export type Point = { x: number; y: number; }; export class DiamondCheck { // 计算两个向量的叉积的绝对值 static crossProduct(a: Point, b: Point, p: Point): number { return (b.x - a.x) * (p.y - a.y) - (b.y - a.y) * (p.x - a.x); } // 判断点p是否在由顶点a, b, c, d定义的多边形内部 static isPointInDiamond( point: Point, diamondCoords: [Point,Point,Point,Point] ): boolean { const [a,b,c,d] = diamondCoords; // 计算多边形的边 const ab = { x: b.x - a.x, y: b.y - a.y }; const bc = { x: c.x - b.x, y: c.y - b.y }; const cd = { x: d.x - c.x, y: d.y - c.y }; const da = { x: a.x - d.x, y: a.y - d.y }; // 计算点p与多边形每条边的叉积 const abP = DiamondCheck.crossProduct(a, b, point); const bcP = DiamondCheck.crossProduct(b, c, point); const cdP = DiamondCheck.crossProduct(c, d, point); const daP = DiamondCheck.crossProduct(d, a, point); // 如果所有叉积的符号一致(即绝对值相同),点p在多边形内部 const allSameSign = (a: number, b: number, c: number, d: number): boolean => Math.sign(a) === Math.sign(b) && Math.sign(b) === Math.sign(c) && Math.sign(c) === Math.sign(d); return allSameSign(abP, bcP, cdP, daP); } }