|
||||
},
|
||||
"fog": {
|
||||
"__id__": 28
|
||||
},
|
||||
"octree": {
|
||||
"__id__": 29
|
||||
},
|
||||
"skin": {
|
||||
"shadows": {
|
||||
"__id__": 30
|
||||
},
|
||||
"lightProbeInfo": {
|
||||
"_skybox": {
|
||||
"__id__": 31
|
||||
},
|
||||
"postSettings": {
|
||||
"fog": {
|
||||
"__id__": 32
|
||||
},
|
||||
"octree": {
|
||||
"__id__": 33
|
||||
},
|
||||
"skin": {
|
||||
"__id__": 34
|
||||
},
|
||||
"lightProbeInfo": {
|
||||
"__id__": 35
|
||||
},
|
||||
"postSettings": {
|
||||
"__id__": 36
|
||||
},
|
||||
"bakedWithStationaryMainLight": false,
|
||||
"bakedWithHighpLightmap": false
|
||||
},
|
||||
|
|
|
|||
|
|
@ -8,13 +8,13 @@ const { ccclass, property } = _decorator;
|
|||
// }
|
||||
|
||||
// update(deltaTime: number) {
|
||||
|
||||
|
||||
// }
|
||||
// }
|
||||
|
||||
export class dice_dd{
|
||||
export class dice_dd {
|
||||
|
||||
static getNode():Node{
|
||||
public static getNode(): Node {
|
||||
|
||||
let node = new Node();
|
||||
|
||||
|
|
@ -26,18 +26,18 @@ export class dice_dd{
|
|||
let sprite = node.addComponent(Sprite);
|
||||
|
||||
return node;
|
||||
|
||||
}
|
||||
|
||||
|
||||
}
|
||||
|
||||
|
||||
export class dice_node extends Node {
|
||||
|
||||
/// 构造函数
|
||||
dice_node(){
|
||||
|
||||
constructor() {
|
||||
console.log("sadnhjsanjkdbasjkdbnasjkbdhjasd");
|
||||
|
||||
super();
|
||||
|
||||
this.layer = Layers.Enum.UI_2D;//不添加不显示
|
||||
|
||||
// 创建并添加脚本组件
|
||||
|
|
@ -50,20 +50,20 @@ export class dice_node extends Node {
|
|||
sprite.color = Color.RED;
|
||||
sprite.spriteFrame = spriteFrame;
|
||||
});
|
||||
|
||||
}
|
||||
|
||||
|
||||
}
|
||||
|
||||
|
||||
@ccclass('dice_node')
|
||||
export class dice_domponent extends Component{
|
||||
export class dice_domponent extends Component {
|
||||
|
||||
|
||||
|
||||
start() {
|
||||
|
||||
|
||||
const uiTf = this.node.getComponent(UITransform);
|
||||
uiTf.setContentSize(200,400);
|
||||
uiTf.setContentSize(200, 400);
|
||||
|
||||
// resources.load('internal/default_ui/default_sprite.png/spriteFrame', (err, newSpriteFrame) => {
|
||||
// const sprite = this.node.getComponent(Sprite);
|
||||
|
|
@ -75,7 +75,7 @@ export class dice_domponent extends Component{
|
|||
}
|
||||
|
||||
update(deltaTime: number) {
|
||||
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
|
|
|
|||
|
|
@ -1,17 +1,18 @@
|
|||
import { _decorator, Component, Node } from 'cc';
|
||||
import { dice_domponent , dice_node , dice_dd } from './dice_animation';
|
||||
import { dice_domponent, dice_node, dice_dd } from './dice_animation';
|
||||
const { ccclass, property } = _decorator;
|
||||
|
||||
@ccclass('game_root')
