73 lines
1.9 KiB
TypeScript
73 lines
1.9 KiB
TypeScript
/*
|
|
* @Author: WoNiu
|
|
* @Date: 2024-03-21 13:29:53
|
|
* @LastEditTime: 2024-03-29 14:21:02
|
|
* @LastEditors: WoNiu
|
|
* @Description:
|
|
*/
|
|
import { _decorator, Component, Node } from "cc";
|
|
import { BoardRoot } from "./BoardRoot";
|
|
import { UIRoot } from "./UIRoot/UIRoot";
|
|
import { GameRoleController } from "./UIRoot/GameRoleController";
|
|
import { DialogRoot } from "./DialogRoot/DialogRoot";
|
|
const { ccclass, property } = _decorator;
|
|
|
|
/**
|
|
* @description: 游戏根节点的单例 用于直接提供子节点
|
|
*/
|
|
export class GameRootSingleton {
|
|
private static readonly _instance: GameRootSingleton =
|
|
new GameRootSingleton();
|
|
|
|
private constructor() {}
|
|
|
|
public static getInstance(): GameRootSingleton {
|
|
return GameRootSingleton._instance;
|
|
}
|
|
|
|
boardRootNode: Node;
|
|
UIRootNode: Node;
|
|
DialogRootNode: Node;
|
|
|
|
boardRoot: BoardRoot;
|
|
UIRoot: UIRoot;
|
|
DialogRoot: DialogRoot;
|
|
|
|
/** 玩家角色控制脚本 */
|
|
gameRoleController: GameRoleController;
|
|
|
|
}
|
|
|
|
@ccclass("GameRootController")
|
|
/**
|
|
* @description: 游戏根节点脚本
|
|
*/
|
|
export class GameRootController extends Component {
|
|
@property(Node) boardRootNode: Node;
|
|
@property(Node) UIRootNode: Node;
|
|
@property(Node) DialogRootNode: Node;
|
|
|
|
start() {
|
|
/// 给三个图层添加 root 根脚本
|
|
const game = GameRootSingleton.getInstance();
|
|
game.boardRootNode = this.boardRootNode;
|
|
game.UIRootNode = this.UIRootNode;
|
|
game.DialogRootNode = this.DialogRootNode;
|
|
|
|
/// 给三个图层添加 root 根脚本
|
|
game.boardRoot = this.boardRootNode.getComponent(BoardRoot);
|
|
game.UIRoot = this.UIRootNode.getComponent(UIRoot);
|
|
game.DialogRoot = this.DialogRootNode.getComponent(DialogRoot);
|
|
|
|
/// 在 UI 节点 添加玩家角色控制脚本
|
|
this.UIRootNode.addComponent(GameRoleController);
|
|
|
|
|
|
// 添加游戏 匹配过程控制 脚本
|
|
game.gameRoleController = this.addComponent(GameRoleController);
|
|
|
|
}
|
|
|
|
update(deltaTime: number) {}
|
|
}
|