import { _decorator, Component, director, Node } from 'cc'; import { GlobalAudio } from '../../GlobalScript/GlobalAudio/GlobalAudio'; import { ImagePack } from '../../GlobalScript/ImagePack/ImagePack'; import { GameScript } from '../../GlobalScript/GameScript/GameScript'; const { ccclass, property } = _decorator; @ccclass('LodingLogic') export class LodingLogic extends Component { //Logo播放完成状态 LogoFlag = true; //InitFlag InitFlag = false; //音频管理器初始化状态 AudioManage: boolean = false; //NPK管理器初始化状态 NpkManage: boolean = false; //Pvf管理器初始化状态 PvfManage: boolean = false; start() { //初始化音频Map GlobalAudio.getInstance().Init(() => { this.AudioManage = true; }); //初始化Npk ImagePack.getInstance().init(() => { this.NpkManage = true; }); //初始化Pvf GameScript.getInstance().Init(() => { this.PvfManage = true; }); } CheckInitState() { if (!this.NpkManage || !this.PvfManage) return false; else return true; } update(deltaTime: number) { if (this.CheckInitState() && !this.InitFlag && this.LogoFlag) { this.scheduleOnce(function () { // director.loadScene("LoginGame"); director.loadScene("main"); }, 0); this.InitFlag = true; } else { //每帧调用 GameScript.getInstance().Update(); } } }