|
||||
export class game_root extends Component {
|
||||
start() {
|
||||
const dice = new dice_domponent();
|
||||
|
||||
this.node.addChild(new dice_node());
|
||||
this.node.addChild( dice_dd.getNode() );
|
||||
this.node.addChild(dice_dd.getNode());
|
||||
}
|
||||
|
||||
update(deltaTime: number) {
|
||||
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
|
|
|
|||
|
|
@ -0,0 +1,222 @@
|
|||
{
|
||||
"name": "NewProject",
|
||||
"lockfileVersion": 2,
|
||||
"requires": true,
|
||||
"packages": {
|
||||
"": {
|
||||
"name": "NewProject",
|
||||
"dependencies": {
|
||||
"minizlib": "^2.1.2",
|
||||
"pako": "^2.1.0",
|
||||
"xml2js": "^0.6.2",
|
||||
"zlib": "^1.0.5"
|
||||
},
|
||||
"devDependencies": {
|
||||
"@types/minizlib": "^2.1.7",
|
||||
"@types/node": "^20.11.0",
|
||||
"@types/pako": "^2.0.3",
|
||||
"@types/xml2js": "^0.4.14"
|
||||
}
|
||||
},
|
||||
"node_modules/@types/minizlib": {
|
||||
"version": "2.1.7",
|
||||
"resolved": "https://registry.npmjs.org/@types/minizlib/-/minizlib-2.1.7.tgz",
|
||||
"integrity": "sha512-oKlyUX7bfj3zG6AM8rMleBHnr1X+gEx4XlQ5zByKS39gbtQmnu4nyQ3w2Agv7qinU+v8ChhFxtDUAySkCexQ+Q==",
|
||||
"dev": true,
|
||||
"dependencies": {
|
||||
"@types/node": "*",
|
||||
"minipass": "^3.3.5"
|
||||
}
|
||||
},
|
||||
"node_modules/@types/node": {
|
||||
"version": "20.11.24",
|
||||
"resolved": "https://registry.npmjs.org/@types/node/-/node-20.11.24.tgz",
|
||||
"integrity": "sha512-Kza43ewS3xoLgCEpQrsT+xRo/EJej1y0kVYGiLFE1NEODXGzTfwiC6tXTLMQskn1X4/Rjlh0MQUvx9W+L9long==",
|
||||
"dev": true,
|
||||
"dependencies": {
|
||||
"undici-types": "~5.26.4"
|
||||
}
|
||||
},
|
||||
"node_modules/@types/pako": {
|
||||
"version": "2.0.3",
|
||||
"resolved": "https://registry.npmjs.org/@types/pako/-/pako-2.0.3.tgz",
|
||||
"integrity": "sha512-bq0hMV9opAcrmE0Byyo0fY3Ew4tgOevJmQ9grUhpXQhYfyLJ1Kqg3P33JT5fdbT2AjeAjR51zqqVjAL/HMkx7Q==",
|
||||
"dev": true
|
||||
},
|
||||
"node_modules/@types/xml2js": {
|
||||
"version": "0.4.14",
|
||||
"resolved": "https://registry.npmjs.org/@types/xml2js/-/xml2js-0.4.14.tgz",
|
||||
"integrity": "sha512-4YnrRemBShWRO2QjvUin8ESA41rH+9nQGLUGZV/1IDhi3SL9OhdpNC/MrulTWuptXKwhx/aDxE7toV0f/ypIXQ==",
|
||||
"dev": true,
|
||||
"dependencies": {
|
||||
"@types/node": "*"
|
||||
}
|
||||
},
|
||||
"node_modules/minipass": {
|
||||
"version": "3.3.6",
|
||||
"resolved": "https://registry.npmjs.org/minipass/-/minipass-3.3.6.tgz",
|
||||
"integrity": "sha512-DxiNidxSEK+tHG6zOIklvNOwm3hvCrbUrdtzY74U6HKTJxvIDfOUL5W5P2Ghd3DTkhhKPYGqeNUIh5qcM4YBfw==",
|
||||
"dependencies": {
|
||||
"yallist": "^4.0.0"
|
||||
},
|
||||
"engines": {
|
||||
"node": ">=8"
