按钮初版 单精灵吃NPK 改版

This commit is contained in:
Lenheart 2024-03-08 15:51:26 +08:00
parent dccc86b207
commit f30f4efabc
8 changed files with 225 additions and 38 deletions

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@ -1,37 +0,0 @@
import { _decorator, Component, Node, Animation, Sprite, resources, SpriteFrame, CCString, CCInteger, Vec2 } from 'cc';
import { MyAnimation } from './MyAnimation';
const { ccclass, property, requireComponent, executeInEditMode } = _decorator;
@ccclass('BaseSprite')
@executeInEditMode
@requireComponent(Sprite)//依赖组件 精灵
export default class BaseSprite extends MyAnimation {
AnimationFrameCount: number = 1;
@property({ type: CCString, displayName: '默认img路径', tooltip: "img路径" })
DefaultImgPath: string = "";
ImgPath: string[] = ["", ""];
@property({ type: CCInteger, displayName: 'img编号', tooltip: "img编号" })
GImgIndex = 0;
ImgIndex: number[] = [0, 1];
FrameDelay: Array<number> = [0, 9999999999];
@property({ type: [CCInteger], displayName: '是否显示', tooltip: "1为显示 0为不显示" })
PlayState = 0;
onGImgIndexChanged() {
this.ImgIndex[0] = this.GImgIndex;
}
start() {
this.onGImgIndexChanged();
super.start();
}
}

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@ -0,0 +1,9 @@
{
"ver": "1.2.0",
"importer": "directory",
"imported": true,
"uuid": "f177f8e4-aca5-4209-ab04-8be793eaeb16",
"files": [],
"subMetas": {},
"userData": {}
}

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import { _decorator, CCInteger, CCString, Component, Node, Sprite, SpriteFrame, input, Input, __private, NodeEventType, EventTouch, EventMouse } from 'cc';
import { BaseSpriteFrame } from './BaseSpriteFrame';
const { ccclass, property } = _decorator;
@ccclass('BaseButton')
export class BaseButton extends Component {
@property({ type: CCString, displayName: 'img路径', tooltip: "img路径" })
ImgPath: string;
@property({ type: [CCInteger], displayName: '普通img编号', tooltip: "普通img编号" })
NormalImgIndex: number;
@property({ type: [CCInteger], displayName: '悬停img编号', tooltip: "悬停img编号" })
HoverImgIndex: number;
@property({ type: [CCInteger], displayName: '按下img编号', tooltip: "按下img编号" })
PressImgIndex: number;
@property({ type: [CCInteger], displayName: '失效img编号', tooltip: "失效img编号" })
DisableImgIndex: number;
//普通精灵帧
NormalImgSpriteFrame: SpriteFrame;
//悬停精灵帧
HoverImgSpriteFrame: SpriteFrame;
//按下精灵帧
PressImgSpriteFrame: SpriteFrame;
//失效精灵帧
DisableImgSpriteFrame: SpriteFrame;
//精灵对象
SpriteObj: Sprite;
//初始化状态
InitState = false;
//按钮状态
ButtonState = 0; // 0 普通 1悬停 2按下 8失效
start() {
//判断是否有精灵 如果没有 就给他搞一个
if (this.node.getComponent(Sprite))
this.SpriteObj = this.node.getComponent(Sprite);
else
this.SpriteObj = this.node.addComponent(Sprite);
new BaseSpriteFrame(this.ImgPath, this.NormalImgIndex, _SpriteFrame => { this.NormalImgSpriteFrame = _SpriteFrame });
new BaseSpriteFrame(this.ImgPath, this.HoverImgIndex, _SpriteFrame => { this.HoverImgSpriteFrame = _SpriteFrame });
new BaseSpriteFrame(this.ImgPath, this.PressImgIndex, _SpriteFrame => { this.PressImgSpriteFrame = _SpriteFrame });
new BaseSpriteFrame(this.ImgPath, this.DisableImgIndex, _SpriteFrame => { this.DisableImgSpriteFrame = _SpriteFrame });
}
UploadSpriteFrame(_SpriteFrame) {
if (this.SpriteObj.spriteFrame != _SpriteFrame) {
this.SpriteObj.spriteFrame = _SpriteFrame;
}
}
update(deltaTime: number) {
if (!this.InitState) {
if (this.NormalImgSpriteFrame && this.HoverImgSpriteFrame && this.PressImgSpriteFrame) {
this.InitState = true;
this.UploadSpriteFrame(this.NormalImgSpriteFrame);
// this.node.on(Input.EventType.TOUCH_START, this.OnPress, this);
// this.node.on(Input.EventType.TOUCH_END, this.OnEnd, this);
this.node.on(Node.EventType.MOUSE_ENTER, this.OnHever, this);
this.node.on(Node.EventType.MOUSE_LEAVE, this.OffHever, this);
this.node.on(Node.EventType.MOUSE_DOWN, this.OnPress, this);
this.node.on(Node.EventType.MOUSE_UP, this.OnEnd, this);
}
} else {
switch (this.ButtonState) {
case 0:
this.UploadSpriteFrame(this.NormalImgSpriteFrame);
break;
case 1:
this.UploadSpriteFrame(this.HoverImgSpriteFrame);
break;
case 2:
this.UploadSpriteFrame(this.PressImgSpriteFrame);
break;
case 8:
this.UploadSpriteFrame(this.DisableImgSpriteFrame);
break;
default:
break;
}
}
}
OffHever(event) {
this.ButtonState = 0;
// this.UploadSpriteFrame(this.NormalImgSpriteFrame);
}
OnHever(event) {
this.ButtonState = 1;
// this.UploadSpriteFrame(this.HoverImgSpriteFrame);
}
OnEnd(event: EventTouch) {
this.ButtonState = 0;
// this.UploadSpriteFrame(this.NormalImgSpriteFrame);
}
OnPress(event: EventMouse) {
//必须是鼠标左键
if (event.getButton() != 0) return;
this.ButtonState = 2;
// this.UploadSpriteFrame(this.PressImgSpriteFrame);
}
}

