DaFuWeng/assets/Script/StartGameButton.ts

55 lines
1.4 KiB
TypeScript

// import { _decorator, Button, Component, EventMouse, Node, NodeEventType } from 'cc';
// const { ccclass, property } = _decorator;
// @ccclass('BaseButton')
// export class BaseButton extends Component {
// start() {
// this.node.on(Node.EventType.MOUSE_ENTER,this.mouseEnter,this);
// this.node.on(Node.EventType.MOUSE_LEAVE,this.mouseLeave,this);
// this.node.on(Node.EventType.MOUSE_UP,this.mouseUp,this);
// }
// mouseEnter(){
// const baseSprite = this.node.getComponent(BaseSprite);
// // baseSprite.GImgIndex = 2;
// // baseSprite.onGImgIndexChanged();
// baseSprite.ImgIndex = [2,1];
// console.log('mouseEnter');
// console.log('GImgIndex =' + baseSprite.GImgIndex);
// console.log(baseSprite);
// }
// mouseLeave(){
// const baseSprite = this.node.getComponent(BaseSprite);
// // baseSprite.GImgIndex = 1;
// // baseSprite.onGImgIndexChanged();
// baseSprite.ImgIndex = [1,1];
// console.log('mouseLeave');
// console.log('GImgIndex =' + baseSprite.GImgIndex);
// console.log(baseSprite);
// }
// mouseUp(evetn: EventMouse){
// if (evetn.getButton() == EventMouse.BUTTON_LEFT){
// console.log('mouseUpLeft');
// }
// }
// update(deltaTime: number) {
// }
// }