|
||||
}
|
||||
},
|
||||
"node_modules/minizlib": {
|
||||
"version": "2.1.2",
|
||||
"resolved": "https://registry.npmjs.org/minizlib/-/minizlib-2.1.2.tgz",
|
||||
"integrity": "sha512-bAxsR8BVfj60DWXHE3u30oHzfl4G7khkSuPW+qvpd7jFRHm7dLxOjUk1EHACJ/hxLY8phGJ0YhYHZo7jil7Qdg==",
|
||||
"dependencies": {
|
||||
"minipass": "^3.0.0",
|
||||
"yallist": "^4.0.0"
|
||||
},
|
||||
"engines": {
|
||||
"node": ">= 8"
|
||||
}
|
||||
},
|
||||
"node_modules/pako": {
|
||||
"version": "2.1.0",
|
||||
"resolved": "https://registry.npmjs.org/pako/-/pako-2.1.0.tgz",
|
||||
"integrity": "sha512-w+eufiZ1WuJYgPXbV/PO3NCMEc3xqylkKHzp8bxp1uW4qaSNQUkwmLLEc3kKsfz8lpV1F8Ht3U1Cm+9Srog2ug=="
|
||||
},
|
||||
"node_modules/sax": {
|
||||
"version": "1.3.0",
|
||||
"resolved": "https://registry.npmjs.org/sax/-/sax-1.3.0.tgz",
|
||||
"integrity": "sha512-0s+oAmw9zLl1V1cS9BtZN7JAd0cW5e0QH4W3LWEK6a4LaLEA2OTpGYWDY+6XasBLtz6wkm3u1xRw95mRuJ59WA=="
|
||||
},
|
||||
"node_modules/undici-types": {
|
||||
"version": "5.26.5",
|
||||
"resolved": "https://registry.npmjs.org/undici-types/-/undici-types-5.26.5.tgz",
|
||||
"integrity": "sha512-JlCMO+ehdEIKqlFxk6IfVoAUVmgz7cU7zD/h9XZ0qzeosSHmUJVOzSQvvYSYWXkFXC+IfLKSIffhv0sVZup6pA==",
|
||||
"dev": true
|
||||
},
|
||||
"node_modules/xml2js": {
|
||||
"version": "0.6.2",
|
||||
"resolved": "https://registry.npmjs.org/xml2js/-/xml2js-0.6.2.tgz",
|
||||
"integrity": "sha512-T4rieHaC1EXcES0Kxxj4JWgaUQHDk+qwHcYOCFHfiwKz7tOVPLq7Hjq9dM1WCMhylqMEfP7hMcOIChvotiZegA==",
|
||||
"dependencies": {
|
||||
"sax": ">=0.6.0",
|
||||
"xmlbuilder": "~11.0.0"
|
||||
},
|
||||
"engines": {
|
||||
"node": ">=4.0.0"
|
||||
}
|
||||
},
|
||||
"node_modules/xmlbuilder": {
|
||||
"version": "11.0.1",
|
||||
"resolved": "https://registry.npmjs.org/xmlbuilder/-/xmlbuilder-11.0.1.tgz",
|
||||
"integrity": "sha512-fDlsI/kFEx7gLvbecc0/ohLG50fugQp8ryHzMTuW9vSa1GJ0XYWKnhsUx7oie3G98+r56aTQIUB4kht42R3JvA==",
|
||||
"engines": {
|
||||
"node": ">=4.0"
|
||||
}
|
||||
},
|
||||
"node_modules/yallist": {
|
||||
"version": "4.0.0",
|
||||
"resolved": "https://registry.npmjs.org/yallist/-/yallist-4.0.0.tgz",
|
||||
"integrity": "sha512-3wdGidZyq5PB084XLES5TpOSRA3wjXAlIWMhum2kRcv/41Sn2emQ0dycQW4uZXLejwKvg6EsvbdlVL+FYEct7A=="
|
||||
},
|
||||
"node_modules/zlib": {
|
||||
"version": "1.0.5",
|
||||
"resolved": "https://registry.npmjs.org/zlib/-/zlib-1.0.5.tgz",
|
||||
"integrity": "sha512-40fpE2II+Cd3k8HWTWONfeKE2jL+P42iWJ1zzps5W51qcTsOUKM5Q5m2PFb0CLxlmFAaUuUdJGc3OfZy947v0w==",
|
||||
"hasInstallScript": true,
|
||||
"engines": {
|
||||
"node": ">=0.2.0"
|
||||
}
|
||||
}
|
||||
},
|
||||
"dependencies": {
|
||||
"@types/minizlib": {
