81 lines
2.1 KiB
TypeScript
81 lines
2.1 KiB
TypeScript
import { _decorator, Component, director, instantiate, Node, Prefab, resources, Scene } from 'cc';
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import { GlobalAudio } from '../../GlobalScript/GlobalAudio/GlobalAudio';
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import { ImagePack } from '../../GlobalScript/ImagePack/ImagePack';
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import { GameScript } from '../../GlobalScript/GameScript/GameScript';
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import { UIRoot } from '../../Script/UIRoot';
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const { ccclass, property } = _decorator;
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@ccclass('LodingLogic')
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export class LodingLogic extends Component {
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//Logo播放完成状态
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LogoFlag = true;
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//InitFlag
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InitFlag = false;
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//音频管理器初始化状态
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AudioManage: boolean = false;
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//NPK管理器初始化状态
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NpkManage: boolean = false;
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//Pvf管理器初始化状态
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PvfManage: boolean = false;
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NpkImgCount = 0
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NpkImgLoadCount = 0
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NpkInitFlag = false;
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start() {
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//初始化音频Map
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GlobalAudio.getInstance().Init(() => {
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this.AudioManage = true;
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});
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//初始化Npk
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ImagePack.getInstance().init(() => {
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this.NpkManage = true;
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this.NpkImgCount = ImagePack.getInstance().ReadNpkFile("!幻想模拟战", (img) => {
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this.NpkImgLoadCount++;
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if (this.NpkImgLoadCount >= this.NpkImgCount) this.NpkInitFlag = true;
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});
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});
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//初始化Pvf
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GameScript.getInstance().Init(() => {
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this.PvfManage = true;
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});
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}
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CheckInitState() {
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if (!this.NpkManage
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|| !this.PvfManage)
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return false;
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else return true;
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}
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update(deltaTime: number) {
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if (this.CheckInitState() && !this.InitFlag && this.LogoFlag && this.NpkInitFlag) {
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this.scheduleOnce(function () {
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// director.loadScene("LoginGame");
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director.preloadScene("main", () => {
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director.loadScene("main");
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});
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}, 0);
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this.InitFlag = true;
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} else {
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//每帧调用
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GameScript.getInstance().Update();
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}
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}
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}
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