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@ -0,0 +1,9 @@
{
"ver": "4.0.23",
"importer": "typescript",
"imported": true,
"uuid": "227e9de9-da6c-4457-9ce3-bc6d687c990b",
"files": [],
"subMetas": {},
"userData": {}
}

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@ -0,0 +1,35 @@
import { _decorator, CCInteger, CCString, Component, Node, Sprite, SpriteFrame, Texture2D, v2 } from 'cc';
import { ImagePack } from '../ImagePack/ImagePack';
import { BaseSpriteFrame } from './BaseSpriteFrame';
const { ccclass, property } = _decorator;
@ccclass('BaseSprite')
export class BaseSprite extends Component {
@property({ type: CCString, displayName: 'img路径', tooltip: "img路径" })
ImgPath = "";
@property({ type: CCInteger, displayName: 'img编号', tooltip: "img编号" })
ImgIndex = 0;
//精灵对象
SpriteObj: Sprite;
start() {
//判断是否有精灵 如果没有 就给他搞一个
if (this.node.getComponent(Sprite))
this.SpriteObj = this.node.getComponent(Sprite);
else
this.SpriteObj = this.node.addComponent(Sprite);
new BaseSpriteFrame(this.ImgPath.toLocaleLowerCase(), this.ImgIndex, (_SpriteFrame) => {
this.SpriteObj.spriteFrame = _SpriteFrame;
});
}
update(deltaTime: number) {
}
}

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@ -2,7 +2,7 @@
"ver": "4.0.23",
"importer": "typescript",
"imported": true,
"uuid": "9258ddd0-5510-42fc-bf01-0b3888057cd3",
"uuid": "a8046df1-6c92-4ce6-a53c-1548472bce1e",
"files": [],
"subMetas": {},
"userData": {}

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@ -0,0 +1,38 @@
import { _decorator, Component, Node, SpriteFrame, Texture2D, v2 } from 'cc';
import { ImagePack } from '../ImagePack/ImagePack';
const { ccclass, property } = _decorator;
@ccclass('BaseSpriteFrame')
export class BaseSpriteFrame {
//初始化状态
InitState: boolean = false;
//精灵帧
_SpriteFrame: SpriteFrame;
//回调函数
CallBackFunc: Function;
constructor(ImgPath: string, ImgIndex: number, CallBack?: Function) {
if (CallBack) this.CallBackFunc = CallBack;
ImagePack.getInstance().ReadNpkTable("sprite/" + ImgPath.toLocaleLowerCase(), (ImgObj) => {
const Png = ImgObj.Png_List[ImgIndex];
this._SpriteFrame = new SpriteFrame();
let tex = new Texture2D();
tex.reset({
width: Png.Width,
height: Png.Height,
format: Texture2D.PixelFormat.RGBA8888,
mipmapLevel: 0,
});
tex.uploadData(Png.PNGdata);
// 更新 0 级 Mipmap。
tex.updateImage();
this._SpriteFrame.texture = tex;
this._SpriteFrame.offset = v2(Png.Xpos, -Png.Ypos);
this.CallBackFunc(this._SpriteFrame);
this.InitState = true;
});
}
}

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@ -0,0 +1,9 @@
{
"ver": "4.0.23",
"importer": "typescript",
"imported": true,
"uuid": "ab5b488b-feb1-48e2-a426-d0ce0d4b59b7",
"files": [],
"subMetas": {},
"userData": {}
}