|
||||
"version": "2.1.7",
|
||||
"resolved": "https://registry.npmjs.org/@types/minizlib/-/minizlib-2.1.7.tgz",
|
||||
"integrity": "sha512-oKlyUX7bfj3zG6AM8rMleBHnr1X+gEx4XlQ5zByKS39gbtQmnu4nyQ3w2Agv7qinU+v8ChhFxtDUAySkCexQ+Q==",
|
||||
"dev": true,
|
||||
"requires": {
|
||||
"@types/node": "*",
|
||||
"minipass": "^3.3.5"
|
||||
}
|
||||
},
|
||||
"@types/node": {
|
||||
"version": "20.11.24",
|
||||
"resolved": "https://registry.npmjs.org/@types/node/-/node-20.11.24.tgz",
|
||||
"integrity": "sha512-Kza43ewS3xoLgCEpQrsT+xRo/EJej1y0kVYGiLFE1NEODXGzTfwiC6tXTLMQskn1X4/Rjlh0MQUvx9W+L9long==",
|
||||
"dev": true,
|
||||
"requires": {
|
||||
"undici-types": "~5.26.4"
|
||||
}
|
||||
},
|
||||
"@types/pako": {
|
||||
"version": "2.0.3",
|
||||
"resolved": "https://registry.npmjs.org/@types/pako/-/pako-2.0.3.tgz",
|
||||
"integrity": "sha512-bq0hMV9opAcrmE0Byyo0fY3Ew4tgOevJmQ9grUhpXQhYfyLJ1Kqg3P33JT5fdbT2AjeAjR51zqqVjAL/HMkx7Q==",
|
||||
"dev": true
|
||||
},
|
||||
"@types/xml2js": {
|
||||
"version": "0.4.14",
|
||||
"resolved": "https://registry.npmjs.org/@types/xml2js/-/xml2js-0.4.14.tgz",
|
||||
"integrity": "sha512-4YnrRemBShWRO2QjvUin8ESA41rH+9nQGLUGZV/1IDhi3SL9OhdpNC/MrulTWuptXKwhx/aDxE7toV0f/ypIXQ==",
|
||||
"dev": true,
|
||||
"requires": {
|
||||
"@types/node": "*"
|
||||
}
|
||||
},
|
||||
"minipass": {
|
||||
"version": "3.3.6",
|
||||
"resolved": "https://registry.npmjs.org/minipass/-/minipass-3.3.6.tgz",
|
||||
"integrity": "sha512-DxiNidxSEK+tHG6zOIklvNOwm3hvCrbUrdtzY74U6HKTJxvIDfOUL5W5P2Ghd3DTkhhKPYGqeNUIh5qcM4YBfw==",
|
||||
"requires": {
|
||||
"yallist": "^4.0.0"
|
||||
}
|
||||
},
|
||||
"minizlib": {
|
||||
"version": "2.1.2",
|
||||
"resolved": "https://registry.npmjs.org/minizlib/-/minizlib-2.1.2.tgz",
|
||||
"integrity": "sha512-bAxsR8BVfj60DWXHE3u30oHzfl4G7khkSuPW+qvpd7jFRHm7dLxOjUk1EHACJ/hxLY8phGJ0YhYHZo7jil7Qdg==",
|
||||
"requires": {
|
||||
"minipass": "^3.0.0",
|
||||
"yallist": "^4.0.0"
|
||||
}
|
||||
},
|
||||
"pako": {
|
||||
"version": "2.1.0",
|
||||
"resolved": "https://registry.npmjs.org/pako/-/pako-2.1.0.tgz",
|
||||
"integrity": "sha512-w+eufiZ1WuJYgPXbV/PO3NCMEc3xqylkKHzp8bxp1uW4qaSNQUkwmLLEc3kKsfz8lpV1F8Ht3U1Cm+9Srog2ug=="
|
||||
},
|
||||
"sax": {
|
||||
"version": "1.3.0",
|
||||
"resolved": "https://registry.npmjs.org/sax/-/sax-1.3.0.tgz",
|
||||
"integrity": "sha512-0s+oAmw9zLl1V1cS9BtZN7JAd0cW5e0QH4W3LWEK6a4LaLEA2OTpGYWDY+6XasBLtz6wkm3u1xRw95mRuJ59WA=="
|
||||
},
|
||||
"undici-types": {
|
||||
"version": "5.26.5",
|
||||
"resolved": "https://registry.npmjs.org/undici-types/-/undici-types-5.26.5.tgz",
|
||||
