43 lines
1.3 KiB
TypeScript
43 lines
1.3 KiB
TypeScript
import { _decorator, CCInteger, CCString, Component, Node, Sprite, SpriteFrame, Texture2D, UITransform, v2 } from 'cc';
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import { ImagePack } from '../ImagePack/ImagePack';
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import { BaseSpriteFrame } from './BaseSpriteFrame';
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const { ccclass, property } = _decorator;
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@ccclass('BaseSprite')
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export class BaseSprite extends Component {
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@property({ type: CCString, displayName: 'img路径', tooltip: "img路径" })
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ImgPath = "";
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@property({ type: CCInteger, displayName: 'img编号', tooltip: "img编号" })
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ImgIndex = 0;
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//精灵对象
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SpriteObj: Sprite;
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start() {
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//判断是否有精灵 如果没有 就给他搞一个
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if (this.node.getComponent(Sprite))
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this.SpriteObj = this.node.getComponent(Sprite);
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else
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this.SpriteObj = this.node.addComponent(Sprite);
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//设置节点锚点为左上角
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this.node.getComponent(UITransform).anchorPoint = v2(0, 1);
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//设置类型
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this.SpriteObj.sizeMode = Sprite.SizeMode.RAW;
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//设置
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this.SpriteObj.trim = false;
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new BaseSpriteFrame(this.ImgPath.toLocaleLowerCase(), this.ImgIndex, (_SpriteFrame) => {
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this.SpriteObj.spriteFrame = _SpriteFrame;
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});
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}
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update(deltaTime: number) {
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}
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}
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