import { _decorator, color, Component, Node, Sprite, tween, Vec3 } from 'cc'; const { ccclass, property } = _decorator; @ccclass('loading_game') export class loading_game extends Component { start() { //线性减淡 const RD = this.node.getComponent(Sprite).getMaterialInstance(0); RD.overridePipelineStates({ blendState: { isA2C: true, isIndepend: true, targets: [{ blend: true, blendSrc: 1, blendDst: 1, blendSrcAlpha: 1, blendDstAlpha: 1, }] }, }, 0); //旋转缓动 tween(this.node).by(1.5, { angle: -360 },).repeatForever().start(); } update(deltaTime: number) { } }