"integrity": "sha512-JlCMO+ehdEIKqlFxk6IfVoAUVmgz7cU7zD/h9XZ0qzeosSHmUJVOzSQvvYSYWXkFXC+IfLKSIffhv0sVZup6pA==",
|
||||
"dev": true
|
||||
},
|
||||
"xml2js": {
|
||||
"version": "0.6.2",
|
||||
"resolved": "https://registry.npmjs.org/xml2js/-/xml2js-0.6.2.tgz",
|
||||
"integrity": "sha512-T4rieHaC1EXcES0Kxxj4JWgaUQHDk+qwHcYOCFHfiwKz7tOVPLq7Hjq9dM1WCMhylqMEfP7hMcOIChvotiZegA==",
|
||||
"requires": {
|
||||
"sax": ">=0.6.0",
|
||||
"xmlbuilder": "~11.0.0"
|
||||
}
|
||||
},
|
||||
"xmlbuilder": {
|
||||
"version": "11.0.1",
|
||||
"resolved": "https://registry.npmjs.org/xmlbuilder/-/xmlbuilder-11.0.1.tgz",
|
||||
"integrity": "sha512-fDlsI/kFEx7gLvbecc0/ohLG50fugQp8ryHzMTuW9vSa1GJ0XYWKnhsUx7oie3G98+r56aTQIUB4kht42R3JvA=="
|
||||
},
|
||||
"yallist": {
|
||||
"version": "4.0.0",
|
||||
"resolved": "https://registry.npmjs.org/yallist/-/yallist-4.0.0.tgz",
|
||||
"integrity": "sha512-3wdGidZyq5PB084XLES5TpOSRA3wjXAlIWMhum2kRcv/41Sn2emQ0dycQW4uZXLejwKvg6EsvbdlVL+FYEct7A=="
|
||||
},
|
||||
"zlib": {
|
||||
"version": "1.0.5",
|
||||
"resolved": "https://registry.npmjs.org/zlib/-/zlib-1.0.5.tgz",
|
||||
"integrity": "sha512-40fpE2II+Cd3k8HWTWONfeKE2jL+P42iWJ1zzps5W51qcTsOUKM5Q5m2PFb0CLxlmFAaUuUdJGc3OfZy947v0w=="
|
||||
}
|
||||
}
|
||||
}
|
||||
14
package.json
14
package.json
|
|
@ -3,5 +3,17 @@
|
|||
"uuid": "9bd900fd-b3d1-4de7-a223-11ff43423fad",
|
||||
"creator": {
|
||||
"version": "3.8.2"
|
||||
},
|
||||
"devDependencies": {
|
||||
"@types/minizlib": "^2.1.7",
|
||||
"@types/node": "^20.11.0",
|
||||
"@types/pako": "^2.0.3",
|
||||
"@types/xml2js": "^0.4.14"
|
||||
},
|
||||
"dependencies": {
|
||||
"minizlib": "^2.1.2",
|
||||
"pako": "^2.1.0",
|
||||
"xml2js": "^0.6.2",
|
||||
"zlib": "^1.0.5"
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
@ -7,7 +7,7 @@
|
|||
"enable": true,
|
||||
"customSplash": {
|
||||
"complete": false,
|
||||
"form": "https://creator-api.cocos.com/api/form/show?sid=713f3d658f5b15c1ab406d720b890938"
|
||||
"form": "https://creator-api.cocos.com/api/form/show?sid=9ca4a815f78c9bcd01d30320bbf2f99b"
|
||||
}
|
||||
},
|
||||
"removeSplash": {
|
||||
|
|
@ -16,7 +16,7 @@
|
|||
"enable": true,
|
||||
"removeSplash": {
|
||||
"complete": false,
|
||||
"form": "https://creator-api.cocos.com/api/form/show?sid=713f3d658f5b15c1ab406d720b890938"
|
||||
"form": "https://creator-api.cocos.com/api/form/show?sid=9ca4a815f78c9bcd01d30320bbf2f99b"
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
|||
|
|
@ -4,6 +4,7 @@
|
|||
|
||||
/* Add your custom configuration here. */
|
||||
"compilerOptions": {
|
||||
"target": "esnext",
|
||||
"strict": false
|
||||
}
|
||||
}
|
||||
|
|
|
|||
Loading…
Reference in New Issue