import { _decorator, CCString, Component, Node, Sprite, SpriteFrame, Texture2D, UITransform, v2 } from 'cc'; import { MyAnimation } from './MyAnimation'; import { GameScript } from '../GameScript/GameScript'; import { ImagePack } from '../ImagePack/ImagePack'; import { ScriptAni } from '../GlobalInterface/GlobalInterface'; const { ccclass, property, requireComponent } = _decorator; @ccclass('ScriptMyAnimation') @requireComponent(Sprite)//依赖组件 精灵 export class ScriptMyAnimation extends MyAnimation { @property({ type: CCString, displayName: 'Ani路径', tooltip: "Ani在PVF中的路径" }) AnimationPath: string = ""; //是否有替换符 Replace: Array; //读取Img InitImg() { //遍历img路径数组 this.AniObject.Img_List.forEach((Path, index) => { ImagePack.getInstance().ReadNpkTable("sprite/" + Path.toLocaleLowerCase(), (ImgObj) => { this.LoadSuccessImgCount++; //记录路径对应的Img对象 this.ImgTable.set(Path, ImgObj); //如果已加载数量等于总数量 说明Img初始化完成 if (this.LoadSuccessImgCount == this.AniObject.Img_List.length) { //都加载完成以后 把精灵帧初始化出来 this.FrameArr.forEach((FrameObj, Index) => { const Png = this.ImgTable.get(FrameObj.Img_Path).Png_List[FrameObj.Img_Index]; let spriteFrame = new SpriteFrame(); let tex = new Texture2D(); tex.reset({ width: Png.Width, height: Png.Height, format: Texture2D.PixelFormat.RGBA8888, mipmapLevel: 0, }); tex.uploadData(Png.PNGdata); // 更新 0 级 Mipmap。 tex.updateImage(); spriteFrame.texture = tex; spriteFrame.offset = v2(Png.Xpos, -Png.Ypos); this.FrameArr[Index].Frame = spriteFrame; }); this.InitState = true; //开始播放 this.PlayState = 1; } }); }); } //判断是否有Als CheckAnimotionAls() { let Ret = GameScript.getInstance().GetDataByPath("ani/001_1x2.ani.als"); if (Ret) { console.log(Ret); } } //通过路径初始化Ani对象 InitAnimotionObject() { this.CheckAnimotionAls(); this.AniObject = GameScript.getInstance().GetDataByPath(this.AnimationPath); } Init() { if (!this.AniObject) this.InitAnimotionObject(); //如果有替换符则替换 if (this.Replace) { this.AniObject.Frame.forEach((FrameObj, Index) => { this.AniObject.Frame[Index].Img_Path = FrameObj.Img_Path.replace(this.Replace[0], this.Replace[1]); }); } this.FrameArr = this.AniObject.Frame; this.InitImg(); } start() { super.start(); } }